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!!!'''Forms:''' Trickstar/Vairina/Vairina Arcs/Vairina Valiente/Vairina Erger/Vairina Exspecta/Vairina Esperaridea/Jeweled Sword Equip, Garou Vairina/Brilliant Equip, Bram Vairina/Sturdy Wall Equip, Vils Vairina/Flaring Cannon Equip, Baur Vairina/Mirror Reflection Equip, Mirrors Vairina/[[spoiler: Blazing Holy Sword Equip, Stravairina]]

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!!!'''Forms:''' Trickstar/Vairina/Vairina Arcs/Vairina Valiente/Vairina Erger/Vairina Exspecta/Vairina Esperaridea/Jeweled Sword Equip, Garou Vairina/Brilliant Equip, Bram Vairina/Sturdy Wall Equip, Vils Vairina/Flaring Cannon Equip, Baur Vairina/Mirror Reflection Equip, Mirrors Vairina/[[spoiler: Blazing Vairina/Blazing Holy Sword Equip, Stravairina]]Stravairina



* AwesomeButImpractical: X-overDress can give you incredibly powerful rear-guards, but at the cost of having to sacrifice two other cards to do so, contributing to the deck's recurring issues with consistency and card advantage. [[spoiler: Blazing Holy Sword Equip, Stravairina goes further; it has a WallOfText ability box that encompasses passively empowering itself and your "Nirvana" Vanguard with 10000 Power and the latter with Triple Drive during your turn, restanding all of your other rear-guards when you stand Stravairina with Nirvana Jheva's skill, and annihilating not only all of your opponent's rear-guards but all of their markers as well. The cost for this ridiculous array of skills is that you must spend ''at least'' three cards to X-overDress it (Trickstar and at least two Prayer Dragons), with the rear-guard retire and marker destruction effect needing you to use ''five''. With such a heavy investment, actually capitalising on the field restand is difficult even if you forgo the retire effect to limit your own losses.]]

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* AwesomeButImpractical: X-overDress can give you incredibly powerful rear-guards, but at the cost of having to sacrifice two other cards to do so, contributing to the deck's recurring issues with consistency and card advantage. [[spoiler: ** Blazing Holy Sword Equip, Stravairina goes further; it has a WallOfText ability box that encompasses passively empowering itself and your "Nirvana" Vanguard with 10000 Power and the latter with Triple Drive during your turn, restanding all of your other rear-guards when you stand Stravairina with Nirvana Jheva's skill, and annihilating not only all of your opponent's rear-guards but all of their markers as well. The cost for this ridiculous array of skills is that you must spend ''at least'' three cards to X-overDress it (Trickstar and at least two Prayer Dragons), with the rear-guard retire and marker destruction effect needing you to use ''five''. With such a heavy investment, actually capitalising on the field restand is difficult even if you forgo the retire effect to limit your own losses.]]



* ManOfKryptonite: [[spoiler: While Blazing Holy Sword Equip, Stravairina's ability to remove all of your opponent's markers has additional utility in the Premium format, its primary purpose is to absolutely hard counter Standard Dragontree and Masques decks that rely on Dragontree markers.]]

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* ManOfKryptonite: [[spoiler: While Blazing Holy Sword Equip, Stravairina's ability to remove all of your opponent's markers has additional utility in the Premium format, its primary purpose is to absolutely hard counter Standard Dragontree and Masques decks that rely on Dragontree markers.]]



** [[spoiler: Blazing Holy Sword Equip, Stravairina is a Xover-Dress unit with the requirement that you use at least two Prayer Dragons and Trickstar to Xover-Dress it. In exchange, it has outrageous power, passively empowering itself and your "Nirvana" Vanguard with 10000 Power during your turn and giving the latter Triple Drive. When it stands by the effect of your Vanguard, it can Counterblast 1 to restand ''all'' of your Talisman and Prayer Dragon rear-guards, then, if it has five or more Original Dress, it removes all the markers from your opponent's circles and retires all of their rear-guards.]]

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** [[spoiler: Blazing Holy Sword Equip, Stravairina is a Xover-Dress unit with the requirement that you use at least two Prayer Dragons and Trickstar to Xover-Dress it. In exchange, it has outrageous power, passively empowering itself and your "Nirvana" Vanguard with 10000 Power during your turn and giving the latter Triple Drive. When it stands by the effect of your Vanguard, it can Counterblast 1 to restand ''all'' of your Talisman and Prayer Dragon rear-guards, then, if it has five or more Original Dress, it removes all the markers from your opponent's circles and retires all of their rear-guards.]]



!!!'''Forms:''' Youth Following in Footsteps, Youth/Determined to Break Away, Youth/Knight of Ardent Light, Youth/Youthberk, "Protofall Arms"/Youthberk "[=RevolForm=]: Zest"/Youthberk, "Skyfall Arms"/Youthberk "[=RevolForm=]: Gust"/Youthberk, "[=RevolForm=]: Tempest"/[[spoiler: Youthberk "[=RevolForm=]: Full Blast"]]

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!!!'''Forms:''' Youth Following in Footsteps, Youth/Determined to Break Away, Youth/Knight of Ardent Light, Youth/Youthberk, "Protofall Arms"/Youthberk "[=RevolForm=]: Zest"/Youthberk, "Skyfall Arms"/Youthberk "[=RevolForm=]: Gust"/Youthberk, "[=RevolForm=]: Tempest"/[[spoiler: Youthberk Tempest"/Youthberk "[=RevolForm=]: Full Blast"]]Blast"



* AllYourPowersCombined: [[spoiler: Fitting their colors appearing on his trident, "Full Blast" activates additional effects depending on having Youthberk's other [=RevolForms=] in the soul, each effect fitting that specific form: Zest grants an extra Critical, Gust an extra drive, and Tempest allows him to send an opponent's rear-guard to the bottom of the deck. Additionally, if all three effects were triggered, he gives the entire front row 15000 Power as a combination of the effects of Zest and Tempest.]]

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* AllYourPowersCombined: [[spoiler: Fitting their colors appearing on his trident, "Full Blast" activates additional effects depending on having Youthberk's other [=RevolForms=] in the soul, each effect fitting that specific form: Zest grants an extra Critical, Gust an extra drive, and Tempest allows him to send an opponent's rear-guard to the bottom of the deck. Additionally, if all three effects were triggered, he gives the entire front row 15000 Power as a combination of the effects of Zest and Tempest.]]



* GoldColoredSuperiority: [[spoiler: "Full Blast" has a golden glow and combines the strengths of all of Youthberk's other forms.]]
* HelmetsAreHardlyHeroic: DoubleSubverted. As a member of the Keter Sanctuary army proper, Youth forgoes wearing a helmet, but as a leading member of the Skyfall Knight Order, he wears a horned black helm that lets his hair remain exposed, and keeps it for most of his [=RevolForm=]'s. [[spoiler:As "[=RevolForm=]: Full Blast" however, he discards the helmet once again.]]

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* GoldColoredSuperiority: [[spoiler: "Full Blast" has a golden glow and combines the strengths of all of Youthberk's other forms.]]
forms.
* HelmetsAreHardlyHeroic: DoubleSubverted. As a member of the Keter Sanctuary army proper, Youth forgoes wearing a helmet, but as a leading member of the Skyfall Knight Order, he wears a horned black helm that lets his hair remain exposed, and keeps it for most of his [=RevolForm=]'s. [[spoiler:As As "[=RevolForm=]: Full Blast" however, he discards the helmet once again.]]



* HistoryRepeats: Youthberk's story is very similar to that of the Shadow Paladins in their original incarnation, except that where they were turned into a terrorist army by Phantom Blaster Dragon's toxic influence and rebelled against a flawed but righteous king, Youthberk is instead a hero fighting for the people against an oppressive government. [[spoiler:Both still work alongside their lighter counterparts, Blaster Blade and Bastion respectively, after reconciling and in the face of a greater threat, Link Joker and the Dragontree respectively.]]

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* HistoryRepeats: Youthberk's story is very similar to that of the Shadow Paladins in their original incarnation, except that where they were turned into a terrorist army by Phantom Blaster Dragon's toxic influence and rebelled against a flawed but righteous king, Youthberk is instead a hero fighting for the people against an oppressive government. [[spoiler:Both Both still work alongside their lighter counterparts, Blaster Blade and Bastion respectively, after reconciling and in the face of a greater threat, Link Joker and the Dragontree respectively.]]



* MultiformBalance: All three base RevolForms essentially have this in terms of their skills:
** Zest is the MightyGlacier, being the form that gives Youthberk the most power upon RevolDress and even gives it an extra Critical if Persona Ride was activated. Unfortunately, it has no way to drive check on its own and has no other skill to make guarding its attack harder for the opponent, meaning its attack can easily be blocked with little to no risk of getting hit. The extra Critical also only comes up during Persona Ride, thus is only live Turn 4 onwards at most.

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* MultiformBalance: All three base RevolForms [=RevolForms=] essentially have this in terms of their skills:
** Zest is the MightyGlacier, being the form that gives Youthberk the most power upon RevolDress [=RevolDress=] and even gives it an extra Critical if Persona Ride was activated. Unfortunately, it has no way to drive check on its own and has no other skill to make guarding its attack harder for the opponent, meaning its attack can easily be blocked with little to no risk of getting hit. The extra Critical also only comes up during Persona Ride, thus is only live Turn 4 onwards at most.



** Tempest is the SquishyWizard, giving Youthberk even less power than both Zest and Gust but it gives the power to the entire front-row, and its skill allows the Youthberk player to directly plus in terms of card advantage and also possibly remove an opposing rear-guard from the field. It is also the only RevolForm not to directly use weapons instead using magic.

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** Tempest is the SquishyWizard, giving Youthberk even less power than both Zest and Gust but it gives the power to the entire front-row, and its skill allows the Youthberk player to directly plus in terms of card advantage and also possibly remove an opposing rear-guard from the field. It is also the only RevolForm [=RevolForm=] not to directly use weapons instead using magic.



* AscendedExtra: Grand Heavenly Sword, Alden was released in D-BT01 as a rear-guard unit that had the most synergy with Bastion but could be used with any Keter Sanctuary ride line. Come D-BT13 and he receives a new card and his own ride line.

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* AscendedExtra: Grand Heavenly Sword, Alden was released in D-BT01 [=D-BT01=] as a rear-guard unit that had the most synergy with Bastion but could be used with any Keter Sanctuary ride line. Come D-BT13 [=D-BT13=] and he receives a new card and his own ride line.line.
* GameplayAndStoryIntegration: As a vanguard unit, Alden's playstyle revolves around having rear-guards with three different grades. This refelcts his lore of aiming to become a bridge between the people of the Sanctuary living in the skies and the population living on the ground below, as indicated by his card's title of Sword That Connects Heaven and Earth.
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* MultiformBalance: All three base RevolForms essentially have this in terms of their skills:
** Zest is the MightyGlacier, being the form that gives Youthberk the most power upon RevolDress and even gives it an extra Critical if Persona Ride was activated. Unfortunately, it has no way to drive check on its own and has no other skill to make guarding its attack harder for the opponent, meaning its attack can easily be blocked with little to no risk of getting hit. The extra Critical also only comes up during Persona Ride, thus is only live Turn 4 onwards at most.
** Gust is the FragileSpeedster, giving Youthberk less power than Zest with no extra Critical, but gives it a drive check allowing the Youthberk player to increase their hand-size, or even check a trigger.
** Tempest is the SquishyWizard, giving Youthberk even less power than both Zest and Gust but it gives the power to the entire front-row, and its skill allows the Youthberk player to directly plus in terms of card advantage and also possibly remove an opposing rear-guard from the field. It is also the only RevolForm not to directly use weapons instead using magic.
** Full Blast is the GoldenSuperMode LightningBruiser that combines traits from all three together: Zest's Critical, Gust's Drive Check, and Tempest's removal, along with a massive power increase for the entire front-row but only if all prior three forms are in the Soul.
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* StatusBuff: Dyanos grants all of its front-row rear-guards an additional 5000 Power. This works during the opponent's turn as well, making it harder for the opponent to hit them. Its second skill gives it 15000 Power upon attacking if there is at least one Base in the order zone, and an extra critical if there are at least three.

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* StatusBuff: Dyanos DIanos grants all of its front-row rear-guards an additional 5000 Power. This works during the opponent's turn as well, making it harder for the opponent to hit them. Its second skill gives it 15000 Power upon attacking if there is at least one Base in the order zone, and an extra critical if there are at least three.
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spelling/grammar fix(es)


The Evil Eye ride line's playstyle aims to bind Trigger units of different types from the drop zone with their vanguard's skill in order to nullify the power-increasing effects of the opponent's triggers

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The Evil Eye ride line's playstyle aims to bind Trigger units of different types from the drop zone with their vanguard's skill in order to nullify the power-increasing effects of the opponent's triggerstriggers.
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-> There was a victory he wanted to worry about even if he had to give up everything else.

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-> There was a The desire for victory he wanted to worry about even if he had to give up everything else.
no matter what.

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!!!'''Forms:''' Neon Messiah/Alter Ego Messiah/Genesis Dragon, Excelics Messiah
->

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!!!'''Forms:''' Neon Messiah/Asleep Messiah/Awaking Messiah/Alter Ego Messiah/Genesis Dragon, Amnesty Messiah/Genesis Dragon, Excelics Messiah
->-> The flickering hope soon became the light that illuminates the world.
-> The origin of a new life, raised within a cradle.
-> The awakening of a new life, urged on by the light of the morning sun.
-> A fairy tale beyond time. It is said that the incarnation of salvation shall spread its wings and guide those who are meant to lead the new world.
-> The will to struggle against destiny itself is the power that can grasp the fate of the world.
-> Thus, the light of creation cleansed all sins and paved the path towards paradise.

The manifested form of the deity of creation, Messiah, who incarnated upon Cray's soil long ago in order to purify the invaders of the Link Joker Clan and embrace them as children of Cray. When Messiah's ancient enemy Gyze stirred, it entrusted its power to Chronojet Dragon, and after Gyze's defeat Messiah was said to disappear as though without its opposite it could no longer maintain its own existence. Thus began the Deity-less Era, stripping the planet of Messiah's blessings.



* BigGood: The ''D'' lore only reinforces this aspect of Messiah through what happened when it was absent: Messiah's blessing benefited all of Cray with abundance and protection, which was lost during the Deity-less Era.



* {{Nerf}}: In its original incarnation in ''G'', Messiah was capable of locking the opponent's rear-guards just like the Star-vaders, though this was always a secondary aspect behind the multi-attack strategy enabled by its self-locking. In ''D'', Messiah's own Crest unlocks and binds all of your opponent's locked cards at the end of your turn, preventing you from using Lock to control your opponent's field in the same way as classic Link Joker.




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-> The thunderbolt of the apocalypse carves its name throughout the ages.

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-> These are the wings of a dragon that conquered the future and surpassed the heavens.

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-> These are the The wings of a the dragon that conquered exceeds the future and surpassed heavens shall rule the heavens.
future.
-> There was a victory he wanted to worry about even if he had to give up everything else.




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* DevelopersForesight: The StrictlyFormula setup of the Stride Decksets includes the deck's second stride requiring a card with the archetype name of the deck to be discarded as part of its stride cost as an incentive to run more than one copy of the main grade 3 (since the reprinted boss cards don't have Persona Ride and the Crests more than make up for the power of Persona Ride anyway). Because Dragheart, Luard can Stride for free with his Ritual and therefore bypass this entirely, Dragstrider has this typical Stride cost, but it ''also'' includes the discard of a Grade 3 Luard in the cost of its skill.
* MythologyGag: The unique skill of Luard's Crest allows the fighter to put a Critical Trigger from their drop zone on the bottom of their deck if they Strode without paying the cost that turn. This is a reference to Luard's designated Critical Trigger from the ''G'' era,[[https://cardfight.fandom.com/wiki/Belial_Owl?so=search Belial Owl]], which could recycle itself in a similar fashion.
* UnblockableAttack: Dragstrider's skill prevents the opponent from guarding his attack with grade 1 or greater cards, specifically preventing the use of regular perfect guards (though the blitz order Elementaria Sanctitude can still be used as a perfect guard against him).
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* DevilsPitchfork: Sealed Blaze Spear, Aadhitya is an Arms card that must be played by Counter Blasting 1 and you can draw 1 card, you can play an additional Arms card and Bavsargra gains +10000 power until the end of the turn. Although Bavsargra is a human, not a a devil, her lore states she took advantage of disappearance of Messiah to gain influence until Nirvana was recognized as Messiah's true successor.

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* DevilsPitchfork: Sealed Blaze Spear, Aadhitya is an Arms card that must be played by Counter Blasting 1 and you can draw 1 card, you can play an additional Arms card and Bavsargra gains +10000 power until the end of the turn. Although Bavsargra is a human, not a a devil, her lore states she took advantage of the disappearance of Messiah to gain influence until Nirvana was recognized as Messiah's true successor.



* DependingOnTheArtist: Bruce's jaw tends to vary based on the medium. In card artwork, it's evident he keeps his mouth covered, and the "teeth" are actually a mouth guard. The anime depiction instead makes the teeth ''much'' more pronounced, looking akin to a maw of fangs he is perpetually gritting, but even then Bruce never ''opens'' his mouth, making it unclear if he's ''still'' wearing a mask, or if that ''is'' his actual mouth and the darker parts of his jaw are his natural skin complexion.

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* DependingOnTheArtist: Bruce's jaw tends to vary based on the medium. In card artwork, it's evident he keeps his mouth covered, and the "teeth" are actually a mouth guard.mouthguard. The anime depiction instead makes the teeth ''much'' more pronounced, looking akin to a maw of fangs he is perpetually gritting, but even then Bruce never ''opens'' his mouth, making it unclear if he's ''still'' wearing a mask, or if that ''is'' his actual mouth and the darker parts of his jaw are his natural skin complexion.
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* DependingOnTheArtist: Bruce's jaw tends to vary based on the medium. In card artwork, it's evident he keeps his mouth covered, and the "teeth" are actually textile work. The anime depiction instead makes the teeth ''much'' more pronounced, looking akin to a maw of fangs perpetually grit, but even then Bruce never ''opens'' his mouth, making it unclear if he's ''still'' wearing a mask, or if that ''is'' his actual mouth and the darker parts of his jaw are his natural skin complexion.

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* DependingOnTheArtist: Bruce's jaw tends to vary based on the medium. In card artwork, it's evident he keeps his mouth covered, and the "teeth" are actually textile work. a mouth guard. The anime depiction instead makes the teeth ''much'' more pronounced, looking akin to a maw of fangs he is perpetually grit, gritting, but even then Bruce never ''opens'' his mouth, making it unclear if he's ''still'' wearing a mask, or if that ''is'' his actual mouth and the darker parts of his jaw are his natural skin complexion.
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* DefeatMeansFriendship: {{Play|ingWithATrope}}ed with. ""Viamance" Bruce" establishes that Bruce doesn't trust people easily, rather he only trusts those he's "exchanged fists with", aka gotten into fights with. It matters less who wins or loses, just that they trade blows. Through this, he's amassed a number of "fist friends", ranging from Rino of the Blaze Maidens, the Rainbow Dragons under Drajeweled, Repelled Malice Dragon who normally only works via "contracts" rather than friendship, and even Bastion.

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* DefeatMeansFriendship: {{Play|ingWithATrope}}ed with. ""Viamance" Bruce" establishes that Bruce doesn't trust people easily, rather he only trusts those he's "exchanged fists with", aka that is to say gotten into fights with. It matters less who wins or loses, just that they trade blows. Through this, he's amassed a number of "fist friends", ranging from Rino of the Blaze Maidens, the Rainbow Dragons under Drajeweled, Repelled Malice Dragon who normally only works via "contracts" rather than friendship, and even Bastion.
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* DevilsPitchfork: Sealed Blaze Spear, Aadhitya is an Arms card that must be played by Counter Blasting 1 and you can draw 1 card, you can play an additional Arms card and Bavsargra gains +10000 power until the end of the turn.

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* DevilsPitchfork: Sealed Blaze Spear, Aadhitya is an Arms card that must be played by Counter Blasting 1 and you can draw 1 card, you can play an additional Arms card and Bavsargra gains +10000 power until the end of the turn. Although Bavsargra is a human, not a a devil, her lore states she took advantage of disappearance of Messiah to gain influence until Nirvana was recognized as Messiah's true successor.

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* {{BFG}}: Her Arms card Sealed Blaze Gun, Chandra gives her Drive +1 when it is played.

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* {{BFG}}: Her Arms card Sealed Blaze Gun, Chandra is an Arms card that must be played by Soul Blasting 1 and it gives her Bavsargra Drive +1 when it is played.


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* DevilsPitchfork: Sealed Blaze Spear, Aadhitya is an Arms card that must be played by Counter Blasting 1 and you can draw 1 card, you can play an additional Arms card and Bavsargra gains +10000 power until the end of the turn.

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* DropTheHammer: Sealed Blaze Hammer, Suriiya allows you to choose one of your opponent's back row rear-guards, retire it, and give your Vanguard 10000 power. Also by putting it into your drop at the end of your turn, you can choose a card with the Right Deity Arms ability and a different card name from this card from your drop, and put it into hand.




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* XOnAStick: Sealed Blaze Axe, Tvashtar forces the opponent to use at least two cards to block Bavsargra's attack. Also, by Counter Blasting 1 and putting it into the drop, you can choose a card with the Left Deity Arms ability and a different card name from this card from your drop, and arm it to your vanguard.
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[[folder: Dark States]]

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[[folder: Dark [[folder:Dark States]]
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[[folder: Dragon Empire]]

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[[folder: Dragon [[folder:Dragon Empire]]



[[folder: Brandt Gate]]

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[[folder: Brandt [[folder:Brandt Gate]]



[[folder: Keter Sanctuary]]

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[[folder: Keter [[folder:Keter Sanctuary]]



[[folder: Stoicheia]]

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[[folder: Stoicheia]][[folder:Stoicheia]]



[[folder: Lyrical Monasterio]]

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[[folder: Lyrical [[folder:Lyrical Monasterio]]



[[folder: Dragontree]]

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[[folder: Dragontree]][[folder:Dragontree]]



[[folder: Shiranui]]

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[[folder: Shiranui]][[folder:Shiranui]]



[[folder: Luard]]

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[[folder: Luard]][[folder:Luard]]



[[folder: Touken Ranbu]]

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[[folder: Touken [[folder:Touken Ranbu]]



[[folder: Monster Strike]]

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[[folder: Monster [[folder:Monster Strike]]



[[folder: Record of Ragnarok]]

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[[folder: Record [[folder:Record of Ragnarok]]



[[folder: Shaman King]]

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[[folder: Shaman [[folder:Shaman King]]
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--> The dragon of the demon eye is said to preach the laws of the dominator on moonlit nights.

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--> -> The dragon of the demon eye is said to preach the laws of the dominator on moonlit nights.



--> The legendary Dragwizard―― It is said that he eventually became a fierce dragon and ascended into the sky.
--> These are the wings of a dragon that conquered the future and surpassed the heavens.

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--> -> The legendary Dragwizard―― It is said that he eventually became a fierce dragon and ascended into the sky.
--> -> These are the wings of a dragon that conquered the future and surpassed the heavens.

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!Collaboration Nations

[[folder: Touken Ranbu]]

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!Collaboration Nations

!!The Dragon of the Demon Eye and the Legendary Dragwizard

[[folder: Touken Ranbu]]
Shiranui]]
!Shiranui
!!'''Forms:''' Stealth Dragon, Shiranui/Demon Stealth Dragon, Shiranui "Oboro"/Evil-eye Hades Emperor, Shiranui "Mukuro"
--> The dragon of the demon eye is said to preach the laws of the dominator on moonlit nights.

A Stealth Dragon who played a critical role in the saga of Gyze's revival and who mastered the power to Dominate long ago.
\\
\\
As with his original incarnation, Shiranui's ride line revolves around the Dominate keyword: taking temporary control of an opponent's unit and forcing it to attack its ally. To prevent the opponent from countering this ability by clearing their own field, Shiranui can also force them to call units from their drop zone so that there are always targets to be dominated.
----
* MindControl: Shiranui's speciality is the power to Dominate, overriding the will of a unit and forcing it to attack its allies.
* {{Nerf}}: In Shiranui's ''G'' incarnation, it was possible for him to use the abilities of dominated units, with the later released Stride Mujinlord "Dagoku" even having a clause specifically to allow the abilities of dominated Strides to be used from the rear-guard. In Standard, Shiranui's own Crest instead makes it so that the continuous and auto abilities of units you dominate are lost, albeit also negating such abilities from units forcibly called by Shiranui's skill.



[[folder: Monster Strike]]

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[[folder: Monster Strike]]
Luard]]
!Luard
!!'''Forms:''' Dragheart, Luard/Dragdriver, Luard/Dragstrider, Luard
--> The legendary Dragwizard―― It is said that he eventually became a fierce dragon and ascended into the sky.
--> These are the wings of a dragon that conquered the future and surpassed the heavens.

An elven mage who took up forbidden arts in order to avenge the death of his adoptive brother, Luard's quest for vengeance led him down a terrible path. Though he was born and fated to be the vessel for the revival of the god of destruction Gyze, the love shown to Luard allowed him to break free from his destiny at the last hour and he was ultimately one of the heroes who fought to save Cray in that time before the Deity-less Era.
\\
\\
Luard's ride line revolves around his classic Ritual ability, which requires a certain number of grade 1 cards to be present in the drop zone to be activated. To facilitate this, Luard possesses a strong emphasis on searching out grade 1s from the deck and then through various means putting them in the drop zone to fuel Ritual skills. In addition, Luard's own Ritual ability allows him to Stride without paying the normal cost by returning two normal units from the drop zone to the deck, allowing him to recycle key pieces as needed while maintaining cards in the hand.
----



[[folder: Record of Ragnarok]]

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!Collaboration Nations

[[folder: Record of Ragnarok]]
Touken Ranbu]]


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[[folder: Monster Strike]]

[[/folder]]

[[folder: Record of Ragnarok]]

[[/folder]]
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-> I shall spend my life to be the sword that connects the skies and earth.
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Up To Eleven is a disambiguation


* AwesomeButImpractical: X-overDress can give you incredibly powerful rear-guards, but at the cost of having to sacrifice two other cards to do so, contributing to the deck's recurring issues with consistency and card advantage. [[spoiler: Blazing Holy Sword Equip, Stravairina takes this UpToEleven: it has a WallOfText ability box that encompasses passively empowering itself and your "Nirvana" Vanguard with 10000 Power and the latter with Triple Drive during your turn, restanding all of your other rear-guards when you stand Stravairina with Nirvana Jheva's skill, and annihilating not only all of your opponent's rear-guards but all of their markers as well. The cost for this ridiculous array of skills is that you must spend ''at least'' three cards to X-overDress it (Trickstar and at least two Prayer Dragons), with the rear-guard retire and marker destruction effect needing you to use ''five''. With such a heavy investment, actually capitalising on the field restand is difficult even if you forgo the retire effect to limit your own losses.]]

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* AwesomeButImpractical: X-overDress can give you incredibly powerful rear-guards, but at the cost of having to sacrifice two other cards to do so, contributing to the deck's recurring issues with consistency and card advantage. [[spoiler: Blazing Holy Sword Equip, Stravairina takes this UpToEleven: goes further; it has a WallOfText ability box that encompasses passively empowering itself and your "Nirvana" Vanguard with 10000 Power and the latter with Triple Drive during your turn, restanding all of your other rear-guards when you stand Stravairina with Nirvana Jheva's skill, and annihilating not only all of your opponent's rear-guards but all of their markers as well. The cost for this ridiculous array of skills is that you must spend ''at least'' three cards to X-overDress it (Trickstar and at least two Prayer Dragons), with the rear-guard retire and marker destruction effect needing you to use ''five''. With such a heavy investment, actually capitalising on the field restand is difficult even if you forgo the retire effect to limit your own losses.]]
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!Incandescent Lion, Blond Ezel
-> The legendary red lion broke through their own limits, and led the despairing people towards hope.

A legendary knight who once led the Red Lion Troop of the Gold Paladin. Ezel played a major part in the Liberation War that occured after the sealing of Blaster Blade, Blaster Dark and Dragonic Overlord.
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Ezel and his ride line focuses on caling units from among the top cards of the deck to build their field or make additional attacks. Additionaly, the line has the ability to superior ride Blond Ezel, letting them reach Grade 3 a turn earlier.
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* CompositeCharacter: This version of Blond Ezel takes cues from both its original and V versions through having the abilities to call units during the main phase and increase its own power like the former while also possessing the ability to call units mid-battle like the latter.


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!Dragonic Kaiser Vermillion

A mighty Thunder Dragon who once led the Dragon Empire's Narukami troops.
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Vermillion retains its ability to attack multiple units at once, now changed so that, instead of being limited to attacking the whole front row, Vermillion can choose up to two rear-guards it will attack in addition to the vanguard. Its ride line help it further by searching for the Eternal Thunderbolt order cards which grants it additional abilities in addition to enabling its new ability to inflict damage to the opposing vanguard.
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!!!'''Forms:''' Trickstar/Vairina/Vairina Arcs/Vairina Valiente/Vairina Erger/Vairina Exspecta/Vairina Esperaridea/Jeweled Sword Equip, Garou Vairina/Brilliant Equip, Bram Vairina/Steel Wall Equip, Biruz Vairina/Flaring Cannon Equip, Baur Vairina/Mirror Reflection Equip, Mirrors Vairina/[[spoiler: Blazing Holy Sword Equip, Stravairina]]

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!!!'''Forms:''' Trickstar/Vairina/Vairina Arcs/Vairina Valiente/Vairina Erger/Vairina Exspecta/Vairina Esperaridea/Jeweled Sword Equip, Garou Vairina/Brilliant Equip, Bram Vairina/Steel Vairina/Sturdy Wall Equip, Biruz Vils Vairina/Flaring Cannon Equip, Baur Vairina/Mirror Reflection Equip, Mirrors Vairina/[[spoiler: Blazing Holy Sword Equip, Stravairina]]




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-> The two powers overlap, and from them a single new miracle is born.
-> The will to push through thousands of trials. An appearance befitting of it.
-> Never wavering, no matter what attacks.
-> In order to protect the bright future among the many brilliant possibilities...
-> Illuminating the darkness with endless light, it reflects the true wish.
-> Weaving together prayers from all around, clad in the flames of hope that saves the world.

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Favrneel gains buffs if you didn't ride during this turn and at the end of the battle when it attacked, if the sum of the grades of Dark States cards in your soul is thirteen or more, it can stand itself at cost of Counter Blasting 2 and giving itself -1 drive until the end of the turn.
* HeroicSecondWind: Favrneel has the ability to stand itself after attacking.

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Favrneel gains buffs if you didn't ride during this turn
Favrneel's line focuses on retiring rear-guards
and at gathering cards in the end of the battle when it attacked, if the sum of the soul with total grades of Dark States cards in your soul is thirteen or more, it more. Doing so enables its to restand and attack a second time. As only one copy of the card can stand itself at cost of Counter Blasting 2 be included in the deck, the deck cannot normally use the Persona Ride mechanic but compensates through abilities that strengthen the vanguard and giving itself -1 drive until are active if the end of player did not a ride a card during the turn.
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* HeroicSecondWind: Favrneel has the ability to stand itself after attacking.attacking if the sum of the grades of cards in the soul is thirteen or more.



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!Favrneel
!!!'''Forms:'''Purgatory Dragon Deity, Favrneel
Favrneel gains buffs if you didn't ride during this turn and at the end of the battle when it attacked, if the sum of the grades of Dark States cards in your soul is thirteen or more, it can stand itself at cost of Counter Blasting 2 and giving itself -1 drive until the end of the turn.
* HeroicSecondWind: Favrneel has the ability to stand itself after attacking.
* IWorkAlone: You are only allowed to play one copy of Favrneel in your deck.

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-> The light that shines deep within despair--I wish to grasp that together with you.



-> Even after achieving veangeance, an unquenchable thirst remains within the Evil Eye.

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-> Even after achieving veangeance, vengeance, an unquenchable thirst remains within the Evil Eye.



-> I'm the one who fulfils the covenant. And the blade that rends the endless night.

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-> I'm the The one who fulfils the covenant. And shall fulfil our covenant, is the blade that rends shatters the endless night.



!Gravidia Nordlinger

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!Gravidia NordlingerNordlinger/Gore Gravidia, Nordlinger Masques




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-> Our distant utopia... We must obtain it with these hands---



!!!'''Forms:''' Apex Ruler, Bastion/Apex-surpassing Sword, Bastion Prime/Sword of All People, Bastion Accord

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!!!'''Forms:''' Apex Ruler, Bastion/Apex-surpassing Sword, Bastion Prime/Sword of All People, the Nation, Bastion Accord



-> The ruler that stands in the apex now becomes the sword that protects all people.

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-> The ruler that stands in upon the apex shall now becomes become the sword that protects all its people.



-> The armor slowly makes a decision, and the dark knight unleashes a golden light.

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-> The armor slowly makes a decision, and Clad in widespread determination, the dark knight unleashes form emit a golden light.
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An individual unit lacking a ride line of its own, Gramgrace possess a unique effect that grants the power increase obtained by persona riding to the entire field. This synergyzes with its other ability to call a unit from hand to the center back row circle and give it additional power and the ability to attack from there.

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An individual unit lacking a ride line of its own, Gramgrace possess a unique effect that grants the power increase obtained by persona riding to the entire field. This synergyzes synergizes with its other ability to call a unit from hand to the center back row circle and give it additional power and the ability to attack from there.

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-> While harboring thoughts of the moon, the sun shines upon the new future.



!!!'''Forms:''' Trickstar/Vairina/Vairina Arcs/Vairina Valiente/Vairina Erger/Vairina Exspecta/Vairina Esperaridea/Jeweled Sword Equip, Garou Vairina/Brilliant Equip, Bram Vairina/Steel Wall Equip, Biruz Vairina

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!!!'''Forms:''' Trickstar/Vairina/Vairina Arcs/Vairina Valiente/Vairina Erger/Vairina Exspecta/Vairina Esperaridea/Jeweled Sword Equip, Garou Vairina/Brilliant Equip, Bram Vairina/Steel Wall Equip, Biruz VairinaVairina/Flaring Cannon Equip, Baur Vairina/Mirror Reflection Equip, Mirrors Vairina/[[spoiler: Blazing Holy Sword Equip, Stravairina]]


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* AwesomeButImpractical: X-overDress can give you incredibly powerful rear-guards, but at the cost of having to sacrifice two other cards to do so, contributing to the deck's recurring issues with consistency and card advantage. [[spoiler: Blazing Holy Sword Equip, Stravairina takes this UpToEleven: it has a WallOfText ability box that encompasses passively empowering itself and your "Nirvana" Vanguard with 10000 Power and the latter with Triple Drive during your turn, restanding all of your other rear-guards when you stand Stravairina with Nirvana Jheva's skill, and annihilating not only all of your opponent's rear-guards but all of their markers as well. The cost for this ridiculous array of skills is that you must spend ''at least'' three cards to X-overDress it (Trickstar and at least two Prayer Dragons), with the rear-guard retire and marker destruction effect needing you to use ''five''. With such a heavy investment, actually capitalising on the field restand is difficult even if you forgo the retire effect to limit your own losses.]]


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* ManOfKryptonite: [[spoiler: While Blazing Holy Sword Equip, Stravairina's ability to remove all of your opponent's markers has additional utility in the Premium format, its primary purpose is to absolutely hard counter Standard Dragontree and Masques decks that rely on Dragontree markers.]]


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** [[spoiler: Blazing Holy Sword Equip, Stravairina is a Xover-Dress unit with the requirement that you use at least two Prayer Dragons and Trickstar to Xover-Dress it. In exchange, it has outrageous power, passively empowering itself and your "Nirvana" Vanguard with 10000 Power during your turn and giving the latter Triple Drive. When it stands by the effect of your Vanguard, it can Counterblast 1 to restand ''all'' of your Talisman and Prayer Dragon rear-guards, then, if it has five or more Original Dress, it removes all the markers from your opponent's circles and retires all of their rear-guards.]]

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!!!'''Forms:''' Youth Following in Footsteps, Youth/Determined to Break Away, Youth/Knight of Ardent Light, Youth/Youthberk, "Protofall Arms"/Youthberk "[=RevolForm=]: Zest"/Youthberk, "Skyfall Arms"/Youthberk "[=RevolForm=]: Gust"/Youthberk, "[=RevolForm=]: Tempest"/[[spoiler: Youthberk "[=RevolForm=]: Fullblast"]]

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!!!'''Forms:''' Youth Following in Footsteps, Youth/Determined to Break Away, Youth/Knight of Ardent Light, Youth/Youthberk, "Protofall Arms"/Youthberk "[=RevolForm=]: Zest"/Youthberk, "Skyfall Arms"/Youthberk "[=RevolForm=]: Gust"/Youthberk, "[=RevolForm=]: Tempest"/[[spoiler: Youthberk "[=RevolForm=]: Fullblast"]]Full Blast"]]




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-> The armor slowly makes a decision, and the dark knight unleashes a golden light.



* AllYourPowersCombined: [[spoiler: Fitting their colors appearing on his trident, "Fullblast" activates additional effects depending on having Youthberk's other [=RevolForms=] in the soul, each effect fitting that specific form: Zest grants an extra Critical, Gust an extra drive, and Tempest allows him to send an opponent's rear-guard to the bottom of the deck. Additionally, if all three effects were triggered, he gives the entire front row 15000 Power as a combination of the effects of Zest and Tempest.]]

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* AllYourPowersCombined: [[spoiler: Fitting their colors appearing on his trident, "Fullblast" "Full Blast" activates additional effects depending on having Youthberk's other [=RevolForms=] in the soul, each effect fitting that specific form: Zest grants an extra Critical, Gust an extra drive, and Tempest allows him to send an opponent's rear-guard to the bottom of the deck. Additionally, if all three effects were triggered, he gives the entire front row 15000 Power as a combination of the effects of Zest and Tempest.]]



* HelmetsAreHardlyHeroic: DoubleSubverted. As a member of the Keter Sanctuary army proper, Youth forgoes wearing a helmet, but as a leading member of the Skyfall Knight Order, he wears a horned black helm that lets his hair remain exposed, and keeps it for most of his [=RevolForm=]'s. [[spoiler:As "[=RevolForm=]: Fullblast" however, he discards the helmet once again.]]

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* GoldColoredSuperiority: [[spoiler: "Full Blast" has a golden glow and combines the strengths of all of Youthberk's other forms.]]
* HelmetsAreHardlyHeroic: DoubleSubverted. As a member of the Keter Sanctuary army proper, Youth forgoes wearing a helmet, but as a leading member of the Skyfall Knight Order, he wears a horned black helm that lets his hair remain exposed, and keeps it for most of his [=RevolForm=]'s. [[spoiler:As "[=RevolForm=]: Fullblast" Full Blast" however, he discards the helmet once again.]]

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!!!'''Forms:''' Youth Following in Footsteps, Youth/Determined to Break Away, Youth/Knight of Ardent Light, Youth/Youthberk, "Protofall Arms"/Youthberk "[=RevolForm=]: Zest"/Youthberk, "Skyfall Arms"/Youthberk "[=RevolForm=]: Gust"/Youthberk, "[=RevolForm=]: Tempest"

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!!!'''Forms:''' Youth Following in Footsteps, Youth/Determined to Break Away, Youth/Knight of Ardent Light, Youth/Youthberk, "Protofall Arms"/Youthberk "[=RevolForm=]: Zest"/Youthberk, "Skyfall Arms"/Youthberk "[=RevolForm=]: Gust"/Youthberk, "[=RevolForm=]: Tempest"Tempest"/[[spoiler: Youthberk "[=RevolForm=]: Fullblast"]]


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* AllYourPowersCombined: [[spoiler: Fitting their colors appearing on his trident, "Fullblast" activates additional effects depending on having Youthberk's other [=RevolForms=] in the soul, each effect fitting that specific form: Zest grants an extra Critical, Gust an extra drive, and Tempest allows him to send an opponent's rear-guard to the bottom of the deck. Additionally, if all three effects were triggered, he gives the entire front row 15000 Power as a combination of the effects of Zest and Tempest.]]

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!!!'''Forms:''' Jewel-embracing Dragon Fang, Drajeweled/Demonic Jewel Dragon, Drajeweled/Karma Demonic Jewel Dragon, Drajeweled Masques

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!!!'''Forms:''' Jewel-embracing Dragon Fang, Drajeweled/Demonic Jewel Dragon, Drajeweled/Karma Demonic Jewel Dragon, Drajeweled MasquesMasques/Demonic Jewel True Dragon, Drajeweled Ignis




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-> There is no shame in defeat. It is only logical as I am your opponent.
-> For now, I will become the demon that puts the world to the test.
-> The Rainbow Demonic Dragon continues sleeping slightly. Until the day the future that should be comes.



* DamageIncreasingDebuff: Drajeweled can reduce the power of an opposing vanguard to 1 for a turn, making it harder for the opponent to guard against the attacks of the player's units.

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* AllYourPowersCombined: Fittingly, Drajeweled Ignis combines the strengths of both the original Drajeweled and its Masques form: it doesn't need a Counterblast for its main skill like the original, and can set up its own Soul with two cards from the drop zone and retire opposing rearguards like Masques, while gaining a Critical like both of them.
* CharacterDevelopment: A rather interesting mechanical case: Drajeweled and Drajeweled Masques were both selfish Vanguards who only indirectly gave a benefit to their rear-guards when reducing the opponent's vanguard to 1 Power. Drajeweled Ignis meanwhile not only powers up the front row by 15000 directly with its first skill, but it doesn't need to use any Counterblast at all unlike both Drajeweled and Drajewled Masques, allowing its support cards to more freely use their abilities.
* DamageIncreasingDebuff: Drajeweled can reduce the power of an opposing vanguard to 1 for a turn, making it harder for the opponent to guard against the attacks of the player's units. Drajeweled Ignis instead reduces the entire opposing front row to 0 power.
* DifficultButAwesome: Drajeweled requires the fighter to carefully manage the contents of their soul in order to use its skill every single turn because the majority of its support cards ''need'' that skill's cost to have been paid to even use their own abilities. In return, you can easily perform five attacks a turn, three of which are hitting a crippled Vanguard with a Power of 1. Drajeweled Ignis only intensifies both facets, as its cost goes up to requiring ''five'' unique grades to be Soulblasted, but in return it wipes the opposing back row, gives itself an additional Critical ''and'' reduces the entire opposing front row to Power 0.




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* SuperMode: Drajeweled Ignis, Drajeweled's Grade 4 evolution.

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!!!'''Forms:''' Bandmaster of Blossoming Bonds, Lianorn/Grand March of Full Bloom, Lianorn/Servitude of Funeral Procession, Lianorn Masques

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!!!'''Forms:''' Bandmaster of Blossoming Bonds, Lianorn/Grand March of Full Bloom, Lianorn/Servitude of Funeral Procession, Lianorn MasquesMasques/Marche Fleur, Lianorn Vivace



** Lianorn Vivache stands all of the player's rear-guards when she attacks, boosts herself with all of them, and then allows the player to pay Counterblast 1 to restand any three of their units after her attack.



* ThePowerOfFriendship: Lianorn's main skill make it so that her attack will be boosted by all of her allies in the back row with Boost.

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* ThePowerOfFriendship: Lianorn's main skill make it so that her attack will be boosted by all of her allies in the back row with Boost.
Boost. Lianorn Vivache takes it even further by allowing ''all'' of her rear-guards to Boost her.

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