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* EnemyWithout: During Act 4, Chapter 3's climax, Kefka draws out the darkness inside of Astos and it manifests as another Ultima Weapon Origin, which Astos, Jack, and Caius team up to defeat with the help of Neon, Golbez, and Rubicante.
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* OneWingedAngel: During his Burst Finisher, Astos will take the form of the monstrous Ultima Weapon in order to use Flare Star.
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* OneWingedAngel: During his Burst Finisher, Astos will take the form of the monstrous Ultima Weapon Origin in order to use Flare Star.
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* CommonalityConnection: Caius finds common ground with Astos after learning that the dark elf's power comes from the sheer grief that replaced his heart over being forgotten by Jack Garland and his friends over countless repeated lifetimes, Caius stating it's the exact same grief and dark power he experiences as the guardian from Yeul, being forced to watch her die as the seer over and over again.
* DarkIsNotEvil: Despite using the power of darkness to fight with and looking like a vampire with pronouced veins, he's still polite to everyone he meets, apologizes humbly for testing the party, refuses to go along with Exdeath's plan and can't wait to meet Jack and Neon again.
* DarkIsNotEvil: Despite using the power of darkness to fight with and looking like a vampire with pronouced veins, he's still polite to everyone he meets, apologizes humbly for testing the party, refuses to go along with Exdeath's plan and can't wait to meet Jack and Neon again.
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* CommonalityConnection: BirdsOfAFeather: Caius finds common ground with Astos after learning that the dark elf's power comes from the sheer grief that replaced his heart over being forgotten by Jack Garland and his friends over countless repeated lifetimes, Caius stating it's the exact same grief and dark power he experiences as the guardian from Yeul, being forced to watch her die as the seer over and over again.
* CommonalityConnection: With his Force Partner, Kefka; Astos was turned into an Organic Reconnaissance Unit by the Lufenians, while Kefka was turned into a Magitek Soldier by the Gestahlian Empire. Both also eventually turn on their experimenters, although for vastly different reasons.
* DarkIsNotEvil: Despite using the power of darkness to fight with and looking like a vampire withpronouced pronounced veins, he's still polite to everyone he meets, apologizes humbly for testing the party, refuses to go along with Exdeath's plan and can't wait to meet Jack and Neon again.
* CommonalityConnection: With his Force Partner, Kefka; Astos was turned into an Organic Reconnaissance Unit by the Lufenians, while Kefka was turned into a Magitek Soldier by the Gestahlian Empire. Both also eventually turn on their experimenters, although for vastly different reasons.
* DarkIsNotEvil: Despite using the power of darkness to fight with and looking like a vampire with
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* MechanicallyUnusualFighter: While there's multiple characters with attacks that deal HP damage to the enemy based on something else than their current BRV, Astos takes it even further by having all his skills deal damage based on his Dark Matter overhead buff: its maximum value is determined by Astos' true maximum BRV (ie. no overflow) and when he uses his skills, they don't consume his normal BRV or his Dark Matter BRV and each HP dump deals damage based on a multiplier of his current Dark Matter value, and this is further increased by any buffs, debuffs or auras that increase HP damage done to the enemy. His Burst buff removes the normal cap on the amount of damage he can deal with his skills, letting him deal up to 999k damage with each HP dump by default if his Dark Matter BRV is high enough and there's enough HP damage-increasing effects active. However, he still has weaknesses: his Dark Matter BRV starts at 0 at the beginning of every fight and he can only increase it by dealing BRV damage, which only his LD and Force skills do, getting broken halves his current Dark Matter BRV and if the enemy has an effect that greatly reduces HP damage, he's unable to deal any damage to them and normal ways to bypass this like Quina don't work on him.
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* MechanicallyUnusualFighter: While there's multiple characters with attacks that deal HP damage to the enemy based on something else than their current BRV, Astos takes it even further by having all his skills deal damage based on his Dark Matter overhead buff: its maximum value is determined by Astos' true maximum BRV (ie. no overflow) and when he uses his skills, they don't consume his normal BRV or his Dark Matter BRV and each HP dump deals damage based on a multiplier of his current Dark Matter value, and this is further increased by any buffs, debuffs or auras that increase HP damage done to the enemy. His Burst buff removes the normal cap on the amount of damage he can deal with his skills, letting him deal up to 999k damage with each HP dump by default if his Dark Matter BRV is high enough and there's enough HP damage-increasing effects active. However, he still has weaknesses: his Dark Matter BRV starts at 0 at the beginning of every fight and he can only increase it by dealing BRV damage, which only his LD and LD, Force and Burst skills do, getting broken halves his current Dark Matter BRV and if the enemy has an effect that greatly reduces HP damage, he's unable to deal any damage to them and normal ways to bypass this like Quina don't work on him.
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->
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Encountered by the party in Act 4 Chapter 3 Part 1.
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Encountered by the party in Act 4 Chapter 3 Part 1. \n Astos's arrival in the world is sensed by several characters as another concentrated source of darkness, similar to Jack Garland. When Exdeath plots to rejoin this world to the old World of Respite, Astos joins his power to the Onion Knight and his allies - particularly Garland and Caius - and fights alongside them while expressing his wish to be reunited with Jack Garland and the other Strangers.
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Astos is purely a magical attacker, building up absurdly high damage through the use of his overhead buff. With no support or utility capabilities, damage is all he can offer, but it does not hold him back.
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* CommonalityConnection: Caius finds common ground with Astos after learning that the dark elf's power comes from the sheer grief that replaced his heart over being forgotten by Jack Garland and his friends over countless repeated lifetimes, Caius stating it's the exact same grief and dark power he experiences as the guardian from Yeul, being forced to watch her die as the seer over and over again.
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* ArtificialHuman: He reveals to Caius, Garland and Gilgamesh that he's an Organic Reconnaissance Unit created by the Lufenians to gather data for their GroundhogDayLoop experiment and if he's ever destroyed, they recreate him with his memories intact.
* CommonalityConnection: Caius finds common ground with Astos after learning that the dark elf's power comes from the sheer grief that replaced his heart over being forgotten by Jack Garland and his friends over countless repeated lifetimes, Caius stating it's the exact same grief and dark power he experiences as the guardian from Yeul, being forced to watch her die as the seer over and overagain. again.
* DarkIsNotEvil: Despite using the power of darkness to fight with and looking like a vampire with pronouced veins, he's still polite to everyone he meets, apologizes humbly for testing the party, refuses to go along with Exdeath's plan and can't wait to meet Jack and Neon again.
* FlyingWeapon: His skills involve using the darkness he draws his powers from to [[ShapingYourAttacks create various weapons to attack his enemy with]], which include thrown spears, a broadsword, a hammer and a pair of massive claws.
* MechanicallyUnusualFighter: While there's multiple characters with attacks that deal HP damage to the enemy based on something else than their current BRV, Astos takes it even further by having all his skills deal damage based on his Dark Matter overhead buff: its maximum value is determined by Astos' true maximum BRV (ie. no overflow) and when he uses his skills, they don't consume his normal BRV or his Dark Matter BRV and each HP dump deals damage based on a multiplier of his current Dark Matter value, and this is further increased by any buffs, debuffs or auras that increase HP damage done to the enemy. His Burst buff removes the normal cap on the amount of damage he can deal with his skills, letting him deal up to 999k damage with each HP dump by default if his Dark Matter BRV is high enough and there's enough HP damage-increasing effects active. However, he still has weaknesses: his Dark Matter BRV starts at 0 at the beginning of every fight and he can only increase it by dealing BRV damage, which only his LD and Force skills do, getting broken halves his current Dark Matter BRV and if the enemy has an effect that greatly reduces HP damage, he's unable to deal any damage to them and normal ways to bypass this like Quina don't work on him.
* CommonalityConnection: Caius finds common ground with Astos after learning that the dark elf's power comes from the sheer grief that replaced his heart over being forgotten by Jack Garland and his friends over countless repeated lifetimes, Caius stating it's the exact same grief and dark power he experiences as the guardian from Yeul, being forced to watch her die as the seer over and over
* DarkIsNotEvil: Despite using the power of darkness to fight with and looking like a vampire with pronouced veins, he's still polite to everyone he meets, apologizes humbly for testing the party, refuses to go along with Exdeath's plan and can't wait to meet Jack and Neon again.
* FlyingWeapon: His skills involve using the darkness he draws his powers from to [[ShapingYourAttacks create various weapons to attack his enemy with]], which include thrown spears, a broadsword, a hammer and a pair of massive claws.
* MechanicallyUnusualFighter: While there's multiple characters with attacks that deal HP damage to the enemy based on something else than their current BRV, Astos takes it even further by having all his skills deal damage based on his Dark Matter overhead buff: its maximum value is determined by Astos' true maximum BRV (ie. no overflow) and when he uses his skills, they don't consume his normal BRV or his Dark Matter BRV and each HP dump deals damage based on a multiplier of his current Dark Matter value, and this is further increased by any buffs, debuffs or auras that increase HP damage done to the enemy. His Burst buff removes the normal cap on the amount of damage he can deal with his skills, letting him deal up to 999k damage with each HP dump by default if his Dark Matter BRV is high enough and there's enough HP damage-increasing effects active. However, he still has weaknesses: his Dark Matter BRV starts at 0 at the beginning of every fight and he can only increase it by dealing BRV damage, which only his LD and Force skills do, getting broken halves his current Dark Matter BRV and if the enemy has an effect that greatly reduces HP damage, he's unable to deal any damage to them and normal ways to bypass this like Quina don't work on him.
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----
* CommonalityConnection: Caius finds common ground with Astos after learning that the dark elf's power comes from the sheer grief that replaced his heart over being forgotten by Jack Garland and his friends over countless repeated lifetimes, Caius stating it's the exact same grief and dark power he experiences as the guardian from Yeul, being forced to watch her die as the seer over and over again.
* OneWingedAngel: During his Burst Finisher, Astos will take the form of the monstrous Ultima Weapon in order to use Flare Star.
* CommonalityConnection: Caius finds common ground with Astos after learning that the dark elf's power comes from the sheer grief that replaced his heart over being forgotten by Jack Garland and his friends over countless repeated lifetimes, Caius stating it's the exact same grief and dark power he experiences as the guardian from Yeul, being forced to watch her die as the seer over and over again.
* OneWingedAngel: During his Burst Finisher, Astos will take the form of the monstrous Ultima Weapon in order to use Flare Star.
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%%Encountered by the party in Act 4 Chapter 3 Part 1.
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%%15: Dark Thrust
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%%35: Dark Slash
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%%EX: Dark Warhammer
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%%LD: Dark Glory
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%%FR: Conflict Ultima (with Kefka)
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%%Burst: Flare Star
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%%EX: Dark Hammer
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%%EX: Dark HammerWarhammer
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* BeastOfBattle: His Force attack involves him having call Setzer to use his Slots to get a triple Chocobo result, one of which Ace then mounts to charge into the enemy.
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* BeastOfBattle: His Force attack involves him having call calling in Setzer to use his Slots to get a triple Chocobo result, one of which Ace then mounts to charge into the enemy.
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* BeastOfBattle: His Force attack involves him having call Setzer to use his Slots to get a triple Chocobo result, one of which Ace then mounts to charge into the enemy.
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%%FR: Feather Brigade (with Setzer)
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* AllYourPowersCombined: His Burst Attack, VB Type 100, is an assault featuring attacks from every member of Class Zero, before summoning the Vermilion Bird for a final strike.
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* AllYourPowersCombined: His Burst Attack, VB Type 100, is an assault featuring attacks from every member of Class Zero, before summoning the Vermilion Bird for a final strike. When his Burst buff expires, he triggers We Have Arrived, which is a powerful split BRV+HP attack on all enemies that doesn't consume his BRV until the last HP attack.
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* TrapMaster: His LD Ability, Jackpot Triad, turns him into this with a unique trap called Hole Card that then activates into a second trap debuff called Blind Stud Turn, which deals damage every field turn. His Burst Effect also triggers a trap upon expiration called "We Are Right Here", which is basically a weaker version of his VB Type 100 Burst Attack.
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* TrapMaster: His LD Ability, Jackpot Triad, turns him into this with a unique trap called Hole Card that then activates into a second trap debuff called Blind Stud Turn, which deals damage every field turn. His Burst Effect also triggers a trap upon expiration called "We Are Right Here", which is basically a weaker version of his VB Type 100 Burst Attack.
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* EnergyAbsorption: [[PlayingWithATrope Played with]] when it comes to her FR Attack; Double Runic. Normally Runic allows Neon to absorb magical damage before countering, but by combining it with Celes's own Runic presumably causes a PhlebotinumOverload that maxes out its power and allows Neon to attack with a massive FlamingSword.
* ExtraTurn: Asura and Sword of Fury both are instant turn-rate, so Neon can attack again immediately after using them.
* ExtraTurn: Asura and Sword of Fury both are instant turn-rate, so Neon can attack again immediately after using them.
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* EnergyAbsorption: [[PlayingWithATrope Played with]] when it comes to her FR Attack; Double Runic. Normally Runic allows Neon to absorb magical damage before countering, but by combining it with Celes's own Runic presumably causes a PhlebotinumOverload that maxes out its power and allows Neon to attack with a massive FlamingSword.
* ExtraTurn: Asura and Sword of Fury both are instant turn-rate, so Neon can attack again immediately after using them.
* ExtraTurn: Asura and Sword of Fury both are instant turn-rate, so Neon can attack again immediately after using them.
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* MakeMeWannaShout: His first ability, Primal Roar, damages enemies with a mighty shout.
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* SuperScream: His first ability, Primal Roar, damages enemies with a mighty shout.
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* CultureShock: He gets hit with it when he meets Relm, who tells him that her grandfather is a talented mage when in Trey's world only children can wield magic. He also recounts a similar moment with Eiko, who lives with a ton of moogles and Trey gets the idea in his head that it makes her a some kind of army commando since the moogles in his world are in charge of training cadets for war.
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* CultureShock: CultureClash: He gets hit with it when he meets Relm, who tells him that her grandfather is a talented mage when in Trey's world only children can wield magic. He also recounts a similar moment with Eiko, who lives with a ton of moogles and Trey gets the idea in his head that it makes her a some kind of army commando since the moogles in his world are in charge of training cadets for war.
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* SuperScream: His first ability, if it wasn't obvious enough. The later balance updates make it able to instantly break enemies before his followup attack regardless of how much BRV the enemy has.
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* SuperScream: His first ability, if it wasn't obvious enough.Shout. The later balance updates make it able to instantly break enemies before his followup attack regardless of how much BRV the enemy has.
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Make Me Wanna Shout renamed
Deleted line(s) 51 (click to see context) :
* MakeMeWannaShout: His first ability, if it wasn't obvious enough. The later balance updates make it able to instantly break enemies before his followup attack regardless of how much BRV the enemy has.
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* SuperScream: His first ability, if it wasn't obvious enough. The later balance updates make it able to instantly break enemies before his followup attack regardless of how much BRV the enemy has.
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* GossipyHens: With Queen and Cinque, who are a bit of a (nicer than usual) GirlPosse in their home game. In Iris' debut chapter, they learn about her "secret date" with Noctis, which was really NotADate, and then the rumors fly until Lunafreya herself finds out. They later apologize for letting it get out of hand.
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* GossipyHens: With Queen and Deuce, who are a bit of a (nicer than usual) GirlPosse in their home game. In Iris' debut chapter, they learn about her "secret date" with Noctis, which was really NotADate, and then the rumors fly until Lunafreya herself finds out. They later apologize for letting it get out of hand.
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* GossipyHens: With Deuce and Cinque, who are a bit of a (nicer than usual) GirlPosse in their home game. In Iris' debut chapter, they learn about her "secret date" with Noctis, which was really NotADate, and then the rumors fly until Lunafreya herself finds out. They later apologize for letting it get out of hand.
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Changed line(s) 951 (click to see context) from:
* NotSoAboveItAll: She learns about a fistfighting tournament put on by the likes of Eight, Ursula, and Iris and together with Jecht volunteers to organize it and act as a judge. The moment Seifer comes in, however, Enna Kros decides to forget all that and makes a team with him and Jecht with the full intention of ''participating''. And she does so with great relish.
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* NotSoAboveItAll: She learns about a fistfighting tournament put on by the likes of Eight, Ursula, and Iris and together with Jecht volunteers to organize it and act as a judge. The moment Seifer comes in, however, Enna Kros decides to forget all that and makes a team with him and Jecht with the full intention of ''participating''. And she does so with great relish.relish, though they ultimately lose to the aformentioned team of Eight, Ursula, and Iris.
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* NotSoAboveItAll: She learns about a fistfighting tournament put on by the likes of Eight, Ursula, and Iris and together with Jecht volunteers to organize it and act as a judge. The moment Seifer comes in, however, Enna Kros decides to forget all that and makes a team with him and Jecht with the full intention of ''participating''. And she does so with great relish.
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Changed line(s) 175 (click to see context) from:
* BirdsOfAFeather: Rem and her Force Partner, Rosa, are cut from the same cloth; both are childhood friends of their respective love interests (Machina and Cecil), both taking on the CombatMedic role to keep them safe. Both sets of love interests also turn traitor on them (Cecil becomes a Paladin and abandoned Baron after it turned too corrupt, Machinea turned to an enemy faction), and both eventually marry their love interests in their epilogues.
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* BirdsOfAFeather: Rem and her Force Partner, Rosa, are cut from the same cloth; both are childhood friends of their respective love interests (Machina and Cecil), both taking on the CombatMedic role to keep them safe. Both sets of love interests also turn traitor on them (Cecil becomes a Paladin and abandoned Baron after it turned too corrupt, Machinea Machina turned to an enemy faction), and both eventually marry their love interests in their epilogues.
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* BirdsOfAFeather: Rem and her Force Partner, Rosa, are cut from the same cloth; both are childhood friends of their respective love interests (Machina and Cecil), both taking on the CombatMedic role to keep them safe. Both sets of love interests also turn traitor on them (Cecil becomes a Paladin and abandoned Baron after it turned too corrupt, Machinea turned to an enemy faction), and both eventually marry their love interests in their epilogues.
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Changed line(s) 178 (click to see context) from:
* ExtraTurn: Swap Turns allows Rem to give up her turn to another party member without increasing turn count, allowing her to deal damage at the same time with her follow-up attack from her LD. Her Force Attack does the same thing.
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* ExtraTurn: Swap Turns allows Rem to give up her turn to another party member without increasing turn count, allowing her to deal damage at the same time with her follow-up attack from her LD. Her Force Attack does the same thing.thing, although allows her to move her own turn as well.
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Changed line(s) 177 (click to see context) from:
* DualWielding: Rem uses twin daggers as her weapons of choice. Her Burst Attack references this by pairing her up with Machine, who also uses twin swords as his weapons.
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* DualWielding: Rem uses twin daggers as her weapons of choice. Her Burst Attack references this by pairing her up with Machine, Machina, who also uses twin swords as his weapons.
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* SeasonalBaggage: Ace's first alternate costume is his Summerwear Uniform.
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* RedIsHeroic: Rem's second alternate costume is her Formal Uniform, which is more predominantly red.
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* SeasonalBaggage: Rem's first alternate costume is her Summerwear Uniform.
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* DualWielding: Rem uses twin daggers as her weapons of choice. Her Burst Attack references this by pairing her up with Machine, who also uses twin swords as his weapons.
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* PrayerPose: Her Force Attack has her following Rosa's lead into a prayer pose as they both use their worlds' versions of Holy for a combined attack.
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* SpectacularSpinning: Siphon Sphere, both her LD and her follow-up, launch [[EnergyBall Energy Balls]] at the enemy through her daggers spinning to evoke them.
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Changed line(s) 173 (click to see context) from:
* CombinationAttack: Her Burst Attack has her team up with Machina to attack the enemy together, [[spoiler:This being a reference to the fact Rem and Machina are the only two members of Class Zero to live to the end of ''FF0''.]]
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* CombinationAttack: Her Burst Attack has her team up with Machina to attack the enemy together, [[spoiler:This being a reference to the fact Rem and Machina are the only two members of Class Zero to live to the end of ''FF0''.''[=FF0=]''.]]
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* CombinationAttack: Her Burst Attack has her team up with Machina to attack the enemy together, [[spoiler:This being a reference to the fact Rem and Machina are the only two members of Class Zero to live to the end of ''FF0''.]]
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* ExtraTurn: Swap Turns allows Rem to give up her turn to another party member without increasing turn count, allowing her to deal damage at the same time with her follow-up attack from her LD.
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* ExtraTurn: Swap Turns allows Rem to give up her turn to another party member without increasing turn count, allowing her to deal damage at the same time with her follow-up attack from her LD. Her Force Attack does the same thing.
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* RedEyesTakeWarning: Rem has reddish brown eyes in general but is very kind. However during her Burst Attack, her eyes glow red when he joins forces with Machina to blitz the enemy.
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Changed line(s) 170 (click to see context) from:
BT: Twin Blades of Inherited Will
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BT: Will Carried on Twin Blades of Inherited WillBlades
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%%FR: Resonance Holy (with Rosa)
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Changed line(s) 170 (click to see context) from:
%%BT: Twin Blades of Inherited Will
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* ExtraTurn: Swap Turns allows Rem to give up her turn to another party member, although her turn and the proceeding turn each count as separate turns in the turn count. This is later patched to be a free turn that doesn't increase turn count, and becomes a great way to trigger Rem's follow-up attack from her LD.
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* ExtraTurn: Swap Turns allows Rem to give up her turn to another party member, although her turn and the proceeding turn each count as separate turns in the turn count. This is later patched to be a free turn that doesn't increase member without increasing turn count, and becomes a great way allowing her to trigger Rem's deal damage at the same time with her follow-up attack from her LD.
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* NoSell: She grants the party the ability to stay alive at 0 HP with her Burst buff active, letting them shrug off as much HP damage as they want.
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* SpamAttack: With her Burst buff active, she fills the party's EX gauges to full after every action, letting her and the other party members spam their EX abilities at their leisure.