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* TheMafiya: Mentions his 1990's banditry ventures quite a few times. Him running a legal [[Main/Bland-Name Product Lexos]] dealership seems to be also a reference to their larger SUVs being a favorite choice of brutish middle aged men with questionable connections.
* ShoutOut: His large build, [[Main/TheMafiya choice of clothes]] and attitude are an obvious reference to [[https://en.wikipedia.org/wiki/Stanislav_Baretsky Stas Baretsky]]'s public persona.

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* TheMafiya: Mentions his 1990's banditry ventures quite a few times. Him running a legal [[Main/Bland-Name Product [[BlandNameProduct Lexos]] dealership seems to be also a reference to their larger SUVs SUV's being a favorite favourite choice of brutish middle aged men with questionable connections.
* ShoutOut: His large build, [[Main/TheMafiya [[TheMafiya choice of clothes]] and attitude are an obvious reference to [[https://en.wikipedia.org/wiki/Stanislav_Baretsky Stas Baretsky]]'s public persona.
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* ShoutOut: His large build, [[Main/TheMafiya choice of clothes]] and attitude are an obvious reference to [[https://en.wikipedia.org/wiki/Stanislav_Baretsky Stas Baretsky's public persona.

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* ShoutOut: His large build, [[Main/TheMafiya choice of clothes]] and attitude are an obvious reference to [[https://en.wikipedia.org/wiki/Stanislav_Baretsky Stas Baretsky's Baretsky]]'s public persona.

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* ShoutOut: His skills, [[Main/BoisterousBruiser boisterous bruiser]] personality and looks bring a certain [[https://www.youtube.com/channel/UCsK9VJe_zGuHQ3X8zbOWdJg Russian Counter Strike player]] to mind. He quotes him a few times too.



* MoreDakka: Wields the PKM, PKP, or RPK-16 light machine guns. Notably, the PKM or PKP can only be acquired by looting his corpse.

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* MoreDakka: Wields the PKM, PKP, or RPK-16 light machine guns. Notably, the PKM or PKP can only be acquired by looting his corpse.corpse
* TheMafiya: Mentions his 1990's banditry ventures quite a few times. Him running a legal [[Main/Bland-Name Product Lexos]] dealership seems to be also a reference to their larger SUVs being a favorite choice of brutish middle aged men with questionable connections.
* ShoutOut: His large build, [[Main/TheMafiya choice of clothes]] and attitude are an obvious reference to [[https://en.wikipedia.org/wiki/Stanislav_Baretsky Stas Baretsky's public persona.


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* KillerCop: Goes without saying.
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Wagner group and any other russian PM Cs weren't around when Tarkov was written, it just turned out to be a really accurate "what if" scenario in the end


* PrivateMilitaryContractors: A Russian-based PMC, most likely based on the [[https://en.wikipedia.org/wiki/Wagner_Group Wagner Group]].

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* PrivateMilitaryContractors: A Russian-based PMC, most likely based on the [[Main/LifeImitatesArt predating]] real life [[https://en.wikipedia.org/wiki/Wagner_Group org/wiki/Slavonic_Corps Slavonic Corps]] and Wagner Group]].PMC.

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* HumongousHeadedHammer: His massive sledgehammer, of course. Getting hit with it breaks limbs and causes contusions.



* MoreDakka: Sometimes he carries an AKS-74U as his primary weapon. Typically he fires it full auto [[TheComputerIsACheatingBastard with very high accuracy]], arguably making him much more dangerous with this weapon than his trademark hammer.

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* MoreDakka: Sometimes he carries an AKS-74U or RPK-16 as his primary weapon. Typically he fires it full auto [[TheComputerIsACheatingBastard with very high accuracy]], arguably making him much more dangerous with this weapon than his trademark hammer.



!! The Cult

[[folder:Cultists]]
A mysterious group whose presence is felt in the form of strange ritualistic circles and markings in several obscure locations around the Norvinsk region. Their beliefs and member count are currently unknown, but what is clear is their very hostile intentions that is equally matched by their patrons' horrifying lust for murder and blood.

As of December 2020 patch 0.12.9, the Cultists have made their way into the game proper, often appearing at night hanging around their ritual sites or stalking players for the thrill of the kill.

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!! The Cult

[[folder:Cultists]]
A mysterious group whose presence
[[folder:Kollontay]]
Another machine gun-wielding maniac on ''Streets of Tarkov'', Kollontay
is felt in a corrupt former MVD officer who formed a gang to perform the form of strange ritualistic circles things he was supposed to prevent: looting and markings in several obscure locations around banditry. He roams the Norvinsk region. Their beliefs Klimov shopping mall and member count are currently unknown, but what is clear is their very hostile intentions that is equally matched by their patrons' horrifying lust MVD academy, looking for murder and blood.

As of December 2020 patch 0.12.9, the Cultists have made their way into the game proper, often appearing at night hanging around their ritual sites or stalking
players for the thrill of the kill.to brutalize with his machine gun or baton.



* BackStab: Their preferred method of attack is to creep up to an unsuspecting player and then suddenly rush towards them just to get a quick jab at the player before retreating and repeating the process.
* DesperationAttack: As stated above, while knife stabbing is their main form of attack, they will not hesitate to pull out a gun and return fire should their position be compromised by the players.
* DeviousDaggers: They have a preference for using ornately carved daggers to gut their victims from behind.
* HumanSacrifice: Several locations in Tarkov reveals evidence of the cult's presence by the fact that they love leaving bodies with pig heads stuffed over that of the corpse's. Not to mention the satanic circles and ritual markings present.
* MysteryCult: The players have a set of missions attempting to uncover their motives, although Peacekeeper has a theory that they might be of the ApocalypseCult variety going by the fact that HumanSacrifice is involved.
* NothingIsScarier: Long before their inclusion into the game, all physical evidence of their existence is enough to invoke NightmareFuel to what they are like in person. Hearing sudden movement but being unable to quickly spot the intruder will put any experienced player to a state of paranoia.
* PoisonedWeapons: Unique to their faction, they use daggers dipped in some kind of poison that will slowly debilitate players, unless they have an antidote on hand. Their knives can be looted from them by the [=PMCs=] with the ability for players to replicate the poisonous attributes to the weapon.
* RoomFullOfCrazy: "Marked Rooms" appear all over Tarkov, with strange demonic-looking writings, glyphs and ritual circles; all implied to be [[CouldntFindAPen written in the blood]] of the corpses that usually lie nearby. They also usually contain rare loot such as guns, storage containers and valuable trinkets for some reason.

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* BackStab: Their preferred method TheBrute: Imposing build, high health, big weapons, and a bad attitude are par for the course for Tarkov bosses.
* DirtyCop: A vile and brutal StateSec officer even before the breakdown
of attack civil order, his favorite activities were to beat people senseless and provide protection to local "businesses" such as that of his brother Kaban. Now that there's no government left in Tarkov, he's free to kill and loot as he likes.
* FlunkyBoss: He
is to creep also accompanied by up to an unsuspecting player and then suddenly rush towards them just to get a quick jab at four well-equipped followers.
* LawmanBaton: If
the player before retreating and repeating the process.
* DesperationAttack: As stated above, while knife stabbing
is their main form of attack, they will not hesitate too close to pull out a gun and return fire should their position be compromised by the players.
* DeviousDaggers: They have a preference for using ornately carved daggers to gut their victims from behind.
* HumanSacrifice: Several locations in Tarkov reveals evidence of the cult's presence by the fact that they love leaving bodies with pig heads stuffed over that of the corpse's. Not to mention the satanic circles and ritual markings present.
* MysteryCult: The players have a set of missions attempting to uncover their motives, although Peacekeeper has a theory that they
Kollontay, he might be of the ApocalypseCult variety going by the fact that HumanSacrifice is involved.
* NothingIsScarier: Long before their inclusion into the game, all physical evidence of their existence
switch to his baton to smash your face in. Kollontary holding it out is enough to invoke NightmareFuel to what they are like in person. Hearing sudden movement but being unable to quickly spot the intruder will put any experienced player to a state of paranoia.
induce panic attacks and jam weapons.
* PoisonedWeapons: Unique to their faction, they use daggers dipped in some kind of poison that will slowly debilitate players, unless they have an antidote on hand. Their knives MoreDakka: Like Kaban, he can be looted from them by the [=PMCs=] encountered with the ability for players to replicate the poisonous attributes to the weapon.
* RoomFullOfCrazy: "Marked Rooms" appear all over Tarkov, with strange demonic-looking writings, glyphs and ritual circles; all implied to be [[CouldntFindAPen written in the blood]] of the corpses that usually lie nearby. They also usually contain rare loot such as guns, storage containers and valuable trinkets for some reason.
an RPD light machine gun.



[[folder:Lightkeeper]]
A mysterious figure closely linked to the Cult. Lightkeeper is based in the Lighthouse map, in the eponymous structure on a small island accessible by a single exposed bridge. In patch 12.12, anyone attempting to cross the bridge would be shot and killed by an unseen sniper. As of patch 12.13, Lightkeeper seems to have temporarily abandoned his hideout and the island is now accessible - although the Lighthouse itself is still protected by an impenetrable field of anti-personnel mines.

During the in-game events leading up the the 12.13 patch, Lightkeeper threatened the other traders in the Norvinsk reagion into shutting down their operations (except for Fence), and then successfully extorted the PMC player base to the tune of over a trillion Roubles for their return to business. Communications during the events suggest that the other traders take any threat Lightkeeper makes extremely seriously, and also imply that Lightkeeper was "not happy" with the lack of enthusiasm with which players responded to his demands for payment.

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[[folder:Lightkeeper]]
!! The Cult

[[folder:Cultists]]
A mysterious figure closely linked to the Cult. Lightkeeper group whose presence is based felt in the Lighthouse map, in the eponymous structure on a small island accessible by a single exposed bridge. In patch 12.12, anyone attempting to cross the bridge would be shot form of strange ritualistic circles and killed by an unseen sniper. As of patch 12.13, Lightkeeper seems to have temporarily abandoned his hideout and the island is now accessible - although the Lighthouse itself is still protected by an impenetrable field of anti-personnel mines.

During the in-game events leading up the the 12.13 patch, Lightkeeper threatened the other traders
markings in several obscure locations around the Norvinsk reagion into shutting down region. Their beliefs and member count are currently unknown, but what is clear is their operations (except for Fence), and then successfully extorted the PMC player base to the tune of over a trillion Roubles for very hostile intentions that is equally matched by their return to business. Communications during patrons' horrifying lust for murder and blood.

As of December 2020 patch 0.12.9,
the events suggest that Cultists have made their way into the other traders take any threat Lightkeeper makes extremely seriously, and also imply that Lightkeeper was "not happy" with the lack of enthusiasm with which game proper, often appearing at night hanging around their ritual sites or stalking players responded to his demands for payment.
the thrill of the kill.




Lightkeeper is intended to join the roster of traders in a future update, as the first trader to be accessible only within a raid rather than from their stash.

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\nLightkeeper * BackStab: Their preferred method of attack is intended to join creep up to an unsuspecting player and then suddenly rush towards them just to get a quick jab at the roster of traders in a future update, as player before retreating and repeating the first trader process.
* DesperationAttack: As stated above, while knife stabbing is their main form of attack, they will not hesitate to pull out a gun and return fire should their position be compromised by the players.
* DeviousDaggers: They have a preference for using ornately carved daggers to gut their victims from behind.
* HumanSacrifice: Several locations in Tarkov reveals evidence of the cult's presence by the fact that they love leaving bodies with pig heads stuffed over that of the corpse's. Not to mention the satanic circles and ritual markings present.
* MysteryCult: The players have a set of missions attempting to uncover their motives, although Peacekeeper has a theory that they might be of the ApocalypseCult variety going by the fact that HumanSacrifice is involved.
* NothingIsScarier: Long before their inclusion into the game, all physical evidence of their existence is enough to invoke NightmareFuel to what they are like in person. Hearing sudden movement but being unable to quickly spot the intruder will put any experienced player to a state of paranoia.
* PoisonedWeapons: Unique to their faction, they use daggers dipped in some kind of poison that will slowly debilitate players, unless they have an antidote on hand. Their knives can be looted from them by the [=PMCs=] with the ability for players to replicate the poisonous attributes to the weapon.
* RoomFullOfCrazy: "Marked Rooms" appear all over Tarkov, with strange demonic-looking writings, glyphs and ritual circles; all implied
to be accessible only within a raid rather than from their stash.[[CouldntFindAPen written in the blood]] of the corpses that usually lie nearby. They also usually contain rare loot such as guns, storage containers and valuable trinkets for some reason.


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[[folder:Lightkeeper]]
A mysterious figure closely linked to the Cult. Lightkeeper is based in the Lighthouse map, in the eponymous structure on a small island accessible by a single exposed bridge. In patch 12.12, anyone attempting to cross the bridge would be shot and killed by an unseen sniper. As of patch 12.13, Lightkeeper seems to have temporarily abandoned his hideout and the island is now accessible - although the Lighthouse itself is still protected by an impenetrable field of anti-personnel mines.

During the in-game events leading up the the 12.13 patch, Lightkeeper threatened the other traders in the Norvinsk reagion into shutting down their operations (except for Fence), and then successfully extorted the PMC player base to the tune of over a trillion Roubles for their return to business. Communications during the events suggest that the other traders take any threat Lightkeeper makes extremely seriously, and also imply that Lightkeeper was "not happy" with the lack of enthusiasm with which players responded to his demands for payment.

----

Lightkeeper is intended to join the roster of traders in a future update, as the first trader to be accessible only within a raid rather than from their stash.
[[/folder]]
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: Uses a sledgehammer as his primary mode of attack. It can straight-up OneHitKill unsuspecting players, and even if the unfortunate victim survives the hit, they're not walking away without some broken limbs.
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* GoodSamaritan: When patrolling the forests, he tries to help injured or otherwise desperate =[PMC]= operators or civillians that he finds.

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* GoodSamaritan: When patrolling the forests, he tries to help injured or otherwise desperate =[PMC]= PMC operators or civillians that he finds.
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* CloudCuckoolander: Comes across as a bit out of touch with reality. He's equally at home asking the player to hunt down and kill bandits as he is asking them to venture out into a war zone to bring him a [[DissonantSerenity certain types of food he particularly likes the taste of.]]

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* CloudCuckoolander: Comes across as a bit out of touch with reality. He's equally at home asking the player to hunt down and kill bandits as he is asking them to venture out into a war zone to bring him a [[DissonantSerenity [[WhileRomeBurns certain types of food he particularly likes the taste of.]]
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* ArbitraryMissionRestriction: Loves giving quests like these to the player. Shoot scavs...without wearing body armor! Shoot enemies...in the leg...with a bolt action rifle. From 100 meters.
* CloudCuckoolander: Comes across as a bit out of touch with reality. He's equally at home asking the player to hunt down and kill bandits as he is asking them to venture out into a war zone to bring him a [[DissonantSerenity certain types of food he particularly likes the taste of.]]


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* GoodSamaritan: When patrolling the forests, he tries to help injured or otherwise desperate =[PMC]= operators or civillians that he finds.
* ShotgunsAreJustBetter: Most of his equipment consists of weapons used for hunting, so he stocks a lot of shotguns in particular.
* VigilanteMan: Seems to have an intense hatred of looters, Scavs and criminals in general. Dialogue implies he patrols the Woods area, shooting Scav gang members when they stray into his territory. He is also angered when the player works with traders to loot supplies like fuel and food.
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* KarmaHoudiniWarranty: Both the surviving BEAR and USEC operators have reasons to hate the company, and possibly also hold evidence of the corporation's crimes. This means that that justice may still be served if they manage to escape the region.

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* KarmaHoudiniWarranty: Both the surviving BEAR and USEC operators have reasons to hate the company, and possibly also hold evidence of the corporation's crimes. This means that that justice may still be served if they manage to escape the region.
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* KarmaHoudini: The higher-ups at the company seem to have largely managed to get out of Tarkov without any kind of real personal consequences for their actions so far.
* KarmaHoudiniWarranty: Both the surviving BEAR and USEC operators have reasons to hate the company, and possibly also hold evidence of the corporation's crimes. This means that that justice may still be served if they manage to escape the region.
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* CorruptCorporateExecutive: Seems to have a whole board of these. The bosses of TerraGroup were some of the first to flee Tarkov, knowing they would otherwise face heavy jail time once their unethical medical experiments and market manipulation got out.

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* CorruptCorporateExecutive: Seems to have a whole board of these. The bosses of TerraGroup [=TerraGroup=] were some of the first to flee Tarkov, knowing they would otherwise face heavy jail time once their unethical medical experiments and market manipulation got out.

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Added example(s)


* BadBoss: The Labs area features an elevator shaft filled with the dumped corpses of Terragroup scientists. These people were killed by the most unethical groups of the USEC mercenaries in order to cover up the company's criminal activities.
* BigBad: The Tarkov branch of the company at least is very corrupt and is responsible for all of the chaos happening in the game. It is also subtly implied that many of the most dangerous bad guys in the city (such as the Scav Raiders) might still be working for them.
* CorruptCorporateExecutive: Seems to have a whole board of these. The bosses of TerraGroup were some of the first to flee Tarkov, knowing they would otherwise face heavy jail time once their unethical medical experiments and market manipulation got out.
* EvilInc: Involved in all kinds of unethical and shady activities, including human testing of illegal combat drugs in the Tarkov Terragroup Labs.



* HiddenAgendaVillain: It's left very ambiguous what their background actually is. Given they appear in the Terragroup Labs and have expensive military equipment, it may be that they are funded by the company to kill surviving PMCs and destroy evidence of the corporation's mideeds. They also sometimes appear at the military base, another high-security location with connections to Terragroup operations.

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* HiddenAgendaVillain: It's left very ambiguous what their background actually is. Given they appear in the Terragroup Labs and have expensive military equipment, it may be that they are funded by the company to kill surviving PMCs [=PMC=]s and destroy evidence of the corporation's mideeds. They also sometimes appear at the military base, another high-security location with connections to Terragroup operations.
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* HiddenAgendaVillain: It's left very ambiguous what their background actually is. Given they appear in the Terragroup Labs and have expensive military equipment, it may be that they are funded by the company to kill surviving PMCs and destroy evidence of the corporation's mideeds. They also sometimes appear at the military base, another high-security location with connections to Terragroup operations.





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* AxCrazy: Is equally likely to do a useful business deal with someone as randomly gun them down. He murders the unarmed staff Therapist sends to liaise with him, even though they are offering him a sweet deal. It's also stated that sometimes he helps people with his medical skills, and other times he simply prefers to poison people to death or otherwise perform horrible medical experiments on them.


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* DeadlyDoctor: Jaeger states that he is equally happy to deliberately cripple people with his drugs and medical "treatment" as he is to help them.
* MadDoctor: Helps or kills people, seemingly without much rhyme or reason for picking one or the other. Therapist seems to feel he has some kind of [[HeelFaceTurn potential for good]], while Jaeger thinks [[AxCrazy he is a monster]] that must be destroyed.
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* TheChessmaster: Has the skills and knowledge to run an entire black market all across Tarkov while also having huge control over the gangs of Scavs; all while no one has actually dealt with him face to face.


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* FromNobodyToNightmare: He used to be an unremarkable Customs terminal employee with a dubious criminal past. When Tarkov's social strata collapsed he quickly became a deceitful and ruthless gang leader. Now he has control over whole warehouses full of goods and spends his time running serious organized crime operations.


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* OpportunisticBastard: He was very quick to turn Tarkov's collapse into a golden ticket to his own criminal gang and a wealth in stolen goods. He also manipulates the player character into doing all kinds of spying and sabotage in order to further his agenda.


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* TheChessmaster: Seems to be running many clandestine schemes in the background, often manipulating the player character and other traders into doing his bidding. It's notable that he is angered when the player works for Therapist and kills Scavs that were contaminating the civillian water supply while stockpiling clean water. Presumably these were actually some of his men and he was the one creating the whole water problem in order to profit from it.
* TheDon: While seemingly not an established Mafiya man, when the city fell into chaos he quickly seized control of parts of the Customs terminal where he worked by banding together a gang of thugs. He is now essentially a crime lord who plots shady schemes to enrich himself further.
* VillainousFriendship: Seemingly has one with Peacekeeper. They do a lot of business together and seem to have a mutual respect for one another - as they're both essentially powerful criminals, this is perhaps unsurprising.


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* AffablyEvil: He's polite and professional in his dialogue to the PMC when jobs are completed for him. Yet he is also also deeply corrupt and very ruthless in his shady dealings.
* ChronicBackstabbingDisorder: Exhibits this in his dealings; he betrays the UN-allied Russian forces in Tarkov by scheming to have the UN-branded Tigr vehicles they provided stripped and their parts reclaimed for his own profit. He also asks the player to help steal sensitive technology from his ally's destroyed tanks and equipment, so he can sell them on to their political rivals.


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* MurderIsTheBestSolution: Seems to prefer ruthlessly killing his enemies instead of negotiating when they encroach on his operations. In particular he sees local Scav gangs as a nuisance and frequently demands that the player character kill them in large numbers to send a message to others.


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* OpportunisticBastard: He's turned Tarkov's descent into a violent warzone into a lucrative opportunity for himself to make a ton of cash and political prestige.


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* VillainousFriendship: Does a lot of shady business with Skier and seems to be on good terms with him.
* VillainWithGoodPublicity: He's involved in murder, possible drug manufacture and the sale of all kinds of classified military equipment on the black market. In practical terms he's essentially a glorified mob boss. However, his UN political connections mean he's able to preserve a false benevolent public image, frequently adding to this by putting on token humanitarian relief efforts.


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* GadgeteerGenius: He's very intelligent and can work all kinds of technical magic in his workshop. Notably, he builds a fancy neural network for controlling his office space that responds to his voice and even his mood. This is despite being in the middle of a crumbling war zone lacking most electrical parts and amenities.


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* MoreDakka: Sometimes he carries an AKS-74U as his primary weapon. Typically he fires it full auto [[TheComputerIsACheatingBastard with very high accuracy]], arguably making him much more dangerous with this weapon than his trademark hammer.
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* ColdSniper: He has the tendency to sneak about the saw mill and take accurate shots at any players encroaching on his territory, usually with his Draganov SVD sniper rifle.

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* ColdSniper: He has the tendency to sneak about the saw mill and take accurate shots at any players encroaching on his territory, usually with his Draganov Dragunov SVD sniper rifle.



* DangerousDeserter: Based on their tactics, dress and Glukhar's tattoos, they are clearly military-trained, but it is unknown if they are actually deserters or just ex-Russian Military.

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* DangerousDeserter: Based on their tactics, dress and Glukhar's tattoos, they are clearly military-trained, but it is unknown if they are actually deserters or just ex-Russian Military.military-trained. Lightkeeper confirms that by calling him an [[SemperFi ex-Marine]] in one of his quests.
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* FromCamouflageToCriminal: According to Lightkeeper, he and most of his crewmen are former Russian Naval Infantrymen.
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another one.

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* ElitesAreMoreGlamorous: his tattoos and combat pants in a [[https://en.wikipedia.org/wiki/Navy_Working_Uniform pattern]] which is usually used by the U.S Navy hint at the past in the [[UsefulNotes/NavySeals Navy SEALs]].
* InterServiceRivalry: Seems to have a bit of a friendly rivalry going on with Birdeye, who may have been a [[SemperFi Marine]] in the past.

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