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!Fated One of Time, Liaelã‚ Amorta
-> Beyond time― A deep feeling for you hidden in my heart.

Liael's ride line involves calling Rearguards from the deck when Liael attacks by binding copies that were on the RC. When a copy of Liael is used to guard, your Vanguard cannot be hit by that attack by discarding a card from your hand and putting two cards from your bind zone on the bottom of your deck. Liael's Divine Skill allows you to ride another copy of Liael from the Drop Zone after attacking your opponent's Grade 3 or higher Vanguard, although Liael gets Drive -1 until end of turn.
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* HeroicSecondWind: Liael can ride another copy of Liael from the Drop Zone after attacking your opponent's Grade 3 or higher Vanguard, using her Divine Skill, although Liael gets Drive -1 until end of turn.
* ItOnlyWorksOnce: Like all Divine Skills, Rezael's is once per fight.



* ThePowerOfFriendship: As stated above, Fortia's plasytyle revolves

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* ThePowerOfFriendship: As stated above, Fortia's plasytyle revolves
revolves around having another unit in the same column, to make both of them "Friends."




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*OurMermaidsAreDifferent: Kyrsrain is a mermaid.
* StatusBuff: Kyrsrain can give one of your units +15000 Power until end of turn or herself +1 Critical.
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!Blangdmire
!!!'''Forms:''' Fated One of Zero, Blangdmire
-> Until the day I truly fill this emptiness, the zero.

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* AntiMagic: Blangdmire's Divine Skill nullifies the abilities of both the opposing Vanguard and their fighter until the end of their turn. While the former can be countered by riding over the afflicted unit, the latter can't be prevented at all.

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-> Let's carve out the guiding star. Grasp in these hands the dreams beyond the uncharted territories.



Welstra's rideline revolves around "Product" Set Orders that represent weapons manufactured by his corporation. On their own, these do nothing, but Welstra and his employees can "operate" them to activate their powerful abilities, culminating the Mobile Fortress of Obliteration, Freischutz Maximum, a flying fortress that not only reduces the opponent's vanguard's Power but can become a mighty 23000 Power rear-guard for the turn.

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Welstra's rideline revolves around "Product" Set Orders that represent weapons manufactured by his corporation. On their own, these do nothing, but Welstra and his employees can "operate" them to activate their powerful abilities, culminating in the Mobile Fortress of Obliteration, Freischutz Maximum, a flying fortress that not only reduces the opponent's vanguard's Power but can become a mighty 23000 Power rear-guard for the turn.


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Kyrsrain's ride line focuses on filling the field with units with different names from each other.

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!!!'''Forms:''' Mysterious Rain Spiritualist, Zorga/Dead Sea Spiritualist, Grave = Zorga/Teasing Spiritualist, Zorga Masques, Fated One of Taboo, Zorga Nadir

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!!!'''Forms:''' Mysterious Rain Spiritualist, Zorga/Dead Sea Spiritualist, Grave = Zorga/Teasing Spiritualist, Zorga Masques, Fated Masques/Fated One of Taboo, Zorga Nadir




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-> Committing a taboo. For the sake of now fulfilling a long-cherished desire.



* ThePowerOfFriendship: As stated above, Fortia's plasytyle revolve

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* ThePowerOfFriendship: As stated above, Fortia's plasytyle revolve revolves

!Fated One of Ever-Changing, Kyrsrain
-> Toward an ever-changing, shining tomorrow. So everyone can take their steps forward.
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!!!'''Forms:''' Mysterious Rain Spiritualist, Zorga/Dead Sea Spiritualist, Grave = Zorga/Teasing Spiritualist, Zorga Masques

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!!!'''Forms:''' Mysterious Rain Spiritualist, Zorga/Dead Sea Spiritualist, Grave = Zorga/Teasing Spiritualist, Zorga MasquesMasques, Fated One of Taboo, Zorga Nadir

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* CompositeCharacter: While mostly classic Vermillion, the Standard iteration also draws on the multi-attack tactics common to the ''V'' series Narukami, even using the same unit as there to do so: Rising Phoenix.
* HerdHittingAttack: Vermillion, as the unit that originally introduced such attacks to the game, naturally comes with one and even in a more flexible variety than its familiar trick of attacking the entire front row at once by allowing it to attack any two rear-guards as well as the vanguard.



-> "External laws are still laws"― It is said that the third eye that shines on its forehead originates from the great tengu of ancient times.




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-> A life after overcoming many wreckages. The dragon with the evil-eye went towards the land of death.



-> The legendary Dragwizard―― It is said that he eventually became a fierce dragon and ascended into the sky.

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-> The A legendary Dragwizard―― Dragwizard... It is said that he eventually became a fierce ferocious dragon and ascended into soared through the sky.skies.
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* AbsurdlyExclusiveRecruitingStandards: The tests Varga gives to those who ask to become his disciples are brutal. He made "Blazembar Dragon" swing a sword that was bigger than he was with one-hand all-day, everyday, for 10 years ([[TimeAbyss which to be fair, isn't that long for a Dragon]]).


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* IWorkAlone: He doesn't allow his disciples to travel with him, as he believes his path to becoming "The Unparalleled" is one he must walk alone.


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* OneManArmy: His lore describes him as being able to defeat an army of 1,000 singlehandedly.
* YinYangBomb: Varga wields two swords: A sword that cuts through Darkness and a sword that cuts through Light.
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* NamesToRunAwayFromReallyFast: While he's not necessarily ''evil'', you probably don't want to go around picking a fight with a guy who holds the title "Fated One of Unparalleled".

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!Fated One of Unparalleled, Varga Dagres

Varga's strategy revolves around its ability to cut down all front row rear-guards when it attacks and stand after its first attack has ended. Its support cards help the player work around this by retiring themselves after their own attack, being immune to being retired or having effects that activate upon being retired.

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!Fated One !Zedlance
!!!'''Forms:'''Apprentice Blacksmith, Zedlance/Promising Blacksmith,Zedlance/Wrought Iron Dragon, Zedlance/Wrought Iron Dragon King, Zedlance

Zedlance's ride line uses "Smithy" Set Order cards which can be rest to grant additional Power to a unit on the field, with the unit gaining additional benefits should it be part
of Unparalleled, Varga Dagres

Varga's strategy revolves around its
the "Wrought Iron" group. Zedlance himself helps search for "Smithy" cards and has the ability to cut down all front row rear-guards gain an extra drive when it attacks and stand after its first attacking which can then become an additional attack has ended. Its support cards help if units were chosen by the player work around this by retiring themselves after their own attack, being immune to being retired or having effects that activate upon being retired.effect of a "Smithy" at least three times during the turn.



* TheBlacksmith: As stated in the name of its Grade 0 and 1 cards, Zedlance is a blacksmith who forges weapons for its allies.
* HeroicSecondWind: Should units have been chosen by the ability of a Smithy at least three times during the turn, Zedlance's second skill will let him restand at the end of the battle with an extra 10000 Power but in exchange for losing three drive checks.
* WeaponsOfTheirTrade: Zedlance is always seen carrying a hammer with him in all of his forms, befitting his profession as a blacksmith.

!Fated One of Unparalleled, Varga Dagres

Varga's strategy revolves around its ability to cut down all front row rear-guards when it attacks and stand after its first attack has ended. Its support cards help the player work around this by retiring themselves after their own attack, being immune to being retired or having effects that activate upon being retired.
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!Gravidia Nordlinger/Gore Gravidia, Nordlinger Masques

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!Gravidia !Nordlinger
!!!'''Forms:'''Gravidia
Nordlinger/Gore Gravidia, Nordlinger Masques
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!Fated One of Unparalleled, Varga Dagres

Varga's strategy revolves around its ability to cut down all front row rear-guards when it attacks and stand after its first attack has ended. Its support cards help the player work around this by retiring themselves after their own attack, being immune to being retired or having effects that activate upon being retired.
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* AttackAttackAttack: Varga's first skill lets it restand after its first attack with the downside of losing two drive checks while its divine skill allows it to stand up for a third attack should the opponent have four or more damage.
* MassCardRemoval: When attacking, Varga can activate its ability to retire all rear-guards in the front row, the opponent's as well as the player's.
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* AttackAttackAttack: Feltyrosa's revolves around using her grade 3 card's ability to call Ghost units revealed during drive checks to open circles in the front row in order to make up to five attacks each turn.

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* AttackAttackAttack: Feltyrosa's strategy revolves around using her grade 3 card's ability to call Ghost units revealed during drive checks to open circles in the front row in order to make up to five attacks each turn.

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* ThunderHammer: Sealed Blaze Hammer, Suriiya allows you to choose one of your opponent's back row rear-guards, retire it, and give your Vanguard 10000 power. Also by putting it into your drop at the end of your turn, you can choose a card with the Right Deity Arms ability and a different card name from this card from your drop, and put it into hand. When it is played in the anime, flashes of lightning often appear.


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* ThunderHammer: Sealed Blaze Hammer, Suriiya allows you to choose one of your opponent's back row rear-guards, retire it, and give your Vanguard 10000 power. Also by putting it into your drop at the end of your turn, you can choose a card with the Right Deity Arms ability and a different card name from this card from your drop, and put it into hand. When it is played in the anime, flashes of lightning often appear.
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!Fated One of Miracles, Rezael
-> The wings of miracles descend. May all wounds be healed.

An archangel renowned as "the Messenger of Salvation", Rezael's gift for the healing arts nonetheless couldn't allow him to save the one he loved from perishing in a civil war. Overcome with sadness over this, he left the Sanctuary and set about wandering the world, dedicated to improving his healing to the point that he would be able to save the people of the world itself.
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* BackFromTheDead: Rezael's first skill allows him to resurrect up to two units from the drop zone when he attacks, so long as their combined grades are equal to or less than the number of cards in your damage zone.
* ItOnlyWorksOnce: Like all Divine Skills, Rezael's is once per fight.
* LastChanceHitPoint: Rezael's Divine Skill makes it so that the next time you damage check a Trigger that isn't a Heal while you have five or more damage, you heal one damage and survive where you'd normally lose.
* WalkingTheEarth: Rezael isn't actually affiliated with Keter Sanctuary (besides for gameplay purposes), instead travelling across Cray in order to refine his healing techniques.

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* GeoEffects: All of Brandt Gate's Ride Lines focus on the use of Set Orders to enable their strategy. With the exception of "Research" Set Orders, each Ride Line possesses their own unique Set Orders.

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* GeoEffects: All of Brandt Gate's Ride Lines Lines, other than Messiah, focus on the use of Set Orders to enable their strategy. With the exception of "Research" Set Orders, each Ride Line possesses their own unique Set Orders.



** Silhouette uses the "Machineries Factory" Set Order which let them search "Armed Arms" cards in their deck to either put into the drop zone or into their hand and can be put into the soul to call two different "Armed Arms" from the drop zone.
** Astrum, unlike other Blitz units, does not use "Product" cards but instead uses "Armored Supply Vehicle, Pretiosa" which grants additional power to a unit that became Stand as a result of the vanguard's ability and to the vanguard.







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->You cannot save anything, if all you do is proclaim your justice.



* StatusBuff: DIanos grants all of its front-row rear-guards an additional 5000 Power. This works during the opponent's turn as well, making it harder for the opponent to hit them. Its second skill gives it 15000 Power upon attacking if there is at least one Base in the order zone, and an extra critical if there are at least three.

!Blitz [=CEO=], Welstra

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* StatusBuff: DIanos Dianos grants all of its front-row rear-guards an additional 5000 Power. This works during the opponent's turn as well, making it harder for the opponent to hit them. Its second skill gives it 15000 Power upon attacking if there is at least one Base in the order zone, and an extra critical if there are at least three.

!Blitz !Welstra
!!!'''Forms:'''Blitz
[=CEO=], WelstraWelstra/Fated One of Guiding Star, Welstra "Blitz Arms"




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* DropTheHammer: Sealed Blaze Hammer, Suriiya allows you to choose one of your opponent's back row rear-guards, retire it, and give your Vanguard 10000 power. Also by putting it into your drop at the end of your turn, you can choose a card with the Right Deity Arms ability and a different card name from this card from your drop, and put it into hand.

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* DropTheHammer: ThunderHammer: Sealed Blaze Hammer, Suriiya allows you to choose one of your opponent's back row rear-guards, retire it, and give your Vanguard 10000 power. Also by putting it into your drop at the end of your turn, you can choose a card with the Right Deity Arms ability and a different card name from this card from your drop, and put it into hand. When it is played in the anime, flashes of lightning often appear.

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* AwesomeButImpractical: X-overDress can give you incredibly powerful rear-guards, but at the cost of having to sacrifice two other cards to do so, contributing to the deck's recurring issues with consistency and card advantage. ** Blazing Holy Sword Equip, Stravairina goes further; it has a WallOfText ability box that encompasses passively empowering itself and your "Nirvana" Vanguard with 10000 Power and the latter with Triple Drive during your turn, restanding all of your other rear-guards when you stand Stravairina with Nirvana Jheva's skill, and annihilating not only all of your opponent's rear-guards but all of their markers as well. The cost for this ridiculous array of skills is that you must spend ''at least'' three cards to X-overDress it (Trickstar and at least two Prayer Dragons), with the rear-guard retire and marker destruction effect needing you to use ''five''. With such a heavy investment, actually capitalising on the field restand is difficult even if you forgo the retire effect to limit your own losses.

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* AwesomeButImpractical: X-overDress can give you incredibly powerful rear-guards, but at the cost of having to sacrifice two other cards to do so, contributing to the deck's recurring issues with consistency and card advantage. advantage.
** Blazing Holy Sword Equip, Stravairina goes further; it has a WallOfText ability box that encompasses passively empowering itself and your "Nirvana" Vanguard with 10000 Power and the latter with Triple Drive during your turn, restanding all of your other rear-guards when you stand Stravairina with Nirvana Jheva's skill, and annihilating not only all of your opponent's rear-guards but all of their markers as well. The cost for this ridiculous array of skills is that you must spend ''at least'' three cards to X-overDress it (Trickstar and at least two Prayer Dragons), with the rear-guard retire and marker destruction effect needing you to use ''five''. With such a heavy investment, actually capitalising on the field restand is difficult even if you forgo the retire effect to limit your own losses.

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