Follow TV Tropes

Following

History Characters / FalloutNewVegas

Go To

OR

Is there an issue? Send a MessageReason:
Roughly the order the game expects you to visit them.


* [[Characters/FalloutNewVegasSettlements Settlements]][[note]]Goodsprings (Doc Mitchell, Trudy, Sunny Smiles, Chet) Freeside (James and Francine Garret, Caleb [=McCaffery=], Fisto, Rotface, Mick and Ralph, Dixon, Genaro, Santiago, Lady Jane, Grecks, Beatrix Russell, Old Ben, Orris), Nipton, Novac (Jeannie May Crawford, No-Bark Noonan, Ada Straus, Old Lady Gibson), Primm (Johnson and Ruby Nash, Deputy Beagle, Primm Slim), Westside (Red Lucy, Mean Sonofabitch, Marco, Pretty Sarah, Sweetie, Maude, Jimmy, Dermot and Saint James), North Vegas Square (Crandon, Jules), 188 Trading Post (The Forecaster, Alexander), Jacobstown (Keene, Doc Henry, Calamity), Aerotech Office Park (Keith, Frank Wheathers)[[/note]]

to:

* [[Characters/FalloutNewVegasSettlements Settlements]][[note]]Goodsprings (Doc Mitchell, Trudy, Sunny Smiles, Chet) Chet), Primm (Johnson and Ruby Nash, Deputy Beagle, Primm Slim), Nipton, Novac (Jeannie May Crawford, No-Bark Noonan, Ada Straus, Old Lady Gibson), 188 Trading Post (The Forecaster, Alexander), Aerotech Office Park (Keith, Frank Wheathers), Freeside (James and Francine Garret, Caleb [=McCaffery=], Fisto, Rotface, Mick and Ralph, Dixon, Genaro, Santiago, Lady Jane, Grecks, Beatrix Russell, Old Ben, Orris), Nipton, Novac (Jeannie May Crawford, No-Bark Noonan, Ada Straus, Old Lady Gibson), Primm (Johnson and Ruby Nash, Deputy Beagle, Primm Slim), Westside (Red Lucy, Mean Sonofabitch, Marco, Pretty Sarah, Sweetie, Maude, Jimmy, Dermot and Saint James), North Vegas Square (Crandon, Jules), 188 Trading Post (The Forecaster, Alexander), Jacobstown (Keene, Doc Henry, Calamity), Aerotech Office Park (Keith, Frank Wheathers)[[/note]]Calamity)[[/note]]
Is there an issue? Send a MessageReason:
None


* [[Characters/FalloutNewVegasOtherCharacters Other Characters]][[note]]Davidson, Festus, The Lonesome Drifter[[/note]]

to:

* [[Characters/FalloutNewVegasOtherCharacters Other Characters]][[note]]Davidson, Characters]][[note]]Davison, Festus, The Lonesome Drifter[[/note]]
Is there an issue? Send a MessageReason:
None


* [[Characters/FalloutNewVegasTheStrip The Strip]][[note]]Robert Edwin House, Victor, Mr. New Vegas, Jane, The Chairmen, Benny, Swank, Tommy Torini, Yes Man, The White Glove Society, The Omertas, Sarah Weintraub[[/note]]

to:

* [[Characters/FalloutNewVegasTheStrip The Strip]][[note]]Robert Edwin House, Victor, Mr. New Vegas, Jane, The Chairmen, Benny, Swank, Tommy Torini, Yes Man, The White Glove Society, Heck and Ted Gunderson, The Omertas, Omertas and Contractors, Sarah Weintraub[[/note]]
Is there an issue? Send a MessageReason:
None


* [[Characters/FalloutNewVegasTheStrip The Strip]][[note]]Robert Edwin House, Victor, Mr. New Vegas, Jane, Benny, Swank, Tommy Torini, Yes Man, The Chairmen, The White Glove Society, The Omertas, Sarah Weintraub[[/note]]

to:

* [[Characters/FalloutNewVegasTheStrip The Strip]][[note]]Robert Edwin House, Victor, Mr. New Vegas, Jane, The Chairmen, Benny, Swank, Tommy Torini, Yes Man, The Chairmen, The White Glove Society, The Omertas, Sarah Weintraub[[/note]]

Changed: 1605

Removed: 4

Is there an issue? Send a MessageReason:
None


----



* [[Characters/FalloutNewVegasCompanions Companions]][[note]]Arcade Israel Gannon, Craig Boone, Raul Alfonso Tejada, Rose of Sharon Cassidy, Lilian Marie Bowen, Veronica Renata Santangelo, ED-E, Rex, Deputy Beagle, Orris, Rhonda, Dog and God, Christine Royce, Dean Domino, Follows-Chalk, Waking Cloud, Joshua Graham, Ulysses[[/note]]
* [[Characters/FalloutNewVegasNewCalifornia New California Republic]][[note]]The New California Republic, General Lee Oliver, Colonel James Hsu, Colonel Cassandra Moore, Chief Hanlon, Ambassador Dennis Crocker, President Aaron Kimball, First Recon, the NCR Rangers[[/note]]
* [[Characters/FalloutNewVegasCaesarsLegion Caesar's Legion]][[note]]Caesar's Legion, Caesar, Lucius, Vulpes Inculta, Legate Lanius[[/note]]
* [[Characters/FalloutNewVegasTheStrip The Strip]][[note]]Robert Edwin House, Benny, Victor, Yes Man, Mr. New Vegas, The Chairmen, The White Glove Society, The Omertas[[/note]]
* [[Characters/FalloutNewVegasSettlements Settlements]][[note]] Goodsprings (Doc Mitchell, Trudy, Sunny Smiles, Chet) Freeside (James and Francine Garret, Rotface), Nipton, Novac (No-Bark Noonan), Primm (Deputy Beagle), Westside (Red Lucy, Mean Sonofabitch, Dermot and Saint James)[[/note]]
* [[Characters/FalloutNewVegasOtherFactions Other Factions]][[note]]Great Khans, Followers of the Apocalypse, The Boomers, Powder Gangers, Brotherhood of Steel, The Kings, The Fiends, Enclave Remnants, Bright Brotherhood, the Van Graffs, State of Utobitha[[/note]]
* [[Characters/FalloutNewVegasOtherCharacters Other Characters]][[note]] Davidson, Festus, The Lonesome Drifter[[/note]]
* [[Characters/FalloutNewVegasDeadMoney Dead Money Characters]][[note]]Ghost People, Dog/God, Christine Royce, Dean Domino, Father Elijah, Vera Keyes, Frederick Sinclair[[/note]]
* [[Characters/FalloutNewVegasHonestHearts Honest Hearts Characters]][[note]]Randall Dean Clark, Follows-Chalk, Waking Cloud, Joshua Graham, Daniel, Salt-Upon-Wounds[[/note]]

to:

* [[Characters/FalloutNewVegasCompanions Companions]][[note]]Arcade Israel Gannon, Craig Boone, Raul Alfonso Tejada, Rose of Sharon Cassidy, Lilian Marie Bowen, Veronica Renata Santangelo, ED-E, Rex, Deputy Beagle, Orris, Rhonda, Dog and God, Christine Royce, Dean Domino, Follows-Chalk, Waking Cloud, Joshua Graham, Ulysses[[/note]]
Rex[[/note]]
* [[Characters/FalloutNewVegasNewCalifornia New California Republic]][[note]]The New California Republic, Republic]][[note]]President Aaron Kimball, Ambassador Dennis Crocker, Office of Science and Industry, General Lee Oliver, Colonel James Hsu, Colonel Cassandra Moore, Major Dhatri, Lieutenant Carrie Boyd, Cpt. Ronald Curtis, Sgt. Daniel Contreras, Corporal William Farber, Pvt. Christina Morales, Major Joseph Polatli, Quartermaster Carl Mayes, Tech Sergeant Reyes, Dr. Alex Richards, Pvt. James Sexton, Major Knight, First Sergeant Astor, Pvt. Kyle Edwards, Chief Hanlon, Ambassador Dennis Crocker, President Aaron Kimball, the NCR Rangers, First Recon, the NCR Rangers[[/note]]
The Misfits, Captain Gilles, Lieutenant Markland, Colonel Royez, The Arms Merchant, Captain Parker[[/note]]
* [[Characters/FalloutNewVegasCaesarsLegion Caesar's Legion]][[note]]Caesar's Legion, Caesar, Legion]][[note]]Caesar, Lucius, Vulpes Inculta, Antony, Otho, Siri, Melody, Legate Lanius[[/note]]
Lanius, Aurelius of Phoenix, Decanus Severus, Canyon Runner, Cursor Lucullus, Silus, Picus, Dead Sea, Alexus, Gaius Magnus, Karl, Cato Hostilius[[/note]]
* [[Characters/FalloutNewVegasTheStrip The Strip]][[note]]Robert Edwin House, Benny, Victor, Yes Man, Mr. New Vegas, Jane, Benny, Swank, Tommy Torini, Yes Man, The Chairmen, The White Glove Society, The Omertas[[/note]]
Omertas, Sarah Weintraub[[/note]]
* [[Characters/FalloutNewVegasSettlements Settlements]][[note]] Goodsprings Settlements]][[note]]Goodsprings (Doc Mitchell, Trudy, Sunny Smiles, Chet) Freeside (James and Francine Garret, Rotface), Caleb [=McCaffery=], Fisto, Rotface, Mick and Ralph, Dixon, Genaro, Santiago, Lady Jane, Grecks, Beatrix Russell, Old Ben, Orris), Nipton, Novac (No-Bark Noonan), (Jeannie May Crawford, No-Bark Noonan, Ada Straus, Old Lady Gibson), Primm (Deputy Beagle), (Johnson and Ruby Nash, Deputy Beagle, Primm Slim), Westside (Red Lucy, Mean Sonofabitch, Marco, Pretty Sarah, Sweetie, Maude, Jimmy, Dermot and Saint James)[[/note]]
James), North Vegas Square (Crandon, Jules), 188 Trading Post (The Forecaster, Alexander), Jacobstown (Keene, Doc Henry, Calamity), Aerotech Office Park (Keith, Frank Wheathers)[[/note]]
* [[Characters/FalloutNewVegasOtherFactions Other Factions]][[note]]Great Khans, Factions]][[note]]The Boomers, Bright Brotherhood, Brotherhood of Steel, Enclave Remnants, The Fiends, Followers of the Apocalypse, Great Khans, The Boomers, Kings, Powder Gangers, Brotherhood of Steel, The Kings, The Fiends, Enclave Remnants, Bright Brotherhood, the Van Graffs, Crimson Caravans, State of Utobitha[[/note]]
Utobitha, Minor Gangs[[/note]]
* [[Characters/FalloutNewVegasOtherCharacters Other Characters]][[note]] Davidson, Characters]][[note]]Davidson, Festus, The Lonesome Drifter[[/note]]
* [[Characters/FalloutNewVegasDeadMoney Dead Money Characters]][[note]]Ghost People, Dog/God, Christine Royce, Dean Domino, Father Domino, Father Elijah, Vera Keyes, Frederick Keyes, Frederick Sinclair[[/note]]
* [[Characters/FalloutNewVegasHonestHearts Honest Hearts Characters]][[note]]Randall Dean Clark, Follows-Chalk, Clark, Follows-Chalk, Waking Cloud, Joshua Graham, Daniel, Salt-Upon-Wounds[[/note]]



* [[Characters/FalloutNewVegasLonesomeRoad Lonesome Road Characters]][[note]]Ulysses, Dr. Whitley, Marked Men, Tunnelers[[/note]]

to:

* [[Characters/FalloutNewVegasLonesomeRoad Lonesome Road Characters]][[note]]Ulysses, ED-E, Dr. Whitley, Marked Men, Tunnelers[[/note]]
Is there an issue? Send a MessageReason:
None


* [[Characters/FalloutNewVegasOtherFactions Other Factions]][[note]]Great Khans, Followers Of The Apocalypse, The Boomers, Powder Gangers, Brotherhood of Steel, The Kings, The Fiends, Enclave Remnants, Bright Brotherhood, the Van Graffs, State of Utobitha[[/note]]

to:

* [[Characters/FalloutNewVegasOtherFactions Other Factions]][[note]]Great Khans, Followers Of The of the Apocalypse, The Boomers, Powder Gangers, Brotherhood of Steel, The Kings, The Fiends, Enclave Remnants, Bright Brotherhood, the Van Graffs, State of Utobitha[[/note]]
Is there an issue? Send a MessageReason:
None


* [[Characters/FalloutNewVegasCompanions Companions]][[note]]Arcade Israel Gannon, Craig Boone, Raul Alfonso Tejada, Rose of Sharon Cassidy, Lilian Marie Bowen, Veronica Renata Santangelo, ED-E, Rex, Dog and God, Christine Royce, Dean Domino, Follows-Chalk, Waking Cloud, Joshua Graham[[/note]]

to:

* [[Characters/FalloutNewVegasCompanions Companions]][[note]]Arcade Israel Gannon, Craig Boone, Raul Alfonso Tejada, Rose of Sharon Cassidy, Lilian Marie Bowen, Veronica Renata Santangelo, ED-E, Rex, Deputy Beagle, Orris, Rhonda, Dog and God, Christine Royce, Dean Domino, Follows-Chalk, Waking Cloud, Joshua Graham[[/note]]Graham, Ulysses[[/note]]
Is there an issue? Send a MessageReason:
None


* [[Characters/FalloutNewVegasCompanions Companions]][[note]]Arcade Israel Gannon, Craig Boone, Raul Alfonso Tejada, Rose of Sharon Cassidy, Lilian Marie Bowen, Veronica Renata Santangelo, ED-E, Rex[[/note]]

to:

* [[Characters/FalloutNewVegasCompanions Companions]][[note]]Arcade Israel Gannon, Craig Boone, Raul Alfonso Tejada, Rose of Sharon Cassidy, Lilian Marie Bowen, Veronica Renata Santangelo, ED-E, Rex[[/note]]Rex, Dog and God, Christine Royce, Dean Domino, Follows-Chalk, Waking Cloud, Joshua Graham[[/note]]
Is there an issue? Send a MessageReason:
None


* [[Characters/FalloutNewVegasOtherCharacters Other Character]][[note]] Davidson, Festus, The Lonesome Drifter[[/note]]

to:

* [[Characters/FalloutNewVegasOtherCharacters Other Character]][[note]] Characters]][[note]] Davidson, Festus, The Lonesome Drifter[[/note]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* [[Characters/FalloutNewVegasOtherCharacters Other Character]][[note]] Davidson, Festus, The Lonesome Drifter[[/note]]
Is there an issue? Send a MessageReason:
None


* [[Characters/FalloutNewVegasOtherFactions Other Factions]][[note]]Great Khans, Followers Of The Apocalypse, The Boomers, Powder Gangers, Brotherhood Of Steel, The Kings, The Fiends, Enclave Remnants, Bright Brotherhood, the Van Graffs, State of Utobitha[[/note]]

to:

* [[Characters/FalloutNewVegasOtherFactions Other Factions]][[note]]Great Khans, Followers Of The Apocalypse, The Boomers, Powder Gangers, Brotherhood Of of Steel, The Kings, The Fiends, Enclave Remnants, Bright Brotherhood, the Van Graffs, State of Utobitha[[/note]]
Is there an issue? Send a MessageReason:
None


* [[Characters/FalloutNewVegasOtherNPC Other NPCs]][[note]]Davison, Alice Mc Lafferty, Festus[[/note]]
Is there an issue? Send a MessageReason:
None


* [[Characters/FalloutNewVegasOtherFactions Other Factions]][[note]]Great Khans, Followers Of The Apocalypse, The Boomers, Powder Gangers, Brotherhood Of Steel, The Kings, The Fiends, Enclave Remnants, Bright Brotherhood, the Van Graffs[[/note]]
* [[Characters/FalloutNewVegasOtherNPC Other NPCs]][[note]]Tabitha, Davison, Alice Mc Lafferty, Festus[[/note]]

to:

* [[Characters/FalloutNewVegasOtherFactions Other Factions]][[note]]Great Khans, Followers Of The Apocalypse, The Boomers, Powder Gangers, Brotherhood Of Steel, The Kings, The Fiends, Enclave Remnants, Bright Brotherhood, the Van Graffs[[/note]]
Graffs, State of Utobitha[[/note]]
* [[Characters/FalloutNewVegasOtherNPC Other NPCs]][[note]]Tabitha, Davison, NPCs]][[note]]Davison, Alice Mc Lafferty, Festus[[/note]]
Is there an issue? Send a MessageReason:
None


* [[Characters/FalloutNewVegasSettlements Settlements]][[note]]Freeside (James and Francine Garret, Rotface), Goodsprings (Trudy, Sunny Smiles), Nipton, Novac (No-Bark Noonan), Primm (Deputy Beagle), Westside (Red Lucy, Mean Sonofabitch, Dermot and Saint James)[[/note]]

to:

* [[Characters/FalloutNewVegasSettlements Settlements]][[note]]Freeside Settlements]][[note]] Goodsprings (Doc Mitchell, Trudy, Sunny Smiles, Chet) Freeside (James and Francine Garret, Rotface), Goodsprings (Trudy, Sunny Smiles), Nipton, Novac (No-Bark Noonan), Primm (Deputy Beagle), Westside (Red Lucy, Mean Sonofabitch, Dermot and Saint James)[[/note]]
Is there an issue? Send a MessageReason:
None


* [[Characters/FalloutNewVegasOtherFactions Other Factions]][[note]]Good Springs, Great Khans, Followers Of The Apocalypse, The Boomers, Powder Gangers, Brotherhood Of Steel, The Kings, The Fiends, Enclave Remnants, Bright Brotherhood, the Van Graffs[[/note]]

to:

* [[Characters/FalloutNewVegasOtherFactions Other Factions]][[note]]Good Springs, Great Factions]][[note]]Great Khans, Followers Of The Apocalypse, The Boomers, Powder Gangers, Brotherhood Of Steel, The Kings, The Fiends, Enclave Remnants, Bright Brotherhood, the Van Graffs[[/note]]
Is there an issue? Send a MessageReason:
None


* [[Charcters/FalloutNewVegasSettlements Settlements]][[note]]Freeside (James and Francine Garret, Rotface), Goodsprings (Trudy, Sunny Smiles), Nipton, Novac (No-Bark Noonan), Primm (Deputy Beagle), Westside (Red Lucy, Mean Sonofabitch, Dermot and Saint James)[[/note]]

to:

* [[Charcters/FalloutNewVegasSettlements [[Characters/FalloutNewVegasSettlements Settlements]][[note]]Freeside (James and Francine Garret, Rotface), Goodsprings (Trudy, Sunny Smiles), Nipton, Novac (No-Bark Noonan), Primm (Deputy Beagle), Westside (Red Lucy, Mean Sonofabitch, Dermot and Saint James)[[/note]]
Is there an issue? Send a MessageReason:
None

Added: 178

Changed: 820

Is there an issue? Send a MessageReason:
None


* [[Characters/FalloutNewVegasCompanions Companions]][[note]]Arcade Israel Gannon, Craig Boone, Raul Alfonso Tejada. Rose of Sharon Cassidy, Lilian Marie Bowen, Veronica Renata Santangelo, ED-E, Rex[[/note]]
* [[Characters/FalloutNewVegasNewCalifornia New California Republic]][[note]]The New California Republic, General Lee Oliver, Colonel James Hsu, Colonel Cassandra Moore, Chief Hanlon, Ambassador Dennis Crocker, President Aaron Kimball, First Recon, the NCR Rangers[[/note]]
* [[Characters/FalloutNewVegasCaesarsLegion Caesar's Legion]][[note]]Caesar's Legion, Caesar, Lucius, Vulpes Inculta, Legate Lanius[[/note]]
* [[Characters/FalloutNewVegasTheStrip The Strip]][[note]]Robert Edwin House, Benny, Victor, Yes Man, Mr. New Vegas, The Chairmen, the White Glove Society, the Omertas[[/note]]
* [[Characters/FalloutNewVegasOtherFactions Other Factions]][[note]]Good Springs, Great Khans, Followers Of The Apocalypse, The Boomers, Powder Gangers, Brotherhood Of Steel, The Kings, The Fiends, Enclave Remnants, Bright Brotherhood, the Van Graffs[[/note]]
* [[Characters/FalloutNewVegasOtherNPC Other NPCs]][[note]]Deputy Beagle, Tabitha, Davison, Alice Mc Lafferty, Rotface, James and Francine Garret, Festus, No-Bark Noonan[[/note]]
* [[Characters/FalloutNewVegasDeadMoney Dead Money Characters]][[note]]Ghost People, Dog/God, Christine Royce, Dean Domino, Father Elijah, Vera Keyes, Frederick Sinclair[[/note]]

to:

* [[Characters/FalloutNewVegasCompanions Companions]][[note]]Arcade Israel Gannon, Craig Gannon, Craig Boone, Raul Alfonso Tejada. Rose Tejada, Rose of Sharon Cassidy, Lilian Marie Bowen, Veronica Renata Santangelo, ED-E, Rex[[/note]]
* [[Characters/FalloutNewVegasNewCalifornia New California Republic]][[note]]The New Republic]][[note]]The New California Republic, General Republic, General Lee Oliver, Colonel Oliver, Colonel James Hsu, Colonel Hsu, Colonel Cassandra Moore, Chief Hanlon, Ambassador Hanlon, Ambassador Dennis Crocker, President Aaron Kimball, First Recon, the NCR Rangers[[/note]]
* [[Characters/FalloutNewVegasCaesarsLegion Caesar's Legion]][[note]]Caesar's Legion, Caesar, Lucius, Vulpes Inculta, Legate Legion, Caesar, Lucius, Vulpes Inculta, Legate Lanius[[/note]]
* [[Characters/FalloutNewVegasTheStrip The Strip]][[note]]Robert Edwin House, Benny, Victor, Yes Man, Mr. House, Benny, Victor, Yes Man, Mr. New Vegas, The Chairmen, the Vegas, The Chairmen, The White Glove Society, the The Omertas[[/note]]
* [[Charcters/FalloutNewVegasSettlements Settlements]][[note]]Freeside (James and Francine Garret, Rotface), Goodsprings (Trudy, Sunny Smiles), Nipton, Novac (No-Bark Noonan), Primm (Deputy Beagle), Westside (Red Lucy, Mean Sonofabitch, Dermot and Saint James)[[/note]]
* [[Characters/FalloutNewVegasOtherFactions Other Factions]][[note]]Good Springs, Great Khans, Followers Of The Apocalypse, The Boomers, Powder Gangers, Brotherhood Apocalypse, The Boomers, Powder Gangers, Brotherhood Of Steel, The Kings, The Fiends, Enclave Remnants, Bright Steel, The Kings, The Fiends, Enclave Remnants, Bright Brotherhood, the Van Graffs[[/note]]
* [[Characters/FalloutNewVegasOtherNPC Other NPCs]][[note]]Deputy Beagle, Tabitha, Davison, NPCs]][[note]]Tabitha, Davison, Alice Mc Lafferty, Rotface, James and Francine Garret, Festus, No-Bark Noonan[[/note]]
Festus[[/note]]
* [[Characters/FalloutNewVegasDeadMoney Dead Money Characters]][[note]]Ghost People, Dog/God, Christine Royce, Dean People, Dog/God, Christine Royce, Dean Domino, Father Elijah, Vera Keyes, Frederick Sinclair[[/note]]



* [[Characters/FalloutNewVegasOldWorldBlues Old World Blues Characters]][[note]]The Think Tank, The Inhabitants of the Sink, The Stealth Suit Mark II, Dr. Mobius, [[spoiler:The Courier's Brain]][[/note]]
* [[Characters/FalloutNewVegasLonesomeRoad Lonesome Road Characters]][[note]]Ulysses, Dr. Whitley, Marked Men, Tunnelers[[/note]]

to:

* [[Characters/FalloutNewVegasOldWorldBlues Old World Blues Characters]][[note]]The Think Tank, The Tank, The Inhabitants of the Sink, The Sink, The Stealth Suit Mark II, Dr.II, Dr. Mobius, [[spoiler:The Courier's Brain]][[/note]]
* [[Characters/FalloutNewVegasLonesomeRoad Lonesome Road Characters]][[note]]Ulysses, Dr. Whitley, Marked Men, Tunnelers[[/note]]Characters]][[note]]Ulysses, Dr. Whitley, Marked Men, Tunnelers[[/note]]
Is there an issue? Send a MessageReason:
None


* [[Characters/FalloutNewVegasOtherNPC Other NPCs]][[note]]Deputy Beagle, Tabitha, Davison, Alice Mc Lafferty, Rotface, Festus, No-Bark Noonan[[/note]]

to:

* [[Characters/FalloutNewVegasOtherNPC Other NPCs]][[note]]Deputy Beagle, Tabitha, Davison, Alice Mc Lafferty, Rotface, James and Francine Garret, Festus, No-Bark Noonan[[/note]]
Is there an issue? Send a MessageReason:
None


* [[Characters/FalloutNewVegasOtherFactions Other Factions]][[note]]Great Khans, Followers Of The Apocalypse, The Boomers, Powder Gangers, Brotherhood Of Steel, The Kings, The Fiends, Enclave Remnants, Bright Brotherhood, the Van Graffs[[/note]]

to:

* [[Characters/FalloutNewVegasOtherFactions Other Factions]][[note]]Great Factions]][[note]]Good Springs, Great Khans, Followers Of The Apocalypse, The Boomers, Powder Gangers, Brotherhood Of Steel, The Kings, The Fiends, Enclave Remnants, Bright Brotherhood, the Van Graffs[[/note]]
Is there an issue? Send a MessageReason:
None


* [[Characters/FalloutNewVegasOtherNPC Other NPCs]][[note]]Deputy Beagle, Tabitha, Davison, Alice Mc Lafferty, Festus, No-Bark Noonan[[/note]]

to:

* [[Characters/FalloutNewVegasOtherNPC Other NPCs]][[note]]Deputy Beagle, Tabitha, Davison, Alice Mc Lafferty, Rotface, Festus, No-Bark Noonan[[/note]]
Is there an issue? Send a MessageReason:
gonna move the Van Graffs to the Factions page


* [[Characters/FalloutNewVegasOtherFactions Other Factions]][[note]]Great Khans, Followers Of The Apocalypse, The Boomers, Powder Gangers, Brotherhood Of Steel, The Kings, The Fiends, Enclave Remnants, Bright Brotherhood[[/note]]
* [[Characters/FalloutNewVegasOtherNPC Other NPCs]][[note]]Tabitha, Davison, Gloria Van Graff and Jean-Baptiste Cutting, Alice Mc Lafferty, Festus, No-Bark Noonan[[/note]]

to:

* [[Characters/FalloutNewVegasOtherFactions Other Factions]][[note]]Great Khans, Followers Of The Apocalypse, The Boomers, Powder Gangers, Brotherhood Of Steel, The Kings, The Fiends, Enclave Remnants, Bright Brotherhood[[/note]]
Brotherhood, the Van Graffs[[/note]]
* [[Characters/FalloutNewVegasOtherNPC Other NPCs]][[note]]Tabitha, Davison, Gloria Van Graff and Jean-Baptiste Cutting, Alice NPCs]][[note]]Deputy Beagle, Tabitha, Davison, Alice Mc Lafferty, Festus, No-Bark Noonan[[/note]]
Is there an issue? Send a MessageReason:
None


* [[Characters/FalloutNewVegasOldWorldBlues Old World Blues Characters]][[note]]The Think Tank, The Inhabitants of the Sink, The Stealth Suit Mark II, Dr. Mobius, [[spoiler]]The Courier's Brain[[/spoiler]][[/note]]

to:

* [[Characters/FalloutNewVegasOldWorldBlues Old World Blues Characters]][[note]]The Think Tank, The Inhabitants of the Sink, The Stealth Suit Mark II, Dr. Mobius, [[spoiler]]The [[spoiler:The Courier's Brain[[/spoiler]][[/note]]Brain]][[/note]]
Is there an issue? Send a MessageReason:
None


* [[Characters/FalloutNewVegasCompanions Companions]]
* [[Characters/FalloutNewVegasNewCalifornia New California Republic]]
* [[Characters/FalloutNewVegasCaesarsLegion Caesar's Legion]]
* [[Characters/FalloutNewVegasTheStrip The Strip]]
* [[Characters/FalloutNewVegasOtherFactions Other Factions]]
* [[Characters/FalloutNewVegasOtherNPC Other NPCs]]
* [[Characters/FalloutNewVegasDeadMoney Dead Money Characters]]
* [[Characters/FalloutNewVegasHonestHearts Honest Hearts Characters]]
* [[Characters/FalloutNewVegasOldWorldBlues Old World Blues Characters]]
* [[Characters/FalloutNewVegasLonesomeRoad Lonesome Road Characters]]

to:

* [[Characters/FalloutNewVegasCompanions Companions]]
Companions]][[note]]Arcade Israel Gannon, Craig Boone, Raul Alfonso Tejada. Rose of Sharon Cassidy, Lilian Marie Bowen, Veronica Renata Santangelo, ED-E, Rex[[/note]]
* [[Characters/FalloutNewVegasNewCalifornia New California Republic]]
Republic]][[note]]The New California Republic, General Lee Oliver, Colonel James Hsu, Colonel Cassandra Moore, Chief Hanlon, Ambassador Dennis Crocker, President Aaron Kimball, First Recon, the NCR Rangers[[/note]]
* [[Characters/FalloutNewVegasCaesarsLegion Caesar's Legion]]
Legion]][[note]]Caesar's Legion, Caesar, Lucius, Vulpes Inculta, Legate Lanius[[/note]]
* [[Characters/FalloutNewVegasTheStrip The Strip]]
Strip]][[note]]Robert Edwin House, Benny, Victor, Yes Man, Mr. New Vegas, The Chairmen, the White Glove Society, the Omertas[[/note]]
* [[Characters/FalloutNewVegasOtherFactions Other Factions]]
Factions]][[note]]Great Khans, Followers Of The Apocalypse, The Boomers, Powder Gangers, Brotherhood Of Steel, The Kings, The Fiends, Enclave Remnants, Bright Brotherhood[[/note]]
* [[Characters/FalloutNewVegasOtherNPC Other NPCs]]
NPCs]][[note]]Tabitha, Davison, Gloria Van Graff and Jean-Baptiste Cutting, Alice Mc Lafferty, Festus, No-Bark Noonan[[/note]]
* [[Characters/FalloutNewVegasDeadMoney Dead Money Characters]]
Characters]][[note]]Ghost People, Dog/God, Christine Royce, Dean Domino, Father Elijah, Vera Keyes, Frederick Sinclair[[/note]]
* [[Characters/FalloutNewVegasHonestHearts Honest Hearts Characters]]
Characters]][[note]]Randall Dean Clark, Follows-Chalk, Waking Cloud, Joshua Graham, Daniel, Salt-Upon-Wounds[[/note]]
* [[Characters/FalloutNewVegasOldWorldBlues Old World Blues Characters]]
Characters]][[note]]The Think Tank, The Inhabitants of the Sink, The Stealth Suit Mark II, Dr. Mobius, [[spoiler]]The Courier's Brain[[/spoiler]][[/note]]
* [[Characters/FalloutNewVegasLonesomeRoad Lonesome Road Characters]]Characters]][[note]]Ulysses, Dr. Whitley, Marked Men, Tunnelers[[/note]]

Added: 273

Removed: 273

Is there an issue? Send a MessageReason:
None


* [[Characters/FalloutNewVegasDeadMoney Dead Money Characters]]
* [[Characters/FalloutNewVegasHonestHearts Honest Hearts Characters]]
* [[Characters/FalloutNewVegasOldWorldBlues Old World Blues Characters]]
* [[Characters/FalloutNewVegasLonesomeRoad Lonesome Road Characters]]


Added DiffLines:

* [[Characters/FalloutNewVegasDeadMoney Dead Money Characters]]
* [[Characters/FalloutNewVegasHonestHearts Honest Hearts Characters]]
* [[Characters/FalloutNewVegasOldWorldBlues Old World Blues Characters]]
* [[Characters/FalloutNewVegasLonesomeRoad Lonesome Road Characters]]
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
going to move House and other relevant characters to new page

Added DiffLines:

* [[Characters/FalloutNewVegasTheStrip The Strip]]
Is there an issue? Send a MessageReason:
None


* [[Characters/FalloutNewVegasOtherNPC Other [=NPC=]s]]

to:

* [[Characters/FalloutNewVegasOtherNPC Other [=NPC=]s]]NPCs]]
ccoa MOD

Changed: 969

Removed: 287325

Is there an issue? Send a MessageReason:
At over 600k characters, this page was WAY past the limit where it can potentially break the wiki when edited. Split onto subpages based on the folders.


[[foldercontrol]]

[[folder:The Courier]]
[[quoteright:204:http://static.tvtropes.org/pmwiki/pub/images/Courier_6864.jpg]]

--> ''"Your face does the thinking - two to the skull, yet one gets up. Odds are against you... but they're just numbers after the two-to-one."''
---> - The Forecaster's comment on the Courier

--> ''"It appears that you are both the messenger and the message."''
---> - Legate Lanius

--> ''"Rule of the Caravan Wastes: Do not fuck with the man who delivers your mail."''
---> - Rose of Sharon Cassidy

The Courier was just [[UnluckyEverydude a regular schmuck]] trying to make a living delivering packages before being ambushed by Benny and several Great Khans while delivering a ''particular'' package: a Platinum Chip. S/he takes two shots to the head but somehow manages to survive. The story is driven by the Courier's attempts to understand the meaning behind the attack and the significance of the Platinum Chip. Ultimately, s/he gets to decide the future of the entire Mojave wasteland.

* ActionSurvivor: After surviving two shots to the head, you proceed to become one of the most dangerous and influential individuals in the entire Mojave Wasteland.
* AndTheAdventureContinues: Regardless of the ending you get, it is made clear that the Courier's romps through the Wasteland are far from over. It's even an option in the NCR ending dialogue. Note that the adventure doesn't ''actually'' continue; game's over once you hit the ending.
** {{Foreshadowing}}: [[spoiler: Getting Dog and God merged and saving Christine in Dead Money will lead to the two mentioning Lonesome Road, in which the Courier faces off against Ulysses.]]
* AllGaysArePromiscuous: If the Courier is gay, he or she is especially good at seducing his or her own sex; as good as a heterosexual seduction specialist. [[hottip:*:From a gameplay standpoint, this is why the option exists. In ''Fallout 3'', the disproportionate male population made the female seduction perk quite broken, while males got almost nothing. With the all male Legion introduced as a major faction, the introduction of the GayOption neatly allowed for that to be bypassed in this game for a male player, while still giving females the same option.]]
* AntiHero: Can fall anywhere on the [[SlidingScaleOfAntiheroes scale]], or above or below.
* AntiVillain: Siding with the Legion but maintaining Good Karma probably pushes you into this.
* AnythingThatMoves: Men. Women. Robots. Ghouls. Yeah, it's an option. With the appropriate Perks, you can even [[ScrewYourself hit on your]] ''[[BrainInAJar own disembodied brain]]''. It's appropriately horrified.
* [[spoiler:TheAtoner: Can convince Ulysses that s/he can make up for what happened to the Divide by turning the Mojave into the font of life that the pre-disaster Divide once was.]]
* {{Badass}}: Oh, most definitely.
** BadassAbnormal: In Old World Blues most of the Courier's vital organs are extracted in replaced with advanced cybernetics, granting you resistance to damage, chems and super human strength. Even before then, you can become more than human with the use of implants and power armor.
** BadassGrandpa: The age of your character can be adjusted during creation, allowing the Courier to be one of these.
** BadassNormal: At first, the Courier is just an ordinary wasteland survivor...who takes two bullets to the noggin, and all it does is piss him off (and maybe cause some brain damage; you can't have everything).
** BadassPacifist: If you go for the PacifistRun.
** BadassLongcoat: Seen wearing one during the last slides of the ''Lonesome Road'' ending.
** CulturedBadass: During Silus' interrogation, a Courier with high-intelligence can reveal not only a [[CunningLinguist familiarity with Latin]], but are knowledgeable enough to be able to quote ''Virgil'' and ''Cicero''.
* BlindWithOutEm: Any Courier with the Four Eyes trait.
* CardCarryingVillain: You can be one if you wish.
-->'''Arcade''': ''(after you [[spoiler: tell the Enclave remnants to support the Legion]])'' What the hell is wrong with you? Do you ''want'' New Vegas to become the slaving capital of the world!?
-->'''Courier''': Actually, yes, I want it to become the slave capital of the world.
* CharlesAtlasSuperpower: Have a high enough unarmed skill, and your bare hands can literally [[MegatonPunch punch]] limbs off or even reduce low level enemies to [[LudicrousGibs chunks of meat]].
* CloudCuckoolander: Let's just say that the Wild Wasteland trait makes you see things quite a bit differently.
* {{Courier}}: [[CaptainObvious Well, whaddya know!]] The main goal of the first half of the game is completing your delivery (which you can even get paid five times your original amount for with a high enough Barter skill).
* CuriosityIsACrapShoot: Ulysses calls you out on this in Lonesome Road.
* CursedWithAwesome: In Old World Blues, you get your brain, heart, and spine surgically removed by Dr. Dala. However, in response you get replacements that work ''even better''.
* {{Cyborg}}: Becomes one in Old World Blues. To a lesser extent, can be upgraded with implants at the Followers' clinic.
* DarkChick: The Courier's role if he/she joins the Legion; you're still an outsider, operating outside the command structure to put the final pieces into place for Caesar's conquest of the Mojave.
* DarkhorseVictory: In the Wild Card path.
* DeadpanSnarker: Some dialogue options, of course.
* {{Determinator}}: Gets shot in the head at point-blank range. This annoys him/her enough to track the shooter across the entire Mojave without even waiting for the brain damage to settle in.
* TheDitz: If played with a low intelligence stat, anyway.
** GeniusDitz: If you somehow manage to put in points in Science/Medicine while being an IdiotHero.
** If you're one of those people who feels the need to exhaust every dialog option (indicated by the option 'graying out', though still selectable), you'll end up asking a lot of questions to the same people repeatedly. A small number of [=NPCs=] will even take note of this.
--> Raul: (paraphrase) "That's what I love about you, boss: You always think if you hear enough times, you'll remember it eventually."
* DoomMagnet: Ulysses sees the Courier as a kind of harbinger of mayhem, destruction, and change wherever he or she goes. He's not exactly wrong.
* DoubleTap: The Courier ''survived it''.
* TheDragon: [[spoiler:You can be this to Mr. House, if you so wish.]]
** DragonWithAnAgenda[=/=]TheStarscream: [[spoiler: If you suddenly decide to go for the WildCard ending while in his service.]]
** DragonInChief: If you are in the service of Mr. House, you'll be going around doing all the work for him. And you can design your character to be as intelligent and lucky as he is. [[spoiler: If you help him gain control of New Vegas with an evil character, during the ending the narrator will reveal that the only reason why he is keeping you around is because he is too afraid of what you might do if he crosses you.]]
* TheDreaded: The Courier is this to their enemies.
** The Powder Gangers even refer to the Courier as "''The Grim Fucking Reaper''".
* FourEyesZeroSoul: Played straight, subverted or averted depending on play throughs. Evil characters with the Four Eyes trait, certainly apply. Neutral or Good karma? Generally averted. Good players with a Legion alignment are a brilliant subversion.
* FingerlessGloves: You can wear them with many of the outfits, in both one or two-gloved varieties.
** The Pipboy glove on your left hand that you can't remove is fingerless.
* GeniusBruiser: With high Strength/Endurance and Intelligence.
* TheHero: You can choose from a variety of different flavors!
** ActionHero
*** Gunslinging cowboy. Or take tons of drugs and be Rambo.
** AntiHero
*** When you don't feel like being nice after doing the right thing. One of the reputation ratings you can get is even named dark hero.
** BarbarianHero
*** If you prefer getting up close and ignoring swaths of gunfire.
** ByronicHero
*** "Fuck everybody else, it's all about me!"
** IdiotHero
*** "ICE CREAM!"
** GuileHero
*** Don't like bullets? Use words. Of course, [[EverythingTryingToKillYou this does not guarantee safety from bullets.]]
** ScienceHero
*** Could be a combination of Action Hero and Guile Hero with more practicality, or maybe you just like melting your foes into goo. You can also hack automatic defenses and turn them against your enemies.
*** By the end of Old World Blues, you with Good or Neutral Karma become this, with the epilogue stating that the Courier would become the protector of the technologies of Big MT until said technologies were needed to help others.
* FaceHeelRevolvingDoor: You're free to swing your KarmaMeter whichever way you like. One of the top-level perks in ''Lonesome Road'' (a set of three) is awarded based on your karma. If you're very good or very evil, you can take it for a significant combat bonus while resetting your karma. The bonus varies depending on the extreme.
* FromNobodyToNightmare: You start off as a random courier and by game's end [[spoiler: you could be king/queen of New Vegas, or have decimated the Legion, the NCR, a half-dozen small communities, or all of the above]]. Alternatively, just ask Benny.
** Or ask Ulysses, who [[spoiler:watched as the Courier unknowingly damned the community of the Divide from a potential God-send for the wasteland to a literal HellOnEarth]].
* GentlemanThief: High charisma and sticky fingers.
* IAmWho: The DLC's hint towards the Courier being more special than what s/he appears to be, given that s/he appears to have a relationship with Ulysses. Finally revealed, as [[spoiler:the Courier was the specific one that Ulysses watched over as s/he helped the settlement at the Divide. Until the tragic destruction of the Divide that killed everyone except Ulysses.]]
* IGotBetter: You can say this word for word to one of the culprits.
* ImAHumanitarian: If you so choose, you can take this as a perk. Can be taken to ExtremeOmnivore levels with another.
* [[ImplacableMan Implacable Man/Woman]]: You trudge across half the Mojave Wasteland to find the man who shot you. Even Caesar applauds your tenacity.
* HelloInsertNameHere: Played with; regardless of the name you pick you're almost invariably referred to as "The Courier."
** Your chosen name will sometimes appear in written dialog, but never in the verbal dialog. Alas the limitations of pre-recorded voice acting.
** All that Ulysses will call you is Courier, treating it as a title.
* MadeOfIron: You survived being shot in the head twice and then being buried.
** Also, with an implant, two level perks, and two DLC perks, you can have a naked DT of 13.2, which is higher than most light armor.
* MemeticBadass: InUniverse. After a while, you have to simply mention you're "The Courier" for the enemy to get nervous.
** The first time players will probably notice this is the reaction of Boxcar, who's one of two survivors of the Legion's razing of Nipton. Boxcar has survived the Legion having decapitated a quarter of the town, crucifying the rest, and as he came second in [[SadisticChoice their lottery]], they left him alive but crippled. But even all that doesn't scare him as much as seeing the Courier walk in.
---> '''Boxcar''': [[OhCrap Are you fucking kidding me?]] First I get my legs smashed, and then in walks the Powder Gangers' [[TheDreaded Grim Fucking Reaper.]]
** The end of ''Lonesome Road'' counts, too. When you walked in, the locals harassed you to no end. When you walk back out, they keep their distance out of either respect or ''fear''.
* TheMessiah: Other then the title being the highest Good morality rank, the Courier can be this.
** The Courier can be so messianic they'll ''subvert'' the ArcWords of the series in one of the good endings to "Lonesome Road" [[spoiler:by sparing Ulysses and allying with him to save the Divide]].
---> '''Ulysses''': It's said, "[[ArcWords War. War never changes.]]" [[spoiler:Men/Women do, through the roads that they walk. And this road has reached its end.]]
* MikeNelsonDestroyerOfWorlds: In ''Lonesome Road'', [[spoiler:it turns out that by delivering a certain package from Navarro to the Divide, the Courier inadvertedly activated the [=ICBMs=] hidden underground, destroying the thriving settlement there, and instilling Ulysses with some twisted ideas about how a single person could determine the fate of a nation.]]
* MouthOfSauron: Should you decide to side with Mr. House, you'll step into this role for him.
* MysteriousPast: You apparently have a history with some other courier, by the name of "Ulysses", who was originally supposed to be the one to deliver the platinum chip, but upon recognizing your name on Mojave Express' list of employees, he forfeited the job and insisted that you did it instead. No other details about your relationship is revealed during the game [[spoiler:until Dead Money]]. It is also implied that you have visited New Reno and Utah at least once, and, if you are male with the Lady Killer perk, that you impregnated a woman in Montana in 2263. Of course, those are all optional dialogue and therefore not definite canon.
* NiceJobBreakingItHero: [[spoiler:Nice job single-handedly destroying the Mojave's greatest, most promising civilization and turning it into an irradiated, stormy hellhole, Courier.]] In all fairness, the storms are the result of something else, and the Courier could not have known what was about to take place. Also, one has to wonder how much of this is Ulysses simply glorifying that which he lost.
* OddFriendship: Most of the Courier's friends are '''weird'''. They range from a retired military sniper to a schizophrenic AxCrazy nightkin to a Mormon missionary and former Legion legate.
* OneManArmy: If you level up enough, you don't need anyone besides you and your weapon of choice. People lampshade how the Courier seems to be a force of nature, being able to do the impossible, mostly noticeably if the player chooses to kill Caesar or President Kimball.
* OnlySaneMan: In Old World Blues.
* OmnicidalNeutral: [[spoiler:It is an option in the Wild Card ending; You can collect the weak and destitute factions under your banner or crush them and rule yourself.]]
** [[spoiler:Especially if you stack it with the latter above, in ''Lonesome Road'', you can choose to launch nuclear missiles against NCR and Legion's only pathways to the Mojave and thus leaving them to slowly choke to death from the lack of a trade routes (in NCR's case). Yikes.]]
* ReallyGetsAround: Even ''better'' with a female character. With the Black Widow perk, you can flirt/sleep your way in to almost anything.
* [[spoiler:RebelLeader: In the "Independent" path.]]
* SmarterThanYouLook: If you pass intelligence checks with some people, they'll remark how you're "not as dumb as you look".
* SmugSnake: There are certainly dialogue options available.
-->'''Oliver''': Do you seriously think you have what it takes to build a nation? Carve out a frontier, train troops, build roads, and create towns?
-->'''Courier''': My sycophants tell me "Yes".
* TookALevelInBadass: You're just a regular delivery boy/girl... then you take two shots to the head. The rest of the game sees you slowly solving every challenge you come up against.
** To be fair, though, the Courier was just a regular delivery boy/girl... in the ''Fallout'' Universe, which means long hikes, alone, through the raider and mutated beastie-infested Mojave Desert. That, coupled with the fact that s/he survives a shot to the head at the ''beginning'' of the game means s/he may very well have been a badass from the start and is just becoming even moreso as the game goes on.
*** Though that depends on the area s/he worked in before. The Courier wouldn't need to be very skilled to survive in the NCR, for example. ''Lonesome Road'' reveals that the Courier did make deliveries mostly in the NCR, as Ulysses mentions Vault City, New Reno, and Circle Junction.
** If you managed to pass all of Lanius' speech checks (requires 100 speech skill to pass all of them) he will comment that the two bullet holes in your head are making you strong.
* WarriorTherapist: Among the eleven possible companions, only ED-E, an eyebot, and Rex, a cybernetic dog, do not seek guidance from the Courier. Dean Domino can also count depending of how nice or not s/he is with him.
* WearingAFlagOnYourHead: The same way as Ulysses after completing ''Lonesome Road''. Doubly so, you not only get a duplicate of Ulysses' duster, but you also get your own based on your end faction choice as a gift from Ulysses.
* WhiteHairedPrettyBoy / WhiteHairedPrettyGirl: If you choose so with the hair colors.
* WildCard: You tip the balance of power in the Mojave Wasteland, whether to the NCR, Legion, House [[spoiler:or yourself]].
* UnstoppableMailman
* VillainProtagonist: If you don't find the idea of playing as TheHero appealing, you don't have to be one; you can act like the biggest asshole ever to walk the wastes instead. Even more so than the evil versions of the Vault Dweller, Chosen One and Lone Wanderer, as the main story at least pitted them against monsters who were planning to destroy most of the remaining human race. However, the Courier can hook up with the Legion to bring a nation of crucifying, rapist slavers to power, and utterly obliterate several factions in horrible ways ForTheEvulz.
* YouAreNumberSix: S/He is the Sixth Courier who have been hired by Mr. House and is therefore called like that by some characters.

[[/folder]]

[[folder:Companions]]

!!Arcade Israel Gannon
[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/StupidSexyGannon_3710.jpg]]
--> '''Voiced by:''' Zachary Levi
--> ''"It's...a thing. A science thing. It hurts robots. Don't worry about it."''

Arcade is a Follower of the Apocalypse researcher who is stationed in Freeside. He follows the Courier if he is persuaded, with intelligence or charisma. He's very reluctant to share his past, but he is committed to making New Vegas a better place. Strangely enough, Arcade is [[{{Foreshadowing}} suspiciously proficient in energy weapons]] and makes comments and observations about the wasteland that a typical Follower should not know.

* [[AncestralWeapon Ancestral Armor]]: [[spoiler: The Gannon Family Tesla Armor.]]
* AltumVidetur: He speak fluent Latin and knows a lot about the history of the Roman Empire. But he's very quick to assure you he did not learn it from the Legion.
* {{Awesome McCoolname}}: Full name: Arcade Israel Gannon. YES!
* BadassBookworm: Always has a quote from Vergil, Lucan, Cato, or paraphrase of Shakespeare thanks to delving into the Followers' libraries, extremely knowledgeable about medical matters, and also quite deadly with a plasma pistol [[spoiler: and combat-ready, with his own Enclave power armor!]]
* BadLiar: Arcade's obviously practiced at deflecting questions about his past, but occasionally little details and landmarks in the Wasteland will cause him to let something slip, and he's terrible at backpedaling should the Courier notice.
* BeCarefulWhatYouWishFor: He's the companion who'll try to nudge you toward an independent Vegas if you ask him, but [[spoiler: if you achieve it, he'll find his workload increase greatly]].
* BeingGoodSucks: [[spoiler:No matter what you do, the epilogue shows that he will not get a GoldenEnding. At best, he will be somewhat disappointed at the outcome if New Vegas falls under NCR control or achieves independence, but he understands that it is the lesser of all the evils. At worst, he will be brutally murdered, enslaved, crucified, bitterly disillusioned with his ideals, or hunted down as a war criminal by the same people that he worked very hard to help. All this for one of the most moral characters in the game.]]
** EarnYourHappyEnding: [[spoiler: And in the WildCard endings, he still gets to roll up his sleeves and make the Mojave a better place with his talents, even if everything wasn't "as good as it could possibly be."]]
* CassandraTruth: [[spoiler: He can tell you that he was a member of the Enclave and brush it off as a joke.]]
* CombatMedic: He is a doctor which gives you a perk that increases the effectiveness of all your food and medicine, and while he's not the best fighter in the game, he's pretty handy with energy weapons.
* DarkAndTroubledPast: As evasive as he is about it, [[spoiler:he was once with the Enclave.]]
* DrivenToSuicide: In one of his endings. [[spoiler:If you sell him to Caesar's Legion, he ends up as Caesar's personal doctor/philosophical sparring partner. After the end of the game, in despair over being forced to help an organization which he utterly despises, he disembowels himself with a scalpel in an unguarded moment. Caesar mourns him for a long time.]]
* EstrogenBrigadeBait: Has quite a bit of fanart dedicated to him. [[EvenTheGuysWantHim Though he has his fanboys, too.]]
* TheGreatestStoryNeverTold: [[spoiler: To ensure Arcade's future well being, it's better for him to be sent back to the Followers base to continue his work as a doctor at the end of his personal quest. Should he join the other Enclave remnants and survive the battle, the NCR will identify as a defector to the Enclave afterwards, and he will either be forced on the run or be imprisoned indefinitely. The only good outcome is combined with the truly independent Vegas ending, where he will become a peacekeeping vigilante armed with Enclave tech.]]
* [[HeyItsThatVoice Hey, It's That Voice!]]: It's {{Chuck}}!
** Alternately, it's [[Disney/{{Tangled}} Flynn Rider]]!
* KnightInSourArmor: Arcade is something of an arrogant, abrasive JerkAss, but he is also genuinely devoted to trying to do good and easing people's suffering in the CrapsackWorld that is the Mojave wasteland.
** Also, if the Courier is has an Intelligence score of [[RalphWiggum less than 3]], he'll follow you since he believes someone like you needs all the help they can get.
* MeaningfulName: Arcade. [[http://en.wikipedia.org/wiki/Arcadia_%28paradise%29 Arcadia]]. The "Israel" part of his name also ties into the idea of something higher and better (like the concept of a promised land), which encapsulates his motives and goals rather well.
* SayingTooMuch: Every time you visit someplace that triggers reminiscing on his part. Invariably followed up with clumsy backpedaling and painfully obvious evasion.
* SesquipedalianLoquaciousness: A bit, at first. Worth noting because after he warms up to you, he starts speaking much more naturally.
* StoicSpectacles
* StraightGay: Other then a few comments here and there, he rarely acts upon his orientation.
* SlidingScaleOfIdealismVersusCynicism: He is somewhere in between. Unlike many other members of the Followers of Apocalypse, he understands that he lives in a CrapsackWorld and sometimes one needs to resort to violence to get things done. He's also quite an idealist, however, and very much wants to see an independent New Vegas.
* UnluckyEverydude: His explanation for why he's currently unattached is that he's "boring". The reality is more interesting, but you won't be finding out any time soon because he's got [[ThePowerOfTrust issues]].
* WellDoneSonGuy: Although he only opens up enough to tell you about it during "Auld Lang Syne", Arcade is curious and anxious about whether his father would be proud of him.
* WhatTheHellHero:[[spoiler: If you tell the Enclave Remnants to support Caesar's Legion, he will completely drop his normally calm and logical personality and go absolutely crazy, denouncing you as a cold-blooded murdering sociopath before leaving you forever. He also does this if you use Archimedes to [[KickTheDog kill the NCR troopers stationed at Helios One]].]]

!!Craig Boone
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/Boone_9411.jpg]]
--> '''Voiced by:''' JasonMarsden
--> ''"You take out a debt, it's only a matter of time before someone comes collecting."''

Boone is a former NCR First Recon Sniper who settled in Novac. His wife was recently killed and he wants to hunt down those responsible for the events which lead to her death. He enlists the aid of the Courier and will tag along after the matter is settled, however, he is being haunted by other ghosts in his past. Boone is [[GameBreaker highly proficient with rifles, tough, and he's a surprisingly decent melee fighter too]].

* AdultFear: Having your wife and unborn child kidnapped and having to mercy kill them both to save them from [[AFateWorseThanDeath a horrible fate.]]
* TheAloner: After the death of his wife and the falling out with his best friend, he spends most of his time alone. Until you come along.
* TheAtoner
* AntiHero: [[SlidingScaleOfAntiheroes Type IV]]. While certainly well-intentioned, he has no problem [[BoomHeadshot decapitating]] an unarmed old woman (albeit for a [[CompleteMonster very]], [[PayEvilUntoEvil very]] good reason). Depending on how you resolve his quest he may may remain in this slot and murder his old commanding officer or decide to make the best of his situation and become a less ambiguously-good Type III.
* TheAtoner: For most part, it appears that his coldness comes from the incident with his wife, [[spoiler: but what disturbs him most is the Bitter Springs incident where some innocent civilians were killed with him directly involved.]]
* {{Badass}}: And HOW.
** BadassBandolier: A possible end reward for his side quest [[spoiler: if you make him let go of his DeathSeeker penchant]]. Not a bandolier per se, but the [[AndYourRewardIsClothes rewarded outfit]] has one on it.
** BadassAngster
* BaldOfAwesome
* BookDumb: Boone has a fairly low Intelligence stat compared to other companions. Makes sense in that while other characters come from either educated backgrounds (Arcade and Veronica) or have developed skills other than fighting (Raul and Cass), Boone is just a very talented and well-trained soldier.
* CareerKiller: As a sniper, this was a pretty big part of his job. Also, [[spoiler:a possible ending for him if you make him abandon his personal moral code.]]
* ColdSniper: Unlike the other companions, during his travels with you he can go on for weeks without speaking a single word.
* ConservationOfNinjutsu: [[spoiler: Depending on the ending, it is played straight or inverted. One ending has him sniping high-ranking legion officials from afar and amassing a huge bounty with no one dare chasing after him, while another has him pulling off [[LastStand a particularly epic suicide mission]] in the heart of Legion territory and killing scores of Legionnaires before being being captured and crucified.]]
* CoolShades
* DeathSeeker: After the atrocity that his unit committed at Bitter Springs and the death of his wife, he don't see any point in living any more. [[spoiler:At the end of his personal quest, he will go on a suicide mission of defending an NCR refugee camp against an full scale Legion attack.]]
* DiscOneNuke: Possibly one of the most powerful companions in the entire game in terms of combat effectiveness and he can be obtained fairly early on. Often, the first warning you'll get that you're under attack is a slow-motion shot of the enemy's head exploding.
%%GameBreaker goes in YMMV Tab%%
* [[spoiler:DrivenToSuicide]]: [[spoiler:If his personal mission is not resolved, he'll eventually kill Giles, his commanding officer at Bitter Springs before turning the gun on himself.]]
* GoodIsNotNice: He's an anti-social {{JerkAss}}, but he does mean well.
* [[HeyItsThatVoice Hey, It's That Voice!]]: [[{{Fallout 2}} Hey, Myron just took]] [[TookALevelInBadass several levels in badass]].
** Forget that, [[RikiyaKoyama Boone]] [[MarvelVsCapcom3 fought]] [[DeadRising in wars]] you know.
* HappilyMarried: Well ''was''.
* ImprobableAimingSkills: His Guns skill is actually ''over'' the maximum.
* LaserGuidedKarma: Privately believes himself to be a victim of this.
* TheLostLenore: His wife, Carla.
* {{Mangst}}
* MemeticBadass: In addition to being one out-of-universe, even people in-universe recognize the skills. The 1st Recon insignia is universal shorthand for badass. Special mention has to go to Mr. New Vegas's radio announcement after you complete his quest:
-->One witness said, quote, "God sent us two angels and at least one of them had a .308 caliber flaming sword of justice with a telescopic sight."
* MercyKill: [[spoiler: Done to his wife after she was captured.]]
* TheMusketeer: While Boone is primarily a sniper, he's actually quite competent in melee despite what he says.
* MyCountryRightOrWrong: Averted. He is still loyal to the principles and ideals of the NCR, but he sees that the republic has some serious issues when it comes to their expansionism and corruption. However, he seems to have no real problem if the Courier manages to secure Vegas' independence as long as they don't actively act against the NCR, or at least get caught doing so.
* NiceHat: Taking Boone's beret is a good way to get your head blown off.
--> ''"[[TranquilFury I would really]] [[DeathGlare like my beret]] [[BerserkButton back, please]]."''
* ObliviousToLove: Maybe. It's hard to tell, since he's so [[TheStoic reticent]]. The game suggests that his [[IncompatibleOrientation best friend Manny]] has [[HoYay feelings for him]]. Boone [[spoiler: went to him for help first after she disappeared]], however, when he realized Manny was more ''glad'' than anything, they had a falling out. It's not made entirely clear if he knows ''why'' Manny was so glad.
* PayEvilUntoEvil: See the RoaringRampageOfRevenge below.
* PoisonousFriend: Boone is the only companion who goes aggro against neutral [=NPCs=] (namely, Caesar's Legion members), which makes things problematic if you're trying to befriend or at least remain neutral with the Legion. Interestingly, this is the same concept that was planned for Joshua Graham in Black Isle's cancelled ''Fallout 3'' (the codenamed ''Van Buren'').
* RageAgainstTheReflection: Implied; the bathroom mirror in his motel room is shattered, and there's a bottle of drugs left in the sink.
* RoaringRampageOfRevenge: For kidnapping his wife, he pretty much has devoted his life to hunt down every last Legion soldier he can find.
** [[spoiler:If the Legion takes control of Hoover Dam, he'll go on one against the whole Legion, taking out scores of legionnaires before he is caught and crucified.]]
* StillWearingTheOldColors: He and Manny both wear their berets despite no longer being part of 1st Recon.
* TheStoic
* SympatheticMurderBackstory: Two, actually. [[spoiler: His wife Carla and the civilians at Bitter Springs.]]
* TenMinuteRetirement: [[spoiler: One of the possible endings has Boone reenlisting with his old unit after the victory of NCR.]]
* VigilanteMan: [[spoiler:In the same ending as above, he spends his time off duty to put bullets in the heads of slavers]].
* ViolenceReallyIsTheAnswer: When the question in hand is the Legion, that is.
* WhatTheHellHero: You have to keep a decent NCR rep and a low Legion rep to keep him around. Kill too many NCR soldiers or civilians, or help the Legion, and he will call you out and leave you.
** Also, if you purposely make him kill the wrong person in his mission in Novac and let him know about it, he'll quickly try to kill you.

!!Raul Alfonso Tejada
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/Raul_Tejada_4531.jpg]]
--> '''Voiced by:''' DannyTrejo
--> ''"I'm an open book, boss. Granted, the book's in Spanish and some of the pages have fallen out, but I'm an open book."''

Raul is a [[NinjaPirateZombieRobot Wandering Ghoul Mechanic Vaquero]] who is captured by a crazy super mutant named Tabitha in Black Mountain. He can be rescued by the Courier, and becomes a companion out of gratitude. There is more to the ghoul than meets the eye however. Raul specializes in revolvers and lever-action rifles and can also maintain the Courier's equipment.

* AmusingInjuries: On his leg to be exact.
* AntiHero: Straddles the line between Type II and III. Would probably be the former, but his acceptance of Casear's Legion, with all their endorsement of rape and slavery that entails, he probably gets a slightly higher score than most Type II's.
* BadAss
** [[BadassSpaniard Badass Mexican]]
** BadassGrandpa
** BadassMustache: It might be tiny, but his mustache survived ''ghoulification''.
* {{Cowboy}}: Formerly a Vaquero to be exact, though he can be convinced to become one again.
* CoolOldGuy: He's been around since before the bombs fell.
* DeadLittleSister: Rafaela, who was butchered by raiders while trying to gather supplies for Raul, who was undergoing Ghoulification at the time.
* DeadpanSnarker
* FateWorseThanDeath: If the Courier doesn't bother to make the trip to the mountain, Raul is just stuck there, falling prey to the whims of a crazed super mutant.
** Actually, Raul doesn't mind being stuck in Black Mountain that much. At the least, being the mutants' repairman gives him something to do and and he knows that Tabitha will never actually kill him as long as he reminds her that he's the only one around that can probably repair Rhonda (even though it's unlikely he can).
* KnowWhenToFoldEm: The Courier can convince him to give up the gun slinging ways and focus on being a repairman.
* LetsGetDangerous: His ''Old Vaquero'' perk really gives his edge back.
* HeroicNeutral: He doesn't really mind The Legion, as he witnessed the change in Arizona. But [[BerserkButton when he sees anyone that preys on the weak...]]
* HeyItsThatVoice: Oh dear lord, {{Machete}} has come to the Mojave Wasteland.
* InsistentTerminology: One thing he's a bit of a stickler on is the name of Tucson, which he refuses to refer to as Two-Sun.
* MadeOfIron: But it's more due to sheer force of will than physical prowess.
--> '''Raul:''' I killed all of them boss, not because I was tougher than any of them, but because I was a meaner cuss than any of those fuckers. I kept shooting until I ran out of bullets. A couple of vultures pecked at me for days, by then I managed to get back up.
* MrFixit: A skilled repairman who can even fix terminals. Having him around makes your weapons degrade slower.
* MythologyGag: Raul has a similar habit with [[{{Fallout 2}} Vic]] in that he keeps calling the Courier ''boss.'' [[FridgeBrilliance It helps that he's also a repairman that you rescue from slavery.]]
* NiceHat: If you convince him to take up his gunslinging ways again, Raul gets a [[http://images4.wikia.nocookie.net/__cb20101110004027/fallout/images/b/b1/VaqueroOutfit.png sweet-looking vaquero outfit]], complete with badass sombrero.
* [[NinjaPirateZombieRobot Ghoul Mechanic Vaquero]]
* PlayingAgainstType: Sort of. Most of Danny Trejo's characters are {{Knife Nut}}s. Raul is instead TheGunslinger.
* QuickDraw: His specialty in his days as a Vaquero. If you make him return to his Vaquero ways, he gets a perk that increases his firing speed with revolvers and lever-action guns. No matter what perks you have, he will shoot faster than you.
* ReallySevenHundredYearsOld: He was alive before the Great War and can still remember how the world used to be like. He's actually the oldest living ghoul ever introduced.
* SarcasticDevotee: Like Arcade and Veronica, Raul is prone to making snarky comments. Unlike them, it's pretty apparent he actually believes you are a moron, though he avoids saying so outright.
* VigilanteMan: In his Vaquero ending, he takes up his guns and hunts down those who would prey on the weak.
* WeakButSkilled: He states that his eyesight among other things have gotten poorer with age but he's still fairly fast with a gun. As stated above, he can get his edge back.
* WeaponOfChoice: [[RevolversAreJustBetter Revolvers]] and [[TheWestern lever-action rifles]].

!!Rose of Sharon Cassidy
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/Cassidy_8704.jpg]]
--> '''Voiced by:''' Rachel Roswell
--> ''"A sober woman might take insult at that. Me, I might just bust you one."''

Rose of Sharon Cassidy used to be the proud owner of the Cassidy Caravans [[CurbStompBattle until it was erased from the Mojave Wasteland]]. The Courier can convince Cass to sell the will to her caravan but it will take some heavy persuading or some heavy drinking to do so. Now down on her luck and with nothing better to do, Cass joins the Courier on a romp through the Wasteland. In combat [[JackOfAllTrades Cass is capable of a variety of methods to eliminate the opposition: shoot guns, chuck dynamite, and even bludgeon someone when it's really necessary...]] [[ContinuityNod just like]] [[{{Fallout2}} dear old dad.]]

* TheAlcoholic: Having her as a companion actually gives you an alcohol related perk.
* AntiHero: [[SlidingScaleOfAntiheroes Type III]]. She may be a coarse, hostile boozy snarker, but her morals are solid, being the only follower to call the Courier out on evil Karma, and expressing concern for your welfare as the story progresses. Depending on how you reslove her quest she may go down to a Type II.
* BadAss
** BadassNormal: Technically, Boone, Gannon and Veronica are also BadassNormal. However, they have special equipment and training to help them along. Cass is just an alcoholic cowgirl with a shotgun, ''and she kicks ass''.
* BottleFairy: To the extent that her companion perk lets you drink whiskey with no downsides.
* CanonImmigrant: Not the character per se, but her face. It bears a strong resemblance to several non-canon depictions of her father's face: Bony cheeks, straight thin nose, blue eyes, and straight lips. Granted, her face is more feminine and has 30+ years less on it.
* CantCatchUp: Cass can handle herself in a fight, but her unremarkable default weapon and lack of any really spectacular skills means that she won't be of much use in the endgame until you load her up with stronger guns and ammo. A patch loaded her up with the Shotgun Surgeon perk to help alleviate the problem of armor.
** Getting the perks for both resolutions of her story also helps her late game survivability and offensive power.
* ContinuityNod: She is the daughter of ''Fallout 2'''s Cassidy. She also inherited his heart condition and gets upset if you use drugs.
* CruelMercy: You can convince her in her quest that letting the NCR bureaucracy deal with the Crimson Caravan and the Van Graffs is far worse than simply killing them.
* DeadpanSnarker: Something that she learned from her father.
* DontExplainTheJoke: Her rather colorful metaphor for the NCR's expansionism.
--> '''Cass''': ''Nobody's'' dick is that fucking long, not even Long Dick Johnson. And he had a fucking long dick. Thus, the name.
--> '''Courier''': [[DeadpanSnarker Thanks, I got that.]]
* DrowningMySorrows: You find her doing this at an NCR outpost.
* FieryRedhead: [[ClusterFBomb Quite a mouth]], outspoken, snarky, prone to slug someone who talks smack with her, and crimson-locked.
* GenerationXerox: Like her father, she becomes the companion of a person destined to change the wastelands.
* JerkWithAHeartOfGold: She might be foul mouth and sarcastic at times, but she also has a very strong sense of morals.
* NiceHat: No special properties, but the unique shape gives her HiddenEyes half the time. She levels her gaze with more gravity when she looks from beneath the brim.
* KickTheDog: [[spoiler:The quest with the Van Graffs requires you to bring her in so the AxCrazy brother can waste her on the spot. There's no way around this; you either fail the quest and keep her, or pass it by letting her die. What's really ridiculous is that it has absolutely nothing to do with the quest as a whole. Jean-Baptiste is just a [[PsychoForHire murdering bastard who wants to finish the job]], and the rest of the quest is actually a good thing for the NCR. Even though conflicting quests are somewhat common in this game, this is a stand-out example for being rather random if you don't know the story behind it, and even then it's a petty excuse.]]
* TheLadette
* LikeAnOldMarriedCouple: Most of her interaction with the Courier has subtle shades of this.
** [[WhatCouldHaveBeen This was actually considered at one point before Companion romances were dropped]].
* MeatShield: Having the "Calm Heart" perk will give Cass much higher HP.
* MyCountryRightOrWrong: Averted, although she is an NCR citizen, she sees that there are a lot of problems with the republic.
* MyGirlIsASlut: Cass will sleep with [[BiTheWay anybody]], provided she's got enough alcohol in her system.
* OlderThanSheLooks: Cass is actually 37 and the oldest of the human companions.
* ParentalAbandonment: Her father left at an early age.
* RoaringRampageOfRevenge: An option in her side quest.
* TheSnarkKnight: She adheres to a very strict code of conduct.
* VitriolicBestBuds: Depending on the player's action, she can easily become this with the Courier.
* WhatCouldHaveBeen: An in-game example. If the NCR wins, Cass will want to find the Courier and 'celebrate', but she finds some random NCR trooper instead. [[MyGirlIsASlut Cass cuts her losses and screws that trooper instead.]]
** Another idea that was considered before companion [[RomanceSidequest romances]] were dropped from the game was that Cass and the Courier would wake up after a night of drinking together in Vegas and find the King telling them they're married.
* WhatTheHellHero: She will leave you if your karma drops too low for her liking. A stand-out example, really, because every other companion judges by reputation.
** Luckily it's pretty much impossible to drop below sainthood for very long without mods.
** She'll also call you out if after convincing her to let the NCR deal with the Crimson Caravan and the Van Graffs you just kill them anyways, asking why you even bothered in the first place.

!!Lilian Marie Bowen
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/mutie_381.jpg]]
--> '''Voiced by:''' David Anthony Pizzuto, Shirou Saitou (Japanese VA)
--> ''"Grandma's got a present for you!"''

Lily's an old Nightkin who was transformed [[VideoGame/{{Fallout 1}} waaaaaay back]] in the Master's era. As a result of prolonged Stealth Boy exposure she's become insane. She joins the Courier when she learns about the investigation behind the recent Bighorner disappearances. Lily can fire guns, but she really shines in sneaking and melee combat. During their adventures the Courier discovers that Lily needs to take her medicine so that her mental faculties regain some semblance of order. The Courier can help Lily on the road to recovery or let her indulge in her psychopath ways.

* AntiHero: Type II. Would probably be a straight up good guy on her own, but Leo's influence can push her into psycotic behaviour. Can slide down to a Type IV or V depending on the Courier's influence.
* AxCrazy: She is a lot more sane then most Nightkin, but she can still go crazy during combat and as a companion, she will occasionally have a mental breakdown and attack everyone she sees.
* BerserkButton: Don't mess with her bighorners... just don't.
* BewareTheNiceOnes: Lily's still got the personality of a sweet ol' granny. She's still a Nightkin though.
* {{BFS}}: She wields a vertibird propeller blade as a sword.
* CloudCuckooLander
* FunnySchizophrenia
* HeyItsThatVoice: Japanese Hagrid, why are you in drag?
* LightningBruiser: As a Super Mutant, she'll charge into battle faster than you can.
* MamaBear: She is this, and thinks you're her grandson.
* NeverMessWithGranny: She was an ''old lady'' before she became a Nightkin.
* [[NinjaPirateZombieRobot Grandma Ninja Super-Mutant]]
* NoIndoorVoice: Go into crouch mode and this is what you get:
-->''Don't worry,'' '''Grandma knows how to stay quiet!'''
* ReplacementGoldfish: Lily sees The Courier as a replacement for her grandchildren.
* SplitPersonality: 'Leo', her AxCrazy alter ego. [[spoiler: If she is severely wounded, 'Leo' will take complete control of her and she goes berserk]].

!!Veronica Renata Santangelo
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Veronica_9486.jpg]]
--> '''Voiced by:''' FeliciaDay
--> ''"Thanks for taking a chance on a naive young girl from California with stars in her eyes and a pneumatic gauntlet on her hand."''

Veronica is a Brotherhood Scribe whose mission is to retrieve supplies that her bunker needs. But that doesn't stop her from tagging along with the Courier, hoping to learn more about the world and the Brotherhood's place in it. She specializes in crafting items for the Courier and [[TalkToTheFist dishing out violence with her fist]].

* Badass
** BadassAdorable
** BadassBookworm: She's a Scribe, but she's as effective in combat as a Paladin. She can even wear Power Armor.
* BeingGoodSucks: Like Arcade, she wants to see the Brotherhood be open to the world and help improve civilization, unlike Arcade she doesn't have much of a satisfying conclusion and the universe is almost out to get her.
* BreakTheCutie: The Causeless Rebel ending of her questline sees her horribly traumatized by the fanaticism of the Brotherhood.
* CuteBruiser: Yup.
* DeadpanSnarker: With a bit of SadClown thrown in for good measure. She cracks jokes ''constantly'' but there's some deep regret hidden in there.
--> - (When you tell her that you want to ask her a question): He was already dead when I got there!/I was young and I needed the money!/Well, when two people really love each other...you really don't know this stuff yet?
--> - (Asked about herself): My favourite subject!
--> - (Opening her inventory): You're making me carry the heavy stuff, aren't you?
--> - (If you point your gun at her): Why do we always hurt the ones we care about the most?
* DudeMagnet: When you travel around with her, many male [=NPCs=] will comment on how attractive she looks.
--> - '''Random Powder Gangers''': "Damn, that's a fine looking woman. Just needs to ditch the robe..."
--> - '''Random Great Khans''': "Your friend's cute -- is she single?"
* GlassCannon: Her damage potential is obscene, especially with high-end glove weapons like the Ballistic Fist, but she's fairly fragile. Of course, she's also capable of wearing Power Armor, making her into into a:
** MightyGlacier: Upon which Veronica become powerful enough to engage Lanius head-on and possibly coming out on top.
* [[HeyItsThatVoice Hey, It's That Voice!]]: She's voiced by FeliciaDay.
** Likewise in Japan, she is secretly [[YukoKaida Marida Cruz]], subject to the same woobiness as her.
* ItemCrafting: Her companion perk makes her a mobile workbench.
* ItsAllMyFault: [[spoiler:She comes to believe that she's to blame for getting innocent Followers killed by the Brotherhood. However, she also takes this as how leaving the Brotherhood was the right choice.]]
* KickedUpstairs: The reason that Veronica was promoted to rank of being a "Procurement specialist" was because the elder want to prevent her from spreading her subversive ideas by sending her as for away from Hidden Valley as possible.
* LipstickLesbian: You can ask Veronica if she has ever been in love. She tells you that she was in love with a woman in the Brotherhood, but they were separated by the other woman's parents.
** Of course, what makes her a LipstickLesbian instead of merely StraightGay is her single greatest desire: to own a pretty dress. If you give her Formal Wear or White Glove Society Attire (which look exactly the same), she thanks you [[{{Squee}} rather excitedly]] and teaches you an Unarmed attack.
* MeaningfulName: Veronica is supposed to mean "True Image" as a reflection of how the Brotherhood should progress.
* MyCountryRightOrWrong: At the end of her quest she can decide to stay with the Brotherhood in order to try and help them in whatever way she can since in the end they are still her family.
* [[OnlySaneMan Only Sane Brotherhood Member:]] She's the only one who sees that stagnation is bad for the Brotherhood, and is actively taking steps towards helping her fellow members.
* {{Power Fist}}ed [[BareFistedMonk Monk]]: Her specialty. To stress how much she loves it, her default ranged weapon is a 10mm pistol. She is however still proficient with Energy Weapons.
* [[HeKnowsTooMuch She Knows Too Much]]: [[spoiler:If she decides to join the Followers of the Apocalypse, she'll find that after a day a group of fanatical Paladins (who may or may not be sent under the order of the Elder) have destroyed the Followers outpost in an attempt to deal with her for potentially spreading knowledge to outsiders.]]
* StraightGay: Her orientation has pretty much zero impact on her mannerisms; you wouldn't find out about it if you didn't ask her.
* [[WhenAllYouHaveIsAHammer When All You Have Is A Power Fist]]
* WhatTheHellHero: If you destroy the Brotherhood Of Steel bunker with [[VideoGameCrueltyPotential everyone locked inside]], she'll call you a murderer and leave you, saying you might as well just add her to your hit list.
** To a lesser and more bearable extent (if the player would prefer not to be tongue-lashed by her), if you can convince her to leave the Brotherhood, she'll still pay homage to "The only family she's ever known" if you destroy the bunker, but won't leave your party.

!!ED-E
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/ED-E_9577.jpg]]
--> ''"Eyebot Duraframe Subject E is both the prototype and the last functional model."'' - Whitley

ED-E is an Enclave Eyebot from the Capital Wasteland heading west towards Navarro. He is damaged along the way, and the Courier can choose to repair him. ED-E is more of a support character, with a huge carrying capacity, alright damage output and a truly awesome perk. Another version of ED-E accompanies the Courier in Lonesome Road.

* AscendedExtra: In the base game, ED-E is barely given any real personality. The Lonesome Road, however, expands on his character and goes more in depth into his history.
* BadassAdorable: He may not look very threatening, but think about it for a minute: this lowly Eyebot floated his way across roughly 2800 miles of post-apocalyptic wasteland, and was only brought down when he got to Vegas.
** Doubly so in ''Lonesome Road'' where he emotes ''much'' more.
* [[BigBrotherIsWatching Little Spherical Robot is Watching]]: Lonesome Road reveals he's big on recording ''everything''.
* ChekhovsGun[=/=]ChekhovsBoomerang: For ''Lonesome Road''. [[WordOfGod Chris Avellone]] has confirmed that whatever the mystery delivery to the Divide was, it is now a part of the Lonesome Road ED-E.
* ClosetGeek: He has a taste for old world movies and TV series. [[spoiler:One in particular, ''Ralphie: The Eyebot's Incredible Journey'', becomes his inspiraton and inspires his creator to send ED-E to Navarro.]]
* [[CompanionCube Companion Sphere]]
* CovertPervert: He has a habit of recording things he shouldn't.
--> Courier: No, ED-E, I don't want to hear your recording of the "Mating Calls" of humans. That's just...wrong.
* EarlyBirdCameo: In the E3 trailer, where he is shot by an unknown sniper while hovering down a road playing a cheery song. This explains his broken state when the player meets him in the actual game. This incident is finally heard in the ''Lonesome Road'' add-on.
* FanNickname: Among some Fallout fans, he has acquired the nickname "Mini [[StarWars DeathStar]]".
* FridgeLogic: Somehow a floating robot can trigger ''bear traps''. Luckily there's a mod that fixes this by giving him the 'Light Step' perk.
* FunWithAcronyms: ED-E actually stands for "Eyebot (Duraframe) – Subject E".
* GlassCannon: Sorta. ED-E can take decent punishment from the start, but with a DT of 6 he's not the most durable thing around. Getting the Followers upgrade gives him a powerful gun but no better armor, meaning he'll be taken apart if foes corner him.
* [[spoiler: HeroicSacrifice]]: Potentially in the Lonesome Road. [[spoiler:ED-E, or at least his "copy," will halt the missile launch at the cost of his own "life."]]
* ItemCrafting: With ''Lonesome Road'' installed, ED-E becomes capable of acting as a mobile workbench and ammo-reloading station. The utility character suddenly has even more utility!
* KickTheDog: Lonesome Road reveals that [[spoiler:ED-E's creation was overseen not only by Dr. Whitley but by Colonel Autumn. Autumn's lead scientist, Dr. Grant, forcibly upgraded ED-E without his or Whitely's permission while he was activated, the rough equivalent of doing extensive surgery on a conscious, non-consenting person without anaesthetic. When Whitley ran Grant off, she had the Colonel order Whitley to upgrade ED-E her way, leading to Whitley's [[MyGodWhatHaveIDone horrible realization about Autumn and the Enclave]]. Then ED-E over heard a phone call from Autumn to Whitley, ordering him to cancel the project and break down the ED series Eyebots into scrap metal for Hellfire Armor. Whitley, who adored his Eyebots, treating them like his children, chose to let ED-E flee Adams AFB, telling him never to return.]] Even the Courier can be horrified by this.
-->'''Courier''': [[{{Fallout3}} Well, I for one hope they got what they deserved!]]
-->'''ED-E''': [[TheWoobie <sad beeps>]]
** This unfortunately means that [[spoiler:Whitley was most likely killed by the Lone Wanderer, either personally or by the KillSat.]]
* StoneWall: In contrast to the above, getting the Brotherhood upgrade gives him a DT of 20. Still not the best, but it's just shy of PoweredArmor in terms of protection.
* SuperPrototype: An Eyebot prototype made of the same materials used to make Hellfire armor. He can carry more than 200 pounds, and his laser isn't anything to laugh at. Plus, his 'Enhanced Sensors' perk lets you not only detect enemies from ridiculous distances, making sniping a breeze and allowing you to prepare for incoming NCR Rangers/Legion Assassins, it also lets you target cloaked enemies in V.A.T.S. Handy when you are fighting Nightkin, and makes Nightstalkers laughable.
** However, if you give him to the Brotherhood they make an ''army'' of ED-Es.
** He can also be "brought" along in ''Lonesome Road''. The tech within the Divide makes a very long-range remote-scan of ED-E and makes a construct of him from the old eyebots in the Hopeville military installation.
* ThemeMusicPowerUp: Not quite a powerup, but ED-E will play a short tune before charging into battle. Just one more reason why he's awesome. [[spoiler:He'll even do it one last time during his HeroicSacrifice in the Divide.]]
* TheUnintelligible: He can only "speak" through electronic beeps, and [[spoiler:continues to do so even in his epilogues]]. In the Lonesome Road, the Courier ''is'' able to understand him, somehow.
* VisibleInvisibility: With ED-E along, the Courier can use VATS against targets who are cloaked, and also can detect them on the compass. They're already visible as a shimmering figure in the first place, of course, but this is just one additional level to that.
* WhatMeasureIsANonHuman: ED-E was subject to painful testing under the orders of Colonel Autumn under this philosophy. His creator Whitley subverts this, however, treating him with incredible affection and horrified by ED-E's cruel treatment by others.

!!Rex
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/Rex_8608.png]]
Rex is the cyberdog of the King in Freeside. He's a good boy, but lately he's been feeling under the weather. The Courier can help fix him up and subsequently becomes a faithful companion. He is a melee character, with a surprising amount of hitpoints for a cyberdog.

* ArtificialLimbs
* BerserkButton: He hates hats and rats, the former apparently because it sounds like rats. Do not test this near people you want to live.
** He also seems to hate ED-E as he tends to growl at it.
* [[spoiler:BabiesEverAfter]]: If you created [[spoiler:Roxie the Cyberdog]] in Old World Blues, all her endings will involve her [[spoiler:eventually meeting up with Rex and building a litter of Boston Terrifier Cyberpuppies]].
* [[spoiler:BackFromTheDead]]: If Rex is killed during the game [[spoiler:one of the Old World Blues endings has Roxie find him and drag him to Big Empty to fix him]].
* BrainInAJar: It's even interchangeable! (Well, once.) The cybernetics in the brain case allow for a personality backup, letting Rex keep his original memories and mannerisms while the memories from the new brain meld with his.
* CanineCompanion: As per the tradition of Fallout, one of the possible companion is a dog.
* {{Cyborg}}
* TheGenericGuy: Played with. In a rather colorful cast of [=NPCs=] with varied backgrounds, Rex seems to contribute the least backstory wise. But he really has had years of experience he just can't tell everyone about it. See [[TheGreatestStoryNeverTold the entry]] below.
* PunnyName: His owner The King, leader of the Kings named him Rex, the latin word for king.
* ReallySevenHundredYearsOld: It's obvious that a cyberdog can live longer than a normal one, but Rex has been around [[BeyondTheImpossible since before the Great War]].
* RecycledINSPACE: Rex is basically Cyber-Dogmeat.
* TheGreatestStoryNeverTold: He has been alive since before the Great War. He served in the Denver police K-9 unit during the old world's final days, once belonged to Caesar, and generally has had lots of interesting experiences in his life. For obvious reasons, he is unable to tell anyone about them.

[[/folder]]

[[folder: Dead Money Characters]]
!!Ghost People
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/Ghost_Person_8971.jpg]]
The mysterious inhabitants of the Sierra Madre. Dressed in gas masks and hazmat suits, they guard the resort along with the security holograms.

* AlienBlood: Fluorescent green.
* ApocalypticLog: Search in the right places, and you can see how the Villa was built to fail, with poorly designed architecture and machinery failures which resulted in the gas.
* BodyHorror: [[WordOfGod According to official sources]], the ghost people are intensely grotesque under their suits.
* ChunkySalsaRule: A Ghost Person will keep coming back at you until you tear off a limb or disintegrate them outright.
* FateWorseThanDeath: They were the Sierra Madre's guests and residents. The hazmat suits saved them, but it also turned them into something...different.
* GasMaskMooks
* GlassCannon: The Seekers. The weakest in terms of health, but their gas bombs can be deadly and they are much better with their spears than the Harvesters.
* GlowingEyesOfDoom
* HumanoidAbomination: See BodyHorror. It's a literal example too, since the game classifies them as abominations.
* ImprovisedWeapon: They use [[AbsurdlySharpBlade Cosmic Knives]] tied to sticks, fire extinguishers with C4 attached, and bear trap gauntlets.
* MadeOfIron: Even not taking into account their regenerating ability, they have abnormally high health. It also helps that you can't crit headshot them like most things in the wastes; their limbs don't take extra damage.
* MightyGlacier: The Trappers. They're the biggest, slowest variation and have no ranged attack, but they are also the toughest to kill.
* VaderBreath: After a half-hour in the Villa, you'll quickly learn their loud gasps for air are the best way to track them.
* WackyWaysideTribe: They don't have much plot significance outside of them trying to kill you, with only a few logs hinting how they degenerated into ferals.
* WeaksauceWeakness: As unlikely as it may seem, they are edible.
* ZergRush: When you activate the bell tower, over 40 of them rush in and make your return trip much less pleasant.

!!Dog/God
[[quoteright:257:http://static.tvtropes.org/pmwiki/pub/images/newvegasdoggod_8322.png]]
--> '''Voiced by:''' Dave B. Mitchell
--> ''"Master, where is master? Did he go away? Dog will be good this time..."''

--> ''"You think I'm afraid of your collar exploding, killing us? No, I'll leave you breathing, then keep walking until my collar goes cold. I'll prop your broken body in view of the Sierra Madre so you can see what you came to steal…forever out of reach as you die."''

Dog/God is a new companion in the Dead Money DLC. He's a Nightkin with Split Personality Disorder, who was the one who kidnapped you and put [[YourHeadAsplode that slave collar on you.]] He switches between personalities when you play certain holotapes for him.

* AscendedMeme: With the Wild Wasteland trait, Dog says "'''NOM NOM NOM!!!'''" the first time he eats one of the Ghost People.
* DamageSpongeBoss: Roughly equal to Legate Lanius in terms of health. If all 4 [=DLCs=] are installed, and the player is level 40 to 50, he has nearly as many hit points as a Super Mutant Behemoth.
* DesperatelyLookingForAPurposeInLife: After the death of TheMaster in ''Fallout 1'', Dog/God wandered across the wastes looking for a new master since they really didn't know what to do on their own. Too bad the master they found was [[CompleteMonster Elijah]].
* TheDragon: To Elijah, sort of.
* DrivenToSuicide: [[spoiler: Dog eventually attempts suicide just so he doesn't have to hear God hectoring him anymore. Unfortunately, his suicide method involves blowing up the entire casino.]]
* DumbMuscle: Dog.
* EvenEvilHasStandards: God, who is a huge smug and possessive {{Jerkass}}, utterly disapproves of Elijah's treatment of Dog.
* ExtremeDoormat: Dog's time in The Master's army has left him with a need for a 'Master' figure in his life, which makes him slavishly loyal to Elijah.
* ExtremeOmnivore: Dog eats whatever he can fit into his mouth when he's hungry, including ''his own slave collar''. It's rather useful where he can finish off the local enemies, which can only be killed by dismemberment. [[spoiler:If Dog is the only remaining personality at the end, he goes on an eating spree in the wasteland, chewing up every living thing that is unfortunate enough to cross his path.]]
** ''Always yell at Dog. Yell at Dog because he gets hungry. Can't stop it. Always need more.''
* GeniusBruiser: God.
* FunnySchizophrenia: '''Completely''' averted.
* {{Jerkass}}: God ''oozes'' disdain for everybody, and both privately and openly talks about dismembering the Courier for his own ends.
* MadeOfIron
* MoralityPet: Dog is this to God.
* PetTheDog: With a high enough speech skill, you can get God to admit to caring for Dog.
* PunchClockVillain: He's actually the one who captures the Courier and Elijah's other previous victims.
* ShoutOut: Given that ChrisAvellone had a lead role in Dead Money, it's probably fair to say that God has an awfully [[PlanescapeTorment "practical" outlook]] on things. [[spoiler: You can also merge their personalities together, which is similar to how the Nameless One can deal with his numerous incarnations.]]
* SplitPersonality: They're essentially the Id and Superego of a functioning personality. Dog is a hulking, violent brute, and as smart as a vegetable. God, his alter ego, is rational and intelligent, but also extremely cold and utilitarian. [[spoiler: Eventually, [[SplitPersonalityMerge they can either be combined]] or [[SplitPersonalityTakeover one can destroy the other]].]]
* SuperpoweredEvilSide: In a way, Dog. God comments that Dog, while he is very dangerous and unstable, has a better grasp on their body and is therefore better in combat.
* UndyingLoyalty: Elijah comments he doesn't even really need an explosive collar to keep Dog in line (though he still prefers him to have one anyway).
* VideoGameCrueltyPotential: [[spoiler: At some point you can kill or subdue Dog. You can take the evil way and have him break his own neck.]]
* TragicMonster: [[spoiler: If your Speech skill isn't up to snuff, then you'll have no choice than to fight and kill both Dog and God. If you were kind to the former, he'll wonder why you're hurting him.]]

!!Christine Royce
[[quoteright:171:http://static.tvtropes.org/pmwiki/pub/images/newvegaschristine_1248.png]]
--> '''Voiced by:''' Veronica Belmont and LauraBailey
--> ''"Love makes people do strange things. Won't argue that. It can drive you crazy sometimes if you can't... connect." ''

The female companion in ''Dead Money''. She's a Circle of Steel (a splinter faction of the Brotherhood of Steel with an interest in taking a more active role in politics) Knight who was sent to find Father Elijah and the Sierra Madre after he went missing and was captured and mutilated by him. Later her vocal chords were torn out by a berserk Auto-Doc, which is where the player finds her. Also appears in ''Old World Blues'' in holotapes, speaking with her original voice.

* ActionGirl: She been trained in energy weapons, explosives, melee weapons, firearms, and hand-to-hand combat.
* BaldWomen
* BodyHorror: [[spoiler: First, she was taken to the Y-17 Medical Facility after Elijah set her up as a distraction so he could escape. Once there, she was subjected to lobotomy via electrodes. The brain damage left her unable to read or write, while she could still do mathematics. Luckily, Ulysses broke her out before anything worse could happen. Later, Dean Domino locked her in the Auto-Doc you find her in to have her vocal chords removed to later be replaced with a simulacrum of Vera Keyes'.]]
* BrokenBird
* {{Claustrophobia}}: Came down with this due to being locked in the Auto-Doc.
* FridgeBrilliance: She's [[spoiler:Veronica's former girlfriend]].
* GadgeteerGenius: Comes with being a member of the Brotherhood. Her passive skill mitigates the radio disruption from broken loudspeakers and radios that can set off your bomb collar.
* JackOfAllTrades: As a companion, she's pretty competent with all manners of weaponry, being a Brotherhood Knight/Circle of Steel assassin.
* NotSoDifferent: Ulysses states that Christine is similar to Elijah in their inability to let go of the past.
* TheOtherDarrin: Justified example. In Old World Blues you hear her original voice. In Dead Money, you hear her using Vera Keyes' voice.
* SuddenlyVoiced: When encountered in the hotel, her surgically-altered vocal cords heal, giving her the voice of Sierra Madre's previous female caretaker, Vera Keyes.
* TheVoiceless: For obvious reasons.

!!Dean Domino
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/newvegas_dean_domino_3744.png]]
--> '''Voiced by:''' Barry Dennen
-->''"Get up without my permission, I'll blast your ass so far through your head, it'll turn the moon cherry pie red."''

The ghoul companion in ''Dead Money''. A lounge singer of some renown, he's apparently been around the Sierra Madre for longer than even Elijah. When Dog finds and collars him, he reluctantly lends the Courier his experience.

* AffablyEvil
* AndTheAdventureContinues: [[spoiler:If he survives, after exploring as much of the Sierra Madre as he can and learning about what happend to Sinclair and Vera Keyes, he decides to seek his fortune in the Mojave.]]
* BadassInANiceSuit
* CoolShades
* CrazySurvivalist: He pretty much became one of these by necessity, since the Sierra Madre and surrounding environs are even deadlier than the Wasteland in general. He can handle the toxic air in small quantities, has hidden item stashes all over the region, and can even scrape some poison off a wall and make it into an [[GargleBlaster extremely foul (but potent) cocktail.]]
* CrutchCharacter: Having Dean as your companion is not only necessary if you want to explore the Villa to any significant degree, but he's also easily the most useful companion. He's the only one with a limitless-ammo gun (you can give the others guns, but they also need ammo), his protection from the Cloud far outstrips the abilities of your other companions, and he's more than tough enough to handle himself in combat.
* [[spoiler:DeathByIrony: If Dean dies, the ending notes that he failed by once again underestimating the strength of his partner in relation to his own ability.]]
* EarlyBirdCameo: He's the same Dean Domino on the poster on the loading screens in the original game.
* [[spoiler:FaceHeelTurn]]: [[spoiler:A possibility when you encounter him at the theater, if you've one-upped him too many times. However if he decides not to betray you, he'll actually try to help you, even shutting down a few speakers when you face Elijah.]]
* GreenEyedMonster: [[spoiler:Why did Dean sabotage the construction of Sinclair's casino, blackmail a woman into pretending to love him, and plan to rob him of everything he owns? Because Sinclair was ''happier'' than him!]]
* GutturalGrowler: Subverted. It seems his voice survived ghoulification. His career as a singer possibly helped with this.
* {{Jerkass}}: And arguably [[spoiler:breaks through to CompleteMonster territory when he [[MotiveRant rants]] about how he planned everything just because Sinclair seemed happier than him. Oh, and he's the one who rigged Christine's autodoc to tear out her vocal chords. Even if you save him, his ending strongly suggests he has no remorse for what he's done.]]
** HeelRealization: He goes through a momentary one in the ending where he survives, when he finds out what happened to Sinclair and Keyes. A very momentary one, but seemingly enough for him to let go of the Sierra Madre.
--->'''Dean''': ''(endgame narration)'': ''That night, Dean finally figured out what had happened to Sinclair and Vera Keyes. [[MyGodWhatHaveIDone He felt strangely sad for a moment]], but he has no idea why.''
* KarmicDeath: [[spoiler: Sinclair planned to do this to him. When Dean showed up at the Sierra Madre to rob everything Sinclair owns and leave him a broke wreck, the vault would trigger a trap and lock him there forever, without any food or water. Dean never made it down there though, so it never happened.]]
* ManipulativeBastard: Through and through. [[spoiler: The first time you meet him, he dupes you into sitting on a pressure mine. Later, he reveals that he machinated the Sierra Madre's construction, which means that a lot of the unpleasantness in the region can be traced back to him.]]
* TheMeanBrit
* ReallySevenHundredYearsOld: He's a pre-war ghoul and has been living in the Sierra Madre and trying to get into the vault since the war.
* SmugSnake
* SuicidalOverconfidence: [[spoiler: When pushed over the edge, Dean will attack the Courier, even if the latter is equipped with an Assassin suit and sporting the Holorifle with all the mods.]]
** [[spoiler: Possibly justified in that among all the other companions Dean really hasn't let go of the Sierra Madre. He could have walked out ages ago, it was only until he got a collar that he was forced to stay put. 200 years is a long time to hold a grudge.]]
* TallPoppySyndrome: [[spoiler: The reason Dean swindled the resort's construction, set Vera up for a blackmail, and tore out Christine's vocal chords to replace with a simulacrum of Vera's: He was jealous of Sinclair's success and happiness.]] It's possible for him to develop this with the Courier, who is advised from bruising his ego (IE passing speech checks that demonstrate expertise, threatening/insulting him and taking his stash while he's around).
* WhatIsThisFeeling: [[spoiler:In the ending where he survives, he has trouble understanding that he feels sorry for what he's done to Vera and Sinclair.]]
* YouJustToldMe: [[spoiler: With a high enough Speech skill, the Courier can dupe him into revealing the way out of the theatre when he tries to sic the holograms on him.]]

!!Father Elijah
[[quoteright:350::http://static.tvtropes.org/pmwiki/pub/images/ElijahHolographicScreen_5717.png]]
--> '''Voiced by:''' Richard Herd
--> ''"Play stupid, play clever, make the mistake of saying 'no'? That collar on your neck'll go off and take your head with it."''

The villain of the ''Dead Money'' DLC. He's the Brotherhood of Steel elder who was once Veronica's mentor and got most of the chapter killed at the Battle of Helios One. It is revealed that after that when he went missing he found the legendary lost Sierra Madre casino and has gone insane trying to access its vault ever since.

* ArcWords: "Wipe the slate clean".
* AmbitionIsEvil: Unlike most of the Brotherhood members who wanted to just store technology, Elijah wanted to actively improve it and even construct new things, though Veronica notes that many of his inventions had "ethics questions attached".
* AndIMustScream: [[spoiler: A possible ending for him, where he is locked inside the Sierra Madre Vault.]]
* BadassGrandpa: [[spoiler: Singlehandedly took on the [[DeathWorld Big MT]], breaking free of the [[MadScientist Think Tank]] and wreaking havoc, while managing to steal some pieces of valuable [[LostTechnology Old World tech]]. You want to know how he got out? He hijacked one of the few remaining trains and used it as a battering ram.]] Doubly impressive since not only is he very old, he also an alcoholic, a smoker, a mentat addict, and has arthritis.
* BadBoss: Slaps slave collars on his minions, blows them up if they refuse to follow his instructions, treats them as disposable pawns, and encourages them to kill one another after they [[YouHaveOutlivedYourUsefulness outlive their usefulness]]. [[spoiler: In the final conversation with him in the Vault, he says that in his new world order he'd even slap slave collars on ''everyone'' to "ensure compliance".]]
* BeardOfEvil
* BerserkButton: According to Veronica, he did ''not'' appreciate people talking back to him. In his opinion, subordinates ought to be like machines; you give them a command, push the button, and off they go to perform without getting ''chatty''. Or questioning his judgement.
* BrokenPedestal: He was Veronica's mentor and she once thought of him as her father figure until he went mad.
* BigBad: Of the ''Dead Money'' expansion.
* BlatantLies: "Do this and I'll let you go. I'll let all of you go."
* ControlFreak: Why he uses the explosive collars. He ''needs'' everything to go his way, and his long string of past failures is why he's resorted to enslaving people with bomb collars.
* ChronicBackstabbingDisorder: After passing a few skill checks, you can convince him to come meet you at the entrance of the vault at the end of the expansion. Three guesses as to whether or not he actually comes to talk.
* DamageSpongeBoss: The turrets he turns on have pretty high health (420 health with a DT of 18), and there are 5 of them. As long as you haven't been too wasteful, though, you can burn through them with the assault rifle or the holorife fairly easily. When Elijah confronts you in person, he's [[GlassCannon the exact opposite.]]
* DarkhorseVictory: [[spoiler: If you take the WeCanRuleTogether route, Elijah unleashes The Cloud and the holograms upon the Mojave, [[HighOctaneNightmareFuel killing everyone there]] and driving the NCR and the Legion out of the region. The ending explains that no living being ever sit foot in the Mojave for years after, due to rumors of a horrible cloud of death and ghosts immune to gunfire. All that remained was Elijah and the Courier, waiting in the Sierra Madre for the world to [[ArcWords begin again]] ]]
* EarlyBirdCameo: He was mentioned fairly often by Brotherhood members before the DLC was released.
* EvilCripple: He apparently has osteoarthritis. [[GameplayAndStorySegregation It doesn't really have much effect on the game, though.]]
* EvilOldFolks
* EvilMentor: To Veronica, before the battle of Helios.
* FinalBoss: Played with, see:
** FlunkyBoss: He lets the "[[SpellMyNameWithAThe The Vault security turrets]]" do all the work for him while he hides behind a force field. Of course, once they're dead, he comes after you with a Gauss Rifle. Of course with sufficient melee weapons/unarmed skill, the player can just smash the generator and render the turrets useless.
* FromNobodyToNightmare: Before he became elder he was just a Scribe, the most mild and least aggressive caste in the Brotherhood.
* GadgeteerGenius: As [[CompleteMonster cruel]] as he is, he's a genius. You know that one of a kind [[InfinityPlusOneSword Holorifle]] that can disintegrate Deathclaws with a single sneak critical? He built it. And he Jury-Rigged a [[{{BFG}} semi automatic Tesla Cannon]], which is one of the most powerful weapons in the game.
* GeneralFailure: When he was elder, because of his absolute obsession on technology more than anything else, Elijah often wouldn't understand the importance of battlefield losses. He also didn't understand that ''maybe'' letting the NCR have Helios was a better alternative than most of the Brotherhood getting slaughtered.
** JustifiedTrope, unlike other Elders of the Brotherhood of Steel, Elijah was a Scribe, which is classified as a civilian and has little military training beyond the basic self defense learned prior to choosing to pursue becoming a Knight or Scribe during training.
* GlassCannon: His armor has a DT of 2, but that Gauss Rifle packs a hefty punch.
** He actually does have pretty high health, more than most of your NPC companions (with the exception of Dog and Lily), but that's still not very good by that point in the game, since you're probably level 25+ by the time you get to him.
*** Health between high and low DT entities really aren't directly comparable. Low DT entities almost always have a boost to it to prevent them from dying too quickly.
* HannibalLecture: He'll launch into one if you call him out on his crimes, accusing you of being a greedy soul who got tempted by the Sierra Madre's treasures...
** ShutUpHannibal:...and you can respond with "You're nothing more than a killer that aspires to be a mass murderer."
* HeyItsThatGuy: John the Lizard Leader from the original ''{{V}}''.
* {{Hypocrite}}: In sooo many ways:
** Goes on at length about how ''baffled'' he is over the hysterical greed that eventually consumes his "volunteers," leading them to slaughter each other over the treasure of the Sierra Madre. After all, it means he has to enslave a new crowd of people so ''he'' can claim the treasure of the Sierra Madre. He's probably drawing a distinction between monetary greed and his own, more ambitious ends, but still.
** He talks down to the player for using a Pip-Boy, despite the fact that you can clearly see him using one to activate the vault's security systems.
--->'''Elijah''': "That thing on your wrist - it's a convenience. It tells you where to go, what to do, dulls the brain."
** He dismisses the Holorifle ''he gave you'' as an obsolete version, only to complain that he didn't bring it with him over the radio.
* KarmicDeath: [[spoiler: You can kill him in normal combat, or trick him into locking himself inside the vault.]]
* KickTheDog: Almost literally: if you bring up Dog to him, he'll laugh about how easy it was to enslave the mentally handicapped Nightkin since he swallowed his own collar.
* KillEmAll: His plan for the Mojave is to [[spoiler: use the toxic gas cloud in the Sierra Madre to kill everyone in the Mojave, or "wipe the slate clean" as he calls it, and rebuild the Mojave in his own image.]]
* LoadBearingBoss: When he is defeated either way, all his turrets explode, and the player's collar begins to beep, leading to an escape sequence.
* LonersAreFreaks: [[spoiler: The reason you don't see him until the climatic battle is because he managed to get into the Villa, but could not crack open the Vault. He was stuck there until the Courier came along.]]
* ManipulativeBastard
* MissionControl: Acts as mission control up until the very end.
** MissionControlIsOffItsMeds: And likely a literal example since Old World Blues indicates that he's a Mentats addict.
* MotiveRant: Bring up the subject of Helios, and he'll launch into his desire to "wipe the slate clean," so that there will be no one remaining to steal "his" technology, and to erase his defeat at Helios from memory.
* MyGreatestFailure: Helios.
* OneManArmy: As horrible as he is, one has to be impressed at how he managed to solo Big MT.
* OmnicidalManiac: [[spoiler: His ultimate plan is to conquer the Mojave by killing everyone there. If you side with him at the end of Dead Money, he takes it a step beyond: the Cloud continues to drift west over NCR land, killing thousands of innocent people and forever destroying an chance the world has of salvation.]]
* ParentalSubstitute: He was this to Veronica before he went insane.
* PuzzleBoss: Rather than destroy his turrets outright, you can either get Christine to shut a few of them down, hack the systems and turn the turrets against him, or smash the turret generator, rendering all but two useless. Of course, it is possible to just destroy them before he ever arrives, since they shoot at you for opening the vault.
* PetTheDog: [[spoiler: For all his faults, he ''does'' seem to genuinely care about Veronica, who sees him as a father figure. He also [[KickTheDog had her separated from Christine due to his own homophobia]]. You can even find a message on his terminal intended as a goodbye note to her and as a gift (teaching her a new fighting technique).]]
* TakingYouWithMe: [[spoiler:"[[VillainousBreakdown You can't escape! I'll bring the whole Sierra Madre down on your head, bury you here with all the others!]]"]]
* TheChessmaster
* TheSociopath
* UtopiaJustifiesTheMeans: [[BlatantLies Not really.]] You can see his futile attempts to justify the tremendous sacrifices he made is actually a desperate gambit to restore his own status in the Brotherhood.
* WeHaveReserves: [[{{Deconstruction}} Deconstructed.]] In the beginning Elijah had this mindset with regards to cracking into the Vault, but as he used more and more "reserves", the more insane and desperate he became.
** Not to mention the way he insisted the Brotherhood keep fighting the NCR, despite the fact that it was pretty obvious they ''didn't'' have reserves, whereas the NCR did. This resulted in the NCR slaughtering about half of the Mojave wasteland Brotherhood of Steel at Helios.
* VillainousBreakdown: Has a very impressive one if [[spoiler: you opt to seal him inside the Vault forever.]]
-->'''Elijah''': "What... alarms? What's goin- '''You. Think you can run? Think you can TRICK ME!?''' This entire structure is mine to command! Security, weapons, all this technology, '''mine'''! Now, you will die. You think you've outsmarted me? You're the one on a leash, you always were! ''(sprays Gauss rifle fire everywhere then activates your collar)''. Escape? No. That cold hand on your throat is mine. It always was." ''(later)'' "You can't outrun me! You were always under my control! Do you hear me? '''DO YOU HEAR ME?'''"
** He also has a similar breakdown if you just destroy all his turrets, he'll completely lose it and come charging out of his forcefield with a gauss rifle.
* VisionaryVillain: He plans to use the invincible hologram enemies found in the DLC to take over the Mojave.
* VoiceWithAnInternetConnection: He communicates with you throughout most of ''Dead Money'' with a hologram projector (that displays a static image) and your Pip-Boy. Your character can lampshade this near the end, upon which he'll explain why he's limited to such communication.
* WeCanRuleTogether: A possible ending, in which Elijah and the Courier (if he/she has a bad rep with the NCR) uses the Cloud and the holograms to chase out the NCR, the Legion, and just about everyone else from the Mojave.
* YouHaveOutlivedYourUsefulness: After breaking into the Sierra Madre, he encourages you to kill Dog, Dean, and Christine. And after you penetrate the Vault, he'll try to pull this on you. [[spoiler: Unless you can prove [[WeCanRuleTogether otherwise]].]]

!!Vera Keyes
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/Vera_Keyes_5.jpg]]
--> '''Voiced by:''' Laura Bailey
--> ''"Love. Life. Family. Those to care for and those who will care for you. To those who know these joys, the Sierra Madre holds little they don't already have."''

One of the tragic figures related to the Sierra Madre. She was a pre-war starlet who was Frederick Sinclair's true love and main reason for building the Sierra Madre. [[spoiler:In actuality, she was working with Dean Domino to carry out a heist on the Sierra Madre and ruin Sinclair. She quickly got cold feet, but was blackmailed by Domino into continuing the con. On the eve of the Sierra Madre's opening she finally confesses and apologises to Sinclair. Unfortunately, she was trapped inside the casino when the bombs fell, and later committed suicide]].

* AnOfferYouCantRefuse: [[spoiler:The only reason she worked with Dean is because he blackmailed her, threatening to expose (amongst other things) her crippling chem addiction]]
* BrokenPedestal: Sinclair built the entire Sierra Madre as a shrine to his love, [[spoiler:and as a bomb shelter to protect her. He later finds out her true intentions and turns it into a deathtrap]].
* [[spoiler:DrivenToSuicide: You later find her corpse in her hotel room, surrounded by a large number of chems.]]
* IllGirl: She was addicted to Med-X and Super Stims. [[spoiler:She used them as a symptomatic treatment for a terminal illness, something that Dean is unaware of. He finds out if he survives.]]
* ShallowLoveInterest: She appears to be this way, with the entire Sierra Madre being built as a shrine to her. [[spoiler:She is actually an unwilling pawn of Dean Domino, and pulls a last minute HeelFaceTurn when she confesses to Sinclair]].

!!Frederick Sinclair
--> ''The door has sealed, the elevator has left. Even [[spoiler:Vera's voice]] will not unlock it. Know that on the night of the Gala Event I shall raise my glass and whisper, "Fortunato".''

The owner of Sierra Madre. He was introduced to Vera Keyes by Dean Domino and [[LoveAtFirstSight fell in love with her at first sight]], building the Sierra Madre as a shrine to her. He used his immense wealth to commission new technologies, such as Holograms and Dispensers, to ensure that Sierra Madre would survive the apocalypse. [[spoiler:He later realised that Dean and Vera had been conning him, and consumed with vengeance he transformed the Sierra Madre from a shelter into a deathtrap. However, when Vera confessed her role to him and revealed that she was being blackmailed by Dean, he realised that he truly ''did'' love her and rushed to disarm the Sierra Madre's traps. Unfortunately, he was too late to act before the bombs fell]].

* DealWithTheDevil: The costs for commissioning Big Mountain to develop Hologram and Dispenser technologies almost bankrupted him. To compensate, he [[spoiler:permitted Big Mountain to conduct some experiments in the Sierra Madre Villa. And that is how the Cloud and the Ghost People were born]].
** It leads to some FridgeBrilliance when you realise that despite being a very good engineer, Sinclair seemed to ignore that [[spoiler:the Villa's construction was a sham]].
* EmptyShell: Apparently, he became this after discovering [[spoiler:Vera's duplicity]]. At least according to people around him.
* FateWorseThanDeath[=/=]BuriedAlive: He plotted this for [[spoiler:Domino and Vera]], planning to lock them in the vault with the gold they cheated him for.
* PosthumousCharacter: Like [[spoiler:Vera]], he died the night the bombs fell.
* RedemptionEqualsDeath: Sort of. [[spoiler:On the night the bombs hit, he realised he couldn't kill Vera, who confessed to her role, and went down to the vault to disable the trap. He died trying.]]
* SchmuckBait: In the terminal where he leaves his trap, he leaves a message for [[spoiler:Vera]] warning her not to trigger said trap. The Courier can still do so.
* UnwittingPawn: Twice. Once by [[spoiler:Dean Domino and Vera Keyes]]. The second time by [[spoiler:the scientists of Big Mountain, who hid from him the extent of the experiments they would conduct on the Villa and have been observing the area for the whole period]].
* WhosLaughingNow: His quote above. It was left in the vault for [[spoiler:Domino]] to read. [[spoiler:Of course, Dean never makes it down there, so only the Courier and Elijah would end up reading it.]]

[[/folder]]

[[folder: Honest Hearts Characters]]

!!Randall Dean Clark
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/Randall_Dean_Clark_1398.jpg]]
-->''"It wasn't choice. I chose to die again and again. Just never did. Body had its own drive."''

A Pre-War soldier who became a CrazySurvivalist, hiding out in Zion National Park to escape the nuclear apocalypse. Despite having died more than a century ago, he has a lot more to do with the current state of affairs in Zion than you may think.

* AceCustom: The [[NamedWeapons Survivalist's Rifle]], his custom AR-15/Service Rifle chambered in 12.7mm in a manner similar to real-life .50 Beowulf rifles. Easily one of the [[InfinityMinusOneSword better unique guns]] in the game, right up there with [[BoringButPractical This]] [[DiscOneNuke Machine.]]
* AGoodWayToDie: His health worsening from cancer and age, he spent his last strength to climb up a high ridge overlooking Zion Valley to watch the sun rise. His holotape recording has him mention that it seems an "appropriate" way to go.
* AMatchMadeInStockholm: He met his second "wife" when she got caught in a bear trap he set.
* ArmiesAreEvil / SociopathicSoldier: Played with. He was in Canada at some point, meaning he partook in quite a lot of atrocities the US Army committed during the annexation. He makes his disgust quite clear.
* BenevolentPrecursors: Somewhat averted, because [[spoiler: as much as helped the children who later became the Sorrows, he made them afraid of the caves because of the traps he set.]]
* CrazySurvivalist: He's even called "The Survivalist". Also has numerous [[HiddenSupplies hidden supply caches]] around Zion.
* CrazyPrepared: Mines, rigged shotguns, electrified doors, bear traps, and LOTS of explosives and ammo.
* ChildrenAreInnocent: [[spoiler: After tending to the child refugees and seeing them , this allows him to [[AGoodWayToDie die happy.]]]]
* DoomedHometown: Unfortunately, Salt Lake City did not survive the bombing.
* GodGuise: [[spoiler: What he is now to the Sorrows, now know as The Father in the Cave.]]
* HeartBrokenBadass: see next entry.
* HeroicBlueScreenOfDeath: He has several, due to the fact nearly everyone he cared about died, including his original family, the Mexican refugees, and his second Vault 22 "family".
* OldSoldier
* OneManArmy: Kills numerous feral ghouls, spore carriers, and 2 thirds of a Vault Expedition using only traps and his handy rifle.
* ShroudedInMyth: He became known as an evil spirit to the Vault 22 expedition, after killing more than two thirds of them. Later, [[spoiler: he became known as god figure called The Father in the Cave to the Sorrows. When Daniel and the other New Canaanites arrive in Zion and preach their faith, the misinterpret that God and the spirit in the cave are the same entity.]]
* SurvivorGuilt: As expected and complete with failed suicide attempts.

!!Follows-Chalk
--> '''Voiced by:''' Christian Lanz

A scout-in-training for the Dead Horses with a wanderlust for life outside of Zion.

* BadassNative: Or as close to native as the ''Fallout'' universe can get.
* DoubleTap: He knows to make sure that White Leg he kills when you first meet him ''stays'' dead.
* {{Handgun}}: Uses a .45 Auto Pistol as his main weapon, like many other Dead Horse warriors.
* HeroWorshipper: He idolizes Graham as a mighty warrior who protects his tribe. Graham however finds this disturbing as he sees himself as a poor role model.
* ManChild: He certainly has shades of this. He looks up to Graham as a role model and his comments while traveling with the courier make him sound like an excited kid eager to explore his own backyard. (Which Zion kinda is...)
* NiceHat: A baseball cap decorated with feathers.

!!Waking Cloud
--> '''Voiced by:''' Misi Lecube

A midwife for the Sorrows worried about her husband.

* BadassNative
* BaldWomen: Her and the rest of the Sorrows shave their heads.
* [[spoiler: [[DisappearedDad Disappearing Husband]]: Her husband died getting the tribe's children to safety. She initially doesn't know because Daniel was keeping quiet about it. Whether she finds out or not is up to you.]]
* CombatMedic: Not in the same vein as Arcade. She's the tribe's midwife.
* GoodOldFisticuffs: Trained in hand-to-hand combat and uses a Yao-Guai gauntlet as her main weapon.
* MamaBear: Again, the tribe midwife, but she also has three children of her own. She has volunteered to be part of the tribals who will help fend off the White Legs.
* StayInTheKitchen: Gender inversion: If you decide to tell her about her husband's death, she gets over it and takes a new one. At her beckoning, he stays home.

!!Joshua Graham
[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/joshuagraham_1184.jpg]]
--> '''Voiced by:''' Keith Szarabajka
--> ''"I have been baptised twice. Once in water and once in flame."''

Caesar's former Legate and co-founder of the Legion. He was previously a Mormon missionary and tribal expert from Utah, where, decades ago, he helped a young Caesar by translating for him and the Blackfoot tribe the Follower was trying to help. When Caesar took his title, Graham became his first Legate. During the conquest of the other Utah tribes, Graham had a penchant for surviving seemingly mortal wounds; NCR snipers and assassins reported him killed in combat on many occasions, but he would always turn up alive afterwards. After the Legion suffered their worst defeat in history during the First Battle of Hoover Dam, Graham was set on fire and thrown into the Grand Canyon. Rumors persist among slaves that Graham once again managed to survive, and lives on as the Burned Man.

He appears in the Honest Hearts DLC as a temporary companion for the Courier.

* AceCustom: His personal .45 Auto pistol, [[ReligiousAndMythologicalThemeNaming A Light Shining In Darkness]]. A less common 3-inch .45 Auto with a custom hammer, guttersnipe sight, snakeskin grip, (scratched up) chrome plating, biblical quotes in greek on the sides of the slide, and six rapidly-fired shots of paaaaaain, which can be an [[HiddenWeapons enhanced holdout gun]] once you acquire it.
* AerithAndBob: Never bothered to change his name after becoming Legate.
* AndIMustScream: Even to this day he hasn't recovered from his wounds. Every time he takes off his bandages he has to go through the feeling of being burned alive once again.
* AntiHero: Throughout the DLC, he is a type IV. After the DLC however, [[spoiler: depending on the decisions you made, he can regress back to a Type V, stay a type IV, or find peace with himself and become a type III.]]
* TheAtoner: Played with. He now sides with the Mormons and the surviving tribals in their struggle to civilize the Zion park. However, his plans to counter the threat are [[KillEmAll rather questionable.]]
* AuthorityEqualsAsskicking: Several Legionaries remark he was [[BeyondTheImpossible a better warrior than Lanius himself.]] He continues to kick ass after he becomes the leader of the Dead Horses as well.
* {{Badass}}: In many, many ways. First and formost, he survived been thrown into the Grand Canyon ''on fire!''
** BadassBoast: If you point a gun at him:
--> ''"Make your first shot count, you won't get a second."''
** [[BadassBookworm Badass Shaman]]: He used to translate for Caesar and still does exercise his lingual skills among the tribes. He is also an expert with repairing firearms and armor.
** BadassPreacher: He is a missionary, after all and often quotes bible passages. He also uses .45 autos, pistols invented by a fellow Mormon.
** BadassGrandpa: Assuming he's around Caesar's (who was around 21 during the founding of the Legion) age, Graham would be roughly in his mid-fifties.
** BadassNormal: For all we know he's just a Mormon missionary who also happens to be incredibly adept in combat and amazingly difficult to kill.
** CulturedBadass: He's a very calm and patient man who periodically quotes Bible verses and poetry.
** FourStarBadass: As the Malpais Legate.
** HeartbrokenBadass: Gets pretty disheartened when the White Legs slaughter his friends and family in New Canaan, which causes his RoaringRampageOfRevenge.
* BandageMummy: And it is damn painful for him to even change his bandages.
* BeAllMySinsRemembered: Considers himself irredeemable for his past, though he also believes that means he should simply try harder to atone.
* BigGood: Basically serves this role in ''Honest Hearts'', being the acting leader of the Dead Horses.
* BlueEyes
* BulletproofVest: He wears a Salt Lake City PD vest as his main armor.
* {{Determinator}}: Most people would give up after being lit on fire and thrown off the Grand Canyon. Joshua on other other hand just got up and walked all the way to Utah while killing the best assassins Caesar sent after him on the way. Double points because he likely didn't even have ''bandages'' for most of this time, so he was in constant pain.
* TheDragon: Used to be this to Caesar. The Courier can become his [[TheDragon dragon]] as well. Sort of.
* {{Foreshadowing}}: [[http://gobarbra.com/hit/new-6cbb3f1047301d4a822549857d8f402c The Burned Man walks!]]
** He also alludes to the Big Empty and Ulysses upon seeing the Courier.
* EvilCannotComprehendGood: Not a played trope, but that's what the biblical quote (in greek) on his unique handgun's slide alludes to.
** Also refers to Graham, seeing as how he sees himself as a force for God, but does not see the wrong in what he is doing.
* EasilyForgiven: Despite being the Malpais Legate he was accepted and forgiven by the Mormons as if he'd done nothing wrong - when questioned on this, his writer pointed to the parable of the Prodigal Son. This surprised no one more than Graham himself.
* TheFaceless: He wears bandages at all times to cover his burned skin. Though in the small slideshow before the [=DLC=] begins, you can see him pre-execution.
* FallenAngel: In-game, he's given the title of "Destroying Angel", similar to how Lanius is the Legionary Badass. Graham's class references a nickname often given to more militant Mormons or groups thereof during the 1800s.
* FromNobodyToNightmare: Started off as a Mormon missionary and became one of the most legendary Complete Monsters of the Legion.
* GeneralFailure: Described as neither a particularly brilliant tactician or strategist, which led to his defeat at the first battle of Hoover Dam.
* GeneralRipper: He was reknowned for his brutality. This is in a civilization where entire towns are crucified and the current Legate slaughters anything too slow to get out of his way. Unfortunately he maintains his brutality even after his HeelFaceTurn.
* GoodIsNotNice: While he was willing to have a change of heart and is fighting for an arguably noble purpose, he still retains the same brutality and KillEmAll mindset from his days in the Legion.
* GuestStarPartyMember: You only get him as a companion at the final battle of the ''Honest Hearts'' add-on. He'd [[GameBreaker completely break the game]] if you were allowed to take him anywhere else.
* HandCannon: His unique pistol, A Light Shining In The Darkness, is already extremely powerful, but when he uses it, it automatically does fifty damage. For reference, the sniper rifle does ''forty-five'' damage. Unlike most handcannons, it's also fast, semi automatic, small, and light.
* HeelFaithTurn: Becoming one of the most ruthless and cruel men in the Legion, he later rekindled his faith after his [[KillItWithFire baptism by fire]] and now seeks to atone for his past.
* HeelRealization: [[spoiler:If you choose to crush the White Legs and persuade Joshua to spare the White Leg Chieftain, he realizes that his desire for vengeance against the White Legs and Caesar has consumed him and twisted his faith, and decides to let go of his rage.]]
** And of course, he went through this during his execution. As J.E. Sawyer puts it:
---> ''"He could have chosen to blame Caesar, but in the end he blamed himself."''
* HeWhoFightsMonsters: [[spoiler: If you allow him to take his revenge on Salt-Upon-Wounds, then he will more or less revert back to his old ways when he was with the Legion. The player can call him out on this when he is about to execute Salt-Upon-Wounds who surrendered, leading to his HeelRealization.]]
* HeyItsThatVoice: [[MassEffect Harbinger]] has come to save Zion!
** Maybe he's here to enjoy this...[[TheDarkKnight just a little more than you.]]
** He swore that he would show no mercy. [[{{Angel}} And he won't.]]
* HiddenDepths: [[spoiler: If you talk him out of executing Salt-Upon-Wounds, he'll reveal that he's been using his faith as an excuse for his actions, and that he's trying to convince himself that God is behind him more than trying to convince you.]]
-->'''Joshua Graham''': [[spoiler:I want to have my revenge. Against him. Against Caesar. I want to call it my own, to make my anger God's anger. To justify the things I've done.]]
* {{Handgun}}: Graham only carries a pistol into battle, but he's extraordinarily skilled with it.
* HotBlooded: Though [[TheStoic stoic]] and calm, he still is rather militant, recommending utter destruction of the enemy even after becoming TheAtoner.
* HypercompetentSidekick: See OneManArmy.
* ImplacableMan: Even before his execution Graham was extraordinary hard to kill, with his death at the hands of 1st Recon sharpshooters being reported no less then 'five times'. He was also able to fight his way through dozens of the Legion's best assassins and walk all the way to Utah not only covered in burns, but completely alone. In game he has a Damage Threshold of ''50'', which is more than the Courier can get without specific speccing and bonuses from Old World Blues.
* ImmuneToDrugs: According to Graham, chems simply don't work on him for some reason.
* ImprobableAimingSkills: "Graham, did you just OneHitKill a White Leg standing on a hill from 200 yards away with your ''pistol''?" You bet he did!
* KillItWithFire: He was set on fire first before getting thrown into the Grand Canyon. Wasn't enough.
* KillEmAll: Graham's solution to the White Legs tribe in Zion is to simply eliminate them all.
* KnightTemplar: A rare genuinely positive example, which goes further by Graham being the only companion with a good karma level.
* MadeOfIron: He has insane DT even though his main armor is a Bulletproof Vest. No explanation is ever given, aside from Graham himself crediting a combination of HeroicResolve and sheer faith. There are some very scanty hints, such as that chems have no effect on him. [[WordOfGod JE Sawyer]] [[ShrugOfGod has declined comment]].
* MeaningfulName: He shares his first name with [[http://en.wikipedia.org/wiki/Joshua the Iraelite leader]] [[BadassPreacher who lead the conquest of Canaan.]]
* MemeticBadass: An in-universe example.
* MrFixIt: He's a surprisingly good repairman. He states that New Canaanites are all competent gunsmiths; learning to build and maintain their signature weapons is a rite of passage in their mission.
* NeverFoundTheBody: And unfortunately it seems that Caesar has found him.
* NotQuiteDead
* OneManArmy: In the final battle of Honest Hearts, he becomes your companion so he can help you take on the White Legs. While helping him is all well and good, you can easily just sit and do nothing, since he effortlessly blasts his way through all the enemy forces without breaking a sweat.
* PapaWolf: He has this to say to you if you consider beating Daniel for information.
--> "If you harm Daniel or any of the Sorrows or Dead Horses, I will find you. Make no mistake. God willing, you will not leave this valley."
* PayEvilUntoEvil: A firm believer.
-->'''Joshua Graham''': [[http://images.wikia.com/fallout/images/a/a3/Nvdlc02dia_nvdlc02dialogue_0000fa0c_2.ogg I don't enjoy killing, but when done righteously, it's just a chore, like any other.]]
* PistolWhipping: He can do this for some reason, though the player can't.
** Technically Joshua can't either: what you see is a melee weapon item that uses a modified model of his unique pistol. It's a sleight of hand on part of the developers.
* RasputinianDeath: And how! And it ''still'' didn't kill him.
* RedBaron: The Malpais Legate or more infamously, The Burned Man.
* RedOniBlueOni: Red to Daniel's blue.
* RoaringRampageOfRevenge: To the White Legs after they destroyed New Canaan.
* ShoutOut: Some of the dialogue on the subject of Joshua Graham from Daniel and Joshua himself refer to him "burning" figuratively on the inside and being burned literally on the outside...which might be a reference to the Planescape Torment character Ignus.
* TheScourgeOfGod
* ThereIsNoKillLikeOverkill: It seems the mighty Caesar really, ''really'' wanted to make sure Graham wouldn't come back to haunt him. He failed.
* TheStoic: Most of the time.
* TranquilFury: He is calm and polite, with a soft voice and a penchant for poetic or philosphical turns of phrase. He never shouts, screams, swears, or even seems to become more than somewhat agitated...which simply makes the glimpses into the seething rage inside him all the more ''freaking terrifying''.
* {{Unperson}}: To the Legion. He's simply The Burned Man to them, a boogeyman that some of the more superstitious underlings talk about. Caesar forbid anyone from speaking his name or title after his execution, specifically to prevent Graham becoming legendary, but to his considerable annoyance it happened anyway.
* WeaponOfChoice: He ''loves'' the Browning [=M1911=] (or [[AKA47 .45 Auto Pistol]]), and carries a unique one as his weapon.
* YouHaveFailedMe: Caesar ordered him to be publicly killed in a very dramatic manner because the Legion suffered their first major military defeat at the guns of the NCR during the First Battle of Hoover Dam. Graham was directly responsible for the loss because of his failure to adapt and change his tactics fast enough to realize that he was marching his men into a trap.
** WordOfGod also implies that because Graham was the only other member of the Legion from a well-educated background rather than a former tribal/raider, possessed knowledge about subjects that Caesar was unfamiliar with and generally kept a sense of independence (keeping his rather un-Roman name for one), Caesar probably saw him as a political threat of some sort.

!!Daniel
--> '''Voiced by:''' Rick Pasqualone
--> ''"Maybe there is no place left in this world for mercy. But even if it tramples me into the dust, I will never accept it. And I will never condone it."''

A Mormon missionary originally sent from New Canaan to convert willing Tribals. He decided to stay to help and teach the Sorrows his medical expertise and some modern technologies. He also thought it was his responsibility to protect them since the New Canaanites are the cause of the White Legs entering Zion.

* TheAtoner: Believed that Joshua and The New Canaanites are the main reason of the White Legs invading Zion, and and wished to ensure the survival of the Sorrows.
* BeingGoodSucks: [[spoiler:Like Gannon, he will never get a GoldenEnding. If he survives to the end of the story, he either will spend the rest his life regretfully wondering if evacuating the Sorrows really was the right choice or haunted by his failure to preserve the innocence of the tribals.]]
* BadassPreacher[=/=]BadassPacifist: Being good with guns is standard for New Canaanites. If the player talks about shaking information out of Daniel to Graham, one of the reasons he notes that's a bad idea (aside from dealing with Graham himself) is that just because Daniel's a missionary doesn't mean he's incapable or unwilling to defend himself. He has companion level health, a high guns skill, and carries a powerful .45 Auto Submachine gun as his main weapon.
* CombatMedic
* TheFettered
* GoodShepherd
* IdiotBall: Daniel is surprisingly holding one during the course of the DLC. Daniel wants to evacuate the Sorrows so that they don't have to fight and maintain their "innocence" and pacifism and makes the point that where they plan to go, the White Legs can't follow. His plan sounds good on paper, but misses several key points about the reality of the situation. [[spoiler: First, if the Sorrows don't learn to defend themselves, they become reliant on the Dead Horses and New Canaanites for protection, which isn't good for them if something happens to either of those groups. Second, if the player takes Daniel's option, during the final battle, several Sorrows are captured during the evac and are easily killed unless player is particularly skilled and explores ''during'' the battle. Thridly, the White Legs will destroy Zion, one of the last sactuaries in the Post-War world filled with natural wildlife and fauna. Fourthly, it will cut the New Canaanites off from their allies in the NCR as Happy Trails Caravans is trying to re-establish trade relations following the sacking of New Canaan and Ringo mentions that Crimson Caravan wants to start trading with them as well. Since the New Canaanites need to rebuild their city, they likely need access to those supplies and connections. Lastly, the very thing Daniel respects about the Sorrows is their pacifist ways which came about through their original religion honoring Randall Clark, aka "The Father in the Caves," which Daniel is trying to convert them from anyways to Mormonism. Randall Clark would have endorsed a proverbial crack across a bully's jaw anyway as per his final journal entry.]] [[SarcasmMode Good going Daniel!]] [[spoiler:This becomes particularly pronounced in the best ending for Joshua's approach by crushing the White Legs. If Salt-Upon-Wounds is spared, the remnants of the tribe return to Salt Lake City and then are crushed further by a more vicious tribe called the 80s. But the 80s over extend themselves doing so and the towns of Northern Nevada and Utah in conjunction with NCR Caravan traders take advantage of the situation and eliminate both the 80s and White Legs and create peace in a very tumultous region. Plus, Zion is saved and the Sorrows learn to be self-reliant]]
* KnightInSourArmor
* NiceHat
* RedOniBlueOni: He is the blue to Joshua Graham's red.
* TechnicalPacifist: Though closer to ActualPacifist if not for his willingness to fight the White Legs should they invade the Sorrows' encampment. He says he's killed before though, which may disqualify him from this.
* WasItReallyWorthIt: [[spoiler: If The Sorrows escape to the Grand Staircase, he spends his life thinking whether or not he made the right choice.]]
* WeaponOfChoice: Uses a Thompson as his main weapon.

!!Salt-Upon-Wounds

--> '''Voiced by:''' Adam G

Chief of the White Legs. Infamous for his cruelty and "Salt the earth" policy when dealing with their enemies. He always take part in his tribe's cruelty to show his prowess in hand to hand combat.

* AuthorityEqualsAsskicking: Several characters in Zion remark that Salt leads from the front, and has personally killed hundreds of the White Legs' enemies with his custom power fist. Depending on player level, he has about 600-700 hit points, which makes him nearly as durable as Legate Lanius himself. Graham can still curbstomp him effortlessly, though.
* BarbarianTribe: He runs one, the White Legs. Very dangerous, particularly to the tribals of the region, due to how numerous they are and their access to automatic weapons and other high end military equipment, due to raiding an armory at Spanish Fork.
* BigBad: Of the ''Honest Hearts'' [=DLC=]. Sort of. He's really more like Caesar's pawn, but acts as the main antagonist for the course of the [=DLC=], since Caesar's too busy with the matters of the Mojave to care what the warlord is doing.
* [[spoiler: CruelMercy: if you can convince Joshua Graham to spare him. If you don't, then Joshua will proceed to KickTheSonOfABitch.]]
* [[spoiler:CutsceneBoss: Objectively, Salt-Upon-Wounds is a worthy boss in his own right. In context, you might as well not bother fighting. Depending on your choice in dealing with him, he may simply be executed by Joshua Graham or run away in fear. Even if you actually start combat, Graham can easily curbstomp Salt-Upon-Wounds and his mooks with no help.]]
* DirtyCoward: He was plenty willing to slaughter the citizens of New Canaan (including the sick, elderly, and children), but when Joshua Graham comes back, slaughters his warriors, and holds him at gunpoint, he will beg for mercy.
** It's also implied he only was able to overrun New Canaan by breaking SacredHospitality.
* LaserGuidedKarma: [[spoiler:Whatever you to choose to do with him ''or'' the White Legs, they don't last a year after the add-on ends.]]
* NamesToRunAwayFromReallyFast
* NiceHat: [[BuffySpeak His badass-looking skull yao-guai-jawbone helmet thingy.]] The stat boosts and defense it offers are better then most other headwear in the game.
* PowerFist: He has his own custom power fist that has a damage-over-time effect, appropriately called "Salt Upon Wound's Power Fist".
* UnwittingPawn: Lonesome Road reveals that [[spoiler:he and the rest of the White Legs were ultimately pawns for Ulysses. Ulysses, then a Frumentarius, convinced the tribe that they would be allowed to join the Legion if they sacked New Canaan. He never intended to follow through on that.]]
* YouNoTakeCandle

[[/folder]]

[[folder:Old World Blues Characters]]

!! The Think Tank
--> ''"It is truly the end of all intelligence when the Lobotomite speaks more wisdom than you "geniuses".''
---> Dr. Klein
--> '''Voiced by:''' Jim Ward (Dr. Klein), Beau Weaver (Dr. Borous), Jocelyn Blue (Dr. Dala), and James Urbaniak (Dr. 0)

A group of some rather... interesting Pre-War Scientists, they will be the first group of people (in a certain sense of the word) the Courier will meet.

* ActorAllusion: James Urbaniak is basically playing [[TheVentureBrothers Rusty Venture]] in his role as Dr. 0.
* ADateWithRosiePalms: Dr. Dala has...somewhat more ''biological'' needs than her colleagues, to an extent that rapidly becomes disturbilarious. Apparently even when she was human she used, ahem, ''assistance'' (at least until the other Think Tank members got on her case for stealing batteries). The Courier can also reference masturbation in a dialogue with Dr. 8, with options ranging from prudishly tip-toeing around the subject to recommending his/her own methods.
* BerserkButton: Mr. House and [=RobCo=], for Dr. 0. He can't even stand the fact that the Courier uses a Pip-Boy.
** Borous' hatred of Communists arguably rivals Liberty Prime. He programmed the Book Chute in the Sink with its all-consuming need to cleanse printed books of their nasty, seditious-thought-provoking material by wiping them totally blank.
* [[spoiler:BigBad: They, specifically Dr. Klein, are the real instance of this trope in ''Old World Blues'', not Dr. Mobius as they want you to think.]]
* BrainInAJar
* BlatantLies: Borous claims that he made the Cazadores sterile, docile and unable to leave the Big MT.
** The same for nightstalkers, though despite being blatantly wrong, both that and the Cazadores might not be a lie: Borous is delusional enough to honestly believe what he says despite all the evidence against it.
** He says that they're as "[[ExactWords sterile as they are docile]]!" Which is definitely true. Just probably not in the way he meant it.
** When Dr. 0 is ripping on Dr. Klein ([[spoiler:assuming you convinced him to side with you]]), the former tells the latter that one of his ideas was copied from the Chinese. Klein, in response, vehemently declares that to be a ''lie!'' ...And that he'd deleted all evidence to the contrary.
* BlueAndOrangeMorality: Centuries of being [[BrainInAJar robotic brains in jars]] have done much to alienate them from normal human thought. The Mentants they're hooked on probably didn't help either.
* BoldInflation: How Borous talks.
* ComedicSociopathy: Most of the time. Then you get to see some of their results, which are less funny.
* {{Cloud Cuckoo Lander}}s: The Think Tank and sanity went their separate ways a ''looong'' time ago.
* CripplingOverspecialization
* DartboardOfHate: 0 has a picture of House with knives stabbed into it.
* DrGenericius: Dr. Borous.
* DrugsAreBad: Centuries of Mentat abuse have not done them any favors.
* [[spoiler:EvilAllAlong: Well, amoral, but you already know that. The problem is that they're manipulating you into giving them what they need to escape Big MT to conduct their experiments on the Mojave and the world at large.]]
* FantasticArousal: Dr. Dala is, uh, interested in human bodily movements. Even rubbing your face is of interest.
* ForScience: [[CaptainObvious Duh]]. It's even stated as their literal motivation. Not any specific goal, mind you. Just...science.
* FreudianExcuse: Borous was bullied in high school by one Richie Marcus and Betsy Bright, the girl he had a crush on chose to go smoking with Richie rather than go to the dance with him. Borous being the man behind Nightstalkers and Cazadores, high school probably messed him up something bad.
* HeelFaceTurn: [[BecauseYouWereNiceToMe If you befriend the 4 other Think Tank members]], [[spoiler:they'll stand up to Dr. Klein when he tries to pull a YouHaveOutlivedYourUsefulness on you during the final confrontation.]]
* HeyItsThatVoice: Dr. Klein can get rather Orson Welles-ian on occasion.
* HumanoidAbomination: They're considered at least to count towards the Abominable challenge, though they're not exactly humanoid.
* InsufferableGenius: Most of them.
* JerkAss: Klein always, Borous always, 0 if he's in a bad mood. On the other hand, Dala thinks you're just ''fascinating'' and 8...seems...nice. [[TheUnintelligible Maybe]].
* KickTheDog: Borous used his dog Gabe as a test subject, turning him into a giant cyberdog pumped up on Psycho.
** PetTheDog: [[spoiler:When you bring him Gabe's dog bowl, he mourns his cruel treatment of the one creature he truly cared about.]]
* KnowNothingKnowItAll: It's abundantly clear that Dr. Klein has absolutely no idea what the heck he's doing. Dr. 0 is ''seemingly'' almost as bad, as his scientific specialty is apparently limited to "taking robots apart" and he tends to destroy his equipment a lot, but he is willing to admit that he is not all that good at the thing he ostensibly specialises in, and he did produce both Muggy and Securitrons that are ''better'' than [=RobCo=]'s Mk. II in some hardware respects, despite centuries of being in the open with no maintainance[[hottip:*:Their [[CrushKillDestroy software]], on the other hand...]]. The other Think Tanks seem genuinely skilled and productive in their areas of expertise, Dr. Borous [[DemonicSpiders dangerously so]].
** This could also be due to centuries of Mentat abuse, not to mention that the biogel that the brains float in is corrosive over time. All of the scientists there were geniuses when they were human.
** According to WordOfGod, Klein is more the [=Lab Director/College Dean=] than the biggest genius. He's there to push them around and keep the group somewhat focused on research since, relatively speaking, he's the most [[OnlySaneMan sane]] and has the most forceful personality.
* LargeHam: Dr. Klein and Borous, especially the latter.
** The game itself lampshades this:
-->'''Mission Objective''': Go talk to Dr. Klein, even though you don't have earmuffs.
* MadScientist: No, really? The fact that they tend to hop themselves up on Mentats doesn't help a bit. They've also been doing virtually the same things over and over and over for more than 200 years. Vivisection ''can'' get boring, you know. Finally, this is ''{{Fallout}}'', and Fifties Science! was imagined to be a little different to regular science.
* {{Malaproper}}: Unpossible! And all things robotical.
* [[spoiler:TheManBehindTheMan: Remember the Cloud, the Ghost People, Christine and the fall of the Sierra Madre in general? Yeah, it was all their idea. Or at least, their doing. Not to mention the Cazadors, Nightstalkers and the Spore carriers plaguing the Mojave and Zion Valley.]]
* MorallyAmbiguousDoctorate: Even when they were human, they weren't very good people.
* MyGodWhatHaveIDone: Borous comes to this realization when you bring him Gabe's dogbowl. He quickly suppresses his feelings however.
* MyHeroZero: Dr. 0 (Zero), whose name is mistaken as O.
* [[spoiler: MeaningfulName]]: [[spoiler: All their names have to do with infinite loops and endless repetition. A 0 (a loop), an 8 (a sideways infinity symbol), Klein (as in Klein bottles), Mobius (as in Mobius strips), Borous (short for Ouroboros, the snake that eats its own tail - though you can point out that it's spelled incorrectly) and Dala (short for mandala, a circular geometric pattern).]]
* TheNicknamer: Dala calls the Courier a "teddy bear". She had a thing for collecting actual teddy bears when she was human. Lobotomites have become her... new teddy bears.
* NoIndoorVoice: Dr. Klein, due to someone messing with his volume control. Borous is incapable of speaking in anything but an announcer-like voice.
** Borous does, however, speak in a relatively calmer voice after [[spoiler:presenting Gabe's feed bowl to him]].
** 0 was originally supposed to be like this before his character was re-written.
* NotSoHarmless: Dr. Mobius warns the Courier that, despite their quirky personalities and seemingly incompetent harmlessness, the Think Tank are brilliant, dangerous, and amoral, and will bring untold horrors to the Mojave if they ever escape Big MT.
* OmnidisciplinaryScientist: Dala is evidently a combination of a botanist, toxicologist and a physician/surgeon.
* OverratedAndUnderleveled: In ''Lonesome Road'', in one of Ulysses' holotapes he remarks how powerful the Think Tank are, stating that they're too powerful for even him to defeat, and that it would take a hundred Elijahs to challenge their full, combined power. Dr. Mobius likewise plays up the difficulty of the Courier facing all 5 Think Tank members in a straight out fight. However, in-game they're quite a push-over once you override the Pacification Field that prevents you from shooting them.
** FridgeBrilliance: The trick the Courier used to override the Pacification Field would not work for Ulysses ''or'' Elijah, nor would Ulysses know about it[[hottip:*:it relied on the Courier remaining perfectly lucid while still not having a brain in the head, and even the ''Think Tank'' were surprised at that working]]. Mobius, meanwhile, has an interest in playing up the difficulty of facing the Think Tank in a straight out fight[[hottip:*:He was their ''friend'', and wants this to be resolved peacefully.]].
* PatrioticFervor: Borous hates communists almost as much as he hates Richie Marcus and Betsy Bright.
* TheSmurfettePrinciple: Dala is the only female in the group.
* [[SpellMyNameWithAnS Spell My Name With A 0]]: 0 has long since given up on correcting people on his name. With a high enough Intelligence you can tell him to put a slash through the zero and he will ''praise you as a genius''.
* TheUnintelligible: Dr. 8, due to Elijah hacking his voice modules to play [=RobCo=] termlink protocol. [[spoiler:You can understand him through a skill check. At least, the Courier will, so you have to figure out what 8 is saying via the Courier's responses.]]
* ThisIsSparta: "Give. The. Lobotomite. The. Emitter."
* WalkingTechbane: 0's specialty is basically breaking robots, Muggy being the exception. He was however able to upgrade upon the Securitrons, but his have since gone CrushKillDestroy. The fact that [[AlwaysSomeoneBetter House is arguably the better roboticist]] is the reason that that 0 loathes him.
* [[spoiler:YouHaveOutlivedYourUsefulness]]: [[spoiler:In the end, Klein will try to pull this on you. You can either kill the Think Tanks or convince him otherwise. If you've befriended the other Think Tanks, they'll speak on your behalf. Or, you can convince them your skull now [[ChewingTheScenery houses the BRAIN OF MOBIUS]]!]]

!!The Inhabitants of the Sink

--> ''"A toaster is just a DeathRay with a smaller power supply!"''
---> The Toaster
--> '''Voiced by:''' Jim Ward (Sink CIU, Sink Auto-Doc), Beau Weaver (Book Shredder), Roger Cross (Biological Research Station), Veronica Belmont (Light Switch 01/02), Jocelyn Blue (Sink appliance), Sunil Malhotra (Muggy), Rashawn Underdue (Blind Diode Jefferson), Jace Hall (Toaster)

A group of appliances at the Sink, the Courier's home base during Old World Blues. Each one has their own personality.

* ArtificialIntelligence
* AttentionWhore: Light Switch 02
--> ''"If I made out with the Sink, would you pay more attention to me?"''
* AxCrazy: The toaster, of all things. His purpose in life is to 'murder' other toasters and other appliances, ripping them into their component parts. If the Courier ends the DLC with bad karma, [[spoiler:the toaster goes on to found and be the center of his own cult, laying waste to all unfortunate appliances.]]
* BettyAndVeronica: The light switches. 02 is the Betty, 01 is the Veronica.
* CardCarryingVillain: The toaster is quite possibly the most hilarious example ever.
* CasanovaWannabe: The biological research station. It really wants your seed, baby!
* CompanionCube: ''All'' of them.
* DoubleEntendre: Several of the Biological Research Lab's responses to the Courier, and the Courier can respond in kind.
* {{Expy}}: The toaster is basically the ''Fallout'' equivalent of Murray from the ''MonkeyIsland'' series. Only a toaster.
** The toaster is also a subtle ShoutOut to a cut toaster from ''{{Fallout 2}}''. Although the one from ''Fallout 2'' would [[RedDwarf only ask if you wanted toast...]]
* TheJeeves: The Sink Central Intelligence. To the point that it will constantly call you "sir", even if you're a woman and point this fact out, because it was programmed to and not likewise programmed to say "ma'am" or leave out the honorific altogether.
* JiveTurkey: Blind Diode Jefferson, your jukebox. He also says he'd sing the Blues, but he can't because the bits of him that actually played music were stripped out.
* HarmlessVillain: As much as he would like to [[OmnicidalManiac burn the world]], there's really only so much the Toaster can do.
* HeyItsThatVoice: Ulysses is feeling rather frisky right now towards the Courier.
* {{Keet}}: Muggy's adorable, perpetually cheerful [[IncrediblyLamePun mug]] makes him seem like this, but it's subverted: he's a tiny ball of hate, self-loathing and neuroses who is ''well aware'' of being all these things, which just fills him with even more rage.
* KillItWithFire: If the toaster had its way... Fortunately, its tiny heating coil restricts it to simply heating up Saturnite, and then only if you let it. The weapons created this way will set your enemies alight instead.
* LargeHam: The toaster, again. And Muggy.
* NeatFreak: The sink (not to be confused with The Sink, which is your base). The idea of a filthy wastelander touching her is quite repulsive.
** And Muggy. Although he intentionally leaves all of Dr. 0's mugs and plates filthy out of spite.
* OmnicidalManiac: Guess who?
* OrwellianEditor: The book chute's job is to take any "seditious" books you have, and remove all of their text, all in the name of keeping citizens from thinking for themselves. Won't that keep you happy and docile, citizen?
* RedScare: The book chute is especially hateful of [[DirtyCommunists Communists]], and regards any free thought as seditious.
--> ''Look out! Communist! ...No, false alarm. It was just a plate.''
* RefugeInAudacity: The biological research lab [[DoesThisRemindYouOfAnything seeds]] Muggy, tricking him into thinking a mug fell down his chute.
* RoboticPsychopath: The toaster, as stated above.
* TakeThat: Muggy the miniature Securitron was made by 0 as one to spite House. Muggy is aware of this and ''hates'' him for it.
* TitleDrop: At the end of the expansion, Blind Diode Jefferson does this for the next DLC.
--> ''"Guess you'll be putting on your travelling boots again, hitting that old '''lonesome road'''."''
* TokenEvilTeammate: The Toaster again.
* UpperClassTwit: The Sink Central Intelligence is rather condescending.
* YouHaveResearchedBreathing: Some of them require upgrades to do what should be some pretty simple stuff. The sink, for instance, which allows you to get a drink of water, requires a module for filling up ''empty bottles'' with water.

!!The Stealth Suit Mark II

--> ''"Hello. It's nice to meet you. Who can I hide you from today?"''
--> '''Voiced by:''' Veronica Belmont

Yep, the Stealth Suit is a character. Of a sort. You find her in one of the labs. When equipping her, she will use Stimpacks and Med-X on you as needed.

* ArtificialIntelligence
* DeadpanSnarker: Has a variety of things to say should you attempt to sneak with your Pip-Boy light on.
* EvolvingWeapon: Armor, really, but you can upgrade her via tests.
* TheMedic: As stated above, she will heal you when you are injured.
* RobotGirl: Suit, technically.
* RoboShip: It's fairly evident she's quite fond of you. [[invoked]]
** It seems like the Infiltration program in X-13 has a bit of an attachment to her as well, if the epilogue is anything to go by.
--> The infiltration program in X-13 felt spent, having repeatedly upgraded the Stealth Suit until it could upgrade it no more. [[DoesThisRemindYouOfAnything It felt warm, fulfilled, and a bit sluggish]]. It realized not long after, the Stealth Suit had left it without so much as a note on the nightstand. So the infiltration program sent out Robobrains into the wastes [[StalkerWithACrush looking for its wayward technology]].
* StopHelpingMe: Her automatically injecting you with Med-X will give you an addiction if you let it continue. And she will also burn your stimpack supply quickly when all you need is just some slow healing from food and drink.
** She'll also occasionally give false signals of enemy attacks, even accompanied by "Just kidding!" a moment thereafter.
* {{Yandere}}: May show signs of this.

!!Dr. Mobius

--> ''"Well, there's many things they have forgotten sitting in their bowls. [[BreadEggsMilkSquick Friendship. The thrill of discovery. Love. Masturbation.]] The usual."''
--> '''Voiced by:''' CamClarke

The antagonist of Old World Blues [[spoiler:until you meet him and get his side of the story]].

* [[spoiler:AbsentMindedProfessor]]: [[spoiler:Due to a combination of senility, drug addictions and his brain being corroded by the biogel. It's kinda sad, really]]
* AffablyEvil: He rambles on placidly about nothing very much when you speak to him and seems genuinely surprised you're there to fight. It takes some effort for him to recall that he ever had plans at all, let alone brilliant schemes - but he assures you that if he had, they would indeed have been brilliant! Then he'll give you some Mentats with the air of a grandfather handing out sweets. It's very hard to imagine how he could be less threatening. [[spoiler:Because, of course, he's not the real threat.]]
* [[spoiler:AntiVillain]]: [[spoiler:He's actually a kindly, half-senile old man. His mad scientist tendencies are the result of tripping on Mentats and Psycho.]]
* BigBad: [[spoiler:Kinda.]]
* BrainInAJar
* CrouchingMoronHiddenBadass[=/=]TheChessMaster: Despite seemingly being [[spoiler:a friendly, harmless, half-senile old man]], it's clear that [[spoiler:Mobius cooked up a genuinely complex and effective plan to keep the Think Tank safely sealed inside the Big MT, and also manipulated the Think Tank into providing you with the means to get your brain back and reinstall all your stolen organs]].
* CripplingOverspecialization
* DrGenericius
* TheDragon: The X-42 Giant Roboscorpion is effectively this for him.
* [[spoiler:GoodAllAlong: He's trying to keep the Think Tank from escaping the Big MT and inflicting their atrophied morals and dubiously logical [[ForScience Science!]] on the world at large.]]
* [[spoiler:HeroAntagonist]]
* KingMook: Mobius is noticeably tougher than the other Think Tank members, which even gets lampshaded in dialogue if you talk to him about trying to fight the Think Tank.
** PostFinalBoss: Although his stats are objectively pretty good, he's a fairly mediocre fight compared to all the DemonicSpiders in the Big MT you've been fighting as regular enemies. The real final boss of ''Old World Blues'' was the [[HumongousMecha X-42 Giant Roboscorpion]] guarding his lab. [[spoiler:In fact, you don't even have to fight him at all, given that he's really a harmless, well-intentioned old man.]]
* LargeHam: He's voiced by Cam Clarke so this goes without saying.
* MadScientist
* {{Malaproper}}: He uses words like "raisin" instead of "reason" and other such mix-ups. Quiet, Dessert, etc.
* NinjaPirateRobotZombie: He uses robot Radscorpions that shoot [[FrickinLaserBeams lasers]] at you.
* [[spoiler:OnlySaneMan: For a given value of sane, anyway - more sane than the Think Tank, which isn't saying much, and then only when he isn't hopped up on Psycho and Mentats.]]
* NonActionBigBad: [[spoiler:Assuming he actually counts as bad.]]
* ProperlyParanoid: Mobius was evidently obsessed with the post-apocalyptic economy and correctly guessed that bottlecaps would be used as currency.
* TheStoner: While all the Think Tanks are Mentats addicts, Mobius' drug habits are arguably worse, including Psycho and Jet. He claims he gets the dispensers mixed up.
* [[spoiler:WellIntentionedExtremist]]: [[spoiler:He only broadcast crazy messages and unleashed the Robo-Scorpions so the scientists of the Think Tank wouldn't escape and harm the rest of the world.]]
* WhenAllYouHaveIsAHammer: His Robo-Scorpions are pretty much his only way of solving problems and he is very enthusiastic about using them, though it would be hard not to be. Just ''try'' saying you're going to unleash the [=Robo-Scorpions=] ''without'' [[LargeHam hamming it up]].

!![[spoiler: The Courier's]] Brain

--> '''Voiced by:''' Suhil Malhotra

A brain who has a few things to say to you.

* BrainInAJar
* [[spoiler:EnemyWithout]]: [[spoiler:Not really, but your brain isn't that happy with you.]]
* JerkAss: [[spoiler:The Courier him/herself can outright ask why his/her own brain is such a dick.]]
* [[spoiler:LivingMacguffin: Pretty much what everyone in Big MT, including you, needs to further their plans.]]
* NeatFreak
* NotSoDifferent: [[spoiler:When it lambasts the Courier for constantly charging into danger, the Courier can counter that since it's...well, his/her brain, then those actions are just as much its responsibility as his/her's. The brain, in turn, counters that those are all simply glands at work, and thus the Courier ''is'' to blame. But with a high enough intelligence, the Courier points out that the brain contains most glands, [[CrowningMomentOfFunny unless it's trying to pin everything on the thyroid]].]]
* [[spoiler:ScrewYourself]]: [[spoiler:You can actually hit on your own brain with the Black Widow/Confirmed Bachelor perk, to its incredible disgust.]]
* [[spoiler:SplitPersonalityMerge]]: [[spoiler:Possible at the end.]]
* WhatTheHellHero: [[spoiler:Your brain does not enjoy venturing in filthy dilapidated Vaults, dealing with creatures such as Cazadores on a relatively daily basis and going on a pointless quest of vengeance.]]
** [[spoiler:If you're playing as a female Courier and slept with Benny, your brain will have some choice words about that, as well.]]

[[/folder]]

[[folder:Lonesome Road Characters]]

!! Ulysses
[[quoteright:239:http://static.tvtropes.org/pmwiki/pub/images/newvegasulysses2081_9992.png]]
-->'''Voiced By:''' Roger Cross
--> ''"America sleeps. And until it's dead, I carry it. Just like I carried you. More than hope. Belief."''

By far the most mysterious character in New Vegas. A courier who "wears an Old World flag on his back", Ulysses was a Frumentarius and was originally intended as a Legion-aligned companion, but was cut from the game during development. His role is foreshadowed in Dead Money and Honest Hearts, heard in holotapes in Old World Blues and is the central figure of Lonesome Road.

The original Courier who was to carry the Platinum Chip and loyalist of the Pre-War United States, he contacts the Courier to give him/her one final assignment: To meet him at The Divide with the promise of explaining why he chose not to deliver the Platinum Chip. He has a connection with the Courier that remains a mystery until Lonesome Road.

* ArmorPiercingQuestion: Directed at the Think Tank, which is enough to shake them out of their recursive loop.
-->[[spoiler:"Who are you, that do not know your history?"]]
* TheAtoner: If talked down, [[spoiler:Ulysses will remain in the Divide, to keep the Marked Men and Tunnelers from invading the Mojave, and to try and help them if he can. He'll also provide a little support to you, in the form of items he's salvaged, general wisdom, and advice on how to deal with Lanius.]]
* {{Badass}}
** BadassBoast[=/=]BadassCreed:
--> ''"The day I set my flag down, it'll be over my body or over a nation I believe in."''
** BadassLongcoat
** BadassNormal: He's just like you, just an incredibly skilled and resourceful Courier.
*** Although every single one of his SPECIAL scores is 10.
** HeartbrokenBadass: [[spoiler:He had considered leaving the Legion to start a new life at the Divide. That is, until the Courier brought that package from Navarro...]]
* BerserkButton: Just ''listen'' to him talking about how the [[spoiler: White Legs]] copied his dreadlocks with no heed for the meaning...
* BeingWatched: Observent players have noticed that Ulysses is following the player, being one step ahead along the Lonesome Road. Behold! [[http://forums.bethsoft.com/index.php?/topic/1233074-ulysses-stalking-us-during-lr/]]
* BigDamnHeroes: [[spoiler:In the Big Empty, he saved Christine from becoming a Lobotomite in the Y-17 Medical Facility.]]
* [[CallForward Call Forward]]/[[CallBack Call Back]]: [[spoiler:Ulysses mentions that Elijah will probably be killed in the Sierra Madre by someone smarter and tougher than he is...[[{{PlayerCharacter}} guess who?]]]] Since the event in question happens in Dead Money, whether it is a reference to a future or a past event is up to the player.
** Another one is the fact that Ulysses [[spoiler:basically created the events of Honest Hearts by teaching the White Legs how to use modern weapons and kill off New Canaan's allies in Utah by starving out their communities. The White Legs then honored Ulysses by taking his dreadlocks and making it part of the tribe.]] He was not happy about that.
* ChekhovsGunman: The earliest we hear about him is as just some random courier who turned down the Platinum Chip delivery. Turns out he played a big part in ''all'' the {{DLC}}.
* TheChessmaster: [[spoiler:He manipulates the Courier into coming to meet him in the Divide, bringing along the Eyebot that contains the codes he'll need to launch the nuclear missiles. And just in case the Courier managed to defeat them, he arranged for the Marked Men to come in and finish the job.]]
* {{Courier}}: [[{{Foil}} Just like you.]]
* CreepyMonotone: He rarely emotes. It's like it's all been wrung out of him.
* DangerouslyGenreSavvy
* DefeatMeansFriendship: If you manage to talk him down at the DLC's climax, post-LR he'll wander around the passage to Hopeville and give you anything of interest that he's scavenged from the Divide. He'll also have rather mellow conversations with you, and teach you how to make Bitter Drink.
** Even if you do kill him, he leaves you a package with a few gifts, and a final message effectively wishing you luck.
* DefectorFromDecadence: Eventually grew disillusioned with the Legion upon seeing the world progress without them.
* [[DreadlockRasta Dreadlock Courier]]: Was once part of a tribe named the Twisted Hairs, who all wore their hair in dreadlocks.
** As noted above, [[spoiler:he turned the White Legs into this. He was furious and sickened, as they came to represent what had happened to his own tribe, dreadlocks under the thumb and control of Caesar, setting him down the path he's on now.]]
* EarlyBirdCameo: His very first appearance was on a New Vegas themed deck of cards that came with the Collector's Edition, nearly a ''year'' before he finally appeared in game.
* [[EverythingsBetterWithX Everything's Better With Explosions]]: He's responsible for blowing up the top half of the medical facility where Christine was imprisoned. Also, it is [[spoiler:part of his philosophy with how to deal with the NCR and Legion. Destroying the Long 15 will stave off the NCR, leaving those in stuck in the Mojave to face the Legion without support. He also destroys the Legion outpost of Dry Wells, his old home and where his tribe was destroyed and absorbed into the Legion.]]
* {{Expy}}: As a courier wearing a United States flag, he shares a lot of similarities with ThePostman.
* FightingForAHomeland
* FinalBoss: If you choose to fight him, he will not make it easy. He has 10 in every stat, can't be knocked down, a powerful gun, and a lot of health. That's on top of everything below.
* FlunkyBoss: If you choose to fight Ulysses, [[spoiler:you also have to deal with respawning eyebots and waves of Marked Men.]]
** [[JustifiedTrope Justified,]] after all. The Courier survived a DoubleTap then went on a crusade across the Mojave to get his package back. Along the way, he may have already killed scores of Legion/NCR soldiers, Fiends, Deathclaws, [[BigBad Caesar]] himself, Mr. House, Benny, [[KillEmAll Elijah]], [[BadassPreacher Joshua Graham]], [[MadScientist the Think Tank]], the Brotherhood of Steel, the Great Khans, the Boomers and anyone else who crosses his path. He also trekked his way through the Divide, killing even more Deathclaws, Tunnelers, and Marked Men. Ulysses already '''KNOWS''' this. To kill the Courier, [[TheresNoKillLikeOverKill the only kill IS overkill]].
* {{Foil}}: The Courier's own alignment notwithstanding, Ulysses seems to be incredibly similar yet solidly opposed to him/her.
* TheFaceless: Wears a breathing mask on his face. Justified from both a technical and in-game standpoint. Technical, since the [=NPC=]-only version functions as a helmet that gives him his unique facial appearance and hair, albeit also adding a slight UncannyValley look; he never blinks, the mask hides his un-moving mouth, and his eyes [[GlowingEyes glow slightly]]. The in-game justification is that the Divide has cases of residual radiation still in the environment, and the mask [[CaptainObvious protects him from that]].
* {{Foreshadowing}}: His role is foreshadowed in each of the [=DLCs=].
* GasMaskLongcoat
* HeWhoMustNotBeSeen: Is only once given a passing mention in the main story, and even then he's never referred to by name. Only in the Lonesome Road does he finally make his appearance, and even then only at the very end do you meet him in person.
* HonorBeforeReason: Why didn't he ever kill the Courier? [[spoiler:Because Caesar left specific orders not to kill any Couriers.]]
* {{Hypocrite}}: He's disdainful of explosives in general, viewing them as a cowardly tactic of the NCR, and especially does not like Hanlon in how he used them to defeat the Legion at the first battle for Hoover Dam. [[spoiler:Thing is, Ulysses uses explosives extensively himself, first in blowing up the medical facility at Big MT, and in deciding to use nukes to destroy NCR, the Legion, and Mojave.]]
** He calls the Courier out for causing so much damage through careless actions, most notably for destroying the Divide. But he just as unknowingly came very close to causing a catastrophe as great as the Divide when he asked the dangerously reckless Think Tank the ArmorPiercingQuestion.
* ImplacableMan: He has ''over a thousand hit points''. More than any human character in the game and more than quite a few monsters too.
* JumpingOffTheSlipperySlope
* KickTheDog: As a former Frumentarius, he's done this a lot, most notably in [[spoiler:sacking New Canaan]].
** If Ulysses knows the Courier cares about ED-E, [[spoiler:when he takes control of the robot, he'll not only say he'll strip it down to basic components, but he'll do while while it's activated, [[AndIMustScream just enough to be fully aware of it]]. However, ED-E is unharmed if you find it; Ulysses may have been trying to psyche the Courier out.]]
* MeaningfulName: He named himself after Ulysses S. Grant, a general who turned two flags into one, but lost himself after doing so.
* NotSoDifferent: He calls out Christine of being this compared to Elijah, as like him, she was incapable of letting go of the past. Thing is, neither is he. He even admits to it. [[spoiler:And he even has a similar motivation to "wipe the slate clean."]]
** Also, when training the White Legs, he felt that he'd become Not So Different from Vulpes, who did the same for his tribe only to betray them to the Legion.
* [[spoiler:OmnicidalManiac: He intends to start a series of events that will ultimately destroy civilization in the NCR, Legion, and Mojave. [[StartOfDarkness All due to one package and an unsuspecting Courier.]]]]
* OneManArmy: Joshua Graham casually mentions that Ulysses wouldn't have needed a caravan to get to New Canaan, hence the Courier couldn't be him. He essentially alludes that he is this, considering the constant danger of a trip to Utah from the Mojave.
* PatrioticFervor: Or so you'd think at first, given all his talk about flags and how America only sleeps. [[spoiler:He actually wants to destroy the NCR and the Legion because they appropriate "Old World symbols" (America, in the case of NCR) without any real understanding of the history or meaning behind those symbols.]]
** Close examination of his character reveals him to be a rather weird case - he ''is'' a fervent patriot, but has no nation to which he wants to pledge his loyalty. He was going to try it with the Divide settlement, but that didn't end the way he'd hoped.
* PetTheDog: See his BigDamnHeroes moment above.
* TheRival
** UnknownRival: Prior to the events of Lonesome Road, the Courier has never met him before.
* ScaryBlackMan
* [[spoiler:ScrewTheRulesIHaveANuke: Or several.]]
* ScrewThisImOuttaHere: He was the original courier six meant to pick up the platinum chip, but when he saw the Courier's name on the list, he bailed.
* SimpleStaff: Not only does he wear the colors of the flag, but he uses a flagpole with an eagle at the tip as his melee weapon. Which is aptly named ''Old Glory''. It even earned him the nickname of "The Flag-Bearer" from the White Legs.
** Note also that it's a staff tipped with wings: a symbol of the Greek god Hermes, divine ''messenger'' of Olympus. Hmm.
* SleevesAreForWimps: His leather BadAssLongcoat is lacking in the sleeves department.
* StrangeSyntaxSpeaker: Speaks mostly using sentence fragments, and habitually uses poetic, metaphorical word choices (such as by referring to the NCR and Legion as "the Bear" and "the Bull", respectively).
* TalkingTheMonsterToDeath: In true ''Fallout'' fashion, you can do this.
* TranquilFury: His oddly calm and stoic demeanor does little to mask the seething contempt and rage boiling within him.
* TrueFinalBoss: Technically, he is this to the New Vegas DLC. Almost all of the DLC is {{Foreshadowing}} towards the confrontation between him and The Courier, which finally happens in the Lonesome Road.
* UnstoppableMailman: He has a message for you, and you ''will'' get it, one way or another.
* WalkingTheEarth
* WarriorPoet
* WearingAFlagOnYourHead: He is described as wearing "the flag of the Old World" on his back.
* WhatCouldHaveBeen: Chris Avellone set a six-point writing goal for the original Ulysses: 1) reinforce the faction reputation mechanic; 2) act as a sounding board to the Courier's involvement in the NCR/Caesar's Legion conflict; 3) be Legion sympathetic and explain Legion backstory elements; 4) continually remind the player of Hoover Dam as the focus, since Ulysses was the Frumentarius who discovered the Dam and NCR; 5) showcase myth elements; and 6) visual changes to his vest/flag based on the player's end faction alliance after Ulysses' companion quest. Parts of this was kept for the finalized Ulysses from ''Lonesome Road'', but in different ways.
* WellIntentionedExtremist: In the [[OmnicidalNeutral worst]] [[ForgottenSuperweapon possible]] [[NukeEm way]].
* YouBastard: The entirety of the Lonesome Road is pretty much him hammering this onto you.

!! Dr. Whitley
-->'''Voiced By:''' Jesse Birch
-->''"At least I've got you to talk to, huh, ED-E?"''

An Enclave scientist and the creator of ED-E, Whitley's logs are heard throughout the DLC.

* [[AFatherToHisMen A Father To His Creations]]
* FridgeHorror: Chances are that he was [[spoiler: killed in Fallout 3, either by the Lone Wanderer when Adams AFB or Raven Rock was destroyed, or by the Brotherhood of Steel during the War with the Enclave.]]
* PosthumousCharacter: Whitley was most likely killed by the Lone Wanderer by the end of Broken Steel.
* PunchClockVillain: Rather than being a MadScientist, Whitley cared deeply about his eyebots and was horrified by the lengths to which Colonel Autumn was willing to go.

[[/folder]]

[[folder:New California Republic]]
!!New California Republic
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/NCR_Flag_5810.png]]
-->''As decades passed, what had been the American southwest united beneath the flag of the New California Republic, [[TheFederation dedicated to old world values, democracy and the rule of law.]]''
--->- The Narration during the opening intro

--> "There are some back home who ask me, "But who are we protecting? What is Nevada to us?" Sometimes we forget that the light of our society shines beyond our borders. Sometimes we take those privileges for granted that our forebears fought so hard to achieve. We must always remember that wherever Californians stand, we carry our principles with us: equal respect, representation, and protection under the laws of a just republic. This was the same fire that burned in the heart of the Old World that preceded us. We are the heirs of that civilization, torchbearers eastward of the Pacific, into the darkness of this wasted land."
--->- President Aaron Kimball

--> ''"You got to hand it to the NCR. [[ZergRush When you get enough pairs of hands together you can make or break almost anything]]."''
---> - Arcade Gannon

A democratic republic from [[ExactlyWhatItSaysOnTheTin California]] with holdings in Nevada, Oregon and Baja. Originated from a group of survivors of Vault 15 and the small town of Shady Sands, the NCR has since become the largest and most powerful known faction in the wasteland. Basing their development model and values on the ideals of the pre-war United States, they are dedicated to restoring order and progress to the Wasteland but also have some really aggressive expansionist policies. Which resulted in them over extending themselves and put a heavy toll on their economy. They are currently seeking to annex the entire Mojave Wasteland though the use of both diplomacy and military force.

* BadassArmy: The majority of the NCR forces avert this; they're poorly-trained, demoralized and little better than conscript soldiers, with their biggest advantage being [[WeHaveReserves manpower]]. The Rangers and First Recon, however, are at least a match for the best of Caesar's Legion, and the Heavy Troopers get an honorable mention despite the kitbashed equipment they have to work with.
** Compared to the Legion counterpart, the NCR troopers in general are poorly trained. But this is balanced out by their equipment; they have better armor and all of them have guns thanks to the Gun Runners, who supplied the military as well as selling personal weapons to the soldiers.
* BadassNormal: They're somewhat the BadassNormal faction of the whole series. Despite being just a bunch of normal people with no pre-war ties, limited power armor, or energy weapons, they have successfully beaten the Enclave, the Brotherhood Of Steel, and, depending on the way you end the game, the Legion, mostly due to being [[{{Determinator}} dedicated, unrelenting,]] and [[ZergRush extremely numerous]].
* BigBrotherIsWatching: The NCR have a "robust network of informants" and they ''know'' if you're working against their interests. [[spoiler:If you work for Mr. House/Caesar's Legion/Yes Man for too many times, they will know about it and declare you as a terrorist. In the case of Yes Man or Mr. House, they will not accept any more of your help but will remain neutral towards you. In the case of the Legion, NCR [=NPCs=] will shoot you on sight.]]
* BreadAndCircuses: The NCR operates under all three types of this trope depending on the circumstances. Type 1 for the wealthy, the powerful, and everyone living in the core regions of the republic; Type 2 for the poorer citizens living in the frontier regions; and Type 3 for the people in the Mojave.
** The developers have openly admitted they are playing this up because they feel the NCR has damaged the "post apocalyptic" setting of the game. J.E. Sawyer says that if the NCR takes over the Mojave it will be a quick burn, while Chris Avellone wants the NCR gone to reset the series back to it's roots and open up new potentials for the series. This can be seen in their Author Avatar's opinions on the groups (Arcade, Caesar and Graham for Sawyer and Elijah and Ulysses for Avellone).
* ChildSoldiers: YMMV. There are a number of NCR soldiers that will tell you that they have been part of the military since they were 16 years old. But given the condition and life expectancy of the post-war world, it is understandable that the age when a person is considered an adult has been pushed sooner.
** Furthermore, the current definition of a child soldier under international law is under 15 years old. 16 is actually not all that far off from military service age in many countries today: 17 is the minimum age in the US, India, Germany, Canada, Australia and many other countries, and Britain allows 16 year olds to join the military, but not to serve in combat until the age of 18.
* {{Eagleland}}: They are very similar to the present day US government, sharing many of its strength and weaknesses.
** Politically they are mostly type 1, with some military officers and citizens being type 2.
* EnemyMine: In the final battle, it's possible that due to the efforts of The Courier, The NCR will be supported by three of their long-time enemies of the past: the Brotherhood of Steel, the Khans and [[spoiler:the Enclave]].
* EliteMooks: The NCR Veteran Rangers (the guy you see on the cover), and the power armor-wearing NCR Heavy Troopers.
* TheExtremistWasRight: Compared to back when Tandi was president, the NCR is much more militaristic and aggressive. But that is the reason why they are able to have the upper hand against the Brotherhood and the Legion. Also, some of their actions such as heavy taxation and militaristic culture might not be nice, but they do have good reasons for them. [[spoiler:And they do have one of the best endings for a good karma character.]]
** [[spoiler:A good example will be the town of Primm. If you persuaded the NCR to annex it, the citizens will complain about heavy taxes and strict laws. But if the NCR managed to win the battle at Hoover Dam, it will be revealed in the ending video that under NCR control, Primm will prosper as a major trading center, giving the town one of many possible good endings.]]
* FacelessMooks: A lot of their troops either wear Face Wrap Armor, NCR Salvaged Power Armor or Veteran Ranger Armor.
* TheFederation: They are the only known post-war democratic government and are dedicated to old world ideals such as liberty and the rule of law. However, there are lots of corruption and red tape within their government.
* FriendlyEnemy: Possible if you have a good relationship with them but choose to follow the House or Wild Card path. They'll still accept/like/idolize you (so long as you don't piss them off), but they won't trust you enough to let you do any more NCR-affliated quests.
* GasMaskMooks: The Veteran Rangers and Heavy Troopers.
* GoodIsNotNice: Just like their appearance back in {{Fallout 2}}, they do good things on most parts, but the way in which they are going to do it may be highly questionable. But they don't take it nearly as far as the Legion does.
* GeneralRipper: Most of the higher-ranked [=NPCs=] are this, notably Oliver, Moore and Kimball. Colonel Moore in particular believes that ViolenceReallyIsTheAnswer in "negotiations" with other tribes, particularly the Brotherhood of Steel.
** YMMV, but in the end it turns out to be a case of StrawmanHasAPoint. Since Caesar made it clear that he intends to one day invade and destroy the NCR, meaning that war with the Legion is unavoidable and by being in the Mojave, the NCR also manages to protect the locals against the Legion as well. Also, if you spare the Brotherhood in the Yes Man ending but make them negotiate a truce with the NCR first, [[spoiler:without the NCR to keep them in check, the BOS will go around harassing travelers to take away any technology that they have. It is sightly better then what happens if you don't negotiate a truce first, in which they actively attack travelers and capture HELIOS One, but it is still an act of open aggression for no real reason on the Brotherhood's part.]]
* HeroAntagonist: If you support the Legion.
* KickTheDog: Numerous times, mostly by collecting heavy taxes from their citizens and militaristic expansionist policies.
** KickTheSonOfABitch: In the case of the Great Khans. A perfect example is asking a Great Khan-turned-NCR sniper what he thinks of Bitter Springs. [[spoiler:Apparently, they deserved it.]]
* ObstructiveBureaucrat: One of NCR's greatest weaknesses is the slow speed of its administration due to internal corruption and the sheer size of the republic.
** That said, if someone can rile the NCR bureaucracy in the right way, it becomes a force you ''do'' ''not'' want to fuck with, as one of the possible endings of the Cassidy questline demonstrates.
* PetTheDog: If you help the NCR to take control of the Mojave, they have a large share of this.
** [[spoiler:If you make the Kings declare a truce with the NCR, the republic will not only cooperate with the Kings to help the local people, the will also allow Freeside to remain independent.]]
** [[spoiler:Out of all the major factions (not counting Wild Card, of course), the NCR is the only side that will agree to have a peaceful solution with the Brotherhood of Steel. If you help the two sides to declare a truce, then they will work together and become the peacekeepers along the New Vegas highways. Mr. House was originally supposed to include an option for a truce, and a mod makes use of the dialogue still embedded in the game.]]
** [[spoiler:As mentioned above, the best ending for Primm will be for the town to get annexed by the NCR. The town will be rebuild and turned into a major trade center.]]
** [[spoiler:The best ending for the Followers of Apocalypse is only available if you make them cooperate with the NCR. In which they will be able to continue caring for the less fortunate citizens in New Vegas. Originally it was unavailable due to a bug in the game's programming, but has now fixed by the last patch.]]
* ScrewTheRulesIHaveMoney: A really effective way to skip though the red tape when dealing with the NCR if you lack high speech skills or reputation is by bribing the officials.
-->'''Courier:''' "Excuse me, do you mind [[spoiler:giving Sheriff Meyers a pardon]]/[[spoiler: allowing the Great Khans to leave peacefully]]/[[spoiler:not attacking the super mutants]]?
-->'''NCR officer:''' "Sorry, doing so is against the rules."
-->Option 1: [Speech] Remind him of the values and ideals that the NCR stands for.
-->Option 2: [NCR Rep] Tell him that you are a hero to the NCR and that he should do what you say.
-->Option 3: [Barter] Persuading him that helping you will be very profitable in the long-run.
-->Option 4: Oh my, it seems I have so many caps in my pocket that I am not sure what to do with them! Say, I think I will just leave some on the table...
* SlidingScaleOfIdealismVersusCynicism: The NCR was originally founded upon idealistic ideals of giving people a chance to achieve more than just day to day survival and unite them under the banner of a benevolent government. But in the years since Fallout 2, the difficulty of maintaining a functional nation state in a post-apocalyptic world has slowly dragged the NCR more towards the cynical side.
* SociopathicSoldier: Averted; Most of the grunts and lower ranking officers you meet are nice people who genuinely want to make the world a better place, or at worst, just people doing their job to get paid. Although some of the higher ranking officers (like General Oliver and Colonel Moore) are {{Jerkass}}es. Then there's the soldiers who, several years ago, cut out [[GentleGiant Meansonofabitch's]] tongue.
* SympatheticInspectorAntagonist: The entire orginization, especially the rangers will hunt you down if you help the Legion. And considering that you're supporting a slaver nation where rape and mass murder are accepted practices, it's hard to blame them.
* WeHaveReserves: One of the advantages of being the largest faction in the wasteland with a massive (by post-war standards) population. When they see something they want, they will throw troops at it until they get it. At HELIOS, they probably lost three or four times as many troops as the Brotherhood did, but they have the manpower to support those kinds of losses. However, unlike the Legion who leaves their dead behind to rot, they want to get the dead back for proper burial.
* ZergRush: Both the Brotherhood and the Van Graffs attribute their success to this. Either group has the equipment to field a small army, but the NCR has the manpower ''and'' equipment to field a really, really ''big'' army, and can run over anyone with numbers if skill won't do the job. Doesn't work so well against the even more numerous and fanatical Legion, however.
** Subverted by their tactics against the Legion. Chief Hanlon destroyed the Legion invasion force by leading them into a trap, while the Courier in most endings defeats the Legion at Hoover Dam by [[spoiler:taking a very small, elite team, or even going in alone, to kill their field commander or convince him to withdraw]].
** Similarly subverted because the NCR ''can't'' repeat the strategy that won their war against the Brotherhood with the Legion because the Legion outnumbers them.

!!General Lee Oliver
[[quoteright:217:http://static.tvtropes.org/pmwiki/pub/images/General_1978.png]]
--> '''Voiced by:''' Emerson Brooks
--> ''"I would sooner spit on the grave of my dead mother than let some courier-walk-the-wasteland-fuck talk to me like that. Who the hell do you think you are? Looking to cash your chips to the sound of NCR bullets, eh? I can oblige."''
---> - General Oliver when [[spoiler:confronted by an army of Securitrons commanded by Yes Man]]

General Lee Oliver is the head of the NCR Army in the Mojave Wasteland. Often mocked for being ineffective and not doing much, content to sit and watch the Legion grow across the Colorado, resulting in pleasant nicknames such as General Wait-And-See.

* BadassBoast: Makes a few of these if you try to talk him off in the House/Independent endings, for all the good that does him.
-->''"You're not just pissin' on me. You're pissin' on the bear!"''
* ClusterFBomb: His manner of speaking, er, lacks refinement.
* DrivenToSuicide: [[spoiler:House gives him around a 40% chance of doing this in his ending. Probably applies to the Independent route, too.]]
* [[EvenEvilHasStandards Even Jerkasses Have Standards]]: [[spoiler:If you threaten to order your robot army to attack the NCR embassy or have the Boomers bomb the NCR's founding states in the Yes Man/Independent ending, he will agree to retreat since he doesn't want to throw away the lives of innocent NCR citizens just to make a point.]]
** He is, however, willing to [[spoiler:sacrifice hundreds or even thousands of NCR troops to get his name written in the history books.]]
* {{Expy}}: He has the speech and mannerisms of George S. Patton down to a T. He would've done better to aim for emulating Patton's martial abilities. J.E. Sawyer has described him as a pastiche of various aggressive and blockheaded military commanders with none of their foresight, citing both Patton and Curtis [=LeMay=] as examples.
* GeneralFailure: His plan for the Legion (dubbed "Tunnel Vision" by House) is [[HollywoodTactics to fight it out in one big glorious meat grinder battle at the Fort.]] Instead of, you know, weakening the Legion beforehand with skirmishes, defending the territory west of the Colorado River against the predations of Legion slavers and raiders, and generally cutting the teeth of his woefully under-trained troops before the climactic clash. His derogatory nickname amongst many of his subordinates is "General Wait-And-See". He got his post primarily due to nepotism according to Boone; Colonel Hsu (see below) would probably be in that position if he hadn't.
* GloryHound: Again, everything he does is to increase his standing in the NCR.
* {{Jerkass}}
** [[StrawmanHasAPoint Jerkass Has A Point]]: If you take the Wild Card ending and successfully bluff him out of attacking you, he'll have a brief conversation with you criticizing you for thinking you have what it takes to build a nation (build roads, train troops, maintain trade routes, etc.). At first this may just look like Oliver being, well, Oliver, but when you think about it, he does have a point about a random package courier not being the best person to run New Vegas. [[spoiler:He actually is partly right; the Courier doesn't have what it takes to build an NCR-style liberal democracy or provide widespread support and social services for the people, but that outcome may not be what he/she sees as best for the Mojave.]]
*** ShutUpHannibal: The player can respond with "Can't do worse than the NCR." [[spoiler:Then proceed to get Yes Man to push him off Hoover Dam.]]
* KaizoTrap: In the House and Indendence endings; while Oliver himself dies quite easily, his 5 [[EliteMooks Veteran Ranger]] bodyguards armed with brush guns are entirely capable of mowing down a level 30 power-armor wearing player before the Securitrons can kill them, if the player tries to make a stand and fight instead of running away and letting the Securitrons do their job. (The rate of fire on the brush gun has been noticeably reduced after the most recent patch, so this doesn't happen quite as often, although it can still occur).
* MeaningfulName: Probably named after General Robert E. Lee and General Oliver P. Smith.
* NiceHat: In the Sierra Madre collecting card set, he's represented by his hat. It's more impressive than he is, really.
* ObstructiveBureaucrat: He is nicknamed "General Wait-And-See" by lower ranking NCR soldiers since he refuses to listen to the advice from his officers that he should launch smaller attacks against the Legion instead of just sitting and waiting. [[spoiler:It is later revealed that he want to gather enough troops to push the Legion out of the area in a single decisive battle. By doing so he hopes to become a war hero that overshadows Chief Hanlon of the Rangers.]] Also, according to Boone he's the reason that Colonel Hsu isn't a General at this point.
* OhCrap: In the House/Independent endings when he sees the Securitrons roll up behind him and [[spoiler:if you order Yes Man to push him off the Dam]].
* PostFinalBoss: In the House or Independent ending.
* TheRival: Sees Chief Hanlon as this. Hanlon, however, just sees him as a moron with no idea what he's doing.
* RevolversAreJustBetter: He carries a .44 Magnum revolver, yet another allusion to George Patton.
* TemptingFate: In the Wild Card ending. [[spoiler:Seriously, the guy/gal you're threatening has an entire robot army lined up behind them ''and'' you. No matter how proud you are, do not remark that you would not show mercy under the same circumstances. It's a long way down...]]
* WeHaveReserves: His main tactic for Hoover Dam, according to others, is just to throw troopers at the Legion until he wins.

!! Colonel James Hsu
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/HSu_7991.jpg]]
-->'''voiced by''': William Mapother
-->''"Calm is what you have to be when people look to you. And it's all you can be when things are out of your hands"''

The second-highest ranking officer in the NCR Army in the Mojave. An otherwise competent officer who is reduced to being a desk jockey at Camp [=McCarran=], likely for not being bullish enough for General Oliver and Colonel Moore.

* AFatherToHisMen: Boone notes that he shook his hand once, and that he could tell from the look in his eye that he understands what the soldiers are going through.
* BeingGoodSucks: Some DummiedOut post-game content reveals that Col. Moore is picked over him for a promotion in the NCR ending due to, depending on how one interprets what would have been said, her aggressive kill-'em-all tactics or Hsu being far less willing to take credit for things being better than what the brass thought it would be. Of course, it is DummiedOut, so the canonicity of this remains uncertain.
-->'''Moore''': The brass was particularly surprised by the lack of domestic threats in the area. They were prepared to spend months pacifying known troublemakers. When they found those threats absent, they turned to the man in charge of the area, but Hsu being Hsu, he denied having anything to do with it. So now the men have to answer to Brigadier General Moore, and both they and I have you to thank for it.
* BeleagueredBureaucrat: Since he's stuck being a desk jockey, he gets saddled with this.
* KnightInSourArmor: Much like Hanlon, he's a bit beaten down by the rampant problems that the NCR faces in the region.
* OnlySaneMan: He's the only very high ranking NCR officer without some huge flaw. For example, Moore and Oliver are both violent and jingoistic, Oliver is an ObstructiveBureaucrat and GeneralFailure, and Chief Hanlon is [[spoiler:actively trying to undermine NCR morale]].
* ReasonableAuthorityFigure
* RedOniBlueOni: Blue to Colonel Moore's red.
* StealthPun[=/=]PunnyName: ''Very'' subtly done, especially given the spelling of his name (as opposed to the more phonetic Shu). He is referred to in dialogue simply as Colonel Hsu and the HUD gives his full name, Col. James Hsu: Only through the Power of FridgeLogic does one notice that in a casual setting his name could be ''Jim'' Hsu...

!!Colonel Cassandra Moore
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/240px-Col_Cassandra_Moore_1491.jpg]]
-->'''Voiced by''': Kirsten Potter
-->''"Unlike the good ambassador, I don't intend to blink."''

The third highest ranking NCR military officer in the Mojave and the commander of the forces at Hoover Dam.

* BerserkButton: Of all the factions of Vegas, Moore has a special hatred for the Brotherhood due to them being long-time enemies of the NCR and having lost plenty of men to them.
** She was also KickedUpstairs because of an injury she sustained fighting them. Now she's stuck behind a desk she doesn't really want.
* TheDragon: To General Oliver
* EvilIsPetty: If the Courier makes peace with the NCR and the Brotherhood, she uses her clout to smear your reputation with the NCR. She also gets Crocker fired if you work with him to make peace with the Kings.
* GeneralRipper: Especially towards the Brotherhood. Only partially justified because in the battle of HELIOS ONE, she received a crippling injury which forced her early retirement as a ranger that she is very bitter about, even though she was promoted to Colonel after that.
* GloryHound: Some DummiedOut content reveals that she gets promoted post-game in the event of an NCR ending - most-likely due to taking credit for the Courier's missions.
* HeyItsThatVoice: Oh dear, looks like they hired [[Anime/MobileSuitVictoryGundam Fuala]] [[AiOrikasa Griffon]] to monitor the NCR Forces at Hoover Dam.
* IronLady
* JadeColoredGlasses: Col. Moore has been with the NCR for decades now and served 5 tours in the Brotherhood war where she was severely injured and KickedUpstairs. Her discussions of her past work have her discuss how she misses being out on patrol and being a desk jockey isn't her thing with one of the most bitter tones in the game.
* {{Jerkass}}: At the least, [[WordOfGod J.E. Sawyer]] believes that Moore should be of Evil alignment, which she is in a mod that he created.
* KickTheDog: Although somewhat justified considering the various factions of Vegas, she favors aggressive military action towards even the Kings, one of the few good factions of the Mojave.
* KickedUpstairs: She was shot during the BOS War and was so hampered by the injury she was booted upstairs since she could no longer serve the NCR the way she loved, on patrol in the wastes.
* MurderIsTheBestSolution: Seeing diplomacy as ineffectual and a waste of time when there's a war to be fought, she is more than satisfied with the player's actions if they decide to wipe out the Khans, the Kings, and the Brotherhood of Steel (but she will accept an alliance with the Khans since she appreciates the idea of them being machete bait). Still, her ideas do prove to have some merit in regards to Mr. House and the Omertas; [[spoiler:House is, in fact, planning to make a move against the NCR at the Dam, and the Omertas are planning to act on Caesar's behalf.]]
* RetiredBadass: Used to a Ranger until an injury sustained while fighting the Brotherhood forced her to take a desk job.
* RedOniBlueOni: The Red Oni to Ambassador Crocker's Blue Oni. She's openly disdainful of Crocker's preference for diplomatic solutions. If the player favors Crocker over her, [[EvilIsPetty she gets him fired.]]
** Also Red to Colonel Hsu's Blue. Moore's a hot head who considers violence as a first option. Hsu is more level-headed.
* TokenEvilTeammate: For the NCR.
* ViolenceReallyIsTheAnswer: A firm believer in this. She is kind of right when she has to deal with people like the Khans or Brotherhood, but she really overdoes it when she sends squads of soldiers to put down the Kings.

!!Chief Hanlon
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/Hanlon_2284.jpg]]
--> '''Voiced by:''' Kris Kristofferson
--> ''"I wish I could explain it to you. The old chief's finally at a loss for words."''

The commander of the NCR Rangers in the Mojave, stationed in Camp Golf. Responsible for winning the first Battle of Hoover Dam against Joshua Graham.

* [[RedOniBlueOni Blue Oni]]: To Oliver. Hanlon is a calm GuileHero skilled in using deception and misdirection. Oliver however is a hot-headed GeneralFailure who prefers aggressive HollywoodTactics and WeHaveReserves.
* CoolOldGuy
* GuileHero: When asked what his proudest achievement is during his long career as a Ranger, Hanlon doesn't talk about Hoover Dam or any other military campaign, but rather tells a story about a group of NCR settlers who had gone missing and whom Hanlon was dispatched to find. Upon finding them, he finds that they have taken over the only water supply in the entire area, and had "self-defensed" hundreds of indigenous people to death when they tried to reclaim their water. Hanlon tricked the settlers into believing the tribals had succeeded in wiping out Hanlon's entire Ranger squad (when in fact Hanlon had been sent alone), scaring them into abandoning the settlement and returning to California with Hanlon and thus ending the situation without further bloodshed. This provides an insight into how Hanlon views himself, and somewhat explains his decision to [[spoiler:fake demoralizing battle reports to drop NCR morale, in order to force an end to the Mojave Campaign and have the troops return home to California.]]
* KnightInSourArmor: While loyal to the NCR, he's quite disillusioned about the Mojave campaign, seeing it more as a waste of life than anything. [[spoiler: If you let him continue his subterfuge plot and end the game with either Mr. House or Yourself in power, he finally decides to do something about it and proverbially surfs the resulting [[ZeroPercentApprovalRating wave of disapproval against President Kimball]] and scores himself a Senate seat for his hometown of Redding.]]
* KnightTemplar: [[spoiler:Turns out he's actively falsifying information and sabotaging NCR defenses in hopes this will get them to pull out, despite the fact that this can very easily get many NCR soldiers and almost everyone in the Mojave killed.]]
* [[spoiler:DrivenToSuicide]]: [[spoiler:If the Courier chooses to expose the fact that he's been falsifying information, he gives a speech through the intercom to his men before committing suicide.]]
* HeyItsThatVoice: So [[{{Blade}} Whistler's]] the head of the Rangers, eh?
* RevolversAreJustBetter: Has a Ranger Sequoia like all NCR Rangers.
* TheRival: To Oliver. Hanlon considers him a GeneralFailure while Oliver wants to use the second Battle of Hoover Dam as his chance to outshine him.
* WorthyOpponent: In the event of a Legion victory, Hanlon chooses [[spoiler:not to flee from the advancing Legion, and meets Caesar. Out of respect for his prowess as a warrior, Caesar has him beheaded. Should Caesar be dead, the Legate is not so kind.]]

!!Ambassador Dennis Crocker
--> '''Voiced by:''' Emerson Brooks
--> ''Interested in politics, eh? Well, grab a seat and get comfortable.''

The current NCR ambassador in the Strip, he was given that position for supporting President Kimball during election. While he is a skilled diplomat, he had very little success with Mr House.

* BeleagueredBureaucrat
* ButtMonkey: Somewhat, for Colonel Moore
* ReasonableAuthorityFigure: He prefer diplomacy unlike most NCR leadership who would rather use violence.
* RedOniBlueOni: The blue along with Hsu, Oliver and Moore are the reds.
* ScrewTheRulesImDoingWhatsRight: On regards to the Kings, when the Courier failed to stop the violence in Freeside using diplomacy, his first order was to refer the case to Colonel Moore, but knowing what Moore [[MurderIsTheBestSolution would most likely do]], he recommend the Courier to go to Colonel Hsu instead. It ends up costing him since Moore gets him fired for it.

!!President Aaron Kimball
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/Aaron_Kimball_1516.jpg]]
--> '''Voiced by:''' Monte Markham
--> ''"Today, you are the waves of the Pacific, pushing ever eastward. You are the sequoias rising from the Sierra Nevadas, defiant and enduring."''
---> President Kimball's speech at Hoover Dam

The current president of the NCR. He was a former war hero and general for the NCR during early stages of the Mojave Campaign, made popular by his heavy handed tactics in destroying tribals in the area that are hostile against the NCR. During the main quest he makes a visits Hoover Dam to give a motivational speech for the troops stationed there, [[spoiler:where three assassination attempts are made on him within the timespan of five minutes]].

* BigGood: In the eyes of many NCR citizens.
* IsThisThingStillOn: At the end of his speech. Except he doesn't seem to realize it was.
-->'''Kimball:''' ''(To his bodyguards)'' Okay, let's get the fuck out of here. What the hell are you waiting for – do you think I want to get shot? Let's go.
* {{Jerkass}}: According the the comments of numerous NCR [=NPCs=], he's a greedy, imperialistic dick who just cares about annexing everything he sees. [[spoiler:Could potentially be a case of TheExtremistWasRight if you help the NCR take control of the Mojave]].
* OneSceneWonder: Even if you dislike the NCR, you have to admit that he is really good at giving a speech.
* OurPresidentsAreDifferent: President Target, to be exact. Depending on who you side with, you'll either help his speech or his assassination go off without a hitch, or interrupt both if you can't stand the blowhard but are bound by the mission to save him.
* RousingSpeech: The reason why he traveled to Hoover Dam is to give one of these. But things will go horribly wrong unless you intervene.
* ShoutOut: The solider that he awards a medal to is clearly a ForrestGump {{expy}}.
* PrecisionFStrike: After his great speech, he tells his men:
-->''"Alright, let's get the fuck out of here."''
* TooDumbToLive: Personally making a public visit to a location directly next door to your biggest enemy's base of operations. It's arguably a matter of pride, though; his comments ([[IsThisThingStillOn broadcast over the PA]]) indicate that he's well aware he could be shot and doesn't want to stay any longer than he has to.
* WorthyOpponent: Caesar, of all people, actually considers him to to one and described Kimball as 'a man of potential' since he approves of Kimball's heavy handed and expansionist policies when dealing with the raider tribes that attacked the NCR back when he was a general. However, Caesar despise the fact that instead of using his influence to seize control of the republic via a military coup, Kimball choose to be democratically elected instead.

!!First Recon
[[quoteright:184:http://static.tvtropes.org/pmwiki/pub/images/NCR_1st_Recon_3906.png]]
-->''The last thing you never see.''
--->-First Recon motto

A group of NCR Snipers stationed at Camp [=McCarran=]. They are known in-universe for being total [[{{Badass}} Badasses.]] The group is comprised of Lieutenant Gorobets, Sergeant Bitter-Root, Corporal Sterling, Corporal Betsy, and the new kid, 10 of Spades. Craig Boone and Manny Vargas are former members, and both still wear their First Recon berets.

* ActionGirl: Corporal Betsy
* {{Adorkable}}: 10 of Spades is one of the shortest characters in the game, [[SpeechImpediment has a stutter]], wears [[NerdGlasses thick glasses]], and talks about how much ass he kicks. This is true even in-universe, as he has a maxed out Charisma of 10.
* BadassAdorable: 10 of Spades.
* BadassCrew
* BadassGrandpa: Corporal Sterling
* BlackAndNerdy: 10 of Spades has comic books under his bed.
* ButchLesbian: Betsy
* ColdSniper: Sergeant Bitter-Root and Corporal Betsy.
* CoolShades: Everyone but 10 of Spades, who just wears normal glasses.
* DarkAndTroubledPast: Corporal Sterling was an Ranger who was tortured and nearly killed by the Legion before being transferred to First Recon, Bitter-Root was at Bitter Springs on the Khan’s side, and Corporal Betsy is recovering from the emotional trauma of being raped by Cook-Cook.
* DefectorFromDecadence: Bitter-Root, who used to be one of the Khans.
* FiveManBand:
** TheHero: Gorobets
** TheLancer: Bitter-Root
** The BigGuy: Corporal Sterling
** The SmartGuy: 10 of Spades
** ActionGirl: Betsy
* FriendlySniper: 10 of Spades and Corporal Sterling
* ICallItVera: "La Longue Carabine", Sterling's custom scoped Cowboy Repeater.
* ImprobableAimingSkills: A bullet through the eye from 800 yards, indeed. What makes it more amazing is the fact that only Sterling has a scope on his rifle.
* ItsAllMyFault: 10 of Spades believes it's his fault [[spoiler:Betsy was raped.]] You have to option of [[VideoGameCaringPotential comforting him]] or [[VideoGameCrueltyPotential rubbing it in.]]
* ItsPersonal: They'll help you kill Driver Nephi and his gang both because [[CaptainObvious they're NCR soldiers]] and because Nephi is infamous for beating NCR soldiers to death with his golf club.
* MemeticBadass: In-universe.
* NewMeat: 10 of Spades, called so because he's not yet the Ace of Spades. [[color:white:That would be Pacer.]]
* NiceHat: Their trademark red berets.
* OneOfTheBoys: Betsy
* TheSquad
* TheSquadette: Betsy
* ThereAreNoTherapists: Averted. Bitter-Root and 10 of Spades have both been to therapy, and an entire quest is devoted to getting Betsy to go.
* UnfriendlyFire: Bitter-Root implies that [[spoiler:he used the confusion doing the NCR's attack on Bitter Springs to "settle some scores" with the other Khans]].
* VideoGameCrueltyPotential: You can tell 10 of Spades it was his fault that [[spoiler:Betsy was raped]] and make fun of his stutter. Twice. If you mock him enough, he'll eventually refuse to speak to you.

[[/folder]]

[[folder:Caesar's Legion]]
!!Caesar's Legion
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/supermegabadguyflag_170.bmp]]
-->''[[AltumVidetur Pax Per Bellum]]" (Peace through War)
--->- The Legion's motto as inscribed on their gold coins

-->''"To enslave them is to save them, to give them purpose and virtue."''
--->- Canyon Runner

--> - '''Courier''': "Why is the Legion so...strange?"
--> - '''Caesar''': "[[MotiveRant I used Imperial Rome as the model for my Legion precisely because it was so foreign, so alien. I'd seen what had become of the NCR's attempt to emulate the culture of Pre-War America - the infighting, the corruption. Rome was a highly militarized autocracy that effectively integrated the foreign cultures it conquered. It dedicated its citizens to something higher than themselves - to the idea of Rome itself. In Rome, I found a template for a society equal to the challenges of the post-apocalyptic world - a society that could and would survive. A society that could prevent mankind from fracturing and destroying itself in this new world, by establishing a new Pax Romana.]]"
--> - '''Courier''': "What does "Pax Romana" mean?"
--> - '''Caesar''': "[[TotalitarianUtilitarian It means a nationalist, imperialist, totalitarian, homogeneous culture that obliterates the identity of every group it conquers. Long term stability at all costs. The individual has no value beyond his utility to the state, whether as an instrument of war or production]].

A merciless and well-organized nation of imperialistic slavers originated from Arizona in the area around the Grand Canyon. Founded by the charismatic and dangerous Caesar. They modeled their society on the Roman Empire and believe that though force assimilation against the people that they conquered, humanity will one day all be united under the banner of the Legion, putting an end to all wars. They are currently aiming to push the NCR out of the area and conquer the Mojave Wasteland and one day California.

* AffablyEvil: Caesar. Inculta is a bit like this as well. Legate Lanius, despite being much more brutal than the other two, is surprisingly polite to The Courier and [[EvenEvilHasStandards disapproves of Vulpes' methods of handling the West.]]
* AltumVidetur: Their entire culture is based on the Roman Empire and they love to use Latin in their speeches.
* [[AlwaysChaoticEvil Always Lawful Evil]]: One of the Legion's greatest strengths is how fanatical its soldiers are. That being said, they're far cries from the chem-mad Fiends.
** Joshua Graham is actually a pretty nice guy. Though notably he only became a nice guy after he left the Legion. When he was in the Legion, he was close to CompleteMonster territory.
* ArmorIsUseless: Excepting the Centurions and the armor they make from the armor of fallen enemies, Legion armor is terrible in comparison to NCR armor. It may have something to do with most of it being made of ''football pads''.
* AssimilationPlot: A cultural version of this. It's not enough for them to conquer territory; they explicitly aim to erase the cultural identity of everyone they conquer and make it their own, so that there are no nations, only Nova Roma.
* BadassArmy: Every Legionnaire, from top to bottom, is either badass or dead. The rank-and-file might not be terribly creative or well-armed, but even Colonel Moore admits they are in fantastic shape and fanatically loyal, charging machine gun nests with little more than a sharp stick if their commander orders it. [[spoiler:Caesar is an exception; he relies on his brains to get around his lack of brawn.]]
** Depending on how you look at it, Caesar may still qualify. When you keep in mind that he is the equivalent of [[RetiredBadass President Kimball]], who is a former war hero, [[TheChessmaster Mr House]], and [[RetiredBadass Elder McNamara]], who is a former Paladin, he still comes out looking rather impressive - despite having started out as a [[BadassBookworm scribe]]. That's right - the most badass faction leader is the one who [[BadassNormal never received military training to become this good]]. He still has the highest strength stat of them all, shares the highest endurance stat, has the most HP, and completely outshines the others with his tagged skills (Guns, Melee, Unarmed - all at 100), making him better with guns than a former soldier and a former Paladin. While he may not actively lead his men in battle any more, he is still present near the front lines, unlike any of the other faction leaders. Think of it this way: He wears a Displacer Glove and can still punch you to death, despite being 55 years old (notably only five years younger than Kimball) [[spoiler:and suffering from a brain tumour]]. Additionally, in his early days he was an [[AdventurerArchaeologist adventurer linguist]]. Not as badass as his men, maybe, but still a good example for the badass leader of a [[BadassArmy Badass Army]].
* BadassNormal: The Legion has even less resources than the NCR, but has developed into a big enough threat to challenge them.
* BerserkButton: Never say [[spoiler:Joshua Graham]] in front of the Caesar or Lanius.
* BreadAndCircuses: Mostly averted since the Legion have no intention of improving the living standards for the common people. But according to Raul's experinces and Caesar's long term plan, they rule over areas under their control using Type 2, except if you are a slave or a female.
* ChildSoldiers: Listen to Ranger Andy's story and he will tell you that the Legion have no issues with using child soldiers for suicide attacks against the NCR, knowing that the NCR soldiers will hesitate before they start shooting. When visiting the Fort, you can also see some young children training to be full Legionaries.
** Those children have an even worse implication: Even in the NCR, many soldiers joined the active military at 16. Those aforementioned Legion ''children'' are expecting to be allowed to fight soon. Therefore it's likely the Legionaries become active soldiers very young. There is even a story about Lanius in which he (conflicting his usual story) became a soldier at ''age 12''. While that seems to be the exception, there is also Chief Hanlon, who tells us that anyone who survives 10 years as a soldier in Caesar's Legion is exceptional and can be considered a veteran, since most of them die long before that. Think about that for a moment, and then about [[TeensAreMonsters how old most of those Legionaries you are fighting probably are]].
* ColorCodedForYourConvenience: The most depraved and aggressive faction in the game wears red.
* DemocracyIsBad: The Legion is at war with the NCR because Caesar is ideologically opposed to their democratic form of government. He considers democracy as an extension of the corruption that existed during the Old World and is ultimately doomed to fail.
* TheEmpire: The Legion has been at war every since it was founded and has been conquering every single community that they encountered. The NCR, Mr. House, and the Brotherhood are the first real opposition that they ever encounter. The Legion domestic policies include killing the sick, the weak and the elderly since they are not worthy of being alive, and wiping out the cultural identity of everyone under their rule.
** Caesar however believes (to his private disappointment) that the Legion is still just TheHorde and yet a true Empire, closer to the barbarians of Gaul than the Legionnaires of Rome.
* EliteMooks: The aptly named "Veteran Legionaries".
* TheExtremistWasRight: Their brutal regime has made Arizona a safe and secure place to live. Safe in comparison to, say, [[{{Fallout 3}} the Capital Wasteland]]. In fact it's one of the safest places in the post-war world...except for the fact that if you're not in a very specific group of people (healthy, young to middle aged, human males), you either get killed or brutally enslaved and [[NoWomansLand this goes double for women.]]
* FutureImperfect: Less than you'd expect, since Caesar [[ShownTheirWork did his homework]] and the parts that are Roman are reasonably accurate. Still, as pointed out by Arcade, it's not Rome, just an army that's using it as a theme.
* FacelessMooks: Many Legion soldiers wear balaclavas and sunglasses to cover their faces.
* FiveBadBand:
*** TheBigBad: Caesar
*** TheDragon: Legate Lanius
*** TheEvilGenius: Vulpes Inculta
*** TheBrute: Lucius/Lanius
*** TheDarkChick: Possibly a Female Courier
*** SixthRangerTraitor: [[spoiler:Ronald Curtis (AKA Frumentarius Picus)]]
* GenreSavvy: Caesar has taken the necessary steps to ensure that his ideals and plans for the future will be perpetuated in the event of his death. Even then it's implied that if he dies the Legion will fall into infighting, just not automatically.
* GrayAndGreyMorality: Caesar [[http://www.formspring.me/JESawyer/q/252998024811254129 "intentionally a very dark grey."]].
* {{Hypocrite}}: They always talk about how important loyalty is, and how they follow it, and apparently the lack of loyalty is the reason they butchered Nipton. However, many of the conditions for joining the Legion are AFateWorseThanDeath.
** And Caesar, despite all his talk about the weak not being worthy of living, is in fact himself [[spoiler:a sick man suffering from a brain tumor and will have no problem about using modern medicine to save his own life even as he bans medicine in his society.]]
* ImAHumanitarian: Cannibalism is an accepted practice among the Legion, though not all its members are cannibals.
* InNameOnly: Despite modelling themselves on Rome, they much more resemble Sparta. Everyone is a slave or soldier, art and technology is unheard of, the slave support the warriors, the physically and mentally handicapped are executed, and doing horribly cruel things is seen as a sign of strength. Caesar even comments that he thinks the Legion appears closer to the hordes of Gaul.
** To be fair historians generally will tell you that Sparta was the warrior nation and Athens was the cultured society, with science, philosophy, and government, of Ancient Greece. Rome was a country that looked back on Greece's ancient history and incorporated the cultural sophistication of Athens and the warrior culture of Sparta to create an Empire that would span a great portion of the continent of Europe and Asia. As Caesar himself explains the way to balance the Legion's warrior society out with a more desirable society where technology, culture and order will prevail is to create a center for their Empire, New Vegas will be their City of Rome that everyone will rally around, without a centerpiece, a capital for their society they will continue to be little more than nomads warring across a wasteland.
* MeetTheNewBoss: Caesar's manifesto is remarkably similar to The Master and his Unity, only with Legionaries instead of Super Mutants. You can even talk to Super Mutant Marcus about Caesar, and while he doesn't make a direct comparison you definitely get the vibe that he's seen it all before and knows it just isn't going to work.
* NoWomansLand: Women in the Legion are restricted to domestic roles or made slaves, with the exception of the female-only priestly caste, according to the [[AllThereInTheManual FNV official guide]]. If your character is female, the slave Siri will tell you that this is the first time that she met a women who isn't a slave after she got captured by the Legion.
* PoliticallyIncorrectVillain: Enslaving anyone without a pair of balls (and even if they do if they're not brawny enough/too brainy) is a good way to moot the question of whether the Legion might have a legitimate point.
** The [[AllInTheManual Fallout New Vegas Game Guide]] also says that they're racist against ghouls and super mutants.
** Also, despite some rumors floating around the Mojave, mostly between NCR citizens, they are ''very'' homophobic, punishing homosexuality with death, if what Jimmy says is true.
* PraetorianGuard: Since it is a faction based off Ancient Rome, that's a given
* [[PuttingOnTheReich Putting On The Römisches Reich]]: Caesar modeled the Legion on Rome, particularly the post-Republic [[TheRomanEmpire Roman Empire]]. [[ShownTheirWork He starts by uniting some tribes...]]
* RapePillageAndBurn: Their standard operational procedure after taking control of an area. [[spoiler:When you confront the Legate Lanius and have a high enough barter skill, you can point out that this is not a sustainable method for the Legion to operate under.]]
* ScienceIsBad: Caesar believes that mankind's dependence on technology is what caused the Great War. He also thinks that it makes people weak and lazy over time. Therefore technology such as medicine beyond that of tribal remedies and war machines that allow for fighting without risking men (for example, robots) are banned. Energy Weapons are fair game however. [[spoiler:Caesar keeping an Auto-Doc and possibly Arcade for his tumor and using a Howitzer for the final battle however...]]
* SociopathicSoldier: Their entire organization.
* ShownTheirWork: Sometimes hard to tell from the real Roman Empire. They even pronounce Latin as correctly as they can according to current academic thought.
* TheSpartanWay: The Legion have no problem with using child soldiers against their enemies.
* TheSpymaster: Just like the NCR, the Legion have an extensive network of spies and will know about it if you work against their interest. [[spoiler:They even managed to infiltrate NCR's military command in the area and the Omertas on the Vegas Strip.]]
* StraightEdgeEvil: They despise the use of chems, drugs, medicine and alcohol.
* VisionaryVillain: While on the surface they look and act similar to the raiders of the Capital Wasteland, any length of talking with the higher ups (ESPECIALLY Caesar) will show that while the low-level grunts might be thugs looking for plunder, the leadership have vastly greater ambitions than being just another group of warlords. They want to remake the world in their image, and they have a surprising amount of planning in place to do just that.
* WellIntentionedExtremist: Caesar aims to one day unite the entire wasteland under the banner of the Legion as a empire that would prevent humanity from ever fracturing itself again.
* WeHaveReserves: From the countless bloodthirsty legionaries trained through brutal training regiments. They are also unwilling to surrender at all, Boyd talked about how difficult it is to get a Legionary to give himself up as a prisoner of war.
* ZergRush: Even more so than the NCR. The Recruit Legionaries, the most common type of soldier, may be sent into battle wielding only machetes.

!!Caesar
[[quoteright:241:http://static.tvtropes.org/pmwiki/pub/images/Caesar_8312.jpg]]
--> '''Voiced by:''' John Doman
--> ''"I was taught it was my responsibility to bring the torch of knowledge to the wastes. I may have taken the [[RapePillageAndBurn torch]] part [[{{Understatement}} more literally]] than they intended."''
---> - Caesar talking about his origins

The head of [[ExactlyWhatItSaysOnTheTin Caesar's Legion]], Caesar was a former member of the Followers of the Apocalypse by the name of Edward Sallow sent east to learn more about the communities there. Caesar found a cache of old books on Roman history and was soon inspired to use the blueprint of the ancient Roman Empire to forge a new civilization to survive the wasteland. He and his expedition was captured by a tribe but soon became their leader by teaching the tribe a better way of fighting and began systematically taking over tribes and creating them into Caesar's Legion.

* [[AdventurerArchaeologist Adventurer Linguist]]: What he started out as, along with [[BadassPreacher Joshua Graham]] and Bill Calhoun.
* AffablyEvil: If you ignore all the murdering, torture, and slavery, he is actually a nice guy to talk to about political philosophy.
* [[AGodAmI A]] GodEmperor [[AGodAmI Am I]]: Proclaims himself as the Son of Mars and maintains something of a cult of personality within the Legion. [[spoiler:He doesn't believe it himself, but the troops do to the point that suggesting Rome may be a pre-existing concept is punishable by death.]]
* ArmoredClosetGay: Possibly. Homosexuality is (apparently) punishable by death in the Legion, but his relationship with Joshua Graham leads to some questions. His fondness for [[spoiler:Arcade]] and apparent devastation after his death leads to even more questions.
* BadassBookworm: He was originally a linguist, sent by the Followers of the Apocalypse to research tribal dialects. His tagged skills? [[TheGunslinger Guns]], [[KnifeNut Melee Weapons]], and [[BareFistedMonk Unarmed]].
* BadassNormal: The [[BigBad Big Bads]] of the ''Fallout'' series have included a superintelligent psychic mutated blob, the President of the United States, a 200-year-old MasterComputer, and a [[BreadEggsBreadedEggs 200-year-old Master Computer who is also President of the United States]]. In comparison, Caesar is just a normal, mortal human born and raised the child of poor wastelanders, and yet has managed to become as great a threat as any of the arch-villains who came before him.
** At least, as great as that Master Computer President, but that he might not reach up quite to the Master's or Rickardson's level of threat isn't really Caesar's fault - the Master's army was composed almost entirely of superpowered goons led by highly intelligent superpowered goons (and there was no organized government to try to stop them), and Rickardson's Enclave was in the final stages of a plan to kill all life in the Wasteland when they were stopped. That Caesar has more humble goals and faces greater opposition doesn't diminish the badassery of getting where he is, merely the threat he is.
** It should also be noted that despite his never having been trained any sort of military or paramilitary group, his combat skills outshine those of war hero Kimball and former Paladin [=McNamara=].
* BaldOfEvil: Even lampshaded by Mr. House.
-->''[[UnwittingPawn "I don't want you harming a hair on that man's head]], [[DeadpanSnarker assuming you can find one."]]''
* BigBad: From the point of view of the NCR and everyone living in the Mojave.
* BlackSheep: As a child he never fit in with the Followers of the Apocalypse due to his petulance and narcissism.
* BonusBoss: At no point in the game does Caesar need to be killed to proceed with any questline, but killing him is very satisfying.
* DefectorFromDecadence: One of Caesar's motivations, evidenced by all his talk of "profligates" and "degenerates". [[spoiler:Caesar was originally an NCR citizen and a member of the Followers Of Apocalypse. He left the two groups because he disagreed with them ideologically.]]
* [[EmperorScientist Emperor Social Scientist]]: He built the Legion out of a few tribes by using his academic knowledge of Pre-War government, military tactics and Roman history.
* EvilOverlord: A post-apocalyptic version.
* EmbarrassingFirstName: Edward.
* EvilLuddite
* FounderOfTheKingdom
* FromNobodyToNightmare: He was the only child from a poor family that was raised as a Follower of the Apocalypse before he became the ruler of the Legion.
* GenreSavvy: If the Remnants fought for a Legion victory, Caesar is at least knowledgeable enough about the Enclave to just leave them alone. Lanius meanwhile decides to hunt them down, leading to Legionnaires dying by the hundreds.
* HeyItsThatVoice: [[TheWire Bill Rawls]]
* {{Hypocrite}}: What's that, Caesar? ScienceIsBad? Medicine shouldn't be be allowed because the weak do not deserve to live?
** He also apparently has no problem with taking Rex, a cyberdog, in as his personal hound.
** Ulysses straight up calls Caesar "History's Hypocrite" if you tell him that Caesar is dead. He then goes on to tell the Courier that if Caesar was too weak to defend himself from you, [[TakeThat then by his own logic he was too weak to lead.]]
* IdiotBall: You may spend much of the game killing and generally foiling the Legion's plans up until the point where Caesar himself invites you to his camp. Once there, he wants you to go and "destroy" the vault underneath his camp [[spoiler:where a massive army of Securitrons is being stored]] because he refuses to introduce any of his men to advanced technology. And so then he gives the Courier back all of his weapons, and then sends him to do the task ''alone''. Not even a single guard; he has it as an item of completely unwarranted faith that you'll carry out his bidding even if you've dedicated yourself to overturning every one of his plans in the Mojave.
* KarmicDeath: What Caesar will inevitably receive if his [[spoiler:brain tumor]] runs its course: A death at the hands of something potentially preventable by the very technology he banned from his civilization. [[{{Hypocrite}} Not that he didn't try said technology]]...
* NonActionBigBad: He lets Lanius take command for the Battle of Hoover Dam. House even states that Caesar has minimal effect in the final conflict. Then again, he is an old man with a brain tumor and therefore in no condition to actually participate in combat. Besides, Lanius has it well in hand, and is a far more competent fighter and frontline general than Caesar.
* ParentalAbandonment and/or DisappearedDad: In the supplemental material in the collector's guide, his father left him with the Followers of the Apocalypse when he was five. In-game, he tells the Courier that his father was killed by raiders when he was two.
* PetTheDog: [[spoiler:If he takes over Vegas, Caesar allows the Followers to leave peacefully since they're the ones who raised him in the first place.]]
** [[spoiler:He'll also give Hanlon a quick, painless death out of respect.]]
* PrepareToDie: If the Courier comes to see him by his invitation and has a bad rep with the Legion, Caesar will tell you that it was all a trap and he's going to kill you on the spot. And then...
-->'''Caesar':''' [[EvilHasABadSenseOfHumor Relax, I'm fucking with you.]]
* RetiredBadass: He may not lead his man in battle any more, but he can still punch you to death. He also outshines the other faction leaders in combat skills.
* SophisticatedAsHell: The rest of the Legion may be extremely impolite to you, but they're formal about it. Caesar, while he can be just as formal as his subordinates, throws around the word "fuck" and [[ArsonMurderandJaywalking name-drops Grognak the Barbarian]] to the Courier. This is especially pronounced [[spoiler:when he's afflicted by his brain tumor]]. Paraphrased:
-->'''Courier:''' [[CaptainObvious Does your head hurt]]?
-->'''Caesar:''' What does it ''look'' like, asshole?
* VillainousBreakdown: If you blow up the bunker underneath his fort but then say you refuse to work for him anymore (or just pretend to), he'll start cursing and throwing a temper tantrum. Then you can threaten him with Terrifying Presence, resulting in him [[OhCrap crying for his guards.]]
* VisionaryVillain: In a way that is similar to the Master, he believes that the abolishment of freedom will create a better future for humanity in the long run.
* WellIntentionedExtremist: His ultimate goal is to unite the remnants of humanity and prevent a tragedy like the Great War from ever happening again. But his method for achieving that noble goal is morally questionable.
* WickedCultured: Caesar is a highly educated man and enjoys political/philosophical debates. He is also a well talented historian that justifies his extreme actions by naming historical examples.
* WolfpackBoss: By himself, he's basically just a normal PraetorianGuard with slightly worse armor. However, he has several EliteMooks equipped with the most powerful hand to hand weapons in the game guarding him. It's not very hard to take them all out if you know what to do, but they'll kill you quickly if you screw up.
* YoungConqueror: He founded the Legion at the age of 22.

!!Vulpes Inculta
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/Vulpes_7592.jpg]]
--> '''Voiced by:''' Jason Spisak
--> ''"[[PayEvilUntoEvil Pile body upon body.]]"''

The head of Caesar's Frumentarii, and one of the more undeniably evil men in the game.

* AffablyEvil: Like many other characters in the game, his friendliness to the main character is the only thing keeping most players from murdering him on sight.
* AnimalThemeNaming: His name translates into "Desert Fox". And of course there's the dog head he wears.
* DissonantSerenity: He never speaks in anything but a cold and smooth voice.
** Unless you go all Terrifying Presence on him and tell him you'll wear his head like he wears that dog's.
* EstablishingCharacterMoment: His appearance and the way he coldly explains how he handled Nipton sets the tone for both him and the Legion for the rest of the game.
* NemeanSkinning
* PayEvilUntoEvil: A definite believer of this. Don't believe him? Just ask [[WretchedHive Nipton]]. He'll even tell you straight up to kill him if you believe he's in the wrong.
* RedOniBlueOni: Plays the Blue Oni to Lanius. While Lanius is a BloodKnight who prefers glory in open war, Vulpes works in subversive ways that the Legate considers dishonorable.
* SharpDressedMan: If he's still alive by the time you get to the Strip, he be there to give you a message to come see Caesar disguised as a Gambler, including a suit and a hat.
* TheSpymaster: He is the head of the Frumentarii, in charge or overseeing all the Legion's covert-ops and military intelligence actives. You can take a few missions from him as well.

!!Legate Lanius
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/Lanius_7709.jpg]]
[[caption-width-right:240: ''[[BadassBoast We shall see how brave you are when nailed to the walls of Hoover Dam, your body facing west so you may watch your world die.]]'']]
--> '''Voiced by:''' Mitch Lewis
--> ''"Lanius is savage. Savagely loyal, too, but only to me - he has no love for the Legion. But this has its uses. He has [[BadBoss no attachment to his men]], [[WeHaveReserves no compunction about battlefield losses]]. [[BloodKnight All he cares about is destroying the enemy]]. When another legatus or Centurion fails to achieve results, [[OhCrap I send Lanius to make things right]]. His first step is to [[YouHaveFailedMe beat the failed commander to death in front of his assembled troops]]. Then he orders the ritual of decimatio."''
---> -Caesar's views on his second in command.

Known as "The Monster of the East," Legate Lanius is Caesar's right-hand man and the commander of the Legion's army.

* AffablyEvil: Much like the other Legion bosses
* {{Badass}}: In the game files, he's even listed as "Legionary Badass".
* BadassBeard: Although you can't see it when you fight him due to his mask, which itself has one.
* BadBoss: The Radio New Vegas news story in which he is first mentioned involves him beating an under-performing squad commander to death, and then ordering nine-tenths of the force to kill the remaining tenth. (That last bit is actually rather expected of a Roman-esque military force, considering the [[TruthInTelevision actual]] practice of [[http://en.wikipedia.org/wiki/Decimation_(Roman_army) Decimation]].)
--> '''Mr. New Vegas:''' And you thought ''your'' boss was a pain.
** Oddly enough, talking to him shows he does care about his men and is just a BadBoss in order to keep them in line.
*** Considering that the Legion is heavily composed of all sorts of nasties like former raiders, this is probably a necessity.
* {{BFS}}: The Blade of the East.
* BloodKnight: He considers war to be the entire point of living. If you managed to talk him in to retreating, he will give you a speech about how violence will set people free in ways that they will never understand and give them strength.
** He even uses you as proof of this, pointing out all the things you have done after getting shot in the head.
* TheDragon: He is the Legion's second-in-command and the most powerful warrior that they have, second only to Graham.
* DragonInChief: He's the general of the Legion and the commander for the final battle. House predicts the Legion would collapse in a year without Caesar, though.
* DystopiaJustifiesTheMeans: While Caesar's rule is hardly anything to look forward to, Lanius' rule is much much worse with the intention of creating a [[TheSocialDarwinist Darwinistic]] world where the weak would be broken by violence while the strong thrive in constant warfare.
* EvenEvilHasStandards: He finds Vulpes Inculta's sacking of Nipton, Searchlight and his dealings with the Omertas dishonorable. And he can be convinced to retreat if he's convinced that the campaign to take over the Mojave will be too costly for the Legion in the long run.
* EvilSoundsDeep
* FinalBoss: Surprisingly for this game, played completely straight, unlike, say, [[ZeroEffortBoss Colonel Autumn]].
* FourStarBadass
* FlunkyBoss: If you fight him, then 2 PraetorianGuard and a little less then a dozen Veteran Legionaries will spawn, packing ballistic fists, machetes, marksmans carbines, and super sledges. However, if you talk him into fighting you alone, he becomes a DuelBoss. If you play your cards right, you can even ''invert'' it. The speech check will have him order his men to back down, but you can still have the NCR Ranger Squad Leader, one humanoid companion (e.g. Boone), one non-humanoid companion (Rex or ED-E), [[spoiler: Cannibal Johnson]], and [[spoiler: Doctor Henry]], whereas he as no other support.
* HiddenDepths: Using the barter skills to talk him into backing down reveals he's very much aware that the legion can't go on the way its doing for much longer.
* GeniusBruiser: Despite being made out to be a savage brute, Lanius is actually a better tactician than Graham and wiser that Caesar thinks. He also understands warfare enough to know that defeat in battle is not the only way to lose a war.
** If you look at his SPECIAL you'll find his Intelligence ''is the highest of all of Legion members!''
* GetBackHereBoss: After you deplete his health about 3/4, he runs away, throwing grenades to cover his retreat. He's actually running towards the pen for his dogs, when he gets there he'll unleash them, use some healing powder, and charge back at you.
** [[CrazyPrepared Unless you sabotage the pen's lock first.]]
* IAmTheNoun: "I am the East. And I will prove it this day." He's not bragging.
* LargeAndInCharge: He's the tallest and physically strongest human character in the entire game, and his metal armor makes him look even bigger.
* LegacyCharacter: Implied by Ulysses.
* LightningBruiser: He can run faster than a Deathclaw, not to mention he can take more damage than the Legendary Deathclaw and hit even harder with his sword.
* MadeOfIron: He can take 5 anti-tank rounds to the face without even slowing down. A Legion solider at the arena mentioned that Lanius once killed 10 men in a match. All at once. ''Barehanded''.
** OneManArmy: In one version of his backstory, when the Legion showed up to take over his tribe he basically fought them all off for weeks by himself.
* MeaningfulName: His name means "[[TheButcher butcher]]," appropriately enough.
* MemeticBadass: Like Boone, he's one both out and in-universe.
* MultipleChoicePast: There are a few accounts of how he came to be the Legion's greatest soldier that don't quite match up with each other. For example, Caesar's account of how he was the mightiest warrior in a conquered tribe and was press-ganged into the Legion doesn't fit Lucius' claim that he was already a centurion when he was 12 years old. Ulysses mentions the possibility that there has been more than one Lanius, since the only ones who have "seen" him without his mask are blinded slaves.
* NobleDemon: To some extent. He dislikes Vulpes' underhanded methods (specifically his ploy with the Omertas) as well as the idea of a PyrrhicVictory.
* ThrowDownTheBomblet: Besides his {{BFS}}, his only weapons are his Incendiary and Frag Grenades.
* TinTyrant: He wears metal armor that covers every single inch of his body.
* WorthyOpponent: He considers you to be one if you managed to use speech to convince him to retreat. He even says that your views are noble, and hopes that the west will one day be full of people like you, so he can return one day and fight them in an epic battle.
* UndyingLoyalty: To Caesar, and when you bring it up to the Legion as a whole (being Caesar's will).
[[/folder]]

[[folder:Other Factions]]
!!Great Khans
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/Great_Khans_2985.png]]
--> ''You want to hear the story of the Great Khans? It's a long one, full of honor, glory and betrayal. We have suffered, but we will regain our glory.''
--->- Papa Khan

A tribe of Mongolian themed raiders that originated from the same vault as the NCR. They have been the enemies of the republic for generations until they were driven out of the Core Region and retreated to the Mojave wasteland. When Mr. House took control of the Strip, they were again driven out of New Vegas and resettled at Bitter Springs. A few years later, in retaliation of the attacks against their settlers, the NCR attacked and massacred the Khans, killing a lot of innocents in the process. The surviving Great Khans are currently living at Red Rock Canyon and in an alliance with Caesar's Legion and developed an economy based on the manufacturing of chems and drugs.

* AFatherToHisMen: As much as Papa Khan lets his hatred of the NCR blind him, he truly does care for his people and will actually listen to his advisers if they speak out against him, after which with some extra convincing from the Courier he'll break his alliance with the Legion.
* AssholeVictim: Many seem to be of the opinion that while what happened to the Khans at Bitter Springs was messed up, they also sort of deserved it. Among them is Sergeant Bitter Root from the NRC 1st Recon who, [[spoiler:as a former Great Khan, was there on the receiving end of the bullets.]]
** That trope fits every single faction in the game, though. None of them are nice guys, and the Khans are no worse than any of the others. While they certainly are rough and none too friendly, they at least haven't committed the same kind of atrocities as some of the other factions. Boone, also from the NCR 1st Recon, thinks the exact opposite about the Bitter Springs massacre.
** Objectively though, the Great Khans' history backs this trope up. The Khans were attacked at Bitter Springs after the NCR got tired of them raiding caravans with supplies '''''and''''' warning them to stop. Papa Khan ignored the NCR, thinking they were empty threats, before the Battle of Bitter Springs. After Bitter Springs, the Followers of the Apocalypse went in to help the Khans by teaching them Chemistry so that they could make medical supplies like Stimpaks. The Khans used the knowledge to make drugs instead and the Followers withdrew all support from them and basically told them go rot.
* DefectorFromDecadence: From the original Khans. In their case, both Manny Vargas and Bitter Root are this for them. You can also help [[EmoTeen Jerry the Punk]] become a member of the Followers of the Apocalypse.
** Subverted with Manny as he's still on good terms with the other Khans.
* DrugsAreBad: They're pretty much the prime chem providers in the Mojave, and it's strongly implied that their sales and manufacture is what keeps the Fiends going. Subverted in that the manufacturers can be convinced that there's money to be had in medical supplies, too, after which they'll begin making and selling Stimpacks on the cheap alongside their usual chems. However, their drug cook Jack is one of the nicer Khans.
* DeathSeeker: If you convince the Khans to break the alliance with the Legion, it's possible to get them to launch a suicide attack against them in the battle for Hoover Dam.
* GeniusBruiser: Regis, who sleeps next to a stack of books.
* GlorySeeker: One of the main reasons they are siding with the Legion is to both get revenge against the NCR and to gain glory to their people. [[spoiler:Giving them information about their namesake from the Followers of the Apocalypse and showing them the real intentions of the Legion convinces them to switch sides, however.]]
* HeelFaceTurn: [[spoiler:In the endgame slides, if you convince Papa Khan to decline the Legion offer and then inspire him with the history of the Mongols, the Khans reunite with the Followers of The Apocalypse and pick up some more useful knowledge than making chems: governance, commerce, and the like. They then go off and try their own hand at nation-building.]]
* OnlySaneMan: Regis is the only Khan who is against the alliance with the Legion.
* PragmaticVillainy: Unlike other Raider groups, the Khans don't kill for shit and giggles, they only do so if you have something they actually want. Otherwise, they leave you alone and may even be open to trade (as long as it's drugs you want, because that's all they have). It might not seem like much, but in the CrapsackWorld of ''Fallout'' it's enough for non-Khan Mojave residents to credit the group with at least a small amount of respect. It helps that their primary targets are NCR communities, whom Mojave communities generally resent.
* ProperlyParanoid: Regis. He thinks joining the Legion would be bad for the Khans and Papa is letting his hatred of the NCR blind him. He's absolutely right.
* TheQuisling: Papa is so keen for vengeance against the NCR that he's easily swayed by Karl's rhetoric, and sides with the Legion despite their practice of backstabbing and pressganging every tribe who allied with them in the past. His second-in-command, Regis, is the reverse; less motivated by hatred of the NCR than his brethren, and mistrustful of the Legion, he'd happily call a truce between the Khans and NCR in the name of long-term stability in the Mojave. [[hottip:-: Either option leads to the Khans being massively screwed over by their new-found allies, the Legion absorbs the Khans and robs them of their tribal identity, and the NCR land grabs their territory and forces them to become wandering nomads.]]
* ScrewThisImOuttaHere: After convincing Papa Khan to break the alliance with the Legion, you can tell them to leave the Mojave to seek their fates elsewhere. Nonetheless, it's possible that they'll come to the Courier's aid in the final battle
** Papa Khan also was the one of lead the Khans to leave California.
* SuicidalOverconfidence: They attacked the NCR even after the NCR proved to be way more powerful than them. This resulted in [[LaserGuidedKarma the Great Khans being forced out of Bitter Springs, with most of them dying]]. By the time the game starts, they are just a small, isolated village in the canyons, yet they still insist on allying against the NCR, which rules over all of California and most of Nevada at this point.
** It's heavly implied it was to keep the NCR away. Didn't work.
* TheSpartanWay: The way that they train their children to become warriors is not nice at all. Some don't survive, though if you ''fail'' and survive, you're allowed to try again.
* SympatheticPOV: The All Roads comic really makes you feel sorry for them.
* TooDumbToLive: Papa Khan, I know that you really want to get your revenge against the NCR. But do you really think Caesar will keep his promise of letting you rule all the land west of the Colorado just because you allied with him? He will however listen to his advisers and reconsider if you convince enough of them to speak out against him.
** It probably doesn't help that a Frumentarius is there specifically to sweet-talk him and the Khans into thinking how awesome the Legion are, even telling a female Khan about being a Legionnaire.
* TrueCompanions

!!Followers Of The Apocalypse
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/Followers_2091.png]]
-->''[[ScavengerWorld Humanity lost many things after the war. Methods of agriculture, techniques for survival.]] We took it upon ourselves to piece together this knowledge and bring it back to them. Other things weren't lost, but were blocked from our collective memory. [[InYourNatureToDestroyYourselves Knowledge of what we're capable of, and how things spiral out of control]]. It's in our nature to want to forget truths that keep us awake at night. And for that reason it's all the more important that the Followers walk the wastes to remind people of them.''
--->- Ignacio Rivas

A quasi-religious order and humanitarian organization that originated from the Los Angeles Boneyard with their headquarters located at the ruins of the former LA Public Library. The Followers are dedicated to help the less fortunate people in the wasteland by providing them with education and medical aid with the long term goal of ensuring that humanity does not repeat the mistakes that led to the Great War.

* BeingGoodSucks: [[spoiler:The only have possible good ending for them is if you get them to work with NCR and leave the republic in power (which was originally bugged; patch 1.4.0.525 finally fixed it). All the other endings results in them either kicked out of the region, get overwhelmed with patients, or hunted down and killed.]]
** [[spoiler:They get a relatively good ending if Caesar comes to power. Out of respect for his old life, he lets them leave peacefully.]]
* BombThrowingAnarchists: They're accused of this, but [[SubvertedTrope they're not]]. '' [[ZigZaggedTrope Usually.]] ''
* HeroWithBadPublicity: As one of the most moral organizations in the Fallout universe, they have some very serious publicity issues. At best, people view them as well intentioned {{WideEyedIdealist}}s that are too naive to survive in this CrapsackWorld. At worst, they are seen as anarchistic cultists with dangerous ideas that needs to be destroyed.
** The bad publicity comes out in a very specific ending to a quest, The White Wash, after it's been uncovered that a rogue Follower killed an NCR Trooper for finding out that the Followers were stealing water from the NCR for the town of Westside to grow crops. Turning in said Follower has [[JerkWithAHeartOfGold Carrie Boyd]] mention that [[WhatTheHellHero this isn't the first time something like this has happened and that she's unsure their actions are helping or hurting their cause because they piss off people with power by doing the occasionally right thing the wrong way.]]

!!The Boomers
[[quoteright:150:http://static.tvtropes.org/pmwiki/pub/images/Boomers_9344.png]]
-->''So you know about the vaults? Yes, we lived in one of those. Ours was numbered 34. In our vault, everyone had guns - [[StuffBlowingUp but the overseer wouldn't let you fire off any of the really fun ones.]] I guess all the little pops and bangs at the firing range just got boring after a while!''
--->- Pete

A technologically advance tribe originated from a group of emigrants from Vault 34, a vault in which the armory was overstocked and cannot be locked. They left after the Overseers attempted to implement gun control laws. They are currently living in Nellis Air Force Base to the northeast of Vegas and have developed a culture based around the use of weapons. The Boomer are very xenophobic and use artillery to blow up all outsiders that tries to approach their camp.

* AcePilot: Due to them having access to aerial combat computer simulations at the base, they are one of only two minor factions (the other being the Enclave Remnants) that have access to air power.
* BadAssArmy: While they aren't as actively militant as the NCR or Legion, they certainly count as this. After the rebellion in the vault, they left into the wasteland and came under repeated attacks by raiders. Thanks to their heavy firepower, they had a [[CurbStompBattle kill ratio of over 40 to 1]]. And that's ''before'' they moved into Nellis air force base.
* BloodKnight: An entire faction of them. Their culture is dedicated towards the use of weapons and many of them cannot wait to go to fight in an actual battle.
* [[CrazySurvivalist Crazy Survivalists]]: Justified by a belief that outside humans are nothing but savages, but they can be convinced to change their view.
* [[spoiler:DeathFromAbove]]: [[spoiler: If you managed to help them recover the B-29 bomber and convince them to help in the battle, they will use the bomber to carpet bomb either Caesar's Legion or the NCR positions as you advance during the final battle at Hoover Dam]]
* DefectorFromDecadence: They left the vault because the Overseer attempted to violate their right to bear arms.
** More specifically, while they were allowed to ''shoot'' as much as they wanted in the gunnery range (the restrictions on access to guns came much later, after the Boomers had been gone for a long, long time), the Overseer stopped from exploding even small bombs.
* HiddenElfVillage: In a manner of speaking. The Boomers are disinterested in whatever happens beyond the airbase, bombs all potential visitors with artillery, and refers to all non-Boomers, the Courier included, as 'savages'. They're only marginally less xenophobic than the Brotherhood of Steel, and that's only because they don't venture beyond their own walls to blow up 'savages' and take their guns, in fact they think taking a person's guns is the worst thing ever.
** Also it show be noted that ''everyone'' knows they're there.
* IKnowMortalKombat: All of their members are armed with explosive weapons. It is not a good idea to turn them hostile against you.
* IWasQuiteALooker: [[http://images2.wikia.nocookie.net/__cb20101215173858/fallout/images/thumb/9/96/Nv_b29pearl.png/422px-Nv_b29pearl.png Pearl]], if the art on the side of their B-29 is anything to go by.
* MadBomber: They fire artillery at anyone that dare to get too close to their base.
* StuffBlowingUp: What did you expect from a group whose members are all armed with grenade launchers and bazookas?
* UndyingLoyalty: To the Courier, if the B-29 is raised. They promise to support you specifically rather than any of the factions.

!!Powder Gangers
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/Dynamite_7068.png]]
-->''[[MadBomber Never gets old when something blows up!]]''
--->- Random Powder Ganger

A group of escaped convicts originated from NCR territory. The NCR originally from the west to use as cheap labor to work on a railway line. But the convicts managed to take control of their prison and formed into a loosely organized group of thugs and raiders.

* AHouseDivided: There are actually two main groups of Powder Gangers: The "main" group led by Eddie and based in the NCRCF, and a splinter group based in Vault 19 led by Samuel Cooke.
** Though those groups aren't struggling against each other - Cooke left because "he had a plan", and went away to implement it. The Vault 19 Powder Gangers, on the other hand, have an internal struggle - Cooke wants to make bombs and be a pain in the ass to the NCR, Lem has come to think of it all as a bad idea and wants to surrender to the NCR.
* BitPartBadguys: To an extent; they're a mild challenge at first, when dynamite is still considered threatening. They never upgrade beyond that. You do. Towards the end of the game they're not even a speedbump, but you'll still run across them from time to time on the west side.
* BombThrowingAnarchists: Samuel Cooke. It's what got him tossed into prison in the first place. The others however are just petty thugs.
* FiveBadBand:
** BigBad[=/=]EvilGenius: Samuel Cooke
** TheDragon: Eddie (the leader of the Powder Gangers at the Correctional Facility)
** EvilGenius: Hannigan[=/=]Samuel Cooke
** TheBrute: Scrambler
** DarkChick: The Courier, potentially
* OhCrap: In Nipton, the Powder Ganger Boxcars, who already had to watch many people die horribly and got his legs broken by the Legion, will freak out when he sees you, calling you the Powder Gangers' "grim fucking reaper". He calms down once you give him some Med X.
* TheRustler
* [[StandardFPSEnemies The Grunt]][=/=]TheGoomba: The Powder Ganger's are weak to an almost pathetic extent, and basically exist to give something for the player to kill in the first few hours of the game.
* StarterVillain: Joe Cobb especially.
* TheStarscream: Philip Lem, who thinks Cooke will drag the Vault 19 gang to their death and wants to surrender to the NCR before that happens.
* TemptingFate: Giving a bunch of convicts gunpowder and explosives and let them work on your railroads? [[SarcasmMode Nice thinking, NCR]].
* WakeUpCallBoss: Eddie's plasma pistol packs a punch if you assault the NCRF at lower levels. Some people may not call this bad, since this means if you are completing the quest for the NCR, you can loot service rifles from the dead NCR troopers.

!!Brotherhood Of Steel
[[quoteright:220:http://static.tvtropes.org/pmwiki/pub/images/Brotherhood_5816.png]]
-->''We do not help them or let them in. We keep knowledge that they must never have.''
--->- The Brotherhood Codex

An exclusive and isolationist order of technology collectors, originally founded by a group of deserters from the US military, which have their headquarters in the Lost Hill bunker of Southern California. Their great mastery of pre-war technology, meant that the organization at one point had a tight grip on the entire Core Region, but their dismissive and overbearing attitude towards outsiders and closed structure, from which they once drew their strength, have since dwindled their numbers and influence considerably, and they are now way past their prime. Their ongoing war against the NCR, due to a major disagreement about ownership of pre-war tech, have not helped matters, having resulted in many defeats, and only a few victories for the Brotherhood, which has cost them many of their strongholds, and forced quite a few of their local detachments either on the run or deep underground. One of these is the Mojave chapter, which has taken refuge in the old government bunker, Hidden Valley, from which they desperately keep trying to carry out the duties described in their Codex and reestablish contact with the HQ.

* ArmorIsUseless: Their power armor is far from useless, but it doesn't help much when you're outnumbered fifteen to one...
* AttackAttackAttack: Apparently one day, they just decided that the NCR didn't deserve anything that used electricity, so they attacked them and got slaughtered. Then they deployed to the Mojave and took Helios, then... got slaughtered again. They still haven't stopped hostilities by the time the game begins.
** In the Legion ending, if you spare them, the NCR is driven out by the Legion and the Brotherhood use this to attack HELIOS One and directly oppose the marching armies of the Legion. [[KillEmAll Three guesses on what happens to them.]]
** In the case of HELIOS, that was all Elijah's fault since both Hardin and Ramos knew that trying to hold HELIOS One against the NCR was tactical suicide.
* CantCatchUp: In the era of the earlier ''Fallout'' games, the BoS' access to Pre-War tech made them the undisputed most powerful faction in the Wasteland, second only to the Enclave, given that they had power armor, energy weapons, and military-grade heavy weaponry while everyone else was still living in huts and fighting with jury-rigged guns and armor. By the time of ''New Vegas'', Pre-War tech (including energy weapons, robotics, and computers) have spread significantly and is now available to a wide variety of factions, most notably the [=NCR=], and while the Brotherhood still has a very slight tech edge (maintaining their monopoly on Power Armor) they haven't managed to advance at all since the old days and overall have since been eclipsed by [=NCR=] as the Wasteland's dominant faction.
* CreativeSterility: One of the major problems they're running into is they've basically run out of ideas, which is going to happen when you live in a hole in the ground for decades. Veronica and the former Elder (who went nuts trying to activate the Helios station and got half his men killed in the process) are about the only ones trying to get the Brotherhood out of this slump.
* DeathByIrony: Other then just shooting up Hidden Valley, there are two ways other ways that you can wipe out the Brotherhood. [[spoiler:The first is by reseting the targeting data of the lasers security turrets at the first floor, killing everyone caught outside. The second is by making the bunker's reactor overload in a self-destruct sequence. This is extra ironic when you think about the Brotherhood's views on technology and how you just turned it against them.]]
* ElaborateUndergroundBase
* EvenEvilHasStandards: Elijah's absolutely insane obsession with technology and disregard for the lives of his men shocked even them. They've since dispatched assassins after him.
* GasMaskMooks
* HeavilyArmoredMook
* HonorBeforeReason: The Brotherhood follow their codex to the letter, even when it means that they will eventually die out as a result.
* {{Jerkass}}: Most of them, anyway. Aside from their obsessive worship of technology, the faction's main defining characteristic is their extreme xenophobia - they're ''not'' nice to outsiders. This is pretty much exactly the way the faction has always behaved in the franchise - if anything, the Mojave branch is ''more'' lenient than usual. Well, except for [[{{Fallout3}} the guys in the Capital Wasteland]].
** More along the lines of "Dogma before reason", as they're certainly not above cold-blooded murder if their codex dictates.
--->'''Veronica:''' Sorry about that. Just because I love them, that doesn't mean some of them aren't assholes.
* KickTheDog: [[spoiler:If you complete Veronica's side quest and convince her to leave the Brotherhood, she will try to join the Followers Of The Apocalypse in one of their hospitals. The Followers will be happy to accept her but tell the two of you to return tomorrow. If you return 24 hours later, you will discovered that the BOS has massacred the entire hospital of unarmed doctors and even the patients to prevent Veronica from sharing her knowledge with them.]]
** [[spoiler:And if Veronica ''stays''? Once you leave their headquarters you get accosted by a group of Paladins who demand a fight because Veronica ''dared'' to question the mandates of the Codex and they think she's trying to "poison" the mind of the Elder. Jeez.]]
** Veronica's dialogue also indicates that, as a consequence of the Brotherhood being too xenophobic to recruit outsiders and reliant on reproduction to keep their numbers up, the Brotherhood has turned rather homophobic.
** [[spoiler:If you decided to spare the Brotherhood in the Yes Man ending, the epilogue reveals that without the NCR or Mr. House to oppose them, [[NiceJobBreakingItHero the Brotherhood begin a campaign of open aggression on the New Vegas highways, attacking travelers that have in the procession technologies that the Brotherhood finds to be inappropriate.]] This happens even if you get them to sign a truce with the NCR first.]]
* [[spoiler:JumpingOffTheSlipperySlope: If Hardin replaced [=McNamara=] as Elder, than he quickly transforms the Mojave Chapter from a bunch of heavily armed isolationists into little more than a Raider tribe in power armor that the Courier will likely be force to [[KickTheDog massacre]]. Inverted if [=McNamara=] stays in power, where they actually start a slow process of shaping up, but only if the NCR is around as a constant threat.]]
* KnightTemplar: Until either the Courier or Veronica show them their mistakes. [[spoiler:Sadly, it still doesn't work. This only ends in the NCR ending (if you don't blow them up like Colonel Moore told you to) where they signed a truce with the NCR and they stay around to make it matter.]]
* LastStand: The Mojave Wasteland Brotherhood of Steel was almost destroyed by the New California Republic's army at Helios One, though they gave as good as they got. Turns out all the [[BadAss combat training]], PoweredArmor, and [[FrickinLaserBeams high-tech]] [[{{BFG}}weaponry]] in the world isn't enough when you're outnumbered [[ZergRush ten to one]].
* MachineWorship: They don't worship technology per se, but the degree to which they revere and pursue it really does border on religious mania at times.
* MyCountryRightOrWrong: [=McNamara=] is all too aware that the Brotherhood is likely going to crash and burn the way things are going but will not dare go against the codex, unlike Lyons in ''Fallout 3'' who decided to [[ScrewTheRulesImDoingWhatsRight disregard it]].
* NotSoDifferent: Veronica notes that they're quite like the Boomers, being xenophobic isolationists who hoard military tech, though at least the Boomers keep to themselves rather than harass others.
* OddlySmallOrganization: Justified in that most of them are, well, [[KillEmAll dead]].
* PowerArmor: Standard issue among their members. While it does make them powerful, it leads to...
* SmugSnake: They won't hesitate to let you know how much better they are than you. They'll talk down to you and act like you and everybody else are idiots who shouldn't even be allowed to touch a laser pistol.
* SuicidalOverconfidence: They think PowerArmor and energy weapons will let them take on anything, even if they're outnumbered 15 to 1 or pitted up against heavy artillery. It doesn't.
* ReasonableAuthorityFigure: Elder [=McNamara=] genuinely cares about his fellow Brothers, and will even agree to a truce with the NCR since he thinks its the best course of action for the Brotherhood and Mojave in general. [[spoiler:Unfortunately, not even he is reasonable enough to go against the Codex]].
* SeriousBusiness: To them, their codex is serious business. Progressive members are prone to getting flat out murdered by the regressive members for even thinking about something that doesn't follow the codex to the letter.
* TheRemnant: The Brotherhood was already a Remnant to begin with, being descended from a group of US Army soldiers who mutinied around the time of the Great War, but the group you encounter in the Mojave takes it a step further, being a remnant of this remnant - they're the survivors of the last battle of the NCR/Brotherhood war. As they've had no contact from any other Brotherhood bases, they may as well be the only members of the faction left west of the Mississippi as far as they are concerned.
* TragicVillain: [[spoiler:Elder [=McNamara=]. He's fully aware that the road he's on will lead to the end of the Brotherhood, but he has to follow the Codex.]]
* UngratefulBastard: [[spoiler:Even if you help them get back on their feet in the Wild Card ending, they'll still turn on you and attack caravans in the Mojave.]]

!!The Chairmen
--> ''Ring-a-ding-ding, baby.''

A group of tribals formerly known as the Boot Runners, reformed by House to embody what is "cool". They currently run the Tops Casino and Aces Theater.

* {{Camp}}: To the point of making it an art form.
* JiveTurkey: The group all speak in beatnik slang.
* KlingonPromotion: After you deal with Benny, Swank becomes the leader of The Chairmen and will officially run The Tops.
* NiceGuy: Swank is one of the friendlier guys you'll meet in The Strip and has some sensible things to say of the various factions of Vegas.
* NoCelebritiesWereHarmed: Aces manager Tommy Torini looks an awful lot like Rat Pack member Sammy Davis Jr.
* TheStarscream: Swank will help you deal with Benny if you convince him that he's working against House.
* TokenGoodTeammate: Among the Vegas families. Sure, one member (and his four thugs) is [[BigBadWannabe kind of a dick]], but at least the faction as a whole is fundamentally good. [[spoiler: At least they're not cannibals or sex slavers.]]

!!The White Glove Society
[[quoteright:301:http://static.tvtropes.org/pmwiki/pub/images/White_Glove_2331.png]]
--> ''"You see? We remain the very picture of courtesy, even in the face of such impolite accusations. We have nothing to hide here."''

A group of tribals reformed by House with a love for sophistication and luxury. Founded by Marjorie, they currently run the Ultra-Luxe Casino.

* CaneFu: Their preferred weapons are dress canes.
* CannibalClan: Before they were the White Glove Society.
* ImAHumanitarian: Or well, they used to be. [[spoiler:Some, like Mortimer, still are]].
* TheNotSecret: Their general creepiness and the fact that it's a rumor that everyone talks about makes the fact they used to be cannibals less surprising.
* UpperClassTwit: They insist that they are the best and most sophisticated people in the world.
* WhiteMaskOfDoom: Their members put on a white mask because their leader Marjorie thinks it will add to their mysterious and elegant atmosphere. But many people comment on how it just makes them [[UncannyValley creepy]].

!!The Omertas
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/Gomorrah_1199.png]]
--> ''"You play some games, have some fun."''
A group of tribals reformed by House in the shape of [[TheMafia old-world crime syndicates]]. Led by Nero and Big Sal, they run Gomorrah Casino and strip-club.

* ClusterFBomb: The staff at the other casinos try to keep their guests happy by being polite and respectful to them. But not the Omertas. It's implied to be mostly just an act since Carlito and Cachino can speak in a more civil manner.
* EvenEvilHasStandards: Cachino may be a hustler and a rapist, but [[spoiler:he knows something serious is up with the Omerta bosses and will even help you ruin their plans to help the Legion chlorine-bomb New Vegas.]]
** He also has standards in ''another'' way: he is very well aware that the things he does are wrong, and [[TheAtoner wants to stop]], but he never quite seems to get the willpower to.
* LegitimateBusinessmensSocialClub: They claim that the Gomorrah is just another hotel and casino, but everyone knows that they engage in illegal activities.
* TheMafia: The theme of their casino. They live up to it.
* RewardedAsATraitorDeserves: [[spoiler:Lanius despises them and states that he personally wants them dead for their dishonorable actions, implying this would happen if others don't wipe them out.]]
* SmugSnake
* TheStarscream: [[spoiler:When confronting Big Sal and Nero, it's possible to convince the former that you're working under the latter's orders and get them to try and kill each other.]]
* TheAtoner: In Cachino's journal, he expresses regret at the things he's done, and continually promises himself he'll never do them again. It's insinuated that [[spoiler:he may finally turn over a new leaf now that he has the responsibility of running Gommorah.]] He talks of "running a tighter ship" than his predecessors.

!!The Kings
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/The_Kings_8058.png]]
-->''"The Kings are about an idea. Where every man is free to follow his own path, do his own thing. Where every man is a king in his own right."''
--> '''The King'''

* AllHailTheGreatGodMickey
* ElvisImpersonator: An entire ''gang'' of them, all convinced it's a pre-war ''religion''. Only The King and Pacer put on the voice, but this might be justified since King says the tapes broke a few years ago. They're the oldest members and might be the only ones still alive to have heard them.
* EntitledBastard: They get really mad when they figure out that the NCR is giving food to their citizens in Freeside, without giving any to the Kings and locals, acting like they somehow deserve it for nothing. It's especially weird because the Kings are widely known to persecute NCR citizens in Freeside with violence. While Pacer is doing this behind the King's back, the King is still fully aware that violence against the NCR happens all the time, does nothing about it, and ''still'' expects free handouts.
** The King doesn't actually say that he expects the Kings to get handouts, he says that he's angry because the NCR will only give food to NCR squatters and not any other people in need, the presence of the NCR squatters alone has already caused a drain on scarce food resources and caused the King's presence to wane enough that they seize a previously free-use water pump to prevent the NCR from gaining complete resource control of the area.
* GangOfHats: See above.
* FaceHeelTurn: [[spoiler:If you convince them to make peace with the NCR, [[TheLancer Pacer]] becomes enraged over the King "selling" out and attacks him. [[SuicidalOverconfidence In front of several loyal Kings, NCR Troopers, and your party]]. The only way to avoid this and still end the quest peacefully is to complete "King's Gambit" and use your favor to have the King agree to make peace.]]
* FutureImperfect: The Kings actually have absolutely no idea who Elvis really is. When they first discovered the school of impersonation filed with holotapes, jackets, and a seemingly unlimited supply of hair gel, they concluded that Elvis was a mystical god and the building was a temple of worship.
* NeighbourhoodFriendlyGangsters: The Kings take this [[UpToEleven a step further]] by acting as Freeside's De facto police force.
* ReasonableAuthorityFigure: The King is one of the few politically powerful figures out there motivated by a genuine desire to help the people.
* SuicidalOverconfidence: In a quest involving the NCR's and King's conflict, the NCR sends a platoon of fully armed soldiers to the King's HQ. The King tells you to explain what's going on before his gang kills the soldiers. You have the option of telling him to calm down since his gang stands no chance if they start a fight. He'll take this as a challenge, and order his gang to open fire, upon which they are all gunned down.

!!The Fiends
[[quoteright:189:http://static.tvtropes.org/pmwiki/pub/images/Fiends_7483.png]]
A bunch of Raiders prowling in the outskirts of Vegas. They are quite a threat however, since they make extensive use of drugs and are much better armed than most raiders.

* AffablyEvil: Motor-Runner. Rather hilarious when you realize that the ''leader'' of the most evil faction in the game is the only member who isn't automatically hostile to you.
** Because it's implied he's the only one not on a massive amount of drugs.
** Conversation indicates that he genuinely cares for the well-being of his people. It was the reason why he led the Fiends to Vault 3.
* AlwaysChaoticEvil: They are basically a sightly organized band of raiders that kill, burn, steal and rape everything they see.
* BenevolentBoss: Motor-Runner
* BigBad: Motor Runner
* DrugsAreBad: The main reason why they are so screwed up is because they are all drug addicts.
* DummiedOut: There are friendly dialogue scripts for the three Fiend bosses in the overworld.
* EvenEvilHasStandards: In one quest where you track down two slave traders, who themselves qualify for CompleteMonster status, their business log mentions that they won't be doing any more business with Cook-Cook after they sold him a young boy, whom he promptly burned to death in front of two young girls before the slavers even left earshot.
** In the aforementioned DummiedOut dialogue, Cook-Cook's colleague Driver Nephi will warn a female Courier not to let him get her alone.
-->''"Listen... you don't want to mess with Cook-Cook. And you ''really'' don't want to let him get you alone. Trust me." ''
*** The other DummiedOut dialogue makes it rather clear that the others really don't like Cook-Cook and only keep him around because he's a great cook.
* FaceHeelTurn: It's implied that Nephi was a former New Canaanite.
* FlunkyBoss: All the Fiend leaders are accompanied by around four to six decently-armed fiends guarding them. Violetta has around eight dogs instead. Motor-Runner, however, is alone in his throne room with only two ''very'' weak dogs. Of course, you already had to fight through dozens of Fiends in the vault just to get to him... unless you Speech checked your way in or went on behalf of the Khans. Still have to fight your way out, of course, but he only has about six Fiends in his section, same as the others.
* FauxAffablyEvil: The cut dialog for the Fiend bosses is actually kind of funny, albeit incredibly screwed up.
-->'''Cook-Cook''': Hey there, sweet thing, want a ride on the Cook-Cook express?
* GeniusDitz: Despite being completely off his gourd, Cook-Cook has an Intelligence score of 9. Might have something to do with the Mentats he takes.
* ImAHumanitarian: Violet and possibly Cook-Cook, though his special stew doesn't use human flesh.
* MoralityPet: Cook-Cook has a pet brahmin named "Queenie". If you kill her he'll go berserk and attack the other Fiends.
* OrcusOnHisThrone: Motor-Runner, literally.
* SupremeChef: Cook-Cook
* TragicMonster: Of a sort. As noted by Corporal Betsy, there's no way to tell of any individual Fiend is genuinely pure evil (like the leaders) or a broken shell of a man/woman so hopelessly drugged out that they're literally incapable of discerning right from wrong.
* TheUsualAdversaries: Textbook examples, both from the prospective of the player and the NCR.
* WackyWaysideTribe: They don't really have much significance in the story other than acting as yet another obstacle for the NCR (and the Courier) to overcome. Their origin isn't specified either.
* WeaponOfChoice: Each Fiend boss has one:
** [[MeaningfulName Motor Runner]]: A [[ChainsawGood chainsaw]]
** [[MeaningfulName Cook-Cook]]: A [[KillItWithFire flamethrower]]
** [[RuleOfThree Driver Nephi]]: A [[GolfClubbing golf club]]
** [[SubvertedTrope Violet]]: A [[TheLastOfTheseIsNotLikeTheOthers hunting rifle]]
* ZergRush: Their tactics in Camp [=McCarran=]
* YouNoTakeCandle: How Violet talks in the Dummied Out dialogue.
-> ''"Dogs? Good dogs! My dogs! Fiend dogs. Tear you up, arf arf arf! Ha ha!"''

!!Enclave Remnants
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/Enclave_567.png]]
-->''"Dear old friends, remember Navarro"''
--->- [[spoiler:The password for the Remnants Bunker]]

Six former members of the Enclave that was destroyed in Fallout 2, who can be tracked down and reunited for one last mission in a quest started by [[spoiler:Arcade Gannon]], who is one of them.

* BadassGrandpa: An entire BadassCrew of them. It has been decades since the Enclave's defeat and the survivors have all grown old. [[spoiler:They can still be persuaded to go for one last hurrah at the Battle of Hoover Dam and kick the ass of your choosing.]]
** [[spoiler:If Caesar's Legion wins the Battle of Hoover Dam and Legate Lanius is in charge, he issues an order to hunt down and kill the Enclave Remnants. It's heavily implied if not outright stated that the Remnants fight off hundreds of Legion troops with no losses. {{Badass}}.]]
* BigDamnHeroes
* CombatMedic[=/=]BadassBookworm: Doctor Henry and [[spoiler:Arcade Gannon]].
* ContinuityNod: Johnson was stationed at Navarro when The Chosen One got chewed out by [[DrillSergeantNasty Arch Dornan]], though he apparently never found out who that person was.
* DareToBeBadass: How you get [[TokenEvilTeammate Moreno]] to fight for the NCR.
* DefectorFromDecadence: Putting human decency first, [[NonIndicativeName "Cannibal"]] Johnson regularly subverted Enclave orders, and he didn't shed any tears when the oil rig blew. He spends his remaining days in a cave killing raiders. [[spoiler:Due to aforementioned human decency, he'll walk out when you tell the Remnants to support the Legion, though much unlike Moreno he doesn't threaten to attack.]]
* [[spoiler:FaceHeelTurn: If you tell the Remnants to support the NCR, Orion Moreno will walk out. You will have to either pass a speech check to make him stay or he will try to kill you.]]
* EliteMooks: To the Enclave in the past, and [[spoiler: potentially to either the NCR or Legion at Hoover Dam]].
* EnemyMine: If siding with the NCR against the Legion. If you have 80 speech, you can even convince Orion Moreno to stay. He'll even bitterly state:
-->"I can't believe I'm helping the NCR!"
* FiveManBand:
** TheHero: Judah Kreger
** TheLancer: Cannibal Johnson
** TheBigGuy: Orion Moreno
** TheSmartGuy: Doctor Henry
** BadassGrandma: Daisy Whitman
** SixthRanger: [[spoiler:Arcade Gannon, especially if he fights at Hoover Dam.]]
** SixthRangerTraitor: [[spoiler:Orion Moreno.]]
* GracefulLoser: All of the Remnants save for Moreno have gotten over being defeated by the NCR. Of course, it doesn't help that the NCR accuses Moreno of squatting in a house that he's lived in long before they came to the Mojave.
* IAmAHumanitarian: Subverted with Cannibal Johnson, who is only called that because of [[NeverLiveItDown a one-time incident]] where he took a bite out of a raider's heart to scare away the rest of the raider group.
* TheLastDance: Particularly for Johnson, who prefers going out with a bang rather than dying quietly in his cave.
* PunchClockVillain: None of the Remnants are the evil bastards of the previous games, with only Moreno being a genuine believer in the Enclave cause. Captain Kreger admits that the leadership was pretty damn ruthless, but states that many of the basic rank-and-file troops were just interested in bringing order to the wastes, NotSoDifferent from the [=NCR=].
* SquishyWizard: Doctor Henry, due to his lack of PowerArmor. Keep in mind this is only in comparison to the rest of the Remnants; his science suit still provides decent defense, and his Tri-beam Laser Rifle packs a punch, so he can dispatch the EliteMooks of the Legion just as easily as the rest.
* TeamDad: Judah Kreger is stated to be the one man who kept Johnson and Moreno in line and kept them all together.
* TheRemnant: [[CaptainObvious Uh, duh?]]
* RetiredBadass: Although they are all retired soldiers that most likely hasn't seen combat for decades, they can still lay waste to entire squads of elite NCR or Legion troops with ease.
** RetiredBadassRoundup
* RetiredMonster: Orion Moreno
* TokenEvilTeammate: [[spoiler: Orion Moreno]]
* WhatTheHellHero: [[spoiler:Arcade Gannon and Cannibal Johnson will give a heaping of this to you if you ask the Remnants to support the Legion.]]

!!Bright Brotherhood
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/240px-Jason_bright_3171.png]]
-->''"We wish to escape the barbarity of the wasteland, especially the violence and bigotry of its human inhabitants. The creator has promised my flock a new land: a place of safety and healing...a paradise in the far beyond."''
--->- Jason Bright

A cult of ghouls (and one human convinced he's a ghoul) living in the REPCONN test facility who believe their destiny from God is to live on the Moon using the rocket ships in the facility.

* CrazySurvivalist: Harland, who manages to survive by himself against Nightkins by finding a good defensible position to snipe them and living off on radroaches and condensation from pipes.
* {{Cult}}: A benevolent version. They just want to find a place where ghouls can be free from persecution from the humans.
* CultColony: They plan to use the REPCONN rockets to travel to their 'promised land'.
* GutturalGrowler: Being ghouls, this is par for the course. Strangely averted by their leader, Jason Bright, who sounds as if he has a heavenly echo in the background. Chris Haversam also has this despite being the only non-ghoul of their group.
* FantasticRacism: Subverted in that the group itself for the most part bears no ill will towards humans, with only Chris being rude to the player. In fact, Jason believes that the Courier and Chris are the Chosen Ones of their faith and in his final speech grants both you and Chris sainthood.
* HollywoodScience: Just look the the [[RetroRocket designs of the rockets]] that they are planning to use.
* MeaningfulName: Jason Bright, which can be lampshaded by both you and Jason, since it was his name even before he became a Glowing One ghoul.
* RideOfTheValkyries: Plays when they launch their rockets.
* ProperlyParanoid: A rather strange example found with Chris. Formerly the engineer of Vault 34 who worked on the reactor, he left after his hair fell out, which he took as evidence of his ghoulification. He becomes one of only a handful of non-Boomers to ''escape'' ghoulification, the other being a few survivors who are still trapped inside Vault 34.
* TooDumbToLive: Subverted slightly, as their fate upon launching their rockets is left ambiguous despite the prospect of them succeeding going against all known logic. [[spoiler:In fact, in the ending for Novac they somehow manage to return in order to help defend the town from the Legion.]]
[[/folder]]


[[folder:Other [=NPC=]s]]

!!Robert Edwin House
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/Mr_House_6847.png]]
--> '''Voiced by:''' René Auberjonois
--> ''"I am Robert Edwin House, President, CEO, and sole proprietor of the New Vegas Strip. I oversaw this city's renovation starting from 2274 onward. The Three Families are my employees. Before the Great War of 2077, I was the founder, President and CEO of Robco Industries, a vast computer and robotics corporation."''
---> -Mr. House introducing himself

A successful Pre-War businessman, Mr. House is the mysterious de-facto ruler of New Vegas, controlling the Strip and the city proper through his army of Securitrons. Before the Great War, Mr. House was an extremely intelligent and ruthless tycoon who foresaw the coming of the hostilities between the U.S and China and arranged it so that his beloved Vegas, along with himself, survived long after. Emerging after the remnants of civilization had reformed himself, Mr. House rules from within the Lucky 38 Casino and has wasted no time in setting up the city of New Vegas, working to exploit the factions interested in the Mojave.

* AndIMustScream: A possible fate for him.
* AntiVillain: He has no intention to rule humanity, just make a pretty penny while putting it back together.
** Whether or not Mr. House is a villain, just like every other faction, [[GrayAndGrayMorality is in the eye of the beholder]]. On the one hand, House really is a genius, a talented inventor and businessman, and tells the Courier that with enough economic growth, he could bring back the old world in all its glory. In fifty years, he could put men into space; in a hundred, [[SidMeiersAlphaCentauri he'll have spaceships going for a new planet to colonize]]. He keeps New Vegas as an independent, [[TheTrainsRunOnTime clean and orderly]], with water and power to everyone who can afford it. On the other hand, House creates an unopposed autocratic police state, removes a bit of the human element, and boils everything down to economics and probability. He also taxes the poor much more harshly even when compared to the NCR. He doesn't kill or abuse civilians, but it is mostly because killing them is bad for business. [[{{Recettear}} Capitalism, ho?]]
* BerserkButton: For an otherwise fairly rational guy, the Brotherhood is a huge one for him. He hates them with a passion and is not shy about letting you know it. Any other group he treats with either annoyance or disdain, but he'll rant at length if you try to convince him the Brotherhood is OK.
** He has a very good reason for it: [[spoiler:they wouldn't take too kindly to him keeping the Securitrons]].
** Amusingly, his cultured and precise way of speaking briefly goes out the window when asked why he hates the Brotherhood:
---> '''Mr House''': Because they're ''ridiculous!''
** He will also get quite upset if you deny him the Platinum Chip in front of him, to the point that he'll just sic Securitrons on you if he finally has enough of your bullshit.
* BigGood: He isn't unambiguously "good" (no one in this game is), but is definitely the closest thing to this trope in the game, largely because he truly is the sole mastermind behind his faction. Notable in that following Mr House doesn't require you to kill any of the other faction's leaders. [[ShootTheDog But you do have to murder the Brotherhood.]]
* BreadAndCircuses: House's method of governing... more or less. Well, he ''is'' in charge of VivaLasVegas, after all. House operates under a little of the first type, a lot of the second, and - [[YourMileageMayVary depending on your point of view]] - a dash of the third. And it's available to everyone! ... for a fair and reasonable price, of course.
* [[spoiler:BodyHorror: What he really looks like.]]
* BornLucky: Though it doesn't get as much play as his InsufferableGenius qualities, his LuckStat is 10 out of 10.
* TheChessmaster: [[spoiler:House has been playing almost everyone since before even the Great War, and even managed to partially save the Mojave from Chinese attacks. Whether he wins this particular game of chess [[SpannerInTheWorks is up to you]]...]]
* CrazyPrepared: The man has thought out every contingency well in advance, the only wild card being your actions. It's rather telling that his planning for the Great War was only off by a ''day''.
* DangerouslyGenreSavvy: He can accurately predict almost all of your actions before you actually do any of them. (Most of the time, anyway.)
* DemocracyIsBad: He aims to become the sole autocrat ruling over the Mojave. If the player calls him out on this, he will simply tell you to look out the window and see how well the last democracy ended up.
* EmperorScientist: He is a talented Businessman, robotics engineer, and computer scientist.
* [[HeyItsThatVoice Hey, It's That Voice!]]: He's played by [[StarTrekDeepSpaceNine Rene Auberjonois]].
** In Japan, he's [[MasashiHirose Ramba Ral]].
* [[spoiler:HumanoidAbomination: A literal example, since he's classified in the game as an Abomination.]]
* InsufferableGenius: If Mr House has a flaw, [[spoiler: aside from certain disabilities]], it's that he's a genius. And he ''knows'' it. He's never so droll as to directly point it out, but he obviously talks down to people, and won't even consider the idea that he might be wrong.
* {{Hypocrite}}: For all his talk about how great he thinks New Vegas is and how much it ''needs'' him, he's been dormant and in hiding for the last 200 years, only becoming active a few years before the game starts.
* KickTheDog[=/=]KickTheSonOfABitch : When he makes you kill the Brotherhood of Steel. Unlike 99% of other quests in the game, there is ''no'' alternative, peaceful solution. You ''have'' to kill them. What's sad is that there is DummiedOut dialogue for a peaceful solution.
** If he takes over the Mojave, the only way for the Kings to survive is if they start a street war against the innocent NCR citizens. In all the other outcomes it will result in him ordering the Kings to be killed off.
* [[spoiler:ManInTheMachine]]
* MeaningfulName: In casino-speak, "the House" refers to the casino itself. And as everyone knows, "[[TheChessmaster the House always wins]]".
* PersonalEffectsReveal: An unmarked Sidequest for Mr House involves collecting Snowglobes for him. Why Snowglobes?
--> '''Mr. House''': What of it? I enjoy them. There's something about a little diorama set inside a glass dome that I find...pleasing.
---> [[spoiler:'''[[WordOfGod J.E. Sawyer]]:''' It's for the Citizen Kane reference, partially because it's especially fitting for Mr.House. He has no interest in physically interacting with the world but wants absolute control over New Vegas. Snow globes are perfect static worlds in miniature that can't be directly touched but can be (literally) turned up side down any time the owner desires.]]
* PragmaticVillainy: When you ask him how can you be sure that he will not abuse his power, he tells you that there isn't any reason for him to want to do that and that it will be bad for business.
* ProperlyParanoid: Back in 2065, Mr. House was certain that it is only a matter of time before a nuclear war between the superpowers takes place, so he spent a large amount of his personal wealth setting up missile defenses to protect the area around Las Vegas. 12 years later, the Great War happened. Then again, given what you learn of the buildup to the war, one might call this less "paranoid" and more "realistic".
** Also, he orders you to kill off the Brotherhood, even though they haven't done anything to him, based purely on speculation that they will start attacking caravans/try to take his robots away without the NCR to oppose them. At first, this may make House seem cruel, but [[spoiler:if you take the Wild Card ending and spare the Brotherhood, the Brotherhood actually ''do'' start attacking.]]
** He also believes it is a matter of time before the NCR turn on him and annex New Vegas by force. [[spoiler:He's right, but it's partly his fault; he's been making a lot of trouble for the NCR and planning to seize the Dam for himself.]]
* ReallySevenHundredYearsOld: He's the only non-ghoul/mutant character to have been alive since before the Great War. [[spoiler:It wasn't easy. [[BodyHorror Not at all]].]]
** Well, not ''really'' the only one, but one of the few. [[MadScientist Stanislaus]] [[LotusEaterMachine Braun]] and the [[AndIMustScream other residents]] of Vault 112 are also pre-war relics.
* RewardedAsATraitorDeserves: The main reason why he taxes Primm and sic Securitrons on the Kings in the epilogue if they side with the NCR.
* SelfMadeMan: He was orphaned at an early age and cheated out of his inheritance by his half-brother, but though his intelligence and hard work he founded the [=RobCo=] Industries on his 22nd birthday, one of the most wealthy and influential corporations in history. By the time he was thirty, he was already a billionaire three times over.
* SesquipedalianLoquaciousness: He's not as bad as Arcade, but he'll slip into it on occasion.
* TooCleverByHalf
* VillainousBreakdown: [[spoiler: He has quite an impressive one if you have the Platinum Chip in your possession, but you refuse to give it to him.]]
* WellIntentionedExtremist: He wants to restore the world to its pre-war glory. But his means of doing so is to rule over New Vegas as an absolute dictator and force the NCR to pull out of the area.
* XanatosRoulette: He specializes in these, due to [[LuckStat his ability to predict and manipulate probabilities]].

!!Benny

[[quoteright:196:http://static.tvtropes.org/pmwiki/pub/images/Checker_Suit_5175.jpg]]
--> '''Voiced by:''' Matthew Perry
--> ''"From where you're kneeling must seem like an 18 carat run of bad luck. Truth is...the game was rigged from the start."''
---> - Benny right before he shot you in the head twice

Benny is the head of the Chairmen, one of the Three Families who rule the Strip. A major antagonist early on, Benny was the one who shot the Courier in the opening of the game and stole the Platinum Chip to use for his own plans. A charming, backstabbing snake, Benny's willing to do anything to come out on top in the harsh Mojave Wasteland.

* ArchNemesis: The Courier's, for the first half of the game at least.
* AffablyEvil: He's quite charming and nice, if a bit sleazy and murderous.
* AllGirlsWantBadBoys: Can be subverted and play straight if the player character is a female. You can have sex with Benny, but it can just be a means to get the chance to kill him in private. Benny himself is even somewhat grossed out about the fact that a girl he has shot in the head and left for dead is thinks he's hot and wants to have sex with him despite that.
* AntiVillain: Everything he does was just a misguided attempt at staying alive.
* AuthorityEqualsAsskicking: He's a relative push-over in-game, but the ''All Roads'' comic shows that despite his dandy-like appearance Benny is actually highly skilled in wasteland survival and combat, impressing even his Great Khans henchmen. This makes sense, as he used to be a wasteland tribal warrior prior to Mr. House's takeover and renovation of New Vegas.
* BadassInANiceSuit: He has a very nice suit and one of the most powerful pistols in the game.
** FashionVictimVillain: The suit is not particularly well-liked by others.
* BigBadWannabe
* [[spoiler:ChronicBackstabbingDisorder: Let him go at The Tops or the Legion camp. See what happens.]]
** [[spoiler: Cut content reveals that he would have ambushed the Courier again if he was freed, using a stealth boy. UngratefulBastard, no?]]
* ConsummateLiar: He lies to you time and again. If you actually trust him then there is something wrong with you.
* CoolGun: [[ICallItVera Maria]], his custom Browning Hi-Power. You can get it if kill him.
* CrazyPrepared: [[spoiler:Apparently, Yes Man being able to follow anyone's orders was something of a contingency.]]
* CrouchingMoronHiddenBadass: If you ask about his background, Benny will tell you about how he became tribe leader through KlingonPromotion, taking down his MightyGlacier former boss.
* DiscOneFinalBoss:
* EvilCounterpart: Plays this role to the Courier, regardless of morality. It's telling that in the Collecter's Edition deck of cards, Benny and the Courier are the Jokers.
* FaceDeathWithDignity: [[spoiler: Unless you decide to just shoot him in the head while he's tied up, then he gets upset.]]
* FlunkyBoss: If you opt to just attack him on the floor of The Tops after convincing Swank to let you bring in your gear and kill him, he'll be backed up by 4 thugs wielding knives and sub machine guns. He'll put up a little more of a fight than if you fight him in the arena and can even overpower low level players, but a high level player still should have no problem with him.
* GracefulLoser: [[spoiler:Once he realises that he won't be a part of overthrowing New Vegas, he actually tells you his plans with Yes Man and encourages you to take his place. [[ConsummateLiar He'll try to kill you straight after this]].]]
* [[HeyItsThatVoice Hey, It's That Voice!]]: [[{{Friends}} Why did Chandler just shoot me in the head?]]
* ICallItVera: Benny's gun [[http://www.falloutwiki.com/Maria Maria]]
* IdiotBall: [[spoiler:Infiltrating the main Legion camp at the Fort. No matter how he went about it, that was too stupid for his own good.]]
** [[spoiler: Hilariously, what [[SpottingTheThread gave him away]] was the fact that he didn't change his well-groomed haircut.]]
* JiveTurkey: Benny and The Chairmen all speak in 50's style Rat Pack slang.
* KarmicDeath: When Benny ends up at the Fort, Caesar gives you the opportunity to kill Benny in a multitude of ways if you want to kill him. The most simple way to go about it is actually a role reversal of the opening of the game, only this time, Benny is the one tied up on the floor, and The Courier is the one with the gun (provided you manage to smuggle it in). Even Benny cracks a joke about how the tables have turned on him.
* TheNicknamer: Calls [[HeyYou the Courier]] "Baby" [[HoYay regardless of gender.]]
* PrecisionFStrike: Happens during a CrowningMomentOfAwesome where you deliver a BondOneLiner to him over the intercom while he thinks he's talking to the thugs/cleaners who are there to clean up your corpse.
* SensitiveGuyAndManlyMan: ''All Roads'' in particular casts Swank and Benny like this. Benny is scheming to take on Vegas, Swank is worried about the extremes he'll go to... and about him getting cigarette burns on the carpets.
* SmugSnake: He'd be a lot more efficient as a liar if he weren't so arrogant.
* SpannerInTheWorks: Whether Mr. House could have actually succeeded in taking control of the Mojave on his own is debatable, but what is certain is that Benny's actions have significantly disrupted his plans and the delicate balance of power between the factions fighting over the territory.
* WhatHappenedToTheMouse: If you free him from the Legion, he disappears.
** WhatCouldHaveBeen: [[UngratefulBastard He was going to ambush The Courier later on and mock him/her for showing him mercy.]]
* WildCard: [[spoiler:His reason for stealing the Platinum Chip. It doesn't work... for him, at least.]]

!!Victor
[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/Victor_robot_1736.jpg]]
--> '''Voiced by:''' William Sadler

-->''"Well butter my butt and call me a biscuit, it's my 'ole pal from Goodsprings!"''

The Securitron robot who narrowly saves the Courier at the very beginning, seemingly by coincidence while scavenging around the graveyard area.

* HeyItsThatVoice: [[KenichiOgata Leo Shishio just dug you out of a grave. Too bad he didn't make you a cyborg.]]
* MysteriousProtector: Early on in the game, Victor can occasionally appear to help fight off enemies if the player's having trouble.
* NinjaPirateRobotZombie: He's a robot unicycle who thinks he's a cowboy.
* RedHerring: He inexplicably follows the player everywhere they go while looking for Benny, until you reach the Strip and he opens the gates of the Lucky 38 for you, after which he stands there forever and never does anything important aside from operating the elevator in the casino.

!!Yes Man
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/Yes_Man_2341.png]]
--> '''Voiced by:''' Dave Foley
--> ''"What can I do for you today!?"''

A Securitron re-programmed by Benny to be subservient to him, hence the name, Yes Man is the key piece in Benny's plan to rule New Vegas.

* BerserkButton: Yes Man despises both the Great Khans and the Brotherhood of Steel. The former likely an emulation of Benny's dislike of the Khans from back when the Chairmen were just another tribal group while the latter he dislikes for about the same reasons as House. However unlike House, Yes Man cannot make the Courier exterminate said factions, but will note that keeping the Brotherhood alive is a poor long-term choice and hopes that the Great Khans will die a grisly death in some other way.
* BewareTheNiceOnes: Despite his cheery demeanor, this is the AI that masterminded a plot that puts him in total control of a Securitron army and by default, Vegas itself. [[spoiler:He's also responsible for setting up the plan to ambush you and help Benny put two bullets in your noggin (he's awful sorry about it though once he knows who you are).]]
** Also, there's a piece of DummiedOut dialogue for the Independent ending that hints at a sadistic side:
---> ''"Greetings, General Oliver. The disappointment you're about to experience ''delights'' me!"''
* BodyBackupDrive: Every time the player character kills him, he is just uploaded in another robot. This could go forever, making him one of the few immortal characters in the game.
* DoubleStandard: He has a humorous moment of this if you get the Great Khans to aid the NCR.
--> That's not aiding the enemy. Not when you do it.
* TheDragon: To Benny, [[spoiler:and you if you go for the Wild Card path.]]
** DragonInChief: Arguably, what with it being him rather than Benny/[[spoiler:you]] who controls the securitrons.
* DudeNotFunny: If you make it clear to him that [[RightInFrontOfMe you're the Courier that Benny shot:]][[invoked]]
-->"Ha ha ha, that's... Not funny, you getting shot in the head. I guess I really shouldn't have taken so much pride in how I set that up. I feel really bad now."
* ExtremeDoormat: If you decide to attack him, the most he can do is beg for mercy and say how much he deserves it. However he can't be KilledOffForReal since he'll just upload himself to another Securitron.
* GenreSavvy: Hey, it's not my fault I can't say no.
** He works to avert this in the ending, where [[spoiler:he states that he stumbled upon an upgrade that will make him more "Assertive", IE make sure that he won't be obligated to follow the orders of just anyone while still remaining loyal to you]].
* [[HeyItsThatVoice Hey, It's That Voice!]]: Dave Foley, best known as [[ABugsLife Flik]], one of TheKidsInTheHall and Dave on ''{{Newsradio}}''.
* {{Keet}}: He's just so damn happy about everything. And nice! ''Very, very nice!''
* LargeHam
* PussInBoots: WordOfGod states that the "Assertiveness" upgrade he finds isn't foreshadowing for betrayal, but meant to establish Yes Man as capable of watching over Vegas independently without someone [[HoistByHisOwnPetard stumbling upon him and pulling the same schtick that you pulled on House.]]
* StepfordSmiler: Though he can't show it, he'll obviously get quite upset if you do something counter-productive to his plans, such as [[TooDumbToLive blowing up the hidden Securitron army]].
* WildCard: He is needed for you to get the Independent Vegas ending.
* YesMan: Benny calls him this. The name stuck.

!!Mr. New Vegas
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/mrnewvegas_9357.png]]
--> '''Voiced by:''' Wayne Newton
--> ''"This is Mr. New Vegas, and each and every one of you is wonderful in your own special way."''

The gravel-voiced DJ of Radio New Vegas who will often report on activities happening out in the Mojave Wasteland.

* EstrogenBrigadeBait: At least some of the ladies of the Mojave consider him to be "charming" and "a real gentleman".
* [[HeyItsThatVoice Hey, It's That Voice!]]: Wayne Newton, a.k.a. Mr. Las Vegas.
* TheMessiah: See below
* SweetDreamsFuel: He is just the sweetest most ridiculously nice guy. "Hello, listeners, I'm Mister New Vegas and may I say you look beautiful today." "This is just my opinion, and feel free to try and prove me wrong, but I think I have the most attractive listeners in the world." "I think listening to the news... sort of brings us all a bit closer together, doesn't it?"
* TestosteronePoisoning: He once tried to test his Charisma on a vito-matic, only for the machine to burst into flame. He only says this with the Wild Wasteland trait.
* VoiceWithAnInternetConnection: He somehow knows about every event that takes place in the wasteland and reports about them on his radio show. [[spoiler:It is revealed that he is actually an AI programmed by Mr. House before the war.]]
* WorstNewsJudgmentEver: Unlike Three Dog from the previous game, he subverts it. All of his reports are generally fairly newsworthy, they're unbiased and have outside commentary, and, most importantly, your character is almost never mentioned. Any time you're responsible, he'll at most mention a third party or a civilian but won't name names. His only direct mention of you is your miraculous recovery at the beginning, and that is newsworthy in itself.

!!Tabitha
[[quoteright:241:http://static.tvtropes.org/pmwiki/pub/images/Tabitha_8398.jpg]]
--> '''Voiced by:''' Fred Tatasciore
--> ''"Threats all around us! Converging, like a noose! Tightening! Two-head bear people astride battle cattles!"''

The hilariously insane super mutant leader of the "State of Utobitha" stationed at Black Mountain.

* AndTheAdventureContinues: If the Courier manages to reactivate Rhonda, Tabitha and the robot will go on adventures deep within Legion territory. Tales of their exploits will entertain children for years to come.
* AxCrazy: She is only slightly more sane then the super mutants in DC.
* CloudCuckoolander: Maybe even a little CrazyAwesome.
* FauxAffablyEvil
* HarmlessVillain: Other than broadcasting her own particular brand of crazy over radio for anyone to hear, Tabitha is mostly content to remain in Black Mountain without causing any trouble for the rest of the Mojave Wasteland (although it's mentioned during the Jacobstown quest that her super mutants have been raiding [=NCR=] cattle convoys).
* HeyItsThatVoice: What happens when Hulk's skin turns blue and Bruce Banner has a strange desire to wear dresses? Or Saren believes that Nightkins are the anwser to the galaxy's survival?
* FunnySchizophrenia: And '''how'''! Unlike [[TheWoobie Lily]], or Dog/God her insanity is 100% PlayedForLaughs.
* LargeHamRadio
* PetTheDog: Done offscreen, but she did save Mean Sonofabitch years ago while he was being tortured by NCR troopers.
* {{Robosexual}}: It's never brought up explicitly, but part of Tabitha's backstory is that she fell in love with Rhonda, the disabled Mr. Handy. This would also technically make her a lesbian.
* SitcomArchNemesis: Raul, who she threatens to execute every day, only to decided against it since he hasn't oulived his usefulness yet. [[spoiler:If you never rescued Raul or dealt with Tabitha, the ending shows this is ''still'' going on long past the Courier's victory.]]
* TheStarscream: To Marcus, who she kicked out of Black Mountain before the events of the game.
* [[spoiler:TalkingToThemself: Her radio show with "Rhonda". This only becomes apparent when you find out that Rhonda is a Mr. Handy robot and currently deactivated, while "Rhonda's" voice on the radio is clearly that of a Super mutant.]]
* TalkingToHimself: Tabitha and Rhonda are voiced by the same actor.
* TedBaxter
* ThisIsSparta: "CENTAURS! EAT! HUMANS, RHONDA!"
* YouHaveOutlivedYourUsefulness: Wants to do this with Raul, only for him to remind her that he ''hasn't'' outlived his usefulness.

!!Gloria Van Graff and Jean-Baptiste Cutting
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/Silver_Rush_9883.jpg]]
--> '''Voiced by:''' Courtenay Taylor (Gloria Van Graff) and Emerson Brooks (Jean-Baptiste Cutting)
--> ''"That's business, after all."''

The local heads of the [[HufflepuffHouse powerful and]] [[OddlySmallOrganization far-reaching]] Van Graff crime syndicate who run the Silver Rush weapons store in Freeside.

* ArmsDealer: Their specialty is energy weapons.
* CanonImmigrant: The Van Graffs were first mentioned in the J.E. Sawyer's Fallout Role-Playing Game. This is their first appearance in a canon Fallout game.
* CorruptCorporateExecutive: Their business practices are very immoral.
* TheDragon: Jean-Baptiste to Gloria.
* ForTheEvulz: [[spoiler: Apparently, this is the motivation for Jean-Baptiste when [[KickTheDog he executes Cass]].]]
* GunPorn: Their store. And the best part is you can kill them and take all of it with no repercussions from anyone outside their security team. Killing them and their security team, however...
* HeyItsThatVoice: Watch out, [[MassEffect2 Jack]] WILL DESTROY YOU with a display of plasma weapons if you cross her or the Van Graffs.
* KickTheDog: One of the firsts thing you see when entering their establishment is Gloria ordering Jean-Baptiste to execute one of their own employees, which he does. Counts as an InUniverse example, since they do it to prove how ruthless they are to someone trying to negotiate with them.
* KingMook: Jean-Baptiste is a normal Van Graff thug, except he has his health and skills inflated to boss-like levels.
** FlunkyBoss: If you try to kill him, he'll be backed up by 5 Van Graff thugs (six if you count the doorman) wearing full combat armor and carrying hard hitting plasma rifles. Needless to say, this makes the fight against him very hard at lower levels.
* LegitimateBusinessmensSocialClub
* MadeOfIron: Jean-Baptiste has good armor and twice as much health as a Companion.
* OddlySmallOrganization: Justified, since they are only one chapter of their family organization.
* PragmaticVillainy: [[spoiler:The reason that they have been secretly working with NCR to take down the Legion isn't because they oppose slavery, but because the NCR's economy is three times larger that the Legion's and therefore pays better. There's also the major fact that Caesar is infamous for pulling a YouHaveOutlivedYourUsefulness on his allies once they're no longer needed, and (unlike Papa Khan or the Omertas) Gloria ia smart enough not to imagine that she'd somehow be an exception.]]
* ShopliftAndDie: Ordinary merchants have themselves and ''maybe'' a guard or two on hand. These guys have no less than five heavily armed and armored guards. You'll have to earn that bounty of guns.
** Or you can use the drag button to move the guns into the conveniently-located and unguarded bathroom, and just help yourself.
* TheSpymaster: After the 1.02 patch, [[spoiler:If you solve Cass' quest the peaceful way by tuning over evidence of their plot to collaborate with the Crimson Caravan to gain monopoly over all commercial actives in the Mojave to the NCR officials, they will be permanently hostile and shoot you on sight. Most likely because they have informants in the NCR government that informed them of what you did.]]
* WorthyOpponent: The Gun Runners. Which is why Gloria is obligated to obliterate them however she can.

!!No-Bark Noonan
--> '''Voiced by:''' Peter Renaday
--> ''""Them quack doctors can say what they want about all the radscorpion stings that done pierced my skull. I know what I seen!"''

Novac's resident expert in all things unexplained. Most residents quite rightly view him as a nutjob, though there is often a grain of truth to his ramblings.

* CloudCuckoolander: Big time.
* ConspiracyTheorist
* TheCuckoolanderWasRight: While some of his theories may be wildly off the mark (the checker-vision aliens) some are hilariously close to the truth, just not in the way he imagines them. For instance, the Bright Brotherhood ''was'' trying to steal space rockets, though not so that they could paint the moon pink and draw a Lenin face on it. The [=McBride=] Brahmin ''were'' being killed by an invisible assailant with an automatic weapon, albeit a Nightkin, not a Chupacabra. He's also the only person in Novac to see through [[spoiler:BitchInSheepsClothing Jeannie May Crawford's]] ruse, and even his reasoning behind that [[hottip:*:Everyone's got issues; if someone claims they don't, they're hiding something and it's probably nasty.]] is fairly sound in an InsaneTrollLogic sort of way.
** And if the Courier helps the Bright Brotherhood with their rockets, No-bark plays it even more straight by telling a toy bear near one of Radio New Vegas' microphones just what happened: the unidentified flying objects he saw were religious ghouls in rockets looking for a land to call their own.
* ProperlyParanoid

[[/folder]]

to:

[[foldercontrol]]

[[folder:The
[[index]]
* [[Characters/FalloutNewVegasTheCourier The
Courier]]
[[quoteright:204:http://static.tvtropes.org/pmwiki/pub/images/Courier_6864.jpg]]

--> ''"Your face does the thinking - two to the skull, yet one gets up. Odds are against you... but they're just numbers after the two-to-one."''
---> - The Forecaster's comment on the Courier

--> ''"It appears that you are both the messenger and the message."''
---> - Legate Lanius

--> ''"Rule of the Caravan Wastes: Do not fuck with the man who delivers your mail."''
---> - Rose of Sharon Cassidy

The Courier was just [[UnluckyEverydude a regular schmuck]] trying to make a living delivering packages before being ambushed by Benny and several Great Khans while delivering a ''particular'' package: a Platinum Chip. S/he takes two shots to the head but somehow manages to survive. The story is driven by the Courier's attempts to understand the meaning behind the attack and the significance of the Platinum Chip. Ultimately, s/he gets to decide the future of the entire Mojave wasteland.

* ActionSurvivor: After surviving two shots to the head, you proceed to become one of the most dangerous and influential individuals in the entire Mojave Wasteland.
[[Characters/FalloutNewVegasCompanions Companions]]
* AndTheAdventureContinues: Regardless of the ending you get, it is made clear that the Courier's romps through the Wasteland are far from over. It's even an option in the NCR ending dialogue. Note that the adventure doesn't ''actually'' continue; game's over once you hit the ending.
** {{Foreshadowing}}: [[spoiler: Getting Dog and God merged and saving Christine in Dead Money will lead to the two mentioning Lonesome Road, in which the Courier faces off against Ulysses.]]
* AllGaysArePromiscuous: If the Courier is gay, he or she is especially good at seducing his or her own sex; as good as a heterosexual seduction specialist. [[hottip:*:From a gameplay standpoint, this is why the option exists. In ''Fallout 3'', the disproportionate male population made the female seduction perk quite broken, while males got almost nothing. With the all male Legion introduced as a major faction, the introduction of the GayOption neatly allowed for that to be bypassed in this game for a male player, while still giving females the same option.]]
* AntiHero: Can fall anywhere on the [[SlidingScaleOfAntiheroes scale]], or above or below.
* AntiVillain: Siding with the Legion but maintaining Good Karma probably pushes you into this.
* AnythingThatMoves: Men. Women. Robots. Ghouls. Yeah, it's an option. With the appropriate Perks, you can even [[ScrewYourself hit on your]] ''[[BrainInAJar own disembodied brain]]''. It's appropriately horrified.
* [[spoiler:TheAtoner: Can convince Ulysses that s/he can make up for what happened to the Divide by turning the Mojave into the font of life that the pre-disaster Divide once was.]]
* {{Badass}}: Oh, most definitely.
** BadassAbnormal: In Old World Blues most of the Courier's vital organs are extracted in replaced with advanced cybernetics, granting you resistance to damage, chems and super human strength. Even before then, you can become more than human with the use of implants and power armor.
** BadassGrandpa: The age of your character can be adjusted during creation, allowing the Courier to be one of these.
** BadassNormal: At first, the Courier is just an ordinary wasteland survivor...who takes two bullets to the noggin, and all it does is piss him off (and maybe cause some brain damage; you can't have everything).
** BadassPacifist: If you go for the PacifistRun.
** BadassLongcoat: Seen wearing one during the last slides of the ''Lonesome Road'' ending.
** CulturedBadass: During Silus' interrogation, a Courier with high-intelligence can reveal not only a [[CunningLinguist familiarity with Latin]], but are knowledgeable enough to be able to quote ''Virgil'' and ''Cicero''.
* BlindWithOutEm: Any Courier with the Four Eyes trait.
* CardCarryingVillain: You can be one if you wish.
-->'''Arcade''': ''(after you [[spoiler: tell the Enclave remnants to support the Legion]])'' What the hell is wrong with you? Do you ''want'' New Vegas to become the slaving capital of the world!?
-->'''Courier''': Actually, yes, I want it to become the slave capital of the world.
* CharlesAtlasSuperpower: Have a high enough unarmed skill, and your bare hands can literally [[MegatonPunch punch]] limbs off or even reduce low level enemies to [[LudicrousGibs chunks of meat]].
* CloudCuckoolander: Let's just say that the Wild Wasteland trait makes you see things quite a bit differently.
* {{Courier}}: [[CaptainObvious Well, whaddya know!]] The main goal of the first half of the game is completing your delivery (which you can even get paid five times your original amount for with a high enough Barter skill).
* CuriosityIsACrapShoot: Ulysses calls you out on this in Lonesome Road.
* CursedWithAwesome: In Old World Blues, you get your brain, heart, and spine surgically removed by Dr. Dala. However, in response you get replacements that work ''even better''.
* {{Cyborg}}: Becomes one in Old World Blues. To a lesser extent, can be upgraded with implants at the Followers' clinic.
* DarkChick: The Courier's role if he/she joins the Legion; you're still an outsider, operating outside the command structure to put the final pieces into place for Caesar's conquest of the Mojave.
* DarkhorseVictory: In the Wild Card path.
* DeadpanSnarker: Some dialogue options, of course.
* {{Determinator}}: Gets shot in the head at point-blank range. This annoys him/her enough to track the shooter across the entire Mojave without even waiting for the brain damage to settle in.
* TheDitz: If played with a low intelligence stat, anyway.
** GeniusDitz: If you somehow manage to put in points in Science/Medicine while being an IdiotHero.
** If you're one of those people who feels the need to exhaust every dialog option (indicated by the option 'graying out', though still selectable), you'll end up asking a lot of questions to the same people repeatedly. A small number of [=NPCs=] will even take note of this.
--> Raul: (paraphrase) "That's what I love about you, boss: You always think if you hear enough times, you'll remember it eventually."
* DoomMagnet: Ulysses sees the Courier as a kind of harbinger of mayhem, destruction, and change wherever he or she goes. He's not exactly wrong.
* DoubleTap: The Courier ''survived it''.
* TheDragon: [[spoiler:You can be this to Mr. House, if you so wish.]]
** DragonWithAnAgenda[=/=]TheStarscream: [[spoiler: If you suddenly decide to go for the WildCard ending while in his service.]]
** DragonInChief: If you are in the service of Mr. House, you'll be going around doing all the work for him. And you can design your character to be as intelligent and lucky as he is. [[spoiler: If you help him gain control of New Vegas with an evil character, during the ending the narrator will reveal that the only reason why he is keeping you around is because he is too afraid of what you might do if he crosses you.]]
* TheDreaded: The Courier is this to their enemies.
** The Powder Gangers even refer to the Courier as "''The Grim Fucking Reaper''".
* FourEyesZeroSoul: Played straight, subverted or averted depending on play throughs. Evil characters with the Four Eyes trait, certainly apply. Neutral or Good karma? Generally averted. Good players with a Legion alignment are a brilliant subversion.
* FingerlessGloves: You can wear them with many of the outfits, in both one or two-gloved varieties.
** The Pipboy glove on your left hand that you can't remove is fingerless.
* GeniusBruiser: With high Strength/Endurance and Intelligence.
* TheHero: You can choose from a variety of different flavors!
** ActionHero
*** Gunslinging cowboy. Or take tons of drugs and be Rambo.
** AntiHero
*** When you don't feel like being nice after doing the right thing. One of the reputation ratings you can get is even named dark hero.
** BarbarianHero
*** If you prefer getting up close and ignoring swaths of gunfire.
** ByronicHero
*** "Fuck everybody else, it's all about me!"
** IdiotHero
*** "ICE CREAM!"
** GuileHero
*** Don't like bullets? Use words. Of course, [[EverythingTryingToKillYou this does not guarantee safety from bullets.]]
** ScienceHero
*** Could be a combination of Action Hero and Guile Hero with more practicality, or maybe you just like melting your foes into goo. You can also hack automatic defenses and turn them against your enemies.
*** By the end of Old World Blues, you with Good or Neutral Karma become this, with the epilogue stating that the Courier would become the protector of the technologies of Big MT until said technologies were needed to help others.
* FaceHeelRevolvingDoor: You're free to swing your KarmaMeter whichever way you like. One of the top-level perks in ''Lonesome Road'' (a set of three) is awarded based on your karma. If you're very good or very evil, you can take it for a significant combat bonus while resetting your karma. The bonus varies depending on the extreme.
* FromNobodyToNightmare: You start off as a random courier and by game's end [[spoiler: you could be king/queen of New Vegas, or have decimated the Legion, the NCR, a half-dozen small communities, or all of the above]]. Alternatively, just ask Benny.
** Or ask Ulysses, who [[spoiler:watched as the Courier unknowingly damned the community of the Divide from a potential God-send for the wasteland to a literal HellOnEarth]].
* GentlemanThief: High charisma and sticky fingers.
* IAmWho: The DLC's hint towards the Courier being more special than what s/he appears to be, given that s/he appears to have a relationship with Ulysses. Finally revealed, as [[spoiler:the Courier was the specific one that Ulysses watched over as s/he helped the settlement at the Divide. Until the tragic destruction of the Divide that killed everyone except Ulysses.]]
* IGotBetter: You can say this word for word to one of the culprits.
* ImAHumanitarian: If you so choose, you can take this as a perk. Can be taken to ExtremeOmnivore levels with another.
* [[ImplacableMan Implacable Man/Woman]]: You trudge across half the Mojave Wasteland to find the man who shot you. Even Caesar applauds your tenacity.
* HelloInsertNameHere: Played with; regardless of the name you pick you're almost invariably referred to as "The Courier."
** Your chosen name will sometimes appear in written dialog, but never in the verbal dialog. Alas the limitations of pre-recorded voice acting.
** All that Ulysses will call you is Courier, treating it as a title.
* MadeOfIron: You survived being shot in the head twice and then being buried.
** Also, with an implant, two level perks, and two DLC perks, you can have a naked DT of 13.2, which is higher than most light armor.
* MemeticBadass: InUniverse. After a while, you have to simply mention you're "The Courier" for the enemy to get nervous.
** The first time players will probably notice this is the reaction of Boxcar, who's one of two survivors of the Legion's razing of Nipton. Boxcar has survived the Legion having decapitated a quarter of the town, crucifying the rest, and as he came second in [[SadisticChoice their lottery]], they left him alive but crippled. But even all that doesn't scare him as much as seeing the Courier walk in.
---> '''Boxcar''': [[OhCrap Are you fucking kidding me?]] First I get my legs smashed, and then in walks the Powder Gangers' [[TheDreaded Grim Fucking Reaper.]]
** The end of ''Lonesome Road'' counts, too. When you walked in, the locals harassed you to no end. When you walk back out, they keep their distance out of either respect or ''fear''.
* TheMessiah: Other then the title being the highest Good morality rank, the Courier can be this.
** The Courier can be so messianic they'll ''subvert'' the ArcWords of the series in one of the good endings to "Lonesome Road" [[spoiler:by sparing Ulysses and allying with him to save the Divide]].
---> '''Ulysses''': It's said, "[[ArcWords War. War never changes.]]" [[spoiler:Men/Women do, through the roads that they walk. And this road has reached its end.]]
* MikeNelsonDestroyerOfWorlds: In ''Lonesome Road'', [[spoiler:it turns out that by delivering a certain package from Navarro to the Divide, the Courier inadvertedly activated the [=ICBMs=] hidden underground, destroying the thriving settlement there, and instilling Ulysses with some twisted ideas about how a single person could determine the fate of a nation.]]
* MouthOfSauron: Should you decide to side with Mr. House, you'll step into this role for him.
* MysteriousPast: You apparently have a history with some other courier, by the name of "Ulysses", who was originally supposed to be the one to deliver the platinum chip, but upon recognizing your name on Mojave Express' list of employees, he forfeited the job and insisted that you did it instead. No other details about your relationship is revealed during the game [[spoiler:until Dead Money]]. It is also implied that you have visited New Reno and Utah at least once, and, if you are male with the Lady Killer perk, that you impregnated a woman in Montana in 2263. Of course, those are all optional dialogue and therefore not definite canon.
* NiceJobBreakingItHero: [[spoiler:Nice job single-handedly destroying the Mojave's greatest, most promising civilization and turning it into an irradiated, stormy hellhole, Courier.]] In all fairness, the storms are the result of something else, and the Courier could not have known what was about to take place. Also, one has to wonder how much of this is Ulysses simply glorifying that which he lost.
* OddFriendship: Most of the Courier's friends are '''weird'''. They range from a retired military sniper to a schizophrenic AxCrazy nightkin to a Mormon missionary and former Legion legate.
* OneManArmy: If you level up enough, you don't need anyone besides you and your weapon of choice. People lampshade how the Courier seems to be a force of nature, being able to do the impossible, mostly noticeably if the player chooses to kill Caesar or President Kimball.
* OnlySaneMan: In Old World Blues.
* OmnicidalNeutral: [[spoiler:It is an option in the Wild Card ending; You can collect the weak and destitute factions under your banner or crush them and rule yourself.]]
** [[spoiler:Especially if you stack it with the latter above, in ''Lonesome Road'', you can choose to launch nuclear missiles against NCR and Legion's only pathways to the Mojave and thus leaving them to slowly choke to death from the lack of a trade routes (in NCR's case). Yikes.]]
* ReallyGetsAround: Even ''better'' with a female character. With the Black Widow perk, you can flirt/sleep your way in to almost anything.
* [[spoiler:RebelLeader: In the "Independent" path.]]
* SmarterThanYouLook: If you pass intelligence checks with some people, they'll remark how you're "not as dumb as you look".
* SmugSnake: There are certainly dialogue options available.
-->'''Oliver''': Do you seriously think you have what it takes to build a nation? Carve out a frontier, train troops, build roads, and create towns?
-->'''Courier''': My sycophants tell me "Yes".
* TookALevelInBadass: You're just a regular delivery boy/girl... then you take two shots to the head. The rest of the game sees you slowly solving every challenge you come up against.
** To be fair, though, the Courier was just a regular delivery boy/girl... in the ''Fallout'' Universe, which means long hikes, alone, through the raider and mutated beastie-infested Mojave Desert. That, coupled with the fact that s/he survives a shot to the head at the ''beginning'' of the game means s/he may very well have been a badass from the start and is just becoming even moreso as the game goes on.
*** Though that depends on the area s/he worked in before. The Courier wouldn't need to be very skilled to survive in the NCR, for example. ''Lonesome Road'' reveals that the Courier did make deliveries mostly in the NCR, as Ulysses mentions Vault City, New Reno, and Circle Junction.
** If you managed to pass all of Lanius' speech checks (requires 100 speech skill to pass all of them) he will comment that the two bullet holes in your head are making you strong.
* WarriorTherapist: Among the eleven possible companions, only ED-E, an eyebot, and Rex, a cybernetic dog, do not seek guidance from the Courier. Dean Domino can also count depending of how nice or not s/he is with him.
* WearingAFlagOnYourHead: The same way as Ulysses after completing ''Lonesome Road''. Doubly so, you not only get a duplicate of Ulysses' duster, but you also get your own based on your end faction choice as a gift from Ulysses.
* WhiteHairedPrettyBoy / WhiteHairedPrettyGirl: If you choose so with the hair colors.
* WildCard: You tip the balance of power in the Mojave Wasteland, whether to the NCR, Legion, House [[spoiler:or yourself]].
* UnstoppableMailman
* VillainProtagonist: If you don't find the idea of playing as TheHero appealing, you don't have to be one; you can act like the biggest asshole ever to walk the wastes instead. Even more so than the evil versions of the Vault Dweller, Chosen One and Lone Wanderer, as the main story at least pitted them against monsters who were planning to destroy most of the remaining human race. However, the Courier can hook up with the Legion to bring a nation of crucifying, rapist slavers to power, and utterly obliterate several factions in horrible ways ForTheEvulz.
* YouAreNumberSix: S/He is the Sixth Courier who have been hired by Mr. House and is therefore called like that by some characters.

[[/folder]]

[[folder:Companions]]

!!Arcade Israel Gannon
[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/StupidSexyGannon_3710.jpg]]
--> '''Voiced by:''' Zachary Levi
--> ''"It's...a thing. A science thing. It hurts robots. Don't worry about it."''

Arcade is a Follower of the Apocalypse researcher who is stationed in Freeside. He follows the Courier if he is persuaded, with intelligence or charisma. He's very reluctant to share his past, but he is committed to making New Vegas a better place. Strangely enough, Arcade is [[{{Foreshadowing}} suspiciously proficient in energy weapons]] and makes comments and observations about the wasteland that a typical Follower should not know.

* [[AncestralWeapon Ancestral Armor]]: [[spoiler: The Gannon Family Tesla Armor.]]
* AltumVidetur: He speak fluent Latin and knows a lot about the history of the Roman Empire. But he's very quick to assure you he did not learn it from the Legion.
* {{Awesome McCoolname}}: Full name: Arcade Israel Gannon. YES!
* BadassBookworm: Always has a quote from Vergil, Lucan, Cato, or paraphrase of Shakespeare thanks to delving into the Followers' libraries, extremely knowledgeable about medical matters, and also quite deadly with a plasma pistol [[spoiler: and combat-ready, with his own Enclave power armor!]]
* BadLiar: Arcade's obviously practiced at deflecting questions about his past, but occasionally little details and landmarks in the Wasteland will cause him to let something slip, and he's terrible at backpedaling should the Courier notice.
* BeCarefulWhatYouWishFor: He's the companion who'll try to nudge you toward an independent Vegas if you ask him, but [[spoiler: if you achieve it, he'll find his workload increase greatly]].
* BeingGoodSucks: [[spoiler:No matter what you do, the epilogue shows that he will not get a GoldenEnding. At best, he will be somewhat disappointed at the outcome if New Vegas falls under NCR control or achieves independence, but he understands that it is the lesser of all the evils. At worst, he will be brutally murdered, enslaved, crucified, bitterly disillusioned with his ideals, or hunted down as a war criminal by the same people that he worked very hard to help. All this for one of the most moral characters in the game.]]
** EarnYourHappyEnding: [[spoiler: And in the WildCard endings, he still gets to roll up his sleeves and make the Mojave a better place with his talents, even if everything wasn't "as good as it could possibly be."]]
* CassandraTruth: [[spoiler: He can tell you that he was a member of the Enclave and brush it off as a joke.]]
* CombatMedic: He is a doctor which gives you a perk that increases the effectiveness of all your food and medicine, and while he's not the best fighter in the game, he's pretty handy with energy weapons.
* DarkAndTroubledPast: As evasive as he is about it, [[spoiler:he was once with the Enclave.]]
* DrivenToSuicide: In one of his endings. [[spoiler:If you sell him to Caesar's Legion, he ends up as Caesar's personal doctor/philosophical sparring partner. After the end of the game, in despair over being forced to help an organization which he utterly despises, he disembowels himself with a scalpel in an unguarded moment. Caesar mourns him for a long time.]]
* EstrogenBrigadeBait: Has quite a bit of fanart dedicated to him. [[EvenTheGuysWantHim Though he has his fanboys, too.]]
* TheGreatestStoryNeverTold: [[spoiler: To ensure Arcade's future well being, it's better for him to be sent back to the Followers base to continue his work as a doctor at the end of his personal quest. Should he join the other Enclave remnants and survive the battle, the NCR will identify as a defector to the Enclave afterwards, and he will either be forced on the run or be imprisoned indefinitely. The only good outcome is combined with the truly independent Vegas ending, where he will become a peacekeeping vigilante armed with Enclave tech.]]
* [[HeyItsThatVoice Hey, It's That Voice!]]: It's {{Chuck}}!
** Alternately, it's [[Disney/{{Tangled}} Flynn Rider]]!
* KnightInSourArmor: Arcade is something of an arrogant, abrasive JerkAss, but he is also genuinely devoted to trying to do good and easing people's suffering in the CrapsackWorld that is the Mojave wasteland.
** Also, if the Courier is has an Intelligence score of [[RalphWiggum less than 3]], he'll follow you since he believes someone like you needs all the help they can get.
* MeaningfulName: Arcade. [[http://en.wikipedia.org/wiki/Arcadia_%28paradise%29 Arcadia]]. The "Israel" part of his name also ties into the idea of something higher and better (like the concept of a promised land), which encapsulates his motives and goals rather well.
* SayingTooMuch: Every time you visit someplace that triggers reminiscing on his part. Invariably followed up with clumsy backpedaling and painfully obvious evasion.
* SesquipedalianLoquaciousness: A bit, at first. Worth noting because after he warms up to you, he starts speaking much more naturally.
* StoicSpectacles
* StraightGay: Other then a few comments here and there, he rarely acts upon his orientation.
* SlidingScaleOfIdealismVersusCynicism: He is somewhere in between. Unlike many other members of the Followers of Apocalypse, he understands that he lives in a CrapsackWorld and sometimes one needs to resort to violence to get things done. He's also quite an idealist, however, and very much wants to see an independent New Vegas.
* UnluckyEverydude: His explanation for why he's currently unattached is that he's "boring". The reality is more interesting, but you won't be finding out any time soon because he's got [[ThePowerOfTrust issues]].
* WellDoneSonGuy: Although he only opens up enough to tell you about it during "Auld Lang Syne", Arcade is curious and anxious about whether his father would be proud of him.
* WhatTheHellHero:[[spoiler: If you tell the Enclave Remnants to support Caesar's Legion, he will completely drop his normally calm and logical personality and go absolutely crazy, denouncing you as a cold-blooded murdering sociopath before leaving you forever. He also does this if you use Archimedes to [[KickTheDog kill the NCR troopers stationed at Helios One]].]]

!!Craig Boone
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/Boone_9411.jpg]]
--> '''Voiced by:''' JasonMarsden
--> ''"You take out a debt, it's only a matter of time before someone comes collecting."''

Boone is a former NCR First Recon Sniper who settled in Novac. His wife was recently killed and he wants to hunt down those responsible for the events which lead to her death. He enlists the aid of the Courier and will tag along after the matter is settled, however, he is being haunted by other ghosts in his past. Boone is [[GameBreaker highly proficient with rifles, tough, and he's a surprisingly decent melee fighter too]].

* AdultFear: Having your wife and unborn child kidnapped and having to mercy kill them both to save them from [[AFateWorseThanDeath a horrible fate.]]
* TheAloner: After the death of his wife and the falling out with his best friend, he spends most of his time alone. Until you come along.
* TheAtoner
* AntiHero: [[SlidingScaleOfAntiheroes Type IV]]. While certainly well-intentioned, he has no problem [[BoomHeadshot decapitating]] an unarmed old woman (albeit for a [[CompleteMonster very]], [[PayEvilUntoEvil very]] good reason). Depending on how you resolve his quest he may may remain in this slot and murder his old commanding officer or decide to make the best of his situation and become a less ambiguously-good Type III.
* TheAtoner: For most part, it appears that his coldness comes from the incident with his wife, [[spoiler: but what disturbs him most is the Bitter Springs incident where some innocent civilians were killed with him directly involved.]]
* {{Badass}}: And HOW.
** BadassBandolier: A possible end reward for his side quest [[spoiler: if you make him let go of his DeathSeeker penchant]]. Not a bandolier per se, but the [[AndYourRewardIsClothes rewarded outfit]] has one on it.
** BadassAngster
* BaldOfAwesome
* BookDumb: Boone has a fairly low Intelligence stat compared to other companions. Makes sense in that while other characters come from either educated backgrounds (Arcade and Veronica) or have developed skills other than fighting (Raul and Cass), Boone is just a very talented and well-trained soldier.
* CareerKiller: As a sniper, this was a pretty big part of his job. Also, [[spoiler:a possible ending for him if you make him abandon his personal moral code.]]
* ColdSniper: Unlike the other companions, during his travels with you he can go on for weeks without speaking a single word.
* ConservationOfNinjutsu: [[spoiler: Depending on the ending, it is played straight or inverted. One ending has him sniping high-ranking legion officials from afar and amassing a huge bounty with no one dare chasing after him, while another has him pulling off [[LastStand a particularly epic suicide mission]] in the heart of Legion territory and killing scores of Legionnaires before being being captured and crucified.]]
* CoolShades
* DeathSeeker: After the atrocity that his unit committed at Bitter Springs and the death of his wife, he don't see any point in living any more. [[spoiler:At the end of his personal quest, he will go on a suicide mission of defending an NCR refugee camp against an full scale Legion attack.]]
* DiscOneNuke: Possibly one of the most powerful companions in the entire game in terms of combat effectiveness and he can be obtained fairly early on. Often, the first warning you'll get that you're under attack is a slow-motion shot of the enemy's head exploding.
%%GameBreaker goes in YMMV Tab%%
* [[spoiler:DrivenToSuicide]]: [[spoiler:If his personal mission is not resolved, he'll eventually kill Giles, his commanding officer at Bitter Springs before turning the gun on himself.]]
* GoodIsNotNice: He's an anti-social {{JerkAss}}, but he does mean well.
* [[HeyItsThatVoice Hey, It's That Voice!]]: [[{{Fallout 2}} Hey, Myron just took]] [[TookALevelInBadass several levels in badass]].
** Forget that, [[RikiyaKoyama Boone]] [[MarvelVsCapcom3 fought]] [[DeadRising in wars]] you know.
* HappilyMarried: Well ''was''.
* ImprobableAimingSkills: His Guns skill is actually ''over'' the maximum.
* LaserGuidedKarma: Privately believes himself to be a victim of this.
* TheLostLenore: His wife, Carla.
* {{Mangst}}
* MemeticBadass: In addition to being one out-of-universe, even people in-universe recognize the skills. The 1st Recon insignia is universal shorthand for badass. Special mention has to go to Mr. New Vegas's radio announcement after you complete his quest:
-->One witness said, quote, "God sent us two angels and at least one of them had a .308 caliber flaming sword of justice with a telescopic sight."
* MercyKill: [[spoiler: Done to his wife after she was captured.]]
* TheMusketeer: While Boone is primarily a sniper, he's actually quite competent in melee despite what he says.
* MyCountryRightOrWrong: Averted. He is still loyal to the principles and ideals of the NCR, but he sees that the republic has some serious issues when it comes to their expansionism and corruption. However, he seems to have no real problem if the Courier manages to secure Vegas' independence as long as they don't actively act against the NCR, or at least get caught doing so.
* NiceHat: Taking Boone's beret is a good way to get your head blown off.
--> ''"[[TranquilFury I would really]] [[DeathGlare like my beret]] [[BerserkButton back, please]]."''
* ObliviousToLove: Maybe. It's hard to tell, since he's so [[TheStoic reticent]]. The game suggests that his [[IncompatibleOrientation best friend Manny]] has [[HoYay feelings for him]]. Boone [[spoiler: went to him for help first after she disappeared]], however, when he realized Manny was more ''glad'' than anything, they had a falling out. It's not made entirely clear if he knows ''why'' Manny was so glad.
* PayEvilUntoEvil: See the RoaringRampageOfRevenge below.
* PoisonousFriend: Boone is the only companion who goes aggro against neutral [=NPCs=] (namely, Caesar's Legion members), which makes things problematic if you're trying to befriend or at least remain neutral with the Legion. Interestingly, this is the same concept that was planned for Joshua Graham in Black Isle's cancelled ''Fallout 3'' (the codenamed ''Van Buren'').
* RageAgainstTheReflection: Implied; the bathroom mirror in his motel room is shattered, and there's a bottle of drugs left in the sink.
* RoaringRampageOfRevenge: For kidnapping his wife, he pretty much has devoted his life to hunt down every last Legion soldier he can find.
** [[spoiler:If the Legion takes control of Hoover Dam, he'll go on one against the whole Legion, taking out scores of legionnaires before he is caught and crucified.]]
* StillWearingTheOldColors: He and Manny both wear their berets despite no longer being part of 1st Recon.
* TheStoic
* SympatheticMurderBackstory: Two, actually. [[spoiler: His wife Carla and the civilians at Bitter Springs.]]
* TenMinuteRetirement: [[spoiler: One of the possible endings has Boone reenlisting with his old unit after the victory of NCR.]]
* VigilanteMan: [[spoiler:In the same ending as above, he spends his time off duty to put bullets in the heads of slavers]].
* ViolenceReallyIsTheAnswer: When the question in hand is the Legion, that is.
* WhatTheHellHero: You have to keep a decent NCR rep and a low Legion rep to keep him around. Kill too many NCR soldiers or civilians, or help the Legion, and he will call you out and leave you.
** Also, if you purposely make him kill the wrong person in his mission in Novac and let him know about it, he'll quickly try to kill you.

!!Raul Alfonso Tejada
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/Raul_Tejada_4531.jpg]]
--> '''Voiced by:''' DannyTrejo
--> ''"I'm an open book, boss. Granted, the book's in Spanish and some of the pages have fallen out, but I'm an open book."''

Raul is a [[NinjaPirateZombieRobot Wandering Ghoul Mechanic Vaquero]] who is captured by a crazy super mutant named Tabitha in Black Mountain. He can be rescued by the Courier, and becomes a companion out of gratitude. There is more to the ghoul than meets the eye however. Raul specializes in revolvers and lever-action rifles and can also maintain the Courier's equipment.

* AmusingInjuries: On his leg to be exact.
* AntiHero: Straddles the line between Type II and III. Would probably be the former, but his acceptance of Casear's Legion, with all their endorsement of rape and slavery that entails, he probably gets a slightly higher score than most Type II's.
* BadAss
** [[BadassSpaniard Badass Mexican]]
** BadassGrandpa
** BadassMustache: It might be tiny, but his mustache survived ''ghoulification''.
* {{Cowboy}}: Formerly a Vaquero to be exact, though he can be convinced to become one again.
* CoolOldGuy: He's been around since before the bombs fell.
* DeadLittleSister: Rafaela, who was butchered by raiders while trying to gather supplies for Raul, who was undergoing Ghoulification at the time.
* DeadpanSnarker
* FateWorseThanDeath: If the Courier doesn't bother to make the trip to the mountain, Raul is just stuck there, falling prey to the whims of a crazed super mutant.
** Actually, Raul doesn't mind being stuck in Black Mountain that much. At the least, being the mutants' repairman gives him something to do and and he knows that Tabitha will never actually kill him as long as he reminds her that he's the only one around that can probably repair Rhonda (even though it's unlikely he can).
* KnowWhenToFoldEm: The Courier can convince him to give up the gun slinging ways and focus on being a repairman.
* LetsGetDangerous: His ''Old Vaquero'' perk really gives his edge back.
* HeroicNeutral: He doesn't really mind The Legion, as he witnessed the change in Arizona. But [[BerserkButton when he sees anyone that preys on the weak...]]
* HeyItsThatVoice: Oh dear lord, {{Machete}} has come to the Mojave Wasteland.
* InsistentTerminology: One thing he's a bit of a stickler on is the name of Tucson, which he refuses to refer to as Two-Sun.
* MadeOfIron: But it's more due to sheer force of will than physical prowess.
--> '''Raul:''' I killed all of them boss, not because I was tougher than any of them, but because I was a meaner cuss than any of those fuckers. I kept shooting until I ran out of bullets. A couple of vultures pecked at me for days, by then I managed to get back up.
* MrFixit: A skilled repairman who can even fix terminals. Having him around makes your weapons degrade slower.
* MythologyGag: Raul has a similar habit with [[{{Fallout 2}} Vic]] in that he keeps calling the Courier ''boss.'' [[FridgeBrilliance It helps that he's also a repairman that you rescue from slavery.]]
* NiceHat: If you convince him to take up his gunslinging ways again, Raul gets a [[http://images4.wikia.nocookie.net/__cb20101110004027/fallout/images/b/b1/VaqueroOutfit.png sweet-looking vaquero outfit]], complete with badass sombrero.
* [[NinjaPirateZombieRobot Ghoul Mechanic Vaquero]]
* PlayingAgainstType: Sort of. Most of Danny Trejo's characters are {{Knife Nut}}s. Raul is instead TheGunslinger.
* QuickDraw: His specialty in his days as a Vaquero. If you make him return to his Vaquero ways, he gets a perk that increases his firing speed with revolvers and lever-action guns. No matter what perks you have, he will shoot faster than you.
* ReallySevenHundredYearsOld: He was alive before the Great War and can still remember how the world used to be like. He's actually the oldest living ghoul ever introduced.
* SarcasticDevotee: Like Arcade and Veronica, Raul is prone to making snarky comments. Unlike them, it's pretty apparent he actually believes you are a moron, though he avoids saying so outright.
* VigilanteMan: In his Vaquero ending, he takes up his guns and hunts down those who would prey on the weak.
* WeakButSkilled: He states that his eyesight among other things have gotten poorer with age but he's still fairly fast with a gun. As stated above, he can get his edge back.
* WeaponOfChoice: [[RevolversAreJustBetter Revolvers]] and [[TheWestern lever-action rifles]].

!!Rose of Sharon Cassidy
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/Cassidy_8704.jpg]]
--> '''Voiced by:''' Rachel Roswell
--> ''"A sober woman might take insult at that. Me, I might just bust you one."''

Rose of Sharon Cassidy used to be the proud owner of the Cassidy Caravans [[CurbStompBattle until it was erased from the Mojave Wasteland]]. The Courier can convince Cass to sell the will to her caravan but it will take some heavy persuading or some heavy drinking to do so. Now down on her luck and with nothing better to do, Cass joins the Courier on a romp through the Wasteland. In combat [[JackOfAllTrades Cass is capable of a variety of methods to eliminate the opposition: shoot guns, chuck dynamite, and even bludgeon someone when it's really necessary...]] [[ContinuityNod just like]] [[{{Fallout2}} dear old dad.]]

* TheAlcoholic: Having her as a companion actually gives you an alcohol related perk.
* AntiHero: [[SlidingScaleOfAntiheroes Type III]]. She may be a coarse, hostile boozy snarker, but her morals are solid, being the only follower to call the Courier out on evil Karma, and expressing concern for your welfare as the story progresses. Depending on how you reslove her quest she may go down to a Type II.
* BadAss
** BadassNormal: Technically, Boone, Gannon and Veronica are also BadassNormal. However, they have special equipment and training to help them along. Cass is just an alcoholic cowgirl with a shotgun, ''and she kicks ass''.
* BottleFairy: To the extent that her companion perk lets you drink whiskey with no downsides.
* CanonImmigrant: Not the character per se, but her face. It bears a strong resemblance to several non-canon depictions of her father's face: Bony cheeks, straight thin nose, blue eyes, and straight lips. Granted, her face is more feminine and has 30+ years less on it.
* CantCatchUp: Cass can handle herself in a fight, but her unremarkable default weapon and lack of any really spectacular skills means that she won't be of much use in the endgame until you load her up with stronger guns and ammo. A patch loaded her up with the Shotgun Surgeon perk to help alleviate the problem of armor.
** Getting the perks for both resolutions of her story also helps her late game survivability and offensive power.
* ContinuityNod: She is the daughter of ''Fallout 2'''s Cassidy. She also inherited his heart condition and gets upset if you use drugs.
* CruelMercy: You can convince her in her quest that letting the NCR bureaucracy deal with the Crimson Caravan and the Van Graffs is far worse than simply killing them.
* DeadpanSnarker: Something that she learned from her father.
* DontExplainTheJoke: Her rather colorful metaphor for the NCR's expansionism.
--> '''Cass''': ''Nobody's'' dick is that fucking long, not even Long Dick Johnson. And he had a fucking long dick. Thus, the name.
--> '''Courier''': [[DeadpanSnarker Thanks, I got that.]]
* DrowningMySorrows: You find her doing this at an NCR outpost.
* FieryRedhead: [[ClusterFBomb Quite a mouth]], outspoken, snarky, prone to slug someone who talks smack with her, and crimson-locked.
* GenerationXerox: Like her father, she becomes the companion of a person destined to change the wastelands.
* JerkWithAHeartOfGold: She might be foul mouth and sarcastic at times, but she also has a very strong sense of morals.
* NiceHat: No special properties, but the unique shape gives her HiddenEyes half the time. She levels her gaze with more gravity when she looks from beneath the brim.
* KickTheDog: [[spoiler:The quest with the Van Graffs requires you to bring her in so the AxCrazy brother can waste her on the spot. There's no way around this; you either fail the quest and keep her, or pass it by letting her die. What's really ridiculous is that it has absolutely nothing to do with the quest as a whole. Jean-Baptiste is just a [[PsychoForHire murdering bastard who wants to finish the job]], and the rest of the quest is actually a good thing for the NCR. Even though conflicting quests are somewhat common in this game, this is a stand-out example for being rather random if you don't know the story behind it, and even then it's a petty excuse.]]
* TheLadette
* LikeAnOldMarriedCouple: Most of her interaction with the Courier has subtle shades of this.
** [[WhatCouldHaveBeen This was actually considered at one point before Companion romances were dropped]].
* MeatShield: Having the "Calm Heart" perk will give Cass much higher HP.
* MyCountryRightOrWrong: Averted, although she is an NCR citizen, she sees that there are a lot of problems with the republic.
* MyGirlIsASlut: Cass will sleep with [[BiTheWay anybody]], provided she's got enough alcohol in her system.
* OlderThanSheLooks: Cass is actually 37 and the oldest of the human companions.
* ParentalAbandonment: Her father left at an early age.
* RoaringRampageOfRevenge: An option in her side quest.
* TheSnarkKnight: She adheres to a very strict code of conduct.
* VitriolicBestBuds: Depending on the player's action, she can easily become this with the Courier.
* WhatCouldHaveBeen: An in-game example. If the NCR wins, Cass will want to find the Courier and 'celebrate', but she finds some random NCR trooper instead. [[MyGirlIsASlut Cass cuts her losses and screws that trooper instead.]]
** Another idea that was considered before companion [[RomanceSidequest romances]] were dropped from the game was that Cass and the Courier would wake up after a night of drinking together in Vegas and find the King telling them they're married.
* WhatTheHellHero: She will leave you if your karma drops too low for her liking. A stand-out example, really, because every other companion judges by reputation.
** Luckily it's pretty much impossible to drop below sainthood for very long without mods.
** She'll also call you out if after convincing her to let the NCR deal with the Crimson Caravan and the Van Graffs you just kill them anyways, asking why you even bothered in the first place.

!!Lilian Marie Bowen
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/mutie_381.jpg]]
--> '''Voiced by:''' David Anthony Pizzuto, Shirou Saitou (Japanese VA)
--> ''"Grandma's got a present for you!"''

Lily's an old Nightkin who was transformed [[VideoGame/{{Fallout 1}} waaaaaay back]] in the Master's era. As a result of prolonged Stealth Boy exposure she's become insane. She joins the Courier when she learns about the investigation behind the recent Bighorner disappearances. Lily can fire guns, but she really shines in sneaking and melee combat. During their adventures the Courier discovers that Lily needs to take her medicine so that her mental faculties regain some semblance of order. The Courier can help Lily on the road to recovery or let her indulge in her psychopath ways.

* AntiHero: Type II. Would probably be a straight up good guy on her own, but Leo's influence can push her into psycotic behaviour. Can slide down to a Type IV or V depending on the Courier's influence.
* AxCrazy: She is a lot more sane then most Nightkin, but she can still go crazy during combat and as a companion, she will occasionally have a mental breakdown and attack everyone she sees.
* BerserkButton: Don't mess with her bighorners... just don't.
* BewareTheNiceOnes: Lily's still got the personality of a sweet ol' granny. She's still a Nightkin though.
* {{BFS}}: She wields a vertibird propeller blade as a sword.
* CloudCuckooLander
* FunnySchizophrenia
* HeyItsThatVoice: Japanese Hagrid, why are you in drag?
* LightningBruiser: As a Super Mutant, she'll charge into battle faster than you can.
* MamaBear: She is this, and thinks you're her grandson.
* NeverMessWithGranny: She was an ''old lady'' before she became a Nightkin.
* [[NinjaPirateZombieRobot Grandma Ninja Super-Mutant]]
* NoIndoorVoice: Go into crouch mode and this is what you get:
-->''Don't worry,'' '''Grandma knows how to stay quiet!'''
* ReplacementGoldfish: Lily sees The Courier as a replacement for her grandchildren.
* SplitPersonality: 'Leo', her AxCrazy alter ego. [[spoiler: If she is severely wounded, 'Leo' will take complete control of her and she goes berserk]].

!!Veronica Renata Santangelo
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Veronica_9486.jpg]]
--> '''Voiced by:''' FeliciaDay
--> ''"Thanks for taking a chance on a naive young girl from California with stars in her eyes and a pneumatic gauntlet on her hand."''

Veronica is a Brotherhood Scribe whose mission is to retrieve supplies that her bunker needs. But that doesn't stop her from tagging along with the Courier, hoping to learn more about the world and the Brotherhood's place in it. She specializes in crafting items for the Courier and [[TalkToTheFist dishing out violence with her fist]].

* Badass
** BadassAdorable
** BadassBookworm: She's a Scribe, but she's as effective in combat as a Paladin. She can even wear Power Armor.
* BeingGoodSucks: Like Arcade, she wants to see the Brotherhood be open to the world and help improve civilization, unlike Arcade she doesn't have much of a satisfying conclusion and the universe is almost out to get her.
* BreakTheCutie: The Causeless Rebel ending of her questline sees her horribly traumatized by the fanaticism of the Brotherhood.
* CuteBruiser: Yup.
* DeadpanSnarker: With a bit of SadClown thrown in for good measure. She cracks jokes ''constantly'' but there's some deep regret hidden in there.
--> - (When you tell her that you want to ask her a question): He was already dead when I got there!/I was young and I needed the money!/Well, when two people really love each other...you really don't know this stuff yet?
--> - (Asked about herself): My favourite subject!
--> - (Opening her inventory): You're making me carry the heavy stuff, aren't you?
--> - (If you point your gun at her): Why do we always hurt the ones we care about the most?
* DudeMagnet: When you travel around with her, many male [=NPCs=] will comment on how attractive she looks.
--> - '''Random Powder Gangers''': "Damn, that's a fine looking woman. Just needs to ditch the robe..."
--> - '''Random Great Khans''': "Your friend's cute -- is she single?"
* GlassCannon: Her damage potential is obscene, especially with high-end glove weapons like the Ballistic Fist, but she's fairly fragile. Of course, she's also capable of wearing Power Armor, making her into into a:
** MightyGlacier: Upon which Veronica become powerful enough to engage Lanius head-on and possibly coming out on top.
* [[HeyItsThatVoice Hey, It's That Voice!]]: She's voiced by FeliciaDay.
** Likewise in Japan, she is secretly [[YukoKaida Marida Cruz]], subject to the same woobiness as her.
* ItemCrafting: Her companion perk makes her a mobile workbench.
* ItsAllMyFault: [[spoiler:She comes to believe that she's to blame for getting innocent Followers killed by the Brotherhood. However, she also takes this as how leaving the Brotherhood was the right choice.]]
* KickedUpstairs: The reason that Veronica was promoted to rank of being a "Procurement specialist" was because the elder want to prevent her from spreading her subversive ideas by sending her as for away from Hidden Valley as possible.
* LipstickLesbian: You can ask Veronica if she has ever been in love. She tells you that she was in love with a woman in the Brotherhood, but they were separated by the other woman's parents.
** Of course, what makes her a LipstickLesbian instead of merely StraightGay is her single greatest desire: to own a pretty dress. If you give her Formal Wear or White Glove Society Attire (which look exactly the same), she thanks you [[{{Squee}} rather excitedly]] and teaches you an Unarmed attack.
* MeaningfulName: Veronica is supposed to mean "True Image" as a reflection of how the Brotherhood should progress.
* MyCountryRightOrWrong: At the end of her quest she can decide to stay with the Brotherhood in order to try and help them in whatever way she can since in the end they are still her family.
* [[OnlySaneMan Only Sane Brotherhood Member:]] She's the only one who sees that stagnation is bad for the Brotherhood, and is actively taking steps towards helping her fellow members.
* {{Power Fist}}ed [[BareFistedMonk Monk]]: Her specialty. To stress how much she loves it, her default ranged weapon is a 10mm pistol. She is however still proficient with Energy Weapons.
* [[HeKnowsTooMuch She Knows Too Much]]: [[spoiler:If she decides to join the Followers of the Apocalypse, she'll find that after a day a group of fanatical Paladins (who may or may not be sent under the order of the Elder) have destroyed the Followers outpost in an attempt to deal with her for potentially spreading knowledge to outsiders.]]
* StraightGay: Her orientation has pretty much zero impact on her mannerisms; you wouldn't find out about it if you didn't ask her.
* [[WhenAllYouHaveIsAHammer When All You Have Is A Power Fist]]
* WhatTheHellHero: If you destroy the Brotherhood Of Steel bunker with [[VideoGameCrueltyPotential everyone locked inside]], she'll call you a murderer and leave you, saying you might as well just add her to your hit list.
** To a lesser and more bearable extent (if the player would prefer not to be tongue-lashed by her), if you can convince her to leave the Brotherhood, she'll still pay homage to "The only family she's ever known" if you destroy the bunker, but won't leave your party.

!!ED-E
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/ED-E_9577.jpg]]
--> ''"Eyebot Duraframe Subject E is both the prototype and the last functional model."'' - Whitley

ED-E is an Enclave Eyebot from the Capital Wasteland heading west towards Navarro. He is damaged along the way, and the Courier can choose to repair him. ED-E is more of a support character, with a huge carrying capacity, alright damage output and a truly awesome perk. Another version of ED-E accompanies the Courier in Lonesome Road.

* AscendedExtra: In the base game, ED-E is barely given any real personality. The Lonesome Road, however, expands on his character and goes more in depth into his history.
* BadassAdorable: He may not look very threatening, but think about it for a minute: this lowly Eyebot floated his way across roughly 2800 miles of post-apocalyptic wasteland, and was only brought down when he got to Vegas.
** Doubly so in ''Lonesome Road'' where he emotes ''much'' more.
* [[BigBrotherIsWatching Little Spherical Robot is Watching]]: Lonesome Road reveals he's big on recording ''everything''.
* ChekhovsGun[=/=]ChekhovsBoomerang: For ''Lonesome Road''. [[WordOfGod Chris Avellone]] has confirmed that whatever the mystery delivery to the Divide was, it is now a part of the Lonesome Road ED-E.
* ClosetGeek: He has a taste for old world movies and TV series. [[spoiler:One in particular, ''Ralphie: The Eyebot's Incredible Journey'', becomes his inspiraton and inspires his creator to send ED-E to Navarro.]]
* [[CompanionCube Companion Sphere]]
* CovertPervert: He has a habit of recording things he shouldn't.
--> Courier: No, ED-E, I don't want to hear your recording of the "Mating Calls" of humans. That's just...wrong.
* EarlyBirdCameo: In the E3 trailer, where he is shot by an unknown sniper while hovering down a road playing a cheery song. This explains his broken state when the player meets him in the actual game. This incident is finally heard in the ''Lonesome Road'' add-on.
* FanNickname: Among some Fallout fans, he has acquired the nickname "Mini [[StarWars DeathStar]]".
* FridgeLogic: Somehow a floating robot can trigger ''bear traps''. Luckily there's a mod that fixes this by giving him the 'Light Step' perk.
* FunWithAcronyms: ED-E actually stands for "Eyebot (Duraframe) – Subject E".
* GlassCannon: Sorta. ED-E can take decent punishment from the start, but with a DT of 6 he's not the most durable thing around. Getting the Followers upgrade gives him a powerful gun but no better armor, meaning he'll be taken apart if foes corner him.
* [[spoiler: HeroicSacrifice]]: Potentially in the Lonesome Road. [[spoiler:ED-E, or at least his "copy," will halt the missile launch at the cost of his own "life."]]
* ItemCrafting: With ''Lonesome Road'' installed, ED-E becomes capable of acting as a mobile workbench and ammo-reloading station. The utility character suddenly has even more utility!
* KickTheDog: Lonesome Road reveals that [[spoiler:ED-E's creation was overseen not only by Dr. Whitley but by Colonel Autumn. Autumn's lead scientist, Dr. Grant, forcibly upgraded ED-E without his or Whitely's permission while he was activated, the rough equivalent of doing extensive surgery on a conscious, non-consenting person without anaesthetic. When Whitley ran Grant off, she had the Colonel order Whitley to upgrade ED-E her way, leading to Whitley's [[MyGodWhatHaveIDone horrible realization about Autumn and the Enclave]]. Then ED-E over heard a phone call from Autumn to Whitley, ordering him to cancel the project and break down the ED series Eyebots into scrap metal for Hellfire Armor. Whitley, who adored his Eyebots, treating them like his children, chose to let ED-E flee Adams AFB, telling him never to return.]] Even the Courier can be horrified by this.
-->'''Courier''': [[{{Fallout3}} Well, I for one hope they got what they deserved!]]
-->'''ED-E''': [[TheWoobie <sad beeps>]]
** This unfortunately means that [[spoiler:Whitley was most likely killed by the Lone Wanderer, either personally or by the KillSat.]]
* StoneWall: In contrast to the above, getting the Brotherhood upgrade gives him a DT of 20. Still not the best, but it's just shy of PoweredArmor in terms of protection.
* SuperPrototype: An Eyebot prototype made of the same materials used to make Hellfire armor. He can carry more than 200 pounds, and his laser isn't anything to laugh at. Plus, his 'Enhanced Sensors' perk lets you not only detect enemies from ridiculous distances, making sniping a breeze and allowing you to prepare for incoming NCR Rangers/Legion Assassins, it also lets you target cloaked enemies in V.A.T.S. Handy when you are fighting Nightkin, and makes Nightstalkers laughable.
** However, if you give him to the Brotherhood they make an ''army'' of ED-Es.
** He can also be "brought" along in ''Lonesome Road''. The tech within the Divide makes a very long-range remote-scan of ED-E and makes a construct of him from the old eyebots in the Hopeville military installation.
* ThemeMusicPowerUp: Not quite a powerup, but ED-E will play a short tune before charging into battle. Just one more reason why he's awesome. [[spoiler:He'll even do it one last time during his HeroicSacrifice in the Divide.]]
* TheUnintelligible: He can only "speak" through electronic beeps, and [[spoiler:continues to do so even in his epilogues]]. In the Lonesome Road, the Courier ''is'' able to understand him, somehow.
* VisibleInvisibility: With ED-E along, the Courier can use VATS against targets who are cloaked, and also can detect them on the compass. They're already visible as a shimmering figure in the first place, of course, but this is just one additional level to that.
* WhatMeasureIsANonHuman: ED-E was subject to painful testing under the orders of Colonel Autumn under this philosophy. His creator Whitley subverts this, however, treating him with incredible affection and horrified by ED-E's cruel treatment by others.

!!Rex
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/Rex_8608.png]]
Rex is the cyberdog of the King in Freeside. He's a good boy, but lately he's been feeling under the weather. The Courier can help fix him up and subsequently becomes a faithful companion. He is a melee character, with a surprising amount of hitpoints for a cyberdog.

* ArtificialLimbs
* BerserkButton: He hates hats and rats, the former apparently because it sounds like rats. Do not test this near people you want to live.
** He also seems to hate ED-E as he tends to growl at it.
* [[spoiler:BabiesEverAfter]]: If you created [[spoiler:Roxie the Cyberdog]] in Old World Blues, all her endings will involve her [[spoiler:eventually meeting up with Rex and building a litter of Boston Terrifier Cyberpuppies]].
* [[spoiler:BackFromTheDead]]: If Rex is killed during the game [[spoiler:one of the Old World Blues endings has Roxie find him and drag him to Big Empty to fix him]].
* BrainInAJar: It's even interchangeable! (Well, once.) The cybernetics in the brain case allow for a personality backup, letting Rex keep his original memories and mannerisms while the memories from the new brain meld with his.
* CanineCompanion: As per the tradition of Fallout, one of the possible companion is a dog.
* {{Cyborg}}
* TheGenericGuy: Played with. In a rather colorful cast of [=NPCs=] with varied backgrounds, Rex seems to contribute the least backstory wise. But he really has had years of experience he just can't tell everyone about it. See [[TheGreatestStoryNeverTold the entry]] below.
* PunnyName: His owner The King, leader of the Kings named him Rex, the latin word for king.
* ReallySevenHundredYearsOld: It's obvious that a cyberdog can live longer than a normal one, but Rex has been around [[BeyondTheImpossible since before the Great War]].
* RecycledINSPACE: Rex is basically Cyber-Dogmeat.
* TheGreatestStoryNeverTold: He has been alive since before the Great War. He served in the Denver police K-9 unit during the old world's final days, once belonged to Caesar, and generally has had lots of interesting experiences in his life. For obvious reasons, he is unable to tell anyone about them.

[[/folder]]

[[folder:
[[Characters/FalloutNewVegasDeadMoney Dead Money Characters]]
!!Ghost People
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/Ghost_Person_8971.jpg]]
The mysterious inhabitants of the Sierra Madre. Dressed in gas masks and hazmat suits, they guard the resort along with the security holograms.

* AlienBlood: Fluorescent green.
[[Characters/FalloutNewVegasHonestHearts Honest Hearts Characters]]
* ApocalypticLog: Search in the right places, and you can see how the Villa was built to fail, with poorly designed architecture and machinery failures which resulted in the gas.
* BodyHorror: [[WordOfGod According to official sources]], the ghost people are intensely grotesque under their suits.
* ChunkySalsaRule: A Ghost Person will keep coming back at you until you tear off a limb or disintegrate them outright.
* FateWorseThanDeath: They were the Sierra Madre's guests and residents. The hazmat suits saved them, but it also turned them into something...different.
* GasMaskMooks
* GlassCannon: The Seekers. The weakest in terms of health, but their gas bombs can be deadly and they are much better with their spears than the Harvesters.
* GlowingEyesOfDoom
* HumanoidAbomination: See BodyHorror. It's a literal example too, since the game classifies them as abominations.
* ImprovisedWeapon: They use [[AbsurdlySharpBlade Cosmic Knives]] tied to sticks, fire extinguishers with C4 attached, and bear trap gauntlets.
* MadeOfIron: Even not taking into account their regenerating ability, they have abnormally high health. It also helps that you can't crit headshot them like most things in the wastes; their limbs don't take extra damage.
* MightyGlacier: The Trappers. They're the biggest, slowest variation and have no ranged attack, but they are also the toughest to kill.
* VaderBreath: After a half-hour in the Villa, you'll quickly learn their loud gasps for air are the best way to track them.
* WackyWaysideTribe: They don't have much plot significance outside of them trying to kill you, with only a few logs hinting how they degenerated into ferals.
* WeaksauceWeakness: As unlikely as it may seem, they are edible.
* ZergRush: When you activate the bell tower, over 40 of them rush in and make your return trip much less pleasant.

!!Dog/God
[[quoteright:257:http://static.tvtropes.org/pmwiki/pub/images/newvegasdoggod_8322.png]]
--> '''Voiced by:''' Dave B. Mitchell
--> ''"Master, where is master? Did he go away? Dog will be good this time..."''

--> ''"You think I'm afraid of your collar exploding, killing us? No, I'll leave you breathing, then keep walking until my collar goes cold. I'll prop your broken body in view of the Sierra Madre so you can see what you came to steal…forever out of reach as you die."''

Dog/God is a new companion in the Dead Money DLC. He's a Nightkin with Split Personality Disorder, who was the one who kidnapped you and put [[YourHeadAsplode that slave collar on you.]] He switches between personalities when you play certain holotapes for him.

* AscendedMeme: With the Wild Wasteland trait, Dog says "'''NOM NOM NOM!!!'''" the first time he eats one of the Ghost People.
* DamageSpongeBoss: Roughly equal to Legate Lanius in terms of health. If all 4 [=DLCs=] are installed, and the player is level 40 to 50, he has nearly as many hit points as a Super Mutant Behemoth.
* DesperatelyLookingForAPurposeInLife: After the death of TheMaster in ''Fallout 1'', Dog/God wandered across the wastes looking for a new master since they really didn't know what to do on their own. Too bad the master they found was [[CompleteMonster Elijah]].
* TheDragon: To Elijah, sort of.
* DrivenToSuicide: [[spoiler: Dog eventually attempts suicide just so he doesn't have to hear God hectoring him anymore. Unfortunately, his suicide method involves blowing up the entire casino.]]
* DumbMuscle: Dog.
* EvenEvilHasStandards: God, who is a huge smug and possessive {{Jerkass}}, utterly disapproves of Elijah's treatment of Dog.
* ExtremeDoormat: Dog's time in The Master's army has left him with a need for a 'Master' figure in his life, which makes him slavishly loyal to Elijah.
* ExtremeOmnivore: Dog eats whatever he can fit into his mouth when he's hungry, including ''his own slave collar''. It's rather useful where he can finish off the local enemies, which can only be killed by dismemberment. [[spoiler:If Dog is the only remaining personality at the end, he goes on an eating spree in the wasteland, chewing up every living thing that is unfortunate enough to cross his path.]]
** ''Always yell at Dog. Yell at Dog because he gets hungry. Can't stop it. Always need more.''
* GeniusBruiser: God.
* FunnySchizophrenia: '''Completely''' averted.
* {{Jerkass}}: God ''oozes'' disdain for everybody, and both privately and openly talks about dismembering the Courier for his own ends.
* MadeOfIron
* MoralityPet: Dog is this to God.
* PetTheDog: With a high enough speech skill, you can get God to admit to caring for Dog.
* PunchClockVillain: He's actually the one who captures the Courier and Elijah's other previous victims.
* ShoutOut: Given that ChrisAvellone had a lead role in Dead Money, it's probably fair to say that God has an awfully [[PlanescapeTorment "practical" outlook]] on things. [[spoiler: You can also merge their personalities together, which is similar to how the Nameless One can deal with his numerous incarnations.]]
* SplitPersonality: They're essentially the Id and Superego of a functioning personality. Dog is a hulking, violent brute, and as smart as a vegetable. God, his alter ego, is rational and intelligent, but also extremely cold and utilitarian. [[spoiler: Eventually, [[SplitPersonalityMerge they can either be combined]] or [[SplitPersonalityTakeover one can destroy the other]].]]
* SuperpoweredEvilSide: In a way, Dog. God comments that Dog, while he is very dangerous and unstable, has a better grasp on their body and is therefore better in combat.
* UndyingLoyalty: Elijah comments he doesn't even really need an explosive collar to keep Dog in line (though he still prefers him to have one anyway).
* VideoGameCrueltyPotential: [[spoiler: At some point you can kill or subdue Dog. You can take the evil way and have him break his own neck.]]
* TragicMonster: [[spoiler: If your Speech skill isn't up to snuff, then you'll have no choice than to fight and kill both Dog and God. If you were kind to the former, he'll wonder why you're hurting him.]]

!!Christine Royce
[[quoteright:171:http://static.tvtropes.org/pmwiki/pub/images/newvegaschristine_1248.png]]
--> '''Voiced by:''' Veronica Belmont and LauraBailey
--> ''"Love makes people do strange things. Won't argue that. It can drive you crazy sometimes if you can't... connect." ''

The female companion in ''Dead Money''. She's a Circle of Steel (a splinter faction of the Brotherhood of Steel with an interest in taking a more active role in politics) Knight who was sent to find Father Elijah and the Sierra Madre after he went missing and was captured and mutilated by him. Later her vocal chords were torn out by a berserk Auto-Doc, which is where the player finds her. Also appears in ''Old World Blues'' in holotapes, speaking with her original voice.

* ActionGirl: She been trained in energy weapons, explosives, melee weapons, firearms, and hand-to-hand combat.
* BaldWomen
* BodyHorror: [[spoiler: First, she was taken to the Y-17 Medical Facility after Elijah set her up as a distraction so he could escape. Once there, she was subjected to lobotomy via electrodes. The brain damage left her unable to read or write, while she could still do mathematics. Luckily, Ulysses broke her out before anything worse could happen. Later, Dean Domino locked her in the Auto-Doc you find her in to have her vocal chords removed to later be replaced with a simulacrum of Vera Keyes'.]]
* BrokenBird
* {{Claustrophobia}}: Came down with this due to being locked in the Auto-Doc.
* FridgeBrilliance: She's [[spoiler:Veronica's former girlfriend]].
* GadgeteerGenius: Comes with being a member of the Brotherhood. Her passive skill mitigates the radio disruption from broken loudspeakers and radios that can set off your bomb collar.
* JackOfAllTrades: As a companion, she's pretty competent with all manners of weaponry, being a Brotherhood Knight/Circle of Steel assassin.
* NotSoDifferent: Ulysses states that Christine is similar to Elijah in their inability to let go of the past.
* TheOtherDarrin: Justified example. In
[[Characters/FalloutNewVegasOldWorldBlues Old World Blues you hear her original voice. In Dead Money, you hear her using Vera Keyes' voice.
Characters]]
* SuddenlyVoiced: When encountered in the hotel, her surgically-altered vocal cords heal, giving her the voice of Sierra Madre's previous female caretaker, Vera Keyes.
* TheVoiceless: For obvious reasons.

!!Dean Domino
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/newvegas_dean_domino_3744.png]]
--> '''Voiced by:''' Barry Dennen
-->''"Get up without my permission, I'll blast your ass so far through your head, it'll turn the moon cherry pie red."''

The ghoul companion in ''Dead Money''. A lounge singer of some renown, he's apparently been around the Sierra Madre for longer than even Elijah. When Dog finds and collars him, he reluctantly lends the Courier his experience.

* AffablyEvil
* AndTheAdventureContinues: [[spoiler:If he survives, after exploring as much of the Sierra Madre as he can and learning about what happend to Sinclair and Vera Keyes, he decides to seek his fortune in the Mojave.]]
* BadassInANiceSuit
* CoolShades
* CrazySurvivalist: He pretty much became one of these by necessity, since the Sierra Madre and surrounding environs are even deadlier than the Wasteland in general. He can handle the toxic air in small quantities, has hidden item stashes all over the region, and can even scrape some poison off a wall and make it into an [[GargleBlaster extremely foul (but potent) cocktail.]]
* CrutchCharacter: Having Dean as your companion is not only necessary if you want to explore the Villa to any significant degree, but he's also easily the most useful companion. He's the only one with a limitless-ammo gun (you can give the others guns, but they also need ammo), his protection from the Cloud far outstrips the abilities of your other companions, and he's more than tough enough to handle himself in combat.
* [[spoiler:DeathByIrony: If Dean dies, the ending notes that he failed by once again underestimating the strength of his partner in relation to his own ability.]]
* EarlyBirdCameo: He's the same Dean Domino on the poster on the loading screens in the original game.
* [[spoiler:FaceHeelTurn]]: [[spoiler:A possibility when you encounter him at the theater, if you've one-upped him too many times. However if he decides not to betray you, he'll actually try to help you, even shutting down a few speakers when you face Elijah.]]
* GreenEyedMonster: [[spoiler:Why did Dean sabotage the construction of Sinclair's casino, blackmail a woman into pretending to love him, and plan to rob him of everything he owns? Because Sinclair was ''happier'' than him!]]
* GutturalGrowler: Subverted. It seems his voice survived ghoulification. His career as a singer possibly helped with this.
* {{Jerkass}}: And arguably [[spoiler:breaks through to CompleteMonster territory when he [[MotiveRant rants]] about how he planned everything just because Sinclair seemed happier than him. Oh, and he's the one who rigged Christine's autodoc to tear out her vocal chords. Even if you save him, his ending strongly suggests he has no remorse for what he's done.]]
** HeelRealization: He goes through a momentary one in the ending where he survives, when he finds out what happened to Sinclair and Keyes. A very momentary one, but seemingly enough for him to let go of the Sierra Madre.
--->'''Dean''': ''(endgame narration)'': ''That night, Dean finally figured out what had happened to Sinclair and Vera Keyes. [[MyGodWhatHaveIDone He felt strangely sad for a moment]], but he has no idea why.''
* KarmicDeath: [[spoiler: Sinclair planned to do this to him. When Dean showed up at the Sierra Madre to rob everything Sinclair owns and leave him a broke wreck, the vault would trigger a trap and lock him there forever, without any food or water. Dean never made it down there though, so it never happened.]]
* ManipulativeBastard: Through and through. [[spoiler: The first time you meet him, he dupes you into sitting on a pressure mine. Later, he reveals that he machinated the Sierra Madre's construction, which means that a lot of the unpleasantness in the region can be traced back to him.]]
* TheMeanBrit
* ReallySevenHundredYearsOld: He's a pre-war ghoul and has been living in the Sierra Madre and trying to get into the vault since the war.
* SmugSnake
* SuicidalOverconfidence: [[spoiler: When pushed over the edge, Dean will attack the Courier, even if the latter is equipped with an Assassin suit and sporting the Holorifle with all the mods.]]
** [[spoiler: Possibly justified in that among all the other companions Dean really hasn't let go of the Sierra Madre. He could have walked out ages ago, it was only until he got a collar that he was forced to stay put. 200 years is a long time to hold a grudge.]]
* TallPoppySyndrome: [[spoiler: The reason Dean swindled the resort's construction, set Vera up for a blackmail, and tore out Christine's vocal chords to replace with a simulacrum of Vera's: He was jealous of Sinclair's success and happiness.]] It's possible for him to develop this with the Courier, who is advised from bruising his ego (IE passing speech checks that demonstrate expertise, threatening/insulting him and taking his stash while he's around).
* WhatIsThisFeeling: [[spoiler:In the ending where he survives, he has trouble understanding that he feels sorry for what he's done to Vera and Sinclair.]]
* YouJustToldMe: [[spoiler: With a high enough Speech skill, the Courier can dupe him into revealing the way out of the theatre when he tries to sic the holograms on him.]]

!!Father Elijah
[[quoteright:350::http://static.tvtropes.org/pmwiki/pub/images/ElijahHolographicScreen_5717.png]]
--> '''Voiced by:''' Richard Herd
--> ''"Play stupid, play clever, make the mistake of saying 'no'? That collar on your neck'll go off and take your head with it."''

The villain of the ''Dead Money'' DLC. He's the Brotherhood of Steel elder who was once Veronica's mentor and got most of the chapter killed at the Battle of Helios One. It is revealed that after that when he went missing he found the legendary lost Sierra Madre casino and has gone insane trying to access its vault ever since.

* ArcWords: "Wipe the slate clean".
* AmbitionIsEvil: Unlike most of the Brotherhood members who wanted to just store technology, Elijah wanted to actively improve it and even construct new things, though Veronica notes that many of his inventions had "ethics questions attached".
* AndIMustScream: [[spoiler: A possible ending for him, where he is locked inside the Sierra Madre Vault.]]
* BadassGrandpa: [[spoiler: Singlehandedly took on the [[DeathWorld Big MT]], breaking free of the [[MadScientist Think Tank]] and wreaking havoc, while managing to steal some pieces of valuable [[LostTechnology Old World tech]]. You want to know how he got out? He hijacked one of the few remaining trains and used it as a battering ram.]] Doubly impressive since not only is he very old, he also an alcoholic, a smoker, a mentat addict, and has arthritis.
* BadBoss: Slaps slave collars on his minions, blows them up if they refuse to follow his instructions, treats them as disposable pawns, and encourages them to kill one another after they [[YouHaveOutlivedYourUsefulness outlive their usefulness]]. [[spoiler: In the final conversation with him in the Vault, he says that in his new world order he'd even slap slave collars on ''everyone'' to "ensure compliance".]]
* BeardOfEvil
* BerserkButton: According to Veronica, he did ''not'' appreciate people talking back to him. In his opinion, subordinates ought to be like machines; you give them a command, push the button, and off they go to perform without getting ''chatty''. Or questioning his judgement.
* BrokenPedestal: He was Veronica's mentor and she once thought of him as her father figure until he went mad.
* BigBad: Of the ''Dead Money'' expansion.
* BlatantLies: "Do this and I'll let you go. I'll let all of you go."
* ControlFreak: Why he uses the explosive collars. He ''needs'' everything to go his way, and his long string of past failures is why he's resorted to enslaving people with bomb collars.
* ChronicBackstabbingDisorder: After passing a few skill checks, you can convince him to come meet you at the entrance of the vault at the end of the expansion. Three guesses as to whether or not he actually comes to talk.
* DamageSpongeBoss: The turrets he turns on have pretty high health (420 health with a DT of 18), and there are 5 of them. As long as you haven't been too wasteful, though, you can burn through them with the assault rifle or the holorife fairly easily. When Elijah confronts you in person, he's [[GlassCannon the exact opposite.]]
* DarkhorseVictory: [[spoiler: If you take the WeCanRuleTogether route, Elijah unleashes The Cloud and the holograms upon the Mojave, [[HighOctaneNightmareFuel killing everyone there]] and driving the NCR and the Legion out of the region. The ending explains that no living being ever sit foot in the Mojave for years after, due to rumors of a horrible cloud of death and ghosts immune to gunfire. All that remained was Elijah and the Courier, waiting in the Sierra Madre for the world to [[ArcWords begin again]] ]]
* EarlyBirdCameo: He was mentioned fairly often by Brotherhood members before the DLC was released.
* EvilCripple: He apparently has osteoarthritis. [[GameplayAndStorySegregation It doesn't really have much effect on the game, though.]]
* EvilOldFolks
* EvilMentor: To Veronica, before the battle of Helios.
* FinalBoss: Played with, see:
** FlunkyBoss: He lets the "[[SpellMyNameWithAThe The Vault security turrets]]" do all the work for him while he hides behind a force field. Of course, once they're dead, he comes after you with a Gauss Rifle. Of course with sufficient melee weapons/unarmed skill, the player can just smash the generator and render the turrets useless.
* FromNobodyToNightmare: Before he became elder he was just a Scribe, the most mild and least aggressive caste in the Brotherhood.
* GadgeteerGenius: As [[CompleteMonster cruel]] as he is, he's a genius. You know that one of a kind [[InfinityPlusOneSword Holorifle]] that can disintegrate Deathclaws with a single sneak critical? He built it. And he Jury-Rigged a [[{{BFG}} semi automatic Tesla Cannon]], which is one of the most powerful weapons in the game.
* GeneralFailure: When he was elder, because of his absolute obsession on technology more than anything else, Elijah often wouldn't understand the importance of battlefield losses. He also didn't understand that ''maybe'' letting the NCR have Helios was a better alternative than most of the Brotherhood getting slaughtered.
** JustifiedTrope, unlike other Elders of the Brotherhood of Steel, Elijah was a Scribe, which is classified as a civilian and has little military training beyond the basic self defense learned prior to choosing to pursue becoming a Knight or Scribe during training.
* GlassCannon: His armor has a DT of 2, but that Gauss Rifle packs a hefty punch.
** He actually does have pretty high health, more than most of your NPC companions (with the exception of Dog and Lily), but that's still not very good by that point in the game, since you're probably level 25+ by the time you get to him.
*** Health between high and low DT entities really aren't directly comparable. Low DT entities almost always have a boost to it to prevent them from dying too quickly.
* HannibalLecture: He'll launch into one if you call him out on his crimes, accusing you of being a greedy soul who got tempted by the Sierra Madre's treasures...
** ShutUpHannibal:...and you can respond with "You're nothing more than a killer that aspires to be a mass murderer."
* HeyItsThatGuy: John the Lizard Leader from the original ''{{V}}''.
* {{Hypocrite}}: In sooo many ways:
** Goes on at length about how ''baffled'' he is over the hysterical greed that eventually consumes his "volunteers," leading them to slaughter each other over the treasure of the Sierra Madre. After all, it means he has to enslave a new crowd of people so ''he'' can claim the treasure of the Sierra Madre. He's probably drawing a distinction between monetary greed and his own, more ambitious ends, but still.
** He talks down to the player for using a Pip-Boy, despite the fact that you can clearly see him using one to activate the vault's security systems.
--->'''Elijah''': "That thing on your wrist - it's a convenience. It tells you where to go, what to do, dulls the brain."
** He dismisses the Holorifle ''he gave you'' as an obsolete version, only to complain that he didn't bring it with him over the radio.
* KarmicDeath: [[spoiler: You can kill him in normal combat, or trick him into locking himself inside the vault.]]
* KickTheDog: Almost literally: if you bring up Dog to him, he'll laugh about how easy it was to enslave the mentally handicapped Nightkin since he swallowed his own collar.
* KillEmAll: His plan for the Mojave is to [[spoiler: use the toxic gas cloud in the Sierra Madre to kill everyone in the Mojave, or "wipe the slate clean" as he calls it, and rebuild the Mojave in his own image.]]
* LoadBearingBoss: When he is defeated either way, all his turrets explode, and the player's collar begins to beep, leading to an escape sequence.
* LonersAreFreaks: [[spoiler: The reason you don't see him until the climatic battle is because he managed to get into the Villa, but could not crack open the Vault. He was stuck there until the Courier came along.]]
* ManipulativeBastard
* MissionControl: Acts as mission control up until the very end.
** MissionControlIsOffItsMeds: And likely a literal example since Old World Blues indicates that he's a Mentats addict.
* MotiveRant: Bring up the subject of Helios, and he'll launch into his desire to "wipe the slate clean," so that there will be no one remaining to steal "his" technology, and to erase his defeat at Helios from memory.
* MyGreatestFailure: Helios.
* OneManArmy: As horrible as he is, one has to be impressed at how he managed to solo Big MT.
* OmnicidalManiac: [[spoiler: His ultimate plan is to conquer the Mojave by killing everyone there. If you side with him at the end of Dead Money, he takes it a step beyond: the Cloud continues to drift west over NCR land, killing thousands of innocent people and forever destroying an chance the world has of salvation.]]
* ParentalSubstitute: He was this to Veronica before he went insane.
* PuzzleBoss: Rather than destroy his turrets outright, you can either get Christine to shut a few of them down, hack the systems and turn the turrets against him, or smash the turret generator, rendering all but two useless. Of course, it is possible to just destroy them before he ever arrives, since they shoot at you for opening the vault.
* PetTheDog: [[spoiler: For all his faults, he ''does'' seem to genuinely care about Veronica, who sees him as a father figure. He also [[KickTheDog had her separated from Christine due to his own homophobia]]. You can even find a message on his terminal intended as a goodbye note to her and as a gift (teaching her a new fighting technique).]]
* TakingYouWithMe: [[spoiler:"[[VillainousBreakdown You can't escape! I'll bring the whole Sierra Madre down on your head, bury you here with all the others!]]"]]
* TheChessmaster
* TheSociopath
* UtopiaJustifiesTheMeans: [[BlatantLies Not really.]] You can see his futile attempts to justify the tremendous sacrifices he made is actually a desperate gambit to restore his own status in the Brotherhood.
* WeHaveReserves: [[{{Deconstruction}} Deconstructed.]] In the beginning Elijah had this mindset with regards to cracking into the Vault, but as he used more and more "reserves", the more insane and desperate he became.
** Not to mention the way he insisted the Brotherhood keep fighting the NCR, despite the fact that it was pretty obvious they ''didn't'' have reserves, whereas the NCR did. This resulted in the NCR slaughtering about half of the Mojave wasteland Brotherhood of Steel at Helios.
* VillainousBreakdown: Has a very impressive one if [[spoiler: you opt to seal him inside the Vault forever.]]
-->'''Elijah''': "What... alarms? What's goin- '''You. Think you can run? Think you can TRICK ME!?''' This entire structure is mine to command! Security, weapons, all this technology, '''mine'''! Now, you will die. You think you've outsmarted me? You're the one on a leash, you always were! ''(sprays Gauss rifle fire everywhere then activates your collar)''. Escape? No. That cold hand on your throat is mine. It always was." ''(later)'' "You can't outrun me! You were always under my control! Do you hear me? '''DO YOU HEAR ME?'''"
** He also has a similar breakdown if you just destroy all his turrets, he'll completely lose it and come charging out of his forcefield with a gauss rifle.
* VisionaryVillain: He plans to use the invincible hologram enemies found in the DLC to take over the Mojave.
* VoiceWithAnInternetConnection: He communicates with you throughout most of ''Dead Money'' with a hologram projector (that displays a static image) and your Pip-Boy. Your character can lampshade this near the end, upon which he'll explain why he's limited to such communication.
* WeCanRuleTogether: A possible ending, in which Elijah and the Courier (if he/she has a bad rep with the NCR) uses the Cloud and the holograms to chase out the NCR, the Legion, and just about everyone else from the Mojave.
* YouHaveOutlivedYourUsefulness: After breaking into the Sierra Madre, he encourages you to kill Dog, Dean, and Christine. And after you penetrate the Vault, he'll try to pull this on you. [[spoiler: Unless you can prove [[WeCanRuleTogether otherwise]].]]

!!Vera Keyes
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/Vera_Keyes_5.jpg]]
--> '''Voiced by:''' Laura Bailey
--> ''"Love. Life. Family. Those to care for and those who will care for you. To those who know these joys, the Sierra Madre holds little they don't already have."''

One of the tragic figures related to the Sierra Madre. She was a pre-war starlet who was Frederick Sinclair's true love and main reason for building the Sierra Madre. [[spoiler:In actuality, she was working with Dean Domino to carry out a heist on the Sierra Madre and ruin Sinclair. She quickly got cold feet, but was blackmailed by Domino into continuing the con. On the eve of the Sierra Madre's opening she finally confesses and apologises to Sinclair. Unfortunately, she was trapped inside the casino when the bombs fell, and later committed suicide]].

* AnOfferYouCantRefuse: [[spoiler:The only reason she worked with Dean is because he blackmailed her, threatening to expose (amongst other things) her crippling chem addiction]]
* BrokenPedestal: Sinclair built the entire Sierra Madre as a shrine to his love, [[spoiler:and as a bomb shelter to protect her. He later finds out her true intentions and turns it into a deathtrap]].
* [[spoiler:DrivenToSuicide: You later find her corpse in her hotel room, surrounded by a large number of chems.]]
* IllGirl: She was addicted to Med-X and Super Stims. [[spoiler:She used them as a symptomatic treatment for a terminal illness, something that Dean is unaware of. He finds out if he survives.]]
* ShallowLoveInterest: She appears to be this way, with the entire Sierra Madre being built as a shrine to her. [[spoiler:She is actually an unwilling pawn of Dean Domino, and pulls a last minute HeelFaceTurn when she confesses to Sinclair]].

!!Frederick Sinclair
--> ''The door has sealed, the elevator has left. Even [[spoiler:Vera's voice]] will not unlock it. Know that on the night of the Gala Event I shall raise my glass and whisper, "Fortunato".''

The owner of Sierra Madre. He was introduced to Vera Keyes by Dean Domino and [[LoveAtFirstSight fell in love with her at first sight]], building the Sierra Madre as a shrine to her. He used his immense wealth to commission new technologies, such as Holograms and Dispensers, to ensure that Sierra Madre would survive the apocalypse. [[spoiler:He later realised that Dean and Vera had been conning him, and consumed with vengeance he transformed the Sierra Madre from a shelter into a deathtrap. However, when Vera confessed her role to him and revealed that she was being blackmailed by Dean, he realised that he truly ''did'' love her and rushed to disarm the Sierra Madre's traps. Unfortunately, he was too late to act before the bombs fell]].

* DealWithTheDevil: The costs for commissioning Big Mountain to develop Hologram and Dispenser technologies almost bankrupted him. To compensate, he [[spoiler:permitted Big Mountain to conduct some experiments in the Sierra Madre Villa. And that is how the Cloud and the Ghost People were born]].
** It leads to some FridgeBrilliance when you realise that despite being a very good engineer, Sinclair seemed to ignore that [[spoiler:the Villa's construction was a sham]].
* EmptyShell: Apparently, he became this after discovering [[spoiler:Vera's duplicity]]. At least according to people around him.
* FateWorseThanDeath[=/=]BuriedAlive: He plotted this for [[spoiler:Domino and Vera]], planning to lock them in the vault with the gold they cheated him for.
* PosthumousCharacter: Like [[spoiler:Vera]], he died the night the bombs fell.
* RedemptionEqualsDeath: Sort of. [[spoiler:On the night the bombs hit, he realised he couldn't kill Vera, who confessed to her role, and went down to the vault to disable the trap. He died trying.]]
* SchmuckBait: In the terminal where he leaves his trap, he leaves a message for [[spoiler:Vera]] warning her not to trigger said trap. The Courier can still do so.
* UnwittingPawn: Twice. Once by [[spoiler:Dean Domino and Vera Keyes]]. The second time by [[spoiler:the scientists of Big Mountain, who hid from him the extent of the experiments they would conduct on the Villa and have been observing the area for the whole period]].
* WhosLaughingNow: His quote above. It was left in the vault for [[spoiler:Domino]] to read. [[spoiler:Of course, Dean never makes it down there, so only the Courier and Elijah would end up reading it.]]

[[/folder]]

[[folder: Honest Hearts Characters]]

!!Randall Dean Clark
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/Randall_Dean_Clark_1398.jpg]]
-->''"It wasn't choice. I chose to die again and again. Just never did. Body had its own drive."''

A Pre-War soldier who became a CrazySurvivalist, hiding out in Zion National Park to escape the nuclear apocalypse. Despite having died more than a century ago, he has a lot more to do with the current state of affairs in Zion than you may think.

* AceCustom: The [[NamedWeapons Survivalist's Rifle]], his custom AR-15/Service Rifle chambered in 12.7mm in a manner similar to real-life .50 Beowulf rifles. Easily one of the [[InfinityMinusOneSword better unique guns]] in the game, right up there with [[BoringButPractical This]] [[DiscOneNuke Machine.]]
* AGoodWayToDie: His health worsening from cancer and age, he spent his last strength to climb up a high ridge overlooking Zion Valley to watch the sun rise. His holotape recording has him mention that it seems an "appropriate" way to go.
* AMatchMadeInStockholm: He met his second "wife" when she got caught in a bear trap he set.
* ArmiesAreEvil / SociopathicSoldier: Played with. He was in Canada at some point, meaning he partook in quite a lot of atrocities the US Army committed during the annexation. He makes his disgust quite clear.
* BenevolentPrecursors: Somewhat averted, because [[spoiler: as much as helped the children who later became the Sorrows, he made them afraid of the caves because of the traps he set.]]
* CrazySurvivalist: He's even called "The Survivalist". Also has numerous [[HiddenSupplies hidden supply caches]] around Zion.
* CrazyPrepared: Mines, rigged shotguns, electrified doors, bear traps, and LOTS of explosives and ammo.
* ChildrenAreInnocent: [[spoiler: After tending to the child refugees and seeing them , this allows him to [[AGoodWayToDie die happy.]]]]
* DoomedHometown: Unfortunately, Salt Lake City did not survive the bombing.
* GodGuise: [[spoiler: What he is now to the Sorrows, now know as The Father in the Cave.]]
* HeartBrokenBadass: see next entry.
* HeroicBlueScreenOfDeath: He has several, due to the fact nearly everyone he cared about died, including his original family, the Mexican refugees, and his second Vault 22 "family".
* OldSoldier
* OneManArmy: Kills numerous feral ghouls, spore carriers, and 2 thirds of a Vault Expedition using only traps and his handy rifle.
* ShroudedInMyth: He became known as an evil spirit to the Vault 22 expedition, after killing more than two thirds of them. Later, [[spoiler: he became known as god figure called The Father in the Cave to the Sorrows. When Daniel and the other New Canaanites arrive in Zion and preach their faith, the misinterpret that God and the spirit in the cave are the same entity.]]
* SurvivorGuilt: As expected and complete with failed suicide attempts.

!!Follows-Chalk
--> '''Voiced by:''' Christian Lanz

A scout-in-training for the Dead Horses with a wanderlust for life outside of Zion.

* BadassNative: Or as close to native as the ''Fallout'' universe can get.
* DoubleTap: He knows to make sure that White Leg he kills when you first meet him ''stays'' dead.
* {{Handgun}}: Uses a .45 Auto Pistol as his main weapon, like many other Dead Horse warriors.
* HeroWorshipper: He idolizes Graham as a mighty warrior who protects his tribe. Graham however finds this disturbing as he sees himself as a poor role model.
* ManChild: He certainly has shades of this. He looks up to Graham as a role model and his comments while traveling with the courier make him sound like an excited kid eager to explore his own backyard. (Which Zion kinda is...)
* NiceHat: A baseball cap decorated with feathers.

!!Waking Cloud
--> '''Voiced by:''' Misi Lecube

A midwife for the Sorrows worried about her husband.

* BadassNative
* BaldWomen: Her and the rest of the Sorrows shave their heads.
* [[spoiler: [[DisappearedDad Disappearing Husband]]: Her husband died getting the tribe's children to safety. She initially doesn't know because Daniel was keeping quiet about it. Whether she finds out or not is up to you.]]
* CombatMedic: Not in the same vein as Arcade. She's the tribe's midwife.
* GoodOldFisticuffs: Trained in hand-to-hand combat and uses a Yao-Guai gauntlet as her main weapon.
* MamaBear: Again, the tribe midwife, but she also has three children of her own. She has volunteered to be part of the tribals who will help fend off the White Legs.
* StayInTheKitchen: Gender inversion: If you decide to tell her about her husband's death, she gets over it and takes a new one. At her beckoning, he stays home.

!!Joshua Graham
[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/joshuagraham_1184.jpg]]
--> '''Voiced by:''' Keith Szarabajka
--> ''"I have been baptised twice. Once in water and once in flame."''

Caesar's former Legate and co-founder of the Legion. He was previously a Mormon missionary and tribal expert from Utah, where, decades ago, he helped a young Caesar by translating for him and the Blackfoot tribe the Follower was trying to help. When Caesar took his title, Graham became his first Legate. During the conquest of the other Utah tribes, Graham had a penchant for surviving seemingly mortal wounds; NCR snipers and assassins reported him killed in combat on many occasions, but he would always turn up alive afterwards. After the Legion suffered their worst defeat in history during the First Battle of Hoover Dam, Graham was set on fire and thrown into the Grand Canyon. Rumors persist among slaves that Graham once again managed to survive, and lives on as the Burned Man.

He appears in the Honest Hearts DLC as a temporary companion for the Courier.

* AceCustom: His personal .45 Auto pistol, [[ReligiousAndMythologicalThemeNaming A Light Shining In Darkness]]. A less common 3-inch .45 Auto with a custom hammer, guttersnipe sight, snakeskin grip, (scratched up) chrome plating, biblical quotes in greek on the sides of the slide, and six rapidly-fired shots of paaaaaain, which can be an [[HiddenWeapons enhanced holdout gun]] once you acquire it.
* AerithAndBob: Never bothered to change his name after becoming Legate.
* AndIMustScream: Even to this day he hasn't recovered from his wounds. Every time he takes off his bandages he has to go through the feeling of being burned alive once again.
* AntiHero: Throughout the DLC, he is a type IV. After the DLC however, [[spoiler: depending on the decisions you made, he can regress back to a Type V, stay a type IV, or find peace with himself and become a type III.]]
* TheAtoner: Played with. He now sides with the Mormons and the surviving tribals in their struggle to civilize the Zion park. However, his plans to counter the threat are [[KillEmAll rather questionable.]]
* AuthorityEqualsAsskicking: Several Legionaries remark he was [[BeyondTheImpossible a better warrior than Lanius himself.]] He continues to kick ass after he becomes the leader of the Dead Horses as well.
* {{Badass}}: In many, many ways. First and formost, he survived been thrown into the Grand Canyon ''on fire!''
** BadassBoast: If you point a gun at him:
--> ''"Make your first shot count, you won't get a second."''
** [[BadassBookworm Badass Shaman]]: He used to translate for Caesar and still does exercise his lingual skills among the tribes. He is also an expert with repairing firearms and armor.
** BadassPreacher: He is a missionary, after all and often quotes bible passages. He also uses .45 autos, pistols invented by a fellow Mormon.
** BadassGrandpa: Assuming he's around Caesar's (who was around 21 during the founding of the Legion) age, Graham would be roughly in his mid-fifties.
** BadassNormal: For all we know he's just a Mormon missionary who also happens to be incredibly adept in combat and amazingly difficult to kill.
** CulturedBadass: He's a very calm and patient man who periodically quotes Bible verses and poetry.
** FourStarBadass: As the Malpais Legate.
** HeartbrokenBadass: Gets pretty disheartened when the White Legs slaughter his friends and family in New Canaan, which causes his RoaringRampageOfRevenge.
* BandageMummy: And it is damn painful for him to even change his bandages.
* BeAllMySinsRemembered: Considers himself irredeemable for his past, though he also believes that means he should simply try harder to atone.
* BigGood: Basically serves this role in ''Honest Hearts'', being the acting leader of the Dead Horses.
* BlueEyes
* BulletproofVest: He wears a Salt Lake City PD vest as his main armor.
* {{Determinator}}: Most people would give up after being lit on fire and thrown off the Grand Canyon. Joshua on other other hand just got up and walked all the way to Utah while killing the best assassins Caesar sent after him on the way. Double points because he likely didn't even have ''bandages'' for most of this time, so he was in constant pain.
* TheDragon: Used to be this to Caesar. The Courier can become his [[TheDragon dragon]] as well. Sort of.
* {{Foreshadowing}}: [[http://gobarbra.com/hit/new-6cbb3f1047301d4a822549857d8f402c The Burned Man walks!]]
** He also alludes to the Big Empty and Ulysses upon seeing the Courier.
* EvilCannotComprehendGood: Not a played trope, but that's what the biblical quote (in greek) on his unique handgun's slide alludes to.
** Also refers to Graham, seeing as how he sees himself as a force for God, but does not see the wrong in what he is doing.
* EasilyForgiven: Despite being the Malpais Legate he was accepted and forgiven by the Mormons as if he'd done nothing wrong - when questioned on this, his writer pointed to the parable of the Prodigal Son. This surprised no one more than Graham himself.
* TheFaceless: He wears bandages at all times to cover his burned skin. Though in the small slideshow before the [=DLC=] begins, you can see him pre-execution.
* FallenAngel: In-game, he's given the title of "Destroying Angel", similar to how Lanius is the Legionary Badass. Graham's class references a nickname often given to more militant Mormons or groups thereof during the 1800s.
* FromNobodyToNightmare: Started off as a Mormon missionary and became one of the most legendary Complete Monsters of the Legion.
* GeneralFailure: Described as neither a particularly brilliant tactician or strategist, which led to his defeat at the first battle of Hoover Dam.
* GeneralRipper: He was reknowned for his brutality. This is in a civilization where entire towns are crucified and the current Legate slaughters anything too slow to get out of his way. Unfortunately he maintains his brutality even after his HeelFaceTurn.
* GoodIsNotNice: While he was willing to have a change of heart and is fighting for an arguably noble purpose, he still retains the same brutality and KillEmAll mindset from his days in the Legion.
* GuestStarPartyMember: You only get him as a companion at the final battle of the ''Honest Hearts'' add-on. He'd [[GameBreaker completely break the game]] if you were allowed to take him anywhere else.
* HandCannon: His unique pistol, A Light Shining In The Darkness, is already extremely powerful, but when he uses it, it automatically does fifty damage. For reference, the sniper rifle does ''forty-five'' damage. Unlike most handcannons, it's also fast, semi automatic, small, and light.
* HeelFaithTurn: Becoming one of the most ruthless and cruel men in the Legion, he later rekindled his faith after his [[KillItWithFire baptism by fire]] and now seeks to atone for his past.
* HeelRealization: [[spoiler:If you choose to crush the White Legs and persuade Joshua to spare the White Leg Chieftain, he realizes that his desire for vengeance against the White Legs and Caesar has consumed him and twisted his faith, and decides to let go of his rage.]]
** And of course, he went through this during his execution. As J.E. Sawyer puts it:
---> ''"He could have chosen to blame Caesar, but in the end he blamed himself."''
* HeWhoFightsMonsters: [[spoiler: If you allow him to take his revenge on Salt-Upon-Wounds, then he will more or less revert back to his old ways when he was with the Legion. The player can call him out on this when he is about to execute Salt-Upon-Wounds who surrendered, leading to his HeelRealization.]]
* HeyItsThatVoice: [[MassEffect Harbinger]] has come to save Zion!
** Maybe he's here to enjoy this...[[TheDarkKnight just a little more than you.]]
** He swore that he would show no mercy. [[{{Angel}} And he won't.]]
* HiddenDepths: [[spoiler: If you talk him out of executing Salt-Upon-Wounds, he'll reveal that he's been using his faith as an excuse for his actions, and that he's trying to convince himself that God is behind him more than trying to convince you.]]
-->'''Joshua Graham''': [[spoiler:I want to have my revenge. Against him. Against Caesar. I want to call it my own, to make my anger God's anger. To justify the things I've done.]]
* {{Handgun}}: Graham only carries a pistol into battle, but he's extraordinarily skilled with it.
* HotBlooded: Though [[TheStoic stoic]] and calm, he still is rather militant, recommending utter destruction of the enemy even after becoming TheAtoner.
* HypercompetentSidekick: See OneManArmy.
* ImplacableMan: Even before his execution Graham was extraordinary hard to kill, with his death at the hands of 1st Recon sharpshooters being reported no less then 'five times'. He was also able to fight his way through dozens of the Legion's best assassins and walk all the way to Utah not only covered in burns, but completely alone. In game he has a Damage Threshold of ''50'', which is more than the Courier can get without specific speccing and bonuses from Old World Blues.
* ImmuneToDrugs: According to Graham, chems simply don't work on him for some reason.
* ImprobableAimingSkills: "Graham, did you just OneHitKill a White Leg standing on a hill from 200 yards away with your ''pistol''?" You bet he did!
* KillItWithFire: He was set on fire first before getting thrown into the Grand Canyon. Wasn't enough.
* KillEmAll: Graham's solution to the White Legs tribe in Zion is to simply eliminate them all.
* KnightTemplar: A rare genuinely positive example, which goes further by Graham being the only companion with a good karma level.
* MadeOfIron: He has insane DT even though his main armor is a Bulletproof Vest. No explanation is ever given, aside from Graham himself crediting a combination of HeroicResolve and sheer faith. There are some very scanty hints, such as that chems have no effect on him. [[WordOfGod JE Sawyer]] [[ShrugOfGod has declined comment]].
* MeaningfulName: He shares his first name with [[http://en.wikipedia.org/wiki/Joshua the Iraelite leader]] [[BadassPreacher who lead the conquest of Canaan.]]
* MemeticBadass: An in-universe example.
* MrFixIt: He's a surprisingly good repairman. He states that New Canaanites are all competent gunsmiths; learning to build and maintain their signature weapons is a rite of passage in their mission.
* NeverFoundTheBody: And unfortunately it seems that Caesar has found him.
* NotQuiteDead
* OneManArmy: In the final battle of Honest Hearts, he becomes your companion so he can help you take on the White Legs. While helping him is all well and good, you can easily just sit and do nothing, since he effortlessly blasts his way through all the enemy forces without breaking a sweat.
* PapaWolf: He has this to say to you if you consider beating Daniel for information.
--> "If you harm Daniel or any of the Sorrows or Dead Horses, I will find you. Make no mistake. God willing, you will not leave this valley."
* PayEvilUntoEvil: A firm believer.
-->'''Joshua Graham''': [[http://images.wikia.com/fallout/images/a/a3/Nvdlc02dia_nvdlc02dialogue_0000fa0c_2.ogg I don't enjoy killing, but when done righteously, it's just a chore, like any other.]]
* PistolWhipping: He can do this for some reason, though the player can't.
** Technically Joshua can't either: what you see is a melee weapon item that uses a modified model of his unique pistol. It's a sleight of hand on part of the developers.
* RasputinianDeath: And how! And it ''still'' didn't kill him.
* RedBaron: The Malpais Legate or more infamously, The Burned Man.
* RedOniBlueOni: Red to Daniel's blue.
* RoaringRampageOfRevenge: To the White Legs after they destroyed New Canaan.
* ShoutOut: Some of the dialogue on the subject of Joshua Graham from Daniel and Joshua himself refer to him "burning" figuratively on the inside and being burned literally on the outside...which might be a reference to the Planescape Torment character Ignus.
* TheScourgeOfGod
* ThereIsNoKillLikeOverkill: It seems the mighty Caesar really, ''really'' wanted to make sure Graham wouldn't come back to haunt him. He failed.
* TheStoic: Most of the time.
* TranquilFury: He is calm and polite, with a soft voice and a penchant for poetic or philosphical turns of phrase. He never shouts, screams, swears, or even seems to become more than somewhat agitated...which simply makes the glimpses into the seething rage inside him all the more ''freaking terrifying''.
* {{Unperson}}: To the Legion. He's simply The Burned Man to them, a boogeyman that some of the more superstitious underlings talk about. Caesar forbid anyone from speaking his name or title after his execution, specifically to prevent Graham becoming legendary, but to his considerable annoyance it happened anyway.
* WeaponOfChoice: He ''loves'' the Browning [=M1911=] (or [[AKA47 .45 Auto Pistol]]), and carries a unique one as his weapon.
* YouHaveFailedMe: Caesar ordered him to be publicly killed in a very dramatic manner because the Legion suffered their first major military defeat at the guns of the NCR during the First Battle of Hoover Dam. Graham was directly responsible for the loss because of his failure to adapt and change his tactics fast enough to realize that he was marching his men into a trap.
** WordOfGod also implies that because Graham was the only other member of the Legion from a well-educated background rather than a former tribal/raider, possessed knowledge about subjects that Caesar was unfamiliar with and generally kept a sense of independence (keeping his rather un-Roman name for one), Caesar probably saw him as a political threat of some sort.

!!Daniel
--> '''Voiced by:''' Rick Pasqualone
--> ''"Maybe there is no place left in this world for mercy. But even if it tramples me into the dust, I will never accept it. And I will never condone it."''

A Mormon missionary originally sent from New Canaan to convert willing Tribals. He decided to stay to help and teach the Sorrows his medical expertise and some modern technologies. He also thought it was his responsibility to protect them since the New Canaanites are the cause of the White Legs entering Zion.

* TheAtoner: Believed that Joshua and The New Canaanites are the main reason of the White Legs invading Zion, and and wished to ensure the survival of the Sorrows.
* BeingGoodSucks: [[spoiler:Like Gannon, he will never get a GoldenEnding. If he survives to the end of the story, he either will spend the rest his life regretfully wondering if evacuating the Sorrows really was the right choice or haunted by his failure to preserve the innocence of the tribals.]]
* BadassPreacher[=/=]BadassPacifist: Being good with guns is standard for New Canaanites. If the player talks about shaking information out of Daniel to Graham, one of the reasons he notes that's a bad idea (aside from dealing with Graham himself) is that just because Daniel's a missionary doesn't mean he's incapable or unwilling to defend himself. He has companion level health, a high guns skill, and carries a powerful .45 Auto Submachine gun as his main weapon.
* CombatMedic
* TheFettered
* GoodShepherd
* IdiotBall: Daniel is surprisingly holding one during the course of the DLC. Daniel wants to evacuate the Sorrows so that they don't have to fight and maintain their "innocence" and pacifism and makes the point that where they plan to go, the White Legs can't follow. His plan sounds good on paper, but misses several key points about the reality of the situation. [[spoiler: First, if the Sorrows don't learn to defend themselves, they become reliant on the Dead Horses and New Canaanites for protection, which isn't good for them if something happens to either of those groups. Second, if the player takes Daniel's option, during the final battle, several Sorrows are captured during the evac and are easily killed unless player is particularly skilled and explores ''during'' the battle. Thridly, the White Legs will destroy Zion, one of the last sactuaries in the Post-War world filled with natural wildlife and fauna. Fourthly, it will cut the New Canaanites off from their allies in the NCR as Happy Trails Caravans is trying to re-establish trade relations following the sacking of New Canaan and Ringo mentions that Crimson Caravan wants to start trading with them as well. Since the New Canaanites need to rebuild their city, they likely need access to those supplies and connections. Lastly, the very thing Daniel respects about the Sorrows is their pacifist ways which came about through their original religion honoring Randall Clark, aka "The Father in the Caves," which Daniel is trying to convert them from anyways to Mormonism. Randall Clark would have endorsed a proverbial crack across a bully's jaw anyway as per his final journal entry.]] [[SarcasmMode Good going Daniel!]] [[spoiler:This becomes particularly pronounced in the best ending for Joshua's approach by crushing the White Legs. If Salt-Upon-Wounds is spared, the remnants of the tribe return to Salt Lake City and then are crushed further by a more vicious tribe called the 80s. But the 80s over extend themselves doing so and the towns of Northern Nevada and Utah in conjunction with NCR Caravan traders take advantage of the situation and eliminate both the 80s and White Legs and create peace in a very tumultous region. Plus, Zion is saved and the Sorrows learn to be self-reliant]]
* KnightInSourArmor
* NiceHat
* RedOniBlueOni: He is the blue to Joshua Graham's red.
* TechnicalPacifist: Though closer to ActualPacifist if not for his willingness to fight the White Legs should they invade the Sorrows' encampment. He says he's killed before though, which may disqualify him from this.
* WasItReallyWorthIt: [[spoiler: If The Sorrows escape to the Grand Staircase, he spends his life thinking whether or not he made the right choice.]]
* WeaponOfChoice: Uses a Thompson as his main weapon.

!!Salt-Upon-Wounds

--> '''Voiced by:''' Adam G

Chief of the White Legs. Infamous for his cruelty and "Salt the earth" policy when dealing with their enemies. He always take part in his tribe's cruelty to show his prowess in hand to hand combat.

* AuthorityEqualsAsskicking: Several characters in Zion remark that Salt leads from the front, and has personally killed hundreds of the White Legs' enemies with his custom power fist. Depending on player level, he has about 600-700 hit points, which makes him nearly as durable as Legate Lanius himself. Graham can still curbstomp him effortlessly, though.
* BarbarianTribe: He runs one, the White Legs. Very dangerous, particularly to the tribals of the region, due to how numerous they are and their access to automatic weapons and other high end military equipment, due to raiding an armory at Spanish Fork.
* BigBad: Of the ''Honest Hearts'' [=DLC=]. Sort of. He's really more like Caesar's pawn, but acts as the main antagonist for the course of the [=DLC=], since Caesar's too busy with the matters of the Mojave to care what the warlord is doing.
* [[spoiler: CruelMercy: if you can convince Joshua Graham to spare him. If you don't, then Joshua will proceed to KickTheSonOfABitch.]]
* [[spoiler:CutsceneBoss: Objectively, Salt-Upon-Wounds is a worthy boss in his own right. In context, you might as well not bother fighting. Depending on your choice in dealing with him, he may simply be executed by Joshua Graham or run away in fear. Even if you actually start combat, Graham can easily curbstomp Salt-Upon-Wounds and his mooks with no help.]]
* DirtyCoward: He was plenty willing to slaughter the citizens of New Canaan (including the sick, elderly, and children), but when Joshua Graham comes back, slaughters his warriors, and holds him at gunpoint, he will beg for mercy.
** It's also implied he only was able to overrun New Canaan by breaking SacredHospitality.
* LaserGuidedKarma: [[spoiler:Whatever you to choose to do with him ''or'' the White Legs, they don't last a year after the add-on ends.]]
* NamesToRunAwayFromReallyFast
* NiceHat: [[BuffySpeak His badass-looking skull yao-guai-jawbone helmet thingy.]] The stat boosts and defense it offers are better then most other headwear in the game.
* PowerFist: He has his own custom power fist that has a damage-over-time effect, appropriately called "Salt Upon Wound's Power Fist".
* UnwittingPawn:
[[Characters/FalloutNewVegasLonesomeRoad Lonesome Road reveals that [[spoiler:he and the rest of the White Legs were ultimately pawns for Ulysses. Ulysses, then a Frumentarius, convinced the tribe that they would be allowed to join the Legion if they sacked Characters]]
* [[Characters/FalloutNewVegasNewCalifornia
New Canaan. He never intended to follow through on that.]]
* YouNoTakeCandle

[[/folder]]

[[folder:Old World Blues Characters]]

!! The Think Tank
--> ''"It is truly the end of all intelligence when the Lobotomite speaks more wisdom than you "geniuses".''
---> Dr. Klein
--> '''Voiced by:''' Jim Ward (Dr. Klein), Beau Weaver (Dr. Borous), Jocelyn Blue (Dr. Dala), and James Urbaniak (Dr. 0)

A group of some rather... interesting Pre-War Scientists, they will be the first group of people (in a certain sense of the word) the Courier will meet.

* ActorAllusion: James Urbaniak is basically playing [[TheVentureBrothers Rusty Venture]] in his role as Dr. 0.
* ADateWithRosiePalms: Dr. Dala has...somewhat more ''biological'' needs than her colleagues, to an extent that rapidly becomes disturbilarious. Apparently even when she was human she used, ahem, ''assistance'' (at least until the other Think Tank members got on her case for stealing batteries). The Courier can also reference masturbation in a dialogue with Dr. 8, with options ranging from prudishly tip-toeing around the subject to recommending his/her own methods.
* BerserkButton: Mr. House and [=RobCo=], for Dr. 0. He can't even stand the fact that the Courier uses a Pip-Boy.
** Borous' hatred of Communists arguably rivals Liberty Prime. He programmed the Book Chute in the Sink with its all-consuming need to cleanse printed books of their nasty, seditious-thought-provoking material by wiping them totally blank.
* [[spoiler:BigBad: They, specifically Dr. Klein, are the real instance of this trope in ''Old World Blues'', not Dr. Mobius as they want you to think.]]
* BrainInAJar
* BlatantLies: Borous claims that he made the Cazadores sterile, docile and unable to leave the Big MT.
** The same for nightstalkers, though despite being blatantly wrong, both that and the Cazadores might not be a lie: Borous is delusional enough to honestly believe what he says despite all the evidence against it.
** He says that they're as "[[ExactWords sterile as they are docile]]!" Which is definitely true. Just probably not in the way he meant it.
** When Dr. 0 is ripping on Dr. Klein ([[spoiler:assuming you convinced him to side with you]]), the former tells the latter that one of his ideas was copied from the Chinese. Klein, in response, vehemently declares that to be a ''lie!'' ...And that he'd deleted all evidence to the contrary.
* BlueAndOrangeMorality: Centuries of being [[BrainInAJar robotic brains in jars]] have done much to alienate them from normal human thought. The Mentants they're hooked on probably didn't help either.
* BoldInflation: How Borous talks.
* ComedicSociopathy: Most of the time. Then you get to see some of their results, which are less funny.
* {{Cloud Cuckoo Lander}}s: The Think Tank and sanity went their separate ways a ''looong'' time ago.
* CripplingOverspecialization
* DartboardOfHate: 0 has a picture of House with knives stabbed into it.
* DrGenericius: Dr. Borous.
* DrugsAreBad: Centuries of Mentat abuse have not done them any favors.
* [[spoiler:EvilAllAlong: Well, amoral, but you already know that. The problem is that they're manipulating you into giving them what they need to escape Big MT to conduct their experiments on the Mojave and the world at large.]]
* FantasticArousal: Dr. Dala is, uh, interested in human bodily movements. Even rubbing your face is of interest.
* ForScience: [[CaptainObvious Duh]]. It's even stated as their literal motivation. Not any specific goal, mind you. Just...science.
* FreudianExcuse: Borous was bullied in high school by one Richie Marcus and Betsy Bright, the girl he had a crush on chose to go smoking with Richie rather than go to the dance with him. Borous being the man behind Nightstalkers and Cazadores, high school probably messed him up something bad.
* HeelFaceTurn: [[BecauseYouWereNiceToMe If you befriend the 4 other Think Tank members]], [[spoiler:they'll stand up to Dr. Klein when he tries to pull a YouHaveOutlivedYourUsefulness on you during the final confrontation.]]
* HeyItsThatVoice: Dr. Klein can get rather Orson Welles-ian on occasion.
* HumanoidAbomination: They're considered at least to count towards the Abominable challenge, though they're not exactly humanoid.
* InsufferableGenius: Most of them.
* JerkAss: Klein always, Borous always, 0 if he's in a bad mood. On the other hand, Dala thinks you're just ''fascinating'' and 8...seems...nice. [[TheUnintelligible Maybe]].
* KickTheDog: Borous used his dog Gabe as a test subject, turning him into a giant cyberdog pumped up on Psycho.
** PetTheDog: [[spoiler:When you bring him Gabe's dog bowl, he mourns his cruel treatment of the one creature he truly cared about.]]
* KnowNothingKnowItAll: It's abundantly clear that Dr. Klein has absolutely no idea what the heck he's doing. Dr. 0 is ''seemingly'' almost as bad, as his scientific specialty is apparently limited to "taking robots apart" and he tends to destroy his equipment a lot, but he is willing to admit that he is not all that good at the thing he ostensibly specialises in, and he did produce both Muggy and Securitrons that are ''better'' than [=RobCo=]'s Mk. II in some hardware respects, despite centuries of being in the open with no maintainance[[hottip:*:Their [[CrushKillDestroy software]], on the other hand...]]. The other Think Tanks seem genuinely skilled and productive in their areas of expertise, Dr. Borous [[DemonicSpiders dangerously so]].
** This could also be due to centuries of Mentat abuse, not to mention that the biogel that the brains float in is corrosive over time. All of the scientists there were geniuses when they were human.
** According to WordOfGod, Klein is more the [=Lab Director/College Dean=] than the biggest genius. He's there to push them around and keep the group somewhat focused on research since, relatively speaking, he's the most [[OnlySaneMan sane]] and has the most forceful personality.
* LargeHam: Dr. Klein and Borous, especially the latter.
** The game itself lampshades this:
-->'''Mission Objective''': Go talk to Dr. Klein, even though you don't have earmuffs.
* MadScientist: No, really? The fact that they tend to hop themselves up on Mentats doesn't help a bit. They've also been doing virtually the same things over and over and over for more than 200 years. Vivisection ''can'' get boring, you know. Finally, this is ''{{Fallout}}'', and Fifties Science! was imagined to be a little different to regular science.
* {{Malaproper}}: Unpossible! And all things robotical.
* [[spoiler:TheManBehindTheMan: Remember the Cloud, the Ghost People, Christine and the fall of the Sierra Madre in general? Yeah, it was all their idea. Or at least, their doing. Not to mention the Cazadors, Nightstalkers and the Spore carriers plaguing the Mojave and Zion Valley.]]
* MorallyAmbiguousDoctorate: Even when they were human, they weren't very good people.
* MyGodWhatHaveIDone: Borous comes to this realization when you bring him Gabe's dogbowl. He quickly suppresses his feelings however.
* MyHeroZero: Dr. 0 (Zero), whose name is mistaken as O.
* [[spoiler: MeaningfulName]]: [[spoiler: All their names have to do with infinite loops and endless repetition. A 0 (a loop), an 8 (a sideways infinity symbol), Klein (as in Klein bottles), Mobius (as in Mobius strips), Borous (short for Ouroboros, the snake that eats its own tail - though you can point out that it's spelled incorrectly) and Dala (short for mandala, a circular geometric pattern).]]
* TheNicknamer: Dala calls the Courier a "teddy bear". She had a thing for collecting actual teddy bears when she was human. Lobotomites have become her... new teddy bears.
* NoIndoorVoice: Dr. Klein, due to someone messing with his volume control. Borous is incapable of speaking in anything but an announcer-like voice.
** Borous does, however, speak in a relatively calmer voice after [[spoiler:presenting Gabe's feed bowl to him]].
** 0 was originally supposed to be like this before his character was re-written.
* NotSoHarmless: Dr. Mobius warns the Courier that, despite their quirky personalities and seemingly incompetent harmlessness, the Think Tank are brilliant, dangerous, and amoral, and will bring untold horrors to the Mojave if they ever escape Big MT.
* OmnidisciplinaryScientist: Dala is evidently a combination of a botanist, toxicologist and a physician/surgeon.
* OverratedAndUnderleveled: In ''Lonesome Road'', in one of Ulysses' holotapes he remarks how powerful the Think Tank are, stating that they're too powerful for even him to defeat, and that it would take a hundred Elijahs to challenge their full, combined power. Dr. Mobius likewise plays up the difficulty of the Courier facing all 5 Think Tank members in a straight out fight. However, in-game they're quite a push-over once you override the Pacification Field that prevents you from shooting them.
** FridgeBrilliance: The trick the Courier used to override the Pacification Field would not work for Ulysses ''or'' Elijah, nor would Ulysses know about it[[hottip:*:it relied on the Courier remaining perfectly lucid while still not having a brain in the head, and even the ''Think Tank'' were surprised at that working]]. Mobius, meanwhile, has an interest in playing up the difficulty of facing the Think Tank in a straight out fight[[hottip:*:He was their ''friend'', and wants this to be resolved peacefully.]].
* PatrioticFervor: Borous hates communists almost as much as he hates Richie Marcus and Betsy Bright.
* TheSmurfettePrinciple: Dala is the only female in the group.
* [[SpellMyNameWithAnS Spell My Name With A 0]]: 0 has long since given up on correcting people on his name. With a high enough Intelligence you can tell him to put a slash through the zero and he will ''praise you as a genius''.
* TheUnintelligible: Dr. 8, due to Elijah hacking his voice modules to play [=RobCo=] termlink protocol. [[spoiler:You can understand him through a skill check. At least, the Courier will, so you have to figure out what 8 is saying via the Courier's responses.]]
* ThisIsSparta: "Give. The. Lobotomite. The. Emitter."
* WalkingTechbane: 0's specialty is basically breaking robots, Muggy being the exception. He was however able to upgrade upon the Securitrons, but his have since gone CrushKillDestroy. The fact that [[AlwaysSomeoneBetter House is arguably the better roboticist]] is the reason that that 0 loathes him.
* [[spoiler:YouHaveOutlivedYourUsefulness]]: [[spoiler:In the end, Klein will try to pull this on you. You can either kill the Think Tanks or convince him otherwise. If you've befriended the other Think Tanks, they'll speak on your behalf. Or, you can convince them your skull now [[ChewingTheScenery houses the BRAIN OF MOBIUS]]!]]

!!The Inhabitants of the Sink

--> ''"A toaster is just a DeathRay with a smaller power supply!"''
---> The Toaster
--> '''Voiced by:''' Jim Ward (Sink CIU, Sink Auto-Doc), Beau Weaver (Book Shredder), Roger Cross (Biological Research Station), Veronica Belmont (Light Switch 01/02), Jocelyn Blue (Sink appliance), Sunil Malhotra (Muggy), Rashawn Underdue (Blind Diode Jefferson), Jace Hall (Toaster)

A group of appliances at the Sink, the Courier's home base during Old World Blues. Each one has their own personality.

* ArtificialIntelligence
* AttentionWhore: Light Switch 02
--> ''"If I made out with the Sink, would you pay more attention to me?"''
* AxCrazy: The toaster, of all things. His purpose in life is to 'murder' other toasters and other appliances, ripping them into their component parts. If the Courier ends the DLC with bad karma, [[spoiler:the toaster goes on to found and be the center of his own cult, laying waste to all unfortunate appliances.]]
* BettyAndVeronica: The light switches. 02 is the Betty, 01 is the Veronica.
* CardCarryingVillain: The toaster is quite possibly the most hilarious example ever.
* CasanovaWannabe: The biological research station. It really wants your seed, baby!
* CompanionCube: ''All'' of them.
* DoubleEntendre: Several of the Biological Research Lab's responses to the Courier, and the Courier can respond in kind.
* {{Expy}}: The toaster is basically the ''Fallout'' equivalent of Murray from the ''MonkeyIsland'' series. Only a toaster.
** The toaster is also a subtle ShoutOut to a cut toaster from ''{{Fallout 2}}''. Although the one from ''Fallout 2'' would [[RedDwarf only ask if you wanted toast...]]
* TheJeeves: The Sink Central Intelligence. To the point that it will constantly call you "sir", even if you're a woman and point this fact out, because it was programmed to and not likewise programmed to say "ma'am" or leave out the honorific altogether.
* JiveTurkey: Blind Diode Jefferson, your jukebox. He also says he'd sing the Blues, but he can't because the bits of him that actually played music were stripped out.
* HarmlessVillain: As much as he would like to [[OmnicidalManiac burn the world]], there's really only so much the Toaster can do.
* HeyItsThatVoice: Ulysses is feeling rather frisky right now towards the Courier.
* {{Keet}}: Muggy's adorable, perpetually cheerful [[IncrediblyLamePun mug]] makes him seem like this, but it's subverted: he's a tiny ball of hate, self-loathing and neuroses who is ''well aware'' of being all these things, which just fills him with even more rage.
* KillItWithFire: If the toaster had its way... Fortunately, its tiny heating coil restricts it to simply heating up Saturnite, and then only if you let it. The weapons created this way will set your enemies alight instead.
* LargeHam: The toaster, again. And Muggy.
* NeatFreak: The sink (not to be confused with The Sink, which is your base). The idea of a filthy wastelander touching her is quite repulsive.
** And Muggy. Although he intentionally leaves all of Dr. 0's mugs and plates filthy out of spite.
* OmnicidalManiac: Guess who?
* OrwellianEditor: The book chute's job is to take any "seditious" books you have, and remove all of their text, all in the name of keeping citizens from thinking for themselves. Won't that keep you happy and docile, citizen?
* RedScare: The book chute is especially hateful of [[DirtyCommunists Communists]], and regards any free thought as seditious.
--> ''Look out! Communist! ...No, false alarm. It was just a plate.''
* RefugeInAudacity: The biological research lab [[DoesThisRemindYouOfAnything seeds]] Muggy, tricking him into thinking a mug fell down his chute.
* RoboticPsychopath: The toaster, as stated above.
* TakeThat: Muggy the miniature Securitron was made by 0 as one to spite House. Muggy is aware of this and ''hates'' him for it.
* TitleDrop: At the end of the expansion, Blind Diode Jefferson does this for the next DLC.
--> ''"Guess you'll be putting on your travelling boots again, hitting that old '''lonesome road'''."''
* TokenEvilTeammate: The Toaster again.
* UpperClassTwit: The Sink Central Intelligence is rather condescending.
* YouHaveResearchedBreathing: Some of them require upgrades to do what should be some pretty simple stuff. The sink, for instance, which allows you to get a drink of water, requires a module for filling up ''empty bottles'' with water.

!!The Stealth Suit Mark II

--> ''"Hello. It's nice to meet you. Who can I hide you from today?"''
--> '''Voiced by:''' Veronica Belmont

Yep, the Stealth Suit is a character. Of a sort. You find her in one of the labs. When equipping her, she will use Stimpacks and Med-X on you as needed.

* ArtificialIntelligence
* DeadpanSnarker: Has a variety of things to say should you attempt to sneak with your Pip-Boy light on.
* EvolvingWeapon: Armor, really, but you can upgrade her via tests.
* TheMedic: As stated above, she will heal you when you are injured.
* RobotGirl: Suit, technically.
* RoboShip: It's fairly evident she's quite fond of you. [[invoked]]
** It seems like the Infiltration program in X-13 has a bit of an attachment to her as well, if the epilogue is anything to go by.
--> The infiltration program in X-13 felt spent, having repeatedly upgraded the Stealth Suit until it could upgrade it no more. [[DoesThisRemindYouOfAnything It felt warm, fulfilled, and a bit sluggish]]. It realized not long after, the Stealth Suit had left it without so much as a note on the nightstand. So the infiltration program sent out Robobrains into the wastes [[StalkerWithACrush looking for its wayward technology]].
* StopHelpingMe: Her automatically injecting you with Med-X will give you an addiction if you let it continue. And she will also burn your stimpack supply quickly when all you need is just some slow healing from food and drink.
** She'll also occasionally give false signals of enemy attacks, even accompanied by "Just kidding!" a moment thereafter.
* {{Yandere}}: May show signs of this.

!!Dr. Mobius

--> ''"Well, there's many things they have forgotten sitting in their bowls. [[BreadEggsMilkSquick Friendship. The thrill of discovery. Love. Masturbation.]] The usual."''
--> '''Voiced by:''' CamClarke

The antagonist of Old World Blues [[spoiler:until you meet him and get his side of the story]].

* [[spoiler:AbsentMindedProfessor]]: [[spoiler:Due to a combination of senility, drug addictions and his brain being corroded by the biogel. It's kinda sad, really]]
* AffablyEvil: He rambles on placidly about nothing very much when you speak to him and seems genuinely surprised you're there to fight. It takes some effort for him to recall that he ever had plans at all, let alone brilliant schemes - but he assures you that if he had, they would indeed have been brilliant! Then he'll give you some Mentats with the air of a grandfather handing out sweets. It's very hard to imagine how he could be less threatening. [[spoiler:Because, of course, he's not the real threat.]]
* [[spoiler:AntiVillain]]: [[spoiler:He's actually a kindly, half-senile old man. His mad scientist tendencies are the result of tripping on Mentats and Psycho.]]
* BigBad: [[spoiler:Kinda.]]
* BrainInAJar
* CrouchingMoronHiddenBadass[=/=]TheChessMaster: Despite seemingly being [[spoiler:a friendly, harmless, half-senile old man]], it's clear that [[spoiler:Mobius cooked up a genuinely complex and effective plan to keep the Think Tank safely sealed inside the Big MT, and also manipulated the Think Tank into providing you with the means to get your brain back and reinstall all your stolen organs]].
* CripplingOverspecialization
* DrGenericius
* TheDragon: The X-42 Giant Roboscorpion is effectively this for him.
* [[spoiler:GoodAllAlong: He's trying to keep the Think Tank from escaping the Big MT and inflicting their atrophied morals and dubiously logical [[ForScience Science!]] on the world at large.]]
* [[spoiler:HeroAntagonist]]
* KingMook: Mobius is noticeably tougher than the other Think Tank members, which even gets lampshaded in dialogue if you talk to him about trying to fight the Think Tank.
** PostFinalBoss: Although his stats are objectively pretty good, he's a fairly mediocre fight compared to all the DemonicSpiders in the Big MT you've been fighting as regular enemies. The real final boss of ''Old World Blues'' was the [[HumongousMecha X-42 Giant Roboscorpion]] guarding his lab. [[spoiler:In fact, you don't even have to fight him at all, given that he's really a harmless, well-intentioned old man.]]
* LargeHam: He's voiced by Cam Clarke so this goes without saying.
* MadScientist
* {{Malaproper}}: He uses words like "raisin" instead of "reason" and other such mix-ups. Quiet, Dessert, etc.
* NinjaPirateRobotZombie: He uses robot Radscorpions that shoot [[FrickinLaserBeams lasers]] at you.
* [[spoiler:OnlySaneMan: For a given value of sane, anyway - more sane than the Think Tank, which isn't saying much, and then only when he isn't hopped up on Psycho and Mentats.]]
* NonActionBigBad: [[spoiler:Assuming he actually counts as bad.]]
* ProperlyParanoid: Mobius was evidently obsessed with the post-apocalyptic economy and correctly guessed that bottlecaps would be used as currency.
* TheStoner: While all the Think Tanks are Mentats addicts, Mobius' drug habits are arguably worse, including Psycho and Jet. He claims he gets the dispensers mixed up.
* [[spoiler:WellIntentionedExtremist]]: [[spoiler:He only broadcast crazy messages and unleashed the Robo-Scorpions so the scientists of the Think Tank wouldn't escape and harm the rest of the world.]]
* WhenAllYouHaveIsAHammer: His Robo-Scorpions are pretty much his only way of solving problems and he is very enthusiastic about using them, though it would be hard not to be. Just ''try'' saying you're going to unleash the [=Robo-Scorpions=] ''without'' [[LargeHam hamming it up]].

!![[spoiler: The Courier's]] Brain

--> '''Voiced by:''' Suhil Malhotra

A brain who has a few things to say to you.

* BrainInAJar
* [[spoiler:EnemyWithout]]: [[spoiler:Not really, but your brain isn't that happy with you.]]
* JerkAss: [[spoiler:The Courier him/herself can outright ask why his/her own brain is such a dick.]]
* [[spoiler:LivingMacguffin: Pretty much what everyone in Big MT, including you, needs to further their plans.]]
* NeatFreak
* NotSoDifferent: [[spoiler:When it lambasts the Courier for constantly charging into danger, the Courier can counter that since it's...well, his/her brain, then those actions are just as much its responsibility as his/her's. The brain, in turn, counters that those are all simply glands at work, and thus the Courier ''is'' to blame. But with a high enough intelligence, the Courier points out that the brain contains most glands, [[CrowningMomentOfFunny unless it's trying to pin everything on the thyroid]].]]
* [[spoiler:ScrewYourself]]: [[spoiler:You can actually hit on your own brain with the Black Widow/Confirmed Bachelor perk, to its incredible disgust.]]
* [[spoiler:SplitPersonalityMerge]]: [[spoiler:Possible at the end.]]
* WhatTheHellHero: [[spoiler:Your brain does not enjoy venturing in filthy dilapidated Vaults, dealing with creatures such as Cazadores on a relatively daily basis and going on a pointless quest of vengeance.]]
** [[spoiler:If you're playing as a female Courier and slept with Benny, your brain will have some choice words about that, as well.]]

[[/folder]]

[[folder:Lonesome Road Characters]]

!! Ulysses
[[quoteright:239:http://static.tvtropes.org/pmwiki/pub/images/newvegasulysses2081_9992.png]]
-->'''Voiced By:''' Roger Cross
--> ''"America sleeps. And until it's dead, I carry it. Just like I carried you. More than hope. Belief."''

By far the most mysterious character in New Vegas. A courier who "wears an Old World flag on his back", Ulysses was a Frumentarius and was originally intended as a Legion-aligned companion, but was cut from the game during development. His role is foreshadowed in Dead Money and Honest Hearts, heard in holotapes in Old World Blues and is the central figure of Lonesome Road.

The original Courier who was to carry the Platinum Chip and loyalist of the Pre-War United States, he contacts the Courier to give him/her one final assignment: To meet him at The Divide with the promise of explaining why he chose not to deliver the Platinum Chip. He has a connection with the Courier that remains a mystery until Lonesome Road.

* ArmorPiercingQuestion: Directed at the Think Tank, which is enough to shake them out of their recursive loop.
-->[[spoiler:"Who are you, that do not know your history?"]]
* TheAtoner: If talked down, [[spoiler:Ulysses will remain in the Divide, to keep the Marked Men and Tunnelers from invading the Mojave, and to try and help them if he can. He'll also provide a little support to you, in the form of items he's salvaged, general wisdom, and advice on how to deal with Lanius.]]
* {{Badass}}
** BadassBoast[=/=]BadassCreed:
--> ''"The day I set my flag down, it'll be over my body or over a nation I believe in."''
** BadassLongcoat
** BadassNormal: He's just like you, just an incredibly skilled and resourceful Courier.
*** Although every single one of his SPECIAL scores is 10.
** HeartbrokenBadass: [[spoiler:He had considered leaving the Legion to start a new life at the Divide. That is, until the Courier brought that package from Navarro...]]
* BerserkButton: Just ''listen'' to him talking about how the [[spoiler: White Legs]] copied his dreadlocks with no heed for the meaning...
* BeingWatched: Observent players have noticed that Ulysses is following the player, being one step ahead along the Lonesome Road. Behold! [[http://forums.bethsoft.com/index.php?/topic/1233074-ulysses-stalking-us-during-lr/]]
* BigDamnHeroes: [[spoiler:In the Big Empty, he saved Christine from becoming a Lobotomite in the Y-17 Medical Facility.]]
* [[CallForward Call Forward]]/[[CallBack Call Back]]: [[spoiler:Ulysses mentions that Elijah will probably be killed in the Sierra Madre by someone smarter and tougher than he is...[[{{PlayerCharacter}} guess who?]]]] Since the event in question happens in Dead Money, whether it is a reference to a future or a past event is up to the player.
** Another one is the fact that Ulysses [[spoiler:basically created the events of Honest Hearts by teaching the White Legs how to use modern weapons and kill off New Canaan's allies in Utah by starving out their communities. The White Legs then honored Ulysses by taking his dreadlocks and making it part of the tribe.]] He was not happy about that.
* ChekhovsGunman: The earliest we hear about him is as just some random courier who turned down the Platinum Chip delivery. Turns out he played a big part in ''all'' the {{DLC}}.
* TheChessmaster: [[spoiler:He manipulates the Courier into coming to meet him in the Divide, bringing along the Eyebot that contains the codes he'll need to launch the nuclear missiles. And just in case the Courier managed to defeat them, he arranged for the Marked Men to come in and finish the job.]]
* {{Courier}}: [[{{Foil}} Just like you.]]
* CreepyMonotone: He rarely emotes. It's like it's all been wrung out of him.
* DangerouslyGenreSavvy
* DefeatMeansFriendship: If you manage to talk him down at the DLC's climax, post-LR he'll wander around the passage to Hopeville and give you anything of interest that he's scavenged from the Divide. He'll also have rather mellow conversations with you, and teach you how to make Bitter Drink.
** Even if you do kill him, he leaves you a package with a few gifts, and a final message effectively wishing you luck.
* DefectorFromDecadence: Eventually grew disillusioned with the Legion upon seeing the world progress without them.
* [[DreadlockRasta Dreadlock Courier]]: Was once part of a tribe named the Twisted Hairs, who all wore their hair in dreadlocks.
** As noted above, [[spoiler:he turned the White Legs into this. He was furious and sickened, as they came to represent what had happened to his own tribe, dreadlocks under the thumb and control of Caesar, setting him down the path he's on now.]]
* EarlyBirdCameo: His very first appearance was on a New Vegas themed deck of cards that came with the Collector's Edition, nearly a ''year'' before he finally appeared in game.
* [[EverythingsBetterWithX Everything's Better With Explosions]]: He's responsible for blowing up the top half of the medical facility where Christine was imprisoned. Also, it is [[spoiler:part of his philosophy with how to deal with the NCR and Legion. Destroying the Long 15 will stave off the NCR, leaving those in stuck in the Mojave to face the Legion without support. He also destroys the Legion outpost of Dry Wells, his old home and where his tribe was destroyed and absorbed into the Legion.]]
* {{Expy}}: As a courier wearing a United States flag, he shares a lot of similarities with ThePostman.
* FightingForAHomeland
* FinalBoss: If you choose to fight him, he will not make it easy. He has 10 in every stat, can't be knocked down, a powerful gun, and a lot of health. That's on top of everything below.
* FlunkyBoss: If you choose to fight Ulysses, [[spoiler:you also have to deal with respawning eyebots and waves of Marked Men.]]
** [[JustifiedTrope Justified,]] after all. The Courier survived a DoubleTap then went on a crusade across the Mojave to get his package back. Along the way, he may have already killed scores of Legion/NCR soldiers, Fiends, Deathclaws, [[BigBad Caesar]] himself, Mr. House, Benny, [[KillEmAll Elijah]], [[BadassPreacher Joshua Graham]], [[MadScientist the Think Tank]], the Brotherhood of Steel, the Great Khans, the Boomers and anyone else who crosses his path. He also trekked his way through the Divide, killing even more Deathclaws, Tunnelers, and Marked Men. Ulysses already '''KNOWS''' this. To kill the Courier, [[TheresNoKillLikeOverKill the only kill IS overkill]].
* {{Foil}}: The Courier's own alignment notwithstanding, Ulysses seems to be incredibly similar yet solidly opposed to him/her.
* TheFaceless: Wears a breathing mask on his face. Justified from both a technical and in-game standpoint. Technical, since the [=NPC=]-only version functions as a helmet that gives him his unique facial appearance and hair, albeit also adding a slight UncannyValley look; he never blinks, the mask hides his un-moving mouth, and his eyes [[GlowingEyes glow slightly]]. The in-game justification is that the Divide has cases of residual radiation still in the environment, and the mask [[CaptainObvious protects him from that]].
* {{Foreshadowing}}: His role is foreshadowed in each of the [=DLCs=].
* GasMaskLongcoat
* HeWhoMustNotBeSeen: Is only once given a passing mention in the main story, and even then he's never referred to by name. Only in the Lonesome Road does he finally make his appearance, and even then only at the very end do you meet him in person.
* HonorBeforeReason: Why didn't he ever kill the Courier? [[spoiler:Because Caesar left specific orders not to kill any Couriers.]]
* {{Hypocrite}}: He's disdainful of explosives in general, viewing them as a cowardly tactic of the NCR, and especially does not like Hanlon in how he used them to defeat the Legion at the first battle for Hoover Dam. [[spoiler:Thing is, Ulysses uses explosives extensively himself, first in blowing up the medical facility at Big MT, and in deciding to use nukes to destroy NCR, the Legion, and Mojave.]]
** He calls the Courier out for causing so much damage through careless actions, most notably for destroying the Divide. But he just as unknowingly came very close to causing a catastrophe as great as the Divide when he asked the dangerously reckless Think Tank the ArmorPiercingQuestion.
* ImplacableMan: He has ''over a thousand hit points''. More than any human character in the game and more than quite a few monsters too.
* JumpingOffTheSlipperySlope
* KickTheDog: As a former Frumentarius, he's done this a lot, most notably in [[spoiler:sacking New Canaan]].
** If Ulysses knows the Courier cares about ED-E, [[spoiler:when he takes control of the robot, he'll not only say he'll strip it down to basic components, but he'll do while while it's activated, [[AndIMustScream just enough to be fully aware of it]]. However, ED-E is unharmed if you find it; Ulysses may have been trying to psyche the Courier out.]]
* MeaningfulName: He named himself after Ulysses S. Grant, a general who turned two flags into one, but lost himself after doing so.
* NotSoDifferent: He calls out Christine of being this compared to Elijah, as like him, she was incapable of letting go of the past. Thing is, neither is he. He even admits to it. [[spoiler:And he even has a similar motivation to "wipe the slate clean."]]
** Also, when training the White Legs, he felt that he'd become Not So Different from Vulpes, who did the same for his tribe only to betray them to the Legion.
* [[spoiler:OmnicidalManiac: He intends to start a series of events that will ultimately destroy civilization in the NCR, Legion, and Mojave. [[StartOfDarkness All due to one package and an unsuspecting Courier.]]]]
* OneManArmy: Joshua Graham casually mentions that Ulysses wouldn't have needed a caravan to get to New Canaan, hence the Courier couldn't be him. He essentially alludes that he is this, considering the constant danger of a trip to Utah from the Mojave.
* PatrioticFervor: Or so you'd think at first, given all his talk about flags and how America only sleeps. [[spoiler:He actually wants to destroy the NCR and the Legion because they appropriate "Old World symbols" (America, in the case of NCR) without any real understanding of the history or meaning behind those symbols.]]
** Close examination of his character reveals him to be a rather weird case - he ''is'' a fervent patriot, but has no nation to which he wants to pledge his loyalty. He was going to try it with the Divide settlement, but that didn't end the way he'd hoped.
* PetTheDog: See his BigDamnHeroes moment above.
* TheRival
** UnknownRival: Prior to the events of Lonesome Road, the Courier has never met him before.
* ScaryBlackMan
* [[spoiler:ScrewTheRulesIHaveANuke: Or several.]]
* ScrewThisImOuttaHere: He was the original courier six meant to pick up the platinum chip, but when he saw the Courier's name on the list, he bailed.
* SimpleStaff: Not only does he wear the colors of the flag, but he uses a flagpole with an eagle at the tip as his melee weapon. Which is aptly named ''Old Glory''. It even earned him the nickname of "The Flag-Bearer" from the White Legs.
** Note also that it's a staff tipped with wings: a symbol of the Greek god Hermes, divine ''messenger'' of Olympus. Hmm.
* SleevesAreForWimps: His leather BadAssLongcoat is lacking in the sleeves department.
* StrangeSyntaxSpeaker: Speaks mostly using sentence fragments, and habitually uses poetic, metaphorical word choices (such as by referring to the NCR and Legion as "the Bear" and "the Bull", respectively).
* TalkingTheMonsterToDeath: In true ''Fallout'' fashion, you can do this.
* TranquilFury: His oddly calm and stoic demeanor does little to mask the seething contempt and rage boiling within him.
* TrueFinalBoss: Technically, he is this to the New Vegas DLC. Almost all of the DLC is {{Foreshadowing}} towards the confrontation between him and The Courier, which finally happens in the Lonesome Road.
* UnstoppableMailman: He has a message for you, and you ''will'' get it, one way or another.
* WalkingTheEarth
* WarriorPoet
* WearingAFlagOnYourHead: He is described as wearing "the flag of the Old World" on his back.
* WhatCouldHaveBeen: Chris Avellone set a six-point writing goal for the original Ulysses: 1) reinforce the faction reputation mechanic; 2) act as a sounding board to the Courier's involvement in the NCR/Caesar's Legion conflict; 3) be Legion sympathetic and explain Legion backstory elements; 4) continually remind the player of Hoover Dam as the focus, since Ulysses was the Frumentarius who discovered the Dam and NCR; 5) showcase myth elements; and 6) visual changes to his vest/flag based on the player's end faction alliance after Ulysses' companion quest. Parts of this was kept for the finalized Ulysses from ''Lonesome Road'', but in different ways.
* WellIntentionedExtremist: In the [[OmnicidalNeutral worst]] [[ForgottenSuperweapon possible]] [[NukeEm way]].
* YouBastard: The entirety of the Lonesome Road is pretty much him hammering this onto you.

!! Dr. Whitley
-->'''Voiced By:''' Jesse Birch
-->''"At least I've got you to talk to, huh, ED-E?"''

An Enclave scientist and the creator of ED-E, Whitley's logs are heard throughout the DLC.

* [[AFatherToHisMen A Father To His Creations]]
* FridgeHorror: Chances are that he was [[spoiler: killed in Fallout 3, either by the Lone Wanderer when Adams AFB or Raven Rock was destroyed, or by the Brotherhood of Steel during the War with the Enclave.]]
* PosthumousCharacter: Whitley was most likely killed by the Lone Wanderer by the end of Broken Steel.
* PunchClockVillain: Rather than being a MadScientist, Whitley cared deeply about his eyebots and was horrified by the lengths to which Colonel Autumn was willing to go.

[[/folder]]

[[folder:New
California Republic]]
!!New California Republic
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/NCR_Flag_5810.png]]
-->''As decades passed, what had been the American southwest united beneath the flag of the New California Republic, [[TheFederation dedicated to old world values, democracy and the rule of law.]]''
--->- The Narration during the opening intro

--> "There are some back home who ask me, "But who are we protecting? What is Nevada to us?" Sometimes we forget that the light of our society shines beyond our borders. Sometimes we take those privileges for granted that our forebears fought so hard to achieve. We must always remember that wherever Californians stand, we carry our principles with us: equal respect, representation, and protection under the laws of a just republic. This was the same fire that burned in the heart of the Old World that preceded us. We are the heirs of that civilization, torchbearers eastward of the Pacific, into the darkness of this wasted land."
--->- President Aaron Kimball

--> ''"You got to hand it to the NCR. [[ZergRush When you get enough pairs of hands together you can make or break almost anything]]."''
---> - Arcade Gannon

A democratic republic from [[ExactlyWhatItSaysOnTheTin California]] with holdings in Nevada, Oregon and Baja. Originated from a group of survivors of Vault 15 and the small town of Shady Sands, the NCR has since become the largest and most powerful known faction in the wasteland. Basing their development model and values on the ideals of the pre-war United States, they are dedicated to restoring order and progress to the Wasteland but also have some really aggressive expansionist policies. Which resulted in them over extending themselves and put a heavy toll on their economy. They are currently seeking to annex the entire Mojave Wasteland though the use of both diplomacy and military force.

* BadassArmy: The majority of the NCR forces avert this; they're poorly-trained, demoralized and little better than conscript soldiers, with their biggest advantage being [[WeHaveReserves manpower]]. The Rangers and First Recon, however, are at least a match for the best of [[Characters/FalloutNewVegasCaesarsLegion Caesar's Legion, and the Heavy Troopers get an honorable mention despite the kitbashed equipment they have to work with.
** Compared to the Legion counterpart, the NCR troopers in general are poorly trained. But this is balanced out by their equipment; they have better armor and all of them have guns thanks to the Gun Runners, who supplied the military as well as selling personal weapons to the soldiers.
* BadassNormal: They're somewhat the BadassNormal faction of the whole series. Despite being just a bunch of normal people with no pre-war ties, limited power armor, or energy weapons, they have successfully beaten the Enclave, the Brotherhood Of Steel, and, depending on the way you end the game, the Legion, mostly due to being [[{{Determinator}} dedicated, unrelenting,]] and [[ZergRush extremely numerous]].
* BigBrotherIsWatching: The NCR have a "robust network of informants" and they ''know'' if you're working against their interests. [[spoiler:If you work for Mr. House/Caesar's Legion/Yes Man for too many times, they will know about it and declare you as a terrorist. In the case of Yes Man or Mr. House, they will not accept any more of your help but will remain neutral towards you. In the case of the Legion, NCR [=NPCs=] will shoot you on sight.]]
* BreadAndCircuses: The NCR operates under all three types of this trope depending on the circumstances. Type 1 for the wealthy, the powerful, and everyone living in the core regions of the republic; Type 2 for the poorer citizens living in the frontier regions; and Type 3 for the people in the Mojave.
** The developers have openly admitted they are playing this up because they feel the NCR has damaged the "post apocalyptic" setting of the game. J.E. Sawyer says that if the NCR takes over the Mojave it will be a quick burn, while Chris Avellone wants the NCR gone to reset the series back to it's roots and open up new potentials for the series. This can be seen in their Author Avatar's opinions on the groups (Arcade, Caesar and Graham for Sawyer and Elijah and Ulysses for Avellone).
* ChildSoldiers: YMMV. There are a number of NCR soldiers that will tell you that they have been part of the military since they were 16 years old. But given the condition and life expectancy of the post-war world, it is understandable that the age when a person is considered an adult has been pushed sooner.
** Furthermore, the current definition of a child soldier under international law is under 15 years old. 16 is actually not all that far off from military service age in many countries today: 17 is the minimum age in the US, India, Germany, Canada, Australia and many other countries, and Britain allows 16 year olds to join the military, but not to serve in combat until the age of 18.
* {{Eagleland}}: They are very similar to the present day US government, sharing many of its strength and weaknesses.
** Politically they are mostly type 1, with some military officers and citizens being type 2.
* EnemyMine: In the final battle, it's possible that due to the efforts of The Courier, The NCR will be supported by three of their long-time enemies of the past: the Brotherhood of Steel, the Khans and [[spoiler:the Enclave]].
* EliteMooks: The NCR Veteran Rangers (the guy you see on the cover), and the power armor-wearing NCR Heavy Troopers.
* TheExtremistWasRight: Compared to back when Tandi was president, the NCR is much more militaristic and aggressive. But that is the reason why they are able to have the upper hand against the Brotherhood and the Legion. Also, some of their actions such as heavy taxation and militaristic culture might not be nice, but they do have good reasons for them. [[spoiler:And they do have one of the best endings for a good karma character.]]
** [[spoiler:A good example will be the town of Primm. If you persuaded the NCR to annex it, the citizens will complain about heavy taxes and strict laws. But if the NCR managed to win the battle at Hoover Dam, it will be revealed in the ending video that under NCR control, Primm will prosper as a major trading center, giving the town one of many possible good endings.]]
* FacelessMooks: A lot of their troops either wear Face Wrap Armor, NCR Salvaged Power Armor or Veteran Ranger Armor.
* TheFederation: They are the only known post-war democratic government and are dedicated to old world ideals such as liberty and the rule of law. However, there are lots of corruption and red tape within their government.
* FriendlyEnemy: Possible if you have a good relationship with them but choose to follow the House or Wild Card path. They'll still accept/like/idolize you (so long as you don't piss them off), but they won't trust you enough to let you do any more NCR-affliated quests.
* GasMaskMooks: The Veteran Rangers and Heavy Troopers.
* GoodIsNotNice: Just like their appearance back in {{Fallout 2}}, they do good things on most parts, but the way in which they are going to do it may be highly questionable. But they don't take it nearly as far as the Legion does.
* GeneralRipper: Most of the higher-ranked [=NPCs=] are this, notably Oliver, Moore and Kimball. Colonel Moore in particular believes that ViolenceReallyIsTheAnswer in "negotiations" with other tribes, particularly the Brotherhood of Steel.
** YMMV, but in the end it turns out to be a case of StrawmanHasAPoint. Since Caesar made it clear that he intends to one day invade and destroy the NCR, meaning that war with the Legion is unavoidable and by being in the Mojave, the NCR also manages to protect the locals against the Legion as well. Also, if you spare the Brotherhood in the Yes Man ending but make them negotiate a truce with the NCR first, [[spoiler:without the NCR to keep them in check, the BOS will go around harassing travelers to take away any technology that they have. It is sightly better then what happens if you don't negotiate a truce first, in which they actively attack travelers and capture HELIOS One, but it is still an act of open aggression for no real reason on the Brotherhood's part.]]
* HeroAntagonist: If you support the Legion.
* KickTheDog: Numerous times, mostly by collecting heavy taxes from their citizens and militaristic expansionist policies.
** KickTheSonOfABitch: In the case of the Great Khans. A perfect example is asking a Great Khan-turned-NCR sniper what he thinks of Bitter Springs. [[spoiler:Apparently, they deserved it.]]
* ObstructiveBureaucrat: One of NCR's greatest weaknesses is the slow speed of its administration due to internal corruption and the sheer size of the republic.
** That said, if someone can rile the NCR bureaucracy in the right way, it becomes a force you ''do'' ''not'' want to fuck with, as one of the possible endings of the Cassidy questline demonstrates.
* PetTheDog: If you help the NCR to take control of the Mojave, they have a large share of this.
** [[spoiler:If you make the Kings declare a truce with the NCR, the republic will not only cooperate with the Kings to help the local people, the will also allow Freeside to remain independent.]]
** [[spoiler:Out of all the major factions (not counting Wild Card, of course), the NCR is the only side that will agree to have a peaceful solution with the Brotherhood of Steel. If you help the two sides to declare a truce, then they will work together and become the peacekeepers along the New Vegas highways. Mr. House was originally supposed to include an option for a truce, and a mod makes use of the dialogue still embedded in the game.]]
** [[spoiler:As mentioned above, the best ending for Primm will be for the town to get annexed by the NCR. The town will be rebuild and turned into a major trade center.]]
** [[spoiler:The best ending for the Followers of Apocalypse is only available if you make them cooperate with the NCR. In which they will be able to continue caring for the less fortunate citizens in New Vegas. Originally it was unavailable due to a bug in the game's programming, but has now fixed by the last patch.]]
* ScrewTheRulesIHaveMoney: A really effective way to skip though the red tape when dealing with the NCR if you lack high speech skills or reputation is by bribing the officials.
-->'''Courier:''' "Excuse me, do you mind [[spoiler:giving Sheriff Meyers a pardon]]/[[spoiler: allowing the Great Khans to leave peacefully]]/[[spoiler:not attacking the super mutants]]?
-->'''NCR officer:''' "Sorry, doing so is against the rules."
-->Option 1: [Speech] Remind him of the values and ideals that the NCR stands for.
-->Option 2: [NCR Rep] Tell him that you are a hero to the NCR and that he should do what you say.
-->Option 3: [Barter] Persuading him that helping you will be very profitable in the long-run.
-->Option 4: Oh my, it seems I have so many caps in my pocket that I am not sure what to do with them! Say, I think I will just leave some on the table...
* SlidingScaleOfIdealismVersusCynicism: The NCR was originally founded upon idealistic ideals of giving people a chance to achieve more than just day to day survival and unite them under the banner of a benevolent government. But in the years since Fallout 2, the difficulty of maintaining a functional nation state in a post-apocalyptic world has slowly dragged the NCR more towards the cynical side.
* SociopathicSoldier: Averted; Most of the grunts and lower ranking officers you meet are nice people who genuinely want to make the world a better place, or at worst, just people doing their job to get paid. Although some of the higher ranking officers (like General Oliver and Colonel Moore) are {{Jerkass}}es. Then there's the soldiers who, several years ago, cut out [[GentleGiant Meansonofabitch's]] tongue.
* SympatheticInspectorAntagonist: The entire orginization, especially the rangers will hunt you down if you help the Legion. And considering that you're supporting a slaver nation where rape and mass murder are accepted practices, it's hard to blame them.
* WeHaveReserves: One of the advantages of being the largest faction in the wasteland with a massive (by post-war standards) population. When they see something they want, they will throw troops at it until they get it. At HELIOS, they probably lost three or four times as many troops as the Brotherhood did, but they have the manpower to support those kinds of losses. However, unlike the Legion who leaves their dead behind to rot, they want to get the dead back for proper burial.
* ZergRush: Both the Brotherhood and the Van Graffs attribute their success to this. Either group has the equipment to field a small army, but the NCR has the manpower ''and'' equipment to field a really, really ''big'' army, and can run over anyone with numbers if skill won't do the job. Doesn't work so well against the even more numerous and fanatical Legion, however.
** Subverted by their tactics against the Legion. Chief Hanlon destroyed the Legion invasion force by leading them into a trap, while the Courier in most endings defeats the Legion at Hoover Dam by [[spoiler:taking a very small, elite team, or even going in alone, to kill their field commander or convince him to withdraw]].
** Similarly subverted because the NCR ''can't'' repeat the strategy that won their war against the Brotherhood with the Legion because the Legion outnumbers them.

!!General Lee Oliver
[[quoteright:217:http://static.tvtropes.org/pmwiki/pub/images/General_1978.png]]
--> '''Voiced by:''' Emerson Brooks
--> ''"I would sooner spit on the grave of my dead mother than let some courier-walk-the-wasteland-fuck talk to me like that. Who the hell do you think you are? Looking to cash your chips to the sound of NCR bullets, eh? I can oblige."''
---> - General Oliver when [[spoiler:confronted by an army of Securitrons commanded by Yes Man]]

General Lee Oliver is the head of the NCR Army in the Mojave Wasteland. Often mocked for being ineffective and not doing much, content to sit and watch the Legion grow across the Colorado, resulting in pleasant nicknames such as General Wait-And-See.

* BadassBoast: Makes a few of these if you try to talk him off in the House/Independent endings, for all the good that does him.
-->''"You're not just pissin' on me. You're pissin' on the bear!"''
* ClusterFBomb: His manner of speaking, er, lacks refinement.
* DrivenToSuicide: [[spoiler:House gives him around a 40% chance of doing this in his ending. Probably applies to the Independent route, too.]]
* [[EvenEvilHasStandards Even Jerkasses Have Standards]]: [[spoiler:If you threaten to order your robot army to attack the NCR embassy or have the Boomers bomb the NCR's founding states in the Yes Man/Independent ending, he will agree to retreat since he doesn't want to throw away the lives of innocent NCR citizens just to make a point.]]
** He is, however, willing to [[spoiler:sacrifice hundreds or even thousands of NCR troops to get his name written in the history books.]]
* {{Expy}}: He has the speech and mannerisms of George S. Patton down to a T. He would've done better to aim for emulating Patton's martial abilities. J.E. Sawyer has described him as a pastiche of various aggressive and blockheaded military commanders with none of their foresight, citing both Patton and Curtis [=LeMay=] as examples.
* GeneralFailure: His plan for the Legion (dubbed "Tunnel Vision" by House) is [[HollywoodTactics to fight it out in one big glorious meat grinder battle at the Fort.]] Instead of, you know, weakening the Legion beforehand with skirmishes, defending the territory west of the Colorado River against the predations of Legion slavers and raiders, and generally cutting the teeth of his woefully under-trained troops before the climactic clash. His derogatory nickname amongst many of his subordinates is "General Wait-And-See". He got his post primarily due to nepotism according to Boone; Colonel Hsu (see below) would probably be in that position if he hadn't.
* GloryHound: Again, everything he does is to increase his standing in the NCR.
* {{Jerkass}}
** [[StrawmanHasAPoint Jerkass Has A Point]]: If you take the Wild Card ending and successfully bluff him out of attacking you, he'll have a brief conversation with you criticizing you for thinking you have what it takes to build a nation (build roads, train troops, maintain trade routes, etc.). At first this may just look like Oliver being, well, Oliver, but when you think about it, he does have a point about a random package courier not being the best person to run New Vegas. [[spoiler:He actually is partly right; the Courier doesn't have what it takes to build an NCR-style liberal democracy or provide widespread support and social services for the people, but that outcome may not be what he/she sees as best for the Mojave.]]
*** ShutUpHannibal: The player can respond with "Can't do worse than the NCR." [[spoiler:Then proceed to get Yes Man to push him off Hoover Dam.]]
* KaizoTrap: In the House and Indendence endings; while Oliver himself dies quite easily, his 5 [[EliteMooks Veteran Ranger]] bodyguards armed with brush guns are entirely capable of mowing down a level 30 power-armor wearing player before the Securitrons can kill them, if the player tries to make a stand and fight instead of running away and letting the Securitrons do their job. (The rate of fire on the brush gun has been noticeably reduced after the most recent patch, so this doesn't happen quite as often, although it can still occur).
* MeaningfulName: Probably named after General Robert E. Lee and General Oliver P. Smith.
* NiceHat: In the Sierra Madre collecting card set, he's represented by his hat. It's more impressive than he is, really.
* ObstructiveBureaucrat: He is nicknamed "General Wait-And-See" by lower ranking NCR soldiers since he refuses to listen to the advice from his officers that he should launch smaller attacks against the Legion instead of just sitting and waiting. [[spoiler:It is later revealed that he want to gather enough troops to push the Legion out of the area in a single decisive battle. By doing so he hopes to become a war hero that overshadows Chief Hanlon of the Rangers.]] Also, according to Boone he's the reason that Colonel Hsu isn't a General at this point.
* OhCrap: In the House/Independent endings when he sees the Securitrons roll up behind him and [[spoiler:if you order Yes Man to push him off the Dam]].
* PostFinalBoss: In the House or Independent ending.
* TheRival: Sees Chief Hanlon as this. Hanlon, however, just sees him as a moron with no idea what he's doing.
* RevolversAreJustBetter: He carries a .44 Magnum revolver, yet another allusion to George Patton.
* TemptingFate: In the Wild Card ending. [[spoiler:Seriously, the guy/gal you're threatening has an entire robot army lined up behind them ''and'' you. No matter how proud you are, do not remark that you would not show mercy under the same circumstances. It's a long way down...]]
* WeHaveReserves: His main tactic for Hoover Dam, according to others, is just to throw troopers at the Legion until he wins.

!! Colonel James Hsu
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/HSu_7991.jpg]]
-->'''voiced by''': William Mapother
-->''"Calm is what you have to be when people look to you. And it's all you can be when things are out of your hands"''

The second-highest ranking officer in the NCR Army in the Mojave. An otherwise competent officer who is reduced to being a desk jockey at Camp [=McCarran=], likely for not being bullish enough for General Oliver and Colonel Moore.

* AFatherToHisMen: Boone notes that he shook his hand once, and that he could tell from the look in his eye that he understands what the soldiers are going through.
* BeingGoodSucks: Some DummiedOut post-game content reveals that Col. Moore is picked over him for a promotion in the NCR ending due to, depending on how one interprets what would have been said, her aggressive kill-'em-all tactics or Hsu being far less willing to take credit for things being better than what the brass thought it would be. Of course, it is DummiedOut, so the canonicity of this remains uncertain.
-->'''Moore''': The brass was particularly surprised by the lack of domestic threats in the area. They were prepared to spend months pacifying known troublemakers. When they found those threats absent, they turned to the man in charge of the area, but Hsu being Hsu, he denied having anything to do with it. So now the men have to answer to Brigadier General Moore, and both they and I have you to thank for it.
* BeleagueredBureaucrat: Since he's stuck being a desk jockey, he gets saddled with this.
* KnightInSourArmor: Much like Hanlon, he's a bit beaten down by the rampant problems that the NCR faces in the region.
* OnlySaneMan: He's the only very high ranking NCR officer without some huge flaw. For example, Moore and Oliver are both violent and jingoistic, Oliver is an ObstructiveBureaucrat and GeneralFailure, and Chief Hanlon is [[spoiler:actively trying to undermine NCR morale]].
* ReasonableAuthorityFigure
* RedOniBlueOni: Blue to Colonel Moore's red.
* StealthPun[=/=]PunnyName: ''Very'' subtly done, especially given the spelling of his name (as opposed to the more phonetic Shu). He is referred to in dialogue simply as Colonel Hsu and the HUD gives his full name, Col. James Hsu: Only through the Power of FridgeLogic does one notice that in a casual setting his name could be ''Jim'' Hsu...

!!Colonel Cassandra Moore
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/240px-Col_Cassandra_Moore_1491.jpg]]
-->'''Voiced by''': Kirsten Potter
-->''"Unlike the good ambassador, I don't intend to blink."''

The third highest ranking NCR military officer in the Mojave and the commander of the forces at Hoover Dam.

* BerserkButton: Of all the factions of Vegas, Moore has a special hatred for the Brotherhood due to them being long-time enemies of the NCR and having lost plenty of men to them.
** She was also KickedUpstairs because of an injury she sustained fighting them. Now she's stuck behind a desk she doesn't really want.
* TheDragon: To General Oliver
* EvilIsPetty: If the Courier makes peace with the NCR and the Brotherhood, she uses her clout to smear your reputation with the NCR. She also gets Crocker fired if you work with him to make peace with the Kings.
* GeneralRipper: Especially towards the Brotherhood. Only partially justified because in the battle of HELIOS ONE, she received a crippling injury which forced her early retirement as a ranger that she is very bitter about, even though she was promoted to Colonel after that.
* GloryHound: Some DummiedOut content reveals that she gets promoted post-game in the event of an NCR ending - most-likely due to taking credit for the Courier's missions.
* HeyItsThatVoice: Oh dear, looks like they hired [[Anime/MobileSuitVictoryGundam Fuala]] [[AiOrikasa Griffon]] to monitor the NCR Forces at Hoover Dam.
* IronLady
* JadeColoredGlasses: Col. Moore has been with the NCR for decades now and served 5 tours in the Brotherhood war where she was severely injured and KickedUpstairs. Her discussions of her past work have her discuss how she misses being out on patrol and being a desk jockey isn't her thing with one of the most bitter tones in the game.
* {{Jerkass}}: At the least, [[WordOfGod J.E. Sawyer]] believes that Moore should be of Evil alignment, which she is in a mod that he created.
* KickTheDog: Although somewhat justified considering the various factions of Vegas, she favors aggressive military action towards even the Kings, one of the few good factions of the Mojave.
* KickedUpstairs: She was shot during the BOS War and was so hampered by the injury she was booted upstairs since she could no longer serve the NCR the way she loved, on patrol in the wastes.
* MurderIsTheBestSolution: Seeing diplomacy as ineffectual and a waste of time when there's a war to be fought, she is more than satisfied with the player's actions if they decide to wipe out the Khans, the Kings, and the Brotherhood of Steel (but she will accept an alliance with the Khans since she appreciates the idea of them being machete bait). Still, her ideas do prove to have some merit in regards to Mr. House and the Omertas; [[spoiler:House is, in fact, planning to make a move against the NCR at the Dam, and the Omertas are planning to act on Caesar's behalf.]]
* RetiredBadass: Used to a Ranger until an injury sustained while fighting the Brotherhood forced her to take a desk job.
* RedOniBlueOni: The Red Oni to Ambassador Crocker's Blue Oni. She's openly disdainful of Crocker's preference for diplomatic solutions. If the player favors Crocker over her, [[EvilIsPetty she gets him fired.]]
** Also Red to Colonel Hsu's Blue. Moore's a hot head who considers violence as a first option. Hsu is more level-headed.
* TokenEvilTeammate: For the NCR.
* ViolenceReallyIsTheAnswer: A firm believer in this. She is kind of right when she has to deal with people like the Khans or Brotherhood, but she really overdoes it when she sends squads of soldiers to put down the Kings.

!!Chief Hanlon
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/Hanlon_2284.jpg]]
--> '''Voiced by:''' Kris Kristofferson
--> ''"I wish I could explain it to you. The old chief's finally at a loss for words."''

The commander of the NCR Rangers in the Mojave, stationed in Camp Golf. Responsible for winning the first Battle of Hoover Dam against Joshua Graham.

* [[RedOniBlueOni Blue Oni]]: To Oliver. Hanlon is a calm GuileHero skilled in using deception and misdirection. Oliver however is a hot-headed GeneralFailure who prefers aggressive HollywoodTactics and WeHaveReserves.
* CoolOldGuy
* GuileHero: When asked what his proudest achievement is during his long career as a Ranger, Hanlon doesn't talk about Hoover Dam or any other military campaign, but rather tells a story about a group of NCR settlers who had gone missing and whom Hanlon was dispatched to find. Upon finding them, he finds that they have taken over the only water supply in the entire area, and had "self-defensed" hundreds of indigenous people to death when they tried to reclaim their water. Hanlon tricked the settlers into believing the tribals had succeeded in wiping out Hanlon's entire Ranger squad (when in fact Hanlon had been sent alone), scaring them into abandoning the settlement and returning to California with Hanlon and thus ending the situation without further bloodshed. This provides an insight into how Hanlon views himself, and somewhat explains his decision to [[spoiler:fake demoralizing battle reports to drop NCR morale, in order to force an end to the Mojave Campaign and have the troops return home to California.]]
* KnightInSourArmor: While loyal to the NCR, he's quite disillusioned about the Mojave campaign, seeing it more as a waste of life than anything. [[spoiler: If you let him continue his subterfuge plot and end the game with either Mr. House or Yourself in power, he finally decides to do something about it and proverbially surfs the resulting [[ZeroPercentApprovalRating wave of disapproval against President Kimball]] and scores himself a Senate seat for his hometown of Redding.]]
* KnightTemplar: [[spoiler:Turns out he's actively falsifying information and sabotaging NCR defenses in hopes this will get them to pull out, despite the fact that this can very easily get many NCR soldiers and almost everyone in the Mojave killed.]]
* [[spoiler:DrivenToSuicide]]: [[spoiler:If the Courier chooses to expose the fact that he's been falsifying information, he gives a speech through the intercom to his men before committing suicide.]]
* HeyItsThatVoice: So [[{{Blade}} Whistler's]] the head of the Rangers, eh?
* RevolversAreJustBetter: Has a Ranger Sequoia like all NCR Rangers.
* TheRival: To Oliver. Hanlon considers him a GeneralFailure while Oliver wants to use the second Battle of Hoover Dam as his chance to outshine him.
* WorthyOpponent: In the event of a Legion victory, Hanlon chooses [[spoiler:not to flee from the advancing Legion, and meets Caesar. Out of respect for his prowess as a warrior, Caesar has him beheaded. Should Caesar be dead, the Legate is not so kind.]]

!!Ambassador Dennis Crocker
--> '''Voiced by:''' Emerson Brooks
--> ''Interested in politics, eh? Well, grab a seat and get comfortable.''

The current NCR ambassador in the Strip, he was given that position for supporting President Kimball during election. While he is a skilled diplomat, he had very little success with Mr House.

* BeleagueredBureaucrat
* ButtMonkey: Somewhat, for Colonel Moore
* ReasonableAuthorityFigure: He prefer diplomacy unlike most NCR leadership who would rather use violence.
* RedOniBlueOni: The blue along with Hsu, Oliver and Moore are the reds.
* ScrewTheRulesImDoingWhatsRight: On regards to the Kings, when the Courier failed to stop the violence in Freeside using diplomacy, his first order was to refer the case to Colonel Moore, but knowing what Moore [[MurderIsTheBestSolution would most likely do]], he recommend the Courier to go to Colonel Hsu instead. It ends up costing him since Moore gets him fired for it.

!!President Aaron Kimball
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/Aaron_Kimball_1516.jpg]]
--> '''Voiced by:''' Monte Markham
--> ''"Today, you are the waves of the Pacific, pushing ever eastward. You are the sequoias rising from the Sierra Nevadas, defiant and enduring."''
---> President Kimball's speech at Hoover Dam

The current president of the NCR. He was a former war hero and general for the NCR during early stages of the Mojave Campaign, made popular by his heavy handed tactics in destroying tribals in the area that are hostile against the NCR. During the main quest he makes a visits Hoover Dam to give a motivational speech for the troops stationed there, [[spoiler:where three assassination attempts are made on him within the timespan of five minutes]].

* BigGood: In the eyes of many NCR citizens.
* IsThisThingStillOn: At the end of his speech. Except he doesn't seem to realize it was.
-->'''Kimball:''' ''(To his bodyguards)'' Okay, let's get the fuck out of here. What the hell are you waiting for – do you think I want to get shot? Let's go.
* {{Jerkass}}: According the the comments of numerous NCR [=NPCs=], he's a greedy, imperialistic dick who just cares about annexing everything he sees. [[spoiler:Could potentially be a case of TheExtremistWasRight if you help the NCR take control of the Mojave]].
* OneSceneWonder: Even if you dislike the NCR, you have to admit that he is really good at giving a speech.
* OurPresidentsAreDifferent: President Target, to be exact. Depending on who you side with, you'll either help his speech or his assassination go off without a hitch, or interrupt both if you can't stand the blowhard but are bound by the mission to save him.
* RousingSpeech: The reason why he traveled to Hoover Dam is to give one of these. But things will go horribly wrong unless you intervene.
* ShoutOut: The solider that he awards a medal to is clearly a ForrestGump {{expy}}.
* PrecisionFStrike: After his great speech, he tells his men:
-->''"Alright, let's get the fuck out of here."''
* TooDumbToLive: Personally making a public visit to a location directly next door to your biggest enemy's base of operations. It's arguably a matter of pride, though; his comments ([[IsThisThingStillOn broadcast over the PA]]) indicate that he's well aware he could be shot and doesn't want to stay any longer than he has to.
* WorthyOpponent: Caesar, of all people, actually considers him to to one and described Kimball as 'a man of potential' since he approves of Kimball's heavy handed and expansionist policies when dealing with the raider tribes that attacked the NCR back when he was a general. However, Caesar despise the fact that instead of using his influence to seize control of the republic via a military coup, Kimball choose to be democratically elected instead.

!!First Recon
[[quoteright:184:http://static.tvtropes.org/pmwiki/pub/images/NCR_1st_Recon_3906.png]]
-->''The last thing you never see.''
--->-First Recon motto

A group of NCR Snipers stationed at Camp [=McCarran=]. They are known in-universe for being total [[{{Badass}} Badasses.]] The group is comprised of Lieutenant Gorobets, Sergeant Bitter-Root, Corporal Sterling, Corporal Betsy, and the new kid, 10 of Spades. Craig Boone and Manny Vargas are former members, and both still wear their First Recon berets.

* ActionGirl: Corporal Betsy
* {{Adorkable}}: 10 of Spades is one of the shortest characters in the game, [[SpeechImpediment has a stutter]], wears [[NerdGlasses thick glasses]], and talks about how much ass he kicks. This is true even in-universe, as he has a maxed out Charisma of 10.
* BadassAdorable: 10 of Spades.
* BadassCrew
* BadassGrandpa: Corporal Sterling
* BlackAndNerdy: 10 of Spades has comic books under his bed.
* ButchLesbian: Betsy
* ColdSniper: Sergeant Bitter-Root and Corporal Betsy.
* CoolShades: Everyone but 10 of Spades, who just wears normal glasses.
* DarkAndTroubledPast: Corporal Sterling was an Ranger who was tortured and nearly killed by the Legion before being transferred to First Recon, Bitter-Root was at Bitter Springs on the Khan’s side, and Corporal Betsy is recovering from the emotional trauma of being raped by Cook-Cook.
* DefectorFromDecadence: Bitter-Root, who used to be one of the Khans.
* FiveManBand:
** TheHero: Gorobets
** TheLancer: Bitter-Root
** The BigGuy: Corporal Sterling
** The SmartGuy: 10 of Spades
** ActionGirl: Betsy
* FriendlySniper: 10 of Spades and Corporal Sterling
* ICallItVera: "La Longue Carabine", Sterling's custom scoped Cowboy Repeater.
* ImprobableAimingSkills: A bullet through the eye from 800 yards, indeed. What makes it more amazing is the fact that only Sterling has a scope on his rifle.
* ItsAllMyFault: 10 of Spades believes it's his fault [[spoiler:Betsy was raped.]] You have to option of [[VideoGameCaringPotential comforting him]] or [[VideoGameCrueltyPotential rubbing it in.]]
* ItsPersonal: They'll help you kill Driver Nephi and his gang both because [[CaptainObvious they're NCR soldiers]] and because Nephi is infamous for beating NCR soldiers to death with his golf club.
* MemeticBadass: In-universe.
* NewMeat: 10 of Spades, called so because he's not yet the Ace of Spades. [[color:white:That would be Pacer.]]
* NiceHat: Their trademark red berets.
* OneOfTheBoys: Betsy
* TheSquad
* TheSquadette: Betsy
* ThereAreNoTherapists: Averted. Bitter-Root and 10 of Spades have both been to therapy, and an entire quest is devoted to getting Betsy to go.
* UnfriendlyFire: Bitter-Root implies that [[spoiler:he used the confusion doing the NCR's attack on Bitter Springs to "settle some scores" with the other Khans]].
* VideoGameCrueltyPotential: You can tell 10 of Spades it was his fault that [[spoiler:Betsy was raped]] and make fun of his stutter. Twice. If you mock him enough, he'll eventually refuse to speak to you.

[[/folder]]

[[folder:Caesar's
Legion]]
!!Caesar's Legion
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/supermegabadguyflag_170.bmp]]
-->''[[AltumVidetur Pax Per Bellum]]" (Peace through War)
--->- The Legion's motto as inscribed on their gold coins

-->''"To enslave them is to save them, to give them purpose and virtue."''
--->- Canyon Runner

--> - '''Courier''': "Why is the Legion so...strange?"
--> - '''Caesar''': "[[MotiveRant I used Imperial Rome as the model for my Legion precisely because it was so foreign, so alien. I'd seen what had become of the NCR's attempt to emulate the culture of Pre-War America - the infighting, the corruption. Rome was a highly militarized autocracy that effectively integrated the foreign cultures it conquered. It dedicated its citizens to something higher than themselves - to the idea of Rome itself. In Rome, I found a template for a society equal to the challenges of the post-apocalyptic world - a society that could and would survive. A society that could prevent mankind from fracturing and destroying itself in this new world, by establishing a new Pax Romana.]]"
--> - '''Courier''': "What does "Pax Romana" mean?"
--> - '''Caesar''': "[[TotalitarianUtilitarian It means a nationalist, imperialist, totalitarian, homogeneous culture that obliterates the identity of every group it conquers. Long term stability at all costs. The individual has no value beyond his utility to the state, whether as an instrument of war or production]].

A merciless and well-organized nation of imperialistic slavers originated from Arizona in the area around the Grand Canyon. Founded by the charismatic and dangerous Caesar. They modeled their society on the Roman Empire and believe that though force assimilation against the people that they conquered, humanity will one day all be united under the banner of the Legion, putting an end to all wars. They are currently aiming to push the NCR out of the area and conquer the Mojave Wasteland and one day California.

* AffablyEvil: Caesar. Inculta is a bit like this as well. Legate Lanius, despite being much more brutal than the other two, is surprisingly polite to The Courier and [[EvenEvilHasStandards disapproves of Vulpes' methods of handling the West.]]
* AltumVidetur: Their entire culture is based on the Roman Empire and they love to use Latin in their speeches.
* [[AlwaysChaoticEvil Always Lawful Evil]]: One of the Legion's greatest strengths is how fanatical its soldiers are. That being said, they're far cries from the chem-mad Fiends.
** Joshua Graham is actually a pretty nice guy. Though notably he only became a nice guy after he left the Legion. When he was in the Legion, he was close to CompleteMonster territory.
* ArmorIsUseless: Excepting the Centurions and the armor they make from the armor of fallen enemies, Legion armor is terrible in comparison to NCR armor. It may have something to do with most of it being made of ''football pads''.
* AssimilationPlot: A cultural version of this. It's not enough for them to conquer territory; they explicitly aim to erase the cultural identity of everyone they conquer and make it their own, so that there are no nations, only Nova Roma.
* BadassArmy: Every Legionnaire, from top to bottom, is either badass or dead. The rank-and-file might not be terribly creative or well-armed, but even Colonel Moore admits they are in fantastic shape and fanatically loyal, charging machine gun nests with little more than a sharp stick if their commander orders it. [[spoiler:Caesar is an exception; he relies on his brains to get around his lack of brawn.]]
** Depending on how you look at it, Caesar may still qualify. When you keep in mind that he is the equivalent of [[RetiredBadass President Kimball]], who is a former war hero, [[TheChessmaster Mr House]], and [[RetiredBadass Elder McNamara]], who is a former Paladin, he still comes out looking rather impressive - despite having started out as a [[BadassBookworm scribe]]. That's right - the most badass faction leader is the one who [[BadassNormal never received military training to become this good]]. He still has the highest strength stat of them all, shares the highest endurance stat, has the most HP, and completely outshines the others with his tagged skills (Guns, Melee, Unarmed - all at 100), making him better with guns than a former soldier and a former Paladin. While he may not actively lead his men in battle any more, he is still present near the front lines, unlike any of the other faction leaders. Think of it this way: He wears a Displacer Glove and can still punch you to death, despite being 55 years old (notably only five years younger than Kimball) [[spoiler:and suffering from a brain tumour]]. Additionally, in his early days he was an [[AdventurerArchaeologist adventurer linguist]]. Not as badass as his men, maybe, but still a good example for the badass leader of a [[BadassArmy Badass Army]].
* BadassNormal: The Legion has even less resources than the NCR, but has developed into a big enough threat to challenge them.
* BerserkButton: Never say [[spoiler:Joshua Graham]] in front of the Caesar or Lanius.
* BreadAndCircuses: Mostly averted since the Legion have no intention of improving the living standards for the common people. But according to Raul's experinces and Caesar's long term plan, they rule over areas under their control using Type 2, except if you are a slave or a female.
* ChildSoldiers: Listen to Ranger Andy's story and he will tell you that the Legion have no issues with using child soldiers for suicide attacks against the NCR, knowing that the NCR soldiers will hesitate before they start shooting. When visiting the Fort, you can also see some young children training to be full Legionaries.
** Those children have an even worse implication: Even in the NCR, many soldiers joined the active military at 16. Those aforementioned Legion ''children'' are expecting to be allowed to fight soon. Therefore it's likely the Legionaries become active soldiers very young. There is even a story about Lanius in which he (conflicting his usual story) became a soldier at ''age 12''. While that seems to be the exception, there is also Chief Hanlon, who tells us that anyone who survives 10 years as a soldier in Caesar's Legion is exceptional and can be considered a veteran, since most of them die long before that. Think about that for a moment, and then about [[TeensAreMonsters how old most of those Legionaries you are fighting probably are]].
* ColorCodedForYourConvenience: The most depraved and aggressive faction in the game wears red.
* DemocracyIsBad: The Legion is at war with the NCR because Caesar is ideologically opposed to their democratic form of government. He considers democracy as an extension of the corruption that existed during the Old World and is ultimately doomed to fail.
* TheEmpire: The Legion has been at war every since it was founded and has been conquering every single community that they encountered. The NCR, Mr. House, and the Brotherhood are the first real opposition that they ever encounter. The Legion domestic policies include killing the sick, the weak and the elderly since they are not worthy of being alive, and wiping out the cultural identity of everyone under their rule.
** Caesar however believes (to his private disappointment) that the Legion is still just TheHorde and yet a true Empire, closer to the barbarians of Gaul than the Legionnaires of Rome.
* EliteMooks: The aptly named "Veteran Legionaries".
* TheExtremistWasRight: Their brutal regime has made Arizona a safe and secure place to live. Safe in comparison to, say, [[{{Fallout 3}} the Capital Wasteland]]. In fact it's one of the safest places in the post-war world...except for the fact that if you're not in a very specific group of people (healthy, young to middle aged, human males), you either get killed or brutally enslaved and [[NoWomansLand this goes double for women.]]
* FutureImperfect: Less than you'd expect, since Caesar [[ShownTheirWork did his homework]] and the parts that are Roman are reasonably accurate. Still, as pointed out by Arcade, it's not Rome, just an army that's using it as a theme.
* FacelessMooks: Many Legion soldiers wear balaclavas and sunglasses to cover their faces.
* FiveBadBand:
*** TheBigBad: Caesar
*** TheDragon: Legate Lanius
*** TheEvilGenius: Vulpes Inculta
*** TheBrute: Lucius/Lanius
*** TheDarkChick: Possibly a Female Courier
*** SixthRangerTraitor: [[spoiler:Ronald Curtis (AKA Frumentarius Picus)]]
* GenreSavvy: Caesar has taken the necessary steps to ensure that his ideals and plans for the future will be perpetuated in the event of his death. Even then it's implied that if he dies the Legion will fall into infighting, just not automatically.
* GrayAndGreyMorality: Caesar [[http://www.formspring.me/JESawyer/q/252998024811254129 "intentionally a very dark grey."]].
* {{Hypocrite}}: They always talk about how important loyalty is, and how they follow it, and apparently the lack of loyalty is the reason they butchered Nipton. However, many of the conditions for joining the Legion are AFateWorseThanDeath.
** And Caesar, despite all his talk about the weak not being worthy of living, is in fact himself [[spoiler:a sick man suffering from a brain tumor and will have no problem about using modern medicine to save his own life even as he bans medicine in his society.]]
* ImAHumanitarian: Cannibalism is an accepted practice among the Legion, though not all its members are cannibals.
* InNameOnly: Despite modelling themselves on Rome, they much more resemble Sparta. Everyone is a slave or soldier, art and technology is unheard of, the slave support the warriors, the physically and mentally handicapped are executed, and doing horribly cruel things is seen as a sign of strength. Caesar even comments that he thinks the Legion appears closer to the hordes of Gaul.
** To be fair historians generally will tell you that Sparta was the warrior nation and Athens was the cultured society, with science, philosophy, and government, of Ancient Greece. Rome was a country that looked back on Greece's ancient history and incorporated the cultural sophistication of Athens and the warrior culture of Sparta to create an Empire that would span a great portion of the continent of Europe and Asia. As Caesar himself explains the way to balance the Legion's warrior society out with a more desirable society where technology, culture and order will prevail is to create a center for their Empire, New Vegas will be their City of Rome that everyone will rally around, without a centerpiece, a capital for their society they will continue to be little more than nomads warring across a wasteland.
* MeetTheNewBoss: Caesar's manifesto is remarkably similar to The Master and his Unity, only with Legionaries instead of Super Mutants. You can even talk to Super Mutant Marcus about Caesar, and while he doesn't make a direct comparison you definitely get the vibe that he's seen it all before and knows it just isn't going to work.
* NoWomansLand: Women in the Legion are restricted to domestic roles or made slaves, with the exception of the female-only priestly caste, according to the [[AllThereInTheManual FNV official guide]]. If your character is female, the slave Siri will tell you that this is the first time that she met a women who isn't a slave after she got captured by the Legion.
* PoliticallyIncorrectVillain: Enslaving anyone without a pair of balls (and even if they do if they're not brawny enough/too brainy) is a good way to moot the question of whether the Legion might have a legitimate point.
** The [[AllInTheManual Fallout New Vegas Game Guide]] also says that they're racist against ghouls and super mutants.
** Also, despite some rumors floating around the Mojave, mostly between NCR citizens, they are ''very'' homophobic, punishing homosexuality with death, if what Jimmy says is true.
* PraetorianGuard: Since it is a faction based off Ancient Rome, that's a given
* [[PuttingOnTheReich Putting On The Römisches Reich]]: Caesar modeled the Legion on Rome, particularly the post-Republic [[TheRomanEmpire Roman Empire]]. [[ShownTheirWork He starts by uniting some tribes...]]
* RapePillageAndBurn: Their standard operational procedure after taking control of an area. [[spoiler:When you confront the Legate Lanius and have a high enough barter skill, you can point out that this is not a sustainable method for the Legion to operate under.]]
* ScienceIsBad: Caesar believes that mankind's dependence on technology is what caused the Great War. He also thinks that it makes people weak and lazy over time. Therefore technology such as medicine beyond that of tribal remedies and war machines that allow for fighting without risking men (for example, robots) are banned. Energy Weapons are fair game however. [[spoiler:Caesar keeping an Auto-Doc and possibly Arcade for his tumor and using a Howitzer for the final battle however...]]
* SociopathicSoldier: Their entire organization.
* ShownTheirWork: Sometimes hard to tell from the real Roman Empire. They even pronounce Latin as correctly as they can according to current academic thought.
* TheSpartanWay: The Legion have no problem with using child soldiers against their enemies.
* TheSpymaster: Just like the NCR, the Legion have an extensive network of spies and will know about it if you work against their interest. [[spoiler:They even managed to infiltrate NCR's military command in the area and the Omertas on the Vegas Strip.]]
* StraightEdgeEvil: They despise the use of chems, drugs, medicine and alcohol.
* VisionaryVillain: While on the surface they look and act similar to the raiders of the Capital Wasteland, any length of talking with the higher ups (ESPECIALLY Caesar) will show that while the low-level grunts might be thugs looking for plunder, the leadership have vastly greater ambitions than being just another group of warlords. They want to remake the world in their image, and they have a surprising amount of planning in place to do just that.
* WellIntentionedExtremist: Caesar aims to one day unite the entire wasteland under the banner of the Legion as a empire that would prevent humanity from ever fracturing itself again.
* WeHaveReserves: From the countless bloodthirsty legionaries trained through brutal training regiments. They are also unwilling to surrender at all, Boyd talked about how difficult it is to get a Legionary to give himself up as a prisoner of war.
* ZergRush: Even more so than the NCR. The Recruit Legionaries, the most common type of soldier, may be sent into battle wielding only machetes.

!!Caesar
[[quoteright:241:http://static.tvtropes.org/pmwiki/pub/images/Caesar_8312.jpg]]
--> '''Voiced by:''' John Doman
--> ''"I was taught it was my responsibility to bring the torch of knowledge to the wastes. I may have taken the [[RapePillageAndBurn torch]] part [[{{Understatement}} more literally]] than they intended."''
---> - Caesar talking about his origins

The head of [[ExactlyWhatItSaysOnTheTin Caesar's Legion]], Caesar was a former member of the Followers of the Apocalypse by the name of Edward Sallow sent east to learn more about the communities there. Caesar found a cache of old books on Roman history and was soon inspired to use the blueprint of the ancient Roman Empire to forge a new civilization to survive the wasteland. He and his expedition was captured by a tribe but soon became their leader by teaching the tribe a better way of fighting and began systematically taking over tribes and creating them into Caesar's Legion.

* [[AdventurerArchaeologist Adventurer Linguist]]: What he started out as, along with [[BadassPreacher Joshua Graham]] and Bill Calhoun.
* AffablyEvil: If you ignore all the murdering, torture, and slavery, he is actually a nice guy to talk to about political philosophy.
* [[AGodAmI A]] GodEmperor [[AGodAmI Am I]]: Proclaims himself as the Son of Mars and maintains something of a cult of personality within the Legion. [[spoiler:He doesn't believe it himself, but the troops do to the point that suggesting Rome may be a pre-existing concept is punishable by death.]]
* ArmoredClosetGay: Possibly. Homosexuality is (apparently) punishable by death in the Legion, but his relationship with Joshua Graham leads to some questions. His fondness for [[spoiler:Arcade]] and apparent devastation after his death leads to even more questions.
* BadassBookworm: He was originally a linguist, sent by the Followers of the Apocalypse to research tribal dialects. His tagged skills? [[TheGunslinger Guns]], [[KnifeNut Melee Weapons]], and [[BareFistedMonk Unarmed]].
* BadassNormal: The [[BigBad Big Bads]] of the ''Fallout'' series have included a superintelligent psychic mutated blob, the President of the United States, a 200-year-old MasterComputer, and a [[BreadEggsBreadedEggs 200-year-old Master Computer who is also President of the United States]]. In comparison, Caesar is just a normal, mortal human born and raised the child of poor wastelanders, and yet has managed to become as great a threat as any of the arch-villains who came before him.
** At least, as great as that Master Computer President, but that he might not reach up quite to the Master's or Rickardson's level of threat isn't really Caesar's fault - the Master's army was composed almost entirely of superpowered goons led by highly intelligent superpowered goons (and there was no organized government to try to stop them), and Rickardson's Enclave was in the final stages of a plan to kill all life in the Wasteland when they were stopped. That Caesar has more humble goals and faces greater opposition doesn't diminish the badassery of getting where he is, merely the threat he is.
** It should also be noted that despite his never having been trained any sort of military or paramilitary group, his combat skills outshine those of war hero Kimball and former Paladin [=McNamara=].
* BaldOfEvil: Even lampshaded by Mr. House.
-->''[[UnwittingPawn "I don't want you harming a hair on that man's head]], [[DeadpanSnarker assuming you can find one."]]''
* BigBad: From the point of view of the NCR and everyone living in the Mojave.
* BlackSheep: As a child he never fit in with the Followers of the Apocalypse due to his petulance and narcissism.
* BonusBoss: At no point in the game does Caesar need to be killed to proceed with any questline, but killing him is very satisfying.
* DefectorFromDecadence: One of Caesar's motivations, evidenced by all his talk of "profligates" and "degenerates". [[spoiler:Caesar was originally an NCR citizen and a member of the Followers Of Apocalypse. He left the two groups because he disagreed with them ideologically.]]
* [[EmperorScientist Emperor Social Scientist]]: He built the Legion out of a few tribes by using his academic knowledge of Pre-War government, military tactics and Roman history.
* EvilOverlord: A post-apocalyptic version.
* EmbarrassingFirstName: Edward.
* EvilLuddite
* FounderOfTheKingdom
* FromNobodyToNightmare: He was the only child from a poor family that was raised as a Follower of the Apocalypse before he became the ruler of the Legion.
* GenreSavvy: If the Remnants fought for a Legion victory, Caesar is at least knowledgeable enough about the Enclave to just leave them alone. Lanius meanwhile decides to hunt them down, leading to Legionnaires dying by the hundreds.
* HeyItsThatVoice: [[TheWire Bill Rawls]]
* {{Hypocrite}}: What's that, Caesar? ScienceIsBad? Medicine shouldn't be be allowed because the weak do not deserve to live?
** He also apparently has no problem with taking Rex, a cyberdog, in as his personal hound.
** Ulysses straight up calls Caesar "History's Hypocrite" if you tell him that Caesar is dead. He then goes on to tell the Courier that if Caesar was too weak to defend himself from you, [[TakeThat then by his own logic he was too weak to lead.]]
* IdiotBall: You may spend much of the game killing and generally foiling the Legion's plans up until the point where Caesar himself invites you to his camp. Once there, he wants you to go and "destroy" the vault underneath his camp [[spoiler:where a massive army of Securitrons is being stored]] because he refuses to introduce any of his men to advanced technology. And so then he gives the Courier back all of his weapons, and then sends him to do the task ''alone''. Not even a single guard; he has it as an item of completely unwarranted faith that you'll carry out his bidding even if you've dedicated yourself to overturning every one of his plans in the Mojave.
* KarmicDeath: What Caesar will inevitably receive if his [[spoiler:brain tumor]] runs its course: A death at the hands of something potentially preventable by the very technology he banned from his civilization. [[{{Hypocrite}} Not that he didn't try said technology]]...
* NonActionBigBad: He lets Lanius take command for the Battle of Hoover Dam. House even states that Caesar has minimal effect in the final conflict. Then again, he is an old man with a brain tumor and therefore in no condition to actually participate in combat. Besides, Lanius has it well in hand, and is a far more competent fighter and frontline general than Caesar.
* ParentalAbandonment and/or DisappearedDad: In the supplemental material in the collector's guide, his father left him with the Followers of the Apocalypse when he was five. In-game, he tells the Courier that his father was killed by raiders when he was two.
* PetTheDog: [[spoiler:If he takes over Vegas, Caesar allows the Followers to leave peacefully since they're the ones who raised him in the first place.]]
** [[spoiler:He'll also give Hanlon a quick, painless death out of respect.]]
* PrepareToDie: If the Courier comes to see him by his invitation and has a bad rep with the Legion, Caesar will tell you that it was all a trap and he's going to kill you on the spot. And then...
-->'''Caesar':''' [[EvilHasABadSenseOfHumor Relax, I'm fucking with you.]]
* RetiredBadass: He may not lead his man in battle any more, but he can still punch you to death. He also outshines the other faction leaders in combat skills.
* SophisticatedAsHell: The rest of the Legion may be extremely impolite to you, but they're formal about it. Caesar, while he can be just as formal as his subordinates, throws around the word "fuck" and [[ArsonMurderandJaywalking name-drops Grognak the Barbarian]] to the Courier. This is especially pronounced [[spoiler:when he's afflicted by his brain tumor]]. Paraphrased:
-->'''Courier:''' [[CaptainObvious Does your head hurt]]?
-->'''Caesar:''' What does it ''look'' like, asshole?
* VillainousBreakdown: If you blow up the bunker underneath his fort but then say you refuse to work for him anymore (or just pretend to), he'll start cursing and throwing a temper tantrum. Then you can threaten him with Terrifying Presence, resulting in him [[OhCrap crying for his guards.]]
* VisionaryVillain: In a way that is similar to the Master, he believes that the abolishment of freedom will create a better future for humanity in the long run.
* WellIntentionedExtremist: His ultimate goal is to unite the remnants of humanity and prevent a tragedy like the Great War from ever happening again. But his method for achieving that noble goal is morally questionable.
* WickedCultured: Caesar is a highly educated man and enjoys political/philosophical debates. He is also a well talented historian that justifies his extreme actions by naming historical examples.
* WolfpackBoss: By himself, he's basically just a normal PraetorianGuard with slightly worse armor. However, he has several EliteMooks equipped with the most powerful hand to hand weapons in the game guarding him. It's not very hard to take them all out if you know what to do, but they'll kill you quickly if you screw up.
* YoungConqueror: He founded the Legion at the age of 22.

!!Vulpes Inculta
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/Vulpes_7592.jpg]]
--> '''Voiced by:''' Jason Spisak
--> ''"[[PayEvilUntoEvil Pile body upon body.]]"''

The head of Caesar's Frumentarii, and one of the more undeniably evil men in the game.

* AffablyEvil: Like many other characters in the game, his friendliness to the main character is the only thing keeping most players from murdering him on sight.
* AnimalThemeNaming: His name translates into "Desert Fox". And of course there's the dog head he wears.
* DissonantSerenity: He never speaks in anything but a cold and smooth voice.
** Unless you go all Terrifying Presence on him and tell him you'll wear his head like he wears that dog's.
* EstablishingCharacterMoment: His appearance and the way he coldly explains how he handled Nipton sets the tone for both him and the Legion for the rest of the game.
* NemeanSkinning
* PayEvilUntoEvil: A definite believer of this. Don't believe him? Just ask [[WretchedHive Nipton]]. He'll even tell you straight up to kill him if you believe he's in the wrong.
* RedOniBlueOni: Plays the Blue Oni to Lanius. While Lanius is a BloodKnight who prefers glory in open war, Vulpes works in subversive ways that the Legate considers dishonorable.
* SharpDressedMan: If he's still alive by the time you get to the Strip, he be there to give you a message to come see Caesar disguised as a Gambler, including a suit and a hat.
* TheSpymaster: He is the head of the Frumentarii, in charge or overseeing all the Legion's covert-ops and military intelligence actives. You can take a few missions from him as well.

!!Legate Lanius
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/Lanius_7709.jpg]]
[[caption-width-right:240: ''[[BadassBoast We shall see how brave you are when nailed to the walls of Hoover Dam, your body facing west so you may watch your world die.]]'']]
--> '''Voiced by:''' Mitch Lewis
--> ''"Lanius is savage. Savagely loyal, too, but only to me - he has no love for the Legion. But this has its uses. He has [[BadBoss no attachment to his men]], [[WeHaveReserves no compunction about battlefield losses]]. [[BloodKnight All he cares about is destroying the enemy]]. When another legatus or Centurion fails to achieve results, [[OhCrap I send Lanius to make things right]]. His first step is to [[YouHaveFailedMe beat the failed commander to death in front of his assembled troops]]. Then he orders the ritual of decimatio."''
---> -Caesar's views on his second in command.

Known as "The Monster of the East," Legate Lanius is Caesar's right-hand man and the commander of the Legion's army.

* AffablyEvil: Much like the other Legion bosses
* {{Badass}}: In the game files, he's even listed as "Legionary Badass".
* BadassBeard: Although you can't see it when you fight him due to his mask, which itself has one.
* BadBoss: The Radio New Vegas news story in which he is first mentioned involves him beating an under-performing squad commander to death, and then ordering nine-tenths of the force to kill the remaining tenth. (That last bit is actually rather expected of a Roman-esque military force, considering the [[TruthInTelevision actual]] practice of [[http://en.wikipedia.org/wiki/Decimation_(Roman_army) Decimation]].)
--> '''Mr. New Vegas:''' And you thought ''your'' boss was a pain.
** Oddly enough, talking to him shows he does care about his men and is just a BadBoss in order to keep them in line.
*** Considering that the Legion is heavily composed of all sorts of nasties like former raiders, this is probably a necessity.
* {{BFS}}: The Blade of the East.
* BloodKnight: He considers war to be the entire point of living. If you managed to talk him in to retreating, he will give you a speech about how violence will set people free in ways that they will never understand and give them strength.
** He even uses you as proof of this, pointing out all the things you have done after getting shot in the head.
* TheDragon: He is the Legion's second-in-command and the most powerful warrior that they have, second only to Graham.
* DragonInChief: He's the general of the Legion and the commander for the final battle. House predicts the Legion would collapse in a year without Caesar, though.
* DystopiaJustifiesTheMeans: While Caesar's rule is hardly anything to look forward to, Lanius' rule is much much worse with the intention of creating a [[TheSocialDarwinist Darwinistic]] world where the weak would be broken by violence while the strong thrive in constant warfare.
* EvenEvilHasStandards: He finds Vulpes Inculta's sacking of Nipton, Searchlight and his dealings with the Omertas dishonorable. And he can be convinced to retreat if he's convinced that the campaign to take over the Mojave will be too costly for the Legion in the long run.
* EvilSoundsDeep
* FinalBoss: Surprisingly for this game, played completely straight, unlike, say, [[ZeroEffortBoss Colonel Autumn]].
* FourStarBadass
* FlunkyBoss: If you fight him, then 2 PraetorianGuard and a little less then a dozen Veteran Legionaries will spawn, packing ballistic fists, machetes, marksmans carbines, and super sledges. However, if you talk him into fighting you alone, he becomes a DuelBoss. If you play your cards right, you can even ''invert'' it. The speech check will have him order his men to back down, but you can still have the NCR Ranger Squad Leader, one humanoid companion (e.g. Boone), one non-humanoid companion (Rex or ED-E), [[spoiler: Cannibal Johnson]], and [[spoiler: Doctor Henry]], whereas he as no other support.
* HiddenDepths: Using the barter skills to talk him into backing down reveals he's very much aware that the legion can't go on the way its doing for much longer.
* GeniusBruiser: Despite being made out to be a savage brute, Lanius is actually a better tactician than Graham and wiser that Caesar thinks. He also understands warfare enough to know that defeat in battle is not the only way to lose a war.
** If you look at his SPECIAL you'll find his Intelligence ''is the highest of all of Legion members!''
* GetBackHereBoss: After you deplete his health about 3/4, he runs away, throwing grenades to cover his retreat. He's actually running towards the pen for his dogs, when he gets there he'll unleash them, use some healing powder, and charge back at you.
** [[CrazyPrepared Unless you sabotage the pen's lock first.]]
* IAmTheNoun: "I am the East. And I will prove it this day." He's not bragging.
* LargeAndInCharge: He's the tallest and physically strongest human character in the entire game, and his metal armor makes him look even bigger.
* LegacyCharacter: Implied by Ulysses.
* LightningBruiser: He can run faster than a Deathclaw, not to mention he can take more damage than the Legendary Deathclaw and hit even harder with his sword.
* MadeOfIron: He can take 5 anti-tank rounds to the face without even slowing down. A Legion solider at the arena mentioned that Lanius once killed 10 men in a match. All at once. ''Barehanded''.
** OneManArmy: In one version of his backstory, when the Legion showed up to take over his tribe he basically fought them all off for weeks by himself.
* MeaningfulName: His name means "[[TheButcher butcher]]," appropriately enough.
* MemeticBadass: Like Boone, he's one both out and in-universe.
* MultipleChoicePast: There are a few accounts of how he came to be the Legion's greatest soldier that don't quite match up with each other. For example, Caesar's account of how he was the mightiest warrior in a conquered tribe and was press-ganged into the Legion doesn't fit Lucius' claim that he was already a centurion when he was 12 years old. Ulysses mentions the possibility that there has been more than one Lanius, since the only ones who have "seen" him without his mask are blinded slaves.
* NobleDemon: To some extent. He dislikes Vulpes' underhanded methods (specifically his ploy with the Omertas) as well as the idea of a PyrrhicVictory.
* ThrowDownTheBomblet: Besides his {{BFS}}, his only weapons are his Incendiary and Frag Grenades.
* TinTyrant: He wears metal armor that covers every single inch of his body.
* WorthyOpponent: He considers you to be one if you managed to use speech to convince him to retreat. He even says that your views are noble, and hopes that the west will one day be full of people like you, so he can return one day and fight them in an epic battle.
* UndyingLoyalty: To Caesar, and when you bring it up to the Legion as a whole (being Caesar's will).
[[/folder]]

[[folder:Other
[[Characters/FalloutNewVegasOtherFactions Other Factions]]
!!Great Khans
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/Great_Khans_2985.png]]
--> ''You want to hear the story of the Great Khans? It's a long one, full of honor, glory and betrayal. We have suffered, but we will regain our glory.''
--->- Papa Khan

A tribe of Mongolian themed raiders that originated from the same vault as the NCR. They have been the enemies of the republic for generations until they were driven out of the Core Region and retreated to the Mojave wasteland. When Mr. House took control of the Strip, they were again driven out of New Vegas and resettled at Bitter Springs. A few years later, in retaliation of the attacks against their settlers, the NCR attacked and massacred the Khans, killing a lot of innocents in the process. The surviving Great Khans are currently living at Red Rock Canyon and in an alliance with Caesar's Legion and developed an economy based on the manufacturing of chems and drugs.

* AFatherToHisMen: As much as Papa Khan lets his hatred of the NCR blind him, he truly does care for his people and will actually listen to his advisers if they speak out against him, after which with some extra convincing from the Courier he'll break his alliance with the Legion.
* AssholeVictim: Many seem to be of the opinion that while what happened to the Khans at Bitter Springs was messed up, they also sort of deserved it. Among them is Sergeant Bitter Root from the NRC 1st Recon who, [[spoiler:as a former Great Khan, was there on the receiving end of the bullets.]]
** That trope fits every single faction in the game, though. None of them are nice guys, and the Khans are no worse than any of the others. While they certainly are rough and none too friendly, they at least haven't committed the same kind of atrocities as some of the other factions. Boone, also from the NCR 1st Recon, thinks the exact opposite about the Bitter Springs massacre.
** Objectively though, the Great Khans' history backs this trope up. The Khans were attacked at Bitter Springs after the NCR got tired of them raiding caravans with supplies '''''and''''' warning them to stop. Papa Khan ignored the NCR, thinking they were empty threats, before the Battle of Bitter Springs. After Bitter Springs, the Followers of the Apocalypse went in to help the Khans by teaching them Chemistry so that they could make medical supplies like Stimpaks. The Khans used the knowledge to make drugs instead and the Followers withdrew all support from them and basically told them go rot.
* DefectorFromDecadence: From the original Khans. In their case, both Manny Vargas and Bitter Root are this for them. You can also help [[EmoTeen Jerry the Punk]] become a member of the Followers of the Apocalypse.
** Subverted with Manny as he's still on good terms with the other Khans.
* DrugsAreBad: They're pretty much the prime chem providers in the Mojave, and it's strongly implied that their sales and manufacture is what keeps the Fiends going. Subverted in that the manufacturers can be convinced that there's money to be had in medical supplies, too, after which they'll begin making and selling Stimpacks on the cheap alongside their usual chems. However, their drug cook Jack is one of the nicer Khans.
* DeathSeeker: If you convince the Khans to break the alliance with the Legion, it's possible to get them to launch a suicide attack against them in the battle for Hoover Dam.
* GeniusBruiser: Regis, who sleeps next to a stack of books.
* GlorySeeker: One of the main reasons they are siding with the Legion is to both get revenge against the NCR and to gain glory to their people. [[spoiler:Giving them information about their namesake from the Followers of the Apocalypse and showing them the real intentions of the Legion convinces them to switch sides, however.]]
* HeelFaceTurn: [[spoiler:In the endgame slides, if you convince Papa Khan to decline the Legion offer and then inspire him with the history of the Mongols, the Khans reunite with the Followers of The Apocalypse and pick up some more useful knowledge than making chems: governance, commerce, and the like. They then go off and try their own hand at nation-building.]]
* OnlySaneMan: Regis is the only Khan who is against the alliance with the Legion.
* PragmaticVillainy: Unlike other Raider groups, the Khans don't kill for shit and giggles, they only do so if you have something they actually want. Otherwise, they leave you alone and may even be open to trade (as long as it's drugs you want, because that's all they have). It might not seem like much, but in the CrapsackWorld of ''Fallout'' it's enough for non-Khan Mojave residents to credit the group with at least a small amount of respect. It helps that their primary targets are NCR communities, whom Mojave communities generally resent.
* ProperlyParanoid: Regis. He thinks joining the Legion would be bad for the Khans and Papa is letting his hatred of the NCR blind him. He's absolutely right.
* TheQuisling: Papa is so keen for vengeance against the NCR that he's easily swayed by Karl's rhetoric, and sides with the Legion despite their practice of backstabbing and pressganging every tribe who allied with them in the past. His second-in-command, Regis, is the reverse; less motivated by hatred of the NCR than his brethren, and mistrustful of the Legion, he'd happily call a truce between the Khans and NCR in the name of long-term stability in the Mojave. [[hottip:-: Either option leads to the Khans being massively screwed over by their new-found allies, the Legion absorbs the Khans and robs them of their tribal identity, and the NCR land grabs their territory and forces them to become wandering nomads.]]
* ScrewThisImOuttaHere: After convincing Papa Khan to break the alliance with the Legion, you can tell them to leave the Mojave to seek their fates elsewhere. Nonetheless, it's possible that they'll come to the Courier's aid in the final battle
** Papa Khan also was the one of lead the Khans to leave California.
* SuicidalOverconfidence: They attacked the NCR even after the NCR proved to be way more powerful than them. This resulted in [[LaserGuidedKarma the Great Khans being forced out of Bitter Springs, with most of them dying]]. By the time the game starts, they are just a small, isolated village in the canyons, yet they still insist on allying against the NCR, which rules over all of California and most of Nevada at this point.
** It's heavly implied it was to keep the NCR away. Didn't work.
* TheSpartanWay: The way that they train their children to become warriors is not nice at all. Some don't survive, though if you ''fail'' and survive, you're allowed to try again.
* SympatheticPOV: The All Roads comic really makes you feel sorry for them.
* TooDumbToLive: Papa Khan, I know that you really want to get your revenge against the NCR. But do you really think Caesar will keep his promise of letting you rule all the land west of the Colorado just because you allied with him? He will however listen to his advisers and reconsider if you convince enough of them to speak out against him.
** It probably doesn't help that a Frumentarius is there specifically to sweet-talk him and the Khans into thinking how awesome the Legion are, even telling a female Khan about being a Legionnaire.
* TrueCompanions

!!Followers Of The Apocalypse
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/Followers_2091.png]]
-->''[[ScavengerWorld Humanity lost many things after the war. Methods of agriculture, techniques for survival.]] We took it upon ourselves to piece together this knowledge and bring it back to them.
[[Characters/FalloutNewVegasOtherNPC Other things weren't lost, but were blocked from our collective memory. [[InYourNatureToDestroyYourselves Knowledge of what we're capable of, and how things spiral out of control]]. It's in our nature to want to forget truths that keep us awake at night. And for that reason it's all the more important that the Followers walk the wastes to remind people of them.''
--->- Ignacio Rivas

A quasi-religious order and humanitarian organization that originated from the Los Angeles Boneyard with their headquarters located at the ruins of the former LA Public Library. The Followers are dedicated to help the less fortunate people in the wasteland by providing them with education and medical aid with the long term goal of ensuring that humanity does not repeat the mistakes that led to the Great War.

* BeingGoodSucks: [[spoiler:The only have possible good ending for them is if you get them to work with NCR and leave the republic in power (which was originally bugged; patch 1.4.0.525 finally fixed it). All the other endings results in them either kicked out of the region, get overwhelmed with patients, or hunted down and killed.]]
** [[spoiler:They get a relatively good ending if Caesar comes to power. Out of respect for his old life, he lets them leave peacefully.]]
* BombThrowingAnarchists: They're accused of this, but [[SubvertedTrope they're not]]. '' [[ZigZaggedTrope Usually.]] ''
* HeroWithBadPublicity: As one of the most moral organizations in the Fallout universe, they have some very serious publicity issues. At best, people view them as well intentioned {{WideEyedIdealist}}s that are too naive to survive in this CrapsackWorld. At worst, they are seen as anarchistic cultists with dangerous ideas that needs to be destroyed.
** The bad publicity comes out in a very specific ending to a quest, The White Wash, after it's been uncovered that a rogue Follower killed an NCR Trooper for finding out that the Followers were stealing water from the NCR for the town of Westside to grow crops. Turning in said Follower has [[JerkWithAHeartOfGold Carrie Boyd]] mention that [[WhatTheHellHero this isn't the first time something like this has happened and that she's unsure their actions are helping or hurting their cause because they piss off people with power by doing the occasionally right thing the wrong way.]]

!!The Boomers
[[quoteright:150:http://static.tvtropes.org/pmwiki/pub/images/Boomers_9344.png]]
-->''So you know about the vaults? Yes, we lived in one of those. Ours was numbered 34. In our vault, everyone had guns - [[StuffBlowingUp but the overseer wouldn't let you fire off any of the really fun ones.]] I guess all the little pops and bangs at the firing range just got boring after a while!''
--->- Pete

A technologically advance tribe originated from a group of emigrants from Vault 34, a vault in which the armory was overstocked and cannot be locked. They left after the Overseers attempted to implement gun control laws. They are currently living in Nellis Air Force Base to the northeast of Vegas and have developed a culture based around the use of weapons. The Boomer are very xenophobic and use artillery to blow up all outsiders that tries to approach their camp.

* AcePilot: Due to them having access to aerial combat computer simulations at the base, they are one of only two minor factions (the other being the Enclave Remnants) that have access to air power.
* BadAssArmy: While they aren't as actively militant as the NCR or Legion, they certainly count as this. After the rebellion in the vault, they left into the wasteland and came under repeated attacks by raiders. Thanks to their heavy firepower, they had a [[CurbStompBattle kill ratio of over 40 to 1]]. And that's ''before'' they moved into Nellis air force base.
* BloodKnight: An entire faction of them. Their culture is dedicated towards the use of weapons and many of them cannot wait to go to fight in an actual battle.
* [[CrazySurvivalist Crazy Survivalists]]: Justified by a belief that outside humans are nothing but savages, but they can be convinced to change their view.
* [[spoiler:DeathFromAbove]]: [[spoiler: If you managed to help them recover the B-29 bomber and convince them to help in the battle, they will use the bomber to carpet bomb either Caesar's Legion or the NCR positions as you advance during the final battle at Hoover Dam]]
* DefectorFromDecadence: They left the vault because the Overseer attempted to violate their right to bear arms.
** More specifically, while they were allowed to ''shoot'' as much as they wanted in the gunnery range (the restrictions on access to guns came much later, after the Boomers had been gone for a long, long time), the Overseer stopped from exploding even small bombs.
* HiddenElfVillage: In a manner of speaking. The Boomers are disinterested in whatever happens beyond the airbase, bombs all potential visitors with artillery, and refers to all non-Boomers, the Courier included, as 'savages'. They're only marginally less xenophobic than the Brotherhood of Steel, and that's only because they don't venture beyond their own walls to blow up 'savages' and take their guns, in fact they think taking a person's guns is the worst thing ever.
** Also it show be noted that ''everyone'' knows they're there.
* IKnowMortalKombat: All of their members are armed with explosive weapons. It is not a good idea to turn them hostile against you.
* IWasQuiteALooker: [[http://images2.wikia.nocookie.net/__cb20101215173858/fallout/images/thumb/9/96/Nv_b29pearl.png/422px-Nv_b29pearl.png Pearl]], if the art on the side of their B-29 is anything to go by.
* MadBomber: They fire artillery at anyone that dare to get too close to their base.
* StuffBlowingUp: What did you expect from a group whose members are all armed with grenade launchers and bazookas?
* UndyingLoyalty: To the Courier, if the B-29 is raised. They promise to support you specifically rather than any of the factions.

!!Powder Gangers
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/Dynamite_7068.png]]
-->''[[MadBomber Never gets old when something blows up!]]''
--->- Random Powder Ganger

A group of escaped convicts originated from NCR territory. The NCR originally from the west to use as cheap labor to work on a railway line. But the convicts managed to take control of their prison and formed into a loosely organized group of thugs and raiders.

* AHouseDivided: There are actually two main groups of Powder Gangers: The "main" group led by Eddie and based in the NCRCF, and a splinter group based in Vault 19 led by Samuel Cooke.
** Though those groups aren't struggling against each other - Cooke left because "he had a plan", and went away to implement it. The Vault 19 Powder Gangers, on the other hand, have an internal struggle - Cooke wants to make bombs and be a pain in the ass to the NCR, Lem has come to think of it all as a bad idea and wants to surrender to the NCR.
* BitPartBadguys: To an extent; they're a mild challenge at first, when dynamite is still considered threatening. They never upgrade beyond that. You do. Towards the end of the game they're not even a speedbump, but you'll still run across them from time to time on the west side.
* BombThrowingAnarchists: Samuel Cooke. It's what got him tossed into prison in the first place. The others however are just petty thugs.
* FiveBadBand:
** BigBad[=/=]EvilGenius: Samuel Cooke
** TheDragon: Eddie (the leader of the Powder Gangers at the Correctional Facility)
** EvilGenius: Hannigan[=/=]Samuel Cooke
** TheBrute: Scrambler
** DarkChick: The Courier, potentially
* OhCrap: In Nipton, the Powder Ganger Boxcars, who already had to watch many people die horribly and got his legs broken by the Legion, will freak out when he sees you, calling you the Powder Gangers' "grim fucking reaper". He calms down once you give him some Med X.
* TheRustler
* [[StandardFPSEnemies The Grunt]][=/=]TheGoomba: The Powder Ganger's are weak to an almost pathetic extent, and basically exist to give something for the player to kill in the first few hours of the game.
* StarterVillain: Joe Cobb especially.
* TheStarscream: Philip Lem, who thinks Cooke will drag the Vault 19 gang to their death and wants to surrender to the NCR before that happens.
* TemptingFate: Giving a bunch of convicts gunpowder and explosives and let them work on your railroads? [[SarcasmMode Nice thinking, NCR]].
* WakeUpCallBoss: Eddie's plasma pistol packs a punch if you assault the NCRF at lower levels. Some people may not call this bad, since this means if you are completing the quest for the NCR, you can loot service rifles from the dead NCR troopers.

!!Brotherhood Of Steel
[[quoteright:220:http://static.tvtropes.org/pmwiki/pub/images/Brotherhood_5816.png]]
-->''We do not help them or let them in. We keep knowledge that they must never have.''
--->- The Brotherhood Codex

An exclusive and isolationist order of technology collectors, originally founded by a group of deserters from the US military, which have their headquarters in the Lost Hill bunker of Southern California. Their great mastery of pre-war technology, meant that the organization at one point had a tight grip on the entire Core Region, but their dismissive and overbearing attitude towards outsiders and closed structure, from which they once drew their strength, have since dwindled their numbers and influence considerably, and they are now way past their prime. Their ongoing war against the NCR, due to a major disagreement about ownership of pre-war tech, have not helped matters, having resulted in many defeats, and only a few victories for the Brotherhood, which has cost them many of their strongholds, and forced quite a few of their local detachments either on the run or deep underground. One of these is the Mojave chapter, which has taken refuge in the old government bunker, Hidden Valley, from which they desperately keep trying to carry out the duties described in their Codex and reestablish contact with the HQ.

* ArmorIsUseless: Their power armor is far from useless, but it doesn't help much when you're outnumbered fifteen to one...
* AttackAttackAttack: Apparently one day, they just decided that the NCR didn't deserve anything that used electricity, so they attacked them and got slaughtered. Then they deployed to the Mojave and took Helios, then... got slaughtered again. They still haven't stopped hostilities by the time the game begins.
** In the Legion ending, if you spare them, the NCR is driven out by the Legion and the Brotherhood use this to attack HELIOS One and directly oppose the marching armies of the Legion. [[KillEmAll Three guesses on what happens to them.]]
** In the case of HELIOS, that was all Elijah's fault since both Hardin and Ramos knew that trying to hold HELIOS One against the NCR was tactical suicide.
* CantCatchUp: In the era of the earlier ''Fallout'' games, the BoS' access to Pre-War tech made them the undisputed most powerful faction in the Wasteland, second only to the Enclave, given that they had power armor, energy weapons, and military-grade heavy weaponry while everyone else was still living in huts and fighting with jury-rigged guns and armor. By the time of ''New Vegas'', Pre-War tech (including energy weapons, robotics, and computers) have spread significantly and is now available to a wide variety of factions, most notably the [=NCR=], and while the Brotherhood still has a very slight tech edge (maintaining their monopoly on Power Armor) they haven't managed to advance at all since the old days and overall have since been eclipsed by [=NCR=] as the Wasteland's dominant faction.
* CreativeSterility: One of the major problems they're running into is they've basically run out of ideas, which is going to happen when you live in a hole in the ground for decades. Veronica and the former Elder (who went nuts trying to activate the Helios station and got half his men killed in the process) are about the only ones trying to get the Brotherhood out of this slump.
* DeathByIrony: Other then just shooting up Hidden Valley, there are two ways other ways that you can wipe out the Brotherhood. [[spoiler:The first is by reseting the targeting data of the lasers security turrets at the first floor, killing everyone caught outside. The second is by making the bunker's reactor overload in a self-destruct sequence. This is extra ironic when you think about the Brotherhood's views on technology and how you just turned it against them.]]
* ElaborateUndergroundBase
* EvenEvilHasStandards: Elijah's absolutely insane obsession with technology and disregard for the lives of his men shocked even them. They've since dispatched assassins after him.
* GasMaskMooks
* HeavilyArmoredMook
* HonorBeforeReason: The Brotherhood follow their codex to the letter, even when it means that they will eventually die out as a result.
* {{Jerkass}}: Most of them, anyway. Aside from their obsessive worship of technology, the faction's main defining characteristic is their extreme xenophobia - they're ''not'' nice to outsiders. This is pretty much exactly the way the faction has always behaved in the franchise - if anything, the Mojave branch is ''more'' lenient than usual. Well, except for [[{{Fallout3}} the guys in the Capital Wasteland]].
** More along the lines of "Dogma before reason", as they're certainly not above cold-blooded murder if their codex dictates.
--->'''Veronica:''' Sorry about that. Just because I love them, that doesn't mean some of them aren't assholes.
* KickTheDog: [[spoiler:If you complete Veronica's side quest and convince her to leave the Brotherhood, she will try to join the Followers Of The Apocalypse in one of their hospitals. The Followers will be happy to accept her but tell the two of you to return tomorrow. If you return 24 hours later, you will discovered that the BOS has massacred the entire hospital of unarmed doctors and even the patients to prevent Veronica from sharing her knowledge with them.]]
** [[spoiler:And if Veronica ''stays''? Once you leave their headquarters you get accosted by a group of Paladins who demand a fight because Veronica ''dared'' to question the mandates of the Codex and they think she's trying to "poison" the mind of the Elder. Jeez.]]
** Veronica's dialogue also indicates that, as a consequence of the Brotherhood being too xenophobic to recruit outsiders and reliant on reproduction to keep their numbers up, the Brotherhood has turned rather homophobic.
** [[spoiler:If you decided to spare the Brotherhood in the Yes Man ending, the epilogue reveals that without the NCR or Mr. House to oppose them, [[NiceJobBreakingItHero the Brotherhood begin a campaign of open aggression on the New Vegas highways, attacking travelers that have in the procession technologies that the Brotherhood finds to be inappropriate.]] This happens even if you get them to sign a truce with the NCR first.]]
* [[spoiler:JumpingOffTheSlipperySlope: If Hardin replaced [=McNamara=] as Elder, than he quickly transforms the Mojave Chapter from a bunch of heavily armed isolationists into little more than a Raider tribe in power armor that the Courier will likely be force to [[KickTheDog massacre]]. Inverted if [=McNamara=] stays in power, where they actually start a slow process of shaping up, but only if the NCR is around as a constant threat.]]
* KnightTemplar: Until either the Courier or Veronica show them their mistakes. [[spoiler:Sadly, it still doesn't work. This only ends in the NCR ending (if you don't blow them up like Colonel Moore told you to) where they signed a truce with the NCR and they stay around to make it matter.]]
* LastStand: The Mojave Wasteland Brotherhood of Steel was almost destroyed by the New California Republic's army at Helios One, though they gave as good as they got. Turns out all the [[BadAss combat training]], PoweredArmor, and [[FrickinLaserBeams high-tech]] [[{{BFG}}weaponry]] in the world isn't enough when you're outnumbered [[ZergRush ten to one]].
* MachineWorship: They don't worship technology per se, but the degree to which they revere and pursue it really does border on religious mania at times.
* MyCountryRightOrWrong: [=McNamara=] is all too aware that the Brotherhood is likely going to crash and burn the way things are going but will not dare go against the codex, unlike Lyons in ''Fallout 3'' who decided to [[ScrewTheRulesImDoingWhatsRight disregard it]].
* NotSoDifferent: Veronica notes that they're quite like the Boomers, being xenophobic isolationists who hoard military tech, though at least the Boomers keep to themselves rather than harass others.
* OddlySmallOrganization: Justified in that most of them are, well, [[KillEmAll dead]].
* PowerArmor: Standard issue among their members. While it does make them powerful, it leads to...
* SmugSnake: They won't hesitate to let you know how much better they are than you. They'll talk down to you and act like you and everybody else are idiots who shouldn't even be allowed to touch a laser pistol.
* SuicidalOverconfidence: They think PowerArmor and energy weapons will let them take on anything, even if they're outnumbered 15 to 1 or pitted up against heavy artillery. It doesn't.
* ReasonableAuthorityFigure: Elder [=McNamara=] genuinely cares about his fellow Brothers, and will even agree to a truce with the NCR since he thinks its the best course of action for the Brotherhood and Mojave in general. [[spoiler:Unfortunately, not even he is reasonable enough to go against the Codex]].
* SeriousBusiness: To them, their codex is serious business. Progressive members are prone to getting flat out murdered by the regressive members for even thinking about something that doesn't follow the codex to the letter.
* TheRemnant: The Brotherhood was already a Remnant to begin with, being descended from a group of US Army soldiers who mutinied around the time of the Great War, but the group you encounter in the Mojave takes it a step further, being a remnant of this remnant - they're the survivors of the last battle of the NCR/Brotherhood war. As they've had no contact from any other Brotherhood bases, they may as well be the only members of the faction left west of the Mississippi as far as they are concerned.
* TragicVillain: [[spoiler:Elder [=McNamara=]. He's fully aware that the road he's on will lead to the end of the Brotherhood, but he has to follow the Codex.]]
* UngratefulBastard: [[spoiler:Even if you help them get back on their feet in the Wild Card ending, they'll still turn on you and attack caravans in the Mojave.]]

!!The Chairmen
--> ''Ring-a-ding-ding, baby.''

A group of tribals formerly known as the Boot Runners, reformed by House to embody what is "cool". They currently run the Tops Casino and Aces Theater.

* {{Camp}}: To the point of making it an art form.
* JiveTurkey: The group all speak in beatnik slang.
* KlingonPromotion: After you deal with Benny, Swank becomes the leader of The Chairmen and will officially run The Tops.
* NiceGuy: Swank is one of the friendlier guys you'll meet in The Strip and has some sensible things to say of the various factions of Vegas.
* NoCelebritiesWereHarmed: Aces manager Tommy Torini looks an awful lot like Rat Pack member Sammy Davis Jr.
* TheStarscream: Swank will help you deal with Benny if you convince him that he's working against House.
* TokenGoodTeammate: Among the Vegas families. Sure, one member (and his four thugs) is [[BigBadWannabe kind of a dick]], but at least the faction as a whole is fundamentally good. [[spoiler: At least they're not cannibals or sex slavers.]]

!!The White Glove Society
[[quoteright:301:http://static.tvtropes.org/pmwiki/pub/images/White_Glove_2331.png]]
--> ''"You see? We remain the very picture of courtesy, even in the face of such impolite accusations. We have nothing to hide here."''

A group of tribals reformed by House with a love for sophistication and luxury. Founded by Marjorie, they currently run the Ultra-Luxe Casino.

* CaneFu: Their preferred weapons are dress canes.
* CannibalClan: Before they were the White Glove Society.
* ImAHumanitarian: Or well, they used to be. [[spoiler:Some, like Mortimer, still are]].
* TheNotSecret: Their general creepiness and the fact that it's a rumor that everyone talks about makes the fact they used to be cannibals less surprising.
* UpperClassTwit: They insist that they are the best and most sophisticated people in the world.
* WhiteMaskOfDoom: Their members put on a white mask because their leader Marjorie thinks it will add to their mysterious and elegant atmosphere. But many people comment on how it just makes them [[UncannyValley creepy]].

!!The Omertas
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/Gomorrah_1199.png]]
--> ''"You play some games, have some fun."''
A group of tribals reformed by House in the shape of [[TheMafia old-world crime syndicates]]. Led by Nero and Big Sal, they run Gomorrah Casino and strip-club.

* ClusterFBomb: The staff at the other casinos try to keep their guests happy by being polite and respectful to them. But not the Omertas. It's implied to be mostly just an act since Carlito and Cachino can speak in a more civil manner.
* EvenEvilHasStandards: Cachino may be a hustler and a rapist, but [[spoiler:he knows something serious is up with the Omerta bosses and will even help you ruin their plans to help the Legion chlorine-bomb New Vegas.]]
** He also has standards in ''another'' way: he is very well aware that the things he does are wrong, and [[TheAtoner wants to stop]], but he never quite seems to get the willpower to.
* LegitimateBusinessmensSocialClub: They claim that the Gomorrah is just another hotel and casino, but everyone knows that they engage in illegal activities.
* TheMafia: The theme of their casino. They live up to it.
* RewardedAsATraitorDeserves: [[spoiler:Lanius despises them and states that he personally wants them dead for their dishonorable actions, implying this would happen if others don't wipe them out.]]
* SmugSnake
* TheStarscream: [[spoiler:When confronting Big Sal and Nero, it's possible to convince the former that you're working under the latter's orders and get them to try and kill each other.]]
* TheAtoner: In Cachino's journal, he expresses regret at the things he's done, and continually promises himself he'll never do them again. It's insinuated that [[spoiler:he may finally turn over a new leaf now that he has the responsibility of running Gommorah.]] He talks of "running a tighter ship" than his predecessors.

!!The Kings
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/The_Kings_8058.png]]
-->''"The Kings are about an idea. Where every man is free to follow his own path, do his own thing. Where every man is a king in his own right."''
--> '''The King'''

* AllHailTheGreatGodMickey
* ElvisImpersonator: An entire ''gang'' of them, all convinced it's a pre-war ''religion''. Only The King and Pacer put on the voice, but this might be justified since King says the tapes broke a few years ago. They're the oldest members and might be the only ones still alive to have heard them.
* EntitledBastard: They get really mad when they figure out that the NCR is giving food to their citizens in Freeside, without giving any to the Kings and locals, acting like they somehow deserve it for nothing. It's especially weird because the Kings are widely known to persecute NCR citizens in Freeside with violence. While Pacer is doing this behind the King's back, the King is still fully aware that violence against the NCR happens all the time, does nothing about it, and ''still'' expects free handouts.
** The King doesn't actually say that he expects the Kings to get handouts, he says that he's angry because the NCR will only give food to NCR squatters and not any other people in need, the presence of the NCR squatters alone has already caused a drain on scarce food resources and caused the King's presence to wane enough that they seize a previously free-use water pump to prevent the NCR from gaining complete resource control of the area.
* GangOfHats: See above.
* FaceHeelTurn: [[spoiler:If you convince them to make peace with the NCR, [[TheLancer Pacer]] becomes enraged over the King "selling" out and attacks him. [[SuicidalOverconfidence In front of several loyal Kings, NCR Troopers, and your party]]. The only way to avoid this and still end the quest peacefully is to complete "King's Gambit" and use your favor to have the King agree to make peace.]]
* FutureImperfect: The Kings actually have absolutely no idea who Elvis really is. When they first discovered the school of impersonation filed with holotapes, jackets, and a seemingly unlimited supply of hair gel, they concluded that Elvis was a mystical god and the building was a temple of worship.
* NeighbourhoodFriendlyGangsters: The Kings take this [[UpToEleven a step further]] by acting as Freeside's De facto police force.
* ReasonableAuthorityFigure: The King is one of the few politically powerful figures out there motivated by a genuine desire to help the people.
* SuicidalOverconfidence: In a quest involving the NCR's and King's conflict, the NCR sends a platoon of fully armed soldiers to the King's HQ. The King tells you to explain what's going on before his gang kills the soldiers. You have the option of telling him to calm down since his gang stands no chance if they start a fight. He'll take this as a challenge, and order his gang to open fire, upon which they are all gunned down.

!!The Fiends
[[quoteright:189:http://static.tvtropes.org/pmwiki/pub/images/Fiends_7483.png]]
A bunch of Raiders prowling in the outskirts of Vegas. They are quite a threat however, since they make extensive use of drugs and are much better armed than most raiders.

* AffablyEvil: Motor-Runner. Rather hilarious when you realize that the ''leader'' of the most evil faction in the game is the only member who isn't automatically hostile to you.
** Because it's implied he's the only one not on a massive amount of drugs.
** Conversation indicates that he genuinely cares for the well-being of his people. It was the reason why he led the Fiends to Vault 3.
* AlwaysChaoticEvil: They are basically a sightly organized band of raiders that kill, burn, steal and rape everything they see.
* BenevolentBoss: Motor-Runner
* BigBad: Motor Runner
* DrugsAreBad: The main reason why they are so screwed up is because they are all drug addicts.
* DummiedOut: There are friendly dialogue scripts for the three Fiend bosses in the overworld.
* EvenEvilHasStandards: In one quest where you track down two slave traders, who themselves qualify for CompleteMonster status, their business log mentions that they won't be doing any more business with Cook-Cook after they sold him a young boy, whom he promptly burned to death in front of two young girls before the slavers even left earshot.
** In the aforementioned DummiedOut dialogue, Cook-Cook's colleague Driver Nephi will warn a female Courier not to let him get her alone.
-->''"Listen... you don't want to mess with Cook-Cook. And you ''really'' don't want to let him get you alone. Trust me." ''
*** The other DummiedOut dialogue makes it rather clear that the others really don't like Cook-Cook and only keep him around because he's a great cook.
* FaceHeelTurn: It's implied that Nephi was a former New Canaanite.
* FlunkyBoss: All the Fiend leaders are accompanied by around four to six decently-armed fiends guarding them. Violetta has around eight dogs instead. Motor-Runner, however, is alone in his throne room with only two ''very'' weak dogs. Of course, you already had to fight through dozens of Fiends in the vault just to get to him... unless you Speech checked your way in or went on behalf of the Khans. Still have to fight your way out, of course, but he only has about six Fiends in his section, same as the others.
* FauxAffablyEvil: The cut dialog for the Fiend bosses is actually kind of funny, albeit incredibly screwed up.
-->'''Cook-Cook''': Hey there, sweet thing, want a ride on the Cook-Cook express?
* GeniusDitz: Despite being completely off his gourd, Cook-Cook has an Intelligence score of 9. Might have something to do with the Mentats he takes.
* ImAHumanitarian: Violet and possibly Cook-Cook, though his special stew doesn't use human flesh.
* MoralityPet: Cook-Cook has a pet brahmin named "Queenie". If you kill her he'll go berserk and attack the other Fiends.
* OrcusOnHisThrone: Motor-Runner, literally.
* SupremeChef: Cook-Cook
* TragicMonster: Of a sort. As noted by Corporal Betsy, there's no way to tell of any individual Fiend is genuinely pure evil (like the leaders) or a broken shell of a man/woman so hopelessly drugged out that they're literally incapable of discerning right from wrong.
* TheUsualAdversaries: Textbook examples, both from the prospective of the player and the NCR.
* WackyWaysideTribe: They don't really have much significance in the story other than acting as yet another obstacle for the NCR (and the Courier) to overcome. Their origin isn't specified either.
* WeaponOfChoice: Each Fiend boss has one:
** [[MeaningfulName Motor Runner]]: A [[ChainsawGood chainsaw]]
** [[MeaningfulName Cook-Cook]]: A [[KillItWithFire flamethrower]]
** [[RuleOfThree Driver Nephi]]: A [[GolfClubbing golf club]]
** [[SubvertedTrope Violet]]: A [[TheLastOfTheseIsNotLikeTheOthers hunting rifle]]
* ZergRush: Their tactics in Camp [=McCarran=]
* YouNoTakeCandle: How Violet talks in the Dummied Out dialogue.
-> ''"Dogs? Good dogs! My dogs! Fiend dogs. Tear you up, arf arf arf! Ha ha!"''

!!Enclave Remnants
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/Enclave_567.png]]
-->''"Dear old friends, remember Navarro"''
--->- [[spoiler:The password for the Remnants Bunker]]

Six former members of the Enclave that was destroyed in Fallout 2, who can be tracked down and reunited for one last mission in a quest started by [[spoiler:Arcade Gannon]], who is one of them.

* BadassGrandpa: An entire BadassCrew of them. It has been decades since the Enclave's defeat and the survivors have all grown old. [[spoiler:They can still be persuaded to go for one last hurrah at the Battle of Hoover Dam and kick the ass of your choosing.]]
** [[spoiler:If Caesar's Legion wins the Battle of Hoover Dam and Legate Lanius is in charge, he issues an order to hunt down and kill the Enclave Remnants. It's heavily implied if not outright stated that the Remnants fight off hundreds of Legion troops with no losses. {{Badass}}.]]
* BigDamnHeroes
* CombatMedic[=/=]BadassBookworm: Doctor Henry and [[spoiler:Arcade Gannon]].
* ContinuityNod: Johnson was stationed at Navarro when The Chosen One got chewed out by [[DrillSergeantNasty Arch Dornan]], though he apparently never found out who that person was.
* DareToBeBadass: How you get [[TokenEvilTeammate Moreno]] to fight for the NCR.
* DefectorFromDecadence: Putting human decency first, [[NonIndicativeName "Cannibal"]] Johnson regularly subverted Enclave orders, and he didn't shed any tears when the oil rig blew. He spends his remaining days in a cave killing raiders. [[spoiler:Due to aforementioned human decency, he'll walk out when you tell the Remnants to support the Legion, though much unlike Moreno he doesn't threaten to attack.]]
* [[spoiler:FaceHeelTurn: If you tell the Remnants to support the NCR, Orion Moreno will walk out. You will have to either pass a speech check to make him stay or he will try to kill you.]]
* EliteMooks: To the Enclave in the past, and [[spoiler: potentially to either the NCR or Legion at Hoover Dam]].
* EnemyMine: If siding with the NCR against the Legion. If you have 80 speech, you can even convince Orion Moreno to stay. He'll even bitterly state:
-->"I can't believe I'm helping the NCR!"
* FiveManBand:
** TheHero: Judah Kreger
** TheLancer: Cannibal Johnson
** TheBigGuy: Orion Moreno
** TheSmartGuy: Doctor Henry
** BadassGrandma: Daisy Whitman
** SixthRanger: [[spoiler:Arcade Gannon, especially if he fights at Hoover Dam.]]
** SixthRangerTraitor: [[spoiler:Orion Moreno.]]
* GracefulLoser: All of the Remnants save for Moreno have gotten over being defeated by the NCR. Of course, it doesn't help that the NCR accuses Moreno of squatting in a house that he's lived in long before they came to the Mojave.
* IAmAHumanitarian: Subverted with Cannibal Johnson, who is only called that because of [[NeverLiveItDown a one-time incident]] where he took a bite out of a raider's heart to scare away the rest of the raider group.
* TheLastDance: Particularly for Johnson, who prefers going out with a bang rather than dying quietly in his cave.
* PunchClockVillain: None of the Remnants are the evil bastards of the previous games, with only Moreno being a genuine believer in the Enclave cause. Captain Kreger admits that the leadership was pretty damn ruthless, but states that many of the basic rank-and-file troops were just interested in bringing order to the wastes, NotSoDifferent from the [=NCR=].
* SquishyWizard: Doctor Henry, due to his lack of PowerArmor. Keep in mind this is only in comparison to the rest of the Remnants; his science suit still provides decent defense, and his Tri-beam Laser Rifle packs a punch, so he can dispatch the EliteMooks of the Legion just as easily as the rest.
* TeamDad: Judah Kreger is stated to be the one man who kept Johnson and Moreno in line and kept them all together.
* TheRemnant: [[CaptainObvious Uh, duh?]]
* RetiredBadass: Although they are all retired soldiers that most likely hasn't seen combat for decades, they can still lay waste to entire squads of elite NCR or Legion troops with ease.
** RetiredBadassRoundup
* RetiredMonster: Orion Moreno
* TokenEvilTeammate: [[spoiler: Orion Moreno]]
* WhatTheHellHero: [[spoiler:Arcade Gannon and Cannibal Johnson will give a heaping of this to you if you ask the Remnants to support the Legion.]]

!!Bright Brotherhood
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/240px-Jason_bright_3171.png]]
-->''"We wish to escape the barbarity of the wasteland, especially the violence and bigotry of its human inhabitants. The creator has promised my flock a new land: a place of safety and healing...a paradise in the far beyond."''
--->- Jason Bright

A cult of ghouls (and one human convinced he's a ghoul) living in the REPCONN test facility who believe their destiny from God is to live on the Moon using the rocket ships in the facility.

* CrazySurvivalist: Harland, who manages to survive by himself against Nightkins by finding a good defensible position to snipe them and living off on radroaches and condensation from pipes.
* {{Cult}}: A benevolent version. They just want to find a place where ghouls can be free from persecution from the humans.
* CultColony: They plan to use the REPCONN rockets to travel to their 'promised land'.
* GutturalGrowler: Being ghouls, this is par for the course. Strangely averted by their leader, Jason Bright, who sounds as if he has a heavenly echo in the background. Chris Haversam also has this despite being the only non-ghoul of their group.
* FantasticRacism: Subverted in that the group itself for the most part bears no ill will towards humans, with only Chris being rude to the player. In fact, Jason believes that the Courier and Chris are the Chosen Ones of their faith and in his final speech grants both you and Chris sainthood.
* HollywoodScience: Just look the the [[RetroRocket designs of the rockets]] that they are planning to use.
* MeaningfulName: Jason Bright, which can be lampshaded by both you and Jason, since it was his name even before he became a Glowing One ghoul.
* RideOfTheValkyries: Plays when they launch their rockets.
* ProperlyParanoid: A rather strange example found with Chris. Formerly the engineer of Vault 34 who worked on the reactor, he left after his hair fell out, which he took as evidence of his ghoulification. He becomes one of only a handful of non-Boomers to ''escape'' ghoulification, the other being a few survivors who are still trapped inside Vault 34.
* TooDumbToLive: Subverted slightly, as their fate upon launching their rockets is left ambiguous despite the prospect of them succeeding going against all known logic. [[spoiler:In fact, in the ending for Novac they somehow manage to return in order to help defend the town from the Legion.]]
[[/folder]]


[[folder:Other [=NPC=]s]]

!!Robert Edwin House
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/Mr_House_6847.png]]
--> '''Voiced by:''' René Auberjonois
--> ''"I am Robert Edwin House, President, CEO, and sole proprietor of the New Vegas Strip. I oversaw this city's renovation starting from 2274 onward. The Three Families are my employees. Before the Great War of 2077, I was the founder, President and CEO of Robco Industries, a vast computer and robotics corporation."''
---> -Mr. House introducing himself

A successful Pre-War businessman, Mr. House is the mysterious de-facto ruler of New Vegas, controlling the Strip and the city proper through his army of Securitrons. Before the Great War, Mr. House was an extremely intelligent and ruthless tycoon who foresaw the coming of the hostilities between the U.S and China and arranged it so that his beloved Vegas, along with himself, survived long after. Emerging after the remnants of civilization had reformed himself, Mr. House rules from within the Lucky 38 Casino and has wasted no time in setting up the city of New Vegas, working to exploit the factions interested in the Mojave.

* AndIMustScream: A possible fate for him.
* AntiVillain: He has no intention to rule humanity, just make a pretty penny while putting it back together.
** Whether or not Mr. House is a villain, just like every other faction, [[GrayAndGrayMorality is in the eye of the beholder]]. On the one hand, House really is a genius, a talented inventor and businessman, and tells the Courier that with enough economic growth, he could bring back the old world in all its glory. In fifty years, he could put men into space; in a hundred, [[SidMeiersAlphaCentauri he'll have spaceships going for a new planet to colonize]]. He keeps New Vegas as an independent, [[TheTrainsRunOnTime clean and orderly]], with water and power to everyone who can afford it. On the other hand, House creates an unopposed autocratic police state, removes a bit of the human element, and boils everything down to economics and probability. He also taxes the poor much more harshly even when compared to the NCR. He doesn't kill or abuse civilians, but it is mostly because killing them is bad for business. [[{{Recettear}} Capitalism, ho?]]
* BerserkButton: For an otherwise fairly rational guy, the Brotherhood is a huge one for him. He hates them with a passion and is not shy about letting you know it. Any other group he treats with either annoyance or disdain, but he'll rant at length if you try to convince him the Brotherhood is OK.
** He has a very good reason for it: [[spoiler:they wouldn't take too kindly to him keeping the Securitrons]].
** Amusingly, his cultured and precise way of speaking briefly goes out the window when asked why he hates the Brotherhood:
---> '''Mr House''': Because they're ''ridiculous!''
** He will also get quite upset if you deny him the Platinum Chip in front of him, to the point that he'll just sic Securitrons on you if he finally has enough of your bullshit.
* BigGood: He isn't unambiguously "good" (no one in this game is), but is definitely the closest thing to this trope in the game, largely because he truly is the sole mastermind behind his faction. Notable in that following Mr House doesn't require you to kill any of the other faction's leaders. [[ShootTheDog But you do have to murder the Brotherhood.]]
* BreadAndCircuses: House's method of governing... more or less. Well, he ''is'' in charge of VivaLasVegas, after all. House operates under a little of the first type, a lot of the second, and - [[YourMileageMayVary depending on your point of view]] - a dash of the third. And it's available to everyone! ... for a fair and reasonable price, of course.
* [[spoiler:BodyHorror: What he really looks like.]]
* BornLucky: Though it doesn't get as much play as his InsufferableGenius qualities, his LuckStat is 10 out of 10.
* TheChessmaster: [[spoiler:House has been playing almost everyone since before even the Great War, and even managed to partially save the Mojave from Chinese attacks. Whether he wins this particular game of chess [[SpannerInTheWorks is up to you]]...]]
* CrazyPrepared: The man has thought out every contingency well in advance, the only wild card being your actions. It's rather telling that his planning for the Great War was only off by a ''day''.
* DangerouslyGenreSavvy: He can accurately predict almost all of your actions before you actually do any of them. (Most of the time, anyway.)
* DemocracyIsBad: He aims to become the sole autocrat ruling over the Mojave. If the player calls him out on this, he will simply tell you to look out the window and see how well the last democracy ended up.
* EmperorScientist: He is a talented Businessman, robotics engineer, and computer scientist.
* [[HeyItsThatVoice Hey, It's That Voice!]]: He's played by [[StarTrekDeepSpaceNine Rene Auberjonois]].
** In Japan, he's [[MasashiHirose Ramba Ral]].
* [[spoiler:HumanoidAbomination: A literal example, since he's classified in the game as an Abomination.]]
* InsufferableGenius: If Mr House has a flaw, [[spoiler: aside from certain disabilities]], it's that he's a genius. And he ''knows'' it. He's never so droll as to directly point it out, but he obviously talks down to people, and won't even consider the idea that he might be wrong.
* {{Hypocrite}}: For all his talk about how great he thinks New Vegas is and how much it ''needs'' him, he's been dormant and in hiding for the last 200 years, only becoming active a few years before the game starts.
* KickTheDog[=/=]KickTheSonOfABitch : When he makes you kill the Brotherhood of Steel. Unlike 99% of other quests in the game, there is ''no'' alternative, peaceful solution. You ''have'' to kill them. What's sad is that there is DummiedOut dialogue for a peaceful solution.
** If he takes over the Mojave, the only way for the Kings to survive is if they start a street war against the innocent NCR citizens. In all the other outcomes it will result in him ordering the Kings to be killed off.
* [[spoiler:ManInTheMachine]]
* MeaningfulName: In casino-speak, "the House" refers to the casino itself. And as everyone knows, "[[TheChessmaster the House always wins]]".
* PersonalEffectsReveal: An unmarked Sidequest for Mr House involves collecting Snowglobes for him. Why Snowglobes?
--> '''Mr. House''': What of it? I enjoy them. There's something about a little diorama set inside a glass dome that I find...pleasing.
---> [[spoiler:'''[[WordOfGod J.E. Sawyer]]:''' It's for the Citizen Kane reference, partially because it's especially fitting for Mr.House. He has no interest in physically interacting with the world but wants absolute control over New Vegas. Snow globes are perfect static worlds in miniature that can't be directly touched but can be (literally) turned up side down any time the owner desires.]]
* PragmaticVillainy: When you ask him how can you be sure that he will not abuse his power, he tells you that there isn't any reason for him to want to do that and that it will be bad for business.
* ProperlyParanoid: Back in 2065, Mr. House was certain that it is only a matter of time before a nuclear war between the superpowers takes place, so he spent a large amount of his personal wealth setting up missile defenses to protect the area around Las Vegas. 12 years later, the Great War happened. Then again, given what you learn of the buildup to the war, one might call this less "paranoid" and more "realistic".
** Also, he orders you to kill off the Brotherhood, even though they haven't done anything to him, based purely on speculation that they will start attacking caravans/try to take his robots away without the NCR to oppose them. At first, this may make House seem cruel, but [[spoiler:if you take the Wild Card ending and spare the Brotherhood, the Brotherhood actually ''do'' start attacking.]]
** He also believes it is a matter of time before the NCR turn on him and annex New Vegas by force. [[spoiler:He's right, but it's partly his fault; he's been making a lot of trouble for the NCR and planning to seize the Dam for himself.]]
* ReallySevenHundredYearsOld: He's the only non-ghoul/mutant character to have been alive since before the Great War. [[spoiler:It wasn't easy. [[BodyHorror Not at all]].]]
** Well, not ''really'' the only one, but one of the few. [[MadScientist Stanislaus]] [[LotusEaterMachine Braun]] and the [[AndIMustScream other residents]] of Vault 112 are also pre-war relics.
* RewardedAsATraitorDeserves: The main reason why he taxes Primm and sic Securitrons on the Kings in the epilogue if they side with the NCR.
* SelfMadeMan: He was orphaned at an early age and cheated out of his inheritance by his half-brother, but though his intelligence and hard work he founded the [=RobCo=] Industries on his 22nd birthday, one of the most wealthy and influential corporations in history. By the time he was thirty, he was already a billionaire three times over.
* SesquipedalianLoquaciousness: He's not as bad as Arcade, but he'll slip into it on occasion.
* TooCleverByHalf
* VillainousBreakdown: [[spoiler: He has quite an impressive one if you have the Platinum Chip in your possession, but you refuse to give it to him.]]
* WellIntentionedExtremist: He wants to restore the world to its pre-war glory. But his means of doing so is to rule over New Vegas as an absolute dictator and force the NCR to pull out of the area.
* XanatosRoulette: He specializes in these, due to [[LuckStat his ability to predict and manipulate probabilities]].

!!Benny

[[quoteright:196:http://static.tvtropes.org/pmwiki/pub/images/Checker_Suit_5175.jpg]]
--> '''Voiced by:''' Matthew Perry
--> ''"From where you're kneeling must seem like an 18 carat run of bad luck. Truth is...the game was rigged from the start."''
---> - Benny right before he shot you in the head twice

Benny is the head of the Chairmen, one of the Three Families who rule the Strip. A major antagonist early on, Benny was the one who shot the Courier in the opening of the game and stole the Platinum Chip to use for his own plans. A charming, backstabbing snake, Benny's willing to do anything to come out on top in the harsh Mojave Wasteland.

* ArchNemesis: The Courier's, for the first half of the game at least.
* AffablyEvil: He's quite charming and nice, if a bit sleazy and murderous.
* AllGirlsWantBadBoys: Can be subverted and play straight if the player character is a female. You can have sex with Benny, but it can just be a means to get the chance to kill him in private. Benny himself is even somewhat grossed out about the fact that a girl he has shot in the head and left for dead is thinks he's hot and wants to have sex with him despite that.
* AntiVillain: Everything he does was just a misguided attempt at staying alive.
* AuthorityEqualsAsskicking: He's a relative push-over in-game, but the ''All Roads'' comic shows that despite his dandy-like appearance Benny is actually highly skilled in wasteland survival and combat, impressing even his Great Khans henchmen. This makes sense, as he used to be a wasteland tribal warrior prior to Mr. House's takeover and renovation of New Vegas.
* BadassInANiceSuit: He has a very nice suit and one of the most powerful pistols in the game.
** FashionVictimVillain: The suit is not particularly well-liked by others.
* BigBadWannabe
* [[spoiler:ChronicBackstabbingDisorder: Let him go at The Tops or the Legion camp. See what happens.]]
** [[spoiler: Cut content reveals that he would have ambushed the Courier again if he was freed, using a stealth boy. UngratefulBastard, no?]]
* ConsummateLiar: He lies to you time and again. If you actually trust him then there is something wrong with you.
* CoolGun: [[ICallItVera Maria]], his custom Browning Hi-Power. You can get it if kill him.
* CrazyPrepared: [[spoiler:Apparently, Yes Man being able to follow anyone's orders was something of a contingency.]]
* CrouchingMoronHiddenBadass: If you ask about his background, Benny will tell you about how he became tribe leader through KlingonPromotion, taking down his MightyGlacier former boss.
* DiscOneFinalBoss:
* EvilCounterpart: Plays this role to the Courier, regardless of morality. It's telling that in the Collecter's Edition deck of cards, Benny and the Courier are the Jokers.
* FaceDeathWithDignity: [[spoiler: Unless you decide to just shoot him in the head while he's tied up, then he gets upset.]]
* FlunkyBoss: If you opt to just attack him on the floor of The Tops after convincing Swank to let you bring in your gear and kill him, he'll be backed up by 4 thugs wielding knives and sub machine guns. He'll put up a little more of a fight than if you fight him in the arena and can even overpower low level players, but a high level player still should have no problem with him.
* GracefulLoser: [[spoiler:Once he realises that he won't be a part of overthrowing New Vegas, he actually tells you his plans with Yes Man and encourages you to take his place. [[ConsummateLiar He'll try to kill you straight after this]].]]
* [[HeyItsThatVoice Hey, It's That Voice!]]: [[{{Friends}} Why did Chandler just shoot me in the head?]]
* ICallItVera: Benny's gun [[http://www.falloutwiki.com/Maria Maria]]
* IdiotBall: [[spoiler:Infiltrating the main Legion camp at the Fort. No matter how he went about it, that was too stupid for his own good.]]
** [[spoiler: Hilariously, what [[SpottingTheThread gave him away]] was the fact that he didn't change his well-groomed haircut.]]
* JiveTurkey: Benny and The Chairmen all speak in 50's style Rat Pack slang.
* KarmicDeath: When Benny ends up at the Fort, Caesar gives you the opportunity to kill Benny in a multitude of ways if you want to kill him. The most simple way to go about it is actually a role reversal of the opening of the game, only this time, Benny is the one tied up on the floor, and The Courier is the one with the gun (provided you manage to smuggle it in). Even Benny cracks a joke about how the tables have turned on him.
* TheNicknamer: Calls [[HeyYou the Courier]] "Baby" [[HoYay regardless of gender.]]
* PrecisionFStrike: Happens during a CrowningMomentOfAwesome where you deliver a BondOneLiner to him over the intercom while he thinks he's talking to the thugs/cleaners who are there to clean up your corpse.
* SensitiveGuyAndManlyMan: ''All Roads'' in particular casts Swank and Benny like this. Benny is scheming to take on Vegas, Swank is worried about the extremes he'll go to... and about him getting cigarette burns on the carpets.
* SmugSnake: He'd be a lot more efficient as a liar if he weren't so arrogant.
* SpannerInTheWorks: Whether Mr. House could have actually succeeded in taking control of the Mojave on his own is debatable, but what is certain is that Benny's actions have significantly disrupted his plans and the delicate balance of power between the factions fighting over the territory.
* WhatHappenedToTheMouse: If you free him from the Legion, he disappears.
** WhatCouldHaveBeen: [[UngratefulBastard He was going to ambush The Courier later on and mock him/her for showing him mercy.]]
* WildCard: [[spoiler:His reason for stealing the Platinum Chip. It doesn't work... for him, at least.]]

!!Victor
[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/Victor_robot_1736.jpg]]
--> '''Voiced by:''' William Sadler

-->''"Well butter my butt and call me a biscuit, it's my 'ole pal from Goodsprings!"''

The Securitron robot who narrowly saves the Courier at the very beginning, seemingly by coincidence while scavenging around the graveyard area.

* HeyItsThatVoice: [[KenichiOgata Leo Shishio just dug you out of a grave. Too bad he didn't make you a cyborg.]]
* MysteriousProtector: Early on in the game, Victor can occasionally appear to help fight off enemies if the player's having trouble.
* NinjaPirateRobotZombie: He's a robot unicycle who thinks he's a cowboy.
* RedHerring: He inexplicably follows the player everywhere they go while looking for Benny, until you reach the Strip and he opens the gates of the Lucky 38 for you, after which he stands there forever and never does anything important aside from operating the elevator in the casino.

!!Yes Man
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/Yes_Man_2341.png]]
--> '''Voiced by:''' Dave Foley
--> ''"What can I do for you today!?"''

A Securitron re-programmed by Benny to be subservient to him, hence the name, Yes Man is the key piece in Benny's plan to rule New Vegas.

* BerserkButton: Yes Man despises both the Great Khans and the Brotherhood of Steel. The former likely an emulation of Benny's dislike of the Khans from back when the Chairmen were just another tribal group while the latter he dislikes for about the same reasons as House. However unlike House, Yes Man cannot make the Courier exterminate said factions, but will note that keeping the Brotherhood alive is a poor long-term choice and hopes that the Great Khans will die a grisly death in some other way.
* BewareTheNiceOnes: Despite his cheery demeanor, this is the AI that masterminded a plot that puts him in total control of a Securitron army and by default, Vegas itself. [[spoiler:He's also responsible for setting up the plan to ambush you and help Benny put two bullets in your noggin (he's awful sorry about it though once he knows who you are).]]
** Also, there's a piece of DummiedOut dialogue for the Independent ending that hints at a sadistic side:
---> ''"Greetings, General Oliver. The disappointment you're about to experience ''delights'' me!"''
* BodyBackupDrive: Every time the player character kills him, he is just uploaded in another robot. This could go forever, making him one of the few immortal characters in the game.
* DoubleStandard: He has a humorous moment of this if you get the Great Khans to aid the NCR.
--> That's not aiding the enemy. Not when you do it.
* TheDragon: To Benny, [[spoiler:and you if you go for the Wild Card path.]]
** DragonInChief: Arguably, what with it being him rather than Benny/[[spoiler:you]] who controls the securitrons.
* DudeNotFunny: If you make it clear to him that [[RightInFrontOfMe you're the Courier that Benny shot:]][[invoked]]
-->"Ha ha ha, that's... Not funny, you getting shot in the head. I guess I really shouldn't have taken so much pride in how I set that up. I feel really bad now."
* ExtremeDoormat: If you decide to attack him, the most he can do is beg for mercy and say how much he deserves it. However he can't be KilledOffForReal since he'll just upload himself to another Securitron.
* GenreSavvy: Hey, it's not my fault I can't say no.
** He works to avert this in the ending, where [[spoiler:he states that he stumbled upon an upgrade that will make him more "Assertive", IE make sure that he won't be obligated to follow the orders of just anyone while still remaining loyal to you]].
* [[HeyItsThatVoice Hey, It's That Voice!]]: Dave Foley, best known as [[ABugsLife Flik]], one of TheKidsInTheHall and Dave on ''{{Newsradio}}''.
* {{Keet}}: He's just so damn happy about everything. And nice! ''Very, very nice!''
* LargeHam
* PussInBoots: WordOfGod states that the "Assertiveness" upgrade he finds isn't foreshadowing for betrayal, but meant to establish Yes Man as capable of watching over Vegas independently without someone [[HoistByHisOwnPetard stumbling upon him and pulling the same schtick that you pulled on House.]]
* StepfordSmiler: Though he can't show it, he'll obviously get quite upset if you do something counter-productive to his plans, such as [[TooDumbToLive blowing up the hidden Securitron army]].
* WildCard: He is needed for you to get the Independent Vegas ending.
* YesMan: Benny calls him this. The name stuck.

!!Mr. New Vegas
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/mrnewvegas_9357.png]]
--> '''Voiced by:''' Wayne Newton
--> ''"This is Mr. New Vegas, and each and every one of you is wonderful in your own special way."''

The gravel-voiced DJ of Radio New Vegas who will often report on activities happening out in the Mojave Wasteland.

* EstrogenBrigadeBait: At least some of the ladies of the Mojave consider him to be "charming" and "a real gentleman".
* [[HeyItsThatVoice Hey, It's That Voice!]]: Wayne Newton, a.k.a. Mr. Las Vegas.
* TheMessiah: See below
* SweetDreamsFuel: He is just the sweetest most ridiculously nice guy. "Hello, listeners, I'm Mister New Vegas and may I say you look beautiful today." "This is just my opinion, and feel free to try and prove me wrong, but I think I have the most attractive listeners in the world." "I think listening to the news... sort of brings us all a bit closer together, doesn't it?"
* TestosteronePoisoning: He once tried to test his Charisma on a vito-matic, only for the machine to burst into flame. He only says this with the Wild Wasteland trait.
* VoiceWithAnInternetConnection: He somehow knows about every event that takes place in the wasteland and reports about them on his radio show. [[spoiler:It is revealed that he is actually an AI programmed by Mr. House before the war.]]
* WorstNewsJudgmentEver: Unlike Three Dog from the previous game, he subverts it. All of his reports are generally fairly newsworthy, they're unbiased and have outside commentary, and, most importantly, your character is almost never mentioned. Any time you're responsible, he'll at most mention a third party or a civilian but won't name names. His only direct mention of you is your miraculous recovery at the beginning, and that is newsworthy in itself.

!!Tabitha
[[quoteright:241:http://static.tvtropes.org/pmwiki/pub/images/Tabitha_8398.jpg]]
--> '''Voiced by:''' Fred Tatasciore
--> ''"Threats all around us! Converging, like a noose! Tightening! Two-head bear people astride battle cattles!"''

The hilariously insane super mutant leader of the "State of Utobitha" stationed at Black Mountain.

* AndTheAdventureContinues: If the Courier manages to reactivate Rhonda, Tabitha and the robot will go on adventures deep within Legion territory. Tales of their exploits will entertain children for years to come.
* AxCrazy: She is only slightly more sane then the super mutants in DC.
* CloudCuckoolander: Maybe even a little CrazyAwesome.
* FauxAffablyEvil
* HarmlessVillain: Other than broadcasting her own particular brand of crazy over radio for anyone to hear, Tabitha is mostly content to remain in Black Mountain without causing any trouble for the rest of the Mojave Wasteland (although it's mentioned during the Jacobstown quest that her super mutants have been raiding [=NCR=] cattle convoys).
* HeyItsThatVoice: What happens when Hulk's skin turns blue and Bruce Banner has a strange desire to wear dresses? Or Saren believes that Nightkins are the anwser to the galaxy's survival?
* FunnySchizophrenia: And '''how'''! Unlike [[TheWoobie Lily]], or Dog/God her insanity is 100% PlayedForLaughs.
* LargeHamRadio
* PetTheDog: Done offscreen, but she did save Mean Sonofabitch years ago while he was being tortured by NCR troopers.
* {{Robosexual}}: It's never brought up explicitly, but part of Tabitha's backstory is that she fell in love with Rhonda, the disabled Mr. Handy. This would also technically make her a lesbian.
* SitcomArchNemesis: Raul, who she threatens to execute every day, only to decided against it since he hasn't oulived his usefulness yet. [[spoiler:If you never rescued Raul or dealt with Tabitha, the ending shows this is ''still'' going on long past the Courier's victory.]]
* TheStarscream: To Marcus, who she kicked out of Black Mountain before the events of the game.
* [[spoiler:TalkingToThemself: Her radio show with "Rhonda". This only becomes apparent when you find out that Rhonda is a Mr. Handy robot and currently deactivated, while "Rhonda's" voice on the radio is clearly that of a Super mutant.]]
* TalkingToHimself: Tabitha and Rhonda are voiced by the same actor.
* TedBaxter
* ThisIsSparta: "CENTAURS! EAT! HUMANS, RHONDA!"
* YouHaveOutlivedYourUsefulness: Wants to do this with Raul, only for him to remind her that he ''hasn't'' outlived his usefulness.

!!Gloria Van Graff and Jean-Baptiste Cutting
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/Silver_Rush_9883.jpg]]
--> '''Voiced by:''' Courtenay Taylor (Gloria Van Graff) and Emerson Brooks (Jean-Baptiste Cutting)
--> ''"That's business, after all."''

The local heads of the [[HufflepuffHouse powerful and]] [[OddlySmallOrganization far-reaching]] Van Graff crime syndicate who run the Silver Rush weapons store in Freeside.

* ArmsDealer: Their specialty is energy weapons.
* CanonImmigrant: The Van Graffs were first mentioned in the J.E. Sawyer's Fallout Role-Playing Game. This is their first appearance in a canon Fallout game.
* CorruptCorporateExecutive: Their business practices are very immoral.
* TheDragon: Jean-Baptiste to Gloria.
* ForTheEvulz: [[spoiler: Apparently, this is the motivation for Jean-Baptiste when [[KickTheDog he executes Cass]].]]
* GunPorn: Their store. And the best part is you can kill them and take all of it with no repercussions from anyone outside their security team. Killing them and their security team, however...
* HeyItsThatVoice: Watch out, [[MassEffect2 Jack]] WILL DESTROY YOU with a display of plasma weapons if you cross her or the Van Graffs.
* KickTheDog: One of the firsts thing you see when entering their establishment is Gloria ordering Jean-Baptiste to execute one of their own employees, which he does. Counts as an InUniverse example, since they do it to prove how ruthless they are to someone trying to negotiate with them.
* KingMook: Jean-Baptiste is a normal Van Graff thug, except he has his health and skills inflated to boss-like levels.
** FlunkyBoss: If you try to kill him, he'll be backed up by 5 Van Graff thugs (six if you count the doorman) wearing full combat armor and carrying hard hitting plasma rifles. Needless to say, this makes the fight against him very hard at lower levels.
* LegitimateBusinessmensSocialClub
* MadeOfIron: Jean-Baptiste has good armor and twice as much health as a Companion.
* OddlySmallOrganization: Justified, since they are only one chapter of their family organization.
* PragmaticVillainy: [[spoiler:The reason that they have been secretly working with NCR to take down the Legion isn't because they oppose slavery, but because the NCR's economy is three times larger that the Legion's and therefore pays better. There's also the major fact that Caesar is infamous for pulling a YouHaveOutlivedYourUsefulness on his allies once they're no longer needed, and (unlike Papa Khan or the Omertas) Gloria ia smart enough not to imagine that she'd somehow be an exception.]]
* ShopliftAndDie: Ordinary merchants have themselves and ''maybe'' a guard or two on hand. These guys have no less than five heavily armed and armored guards. You'll have to earn that bounty of guns.
** Or you can use the drag button to move the guns into the conveniently-located and unguarded bathroom, and just help yourself.
* TheSpymaster: After the 1.02 patch, [[spoiler:If you solve Cass' quest the peaceful way by tuning over evidence of their plot to collaborate with the Crimson Caravan to gain monopoly over all commercial actives in the Mojave to the NCR officials, they will be permanently hostile and shoot you on sight. Most likely because they have informants in the NCR government that informed them of what you did.]]
* WorthyOpponent: The Gun Runners. Which is why Gloria is obligated to obliterate them however she can.

!!No-Bark Noonan
--> '''Voiced by:''' Peter Renaday
--> ''""Them quack doctors can say what they want about all the radscorpion stings that done pierced my skull. I know what I seen!"''

Novac's resident expert in all things unexplained. Most residents quite rightly view him as a nutjob, though there is often a grain of truth to his ramblings.

* CloudCuckoolander: Big time.
* ConspiracyTheorist
* TheCuckoolanderWasRight: While some of his theories may be wildly off the mark (the checker-vision aliens) some are hilariously close to the truth, just not in the way he imagines them. For instance, the Bright Brotherhood ''was'' trying to steal space rockets, though not so that they could paint the moon pink and draw a Lenin face on it. The [=McBride=] Brahmin ''were'' being killed by an invisible assailant with an automatic weapon, albeit a Nightkin, not a Chupacabra. He's also the only person in Novac to see through [[spoiler:BitchInSheepsClothing Jeannie May Crawford's]] ruse, and even his reasoning behind that [[hottip:*:Everyone's got issues; if someone claims they don't, they're hiding something and it's probably nasty.]] is fairly sound in an InsaneTrollLogic sort of way.
** And if the Courier helps the Bright Brotherhood with their rockets, No-bark plays it even more straight by telling a toy bear near one of Radio New Vegas' microphones just what happened: the unidentified flying objects he saw were religious ghouls in rockets looking for a land to call their own.
* ProperlyParanoid

[[/folder]]
[=NPC=]s]]
[[/index]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MikeNelsonDestroyerOfWorlds: In ''Lonesome Road'', [[spoiler:it turns out that by delivering a certain package from Navarro to the Divide, the Courier inadvertedly activated the [=ICBMs=] hidden underground, destroying the thriving settlement there, and instilling Ulysses with some twisted ideas about how a single person could determine the fate of a nation.]]

Top