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A former God-Blood who murdered his father, the previous god in his job, with the help of a conspiracy of gods who do that kind of "networking".



A powerful goddess of the single biggest landmark in Creation, who believes in fixing Creation through doing things the old, traditional way but doing them properly. Mocked behind her back by gods calling her the Blind Mountain.



* DarkIsNotEvil: A god of death who's suspected of being in league with the Neverborn / Abyssals, but really sees them as an abomination to how death ought to work.



The goddess of cities in general, who's paranoid about losing more power if civilization declines.



* GoMadFromtheRevelation: During the Primordial War, went deep into the Wyld and learned something terribly important. But he collapses into gibbering madness whenever he tries to speak clearly about it, and listeners need to be memory-wiped.



The only Pattern Spider with an actual name. Created all of the others herself and secretly has the power to make more, but for whatever reason, doesn't.



The patron of An-Teng and judge of the Solar Exalted.

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The patron of An-Teng and judge of the Solar Exalted. A ReasonableAuthorityFigure who agrees to judge disputes and can make people speak honestly about them.



The other patron god of An-Teng, resembling a horrible hag. People pray for her to leave them alone, or summon her powers of death and ruin for problems crossing the GodzillaThreshold.



* DespairEventHorizon / IdentityBreakdown: He was the god of the biggest city in the world. Now the city is gone, along with his mind. He looks like an emaciated man with pupils like shattered planets, and spends his days speaking nonsense to his one assigned secretary.




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The god of the Great Coast Road circling the Blessed Isle, who continually walks along it fixing potholes and pummeling highwaymen.

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* BeleagueredBureaucrat: The situation in the West is messy enough that he'd rather ignore most of his heavenly duties and even accept bribes to just go home and spend more time with Amarel.
* GeniusBruiser: He's an enormous dragon, and also pretty good with a pen.
* InterspeciesRomance: He's noted to have a human lover named Amarel, and given that this relationship is a Major Intimacy, he is deeply, madly in love with her.
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Thus did the Sea of Shadows, the original AftertlifeAntechamber of Creation, disgorge great continents and a Labyrinth made of the dead Primordials' regrets - the first true afterlives of the nascent [[TheUnderworld Underworld]].\\

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Thus did the Sea of Shadows, the original AftertlifeAntechamber AfterlifeAntechamber of Creation, disgorge great continents and a Labyrinth made of the dead Primordials' regrets - the first true afterlives of the nascent [[TheUnderworld Underworld]].\\
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Spelling/grammar fix(es)


Thus did the Sea of Shadows, the original AfertlifeAntechamber of Creation, disgorge great continents and a Labyrinth made of the dead Primordials' regrets - the first true afterlives of the nascent [[TheUnderworld Underworld]].\\

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Thus did the Sea of Shadows, the original AfertlifeAntechamber AftertlifeAntechamber of Creation, disgorge great continents and a Labyrinth made of the dead Primordials' regrets - the first true afterlives of the nascent [[TheUnderworld Underworld]].\\
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* {{Expy}}: In Second Edition, he was a pretty obvious one for [[Franchise/SuperMarioBros Bowser]], what with his rotund shelled design and rivalry with someone called the Mushroom King. This does not apply to his radically redesigned Third Edition incarnation, which is simply a giant with massive tusks.
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Trope was cut/disambiguated due to cleanup


* AmbiguousDisorder: It's been implied that a lot of the design ethic behind his characterization was inspired by various versions of autism and Asperger's Syndrome, which fits in well with the writers designing the Primordials after various disorders.
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** However, the idea of a [[GeniusLoci sentient]] [[DeusEstMachina divine]] [[EternalEngine machine planet]] that acts a a progenitor to a race of RidiculouslyHumanRobots is decidedly more recent in origin, with a lot of Autochthon's aesthetics being essentially a SteamPunk version of [[GreaterScopeParagon Primus]] from ''Franchise/{{Transformers}}''.

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** However, the idea of a [[GeniusLoci sentient]] [[DeusEstMachina divine]] [[EternalEngine machine planet]] that acts a as a progenitor to a race of RidiculouslyHumanRobots is decidedly more recent in origin, with a lot of Autochthon's aesthetics being essentially a SteamPunk version of [[GreaterScopeParagon Primus]] from ''Franchise/{{Transformers}}''.
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%%* DisproportionateRetribution: His GoalInLife.%%Is?

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%%* * DisproportionateRetribution: His GoalInLife.%%Is?GoalInLife is to inflict his revenge upon Creation multiple times over.



%%* SicklyGreenGlow: In universe, Malfeas is the ''reason'' this trope exists.

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%%* * SicklyGreenGlow: In universe, Malfeas is the ''reason'' this trope exists.
exists. While the same thing in reality, the "Green Sun" in his center (see Ligier) exudes something that matches the idea of radiation poisoning (and doesn't cast shadows because he will not be blocked), while the Unconquered Sun radiates something closer to the idea of normal sunlight.

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%%* SiblingTeam

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%%* SiblingTeam* SiblingTeam: They are regularly referred to as Sisters, and work together harmoniously to ensure that Fate runs smoothly.


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* RetGone: Whatever his purview was before the Crusade, the surging Wyld tide completely erased the very idea of it from reality.


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* MinorMajorCharacter: Her humanoid [[MesACrowd Jouten]] is often treated as an [[TopGod Incarna]], and is a regular participant in the Games of Divinity. However, she herself is not directly the patron of any known Exalted, and her specific agenda and duties in the maintenance of Creation are left rather vague.


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* ShellShockedVeteran: It's all but stated that Gaia still hasn't fully recovered from the grief and guilt she feels from allowing the Exalted and the Primordials to slaughter each other all those millennia ago, and has greatly pulled back from Creation as a result.
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** However, the idea of a [[GeniusLoci sentient]] [[DeusEstMachina divine]] [[EternalEngine machine planet]] that acts a a progenitor to a race of RidiculouslyHumanRobots is decidedly more recent in origin, with a lot of Autochthon's aesthetics being essentially a SteamPunk version of [[GreaterScopeParagon Primus]] from ''Franchise/{{Transformers}}''.
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* GoodHurtsEvil: The Unconquered Sun uses the Daystar to decide which beings inside and outside Creation are "Creatures of Darkness," and thus prime targets for Holy Charms. Deconstructed in that the definition of "Creatures of Darkness" is based entirely on whether the Sun thinks you seem like a bad dude, not on any kind of objective measure of evil -- although the Sun's virtuous enough that he's probably about as close as you can get to an objective arbiter of morality in [[GreyAndGrayMorality a universe where no such thing exists]]. There are few individuals who are classed as "Creatures of Darkness" on technicalities though, such as the entirely benevolent Five Days Darkness.

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* GoodHurtsEvil: The Unconquered Sun uses the Daystar to decide which beings inside and outside Creation are "Creatures of Darkness," and thus prime targets for Holy Charms. Deconstructed in that the definition of "Creatures of Darkness" is based entirely on whether the Sun thinks you seem like a bad dude, not on any kind of objective measure of evil -- although the Sun's virtuous enough that he's probably about as close as you can get to an objective arbiter of morality in [[GreyAndGrayMorality a universe where no such thing exists]]. There are a few individuals who are classed as "Creatures of Darkness" on technicalities though, such as the entirely benevolent Five Days Darkness.



* AllYourPowersCombined: Her stats in the sourcebook "Glories Most High: Luna" show she can use any Terrestrial and Celestial Martial arts that are associated with a type of creature [[note]]Such as animals or Hero styles of the Exalted[[/note]], every non-chimera Knack that doesn't require traits that Luna doesn't have [[note]]Such as a Solar mate[[/note]], all raksha graces at rating 10 [[note]]Although she doesn't have any actual graces, so they can't be vexed from her[[/note]] and every Fair Folk Charm.[[note]]Although she has to commit one mote of essence per charm she wants, and must spend 3 motes of essence for every point of gossamer required[[/note]] Since any Lunar can create new Knacks, any essence user could create a new martial art and Fair Folk (and Eclipse Solars) can create new Fair Folk charms, Luna's already immense power has huge potential to grow.

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* AllYourPowersCombined: Her stats in the sourcebook "Glories of the Most High: Luna" show she can use any Terrestrial and Celestial Martial arts Arts that are associated with a type of creature [[note]]Such as animals or Hero styles of the Exalted[[/note]], every non-chimera Knack that doesn't require traits that Luna doesn't have [[note]]Such as a Solar mate[[/note]], all raksha graces at rating 10 [[note]]Although she doesn't have any actual graces, so they can't be vexed from her[[/note]] and every Fair Folk Charm.[[note]]Although she has to commit one mote of essence per charm she wants, and must spend 3 motes of essence for every point of gossamer required[[/note]] Since any Lunar can create new Knacks, any essence user could create a new martial art and Fair Folk (and Eclipse Solars) can create new Fair Folk charms, Luna's already immense power has huge potential to grow.



* GodOfKnowledge: She is the goddess of recorded knowledge, and is aware of every fact put down in writing and of the location of every book and scroll in Heaven and Creation. She seeks to foster literacy and its spread among mortals, in the hope than age of universal literacy would boost her power enough to allow her to claim the leadership of the Division of Secrets from Nara-O.

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* GodOfKnowledge: She is the goddess of recorded knowledge, and is aware of every fact put down in writing and of the location of every book and scroll in Heaven and Creation. She seeks to foster literacy and its spread among mortals, in the hope than that an age of universal literacy would boost her power enough to allow her to claim the leadership of the Division of Secrets from Nara-O.
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* RuleOfCool: As noted above the Pattern Spiders are the reason the Exalted and others can use this in the "Stunt" system within the game. Basically when an Essence user decides to try something that would be really impressive if it works the Pattern Spider dealing with the incident may be willing to bend fate ''just'' a little to let it happen, even for things that are technically impossible. Out of universe this means the Game Master hands the player extra dice.
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* GoodHurtsEvil: The Unconquered Sun uses the Daystar to decide which beings inside and outside Creation are "Creatures of Darkness," and thus prime targets for Holy Charms. Deconstructed in that the definition of "Creatures of Darkness" is based entirely on whether the Sun thinks you seem like a bad dude, not on any kind of objective measure of evil -- although the Sun's virtuous enough that he's probably about as close as you can get to an objective arbiter of morality in [[GreyAndGrayMorality a universe where no such thing exists]].

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* GoodHurtsEvil: The Unconquered Sun uses the Daystar to decide which beings inside and outside Creation are "Creatures of Darkness," and thus prime targets for Holy Charms. Deconstructed in that the definition of "Creatures of Darkness" is based entirely on whether the Sun thinks you seem like a bad dude, not on any kind of objective measure of evil -- although the Sun's virtuous enough that he's probably about as close as you can get to an objective arbiter of morality in [[GreyAndGrayMorality a universe where no such thing exists]]. There are few individuals who are classed as "Creatures of Darkness" on technicalities though, such as the entirely benevolent Five Days Darkness.
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* UnstoppableForceMeetsImmovableObject: Mentioned repeatedly, usually in the context of Saturn and the Unconquered Sun. To put it in context: The Unconquered Sun can't lose at anything, meaning that his win-streaks last forever. Saturn is the goddess of nothing lasting forever.

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* UnstoppableForceMeetsImmovableObject: Mentioned repeatedly, usually in the context of Saturn and the Unconquered Sun. To put it in context: The Unconquered Sun can't lose at anything, meaning that his win-streaks last forever. Saturn is the goddess of nothing lasting forever. There's a yearly festival where the two compete (often at rather silly contests) and the Unconquered Sun always wins. Then he says "Until next year?" And Saturn says "Until next year" in reply and everyone watching feels uneasy for a bit.
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* CompleteMonster: Make no mistake; the Ebon Dragon is just ''awful.'' Even before he became a Yozi he was such an awful person he basically created the concept of good so he could be it's opposite. Thousands of years in Hell has not improved him.

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* CompleteMonster: Make no mistake; the Ebon Dragon is just ''awful.'' Even before he became a Yozi he was such an awful person he basically created the concept of good so he could be it's opposite. Thousands of years in Hell has not improved him.



* EvenEvilHasStandards: Completely and utterly averted. The Ebon Dragon is not a big believer in moral standards, to say the least.

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* EvenEvilHasStandards: Completely and utterly averted. The Ebon Dragon is not a big believer in moral standards, to say the least. In fact he created them just so he could not have any.
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* AllYourPowersCombined: Her stats in the sourcebook "Glories Most High: Luna" show she can use any Terrestrial and Celestial Martial arts that are associated with a type of creature [[note]]Such as animals or Hero styles of the Exalted[[/note]], every non-chimera Knack that doesn't require traits that Luna doesn't have [[note]]Such as a Solar mate[[/note]], all raksha graces at rating 10 [[note]]Although she doesn't have any actual graces, so they can't be vexed from her[[/note]] and every Fair Folk Charm.[[note]]Although she has to commit one mote of essence per charm she wants, and must spend 3 motes of essence for every point of gossamer[[/note]]

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* AllYourPowersCombined: Her stats in the sourcebook "Glories Most High: Luna" show she can use any Terrestrial and Celestial Martial arts that are associated with a type of creature [[note]]Such as animals or Hero styles of the Exalted[[/note]], every non-chimera Knack that doesn't require traits that Luna doesn't have [[note]]Such as a Solar mate[[/note]], all raksha graces at rating 10 [[note]]Although she doesn't have any actual graces, so they can't be vexed from her[[/note]] and every Fair Folk Charm.[[note]]Although she has to commit one mote of essence per charm she wants, and must spend 3 motes of essence for every point of gossamer[[/note]]gossamer required[[/note]] Since any Lunar can create new Knacks, any essence user could create a new martial art and Fair Folk (and Eclipse Solars) can create new Fair Folk charms, Luna's already immense power has huge potential to grow.
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* AllYourPowersCombined: Her stats in the sourcebook "Glories Most High: Luna" show she can use any Terrestrial and Celestial Martial arts that are associated with a type of creature [[note]]Such as animals or Hero styles of the Exalted[[/note]], every non-chimera Knack that doesn't require traits that Luna doesn't have [[note]]Such as a Solar mate[[/note]], all raksha graces at rating 10 [[note]]Although she doesn't have any actual graces, so they can't be vexed from her[[/note]] and every Fair Folk Charm.[[note]]Although she has to commit one mote of essence per charm she wants, and must spend 3 motes of essence for every point of gossamer[[/note]]

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The god of blackmail and [[spoiler:a puppet of the Ebon Dragon]].

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The god of blackmail and [[spoiler:a puppet of the Ebon Dragon]].blackmail.


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* GodOfKnowledge: She is the goddess of recorded knowledge, and is aware of every fact put down in writing and of the location of every book and scroll in Heaven and Creation. She seeks to foster literacy and its spread among mortals, in the hope than age of universal literacy would boost her power enough to allow her to claim the leadership of the Division of Secrets from Nara-O.


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* GodOfKnowledge: It is the god of secrets. It knows every shred of knowledge otherwise known to only one being, giving it access to an immense store of information that it guards closesly.
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Where the Guild (see Characters/ExaltedOther) are living Creation's premier trade organisation, the Timeless Order of Manacle and Coin serve as the Underworld's. The wealth of mortals, however, is a commonplace in the realms of the dead; what truly matters are souls. And the Timeless Order has had many centuries to become adept in trading -- and enslaving -- them.\\

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Where the Guild (see Characters/ExaltedOther) are living Creation's premier trade organisation, organization, the Timeless Order of Manacle and Coin serve as the Underworld's. Underworld's - not the only one, their home base of Dari of the Mists, the highly urbanized afterlife [[MerchantCity of the indebted]] naturally forms them as part of its purpose of resolving debts, but they are the most infamous. The wealth of mortals, however, mortals is a commonplace in the realms of the dead; what truly matters are souls. souls, and soulsteel. And the Timeless Order Order, unlike more ethical Dari companies, has had many centuries to become adept no scruples in trading -- in either of those, becoming the primary source of slaves and enslaving -- them.magical materials across the Underworld.\\



%%* MegaCorp: Undead version!
* NGOSuperpower: If they wanted, they could take on the ''Deathlords''. Unfortunately, most of their leaders are solidly neutral about this (the most prominent advocate of anti-Deathlord policies is the founder of the Guild, and he's the youngest so they don't listen to him).

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%%* * MegaCorp: Undead version!
A lot of Darian companies are this, as the very nature of the place means that the dead who arise there are primed for becoming employees of mercantile ventures, but the Order is the most stereotypically ruthless.
* NGOSuperpower: If they wanted, they could take on the ''Deathlords''. Unfortunately, most of their leaders are solidly neutral about this this, as they're some of their best customers (the most prominent advocate of anti-Deathlord policies is the founder of the Guild, and he's the youngest so they don't listen to him).
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Some Deathlords are keen to preach philosophy, or conquer, or torment and harrow. Not the Silver Prince. He rules openly, and clearly, and fairly. In the Skullstone Archipelago, he oversees a transhumanist religion and government that focuses on fairness in both this life and beyond. The ghosts of the dead are full citizens, and encouraged to provide for the state on both sides of death in return for noble rewards.\\

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Some Deathlords are keen to preach philosophy, or conquer, or torment and harrow. Not the Silver Prince. He rules openly, and clearly, and fairly. In the Skullstone Archipelago, he oversees the Sable Order, a transhumanist religion and government that focuses on fairness in both this life and beyond. The ghosts of the dead are full citizens, and encouraged to provide for the state on both sides of death in return for noble rewards.\\



* HumanResources: 7/8ths of his followers have their souls forged into soulsteel equivalents of First Age warships. He plans on building 100 ships before starting to actually destroy Creation.

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* FalseUtopia: Skullstone is more blatant than most, as it is one big [[UnholyGround Shadowland]]. For many of its citizens, it's a wonderful place to live; menial labor is taken up by zombies, ensuring you all have free time (literacy is more or less universal) and it's very likely at least some of your ancestors were accepted as thanatocrats, giving you a voice in government. However, Skullstone is also [[TheEmpire greedily expansionist]] and there is a large underclass of non-citizens the Sable Order sees more or less as pre-zombies.
* HumanResources: 7/8ths A noticeable amount of his followers have their souls forged into soulsteel equivalents of First Age warships. warships, either as willing sacrifices or as punsihment for grave crimes. He plans on building 100 ships before starting really kicking off a push to actually destroy Creation.conquer Creation (which he fully admits will take a while).



* TheNecrocracy: Set up something between a Type 3 and 4, and wants to spread his governmental system.

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* TheNecrocracy: Set up the Sable Order, something between a Type 3 and 4, and wants to spread his governmental system.
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* {{Hypocrite}}: His 3e version completely and truly believes that non-existance is the best end for all things...he's just ''absolutely terrified'' of that end coming for him. It's probably not a coincidence that his religion requires him to be the last creature to die, period.

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* ContractualGenreBlindness: The Mask acts like a stereotypical supervillain because he's a ghost, and as a ghost ''needs'' melodrama in order to keep himself motivated, and thus he lets things go "wrong" so his story is exciting. This is one of his two {{Fatal Flaw}}s, and the one that's most likely to be exploited by his enemies.

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* ContractualGenreBlindness: The Mask acts like a stereotypical supervillain because he's a ghost, and as a ghost ''needs'' melodrama in order to keep himself motivated, and thus he lets things go "wrong" so his story is exciting.exciting - plus the man is a total LargeHam and feels the need to prove himself as a younger Deathlord. This is one of his two {{Fatal Flaw}}s, and the one that's most likely to be exploited by his enemies.



* TheChessmaster: Not as keen on playing the long game as the Silver Prince, but he does have a hand in all the affairs of Thorns and is slowly working his grip outwards, both through his machinations and that ever-expanding shadowland of his.

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* TheChessmaster: Not as keen on playing the long game as his archrival the Silver Prince, but he does have a hand in all the affairs of Thorns and is slowly working his grip outwards, both through his machinations and that ever-expanding shadowland of his.



* EvilVersusEvil: He and Walker in Darkness do ''not'' like each other. Which makes sense because he killed Walker's living self (though thanks to LaserGuidedAmnesia, Walker doesn't know that).

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* EvilVersusEvil: He EvilVersusEvil:
** In 2E, he
and Walker in Darkness do ''not'' like each other. Which makes sense because he killed Walker's living self (though thanks to LaserGuidedAmnesia, Walker doesn't know that).that).
** In 3E, Walker and Mask still bristle with each other as rivals and thinking the other is a poseur, but the real target of Mask of Winter is the Silver Prince, who Mask finds an arrogant bully he enjoys irritating in deniable ways.



* TheManBehindTheMan: Thorns is actually ruled by his Deathknight Red Iron Rebuke, but Mask of Winters is the true power behind the throne.

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* TheManBehindTheMan: Thorns is actually ruled by his Deathknight Red Iron Rebuke, Rebuke [[RightfulKingReturns due to him being the proper heir]], but Mask of Winters is pretty obviously the true power behind the throne.actual holder of political power. Rebuke is not entirely keen on this, and if push comes to shove, will chose Thorns over Mask.
* QuirkyMinibossSquad: The Perfect Circle, a collection of nephwrack "Dukes" that serve as his intermediaries and governors of Thorns.



The first thing to know about the Princess Magnificent is that she is a lie - one of the oldest in Creation, for she came up with it during her life. Her true title is the Black Heron, the self-proclaimed greatest assassin to have ever lived, and a DiabolicalMastermind whose enjoyment of the arts of death is exceeded only by her love of fear. However, she is also currently the weakest deathlord; she once tried to conquer the play-loving divine city of Great Forks, only for its gods to reveal a story of how she might be defeated forever - it might have been a lie, but she panicked and fled, with the break in her forces allowing her rivals to cease the opportunity and drive her from her citadel. Having temporarily pledged herself as a loyal mercenary, she's now nursing a very, ''very'' deep grudge against the city and everyone associated.

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The first thing to know about the Princess Magnificent is that she is a lie - one of the oldest in Creation, for she came up with it during her life. Her true title is the Black Heron, the self-proclaimed greatest assassin to have ever lived, and a DiabolicalMastermind whose enjoyment of the arts of death is exceeded only by her love of fear. However, she is also currently the weakest deathlord; she once tried to conquer the play-loving divine city of Great Forks, only for its gods to reveal a story of how she might be defeated forever - it might have been a lie, but she panicked and fled, with the break in her forces allowing her rivals to cease the opportunity and drive her from her citadel. Having temporarily pledged herself as a loyal mercenary, mercenary to the other Deathlords (particularly the Lion), she's now nursing a very, ''very'' deep grudge against the city and everyone associated.


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* BenevolentBoss: Her sole major positive character trait is that she truly values her loyal minions, especially Abyssals - part of it is [[PragmaticVillainy recognizing she needs them now more than ever]], but she does genuinely care for their wellbeing and sends escorts to make sure they are fine pursuing their own agenda.
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* PointyHairedBoss: Becoming a MadOracle for the Neverborn has resulted in a commesurate reduction in the Dowager's management skills (among many other things). She has little knowledge of Creation, and has a tendency to think that it's one of the worlds she created in the Well of Udr and runs on her whims. Her Abyssals frequently have to try and figure out her statements and prophecies, with even the wisest ones struggling to interpet her, and just as frequently have to take down the various horrors she's spawned. The end result is that for the most part, her deathknights take their own initiative on how to serve her, relying on each other to work out how best to do so. As long as it serves the Neverborn, she's rarely unhappy, though she may well not even notice it.

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* PointyHairedBoss: Becoming a MadOracle for the Neverborn has resulted in a commesurate reduction in the Dowager's management skills (among many other things). She has little knowledge of Creation, and has a tendency to think that it's one of the worlds she created in the Well of Udr and runs on her whims. Her Abyssals frequently have to try and figure out her statements and prophecies, with even the wisest ones struggling to interpet interpret her, and just as frequently have to take down the various horrors she's spawned. The end result is that for the most part, her deathknights take their own initiative on how to serve her, relying on each other to work out how best to do so. As long as it serves the Neverborn, she's rarely unhappy, though she may well not even notice it.

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Thus, [[TheUndead undeath]] -- and by extension, {{the Underworld}} -- was born.\\

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Thus, [[TheUndead undeath]] -- Thus did the Sea of Shadows, the original AfertlifeAntechamber of Creation, disgorge great continents and by extension, {{the Underworld}} -- was born.a Labyrinth made of the dead Primordials' regrets - the first true afterlives of the nascent [[TheUnderworld Underworld]].\\


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* ChaosIsEvil: Their very existence distorts the Old Laws, the metaphysical mechanism that is supposed to help ghosts move on to Lethe while maintaining the physical stability of the Underworld and Sea of Shadows. Where their influence is, [[EldritchLocation normality is not]] - and what replaces it is their pain, sorrow, and hatred.
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* BrainwashedAndCrazy: Spectres, the ghosts who succumbed to the Whispers and now worship the Neverborn as part of a mad pseudo-faith. [[SurroundedByIdiots Thankfully, they have absolutely no organization]], and HeroicWillpower can throw off the Whispers of Oblivion. Unwanted Whisper (har har), one of the Councilors of Stygia, has a Whispers rating, but has long since broken free of their influence.

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* BrainwashedAndCrazy: Spectres, the ghosts who succumbed to the Whispers have embraced their knowledge and now worship dreams for power, have a marked tendency to develop crazed religious devotion to the Neverborn as part of a mad pseudo-faith. [[SurroundedByIdiots Thankfully, they have absolutely no organization]], and HeroicWillpower can throw off the Whispers of Oblivion. Unwanted Whisper (har har), one of the Councilors of Stygia, has a Whispers rating, but has long since broken free of their influence.goals. Even sane spectres who [[ProHumanTranshuman retain their compassion for life]] tend to be a bit weird.



* TheCorruption: [[HearingVoices The Whispers]] -- have them, and you can basically read the mind of the most knowledgeable beings in existence. Unfortunately, they come part and parcel with the Whispers of ''Oblivion'', the Neverborn's psychic will. This entices a person to become a [[StrawNihilist raving lunatic]], and in ghosts eventually leads to BrainwashedAndCrazy.

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* TheCorruption: [[HearingVoices The Whispers]] -- have them, and you can basically read the mind of the most knowledgeable beings in existence.existence and if a ghost a quick boost in power rather than awaiting the natural mutations of age. Unfortunately, they come part and parcel with the Whispers of ''Oblivion'', the Neverborn's psychic will. This entices a person to become a [[StrawNihilist raving lunatic]], and in ghosts eventually leads to BrainwashedAndCrazy.



%%* FateWorseThanDeath: Boy howdy. See AndIMustScream.

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%%* * FateWorseThanDeath: Boy howdy. See AndIMustScream.The 3E book says that the Neverborn can't be considered truly undead - their state is best described as [[IAmTheTrope "suffering."]]

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The enigmatic original rulers of Stygia, capital of the Underworld, two equal regents each with a separately intelligent male and female aspect. While aloof and distant, [[TheGoodKing they were also highly just and gently helping the dead resolve their anchors for reincarnation]]. Today, the deathlords have taken over Stygia and erected their own pet religions in the place of the Monarchs' Transcendent Course, and reducing them to officially recogonized {{Puppet King}}s. But they have defeated a Deathlord by themselves before - and with the appearance of rogue Abyssals who [[TheSacredDarkness accept their nature as Death's Lawgivers]], they see a potential way to evict the Deathlords...

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* BigGood: For the Underworld.
* DarkIsNotEvil: They're more or less benign and just rulers who wish to help the dead reincarnate, and likely patrons for rogue Abyssals who do not wish to be Solars.
* TheDividual: Their manifestations always appear in twos or as all four.
* EverybodyHatesHades: Inverted. The proper rulers of the dead are pretty much the BigGood of the Underworld.
* RightfulKingReturns: Their ultimate plan is to reestablish their power in Stygia and uproot the corruption the Deathlords exploit and nurture.

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Some nihilistic ghosts of the Ursurpation, whether out of madness, vengeance, or despair, swear themselves into the service of the Neverborn, working towards their agenda of ending all that is (ostensibly - most of them just wanted the power and [[DidYouJustScamCthulhu can pull real whoppers]]). The greatest of these servants are the Deathlords, the souls of the most decadent and vile Exalted of the First Age. There are thirteen Deathlords, but only nine are named -- mainly so that Storytellers can make up one of the other four if they need a villain.

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Some nihilistic ghosts of the Ursurpation, whether out of madness, vengeance, or despair, swear themselves into the service of the Neverborn, working towards their agenda of ending all that is (ostensibly - most of them just wanted the power and [[DidYouJustScamCthulhu can pull real whoppers]]). The greatest of these servants are the Deathlords, the souls of the most decadent and vile Exalted of the First Age. There are thirteen Deathlords, but only nine are named -- mainly so that Storytellers can make up one of the other four if they need a villain. (Third edition keeps the main nine, but leaves the total number of Deathlords open.)



** Third edition drops the limit, leaving the number open.



* FusionDance: Each Deathlord is a fusion of a elder Solar ghost and the ghost of one of the Neverborn's Third Circle Devas, the Deva's ghost serving mainly to empower the Solar's ghost.
* KryptoniteFactor: Some savants believe that each Deathlord has at least one of these, but they aren't sure what they are or even if they exist. It's also possible that these tales are lies spread by the Deathlords themselves, to delude their foes.
* MadeOfIron: As former First Age elder Solar ghosts empowered by the Neverborn, they're pretty hard to hurt.
* {{Necromancer}}: The Neverborn granted the Deathlords immense knowledge of necromancy, and since they were all formerly First Age Solars, some of them already had proficient knowledge when they were alive.

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* FusionDance: Each Second edition has it that each Deathlord is a fusion of a elder Solar ghost and the ghost of one of the Neverborn's Third Circle Devas, the Deva's ghost serving mainly to empower the Solar's ghost.
* KryptoniteFactor: KryptoniteFactor:
**
Some savants believe that each Deathlord has at least one of these, but they aren't sure what they are or even if they exist. It's also possible that these tales are lies spread by the Deathlords themselves, to delude their foes.
** In third edition, there are portents and legends that hint at these, the things that would unmake each Deathlord once and for all, but despite their investigations, all the Deathlords have is the sense that they're out there somewhere, waiting for them.
* MadeOfIron: As former First Age elder Solar ghosts empowered by the Neverborn, they're pretty hard to hurt.
* {{Necromancer}}: The Neverborn granted the Deathlords immense knowledge of necromancy, and since they were all formerly First Age Solars, Exalted, some of them already had proficient knowledge when they were alive.



* ThePowerOfTheVoid: On of the big differences between Deathlords and other powerful ghosts is their connection to the Void, allowing them to NoSell the normal anti-ghost measures.
* ResurrectiveImmortality: If something is somehow able to kill a Deathlord it just causes them to reform in their Neverborn patron's tomb in a year.

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* ThePowerOfTheVoid: On One of the big differences between Deathlords and other powerful ghosts is their connection to the Void, allowing them to NoSell the normal anti-ghost measures.
* ResurrectiveImmortality: ResurrectiveImmortality:
**
If something is somehow able to kill a Deathlord it just causes them to reform in their Neverborn patron's tomb in a year.year.
** In 3e, it comes with a catch; they will be remade in the Neverborn's dreams, losing who they are to become more the Neverborn's agents. Seeing what's happened to the Dowager, this is not an outcome the other Deathlords desire.



* SailorEarth: Four of the thirteen Deathlords are left undefined to give Storytellers the option to make their own.

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* SailorEarth: Four of the thirteen Deathlords are left undefined to give Storytellers the option to make their own. own (adjusted in 3e to some number of them being left undefined).



The discoverer of the Great Contagion, the Dowager was once a peerless hunter and necromancer with a notoriously mocking sense of humor - but one day, she grew too confident and tried to fight the Dual Monarchs, the then-rulers of the Underworld capitol of Stygia, alone. They destroyed her - but did not use her weakness, and she was dreamed anew by her Neverborn masters - [[FateWorseThanDeath and perhaps might have preferred to stay that way]]. The Dowager is no longer that wry, ambitious huntress; the Neverborn have remade her in their image, being more or less their avatar, and searches the Well of Udr for both wonders to soothe her and her masters' minds - and new horrors to unleash upon Creation.

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The discoverer of the Great Contagion, the Dowager was once a peerless hunter and necromancer with a notoriously mocking sense of humor - but one day, she grew too confident and tried to fight the Dual Monarchs, the then-rulers of the Underworld capitol of Stygia, alone. They destroyed her - but did not use her weakness, weakness - and she was dreamed anew by her Neverborn masters - masters, [[FateWorseThanDeath and perhaps might have preferred to stay that way]].dead]]. The Dowager is no longer that wry, ambitious huntress; the Neverborn have remade her in their image, being more or less their avatar, and searches the Well of Udr for both wonders to soothe her and her masters' minds - and new horrors to unleash upon Creation.



* CameBackWrong: In 3e she attempted to infiltrate Stygia long before the Stygian Pact (the main nine deathlords and their allies) conquered it, and the Dual Monarchs promptly dropped the Calendar of Setesh on her. Her pact with the Neverborn brought her back, as promised, but to the horror of the other deathlords she returned as a husk of her former self, her former personality flensed away so that nothing but a servant of the Neverborn bent of destroying all of Creation remained.

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* CameBackWrong: In 3e she attempted to infiltrate Stygia long before the Stygian Pact (the main nine deathlords and their allies) conquered it, and the Dual Monarchs promptly dropped the Calendar of Setesh on her. Her pact with the Neverborn brought her back, as promised, but to the horror of the other deathlords she returned as a husk of her former self, [[LossOfIdentity her former personality flensed away away]] so that nothing but a servant of the Neverborn bent of on destroying all of Creation remained.



* PointyHairedBoss: Becoming a MadOracle for the Neverborn has resulted in a commesurate reduction in the Dowager's management skills (among many other things). She has little knowledge of Creation, and has a tendency to think that it's one of the worlds she created in the Well of Udr and runs on her whims. Her Abyssals frequently have to try and figure out her statements and prophecies, with even the wisest ones struggling to interpet her, and just as frequently have to take down the various horrors she's spawned. The end result is that for the most part, her deathknights take their own initiative on how to serve her, relying on each other to work out how best to do so. As long as it serves the Neverborn, she's rarely unhappy, though she may well not even notice it.



The most brilliant scientist of the Deathlords, Eye honestly cares not one whit about the Neverborn - they dealt with them primarily for access to their secrets, which they gleefully put to good use with ever more horrifying creations of necrotech.

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The most brilliant scientist of the Deathlords, Eye honestly cares not one whit about the Neverborn - they dealt with them primarily for access to their secrets, which they gleefully put to good use with ever more horrifying creations of necrotech. If anything, they want to figure out the Neverborn and put them to use - and there are oh so many uses they can think of...



* AttentionDeficitCreatorDisorder: In-universe, Eye's greatest flaw as a deathlord is being easily led into new projects, needing other deathlords to keep them on the same track for a while.



* AdaptationalGenderIdentity: In 3E, they're explicitly genderqueer rather than male, though they're occasionally referred to with male pronouns.

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* AdaptationalGenderIdentity: In 3E, they're explicitly genderqueer rather than male, though they're occasionally referred to with male pronouns.pronouns in the ''Sworn to the Grave'' draft manuscript.



* AttentionDeficitCreatorDisorder: In-universe, Eye's greatest flaw as a deathlord is being easily led into new projects, needing other deathlords to keep them on the same track for a while.



* EvilIsNotAToy: They are well aware of this, and are preparing contingencies should their experiments with the Neverborn draw a backlash. Whether they'll work as the Eye hopes is another matter.



* EldritchLocation: The "Chalcedony Thurible" in his name, also known as the Hidden Tabernacle. Besides being a fairly spooky monastery, it has the ability to teleport anywhere he desires.



* EldritchLocation: The "Chalcedony Thurible" in his name, also known as the Hidden Tabernacle. Besides being a fairly spooky monastery, it has the ability to teleport anywhere he desires.
* ExoticEquipment: For whatever reason, his [[LetsGetDangerous combat form]] has multiple sexual organs.

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* EldritchLocation: The "Chalcedony Thurible" in his name, also known as the Hidden Tabernacle. Besides being a fairly spooky monastery, it has the ability to teleport anywhere he desires.
* ExoticEquipment: For whatever reason, his [[LetsGetDangerous combat form]] in first and second edition has multiple sexual organs.



* EvenEvilHasLovedOnes: When the chimera Echinna raged through Thorns, Mask of Winters recognized it and called it by name, fought it to a standstill using only his Charms, and ''kissed it on the forehead'' before it sending it off to Ma-Ha-Suchi. The strong implication is that Echinna is his former Lunar mate and he still cares enough about that bond not to hurt it.

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* EvenEvilHasLovedOnes: When the chimera Echinna raged through Thorns, Mask of Winters recognized it and called it by name, fought it to a standstill using only his Charms, and ''kissed it on the forehead'' before it sending it off to Ma-Ha-Suchi. The strong implication is that Echinna is his former Lunar mate and he still cares enough about that bond not to hurt it.



The first thing to know about the Princess Magnificent is that she is a lie - one of the oldest in Creation, for she came up with it during her life. Her true title is the Black Heron, the self-proclaimed greatest assassin to have ever lived, and a DiabolicalMastermind whose enjoyment of the arts of death is exceeded only by her love of fear. However, she is also currently the weakest deathlord; she once tried to conquer the play-loving divine city of Great Forks, only for its gods to reveal a story of how she might be defeated forever - it might have been a lie, but she panicked and fled, with the break in her forces allowing her rivals to cease the opportunity and drive her from her citadel. Nursing a grudge and having temporarily pledged herself as a loyal mercenary, nursing a very, ''very'' deep grudge against the city and everyone associated.

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The first thing to know about the Princess Magnificent is that she is a lie - one of the oldest in Creation, for she came up with it during her life. Her true title is the Black Heron, the self-proclaimed greatest assassin to have ever lived, and a DiabolicalMastermind whose enjoyment of the arts of death is exceeded only by her love of fear. However, she is also currently the weakest deathlord; she once tried to conquer the play-loving divine city of Great Forks, only for its gods to reveal a story of how she might be defeated forever - it might have been a lie, but she panicked and fled, with the break in her forces allowing her rivals to cease the opportunity and drive her from her citadel. Nursing a grudge and having Having temporarily pledged herself as a loyal mercenary, she's now nursing a very, ''very'' deep grudge against the city and everyone associated.



* AmazonianBeauty: Her GameFace removes all her idealized self to reveal who she was in life, a scarred, lithe, and athletic woman who bares her hard-won experience proudly.



* AmazonianBeauty: Her GameFace removes all her idealized self to reveal who she was in life, a scarred, lithe, and athletic woman who bares her hard-won experience proudly.



* ButtMonkey: She's the second lowest in regard amongst the Deathlords, was stripped of absolutely none of her faculties after being shanghaied into the Lion's service, and has spent every minute of her existence since then dreading and loathing. Downplayed in 3E, which emphasizes she is still a massive threat and most of the deathlords think her defeat and humiliation was a fluke, but everyone recognizes how precarious her position is.

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* ButtMonkey: She's the second lowest in regard amongst the Deathlords, was stripped of absolutely none of her faculties after being shanghaied into the Lion's service, and has spent every minute of her existence since then dreading and loathing. Downplayed in 3E, which emphasizes she is still a massive threat and most of the deathlords Deathlords think her defeat and humiliation was a fluke, but everyone recognizes how precarious her position is.
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* BadBoss: In 3E, post-armor, they are notoriously awful as a ruler, taking out their anger on those beneath them; only Abyssals are spared, and even then, [[PragmaticVillainy it's mostly recognition of how

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* BadBoss: In 3E, post-armor, they are notoriously awful as a ruler, taking out their anger on those beneath them; only Abyssals are spared, and even then, [[PragmaticVillainy it's mostly recognition of how much they need them and that nothing stops them from being driven into the arms of other deathlords]] - and even then, they're lacking in the gifts and appreciation that deathlords normally lavish on their lieutenants.

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