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* DisneyVillainDeath: It used to be possible to inflict one on it if your team took advantage of the fact that the A.I. is programmed to walk away from any AreaOfEffect attacks, like Titan Shock Grenade with Aftershocks, by surronding it with them so the only way to retreat was off the platform it stands on. Bungee eventually patched in "baby bumpers" around its platform to prevent this from happening.

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* DisneyVillainDeath: It used to be possible to inflict one on it if your team took advantage of the fact that the A.I. is programmed to walk away from any AreaOfEffect attacks, like Titan Shock Grenade with Aftershocks, by surronding surrounding it with them so the only way to retreat was off the platform it stands on. Bungee eventually patched in "baby bumpers" around its platform to prevent this from happening.
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* MarathonBoss: The Templar's boss fight is a multi-phase one where Guardians have to defend objectives for a number of cycles, destroy a certain type of enemy or risk a TotalPartyWipe, then take on the Templar itself, all while trying to avoid getting into contact with Vex enemies that set you up for the Templar's OneHitKill. Take more than eight minute to defeat it when it spawns, and even more enemies will appear to overwhelm you.
* TimeMaster: It's speculated in the Grimiore entries that the Templar's "Ritual of Negation" doesn't kill you. [[spoiler: Instead, it erases you from time outside of the Vault of Glass, and if your whole fireteam is negated, then the effect extends to the realm outside of the Vault.]]

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* MarathonBoss: The Templar's boss fight is a multi-phase one where Guardians have to defend objectives for a number of cycles, destroy a certain type of enemy or risk a TotalPartyWipe, then take on the Templar itself, all while trying to avoid getting into contact with Vex enemies that set you up for the Templar's OneHitKill. Take more than eight minute minutes to defeat it when it spawns, and even more enemies will appear to overwhelm you.
* TimeMaster: It's speculated in the Grimiore entries that the Templar's "Ritual of Negation" doesn't kill you. [[spoiler: Instead, [[spoiler:Instead, it erases you from time outside of the Vault of Glass, and if your whole fireteam is negated, then the effect extends to the realm outside of the Vault.]]
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* FlunkyBoss: By far, one of the easiest to deal with, when it comes to it summoing help. When you first get to it, it's guarded by five Minotaurs, and after you've pissed it off well enough, it'll summon Goblins and Hobgoblins to rat you out from any hiding spot.

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* FlunkyBoss: By far, one of the easiest to deal with, when it comes to it summoing summoning help. When you first get to it, it's guarded by five Minotaurs, and after you've pissed it off well enough, it'll summon Goblins and Hobgoblins to rat you out from any hiding spot.
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* StarfishAliens: A robotic variant, but they're ability to warp through space and time and have a completely incomprehensible HiveMind psychology.

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* StarfishAliens: A robotic variant, but they're this because they have the ability to warp through space and time and have a completely incomprehensible HiveMind psychology.
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* MechaMooks: Although not entirely mechanic.
* MechanicalLifeforms: They're basically colonies of [[http://en.wikipedia.org/wiki/Radiolaria zooplankton]] piloting robotic shells.

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* MechaMooks: Although [[spoiler:Although not entirely mechanic.
mechanic.]]
* MechanicalLifeforms: They're [[spoiler:They're basically colonies of [[http://en.wikipedia.org/wiki/Radiolaria zooplankton]] piloting robotic shells.]]
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* NotSoOmniscientAfterAll: according to a series of recordings found in the Vault of Glass made by Praeydeth, the vex aren't able to simulate the actions of Guardians. Also, just because they can see a future doesn't mean they know how to stop it from taking place even with all their powers YouCantFightFate.

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* NotSoOmniscientAfterAll: according According to a series of recordings found in the Vault of Glass made by Praeydeth, the vex Vex aren't able to simulate the actions of Guardians. Also, just because they can see a future doesn't mean they know how to stop it from taking place place; even with all their powers YouCantFightFate.
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* MechaMooks

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* MechaMooksMechaMooks: Although not entirely mechanic.

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* NotSoOmniscient: according to a series of recordings found in the Vault of Glass made by Praeydeth, the vex aren't able to simulate the actions of Guardians. Also, just because they can see a future doesn't mean they know how to stop it from taking place even with all their powers YouCantFightFate.

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* NotSoOmniscient: NonLinearCharacter: The Vex as a whole, due to their TimeMaster ability taken to its logical extreme.
* NotSoOmniscientAfterAll:
according to a series of recordings found in the Vault of Glass made by Praeydeth, the vex aren't able to simulate the actions of Guardians. Also, just because they can see a future doesn't mean they know how to stop it from taking place even with all their powers YouCantFightFate.
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* NotSo Omniscient: according to a series of recordings found in the Vault of Glass made by Praeydeth, the vex aren't able to simulate the actions of Guardians. Also, just because they can see a future doesn't mean they know how to stop it from taking place even with all their powers YouCantFightFate.

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* NotSo Omniscient: NotSoOmniscient: according to a series of recordings found in the Vault of Glass made by Praeydeth, the vex aren't able to simulate the actions of Guardians. Also, just because they can see a future doesn't mean they know how to stop it from taking place even with all their powers YouCantFightFate.
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* CargoCult: The Vex, an already advanced and incomprehensible race of robots, came across the Black Heart - a fragment of the Darkness ''even more advanced and incomprehensible they they were''. They saw no other option than to worship it.
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* NotSo Omniscient: according to a series of recordings found in the Vault of Glass made by Praeydeth, the vex aren't able to simulate the actions of Guardians. Also, just because they can see a future doesn't mean they know how to stop it from taking place even with all their powers YouCantFightFate.
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* BlueAndOrangeMorality: The primary motivation of the Vex, as put by Praedyth:
--> ''"The Vex have no hope; no imagination, no drive, no fear. All they have is the pattern. '''Everything''' must fit. If it can be made to fit, good! If not... It gets cut away."''
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'''Beware of unmarked spoilers.'''
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* Meaningful Name: ''Atheon'' can be read to mean "that which does not believe in time".

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* Meaningful Name: MeaningfulName: ''Atheon'' can be read to mean "that which does not believe in time".
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* Meaningful Name: ''Atheon'' can be read to mean "that which does not believe in time".
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-> ''"The Vex, for all their voracious intelligence, could not understand or decipher what they found. They searched through all available reactions, and they settled on the course with the greatest payoff... [[spoiler:to worship this power, and to remake themselves in its image.]]"''

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-> ''"The Vex, for all their voracious intelligence, could not understand or decipher what they found. They searched through all available reactions, and they settled on the course with the greatest payoff... [[spoiler:to to worship this power, and to remake themselves in its image.]]"''
"''
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* TurnsRed: When you've gathered the Relic for the 5th time, you'll be warned that it is about to be enraged. Continue with the fight without managing to kill it and it'll summon enough minions to overwhelm you and your fireteam.

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* TurnsRed: TurnsRed/TimeLimitBoss: When you've gathered the Relic for the 5th time, you'll be warned that it is about to be enraged. Continue with the fight without managing to kill it and it'll summon enough minions to overwhelm you and your fireteam.
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* BeamSpam: We're talking about four supersized Linear Rifles shooting at you nonstop.
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Added \"King Mook\" to Atheon.

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* KingMook: Essentially a massive Vex Minotaur with numerous extra aesthetics and a couple of nasty new abilities.
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* GateGuardian: Protects a large Vex gate at the Endless Steps on Venus.

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Added in the missing Strike boss, Undying Mind. Hopefully I didn\'t screw up the editing too badly.


[[folder:Qodron]]
!!Qodron, Gate Lord
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/qodron.jpg]]
-> ''"It is no prisoner. It is here with purpose."''

Of all those jailed within the Prison of Elders, Qodron is unique in that it is not truly a prisoner. Rather, it's exactly where it wants to be. Qodron is on a mission to ensure its own glorious future, and that mission requires the death of a certain Guardian who will someday enter the Prison in search of the Reef's riches.

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[[folder:Qodron]]
!!Qodron, Gate Lord
[[folder:The Undying Mind]]
!!The Undying Mind
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/qodron.jpg]]
-> ''"It is no prisoner. It is here with purpose."''

Of all those jailed within the Prison of Elders, Qodron is unique in that it is not truly a prisoner. Rather, it's exactly where it wants to be. Qodron is on a mission to ensure its own glorious future, and that mission requires the death of a certain Guardian who will someday enter the Prison in search
org/pmwiki/pub/images/undying_mind.jpg]]

The boss
of the Reef's riches.Undying Mind Strike, The Undying Mind has only one mission: Lock the Black Garden back out of time, and then revive its Heart.



* CardboardPrison: Trying to lock up a Vex would be an exercise in futility, given their teleportation/time travel capabilities. Qodron's only there because it ''wants'' to be there.
* GlorySeeker: It went to the Prison of Elders to ensure its own glorious future.
* HumongousMecha: A Gate Lord just like Zydron. However, Qodron appears to be wreathed in black smoke. Just like [[spoiler:the Sol Progeny when possessed by the Black Heart]], which raises some disturbing implications.
* RussianReversal: To quote its Grimoire card:
-->Qodron is not the prisoner here. You are, Guardian.
* TimeMaster: [[OverlyLongGag The Vex really like this one, huh?]] Qodron's abilities manifest as small "bubbles" similar to the detainment fields found in the Vault of Glass when fighting the Templar. Unlike the Templar's, however, Qodron's will deal direct damage to you and prevent you from firing at it, whereas the Templar's only accomplish the latter and can only kill you if you shoot a rocket at them.

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* CardboardPrison: Trying to lock up a Vex would be an exercise in futility, given their teleportation/time travel capabilities. Qodron's only there because it ''wants'' to be there.
* GlorySeeker: It went
TheDreaded: According to the Prison of Elders to ensure description for its own glorious future.
Strike, ''other Vex'' are afraid of this thing, though it is never established exactly why.
* HumongousMecha: A Gate Lord just like Zydron. However, Qodron appears to be wreathed in black smoke. Just like [[spoiler:the FlunkyBoss: Very much so, with both Precursor and Sol Progeny when possessed by Divisive Vex aiding it in its efforts to kill you.
* KingMook: A gigantic Hydra, similar to Sekrion. The chief difference is that its rotating shield is split into three smaller shields, rather than being one continuous piece.
* MightyGlacier: Like any Hydra, though it is more mobile than most of them, randomly moving up and down
the Black Heart]], which raises some disturbing implications.
* RussianReversal: To quote its Grimoire card:
-->Qodron is not the prisoner here. You are, Guardian.
arena you fight it in.
* TimeMaster: [[OverlyLongGag The Vex really like this one, huh?]] Qodron's abilities manifest as small "bubbles" similar to When you can single-handedly rip an area out of the detainment fields found in the Vault flow of Glass when fighting the Templar. Unlike the Templar's, however, Qodron's will deal direct damage to time, you and prevent you from firing at it, whereas the Templar's only accomplish the latter and can only kill you if you shoot a rocket at them.are ''definitely'' this.



[[folder:Theosyion]]
!!Theosyion, the Restorative Mind
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/theosyion.jpg]]

An Axis Mind charged with undoing the death of Sekrion, which it intends to do by summoning Sekrion into the present.

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[[folder:Theosyion]]
!!Theosyion, the Restorative Mind
[[folder:Qodron]]
!!Qodron, Gate Lord
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/theosyion.jpg]]

An Axis Mind charged
org/pmwiki/pub/images/qodron.jpg]]
-> ''"It is no prisoner. It is here
with undoing purpose."''

Of all those jailed within the Prison of Elders, Qodron is unique in that it is not truly a prisoner. Rather, it's exactly where it wants to be. Qodron is on a mission to ensure its own glorious future, and that mission requires
the death of Sekrion, which it intends to do by summoning Sekrion into a certain Guardian who will someday enter the present. Prison in search of the Reef's riches.



* DeathGlare: Actually weaponizes it with an ability called Medusa's Stare, you have a few seconds to get behind cover or else you'll be taking massive damage.
* KingMook: It's a giant Vex Harpy.
* MakeWrongWhatOnceWentRight: It intends to pull Sekrion from the past into the present, effectively undoing its death.
* NoOntologicalInertia: Destroying Theosyion will apparently undo everything that it has done.
* PuzzleBoss: Players need to transport an arc core around the area in order to make Theosyion vulnerable to damage.

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* DeathGlare: Actually weaponizes CardboardPrison: Trying to lock up a Vex would be an exercise in futility, given their teleportation/time travel capabilities. Qodron's only there because it with an ability called Medusa's Stare, ''wants'' to be there.
* GlorySeeker: It went to the Prison of Elders to ensure its own glorious future.
* HumongousMecha: A Gate Lord just like Zydron. However, Qodron appears to be wreathed in black smoke. Just like [[spoiler:the Sol Progeny when possessed by the Black Heart]], which raises some disturbing implications.
* RussianReversal: To quote its Grimoire card:
-->Qodron is not the prisoner here. You are, Guardian.
* TimeMaster: [[OverlyLongGag The Vex really like this one, huh?]] Qodron's abilities manifest as small "bubbles" similar to the detainment fields found in the Vault of Glass when fighting the Templar. Unlike the Templar's, however, Qodron's will deal direct damage to
you have a few seconds to get behind cover or else you'll be taking massive damage.
* KingMook: It's a giant Vex Harpy.
* MakeWrongWhatOnceWentRight: It intends to pull Sekrion
and prevent you from firing at it, whereas the past into Templar's only accomplish the present, effectively undoing its death.
* NoOntologicalInertia: Destroying Theosyion will apparently undo everything that it has done.
* PuzzleBoss: Players need to transport an arc core around the area in order to make Theosyion vulnerable to damage.
latter and can only kill you if you shoot a rocket at them.


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[[folder:Theosyion]]
!!Theosyion, the Restorative Mind
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/theosyion.jpg]]

The boss of the Echo Chamber Strike, Theosyion is an Axis Mind charged with undoing the death of Sekrion, which it intends to do by summoning Sekrion into the present.
----
* DeathGlare: Actually weaponizes it with an ability called Medusa's Stare, you have a few seconds to get behind cover or else you'll be taking massive damage.
* KingMook: It's a giant Vex Harpy.
* MakeWrongWhatOnceWentRight: It intends to pull Sekrion from the past into the present, effectively undoing its death.
* NoOntologicalInertia: Destroying Theosyion will apparently undo everything that it has done.
* PuzzleBoss: Players need to transport an arc core around the area in order to make Theosyion vulnerable to damage.
[[/folder]]
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-> ''"The Vex, for all their voracious intelligence, could not understand or decipher what they found. They searched through all available reactions, and they settled on the course with the greatest payoff...[[spoiler:to worship this power, and to remake themselves in its image.]]"''

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-> ''"The Vex, for all their voracious intelligence, could not understand or decipher what they found. They searched through all available reactions, and they settled on the course with the greatest payoff... [[spoiler:to worship this power, and to remake themselves in its image.]]"''

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* RealityWarper: They're quite good at it, and working on getting better. Apart from all the time-travel stuff, the Vault of Glass is a development lab for 'ontological weaponry', which essentially decides whether the target exists or not, and that's one of the less extreme applications of the tech. [[spoiler:The primary goal of the Vault and the Axis Mind at the heart of its operations is to hack reality, turning the dominion of the Vex over the universe into a literal ''law of physics''. Erasing enemy soldiers from existence is just a step on the developmental path to permanently establishing their own existence.]]



* RealityWarper: They're quite good at it, and working on getting better. Apart from all the time-travel stuff, the Vault of Glass is a development lab for 'ontological weaponry', which essentially decides whether the target exists or not, and that's one of the less extreme applications of the tech. [[spoiler:The primary goal of the Vault and the Axis Mind at the heart of its operations is to hack reality, turning the dominion of the Vex over the universe into a literal ''law of physics''. Erasing enemy soldiers from existence is just a step on the developmental path to permanently establishing their own existence.]]
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* HiveMind: After analyzing Vex remains and their minds, Ghost concludes that every units is a part of a singular mind. The Grimoire indicates the whole race is one gigantic cross-temporal computer system.

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* HiveMind: After analyzing Vex remains and their minds, Ghost concludes that every units unit is a part of a singular mind. The Grimoire indicates the whole race is one gigantic cross-temporal computer system.
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* EliteMooks: Minotaurs, who serve as field commanders, and Hydras, which serve are guarded by rotating shields.

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* EliteMooks: Minotaurs, who serve as field commanders, and Hydras, which who serve as major processing nods, are guarded by rotating shields.



** Also of note is a (possible) similarity to the Necrons from Warhammer 40k; it is mentioned in the race's introductory grimoire card that they have built structures "...thought to be buried within every celestial body". The Necrons are not much different, as they emerge from tomb complexes they had built EVERYWHERE when they were the galaxy's dominant power. Another similarity is that the Vex are implied to have once been organic beings - vestigial organs and such can still be found - whilst the Necrons were once the Necrontyr, a race of beings with short lifespans that were turned into machines against their will by the C'Tan.

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** Also of note is a (possible) similarity to the Necrons from Warhammer 40k; it is mentioned in the race's introductory grimoire card that they have built structures "... thought to be buried within every celestial body". The Necrons are not much different, as they emerge from tomb complexes they had built EVERYWHERE when they were the galaxy's dominant power. Another similarity is that the Vex are implied to have once been organic beings - vestigial organs and such can still be found - whilst the Necrons were once the Necrontyr, a race of beings with short lifespans that were turned into machines against their will by the C'Tan.
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* OmnicidalManiac: The Vex's ultimate endgoal is ensuring permanent supremacy. Like the Hive, the Vex came to the conclusion that the only way to ensure permanent domination of the universe was to destroy everything else. [[spoiler: This latter conclusion came after studying the Darkness and the Hive gods and determining that actively worshipping them would be the most effective way to harness their power.]]
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* ClockworkCreature: The only alien race that is entirely mechanical. [[spoiler: Except for some biological components your Ghost discovers while analyzing a dead Vex's head]].

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* ClockworkCreature: The only alien race that is entirely mechanical. [[spoiler: Except for some biological components your Ghost discovers while analyzing a dead Vex's head]]. This is actually how [[spoiler: Oryx can add Vex to his Taken; he can only capture living things, but the Vex have enough organic components that they can be Taken like anyone else.]]
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** According to the Books of Sorrow, [[spoiler: the latter seems to be the reality. Crota accidentally let the Vex into Oryx's sword-space, where they began to analyze Hive magic-tech and the entities the Hive worshipped as gods. The Vex Axis Mind formed to analyze the Hive determined that the most effective way to access the same power as the Hive did was to enact "religious behaviors" to win the Deep's favor. And it worked.]]
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This page details the species of ever-expanding machines that have relative power over time and space and, like the Hive, similary invade the Solar system for dominion. For other characters, head back [[Characters/{{Destiny}} here]] for the character index.
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[[foldercontrol]]

[[folder:The Vex in General]]
!!The Vex
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/the_vex.jpg]]
->''"Living metal, incomprehensible force."''

A race of mechanical creatures which lurk in the Jungles of Venus and the Deserts of Mars.
----
* AttackItsWeakPoint: Unlike most of the humanoid creatures in the game, the basic Vex's weak spot is the glowing light in its abdomen. Blowing its head off just makes them more aggressive.
* CannonFodder: Goblins serve this role, although they become much more deadly during the Vault Of Glass, and on Heroic difficulties.
* ClockworkCreature: The only alien race that is entirely mechanical. [[spoiler: Except for some biological components your Ghost discovers while analyzing a dead Vex's head]].
* ColdSniper: Hobgoblins, their dedicated sniper platforms. When you're an inscrutable alien cyborg, 'cold' comes with the territory.
* {{Cyborg}}: [[spoiler:Like the Daleks of ''Series/DoctorWho'', their bodies are mechanical shells around a heavily-integrated organic core. It's anyone's guess what their species originally looked like.]]
* TheDragon: [[spoiler: Are this to the Darkness, serving as its most powerful and important agents in the solar system whilst the Hive provide the expendable and fanatically loyal muscle.]]
* EliteMooks: Minotaurs, who serve as field commanders, and Hydras, which serve are guarded by rotating shields.
* EvilerThanThou: According to the Exo Stranger, they are an "evil so dark they despise other evil."
* {{Expy}}: They're ''really'' similar to the [[Franchise/MassEffect geth]] in many ways. They're an elusive race of monocular robots who share a HiveMind, bleed white fluid, make strange warbling noises upon death and [[spoiler:worship an EldritchAbomination from deep space as a god.]] Unlike the geth however, they are unambiguously malevolent and evil.
** Also of note is a (possible) similarity to the Necrons from Warhammer 40k; it is mentioned in the race's introductory grimoire card that they have built structures "...thought to be buried within every celestial body". The Necrons are not much different, as they emerge from tomb complexes they had built EVERYWHERE when they were the galaxy's dominant power. Another similarity is that the Vex are implied to have once been organic beings - vestigial organs and such can still be found - whilst the Necrons were once the Necrontyr, a race of beings with short lifespans that were turned into machines against their will by the C'Tan.
* GardenOfEvil: The Black Garden, the Vex's home.[[note]]Whether it's homeworld or home dimension is not certain.[[/note]]It's literally a garden with planet growth overtaking the standard Vex architecture. [[spoiler:At the center of the Black Garden is the Black Heart, which may be part of [[GreaterScopeVillain the Darkness]] and is worshiped by the Vex.]]
* GrenadeLauncher: Torch Hammers, the iconic weapons of the Minotaurs, which fire explosive bolts of Void energy. They're the Vex's most dangerous hand-held weapons, and are used in a (massively) upscaled version by the [[HumongousMecha Gate Lords]] as well.
* TheHeavy: The Darkness may be the GreaterScopeVillain, but these guys are the primary villains of the release-day [=PvE=] content - the main storyline is built towards [[spoiler:shutting down the source of their power, the [[EldritchLocation Black Garden]]'s Heart]], and the end-game raid that provides the toughest, highest-level challenge in the game, the Vault of Glass, is a dive into their 'underworld', the heart of their stronghold on Venus.
* HiveMind: After analyzing Vex remains and their minds, Ghost concludes that every units is a part of a singular mind. The Grimoire indicates the whole race is one gigantic cross-temporal computer system.
* HostileTerraforming: They've already done it to Mercury, turning the once-flourishing garden world ([[AWizardDidIt it was the Traveler's idea, just roll with it]]) into an enormous, lifeless machine of unknown purpose. It's your job to stop them doing it to Venus as well.
* HumongousMecha: Gate Lords are at least twenty feet tall.
* ImmortalitySeeker: Exaggerated. They're already immortal by most conventional definitions, thanks to their non-linear relationship with time and imperishable metal bodies, so what's next? [[spoiler:Turning their continued existence into a fundamental law of the universe.]] If there's one thing you can't fault the Vex for, it's a lack of ambition.
* LargeAndInCharge: Justified. Bigger Vex have more room in their chassis for more processing power, so they're trusted with more important and complex jobs and with directing smaller, simpler units.
* MadScientist: By extension. They're a HiveMind with a large and developed mad science department, the Vault of Glass.
* MechaMooks
* MechanicalLifeforms: They're basically colonies of [[http://en.wikipedia.org/wiki/Radiolaria zooplankton]] piloting robotic shells.
* MightyGlacier: Vex troops tend to be amongst the slowest enemies in the game, with none of the flashy manoeuvres or sophisticated battlefield tactics of the other factions (although some of their more advanced units do make up for it with a bit of TeleportSpam). They compensate with impressive firepower, thick armour and shields, and hard-to-hit weak points.
* MindVirus: Vex thought processes are infectious. Simply being in proximity to Vex technology can cause altered thinking and bizarre hallucinations. It's described as "[[http://en.wikipedia.org/wiki/Entheogen entheogenic]]".
* MundaneUtility: Vex technology is built for versatility, and anything that can hurt you (i.e., most of their stuff you encounter) likely has a non-military purpose as well. Often, in fact, the civilian use is the more important one. Minotaurs, their hulking shock-troopers, are also their architects and construction workers, and are bigger than the average model so that they can contain the processing power necessary to conceptualise the insanely complicated Vex architecture. Cyclopes, massive, immobile gun-turrets, are navigation beacons that coordinate the Vex's omnipresent space/time teleportation. With the exception of artillery pieces like the Minotaur's Torch Hammer, all of their weapons are terminals designed for receiving energy transmissions from elsewhere in space and time and projecting them a short distance, making them powerful communication and construction tools when they're not turned to the lethal setting and spewing plasma bolts all over the place.
* RobotReligion: [[spoiler: They worship the Darkness. In the Grimoire entries some in the City suspect it's because the Darkness is so powerful and complex that they hold it in religious awe, but the opposing view is that they worship it for the same reason the Hive do: ReligionIsMagic and it ''works'']].
* SinisterGeometry: Their architecture is eerily, elegantly simple, comprised of massive and sometimes gravity-defying arrangements of stone cuboids with the odd circle thrown in for good measure. It manages to look ancient, inhuman, and incredibly advanced all at once.
* SniperRifle: Line Rifles, the [[EliteMooks Hobgoblins']] standard weapons, which use the Vex's 'slap' technology to call in enormously powerful beams of energy from elsewhere in space and time. [[MundaneUtility They also make for a handy communications device.]]
* StarfishAliens: A robotic variant, but they're ability to warp through space and time and have a completely incomprehensible HiveMind psychology.
* SuperIntelligence: To the point where they almost qualify as TheOmniscient, and the ways in which they fail to do so are very plot-important. Their Ghost Fragment cards show a research team realising that the Vex platform they've captured is perfectly simulating their actions within a virtual-reality environment, leading them to freak out over the possibility that they themselves might be in a similarly perfect Vex simulation without realising it.
* RealityWarper: They're quite good at it, and working on getting better. Apart from all the time-travel stuff, the Vault of Glass is a development lab for 'ontological weaponry', which essentially decides whether the target exists or not, and that's one of the less extreme applications of the tech. [[spoiler:The primary goal of the Vault and the Axis Mind at the heart of its operations is to hack reality, turning the dominion of the Vex over the universe into a literal ''law of physics''. Erasing enemy soldiers from existence is just a step on the developmental path to permanently establishing their own existence.]]
* TeleportersAndTransporters: This is how they travel over long distances, rather than using anything as primitive as spacecraft. More alarmingly, they can also use them to travel through ''time''.
* TeleportSpam: [[EliteMooks Minotaurs]] have rapid-fire versions of the standard Vex teleporters that let them jump around like they're on a bad Internet connection. If you actually ''are'' on a bad Internet connection, this can get very unpleasant and confusing.
* ThemeNaming: Mythological creatures are the basis for the names of their units.
* TimeTravel: Vex sneer at things like "linear progression of time". Their units are drawn alternately from the distant past or eons into the future through their Gates.
[[/folder]]

[[folder:Zydron]]
!!Zydron, Gate Lord
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/zydron_gate_lord6.jpg]]

A Vex Gate Lord, the player Guardian must kill him to prove worthy of receiving help from the Queen of the Reef.
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* DecapitationPresentation: The player Guardian brings his head to the Reef, shocking the Queen, the Master of Crows, and the Fallen guards.
* DeadPersonImpersonation: Strange example, as the player's Ghost says that they can get into the Black Garden by fooling the Garden's security systems into thinking that the player Guardian is Zydron.
* HumongousMecha: Gate Lords are, in your Ghost's words, 'three stories tall', and Zydron doesn't disappoint.
* KingMook: He's a super-Minotaur, roughly the size of Valus Ta'aurc.
* TimeMaster: Like all Vex, but the theory goes that certain Vex have more power than others- Gatelords are typically like this. [[GameplayAndStorySegregation Not that this manifests in the game]], of course.
[[/folder]]

[[folder:Sol Progeny]]
!!The Sol Progeny
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/sol_progeny.jpg]]
-> ''"The Vex, for all their voracious intelligence, could not understand or decipher what they found. They searched through all available reactions, and they settled on the course with the greatest payoff...[[spoiler:to worship this power, and to remake themselves in its image.]]"''

A trio of Vex units at the center of the Black Garden.
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* DemonicPossession: [[spoiler:Rather than living beings like most Vex, they're empty Gate Lord chassis that serve as vessels for the Darkness.]]
* FinalBoss: For the main storyline.
* GrenadeLauncher: They use modified, oversized Torch Hammers, optimised for rate of fire, per-shot damage, or a little of both.
* HumongousMecha: As is standard for any Vex using the Gate Lord chassis.
* KingMook: They're oversized Minotaurs roughly the same size as Zydron, representing (in turn) the Sol Divisive, Precursor, and Descendant subtypes.
* PersonOfMassDestruction: The Grimoire card for "The Black Garden" mission indicates that the Sol Progeny were to be the ones to use the weapons being developed in the Vault of Glass.
[[/folder]]

[[folder:Sekrion]]
!!The Nexus Mind, Sekrion
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/sekrion_nexus_mind.jpg]]

One of the Vex's most powerful platforms on Venus and the boss of the Nexus Strike, Sekrion oversees the slow HostileTerraforming of the planet. It resides deep inside an Ishtar Academy dig site, far below the earth.
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* FlunkyBoss: By far, one of the easiest to deal with, when it comes to it summoing help. When you first get to it, it's guarded by five Minotaurs, and after you've pissed it off well enough, it'll summon Goblins and Hobgoblins to rat you out from any hiding spot.
* KingMook: An oversized, overpowered Hydra, identical in almost every way to its smaller brethren.
* MightyGlacier: Hydras can't teleport like other Vex units can, and Sekrion is no exception. It makes up for it with a steady hail of antimatter doom at anyone who looks at it funny.
* ShieldedCoreBoss: A well-done example of this trope. The shield doesn't get smaller the more you hit it, but the shield only covers 50% of the boss, and moves around in a circular movement. To defeat it, you just have to get it to aim at you, when its shield is behind it, and shoot its face. A lot.
[[/folder]]

[[folder:Templar]]
!!The Templar
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/the_templar.jpg]]
->''"Fragmentary glimpses and scattered reports suggest a Hydra of impossible capabilities - a creature out of time."''

One of the bosses of the Vault Of Glass raid. It summons Fanatic Vexes to kamikaze, Harpies to gun you down, and Oracles to Mark you for Negation. One of the toughest bosses in the game. It's a much tougher and larger Hydra, but compared to even Sekrion, it remembered to get a shield that covers it completely.
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* BlackMagic: Of the ''Curse'' kind. Caused by its Oracles and Fanatics, and inflicts a OneHitKill if you don't get rid of it. It can be "Cleansed" with the Relic.
* KingMook: It's a super-Hydra with an upgraded shield and some nasty OneHitKill bonus attacks.
* DisneyVillainDeath: It's possible to inflict one on him with well placed AreaOfEffect attacks, due to the fact the A.I. Is programmed to retreat from such attacks and there are chasms on three sides of the arena you fight him in.
* MarathonBoss: The Templar's boss fight is a multi-phase one where Guardians have to defend objectives for a number of cycles, destroy a certain type of enemy or risk a TotalPartyWipe, then take on the Templar itself, all while trying to avoid getting into contact with Vex enemies that set you up for the Templar's OneHitKill. Take more than eight minute to defeat it when it spawns, and even more enemies will appear to overwhelm you.
* TimeMaster: It's speculated in the Grimiore entries that the Templar's "Ritual of Negation" doesn't kill you. [[spoiler: Instead, it erases you from time outside of the Vault of Glass, and if your whole fireteam is negated, then the effect extends to the realm outside of the Vault.]]
[[/folder]]

[[folder:Atheon]]
!!Atheon, Time's Conflux
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/atheon.jpg]]
->''"To speak of Atheon is to accept certain limitations."''

The final boss of the Vault Of Glass and the Vex Axis Mind speculated to regulate the Vex conflux system across time.
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* AlternateTimeline: Most of Atheon's Grimoire card describes multiple realities and timelines. Which, if you believe the card's speculation, means that Atheon isn't bound by time and can freely move between timelines, fighting Guardians who dare descend into the Vault.
* BonusBoss: The final boss of the [[BrutalBonusLevel Vault of Glass]], Atheon's fight is more complicated than regular Strike bosses, often requiring team coordination to get through rather than survival tactics.
* DisneyVillainDeath: It used to be possible to inflict one on it if your team took advantage of the fact that the A.I. is programmed to walk away from any AreaOfEffect attacks, like Titan Shock Grenade with Aftershocks, by surronding it with them so the only way to retreat was off the platform it stands on. Bungee eventually patched in "baby bumpers" around its platform to prevent this from happening.
* FlunkyBoss: Oh so much. And to add onto that, there's a boss who always appears when you first enter a portal. Yes, they put a boss within a boss.
* GrandfatherParadox: The grimoire description debates over whether Atheon created the Vault of Glass or the Vault created Atheon. Whatever it is, the Vex's space-time alteration powers are so otherworldly that both answers are trivial.
* HoistByHisOwnPetard: The recommended, canonical way to kill it is by turning its ontological technology against it with the assistance of Kabr's Aegis, the relic the long-dead Guardian created to tap into the power of the Vault of Glass. Basically, you temporarily hijack its RealityWarper capabilities, literally increasing the probability of its defeat. In-game, this is represented by the Time's Vengeance buff, which removes your ability cooldowns and vastly increases your damage output.
* MadScientist: Essentially the guiding subroutine of the Vex HiveMind's designated mad science department. The stuff Atheon is researching (and has already developed) is the absolute epitome of deranged ambition.
* MarathonBoss: Can take about 8 to 10 minutes to beat, varying on how well you and your team does. And that is if you manage to not die.
* RealityWarper: The Axis Mind in charge of Vex research into reality-warping. Its innovations include time travel, 'ontological weaponry' that erases enemies from existence, and the grand project to [[spoiler:turn Vex supremacy into a law of physics]].
* NintendoHard: Due to the precise need for coordination, flunkiness of its many minions, and limit on how many times you can gather the Relic before he is enraged, it is much harder than the previous boss, the Templar.
* TimeMaster: Like many of the Vex listed above, Atheon has a certain mastery over time. Its mastery of time far exceeds that of the rest of the Vex, however, being able to send not just other Vex, but Guardians back or forwards or perhaps even ''sideways'' through time.
* TurnsRed: When you've gathered the Relic for the 5th time, you'll be warned that it is about to be enraged. Continue with the fight without managing to kill it and it'll summon enough minions to overwhelm you and your fireteam.
[[/folder]]

[[folder:Qodron]]
!!Qodron, Gate Lord
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/qodron.jpg]]
-> ''"It is no prisoner. It is here with purpose."''

Of all those jailed within the Prison of Elders, Qodron is unique in that it is not truly a prisoner. Rather, it's exactly where it wants to be. Qodron is on a mission to ensure its own glorious future, and that mission requires the death of a certain Guardian who will someday enter the Prison in search of the Reef's riches.
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* CardboardPrison: Trying to lock up a Vex would be an exercise in futility, given their teleportation/time travel capabilities. Qodron's only there because it ''wants'' to be there.
* GlorySeeker: It went to the Prison of Elders to ensure its own glorious future.
* HumongousMecha: A Gate Lord just like Zydron. However, Qodron appears to be wreathed in black smoke. Just like [[spoiler:the Sol Progeny when possessed by the Black Heart]], which raises some disturbing implications.
* RussianReversal: To quote its Grimoire card:
-->Qodron is not the prisoner here. You are, Guardian.
* TimeMaster: [[OverlyLongGag The Vex really like this one, huh?]] Qodron's abilities manifest as small "bubbles" similar to the detainment fields found in the Vault of Glass when fighting the Templar. Unlike the Templar's, however, Qodron's will deal direct damage to you and prevent you from firing at it, whereas the Templar's only accomplish the latter and can only kill you if you shoot a rocket at them.
[[/folder]]

[[folder:Theosyion]]
!!Theosyion, the Restorative Mind
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/theosyion.jpg]]

An Axis Mind charged with undoing the death of Sekrion, which it intends to do by summoning Sekrion into the present.
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* DeathGlare: Actually weaponizes it with an ability called Medusa's Stare, you have a few seconds to get behind cover or else you'll be taking massive damage.
* KingMook: It's a giant Vex Harpy.
* MakeWrongWhatOnceWentRight: It intends to pull Sekrion from the past into the present, effectively undoing its death.
* NoOntologicalInertia: Destroying Theosyion will apparently undo everything that it has done.
* PuzzleBoss: Players need to transport an arc core around the area in order to make Theosyion vulnerable to damage.
[[/folder]]
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