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* ShoutOut: His [[{{Terminator}} T-800 Prototype]] outfit.

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* ShoutOut: His [[{{Terminator}} [[Franchise/{{Terminator}} T-800 Prototype]] outfit.

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* NatureSpirit: Nature's Companion is described as making a forest wisp travel to a location.




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* WillOTheWisp : Nature's Companion is described as making a forest wisp travel to a location.

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* SupernaturalMartialArts: Their basic Roundhouse Kick ability skirts this trope for some by dashing awfully far twice despite holding an enormous sword, but their old Explosive Kick ability took this UpToEleven by knocking back enemies hit, doing the same dashing three times, ''and'' doing much more damage in an area of effect. It was replaced by Spell Block Kick, which manages to be a very weird version of this trope as well.

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* SupernaturalMartialArts: Their basic Roundhouse Kick ability skirts this trope for some by dashing awfully far twice despite holding an enormous sword, but their old Explosive Kick ability took this UpToEleven by knocking back enemies hit, doing the same dashing three times, ''and'' doing much more damage in an area of effect.effect from, well, causing explosions with a kick. It was replaced by Spell Block Kick, which manages to be a very weird version of this trope as well.



* JumpPhysics: Jumps high in the air, twice, with the Frog Leap ability, dealing damage to a target when they hit the ground each time. To make more sense, the damage is entirely from them hitting an enemy rather than the impact of the fall.

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* JumpPhysics: Jumps high in the air, twice, with the Frog Leap ability, dealing damage to a target when they hit the ground each time. To make more sense, the damage is entirely from them hitting an enemy with their blades rather than the impact of the fall.


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* CounterAttack


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* PrecisionGuidedBoomerage: The Headhunter can toss two axes in two arcs that will return on the other one's path like the Nomad. [[ThrowingYourSwordAlwaysWorks Yes, their axes]].
* ThrowingYourSwordAlwaysWorks: Well, axes. Either way, the Headhunter tosses axes liberally, on three separate abilities.


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* BadPowersBadPeople: Shadowy-looking magic out of the wazoo and summons plagues of locusts to attack you. They're as bad as they sound like.
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* CombatMedic: Standard for healers in ''BloodlineChampions''. The Grimrog's main attack ability doesn't do much damage, but casts and cooldowns down exceptionally fast to let them keep mobile against you and his main healing ability can also apply negative effects to enemies that will only work if they are affected by curses that you place on them from hitting other offensive abilities on them.

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* CombatMedic: Standard for healers in ''BloodlineChampions''.''Bloodline Champions''. The Grimrog's main attack ability doesn't do much damage, but casts and cooldowns down exceptionally fast to let them keep mobile against you and his main healing ability can also apply negative effects to enemies that will only work if they are affected by curses that you place on them from hitting other offensive abilities on them.



* CombatMedic: Standard for healers in ''BloodlineChampions''. [[GameBreaker The ultimate]] of the Psychopomp makes them especially dangerous to your health.

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* CombatMedic: Standard for healers in ''BloodlineChampions''.''Bloodline Champions''. [[GameBreaker The ultimate]] of the Psychopomp makes them especially dangerous to your health.



* CombatMedic: Standard for healers in ''BloodlineChampions''. Heralds may not be the best one-on-one bloodline, but are far from helpless.

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* CombatMedic: Standard for healers in ''BloodlineChampions''.''Bloodline Champions''. Heralds may not be the best one-on-one bloodline, but are far from helpless.



* CombatMedic: Standard for healers in ''BloodlineChampions''. Due to the Dryad's lack of escapes or easily-used crowd-control effects, she is fairly dependent on maintaining Confidence stacks from her main attack ability to dodge and evade the enemy.

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* CombatMedic: Standard for healers in ''BloodlineChampions''.''Bloodline Champions''. Due to the Dryad's lack of escapes or easily-used crowd-control effects, she is fairly dependent on maintaining Confidence stacks from her main attack ability to dodge and evade the enemy.



* CombatMedic: Standard for healers in ''BloodlineChampions''. The Blood Priest will actually [[CastFromHitpoints lose some health]] from casting their main healing ability (though still pretty easily taken care of by just healing himself) unless stacks of Darkness from using their main attack ability is maintained in combat.

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* CombatMedic: Standard for healers in ''BloodlineChampions''.''Bloodline Champions''. The Blood Priest will actually [[CastFromHitpoints lose some health]] from casting their main healing ability (though still pretty easily taken care of by just healing himself) unless stacks of Darkness from using their main attack ability is maintained in combat.



* CombatMedic: Standard for healers in ''BloodlineChampions''. Especially since his main attack ability is melee range.

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* CombatMedic: Standard for healers in ''BloodlineChampions''.''Bloodline Champions''. Especially since his main attack ability is melee range.



* CombatMedic: Standard for healers in ''BloodlineChampions''. Other bloodlines may generally win against them if fighting one-on-one, but they won't make it easy on you.

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* CombatMedic: Standard for healers in ''BloodlineChampions''.''Bloodline Champions''. Other bloodlines may generally win against them if fighting one-on-one, but they won't make it easy on you.

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* {{Multishot}}: An ability [[ExactlyWhatItSaysOnTheTin called that]]. It knocks back and slows targets hit.
** [[ArrowsOnFire One on fire]], doing a chunk of damage and setting the area where it hit an enemy alight to cause extra damage while they are inside it. [[OneHitPolyKill Pierces through enemies.]]
** When Marksmanship is on, the ability changes to an Explosive Arrow, dealing more up front damage and knocking back on impact in a small area, but doesn't burn the ground or pierce through enemies.
** [[RainOfArrows A rain of them]] onto a circle causing an ice effect, freezing enemies hit until damaged again and slowing them or any which enter in the area.
*** When Marksmanship is active, the ice arrow turns to a projectile that is fired in a direction, but the freezing effect lacks much longer.

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* ** {{Multishot}}: An Used to have an ability [[ExactlyWhatItSaysOnTheTin called that]]. It knocks that]], knocking back and slows slowing targets hit.
** [[ArrowsOnFire One on fire]], doing a chunk of damage and setting the area where it hit an enemy alight to cause extra damage while they are inside it. [[OneHitPolyKill Pierces through enemies.]]
** When
]] The old Marksmanship is on, ultimate changed the ability changes to an Explosive Arrow, dealing more up front damage and knocking back on impact in a small area, but doesn't burn the ground or pierce through enemies.
*** The Storm Arrow ultimate is similar, though it instead applies a damage over time with a lot of damage at the end of the duration on enemies instead of burning the ground.
** [[RainOfArrows A rain of them]] onto a circle causing an ice effect, freezing enemies hit until damaged again and slowing them or any which enter in the area.
*** When
area. The old Marksmanship is active, ultimate changed the ice arrow turns to a projectile that is fired in a direction, but the freezing effect lacks much longer.



* SuperMode: The Marksmanship ultimate resets all the Seeker's cooldowns, increases movement speed by 25%, makes their basic ranged attack travel and have a longer range, turns fire arrow into an explosive arrow, and ice arrow fires as a projectile that freezes much longer.

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* SuperMode: The What used to be the Seeker's ultimate - Marksmanship ultimate resets reset all the Seeker's cooldowns, increases movement speed by 25%, makes their basic ranged attack travel and have a longer range, turns fire arrow into an explosive arrow, and ice arrow fires as a projectile that freezes much longer.



* BlowYouAway: Not stated in their background, but their abilities imply this.
* DoNotTouchTheFunnelCloud: The Nomad's abilities can make a few tornadoes. Tornado Call makes an enemy hit by it be stuck up in the air while functionally being invincible for it's 3.2 second duration while an EX slows and damages enemies inside it. If you are not the person hit by it for the former ability, it does not effect you. If you are outside it's immediate radius which is shown by the tornado graphic for the latter, it also does not effect you.
* PrecisionGuidedBoomerang: Half of the Nomad's abilities (though they use an actual boomerang, unlike the Guardian). The Nomad can throw ''two'' at once in different arcs and have them come back on the paths the other one travelled.
* SpamAttack: The Nomad's ultimate consists of throwing many boomerangs really fast for it's duration.

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* BlowYouAway: Not actually stated in their background, but their abilities imply this.
* DoNotTouchTheFunnelCloud: The Nomad's abilities can make a few tornadoes. Tornado Call makes an enemy hit by it be stuck up in the air while functionally being invincible for it's 3.2 second duration while an EX slows and damages enemies inside it. If you are not the person hit by it for the former ability, it does not effect you. If you are outside it's immediate radius which is shown by the tornado graphic for the latter, it also does not effect affect you.
* PrecisionGuidedBoomerang: Half of the Nomad's abilities (though they use an actual boomerang, unlike the Guardian). The Nomad can throw ''two'' at once in different arcs and have them come back on the paths the other one travelled.
traveled.
* SpamAttack: The Nomad's ultimate consists of throwing many boomerangs really fast for it's its duration.



* ButtMonkey: The Igniter serves an unfortunate for a few bloodline items, such as being tied to the a stick to be on the back of the Master Chef Glutton outfit or shackled to the shield of the Vanguard's Sacrificial Armament weapon (still moving).

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* ButtMonkey: The Igniter serves an unfortunate for a few bloodline items, such as being tied to the a stick to be on the back of the Master Chef Glutton outfit (which he will eat using his Meat and Eat ability) or shackled to the shield of the Vanguard's Sacrificial Armament weapon (still moving).



* PlayingWithFire: The [[ExactlyWhatItSaysOnTheTin Igniter's]] MOS.

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* PlayingWithFire: The [[ExactlyWhatItSaysOnTheTin Igniter's]] MOS.everything.



* MoreDakka: The Engineer's ultimate ability is firing a machine gun. While its 3 second duration makes it unlikely you'll be allowed to do the entire thing, it's maximum potential damage is a significant 144 in a game where the health ranges to 160-210.

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* MoreDakka: The Engineer's ultimate ability is firing a machine gun. While its 3 second duration makes it unlikely you'll be allowed to do end up hitting the entire thing, it's its maximum potential damage is a significant 144 1440 in a game where the health ranges to 160-210.1600-2100.



* AllEncompassingMantle: Though certain parts of it are strapped to the Stalker's arms, presumedly to allow movement. The Stalker's Cloak ability implies it may be capable of acting as armour since it removes a debuff when ability and reduces damage for it's duration.

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* AllEncompassingMantle: Though certain parts of it are strapped to the Stalker's arms, presumedly to allow movement. The Stalker's Cloak ability implies it may be capable of acting as armour since it removes a debuff when ability and reduces damage for it's its duration.



* InvisibilityCloak: The Shadow Cloak EX ability. It normally reduces damagein the slot that's not an EX.

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* InvisibilityCloak: The Shadow Cloak EX ability. It normally reduces damagein damage in the slot that's not an EX.



* SuperMode: Their ultimate teleports them to a location, and applies an 8-second effect on themr that increases the damage of their next basic attack, and causes hitting with their basic attack to reset the cooldown of their teleporting Deviate ability (which also increases their damage for a short time after using). Casting Deviate during the duration of the ultimate resets the aforementioned affect.

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* TeleportSpam: Use the Puncturing Strike, Deviate and Shadow Step abilities for all your excessive-amounts-of-teleporting needs.
* SuperMode: Their ultimate teleports them to a location, and applies an 8-second effect on themr them that increases the damage of their next basic attack, and causes hitting with their basic attack to reset the cooldown of their teleporting Deviate ability (which also increases their damage for a short time after using). Casting Deviate during the duration of the ultimate resets the aforementioned affect.
effect. In other words, TeleportSpam to the extreme.



* FlashStep: Their EX, damaging and locking the cooldowns of enemies hit in the path.

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* FlashStep: Their EX, damaging and locking the cooldowns of enemies for a short duration hit in the path.



* SpinAttack: The Whirling Blade ability incapacitates enemies hit while causing 12 damage, and the Spear Master's ultimate, Whirlwind, does it for an extended amount of time while the Spear Master cannot be stopped from moving save for death while using it.

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* SpinAttack: The Whirling Blade ability incapacitates enemies hit while causing 12 120 damage, and the Spear Master's ultimate, Whirlwind, does it for an extended amount of time while the Spear Master cannot be stopped from moving save for death while using it.



* SupernaturalMartialArts: Their basic Roundhouse Kick ability skirts this trope for some by dashing awfully far twice despite holding an enormous sword, but their Explosive Kick ability takes this UpToEleven by knocking back enemies hit, doing the same dashing three times, ''and'' doing much more damage in an area of effect.

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* SupernaturalMartialArts: Their basic Roundhouse Kick ability skirts this trope for some by dashing awfully far twice despite holding an enormous sword, but their old Explosive Kick ability takes took this UpToEleven by knocking back enemies hit, doing the same dashing three times, ''and'' doing much more damage in an area of effect.effect. It was replaced by Spell Block Kick, which manages to be a very weird version of this trope as well.



* HitboxDissonance: It's been found some ranged attacks will reflect back to you if you're being damaged by the Spinning Strike ability, even if it's hitting you from behind and you're trying to shoot in the opposite direction.

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* HitboxDissonance: It's been found some ranged attacks will reflect back to you if you're being damaged by the Spinning Strike ability, even if it's hitting you from behind and you're trying to shoot in the opposite direction.direction...




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* {{Combos}}: The point of their Harvest Blood ability to get its cooldown reset by consuming the Open Wound debuff off enemies hit, and the point of most of their other abilities is to apply Open Wound.
* DualWielding: Uses two axes as weapons.



* CombatMedic: Standard for healers in ''BloodlineChampions''. The Grimrog's main attack ability doesn't do much damage, but casts and cooldowns down exceptionally fast to let them keep mobile against you and his main healing ability can also apply negative effects to enemies that will only work if they are affected by effects that you requires you to use other offensive abilities on them first.

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* CombatMedic: Standard for healers in ''BloodlineChampions''. The Grimrog's main attack ability doesn't do much damage, but casts and cooldowns down exceptionally fast to let them keep mobile against you and his main healing ability can also apply negative effects to enemies that will only work if they are affected by effects curses that you requires you to use place on them from hitting other offensive abilities on them first.them.



* TimeMaster: Though not as powerful as other examples, part of his powers is explained from manipulation of time.

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* TimeMaster: Though not as powerful as other examples, part of his powers is explained from manipulation of time. He even has an ability to go back in time three seconds, putting him where he was then and healing himself.



* CombatMedic: Standard for healers in ''BloodlineChampions''. The Blood Priest will actually [[CastFromHitpoints lose some health]] from casting their main healing ability unless stacks of Darkness from using their main attack ability is maintained in combat.

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* CombatMedic: Standard for healers in ''BloodlineChampions''. The Blood Priest will actually [[CastFromHitpoints lose some health]] from casting their main healing ability (though still pretty easily taken care of by just healing himself) unless stacks of Darkness from using their main attack ability is maintained in combat.



* BadassBookworm: The Astronomer's abilities seem to be from a sort of LightEmUp and other astronomical powers, but it actually happens from the use of scientific tools that are very carefully calibrated.

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* BadassBookworm: The Astronomer's abilities seem to be from a sort of LightEmUp and other astronomical powers, but it actually happens from the use of scientific tools that are very carefully calibrated.calibrated...somehow.
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* ShoutOut: Two of the Reaver's abilities have the exact same names as two from the Pandaren Brewmaster from ''{{Warcraft}} 3: The Frozen Throne'' (and possibly the Pandaren Brewmaster character Mangix from DefenseOfTheAncients since it has the same names for similar abilities) - Drunken Haze and Drunken Brawler.

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* ShoutOut: Two of the Reaver's abilities have the exact same names as two from the Pandaren Brewmaster from ''{{Warcraft}} 3: ''VideoGame/WarcraftIII: The Frozen Throne'' (and possibly the Pandaren Brewmaster character Mangix from DefenseOfTheAncients since it has the same names for similar abilities) - Drunken Haze and Drunken Brawler.
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!!Headhunter
Headhunters attack with a whirlwind of vicious scythes and snarling maws, using the pressure of relentless onslaught to overwhelm their enemies on the battlefield. But at the same time they can also be elusive and hard to catch when facing strong opposition.
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Added the Sentinel and moved a trope to the YMMV page.


!!Sentinel
Wielding massive hammers charged with raw spirit power, the Sentinels smash their opponents into the ground. Using the terrain to their advantage, the Sentinels are quick to close in on their enemies, each crushing blow limiting the healing received onto their victims.
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* StopHelpingMe: The Voodoo EX ability can cause this onto you. If it hits you, it applies Dark Voodoo. This turns healing done on you into damage against you for a short duration up to 170 damage.
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* ShoutOut: The Stormcaller's ultimate has him shoot lightning out of his hands for the duration. It is named [[StarWars Emperor's Wrath]]. Yelling out "POWERRRRR! UNLIMITED POWERRRRRR!" is not mandatory during use, but we understand if you want to.

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* ShoutOut: The Stormcaller's ultimate has him shoot lightning out of his hands for the duration. It is named [[StarWars [[Franchise/StarWars Emperor's Wrath]]. Yelling out "POWERRRRR! UNLIMITED POWERRRRRR!" is not mandatory during use, but we understand if you want to.
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* SamuraiPonytail: Well, not explicitly a samurai... but only just.
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hottip cleanup


* EverythingsBetterWithSamurai: The Vanguard's look harkens to the look of a samurai. Almost all of the Vanguard's outfits include two flags strapped to their back not unlike a [[http://en.wikipedia.org/wiki/Sashimono sashimono]] [[hottip:*:The Armoured Vanguard only has one flag, the Female Vanguard lacks any flags]]. The basic outfit has his hair tied in a ponytail above his head to resemble [[http://manlycurls.com/blog_new/wp-content/uploads/2012/02/samurai-hairstyle-japanese-men1.jpg the style frequently used by]] ToshiroMifune, uses shoulder-pads that are [[http://en.wikipedia.org/wiki/File:Hon_kozane_dou_gusoku.jpg distinctly longer than wider]], has sandals whose straps are clearly taking the shape of [[http://en.wikipedia.org/wiki/Geta_(footwear) geta]], and wears a fairly large and hanging fauld fitting the style of a samurai's.

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* EverythingsBetterWithSamurai: The Vanguard's look harkens to the look of a samurai. Almost all of the Vanguard's outfits include two flags strapped to their back not unlike a [[http://en.wikipedia.org/wiki/Sashimono sashimono]] [[hottip:*:The [[note]]The Armoured Vanguard only has one flag, the Female Vanguard lacks any flags]].flags[[/note]]. The basic outfit has his hair tied in a ponytail above his head to resemble [[http://manlycurls.com/blog_new/wp-content/uploads/2012/02/samurai-hairstyle-japanese-men1.jpg the style frequently used by]] ToshiroMifune, uses shoulder-pads that are [[http://en.wikipedia.org/wiki/File:Hon_kozane_dou_gusoku.jpg distinctly longer than wider]], has sandals whose straps are clearly taking the shape of [[http://en.wikipedia.org/wiki/Geta_(footwear) geta]], and wears a fairly large and hanging fauld fitting the style of a samurai's.

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* CounterAttack: Hitting them while they are using Reflect is pretty much this. An old ability of theirs, Van's Guard, reduced damage they themselves or an ally took for the duration. It was the Vanguard's main source of damage since it was their main source of Rage at the time.
* EverythingsBetterwithSamurai: The Vanguard's look (shoulder-pads coming straight up off the arm it's attached to, sandals clearly taking the Japanese shape of being worn between the big toe and one next to it with the straps going around the foot from there, has a top-knot, and wears two flags on his back) harkens to the look of a samurai.
* FoeTossingCharge: His Intercept EX ability drags an enemy with him, stuns them, and gives the Vanguard Rage for an extra damaging hit while you're stunned. His Heroic Charge ultimate deals damage based on how far the Vanguard travelled before impact and incapacitates enemies near the impact spot.
* FanDisservice: The default male Vanguard has a paunch... and the female Vanguard is more or less the same size.

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* CounterAttack: Hitting them while they are using Reflect is pretty much this. An old ability of theirs, Van's Guard, reduced damage they themselves or an ally took for the duration. It was the Vanguard's main source of damage since it was their main source of major method for getting Rage at the time.
* EverythingsBetterwithSamurai: EverythingsBetterWithSamurai: The Vanguard's look (shoulder-pads coming straight up off the arm it's attached to, sandals clearly taking the Japanese shape of being worn between the big toe and one next to it with the straps going around the foot from there, has a top-knot, and wears two flags on his back) harkens to the look of a samurai.
samurai. Almost all of the Vanguard's outfits include two flags strapped to their back not unlike a [[http://en.wikipedia.org/wiki/Sashimono sashimono]] [[hottip:*:The Armoured Vanguard only has one flag, the Female Vanguard lacks any flags]]. The basic outfit has his hair tied in a ponytail above his head to resemble [[http://manlycurls.com/blog_new/wp-content/uploads/2012/02/samurai-hairstyle-japanese-men1.jpg the style frequently used by]] ToshiroMifune, uses shoulder-pads that are [[http://en.wikipedia.org/wiki/File:Hon_kozane_dou_gusoku.jpg distinctly longer than wider]], has sandals whose straps are clearly taking the shape of [[http://en.wikipedia.org/wiki/Geta_(footwear) geta]], and wears a fairly large and hanging fauld fitting the style of a samurai's.
* FoeTossingCharge: His Intercept EX ability drags an enemy with him, stuns them, and gives the Vanguard Rage for an extra damaging hit while you're stunned. His Heroic Charge ultimate deals damage based on how far the Vanguard travelled traveled before impact and incapacitates enemies near the impact spot.
* FanDisservice: The default male Vanguard has a paunch... and the female Vanguard is more or less the same size. The left side of her face has a number of moles on it as well.



* {{Samurai}}: Clearly meant to resemble one. Almost all of the Vanguard's outfits include two flags strapped to their back not unlike a [[http://en.wikipedia.org/wiki/Sashimono sashimono]] [[hottip:*:The Armoured Vanguard only has one flag, the Female Vanguard lacks any flags]]. The basic outfit has his hair tied in a ponytail above his head to resemble [[http://manlycurls.com/blog_new/wp-content/uploads/2012/02/samurai-hairstyle-japanese-men1.jpg the style frequently used by]] ToshiroMifune, uses shoulder-pads that are [[http://en.wikipedia.org/wiki/File:Hon_kozane_dou_gusoku.jpg distinctly longer than wider]], and wears a fairly large fauld fitting the style of a samurai's.



[[/folder]]

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[[/folder]]
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* {{Ronin}}: The Renegade outfit wears loose clothing that is fairly in the style of the stereotypical {{Ronin}}.



* {{Samurai}}: Clearly meant to resemble one. Almost all of the Vanguard's outfits include two flags strapped to their back not unlike a [[http://en.wikipedia.org/wiki/Sashimono sashimono]] [[hottip:*:The Armoured Vanguard only has one flag, the Female Vanguard lacks any flags]]. The basic outfit has his hair tied in a ponytail above his head to resemble [[http://manlycurls.com/blog_new/wp-content/uploads/2012/02/samurai-hairstyle-japanese-men1.jpg the style frequently used by]] ToshiroMifune, uses shoulder-pads that are [[http://en.wikipedia.org/wiki/File:Hon_kozane_dou_gusoku.jpg distinctly longer than wider]], and wears a fairly large fauld fitting the style of a samurai's.



* TopHeavyGuy: The Vanguard's legs are about one-third of his total height though his upper body doesn't cut quite triangle shape typical of the trope and is instead more rectangular.



* ButtMonkey: The Igniter serves an unfortunate for a few bloodline items, such as being tied to the a stick to be on the back of the Master Chef Glutton outfit or shackled to the shield of the Vanguard's Sacrificial Armament weapon (still moving).



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Badass Longhair has been disambiguated. Zero Context Examples are being deleted.


* BadassLongHair: All of the Spear Master outfits.



* BadassLongHair: On the Officer outfit.



* BadassLongHair: Comes with their Officer outfit.
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** An ability in which they jump into the air and strike when they land is called [[FinalFantasy Dragoon Strike]].
** One can't help but think of [[FinalFantasyX Auron]] when they see Reaver's Renegade outfit...

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** An ability in which they jump into the air and strike when they land is called [[FinalFantasy [[Franchise/FinalFantasy Dragoon Strike]].
** One can't help but think of [[FinalFantasyX [[VideoGame/FinalFantasyX Auron]] when they see Reaver's Renegade outfit...
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* CounterAttack: Hitting them while they are using Reflect is pretty much this. An old ability of theirs, [[IncrediblyLamePun Van's Guard]] reduced damage themself or an ally took for the duration,. It was the Vanguard's main source of damage since it was their main source of Rage at the time.

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* CounterAttack: Hitting them while they are using Reflect is pretty much this. An old ability of theirs, [[IncrediblyLamePun Van's Guard]] Guard, reduced damage themself they themselves or an ally took for the duration,.duration. It was the Vanguard's main source of damage since it was their main source of Rage at the time.
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* EverythingsBetterwithSamurai: The Vanguard's look (shoulder-pads coming straight up off the arm it's attached to, sandals clearly taking the Japanese shape of being worn between the big toe and one next to it with the straps going around the foot from there, has a top-knot, and wears two flags on his back) harkens to the look of a samurai.


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* NewAgeRetroHippie: Their appearance takes some aspects from this trope's look - they have long braided hair (even has ''sticks'' stuck around in it) and wear a headband. The headband's use is also rather arbitrary since they wear a parka hood.
* {{Psychopomp}}: Duh?
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* EvilIsSexy: Why else could the Corrupted Metal Warden be even more {{Fanservice}}y?

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* TierInducedScrappy: Whether a person think Thorns are overpowered are not, their ease of play makes them hated by many players, especially with the intention of the game's skill-based multiplayer.



* {{Expy}}: She turns into a ball and uses an ArmCannon. The Metal Warden is totally [[{{Metroid}} Samus Aran]] - even has a similar haircut.

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* {{Expy}}: She turns into a ball and uses an ArmCannon. The Metal Warden is totally [[{{Metroid}} [[VideoGame/{{Metroid}} Samus Aran]] - even has a similar haircut.



* TierInducedScrappy: Nomads are hated for their excessive amount of boomerang attacks, making it easy to land since you have to dodge them ''twice''.

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* TierInducedScrappy: Nomads are hated for their excessive amount of boomerang attacks, making it easy to land since you have to dodge them ''twice''.



* BFS: You read 'oversized sword', right?

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* BFS: {{BFS}}: You read 'oversized sword', right?



* DemonicSpiders: With their high speed, damage, mobility and a reasonable amount of crowd control, they can be heavily annoying to play against if you keep missing.



* ViewerGenderConfusion: Due to a hat, shoulder-length hair, poofy pant legs, well-covered torso and a scarf on their neck blocking her chin, many players don't realize immdediately the default Alchemist is female.
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Zero Context Example of renamed trope


* TheArcher: There, that's the Seeker in a nutshell.

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* HeroicResolve: His Battle shout used to be a short-term damage bonus, a movement speed bonus, and ''being unkillable''. It was changed to heal himself and nearby allies for a flat amount along with a percentage of the health they've currently personally lost, slows enemies for a short while, and gives the Vanguard a Rage stack; increased by how many enemies he's hit.

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* HeroicResolve: His Battle shout used to be a short-term damage bonus, a movement speed bonus, and ''being unkillable''. It was changed to heal himself and nearby allies for a flat amount along with a percentage of the health they've currently personally lost, slows enemies for a short while, and gives the Vanguard a Rage stack; increased by how many enemies he's hit.hit with it.



* ScreamingWarrior: Four out of their nine abilities has them yell.

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* ScreamingWarrior: Four out of their nine abilities has them yell.yell while using them.


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* ShouldersOfDoom: Large wooden shoulder-pads cover the length of their entire upper arms.


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* EvilIsSexy: Why else could the Corrupted Metal Warden be even more {{Fanservice}}y?
* FanDisservice: Afflicted by a curse, the Metal Wardens have symmetrical shards of metal jutting out of their body along their spine.
* {{Fanservice}}: The default Metal Warden wears a tubetop. The male Metal Warden is a WalkingShirtlessScene. The Corrupted Metal Warden has AbsoluteCleavage and is a redhead.
* GlowingEyesOfDoom: Blue ones.


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* ShouldersOfDoom: Has large ones resembling ledges of stone jutting out from their shoulders. Considering their curse though, [[BodyHorror it may not actually be shoulder-pads on their shoulders]].


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* WalkingShirtlessScene: The male Metal Warden.


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* FashionableAsymmetry: Has half of ShouldersOfDoom, a large spiked one on their left shoulder.


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* LockedAwayInAMonastery: What the Storm Academy basically is used for, only it leads to... a less mundane existence than living in a monastery tends to be.

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* CounterAttack: SubvertedTrope by the Lightning Shield ability. The ability will do more damage around you and heal you for more the less damage the shield takes by the end of its duration.

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* CounterAttack: SubvertedTrope by the Lightning Shield ability. The ability will do more damage around you and heal you for more the less ''less'' damage the shield takes by the end of its duration.



* FormerTeenRebel: The students that become Stormcallers all consist of unruly noble children that will not bend to the norms of nobility, later becoming wizards of incredible discipline. They are otherwise free to act as they will, but will have been conditioned to be at the beck and call of Storm Council that trained them.



* BadassNormal: Thematically this, though their in-game abilities imply a wind magic to them.

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* BadassNormal: Thematically Technically this, though their in-game abilities imply a wind magic to them.



* MundaneUtility: The Igniter bloodline sets his enemies on fire in the game, but their real job is to teleport around their people's underground city, maintaining the torches.
* OneHitPolykill: The Fire Beam EX and ultimate hits through enemies.

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* ManOnFire: Hitting enemies with Fire Storm, Fire Beam or Conflagration inflicting the Ignite debuff on them. Flames appear on them while Ignite is on them.
* MundaneUtility: The A former use of the trope - the Igniter bloodline sets his enemies on fire in the game, but their real job is to teleport around their people's underground city, maintaining the torches.
torches. Their background was later rewritten and that explicit use of the Igniters was removed.
* OneHitPolykill: The Fire Beam EX and Conflagration ultimate hits through enemies.




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* {{Telepathy}}: A power of all of the people of the Igniters, the Tioko.
* WreathedInFlames: Living Flame does this to the Igniter while making them invulnerable and immaterial for the duration of it, doing some damage and knocking enemies back near them after the ability ends. Conflagration does this trope to the Igniter again, only much ''more'' and having them travel along a line. The Igniter heavily damages and inflicts Ignite on enemies he passes through with Conflagration.
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* HollywoodVoodoo: The Grim's flavor, though he has no [[{{VoodooDoll}s Voodoo Dolls]].

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* HollywoodVoodoo: The Grim's flavor, though he has no [[{{VoodooDoll}s [[{{VoodooDoll}}s Voodoo Dolls]].
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* MusicalAssasin: Her Song of Despair ability is her main attack ability, she heals mostly with Soothing Melody, and her Suggestive Tune allows her to temporarily control you.

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* MusicalAssasin: MusicalAssassin: Her Song of Despair ability is her main attack ability, she heals mostly with Soothing Melody, and her Suggestive Tune allows her to temporarily control you.

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!!Blood Priest
Able to control the flow of blood through dark perverted magic, the Blood Priest is both a benevolent healer to his team, and a dark twisted plague on the enemy.

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!!Blood Priest
Able to control
!!Dryad
The Dryads support their allies with strong shields and
the flow healing power of blood through dark perverted magic, nature while keeping the Blood Priest is both a benevolent healer enemy at bay using mind controlling songs. They have proven to his team, and a dark twisted plague on be formidable enemies in combat, as even the enemy.smallest seed can break the mightiest boulder.



* CombatMedic: Standard for healers in ''BloodlineChampions''. Due to the Dryad's lack of escapes or easily-used crowd-control effects, she is fairly dependent on maintaining Confidence stacks from her main attack ability to dodge and evade the enemy.
* DifficultButAwesome: The Dryad has no quick escapes and their crowd-control takes a fair amount of time to use outside of her ultimate. But playing her right makes her difficult to even hit while she runs around healing her allies and damaging you with impunity.
* GreenThumb: Three of her abilities' start with "Nature's". Self-explanatory from there.
* MusicalAssasin: Her Song of Despair ability is her main attack ability, she heals mostly with Soothing Melody, and her Suggestive Tune allows her to temporarily control you.
* NatureSpirit: Nature's Companion is described as making a forest wisp travel to a location.
* SongOfCourage: Funnily enough, hitting Song of Despair also applies a buff called Confidence upon the Dryad.

!!Blood Priest
Able to control the flow of blood through dark perverted magic, the Blood Priest is both a benevolent healer to his team, and a dark twisted plague on the enemy.
----



* FatBastard: he has unambiguously evil powers and is absurdly fat.

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* FatBastard: he He has unambiguously evil powers and is absurdly fat.

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!!Seeker
Illusionary tricks coupled with different elemental shots makes the Seeker a resourceful and cunning ranged marksman, able to hunt down any prey on the battlefield.

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!!Seeker
Illusionary tricks coupled with different elemental shots makes
!!Stormcaller
Stormcallers use their powers to flash across
the Seeker battlefield in a resourceful barrage of lightning strikes while dealing damage to multiple targets at the same time. Keeping their distance they will unleash intense storms that freeze and cunning ranged marksman, able to hunt down any prey on tear the battlefield.flesh from their enemies’ bones.


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* BadassBookworm: Hell, they float around with a large tome levitating above their left hand.
* ChainLightning: Storm Bolt bounces for extra damage onto enemies if the enemies have Static applied to them. Charged Lightning also evokes the trope as you are encouraged to hit the two projectiles of it onto two targets to do extra damage and silence both of them.
* CounterAttack: SubvertedTrope by the Lightning Shield ability. The ability will do more damage around you and heal you for more the less damage the shield takes by the end of its duration.
* DoNotTouchTheFunnelCloud: Just avoid the projectile of the Eye of the Storm ability and you'll be fine.
* FlashStep: The Flash ability, quickly moving the Stormcaller to a target location and applying [[StaticElectricity Static]].
* HerdHittingAttack: The Stormcaller's abilities in general can hit multiple enemies and are encouraged to.
* ShockAndAwe: Duh.
* ShoutOut: The Stormcaller's ultimate has him shoot lightning out of his hands for the duration. It is named [[StarWars Emperor's Wrath]]. Yelling out "POWERRRRR! UNLIMITED POWERRRRRR!" is not mandatory during use, but we understand if you want to.
* SpikyHair: Probably as much of a JustifiedTrope as you're going to get with the use of it in this instance since Stormcallers spend their time using electricity and applying Static to their enemies.
* StaticElectricity: The Static effect - when hit by the Stormcaller's basic attack ability with the effect on you, it can bounce to the Stormcaller's enemies nearby if they are also affected by Static.

!!Seeker
Illusionary tricks coupled with different elemental shots makes the Seeker a resourceful and cunning ranged marksman, able to hunt down any prey on the battlefield.
----

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* HollywoodVoodoo: The Grim's flavour, though he has no [[{{VoodooDoll}s Voodoo Dolls]].

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* DualWielding: The Rog uses WolverineClaws for both hands.
* HollywoodVoodoo: The Grim's flavour, flavor, though he has no [[{{VoodooDoll}s Voodoo Dolls]].



* TapOnTheHead: The Rampage EX ability has the Grim do this 6 times on a target hit, incapacitating for a short time to stop the target from using anything that isn't an instant-cast ability .




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* WolverineClaws: The Rog wears two blades of this type [[DualWielding on both hands]].

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!!Psychopomp
The Psychopomps control the battlefield through healing and powerful debilitating effects. While weak on their own, their abilities make allied attacks more effective.

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!!Psychopomp
!!Grimrog
The Psychopomps control the battlefield through Grimrog is a melee/healer hybrid capable of protecting his allies with both blessings and healing wards while at the same time posing a huge threat to enemy champions with the use of crippling curses and powerful debilitating effects. While weak on their own, their abilities make allied attacks more effective.frenzied melee attacks.



* BrainsAndBrawn: The Grim heals and curses from afar, while the Rog does the close-combat and literally carries the Grim atop his back.
* CombatMedic: Standard for healers in ''BloodlineChampions''. The Grimrog's main attack ability doesn't do much damage, but casts and cooldowns down exceptionally fast to let them keep mobile against you and his main healing ability can also apply negative effects to enemies that will only work if they are affected by effects that you requires you to use other offensive abilities on them first.
* HollywoodVoodoo: The Grim's flavour, though he has no [[{{VoodooDoll}s Voodoo Dolls]].
* InconvenientSummons: The Gringol's Gate ability can cause this, placing one of the portals onto you to put you closer to his team or away from him.
* {{Teleportation}}: Gringol's Gate, creating two portals between a line in front of you. If anyone goes into one of the portals, they get teleported into the other one.
* SpinAttack: Claw Flurry is basically one, also charging along a line.
* StopHelpingMe: The Voodoo EX ability can cause this onto you. If it hits you, it applies Dark Voodoo. This turns healing done on you into damage against you for a short duration up to 170 damage.

!!Psychopomp
The Psychopomps control the battlefield through healing and powerful debilitating effects. While weak on their own, their abilities make allied attacks more effective.
----



* BadassBookworm: Their abilities seem to be all from (sort of...) scientific concoctions. Though the Barrier ability might break that trend.

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* BadassBookworm: Their abilities seem to be all from (sort of...) scientific concoctions. Though the Barrier ability might break ability's appearance somewhat breaks that trend.
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Staff Chick (now White Magician Girl) has personality requirements. Use the supertrope White Mage if it fits, otherwise, it\'s misuse.


* StaffChick: AvertedTrope by the default being male, arguably more played straight by the female outfit.

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* StaffChick: AvertedTrope by the default being male, arguably more played straight by the female outfit.
WhiteMage



* StaffChick: [[SubvertedTrope The default skin is male, and doesn't seem to be a very kind or helpful person.]]




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* WhiteMage



* StaffChick: [[AvertedTrope Averted]], the default Astronomer is male and attacks in melee with a [[RingsOfDeath large circular blade]].

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* StaffChick: [[AvertedTrope Averted]], the default Astronomer is male and attacks in melee with a [[RingsOfDeath large circular blade]].



* StaffChick: The default Alchemist's sex, healing role and staff arguably plays this straight.


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* WhiteMage: The default Alchemist's healing role.
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Staff Chick (now White Magician Girl) has personality requirements. Use the supertrope White Mage instead.


* StaffChick: Arguably played straight with the basic skin.




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* WhiteMage

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