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* SkillGateCharacter: Compared to the likes of Henrietta, who needs to be reasonably well-upgraded, and Evil Ash, who relies on setting the battlefield up to do most of his damage, Eligos is the easiest to just pick up and play. And for the first couple of matches for a new player, he's quite a powerhouse who can ride the Possession train with ease due to his increased Fear generation and plethora of ways to do tons of area-of-effect damage that shreds Survivor groups. However, his pressuring capabilities fall off sharply when coming up against more experienced Survivors, who can manage their Fear better, know how to negate his mooks' explosions with takedowns, and dodge out of his Thunderstruck, Eligos becomes a pushover instead due to how limited his damage potential is. His units' lackluster survivability and low damage without their on-death explosions also leave a lot to be desired. As such, it's significantly rarer to be matched up with a high-level Puppeteer in online play than the other two, and even rarer still to be pitted against one who can actually demolish groups instead of the other way around.

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* SkillGateCharacter: SkillGateCharacters: Compared to the likes of Henrietta, who needs to be reasonably well-upgraded, and Evil Ash, who relies on setting the battlefield up to do most of his damage, Eligos is the easiest to just pick up and play. And for the first couple of matches for a new player, he's quite a powerhouse who can ride the Possession train with ease due to his increased Fear generation and plethora of ways to do tons of area-of-effect damage that shreds Survivor groups. However, his pressuring capabilities fall off sharply when coming up against more experienced Survivors, who can manage their Fear better, know how to negate his mooks' explosions with takedowns, and dodge out of his Thunderstruck, Eligos becomes a pushover instead due to how limited his damage potential is. His units' lackluster survivability and low damage without their on-death explosions also leave a lot to be desired. As such, it's significantly rarer to be matched up with a high-level Puppeteer in online play than the other two, and even rarer still to be pitted against one who can actually demolish groups instead of the other way around.
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->'''Voiced by:''' Piotr Michael\\

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->'''Voiced by:''' Piotr Michael\\Creator/PiotrMichael\\
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* AdaptationalWimp: Whereas his counterpart in the series is effectively immortal unless banished by the Necronomicon or damaged by his own powers, and in the former case could simply BodySurf into a nearby mortal as he did with [[spoiler:Pablo]] at the midpoint of season two, the playable Baal is as physically vulnerable to gunfire and melee attacks as his minions, cannot jump to a host to save himself, and can be driven off after taking enough damage. Additionally, his talons have also lost most of their lethality in the name of gameplay balancing, as they can no longer flay his victims instantly and only act as conventional claws to slash them with.
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* TookALevelInBadass: Compared to Evil Ash, who was a powerful commanding figure of an entire Deadite army in ''Army of Darkness'', and Baal, who is an extremely dangerous demon, Henrietta Knowby, Eligos, and the Witch were basically low-level fodder in their source materials, with the latter two being explicitly described as a weak demon. In this game, they're all boss-tier units with their own regiments of mooks to throw at the Survivors in addition to a plethora of upgrades that turn them into actual menaces instead of just possessed flesh for Ash and his friends to destroy.

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* TookALevelInBadass: Compared to Evil Ash, who was a powerful commanding figure of an entire Deadite army in ''Army of Darkness'', and Baal, who is an extremely dangerous demon, Henrietta Knowby, Eligos, and the Witch were basically low-level fodder in their source materials, with the latter two Pupetter being explicitly described as a weak demon. one of the weakest beings the Necronomicon can summon. In this game, they're all boss-tier units with their own regiments of mooks to throw at the Survivors in addition to a plethora of upgrades that turn them into actual menaces instead of just possessed flesh for Ash and his friends to destroy.destroy.
* TheTurretMaster: Evil Ash and the Witch play like this, with each of them relying on strategically placing a buff totem in order to support themselves and their minions in combat with additional gimmicks. Played with in that the "turrets" aren't actually capable of offensive actions, and can be destroyed relatively easily by attentive Survivors if discovered, or if the Demon player isn't vigilant enough to defend them from damage.



* NeverMessWithGranny: Or Granny will hug you to death with her [[KillerBearHug Granny Hug]].

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* NeverMessWithGranny: Or Granny will hug crush you to death with her [[KillerBearHug Granny Hug]].
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* SupportPartyMember: The skeletal flautist's only purpose is to stand in one spot and provide buffs to Evil Ash's entire army with his MagicMusic, and the Survivors may try to take him out first to deny his utility. To this end, he's deliberately designed to be [[SquishyWizard fragile as napkin paper]] and [[NonActionGuy incapable of defending himself]].

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* SupportPartyMember: The skeletal flautist's only purpose is to stand in one spot and provide buffs to Evil Ash's entire army with his MagicMusic, and the Survivors may try to take him out first to deny his utility. To this end, he's deliberately designed to be [[SquishyWizard fragile as napkin paper]] and [[NonActionGuy incapable of defending himself]].himself]], on top of his constantly glowing red aura and obvious directional audio which can reveal him to the Survivors.
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* TookALevelInBadass: Compared to Evil Ash, who was a powerful commanding figure of an entire Deadite army in ''Army of Darkness'', Henrietta Knowby, Eligos, and the Witch were basically low-level fodder in their source materials, with the latter two being explicitly described as a weak demon. In this game, they're all boss-tier units with their own regiments of mooks to throw at the Survivors in addition to a plethora of upgrades that turn them into actual menaces instead of just possessed flesh for Ash and his friends to destroy.

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* TookALevelInBadass: Compared to Evil Ash, who was a powerful commanding figure of an entire Deadite army in ''Army of Darkness'', and Baal, who is an extremely dangerous demon, Henrietta Knowby, Eligos, and the Witch were basically low-level fodder in their source materials, with the latter two being explicitly described as a weak demon. In this game, they're all boss-tier units with their own regiments of mooks to throw at the Survivors in addition to a plethora of upgrades that turn them into actual menaces instead of just possessed flesh for Ash and his friends to destroy.
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* JumpScare: The Demon has the Demonic Dash ability, which allows it to charge at a Survivor and scare them to generate Fear, while on their side they see a scary image associated with the Demon.


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[[/folder]]

[[folder: Schemer - Baal]]
->'''Voiced by:''' Piotr Michael\\
'''Origin:''' ''Series/AshVsEvilDead''\\

-->''"'"''\\

For tropes related to his main series appearances, see ''Characters/EvilDeadTheEvilDead''.

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* AbsurdlySharpClaws: Baal's weapon is his right index talon that is sharp enough to cut skin from flesh with ease.
* BadassFingersnap: His Fatal Snap ability has him snap his fingers and unleash a damaging shockwave around himself.
* BloodyMurder: His Skinned Proselyte units are able to manipulate their blood to create sharp spikes or tendrils in order to damage Survivors.
* TheChessmaster: He's a very strategic Demon that is able to manipulate everyone and everything in his favor. Fittingly, his unique icon is a knight chess piece.
* FlayingAlive: Baal's units are skinned humans who were used by him to disguise himself.
* MasterOfIllusion: A lot of his abilities are made to make the Survivors feel unsettled at all times, like his unique possession trait is to make every other Survivor appear as his victim.
* MindRape: Baal's grab ability, Embrace the Darkness, has him flood his victim's mind with horrifying images before slicing them with his claw.
* TrapMaster: A large part of his kit is dedicated to make traps he sets up deadlier.
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-->''"'Tis time to spread a bit of disease!"''\\
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* TurnsRed: If the Witch is killed, or if the Demon player runs out of Infernal Energy while controlling her, she will rise again after a few moments with immunity to balance bar damage and all ability infernal energy costs removed, but also turning her into a GlassCannon in the process.

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* TurnsRed: If the Witch is killed, or if the Demon player runs out of Infernal Energy while controlling her, she will rise again after a few moments with immunity to balance bar damage and all ability infernal energy costs removed, but also turning her into a GlassCannon in the process.
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* GroundWave: Her attacks are powerful waves she sends out by swinging her arms.

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* GlassCannon: Her basic skeleton units are as fragile as any other trash mob, but they make up for this frailty by doing a lot of damage with their [[DualWielding twin swords]] that they really like to spin around with. Getting caught by a spin attack in a bad spot can end up wrecking your health and shield bars way worse than the other three kinds of mob abilities.
* GroundWave: Her attacks are powerful waves she sends out by swinging her arms. The Pit Deadite can also project directional shockwaves by stomping the ground.



* MechanicallyUnusualFighter: The Plaguebringer's units don't have cooldowns for their attacks, at a cost of nearly everything they do expending large amounts of Infernal Energy.



* TurnsRed: If the Witch is killed, she will rise again after a few moments with immunity to balance bar damage and all ability infernal energy costs removed, but also turning her into a GlassCannon in the process.

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* TurnsRed: If the Witch is killed, or if the Demon player runs out of Infernal Energy while controlling her, she will rise again after a few moments with immunity to balance bar damage and all ability infernal energy costs removed, but also turning her into a GlassCannon in the process.
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* FinalBoss: Of Lord Arthur's mission Homecoming King.

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* FighterMageThief:

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* FighterMageThief:FighterMageThief: The initial trio follows this triangle:


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* DemBones: Her basic units are Prisoner Skeletons, Henry the Red's men that died in the dungeons of Castle Kandar.
* DualWielding: Prisoner Skeletons are armed with two swords that they use to slice their enemies.


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* GroundWave: Her attacks are powerful waves she sends out by swinging her arms.


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* PowerFloats: Much like Henrietta, the Witch hovers above the ground instead of walking.
* SpinAttack: Her Prisoner Skeletons are able to spin their torso around to shred survivors around them.
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* DamageIncreasingDebuff: If a Survivor is hit by her plague potions, they will take more damage to health and shield for a few seconds.
* DamageOverTime: The other gimmick of the Plaguebringer is Blight, a special status effect that acts as a Bleed and is inflicted by most of her unit attacks and abilities.
* EarlyBirdCameo: The Witch's elite unit is the Pit Deadite, which officially made its game debut in Lord Arthur's singleplayer mission.


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* MakeMeWannaShout: Her Primal Scream ability can temporarily stun a Survivor on top of doing damage to them.
* TurnsRed: If the Witch is killed, she will rise again after a few moments with immunity to balance bar damage and all ability infernal energy costs removed, but also turning her into a GlassCannon in the process.
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* CompositeCharacter: The Witch is a blend of Warlord and Necromancer gameplay-wise, where her core kit revolves around placing a buff totem-type unit and has to actively defend it to benefit from the various combat buffs it provides.
* MagicCauldron: Her kit revolves around maintaining one, which creates a buff aura that makes her units hit harder, take less damage, and cost less Infernal Energy to possess. Survivors who got within this radius also receive less healing from all sources.
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* TookALevelInBadass: Compared to Evil Ash, who was a powerful commanding figure of an entire Deadite army in ''Army of Darkness'', both Henrietta Knowby and Eligos were basically low-level fodder in their source materials, with the latter being specifically described as a weak demon. In this game, they're both boss-tier units with their own regiments of mooks to throw at the Survivors in addition to a plethora of upgrades that turn them into actual menaces instead of just possessed flesh for Ash and his friends to destroy.

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* TookALevelInBadass: Compared to Evil Ash, who was a powerful commanding figure of an entire Deadite army in ''Army of Darkness'', both Henrietta Knowby Knowby, Eligos, and Eligos the Witch were basically low-level fodder in their source materials, with the latter two being specifically explicitly described as a weak demon. In this game, they're both all boss-tier units with their own regiments of mooks to throw at the Survivors in addition to a plethora of upgrades that turn them into actual menaces instead of just possessed flesh for Ash and his friends to destroy.


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* AscendedExtra: Unlike the release trio, the Witch was an incredibly minor character in the source material, appearing and being killed in one scene that barely lasted three minutes.
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[[/folder]]
[[folder: Plaguebringer - The Witch]]
->'''Voiced by:''' \\
'''Origin:''' ''Film/ArmyOfDarkness''\\

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* FlunkyBoss: All of the boss units qualify. Despite their overall greater presence, boss units are only tough to deal with if they can keep pressure on the Survivors, and on their own can be rather easily defeated if the rest of the group gang up on them. This gave rise to the need for additional mooks to screen for them, and Evil Ash in particular is at his deadliest when he can have a pile of skeletons to reanimate and buff with his skill.


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* FlunkyBoss: Although he can be a pretty effective frontline unit, Evil Ash works best when he's entrenched behind a wall of mooks that he can reanimate and buff with the skeletal flutist to overwhelm the Survivors with. It would be a cold day in hell if a lone Necromancer ever tries going up against a whole group without his entourage, since even with Irreparable Damage, he can only withstand so much punishment before going down and setting the Demon back a lot of infernal energy.
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* LargeAndInCharge: Boss units generally have a larger visual profile to them, to differentiate them from their common mooks. The most notable example of this trope is Henrietta, who despite being slightly shorter in height than her Elite Deadites, has a much more notable presence due to her sheer size and distinctly inhuman movement patterns.


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* KingMook: He's basically a Demi-Eligos, but blue and slightly larger, making him the boss unit that resembles his minions the most.
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* HeroUnit: Each Demon class has its own boss unit that is capable of much carnage, but also has a significantly higher infernal energy cost to deploy and maintain.

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