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Trope was cut/disambiguated due to cleanup


* ChargedAttack: Both her neutral and side special are of the "hold-to-charge" type of moves. The former being a FingerGun that fires a shot slightly stronger than the normal ScratchDamage, while the latter is a [[MakeMeWannaShout shout attack]] that can inflicts stun.

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* ChargedAttack: Both her neutral and side special are of the "hold-to-charge" type of moves. The former being a FingerGun that fires a shot slightly stronger than the normal ScratchDamage, while the latter is a [[MakeMeWannaShout [[SuperScream shout attack]] that can inflicts stun.



* MakeMeWannaShout: Unleashes offensive sound-wave attacks from her shouts.

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* MakeMeWannaShout: SuperScream: Unleashes offensive sound-wave attacks from her shouts.

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Removed: 272

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Trope was cut/disambiguated due to cleanup; no current trope for "and a character from a different work"


A living fumo plush with the power of BulletHell, flanked by other plushes from ''Touhou''... [[TheLastOfTheseIsNotLikeTheOthers and Hecate.]] Fought in the Challenge "Fumo Madness."

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A living fumo plush with the power of BulletHell, flanked by other plushes from ''Touhou''... [[TheLastOfTheseIsNotLikeTheOthers and Hecate.]] Hecate. Fought in the Challenge "Fumo Madness."



** [[TheLastOfTheseIsNotLikeTheOthers Hecate]]: Flies across the screen to regularly fire small energy balls downward.

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** [[TheLastOfTheseIsNotLikeTheOthers Hecate]]: Hecate: Flies across the screen to regularly fire small energy balls downward.



* TheLastOfTheseIsNotLikeTheOthers: Among all the {{Assist Character}}s "Toehoe" can summon, there's [[Literature/ShakuganNoShana Hecate]], who is not a ''Touhou'' character, nor have any connections to the series. She's not even depicted as SuperDeformed like the others.
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[[folder:Reisen]]

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[[folder:Reisen]][[folder:Reisen (V7)]]
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* GrappleMove: His two options for an InstantWinCondition: his special attack and his normal grab, the former being a quicker, two-handed grab, and the latter a slower, longer ranged one-handed grab.

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* GrappleMove: His two options for either an InstantWinCondition: InstantWinCondition in V7 or a OneHitKill in V8: his special attack and his normal grab, the former being a quicker, two-handed grab, and the latter a slower, longer ranged one-handed grab.



* OneHitKill: Exaggerated. In the context of ''Smash'', an insta-kill is just losing a single stock, whether percentage-based removal without RingOut or particularly strong knockback and damage into the blastzone. But Pig God? He doesn't just settle for one fighter stock upon EatingTheEnemy, ''he'll end the game right there and then.''

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* OneHitKill: Exaggerated.Exaggerated in V7. In the context of ''Smash'', an insta-kill is just losing a single stock, whether percentage-based removal without RingOut or particularly strong knockback and damage into the blastzone. But Pig God? PigGod? He doesn't just settle for one fighter stock upon EatingTheEnemy, ''he'll end the game right there and then.'''' V8 nerfed this so he settles on the opponent simply losing one stock.
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-->'''Debut:''' ''VideoGame/TouhouHisoutensoku''

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-->'''Debut:''' ''VideoGame/TouhouHisoutensoku''
''VideoGame/TouhouHisoutensokuChoudokyuuGinyoruNoNazoOOe''
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-->'''Debut:''' ''VideoGame/ImperishableNight''

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-->'''Debut:''' ''VideoGame/ImperishableNight''
''VideoGame/TouhouEiyashouImperishableNight''



-->'''Debut:''' ''VideoGame/ImperishableNight''

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-->'''Debut:''' ''VideoGame/ImperishableNight''''VideoGame/TouhouEiyashouImperishableNight''
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-->'''Debut:''' ''VideoGame/EmbodimentOfScarletDevil''

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-->'''Debut:''' ''VideoGame/EmbodimentOfScarletDevil''''VideoGame/TouhouKoumakyouTheEmbodimentOfScarletDevil''
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Blade On A Stick has been disambiguated


* BladeOnAStick: Their side tilt, up tilt and neutral air is their Spear Guy form, using their namesake as an attack.
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* GiantMook: This boss variation is twice the size of the average Thwomp.

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* GiantMook: This boss variation is twice the size of the average Thwomp.Thwomp (at least, in contrast to the origin of the sprite).



A living fumo plush, with the power of BulletHell, flanked by other plushes from ''Touhou''... [[TheLastOfTheseIsNotLikeTheOthers and Hacate.]] Fought in the Challenge "Fumo Madness."

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A living fumo plush, plush with the power of BulletHell, flanked by other plushes from ''Touhou''... [[TheLastOfTheseIsNotLikeTheOthers and Hacate.Hecate.]] Fought in the Challenge "Fumo Madness."



* LivingToys: They're a sentient fumo plush, one that, according to their sticker description, was created by the Kappa as an attempt to impress their peers.

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* LivingToys: They're a sentient fumo plush, one that, according to their sticker description, was created by the Kappa as an attempt to impress their peers. The same can possibly apply to most of the other listed {{assist character}}s.
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Added DiffLines:

* {{Leitmotif}}: "Eve 2008"


Added DiffLines:

* {{Leitmotif}}: "Wild Puppet Battle" from ''VideoGame/GensouNingyouEnbu'', a remix of her theme "Stirring an Autumn Moon ~ Mooned Insect."
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A fumo plush... at least, intended to represent one. Fought in the Challenge "Fumo Madness."

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A living fumo plush... at least, intended to represent one. plush, with the power of BulletHell, flanked by other plushes from ''Touhou''... [[TheLastOfTheseIsNotLikeTheOthers and Hacate.]] Fought in the Challenge "Fumo Madness."
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Looking through the files suggests that her status as an average fighter is intentional.


* GlitchEntity: She's designated a "boss" fighter, but due to an oversight, it's entirely possible that Hime can appear as an AI-Exclusive fighter. Said fighter doesn't have the battle sprites or programming to function normally; defaulting to Mach Rider.

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* GlitchEntity: She's designated a "boss" fighter, but she's also meant to double as an AI-exclusive fighter like the above. But either due to some lack of programming or an oversight, it's entirely possible that Hime can appear as an AI-Exclusive fighter. Said said fighter doesn't have the battle sprites or programming to function normally; normally, resulting in her fighter sprite defaulting to Mach Rider.
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* StockAudioClip: He's got the ''Franchise/DragonBall'' Instant Transmition sound effect for certain moves, due to

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* StockAudioClip: He's got the ''Franchise/DragonBall'' Instant Transmition sound effect for certain moves, due to being based on his portrayal in ''Super Mario Bros. Z''.
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* HealThyself: Her down special. Reisen takes out a soda can to shake it until the next input, upon which she'll down the drink to gradually recover her percentage.
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This page lists both AI-only fighters and bosses of ''VideoGame/CMCPlus''; the former appearing randomly or predeterminately selected for the AI fighters in several of the gamemodes, and the latter being designated strictly for the BossFight challenges.

Note that certain tropes may not directly apply to the AI's behavioral use of their attacks. For fighters that are not strictly AI-Exclusive (Gallantmon, Unlimited Ragna, etc), see the associated pages above.

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This page lists both AI-only fighters and bosses of ''VideoGame/CMCPlus''; the former appearing randomly or predeterminately pre-determinately selected for the AI fighters in several of the gamemodes, game-modes, and the latter being designated strictly for the BossFight challenges.

Note that certain tropes may not directly apply to the AI's behavioral use AI-fighters in prior versions of their attacks.''CMC+'' as a playable character. For fighters that are not strictly AI-Exclusive (Gallantmon, Unlimited Ragna, etc), see the associated pages above.
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%%* {{Tsundere}}
* WoodenKatanasAreEvenBetter: Her choice of weaponry for the moveset. While she's sometimes seen with the weapon in her home series, she never actually uses it for combat.

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%%* {{Tsundere}}
* {{Tsundere}}: The classic Harsh type TropeCodifier, being the type of girl who hides her insecurities behind a violent front. The "Dengeki Heroines" Challenge even features her alongside two others of her archetype to complete the theme.
* WoodenKatanasAreEvenBetter: Her choice of weaponry for the moveset. While she's sometimes seen with the weapon in her home series, she never actually uses it for combat.combat, [[AdaptationalBadass which is different here.]]



* HandBlast: Two of his attacks, a short-ranged [[KamehameHadoken hadoken-like]] attack for the forward air, and a single-handed burst of energy for his forward smash.

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* HandBlast: KamehameHadoken: Two of his attacks, a short-ranged [[KamehameHadoken hadoken-like]] attack for the forward air, and a single-handed burst of energy for his forward smash.

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