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1[[foldercontrol]]
2!! Corporations and Security Firms
3
4[[folder:Battle Encounter Assault Recon (BEAR)]]
5[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/eft_bear.jpg]]
6
7Made out of former VDV, Spetznaz and other Tier One Russian operators, BEAR is a PMC based in Russia. Officially, they are a private military group but in reality they are a secret arm of Russia's covert overseas assets. Sent in after the pullout of the Russian Ground Forces from Tarkov, they are tasked to uncover any information and intelligence regarding Terra Group's involvement with illegal activities while battling USEC, rogue [=PMCs=] and roaming Scavs.
8----
9* CovertGroupWithMundaneFront: Well, a PMC is "mundane" when in actuality, BEAR is a front for the Russian military's covert operations on foreign soil, especially when they require PlausibleDeniability.
10* ALighterShadeOfBlack: While BEAR is working under a covert pretext for the Russian government's indirect involvement in Tarkov, their main mission is to uncover any evidence for Terra Group's ''far more'' illegal activities that had allegedly started the civil war.
11* PrivateMilitaryContractors: A Russian-based PMC, [[Main/LifeImitatesArt predating]] real life [[https://en.wikipedia.org/wiki/Slavonic_Corps Slavonic Corps]] and Wagner PMC.
12[[/folder]]
13
14[[folder:United Security (USEC)]]
15[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/eft_usec.jpg]]
16
17A Western-based private security force with established offices around the globe, they are an amalgamation of two different [=PMCs=]; [=KerniSEC=] and Safe Sea. Originally hired by Terra Group to protect their assets in the Tarkov region, they are now working hard to extract or destroy any incriminating evidence of wrongdoing during the ongoing civil unrest.
18----
19* MultinationalTeam: The paramilitary branch of USEC is made out of operators around the western anglosphere, mostly American and British if the in-game voicebanks and ''The Raid'' webseries is anything to go by.
20* PrivateMilitaryContractors: An international security firm serving Terra Group. Likely based off of one of the many [=PMC=]s that rose to prominence in the US and UK in the early 2000s, such as [[https://en.wikipedia.org/wiki/Blackwater_(company) Blackwater]].
21[[/folder]]
22
23[[folder:Terra Group]]
24[[quoteright:250:]]
25->'''''VIRTUS IN SCIENTIA''''' [[note]]STRENGTH OF SCIENCE[[/note]]
26-->--Company Motto
27
28An international holding company with numerous subsidiaries across the world. In Tarkov, their UK-subsidiary Terra Group Labs were unfortunately involved in a political scandal involving bribery and illegal experimentation. The resultant escalation of conflict into civil war and has forced them to hire USEC operators to hide or destroy all evidence of their illicit activities.
29----
30* BadBoss: The Labs area features an elevator shaft filled with the dumped corpses of Terragroup scientists. These people were killed by the most unethical groups of the USEC mercenaries in order to cover up the company's criminal activities.
31* BigBad: The Tarkov branch of the company at least is very corrupt and is responsible for all of the chaos happening in the game. It is also subtly implied that many of the most dangerous bad guys in the city (such as the Scav Raiders) might still be working for them.
32* CorruptCorporateExecutive: Seems to have a whole board of these. The bosses of [=TerraGroup=] were some of the first to flee Tarkov, knowing they would otherwise face heavy jail time once their unethical medical experiments and market manipulation got out.
33* EvilInc: Involved in all kinds of unethical and shady activities, including human testing of illegal combat drugs in the Tarkov Terragroup Labs.
34* KarmaHoudini: The higher-ups at the company seem to have largely managed to get out of Tarkov without any kind of real personal consequences for their actions so far.
35* KarmaHoudiniWarranty: Both the surviving BEAR and USEC operators have reasons to hate the company, and possibly also hold evidence of the corporation's crimes. This means that justice may still be served if they manage to escape the region.
36* NGOSuperpower: Managed to completely destabilize a whole region in Russia simply by liberal employment of [=PMCs=] and exploiting local corruption.
37* MegaCorp
38* ScienceIsBad: Whatever biological scientific field they were researching is bad enough for people to start a war over.
39[[/folder]]
40
41
42!! Traders
43[[folder:Prapor]]
44[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/eft_prapor.jpg]]
45 [[caption-width-right:190:''The Logistics Officer'']]
46->'''Name:''' Pavel Yegorovich Romanenko
47
48A warrant officer in the Russian Ground Forces maintaining the logistics for the Russian blockade of Novorinsk, but also secretly supplies equipment to the PMC operatives in the region. He mainly deals in Soviet-bloc weaponry, attachments and ammunition.
49----
50* CorruptQuartermaster: How he acquires his wares, by quietly syphoning stuff from the GRU units tasked with maintaining the blockade on Tarkov.
51* UsefulNotes/RussiansWithRustingRockets: Is a active member of the GRU logistics during the Tarkov unrest.
52[[/folder]]
53
54[[folder:Therapist]]
55[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/eft_therapist.jpg]]
56 [[caption-width-right:190:''The Good Doctor'']]
57->'''Name:''' Elvira Khabibullina
58
59A doctor from the local hospital who works hard to assist refugees and make life easier for the trapped population of Tarkov. She mostly deals in medical supplies, containers and consumables.
60----
61* BigGood: The closest person we have to be a force of good within the Novorinsk region, as she does not seem to have any side agendas and genuinely wants to help save lives.
62* GoodIsNotSoft: While she comes off as one of the most benevolent Traders, working to save innocent lives from the CrapsackWorld that is Tarkov, she is not above sending players to kill Scavs in one of her missions. She still voices out her displeasure at giving the players such a task.
63* InsistentTerminology: In the briefing for some of her quests, she will stumble over her words as she mentions caches of supplies and food, explaining she could have sold - erm, "helped" many people.
64-->"Honestly, I did not expect that from you! With these plans, we could've found and sold—... Khm, sent food to civilians, but now all this wealth goes to Skier who'll just vend it all for ten times the price!"
65
66* TheMedic: She sells medical supplies to players.
67* WhatTheHellHero: Continually handing over certain quest items to Skier will have her call you out on helping a criminal instead of assisting her cause.
68[[/folder]]
69
70[[folder:Fence]]
71[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/eft_fence_9.jpg]]
72[[caption-width-right:190:''The Broker'']]
73->'''Name:''' ???
74
75A mysterious underground broker who has set up a common black market during the conflict. He generally buys and sells every kind of equipment or supplies players are willing to trade with.
76----
77* BlackMarket: He essentially runs a global market for the EFT playerbase. Players can sell anything to him at a ''very'' underwhelming rate and in return other players can buy what has been sold, but usually for ''exceedingly'' exorbitant prices. It is usually much more profitable to sell stuff to the other traders or put it up for auction in the Flea Market.
78* CollectorOfTheStrange: Fence gives out the final mission to the PMC players after they've completed the task of all the other traders: Collect and hand over a plethora of unique loot items that were based on the online handles of ''Tarkov'' streamers.
79* InTheHood: His profile image has his face darkened by a hood.
80* OnlyKnownByTheirNickname: Only goes by an alias, his true identity is not known to anyone.
81* TheChessmaster: Has the skills and knowledge to run an entire black market all across Tarkov while also having huge control over the gangs of Scavs; all while no one has actually dealt with him face to face.
82* WeBuyAnything: Unlike the other traders who will only buy certain types of weapon parts, meds, barter items or equipment, Fence will buy ''everything'' (with the exception of completely useless trash; e.g. empty ammo cartons) including armor of low durability, but at the lowest possible buying price compared to the rest.
83[[/folder]]
84
85[[folder:Skier]]
86[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/eft_skier.jpg]]
87 [[caption-width-right:190:''The Schemer'']]
88->'''Name:''' Alexander Fyodorovich Kiselyov
89
90A former port customs employee who had managed to scrounge connections and equipment for Tarkov's crumbling society as well as the various Scav groups in the region. He mainly deals with civilian-legal firearms, attachments and equipment.
91----
92* ArmsDealer: Fits the Gangland-runner type to a tee.
93* FromNobodyToNightmare: He used to be an unremarkable Customs terminal employee with a dubious criminal past. When Tarkov's social strata collapsed he quickly became a deceitful and ruthless gang leader. Now he has control over whole warehouses full of goods and spends his time running serious organized crime operations.
94* KingOfThieves: He has considerable influence over several Scav factions and does not hesitate to flex their power over his rivals. Not bad for a former customs port employee.
95* OpportunisticBastard: He was very quick to turn Tarkov's collapse into a golden ticket to his own criminal gang and a wealth in stolen goods. He also manipulates the player character into doing all kinds of spying and sabotage in order to further his agenda.
96* {{Slimeball}}: A massive one, which leads to [[EveryoneHasStandards virtually all of the equally corrupt traders disliking him]], to the point that the player might take a hit to their reputation simply for completing quests for him.
97* TheChessmaster: Seems to be running many clandestine schemes in the background, often manipulating the player character and other traders into doing his bidding. It's notable that he is angered when the player works for Therapist and kills Scavs that were contaminating the civillian water supply while stockpiling clean water. Presumably these were actually some of his men and he was the one creating the whole water problem in order to profit from it.
98* TheDon: While seemingly not an established Mafiya man, when the city fell into chaos he quickly seized control of parts of the Customs terminal where he worked by banding together a gang of thugs. He is now essentially a crime lord who plots shady schemes to enrich himself further.
99* VillainousFriendship: Seemingly has one with Peacekeeper. They do a lot of business together and seem to have a mutual respect for one another - as they're both essentially powerful criminals, this is perhaps unsurprising.
100[[/folder]]
101
102[[folder:Peacekeeper]]
103[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/eft_peacekeeper.jpg]]
104 [[caption-width-right:190:''The Lawbreaker'']]
105->'''Name:''' Tadeusz Pilsudski
106
107A corrupt Polish UN officer in charge of logistics of the United Nations Tarkov peacekeeping mission (UNTAR), but frequently makes deals and transactions with Tarkov's seedy underground as well as other traders. He deals in NATO-bloc weapons, attachments, equipment and ammunition.
108----
109* AffablyEvil: He's polite and professional in his dialogue to the PMC when jobs are completed for him. Yet he is also also deeply corrupt and very ruthless in his shady dealings.
110* ChronicBackstabbingDisorder: Exhibits this in his dealings; he betrays the UN-allied Russian forces in Tarkov by scheming to have the UN-branded Tigr vehicles they provided stripped and their parts reclaimed for his own profit. He also asks the player to help steal sensitive technology from his ally's destroyed tanks and equipment, so he can sell them on to their political rivals.
111* ForeignCussWord: He exclaims in his native Polish once in a while ("''Kurwa!''") in some of his dialogue.
112* MurderIsTheBestSolution: Seems to prefer ruthlessly killing his enemies instead of negotiating when they encroach on his operations. In particular he sees local Scav gangs as a nuisance and frequently demands that the player character kill them in large numbers to send a message to others.
113* OnlyInItForTheMoney: Seemingly does his job only if there is profit involved on the sidelines.
114* OpportunisticBastard: He's turned Tarkov's descent into a violent warzone into a lucrative opportunity for himself to make a ton of cash and political prestige.
115* UsefulNotes/PolesWithPoleaxes: Pilsudski is presumably part of the Polish Military's attache to the UN peacekeeping mission in Tarkov.
116* SoldiersAtTheRear: He does not like going into the field, so he sends the PMC players to do the dirty work for him.
117* UsefulNotes/UnitedNations: Is part of a fictional UN-Peackeeping mission: '''U'''nited '''N'''ations Mission to '''Tar'''kov (UNTAR)
118* VillainousFriendship: Does a lot of shady business with Skier and seems to be on good terms with him.
119* VillainWithGoodPublicity: He's involved in murder, possible drug manufacture and the sale of all kinds of classified military equipment on the black market. In practical terms he's essentially a glorified mob boss. However, his UN political connections mean he's able to preserve a false benevolent public image, frequently adding to this by putting on token humanitarian relief efforts.
120[[/folder]]
121
122[[folder:Mechanic]]
123[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/eft_mechanic.jpg]]
124 [[caption-width-right:190:''The Gunsmith'']]
125->'''Name:''' Sergey Arsenyevich Samoylov
126
127A reclusive engineer who takes regular contracts in weapons building and electrical engineering from [=PMCs=] and other individuals with the means to pay. He mostly deals in bartering electronics or bitcoins for modified exotic weapons or rare attachments.
128----
129* BasementDweller: He prefers the solitary life hidden in his workshop, either fixing guns or Bitcoin farming.
130* TheEngineer: He has a talent for fixing up guns as well as working with a wide array of electronic equipment, a valuable skill in a ScavengerWorld.
131* GadgeteerGenius: He's very intelligent and can work all kinds of technical magic in his workshop. Notably, he builds a fancy neural network for controlling his office space that responds to his voice and even his mood. This is despite being in the middle of a crumbling war zone lacking most electrical parts and amenities.
132* GunNut: Loves to modify and build guns as his profession. He also sells unique builds of available guns such as the [=M4A1=] "Space Trooper", AKM T-OPS and several modified Glock pistol variants.
133* NonActionGuy: He may admit that he does not go out often as well as look relatively harmless, but remember he is surrounded by ''a lot of guns'' as well as having very powerful friends whom he works with on a daily basis.
134* SayingTooMuch: He constantly makes reference to an anonymous sniper client named Dima...... - whoops! By the last few builds of the ''Gunsmith'' questline, he's pretty much given up on even trying to hide the name of his client since he's said it so much already.
135[[/folder]]
136
137[[folder:Ragman]]
138[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/eft_ragman.jpg]]
139 [[caption-width-right:190:''The Fashion Guru'']]
140->'''Name:''' Abramyan Arshavir Sarkisivich
141
142A former director of major market in Tarkov, he has managed to take over the business of moving goods and clothing around the region. He deals in clothing, vests, body armor, gear and backpacks. In addition, he is also acts as the PMC player's main contact for the Flea Market.
143----
144* NeighbourhoodFriendlyGangsters: Is pretty open about building a criminal enterprise, but given the [[ApocalypseHow/Class0 situation Tarkov finds itself in]], him building a black market and dealing with the [[GangBangers gopniki looters]] that occupy his old workplace with [[DisproportionateRetribution extreme prejudice]] makes him downright nice in comparison to most other individuals.
145[[/folder]]
146
147[[folder:Jaeger]]
148[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/eft_jager.jpg]]
149 [[caption-width-right:190:''The Hunter'']]
150->'''Name:''' Kharitonov Ivan Egorovich
151
152A local professional hunter who took to the woods during the beginning of the crisis in Tarkov. He deals in hunting rifles, shotguns, survival equipment and ammunition.
153----
154* ArbitraryMissionRestriction: Loves giving quests like these to the player. Shoot scavs...without wearing body armor! Shoot enemies...in the leg...with a bolt action rifle. From 100 meters.
155* CloudCuckoolander: Comes across as a bit out of touch with reality. He's equally at home asking the player to hunt down and kill bandits as he is asking them to venture out into a war zone to bring him a [[WhileRomeBurns certain types of food he particularly likes the taste of.]]
156* CrazySurvivalist: Started out the crisis by being one of these, but eventually decided that working together with decent people would be better for everyone in the long run.
157* GoodSamaritan: When patrolling the forests, he tries to help injured or otherwise desperate PMC operators or civillians that he finds.
158* ShotgunsAreJustBetter: Most of his equipment consists of weapons used for hunting, so he stocks a lot of shotguns in particular.
159* VigilanteMan: Seems to have an intense hatred of looters, Scavs and criminals in general. Dialogue implies he patrols the Woods area, shooting Scav gang members when they stray into his territory. He is also angered when the player works with traders to loot supplies like fuel and food.
160* ViolationOfCommonSense: Some of his quests involve killing Scavs and [=PMCs=] while suffering from dehydration, tremors, and other maladies that you will often have to inflict on yourself deliberately, probably a hint that he's not [[{{Cloudcuckoolander}} 100% right in the head]].
161[[/folder]]
162
163
164!! Scavs
165
166[[folder:Scavengers]]
167[[quoteright:250:]]
168
169Scavengers, or '''Scavs''' were once ordinary citizens of Tarkov who got caught up in the unrest, then the civil war that has wrecked their homeland. Most of the criminal elements as well as the most desperate of civilians eventually took up banditry and advantage of the subsequent lawlessness of Tarkov. They now roam every corner of the Novorinsk region looking for valuble loot for their own purposes, but do not look upon kindly to the ever-growing PMC presence, or sometimes even each other.
170----
171* BaldOfEvil: Some Scavs are seen bald.
172* DisasterScavengers: While they are indeed looters and bandits, most of them were just ordinary people trying to get by in the civil war-torn region of Tarkov.
173* EnemyChatter: They are often seen mumbling to one another as they roam around, speaking only in Russian. Once engaged, they descend into a cacophony of angry, panicked screaming and the occasional ClusterFBomb.
174* EnemyMine: Some extraction points require that a player Scav and PMC stand on the point together. Fence will [[VideoGameCaringPotential reward]] both parties accordingly should they successfully extract peacefully.
175* NoHonorAmongThieves: Averted. apparently there are specific vocal responses from the Scavs about you violating some sort of agreement or code should the player kill a Scav without provocation. The player-Scav may defy this convention themselves and fire upon neutral AI Scavs, but doing so will turn every other Scav hostile.
176* PromotedToPlayable: They are playable as an alternative to the PMC character. During a Scav Run, the player is given a random set of equipment, gear and weapons with whatever they find and extract going to their main stash afterwards. In addition, the AI Scavs (with the exception of the Raiders and bosses) will be neutral to your presence, although attacking any Scav without provocation will turn all other AI Scavs in the area hostile to you.
177[[/folder]]
178
179[[folder:Scav Raiders]]
180[[quoteright:250:]]
181
182Raiders are a mixed group of highly skilled Scavs or former military-trained personnel who have banded together and seen roaming high value areas of Tarkov in small fireteams. Their motivations or ranking structure is unknown, but the locals have learnt to keep away whenever they show up.
183----
184* DangerousDeserter: Some of the Raiders are implied to be former [=PMCs=] who have resorted to banditry after their employers had presumably abandoned them.
185* EliteMooks: They are truly a step above regular Scavs in terms of weapons, gear and tactics. They are relentless in their assaults, perform flanking maneuvers and can intelligently flush players out from their positions.
186* HeavilyArmoredMook: Moreso than the regular Scavs as they always wear body vests or armored rigs.
187* HiddenAgendaVillain: It's left very ambiguous what their background actually is. Given they appear in the Terragroup Labs and have expensive military equipment, it may be that they are funded by the company to kill surviving [=PMC=]s and destroy evidence of the corporation's mideeds. They also sometimes appear at the military base, another high-security location with connections to Terragroup operations.
188[[/folder]]
189!!! Scav Bosses
190[[folder:Reshala]]
191[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/eft_reshala.jpg]]
192 [[caption-width-right:190:''The Dealmaker'']]
193
194A Scav boss located in the ''Customs'' region and an influential figure amongst the Scavs in Tarkov. He commands a small troupe of loyal followers who escort and protect him whenever threatened by [=PMCs=] or Scav players.
195----
196* BossInMookClothing: Downplayed. He has only a slightly higher HP pool than a regular Scav, but his quirk is in his ability to command his underlings to attack players so as to either buy him time to escape or flank them.
197* BlingBlingBang: He sometimes carries a unique gold-plated TT-33 pistol on his person.
198* CorruptCops: Reshala's bodyguards are ex-cops, as indicated by the unique Tarkov Police jackets they wear.
199* CowardlyBoss: Reshala is prone to running away as his goons engage players. He is no slouch however if you've managed to corner him, or if he [[LetsGetDangerous suddenly decides]] he wants your head for intruding on his territory.
200* KingOfThieves: He is a leader of his troupe of heavily armed Scavs, as well as the ringleader of several Scav factions all over Tarkov.
201* StopOrIWillShoot: Reshala's goons will approach Player Scavs to verbally warn them off and may even fire warning shots giving Player Scavs a chance to back off. Staying put, bumping directly to their head honcho or just shooting them will eventually switch them to full aggro mode.
202[[/folder]]
203
204[[folder:Killa]]
205[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/eft_killa.jpg]]
206 [[caption-width-right:190:''The Mall Cop'']]
207
208A lone wolf Scav boss found usually wandering the ULTRA supermall at ''Interchange''. Heavily armed and armored, he frequently patrols the now-abandoned mall in search of prey in this patch of the urban jungle of Tarkov. He is also occasionally seen roaming the Pinewood Hotel in ''Streets of Tarkov''.
209----
210* AttackAttackAttack: His main tactic against players, as he has the armor to back it up and is very aggressive in comparison to regular Scavs. He is also ''extremely'' generous with grenades.
211* DarkIsEvil: His clothes, helmet and vest are black, to emphasize his violent nature.
212* FromNobodyToNightmare: Was apparently a former athlete with only several criminal counts of racketeering before the conflict, but he soon became DrunkWithPower in the now-lawless world of Tarkov and now spends his time with indiscriminate mass-murder at the once-vibrant mega mall.
213* HeavilyArmoredMook: Wears a customized painted steel helmet and body armor making him ''very'' resilient to bullets.
214* IconicOutfit: He wears an [[BlandNameProduct "Adik"]] Tracksuit underneath his Maska 1Sch helmet with faceplate, black Commando vest and customized 6B13 body armor.
215* MoreDakka: Mostly spawns with a RPK-16 light-machine gun with a ''95-round'' drum magazine loaded. Even if he manages to expend the entire drum mag onto his target, he still has at least two or three more 60-round casket magazines as backup, along with a host of various frag grenades.
216* OnlyKnownByHisNickname: Unlike most of the other characters who have real names or aliases to go by, this boss is only known by the name 'Killa'.
217* ShoutOut: Killa's design is based on a [[https://www.reddit.com/r/Rainbow6/comments/7z8bue/i_made_a_tachanka_elite_uniform/ loose cosplay]] of Tachanka from ''VideoGame/RainbowSixSiege'' (more of a "spiritual cosplay" than a form replica), which featured Adidas clothes, simple tactical gear (in contrast to Tachanka's actual heavy-load gear), and Adidas stripes on top of Tachanka's iconic Maska 1Sch helmet.
218[[/folder]]
219
220[[folder:Shturman]]
221[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/eft_shurtman_6.jpg]]
222 [[caption-width-right:190:''The Navigator'']]
223
224A mysterious sniper who has taken refuge within Priozersk Natural Reserve's sawmill in ''Woods'' with his two bodyguards. They roam the nature reserve shooting at any intruders in the hopes of keeping their stash away from greedy Scavs and opportunistic [=PMCs=].
225----
226* ColdSniper: He has the tendency to sneak about the saw mill and take accurate shots at any players encroaching on his territory, usually with his Dragunov SVD sniper rifle.
227* DragonHoard: His whole shtick is this; he guards a stash of random rare loot in the middle of the sawmill, but it is locked. The only way to open it is to retrieve the unique, one-time-use key which he keeps on his person at all times.
228* InTheHood: Currently the only Scav to wear one.
229[[/folder]]
230
231[[folder:Glukhar]]
232[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/eft_gluhar.jpg]]
233 [[caption-width-right:190:''The Grouse'']]
234
235Leader of a group of Scav Raiders occupying the Federal State Reserve Agency military base in ''Reserve''. Strong-willed and extremely well-equipped, Glukhar and his squad are prepared to defend and eliminate anyone encroaching on their well-stocked hideout. Glukhar and his posse are also known to frequent the car dealership at ''Streets of Tarkov''.
236----
237* {{BFG}}: Sometimes carries his signature [=ASh-12=], a subsonic ''.50 calibre assault rifle''. He and his goons are also prone to manning the mounted guns scattered all over ''Reserve''.
238* DangerousDeserter: Based on their tactics, dress and Glukhar's tattoos, they are clearly military-trained. Lightkeeper confirms that by calling him an [[SemperFi ex-Marine]] in one of his quests.
239* EliteMooks: Glukhar's guards are a set of coordinated Scav Raiders who are armed to the teeth and are smart enough to flush enemy players out.
240* FromCamouflageToCriminal: According to Lightkeeper, he and most of his crewmen are former Russian Naval Infantrymen.
241* StopOrIWillShoot: Glukhar's goons will approach Player Scavs to verbally warn them off and may even fire warning shots giving Player Scavs a chance to back off. Staying put, bumping directly to their head honcho or just shooting them will eventually switch them to full aggro mode.
242* ShoutOut: His skills, [[Main/BoisterousBruiser boisterous bruiser]] personality and looks bring a certain [[https://www.youtube.com/channel/UCsK9VJe_zGuHQ3X8zbOWdJg Russian Counter Strike player]] to mind. He quotes him a few times too.
243[[/folder]]
244
245[[folder:Sanitar]]
246[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/eft_sanitar.jpg]]
247 [[caption-width-right:190:The Doctor]]
248
249A former employee of Terra Group who now wanders the abandoned Azure Coast Health Resort and it's surroundings in ''Shoreline''. Due to his medical knowledge and substantial stash of homemade stimulants, he is quite popular amongst the local Scav community who will do anything to protect their valuable supplier of their potential next high.
250----
251* AxCrazy: Is equally likely to do a useful business deal with someone as randomly gun them down. He murders the unarmed staff Therapist sends to liaise with him, even though they are offering him a sweet deal. It's also stated that sometimes he helps people with his medical skills, and other times he simply prefers to poison people to death or otherwise perform horrible medical experiments on them.
252* BaldOfEvil: Sports one along with a bandage wrapped across his shiny dome.
253* CombatMedic: Unique to this boss, Sanitar has a wide array of medical supplies and homemade injectors that he will use during combat to get an edge over his aggressors or heal himself back from grievous wounds.
254* CowardlyBoss: Sanitar is prone to running away while his heavily armoured goons provide cover.
255* DeadlyDoctor: Jaeger states that he is equally happy to deliberately cripple people with his drugs and medical "treatment" as he is to help them.
256* MadDoctor: Helps or kills people, seemingly without much rhyme or reason for picking one or the other. Therapist seems to feel he has some kind of [[HeelFaceTurn potential for good]], while Jaeger thinks [[AxCrazy he is a monster]] that must be destroyed.
257[[/folder]]
258
259[[folder:Tagilla]]
260[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/eft_tagilla.jpg]]
261 [[caption-width-right:190:Hammer Time]]
262
263A heavily armoured, intimidating, hulking monster of a man who lurks in the confined spaces of ''Factory''. Armed with a sledgehammer and a really bad attitude, he stalks the catwalks and narrow hallways of the abandoned factory looking for more unfortunate trespassers to feed the insatiable appetite of his hammer.
264
265----
266* TheBrute: Is essentially a hammer-wielding madman who is not afraid to charge towards oncoming bullets. With strong armour and high health pool, Tagilla is easily one of the most beefiest bosses seen in Tarkov.
267* BackStab: Due to wearing a welding helmet, the back of Tagilla's head is completely exposed and can be exploited by players should he have his back towards them.
268* HumongousHeadedHammer: His massive sledgehammer, of course. Getting hit with it breaks limbs and causes contusions.
269* ICallItVera: His hammer is aptly named, "Dead Blow".
270* MoreDakka: Sometimes he carries an AKS-74U or RPK-16 as his primary weapon. Typically he fires it full auto [[TheComputerIsACheatingBastard with very high accuracy]], arguably making him much more dangerous with this weapon than his trademark hammer.
271* ShotgunsAreJustBetter: Aside from his hammer, he seems to prefer shotguns for his primary firearm, using it only if the target is beyond reasonable reach. One of the common loadouts possible is a souped-up Saiga-12K with 20-round drum magazines.
272* TattooedCrook: Has a decently-inked body on full display outside of his barebones armour.
273* UnusableEnemyEquipment: His unique sledgehammer cannot be looted by players in any way or form. This may be justified for the player character, in contrast to its owner, who definitely has the physique and tenacity to wield such a [[AwesomeButImpractical bulky and heavy weapon]].
274[[/folder]]
275
276[[folder:Kaban]]
277A large, imposing businessman-turned-bandit, Kaban is the top dog in ''Streets of Tarkov''. Armed with a light machine gun and surrounded by heavily armed guards in a fortified car dealership, this titan is a tough nut to crack for any PMC looking to steal his stash and acquire his unique machine guns.
278----
279* TheBrute: High health, strong body armor, and a very big gun make him one of the toughest bosses in Tarkov, and he's not alone.
280* FlunkyBoss: Similar to Glukhar and Reshala, Kaban is surrounded by a entourage of well-armed followers.
281* LargeAndInCharge: Kaban is visibly the fattest character in the game and is the leader of a group of well-equipped and highly-skilled scavs and rogues.
282* MoreDakka: Wields the PKM, PKP, or RPK-16 light machine guns. Notably, the PKM or PKP can only be acquired by looting his corpse
283* TheMafiya: Mentions his 1990's banditry ventures quite a few times. Him running a legal [[BlandNameProduct Lexos]] dealership seems to be also a reference to their larger SUV's being a favourite choice of brutish middle aged men with questionable connections.
284* ShoutOut: His large build, [[TheMafiya choice of clothes]] and attitude are an obvious reference to [[https://en.wikipedia.org/wiki/Stanislav_Baretsky Stas Baretsky]]'s public persona.
285[[/folder]]
286
287[[folder:Kollontay]]
288Another machine gun-wielding maniac on ''Streets of Tarkov'', Kollontay is a corrupt former MVD officer who formed a gang to perform the things he was supposed to prevent: looting and banditry. He roams the Klimov shopping mall and MVD academy, looking for players to brutalize with his machine gun or baton.
289----
290* TheBrute: Imposing build, high health, big weapons, and a bad attitude are par for the course for Tarkov bosses.
291* DirtyCop: A vile and brutal StateSec officer even before the breakdown of civil order, his favorite activities were to beat people senseless and provide protection to local "businesses" such as that of his brother Kaban. Now that there's no government left in Tarkov, he's free to kill and loot as he likes.
292* FlunkyBoss: He is also accompanied by up to four well-equipped followers.
293* KillerCop: Goes without saying.
294* LawmanBaton: If the player is too close to Kollontay, he might switch to his baton to smash your face in. Kollontary holding it out is enough to induce panic attacks and jam weapons.
295* MoreDakka: Like Kaban, he can be encountered with an RPD light machine gun.
296[[/folder]]
297
298!! The Cult
299
300[[folder:Cultists]]
301A mysterious group whose presence is felt in the form of strange ritualistic circles and markings in several obscure locations around the Norvinsk region. Their beliefs and member count are currently unknown, but what is clear is their very hostile intentions that is equally matched by their patrons' horrifying lust for murder and blood.
302
303As of December 2020 patch 0.12.9, the Cultists have made their way into the game proper, often appearing at night hanging around their ritual sites or stalking players for the thrill of the kill.
304----
305* BackStab: Their preferred method of attack is to creep up to an unsuspecting player and then suddenly rush towards them just to get a quick jab at the player before retreating and repeating the process.
306* DesperationAttack: As stated above, while knife stabbing is their main form of attack, they will not hesitate to pull out a gun and return fire should their position be compromised by the players.
307* DeviousDaggers: They have a preference for using ornately carved daggers to gut their victims from behind.
308* HumanSacrifice: Several locations in Tarkov reveals evidence of the cult's presence by the fact that they love leaving bodies with pig heads stuffed over that of the corpse's. Not to mention the satanic circles and ritual markings present.
309* MysteryCult: The players have a set of missions attempting to uncover their motives, although Peacekeeper has a theory that they might be of the ApocalypseCult variety going by the fact that HumanSacrifice is involved.
310* NothingIsScarier: Long before their inclusion into the game, all physical evidence of their existence is enough to invoke NightmareFuel to what they are like in person. Hearing sudden movement but being unable to quickly spot the intruder will put any experienced player to a state of paranoia.
311* PoisonedWeapons: Unique to their faction, they use daggers dipped in some kind of poison that will slowly debilitate players, unless they have an antidote on hand. Their knives can be looted from them by the [=PMCs=] with the ability for players to replicate the poisonous attributes to the weapon.
312* RoomFullOfCrazy: "Marked Rooms" appear all over Tarkov, with strange demonic-looking writings, glyphs and ritual circles; all implied to be [[CouldntFindAPen written in the blood]] of the corpses that usually lie nearby. They also usually contain rare loot such as guns, storage containers and valuable trinkets for some reason.
313[[/folder]]
314
315[[folder:Lightkeeper]]
316A mysterious figure closely linked to the Cult. Lightkeeper is based in the Lighthouse map, in the eponymous structure on a small island accessible by a single exposed bridge. In patch 12.12, anyone attempting to cross the bridge would be shot and killed by an unseen sniper. As of patch 12.13, Lightkeeper seems to have temporarily abandoned his hideout and the island is now accessible - although the Lighthouse itself is still protected by an impenetrable field of anti-personnel mines.
317
318During the in-game events leading up the the 12.13 patch, Lightkeeper threatened the other traders in the Norvinsk reagion into shutting down their operations (except for Fence), and then successfully extorted the PMC player base to the tune of over a trillion Roubles for their return to business. Communications during the events suggest that the other traders take any threat Lightkeeper makes extremely seriously, and also imply that Lightkeeper was "not happy" with the lack of enthusiasm with which players responded to his demands for payment.
319
320----
321
322Lightkeeper is intended to join the roster of traders in a future update, as the first trader to be accessible only within a raid rather than from their stash.
323[[/folder]]
324
325!! Rogues
326
327[[folder:USEC Rogues]]
328
329A group of Scav Raiders occupying the water treatment plant on ''Lighthouse''. The plant used to be USEC's main base of operations in Tarkov, but with the firm's withdrawal from the region, these stranded [=PMCs=] took it over for their own purposes.
330
331----
332
333* DangerousDeserter: Unlike Raiders, which are locals or former [=PMCs=], they are explicitly former USEC contractors much like some players.
334* EliteMooks: Being ex-PMC's, their equipment and training puts them a cut above other AI enemies.
335* StopOrIWillShoot: While they will engage anyone they see on their patrols, they will provide a warning to USEC players first, unless they are accompanied by a BEAR.
336[[/folder]]
337
338!!! The Goon Squad
339A 3-man fireteam of boss enemies, and the leaders of the USEC Rogues.
340[[folder:Knight]]
341The leader of The Goon Squad, Death Knight's distinctive skull mask is the last sight many an enemy of the Rogues will ever see. Armed with a fully customised 7.62mm assault rifle, plentiful grenades and a Class 5 armoured rig. Knight will aggressivly push any target spotted by his squad alongside Big Pipe, relying on Birdeye to provide sniper cover.
342----
343* AttackAttackAttack: Both Knight and Big Pipe will relentlessly rush down any target spotted by the squad, employing flanking maneuvers, suppressing fire and grenades.
344* DangerousDeserter: Unlike Raiders, which are locals or former [=PMCs=], Knight is a former USEC contractor much like some players.
345* StopOrIWillShoot: Averted. The Goon Squad will react to anyone other than their fellow Rogues with extreme aggression.
346[[/folder]]
347
348[[folder:Big Pipe]]
349Big Pipe is the heavy artillery of the Goon squad, providing overwhelming explosive firepower to remove stubborn threats. Although he also carries a more conventional firearm - often a shotgun or .300 Blackout carbine - the main threat Big Pipe poses to players comes from his grenade launcher. Whether he's carrying an [=FN40GL Mk2=] single-shot launcher or his signature Milkor MGL six-shot rotary launcher, he's always brought enough boom for any encounter.
350----
351* AttackAttackAttack: Both Knight and Big Pipe will relentlessly rush down any target spotted by the squad, employing flanking maneuvers, suppressing fire and grenades. In Big Pipe's case, sometimes the suppressing fire *is* grenades.
352* DangerousDeserter: Unlike Raiders, which are locals or former [=PMCs=], Big Pipe is a former USEC contractor much like some players.
353* ElitesAreMoreGlamorous: his tattoos and combat pants in a [[https://en.wikipedia.org/wiki/Navy_Working_Uniform pattern]] which is usually used by the U.S Navy hint at the past in the [[UsefulNotes/NavySeals Navy SEALs]].
354* InterServiceRivalry: Seems to have a bit of a friendly rivalry going on with Birdeye, who may have been a [[SemperFi Marine]] in the past.
355* StopOrIWillShoot: Averted. The Goon Squad will react to anyone other than their fellow Rogues with extreme aggression.
356[[/folder]]
357
358[[folder:Birdeye]]
359The Goon Squad's radio man and sniper. Armed with a sniper rifle and armour-piercing ammunition, Birdeye identifies and eliminates long-range threats.
360----
361* ColdSniper: Birdeye hangs back and hides while Knight and Birdeye force the enemy into the open. He has fast reactions, a marksman rifle, and he does not miss. If his squadmates are killed, he's quite content to stay hidden and ambush their killer later.
362* DangerousDeserter: Unlike Raiders, which are locals or former [=PMCs=], Birdeye is a former USEC contractor much like some players.
363* StopOrIWillShoot: Averted. The Goon Squad will react to anyone other than their fellow Rogues with extreme aggression.
364* ShoutOut: His appearance seems to be based on [[https://www.reddit.com/r/USMC/comments/bfx9sh/wonder_what_marsoc_has_to_say_about_2mardiv/ a real]] [[SemperFi MARSOC operator ]].
365[[/folder]]
366

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