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!!Fantis, Oppressive Mind

to:

!!Fantis, !!Fantis and Dikhast, Oppressive Mind
Minds



** Their arenas contain security exploits that generate gravity cannons around the arena, letting you [[DungeonBypass skip the platforming normally required]] to disrupt their shields with data spikes. On a greater scale, the entry point into their cognitive space has another exploit that cuts away certain obstacles in the otherwise complex structure, and other exploits that generate extra safeguards against the BottomlessPit the platforms are suspended over.
** Additionally, Oracle-like constructs (which Mithrax explains as being [[StarfishAliens crystallized fragments of their minds]]) can be shot down to raise walls in their arena for cover.

to:

** Their arenas cognitive spaces contain security exploits that generate gravity cannons and platforms around the arena, letting you [[DungeonBypass skip their arena and the platforming normally required]] sequence to disrupt their shields with data spikes. On a greater scale, reach them, allowing for {{Dungeon Bypass}}es. Some of these are placed near the entry point into their cognitive space has another exploit that cuts away certain obstacles in the otherwise complex structure, and other exploits that generate extra safeguards against the BottomlessPit the platforms are suspended over.
boss, for added insult to injury.
** Additionally, Oracle-like constructs (which Mithrax explains as being [[StarfishAliens crystallized fragments of their minds]]) can be shot down to raise walls in their Fantis's arena for cover.cover.
** In Dikhast's fight, the fence surrounding it and the authenticator to deposit Vex passcodes never surrounds it fully, and can be vaulted over anyways with minimal effort. In a more straightforward case, the fact that the authenticator is anywhere near it ''at all'' is pretty much the main reason it goes down like a ton of bricks so quickly.



* KingMook: Fantis is a giant Minotaur.

to:

* KingMook: Fantis is a giant Minotaur.Minotaur, and Dikhast is a giant Cyclops.
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!!Tacituras, Portunos, and Thesmotae, Subjugated Minds

to:

!!Tacituras, !!Tacitas, Portunos, and Thesmotae, Subjugated Minds



** Tacituras summons Scytales and Soterians without any extra changes to the arena, lowering their shield when the data spike dropped by a Scytale is deposited.

to:

** Tacituras Tacitas summons Scytales and Soterians without any extra changes to the arena, lowering their shield when the data spike dropped by a Scytale is deposited.



* KingMook: Tacituras is a giant Wyvern, Portunos is a giant Minotaur, and Thesmotae is a giant Hydra.

to:

* KingMook: Tacituras Tacitas is a giant Wyvern, Portunos is a giant Minotaur, and Thesmotae is a giant Hydra.



** "Tacituras" is derived from the Latin word for "silent," which in turn created the English word "taciturn."

to:

** "Tacituras" "Tacitas" is derived from the Latin word for "silent," which in turn created the English word "taciturn."

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* AcidTripDimension: As revealed in ''Season of the Splicer'', the actual physical manifestation of their network as an extraspatial dimension is a massive, predominately green-and-purple liminal space filled with geometric shapes and TronLines. Coupled with the platforming-heavy cognitive spaces of the Oppressive Minds, it's no wonder observation can mess with one's head after a while.



* AmazingTechnicolorBattlefield: Their arena is set within the Nexus, which is already rather trippy with its liberal use of solid cool colors and TronLines. Activating the sequence to delete them from existence only makes things more interesting as the Nexus literally TurnsRed and starts falling apart once the fireteam gets to to work on hacking the area.

to:

* AmazingTechnicolorBattlefield: Their arena is set within the Nexus, which is already [[AcidTripDimension rather trippy trippy]] with its liberal use of solid cool colors and TronLines. Activating the sequence to delete them from existence only makes things more interesting as the Nexus literally TurnsRed and starts falling apart once the fireteam gets to to work on hacking the area.


Added DiffLines:

* AmazingTechnicolorBattlefield: Fought in the heart of the Nexus much like the Subjugated Minds, with all the SceneryPorn of the AcidTripDimension further elevated by the platforming required to reach them.

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* FlunkyBoss: Through the nature of the Nexus, they can use encryption algorithms and security programs to send in elite Vex, shielding themselves in the process. The way this happens varies between each mind:
** Tacituras summons Scytales and Soterians without any extra changes to the arena, lowering their shield when the data spike dropped by a Scytale is deposited.
** Portunos reroutes the hacking subroutines of the fireteam, dumping them in a separate room and deploying a Scytale and {{Mook}}s there. The team has to not only kill the Scytale and take its data spike, but also destroy cubes to redo the splice and return them to the arena.
** Thesmotae teleports to another third of its arena, which is walled off. Killing a Scytale and depositing its data spike allows the cube maintaining the wall to be broken, lowering it.
* HellIsThatNoise: They emit a shrill blast of white noise whenever they upload a new program to the Nexus or rewrite the coding of their environment.
* HackingMinigame: Technically, their fights and by extension all of Override serve as one, as it's explicitly mentioned that the splices performed by Mithrax that send you into the Nexus are in fact directly interacting with the baseline of the Vex computer systems to destabilize and shut them down.
* HollywoodHacking: Averted. Despite being represented with gunshots and physical altercations, hacking the Nexus to erase the Subjugated Minds from existence is done through the more realistic "hacking" method of obtaining administrator identities (the data spikes) from data breaches (dead Scytales and other marked Vex), and then using them in input points to manually shut down defenses, as Expunge reveals.



* KingMook: Tacituras is a giant Wyvern, and Portunos is a giant Minotaur.

to:

* KingMook: Tacituras is a giant Wyvern, and Portunos is a giant Minotaur.Minotaur, and Thesmotae is a giant Hydra.



!!Planet Cores

[[folder:Panoptes]]
!!Panoptes, Infinite Mind
[[quoteright:336:https://static.tvtropes.org/pmwiki/pub/images/panoptes.PNG]]

The Vex mind in command of the Infinite Forest.

to:

!!Planet Cores

[[folder:Panoptes]]
!!Panoptes, Infinite Mind
[[quoteright:336:https://static.tvtropes.org/pmwiki/pub/images/panoptes.PNG]]

The
[[folder:Oppressive Minds]]
!!Fantis, Oppressive Mind

Even deeper within the Nexus lies these
Vex mind in command of minds maintaining their iron grip on the Infinite Forest. Endless Night. Destroying them and decoupling the connections they have made in their cognitive space slowly but surely begins to heal reality back on Earth.



* ArcVillain: Panoptes is the main antagonist of ''Curse of Osiris'', wrestling control of the Infinite Forest from the titular Warlock and seeking to implant a BadFuture ruled by the Vex.
* TheCorrupter: Panoptes is the reason why Mercury became the Infinite Forest.
* FlunkyBoss: While it is a large threat to the City and the creator of the BadFuture, its actual combat capabilities are mostly limited to summoning legions of simulations, with the exception of a Templar-like RetGone ability.
* GeniusLoci: Panoptes ''is'' Mercury by the time the players encounter it, as the entire planet is mostly just an enormous processing system intended to ensure Vex supremacy with Panoptes as the central Axis Mind directing it.
* KingMook: Averted, for once. It's a mishmash of a Gate Lord and a Hydra, with wings and a pyramidal head. The only other Vex known to share a similar model is Quria, Blade Transform.
* MeaningfulName: It's the mind running all the simulations in the Infinite Forest, and its name is Greek for "all-seeing."
* RealityWarper: Created with the mission of creating a BadFuture where the Vex are in charge of everything, using a planet-sized prediction engine in the form of Mercury. Much like the Templar, it can also erase individuals from reality inside the Infinite Forest.
* SuperPrototype: As seemingly being the first Hydra AND Gate Lord Panoptes functions as this to later models as they all draw some inspiration from him. It's design even evokes a combination of the two classes. Helps that it was the first Vex in our system to infect Mercury.

to:

* ArcVillain: Panoptes is BossArenaIdiocy:
** Their arenas contain security exploits that generate gravity cannons around
the main antagonist of ''Curse of Osiris'', wrestling control of arena, letting you [[DungeonBypass skip the Infinite Forest platforming normally required]] to disrupt their shields with data spikes. On a greater scale, the entry point into their cognitive space has another exploit that cuts away certain obstacles in the otherwise complex structure, and other exploits that generate extra safeguards against the BottomlessPit the platforms are suspended over.
** Additionally, Oracle-like constructs (which Mithrax explains as being [[StarfishAliens crystallized fragments of their minds]]) can be shot down to raise walls in their arena for cover.
* CessationOfExistence: As with the Subjugated Minds beneath them, defeat for them in the Nexus means total deletion
from the titular Warlock and seeking to implant a BadFuture ruled by the Vex.
* TheCorrupter: Panoptes is the reason why Mercury became the Infinite Forest.
Vex collective.
* FlunkyBoss: While it is a large threat to Like the City Subjugated Minds, they can throw up shields that can only be lowered by killing marked Vex and using the creator of the BadFuture, its actual combat capabilities are mostly limited data spike dropped by them to summoning legions of simulations, with the exception of a Templar-like RetGone ability.
* GeniusLoci: Panoptes ''is'' Mercury by the time the players encounter it, as the entire planet is mostly just an enormous processing system intended to ensure Vex supremacy with Panoptes as the central Axis Mind directing it.
shut it off.
* KingMook: Averted, for once. It's Fantis is a mishmash of a Gate Lord and a Hydra, with wings and a pyramidal head. The only other Vex known to share a giant Minotaur.
* HackingMinigame: Expunge is
similar model is Quria, Blade Transform.
* MeaningfulName: It's the mind running all the simulations
in the Infinite Forest, and its name is Greek for "all-seeing."
* RealityWarper: Created with the mission
nature to Override as a means of creating a BadFuture where hacking into the Vex are in charge network to delete a target Mind, but has more of everything, using a planet-sized prediction engine in focus on platforming instead of gunplay. However, Expunge makes the form of Mercury. Much like hacking nature more blatant as areas such as the Templar, it can also erase individuals from reality inside beginning of Labyrinth use location "callouts" and status messages reminiscent of a developer console, even printing errors when you mess up.
* HollywoodHacking: Like with Override, Expunge and
the Infinite Forest.
* SuperPrototype: As seemingly being
fights against the first Hydra AND Gate Lord Panoptes functions as Oppressive Minds avert this with their heavy references to later models as they all draw some inspiration from him. It's design even evokes a combination of the two classes. Helps that it was the first use of traditional data breaches to pose as Vex in our system to infect Mercury.and manually shut down their defenses.



[[folder:Argos]]
!!Argos, Planetary Core
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/argos_thumb.jpg]]

A massive Hydra that serves as the core of Nessus that wound up being sucked up into the Leviathan. It is the only boss of the "Eater of Worlds" Raid Lair

to:

[[folder:Argos]]
!!Argos, Planetary Core
[[quoteright:350:https://static.
!!Planet Cores

[[folder:Panoptes]]
!!Panoptes, Infinite Mind
[[quoteright:336:https://static.
tvtropes.org/pmwiki/pub/images/argos_thumb.jpg]]

A massive Hydra that serves as the core of Nessus that wound up being sucked up into the Leviathan. It is the only boss
org/pmwiki/pub/images/panoptes.PNG]]

The Vex mind in command
of the "Eater of Worlds" Raid LairInfinite Forest.



* BarrierChangeBoss: Argos periodically changes the elements displayed on the 3 orbs required to break its barrier open. If you are successful in squeezing in an additional damage phase, the order of elements successively rotates between Arc, Void and Solar, then back to Arc. If Argos pulls a TotalPartyWipe before then, the elements reset randomly.
* DamageSpongeBoss: Your fireteam has to be well coordinated with your weapons and charged craniums to even empty a third of its health bar in one damage phase. Attempting to stop its TotalPartyWipe attack also requires a concentrated effort on a pair of really beefy body parts.
* FlunkyBoss: Whatever direction it is facing (subsequently the same side you have to disable its shield on) is crowded with Harpies, and all three shrines housing the fires necessary to charge the Vex craniums are prone to visits from Goblins and Minotaurs. Then there's the exploding Harpies that Argos summons as an attempt to disrupt your fireteam once its barrier is broken.
* KingMook: Easily the largest Hydra ''and'' the largest Vex seen yet, Argos is about three to four times bigger than the next largest Ultra Hydra, and has the massive health of a raid boss to back it up.
* PuzzleBoss: Argos interestingly takes some elements from ''Rise of Iron''[='=]s Aksis, requiring elemental charges to break its barrier and proceed to a damage phase (albeit one easily disrupted by numerous factors like the large number of enemy mobs, or Argos's own devastating attacks), before recovering and attempting to wipe your fireteam with a single attack (though in this case, you have to stop it from doing so a la Oryx).
* TooSpicyForYogSothoth: Calus is concerned that Argos (along with many other Vex) getting swallowed by the Leviathan might cause complications for the sapient ship, so he orders his Loyalist forces to stand down and let your fireteam deal with the Vex.
* TotalPartyWipe: [[GravityMaster Gravity Smasher]], which it attempts to use whenever you break its shield (or if you take too long in doing so). The first 3-4 times, it will sprout glowing [[AttackItsWeakPoint weak points that you can shoot]] to interrupt the attack. If you [[TimeLimitBoss take too long]] and let it become enraged, however, then the attack can't be stopped.

to:

* BarrierChangeBoss: Argos periodically changes ArcVillain: Panoptes is the elements displayed on main antagonist of ''Curse of Osiris'', wrestling control of the 3 orbs required to break its barrier open. If you are successful in squeezing in an additional damage phase, Infinite Forest from the order of elements successively rotates between Arc, Void titular Warlock and Solar, then back seeking to Arc. If Argos pulls implant a TotalPartyWipe before then, BadFuture ruled by the elements reset randomly.
Vex.
* DamageSpongeBoss: Your fireteam has to be well coordinated with your weapons and charged craniums to even empty a third of its health bar in one damage phase. Attempting to stop its TotalPartyWipe attack also requires a concentrated effort on a pair of really beefy body parts.
TheCorrupter: Panoptes is the reason why Mercury became the Infinite Forest.
* FlunkyBoss: Whatever direction While it is facing (subsequently a large threat to the same side you have to disable City and the creator of the BadFuture, its shield on) is crowded actual combat capabilities are mostly limited to summoning legions of simulations, with Harpies, and all three shrines housing the fires necessary to charge exception of a Templar-like RetGone ability.
* GeniusLoci: Panoptes ''is'' Mercury by
the time the players encounter it, as the entire planet is mostly just an enormous processing system intended to ensure Vex craniums are prone to visits from Goblins and Minotaurs. Then there's supremacy with Panoptes as the exploding Harpies that Argos summons as an attempt to disrupt your fireteam once its barrier is broken.
central Axis Mind directing it.
* KingMook: Easily the largest Hydra ''and'' the largest Vex seen yet, Argos is about three to four times bigger than the next largest Ultra Averted, for once. It's a mishmash of a Gate Lord and a Hydra, with wings and has a pyramidal head. The only other Vex known to share a similar model is Quria, Blade Transform.
* MeaningfulName: It's
the massive health of a raid boss to back it up.
* PuzzleBoss: Argos interestingly takes some elements from ''Rise of Iron''[='=]s Aksis, requiring elemental charges to break
mind running all the simulations in the Infinite Forest, and its barrier and proceed to name is Greek for "all-seeing."
* RealityWarper: Created with the mission of creating
a damage phase (albeit one easily disrupted by numerous factors BadFuture where the Vex are in charge of everything, using a planet-sized prediction engine in the form of Mercury. Much like the large number of enemy mobs, or Argos's own devastating attacks), before recovering and attempting to wipe your fireteam with a single attack (though in this case, you have to stop Templar, it can also erase individuals from doing so a la Oryx).
* TooSpicyForYogSothoth: Calus is concerned that Argos (along with many other Vex) getting swallowed by
reality inside the Leviathan might cause complications for Infinite Forest.
* SuperPrototype: As seemingly being
the sapient ship, so he orders his Loyalist forces to stand down and let your fireteam deal with the Vex.
* TotalPartyWipe: [[GravityMaster Gravity Smasher]], which it attempts to use whenever you break its shield (or if you take too long in doing so). The
first 3-4 times, it will sprout glowing [[AttackItsWeakPoint weak points Hydra AND Gate Lord Panoptes functions as this to later models as they all draw some inspiration from him. It's design even evokes a combination of the two classes. Helps that you can shoot]] to interrupt it was the attack. If you [[TimeLimitBoss take too long]] and let it become enraged, however, then the attack can't be stopped.first Vex in our system to infect Mercury.


Added DiffLines:

[[folder:Argos]]
!!Argos, Planetary Core
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/argos_thumb.jpg]]

A massive Hydra that serves as the core of Nessus that wound up being sucked up into the Leviathan. It is the only boss of the "Eater of Worlds" Raid Lair
----
* BarrierChangeBoss: Argos periodically changes the elements displayed on the 3 orbs required to break its barrier open. If you are successful in squeezing in an additional damage phase, the order of elements successively rotates between Arc, Void and Solar, then back to Arc. If Argos pulls a TotalPartyWipe before then, the elements reset randomly.
* DamageSpongeBoss: Your fireteam has to be well coordinated with your weapons and charged craniums to even empty a third of its health bar in one damage phase. Attempting to stop its TotalPartyWipe attack also requires a concentrated effort on a pair of really beefy body parts.
* FlunkyBoss: Whatever direction it is facing (subsequently the same side you have to disable its shield on) is crowded with Harpies, and all three shrines housing the fires necessary to charge the Vex craniums are prone to visits from Goblins and Minotaurs. Then there's the exploding Harpies that Argos summons as an attempt to disrupt your fireteam once its barrier is broken.
* KingMook: Easily the largest Hydra ''and'' the largest Vex seen yet, Argos is about three to four times bigger than the next largest Ultra Hydra, and has the massive health of a raid boss to back it up.
* PuzzleBoss: Argos interestingly takes some elements from ''Rise of Iron''[='=]s Aksis, requiring elemental charges to break its barrier and proceed to a damage phase (albeit one easily disrupted by numerous factors like the large number of enemy mobs, or Argos's own devastating attacks), before recovering and attempting to wipe your fireteam with a single attack (though in this case, you have to stop it from doing so a la Oryx).
* TooSpicyForYogSothoth: Calus is concerned that Argos (along with many other Vex) getting swallowed by the Leviathan might cause complications for the sapient ship, so he orders his Loyalist forces to stand down and let your fireteam deal with the Vex.
* TotalPartyWipe: [[GravityMaster Gravity Smasher]], which it attempts to use whenever you break its shield (or if you take too long in doing so). The first 3-4 times, it will sprout glowing [[AttackItsWeakPoint weak points that you can shoot]] to interrupt the attack. If you [[TimeLimitBoss take too long]] and let it become enraged, however, then the attack can't be stopped.
[[/folder]]

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!!Planet Cores

[[folder:Panoptes]]
!!Panoptes, Infinite Mind
[[quoteright:336:https://static.tvtropes.org/pmwiki/pub/images/panoptes.PNG]]

The Vex mind in command of the Infinite Forest.

to:

!!Planet Cores

[[folder:Panoptes]]
!!Panoptes, Infinite Mind
[[quoteright:336:https://static.tvtropes.org/pmwiki/pub/images/panoptes.PNG]]

The
[[folder:Subjugated Minds]]
!!Tacituras, Portunos, and Thesmotae, Subjugated Minds

Three
Vex mind Minds encountered in command the deepest layers of the Infinite Forest. Vex simulation space collectively known as the Nexus, the Subjugated Minds contain access to heavily encrypted data vital for thwarting the Endless Night.

Existing with the fundamental core of Vex programming and logic, they are able to weaponize database computing and programming to manipulate their surroundings by uploading encryption algorithms and security programs.



* ArcVillain: Panoptes is the main antagonist of ''Curse of Osiris'', wrestling control of the Infinite Forest from the titular Warlock and seeking to implant a BadFuture ruled by the Vex.
* TheCorrupter: Panoptes is the reason why Mercury became the Infinite Forest.
* FlunkyBoss: While it is a large threat to the City and the creator of the BadFuture, its actual combat capabilities are mostly limited to summoning legions of simulations, with the exception of a Templar-like RetGone ability.
* GeniusLoci: Panoptes ''is'' Mercury by the time the players encounter it, as the entire planet is mostly just an enormous processing system intended to ensure Vex supremacy with Panoptes as the central Axis Mind directing it.
* KingMook: Averted, for once. It's a mishmash of a Gate Lord and a Hydra, with wings and a pyramidal head. The only other Vex known to share a similar model is Quria, Blade Transform.
* MeaningfulName: It's the mind running all the simulations in the Infinite Forest, and its name is Greek for "all-seeing."
* RealityWarper: Created with the mission of creating a BadFuture where the Vex are in charge of everything, using a planet-sized prediction engine in the form of Mercury. Much like the Templar, it can also erase individuals from reality inside the Infinite Forest.
* SuperPrototype: As seemingly being the first Hydra AND Gate Lord Panoptes functions as this to later models as they all draw some inspiration from him. It's design even evokes a combination of the two classes. Helps that it was the first Vex in our system to infect Mercury.

to:

* ArcVillain: Panoptes AmazingTechnicolorBattlefield: Their arena is set within the main antagonist Nexus, which is already rather trippy with its liberal use of ''Curse of Osiris'', wrestling control solid cool colors and TronLines. Activating the sequence to delete them from existence only makes things more interesting as the Nexus literally TurnsRed and starts falling apart once the fireteam gets to to work on hacking the area.
* CessationOfExistence: As the Subjugated Minds are fought in the Nexus, the physical manifestation
of the Infinite Forest Vex's computer systems, status messages pop up throughout the fight that indicate they are not simply scrapped when their health drops to zero. Rather, they are deleted entirely from the titular Warlock and seeking to implant a BadFuture ruled by the Vex.
Vex collective.
* TheCorrupter: Panoptes is the reason why Mercury became the Infinite Forest.
* FlunkyBoss: While it is a large threat to the City and the creator of the BadFuture, its actual combat capabilities
ImprobableWeaponUser: Their Scytale defense systems are mostly limited to summoning legions of simulations, pretty good at giving Guardians a hard time, an impressive feat considering they are essentially fighting them with the exception of a Templar-like RetGone ability.
* GeniusLoci: Panoptes ''is'' Mercury by the time the players encounter it, as the entire planet is mostly just an enormous processing system intended to ensure Vex supremacy with Panoptes as the central Axis Mind directing it.
raw encryption.
* KingMook: Averted, Tacituras is a giant Wyvern, and Portunos is a giant Minotaur.
* MeaningfulName:
** "Tacituras" is derived from the Latin word
for once. It's a mishmash of a Gate Lord and a Hydra, with wings and a pyramidal head. The only other Vex known to share a similar model is Quria, Blade Transform.
* MeaningfulName: It's
"silent," which in turn created the mind running all the simulations in the Infinite Forest, and its name is Greek for "all-seeing.English word "taciturn."
* RealityWarper: Created with the mission of creating a BadFuture where the Vex are in charge of everything, using a planet-sized prediction engine in the ** A "scytale" is an early form of Mercury. Much like encryption used in ancient Greece. Fitting, as the Templar, Scytale Champions are essentially pure encryption algorithms given physical form.
** The Soterian program is named for the Greek goddess of salvation Soteria, which is appropriate since
it spawns an EliteMook as a bodyguard when a Subjugated Mind uploads it.
* SummonMagic: [[ClarksThirdLaw For a given definition of "magic."]] The Subjugated Minds
can also erase individuals from reality inside upload the Infinite Forest.
* SuperPrototype: As seemingly being
Soterian program to the first Hydra AND Gate Lord Panoptes functions as this to later models as they all draw some inspiration from him. It's design even evokes a combination local region of the two classes. Helps that it was Nexus, which summons a Minotaur of the first Vex in our system to infect Mercury.same name when executed.




[[folder:Argos]]
!!Argos, Planetary Core
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/argos_thumb.jpg]]

A massive Hydra that serves as the core of Nessus that wound up being sucked up into the Leviathan. It is the only boss of the "Eater of Worlds" Raid Lair

to:

\n[[folder:Argos]]\n!!Argos, Planetary Core\n[[quoteright:350:https://static.!!Planet Cores

[[folder:Panoptes]]
!!Panoptes, Infinite Mind
[[quoteright:336:https://static.
tvtropes.org/pmwiki/pub/images/argos_thumb.jpg]]

A massive Hydra that serves as the core of Nessus that wound up being sucked up into the Leviathan. It is the only boss
org/pmwiki/pub/images/panoptes.PNG]]

The Vex mind in command
of the "Eater of Worlds" Raid LairInfinite Forest.



* BarrierChangeBoss: Argos periodically changes the elements displayed on the 3 orbs required to break its barrier open. If you are successful in squeezing in an additional damage phase, the order of elements successively rotates between Arc, Void and Solar, then back to Arc. If Argos pulls a TotalPartyWipe before then, the elements reset randomly.
* DamageSpongeBoss: Your fireteam has to be well coordinated with your weapons and charged craniums to even empty a third of its health bar in one damage phase. Attempting to stop its TotalPartyWipe attack also requires a concentrated effort on a pair of really beefy body parts.
* FlunkyBoss: Whatever direction it is facing (subsequently the same side you have to disable its shield on) is crowded with Harpies, and all three shrines housing the fires necessary to charge the Vex craniums are prone to visits from Goblins and Minotaurs. Then there's the exploding Harpies that Argos summons as an attempt to disrupt your fireteam once its barrier is broken.
* KingMook: Easily the largest Hydra ''and'' the largest Vex seen yet, Argos is about three to four times bigger than the next largest Ultra Hydra, and has the massive health of a raid boss to back it up.
* PuzzleBoss: Argos interestingly takes some elements from ''Rise of Iron''[='=]s Aksis, requiring elemental charges to break its barrier and proceed to a damage phase (albeit one easily disrupted by numerous factors like the large number of enemy mobs, or Argos's own devastating attacks), before recovering and attempting to wipe your fireteam with a single attack (though in this case, you have to stop it from doing so a la Oryx).
* TooSpicyForYogSothoth: Calus is concerned that Argos (along with many other Vex) getting swallowed by the Leviathan might cause complications for the sapient ship, so he orders his Loyalist forces to stand down and let your fireteam deal with the Vex.
* TotalPartyWipe: [[GravityMaster Gravity Smasher]], which it attempts to use whenever you break its shield (or if you take too long in doing so). The first 3-4 times, it will sprout glowing [[AttackItsWeakPoint weak points that you can shoot]] to interrupt the attack. If you [[TimeLimitBoss take too long]] and let it become enraged, however, then the attack can't be stopped.

to:

* BarrierChangeBoss: Argos periodically changes ArcVillain: Panoptes is the elements displayed on main antagonist of ''Curse of Osiris'', wrestling control of the 3 orbs required to break its barrier open. If you are successful in squeezing in an additional damage phase, Infinite Forest from the order of elements successively rotates between Arc, Void titular Warlock and Solar, then back seeking to Arc. If Argos pulls implant a TotalPartyWipe before then, BadFuture ruled by the elements reset randomly.
Vex.
* DamageSpongeBoss: Your fireteam has to be well coordinated with your weapons and charged craniums to even empty a third of its health bar in one damage phase. Attempting to stop its TotalPartyWipe attack also requires a concentrated effort on a pair of really beefy body parts.
TheCorrupter: Panoptes is the reason why Mercury became the Infinite Forest.
* FlunkyBoss: Whatever direction While it is facing (subsequently a large threat to the same side you have to disable City and the creator of the BadFuture, its shield on) is crowded actual combat capabilities are mostly limited to summoning legions of simulations, with Harpies, and all three shrines housing the fires necessary to charge exception of a Templar-like RetGone ability.
* GeniusLoci: Panoptes ''is'' Mercury by
the time the players encounter it, as the entire planet is mostly just an enormous processing system intended to ensure Vex craniums are prone to visits from Goblins and Minotaurs. Then there's supremacy with Panoptes as the exploding Harpies that Argos summons as an attempt to disrupt your fireteam once its barrier is broken.
central Axis Mind directing it.
* KingMook: Easily the largest Hydra ''and'' the largest Vex seen yet, Argos is about three to four times bigger than the next largest Ultra Averted, for once. It's a mishmash of a Gate Lord and a Hydra, with wings and has a pyramidal head. The only other Vex known to share a similar model is Quria, Blade Transform.
* MeaningfulName: It's
the massive health of a raid boss to back it up.
* PuzzleBoss: Argos interestingly takes some elements from ''Rise of Iron''[='=]s Aksis, requiring elemental charges to break
mind running all the simulations in the Infinite Forest, and its barrier and proceed to name is Greek for "all-seeing."
* RealityWarper: Created with the mission of creating
a damage phase (albeit one easily disrupted by numerous factors BadFuture where the Vex are in charge of everything, using a planet-sized prediction engine in the form of Mercury. Much like the large number of enemy mobs, or Argos's own devastating attacks), before recovering and attempting to wipe your fireteam with a single attack (though in this case, you have to stop Templar, it can also erase individuals from doing so a la Oryx).
* TooSpicyForYogSothoth: Calus is concerned that Argos (along with many other Vex) getting swallowed by
reality inside the Leviathan might cause complications for Infinite Forest.
* SuperPrototype: As seemingly being
the sapient ship, so he orders his Loyalist forces to stand down and let your fireteam deal with the Vex.
* TotalPartyWipe: [[GravityMaster Gravity Smasher]], which it attempts to use whenever you break its shield (or if you take too long in doing so). The
first 3-4 times, it will sprout glowing [[AttackItsWeakPoint weak points Hydra AND Gate Lord Panoptes functions as this to later models as they all draw some inspiration from him. It's design even evokes a combination of the two classes. Helps that you can shoot]] to interrupt it was the attack. If you [[TimeLimitBoss take too long]] and let it become enraged, however, then the attack can't be stopped.first Vex in our system to infect Mercury.


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[[folder:Argos]]
!!Argos, Planetary Core
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/argos_thumb.jpg]]

A massive Hydra that serves as the core of Nessus that wound up being sucked up into the Leviathan. It is the only boss of the "Eater of Worlds" Raid Lair
----
* BarrierChangeBoss: Argos periodically changes the elements displayed on the 3 orbs required to break its barrier open. If you are successful in squeezing in an additional damage phase, the order of elements successively rotates between Arc, Void and Solar, then back to Arc. If Argos pulls a TotalPartyWipe before then, the elements reset randomly.
* DamageSpongeBoss: Your fireteam has to be well coordinated with your weapons and charged craniums to even empty a third of its health bar in one damage phase. Attempting to stop its TotalPartyWipe attack also requires a concentrated effort on a pair of really beefy body parts.
* FlunkyBoss: Whatever direction it is facing (subsequently the same side you have to disable its shield on) is crowded with Harpies, and all three shrines housing the fires necessary to charge the Vex craniums are prone to visits from Goblins and Minotaurs. Then there's the exploding Harpies that Argos summons as an attempt to disrupt your fireteam once its barrier is broken.
* KingMook: Easily the largest Hydra ''and'' the largest Vex seen yet, Argos is about three to four times bigger than the next largest Ultra Hydra, and has the massive health of a raid boss to back it up.
* PuzzleBoss: Argos interestingly takes some elements from ''Rise of Iron''[='=]s Aksis, requiring elemental charges to break its barrier and proceed to a damage phase (albeit one easily disrupted by numerous factors like the large number of enemy mobs, or Argos's own devastating attacks), before recovering and attempting to wipe your fireteam with a single attack (though in this case, you have to stop it from doing so a la Oryx).
* TooSpicyForYogSothoth: Calus is concerned that Argos (along with many other Vex) getting swallowed by the Leviathan might cause complications for the sapient ship, so he orders his Loyalist forces to stand down and let your fireteam deal with the Vex.
* TotalPartyWipe: [[GravityMaster Gravity Smasher]], which it attempts to use whenever you break its shield (or if you take too long in doing so). The first 3-4 times, it will sprout glowing [[AttackItsWeakPoint weak points that you can shoot]] to interrupt the attack. If you [[TimeLimitBoss take too long]] and let it become enraged, however, then the attack can't be stopped.
[[/folder]]
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* AmbiguousRobots: This Harpy looks less like a robot and more like a fleshy monstrosity, with malformed wings and numerous tentacles. Not to mention all the additional eyes.

to:

* AmbiguousRobots: This Harpy looks less like a robot and more like a fleshy monstrosity, with malformed wings and numerous tentacles. Not to mention all the additional eyes. The very first thing you see it do is it attacking and possibly eating a Minotaur. When have we ever known the Vex to eat?



* MonstrousCannibalism: Compared to the rest of the Sol Divisive, the Consecrated Mind has been heavily mutated into a [[EvilIsVisceral visceral form]] and is initially encountered eating a Minotaur for an unknown reason.

to:

* MonstrousCannibalism: Compared to the rest of the Sol Divisive, the Consecrated Mind has been heavily mutated into a [[EvilIsVisceral visceral strange, fleshy form]] and is initially encountered eating a Minotaur for an unknown reason.
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to:

[[/folder]]

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* AttackItsWeakPoint: Breaking a player out of its voltaic field requires you shoot the proper eyes, and exposing its actual weak point requires you to destroy all of its eyes after luring it to a charged relay.

to:

* AmbiguousRobots: This Harpy looks less like a robot and more like a fleshy monstrosity, with malformed wings and numerous tentacles. Not to mention all the additional eyes.
* AttackItsWeakPoint: Breaking a player out of its voltaic field requires you shoot the proper eyes, and exposing its actual weak point requires you to destroy all of its eyes after luring it to a charged relay.relay, then blasting the white core in its back as it runs.
* CowardlyBoss: It only directly fights you when you corner it in an area that it can't run from you in, and even then you have to lure it into a charged relay and destroy all its eyes to expose a weakpoint to hammer while it flees back to the center.



* GoForTheEye: It has many eyes, all of which can be shot. It's crucial to shoot the right ones in time, though, otherwise the player it traps will die.
* MarathonBoss: This thing compromises almost all the encounters in the Garden of Salvation raid.



* ThePawnsGoFirst: During its first two fights, it doesn't actually try to attack you directly. About the only thing it does is wander around and deposit a Voltaic Overload onto the ground, then disappearing again. During those times, you only fight the lesser Vex in charge of defending the Black Garden.
* SequentialBoss: Three fourths of the entire raid involve fighting this thing in some form.



* AmbiguousRobots: While Vex are decidedly robotic to begin with, the Sanctified Mind looks more like a giant statue than anything mechanical. Much like the Consecrated Mind before it.
* AttackItsWeakpoint: Aside from the obvious default weakpoint that only gets exposed during its damage phase, the Sanctified Mind has two extra ones on its shoulder and leg. Shooting either causes portals to form, leading to two other areas outside the main arena, where extra enemies carrying motes reside.
* BossArenaUrgency: Throughout the battle, it will occasionally destroy parts of the platform that the fireteam is on, reducing the amount of room to maneuver. The fireteam has to reconstruct these destroyed patches when they can, lest they have nowhere to go and end up succumbing to the radiolaria beneath.



* {{Leitmotif}}: [[https://www.youtube.com/watch?v=398oA98hfMc "The Sanctified Mind"]].

to:

* {{Leitmotif}}: [[https://www.youtube.com/watch?v=398oA98hfMc "The Sanctified Mind"]]. It combines OneWomanWail with FreakyElectronicMusic, sounding chillingly ethereal and unnerving.
* LivingStatue: It looks more like an animate, distorted effigy of a Minotaur instead of a robot.
* PullingThemselvesTogether: Before the fight starts, it looks like it's seperated into multiple pieces and hovering above the radiolaria lake. When combat starts, it assembles into Minotaur form. It dissassembles again during its damage phase.



* TakenForGranite: It turns into a statue as it collapses in apparent pain once defeated.
[[/folder]]

to:

* StationaryBoss: Downplayed. While it can and does walk around, it keeps itself confined to the main area on the radiolaria lake it's standing on and makes no effort to get out of the firing range of the fireteam.
* TakenForGranite: It turns into a statue an inanimate fixture as it collapses in apparent pain once defeated.
[[/folder]]
* ThinkingUpPortals: Part of the strategy against it is to jump into portals it summons after a weakpoint is blown up and be warped to areas outside of the arena to kill enemies and collect motes, then get pulled back to dunk those motes into a relay.

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to:

----
!The Vex
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/the_vex.jpg]]
->''"Living metal, incomprehensible force."''

A [[HiveMind linked-mind]] species of [[StarfishAliens liquid radiolarian fluids]] inhabiting mechanical bodies which lurk in vast complexes and ruins throughout the Solar System. While they are most commonly encountered on Mars and Venus, they have also claimed and transformed Mercury into one of their "machine worlds" and have subjected 7066 Nessus to the same fate and are in the process of converting the Jovian moon Io. They have a terrifying mastery of time and reality-manipulation.




to:

----



[[folder:The Vex in General]]
!!The Vex
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/the_vex.jpg]]
->''"Living metal, incomprehensible force."''

A [[HiveMind linked-mind]] species of [[StarfishAliens liquid radiolarian fluids]] inhabiting mechanical bodies which lurk in vast complexes and ruins throughout the Solar System. While they are most commonly encountered on Mars and Venus, they have also claimed and transformed Mercury into one of their "machine worlds" and have subjected 7066 Nessus to the same fate and are in the process of converting the Jovian moon Io. They have a terrifying mastery of time and reality-manipulation.
----

to:

[[folder:The Vex in General]]
!!The Vex
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/the_vex.jpg]]
->''"Living metal, incomprehensible force."''

A [[HiveMind linked-mind]] species of [[StarfishAliens liquid radiolarian fluids]] inhabiting mechanical bodies which lurk in vast complexes and ruins throughout the Solar System. While they are most commonly encountered on Mars and Venus, they have also claimed and transformed Mercury into one of their "machine worlds" and have subjected 7066 Nessus to the same fate and are in the process of converting the Jovian moon Io. They have a terrifying mastery of time and reality-manipulation.
----
[[folder:In General]]

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* ArmlessBiped: The Wyvern doesn't have arms, instead sporting fan-like appendages that can project an energy shield on its sides.

to:

* ArmlessBiped: The Wyvern doesn't have arms, instead sporting fan-like appendages that can project an energy shield on its sides. Being a robot, it doesn't need arms since it has a built-in Warp Lance and aerial slam attack.
* GroundPound: Can do this to fling you away and potentially kill you by having you slam into a wall with enough force.
* HybridMonster: It looks like what happens if you took a Minotaur's torso off and replaced it with a supercharged Harpy.
* KungFuProofMook: Downplayed. While you can certainly just pound it with all the firepower you can muster and kill it just with that, it'll be much easier to down if you either go behind and hit its weakpoint, or hit it hard enough to expose said weakpoint in the front.
* LargeAndInCharge: Often accompanied by a bunch of Goblins, Hobgoblins, and/or Harpies.
* MightyGlacier: Moreso than Minotaurs. In addition to having good health and damage, they have large "wings" at their sides that produce energy shields to prevent damage. They only take damage from the front or behind, and always move at a steady stride instead of rushing at you when damaged.
* OminousWalk: One of the few Vex units that never breaks the slow stride they start with, even when critically damaged.
* ShieldBearingMook: Sport a pair around their bodies. Interestingly, it only protects their sides while leaving their front vulnerable.
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* ShotgunsAreJustBetter: Wyverns are armed with warp lances: void energy weapons where the projectiles disperse more over distance.

to:

* ShotgunsAreJustBetter: Wyverns are armed with warp lances: void energy weapons where the projectiles disperse more over distance.
distance. It takes two hits or less up close for a warp lance to kill a player, and will still do significant damage to players even after spreading out at longer ranges.
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to:

* ShotgunsAreJustBetter: Wyverns are armed with warp lances: void energy weapons where the projectiles disperse more over distance.

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* AirborneMook: unlike the slow-moving units elsewhere in the Vex arsenal, the Harpies are very fast and maneuverable and are often used to flank enemy positions.

to:

* AirborneMook: unlike Unlike the slow-moving units elsewhere in the Vex arsenal, the Harpies are very fast and maneuverable and are often used to flank enemy positions.




to:

[[folder:Wyvern]]

!!Wyvern

A highly resilient Vex unit first encountered on Europa, the Wyvern acts as a mobile weapons platform and enforcer for the weaker Goblins.
----
* AirborneMook: Downplayed, as the Wyvern spends most of its time on the ground, but will change into a Harpy-like form when initiating its aerial slam attack.
* ArmlessBiped: The Wyvern doesn't have arms, instead sporting fan-like appendages that can project an energy shield on its sides.

[[/folder]]

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* BaitAndSwitchBoss: Before Belmon himself spawns, a smaller Transcendant Hydra spawns, giving the assumption that the Glassway's boss is just a regular Hydra. Then Belmon appears for real after a short delay.

to:

* BaitAndSwitchBoss: Before Belmon himself spawns, a smaller Transcendant Hydra spawns, appears, giving the assumption that the Glassway's boss is just a regular Hydra. Then Belmon appears for real after a short delay.delay and dwarfs the Transcendant Hydra.



* DualBoss: Destroying Belmon is not enough to finish the strike, as you also have clear out the remaining Vex forces, Transcendant Hydra included.



* KingMook: A giant Hydra, resembling a downscaled version of Argos but lacking his unique abilities.

to:

* KingMook: A giant Hydra, resembling a downscaled version of Argos but lacking his the latter's unique abilities.
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Added DiffLines:

* {{Leitmotif}}: "[[https://www.youtube.com/watch?v=B3ibWyCTx-Q Reboot]]."
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[[folder:Bredon]]

to:

[[folder:Bredon]][[folder:Belmon]]



* BaitAndSwitchBoss: Before Bredon himself spawns, a smaller Transcendant Hydra spawns, giving the assumption that the Glassway's boss is just a regular Hydra. Then Bredon appears for real after a short delay.

to:

* BaitAndSwitchBoss: Before Bredon Belmon himself spawns, a smaller Transcendant Hydra spawns, giving the assumption that the Glassway's boss is just a regular Hydra. Then Bredon Belmon appears for real after a short delay.



''Bredon, Transcendant Mind [[OhCrap also appears]]''
* DugTooDeep: Bredon is the main enemy in an invasion force that Eramis accidentally unleashed when she rebooted the Glassway's systems to plunder the (regular) Vex within, while ignoring Variks's repeated warnings that she's biting off more than she can chew. Of course, like the last person to try this, [[UtopiaJustifiesTheMeans she doesn't care as long as it fits her agenda]].

to:

''Bredon, ''Belmon, Transcendant Mind [[OhCrap also appears]]''
* DugTooDeep: Bredon Belmon is the main enemy in an invasion force that Eramis accidentally unleashed when she rebooted the Glassway's systems to plunder the (regular) Vex within, while ignoring Variks's repeated warnings that she's biting off more than she can chew. Of course, like the last person to try this, [[UtopiaJustifiesTheMeans she doesn't care as long as it fits her agenda]].



* TagTeam: After taking enough damage, either Bredon or the Transcendant Hydra will disappear while the other Hydra teleports back in.

to:

* TagTeam: After taking enough damage, either Bredon Belmon or the Transcendant Hydra will disappear while the other Hydra teleports back in.

Added: 2566

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Removed: 690

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!!Planet Cores

[[folder:Panoptes]]
!!Panoptes, Infinite Mind
[[quoteright:336:https://static.tvtropes.org/pmwiki/pub/images/panoptes.PNG]]
The Vex mind in command of the Infinite Forest.

to:

!!Planet Cores

[[folder:Panoptes]]
!!Panoptes, Infinite
[[folder:Bredon]]
!!Bredon, Transcendant
Mind
[[quoteright:336:https://static.tvtropes.org/pmwiki/pub/images/panoptes.PNG]]
The
An ancient, oversized Hydra awakened when Eramis rebooted a Vex mind gate in command of the Infinite Forest. Glassway in an attempt to continue Clovis Bray I's research and production of Exos.



* ArcVillain: Panoptes is the main antagonist of ''Curse of Osiris'', wrestling control of the Infinite Forest from the titular Warlock and seeking to implant a BadFuture ruled by the Vex.
* TheCorrupter: Panoptes is the reason why Mercury became the Infinite Forest.
* FlunkyBoss: While it is a large threat to the City and the creator of the BadFuture, its actual combat capabilities are mostly limited to summoning legions of simulations, with the exception of a Templar-like RetGone ability.
* GeniusLoci: Panoptes ''is'' Mercury by the time the players encounter it, as the entire planet is mostly just an enormous processing system intended to ensure Vex supremacy with Panoptes as the central Axis Mind directing it.
* KingMook: Averted, for once. It's a mishmash of a Gate Lord and a Hydra, with wings and a pyramidal head. The only other Vex known to share a similar model is Quria, Blade Transform.
* MeaningfulName: It's the mind running all the simulations in the Infinite Forest, and its name is Greek for "all-seeing."
* RealityWarper: Created with the mission of creating a BadFuture where the Vex are in charge of everything, using a planet-sized prediction engine in the form of Mercury. Much like the Templar, it can also erase individuals from reality inside the Infinite Forest.
* SuperPrototype: As seemingly being the first Hydra AND Gate Lord Panoptes functions as this to later models as they all draw some inspiration from him. It's design even evokes a combination of the two classes. Helps that it was the first Vex in our system to infect Mercury.

to:

* ArcVillain: Panoptes BaitAndSwitchBoss: Before Bredon himself spawns, a smaller Transcendant Hydra spawns, giving the assumption that the Glassway's boss is just a regular Hydra. Then Bredon appears for real after a short delay.
-->''The Transcendant Hydra appears''\\
''Bredon, Transcendant Mind [[OhCrap also appears]]''
* DugTooDeep: Bredon
is the main antagonist of ''Curse of Osiris'', wrestling control of enemy in an invasion force that Eramis accidentally unleashed when she rebooted the Infinite Forest from Glassway's systems to plunder the titular Warlock and seeking to implant a BadFuture ruled by (regular) Vex within, while ignoring Variks's repeated warnings that she's biting off more than she can chew. Of course, like the Vex.
* TheCorrupter: Panoptes is the reason why Mercury became the Infinite Forest.
* FlunkyBoss: While
last person to try this, [[UtopiaJustifiesTheMeans she doesn't care as long as it is a large threat to the City and the creator of the BadFuture, its actual combat capabilities are mostly limited to summoning legions of simulations, with the exception of a Templar-like RetGone ability.
* GeniusLoci: Panoptes ''is'' Mercury by the time the players encounter it, as the entire planet is mostly just an enormous processing system intended to ensure Vex supremacy with Panoptes as the central Axis Mind directing it.
fits her agenda]].
* KingMook: Averted, for once. It's a mishmash of a Gate Lord and a A giant Hydra, with wings and resembling a pyramidal head. The only downscaled version of Argos but lacking his unique abilities.
* TagTeam: After taking enough damage, either Bredon or the Transcendant Hydra will disappear while the
other Vex known to share a similar model is Quria, Blade Transform.
* MeaningfulName: It's the mind running all the simulations in the Infinite Forest, and its name is Greek for "all-seeing."
* RealityWarper: Created with the mission of creating a BadFuture where the Vex are in charge of everything, using a planet-sized prediction engine in the form of Mercury. Much like the Templar, it can also erase individuals from reality inside the Infinite Forest.
* SuperPrototype: As seemingly being the first
Hydra AND Gate Lord Panoptes functions as this to later models as they all draw some inspiration from him. It's design even evokes a combination of the two classes. Helps that it was the first Vex in our system to infect Mercury.teleports back in.



[[folder:Argos]]

!!Argos, Planetary Core
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/argos_thumb.jpg]]

A massive Hydra that serves as the core of Nessus that wound up being sucked up into the Leviathan. It is the only boss of the "Eater of Worlds" Raid Lair

to:

[[folder:Argos]]

!!Argos, Planetary Core
[[quoteright:350:https://static.
!!Planet Cores

[[folder:Panoptes]]
!!Panoptes, Infinite Mind
[[quoteright:336:https://static.
tvtropes.org/pmwiki/pub/images/argos_thumb.jpg]]

A massive Hydra that serves as the core of Nessus that wound up being sucked up into the Leviathan. It is the only boss
org/pmwiki/pub/images/panoptes.PNG]]
The Vex mind in command
of the "Eater of Worlds" Raid LairInfinite Forest.



* BarrierChangeBoss: Argos periodically changes the elements displayed on the 3 orbs required to break its barrier open. If you are successful in squeezing in an additional damage phase, the order of elements successively rotates between Arc, Void and Solar, then back to Arc. If Argos pulls a TotalPartyWipe before then, the elements reset randomly.
* DamageSpongeBoss: Your fireteam has to be well coordinated with your weapons and charged craniums to even empty a third of its health bar in one damage phase. Attempting to stop its TotalPartyWipe attack also requires a concentrated effort on a pair of really beefy body parts.
* FlunkyBoss: Whatever direction it is facing (subsequently the same side you have to disable its shield on) is crowded with Harpies, and all three shrines housing the fires necessary to charge the Vex craniums are prone to visits from Goblins and Minotaurs. Then there's the exploding Harpies that Argos summons as an attempt to disrupt your fireteam once its barrier is broken.
* KingMook: Easily the largest Hydra ''and'' the largest Vex seen yet, Argos is about three to four times bigger than the next largest Ultra Hydra, and has the massive health of a raid boss to back it up.
* PuzzleBoss: Argos interestingly takes some elements from ''Rise of Iron''[='=]s Aksis, requiring elemental charges to break its barrier and proceed to a damage phase (albeit one easily disrupted by numerous factors like the large number of enemy mobs, or Argos's own devastating attacks), before recovering and attempting to wipe your fireteam with a single attack (though in this case, you have to stop it from doing so a la Oryx).
* TooSpicyForYogSothoth: Calus is concerned that Argos (along with many other Vex) getting swallowed by the Leviathan might cause complications for the sapient ship, so he orders his Loyalist forces to stand down and let your fireteam deal with the Vex.
* TotalPartyWipe: [[GravityMaster Gravity Smasher]], which it attempts to use whenever you break its shield (or if you take too long in doing so). The first 3-4 times, it will sprout glowing [[AttackItsWeakPoint weak points that you can shoot]] to interrupt the attack. If you [[TimeLimitBoss take too long]] and let it become enraged, however, then the attack can't be stopped.

to:

* BarrierChangeBoss: Argos periodically changes ArcVillain: Panoptes is the elements displayed on main antagonist of ''Curse of Osiris'', wrestling control of the 3 orbs required to break its barrier open. If you are successful in squeezing in an additional damage phase, Infinite Forest from the order of elements successively rotates between Arc, Void titular Warlock and Solar, then back seeking to Arc. If Argos pulls implant a TotalPartyWipe before then, BadFuture ruled by the elements reset randomly.
Vex.
* DamageSpongeBoss: Your fireteam has to be well coordinated with your weapons and charged craniums to even empty a third of its health bar in one damage phase. Attempting to stop its TotalPartyWipe attack also requires a concentrated effort on a pair of really beefy body parts.
TheCorrupter: Panoptes is the reason why Mercury became the Infinite Forest.
* FlunkyBoss: Whatever direction While it is facing (subsequently a large threat to the same side you have to disable City and the creator of the BadFuture, its shield on) is crowded actual combat capabilities are mostly limited to summoning legions of simulations, with Harpies, and all three shrines housing the fires necessary to charge exception of a Templar-like RetGone ability.
* GeniusLoci: Panoptes ''is'' Mercury by
the time the players encounter it, as the entire planet is mostly just an enormous processing system intended to ensure Vex craniums are prone to visits from Goblins and Minotaurs. Then there's supremacy with Panoptes as the exploding Harpies that Argos summons as an attempt to disrupt your fireteam once its barrier is broken.
central Axis Mind directing it.
* KingMook: Easily the largest Hydra ''and'' the largest Vex seen yet, Argos is about three to four times bigger than the next largest Ultra Averted, for once. It's a mishmash of a Gate Lord and a Hydra, with wings and has a pyramidal head. The only other Vex known to share a similar model is Quria, Blade Transform.
* MeaningfulName: It's
the massive health of a raid boss to back it up.
* PuzzleBoss: Argos interestingly takes some elements from ''Rise of Iron''[='=]s Aksis, requiring elemental charges to break
mind running all the simulations in the Infinite Forest, and its barrier and proceed to name is Greek for "all-seeing."
* RealityWarper: Created with the mission of creating
a damage phase (albeit one easily disrupted by numerous factors BadFuture where the Vex are in charge of everything, using a planet-sized prediction engine in the form of Mercury. Much like the large number of enemy mobs, or Argos's own devastating attacks), before recovering and attempting to wipe your fireteam with a single attack (though in this case, you have to stop Templar, it can also erase individuals from doing so a la Oryx).
* TooSpicyForYogSothoth: Calus is concerned that Argos (along with many other Vex) getting swallowed by
reality inside the Leviathan might cause complications for Infinite Forest.
* SuperPrototype: As seemingly being
the sapient ship, so he orders his Loyalist forces to stand down and let your fireteam deal with the Vex.
* TotalPartyWipe: [[GravityMaster Gravity Smasher]], which it attempts to use whenever you break its shield (or if you take too long in doing so). The
first 3-4 times, it will sprout glowing [[AttackItsWeakPoint weak points Hydra AND Gate Lord Panoptes functions as this to later models as they all draw some inspiration from him. It's design even evokes a combination of the two classes. Helps that you can shoot]] to interrupt it was the attack. If you [[TimeLimitBoss take too long]] and let it become enraged, however, then the attack can't be stopped.
first Vex in our system to infect Mercury.


Added DiffLines:


[[folder:Argos]]

!!Argos, Planetary Core
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/argos_thumb.jpg]]

A massive Hydra that serves as the core of Nessus that wound up being sucked up into the Leviathan. It is the only boss of the "Eater of Worlds" Raid Lair
----
* BarrierChangeBoss: Argos periodically changes the elements displayed on the 3 orbs required to break its barrier open. If you are successful in squeezing in an additional damage phase, the order of elements successively rotates between Arc, Void and Solar, then back to Arc. If Argos pulls a TotalPartyWipe before then, the elements reset randomly.
* DamageSpongeBoss: Your fireteam has to be well coordinated with your weapons and charged craniums to even empty a third of its health bar in one damage phase. Attempting to stop its TotalPartyWipe attack also requires a concentrated effort on a pair of really beefy body parts.
* FlunkyBoss: Whatever direction it is facing (subsequently the same side you have to disable its shield on) is crowded with Harpies, and all three shrines housing the fires necessary to charge the Vex craniums are prone to visits from Goblins and Minotaurs. Then there's the exploding Harpies that Argos summons as an attempt to disrupt your fireteam once its barrier is broken.
* KingMook: Easily the largest Hydra ''and'' the largest Vex seen yet, Argos is about three to four times bigger than the next largest Ultra Hydra, and has the massive health of a raid boss to back it up.
* PuzzleBoss: Argos interestingly takes some elements from ''Rise of Iron''[='=]s Aksis, requiring elemental charges to break its barrier and proceed to a damage phase (albeit one easily disrupted by numerous factors like the large number of enemy mobs, or Argos's own devastating attacks), before recovering and attempting to wipe your fireteam with a single attack (though in this case, you have to stop it from doing so a la Oryx).
* TooSpicyForYogSothoth: Calus is concerned that Argos (along with many other Vex) getting swallowed by the Leviathan might cause complications for the sapient ship, so he orders his Loyalist forces to stand down and let your fireteam deal with the Vex.
* TotalPartyWipe: [[GravityMaster Gravity Smasher]], which it attempts to use whenever you break its shield (or if you take too long in doing so). The first 3-4 times, it will sprout glowing [[AttackItsWeakPoint weak points that you can shoot]] to interrupt the attack. If you [[TimeLimitBoss take too long]] and let it become enraged, however, then the attack can't be stopped.

[[/folder]]
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* HonorBeforeReason: Though whether or not Zydron can consciously do this is debatable due to being a robot, Eris Morn considers him and the Gate Lords to be a textbook case of the trope, seeking to defend their lands at any cost despite the true horrors laying beyond and the overwhelmingly unfavorable odds when battling Guardians.


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* {{Leitmotif}}: [[https://www.youtube.com/watch?v=JDDn-fXPf-Y "Eye of the Gate Lord"]] in the first game, and [[https://www.youtube.com/watch?v=P06jWZ0Wt5s "Servitude"]] in the second game. Interestingly, the latter seems to be based not on Zydron himself, but what Eris [[SympathyForTheDevil thinks of the Gate Lords]], defending some of the Vex's most powerful structures out of an impressive UndyingLoyalty to the Collective.
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* CoDragons: Along with the Hive, although the two would never cooperate, since that goes entirely against the sword-logic that both sides follow.
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* MeaningfulName: ''Vrachiónas'' is a Greek word for "Arm." Appropriate name for the Vex who converted Asher Mir's arm into Vex.
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* CargoCult: The Vex, an already advanced and incomprehensible race of robots, came across the Black Heart -- a fragment of the Darkness ''even more advanced and incomprehensible they they were''. They saw no other option than to worship it. The Vex also adopted Hive practices of worship in an attempt to access the paracausal abilities associated with the Darkness and the Worm Gods.

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* CargoCult: The Vex, an already advanced and incomprehensible race of robots, came across the Black Heart -- a fragment of the Darkness ''even more advanced and incomprehensible they they were''. They The Sol Divisive saw no other option than to worship it. The Vex also adopted Hive practices of worship in an attempt to access the paracausal abilities associated with the Darkness and the Worm Gods.
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* FlunkyBoss: Pagouri fields a veritable army of Vex, and deploys [[ActionBomb Harpy Seekers]] when caught outside its barrier.
* OneHitKill: Hasapiko summons Deletion Fields that will instantly kill any Guardian they touch, forcing fireteams to keep moving during the damage phase.

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* FlunkyBoss: Pagouri fields a veritable army large assortment of Vex, Goblins, Hobgoblins, Cyclops and Minotaurs while shielded, and deploys [[ActionBomb Harpy Seekers]] when caught outside its barrier.
barrier. Hasapiko's hordes are less pronounced since it only summons a few waves of Fanatics at a time, with some Hobgoblins appearing on the balconies and a trio of Hydras only coming in once Hasapiko's health is low.
* OneHitKill: Hasapiko summons Deletion Fields that will instantly kill any Guardian they touch, forcing fireteams to keep moving during the damage phase. The only way to tank it through is by blocking with a sword.



** Hasapiko's invulnerability shield can only be damaged by using its "Firewall" Harpies against it.

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** Hasapiko's invulnerability shield can only be damaged by using its "Firewall" Harpies against it.it, which is to say destroying them and then shooting at Hasapiko while standing in the pool they leave behind.



* GetBackHereBoss: It constantly moves around the arena it's in, forcing the team to chase it down to activate the mechanics of its fight before coming in for damage.

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* GetBackHereBoss: It constantly moves around the arena it's in, forcing the team to chase it down to activate the mechanics of its fight before coming in for damage. When you get to break its barrier at the relay you lured it at, the Consecrated Mind will retreat back to the center of the map, which translates into your fireteam being forced to move along the corridor to keep firing at it.



* PuzzleBoss: Makes heavy use of the tether and voltaic mote system from the rest of the raid, this time in more confined areas and splitting things up between red and blue.

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* PuzzleBoss: Makes heavy use of the tether and voltaic mote system from the rest of the raid, this time in more confined areas and splitting things up between red light and blue.dark relays.
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[[/folder]]

Added: 728

Changed: 152

Removed: 110

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[[folder:Consecrated Mind]]

!!Consecrated Mind, Sol Inherent
A warped Harpy belonging to the Sol Divisive and the first major threat faced in the Garden of Salvation raid.

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[[folder:Consecrated Mind]]

!!Consecrated Mind, Sol Inherent
A warped Harpy belonging to
[[folder:Hasapiko and Pagouri]]
!!Hasapiko, Pagouri, Beloved by Calus
Two Minds, a Minotaur and Hydra, that command
the Sol Divisive and Vex within the first major threat faced in the Garden of Salvation raid.Leviathan's Menagerie.


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* FlunkyBoss: Pagouri fields a veritable army of Vex, and deploys [[ActionBomb Harpy Seekers]] when caught outside its barrier.
* OneHitKill: Hasapiko summons Deletion Fields that will instantly kill any Guardian they touch, forcing fireteams to keep moving during the damage phase.
* PuzzleBoss: Both are normally invulnerable and require special mechanics to open up their damage phase:
** Hasapiko's invulnerability shield can only be damaged by using its "Firewall" Harpies against it.
** Pagouri must be lured out of its barrier by capturing sync plates.

[[folder:Consecrated Mind]]

!!Consecrated Mind, Sol Inherent
A warped Harpy belonging to the Sol Divisive and the first major threat faced in the Garden of Salvation raid.
----
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* AlternateTimeline: The Vault of Glass serves as a meeting point for multiple universe and timelines that the Vex work in, allowing them to manipulate events and patterns and experiment with the flow of time. The interior of the Vex gate network is an alternate universe akin to the Hive ascendant realms, only where time flows ''much'' faster than in our universe. A few minutes outside can end up being an entire decade inside. There are hints that the Vex gate network is also non-linear, allowing one to enter and exit it at different points in time on the end of the normal universe.

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* AlternateTimeline: The Vault of Glass serves as a meeting point for multiple universe universes and timelines that the Vex work in, allowing them to manipulate events and patterns and experiment with the flow of time. The interior of the Vex gate network is an alternate universe akin to the Hive ascendant realms, only where time flows ''much'' faster than in our universe. A few minutes outside can end up being an entire decade inside. There are hints that the Vex gate network is also non-linear, allowing one to enter and exit it at different points in time on the end of the normal universe.
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* LittleGreenManInACan: The Vex, its bipedal members in particular, are basically ''Destiny's'' own take on this trope; colonies of microscopic, hyperintelligent protozoa piloting mechanical shells.
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Amended Dendron's entry as post-Curse of Osiris missions do see you encounter other Precursor Cyclopes


* KingMook: It's a massive Cyclops, though it can rotate around its boss arena thanks to the rails tracks, unlike the regular Cyclops who are stationary. It only stops moving to put a barrier around itself and let its flunkies overwhelm you, resuming its course should you slay the shielded Minotaurs. It also shoots a Void laser beam most of the time instead of a large explosive blast, though it can also launch a miniature black hole. Dendron's color scheme also makes it the only known Cyclops to be part of the Sol Primeval class of Vex.

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* KingMook: It's a massive Cyclops, though it can rotate around its boss arena thanks to the rails tracks, unlike the regular Cyclops who are stationary. It only stops moving to put a barrier around itself and let its flunkies overwhelm you, resuming its course should you slay the shielded Minotaurs. It also shoots a Void laser beam most of the time instead of a large explosive blast, though it can also launch a miniature black hole. Dendron's color scheme also makes it the only earliest known Cyclops to be part of the Sol Primeval class of Vex.
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* ActionBomb: Sucide bomber variants, known as Supplicants, are stationed in extremely important Vex complexes, like the Vault of Glass and the Black Garden.


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** Anti-Barrier weapons and weapon mods in ''Shadowkeep'' are capable of piercing their shields.


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* AttackItsWeakPoint: Breaking a player out of its voltaic field requires you shoot the proper eyes, and exposing its actual weak point requires you to destroy all of its eyes after luring it to a charged relay.
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** According to the ''Unyielding'' lore book, the Vex are actually [[spoiler: a remnant of the initial conflict between the Light and Darkness, as a surviving pattern of possibility that had crushed all other forms of potential life before the universe began. This "vexing" pattern escaped the battle between Light and Dark and managed to survive in the universe that was created, and continues its basic pattern of absorbing all other life and creating its own unique pattern just as it did before the universe existed.]]

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** According to the ''Unyielding'' ''Unveiling'' lore book, the Vex are actually [[spoiler: a remnant of the initial conflict between the Light and Darkness, as a surviving pattern of possibility that had crushed all other forms of potential life before the universe began. This "vexing" pattern escaped the battle between Light and Dark and managed to survive in the universe that was created, and continues its basic pattern of absorbing all other life and creating its own unique pattern just as it did before the universe existed.]]

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