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* PetTheDog: She does make sure her corporate espionage doesn't get any of the innocent workers in Rothwild's factory caught in the crossfire, making sure they're out before blowing it up.

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* ExpositionFairy: Knows an unnervingly large amount about just about everyone and everything you point it at, if you ask. Notably, she herself finds her extensive knowledge fearful and sorrowful.
* FateWorseThanDeath: Is most likely the SoulJar of a dead woman locked in a state of helpless observation only. This woman is almost certainly [[spoiler:Empress Jessamine]], given her comments and attitudes. [[spoiler:She also shares Jessamine's voice actress]].
* LiteralMetaphor: It's fair to say that Corvo was indeed [[spoiler:given Jessamine's heart, since they loved each other]]. When occupied by another soul, [[spoiler:Delilah's]], it turns dark and twisted. [[spoiler:Thus, as we already knew, Delilah is black-hearted.]]

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* ExpositionFairy: Knows an unnervingly large amount about just about everyone and everything you point it at, if you ask. Notably, she herself finds her own extensive knowledge fearful and sorrowful.
* FateWorseThanDeath: Is most likely the SoulJar of a dead woman locked in a state of helpless observation only. This woman is almost certainly (and, in the sequel, confirmed to be) [[spoiler:Empress Jessamine]], given her comments Jessamine]].
* InvisibleToNormals: Dialogue in ''Dishonored 2'' suggests that only those touched by the Void can perceive it, hence why other people don't freak out at Corvo/Emily wandering around holding a talking, beating human heart. The only NPC that reacts to the Heart being brandished is [[spoiler:Aramis Stilton]], who [[spoiler:was driven mad by witnessing a catastrophic Void phenomena,
and attitudes. [[spoiler:She also shares Jessamine's voice actress]].
then returned to sanity by history being altered]].
* LiteralMetaphor: It's fair to say that Corvo was indeed [[spoiler:given Jessamine's heart, since they loved each other]].other]], same with Emily in the sequel. When occupied by another soul, [[spoiler:Delilah's]], it turns dark and twisted. [[spoiler:Thus, as we already knew, Delilah is black-hearted.]]



* MurderArsonAndJaywalking: The secrets it reveals about people span from murder, mutilations and intentional spreading of the plague to secretly keeping childhood toys.

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* MurderArsonAndJaywalking: ArsonMurderAndJaywalking: The secrets it reveals about people span from murder, mutilations and intentional spreading of the plague to secretly keeping childhood toys.



* PerceptionFilter: Its dialogue in ''Dishonored 2'' mentions that only the one who holds it can see it. Hence why other people don't freak out at Corvo/Emily wandering around holding a talking, beating human heart.
* SoulJar: For Jessamine. [[spoiler:And then, for Delilah.]]

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* KickTheSonOfABitch: Even after he gives you the code to his safe, you can continue to zap him into unconsciousness.



* [[MrExposition Ms Exposition]]: Her primary role in the story is to give Daud Delilah's backstory.

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* [[MrExposition Ms Exposition]]: Her primary role in the story is to give provide Daud with Delilah's backstory.



* ImYourBiggestFan: He's a huge fan of Sokolov, so much so he celebrates the day he first met him.

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* ImYourBiggestFan: He's a huge fan of Sokolov, so much so that he celebrates the day he first met him.



* SmallRoleBigImpact: He was the one who discovered that the Pandyssian Rats bringing the plague to Dunwall wasn’t an accident, but rather that the rats were imported by someone. He then reported his findings to Empress Jessamine, which lead Jessamine to launching an investigation to find out who was responsible, [[UnwittingInstigatorOfDoom which then leads to Hiram Burrows having her assassinated out of fear that he would eventually get caught, thus kickstarting the plot of the first game.]]

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* SmallRoleBigImpact: He was the one who discovered that the Pandyssian Rats bringing the plague to Dunwall wasn’t an accident, but rather that the rats were imported by someone. He then reported his findings to Empress Jessamine, which lead Jessamine to launching launch an investigation to find out who was responsible, [[UnwittingInstigatorOfDoom which then leads lead to Hiram Burrows having her assassinated out of fear that he would eventually get caught, thus kickstarting the plot of the first game.]]

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* TheCameo: Not that you'd realize it without knowing, but she does appear in Dishonored 2. [[spoiler:Part of her anyway. Her severed, dead hand is used by Paolo as a magical trinket to keep from dying. If the player kills him, they destroy it, but not before it [[AnimateBodyParts puts up a bit of a fight.]]]]
* DemotedToExtra[=/=]TheGhost: In the Daud DLC. You find messages from her giving people recipes to summon Runes, but is never seen.

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* TheCameo: Not that you'd realize it without knowing, but she does appear in Dishonored 2.''Dishonored 2''. [[spoiler:Part of her anyway. Her severed, dead hand is used by Paolo as a magical trinket to keep from dying. If the player kills him, they destroy it, but not before it [[AnimateBodyParts puts up a bit of a fight.]]]]
* DemotedToExtra[=/=]TheGhost: In the Daud DLC. You find messages from her giving people recipes to summon Runes, but is never seen.
]]]]



* TheGhost: In the Daud DLC. You find messages from her giving people recipes to summon Runes, but she is never seen.
* HumanoidAbomination: While she may have once been human, appears to have left her humanity somewhere behind her. [[spoiler:Until late in the game]], it is impossible to kill her, and she possesses some of the same powers Corvo has.



* HumanoidAbomination: While she may have once been human, appears to have left her humanity somewhere behind her. [[spoiler:Until late in the game]], it is impossible to kill her, and she possesses some of the same powers Corvo has.



* NeverMessWithGranny: She may be crazy but she has gotten to be very skilled with the powers the Outsider gave her and even terrified local children into rightly thinking she was a witch.



* NeverMessWithGranny: She may be crazy but she has gotten to be very skilled with the powers the Outsider gave her and even terrified local children into rightly thinking she was a witch.



* KarmaHoudini: Is also this if you're trying to go for a pacifist run. She treats her prostitutes as property, recruits them under false pretenses, and if they die, she simply tosses their corpses into the river. However, there's no in-game objective that allows you to bring her to justice short of introducing her neck to your knife.

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* KarmaHoudini: Is also this if you're trying to go for a pacifist run. She treats her prostitutes as property, recruits them under false pretenses, and if they die, she simply tosses their corpses into the river. However, there's no in-game objective that allows you to bring her to justice short of introducing her neck to your knife.

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* HundredPercentAdorationRating: She's adored by all those who meet her, and even Rothwild is upset that she betrayed him, previously seeing her as a loyal assistant.


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* LovedByAll: She's adored by all those who meet her, and even Rothwild is upset that she betrayed him, previously seeing her as a loyal assistant.
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* RequiredSecondaryPowers: Control over rats seems to be her primary Outsider-induced power. If you try to use Devouring Swarm on her, the summon rats will ignore her and she'll laugh at you for trying to harm her with the one thing she's got the most power over.

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* RequiredSecondaryPowers: Control over rats seems to be her primary Outsider-induced power. If you try to use Devouring Swarm on her, the summon summoned rats will ignore her and she'll laugh at you for trying to harm her with the one thing she's got the most power over.



* WeakButSkilled: It is probably either the result of her advanced age or her madness but compared to the others marked from the Outsider, Granny Rags is naturally not immune to all the powers that are used on her and she has few offensive powers to counter Corvo. However, thanks to the her greater experience in the use of Devouring Swarm, [[HoistByHisOwnPetard she can easily turn the plague rats he summon against him]]. In addition, using the knowledge gained over the years on the Void, she has been able to stem her main weakness by creating a bone talisman that would transform her body into a swarm of rats every time she is killed and then reform it.

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* WeakButSkilled: It is probably either the result of her advanced age or her madness but compared to the others marked from the Outsider, Granny Rags is naturally not immune to all the powers that are used on her and she has few offensive powers to counter Corvo. However, thanks to the her greater experience in the use of Devouring Swarm, [[HoistByHisOwnPetard she can easily turn the plague rats he summon summons against him]]. In addition, using the knowledge gained over the years on the Void, she has been able to stem her main weakness by creating a bone talisman that would transform her body into a swarm of rats every time she is killed and then reform it.
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[[Characters/{{Dishonored}} Back to the main page]].

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* SuperEmpowering: Like Daud and Delilah, Granny has the ability to empower other individuals untouched by the Outsider or the Void. The difference is that while Daud and Delilah's ability, "Arcane Bond", bestows some versions of their respective power sets on a multitude of individuals who are loyal to them, Granny's ability, "Apprentice", can only affect a single individual and bestow upon powers that are totally random and noticeably different from her own (as seen with Morris Sullivan, who instead developed [[MindOverMatter "Pull"]] along with various [[NoSell physical resistances to both lethal and stunning physical attacks]]).
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* FlashStep: She can use "Blink" as Corvo, Daud and Delilah.
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* OminousFog: Another of her powers granted by the Outsider is the ability to create and summon a thick fog to disorient her enemies.
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* ShoutOut: Different in personality, but her reputation in Dunwall and name is a reference to Granny Weatherwax from Literature/{{Discworld}}.

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* ShoutOut: Different in personality, but her reputation in Dunwall and name is a reference to Granny Weatherwax from Literature/{{Discworld}}. [[spoiler: In addition, her combat ability to control swarms of rats is very similar to Weatherwax's own ability of "Borrowing", although she prefers to use swarms of bees.]]
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* HundredPercentAdorationRating: She's adored by all those who meet her, and even Rothwild is upset that she betrayed him, previously seeing her as a loyal assistant.
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* AffablyEvil: She has a strong sense of honor and is seen as a ReasonableAuthorityFigure, but is also selfish and manipulative like many of Dunwall's citizens.
* ALighterShadeOfBlack: She's every bit as ruthless as Rothwild, though she mostly targets those like him rather than her employees.
* AntiVillain: Of the well-intentioned type. She's a manipulative saboteur who is willing to use violence to achieve her means, though her actions have brought hope and confidence to the laborers and her intended victims are Rothwild and his thugs.


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* {{Foil}}: To Bundry Rothwild.
** Rothwild uses fear and violence to obtain his goals and his methods involve obtaining complete obediance from those under his employ. He doesn't hide his past and uses his ruthless personality to keep people in line.
** Ames uses charisma and idealism to get her way and seeks to disrupt and destroy her adversaries. She works for other people and relies on supporters rather than employees and hides her manipulative nature behind

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[[folder:The Outsider]]
!The Outsider
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_outsider.jpg]]
[[caption-width-right:350:''The one who walks [[AlternateDimension here]] is all things. [[{{God}} Cradle songs of comfort]] and [[{{Satan}} bones gnawed by teeth]].'']]
->'''Voiced by:''' Billy Lush (''Dishonored'', Daud DLC, ''Dishonored 2'' reveal trailer), Creator/RobinLordTaylor (''Dishonored 2'', ''Death of the Outsider'')

Described as being a combination of God and the Devil, The Outsider is a sometimes-worshiped and sometimes-reviled (currently reviled) figure in the Isles and considered to be the source of all magic. He imbues Corvo with magic via a PowerTattoo near the beginning of the game, after Corvo escapes from prison.

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[[folder:The Outsider]]
Heart]]
!The Outsider
[[quoteright:350:https://static.
Heart
[[quoteright:200:https://static.
tvtropes.org/pmwiki/pub/images/the_outsider.jpg]]
[[caption-width-right:350:''The one who walks [[AlternateDimension here]] is all things. [[{{God}} Cradle songs of comfort]] and [[{{Satan}} bones gnawed by teeth]].'']]
org/pmwiki/pub/images/200px-The_Heart_5836.png]]
[[caption-width-right:200:''"Why am I so cold?"'']]

->''"What have they done to me?"''
->'''Voiced by:''' Billy Lush (''Dishonored'', Daud DLC, ''Dishonored 2'' reveal trailer), Creator/RobinLordTaylor (''Dishonored 2'', ''Death Creator/AprilStewart

The heart
of a living thing, molded by the Outsider'')

Described
Outsider's power. Given to Corvo as being a combination of God and gift by the Devil, The Outsider is a sometimes-worshiped and sometimes-reviled (currently reviled) figure in the Isles and considered to be the source of all magic. He imbues Corvo with magic via a PowerTattoo near the beginning of the game, just after Corvo escapes from prison.he receives the Mark. In addition to assisting you in finding various mystical items strewn throughout Dunwall, it whispers a great many secrets regarding the city and its inhabitants.



* AffablyEvil: Whatever else he is, the Outsider certainly doesn't come off as a {{jerkass}} in his manner of speaking. He is neither a benevolent or malevolent god, and he actively opposes [[spoiler:Delilah's threat to reorder reality]].
* AllPowerfulBystander:
** In the first-game. Besides handing out his Mark, the Outsider doesn't directly interfere on the plot. He gives people powers, but makes no attempt to control or make them use said powers in any specific ways. He is far more active in the Daud DLC and the sequel.
** In the DLC he extends his involvement by giving Daud Delilah's name as a starting point. Otherwise he's content to let Daud figure it out and criticize how Daud used his gift, and taunt him with the retribution both of them know is coming in the form of Corvo.
** In the second game. The Outsider seems to be incapable of directly dealing with and attacking Delilah ([[spoiler:who has become part of him]], and thus immortal and someone he cannot directly affect). He nonetheless opposes her and repeatedly tells Emily and Corvo how serious a threat she is. At the same time he sticks to his "minimal involvement" rules and avoids giving information to Emily or Corvo about the conspiracy. It's once they figure out the practical parts that he fills in the more esoteric and supernatural details. The only time that he directly aids the protagonists, besides when he offers his Mark [[spoiler:and the Heart necessary to extract Delilah's spirit]], is in Aramis Stilton's mansion, when he gives them the timepiece, because otherwise it'd be literally impossible for them to proceed further. Even when he's directly concerned, he favors having mortals act freely of their own will and work things out on their own.
* AmbiguouslyEvil:
** Given that runes and charms with his markings on them give people nightmares and [[BrownNote headaches]], seem to attract the plague rats, and in several cases cause the possessor to outright spiral into self-destructive or murderous insanity, one can see where the Abbey is coming from when they say he's evil. He's rather giddy when he [[spoiler:points out that the collapsing, corrupted empire simply needed Corvo's help to finally tear itself to pieces]] in the worst ending. In the best ending, he's more aloof - [[spoiler:though he does make a point of saying a sincere farewell when Corvo reaches the end of his life]]. He seems to find the non-lethal fates (where Corvo inflicts poetic vengeance on his targets rather than simply killing them) more amusing than the alternatives, but it's unclear whether their suffering or the "poetic" aspect appeals to him more. What ''is'' clear is that he's genuinely shocked if Corvo doesn't abuse his powers; he firmly believes that HumansAreTheRealMonsters, and that he's SeenItAll. What entertains him most of all is Corvo acting contrary to his expectations.
---> '''The Outsider''': I've lived a long, ''long'' time, and ''these'' are the moments that I wait for.
** The 'evil' part is downplayed in ''The Knife of Dunwall'' and ''The Brigmore Witches''. The Outsider's tone and words to Daud are more hostile than to Corvo, critical of his choice to kill the Empress and his newfound troubled conscience. Also worth noting that he sets the entire plot into motion so [[spoiler:Daud can save Emily from Delilah]]. In fact, he's pretty benevolent, all things considered: his admittedly minimal involvement is the sole and only reason Daud gets involved with the Witches' plans. Had the Outsider not told Daud anything, no one would've been there to stop Delilah. On top of that, in setting Daud on this path, he offers Daud a chance to earn himself a bit of redemption for his earlier deeds.
** In ''Dishonored 2'', it's almost absent. While we still see bad stuff happen to people who use bone charms, and bloodflies and rats clearly are attracted to the charms, the Outsider himself is far more critical of the way things are in Karnaca, and how Corvo and Emily have not been paying attention to Serkonos while they were in power, allowing this to unfold. He still firmly points out that HumansAreTheRealMonsters and seems more contemplative on if Corvo and Emily will learn from this, and pull Karnaca from the brink.
* AndIMustScream: [[spoiler: His true form is that of a partially petrified version of himself screaming from being sacrificed. Judging by his relieved reaction if Billie restores his humanity, being an avatar of the Void was a very unpleasant experience.]]
* AnimalMotifs: He's associated with both whales and rats. Many writings tell of his true form as a Leviathan, and the bone charms and runes you use to upgrade your powers and speak to him are carved from whale bone. On the other hand, rats swarm towards runes and bone charms, and you can summon rats using his powers.
** Hell, in the second game during his first appearance, a large whale appears right behind him and 'swims' on by as he speaks.
* AnthropomorphicPersonification: [[spoiler: A "representational" entity born of the Void's desire to perceive things, per WordOfGod. At 15 a poor human boy was merged with the Void, "spawning" what he is now.]]
* ArchEnemy: Delilah is this to him. He goes out of his way, and directly appoints people to put a stop to her. Be they Daud, Corvo or Emily. The reason for this is that Delilah wants to become a god and usurp him, and he believes she would actively harm and damage existence itself.
* BigBad: He's the primary villain of ''Dishonored: Death of the Outsider''.
* BlackEyesOfEvil: His solid black eyes are one of his most obviously inhuman aspects and while "evil" may be up for debate, his morality is unlike that of humans, and things with his mark, be they people or objects, tend to be unnerving and strange. [[spoiler:He loses them at the end of ''Death of the Outsider'', regardless of whether you choose to kill him or free him.]]
* BlueAndOrangeMorality:
** The Outsider has been described as "amoral", having elements of both {{God}} and the [[{{Satan}} Devil]]. He's more of an agent of fate than either good or evil. For instance, he gives a small boy the power to summon demonic rats, which the boy uses to slay some bullies. However, the boy is bitten by one of the rats and becomes infected with the plague, which he eventually dies from. On the other hand, if Corvo does not use his powers to kill, the Outsider compliments him for being intriguing. His sole motivation seems to be relieving his own boredom. The well-being of those he grants his Mark to really doesn't factor in at all.
** Note that he does have an understanding of morality (he will regularly comment on the various crimes and atrocities done by Corvo or Daud's victim, often in a judgemental tone), but he is ultimately unconcerned about handing out punishment or rewards himself, more interested on the stance his chosen ones take on the issue. As per Harvey Smith, developer of ''Dishonored'', The Outsider is motivated by plain curiosity and fascination; his chief interest is finding out what people who are given his powers do with them, what their choices and actions are.
** In the sequel, the Outsider is firmly against the arrival of any malevolent deity and [[spoiler:the aspirations to godhood by someone as unfit as Delilah Copperspoon, and he actively tells Corvo/Emily that they must oppose her before she becomes all-powerful]]. The one reason is that for all of his amorality and aloofness, the Outsider does value free will, the power of choice, and the ability to enact change, and Delilah's vision of the world would rob everyone of that.
* TheChessmaster:
** Comes off as this when [[spoiler:you realize the only reason the Empress was assassinated is due to the Outsider empowering her assassin. Then he empowers ''Corvo'' to assassinate the people who hired the assassin]]. In all fairness, he is stated to be simply an agent who empowers people to drive forward the fate of the world, for better or for worse.
** Even more so in ''The Knife of Dunwall''[=/=]''The Brigmore Witches'', where he's the one that sets Daud upon the path that leads him to [[spoiler:save Emily from Delilah]]. Had he never clued in Daud by giving him Delilah's name, Daud would never have began searching for her and Delilah's plan would've succeeded without ''any'' opposition. The only reason Daud involves himself at all is because the Outsider makes him.
** Of course, he has a major blindspot. The Outsider can see everything anyone ''might'' do, but he can never be certain what they ''will'' do. Presumably when he gave the mark to Delilah Copperspoon, he didn't think she would eventually use the power to crawl out of the Void stronger than ever, let alone [[spoiler:attempt to become a GodEmperor]].
*** This is actually his modus operandi: the only people who receive his mark are those who he has no idea what they will do with it. When Billie argues in ''Death of the Outsider'' that so many beggars and street urchins pray to him everyday for his gift, he essentially calls their calls boring.
* CreateYourOwnVillain: He gave the Outsider's Mark to Delilah, enabling her to start a murderous cannibalistic coven and become an aspiring tyrant, and then a usurping GodEmperor who apparently had a chance of toppling him. The Outsider goes out of his way to fix his mistake.
* CreepyMonotone: Not robotic or unnatural, just disinterested. You can tell he's intrigued by something when his tone of voice actually ''varies''. It doesn't happen often. This changes in the sequel with his new voice actor which gives him a more youthful and slightly more energetic voice, although he still maintains an even tone.
* TheCorrupter: He gives people down on their luck the power to take revenge. Although he seems to prefer when people are more original than just feeding their enemies to the rats and finds the concept of mercy fascinating, but that's because he expected a bloodbath.
* DeadpanSnarker: Shades of this.
-->'''The Outsider:''' [Sokolov] believes that there are [[SummoningRitual specific words and acts that can compel me to appear before him]]. He searches old temples in Pandyssia and ruined subbasements in the Flooded district. He performs [[EvenEvilHasStandards disgusting rituals]] beneath the Old Abbey. But if he ''really'' wants to see me, he could start by being a bit more interesting.
-->'''The Outsider:''' ''(to Daud)'' I see everything. I see forever, and right now I see a man walking a tightrope over a sea of blood and filth. The Empress is dead, and the water's rising. You'd better hurry. You're running out of rope.
-->'''The Outsider:''' Corvo, old friend, do I even have to say it? You've lost another Empress.
-->'''The Outsider:''' I'm a friend of your father. From the bad old times.
* DeityOfHumanOrigin: His OriginStory. [[spoiler:He was a young human outcast who was, at the age of 15, subjected to a magic ritual in which he was merged in part with the Void to become a "being of insatiable curiosity about what people do when given power over others."]]
* DidntSeeThatComing: The Outsider can see everything, all possible futures and possibilities, but he can never entirely predict human nature:
** In the first game, he's quite surprised at some of your choices, especially if you take a pacifist route. He is absolutely taken aback if you spare Daud despite having every reason to kill him.
** In the second game, he admits that [[spoiler:he didn't expect Delilah Copperspoon to have escaped the Void after Daud trapped her. He notes that anyone else would have remained floating for all eternity, but someone of Delilah's will, determination, cunning and courage rejected that fate and emerged more powerful than ever with an eye to usurping the Outsider's own place in the Void -- becoming the only known person to present a genuine threat to him]].
** In ''Death of the Outsider,'' he admits that while he can see almost all possible outcomes of all possible actions, he's completely blind to what happens in a future where he, for any reason, doesn't exist.
--> '''The Outsider''': What will it be like, to finally experience an ending? I see forever, and even I can't see that future.
* DiesWideOpen: [[spoiler:He goes out this way, should Billie decide to kill him.]]
* DisappointedInYou: The Outsider has low expectations to begin with, but even then he's considerably disappointed when people show no imagination in using his powers, as he expresses to Daud at the start of the DLC. In the sequel he expresses this to both Corvo and Emily, shrugging off their ruthless and cold actions as typical and unsurprising for humans.
* DreamWeaver: He has the power to visit people in their dreams and transport them to the Void to revive their respective life experiences, so much so that he chooses most of the individuals to whom donate his Mark in this way.
* EldritchLocation: The Void, where he lives.
** It appears to be endless sky-blue nothingness with twisted and frozen pieces of normal reality floating within it. Gravity there is ''odd'' and water doesn't flow the way you'd expect it to, nor do lights cast normal colours. The Heart describes it as untouched by time so neither seconds nor centuries pass. It may be where souls go after death or where people go when they dream. Or both.
** In the sequel, the Outsider describes the Void's nature himself. He explains that it is not exactly a place; it exists in every person. It's not so much another dimension as the space between dimensions. The way it seems to appear when characters dream and the description by Corvo of it being a place of endless cold makes it reminiscent of Creator/HPLovecraft's plateau of Leng, which at various times is likened to a planet on the borderlands between dreams and dimensions.
* EnigmaticEmpoweringEntity: He "gifts" select mortals with his powers for fairly vague purposes, mostly to see what potential chaos they can create.
* EvilCannotComprehendGood: The only time in the game the Outsider is ever at a loss for words is [[spoiler:if you spare Daud on a low chaos playthrough. Corvo's subversion of the basic human desire for revenge leaves him utterly stunned]]. He regains his composure pretty quickly and commends you for getting more and more interesting, but other comments indicate he believes that corruption is "the nature of man", not kindness.
* {{Expy}}: Visually he looks a fair bit like one of the Endless from Creator/NeilGaiman's ''ComicBook/TheSandman'', especially Morpheus/Dream. He shares the somber, sardonic and slightly EmoTeen characteristic of Morpheus and likewise has the same sense of BeCarefulWhatYouWishFor and HumansAreMorons sentiment.
* AFormYouAreComfortableWith: Theorized. In the Abbey's description he is not a physical being, but a tempting, corrupting immaterial spirit. [[spoiler:However, WordOfGod says that he in fact does not change appearance, and looks almost the way he did when his life as a human was "interrupted". ''Death of the Outsider'' confirms this when the Outsider is returned to mortal life, in one of the endings, looking just like he did when he was alive]].
* FigureItOutYourself: His default MO. Especially in ''Dishonored 2'', where despite being more closely involved with the events and invested in them, he doesn't give Corvo/Emily any info on the conspiracy or on how to beat Delilah, until absolutely necessary, or until the protagonist has themselves discovered the information, at which point he will elaborate on it.
* ForTheLulz: He does some appallingly bad things as well as some good things, well in a sense anyway. Ultimately he just grants the powers and lets people do whatever they want with them seemingly because he's bored out of his skull being God. Good or bad don't seem to factor into it as much as 'interesting' for him to observe.
* GodIsEvil: The Abbey of the Everyman thinks so, at least - they despise the Outsider, but don't appear to recognize any other deity as being on his level. In reality, he's more... [[BlueAndOrangeMorality different]] than evil. [[spoiler:The Outsider also tasks the player to help out the Overseers in ''Dishonored 2'', noting about Liam Byrne that he's a honest preacher who is sincerely opposing Delilah, and that the player must protect the Abbey, as he sardonically notes, from "people like us"]].
* GreaterScopeVillain: Well, [[BlueAndOrangeMorality he's not really evil]] in the traditional sense of the word, but still, he's indirectly responsible for a lot of the bad things that happened to Corvo and Emily, [[spoiler:because he gave his mark to Daud and Delilah, which makes him indirectly responsible for all the death and destruction that they've caused in the first and second games. He's also responsible for the existence of a few minor antagonists, like Granny Rags. Plus, a lot of people died or were driven insane [[GoMadFromTheRevelation simply by worshipping him, so]]...]]
* HumanityEnsues: [[spoiler:At the end of ''Death of the Outsider'', Billie can choose to turn the Outsider back into a mortal by convincing Daud's spirit that he deserves a chance at life.]]
* HumanoidAbomination: He looks like a pretty regular young man, complete with dirty clothes. If it weren't for the pitch-black eyes and the shadows and stars swirling around him, you might be tempted to think him just another ordinary human. It's not clear what he is, but it ''is'' clear that whatever he is, it's ''not quite right''.
* HumansAreTheRealMonsters: More apparent in the first game than in the second game as he's quick to call out almost everyone for being horrible. Potentially due to being omnipresent, at least tangentially linked to linear time, and stuck watching the rat plague go on where thousands are dying and people are being even more horrible to one another then usual. That alone would put a damper on anyone's hope for humanity. By the second game, while he still isn't exactly humanity's biggest fan he does point out more genuinely decent people and acknowledges that many more at least have good motivations for doing bad things.
** He makes more than one comment that strongly implies that he believes the "nature of man" to be cruel and corrupt. A nonlethal Corvo seems to incite his curiosity precisely ''because'' of this: Corvo is choosing, of his own free will, to act in complete opposition to everything the Outsider believes humans to be. The only time the Outsider is ''ever'' shown to be genuinely taken aback is if [[spoiler:Corvo chooses to spare Daud]]. Regardless, it doesn't seem to change his opinion or even make him reconsider; rather, he indicates that he sees Corvo as the exception that proves the rule.
** He doesn't have the attitude in the second game so much. He's even regretful mostly because he empowered Delilah, who ended up becoming a threat not only to the Empire but ''existence'' itself since she was on her way to godhood. In the second game he seems to lament the wasted potential and talent of the many targets you have to meet on your way, and how they use it for evil (Jindosh), waste their good fortune (Abele), use compelling FreudianExcuse to excuse and abet tyranny (Breanna Ashworth), and likewise feels the same about Delilah, who could have been a force of great brilliance and change but was driven to create what she imagined as a perfect and static world to worship her instead.
* ICannotSelfTerminate: [[spoiler:Ultimately, the Outsider wants his ordeal as the Void's executor to end, be it through being returned to mortality as a human or death, so in a sense, it can be interpreted that his aiding of Billie despite knowing her intentions is to facilitate this goal.]]
* IJustWantToBeNormal: [[spoiler:The Outsider is merely the dream-like apparition of a human boy trapped and frozen in the Void. What the Outsider truly wants is to be released from his prison and regain his humanity and complete his mortal life, since spending 4000 years watching generations of humanity come and go is apparently an experience that bothers him as time goes on. In ''Death of the Outsider'', Billie remarks that despite knowing her and Daud's intentions to kill him, he openly comes in and helps them along the way, proving that he wants some kind of end, either death or loss of power]].
* IKnowYourTrueName: [[spoiler:He can be freed from the Void by whispering his true name to his body.]]
* ItAmusedMe: Seems to be his primary motivation for gifting people supernatural powers. He seems to enjoy seeing how people will use his 'gift' and watching the choices they make.
* MeaningfulName: He is '''The Outsider'''. He never directly influences anyone. He may give you powers, but he only watches from the outside.
* NeutralNoLonger: In ''Dishonored 2'', the Outsider is far more pro-active and clearly on the side of the protagonist (not that it stops him from criticizing them and wondering if Corvo/Emily will learn from this experience and make the world better). He just firmly dislikes what Delilah is doing. His involvement is best seen by him [[spoiler:giving the protagonist the time piece to time travel in the Stilton Manor - the only time in the game he manifests ''outside'' the Void]]. Without this particular involvement, the protagonist would've been unable to find how to break Delilah's immortality. [[spoiler:He also notes that Delilah's tampering with the Void has made her part of him, and he doesn't like that.]]
* OffscreenTeleportation: He shows up in dreams, visions, and at shrines that people clandestinely erect in his name.
* TheOmniscient: The Outsider seems aware of everything going on, and at one point will mention he can see every path a person's future can possibly take and demonstrate it by commenting [[spoiler: on both fates you can inflict on Lady Boyle]]. However, this is played with a little. Even though he can see every choice you ''can'' make he doesn't seem to know for sure which one you ''will'' make. As already mentioned, Low Chaos Corvo surprises him constantly and can stun him speechless with the right actions.
-->'''The Outsider:''' No one's watching Delilah now, except you. And me, of course. I see everything. I see ''forever''.
* OverarchingVillain: Though not necessarily villainous, the marks that he gives to various people, more specifically Daud and Delilah, are what allowed them to commit their deeds in the first two games and expansion packs. He also appeared in those first two games and expansions before becoming the BigBad of ''[[VideoGame/DishonoredDeathOfTheOutsider Death of the Outsider]]'', being the only character to appear in all of them. According to the WordOfGod, the MythArc [[spoiler:ends once The Outsider is no more.]]
* PetTheDog:
** He's normally perfectly content to allow those he's Marked to do whatever they like, including fight each other. There is one exception: he gives Daud the clue to find Delilah, in order to [[spoiler:prevent her from possessing Emily. No explanation for this is given other than him just wanting her to stay safe]].
** Word of God states that [[spoiler:he generally has a problem with powerful people that abuse the powerless, because he was powerless himself as a human. Many of his comments to Corvo, after his betrayal by the Loyalists and his assessment of his targets, have him speak in a disappointed tone about how people do bad things and never seem to learn from their mistakes]].
* PrescienceIsPredictable: He says he sees all paths a person's future can take, but he seems more interested in finding out ''which'' of them is chosen. Could explain his disinterest in appearing to Sokolov. He knows ''exactly'' how Sokolov would use his powers -- studying them and trying to replicate them. The lack of uncertainty makes him uninteresting. It may also explain why he sends Piero dreams despite him also being a scientist: Piero is more a tester that makes a loose speculation and hopes it works out instead of properly studying it and making theories like Sokolov, thus keeping Piero at least interesting enough to have The Outsider interfere occassionally.
* ProphetEyes: In ''[[VideoGame/DishonoredDeathOfTheOutsider Death of the Outsider]]'' [[spoiler:after he returns to his original mortal form in the Low Chaos ending, he has very striking grey eyes which highlight his mystical connection to the Void and reflect his former status as something akin to an oracle.]]
* PowerTattoo: He appears fond of handing these out, though it's not clear why other than that the people he picks are "pivotal" to the fate of the world. A dark charity? Cruel amusement? To sow chaos? Who knows? The Outsider does not usually influence the people he grants the mark in any way; the choice of how to use the powers he gives them is up to the recipient, but he does only choose "special", ''interesting'' people for it.
* PowersThatBe: Rather than purely good or evil, The Outsider is merely seen as an agent of fate, interfering in lives that are pivotal to the world's destiny, for better or for worse.
* Really700YearsOld: In the "mercy" ending of "Death of the Outsider", the Outsider is BroughtDownToNormal and becomes fully human again, leaving him as an ordinary man with 4,000 years of all the knowledge of the universe in his head. Billie is curious about what kind of life such a person will find in the world.
* RedRightHand: His black eyes and his shadowy/starry aura.
* TheScapegoat: The Abbey blames all human failings on corruption from him and the Void. In truth, he has almost nothing to do with any of it; even if he's behind the witches and bone-charms (which is ambiguous), he never ''makes'' anyone do anything. He is in fact disappointed when people give in to revenge and other baser instincts. In ''Death of the Outsider'', [[spoiler:it is revealed that the highest-ranking members of the Abbey know that he is not the source of all evil, and are worried that they will lose all their power if he dies and they can no longer blame him for everything]].
* SpellMyNameWithAThe: He's never referred to as 'Outsider'. It's always '''The'' Outsider'.
* SuperEmpowering:
** Rather than directly manipulate the world, he prefers giving people he finds interesting powers and seeing what they'll do. Notably, while Bone Charms do seem to work for everyone, the Runes are only really useful to those touched by the Outsider. Everyone else sort of goes insane.
** [[spoiler:It's also ''sort of'' his OriginStory as well. The creature we know as the Outsider is ultimately an "avatar" or "figure" of the Void. Born three thousand years before "the Great Burning" (the first year of the Empire's calendar), as a young outcast boy of fifteen he somehow merged with part of the Void]].
* SupportingProtagonist: The Outsider is the only character to appear in all three released games and expansion packs, making him the central figure and driving character of the entire story. In ''Dishonored 1'' he has the most lines of dialogue and narrates the closing scenes of the game. Most of the lore, mystery, and gameplay depends on his powers and abilities and those he chooses to empower, [[spoiler:and his death or depowerment in ''Death of the Outsider'' marks the EndOfAnAge for the series]].
* TermsOfEndangerment: "My dear Corvo", in the trailer; Daud he refers to with some amusement as "my old friend". He's not exactly malicious, but he's ''definitely'' not benign.
* TimeAbyss: He looks young, but he's very, very old, having existed for millennia and seen the rise and fall of civilizations. He remarks upon the one before the Empire of the Isles, which has been gone for long enough that most aren't aware it ever existed; he's unmoved or even mildly bored during most of the plot, giving the impression that he's already SeenItAll; and the one time he seems surprised, he outright says that he's "lived a long, ''long'' time". The Heart describes his dwelling-place as "the end of all things, and the beginning". It's unlikely that time as humans perceive it has any meaning to the Outsider.
* TookALevelInKindness: In the second game [[spoiler:in Low Chaos interactions with Emily and Corvo, he is a good deal softer and less creepy than he was with Corvo in the first game. Rather than float off a few inches off the ground and look aloof, he moves around and interacts with them less as a god-and-supplicant and more as near-equals. The Outsider even reveals his origin to them, a privilege not many have ever known]].
* {{Troll}}: There's no other description for his reaction after reuniting with Corvo in the second game:
--> '''The Outsider''': ''(appears out of thin air)'' Corvo, old friend! Do I even need to say it? You've lost another Empress!
* TheUnfought: [[spoiler:At the end of ''Death of the Outsider'', his petrified echo is encountered by Billie and she's simply given a choice to release or kill him. Billie even lampshades this, as she was clearly expecting to have to fight an omnipotent god at the end of her quest.]]
* WasOnceAMan: Part of being a DeityOfHumanOrigin.
* WhatYouAreInTheDark: [[spoiler:Since he was himself powerless as a human and subjected to a lot of abuse]], he is very curious about how people who are suddenly given power over others behave themselves and what choices they make.
* WoobieDestroyerOfWorlds: [[spoiler:The Outsider was really an unwilling sacrificial lamb to the Void by a Cult whose only form of contact to the outside world was to give people his mark along the powers that come with it, and let them carry out their chaotic and destructive desires. When Billie Lurk finally sees The Outsider's true form, a petrified boy in constant agony, her view of him can go from an uncaring monster to an unfortunate victim who never wanted to become this.]]
* YouCannotGraspTheTrueForm: ''Possibly'' averted, as an in-game book implies The Outsider is actually a eldritch-style whale residing in the deepest ocean; during your first visit to the Void, [[http://img2.wikia.nocookie.net/__cb20121022185011/dishonoredvideogame/images/0/0a/Leviathan.png you can actually see said whale floating in the ether]].
[[/folder]]

[[folder:The Heart]]
!The Heart
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/200px-The_Heart_5836.png]]
[[caption-width-right:200:''"Why am I so cold?"'']]

->''"What have they done to me?"''
->'''Voiced by:''' Creator/AprilStewart

The heart of a living thing, molded by the Outsider's power. Given to Corvo as a gift by the Outsider just after he receives the Mark. In addition to assisting you in finding various mystical items strewn throughout Dunwall, it whispers a great many secrets regarding the city and its inhabitants.
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[[folder:The Whales]]
A species of large marine mammals who are harvested for their blubber and oil in order to make the fuel that powers the industrial revolution of the Isles.
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* AnimalisticAbomination: Despite the name, there is something seriously off about the whales of the world of Dishonored; they have scaly growths on some parts of their bodies, multiple sets of fins, and their fat and oil can be used as AppliedPhlebotinum for powering everything from cars and trains to firearms and electrical defensive barriers. Then there's the obvious mystical aspects to them; their bones can be used to make magical charms that can grant powers of the Void, and on the whole these creatures seem to be magical in just about every sense of the word.
* AppliedPhlebotinum: The oil that is refined from their fat and secretions has been used to power the industrial revolution of the Isles, and true to the trope ''no one'' really has any clue about how it works. The man who made the process for refining it doesn't even quite grasp it, since he was only inspired by seeing how much a fire roared up when a few dock children poured a bit on an open flame. Given the innate connection that the whales have to the Void, any research into how it works would probably bring the Abbey of the Everyman down on the researcher's head, to say nothing of the ramifications it may have if the Abbey ever decided to ban the stuff based on its magical properties.
* BrownNote: It is implied that listening to their songs can drive people insane.
* CallASmeerpARabbit: The "Whales" of the Dishonored-verse very clearly are ''not'' the same kind of whales one would find in the real world.
* CentralTheme: The treatment of the whales serves as a thematic counterpoint for the state of the Empire in general; abusing, desecrating, and dishonoring something good, beautiful, or benign in the name of power and greed. As the Outsider notes in one of "the hollows" you inspect in ''Death of the Outsider'':
-> '''The Outsider''': There is death in their dark eyes. These creatures, burned alive to light the world.
* EndOfAnEra: By the time of the sequel, the whales are becoming rarer and rarer due to overfishing, and as such the Isles are veering dangerously close to PostPeakOil territory. Some places like Serkonos are getting around this with alternate energy solutions like wind power, but the age of the Whale Oil powered industrial revolution is going to be coming to a close soon.
* LiminalBeing: Developer commentary states that the whales exist simultaneously in the Void and the real world. Billie's visit to the Ritual Hold allows her to glimpse several living whales floating and swimming through the void.
* SpaceWhale: Not literally since the Isles are still only at early-20th century levels of technology, but the whales have an innate connection to the Void and the Outsider that makes them fit this trope in spirit. A few can even be seen floating through the Void during a conversation with the Outsider in the sequel. According to the developers, whales exist simultaneously in the Void and the real world.
[[/folder]]

[[folder:Rats]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/rat_concept.jpg]]

Rats can be found everywhere in Dunwall, and the sheer size of the rat population reflects the state of the decaying city. Specifically rats are believed to be the cause of the Weeper plague ravishing the city's lower class. In gameplay they will attack Corvo but do not do enough damage individually, and one of Corvo's powers is to summon a swarm of them.
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* KarmaMeter: Of a sorts. The more bodies Corvo leaves lying around the more rats swarm the later levels.
* NonMaliciousMonster: They're animals, they don't mean to be one of Dunwall's biggest problems. The rats Billie can talk to in ''Death of the Outsider'' even say that their ancestors describe the Dunwall plague as a dark time for rats.
* ReducedToRatburgers: Skewered rats can be found an eaten for health. The Abbey discourages this behavior since rats are connected to the Outsider.
* SwarmOfRats: A citywide swarm. Corvo can find them in any building no matter how fancy it is.
* ZergRush: How they can be a threat to Corvo, and how Corvo can use them to be a threat to somewhere else.
[[/folder]]
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* TheStoic: Nothing seems to phase her. Daud first meets her being threatened by some Hatters who have already killed her bodyguards. She remains completely calm. Her cool demeanor doesn't even flap when she realizes that she has become an accessory to murder.

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* TheStoic: Nothing seems to phase faze her. Daud first meets her being threatened by some Hatters who have already killed her bodyguards. She remains completely calm. Her cool demeanor doesn't even flap when she realizes that she has become an accessory to murder.
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[[foldercontrol]]

[[folder:The Outsider]]
!The Outsider
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_outsider.jpg]]
[[caption-width-right:350:''The one who walks [[AlternateDimension here]] is all things. [[{{God}} Cradle songs of comfort]] and [[{{Satan}} bones gnawed by teeth]].'']]
->'''Voiced by:''' Billy Lush (''Dishonored'', Daud DLC, ''Dishonored 2'' reveal trailer), Creator/RobinLordTaylor (''Dishonored 2'', ''Death of the Outsider'')

Described as being a combination of God and the Devil, The Outsider is a sometimes-worshiped and sometimes-reviled (currently reviled) figure in the Isles and considered to be the source of all magic. He imbues Corvo with magic via a PowerTattoo near the beginning of the game, after Corvo escapes from prison.
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* AffablyEvil: Whatever else he is, the Outsider certainly doesn't come off as a {{jerkass}} in his manner of speaking. He is neither a benevolent or malevolent god, and he actively opposes [[spoiler:Delilah's threat to reorder reality]].
* AllPowerfulBystander:
** In the first-game. Besides handing out his Mark, the Outsider doesn't directly interfere on the plot. He gives people powers, but makes no attempt to control or make them use said powers in any specific ways. He is far more active in the Daud DLC and the sequel.
** In the DLC he extends his involvement by giving Daud Delilah's name as a starting point. Otherwise he's content to let Daud figure it out and criticize how Daud used his gift, and taunt him with the retribution both of them know is coming in the form of Corvo.
** In the second game. The Outsider seems to be incapable of directly dealing with and attacking Delilah ([[spoiler:who has become part of him]], and thus immortal and someone he cannot directly affect). He nonetheless opposes her and repeatedly tells Emily and Corvo how serious a threat she is. At the same time he sticks to his "minimal involvement" rules and avoids giving information to Emily or Corvo about the conspiracy. It's once they figure out the practical parts that he fills in the more esoteric and supernatural details. The only time that he directly aids the protagonists, besides when he offers his Mark [[spoiler:and the Heart necessary to extract Delilah's spirit]], is in Aramis Stilton's mansion, when he gives them the timepiece, because otherwise it'd be literally impossible for them to proceed further. Even when he's directly concerned, he favors having mortals act freely of their own will and work things out on their own.
* AmbiguouslyEvil:
** Given that runes and charms with his markings on them give people nightmares and [[BrownNote headaches]], seem to attract the plague rats, and in several cases cause the possessor to outright spiral into self-destructive or murderous insanity, one can see where the Abbey is coming from when they say he's evil. He's rather giddy when he [[spoiler:points out that the collapsing, corrupted empire simply needed Corvo's help to finally tear itself to pieces]] in the worst ending. In the best ending, he's more aloof - [[spoiler:though he does make a point of saying a sincere farewell when Corvo reaches the end of his life]]. He seems to find the non-lethal fates (where Corvo inflicts poetic vengeance on his targets rather than simply killing them) more amusing than the alternatives, but it's unclear whether their suffering or the "poetic" aspect appeals to him more. What ''is'' clear is that he's genuinely shocked if Corvo doesn't abuse his powers; he firmly believes that HumansAreTheRealMonsters, and that he's SeenItAll. What entertains him most of all is Corvo acting contrary to his expectations.
---> '''The Outsider''': I've lived a long, ''long'' time, and ''these'' are the moments that I wait for.
** The 'evil' part is downplayed in ''The Knife of Dunwall'' and ''The Brigmore Witches''. The Outsider's tone and words to Daud are more hostile than to Corvo, critical of his choice to kill the Empress and his newfound troubled conscience. Also worth noting that he sets the entire plot into motion so [[spoiler:Daud can save Emily from Delilah]]. In fact, he's pretty benevolent, all things considered: his admittedly minimal involvement is the sole and only reason Daud gets involved with the Witches' plans. Had the Outsider not told Daud anything, no one would've been there to stop Delilah. On top of that, in setting Daud on this path, he offers Daud a chance to earn himself a bit of redemption for his earlier deeds.
** In ''Dishonored 2'', it's almost absent. While we still see bad stuff happen to people who use bone charms, and bloodflies and rats clearly are attracted to the charms, the Outsider himself is far more critical of the way things are in Karnaca, and how Corvo and Emily have not been paying attention to Serkonos while they were in power, allowing this to unfold. He still firmly points out that HumansAreTheRealMonsters and seems more contemplative on if Corvo and Emily will learn from this, and pull Karnaca from the brink.
* AndIMustScream: [[spoiler: His true form is that of a partially petrified version of himself screaming from being sacrificed. Judging by his relieved reaction if Billie restores his humanity, being an avatar of the Void was a very unpleasant experience.]]
* AnimalMotifs: He's associated with both whales and rats. Many writings tell of his true form as a Leviathan, and the bone charms and runes you use to upgrade your powers and speak to him are carved from whale bone. On the other hand, rats swarm towards runes and bone charms, and you can summon rats using his powers.
** Hell, in the second game during his first appearance, a large whale appears right behind him and 'swims' on by as he speaks.
* AnthropomorphicPersonification: [[spoiler: A "representational" entity born of the Void's desire to perceive things, per WordOfGod. At 15 a poor human boy was merged with the Void, "spawning" what he is now.]]
* ArchEnemy: Delilah is this to him. He goes out of his way, and directly appoints people to put a stop to her. Be they Daud, Corvo or Emily. The reason for this is that Delilah wants to become a god and usurp him, and he believes she would actively harm and damage existence itself.
* BigBad: He's the primary villain of ''Dishonored: Death of the Outsider''.
* BlackEyesOfEvil: His solid black eyes are one of his most obviously inhuman aspects and while "evil" may be up for debate, his morality is unlike that of humans, and things with his mark, be they people or objects, tend to be unnerving and strange. [[spoiler:He loses them at the end of ''Death of the Outsider'', regardless of whether you choose to kill him or free him.]]
* BlueAndOrangeMorality:
** The Outsider has been described as "amoral", having elements of both {{God}} and the [[{{Satan}} Devil]]. He's more of an agent of fate than either good or evil. For instance, he gives a small boy the power to summon demonic rats, which the boy uses to slay some bullies. However, the boy is bitten by one of the rats and becomes infected with the plague, which he eventually dies from. On the other hand, if Corvo does not use his powers to kill, the Outsider compliments him for being intriguing. His sole motivation seems to be relieving his own boredom. The well-being of those he grants his Mark to really doesn't factor in at all.
** Note that he does have an understanding of morality (he will regularly comment on the various crimes and atrocities done by Corvo or Daud's victim, often in a judgemental tone), but he is ultimately unconcerned about handing out punishment or rewards himself, more interested on the stance his chosen ones take on the issue. As per Harvey Smith, developer of ''Dishonored'', The Outsider is motivated by plain curiosity and fascination; his chief interest is finding out what people who are given his powers do with them, what their choices and actions are.
** In the sequel, the Outsider is firmly against the arrival of any malevolent deity and [[spoiler:the aspirations to godhood by someone as unfit as Delilah Copperspoon, and he actively tells Corvo/Emily that they must oppose her before she becomes all-powerful]]. The one reason is that for all of his amorality and aloofness, the Outsider does value free will, the power of choice, and the ability to enact change, and Delilah's vision of the world would rob everyone of that.
* TheChessmaster:
** Comes off as this when [[spoiler:you realize the only reason the Empress was assassinated is due to the Outsider empowering her assassin. Then he empowers ''Corvo'' to assassinate the people who hired the assassin]]. In all fairness, he is stated to be simply an agent who empowers people to drive forward the fate of the world, for better or for worse.
** Even more so in ''The Knife of Dunwall''[=/=]''The Brigmore Witches'', where he's the one that sets Daud upon the path that leads him to [[spoiler:save Emily from Delilah]]. Had he never clued in Daud by giving him Delilah's name, Daud would never have began searching for her and Delilah's plan would've succeeded without ''any'' opposition. The only reason Daud involves himself at all is because the Outsider makes him.
** Of course, he has a major blindspot. The Outsider can see everything anyone ''might'' do, but he can never be certain what they ''will'' do. Presumably when he gave the mark to Delilah Copperspoon, he didn't think she would eventually use the power to crawl out of the Void stronger than ever, let alone [[spoiler:attempt to become a GodEmperor]].
*** This is actually his modus operandi: the only people who receive his mark are those who he has no idea what they will do with it. When Billie argues in ''Death of the Outsider'' that so many beggars and street urchins pray to him everyday for his gift, he essentially calls their calls boring.
* CreateYourOwnVillain: He gave the Outsider's Mark to Delilah, enabling her to start a murderous cannibalistic coven and become an aspiring tyrant, and then a usurping GodEmperor who apparently had a chance of toppling him. The Outsider goes out of his way to fix his mistake.
* CreepyMonotone: Not robotic or unnatural, just disinterested. You can tell he's intrigued by something when his tone of voice actually ''varies''. It doesn't happen often. This changes in the sequel with his new voice actor which gives him a more youthful and slightly more energetic voice, although he still maintains an even tone.
* TheCorrupter: He gives people down on their luck the power to take revenge. Although he seems to prefer when people are more original than just feeding their enemies to the rats and finds the concept of mercy fascinating, but that's because he expected a bloodbath.
* DeadpanSnarker: Shades of this.
-->'''The Outsider:''' [Sokolov] believes that there are [[SummoningRitual specific words and acts that can compel me to appear before him]]. He searches old temples in Pandyssia and ruined subbasements in the Flooded district. He performs [[EvenEvilHasStandards disgusting rituals]] beneath the Old Abbey. But if he ''really'' wants to see me, he could start by being a bit more interesting.
-->'''The Outsider:''' ''(to Daud)'' I see everything. I see forever, and right now I see a man walking a tightrope over a sea of blood and filth. The Empress is dead, and the water's rising. You'd better hurry. You're running out of rope.
-->'''The Outsider:''' Corvo, old friend, do I even have to say it? You've lost another Empress.
-->'''The Outsider:''' I'm a friend of your father. From the bad old times.
* DeityOfHumanOrigin: His OriginStory. [[spoiler:He was a young human outcast who was, at the age of 15, subjected to a magic ritual in which he was merged in part with the Void to become a "being of insatiable curiosity about what people do when given power over others."]]
* DidntSeeThatComing: The Outsider can see everything, all possible futures and possibilities, but he can never entirely predict human nature:
** In the first game, he's quite surprised at some of your choices, especially if you take a pacifist route. He is absolutely taken aback if you spare Daud despite having every reason to kill him.
** In the second game, he admits that [[spoiler:he didn't expect Delilah Copperspoon to have escaped the Void after Daud trapped her. He notes that anyone else would have remained floating for all eternity, but someone of Delilah's will, determination, cunning and courage rejected that fate and emerged more powerful than ever with an eye to usurping the Outsider's own place in the Void -- becoming the only known person to present a genuine threat to him]].
** In ''Death of the Outsider,'' he admits that while he can see almost all possible outcomes of all possible actions, he's completely blind to what happens in a future where he, for any reason, doesn't exist.
--> '''The Outsider''': What will it be like, to finally experience an ending? I see forever, and even I can't see that future.
* DiesWideOpen: [[spoiler:He goes out this way, should Billie decide to kill him.]]
* DisappointedInYou: The Outsider has low expectations to begin with, but even then he's considerably disappointed when people show no imagination in using his powers, as he expresses to Daud at the start of the DLC. In the sequel he expresses this to both Corvo and Emily, shrugging off their ruthless and cold actions as typical and unsurprising for humans.
* DreamWeaver: He has the power to visit people in their dreams and transport them to the Void to revive their respective life experiences, so much so that he chooses most of the individuals to whom donate his Mark in this way.
* EldritchLocation: The Void, where he lives.
** It appears to be endless sky-blue nothingness with twisted and frozen pieces of normal reality floating within it. Gravity there is ''odd'' and water doesn't flow the way you'd expect it to, nor do lights cast normal colours. The Heart describes it as untouched by time so neither seconds nor centuries pass. It may be where souls go after death or where people go when they dream. Or both.
** In the sequel, the Outsider describes the Void's nature himself. He explains that it is not exactly a place; it exists in every person. It's not so much another dimension as the space between dimensions. The way it seems to appear when characters dream and the description by Corvo of it being a place of endless cold makes it reminiscent of Creator/HPLovecraft's plateau of Leng, which at various times is likened to a planet on the borderlands between dreams and dimensions.
* EnigmaticEmpoweringEntity: He "gifts" select mortals with his powers for fairly vague purposes, mostly to see what potential chaos they can create.
* EvilCannotComprehendGood: The only time in the game the Outsider is ever at a loss for words is [[spoiler:if you spare Daud on a low chaos playthrough. Corvo's subversion of the basic human desire for revenge leaves him utterly stunned]]. He regains his composure pretty quickly and commends you for getting more and more interesting, but other comments indicate he believes that corruption is "the nature of man", not kindness.
* {{Expy}}: Visually he looks a fair bit like one of the Endless from Creator/NeilGaiman's ''ComicBook/TheSandman'', especially Morpheus/Dream. He shares the somber, sardonic and slightly EmoTeen characteristic of Morpheus and likewise has the same sense of BeCarefulWhatYouWishFor and HumansAreMorons sentiment.
* AFormYouAreComfortableWith: Theorized. In the Abbey's description he is not a physical being, but a tempting, corrupting immaterial spirit. [[spoiler:However, WordOfGod says that he in fact does not change appearance, and looks almost the way he did when his life as a human was "interrupted". ''Death of the Outsider'' confirms this when the Outsider is returned to mortal life, in one of the endings, looking just like he did when he was alive]].
* FigureItOutYourself: His default MO. Especially in ''Dishonored 2'', where despite being more closely involved with the events and invested in them, he doesn't give Corvo/Emily any info on the conspiracy or on how to beat Delilah, until absolutely necessary, or until the protagonist has themselves discovered the information, at which point he will elaborate on it.
* ForTheLulz: He does some appallingly bad things as well as some good things, well in a sense anyway. Ultimately he just grants the powers and lets people do whatever they want with them seemingly because he's bored out of his skull being God. Good or bad don't seem to factor into it as much as 'interesting' for him to observe.
* GodIsEvil: The Abbey of the Everyman thinks so, at least - they despise the Outsider, but don't appear to recognize any other deity as being on his level. In reality, he's more... [[BlueAndOrangeMorality different]] than evil. [[spoiler:The Outsider also tasks the player to help out the Overseers in ''Dishonored 2'', noting about Liam Byrne that he's a honest preacher who is sincerely opposing Delilah, and that the player must protect the Abbey, as he sardonically notes, from "people like us"]].
* GreaterScopeVillain: Well, [[BlueAndOrangeMorality he's not really evil]] in the traditional sense of the word, but still, he's indirectly responsible for a lot of the bad things that happened to Corvo and Emily, [[spoiler:because he gave his mark to Daud and Delilah, which makes him indirectly responsible for all the death and destruction that they've caused in the first and second games. He's also responsible for the existence of a few minor antagonists, like Granny Rags. Plus, a lot of people died or were driven insane [[GoMadFromTheRevelation simply by worshipping him, so]]...]]
* HumanityEnsues: [[spoiler:At the end of ''Death of the Outsider'', Billie can choose to turn the Outsider back into a mortal by convincing Daud's spirit that he deserves a chance at life.]]
* HumanoidAbomination: He looks like a pretty regular young man, complete with dirty clothes. If it weren't for the pitch-black eyes and the shadows and stars swirling around him, you might be tempted to think him just another ordinary human. It's not clear what he is, but it ''is'' clear that whatever he is, it's ''not quite right''.
* HumansAreTheRealMonsters: More apparent in the first game than in the second game as he's quick to call out almost everyone for being horrible. Potentially due to being omnipresent, at least tangentially linked to linear time, and stuck watching the rat plague go on where thousands are dying and people are being even more horrible to one another then usual. That alone would put a damper on anyone's hope for humanity. By the second game, while he still isn't exactly humanity's biggest fan he does point out more genuinely decent people and acknowledges that many more at least have good motivations for doing bad things.
** He makes more than one comment that strongly implies that he believes the "nature of man" to be cruel and corrupt. A nonlethal Corvo seems to incite his curiosity precisely ''because'' of this: Corvo is choosing, of his own free will, to act in complete opposition to everything the Outsider believes humans to be. The only time the Outsider is ''ever'' shown to be genuinely taken aback is if [[spoiler:Corvo chooses to spare Daud]]. Regardless, it doesn't seem to change his opinion or even make him reconsider; rather, he indicates that he sees Corvo as the exception that proves the rule.
** He doesn't have the attitude in the second game so much. He's even regretful mostly because he empowered Delilah, who ended up becoming a threat not only to the Empire but ''existence'' itself since she was on her way to godhood. In the second game he seems to lament the wasted potential and talent of the many targets you have to meet on your way, and how they use it for evil (Jindosh), waste their good fortune (Abele), use compelling FreudianExcuse to excuse and abet tyranny (Breanna Ashworth), and likewise feels the same about Delilah, who could have been a force of great brilliance and change but was driven to create what she imagined as a perfect and static world to worship her instead.
* ICannotSelfTerminate: [[spoiler:Ultimately, the Outsider wants his ordeal as the Void's executor to end, be it through being returned to mortality as a human or death, so in a sense, it can be interpreted that his aiding of Billie despite knowing her intentions is to facilitate this goal.]]
* IJustWantToBeNormal: [[spoiler:The Outsider is merely the dream-like apparition of a human boy trapped and frozen in the Void. What the Outsider truly wants is to be released from his prison and regain his humanity and complete his mortal life, since spending 4000 years watching generations of humanity come and go is apparently an experience that bothers him as time goes on. In ''Death of the Outsider'', Billie remarks that despite knowing her and Daud's intentions to kill him, he openly comes in and helps them along the way, proving that he wants some kind of end, either death or loss of power]].
* IKnowYourTrueName: [[spoiler:He can be freed from the Void by whispering his true name to his body.]]
* ItAmusedMe: Seems to be his primary motivation for gifting people supernatural powers. He seems to enjoy seeing how people will use his 'gift' and watching the choices they make.
* MeaningfulName: He is '''The Outsider'''. He never directly influences anyone. He may give you powers, but he only watches from the outside.
* NeutralNoLonger: In ''Dishonored 2'', the Outsider is far more pro-active and clearly on the side of the protagonist (not that it stops him from criticizing them and wondering if Corvo/Emily will learn from this experience and make the world better). He just firmly dislikes what Delilah is doing. His involvement is best seen by him [[spoiler:giving the protagonist the time piece to time travel in the Stilton Manor - the only time in the game he manifests ''outside'' the Void]]. Without this particular involvement, the protagonist would've been unable to find how to break Delilah's immortality. [[spoiler:He also notes that Delilah's tampering with the Void has made her part of him, and he doesn't like that.]]
* OffscreenTeleportation: He shows up in dreams, visions, and at shrines that people clandestinely erect in his name.
* TheOmniscient: The Outsider seems aware of everything going on, and at one point will mention he can see every path a person's future can possibly take and demonstrate it by commenting [[spoiler: on both fates you can inflict on Lady Boyle]]. However, this is played with a little. Even though he can see every choice you ''can'' make he doesn't seem to know for sure which one you ''will'' make. As already mentioned, Low Chaos Corvo surprises him constantly and can stun him speechless with the right actions.
-->'''The Outsider:''' No one's watching Delilah now, except you. And me, of course. I see everything. I see ''forever''.
* OverarchingVillain: Though not necessarily villainous, the marks that he gives to various people, more specifically Daud and Delilah, are what allowed them to commit their deeds in the first two games and expansion packs. He also appeared in those first two games and expansions before becoming the BigBad of ''[[VideoGame/DishonoredDeathOfTheOutsider Death of the Outsider]]'', being the only character to appear in all of them. According to the WordOfGod, the MythArc [[spoiler:ends once The Outsider is no more.]]
* PetTheDog:
** He's normally perfectly content to allow those he's Marked to do whatever they like, including fight each other. There is one exception: he gives Daud the clue to find Delilah, in order to [[spoiler:prevent her from possessing Emily. No explanation for this is given other than him just wanting her to stay safe]].
** Word of God states that [[spoiler:he generally has a problem with powerful people that abuse the powerless, because he was powerless himself as a human. Many of his comments to Corvo, after his betrayal by the Loyalists and his assessment of his targets, have him speak in a disappointed tone about how people do bad things and never seem to learn from their mistakes]].
* PrescienceIsPredictable: He says he sees all paths a person's future can take, but he seems more interested in finding out ''which'' of them is chosen. Could explain his disinterest in appearing to Sokolov. He knows ''exactly'' how Sokolov would use his powers -- studying them and trying to replicate them. The lack of uncertainty makes him uninteresting. It may also explain why he sends Piero dreams despite him also being a scientist: Piero is more a tester that makes a loose speculation and hopes it works out instead of properly studying it and making theories like Sokolov, thus keeping Piero at least interesting enough to have The Outsider interfere occassionally.
* ProphetEyes: In ''[[VideoGame/DishonoredDeathOfTheOutsider Death of the Outsider]]'' [[spoiler:after he returns to his original mortal form in the Low Chaos ending, he has very striking grey eyes which highlight his mystical connection to the Void and reflect his former status as something akin to an oracle.]]
* PowerTattoo: He appears fond of handing these out, though it's not clear why other than that the people he picks are "pivotal" to the fate of the world. A dark charity? Cruel amusement? To sow chaos? Who knows? The Outsider does not usually influence the people he grants the mark in any way; the choice of how to use the powers he gives them is up to the recipient, but he does only choose "special", ''interesting'' people for it.
* PowersThatBe: Rather than purely good or evil, The Outsider is merely seen as an agent of fate, interfering in lives that are pivotal to the world's destiny, for better or for worse.
* Really700YearsOld: In the "mercy" ending of "Death of the Outsider", the Outsider is BroughtDownToNormal and becomes fully human again, leaving him as an ordinary man with 4,000 years of all the knowledge of the universe in his head. Billie is curious about what kind of life such a person will find in the world.
* RedRightHand: His black eyes and his shadowy/starry aura.
* TheScapegoat: The Abbey blames all human failings on corruption from him and the Void. In truth, he has almost nothing to do with any of it; even if he's behind the witches and bone-charms (which is ambiguous), he never ''makes'' anyone do anything. He is in fact disappointed when people give in to revenge and other baser instincts. In ''Death of the Outsider'', [[spoiler:it is revealed that the highest-ranking members of the Abbey know that he is not the source of all evil, and are worried that they will lose all their power if he dies and they can no longer blame him for everything]].
* SpellMyNameWithAThe: He's never referred to as 'Outsider'. It's always '''The'' Outsider'.
* SuperEmpowering:
** Rather than directly manipulate the world, he prefers giving people he finds interesting powers and seeing what they'll do. Notably, while Bone Charms do seem to work for everyone, the Runes are only really useful to those touched by the Outsider. Everyone else sort of goes insane.
** [[spoiler:It's also ''sort of'' his OriginStory as well. The creature we know as the Outsider is ultimately an "avatar" or "figure" of the Void. Born three thousand years before "the Great Burning" (the first year of the Empire's calendar), as a young outcast boy of fifteen he somehow merged with part of the Void]].
* SupportingProtagonist: The Outsider is the only character to appear in all three released games and expansion packs, making him the central figure and driving character of the entire story. In ''Dishonored 1'' he has the most lines of dialogue and narrates the closing scenes of the game. Most of the lore, mystery, and gameplay depends on his powers and abilities and those he chooses to empower, [[spoiler:and his death or depowerment in ''Death of the Outsider'' marks the EndOfAnAge for the series]].
* TermsOfEndangerment: "My dear Corvo", in the trailer; Daud he refers to with some amusement as "my old friend". He's not exactly malicious, but he's ''definitely'' not benign.
* TimeAbyss: He looks young, but he's very, very old, having existed for millennia and seen the rise and fall of civilizations. He remarks upon the one before the Empire of the Isles, which has been gone for long enough that most aren't aware it ever existed; he's unmoved or even mildly bored during most of the plot, giving the impression that he's already SeenItAll; and the one time he seems surprised, he outright says that he's "lived a long, ''long'' time". The Heart describes his dwelling-place as "the end of all things, and the beginning". It's unlikely that time as humans perceive it has any meaning to the Outsider.
* TookALevelInKindness: In the second game [[spoiler:in Low Chaos interactions with Emily and Corvo, he is a good deal softer and less creepy than he was with Corvo in the first game. Rather than float off a few inches off the ground and look aloof, he moves around and interacts with them less as a god-and-supplicant and more as near-equals. The Outsider even reveals his origin to them, a privilege not many have ever known]].
* {{Troll}}: There's no other description for his reaction after reuniting with Corvo in the second game:
--> '''The Outsider''': ''(appears out of thin air)'' Corvo, old friend! Do I even need to say it? You've lost another Empress!
* TheUnfought: [[spoiler:At the end of ''Death of the Outsider'', his petrified echo is encountered by Billie and she's simply given a choice to release or kill him. Billie even lampshades this, as she was clearly expecting to have to fight an omnipotent god at the end of her quest.]]
* WasOnceAMan: Part of being a DeityOfHumanOrigin.
* WhatYouAreInTheDark: [[spoiler:Since he was himself powerless as a human and subjected to a lot of abuse]], he is very curious about how people who are suddenly given power over others behave themselves and what choices they make.
* WoobieDestroyerOfWorlds: [[spoiler:The Outsider was really an unwilling sacrificial lamb to the Void by a Cult whose only form of contact to the outside world was to give people his mark along the powers that come with it, and let them carry out their chaotic and destructive desires. When Billie Lurk finally sees The Outsider's true form, a petrified boy in constant agony, her view of him can go from an uncaring monster to an unfortunate victim who never wanted to become this.]]
* YouCannotGraspTheTrueForm: ''Possibly'' averted, as an in-game book implies The Outsider is actually a eldritch-style whale residing in the deepest ocean; during your first visit to the Void, [[http://img2.wikia.nocookie.net/__cb20121022185011/dishonoredvideogame/images/0/0a/Leviathan.png you can actually see said whale floating in the ether]].
[[/folder]]

[[folder:The Heart]]
!The Heart
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/200px-The_Heart_5836.png]]
[[caption-width-right:200:''"Why am I so cold?"'']]

->''"What have they done to me?"''
->'''Voiced by:''' Creator/AprilStewart

The heart of a living thing, molded by the Outsider's power. Given to Corvo as a gift by the Outsider just after he receives the Mark. In addition to assisting you in finding various mystical items strewn throughout Dunwall, it whispers a great many secrets regarding the city and its inhabitants.
----
* DissonantSerenity: Save for a few instances, its tone is calm and serene, even when talking about horrific things.
-->'''The Heart:''' ''(about a maid)'' If she lives until tomorrow, her day off, she will be mauled by weepers and left for dead.
* DowsingDevice: Assists Corvo in finding runes and bone charms scattered around the city.
* DreamingOfTimesGoneBy: The Heart knows a great deal about the history of places and people.
* DreamingOfThingsToCome: It also occasionally makes predictions about things that haven't happened yet.
* ExpositionFairy: Knows an unnervingly large amount about just about everyone and everything you point it at, if you ask. Notably, she herself finds her extensive knowledge fearful and sorrowful.
* FateWorseThanDeath: Is most likely the SoulJar of a dead woman locked in a state of helpless observation only. This woman is almost certainly [[spoiler:Empress Jessamine]], given her comments and attitudes. [[spoiler:She also shares Jessamine's voice actress]].
* LiteralMetaphor: It's fair to say that Corvo was indeed [[spoiler:given Jessamine's heart, since they loved each other]]. When occupied by another soul, [[spoiler:Delilah's]], it turns dark and twisted. [[spoiler:Thus, as we already knew, Delilah is black-hearted.]]
* {{Magitek}}: The heart of a living thing, kept alive by clockwork and the Outsider's magic.
* MurderArsonAndJaywalking: The secrets it reveals about people span from murder, mutilations and intentional spreading of the plague to secretly keeping childhood toys.
* NotSoStoic: While it's usually pretty unflappable, capable of talking about murder and death without a hitch, its DissonantSerenity vanishes whenever it talks about anything to do with [[spoiler:Empress Jessamine]]. It ''really'' loses its stoicism when asked about [[spoiler:Daud, the man who assassinated the Empress]]. On a lighter note, it expresses clear joy when talking about how people used to sing old songs in happier times in the Hound Pits.
* TheOmniscient: It will tell you things about people that no one but the individual themselves could possibly know. It does the same for places, too. It also occasionally makes predictions about the future. The one thing it cannot tell Corvo much about are the Whalers. It notes that there is a "haze" that surrounds them, and that because of it, even the Heart cannot discern the truth. It is also notable that The Heart is shown to be ''wrong'' on a few occasions. [[spoiler:It says that there is no turning back from the path Daud has chosen, but Daud is willing to do exactly that should Corvo spare him. It also says that Sokolov will never forgive Piero for being the youngest man ever accepted into the Academy, but by the time of the siege on Piero's workshop, they have both put past grievances behind them]]. However, it is possible that the Heart is working on what the individual it is observing believes is true at the time the Heart "reads" them. [[spoiler:Or, in Daud's case, that it is biased]]. Alternatively, it is an object made by The Outsider and The Outsider himself believes that HumansAreTheRealMonsters, it might also be that the heart simply sees a variety of possibilities and picks what seems most likely by exactly that train of thought.
* PerceptionFilter: Its dialogue in ''Dishonored 2'' mentions that only the one who holds it can see it. Hence why other people don't freak out at Corvo/Emily wandering around holding a talking, beating human heart.
* SoulJar: For Jessamine. [[spoiler:And then, for Delilah.]]
* ThisIsUnforgivable: [[spoiler:It is absolutely ''livid'' if Corvo points it at Daud]].
-->'''The Heart:''' Why have you brought me here? Am I to forgive this man for what he did?
* WhatTheHellHero: In the second game, the Heart doesn't hold back on criticising your High Chaos playthrough.
-->'''The Heart:''' I have seen many horrors. A child beaten by thieves. A nest of bloodflies. Your blood-soaked hands.
[[/folder]]

[[folder:Granny Rags]]
!Granny Rags[=/=]Vera Moray
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/granny_rags.jpg]]
[[caption-width-right:350:''Careful! She treads with purpose. And is not as frail as she seems.'']]
->'''Voiced by:''' Susan Sarandon

A former aristocrat who now lives on the streets; she is blind and deranged.
----
* AbhorrentAdmirer: There aren't many things the Outsider will find abhorrent. Him pausing when mentioning how Granny flirts with him suggests that her unrequited crush on him makes him uncomfortable.
* AxCrazy: She's clearly not all there in the head, and the jobs she sends Corvo on tend to involve inflicting harm on the local populace (specifically, the local gang who keeps harassing her for cash, though you also kill the families relying on their cure). Late in the game, [[spoiler:not only will you find her notes next to her murder victims talking about how bland and dreary Dunwall is, you'll find her threatening to cook Slackjaw and Corvo. If you choose to fight her, you'll find that she can control swarms of plague-ridden rats]].
* BlindSeer: Though apparently physically blind, she can see more than she lets on. She possesses AuraVision like Corvo and Daud.
* TheCameo: Not that you'd realize it without knowing, but she does appear in Dishonored 2. [[spoiler:Part of her anyway. Her severed, dead hand is used by Paolo as a magical trinket to keep from dying. If the player kills him, they destroy it, but not before it [[AnimateBodyParts puts up a bit of a fight.]]]]
* DemotedToExtra[=/=]TheGhost: In the Daud DLC. You find messages from her giving people recipes to summon Runes, but is never seen.
* IAmAHumanitarian: [[spoiler:She intends to cook and eat Slackjaw]].
* IWasQuiteALooker: According to the Outsider. You can find a painting of her in her youth, which indeed shows her as striking when sans the wrinkles, blindness, filth, and with better make-up and less ragged clothing.
-->'''The Heart:''' Princes ''begged'' for her hand.
* HumanoidAbomination: While she may have once been human, appears to have left her humanity somewhere behind her. [[spoiler:Until late in the game]], it is impossible to kill her, and she possesses some of the same powers Corvo has.
* LifeDrinker: Daud suspects that she sustains herself by stealing the life force of those who carry the runes she crafts.
* ObfuscatingInsanity:
** She's clearly crazy, but not confuse-Corvo-with-her-dead-husband crazy. Rather, she's [[spoiler: hire-Corvo-to-poison-and-weaken-Slackjaw's-thugs-so-she-can-attack-him-later-and-cook-and-eat-him crazy]]. It's hinted several times that her initial brand of crazy is an act, as she hints all the things she "imagines" are just for show.
** [[{{Foreshadowing}} Foreshadowed]] if you [[spoiler: spy on her going to her Outsider shrine. The "birdies" she kept mentioning before do come -- ''in a form of a SwarmOfRats'']].
* NeverMessWithGranny: She may be crazy but she has gotten to be very skilled with the powers the Outsider gave her and even terrified local children into rightly thinking she was a witch.
* OnlyKnownByTheirNickname: Everyone calls her Granny Rags. Her name is only found in her diary, which only comes in the Arcane Assassin DLC (though references to her last name abound, and another book mentions her first name, allowing one to piece the pieces). The Outsider even lampshades the fact her name is mostly forgotten by telling Corvo it would mean nothing to him.
* PetTheDog: When Corvo [[spoiler:rescues Emily]] from the Golden Cat, it's strongly implied that Granny Rags ensured that [[spoiler:Emily]] made it safely to the river and Samuel. She is also aware of the true nature of the Heart and expresses sympathy for the soul occupying it.
* RequiredSecondaryPowers: Control over rats seems to be her primary Outsider-induced power. If you try to use Devouring Swarm on her, the summon rats will ignore her and she'll laugh at you for trying to harm her with the one thing she's got the most power over.
* ResurrectiveImmortality: You can try to kill her or knock her unconscious, but she merely collapses into a swarm of rats that start biting you. She will turn up later as if nothing had happened. [[spoiler:Eventually you find out that she cannot be killed without destroying her magic cameo, which is the source of her power. Slackjaw apparently slit her throat five times already.]]
** It seems that this power is so strong that it's actually transitive. [[spoiler:In the second game, Paolo possesses her preserved hand, which allows him to cheat death by turning into a swarm of rats once per day.]]
* RichesToRags: Seems to have fallen in with the Outsider (and subsequently caught the crazy) shortly after taking part in her husband's expedition to Pandyssia.
* ShoutOut: Different in personality, but her reputation in Dunwall and name is a reference to Granny Weatherwax from Literature/{{Discworld}}.
* SoulJar: [[spoiler:Her cameo, which must be destroyed in a furnace before Corvo can deal with her.]]
* TouchedByVorlons: She is [[PowerTattoo Marked]] by the Outsider. Her marked hand becomes an occult artifact in the sequel
* UnholyMatrimony: She considers herself married to the Outsider. Being the incomprehensible creature he is, he doesn't feel the same way. In ''The Brigmore Witches'', one of the recipes Daud can find is a ritual that's supposed to marry them by proxy.
* WeakButSkilled: It is probably either the result of her advanced age or her madness but compared to the others marked from the Outsider, Granny Rags is naturally not immune to all the powers that are used on her and she has few offensive powers to counter Corvo. However, thanks to the her greater experience in the use of Devouring Swarm, [[HoistByHisOwnPetard she can easily turn the plague rats he summon against him]]. In addition, using the knowledge gained over the years on the Void, she has been able to stem her main weakness by creating a bone talisman that would transform her body into a swarm of rats every time she is killed and then reform it.
* WickedWitch: Long suspected to be one by local kids like Slackjaw when he was younger. Turns out they were far more correct than they thought.
[[/folder]]

[[folder:Madame Prudence]]
!Madame Prudence
[[quoteright:161:https://static.tvtropes.org/pmwiki/pub/images/madam_3176.png]]
[[caption-width-right:161:''She learned long ago not to grow fond of any of the girls.'']]
->'''Voiced by:''' Jodi Corlisle

The proprietor of the Golden Cat.
----
* BitchInSheepsClothing: She sends sweet letters to her most important clients, imploring them to come back after the mess with the plague. [[BondageIsBad Bunting]] himself receives a letter telling him that [[BlatantLies many of the girls consider him a friend and they miss him]]. In truth... well, see the EvilOldFolks entry.
* EvilOldFolks: As the Heart will tell you, not only does she import her girls from the countryside under the false pretense of giving them jobs in factories if they die at the Golden Cat she just dumps their dead bodies into the river.
* EvilRedhead: Her amoral behaviors and bright red hair certainly qualify her.
%%* GoodSmokingEvilSmoking: The latter.
* KarmaHoudini: Is also this if you're trying to go for a pacifist run. She treats her prostitutes as property, recruits them under false pretenses, and if they die, she simply tosses their corpses into the river. However, there's no in-game objective that allows you to bring her to justice short of introducing her neck to your knife.
* LoveHurts: Implied by the Heart saying that "she learned long ago not to grow fond of any of the girls."
* MissKitty: A subversion. While she ''did'' used to be a prostitute herself, and now runs the Golden Cat, she has none of the usual MamaBear traits and treats her girls as disposable. Her predecessor was closer, according to the Heart.

[[/folder]]

[[folder:Bunting]]
! Art Dealer Bunting

An Art dealer living on Bottle Street and regular client at the Golden Cat and guest of the Lady Boyles.
----
* AssholeVictim: He cheats people by undervaluing their art when he buys it then selling it at market price. He's done so to other {{Asshole Victim}}s (The Pendletons) but also to a family who is later seen in the Flooded District.
* BondageIsBad: He's into S&M, which some of the girls at the Golden Cat find repulsive despite the fact that they don't even need to touch him. Although that may have more to do with that fact that he's also kind of a dick, threatening the girls with having them tortured if they step out of line.
* ButtMonkey: He can suffer multiple misfortunes at Corvo's hands:
** Be repeatedly electrocuted for the combination of his safe and into unconsciousness.
** Have his safe broken into and its contents stolen.
** Be prevented from entering Lady Boyle's party because Corvo stole his invitation. Guards assume Corvo really is Bunting and that Bunting is some guy trying to usurp "his" identity.
* KickTheSonOfABitch: Even after he gives you the code to his safe, you can continue to zap him into unconsciousness.
* SafeWord: "[[{{Irony}} Retribution]]". Corvo can choose to ignore it.
* UpperClassTwit: He doesn't even notice that the one giving him shocks is Corvo, instead thinking the girl who normally does it gained some weight based on the sound of the footsteps due to his blindfold. Also later thinking he could try to get into the Boyle's Masquerade party despite knowing his invite was likely stolen.

[[/folder]]

[[folder:Griff]]
! Griff
[[quoteright:181:https://static.tvtropes.org/pmwiki/pub/images/griff_724.png]]
[[caption-width-right:181:''An honest man – no. But his heart is not as black as some.'']]

A merchant living in the Distillery District. If Corvo saves his life, Griff sells items to him. If not, he becomes a Weeper.
----
* ALighterShadeOfGrey: As in the quote above, he's not a good person, but you could do worse. ''Much'' worse.
* DarkAndTroubledPast: He's an escaped convict.
* NoHeroDiscount: Even though Corvo saves his life, Griff insists on charging far more than Piero does, since Piero can make his own wares, but Griff has to scrounge for what he sells.
* OnlyKnownByTheirNickname: Griff isn't his real name. After escaping from prison, he took the name to hide his identity. No one suspects.
* SecretKeeper: According to the Heart, he knows Corvo's identity, but he won't tell anyone.

[[/folder]]

[[folder:Abigail Ames]]
!Abigail Ames

A professional rabble-rouser hired by one of Rothwild's competitors to shut down the Rothwild slaughterhouse.
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* TheDogBitesBack: If you torture her for information but then spare her, the favor she sells will change to a letter from her explaining it was a trap, followed by a bomb.
* ManipulativeBastard: When the strike started, Rothwild hired a private investigator to find dirt on her. The PI became convinced that Abigail was a genuine WideEyedIdealist and actually tried to convince Rothwild to give into some of her demands.
* TheMole: She manipulated Rothwild so well that she actually managed to work her way up to Foreman before she started the strike.
* PayEvilUntoEvil: She justifies her plan to blow up the slaughterhouse to Daud by saying that Rothwild and his butchers will be the only ones harmed and that they deserve to die.
* WideEyedIdealist: The persona she puts on to rally the workers into striking. She claims to adamantly believe that no one deserves to work in the slaughterhouse's inhumane conditions. In reality, she's not just far more cynical, she's actually a professional rabble-rouser hired by Rothwild's enemies to sabotage him. The idealism is part of her act to gain sympathy, and she never actually cares about who she's supporting.

[[/folder]]

[[folder:Thalia Timsh]]
!Thalia Timsh

Barrister Arnold Timsh's niece. The two of them had a rather nasty falling out over the Barrister's mother's inheritance, and so Thalia hires Daud to remove her uncle from the picture.
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* [[MrExposition Ms Exposition]]: Her primary role in the story is to give Daud Delilah's backstory.
* TheStoic: Nothing seems to phase her. Daud first meets her being threatened by some Hatters who have already killed her bodyguards. She remains completely calm. Her cool demeanor doesn't even flap when she realizes that she has become an accessory to murder.
* WideEyedIdealist: The Barrister accuses her of being this, although nothing in her conversations with Daud supports his accusations.
[[/folder]]

[[folder: Weepers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/326fc12207fafedb1a6845aeb4f08491.png]]

People in the final stages of the Plague, forsaken by all to live out their last days in Dunwall's most wretched squalor. Their symptoms have progressed to the point of dry and flaking skin, continuous coughing and wheezing, throwing up black vomit, almost complete deterioration of mental faculties and motor skills and the distinctive bloody tears that fall from their eyes. The scent of death surrounding them attracts flies and maggots, which infest them, and they wander around in a haze of despair, desperately seeking help, but unable to express it beyond pawing at others (and spreading the plague still further). Some believe that Weepers are no longer human.
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* BodyHorror: Dear ''[[http://dishonored.wikia.com/wiki/File:Weepers3.png lord.]]''
* EarlyBirdCameo: Search or listen hard and they'll turn up surprisingly early even in a Low Chaos game.
* EarnYourHappyEnding: If Corvo has Low Chaos [[spoiler:and spares Sokolov, then a cure for the plague is found, capable of recovering even those who've progressed this far.]]
* KarmicDeath: [[spoiler:Campbell becomes a Weeper if you "spare" him. Killing him in that state is listed as a MercyKill in the end-mission statistics.]]
* TechnicallyLivingZombie: They may shamble, moan, claw at healthy people, and look/smell like they're rotting, but they're still just this side of alive. They can be occasionally be heard sobbing in misery and their attacks can be interpreted as the only way they have left of begging for aid. The Heart even sometimes remarks that they seem to be able to think or desire something, though they are obviously no longer able to talk. If not drawing their attention, they can even be seen walking to a fire to warm themselves like non-weeper {{Non Player Character}}s occasionally do.
* TearsOfBlood: The Weepers have subconjunctival hemorrhages that cause their eyes to leak blood.
* VomitIndiscretionShot: One of their "attacks" and one of their idling actions. They also release insects from their bodies.
* ZombiePukeAttack: Attack by puking on you.
[[/folder]]

[[folder:Doctor Luigi Galvani]]
A prominent doctor and natural philosopher in Dunwall.

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* EverybodyHasStandards: He's totally against Delilah's coup.
* TheGhost: He's mentioned several times in both games, the player is given two chances to break into his home in the first game (and another two in the sequel), but he's never seen. He's also invited to the Boyles' party, but his journal mentions he has no intention of going because he dislikes hanging out with aristocrats.
* ImYourBiggestFan: He's a huge fan of Sokolov, so much so he celebrates the day he first met him.
* MadScientist: According to his maid, rat guts get all over the place in his lab in his quest to understand the rat plague, and there has been least one incident that's claimed the life of a servant...[[spoiler:You can find her arm next to the door to the pantry.]]
* OmnidisciplinaryScientist: He studies the rat plague, but is also the inventor of two upgrades: "Bonded Galvani Weave" and "Folded Galvani Resin".
* RunningGag: Getting robbed by the player character. It can happen a total of five times over three games.
* SmallRoleBigImpact: He was the one who discovered that the Pandyssian Rats bringing the plague to Dunwall wasn’t an accident, but rather that the rats were imported by someone. He then reported his findings to Empress Jessamine, which lead Jessamine to launching an investigation to find out who was responsible, [[UnwittingInstigatorOfDoom which then leads to Hiram Burrows having her assassinated out of fear that he would eventually get caught, thus kickstarting the plot of the first game.]]
* TemptingFate: After getting robbed four times in Dunwall, Galvani moves to Karnaca and puts all of his fortune in a safebox in the Michaels Bank, certain that it will be safe in such a legendarily secure bank. Billie can still rob him.
* WhatTheHellPlayer: During the first mission of ''Dishonored 2'', you have the chance to rob Galvani and find his notebook, wherein he expresses his hope that moving to a new neighborhood would prevent future burglaries. [[spoiler:In the final mission you can return to Galvani's house, but all you'll find in his safe is a few coins and a cranky note informing his burglar that he's so sick of being robbed he's decided to leave Dunwall for good.]]
[[/folder]]

[[folder:The Whales]]
A species of large marine mammals who are harvested for their blubber and oil in order to make the fuel that powers the industrial revolution of the Isles.
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* AnimalisticAbomination: Despite the name, there is something seriously off about the whales of the world of Dishonored; they have scaly growths on some parts of their bodies, multiple sets of fins, and their fat and oil can be used as AppliedPhlebotinum for powering everything from cars and trains to firearms and electrical defensive barriers. Then there's the obvious mystical aspects to them; their bones can be used to make magical charms that can grant powers of the Void, and on the whole these creatures seem to be magical in just about every sense of the word.
* AppliedPhlebotinum: The oil that is refined from their fat and secretions has been used to power the industrial revolution of the Isles, and true to the trope ''no one'' really has any clue about how it works. The man who made the process for refining it doesn't even quite grasp it, since he was only inspired by seeing how much a fire roared up when a few dock children poured a bit on an open flame. Given the innate connection that the whales have to the Void, any research into how it works would probably bring the Abbey of the Everyman down on the researcher's head, to say nothing of the ramifications it may have if the Abbey ever decided to ban the stuff based on its magical properties.
* BrownNote: It is implied that listening to their songs can drive people insane.
* CallASmeerpARabbit: The "Whales" of the Dishonored-verse very clearly are ''not'' the same kind of whales one would find in the real world.
* CentralTheme: The treatment of the whales serves as a thematic counterpoint for the state of the Empire in general; abusing, desecrating, and dishonoring something good, beautiful, or benign in the name of power and greed. As the Outsider notes in one of "the hollows" you inspect in ''Death of the Outsider'':
-> '''The Outsider''': There is death in their dark eyes. These creatures, burned alive to light the world.
* EndOfAnEra: By the time of the sequel, the whales are becoming rarer and rarer due to overfishing, and as such the Isles are veering dangerously close to PostPeakOil territory. Some places like Serkonos are getting around this with alternate energy solutions like wind power, but the age of the Whale Oil powered industrial revolution is going to be coming to a close soon.
* LiminalBeing: Developer commentary states that the whales exist simultaneously in the Void and the real world. Billie's visit to the Ritual Hold allows her to glimpse several living whales floating and swimming through the void.
* SpaceWhale: Not literally since the Isles are still only at early-20th century levels of technology, but the whales have an innate connection to the Void and the Outsider that makes them fit this trope in spirit. A few can even be seen floating through the Void during a conversation with the Outsider in the sequel. According to the developers, whales exist simultaneously in the Void and the real world.
[[/folder]]

[[folder:Rats]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/rat_concept.jpg]]

Rats can be found everywhere in Dunwall, and the sheer size of the rat population reflects the state of the decaying city. Specifically rats are believed to be the cause of the Weeper plague ravishing the city's lower class. In gameplay they will attack Corvo but do not do enough damage individually, and one of Corvo's powers is to summon a swarm of them.
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* KarmaMeter: Of a sorts. The more bodies Corvo leaves lying around the more rats swarm the later levels.
* NonMaliciousMonster: They're animals, they don't mean to be one of Dunwall's biggest problems. The rats Billie can talk to in ''Death of the Outsider'' even say that their ancestors describe the Dunwall plague as a dark time for rats.
* ReducedToRatburgers: Skewered rats can be found an eaten for health. The Abbey discourages this behavior since rats are connected to the Outsider.
* SwarmOfRats: A citywide swarm. Corvo can find them in any building no matter how fancy it is.
* ZergRush: How they can be a threat to Corvo, and how Corvo can use them to be a threat to somewhere else.
[[/folder]]
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