Follow TV Tropes

Following

History Characters / Avernum

Go To

OR

Added: 2034

Changed: 381

Is there an issue? Send a MessageReason:
None


* TokenEvilTeammate: Downplayed, but while Solberg is, initially, a well-intentioned and good wizard and Patrick a humble and helpful mage, Erika is still very bitter and wishes to get revenge on the Empire, even if that means causing a war with Avernum.



* BigGood: Could be considered one alongside Erika and Micah in the first two games, he's also one as member of the Triad in ''3''.

to:

* BigGood: Could be considered one alongside Erika and Micah in the first two games, he's also one as member of the Triad in ''3''. He becomes much less good in ''5''.



* GiverOfLameNames: In ''5'' he has a pet Hellhound called "Cheeseball Two", much to the latter's annoyance.



* HumbleHero: He's the most level-headed, modest and reasonable of the original wizards. Becomes grouchier in 5 though.

to:

* HumbleHero: He's the most level-headed, modest and reasonable of the original wizards. Becomes grouchier and more arrogant in 5 though.''5'' though.
* JerkassHasAPoint: For all his mismanagement and unjust rule over Tranquility, his comments about food scarcity were already made by Rentar-Ihrno in the past and prove to be a major plot point in ''6'', where Blight is making food scarce.
* NeverMyFault: In ''5'', he can grant you access to the land of the Anama if you get rid of his former associate Sorengard, who he blames for the Sentinels' going mad. When you finally reach the core of the factory and destroy the Prime Sentinel corrupting the others, you can talk to a weak, starved Sorengard who reveals that it was Solberg's idea to make a "thinking Golem" to control the others, going against Sorengard's advice. When you confront Solberg about it, he briefly admits his involvement before rapidly blaming Sorengard again, accusing him of BystanderSyndrome.



* ReasonableAuthorityFigure: As a member of the Triad. He becomes much stricter as the ruler of Tranquility, accepting only a selected few into his utopic land.

to:

* PoliticallyIncorrectHero: In ''5'' he's still extremely prejudiced against people from the Empire and absolutely refuses to have the Anama even travel through Tranquility, to the point of openly threatening them with death. Slightly justified in the second case, as Anama abhors all sorcerous magic.
* ReasonableAuthorityFigure: As a member of the Triad. He becomes much stricter as the ruler of Tranquility, accepting only a selected few into his utopic land.land and blaming others for his failure to control the Golems.
* SanitySlippage: When you meet him in ''5'', he's still lucid enough to carry on a normal conversation, but he's clearly going senile and paranoid with age.
* SoleSurvivor: In the second trilogy, he's the last remaining wizard of the original three.


Added DiffLines:

* LoneWolfBoss: Zigzagged, he denies working for Dorikas despite respecting his ideals, but you can find letters signed by the man himself which makes clear that he was involved with the Darkside Loyalist.


Added DiffLines:

* OhCrap: His last copy (and real self) does this when you kill his two future selves, even after reassuring himself that he can use their experience to deal with you and avoid death.

Changed: 346

Removed: 266

Is there an issue? Send a MessageReason:
None


* KickTheDog: In her private rooms you can find Demon Slayer, implying that she stole it from Avernum out of spite or being GenreSavvy (and FridgeHorror when you remember that the playable characters from the previous game owned the sword and met Rentar...). [[spoiler: On the other hand, having Bor-Ihrno assassinated and showing his severed head to the party may count as MoralEventHorizon, just to show how low she's willing to fall to carry her vengeance.]]

to:

* KickTheDog: In her private rooms you can find Demon Slayer, implying that she stole it from Avernum out of spite or being GenreSavvy (and FridgeHorror when you remember that the playable characters from the previous game owned the sword and met Rentar...). [[spoiler: On the other hand, having Bor-Ihrno assassinated and showing his severed head to the party may count as MoralEventHorizon, just to show how low she's willing to fall to carry her vengeance.]]spite.



* MoralEventHorizon: InUniverse example: [[spoiler: even after she nearly destroyed Valorim and killed Bor-Ihrno, the Vahnatai where still willing to welcome her back... until they learnt of her "transformation", something so unthinkable they're utterly horrified.]]

Added: 335

Changed: 804

Is there an issue? Send a MessageReason:
None


One of the greatest wizards of Avernum, former member of the Triad in the Tower of Magi, lives as a recluse in his tower in north-eastern Avernum, but becomes a Triad member again in ''3''. Unlike Erika, he's a rather modest, level-headed person.

to:

One of the greatest wizards of Avernum, former member of the Triad in the Tower of Magi, lives as a recluse in his tower in north-eastern Avernum, but becomes a Triad member again in ''3''. Unlike Erika, he's a rather modest, level-headed person.
person. By the time of the fifth game he creates the utopic community of Tranquility in the far north of Avernum.



* ModestHero: He's the most level-headed, modest and reasonable of the original wizards.
* ObstructiveBureucrat: In ''5'', his racism and hatred towards the Empire will cause a lot of trouble for the party, who need aspecial permit just to get into his personal domain.
* ReasonableAuthorityFigure: As a member of the Triad.

to:

* ModestHero: HumbleHero: He's the most level-headed, modest and reasonable of the original wizards.
wizards. Becomes grouchier in 5 though.
* ObstructiveBureucrat: In ''5'', his racism and hatred towards the Empire will cause a lot of trouble for the party, who need aspecial permit just to get into his personal domain.
domain and must help him defeating his own crazed golem creations.
* ReasonableAuthorityFigure: As a member of the Triad. He becomes much stricter as the ruler of Tranquility, accepting only a selected few into his utopic land.



[[folder:Lyssak the Beast]]
Chieftain of a band of bandits infesting the newly-colonized region of Drake's Pillars, Lyssak is said to descend from an imperial general and is feared for his fighting prowess, his unmatched speed and the sheer number and organization of his followers.

to:

[[folder:Lyssak [[folder:Lysstak the Beast]]
Chieftain of a band of bandits infesting the newly-colonized region of Drake's Drake Pillars, Lyssak Lysstak is said to descend from an imperial general and is feared for his fighting prowess, his unmatched speed and the sheer number and organization of his followers.



* TheDreaded: The miners and civilians of Drake's Pillars would love to get rid of him... but they're just too terrified of him and his men to actually act and even help you. Case in point, when the clue given to you by the innkeeper leads you straight into a trap which she boldly denies, everyone in the tavern silently sides with her.

to:

* BadBoss: Thinks nothing of forcing his men to share their hideout with a violent ogre and in his room there's a freshly killed Goblin.
* TheDreaded: The miners and civilians of Drake's Drake Pillars would love to get rid of him... but they're just too terrified of him and his men to actually act and even help you. Case in point, when the clue given to you by the innkeeper leads you straight into a trap which she boldly denies, everyone in the tavern silently sides with her.



* LightningBruiser: Because of his magic, he can move around and run at top speed, like a blur.

to:

* LightningBruiser: Because of his magic, he can move around and run at top speed, like a blur. Subverted in that his actual trick involves SelfDuplication using his own future selves as copies.



* StarterVillain: He's the first important threat faced by the party in ''5'', one of the many schemes of Dorikas.

to:

* StarterVillain: He's the first important threat faced by the party in ''5'', one of the many schemes of supported by Dorikas.

Added: 1016

Changed: 118

Is there an issue? Send a MessageReason:
None


* StatusBluff: The number two priority is to buff other party members to improve their attacks or their defense.

to:

* StatusBluff: StatusBuff: The number two priority is to buff other party members to improve their attacks or their defense.




to:

* PotionBrewingMechanic: In the first trilogy, Shamans were also better with herbal knowledge and potion making.



[[/spoiler]]


to:

[[/spoiler]]

[[/folder]]



Added DiffLines:

[[/folder]]

[[folder:Lyssak the Beast]]
Chieftain of a band of bandits infesting the newly-colonized region of Drake's Pillars, Lyssak is said to descend from an imperial general and is feared for his fighting prowess, his unmatched speed and the sheer number and organization of his followers.

----
* TheDreaded: The miners and civilians of Drake's Pillars would love to get rid of him... but they're just too terrified of him and his men to actually act and even help you. Case in point, when the clue given to you by the innkeeper leads you straight into a trap which she boldly denies, everyone in the tavern silently sides with her.
* EqualOpportunityEvil: He's willing to hire women, nephilim, nephar, slithzerikai, goblins and ogres.
* LightningBruiser: Because of his magic, he can move around and run at top speed, like a blur.
* NamesToRunAwayFromRealFast: The Beast doesn't really sound reassuring.
* StarterVillain: He's the first important threat faced by the party in ''5'', one of the many schemes of Dorikas.

Added: 582

Changed: 200

Removed: 188

Is there an issue? Send a MessageReason:
None


[[folder]]


to:

[[folder]]

[[/folder]]




* DecapitatedArmy: Deconstructed: as feared by many, killing Hawthorne not only doesn't stop the Empire the slightest, it also give them a valid excuse to eradicate Avernum in retaliation.



* LoadBearingBoss: Deconstructed: as feared by many, killing Hawthorne not only doesn't stop the Empire the slightest, it also give them a valid excuse to eradicate Avernum in retaliation.



* VolcanoLair: His personal domain is located in a far, charred land with a basalt castle emerging in a pool of scalding magma. [[spoiler: Years later, Rentar-Ihrno would re-use his lair for herself.]]



* HoistByHerOwnPetard:[[spoiler: True, the massive facility under her volcanic lair allows her to generate all the monsters she likes and send them to wreck the surface. However, as Bor-Ihrno revealed, manipulating the energy beams and the slime production inside the machine can cause it to overheat and explode.]]

to:

* HoistByHerOwnPetard:[[spoiler: True, the massive facility under her volcanic lair allows her to generate all the monsters she likes and send them to wreck the surface. However, as Bor-Ihrno revealed, manipulating the energy beams and the slime production inside the machine can cause it to overheat and explode. In ''4'', completing the Shades sidequest will give you a magic shard from Rentar's current form, allowing you to use it to shield youserlf against her strongest attacks during the final boss fight.]]


Added DiffLines:

* LoadBearingBoss: Inverted in ''3'', [[spoiler: instead of defeating ''her'', you sabotage her machine and cause her lair to collapse. Played straight in ''4'' if you fight her to the death.]]

Added: 1277

Changed: 249

Removed: 254

Is there an issue? Send a MessageReason:
None


* ObstructiveBureucrat: In ''5'', his racism and hatred towards the Empire will cause a lot of trouble for the party, who need aspecial permit just to get into his personal domain.



* AnvilOnTheHead: The secret spell he's working on. By the time of the second trilogy, he's perfected the spell.

to:

* AnvilOnTheHead: AnvilOnHead: The secret spell he's working on. By the time of the second trilogy, he's perfected the spell.




!!Villains

[[folder:Emperor Hawthorne III]]

The cruel leader of the Empire, Hawthorne is a senile, sadistic old archmage who rules the Empire with an iron fist and is responsible for Avernum's creation. He's eventually assassinated by adventurers sent by Erika, which kickstarts a war with Avernum.

to:

\n!!Villains\n\n[[folder:Emperor Hawthorne III]]\n\nThe cruel leader [[folder:General Redmark]]

One
of the Empire, Hawthorne is a senile, sadistic old archmage who rules most influent generals in the Empire with an iron fist empire and is responsible for Avernum's creation. Prazac's most likely successor, he's also a descendant of the infamous Erika. He's eventually assassinated by adventurers sent by Erika, which kickstarts a war with Avernum.
in charge of the operation to hunt Dorikas.


Added DiffLines:

* DeadpanSnarker: His haughtiness leads to him being sarcastic to you, as seen if you try to ask him to talk about himself.
* GoodIsNotNice: He's the next candidate for the imperial throne, and also a pompous, bossy man.
* OldShame: InUniverse, his familial relation to Erika is this to him.
* PetTheDog: If asked, he can give the party a Blessed Shield as a gift, originally intended for the real party.
* TranquilFury: While he keeps his emotions in check, he shows great fury when he sees that the Avernites have tricked your party of greenhorns into becoming the official hunting party.

[[folder]]


!!Villains

[[folder:Emperor Hawthorne III]]

The cruel leader of the Empire, Hawthorne is a senile, sadistic old archmage who rules the Empire with an iron fist and is responsible for Avernum's creation. He's eventually assassinated by adventurers sent by Erika, which kickstarts a war with Avernum.

----


Added DiffLines:

* TheBadGuyWins: [[spoiler: In ''5'', your party can decide to go rogue and help Dorikas, which makes him become the Emperor instead of Redmark. The following game confirms it never happened, though.]]

Added: 3233

Changed: 505

Removed: 551

Is there an issue? Send a MessageReason:
None


* FragileSpeedster: Rogue value speed and dexterity over strength and stamina.
* HeroesPreferSwords: Unless you start as a Slith, the Rogue is only good with swords and daggers in melee.



* BladeSpam: In the first trilogy, it could summon a cloud of swirling knives to damage enemies.
* TheMedic: The Priests number one priority is to keep others alive through healing spells.
* TheNondescript: While there are many religions across the Empire, you never get to define the playable Priest's faith.
* PlayingWithFire: One of the middle-tier spells summons a rain of sacred fire in a circular area. The top spell Divine Retribution automatically targets all enemies around.
* StatusBluff: The number two priority is to buff other party members to improve their attacks or their defense.
* SummonMagic: Priests can summon a Shade to fight on their behalf. The spell Divine Host summons a much stronger Divine Shade.
* WhiteMage: The Priest is not well versed in combat but can perform the local equivalent of White Magic to heal, buff, cure and damage undead and other monsters.



* BlackMage: Continuing on the analogy above, Sorcerers' bread and butter are highly damaging spells to cast upon their foes with deadly results.
* ElementalPowers: The many spells they have allows them to attack with [[PlayingWithFire fire]], [[AcidAttack acid]], [[AnIcePerson ice]], [[ShockAndAwe lightning]] and [[PureEnergy arcane energy]].
* GlassCannon: The Sorcerer is the weakest class in terms of health, but on later levels they can wipe out whole groups of enemies unaided.
* SummonMagic: They can summon aid of various kind, depending on the game: unlike Priests, they summon different creatures every time.



* JackOfAllStats: The Rebel in a nutshell. Can be useful for cerain skills whose usage depends on the skill points of the entire party.




[[/folder]]

[[folder:Archer]]

Usually trained in the army, these soldiers are focused on long-ranged combat using bows or other missile weapons.



* BarbarianHero: Downplayed in that you are free to customize the looks of the character.
* MasterSwordsman: The standard Soldier usually starts with Melee at 5, the Berserker has Melee at 6, but 0 in Polearm.
* SoldierVsWarrior: Contrasting the Soldier, the Berserker is the Warrior of the duo.
* UnstoppableRage: In the first trilogy, Berserker were given the ability to go in a battle frenzy to strike harder, though games from 4 to 6 and the remakes remove this feature.



[[folder:Shaman]]

This followers of rare and mysterious cults are less skilled than Priests when it comes to magic, but compensate with better fighting skills.

to:

[[folder:Shaman]]

This followers of rare and mysterious cults
[[folder:Archer]]

Usually trained in the army, these soldiers
are less skilled than Priests when it comes to magic, but compensate with better fighting skills.focused on long-ranged combat using bows or other missile weapons.



* ArcherArchetype: A long-ranged warrior who's less effective in melee but can fare better from a distance.
* GlassCannon: As expected, he's a ranged class, so better keep the Archer out of harm's way.
* NonIndicativeName: It is possible to specialize the archer in javelins rather than bows, or crossbows (in the first trilogy only.]]



[[folder:Hedge Wizard]]

A rare type of mage, this class can learn both branches of magic, often at the cost of being unable to master both fully.

to:

[[folder:Hedge Wizard]]

A
[[folder:Shaman]]

This followers of
rare type of mage, this class can learn both branches of and mysterious cults are less skilled than Priests when it comes to magic, often at the cost of being unable to master both fully.but compensate with better fighting skills.



* ChurchMilitant: What he lacks in spell he makes up with weapon skills.




!!Allies

[[folder:Erika Redmark]]

Once among the most powerful and resourceful sorcerers of the Empire, Erika was put under a curse and banished into Avernum. There, she joined forces with King Micah, Solberg and Patrick in order to make Avernum habitable and prosperous. She currently resides in her own personal tower and still plots her revenge against the Empire. [[spoiler: She's killed by Rentar-Ihrno in ''3''.]]

to:

\n!!Allies\n\n[[folder:Erika Redmark]]\n\nOnce among [[folder:Hedge Wizard]]

A rare type of mage, this class can learn both branches of magic, often at
the most powerful and resourceful sorcerers cost of the Empire, Erika was put under a curse and banished into Avernum. There, she joined forces with King Micah, Solberg and Patrick in order being unable to make Avernum habitable and prosperous. She currently resides in her own personal tower and still plots her revenge against the Empire. [[spoiler: She's killed by Rentar-Ihrno in ''3''.]]master both fully.


Added DiffLines:


* TheRedMage: Can channel both types of magic, though it's difficult to learn the top spells of both lists.

[[/folder]]


!!Allies

[[folder:Erika Redmark]]

Once among the most powerful and resourceful sorcerers of the Empire, Erika was put under a curse and banished into Avernum. There, she joined forces with King Micah, Solberg and Patrick in order to make Avernum habitable and prosperous. She currently resides in her own personal tower and still plots her revenge against the Empire. [[spoiler: She's killed by Rentar-Ihrno in ''3''.]]
----

Added: 23818

Changed: 39603

Removed: 19328

Is there an issue? Send a MessageReason:
None


!!Allies

[[folder:Erika Redmark]]

Once among the most powerful and resourceful sorcerers of the Empire, Erika was put under a curse and banished into Avernum. There, she joined forces with King Micah, Solberg and Patrick in order to make Avernum habitable and prosperous. She currently resides in her own personal tower and still plots her revenge against the Empire. [[spoiler: She's killed by Rentar-Ihrno in ''3''.]]

to:

!!Allies

[[folder:Erika Redmark]]

Once among the most powerful
!!Playable Classes

[[folder:Soldier]]

The standard fighter class, Soldiers are well-trained in using all types of weapons, in physical skills
and resourceful sorcerers of the Empire, Erika was put under a curse and banished into Avernum. There, she joined forces with King Micah, Solberg and Patrick in order to make Avernum habitable and prosperous. She currently resides in her own personal tower and still plots her revenge against the Empire. [[spoiler: She's killed by Rentar-Ihrno in ''3''.]]defense.



* AloofAlly: She is on Avernum's side, though her reclusive lifestyle and obsession with revenge makes her not as much of a helpful asset as the Triad's wizards.
* TheArchmage: She's the best sorcerer Avernum has to offer and it shows. She can even teach your party magic if their reputation is high enough.
* BigGood: Technically speaking she's part of the BigGood Duumvirate with King Micah.
* {{Curse}}: After she was banished, she was put under a spell that makes sunlight exposure fatal to her. [[spoiler: A flaw exploited by Rentar-Ihrno to kill her for good in ''3''.]]
* EvenEvilHasStandards: She means to take her revenge on the entire Empire even if that means endangering Avernum with a bloody war, but she won't go as far as making the surface an unhabitable wasteland because of it.
* GoodIsNotNice: She made Avernum habitable and defeated Grah-Hoth, but is still a bitter, haughty, revenge-driven lady.
* TheHermit: Her tower lies in the westernmore reaches of Avernum, in the Abyss.
* InsufferableGenius: While she did created the multi-purpose Fungi to feed the Avernites and buildings, as well as the books of magic, Erika still behaves as if pretty much ''everything'' good in Avernum is her doing.
* KilledOffForReal: [[spoiler: Confronts Rentar-Ihrno in 3, who just shine some sunlight on her to kill her istantly.]]
* NotMeThisTime: In ''3 / Ruined World'' you can find evidence of her doing behind the Slime Plague, but she claims it's not her fault this time.
* RevengeBeforeReason: You can point out that her plan to assassinate Hawthorne will inevitably cause retortion, but she openly admits that she doesn't care. She's actually thrilled at the prospect of a war against the Empire.
* VainSorceress: An extremely powerful sorceress who's also still quite good-looking and proud of it.
* WeakenedByTheLight: Her curse will kill her if she comes in contact with sunlight.

to:


* AloofAlly: She is on Avernum's side, though her reclusive lifestyle and obsession MightyGlacier: Starts off with revenge makes her not as much of a helpful asset as the Triad's wizards.
* TheArchmage: She's the best sorcerer Avernum has to offer and it shows. She can even teach your party magic if their reputation is
high enough.
* BigGood: Technically speaking she's part of the BigGood Duumvirate with King Micah.
* {{Curse}}: After she was banished, she was put under a spell that makes sunlight exposure fatal to her. [[spoiler: A flaw exploited by Rentar-Ihrno to kill her for good in ''3''.]]
* EvenEvilHasStandards: She
Strength, Stamina and Defense, which means to take her revenge on it will be the entire Empire even if one carrying better defensive gear.
* MultiMeleeMaster: A Soldier starts with plenty of points in both Melee and Polearms, as well as some points in Bows and Missiles.
* SoldierVsWarrior: He's the Soldier compared to the Berserker: his skill with either swords or spears isn't
that means endangering Avernum with a bloody war, high, but she won't go as far as making the surface an unhabitable wasteland he's better balanced and, because of it.
* GoodIsNotNice: She made Avernum habitable and defeated Grah-Hoth, but is still a bitter, haughty, revenge-driven lady.
* TheHermit: Her tower lies in
the westernmore reaches of Avernum, in the Abyss.
* InsufferableGenius: While she did created the multi-purpose Fungi
many spread points, has access to feed the Avernites and buildings, as well as the books of magic, Erika still behaves as if pretty much ''everything'' good in Avernum is her doing.
* KilledOffForReal: [[spoiler: Confronts Rentar-Ihrno in 3, who just shine some sunlight on her to kill her istantly.]]
* NotMeThisTime: In ''3 / Ruined World'' you can find evidence of her doing behind the Slime Plague, but she claims it's not her fault this time.
* RevengeBeforeReason: You can point out that her plan to assassinate Hawthorne will inevitably cause retortion, but she openly admits that she doesn't care. She's actually thrilled at the prospect of a war against the Empire.
* VainSorceress: An extremely powerful sorceress who's also still quite good-looking and proud of it.
* WeakenedByTheLight: Her curse will kill her if she comes in contact with sunlight.
more figthing techniques.



[[folder:King Micah]]

The king of Avernum, he rules the vast cavern kingdom from the Castle, in the southern caverns. An overall good and fair monarch in spite of his age.

to:

[[folder:King Micah]]

The king
[[folder:Rogue]]

Rogues are nimble and capable
of Avernum, he rules using bows, swords and, most importantly, lock-picking tools, skills which often puts them at odds with the vast cavern kingdom from the Castle, in the southern caverns. An overall good and fair monarch in spite of his age.
Empire.



* BigGood: Of the first two games, since they do take place in Avernum.
* CoolOldGuy: He's very old, probably around the same age as the three wizards, but he's an overall likeable fellow and just king.
* TheGoodKing: He worked hard to turn Avernum into a manageable, good kingdom.
* MeaningfulName: After Mica, a type of silicate mineral.
* NotSoDifferentRemark: Detractors, such as Kyass, accuse him and Avernum of being a miniature Empire, fighting back the Slithzerikai and Nephilim for land and exiling undesirables and criminals to the Abyss.
* ReasonableAuthorityFigure: He's overall a nice person, more than willing to speak directly with the players once they've proved their worth.
* RoyalsWhoActuallyDoSomething: He, with the help of Erika, contributed to forge the Kingdom of Avernum and his government.
* WeUsedToBeFriends: He and Erika were close when they fought for Avernum. Now, she sees him like a spineless old coward who refuses to retaliate against the Empire, while Micah thinks she's a dangerous, reclusive extremist whose hatred for the Empire could undo all their efforts.

to:

* BigGood: Of the first two games, since they do take place in Avernum.
* CoolOldGuy: He's very old, probably around the same age as the three wizards, but he's an overall likeable fellow and just king.
* TheGoodKing: He worked hard to turn Avernum into a manageable, good kingdom.
* MeaningfulName: After Mica, a type of silicate mineral.
* NotSoDifferentRemark: Detractors, such as Kyass, accuse him and Avernum of being a miniature Empire, fighting back the Slithzerikai and Nephilim for land and exiling undesirables and criminals to the Abyss.
* ReasonableAuthorityFigure: He's overall a nice person, more than willing to speak directly with the players once they've proved their worth.
* RoyalsWhoActuallyDoSomething: He, with the help of Erika, contributed to forge the Kingdom of Avernum and his government.
* WeUsedToBeFriends: He and Erika were close when they fought for Avernum. Now, she sees him like a spineless old coward who refuses to retaliate against the Empire, while Micah thinks she's a dangerous, reclusive extremist whose hatred for the Empire could undo all their efforts.



[[folder:Solberg]]
One of the greatest wizards of Avernum, former member of the Triad in the Tower of Magi, lives as a recluse in his tower in north-eastern Avernum, but becomes a Triad member again in ''3''. Unlike Erika, he's a rather modest, level-headed person.

to:

[[folder:Solberg]]
One
[[folder:Priest]]

Followers of one
of the greatest wizards of Avernum, former member of the Triad in the Tower of Magi, lives as a recluse in his tower in north-eastern Avernum, but becomes a Triad member again in ''3''. Unlike Erika, he's a rather modest, level-headed person.
many faiths, approved or not, Priests can use their spells to heal, reinforce and damage undead and others.



* TheArchmage: One of Avernum's oldest and most powerful sorcerers.
* BigGood: Could be considered one alongside Erika and Micah in the first two games, he's also one as member of the Triad in ''3''.
* DemonSlaying: He helped fighting back Grah-Hoth and his demons, and can help you reforge the Demonslayer sword in ''1''. In ''2'', you can ask him a way to break through [[spoiler: Garzahd's]] demonic-based defenses.
* GenreSavvy: In ''3'', he doesn't trust Linda, but apparently has trouble convicing enough people to see things his way. [[spoiler: Day 160 proves him right.]]
* TheHermit: In the first two games he abandoned the Tower of Magi and dwells inside a small abode in a small cavern in northeastern Avernum, surrounded by a pool of magma. Even more in the second game, where he's hunted down by the Empire and demons lay in wait for him outside, and you'll need a special pass to access his abode.
* ModestHero: He's the most level-headed, modest and reasonable of the original wizards.
* ReasonableAuthorityFigure: As a member of the Triad.

to:

* TheArchmage: One of Avernum's oldest and most powerful sorcerers.
* BigGood: Could be considered one alongside Erika and Micah in the first two games, he's also one as member of the Triad in ''3''.
* DemonSlaying: He helped fighting back Grah-Hoth and his demons, and can help you reforge the Demonslayer sword in ''1''. In ''2'', you can ask him a way to break through [[spoiler: Garzahd's]] demonic-based defenses.
* GenreSavvy: In ''3'', he doesn't trust Linda, but apparently has trouble convicing enough people to see things his way. [[spoiler: Day 160 proves him right.]]
* TheHermit: In the first two games he abandoned the Tower of Magi and dwells inside a small abode in a small cavern in northeastern Avernum, surrounded by a pool of magma. Even more in the second game, where he's hunted down by the Empire and demons lay in wait for him outside, and you'll need a special pass to access his abode.
* ModestHero: He's the most level-headed, modest and reasonable of the original wizards.
* ReasonableAuthorityFigure: As a member of the Triad.



[[folder:X]]

A crazy old sorcerer and member of the Triad, X is eccentric but powerful and resourceful, and can teach powerful magic to heroes. He made a series of special items in ''3'' which can be found and collected.

to:

[[folder:X]]

[[folder:Sorcerer]]

A crazy old sorcerer scholar of magic and member sorcery, well versed in arcane lore and usage of the Triad, X is eccentric but powerful and resourceful, and can teach powerful magic to heroes. He made a series of special items spells in ''3'' which can be found and collected.
combat.



* AnvilOnTheHead: The secret spell he's working on. By the time of the second trilogy, he's perfected the spell.
* BunnyEarsLawyer: Ad odd and senile goofball of a wizard who's nevertheless one of Avernum's strongest wizards.
* GenreBlind: He refuses to take Solberg' concern over Linda seriously.

to:

* AnvilOnTheHead: The secret spell he's working on. By the time of the second trilogy, he's perfected the spell.
* BunnyEarsLawyer: Ad odd and senile goofball of a wizard who's nevertheless one of Avernum's strongest wizards.
* GenreBlind: He refuses to take Solberg' concern over Linda seriously.



[[folder:Patrick]]

One of the three wizards of Avernum who defeated the [[DemonLordsAndArchDevils Haakai Lord]] Grah-Hoth, he resides in his tower south of the Castle, where he leads his experiments and research. Passes away by the time of ''3''.

to:

[[folder:Patrick]]

One of the three wizards of Avernum who defeated the [[DemonLordsAndArchDevils Haakai Lord]] Grah-Hoth, he resides
[[folder:Rebel/Scout]]

A highly versatile class which can do pretty much everything, but never excel
in his tower south of the Castle, where he leads his experiments and research. Passes away by the time of ''3''.
a specific field.



* TheArchmage: One of Avernum's strongest wizards, unlike Erika and Solberg he lives in a easy-to-reach abode south of the Castle, along with the people studying under him.
* KilledOffForReal: Dies of old age during the 5 years between ''2'' and ''3''. You can find a monument to him in the Tower of Magi.
* MacGuffinGuardian: In ''2'' he's tasked by King Micah to protect Demonslayer, keeping the sword in a secret crypt under his tower.

to:

* TheArchmage: One of Avernum's strongest wizards, unlike Erika and Solberg he lives in a easy-to-reach abode south of the Castle, along with the people studying under him.
* KilledOffForReal: Dies of old age during the 5 years between ''2'' and ''3''. You can find a monument to him in the Tower of Magi.
* MacGuffinGuardian: In ''2'' he's tasked by King Micah to protect Demonslayer, keeping the sword in a secret crypt under his tower.



[[folder:Kyass]]

A charismatic outlaw who leads an outpost of rebels in the Abyss, rejecting the rule of King Micah, whom he considers an hypocritical tyrant. [[spoiler: He's unaware that the Empire is secretly helping him and in ''Crystal Souls'' he's captured, tortured and transformed into a monster the party has to kill.]]

-----
* AsskickingEqualsAuthority: Given this is the Abyss, It's only natural that Kyass is not only charismatic, but also stronger than his followers.
* BladeOnAStick: His weapon of choice is a halberd. Given the icon, it could count as AnAxeToGrind.
* BonusBoss: If you keep up with the Castle's "cease or desist" order, Kyass will turn hostile and attack you. [[spoiler: Regardless of what you did, Kyass becomes one if encountered by the party under Elderan's Tower, as he undergoes a forced OneWingedAngel.]]
* FateWorseThanDeath: [[spoiler: In ''2'' he's captured by the Empire, tortured, experimented upon by the cruel Elderan and transformed into a hideous dinosaur-like monster you're forced to kill.]]
* Irony: Boasts about how his people are really free and how much of an hypocrite Micah is. [[spoiler: Imperial agents are secretly supporting him.]]
* TheResistance: His outpost is essentially a living place for all those who can't bear either Micah, or the Abyss.

to:

[[folder:Kyass]]

A charismatic outlaw who leads an outpost of rebels in
[[folder:Berserker]]

Powerful and savage fighters from
the Abyss, rejecting the rule farthest reaches of King Micah, whom he considers an hypocritical tyrant. [[spoiler: He's unaware that the Empire is secretly helping him and in ''Crystal Souls'' he's captured, tortured and transformed into a monster the party has to kill.]]

-----
* AsskickingEqualsAuthority: Given this is the Abyss, It's only natural that Kyass is not only charismatic, but also stronger than his followers.
* BladeOnAStick: His weapon of choice is a halberd. Given the icon, it could count as AnAxeToGrind.
* BonusBoss: If you keep up with the Castle's "cease or desist" order, Kyass will turn hostile and attack you. [[spoiler: Regardless of what you did, Kyass becomes one if encountered by the party under Elderan's Tower, as he undergoes a forced OneWingedAngel.]]
* FateWorseThanDeath: [[spoiler: In ''2'' he's captured by
the Empire, tortured, experimented upon by the cruel Elderan their brute strength is paired with a though body and transformed into a hideous dinosaur-like monster you're forced to kill.]]
* Irony: Boasts about how his people are really free and how much of an hypocrite Micah is. [[spoiler: Imperial agents are secretly supporting him.]]
* TheResistance: His outpost is essentially a living place for all those who can't bear either Micah, or the Abyss.
top-class swordsmanship.



[[folder:Motrax]]

One of the last Five Dragons of Avernum, Motrax is the friendliest and the easiest to approach, allowing humans and cats in his lair. In the second game he lies gravely injured for the war against the Empire and eventually succumbs to his wounds in the third game.

to:

[[folder:Motrax]]

One of the last Five Dragons of Avernum, Motrax is the friendliest and the easiest to approach, allowing humans and cats in his lair. In the second game he lies gravely injured for the war against the Empire and eventually succumbs to his wounds
[[folder:Archer]]

Usually trained
in the third game.
army, these soldiers are focused on long-ranged combat using bows or other missile weapons.



* BrokeYourArmPunchingOutCthulhu: In ''2'' he lies badly wounded in his lair after contributing to the war effort on Avernum's side.
* [[CrazyCatLady Crazy Cat Dragon]]: His lair is filled with cats, which he cares after.
* KilledOffForReal: By the time ''3'' rolls, he's succumbed to his wounds.
* KindHeartedCatLover: Unlike the other 4 Dragons, Motrax is neither power-hungry nor paranoid, is more than willing to barter knowledge and goods with the Avernites and thinks cats are "remarkable".
* MoralityPet: One of the human wizards in his lair is incredibly affectionate to him, and despite his massive draconian ego he does admit he cares for her in return.
* OurDragonsAreDifferent: One of the oldest and largest drakes of Avernum, he's an overall good ally of Avernum and content to live with humans.
* TokenGoodTeammate: Compared to the other four dragons, especially the likes of Pyrog and Sulfras.

to:

* BrokeYourArmPunchingOutCthulhu: In ''2'' he lies badly wounded in his lair after contributing to the war effort on Avernum's side.
* [[CrazyCatLady Crazy Cat Dragon]]: His lair is filled with cats, which he cares after.
* KilledOffForReal: By the time ''3'' rolls, he's succumbed to his wounds.
* KindHeartedCatLover: Unlike the other 4 Dragons, Motrax is neither power-hungry nor paranoid, is more than willing to barter knowledge and goods with the Avernites and thinks cats are "remarkable".
* MoralityPet: One of the human wizards in his lair is incredibly affectionate to him, and despite his massive draconian ego he does admit he cares for her in return.
* OurDragonsAreDifferent: One of the oldest and largest drakes of Avernum, he's an overall good ally of Avernum and content to live with humans.
* TokenGoodTeammate: Compared to the other four dragons, especially the likes of Pyrog and Sulfras.



[[folder:Athron]]

One of the last Five Dragons of Avernum, Athron is paranoid and reclusive, but her knowledge is great. She has her nest somewhere in southeastern Avernum. By the third game, she's returned to the Surface and gave birth to several hatchlings.

to:

[[folder:Athron]]

One
[[folder:Shaman]]

This followers
of the last Five Dragons of Avernum, Athron is paranoid rare and reclusive, mysterious cults are less skilled than Priests when it comes to magic, but her knowledge is great. She has her nest somewhere in southeastern Avernum. By the third game, she's returned to the Surface and gave birth to several hatchlings.
compensate with better fighting skills.



* BonusBoss: It's possible to pick a fight with her in ''1'', but unlike most examples, doing so is not advised, since [[spoiler: you need a vital piece of information to complete the game from her.]]
* MamaBear: In ''3'' she had hatchlings, and a warning in her lair openly states that she won't tolerate people harming her babies, not even in self-defense.
* RedOniBlueOni: She's the violent, paranoid and lonesome Red Oni to Khoth's more approacheable Blue Oni.
* TeleportersAndTransporters: In ''2'' she uses the portals in her lair to move the party in rooms full of hostile creatures. Passing through enough times, causes her to give up and let the party have an audience with her.

to:

* BonusBoss: It's possible to pick a fight with her in ''1'', but unlike most examples, doing so is not advised, since [[spoiler: you need a vital piece of information to complete the game from her.]]
* MamaBear: In ''3'' she had hatchlings, and a warning in her lair openly states that she won't tolerate people harming her babies, not even in self-defense.
* RedOniBlueOni: She's the violent, paranoid and lonesome Red Oni to Khoth's more approacheable Blue Oni.
* TeleportersAndTransporters: In ''2'' she uses the portals in her lair to move the party in rooms full of hostile creatures. Passing through enough times, causes her to give up and let the party have an audience with her.



[[folder:Sulfras]]

One of the last Five Dragons of Avernum, Sulfras is possibly the strongest, the most vicious and the hardest to find. [[spoiler: She also knows the way to leave Avernum.]] She's captured by Empire Forces in ''2'', but she's eventually set free and returns to the surface in the third game.

to:

[[folder:Sulfras]]

One
[[folder:Hedge Wizard]]

A rare type
of mage, this class can learn both branches of magic, often at the last Five Dragons cost of Avernum, Sulfras is possibly the strongest, the most vicious and the hardest being unable to find. [[spoiler: She also knows the way to leave Avernum.]] She's captured by Empire Forces in ''2'', but she's eventually set free and returns to the surface in the third game.
master both fully.



* AloofAlly: And in this case, Ally is... a stretch. To use an euphemism.
* MoreDeadlyThanTheMale: Big time, compared to the good-natured Motrax and the reclusive Khoth.
* DragonHoard: You have to contribute to it with some nice items. In ''2'', you can choose a piece of it as a reward.
* EnemyMine: In ''2'', the only reason she aids you is her imprisonment at the hands of the Imperial Army. In ''3'', she's willing to let you have a magical sword to deal with the Alien Beasts, if only because said beasts are a pain in the ass even for them.
* KillItWithFire: In ''2'' she releases a massive and deadly wave of Quickfire to cleanse the Imperial outpost in her lair. And you, if you're not fast enough.
* TheLeader: She could be considered this among the Five Dragons. Surely she's the largest, strongest and baddest.
* MacGuffinGuardian: In an interesting case, the MacGuffin you need from her in ''2'' was given to her by the party from ''1''.
* NotMeThisTime: In ''3'', after being implicated as suspects in the plagues freely admits that the dragons are planning revenge against the Empire, but their plans haven't even started yet.
* {{Necromancer}}: After roasting alive the Empire Soldiers in her lair she bounds their souls to the ground as a punishment.

to:

* AloofAlly: And in this case, Ally is... a stretch. To use an euphemism.
* MoreDeadlyThanTheMale: Big time, compared to the good-natured Motrax and the reclusive Khoth.
* DragonHoard: You have to contribute to it with some nice items. In ''2'', you can choose a piece of it as a reward.
* EnemyMine: In ''2'', the only reason she aids you is her imprisonment at the hands of the Imperial Army. In ''3'', she's willing to let you have a magical sword to deal with the Alien Beasts, if only because said beasts are a pain in the ass even for them.
* KillItWithFire: In ''2'' she releases a massive and deadly wave of Quickfire to cleanse the Imperial outpost in her lair. And you, if you're not fast enough.
* TheLeader: She could be considered this among the Five Dragons. Surely she's the largest, strongest and baddest.
* MacGuffinGuardian: In an interesting case, the MacGuffin you need from her in ''2'' was given to her by the party from ''1''.
* NotMeThisTime: In ''3'', after being implicated as suspects in the plagues freely admits that the dragons are planning revenge against the Empire, but their plans haven't even started yet.
* {{Necromancer}}: After roasting alive the Empire Soldiers in her lair she bounds their souls to the ground as a punishment.



[[folder:Khoth]]

One of the last Five Dragons of Avernum, Khoth is reclusive but more tolerant than his sisters, and loves knowledge and magic, which is why he's willing to barter them for more knowledge. He returns to the surface by the third game.

to:

[[folder:Khoth]]

One

!!Allies

[[folder:Erika Redmark]]

Once among the most powerful and resourceful sorcerers
of the last Five Dragons of Avernum, Khoth is reclusive but more tolerant than his sisters, Empire, Erika was put under a curse and loves knowledge banished into Avernum. There, she joined forces with King Micah, Solberg and magic, which is why he's willing Patrick in order to barter them for more knowledge. He returns to make Avernum habitable and prosperous. She currently resides in her own personal tower and still plots her revenge against the surface Empire. [[spoiler: She's killed by the third game.
Rentar-Ihrno in ''3''.]]



* BadassBookworm: A giant dragon who's also gluttonous for lore and knowledge.
* BerserkButton: Leave his scrolls and books where they are, thank you very much.
* EnemyMine: Implied to have considered an alliance with Imperials in ''2'', spoilt when they tried to steal books from him.
* TheHermit: He lives in the northern reaches of Avernum, a place which is partly infested by demons and partly covered in underground rivers which make his lair hard to reach.
* RedOniBlueOni: He's the calm, collected and overall more open Blue Oni to Athron's red.

to:

* BadassBookworm: A giant dragon who's also gluttonous for lore AloofAlly: She is on Avernum's side, though her reclusive lifestyle and knowledge.
* BerserkButton: Leave his scrolls and books where they are, thank you very much.
* EnemyMine: Implied to have considered an alliance
obsession with Imperials revenge makes her not as much of a helpful asset as the Triad's wizards.
* TheArchmage: She's the best sorcerer Avernum has to offer and it shows. She can even teach your party magic if their reputation is high enough.
* BigGood: Technically speaking she's part of the BigGood Duumvirate with King Micah.
* {{Curse}}: After she was banished, she was put under a spell that makes sunlight exposure fatal to her. [[spoiler: A flaw exploited by Rentar-Ihrno to kill her for good
in ''2'', spoilt when they tried ''3''.]]
* EvenEvilHasStandards: She means
to steal books from him.
take her revenge on the entire Empire even if that means endangering Avernum with a bloody war, but she won't go as far as making the surface an unhabitable wasteland because of it.
* GoodIsNotNice: She made Avernum habitable and defeated Grah-Hoth, but is still a bitter, haughty, revenge-driven lady.
* TheHermit: He lives Her tower lies in the northern westernmore reaches of Avernum, a place which is partly infested by demons in the Abyss.
* InsufferableGenius: While she did created the multi-purpose Fungi to feed the Avernites
and partly covered in underground rivers which make his lair hard to reach.
* RedOniBlueOni: He's
buildings, as well as the calm, collected books of magic, Erika still behaves as if pretty much ''everything'' good in Avernum is her doing.
* KilledOffForReal: [[spoiler: Confronts Rentar-Ihrno in 3, who just shine some sunlight on her to kill her istantly.]]
* NotMeThisTime: In ''3 / Ruined World'' you can find evidence of her doing behind the Slime Plague, but she claims it's not her fault this time.
* RevengeBeforeReason: You can point out that her plan to assassinate Hawthorne will inevitably cause retortion, but she openly admits that she doesn't care. She's actually thrilled at the prospect of a war against the Empire.
* VainSorceress: An extremely powerful sorceress who's also still quite good-looking
and overall more open Blue Oni to Athron's red.proud of it.
* WeakenedByTheLight: Her curse will kill her if she comes in contact with sunlight.



[[folder:The Vahnatai Council]]

The powerful council that leads the Vahnatai people, they're at first distrustful of the heroes, who have to prove themselves by recovering the Crystal Souls stolen by the Empire.

to:

[[folder:The Vahnatai Council]]

[[folder:King Micah]]

The powerful council that leads king of Avernum, he rules the Vahnatai people, they're at first distrustful of vast cavern kingdom from the heroes, who have to prove themselves by recovering Castle, in the Crystal Souls stolen by the Empire.
southern caverns. An overall good and fair monarch in spite of his age.



* AloofAlly: They are very cold and disdainful at first, but they do get better when you actually recover the Crystal Souls.
* BreakTheHaughty: Minor example, they're still horrified to learn that [[spoiler: a rogue faction is in cahoots with the Empire and has sold the Crystal Souls to them.]]
* EnemyMine: You have to cause a permanent alliance with the Vahnatai by recovering the stolen Crystal Souls.
* FantasticRacism: They're not too fond of humans, as their people are, but they eventually grow out of it and become genuinely respectful of you.
* TheGrays: They're essentially fantasy equivalents with crystal magic in lieu of superior technology.
* ReasonableAuthorityFigure: In spite of their distrust and contempt for humans and the theft of the Crystal Souls, they're still willing to give your characters a chance. [[spoiler: In the third game, their leader Borh-Ihrno still tries to help the Avernite stopping Rentar, and pays with his life.]]

to:

* AloofAlly: They are very cold and disdainful at first, but BigGood: Of the first two games, since they do get better when you actually recover take place in Avernum.
* CoolOldGuy: He's very old, probably around
the Crystal Souls.
* BreakTheHaughty: Minor example, they're still horrified to learn that [[spoiler: a rogue faction is in cahoots with
same age as the Empire three wizards, but he's an overall likeable fellow and has sold just king.
* TheGoodKing: He worked hard to turn Avernum into a manageable, good kingdom.
* MeaningfulName: After Mica, a type of silicate mineral.
* NotSoDifferentRemark: Detractors, such as Kyass, accuse him and Avernum of being a miniature Empire, fighting back
the Crystal Souls Slithzerikai and Nephilim for land and exiling undesirables and criminals to them.]]
* EnemyMine: You have to cause a permanent alliance with
the Vahnatai by recovering the stolen Crystal Souls.
* FantasticRacism: They're not too fond of humans, as their people are, but they eventually grow out of it and become genuinely respectful of you.
* TheGrays: They're essentially fantasy equivalents with crystal magic in lieu of superior technology.
Abyss.
* ReasonableAuthorityFigure: In spite of their distrust and contempt for humans and the theft of the Crystal Souls, they're still He's overall a nice person, more than willing to give your characters a chance. [[spoiler: In speak directly with the third game, players once they've proved their leader Borh-Ihrno still tries to worth.
* RoyalsWhoActuallyDoSomething: He, with the
help of Erika, contributed to forge the Avernite stopping Rentar, Kingdom of Avernum and pays with his life.]]government.
* WeUsedToBeFriends: He and Erika were close when they fought for Avernum. Now, she sees him like a spineless old coward who refuses to retaliate against the Empire, while Micah thinks she's a dangerous, reclusive extremist whose hatred for the Empire could undo all their efforts.



[[folder:Anaximander]]

Leader of Avernum's secret service, he's the boss of the heroes in ''3'' and sends them on their scouting quest on the Surface to investigate Valorim and find out how to prevent the Plagues from destroying what could be their new home.

to:

[[folder:Anaximander]]

Leader
[[folder:Solberg]]
One
of Avernum's secret service, the greatest wizards of Avernum, former member of the Triad in the Tower of Magi, lives as a recluse in his tower in north-eastern Avernum, but becomes a Triad member again in ''3''. Unlike Erika, he's the boss of the heroes in ''3'' and sends them on their scouting quest on the Surface to investigate Valorim and find out how to prevent the Plagues from destroying what could be their new home.
a rather modest, level-headed person.



* BigGood: As your direct superior, he's this in ''3''.
* MissionControl: You have to inform him of the various events you encountered on the surface and learn your next step.
* OhCrap: When he hears of the Plagues, but mostly that either Erika, the Dragons or the Vahnatai could be responsible for it.
* ReasonableAuthorityFigure: He's your boss, but he's nothing but reasonable and helpful.

to:

* TheArchmage: One of Avernum's oldest and most powerful sorcerers.
* BigGood: As your direct superior, Could be considered one alongside Erika and Micah in the first two games, he's this also one as member of the Triad in ''3''.
* MissionControl: You have to inform DemonSlaying: He helped fighting back Grah-Hoth and his demons, and can help you reforge the Demonslayer sword in ''1''. In ''2'', you can ask him a way to break through [[spoiler: Garzahd's]] demonic-based defenses.
* GenreSavvy: In ''3'', he doesn't trust Linda, but apparently has trouble convicing enough people to see things his way. [[spoiler: Day 160 proves him right.]]
* TheHermit: In the first two games he abandoned the Tower of Magi and dwells inside a small abode in a small cavern in northeastern Avernum, surrounded by a pool of magma. Even more in the second game, where he's hunted down by the Empire and demons lay in wait for him outside, and you'll need a special pass to access his abode.
* ModestHero: He's the most level-headed, modest and reasonable
of the various events you encountered on the surface and learn your next step.
* OhCrap: When he hears of the Plagues, but mostly that either Erika, the Dragons or the Vahnatai could be responsible for it.
original wizards.
* ReasonableAuthorityFigure: He's your boss, but he's nothing but reasonable and helpful.As a member of the Triad.



[[folder:Empress Prazac]]

Successor of Hawthorne, Prazac is the young and wise leader of the Empire. Unlike her power-hungry predecessor, she's willing to cooperate with Avernum to stop the Plague. [[spoiler: She was assassinated by Dorikas, the leader of Darkside Loyalists.]]

to:

[[folder:Empress Prazac]]

Successor of Hawthorne, Prazac is the young
[[folder:X]]

A crazy old sorcerer
and wise leader member of the Empire. Unlike her power-hungry predecessor, she's willing Triad, X is eccentric but powerful and resourceful, and can teach powerful magic to cooperate with Avernum to stop the Plague. [[spoiler: She was assassinated by Dorikas, the leader heroes. He made a series of Darkside Loyalists.]]
special items in ''3'' which can be found and collected.



* BigBrotherIsWatching: [[spoiler: A benevolent example, the ending cinematic of ''Ruined World'' reveals that she was actually monitoring the party's whole adventures from her throne room in Blackcrag Fortress, and when the group's about to die in Rentar-Ihrno's Keep, she has them teleported to safety as a way to say "thanks". Still creepy in hindsight, as she has Anaximander himself summoned in her throne room in the same way.]]
* BigDamnHeroes: [[spoiler: As Rentar-Ihrno's facility is collapsing around the heroes and about to detonate to smithereens, Prazac orders her personal Court Wizard to use his magic to teleport everyone to safety.]]
* TheEmperor: Well, Empress, but unlike her predecessor, she's sane, sensible and willing to make peace with Avernum. Too bad most of her subjects pretend she's not here to order them and follow their own agenda anyway.
* NoGoodDeedGoesUnpunished: [[spoiler: Unfortunately enough, despite her well meaning and just ideas, her actions during ''III/Ruined World''' turns several imperial nobles and generals against her, and ultimately the Darkside Loyalists have her assassinated.]]
* ReasonableAuthorityFigure: Unlike the previous emperor, Prazac is reasonable and even willing to make a solid alliance with King Micah. [[spoiler: After the Avernites successfully take care of the Monster Plagues depopulating Valorim, she's more than willing to let Avernum settle in the vast fertile lands of southern Valorim, which aren't far from the original Avernum's emerging spot.]]

to:

* BigBrotherIsWatching: [[spoiler: A benevolent example, AnvilOnTheHead: The secret spell he's working on. By the ending cinematic of ''Ruined World'' reveals that she was actually monitoring the party's whole adventures from her throne room in Blackcrag Fortress, and when the group's about to die in Rentar-Ihrno's Keep, she has them teleported to safety as a way to say "thanks". Still creepy in hindsight, as she has Anaximander himself summoned in her throne room in the same way.]]
* BigDamnHeroes: [[spoiler: As Rentar-Ihrno's facility is collapsing around the heroes and about to detonate to smithereens, Prazac orders her personal Court Wizard to use his magic to teleport everyone to safety.]]
* TheEmperor: Well, Empress, but unlike her predecessor, she's sane, sensible and willing to make peace with Avernum. Too bad most of her subjects pretend she's not here to order them and follow their own agenda anyway.
* NoGoodDeedGoesUnpunished: [[spoiler: Unfortunately enough, despite her well meaning and just ideas, her actions during ''III/Ruined World''' turns several imperial nobles and generals against her, and ultimately the Darkside Loyalists have her assassinated.]]
* ReasonableAuthorityFigure: Unlike the previous emperor, Prazac is reasonable and even willing to make a solid alliance with King Micah. [[spoiler: After the Avernites successfully take care
time of the Monster Plagues depopulating Valorim, she's more than willing to let Avernum settle in second trilogy, he's perfected the vast fertile lands spell.
* BunnyEarsLawyer: Ad odd and senile goofball
of southern Valorim, which aren't far from the original a wizard who's nevertheless one of Avernum's emerging spot.]]strongest wizards.
* GenreBlind: He refuses to take Solberg' concern over Linda seriously.




!!Villains

[[folder:Emperor Hawthorne III]]

The cruel leader of the Empire, Hawthorne is a senile, sadistic old archmage who rules the Empire with an iron fist and is responsible for Avernum's creation. He's eventually assassinated by adventurers sent by Erika, which kickstarts a war with Avernum.

to:

\n!!Villains\n\n[[folder:Emperor Hawthorne III]]\n\nThe cruel leader [[folder:Patrick]]

One
of the Empire, Hawthorne is a senile, sadistic old archmage three wizards of Avernum who rules defeated the Empire with an iron fist [[DemonLordsAndArchDevils Haakai Lord]] Grah-Hoth, he resides in his tower south of the Castle, where he leads his experiments and is responsible for Avernum's creation. He's eventually assassinated research. Passes away by adventurers sent by Erika, which kickstarts a war with Avernum.
the time of ''3''.



* TheArchmage: Not only he's the emperor, he's also a frighteningly powerful sorcerer.
* BigBad: Of the first game along with Sss-Thsss and Grah-Hoth.
* TheCaligula: A cruel, insane despot and full-fledged madman in charge.
* TheEmperor: The cruel, wicked and insane leader of the massive empire.
* EvilOldFolks: You can't help but notice how old and frail he looks. He's still a sadistic old douche.
* FinalBoss: More emphasis here since he's the one of the third and last of the three main quests.
* FlunkyBoss: Not only there's a portal spawning imperial warriors ''and'' imperial reinforcements coming up behind you, but he also has four personal golems he can infuse with magic to kill you in gruesome, creative ways.
* GreaterScopeVillain: He's basically the reason why Avernum itself exist and why the conflict is happening.
* HoistByHisOwnPetard: The violent and cutthroat climate he contributed to create ends up being his undoing, his death caused by Avernites, people he exiled and abused for years, is only the icing on the cake.
* LoadBearingBoss: Deconstructed: as feared by many, killing Hawthorne not only doesn't stop the Empire the slightest, it also give them a valid excuse to eradicate Avernum in retaliation.
* MajorInjuryUnderreaction: [[spoiler: He's so senile and deluded that he barely realize that he's received a mortal wound and dies without much fanfare.]]
* OrcusOnHisThrone: Justified, he has no reason to leave his home and you have to barge in.
* PuzzleBoss: [[spoiler: Surrounded by an invincible barrier, he relies on four golems to attack you. However, as you damage or destroy the golems, he'll use energy from his shield to heal and empower them. Once enough energy has been dissipated, you can kill him.]]
* SorcerousOverlord: He's the cold-hearted ruler of an empire encompassing the entire surface world and is also a powerful sorcerer.
* TimeLimitBoss: Sort of, the more you wait, the more troops will flow in. Take too much time and you'll be overwhelmed.

to:

* TheArchmage: Not only he's One of Avernum's strongest wizards, unlike Erika and Solberg he lives in a easy-to-reach abode south of the emperor, he's also a frighteningly powerful sorcerer.
* BigBad: Of the first game
Castle, along with Sss-Thsss the people studying under him.
* KilledOffForReal: Dies of old age during the 5 years between ''2''
and Grah-Hoth.
* TheCaligula: A cruel, insane despot and full-fledged madman
''3''. You can find a monument to him in charge.
* TheEmperor: The cruel, wicked and insane leader of
the massive empire.
Tower of Magi.
* EvilOldFolks: You can't help but notice how old and frail he looks. He's still a sadistic old douche.
* FinalBoss: More emphasis here since
MacGuffinGuardian: In ''2'' he's tasked by King Micah to protect Demonslayer, keeping the one of the third and last of the three main quests.
* FlunkyBoss: Not only there's a portal spawning imperial warriors ''and'' imperial reinforcements coming up behind you, but he also has four personal golems he can infuse with magic to kill you
sword in gruesome, creative ways.
* GreaterScopeVillain: He's basically the reason why Avernum itself exist and why the conflict is happening.
* HoistByHisOwnPetard: The violent and cutthroat climate he contributed to create ends up being
a secret crypt under his undoing, his death caused by Avernites, people he exiled and abused for years, is only the icing on the cake.
* LoadBearingBoss: Deconstructed: as feared by many, killing Hawthorne not only doesn't stop the Empire the slightest, it also give them a valid excuse to eradicate Avernum in retaliation.
* MajorInjuryUnderreaction: [[spoiler: He's so senile and deluded that he barely realize that he's received a mortal wound and dies without much fanfare.]]
* OrcusOnHisThrone: Justified, he has no reason to leave his home and you have to barge in.
* PuzzleBoss: [[spoiler: Surrounded by an invincible barrier, he relies on four golems to attack you. However, as you damage or destroy the golems, he'll use energy from his shield to heal and empower them. Once enough energy has been dissipated, you can kill him.]]
* SorcerousOverlord: He's the cold-hearted ruler of an empire encompassing the entire surface world and is also a powerful sorcerer.
* TimeLimitBoss: Sort of, the more you wait, the more troops will flow in. Take too much time and you'll be overwhelmed.
tower.



[[folder:Grah-Hoth]]

A powerful Haakai Lord of great power who once terrorized the cavernous kingdom which would eventually become Avernum, but was defeated and sealed away inside a magical prison by Erika, Solberg and Patrick. Too bad the seal on his prison is weakening... [[spoiler: He's eventually freed by the heroes but before he can organize his forces he's killed by them with Demonslayer.]]

to:

[[folder:Grah-Hoth]]

[[folder:Kyass]]

A powerful Haakai Lord of great power charismatic outlaw who once terrorized leads an outpost of rebels in the cavernous kingdom which would eventually become Avernum, but was defeated and sealed away inside a magical prison by Erika, Solberg and Patrick. Too bad Abyss, rejecting the seal on his prison is weakening... rule of King Micah, whom he considers an hypocritical tyrant. [[spoiler: He's eventually freed by unaware that the heroes but before he can organize his forces Empire is secretly helping him and in ''Crystal Souls'' he's killed by them captured, tortured and transformed into a monster the party has to kill.]]

-----
* AsskickingEqualsAuthority: Given this is the Abyss, It's only natural that Kyass is not only charismatic, but also stronger than his followers.
* BladeOnAStick: His weapon of choice is a halberd. Given the icon, it could count as AnAxeToGrind.
* BonusBoss: If you keep up
with Demonslayer.the Castle's "cease or desist" order, Kyass will turn hostile and attack you. [[spoiler: Regardless of what you did, Kyass becomes one if encountered by the party under Elderan's Tower, as he undergoes a forced OneWingedAngel.]]
* FateWorseThanDeath: [[spoiler: In ''2'' he's captured by the Empire, tortured, experimented upon by the cruel Elderan and transformed into a hideous dinosaur-like monster you're forced to kill.]]
* Irony: Boasts about how his people are really free and how much of an hypocrite Micah is. [[spoiler: Imperial agents are secretly supporting him.]]
* TheResistance: His outpost is essentially a living place for all those who can't bear either Micah, or the Abyss.
[[/folder]]

[[folder:Motrax]]

One of the last Five Dragons of Avernum, Motrax is the friendliest and the easiest to approach, allowing humans and cats in his lair. In the second game he lies gravely injured for the war against the Empire and eventually succumbs to his wounds in the third game.



* ArrogantKungFuGuy: After getting wounded by you a second time, he'll remark that he'll have to punish himself for allowing himself to grow so weak in these years.
* BadassBoast: When he's introduced he gets one at your party, [[spoiler: revealing that the Slith invasion you just stopped was merely a minor play he staged by possessing their leader.]]
* BigBad: Of ''1/Escape from the Pit''.
* BadBoss: He's not very kind to his underlings, the Imps he enslaved outright despise him [[spoiler: and are willing to help you sneak in his throne room]] and furthermore, [[spoiler: as the Sliths can attest, he has no use for pawns which have outlived their usefulness.]]
* BigRedDevil: Especially in the remake, he looks a lot like one. Has a more eldritch-look in the ending picture.
* DemonLordsAndArchDevils: He's a Haakai Lord, the most powerful breed of demons.
* EvilIsBigger: Towers over your heroes and lesser demons.
* EvilOverlord: Including a massive basalt fortress in the middle of a cavern full of magma lakes and hordes of demonic servants.
* ManBehindTheMan: Hes' this to [[spoiler: Sss-Thsss and the Slithzerikai Invasion.]]
* SealedEvilInACan: Was defeated by Erika, Solberg and Patrick and locked inside a special urn, inside a golem-guarded crypt, beyond a stronghold manned by powerful undead soldiers. [[spoiler: Still does nothing to stop his spirit to wander Avernum and cause havoc.]] You must break the seal with the [[AbsurdlySharpBlade Blessed Athame]] to release and kill him.
* VillainousBreakdown: [[spoiler: After the above-mentioned ArrogantKungFuGuyMoment, he starts to express disbelief in his defeat, and by the time he's critically wounded he's reduced to a frothing berserk crying in rage over your victory.]]
* WeaksauceWeakness: Being a Haakai Lord, he's incredibly tough and difficult to kill, unless you have Demon Slayer/Arrows of Light.

to:

* ArrogantKungFuGuy: After getting BrokeYourArmPunchingOutCthulhu: In ''2'' he lies badly wounded by you a second time, he'll remark that he'll have in his lair after contributing to punish himself for allowing himself to grow so weak in these years.
the war effort on Avernum's side.
* BadassBoast: When [[CrazyCatLady Crazy Cat Dragon]]: His lair is filled with cats, which he cares after.
* KilledOffForReal: By the time ''3'' rolls,
he's introduced he gets one at your party, [[spoiler: revealing that the Slith invasion you just stopped was merely a minor play he staged by possessing their leader.]]
* BigBad: Of ''1/Escape from the Pit''.
* BadBoss: He's not very kind
succumbed to his underlings, wounds.
* KindHeartedCatLover: Unlike
the Imps he enslaved outright despise him [[spoiler: and are other 4 Dragons, Motrax is neither power-hungry nor paranoid, is more than willing to help you sneak barter knowledge and goods with the Avernites and thinks cats are "remarkable".
* MoralityPet: One of the human wizards
in his throne room]] lair is incredibly affectionate to him, and furthermore, [[spoiler: as the Sliths can attest, he has no use for pawns which have outlived their usefulness.]]
* BigRedDevil: Especially in the remake, he looks a lot like one. Has a more eldritch-look in the ending picture.
* DemonLordsAndArchDevils: He's a Haakai Lord, the most powerful breed of demons.
* EvilIsBigger: Towers over your heroes and lesser demons.
* EvilOverlord: Including a
despite his massive basalt fortress in the middle of a cavern full of magma lakes and hordes of demonic servants.
* ManBehindTheMan: Hes' this to [[spoiler: Sss-Thsss and the Slithzerikai Invasion.]]
* SealedEvilInACan: Was defeated by Erika, Solberg and Patrick and locked inside a special urn, inside a golem-guarded crypt, beyond a stronghold manned by powerful undead soldiers. [[spoiler: Still
draconian ego he does nothing to stop his spirit to wander admit he cares for her in return.
* OurDragonsAreDifferent: One of the oldest and largest drakes of Avernum, he's an overall good ally of
Avernum and cause havoc.]] You must break the seal content to live with humans.
* TokenGoodTeammate: Compared to
the [[AbsurdlySharpBlade Blessed Athame]] to release other four dragons, especially the likes of Pyrog and kill him.
* VillainousBreakdown: [[spoiler: After the above-mentioned ArrogantKungFuGuyMoment, he starts to express disbelief in his defeat, and by the time he's critically wounded he's reduced to a frothing berserk crying in rage over your victory.]]
* WeaksauceWeakness: Being a Haakai Lord, he's incredibly tough and difficult to kill, unless you have Demon Slayer/Arrows of Light.
Sulfras.



[[folder:Sss-Thsss]]

A despotical Slithzerikai warlord with a bad attitude and a giant army ready to eradicate Avernum, he's leading the Sliths to war and is the main threat of the kingdom. [[spoiler: He's actually under the spell of Grah-Hoth.]]

to:

[[folder:Sss-Thsss]]

A despotical Slithzerikai warlord with a bad attitude and a giant army ready to eradicate
[[folder:Athron]]

One of the last Five Dragons of
Avernum, he's leading Athron is paranoid and reclusive, but her knowledge is great. She has her nest somewhere in southeastern Avernum. By the Sliths third game, she's returned to war the Surface and is the main threat of the kingdom. [[spoiler: He's actually under the spell of Grah-Hoth.]]
gave birth to several hatchlings.



* AsskickingEqualsAuthority: He's the leader because he's the most powerful Slithzerikai their army had to offer.
* BladeOnAStick: Like all self-respecting Sliths, he brandishes a colossal, two-tined steel spear with next to no effort.
* BrainwashedAndCrazy: [[spoiler: He's actually under the spell of Grah-Hoth the entire time.]]
* TheDragon: [[spoiler: He's secretly this to Grah-Hoth, who considers him his "pet".]]
* EvilOverlord: He rules the Sliths with an iron fist and plans to destroy the Avernite to reclaim Avernum for themselves.
* FlunkyBoss: He's fought with his concubines and servants.
* OldShame: InUniverse, peaceful Sliths encountered in ''2'' and ''3'' feel regretful for all the collateral damage Sss-Thsss caused, and the FantasticRacism they're subjected to doesn't help.
* LargeAndInCharge: He's a huge, ferocious Slith.
* LizardFolk: Being a Slithzerikai, it's a due.
* VillainousLegacy: In both ''2'' and ''3'' you can stumble into bands of renegade Sliths still worshipping the late Sss-Thsss as a God.

to:

* AsskickingEqualsAuthority: He's the leader because he's the BonusBoss: It's possible to pick a fight with her in ''1'', but unlike most powerful Slithzerikai their army had to offer.
* BladeOnAStick: Like all self-respecting Sliths, he brandishes a colossal, two-tined steel spear with next to no effort.
* BrainwashedAndCrazy:
examples, doing so is not advised, since [[spoiler: He's actually under you need a vital piece of information to complete the spell of Grah-Hoth the entire time.game from her.]]
* TheDragon: [[spoiler: He's secretly this to Grah-Hoth, who considers him his "pet".]]
MamaBear: In ''3'' she had hatchlings, and a warning in her lair openly states that she won't tolerate people harming her babies, not even in self-defense.
* EvilOverlord: He rules RedOniBlueOni: She's the Sliths with an iron fist violent, paranoid and plans lonesome Red Oni to destroy the Avernite to reclaim Avernum for themselves.
Khoth's more approacheable Blue Oni.
* FlunkyBoss: He's fought with his concubines and servants.
* OldShame: InUniverse, peaceful Sliths encountered in
TeleportersAndTransporters: In ''2'' she uses the portals in her lair to move the party in rooms full of hostile creatures. Passing through enough times, causes her to give up and ''3'' feel regretful for all let the collateral damage Sss-Thsss caused, and the FantasticRacism they're subjected to doesn't help.
* LargeAndInCharge: He's a huge, ferocious Slith.
* LizardFolk: Being a Slithzerikai, it's a due.
* VillainousLegacy: In both ''2'' and ''3'' you can stumble into bands of renegade Sliths still worshipping the late Sss-Thsss as a God.
party have an audience with her.



[[folder:Linda]]

A member of the Triad with a penchant of demonology, she thinks she can learn arcane truths and secrets by summoning demons and has bound a Haakai Lord to the Tower, who promptly put her under his spell. During the second game she's exiled in Motrax' lair, but becomes once again a member of the Triad in ''3''. [[spoiler: Only to summon a demon lord again, destroying the entire tower out of spite.]]

to:

[[folder:Linda]]

A member
[[folder:Sulfras]]

One
of the Triad with a penchant last Five Dragons of demonology, she thinks she can learn arcane truths Avernum, Sulfras is possibly the strongest, the most vicious and secrets by summoning demons and has bound a Haakai Lord to the Tower, who promptly put her under his spell. During hardest to find. [[spoiler: She also knows the second game way to leave Avernum.]] She's captured by Empire Forces in ''2'', but she's exiled in Motrax' lair, but becomes once again a member of eventually set free and returns to the Triad surface in ''3''. [[spoiler: Only to summon a demon lord again, destroying the entire tower out of spite.]]
third game.




* AscendedExtra: Zigzagged trope: she's a minor antagonist in ''1'', then an optional NPC encounter in ''2'', then back as a Triad member in ''3'' [[spoiler: when she destroys the Tower of Magi and becomes an effective villain in the second trilogy.]]
* BroughtDownToNormal: She seemingly loses most of her powers after the destruction of her Haakai summon. She gets them back in ''3''.
* CloudCuckooLander: Summoning demons hasn't been... good for her mental health, to say the least.
* TooDumbToLive: While it's possible to learn magic to summon other creatures or even demons, trying to summon a Hakaai Lord and dismissing all concerns as ignorant nonsense is straight demented.
* TheUnfought: You don't get to fight her in the original trilogy.
* WhosLaughingNow: [[spoiler: Destroys the Tower of Magi after day 160 in ''3''.]]

to:

\n* AscendedExtra: Zigzagged trope: she's a minor antagonist AloofAlly: And in ''1'', then this case, Ally is... a stretch. To use an optional NPC encounter in euphemism.
* MoreDeadlyThanTheMale: Big time, compared to the good-natured Motrax and the reclusive Khoth.
* DragonHoard: You have to contribute to it with some nice items. In
''2'', then back you can choose a piece of it as a Triad member in ''3'' [[spoiler: when reward.
* EnemyMine: In ''2'', the only reason
she destroys aids you is her imprisonment at the Tower hands of Magi and becomes an effective villain the Imperial Army. In ''3'', she's willing to let you have a magical sword to deal with the Alien Beasts, if only because said beasts are a pain in the second trilogy.]]
* BroughtDownToNormal: She seemingly loses most of her powers after the destruction of her Haakai summon. She gets them back in ''3''.
* CloudCuckooLander: Summoning demons hasn't been... good for her mental health, to say the least.
* TooDumbToLive: While it's possible to learn magic to summon other creatures or
ass even demons, trying to summon for them.
* KillItWithFire: In ''2'' she releases
a Hakaai Lord massive and dismissing all concerns as ignorant nonsense is straight demented.
* TheUnfought: You don't get
deadly wave of Quickfire to fight cleanse the Imperial outpost in her lair. And you, if you're not fast enough.
* TheLeader: She could be considered this among the Five Dragons. Surely she's the largest, strongest and baddest.
* MacGuffinGuardian: In an interesting case, the MacGuffin you need from
her in ''2'' was given to her by the original trilogy.
party from ''1''.
* WhosLaughingNow: [[spoiler: Destroys the Tower of Magi NotMeThisTime: In ''3'', after day 160 being implicated as suspects in ''3''.]]the plagues freely admits that the dragons are planning revenge against the Empire, but their plans haven't even started yet.
* {{Necromancer}}: After roasting alive the Empire Soldiers in her lair she bounds their souls to the ground as a punishment.



[[folder:Pyrog]]

One of the last Five Dragons of Avernum, Pyrog is a violent and unsufferable monster who's attended by Giants and forces people to worship her. During the events of the first game she's eventually killed by some adventurers.

to:

[[folder:Pyrog]]

[[folder:Khoth]]

One of the last Five Dragons of Avernum, Pyrog Khoth is a violent reclusive but more tolerant than his sisters, and unsufferable monster who's attended by Giants loves knowledge and forces people magic, which is why he's willing to worship her. During barter them for more knowledge. He returns to the events of surface by the first game she's eventually killed by some adventurers.
third game.



* BloodKnight: She's actually disappointed if you do not accept her challenge.
* TheBrute: She's the most violent of the five, and also the dumbest.
* DoomedByCanon: Even if you let her off the hook in the first game, she's killed by adventurers by the time the war starts.
* FlunkyBoss: She has her army of Cave Giants fighting alongside her.
* SuicidalOverconfidence: She downright challenges anyone entering her lair to a fight. It gets her killed.

to:

* BloodKnight: She's actually disappointed if you do not accept her challenge.
* TheBrute: She's the most violent of the five, and
BadassBookworm: A giant dragon who's also the dumbest.
gluttonous for lore and knowledge.
* DoomedByCanon: Even if BerserkButton: Leave his scrolls and books where they are, thank you let her off the hook very much.
* EnemyMine: Implied to have considered an alliance with Imperials in ''2'', spoilt when they tried to steal books from him.
* TheHermit: He lives
in the first game, she's killed northern reaches of Avernum, a place which is partly infested by adventurers by the time the war starts.
* FlunkyBoss: She has her army of Cave Giants fighting alongside her.
* SuicidalOverconfidence: She downright challenges anyone entering her
demons and partly covered in underground rivers which make his lair hard to a fight. It gets her killed.reach.
* RedOniBlueOni: He's the calm, collected and overall more open Blue Oni to Athron's red.



[[folder:Garzahd]]

Hawhthorne's right-hand warlock, Garzahd is a powerful and crafty sorcerer with no morals and a burning desire to protect the Empire by any threats with any means, he's the leader of the Imperial Army in ''2''. Has made himself nearly-invulnerable by mixing his own blood with demonic blood.

to:

[[folder:Garzahd]]

Hawhthorne's right-hand warlock, Garzahd is a
[[folder:The Vahnatai Council]]

The
powerful and crafty sorcerer with no morals and a burning desire to protect council that leads the Empire by any threats with any means, he's the leader Vahnatai people, they're at first distrustful of the Imperial Army in ''2''. Has made himself nearly-invulnerable heroes, who have to prove themselves by mixing his own blood with demonic blood.
recovering the Crystal Souls stolen by the Empire.



* TheArchmage: He's among the most powerful sorcerers in the Empire, barring Hawthorne himself.
* BigBad: Of ''2'', being the general of the Empire Army stationed in Avernum and the main responsible for the invasion.
* DragonAscendant: Subverted, he even laughs off your offer to let him rule after you take care of Hawthorne. More or less, he's something of a DragonWithAnAgenda or DragonInCharge.
* DropInNemesis: After recovering the Crystal Soul from the Ziggurat, he will appear from nowhere and blast the roof with Quickfire, forcing you to run for your lives, fighting through enemy forces.
* EvilSorcerer: An amoral piece of crap with a fantastic skill in dark magic.
* FateWorseThanDeath: In the fourth game, you encounter a tormented wretch in the remains of old Empire fort, barely held together by Rentar-Ihrno's magic. It turns out to be none other than Garzahd himself, who is in so much pain from getting reanimated constantly and begs you to finish him off. [[spoiler: Before you do though, Rentar's magic kicks in and he tries to defend himself against his will.]]
* FinalBoss: He's treated as such for ''2''.
* GeneralRipper: He's also the main commander of the military expedition against Avernum.
* HalfHumanHybrid: He turned himself into one as part of his countless protection and defenses.
* HeWhoFightsMonsters: [[spoiler: His breakdown reveals him to be a WellIntentionedExtremist variation of this.]]
* IAmAHumanitarian: You can find humanoid bodies and "weird meat" in his pantry...
* ILetYouWin: How the battle against him in ''1'' is depicted: he's mostly unharmed, the damage you did was an illusion but he ultimately thinks that perhaps he could let you kill Hawthorne after all...
* NighInvulnerable: He wears a massive amount of protection on himself and is extremely difficult to harm and kill, taking only ScratchDamage from most attacks. [[spoiler: Hitting him enough times with Demonslayer break his defenses.]]
* ProperlyParanoid: He's always on the edge, fearing threats coming from the demons, the Avernites or the Vahnatai. [[spoiler: ''3'' proves him right in hindsight.]]
* VillainousBreakdown: [[spoiler: Undergoes one if you have Demonslayer and gives a MotiveRant as you injure him more and more.]]
* VillainHasAPoint: [[spoiler: Accuses the Vahnatai to be a threat for Avernum and the Empire. Game three proves him right, with the Monster Plagues nearly depopulating Valorim.]]
* WeaksauceWeakness: He has demonic blood in his veins, which means: [[spoiler: Demonslayer is the only weapon capable of demolishing his defenses.]]

to:

* TheArchmage: He's among the most powerful sorcerers in the Empire, barring Hawthorne himself.
* BigBad: Of ''2'', being the general of the Empire Army stationed in Avernum
AloofAlly: They are very cold and the main responsible for the invasion.
* DragonAscendant: Subverted, he even laughs off your offer to let him rule after
disdainful at first, but they do get better when you take care of Hawthorne. More or less, he's something of a DragonWithAnAgenda or DragonInCharge.
* DropInNemesis: After recovering
actually recover the Crystal Soul from the Ziggurat, he will appear from nowhere and blast the roof with Quickfire, forcing you Souls.
* BreakTheHaughty: Minor example, they're still horrified
to run for your lives, fighting through enemy forces.
* EvilSorcerer: An amoral piece of crap with a fantastic skill in dark magic.
* FateWorseThanDeath: In the fourth game, you encounter a tormented wretch in the remains of old Empire fort, barely held together by Rentar-Ihrno's magic. It turns out to be none other than Garzahd himself, who is in so much pain from getting reanimated constantly and begs you to finish him off.
learn that [[spoiler: Before you do though, Rentar's magic kicks a rogue faction is in cahoots with the Empire and he tries has sold the Crystal Souls to defend himself against his will.them.]]
* FinalBoss: He's treated as such for ''2''.
* GeneralRipper: He's also the main commander of the military expedition against Avernum.
* HalfHumanHybrid: He turned himself into one as part of his countless protection and defenses.
* HeWhoFightsMonsters: [[spoiler: His breakdown reveals him to be a WellIntentionedExtremist variation of this.]]
* IAmAHumanitarian:
EnemyMine: You can find humanoid bodies and "weird meat" in his pantry...
* ILetYouWin: How the battle against him in ''1'' is depicted: he's mostly unharmed, the damage you did was an illusion but he ultimately thinks that perhaps he could let you kill Hawthorne after all...
* NighInvulnerable: He wears a massive amount of protection on himself and is extremely difficult
have to harm and kill, taking only ScratchDamage from most attacks. [[spoiler: Hitting him enough times cause a permanent alliance with Demonslayer break his defenses.]]
* ProperlyParanoid: He's always on the edge, fearing threats coming from the demons, the Avernites or the Vahnatai. [[spoiler: ''3'' proves him right in hindsight.]]
* VillainousBreakdown: [[spoiler: Undergoes one if you have Demonslayer and gives a MotiveRant as you injure him more and more.]]
* VillainHasAPoint: [[spoiler: Accuses
the Vahnatai to be a threat by recovering the stolen Crystal Souls.
* FantasticRacism: They're not too fond of humans, as their people are, but they eventually grow out of it and become genuinely respectful of you.
* TheGrays: They're essentially fantasy equivalents with crystal magic in lieu of superior technology.
* ReasonableAuthorityFigure: In spite of their distrust and contempt
for Avernum humans and the Empire. Game three proves him right, with theft of the Monster Plagues nearly depopulating Valorim.]]
* WeaksauceWeakness: He has demonic blood in his veins, which means:
Crystal Souls, they're still willing to give your characters a chance. [[spoiler: Demonslayer is In the only weapon capable of demolishing third game, their leader Borh-Ihrno still tries to help the Avernite stopping Rentar, and pays with his defenses.life.]]



[[folder:Midori]]

An ancient and wicked Lich, dwelling inside the corrupted fortress of Angierach along with the Twelve (Ten in the remake) Masters, she guards one of the Crystal Souls.

to:

[[folder:Midori]]

An ancient and wicked Lich, dwelling inside
[[folder:Anaximander]]

Leader of Avernum's secret service, he's
the corrupted fortress of Angierach along with the Twelve (Ten in the remake) Masters, she guards one boss of the Crystal Souls.
heroes in ''3'' and sends them on their scouting quest on the Surface to investigate Valorim and find out how to prevent the Plagues from destroying what could be their new home.



* AdaptationPersonalityChange: In the original game, Midori is a nondescript FlatCharacter at most. In the remake she has a more defined personality.
* AxCrazy: Her personality in the remake. She enjoys putting intruders through a gauntlet of deadly fights for shit and giggles.
* DarkActionGirl: Referred to with feminine pronouns, though by this point her gender is kinda trivial.
* EqualOpportunityEvil: The Twelve/Ten Masters are composed of extremely aged and evil humans, demons and Rakshasi.
* GratuitousJapanese: For some reason, possibly a coincidence, her name means "Green".
* MacGuffinGuardian: A Crystal Soul is kept sealed inside her stronghold, protected by a magical barrier, impervious even to normal barrier-dispelling enchantments. [[spoiler: But still vulnerable to Quickfire.]]
* OurLichesAreDifferent: She looks like an ordinary skeleton, but is an incredibly powerful spellcaster. Like most liches from this series, she lacks a SoulJar.
* QuirkyMinibossSquad: She leads the Twelve/Ten Masters, a group of powerful humanoids serving her and ruling Angierach.

to:

* AdaptationPersonalityChange: In the original game, Midori is a nondescript FlatCharacter at most. In the remake she has a more defined personality.
* AxCrazy: Her personality in the remake. She enjoys putting intruders through a gauntlet of deadly fights for shit and giggles.
* DarkActionGirl: Referred to with feminine pronouns, though by
BigGood: As your direct superior, he's this point her gender is kinda trivial.
in ''3''.
* EqualOpportunityEvil: The Twelve/Ten Masters are composed MissionControl: You have to inform him of extremely aged the various events you encountered on the surface and evil humans, demons learn your next step.
* OhCrap: When he hears of the Plagues, but mostly that either Erika, the Dragons or the Vahnatai could be responsible for it.
* ReasonableAuthorityFigure: He's your boss, but he's nothing but reasonable
and Rakshasi.
* GratuitousJapanese: For some reason, possibly a coincidence, her name means "Green".
* MacGuffinGuardian: A Crystal Soul is kept sealed inside her stronghold, protected by a magical barrier, impervious even to normal barrier-dispelling enchantments. [[spoiler: But still vulnerable to Quickfire.]]
* OurLichesAreDifferent: She looks like an ordinary skeleton, but is an incredibly powerful spellcaster. Like most liches from this series, she lacks a SoulJar.
* QuirkyMinibossSquad: She leads the Twelve/Ten Masters, a group of powerful humanoids serving her and ruling Angierach.
helpful.



[[folder:Rentar-Ihrno]]

Aloof and powerful Vahnatai sorceress, Rentar-Ihrno heavily distrusts humans and barely offers her help against the Empire because of her desire for revenge. [[spoiler: She's ultimately so offended by the Empire's crimes that she and her followers engine the monster plagues to unleash on Valorim.]]

to:

[[folder:Rentar-Ihrno]]

Aloof
[[folder:Empress Prazac]]

Successor of Hawthorne, Prazac is the young
and powerful Vahnatai sorceress, Rentar-Ihrno heavily distrusts humans and barely offers wise leader of the Empire. Unlike her help against power-hungry predecessor, she's willing to cooperate with Avernum to stop the Empire because of her desire for revenge. Plague. [[spoiler: She's ultimately so offended She was assassinated by Dorikas, the Empire's crimes that she and her followers engine the monster plagues to unleash on Valorim.leader of Darkside Loyalists.]]



* AloofAlly: In ''2'', she'll eventually and begrundingly lend you her help only after you've recovered enough Crystal Souls, and even then she treats you with contempt and sends you on a dangerous errand for her.
* TheArchmage: She's among the most powerful Vahnatai spellcasters, as [[spoiler: her handiwork in 3 shows.]]
* BigBad: [[spoiler: The real mastermind behind the events of 3, she also escapes and turn her vengeance on Avernum in 4.]]
* CombatPragmatist: [[spoiler: Once she realizes that Erika can match her blow for blow, she decides to aim for the ceiling and let sunlight burn the rival to a crisp.]]
* EnemyMine: In ''2'' she has nothing but scathing contempt for the Avernites, but she does recognize Garzahd as the most impending threat.
* FantasticRacism: Towards pretty much everything not Vahnatai.
* FaceHeelTurn: [[spoiler: By the time ''3'' runs around she seems friendly, but she's actually planning the eradication of the entire human population of Valorim and possibly the Empire. However, in the fourth game it's possible to talk her out of her vengeance and persuade her to come quietly to face judgement.]]
* GoodIsNotNice: In ''2'' she's one of your allies, but is cold, unhelpful and disdainful. [[spoiler: Cut to ''3'' and ''4'', and drop the Good part after TheReveal.]]
* {{Hypocrite}}: [[spoiler: She's mad at the Empire for daring to use the Crystal Souls as power sources, but she did the same to one of them to power up the Golem Factory.]]
* HeWhoFightsMonsters: [[spoiler: Her burning hatred for the Empire lead her to become a villain.]]
* HoistByHerOwnPetard:[[spoiler: True, the massive facility under her volcanic lair allows her to generate all the monsters she likes and send them to wreck the surface. However, as Bor-Ihrno revealed, manipulating the energy beams and the slime production inside the machine can cause it to overheat and explode.]]
* HopelessBossFight: [[spoiler: Fighting her head on and killing her the regular way is technically possible in III, but can take hours. The remake turns it outright in a PuzzleBoss and makes you sabotage the mechanism and activate the controls while fighting her back.]]
* IShallTauntYou: [[spoiler: In the fourth game, she seemingly invites the heroes to her lair under the pretense of helping them... only to reveal herself as the mastermind behind the Shades and the other plagues of Avernum, taunting them before revealing that the cavern system they just walked through was a deadly trap to get rid of them.]]
* KickTheDog: In her private rooms you can find Demon Slayer, implying that she stole it from Avernum out of spite or being GenreSavvy (and FridgeHorror when you remember that the playable characters from the previous game owned the sword and met Rentar...). [[spoiler: On the other hand, having Bor-Ihrno assassinated and showing his severed head to the party may count as MoralEventHorizon, just to show how low she's willing to fall to carry her vengeance.]]
* TheManBehindTheMan: [[spoiler: The mastermind behind the monster Plagues afflicting Valorim in the third game, while she's the one behind the Shades and the sea monsters in the fourth game.]]
* MookMaker: She's adept at summon magic, and [[spoiler: she created the Plagues along with her disciples.]]
* MoralEventHorizon: InUniverse example: [[spoiler: even after she nearly destroyed Valorim and killed Bor-Ihrno, the Vahnatai where still willing to welcome her back... until they learnt of her "transformation", something so unthinkable they're utterly horrified.]]
* MoralMyopia: [[spoiler: Killing thousands of innocent citizens with her schemes? An act of justice. However, when your heroes kill her minions in self-defense, she deems them beyond forgiveness and plans to have them killed even if they agree with her plans. Deep down though, she feels remorse for her actions.]]
* OmnicidialManiac: [[spoiler: If her plans succeed, Valorim will be reduced to a barren wasteland.]]
* OrcusOnHisThrone: [[spoiler: She has no reason to leave her base after TheReveal, as the controls for producing more monsters are right inside her throne room. Justified in the fourth title, where she forcibly turned herself into a Crystal Soul.]]
* RoaringRampageOfRevenge: She's mad at the Empire and wants revenge at all costs. [[spoiler: It's also behind the events of the third game.]]
* TeleportsAndTeleporters: If you try to talk to her before the time, she'll forcibly teleport you outside her lab.
* VillainousBreakdown:[[spoiler: Reacts with utter disbelief and fear when the Avernites sabotage her facility, and loses it when they're saved from the exploding structure by Prazac.]]
* VillainHasAPoint: She'd rather want the Avernite outside Avernum, but at least she points out that the vast caverns of Avernum have meager resources and won't be able to support the current population for extended periods of time. [[spoiler: Also she justifies her vengeance on the Empire by poiting out that the Empire will be left in chaotic disarray and Avernum will be able to overthrow them and take back their land.]]
* WellIntentionedExtremist: [[spoiler: Her ultimate plan will allow the Avernite to settle back on the surface permanently... over the thousands of corpses and smoldering ruins of the imperial cities.]]

to:

* AloofAlly: In ''2'', she'll eventually and begrundingly lend you her help only after you've recovered enough Crystal Souls, and even then she treats you with contempt and sends you on a dangerous errand for her.
* TheArchmage: She's among the most powerful Vahnatai spellcasters, as
BigBrotherIsWatching: [[spoiler: A benevolent example, the ending cinematic of ''Ruined World'' reveals that she was actually monitoring the party's whole adventures from her handiwork throne room in 3 shows.Blackcrag Fortress, and when the group's about to die in Rentar-Ihrno's Keep, she has them teleported to safety as a way to say "thanks". Still creepy in hindsight, as she has Anaximander himself summoned in her throne room in the same way.]]
* BigBad: BigDamnHeroes: [[spoiler: The real mastermind behind As Rentar-Ihrno's facility is collapsing around the events of 3, she also escapes heroes and turn about to detonate to smithereens, Prazac orders her vengeance on Avernum in 4.personal Court Wizard to use his magic to teleport everyone to safety.]]
* CombatPragmatist: TheEmperor: Well, Empress, but unlike her predecessor, she's sane, sensible and willing to make peace with Avernum. Too bad most of her subjects pretend she's not here to order them and follow their own agenda anyway.
* NoGoodDeedGoesUnpunished:
[[spoiler: Once she realizes that Erika can match Unfortunately enough, despite her blow for blow, she decides to aim for well meaning and just ideas, her actions during ''III/Ruined World''' turns several imperial nobles and generals against her, and ultimately the ceiling and let sunlight burn the rival to a crisp.Darkside Loyalists have her assassinated.]]
* EnemyMine: In ''2'' she has nothing but scathing contempt for the Avernites, but she does recognize Garzahd as the most impending threat.
* FantasticRacism: Towards pretty much everything not Vahnatai.
* FaceHeelTurn: [[spoiler: By the time ''3'' runs around she seems friendly, but she's actually planning the eradication of the entire human population of Valorim and possibly the Empire. However, in the fourth game it's possible to talk her out of her vengeance and persuade her to come quietly to face judgement.]]
* GoodIsNotNice: In ''2'' she's one of your allies, but is cold, unhelpful and disdainful. [[spoiler: Cut to ''3'' and ''4'', and drop the Good part after TheReveal.]]
* {{Hypocrite}}: [[spoiler: She's mad at the Empire for daring to use the Crystal Souls as power sources, but she did the same to one of them to power up the Golem Factory.]]
* HeWhoFightsMonsters: [[spoiler: Her burning hatred for the Empire lead her to become a villain.]]
* HoistByHerOwnPetard:[[spoiler: True, the massive facility under her volcanic lair allows her to generate all the monsters she likes and send them to wreck the surface. However, as Bor-Ihrno revealed, manipulating the energy beams and the slime production inside the machine can cause it to overheat and explode.]]
* HopelessBossFight: [[spoiler: Fighting her head on and killing her the regular way is technically possible in III, but can take hours. The remake turns it outright in a PuzzleBoss and makes you sabotage the mechanism and activate the controls while fighting her back.]]
* IShallTauntYou: [[spoiler: In the fourth game, she seemingly invites the heroes to her lair under the pretense of helping them... only to reveal herself as the mastermind behind the Shades and the other plagues of Avernum, taunting them before revealing that the cavern system they just walked through was a deadly trap to get rid of them.]]
* KickTheDog: In her private rooms you can find Demon Slayer, implying that she stole it from Avernum out of spite or being GenreSavvy (and FridgeHorror when you remember that the playable characters from
ReasonableAuthorityFigure: Unlike the previous game owned the sword emperor, Prazac is reasonable and met Rentar...). even willing to make a solid alliance with King Micah. [[spoiler: On the other hand, having Bor-Ihrno assassinated and showing his severed head to the party may count as MoralEventHorizon, just to show how low she's willing to fall to carry her vengeance.]]
* TheManBehindTheMan: [[spoiler: The mastermind behind the monster Plagues afflicting Valorim in the third game, while she's the one behind the Shades and the sea monsters in the fourth game.]]
* MookMaker: She's adept at summon magic, and [[spoiler: she created the Plagues along with her disciples.]]
* MoralEventHorizon: InUniverse example: [[spoiler: even after she nearly destroyed Valorim and killed Bor-Ihrno, the Vahnatai where still willing to welcome her back... until they learnt of her "transformation", something so unthinkable they're utterly horrified.]]
* MoralMyopia: [[spoiler: Killing thousands of innocent citizens with her schemes? An act of justice. However, when your heroes kill her minions in self-defense, she deems them beyond forgiveness and plans to have them killed even if they agree with her plans. Deep down though, she feels remorse for her actions.]]
* OmnicidialManiac: [[spoiler: If her plans succeed, Valorim will be reduced to a barren wasteland.]]
* OrcusOnHisThrone: [[spoiler: She has no reason to leave her base after TheReveal, as the controls for producing more monsters are right inside her throne room. Justified in the fourth title, where she forcibly turned herself into a Crystal Soul.]]
* RoaringRampageOfRevenge: She's mad at the Empire and wants revenge at all costs. [[spoiler: It's also behind the events of the third game.]]
* TeleportsAndTeleporters: If you try to talk to her before the time, she'll forcibly teleport you outside her lab.
* VillainousBreakdown:[[spoiler: Reacts with utter disbelief and fear when
After the Avernites sabotage her facility, and loses it when they're saved successfully take care of the Monster Plagues depopulating Valorim, she's more than willing to let Avernum settle in the vast fertile lands of southern Valorim, which aren't far from the exploding structure by Prazac.]]
* VillainHasAPoint: She'd rather want the Avernite outside Avernum, but at least she points out that the vast caverns of Avernum have meager resources and won't be able to support the current population for extended periods of time. [[spoiler: Also she justifies her vengeance on the Empire by poiting out that the Empire will be left in chaotic disarray and Avernum will be able to overthrow them and take back their land.]]
* WellIntentionedExtremist: [[spoiler: Her ultimate plan will allow the Avernite to settle back on the surface permanently... over the thousands of corpses and smoldering ruins of the imperial cities.
original Avernum's emerging spot.]]



[[folder:The Slime Plague]]

The first plague afflicting Valorim's province of Krizsan: hordes of mindless blobs roams the country, dissolving everything in their path. They're spread thanks to the demented rogue wizard Bojar and the eldritch Alien Slime.

to:

[[folder:The Slime Plague]]


!!Villains

[[folder:Emperor Hawthorne III]]

The first plague afflicting Valorim's province cruel leader of Krizsan: hordes of mindless blobs roams the country, dissolving everything in their path. They're spread thanks to Empire, Hawthorne is a senile, sadistic old archmage who rules the demented rogue wizard Bojar Empire with an iron fist and the eldritch Alien Slime.
is responsible for Avernum's creation. He's eventually assassinated by adventurers sent by Erika, which kickstarts a war with Avernum.



* BlobMonster: An entire invasion of slimy, corrosive blobs of brightly-colored death.
* BodyHorror: In the Pit, you can run into slimes trying to merge with various humanoids and beasts. There's also Bojar in the remake, who's partially turned into a Slime himself.
* BrightIsNotGood: ''Ruined World'' makes this more evident, since "natural" slimes are dull-colored instead.
* ColorCodedForYourConvenience: Usually, the slime's color helps you remember their specialties: green ones are corrosive, ochre ones can slow you, mauve ones can use spells, and so on.
* DegradedBoss: Several more Alien Slimes are fought in the final dungeon.
* EldritchAbomination: The Alien Slime is a towering, grotesque, slime-spitting abomination that flails and wobbles around in the deepest reaches of the Slime Pits, and looks like nothing you've ever seen. It vaguely looks like a massive spider too in the Remake.
* FusionDance: Some Slimes are trying to give birth to new abominations by forcibly merging with living creatures.
* MookMaker: Slime Pools/Pillars are used to give birth to slimes by the dozens. Bojar was able to start his own collection using a sample of the breeding fluid.
* StarterVillain: They're the very first Plague you come across, and the easiest to deal with.
* WalkingWasteland: The slimes, due to their corrosive trails, are ruining the lands and slowly corroding the buildings.
* WhosLaughingNow: Implied to have been Bojar's main motivation.

to:

* BlobMonster: An entire invasion of slimy, corrosive blobs of brightly-colored death.
* BodyHorror: In
TheArchmage: Not only he's the Pit, emperor, he's also a frighteningly powerful sorcerer.
* BigBad: Of the first game along with Sss-Thsss and Grah-Hoth.
* TheCaligula: A cruel, insane despot and full-fledged madman in charge.
* TheEmperor: The cruel, wicked and insane leader of the massive empire.
* EvilOldFolks: You can't help but notice how old and frail he looks. He's still a sadistic old douche.
* FinalBoss: More emphasis here since he's the one of the third and last of the three main quests.
* FlunkyBoss: Not only there's a portal spawning imperial warriors ''and'' imperial reinforcements coming up behind you, but he also has four personal golems he can infuse with magic to kill you in gruesome, creative ways.
* GreaterScopeVillain: He's basically the reason why Avernum itself exist and why the conflict is happening.
* HoistByHisOwnPetard: The violent and cutthroat climate he contributed to create ends up being his undoing, his death caused by Avernites, people he exiled and abused for years, is only the icing on the cake.
* LoadBearingBoss: Deconstructed: as feared by many, killing Hawthorne not only doesn't stop the Empire the slightest, it also give them a valid excuse to eradicate Avernum in retaliation.
* MajorInjuryUnderreaction: [[spoiler: He's so senile and deluded that he barely realize that he's received a mortal wound and dies without much fanfare.]]
* OrcusOnHisThrone: Justified, he has no reason to leave his home and you have to barge in.
* PuzzleBoss: [[spoiler: Surrounded by an invincible barrier, he relies on four golems to attack you. However, as you damage or destroy the golems, he'll use energy from his shield to heal and empower them. Once enough energy has been dissipated,
you can run into slimes trying to merge with various humanoids kill him.]]
* SorcerousOverlord: He's the cold-hearted ruler of an empire encompassing the entire surface world
and beasts. There's is also Bojar in a powerful sorcerer.
* TimeLimitBoss: Sort of,
the remake, who's partially turned into a Slime himself.
* BrightIsNotGood: ''Ruined World'' makes this
more evident, since "natural" slimes are dull-colored instead.
* ColorCodedForYourConvenience: Usually,
you wait, the slime's color helps you remember their specialties: green ones are corrosive, ochre ones can slow you, mauve ones can use spells, and so on.
* DegradedBoss: Several
more Alien Slimes are fought in the final dungeon.
* EldritchAbomination: The Alien Slime is a towering, grotesque, slime-spitting abomination that flails
troops will flow in. Take too much time and wobbles around in the deepest reaches of the Slime Pits, and looks like nothing you've ever seen. It vaguely looks like a massive spider too in the Remake.
* FusionDance: Some Slimes are trying to give birth to new abominations by forcibly merging with living creatures.
* MookMaker: Slime Pools/Pillars are used to give birth to slimes by the dozens. Bojar was able to start his own collection using a sample of the breeding fluid.
* StarterVillain: They're the very first Plague you come across, and the easiest to deal with.
* WalkingWasteland: The slimes, due to their corrosive trails, are ruining the lands and slowly corroding the buildings.
* WhosLaughingNow: Implied to have been Bojar's main motivation.
you'll be overwhelmed.



[[folder:The Roach Plague]]
The second plague, afflicting the Island province of Abigail: Swarms of gigantic cockroaches infest the island, thriving in garbage, spreading filth and illness. They originate in the remote and mysterious Filth Factory.

to:

[[folder:The Roach Plague]]
The second plague, afflicting
[[folder:Grah-Hoth]]

A powerful Haakai Lord of great power who once terrorized
the Island province of Abigail: Swarms of gigantic cockroaches infest cavernous kingdom which would eventually become Avernum, but was defeated and sealed away inside a magical prison by Erika, Solberg and Patrick. Too bad the island, thriving in garbage, spreading filth and illness. They originate in seal on his prison is weakening... [[spoiler: He's eventually freed by the remote and mysterious Filth Factory.
heroes but before he can organize his forces he's killed by them with Demonslayer.]]



* AnimalJingoism: They're at odds with the GiantSpider colonies on the island.
* BigCreepyCrawlies: An entire army of them. Some of them are even human-sized, Judas Breed-style.
* CreepyCockroaches: The smallest of which are around the same size as dobermans.
* KillItWithFire: [[spoiler: The Quickfire generated by the Phoenix Egg is the way to get rid of the Factory once and for all. Also include CollapsingLair and OutrunningTheFireball.]]
* ThePigPen: An entire gigantic Factory filled with mountains of trash and organic waste is used to breed new insects and produce more filth to feed them. Furthermore, the insects spreads even more filth which, of course, ruins the island.
* TokenGoodTeammate: There's a colony of Giant Intelligent Friendly Talking Roaches living on the island and working with the Giant Intelligent Friendly Talking Spiders of Abigail. You'll need their help to locate the Factory.

to:

* AnimalJingoism: They're ArrogantKungFuGuy: After getting wounded by you a second time, he'll remark that he'll have to punish himself for allowing himself to grow so weak in these years.
* BadassBoast: When he's introduced he gets one
at odds with the GiantSpider colonies on the island.
* BigCreepyCrawlies: An entire army of them. Some of them are even human-sized, Judas Breed-style.
* CreepyCockroaches: The smallest of which are around the same size as dobermans.
* KillItWithFire:
your party, [[spoiler: The Quickfire generated by revealing that the Phoenix Egg is the way to get rid of the Factory once and for all. Also include CollapsingLair and OutrunningTheFireball.Slith invasion you just stopped was merely a minor play he staged by possessing their leader.]]
* ThePigPen: An entire gigantic Factory filled with mountains of trash BigBad: Of ''1/Escape from the Pit''.
* BadBoss: He's not very kind to his underlings, the Imps he enslaved outright despise him [[spoiler:
and organic waste is used are willing to help you sneak in his throne room]] and furthermore, [[spoiler: as the Sliths can attest, he has no use for pawns which have outlived their usefulness.]]
* BigRedDevil: Especially in the remake, he looks a lot like one. Has a more eldritch-look in the ending picture.
* DemonLordsAndArchDevils: He's a Haakai Lord, the most powerful
breed new insects of demons.
* EvilIsBigger: Towers over your heroes
and produce more filth to feed them. Furthermore, lesser demons.
* EvilOverlord: Including a massive basalt fortress in
the insects spreads even more filth which, middle of course, ruins a cavern full of magma lakes and hordes of demonic servants.
* ManBehindTheMan: Hes' this to [[spoiler: Sss-Thsss and
the island.
Slithzerikai Invasion.]]
* TokenGoodTeammate: There's SealedEvilInACan: Was defeated by Erika, Solberg and Patrick and locked inside a colony of Giant Intelligent Friendly Talking Roaches living on special urn, inside a golem-guarded crypt, beyond a stronghold manned by powerful undead soldiers. [[spoiler: Still does nothing to stop his spirit to wander Avernum and cause havoc.]] You must break the island and working seal with the Giant Intelligent Friendly Talking Spiders of Abigail. You'll need their help [[AbsurdlySharpBlade Blessed Athame]] to locate release and kill him.
* VillainousBreakdown: [[spoiler: After
the Factory.above-mentioned ArrogantKungFuGuyMoment, he starts to express disbelief in his defeat, and by the time he's critically wounded he's reduced to a frothing berserk crying in rage over your victory.]]
* WeaksauceWeakness: Being a Haakai Lord, he's incredibly tough and difficult to kill, unless you have Demon Slayer/Arrows of Light.



[[folder:The Troglo Plague]]
The third plague, afflicting Sharimik province: these massive humanoids were believed to be extinct, but now they have reappeared, stronger than even, guided by their warrior priests in combat.

to:

[[folder:The Troglo Plague]]
The third plague, afflicting Sharimik province: these massive humanoids were believed
[[folder:Sss-Thsss]]

A despotical Slithzerikai warlord with a bad attitude and a giant army ready
to be extinct, but now they have reappeared, stronger than even, guided by their warrior priests in combat.
eradicate Avernum, he's leading the Sliths to war and is the main threat of the kingdom. [[spoiler: He's actually under the spell of Grah-Hoth.]]



* TheBrute: Troglodytes are stout, massive and physically powerful, though unlike the Giants, they do show traces of GeniusBruiser, using clever tactics and fire magic.
* TheChessmaster: Surprisingly enough, the Troglo King is one: under the pretense of a diplomatic mission, he essentially manipulates you into getting rid of his fanatical priest who's hindering his plans and forcing him to fight the humans, under the promise of relenting the attacks on humans. [[spoiler: He lied on the last part, but he does stop attacking humans once the pathway to the Giants' opened again.]]
* FantasticRacism: They hate Giants more than anything else, and is actually the key to defeat them.
* LivingRelic: They were thought to be extinct, but were brought BackFromTheDead by [[spoiler: the Vahnatai.]]
* PragmaticVillainy: The Troglos are attacking human towns under the pressure of their priests, but they'd rather spend their energy on fighting their ancestral enemies, the Giant, if only they could get rid of the barrier.
* ProudWarriorRaceGuy: They're mostly ferocious warriors, with the warrior-priests known as Khazi leading their lines. They even have separate burial grounds to differentiate cowards from true warriors.
* ReligionOfEvil: They worship their gods through a demonic altar which empowers them.

to:

* TheBrute: Troglodytes are stout, massive and physically powerful, though unlike AsskickingEqualsAuthority: He's the Giants, they do show traces of GeniusBruiser, using clever tactics and fire magic.
* TheChessmaster: Surprisingly enough,
leader because he's the Troglo King is one: under the pretense of a diplomatic mission, most powerful Slithzerikai their army had to offer.
* BladeOnAStick: Like all self-respecting Sliths,
he essentially manipulates you into getting rid of his fanatical priest who's hindering his plans and forcing him brandishes a colossal, two-tined steel spear with next to fight the humans, under the promise of relenting the attacks on humans. no effort.
* BrainwashedAndCrazy:
[[spoiler: He lied on He's actually under the last part, but he does stop attacking humans once spell of Grah-Hoth the pathway to the Giants' opened again.entire time.]]
* FantasticRacism: They hate Giants more than anything else, and is actually the key to defeat them.
* LivingRelic: They were thought to be extinct, but were brought BackFromTheDead by
TheDragon: [[spoiler: the Vahnatai.He's secretly this to Grah-Hoth, who considers him his "pet".]]
* PragmaticVillainy: The Troglos are attacking human towns under EvilOverlord: He rules the pressure of their priests, but they'd rather spend their energy on fighting their ancestral enemies, Sliths with an iron fist and plans to destroy the Giant, if only they could get rid of Avernite to reclaim Avernum for themselves.
* FlunkyBoss: He's fought with his concubines and servants.
* OldShame: InUniverse, peaceful Sliths encountered in ''2'' and ''3'' feel regretful for all
the barrier.
collateral damage Sss-Thsss caused, and the FantasticRacism they're subjected to doesn't help.
* ProudWarriorRaceGuy: They're mostly LargeAndInCharge: He's a huge, ferocious warriors, with Slith.
* LizardFolk: Being a Slithzerikai, it's a due.
* VillainousLegacy: In both ''2'' and ''3'' you can stumble into bands of renegade Sliths still worshipping
the warrior-priests known late Sss-Thsss as Khazi leading their lines. They even have separate burial grounds to differentiate cowards from true warriors.
* ReligionOfEvil: They worship their gods through
a demonic altar which empowers them.God.



[[folder:The Giant Plague]]
The fourth plague, afflicting Lorelei, Sharimik's neighbour: Giants, thought as extinct, have reappeared and spread chaos and death, besieging several cities and destroying minor villages in their path.

to:

[[folder:The Giant Plague]]
The fourth plague, afflicting Lorelei, Sharimik's neighbour: Giants, thought as extinct, have reappeared
[[folder:Linda]]

A member of the Triad with a penchant of demonology, she thinks she can learn arcane truths
and spread chaos secrets by summoning demons and death, besieging several cities and has bound a Haakai Lord to the Tower, who promptly put her under his spell. During the second game she's exiled in Motrax' lair, but becomes once again a member of the Triad in ''3''. [[spoiler: Only to summon a demon lord again, destroying minor villages in their path.
the entire tower out of spite.]]



* AttackOfThe50FootWhatever: They're among the biggest enemies you can encounter.
* BackFromTheDead: Hill Giants were wiped out by the Empire centuries ago, but the enemy force has resurrected them along with the Troglodytes.
* BoringButPractical: They're a gigantic population of humanoids using arms and equipments barely at Bronze-Age level and mostly attack by throwing large boulders: there are so many of them though, that such methods are more than enough.
* TheBrute: They're the most physically-oriented of the five Plagues, consisting in an entire race of massive, brutal humanoids who live in primitive, bronze-age castles.
* EnemyCivilWar: They'd gladly attack the Troglodytes given a chance... [[spoiler: And once you demolish the barrier separating the two people...]]
* FantasticRacism: They pretty much hate everything shorter than them, including humans and Troglodytes.
* ImprovisedWeapon: They often use massive stones and boulders in combat.
* LivingRelic: They were eradicated by the Empire in a distant past.
* OurGiantsAreBigger: They are huge, primitive humanoids of limited intellect and huge strength. They also keep monsters as guards and worship pain.

to:


* AttackOfThe50FootWhatever: They're among the biggest enemies you can encounter.
* BackFromTheDead: Hill Giants were wiped out by the Empire centuries ago, but the enemy force has resurrected them along with the Troglodytes.
* BoringButPractical: They're
AscendedExtra: Zigzagged trope: she's a gigantic population of humanoids using arms and equipments barely at Bronze-Age level and mostly attack by throwing large boulders: there are so many of them though, that such methods are more than enough.
* TheBrute: They're the most physically-oriented of the five Plagues, consisting
minor antagonist in ''1'', then an entire race of massive, brutal humanoids who live optional NPC encounter in primitive, bronze-age castles.
* EnemyCivilWar: They'd gladly attack the Troglodytes given
''2'', then back as a chance... Triad member in ''3'' [[spoiler: And once you demolish when she destroys the barrier separating Tower of Magi and becomes an effective villain in the two people...second trilogy.]]
* FantasticRacism: They pretty much hate everything shorter than them, including humans BroughtDownToNormal: She seemingly loses most of her powers after the destruction of her Haakai summon. She gets them back in ''3''.
* CloudCuckooLander: Summoning demons hasn't been... good for her mental health, to say the least.
* TooDumbToLive: While it's possible to learn magic to summon other creatures or even demons, trying to summon a Hakaai Lord
and Troglodytes.
dismissing all concerns as ignorant nonsense is straight demented.
* ImprovisedWeapon: They often use massive stones and boulders TheUnfought: You don't get to fight her in combat.
* LivingRelic: They were eradicated by
the Empire original trilogy.
* WhosLaughingNow: [[spoiler: Destroys the Tower of Magi after day 160
in a distant past.
* OurGiantsAreBigger: They are huge, primitive humanoids of limited intellect and huge strength. They also keep monsters as guards and worship pain.
''3''.]]



[[folder:The Golem Plague]]
The fifth plague, afflicting Gale: whole squads of mindless and tireless automatons emerged from the wilds, killing everything alive on their paths and forcing the people of the province to consume the deadly Skribbane Herb to stand the pain. They're seemingly spawned by the deadly Golem Factory.

to:

[[folder:The Golem Plague]]
The fifth plague, afflicting Gale: whole squads
[[folder:Pyrog]]

One
of mindless the last Five Dragons of Avernum, Pyrog is a violent and tireless automatons emerged from the wilds, killing everything alive on their paths unsufferable monster who's attended by Giants and forcing the forces people to worship her. During the events of the province to consume the deadly Skribbane Herb to stand the pain. They're seemingly spawned first game she's eventually killed by the deadly Golem Factory.
some adventurers.



* ColorCodedForYourConvenience: Normal Blade Golems are gray, Fire Golems are Red, Frost Golems are blue, Jeweled Golems are green.
* CreativeSterility / DumbMuscle: General Baziron notes that the Golems use extremely rigid tactics and are much slower to adjust to a changed battlefield situation than human combatants.
* ElementalPowers: Some golems are enchanted with the powers of FireIceLightning.
* {{Golem}}: An entire Factory of them, which continuously produce them in massive numbers and spawn them in the surrounding region, killing anything living, be them animals or humans.
* ImplacableMan: Unlike the Slimes and Roaches, they're actually a threat. Unlike the Troglos and Giants, they lack psychological weaknesses, needs for sustainance or reasons to direct their rage at anyone else than their intended target. They're slowly wiping out the life from Gale's Province, demolishing the cities brick by brick and forcing the imperial soldiers to take [[FantasticDrug Skribbane Herb]], essentially amphetamine, just to keep up.
* KeystoneArmy: Once the [[spoiler: Crystal Soul]] fueling the Factory is destroyed, the entire Factory is destroyed and the Golem production stops.
* OmnicidalManiac: They not only attack humans, but kill any animal life they come across.
* OurDemonsAreDifferent: They also include Demon Golems, which are... well, golems built to resemble demons and can cast magical abilities typical of demons.
* PerpetualMotionMonster: Golems are unstoppable and don't need to sleep, rest or eat.

to:

* ColorCodedForYourConvenience: Normal Blade Golems are gray, Fire Golems are Red, Frost Golems are blue, Jeweled Golems are green.
* CreativeSterility / DumbMuscle: General Baziron notes that the Golems use extremely rigid tactics and are much slower to adjust to a changed battlefield situation than human combatants.
* ElementalPowers: Some golems are enchanted with the powers of FireIceLightning.
* {{Golem}}: An entire Factory of them, which continuously produce them in massive numbers and spawn them in the surrounding region, killing anything living, be them animals or humans.
* ImplacableMan: Unlike the Slimes and Roaches, they're
BloodKnight: She's actually a threat. Unlike disappointed if you do not accept her challenge.
* TheBrute: She's
the Troglos most violent of the five, and Giants, they lack psychological weaknesses, needs for sustainance or reasons to direct their rage at also the dumbest.
* DoomedByCanon: Even if you let her off the hook in the first game, she's killed by adventurers by the time the war starts.
* FlunkyBoss: She has her army of Cave Giants fighting alongside her.
* SuicidalOverconfidence: She downright challenges
anyone else than their intended target. They're slowly wiping out the life from Gale's Province, demolishing the cities brick by brick and forcing the imperial soldiers entering her lair to take [[FantasticDrug Skribbane Herb]], essentially amphetamine, just to keep up.
* KeystoneArmy: Once the [[spoiler: Crystal Soul]] fueling the Factory is destroyed, the entire Factory is destroyed and the Golem production stops.
* OmnicidalManiac: They not only attack humans, but kill any animal life they come across.
* OurDemonsAreDifferent: They also include Demon Golems, which are... well, golems built to resemble demons and can cast magical abilities typical of demons.
* PerpetualMotionMonster: Golems are unstoppable and don't need to sleep, rest or eat.
a fight. It gets her killed.



[[folder:The Alien Beast Plague]]
The last plague, these alien creatures were made not only to hunt down the Imperials but also to destroy everything in their path with unearthly ferocity. They were so destructive the entire province had to be sealed behind a giant wall.

to:

[[folder:The Alien Beast Plague]]
The last plague, these alien creatures were
[[folder:Garzahd]]

Hawhthorne's right-hand warlock, Garzahd is a powerful and crafty sorcerer with no morals and a burning desire to protect the Empire by any threats with any means, he's the leader of the Imperial Army in ''2''. Has
made not only to hunt down the Imperials but also to destroy everything in their path himself nearly-invulnerable by mixing his own blood with unearthly ferocity. They were so destructive the entire province had to be sealed behind a giant wall.
demonic blood.



* AbnormalLimbRotationRange: In the remake, the description mention that the beasts can do so with their necks to shred people apart.
* EldritchAbomination: A downplayed example, they're still an entire race of ferocious, unstoppable monsters never seen before and this contribute to the terror they inspire. [[spoiler: Unsurprisingly enough, they serve the ulterior end to keep the Imperials from finding proofs of Rentar-Ihrno's involvement.]]
* LargeAndInCharge: They also have Pack Leaders which are bigger.
* MultiArmedAndDangerous: In ''3'' they have three pairs of legs.
* NighInvulnerable: They're very though, even more so than Giants and Golems.
* OmnicidalManiac: Alien Beasts aren't satisfied with exterminating the population, they'll even tear buildings apart and destroy both vegetation and the soil itself, making the entire land they've invaded bare and lifeless.
* OurMonstersAreWeird: Alien Beasts are massive, six-legged black worg things or, in the remake, large, quadrupedal dinosaur beasts of unimaginable ferocity and strength, powerful enough to destroy an entire country if left unchecked and to bother beasts such as ''Dragons''.
* RaceLift: Massive canine mammals in the original games, they look more like dinosaurs in ''Ruined World''.
* SealedEvilInACan: They were so vicious, the Empire gave up fighting them and decided to keep them inside the Province by building a giant wall around them. The bad news... they're learning to dig under the wall and crossing the mountains.
* WalkingWasteland: The entire province they've infested has been turned into a desert, and they did this with nothing but their claws and fangs.

to:

* AbnormalLimbRotationRange: TheArchmage: He's among the most powerful sorcerers in the Empire, barring Hawthorne himself.
* BigBad: Of ''2'', being the general of the Empire Army stationed in Avernum and the main responsible for the invasion.
* DragonAscendant: Subverted, he even laughs off your offer to let him rule after you take care of Hawthorne. More or less, he's something of a DragonWithAnAgenda or DragonInCharge.
* DropInNemesis: After recovering the Crystal Soul from the Ziggurat, he will appear from nowhere and blast the roof with Quickfire, forcing you to run for your lives, fighting through enemy forces.
* EvilSorcerer: An amoral piece of crap with a fantastic skill in dark magic.
* FateWorseThanDeath:
In the remake, fourth game, you encounter a tormented wretch in the description mention that the beasts can do so with their necks to shred people apart.
* EldritchAbomination: A downplayed example, they're still an entire race
remains of ferocious, unstoppable monsters never seen before and this contribute to the terror they inspire. [[spoiler: Unsurprisingly enough, they serve the ulterior end to keep the Imperials from finding proofs of old Empire fort, barely held together by Rentar-Ihrno's involvement.magic. It turns out to be none other than Garzahd himself, who is in so much pain from getting reanimated constantly and begs you to finish him off. [[spoiler: Before you do though, Rentar's magic kicks in and he tries to defend himself against his will.]]
* LargeAndInCharge: They FinalBoss: He's treated as such for ''2''.
* GeneralRipper: He's
also have Pack Leaders which are bigger.
the main commander of the military expedition against Avernum.
* MultiArmedAndDangerous: In HalfHumanHybrid: He turned himself into one as part of his countless protection and defenses.
* HeWhoFightsMonsters: [[spoiler: His breakdown reveals him to be a WellIntentionedExtremist variation of this.]]
* IAmAHumanitarian: You can find humanoid bodies and "weird meat" in his pantry...
* ILetYouWin: How the battle against him in ''1'' is depicted: he's mostly unharmed, the damage you did was an illusion but he ultimately thinks that perhaps he could let you kill Hawthorne after all...
* NighInvulnerable: He wears a massive amount of protection on himself and is extremely difficult to harm and kill, taking only ScratchDamage from most attacks. [[spoiler: Hitting him enough times with Demonslayer break his defenses.]]
* ProperlyParanoid: He's always on the edge, fearing threats coming from the demons, the Avernites or the Vahnatai. [[spoiler:
''3'' they proves him right in hindsight.]]
* VillainousBreakdown: [[spoiler: Undergoes one if you
have three pairs of legs.
* NighInvulnerable: They're very though, even
Demonslayer and gives a MotiveRant as you injure him more so than Giants and Golems.
more.]]
* OmnicidalManiac: Alien Beasts aren't satisfied with exterminating VillainHasAPoint: [[spoiler: Accuses the population, they'll even tear buildings apart and destroy both vegetation Vahnatai to be a threat for Avernum and the soil itself, making the entire land they've invaded bare and lifeless.
* OurMonstersAreWeird: Alien Beasts are massive, six-legged black worg things or, in the remake, large, quadrupedal dinosaur beasts of unimaginable ferocity and strength, powerful enough to destroy an entire country if left unchecked and to bother beasts such as ''Dragons''.
* RaceLift: Massive canine mammals in the original games, they look more like dinosaurs in ''Ruined World''.
* SealedEvilInACan: They were so vicious, the Empire gave up fighting them and decided to keep them inside the Province by building a giant wall around them. The bad news... they're learning to dig under the wall and crossing the mountains.
* WalkingWasteland: The entire province they've infested has been turned into a desert, and they did this
Empire. Game three proves him right, with nothing but their claws and fangs.the Monster Plagues nearly depopulating Valorim.]]
* WeaksauceWeakness: He has demonic blood in his veins, which means: [[spoiler: Demonslayer is the only weapon capable of demolishing his defenses.]]



[[folder:The Shades]]
Appearing in the fourth game, these towering spectral ghosts have manifested in several cities of Avernum, such as Formello, Silvar, Almaria and the western reaches of the Great Cave. Seemingly invincible and unscrutable, these black creatures have thrown Avernum's citizens into panic.

to:

[[folder:The Shades]]
Appearing
[[folder:Midori]]

An ancient and wicked Lich, dwelling inside the corrupted fortress of Angierach along with the Twelve (Ten
in the fourth game, these towering spectral ghosts have manifested in several cities of Avernum, such as Formello, Silvar, Almaria and the western reaches remake) Masters, she guards one of the Great Cave. Seemingly invincible and unscrutable, these black creatures have thrown Avernum's citizens into panic.
Crystal Souls.



* AnIcePerson: The first Shade employs ice attacks and can inflict the "Frozen" status to your characters.
* BurningWithAnger: The Shade of Wrath also uses fire attacks.
* ColorCodedForYourConvenience: [[AnIcePerson The Blue Shade of Ice]], [[WalkingWasteland the Green Shade of Venom]] and the [[HatePlague Red Shade of Wrath]].
* TheDreaded: The people of Avernum have learnt to fear these monstrosities. Since Shades apparently attack those who try to deal with foreigners, this leads to whole cities shutting down and refusing to communicate out of sheer terror.
* GiantSpaceFleaFromNowhere: They showed up out of nowhere, start randomly hunting people for no discernible reason and noone knows much about them.
* HatePlague: The Red Shade drives surrounding people into senseless rage, to the point that the entire city of Dharmon decide to openly protect the Shade by killing all those who may fight and stir it into a battle frenzy, and show no sign of gratitude when the Shade is killed, accusing your party [[UngratefulBastard of putting Dharmon in unnecessary jeopardy]]
* HealingFactor: Before you acquire [[spoiler: the Onyx Scepter]], Shades are able to cast spells to recover from all damage after a while. Attacking them in an exercise in futility before that.
* TheHeavy: They serve as the main plague of Avernum for most of the story, keeping Almaria sealed up, for example.
* InTheHood: They resemble huge, towering humanoids cloaked in black robes and hoods.
* MookMaker: The Red Shade sheds a Draining Skeleton on its turn after sustaining damage.
* OurGhostsAreDifferent: They were created by [[spoiler: Rentar-Ihrno]] to bring chaos to Avernum and spread fear. They're more like Golems, though they are susceptible to Repel Spitit.
* RunOrDie: In the first part of the game, winning against the Shades is impossible, so if you accidentally aggro one early on you're advised to run away, as they won't pursue you past the city gates.
* TurnsRed: When finally fought, each Shade goes through three phases during which they use a cheap shot: first they spawn a large amount of mooks, then they use a special trick (the blue one makes itself NighInvulnerable, the green one spams a wave of terror, the red one grows stronger) then they use the summon trick again.

to:

* AnIcePerson: The first Shade employs ice attacks and can inflict AdaptationPersonalityChange: In the "Frozen" status to your characters.
* BurningWithAnger: The Shade of Wrath also uses fire attacks.
* ColorCodedForYourConvenience: [[AnIcePerson The Blue Shade of Ice]], [[WalkingWasteland
original game, Midori is a nondescript FlatCharacter at most. In the Green Shade of Venom]] and remake she has a more defined personality.
* AxCrazy: Her personality in
the [[HatePlague Red Shade of Wrath]].
* TheDreaded: The people of Avernum have learnt to fear these monstrosities. Since Shades apparently attack those who try to deal with foreigners, this leads to whole cities shutting down and refusing to communicate out of sheer terror.
* GiantSpaceFleaFromNowhere: They showed up out of nowhere, start randomly hunting people for no discernible reason and noone knows much about them.
* HatePlague: The Red Shade drives surrounding people into senseless rage, to the point that the entire city of Dharmon decide to openly protect the Shade by killing all those who may fight and stir it into a battle frenzy, and show no sign of gratitude when the Shade is killed, accusing your party [[UngratefulBastard of
remake. She enjoys putting Dharmon in unnecessary jeopardy]]
intruders through a gauntlet of deadly fights for shit and giggles.
* HealingFactor: Before you acquire DarkActionGirl: Referred to with feminine pronouns, though by this point her gender is kinda trivial.
* EqualOpportunityEvil: The Twelve/Ten Masters are composed of extremely aged and evil humans, demons and Rakshasi.
* GratuitousJapanese: For some reason, possibly a coincidence, her name means "Green".
* MacGuffinGuardian: A Crystal Soul is kept sealed inside her stronghold, protected by a magical barrier, impervious even to normal barrier-dispelling enchantments.
[[spoiler: the Onyx Scepter]], Shades are able But still vulnerable to cast spells to recover Quickfire.]]
* OurLichesAreDifferent: She looks like an ordinary skeleton, but is an incredibly powerful spellcaster. Like most liches
from all damage after this series, she lacks a while. Attacking them in an exercise in futility before that.
SoulJar.
* TheHeavy: They serve as QuirkyMinibossSquad: She leads the main plague Twelve/Ten Masters, a group of Avernum for most of the story, keeping Almaria sealed up, for example.
* InTheHood: They resemble huge, towering
powerful humanoids cloaked in black robes serving her and hoods.
* MookMaker: The Red Shade sheds a Draining Skeleton on its turn after sustaining damage.
* OurGhostsAreDifferent: They were created by [[spoiler: Rentar-Ihrno]] to bring chaos to Avernum and spread fear. They're more like Golems, though they are susceptible to Repel Spitit.
* RunOrDie: In the first part of the game, winning against the Shades is impossible, so if you accidentally aggro one early on you're advised to run away, as they won't pursue you past the city gates.
* TurnsRed: When finally fought, each Shade goes through three phases during which they use a cheap shot: first they spawn a large amount of mooks, then they use a special trick (the blue one makes itself NighInvulnerable, the green one spams a wave of terror, the red one grows stronger) then they use the summon trick again.
ruling Angierach.



[[folder:The Sea Monsters]]
A mysterious breed of monstrous creatures which have appeared in the seas of Avernum, because of this creatures all forms of travel by ship are impossible. They appeared alongside the Shades.

to:

[[folder:The Sea Monsters]]
A mysterious breed of monstrous creatures which have appeared in
[[folder:Rentar-Ihrno]]

Aloof and powerful Vahnatai sorceress, Rentar-Ihrno heavily distrusts humans and barely offers her help against
the seas of Avernum, Empire because of this creatures all forms of travel her desire for revenge. [[spoiler: She's ultimately so offended by ship are impossible. They appeared alongside the Shades.
Empire's crimes that she and her followers engine the monster plagues to unleash on Valorim.]]



* CombatTentacles: They have long tentacles they use to grab and sink ships.
* TheGhost: They are ''exclusively'' mentioned and descripted several times, you can see one of their abandoned breeding grounds but you never see or fight them. Justified, as the game never implemented battles against sea creatures.
* OutsideContextProblem: Avernites were used fighting monsters of all kinds from the caverns or, at most, coming from the water but fighting on land: the presence of kraken-like abominations who swim too far away and too deep to be attacked left them with no real answer to counter them.
* PerpetualMotionMonster: Subverted, their only weakness is the fact that they need to be fed and reinforced with spells very often: with the defeat of the BigBad, they'll die off on their own.
* SeaMonster: Very large, green monsters with long tentacles and teeth-filled maws.

[[/spoiler]]


[[folder:Dorikas]]
Leader of the Darkside Loyalist, an imperial faction secretly planning to overthrow the Empire. His men are secretly sabotaging Avernum and taking advantage of the situation to spread chaos.

to:

* CombatTentacles: They have long tentacles AloofAlly: In ''2'', she'll eventually and begrundingly lend you her help only after you've recovered enough Crystal Souls, and even then she treats you with contempt and sends you on a dangerous errand for her.
* TheArchmage: She's among the most powerful Vahnatai spellcasters, as [[spoiler: her handiwork in 3 shows.]]
* BigBad: [[spoiler: The real mastermind behind the events of 3, she also escapes and turn her vengeance on Avernum in 4.]]
* CombatPragmatist: [[spoiler: Once she realizes that Erika can match her blow for blow, she decides to aim for the ceiling and let sunlight burn the rival to a crisp.]]
* EnemyMine: In ''2'' she has nothing but scathing contempt for the Avernites, but she does recognize Garzahd as the most impending threat.
* FantasticRacism: Towards pretty much everything not Vahnatai.
* FaceHeelTurn: [[spoiler: By the time ''3'' runs around she seems friendly, but she's actually planning the eradication of the entire human population of Valorim and possibly the Empire. However, in the fourth game it's possible to talk her out of her vengeance and persuade her to come quietly to face judgement.]]
* GoodIsNotNice: In ''2'' she's one of your allies, but is cold, unhelpful and disdainful. [[spoiler: Cut to ''3'' and ''4'', and drop the Good part after TheReveal.]]
* {{Hypocrite}}: [[spoiler: She's mad at the Empire for daring to use the Crystal Souls as power sources, but she did the same to one of them to power up the Golem Factory.]]
* HeWhoFightsMonsters: [[spoiler: Her burning hatred for the Empire lead her to become a villain.]]
* HoistByHerOwnPetard:[[spoiler: True, the massive facility under her volcanic lair allows her to generate all the monsters she likes and send them to wreck the surface. However, as Bor-Ihrno revealed, manipulating the energy beams and the slime production inside the machine can cause it to overheat and explode.]]
* HopelessBossFight: [[spoiler: Fighting her head on and killing her the regular way is technically possible in III, but can take hours. The remake turns it outright in a PuzzleBoss and makes you sabotage the mechanism and activate the controls while fighting her back.]]
* IShallTauntYou: [[spoiler: In the fourth game, she seemingly invites the heroes to her lair under the pretense of helping them... only to reveal herself as the mastermind behind the Shades and the other plagues of Avernum, taunting them before revealing that the cavern system
they use just walked through was a deadly trap to grab and sink ships.
get rid of them.]]
* TheGhost: They are ''exclusively'' mentioned and descripted several times, KickTheDog: In her private rooms you can see find Demon Slayer, implying that she stole it from Avernum out of spite or being GenreSavvy (and FridgeHorror when you remember that the playable characters from the previous game owned the sword and met Rentar...). [[spoiler: On the other hand, having Bor-Ihrno assassinated and showing his severed head to the party may count as MoralEventHorizon, just to show how low she's willing to fall to carry her vengeance.]]
* TheManBehindTheMan: [[spoiler: The mastermind behind the monster Plagues afflicting Valorim in the third game, while she's the
one behind the Shades and the sea monsters in the fourth game.]]
* MookMaker: She's adept at summon magic, and [[spoiler: she created the Plagues along with her disciples.]]
* MoralEventHorizon: InUniverse example: [[spoiler: even after she nearly destroyed Valorim and killed Bor-Ihrno, the Vahnatai where still willing to welcome her back... until they learnt
of their abandoned breeding grounds but you never see or fight them. Justified, her "transformation", something so unthinkable they're utterly horrified.]]
* MoralMyopia: [[spoiler: Killing thousands of innocent citizens with her schemes? An act of justice. However, when your heroes kill her minions in self-defense, she deems them beyond forgiveness and plans to have them killed even if they agree with her plans. Deep down though, she feels remorse for her actions.]]
* OmnicidialManiac: [[spoiler: If her plans succeed, Valorim will be reduced to a barren wasteland.]]
* OrcusOnHisThrone: [[spoiler: She has no reason to leave her base after TheReveal,
as the game never implemented battles against sea creatures.
controls for producing more monsters are right inside her throne room. Justified in the fourth title, where she forcibly turned herself into a Crystal Soul.]]
* OutsideContextProblem: RoaringRampageOfRevenge: She's mad at the Empire and wants revenge at all costs. [[spoiler: It's also behind the events of the third game.]]
* TeleportsAndTeleporters: If you try to talk to her before the time, she'll forcibly teleport you outside her lab.
* VillainousBreakdown:[[spoiler: Reacts with utter disbelief and fear when the
Avernites were used fighting monsters of all kinds sabotage her facility, and loses it when they're saved from the exploding structure by Prazac.]]
* VillainHasAPoint: She'd rather want the Avernite outside Avernum, but at least she points out that the vast
caverns or, at most, coming from of Avernum have meager resources and won't be able to support the water but fighting current population for extended periods of time. [[spoiler: Also she justifies her vengeance on land: the presence of kraken-like abominations who swim too far away and too deep to Empire by poiting out that the Empire will be attacked left them with no real answer to counter them.
* PerpetualMotionMonster: Subverted, their only weakness is the fact that they need to be fed
in chaotic disarray and reinforced with spells very often: with the defeat of the BigBad, they'll die off on their own.
* SeaMonster: Very large, green monsters with long tentacles and teeth-filled maws.

[[/spoiler]]


[[folder:Dorikas]]
Leader of the Darkside Loyalist, an imperial faction secretly planning
Avernum will be able to overthrow them and take back their land.]]
* WellIntentionedExtremist: [[spoiler: Her ultimate plan will allow
the Empire. His men are secretly sabotaging Avernum Avernite to settle back on the surface permanently... over the thousands of corpses and taking advantage smoldering ruins of the situation to imperial cities.]]
[[/folder]]

[[folder:The Slime Plague]]

The first plague afflicting Valorim's province of Krizsan: hordes of mindless blobs roams the country, dissolving everything in their path. They're
spread chaos.
thanks to the demented rogue wizard Bojar and the eldritch Alien Slime.


Added DiffLines:

* BlobMonster: An entire invasion of slimy, corrosive blobs of brightly-colored death.
* BodyHorror: In the Pit, you can run into slimes trying to merge with various humanoids and beasts. There's also Bojar in the remake, who's partially turned into a Slime himself.
* BrightIsNotGood: ''Ruined World'' makes this more evident, since "natural" slimes are dull-colored instead.
* ColorCodedForYourConvenience: Usually, the slime's color helps you remember their specialties: green ones are corrosive, ochre ones can slow you, mauve ones can use spells, and so on.
* DegradedBoss: Several more Alien Slimes are fought in the final dungeon.
* EldritchAbomination: The Alien Slime is a towering, grotesque, slime-spitting abomination that flails and wobbles around in the deepest reaches of the Slime Pits, and looks like nothing you've ever seen. It vaguely looks like a massive spider too in the Remake.
* FusionDance: Some Slimes are trying to give birth to new abominations by forcibly merging with living creatures.
* MookMaker: Slime Pools/Pillars are used to give birth to slimes by the dozens. Bojar was able to start his own collection using a sample of the breeding fluid.
* StarterVillain: They're the very first Plague you come across, and the easiest to deal with.
* WalkingWasteland: The slimes, due to their corrosive trails, are ruining the lands and slowly corroding the buildings.
* WhosLaughingNow: Implied to have been Bojar's main motivation.
[[/folder]]

[[folder:The Roach Plague]]
The second plague, afflicting the Island province of Abigail: Swarms of gigantic cockroaches infest the island, thriving in garbage, spreading filth and illness. They originate in the remote and mysterious Filth Factory.

----
* AnimalJingoism: They're at odds with the GiantSpider colonies on the island.
* BigCreepyCrawlies: An entire army of them. Some of them are even human-sized, Judas Breed-style.
* CreepyCockroaches: The smallest of which are around the same size as dobermans.
* KillItWithFire: [[spoiler: The Quickfire generated by the Phoenix Egg is the way to get rid of the Factory once and for all. Also include CollapsingLair and OutrunningTheFireball.]]
* ThePigPen: An entire gigantic Factory filled with mountains of trash and organic waste is used to breed new insects and produce more filth to feed them. Furthermore, the insects spreads even more filth which, of course, ruins the island.
* TokenGoodTeammate: There's a colony of Giant Intelligent Friendly Talking Roaches living on the island and working with the Giant Intelligent Friendly Talking Spiders of Abigail. You'll need their help to locate the Factory.
[[/folder]]

[[folder:The Troglo Plague]]
The third plague, afflicting Sharimik province: these massive humanoids were believed to be extinct, but now they have reappeared, stronger than even, guided by their warrior priests in combat.

----
* TheBrute: Troglodytes are stout, massive and physically powerful, though unlike the Giants, they do show traces of GeniusBruiser, using clever tactics and fire magic.
* TheChessmaster: Surprisingly enough, the Troglo King is one: under the pretense of a diplomatic mission, he essentially manipulates you into getting rid of his fanatical priest who's hindering his plans and forcing him to fight the humans, under the promise of relenting the attacks on humans. [[spoiler: He lied on the last part, but he does stop attacking humans once the pathway to the Giants' opened again.]]
* FantasticRacism: They hate Giants more than anything else, and is actually the key to defeat them.
* LivingRelic: They were thought to be extinct, but were brought BackFromTheDead by [[spoiler: the Vahnatai.]]
* PragmaticVillainy: The Troglos are attacking human towns under the pressure of their priests, but they'd rather spend their energy on fighting their ancestral enemies, the Giant, if only they could get rid of the barrier.
* ProudWarriorRaceGuy: They're mostly ferocious warriors, with the warrior-priests known as Khazi leading their lines. They even have separate burial grounds to differentiate cowards from true warriors.
* ReligionOfEvil: They worship their gods through a demonic altar which empowers them.
[[/folder]]

[[folder:The Giant Plague]]
The fourth plague, afflicting Lorelei, Sharimik's neighbour: Giants, thought as extinct, have reappeared and spread chaos and death, besieging several cities and destroying minor villages in their path.

----
* AttackOfThe50FootWhatever: They're among the biggest enemies you can encounter.
* BackFromTheDead: Hill Giants were wiped out by the Empire centuries ago, but the enemy force has resurrected them along with the Troglodytes.
* BoringButPractical: They're a gigantic population of humanoids using arms and equipments barely at Bronze-Age level and mostly attack by throwing large boulders: there are so many of them though, that such methods are more than enough.
* TheBrute: They're the most physically-oriented of the five Plagues, consisting in an entire race of massive, brutal humanoids who live in primitive, bronze-age castles.
* EnemyCivilWar: They'd gladly attack the Troglodytes given a chance... [[spoiler: And once you demolish the barrier separating the two people...]]
* FantasticRacism: They pretty much hate everything shorter than them, including humans and Troglodytes.
* ImprovisedWeapon: They often use massive stones and boulders in combat.
* LivingRelic: They were eradicated by the Empire in a distant past.
* OurGiantsAreBigger: They are huge, primitive humanoids of limited intellect and huge strength. They also keep monsters as guards and worship pain.
[[/folder]]

[[folder:The Golem Plague]]
The fifth plague, afflicting Gale: whole squads of mindless and tireless automatons emerged from the wilds, killing everything alive on their paths and forcing the people of the province to consume the deadly Skribbane Herb to stand the pain. They're seemingly spawned by the deadly Golem Factory.

----
* ColorCodedForYourConvenience: Normal Blade Golems are gray, Fire Golems are Red, Frost Golems are blue, Jeweled Golems are green.
* CreativeSterility / DumbMuscle: General Baziron notes that the Golems use extremely rigid tactics and are much slower to adjust to a changed battlefield situation than human combatants.
* ElementalPowers: Some golems are enchanted with the powers of FireIceLightning.
* {{Golem}}: An entire Factory of them, which continuously produce them in massive numbers and spawn them in the surrounding region, killing anything living, be them animals or humans.
* ImplacableMan: Unlike the Slimes and Roaches, they're actually a threat. Unlike the Troglos and Giants, they lack psychological weaknesses, needs for sustainance or reasons to direct their rage at anyone else than their intended target. They're slowly wiping out the life from Gale's Province, demolishing the cities brick by brick and forcing the imperial soldiers to take [[FantasticDrug Skribbane Herb]], essentially amphetamine, just to keep up.
* KeystoneArmy: Once the [[spoiler: Crystal Soul]] fueling the Factory is destroyed, the entire Factory is destroyed and the Golem production stops.
* OmnicidalManiac: They not only attack humans, but kill any animal life they come across.
* OurDemonsAreDifferent: They also include Demon Golems, which are... well, golems built to resemble demons and can cast magical abilities typical of demons.
* PerpetualMotionMonster: Golems are unstoppable and don't need to sleep, rest or eat.
[[/folder]]

[[folder:The Alien Beast Plague]]
The last plague, these alien creatures were made not only to hunt down the Imperials but also to destroy everything in their path with unearthly ferocity. They were so destructive the entire province had to be sealed behind a giant wall.

----
* AbnormalLimbRotationRange: In the remake, the description mention that the beasts can do so with their necks to shred people apart.
* EldritchAbomination: A downplayed example, they're still an entire race of ferocious, unstoppable monsters never seen before and this contribute to the terror they inspire. [[spoiler: Unsurprisingly enough, they serve the ulterior end to keep the Imperials from finding proofs of Rentar-Ihrno's involvement.]]
* LargeAndInCharge: They also have Pack Leaders which are bigger.
* MultiArmedAndDangerous: In ''3'' they have three pairs of legs.
* NighInvulnerable: They're very though, even more so than Giants and Golems.
* OmnicidalManiac: Alien Beasts aren't satisfied with exterminating the population, they'll even tear buildings apart and destroy both vegetation and the soil itself, making the entire land they've invaded bare and lifeless.
* OurMonstersAreWeird: Alien Beasts are massive, six-legged black worg things or, in the remake, large, quadrupedal dinosaur beasts of unimaginable ferocity and strength, powerful enough to destroy an entire country if left unchecked and to bother beasts such as ''Dragons''.
* RaceLift: Massive canine mammals in the original games, they look more like dinosaurs in ''Ruined World''.
* SealedEvilInACan: They were so vicious, the Empire gave up fighting them and decided to keep them inside the Province by building a giant wall around them. The bad news... they're learning to dig under the wall and crossing the mountains.
* WalkingWasteland: The entire province they've infested has been turned into a desert, and they did this with nothing but their claws and fangs.
[[/folder]]

[[folder:The Shades]]
Appearing in the fourth game, these towering spectral ghosts have manifested in several cities of Avernum, such as Formello, Silvar, Almaria and the western reaches of the Great Cave. Seemingly invincible and unscrutable, these black creatures have thrown Avernum's citizens into panic.

----
* AnIcePerson: The first Shade employs ice attacks and can inflict the "Frozen" status to your characters.
* BurningWithAnger: The Shade of Wrath also uses fire attacks.
* ColorCodedForYourConvenience: [[AnIcePerson The Blue Shade of Ice]], [[WalkingWasteland the Green Shade of Venom]] and the [[HatePlague Red Shade of Wrath]].
* TheDreaded: The people of Avernum have learnt to fear these monstrosities. Since Shades apparently attack those who try to deal with foreigners, this leads to whole cities shutting down and refusing to communicate out of sheer terror.
* GiantSpaceFleaFromNowhere: They showed up out of nowhere, start randomly hunting people for no discernible reason and noone knows much about them.
* HatePlague: The Red Shade drives surrounding people into senseless rage, to the point that the entire city of Dharmon decide to openly protect the Shade by killing all those who may fight and stir it into a battle frenzy, and show no sign of gratitude when the Shade is killed, accusing your party [[UngratefulBastard of putting Dharmon in unnecessary jeopardy]]
* HealingFactor: Before you acquire [[spoiler: the Onyx Scepter]], Shades are able to cast spells to recover from all damage after a while. Attacking them in an exercise in futility before that.
* TheHeavy: They serve as the main plague of Avernum for most of the story, keeping Almaria sealed up, for example.
* InTheHood: They resemble huge, towering humanoids cloaked in black robes and hoods.
* MookMaker: The Red Shade sheds a Draining Skeleton on its turn after sustaining damage.
* OurGhostsAreDifferent: They were created by [[spoiler: Rentar-Ihrno]] to bring chaos to Avernum and spread fear. They're more like Golems, though they are susceptible to Repel Spitit.
* RunOrDie: In the first part of the game, winning against the Shades is impossible, so if you accidentally aggro one early on you're advised to run away, as they won't pursue you past the city gates.
* TurnsRed: When finally fought, each Shade goes through three phases during which they use a cheap shot: first they spawn a large amount of mooks, then they use a special trick (the blue one makes itself NighInvulnerable, the green one spams a wave of terror, the red one grows stronger) then they use the summon trick again.
[[/folder]]

[[folder:The Sea Monsters]]
A mysterious breed of monstrous creatures which have appeared in the seas of Avernum, because of this creatures all forms of travel by ship are impossible. They appeared alongside the Shades.

----
* CombatTentacles: They have long tentacles they use to grab and sink ships.
* TheGhost: They are ''exclusively'' mentioned and descripted several times, you can see one of their abandoned breeding grounds but you never see or fight them. Justified, as the game never implemented battles against sea creatures.
* OutsideContextProblem: Avernites were used fighting monsters of all kinds from the caverns or, at most, coming from the water but fighting on land: the presence of kraken-like abominations who swim too far away and too deep to be attacked left them with no real answer to counter them.
* PerpetualMotionMonster: Subverted, their only weakness is the fact that they need to be fed and reinforced with spells very often: with the defeat of the BigBad, they'll die off on their own.
* SeaMonster: Very large, green monsters with long tentacles and teeth-filled maws.

[[/spoiler]]


[[folder:Dorikas]]
Leader of the Darkside Loyalist, an imperial faction secretly planning to overthrow the Empire. His men are secretly sabotaging Avernum and taking advantage of the situation to spread chaos.

----

Added: 1859

Changed: 51

Is there an issue? Send a MessageReason:
None


* AbnormalLimbRangeRotation: In the remake, the description mention that the beasts can do so with their necks to shred people apart.

to:

* AbnormalLimbRangeRotation: AbnormalLimbRotationRange: In the remake, the description mention that the beasts can do so with their necks to shred people apart.



* OmnicidialManiac: Alien Beasts aren't satisfied with exterminating the population, they'll even tear buildings apart and destroy both vegetation and the soil itself, making the entire

to:

* OmnicidialManiac: OmnicidalManiac: Alien Beasts aren't satisfied with exterminating the population, they'll even tear buildings apart and destroy both vegetation and the soil itself, making the entireentire land they've invaded bare and lifeless.


Added DiffLines:

[[folder:The Sea Monsters]]
A mysterious breed of monstrous creatures which have appeared in the seas of Avernum, because of this creatures all forms of travel by ship are impossible. They appeared alongside the Shades.

----
* CombatTentacles: They have long tentacles they use to grab and sink ships.
* TheGhost: They are ''exclusively'' mentioned and descripted several times, you can see one of their abandoned breeding grounds but you never see or fight them. Justified, as the game never implemented battles against sea creatures.
* OutsideContextProblem: Avernites were used fighting monsters of all kinds from the caverns or, at most, coming from the water but fighting on land: the presence of kraken-like abominations who swim too far away and too deep to be attacked left them with no real answer to counter them.
* PerpetualMotionMonster: Subverted, their only weakness is the fact that they need to be fed and reinforced with spells very often: with the defeat of the BigBad, they'll die off on their own.
* SeaMonster: Very large, green monsters with long tentacles and teeth-filled maws.

[[/spoiler]]



Added DiffLines:

----
* BerserkButton: When he confronts the party in his keep, he will become outraged if the party chooses to play the IgnoredEnemy card when he shows up.


Added DiffLines:

* LargeAndInCharge: Described as an enormous man, surpassing his own soldiers in size.
* MagicKnight: Dorikas is prepared for anything: he can rip you a new one with either his BladeOnAStick or with a barrage of spells, your choice.
* OneHandedZweihander: When he first appears, the narration describes him wielding a massive halbeard in his right hand and a rune-engraved baton in his left. While his sprite wields the polearm two-handed, his size and spellcasting implies he easily wields the thing with one hand.
* TinTyrant: Wears a massive platemail covering all his features, except for his face.
Is there an issue? Send a MessageReason:
Fixed a folder with a missing closing tag.



to:

[[/folder]]
Is there an issue? Send a MessageReason:
None


!!folder: Allies

to:

!!folder: Allies
!!Allies

Added: 154

Changed: 1273

Is there an issue? Send a MessageReason:
None


[[folder: Allies]]

!!'''Erika Redmark'''

to:

[[folder: Allies]]

!!'''Erika Redmark'''
!!folder: Allies

[[folder:Erika Redmark]]




!!'''King Micah'''

to:

\n!!'''King Micah'''\n[[/folder]]

[[folder:King Micah]]




!!'''Solberg'''

to:

\n!!'''Solberg'''\n[[/folder]]

[[folder:Solberg]]




!!'''X'''

to:

\n!!'''X'''\n[[/folder]]

[[folder:X]]




!!'''Patrick'''

to:

\n!!'''Patrick'''\n[[/folder]]

[[folder:Patrick]]




!!'''Kyass'''

to:

\n!!'''Kyass'''\n[[/folder]]

[[folder:Kyass]]




!!'''Motrax'''

to:

\n!!'''Motrax'''\n[[/folder]]

[[folder:Motrax]]




!!'''Athron'''

to:

\n!!'''Athron'''\n[[/folder]]

[[folder:Athron]]




!!'''Sulfras'''

to:

\n!!'''Sulfras'''\n[[/folder]]

[[folder:Sulfras]]




!!'''Khoth'''

to:

\n!!'''Khoth'''\n[[/folder]]

[[folder:Khoth]]




!!'''The Vahnatai Council'''

to:

\n!!'''The [[/folder]]

[[folder:The
Vahnatai Council'''
Council]]




!!'''Anaximander'''

to:

\n!!'''Anaximander'''\n[[/folder]]

[[folder:Anaximander]]




!!'''Empress Prazac'''

to:

\n!!'''Empress Prazac'''\n[[/folder]]

[[folder:Empress Prazac]]






[[folder: Villains]]

!!'''Emperor Hawthorne III'''

to:

[[folder: Villains]]

!!'''Emperor

!!Villains

[[folder:Emperor
Hawthorne III'''
III]]




!!'''Grah-Hoth'''

to:

\n!!'''Grah-Hoth'''\n[[/folder]]

[[folder:Grah-Hoth]]




!!'''Sss-Thsss'''

to:

\n!!'''Sss-Thsss'''\n[[/folder]]

[[folder:Sss-Thsss]]




!!'''Linda'''

to:

\n!!'''Linda'''\n[[/folder]]

[[folder:Linda]]




!!'''Pyrog'''

to:

\n!!'''Pyrog'''\n[[/folder]]

[[folder:Pyrog]]




!!'''Garzahd'''

to:

\n!!'''Garzahd'''\n[[/folder]]

[[folder:Garzahd]]




!!'''Midori'''

to:

\n!!'''Midori'''\n[[/folder]]

[[folder:Midori]]




!!'''Rentar-Ihrno'''

to:

\n!!'''Rentar-Ihrno'''\n[[/folder]]

[[folder:Rentar-Ihrno]]




!!'''The Slime Plague'''

to:

\n!!'''The [[/folder]]

[[folder:The
Slime Plague'''
Plague]]




!!'''The Roach Plague'''

to:

\n!!'''The [[/folder]]

[[folder:The
Roach Plague'''Plague]]




!!'''The Troglo Plague'''

to:

\n!!'''The [[/folder]]

[[folder:The
Troglo Plague'''Plague]]




!!'''The Giant Plague'''

to:

\n!!'''The [[/folder]]

[[folder:The
Giant Plague'''Plague]]



!!'''The Golem Plague'''

to:

!!'''The [[folder:The Golem Plague'''Plague]]




!!'''The Alien Beast Plague'''

to:

\n!!'''The [[/folder]]

[[folder:The
Alien Beast Plague'''Plague]]




!!'''The Shades'''

to:

\n!!'''The Shades'''[[/folder]]

[[folder:The Shades]]




!!'''Dorikas'''

to:

\n!!'''Dorikas'''[[/folder]]

[[folder:Dorikas]]





Is there an issue? Send a MessageReason:
Direct link.


* TheNecromancer: After roasting alive the Empire Soldiers in her lair she bounds their souls to the ground as a punishment.

to:

* TheNecromancer: {{Necromancer}}: After roasting alive the Empire Soldiers in her lair she bounds their souls to the ground as a punishment.
Is there an issue? Send a MessageReason:


* NotSoDifferent: Detractors, such as Kyass, accuses him and Avernum to be a miniature Empire, fighting back the Slithzerikai and Nephilim for land and exiling undesirables and criminals to the Abyss.

to:

* NotSoDifferent: NotSoDifferentRemark: Detractors, such as Kyass, accuses accuse him and Avernum to be of being a miniature Empire, fighting back the Slithzerikai and Nephilim for land and exiling undesirables and criminals to the Abyss.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OmnicidalManiac: They not only attack humans, but kill any animal life they come across.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CreativeSterility / DumbMuscle: General Baziron notes that the Golems use extremely rigid tactics and are much slower to adjust to a changed battlefield situation than human combatants.

Added: 1176

Changed: 1153

Removed: 63

Is there an issue? Send a MessageReason:
None


* FaceHeelTurn: [[spoiler: By the time ''3'' runs around she seems friendly, but she's actually planning the eradication of the entire human population of Valorim and possibly the Empire.]]

to:

* FaceHeelTurn: [[spoiler: By the time ''3'' runs around she seems friendly, but she's actually planning the eradication of the entire human population of Valorim and possibly the Empire. However, in the fourth game it's possible to talk her out of her vengeance and persuade her to come quietly to face judgement.]]



* MoralMyopia: [[spoiler: Killing thousands of innocent citizens with her schemes? An act of justice. However, when your heroes kill her minions in self-defense, she deems them beyond forgiveness and plans to have them killed even if they agree with her plans.]]

to:

* MoralMyopia: [[spoiler: Killing thousands of innocent citizens with her schemes? An act of justice. However, when your heroes kill her minions in self-defense, she deems them beyond forgiveness and plans to have them killed even if they agree with her plans. Deep down though, she feels remorse for her actions.]]



* OrcusOnHisThrone: [[spoiler: She has no reason to leave her base after TheReveal, as the controls for producing more monsters are right inside her throne room.]]

to:

* OrcusOnHisThrone: [[spoiler: She has no reason to leave her base after TheReveal, as the controls for producing more monsters are right inside her throne room. Justified in the fourth title, where she forcibly turned herself into a Crystal Soul.]]



* AnIcePerson: They mostly employ ice attacks and can inflict the "Frozen" status to your characters.

to:

* AnIcePerson: They mostly employ The first Shade employs ice attacks and can inflict the "Frozen" status to your characters.characters.
* BurningWithAnger: The Shade of Wrath also uses fire attacks.
* ColorCodedForYourConvenience: [[AnIcePerson The Blue Shade of Ice]], [[WalkingWasteland the Green Shade of Venom]] and the [[HatePlague Red Shade of Wrath]].



* GhostlyChills: It's the telling sign that a Shade is in town.



* HealingFactor: Before you acquire [[spoiler: the blessed Demonslayer]], Shades are able to cast spells to recover from all damage after a while. Attacking them in an exercise in futility before that.

to:

* HatePlague: The Red Shade drives surrounding people into senseless rage, to the point that the entire city of Dharmon decide to openly protect the Shade by killing all those who may fight and stir it into a battle frenzy, and show no sign of gratitude when the Shade is killed, accusing your party [[UngratefulBastard of putting Dharmon in unnecessary jeopardy]]
* HealingFactor: Before you acquire [[spoiler: the blessed Demonslayer]], Onyx Scepter]], Shades are able to cast spells to recover from all damage after a while. Attacking them in an exercise in futility before that.



* OurGhostsAreDifferent: They were created by [[spoiler: Rentar-Ihrno]] to bring chaos to Avernum and spread fear.

to:

* MookMaker: The Red Shade sheds a Draining Skeleton on its turn after sustaining damage.
* OurGhostsAreDifferent: They were created by [[spoiler: Rentar-Ihrno]] to bring chaos to Avernum and spread fear. They're more like Golems, though they are susceptible to Repel Spitit.




to:

* TurnsRed: When finally fought, each Shade goes through three phases during which they use a cheap shot: first they spawn a large amount of mooks, then they use a special trick (the blue one makes itself NighInvulnerable, the green one spams a wave of terror, the red one grows stronger) then they use the summon trick again.

!!'''Dorikas'''
Leader of the Darkside Loyalist, an imperial faction secretly planning to overthrow the Empire. His men are secretly sabotaging Avernum and taking advantage of the situation to spread chaos.

* BigBadDuumvirate: In the fourth game, alongside the real BigBad [[spoiler: Rentar-Ihrno]], despite having no direct connection to her.
* JokerImmunity: Even if you manage to slay him in the fourth game, he reappears alive in the following.
* VillainExitStageLeft: When you deal enough damage, Dorikas will cast spells of Terror before making his getaway through a portal.


Added: 2180

Changed: 107

Is there an issue? Send a MessageReason:
None


* GoodIsNotNice: In ''2'' she's one of your allies, but is cold, unhelpful and disdainful. [[spoiler: Cut to ''3'', and drop the Good part after TheReveal.]]

to:

* GoodIsNotNice: In ''2'' she's one of your allies, but is cold, unhelpful and disdainful. [[spoiler: Cut to ''3'', ''3'' and ''4'', and drop the Good part after TheReveal.]]



* IShallTauntYou: [[spoiler: In the fourth game, she seemingly invites the heroes to her lair under the pretense of helping them... only to reveal herself as the mastermind behind the Shades and the other plagues of Avernum, taunting them before revealing that the cavern system they just walked through was a deadly trap to get rid of them.]]



* TheManBehindTheMan: [[spoiler: The mastermind behind the monster Plagues afflicting Valorim.]]

to:

* TheManBehindTheMan: [[spoiler: The mastermind behind the monster Plagues afflicting Valorim.Valorim in the third game, while she's the one behind the Shades and the sea monsters in the fourth game.]]


Added DiffLines:

* MoralEventHorizon: InUniverse example: [[spoiler: even after she nearly destroyed Valorim and killed Bor-Ihrno, the Vahnatai where still willing to welcome her back... until they learnt of her "transformation", something so unthinkable they're utterly horrified.]]


Added DiffLines:

!!'''The Shades'''
Appearing in the fourth game, these towering spectral ghosts have manifested in several cities of Avernum, such as Formello, Silvar, Almaria and the western reaches of the Great Cave. Seemingly invincible and unscrutable, these black creatures have thrown Avernum's citizens into panic.

----
* AnIcePerson: They mostly employ ice attacks and can inflict the "Frozen" status to your characters.
* TheDreaded: The people of Avernum have learnt to fear these monstrosities. Since Shades apparently attack those who try to deal with foreigners, this leads to whole cities shutting down and refusing to communicate out of sheer terror.
* GhostlyChills: It's the telling sign that a Shade is in town.
* GiantSpaceFleaFromNowhere: They showed up out of nowhere, start randomly hunting people for no discernible reason and noone knows much about them.
* HealingFactor: Before you acquire [[spoiler: the blessed Demonslayer]], Shades are able to cast spells to recover from all damage after a while. Attacking them in an exercise in futility before that.
* TheHeavy: They serve as the main plague of Avernum for most of the story, keeping Almaria sealed up, for example.
* InTheHood: They resemble huge, towering humanoids cloaked in black robes and hoods.
* OurGhostsAreDifferent: They were created by [[spoiler: Rentar-Ihrno]] to bring chaos to Avernum and spread fear.
* RunOrDie: In the first part of the game, winning against the Shades is impossible, so if you accidentally aggro one early on you're advised to run away, as they won't pursue you past the city gates.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NotMeThisTime: In ''3'', after being implicated as suspects in the plagues freely admits that the dragons are planning revenge against the Empire, but their plans haven't even started yet.
Is there an issue? Send a MessageReason:
None


* DemonSlayer: He helped fighting back Grah-Hoth and his demons, and can help you reforge the Demonslayer sword in ''1''. In ''2'', you can ask him a way to break through [[spoiler: Garzahd's]] demonic-based defenses.

to:

* DemonSlayer: DemonSlaying: He helped fighting back Grah-Hoth and his demons, and can help you reforge the Demonslayer sword in ''1''. In ''2'', you can ask him a way to break through [[spoiler: Garzahd's]] demonic-based defenses.

Added: 3396

Changed: 1437

Is there an issue? Send a MessageReason:
None


* ReasonableAuthorityFigure: In spite of their distrust and contempt for humans and the theft of the Crystal Souls, they're still willing to give your characters a chance.

to:

* ReasonableAuthorityFigure: In spite of their distrust and contempt for humans and the theft of the Crystal Souls, they're still willing to give your characters a chance.
chance. [[spoiler: In the third game, their leader Borh-Ihrno still tries to help the Avernite stopping Rentar, and pays with his life.]]



* BigBrotherIsWatching: [[spoiler: A benevolent example, the ending cinematic of ''Ruined World'' reveals that she was actually monitoring the party's whole adventures from her throne room in Blackcrag Fortress, and when the group's about to die in Rentar-Ihrno's Keep, she has them teleported to safety as a way to say "thanks". Still creepy in hindsight, as she has Anaximander himself summoned in her throne room in the same way.]]
* BigDamnHeroes: [[spoiler: As Rentar-Ihrno's facility is collapsing around the heroes and about to detonate to smithereens, Prazac orders her personal Court Wizard to use his magic to teleport everyone to safety.]]



* ReasonableAuthorityFigure: Unlike the previous emperor, Prazac is reasonable and even willing to make a solid alliance with King Micah.

to:

* NoGoodDeedGoesUnpunished: [[spoiler: Unfortunately enough, despite her well meaning and just ideas, her actions during ''III/Ruined World''' turns several imperial nobles and generals against her, and ultimately the Darkside Loyalists have her assassinated.]]
* ReasonableAuthorityFigure: Unlike the previous emperor, Prazac is reasonable and even willing to make a solid alliance with King Micah.
Micah. [[spoiler: After the Avernites successfully take care of the Monster Plagues depopulating Valorim, she's more than willing to let Avernum settle in the vast fertile lands of southern Valorim, which aren't far from the original Avernum's emerging spot.]]



* FateWorseThanDeath: In the fourth game, you encounter a tormented wretch in the remains of old Empire fort, barely held together by Rentar-Ihrno's magic. It turns out to be none other than Garzahd himself, who is in so much pain from getting reanimated constantly and begs you to finish him off. [[spoiler: Before you do though, Rentar's magic kicks in and he tries to defend himself against his will.]]



* FateWorseThanDeath: In the fourth game, you encounter a tormented wretch in the remains of old Empire fort, barely held together by Rentar-Ihrno's magic. It turns out to be none other than Garzahd himself, who is in so much pain from getting reanimated constantly and begs you to finish him off. [[spoiler: Before you do though, Rentar's magic kicks in and he tries to defend himself against his will.]]

to:

* FateWorseThanDeath: In the fourth game, you encounter a tormented wretch in the remains of old Empire fort, barely held together by Rentar-Ihrno's magic. It turns out to be none other than Garzahd himself, who is in so much pain from getting reanimated constantly and begs you to finish him off. [[spoiler: Before you do though, Rentar's magic kicks in and he tries to defend himself against his will.]]



* CombatPragmatist: [[spoiler: Once she realizes that Erika can match her blow for blow, she decides to aim for the ceiling and let sunlight burn the rival to a crisp.]]



* HoistByHerOwnPetard:[[spoiler: True, the massive facility under her volcanic lair allows her to generate all the monsters she likes and send them to wreck the surface. However, as Bor-Ihrno revealed, manipulating the energy beams and the slime production inside the machine can cause it to overheat and explode.]]
* HopelessBossFight: [[spoiler: Fighting her head on and killing her the regular way is technically possible in III, but can take hours. The remake turns it outright in a PuzzleBoss and makes you sabotage the mechanism and activate the controls while fighting her back.]]
* KickTheDog: In her private rooms you can find Demon Slayer, implying that she stole it from Avernum out of spite or being GenreSavvy (and FridgeHorror when you remember that the playable characters from the previous game owned the sword and met Rentar...). [[spoiler: On the other hand, having Bor-Ihrno assassinated and showing his severed head to the party may count as MoralEventHorizon, just to show how low she's willing to fall to carry her vengeance.]]



* MoralMyopia: [[spoiler: Killing thousands of innocent citizens with her schemes? An act of justice. However, when your heroes kill her minions in self-defense, she deems them beyond forgiveness and plans to have them killed even if they agree with her plans.]]



* OrcusOnHisThrone: [[spoiler: She has no reason to leave her base after TheReveal, as the controls for producing more monsters are right inside her throne room.]]




to:

* VillainousBreakdown:[[spoiler: Reacts with utter disbelief and fear when the Avernites sabotage her facility, and loses it when they're saved from the exploding structure by Prazac.]]
* VillainHasAPoint: She'd rather want the Avernite outside Avernum, but at least she points out that the vast caverns of Avernum have meager resources and won't be able to support the current population for extended periods of time. [[spoiler: Also she justifies her vengeance on the Empire by poiting out that the Empire will be left in chaotic disarray and Avernum will be able to overthrow them and take back their land.]]
* WellIntentionedExtremist: [[spoiler: Her ultimate plan will allow the Avernite to settle back on the surface permanently... over the thousands of corpses and smoldering ruins of the imperial cities.]]


Added DiffLines:

* DegradedBoss: Several more Alien Slimes are fought in the final dungeon.
Is there an issue? Send a MessageReason:
None


* BreakingYourArmPunchingOutCthulhu: In ''2'' he lies badly wounded in his lair after contributing to the war effort on Avernum's side.

to:

* BreakingYourArmPunchingOutCthulhu: BrokeYourArmPunchingOutCthulhu: In ''2'' he lies badly wounded in his lair after contributing to the war effort on Avernum's side.



* TeleportsAndTeleporters: In ''2'' she uses the portals in her lair to move the party in rooms full of hostile creatures. Passing through enough times, causes her to give up and let the party have an audience with her.

to:

* TeleportsAndTeleporters: TeleportersAndTransporters: In ''2'' she uses the portals in her lair to move the party in rooms full of hostile creatures. Passing through enough times, causes her to give up and let the party have an audience with her.



* DeadlierThanTheMale: Big time, compared to the good-natured Motrax and the reclusive Khoth.

to:

* DeadlierThanTheMale: MoreDeadlyThanTheMale: Big time, compared to the good-natured Motrax and the reclusive Khoth.
Is there an issue? Send a MessageReason:
None


* DemonSlayer: He helped fighting back Grah-Hoth and his demons, and can help you reforge the Demonslayer sword in ''1''. In ''2'', you can ask him a way to break through [[spoiler: Garzhad's]] demonic-based defenses.

to:

* DemonSlayer: He helped fighting back Grah-Hoth and his demons, and can help you reforge the Demonslayer sword in ''1''. In ''2'', you can ask him a way to break through [[spoiler: Garzhad's]] Garzahd's]] demonic-based defenses.



One of the three wizards of Avernum who defeated the [[DemonLordsAndArchDevils Hakaai Lord]] Grah-Hoth, he resides in his tower south of the Castle, where he leads his experiments and research. Passes away by the time of ''3''.

to:

One of the three wizards of Avernum who defeated the [[DemonLordsAndArchDevils Hakaai Haakai Lord]] Grah-Hoth, he resides in his tower south of the Castle, where he leads his experiments and research. Passes away by the time of ''3''.



* BladeOnAStick: His weapon of choice is a halbeard. Given the icon, it could count as AnAxeToGrind.

to:

* BladeOnAStick: His weapon of choice is a halbeard.halberd. Given the icon, it could count as AnAxeToGrind.



* KindHeartedCatLover: Unlike the other 4 Dragons, Motrax is neither power-hungry nor paranoid, is more than willing to barter knowledge and goods with the Avernites and thinks cats are "remarkeable".

to:

* KindHeartedCatLover: Unlike the other 4 Dragons, Motrax is neither power-hungry nor paranoid, is more than willing to barter knowledge and goods with the Avernites and thinks cats are "remarkeable"."remarkable".



* RedOniBlueOni: She's the violent, paranoid and lonesome Red Oni to Koth's more approacheable Blue Oni.

to:

* RedOniBlueOni: She's the violent, paranoid and lonesome Red Oni to Koth's Khoth's more approacheable Blue Oni.



* DeadlierThanTheMale: Big time, compared to the good-natured Motrax and the reclusive Koth.

to:

* DeadlierThanTheMale: Big time, compared to the good-natured Motrax and the reclusive Koth.Khoth.



!!'''Koth'''

One of the last Five Dragons of Avernum, Koth is reclusive but more tolerant than his sisters, and loves knowledge and magic, which is why he's willing to barter them for more knowledge. He returns to the surface by the third game.

to:

!!'''Koth'''

!!'''Khoth'''

One of the last Five Dragons of Avernum, Koth Khoth is reclusive but more tolerant than his sisters, and loves knowledge and magic, which is why he's willing to barter them for more knowledge. He returns to the surface by the third game.



!!'''The Vanhatai Council'''

The powerful council that leads the Vanhatai people, they're at first distrustful of the heroes, who have to prove themselves by recovering the Crystal Souls stolen by the Empire.

to:

!!'''The Vanhatai Vahnatai Council'''

The powerful council that leads the Vanhatai Vahnatai people, they're at first distrustful of the heroes, who have to prove themselves by recovering the Crystal Souls stolen by the Empire.



* EnemyMine: You have to cause a permanent alliance with the Vanhatai by recovering the stolen Crystal Souls.

to:

* EnemyMine: You have to cause a permanent alliance with the Vanhatai Vahnatai by recovering the stolen Crystal Souls.



* OhCrap: When he hears of the Plagues, but mostly that either Erika, the Dragons or the Vanhatai could be responsible for it.

to:

* OhCrap: When he hears of the Plagues, but mostly that either Erika, the Dragons or the Vanhatai Vahnatai could be responsible for it.



Successor of Hawthorn, Prazac is the young and wise leader of the Empire. Unlike her power-hungry predecessor, she's willing to cooperate with Avernum to stop the Plague.

to:

Successor of Hawthorn, Hawthorne, Prazac is the young and wise leader of the Empire. Unlike her power-hungry predecessor, she's willing to cooperate with Avernum to stop the Plague.
Plague. [[spoiler: She was assassinated by Dorikas, the leader of Darkside Loyalists.]]



* TheEmperor: Well, Emperess, but unlike her predecessor, she's sane, sensible and willing to make peace with Avernum. Too bad most of her subjects pretend she's not here to order them and follow their own agenda anyway.

to:

* TheEmperor: Well, Emperess, Empress, but unlike her predecessor, she's sane, sensible and willing to make peace with Avernum. Too bad most of her subjects pretend she's not here to order them and follow their own agenda anyway.



* FinalBoss: More emphasys here since he's the one of the third and last of the three main quests.
* FlunkyBoss: Not only there's a portal spawing imperial warriors ''and'' imperial reinforcements coming up behind you, but he also has four personal golems he can infuse with magic to kill you in gruesome, creative ways.

to:

* FinalBoss: More emphasys emphasis here since he's the one of the third and last of the three main quests.
* FlunkyBoss: Not only there's a portal spawing spawning imperial warriors ''and'' imperial reinforcements coming up behind you, but he also has four personal golems he can infuse with magic to kill you in gruesome, creative ways.



A powerful Hakaai Lord of great power who once terrorized the cavernous kingdom which would eventually become Avernum, but was defeated and sealed away inside a magical prison by Erika, Solberg and Patrick. Too bad the seal on his prison is weakening... [[spoiler: He's eventually fred by the heroes but before he can organize his forces he's killed by them with Demonslayer.]]

to:

A powerful Hakaai Haakai Lord of great power who once terrorized the cavernous kingdom which would eventually become Avernum, but was defeated and sealed away inside a magical prison by Erika, Solberg and Patrick. Too bad the seal on his prison is weakening... [[spoiler: He's eventually fred freed by the heroes but before he can organize his forces he's killed by them with Demonslayer.]]



* DemonLordsAndArchDevils: He's a Hakaai Lord, the most powerful breed of demons.

to:

* DemonLordsAndArchDevils: He's a Hakaai Haakai Lord, the most powerful breed of demons.



* ManBehindTheMan: Hes' this to [[spoiler: Sss-Thss and the Slithzerikai Invasion.]]

to:

* ManBehindTheMan: Hes' this to [[spoiler: Sss-Thss Sss-Thsss and the Slithzerikai Invasion.]]



* WeaksauceWeakness: Being a Hakaai Lord, he's incredibly though and difficult to kill, unless you have Demon Slayer/Arrows of Ligh.

to:

* WeaksauceWeakness: Being a Hakaai Haakai Lord, he's incredibly though tough and difficult to kill, unless you have Demon Slayer/Arrows of Ligh.
Light.



A dispotical Slithzerikai warlord with a bad attitude and a giant army ready to eradicate Avernum, he's leading the Sliths to war and is the main threat of the kingdom. [[spoiler: He's actually under the spell of Grah-Hoth.]]

to:

A dispotical despotical Slithzerikai warlord with a bad attitude and a giant army ready to eradicate Avernum, he's leading the Sliths to war and is the main threat of the kingdom. [[spoiler: He's actually under the spell of Grah-Hoth.]]



A member of the Triad with a penchant of demonology, she thinks she can learn arcane truths and secrets by summoning demons and has bound a Hakaai Lord to the Tower, who promptly put her under his spell. During the second game she's exiled in Motrax' lair, but becomes once again a member of the Triad in ''3''. [[spoiler: Only to summon a demon lord again, destroying the entire tower out of spite.]]

to:

A member of the Triad with a penchant of demonology, she thinks she can learn arcane truths and secrets by summoning demons and has bound a Hakaai Haakai Lord to the Tower, who promptly put her under his spell. During the second game she's exiled in Motrax' lair, but becomes once again a member of the Triad in ''3''. [[spoiler: Only to summon a demon lord again, destroying the entire tower out of spite.]]



* BroughtDownToNormal: She seemingly loses most of her powers after the destruction of her Hakaai summon. She gets them back in ''3''.

to:

* BroughtDownToNormal: She seemingly loses most of her powers after the destruction of her Hakaai Haakai summon. She gets them back in ''3''.



* DoomedByCanon: Even if you let her off the hook in the first game, she's killed by adventurers by the time the ar starts.

to:

* DoomedByCanon: Even if you let her off the hook in the first game, she's killed by adventurers by the time the ar war starts.



!!'''Garzhad'''

Hawhthorne's right-hand warlock, Garzhad is a powerful and crafty sorcerer with no morals and a burning desire to protect the Empire by any threats with any means, he's the leader of the Imperial Army in ''2''. Has made himself nearly-invulnerable by mixing his own blood with demonic blood.

to:

!!'''Garzhad'''

!!'''Garzahd'''

Hawhthorne's right-hand warlock, Garzhad Garzahd is a powerful and crafty sorcerer with no morals and a burning desire to protect the Empire by any threats with any means, he's the leader of the Imperial Army in ''2''. Has made himself nearly-invulnerable by mixing his own blood with demonic blood.



* GeneralRipper: He's also the main commander of the military spedition against Avernum.

to:

* GeneralRipper: He's also the main commander of the military spedition expedition against Avernum.



* NighInvulnerable: He wearns a massive amount of protection on himself and is extremely difficult to harm and kill, taking only ScratchDamage from most attacks. [[spoiler: Hitting him enough times with Demonslayer break his defenses.]]
* ProperlyParanoid: He's always on the edge, fearing threats coming from the demons, the Avernites or the Vanhatai. [[spoiler: ''3'' proves him right in hindsight.]]

to:

* NighInvulnerable: He wearns wears a massive amount of protection on himself and is extremely difficult to harm and kill, taking only ScratchDamage from most attacks. [[spoiler: Hitting him enough times with Demonslayer break his defenses.]]
* ProperlyParanoid: He's always on the edge, fearing threats coming from the demons, the Avernites or the Vanhatai.Vahnatai. [[spoiler: ''3'' proves him right in hindsight.]]



* VillainHasAPoint: [[spoiler: Accuses the Vanhatai to be a threat for Avernum and the Empire. Game three proves him right, with the Monster Plagues nearly depopulating Valorim.]]

to:

* VillainHasAPoint: [[spoiler: Accuses the Vanhatai Vahnatai to be a threat for Avernum and the Empire. Game three proves him right, with the Monster Plagues nearly depopulating Valorim.]]




to:

* FateWorseThanDeath: In the fourth game, you encounter a tormented wretch in the remains of old Empire fort, barely held together by Rentar-Ihrno's magic. It turns out to be none other than Garzahd himself, who is in so much pain from getting reanimated constantly and begs you to finish him off. [[spoiler: Before you do though, Rentar's magic kicks in and he tries to defend himself against his will.]]



* MacGuffinGuardian: A Crystal Soul is kept sealed inside her stronghold, protected by a magical barrieri impervious even to normal barrier-dispelling enchantments. [[spoiler: But still vulnerable to Quickfire.]]

to:

* MacGuffinGuardian: A Crystal Soul is kept sealed inside her stronghold, protected by a magical barrieri barrier, impervious even to normal barrier-dispelling enchantments. [[spoiler: But still vulnerable to Quickfire.]]



Aloof and powerful Vanhatai sorceress, Rentar-Ihrno heavily distrusts humans and barely offers her help against the Empire because of her desire for revenge. [[spoiler: She's ultimately so offended by the Empire's crimes that she and her followers engine the monster plagues to unleash on Valorim.]]

to:

Aloof and powerful Vanhatai Vahnatai sorceress, Rentar-Ihrno heavily distrusts humans and barely offers her help against the Empire because of her desire for revenge. [[spoiler: She's ultimately so offended by the Empire's crimes that she and her followers engine the monster plagues to unleash on Valorim.]]



* TheArchmage: She's among the most powerful Vanhatai spellcasters, as [[spoiler: her handiwork in 3 shows.]]

to:

* TheArchmage: She's among the most powerful Vanhatai Vahnatai spellcasters, as [[spoiler: her handiwork in 3 shows.]]



* EnemyMine: In ''2'' she has nothing but scathing contempt for the Avernites, but she does recognize Garzhad as the most impending threat.
* FantasticRacism: Towards pretty much everything not Vanhatai.

to:

* EnemyMine: In ''2'' she has nothing but scathing contempt for the Avernites, but she does recognize Garzhad Garzahd as the most impending threat.
* FantasticRacism: Towards pretty much everything not Vanhatai.Vahnatai.



* OmnicidialManiac: [[spoiler: If her plans succed, Valorim will be reduced to a barren wasteland.]]

to:

* OmnicidialManiac: [[spoiler: If her plans succed, succeed, Valorim will be reduced to a barren wasteland.]]



The first plague afflicting Valorim's province of Kriszan: hordes of mindless blobs roams the country, dissolving everything in their path. They're spread thanks to the demented rogue wizard Bojar and the eldritch Alien Slime.

to:

The first plague afflicting Valorim's province of Kriszan: Krizsan: hordes of mindless blobs roams the country, dissolving everything in their path. They're spread thanks to the demented rogue wizard Bojar and the eldritch Alien Slime.



* EldritchAbomination: The Alien Slime is a towering, grotesque, slime-spitting abomination that flails and wobbles around in the deepest reaches of the Slime Pits, and looks like nothing you've ever see. It vaguely looks like a massive spider too in the Remake.

to:

* EldritchAbomination: The Alien Slime is a towering, grotesque, slime-spitting abomination that flails and wobbles around in the deepest reaches of the Slime Pits, and looks like nothing you've ever see.seen. It vaguely looks like a massive spider too in the Remake.



The third plague, afflicting Sharimik province: these massive humanoids were believed to be estinct, but now they have reappeared, stronger than even, guided by their warrior priests in combat.

to:

The third plague, afflicting Sharimik province: these massive humanoids were believed to be estinct, extinct, but now they have reappeared, stronger than even, guided by their warrior priests in combat.



* LivingRelic: They were thought to be extint, but were brought BackFromTheDead by [[spoiler: the Vanhatai.]]

to:

* LivingRelic: They were thought to be extint, extinct, but were brought BackFromTheDead by [[spoiler: the Vanhatai.Vahnatai.]]



* ProudWarriorRaceGuy: They're mostly ferocious warriors, with the warrior-priests known as Khazi leading their lines. They even have separete burial grounds to differentiate cowards from true warriors.

to:

* ProudWarriorRaceGuy: They're mostly ferocious warriors, with the warrior-priests known as Khazi leading their lines. They even have separete separate burial grounds to differentiate cowards from true warriors.



* OurMonstersAreWeird: Alien Beasts are massive, six-legged black warg things or, in the remake, large, quadrupedal dinosaur beasts of unimaginable ferocity and strength, powerful enough to destroy an entire country if left unchecked and to bother beasts such as ''Dragons''.

to:

* OurMonstersAreWeird: Alien Beasts are massive, six-legged black warg worg things or, in the remake, large, quadrupedal dinosaur beasts of unimaginable ferocity and strength, powerful enough to destroy an entire country if left unchecked and to bother beasts such as ''Dragons''.

Added: 4026

Changed: 101

Is there an issue? Send a MessageReason:
None


* TheBrute: Troglodytes are stout, massive and physically powerful.

to:

* TheBrute: Troglodytes are stout, massive and physically powerful.powerful, though unlike the Giants, they do show traces of GeniusBruiser, using clever tactics and fire magic.


Added DiffLines:

----
* AttackOfThe50FootWhatever: They're among the biggest enemies you can encounter.
* BackFromTheDead: Hill Giants were wiped out by the Empire centuries ago, but the enemy force has resurrected them along with the Troglodytes.
* BoringButPractical: They're a gigantic population of humanoids using arms and equipments barely at Bronze-Age level and mostly attack by throwing large boulders: there are so many of them though, that such methods are more than enough.
* TheBrute: They're the most physically-oriented of the five Plagues, consisting in an entire race of massive, brutal humanoids who live in primitive, bronze-age castles.
* EnemyCivilWar: They'd gladly attack the Troglodytes given a chance... [[spoiler: And once you demolish the barrier separating the two people...]]
* FantasticRacism: They pretty much hate everything shorter than them, including humans and Troglodytes.
* ImprovisedWeapon: They often use massive stones and boulders in combat.
* LivingRelic: They were eradicated by the Empire in a distant past.
* OurGiantsAreBigger: They are huge, primitive humanoids of limited intellect and huge strength. They also keep monsters as guards and worship pain.


Added DiffLines:

----
* ColorCodedForYourConvenience: Normal Blade Golems are gray, Fire Golems are Red, Frost Golems are blue, Jeweled Golems are green.
* ElementalPowers: Some golems are enchanted with the powers of FireIceLightning.
* {{Golem}}: An entire Factory of them, which continuously produce them in massive numbers and spawn them in the surrounding region, killing anything living, be them animals or humans.
* ImplacableMan: Unlike the Slimes and Roaches, they're actually a threat. Unlike the Troglos and Giants, they lack psychological weaknesses, needs for sustainance or reasons to direct their rage at anyone else than their intended target. They're slowly wiping out the life from Gale's Province, demolishing the cities brick by brick and forcing the imperial soldiers to take [[FantasticDrug Skribbane Herb]], essentially amphetamine, just to keep up.
* KeystoneArmy: Once the [[spoiler: Crystal Soul]] fueling the Factory is destroyed, the entire Factory is destroyed and the Golem production stops.
* OurDemonsAreDifferent: They also include Demon Golems, which are... well, golems built to resemble demons and can cast magical abilities typical of demons.
* PerpetualMotionMonster: Golems are unstoppable and don't need to sleep, rest or eat.


Added DiffLines:

----
* AbnormalLimbRangeRotation: In the remake, the description mention that the beasts can do so with their necks to shred people apart.
* EldritchAbomination: A downplayed example, they're still an entire race of ferocious, unstoppable monsters never seen before and this contribute to the terror they inspire. [[spoiler: Unsurprisingly enough, they serve the ulterior end to keep the Imperials from finding proofs of Rentar-Ihrno's involvement.]]
* LargeAndInCharge: They also have Pack Leaders which are bigger.
* MultiArmedAndDangerous: In ''3'' they have three pairs of legs.
* NighInvulnerable: They're very though, even more so than Giants and Golems.
* OmnicidialManiac: Alien Beasts aren't satisfied with exterminating the population, they'll even tear buildings apart and destroy both vegetation and the soil itself, making the entire
* OurMonstersAreWeird: Alien Beasts are massive, six-legged black warg things or, in the remake, large, quadrupedal dinosaur beasts of unimaginable ferocity and strength, powerful enough to destroy an entire country if left unchecked and to bother beasts such as ''Dragons''.
* RaceLift: Massive canine mammals in the original games, they look more like dinosaurs in ''Ruined World''.
* SealedEvilInACan: They were so vicious, the Empire gave up fighting them and decided to keep them inside the Province by building a giant wall around them. The bad news... they're learning to dig under the wall and crossing the mountains.
* WalkingWasteland: The entire province they've infested has been turned into a desert, and they did this with nothing but their claws and fangs.

Added: 6402

Changed: 53

Is there an issue? Send a MessageReason:
None


* KilledOffForReal: Dies of old age during the 5 years between ''2'' and ''3''.

to:

* KilledOffForReal: Dies of old age during the 5 years between ''2'' and ''3''. You can find a monument to him in the Tower of Magi.


Added DiffLines:

----
* AdaptationPersonalityChange: In the original game, Midori is a nondescript FlatCharacter at most. In the remake she has a more defined personality.
* AxCrazy: Her personality in the remake. She enjoys putting intruders through a gauntlet of deadly fights for shit and giggles.
* DarkActionGirl: Referred to with feminine pronouns, though by this point her gender is kinda trivial.
* EqualOpportunityEvil: The Twelve/Ten Masters are composed of extremely aged and evil humans, demons and Rakshasi.
* GratuitousJapanese: For some reason, possibly a coincidence, her name means "Green".
* MacGuffinGuardian: A Crystal Soul is kept sealed inside her stronghold, protected by a magical barrieri impervious even to normal barrier-dispelling enchantments. [[spoiler: But still vulnerable to Quickfire.]]
* OurLichesAreDifferent: She looks like an ordinary skeleton, but is an incredibly powerful spellcaster. Like most liches from this series, she lacks a SoulJar.
* QuirkyMinibossSquad: She leads the Twelve/Ten Masters, a group of powerful humanoids serving her and ruling Angierach.


Added DiffLines:

----
* AloofAlly: In ''2'', she'll eventually and begrundingly lend you her help only after you've recovered enough Crystal Souls, and even then she treats you with contempt and sends you on a dangerous errand for her.
* TheArchmage: She's among the most powerful Vanhatai spellcasters, as [[spoiler: her handiwork in 3 shows.]]
* BigBad: [[spoiler: The real mastermind behind the events of 3, she also escapes and turn her vengeance on Avernum in 4.]]
* EnemyMine: In ''2'' she has nothing but scathing contempt for the Avernites, but she does recognize Garzhad as the most impending threat.
* FantasticRacism: Towards pretty much everything not Vanhatai.
* FaceHeelTurn: [[spoiler: By the time ''3'' runs around she seems friendly, but she's actually planning the eradication of the entire human population of Valorim and possibly the Empire.]]
* GoodIsNotNice: In ''2'' she's one of your allies, but is cold, unhelpful and disdainful. [[spoiler: Cut to ''3'', and drop the Good part after TheReveal.]]
* {{Hypocrite}}: [[spoiler: She's mad at the Empire for daring to use the Crystal Souls as power sources, but she did the same to one of them to power up the Golem Factory.]]
* HeWhoFightsMonsters: [[spoiler: Her burning hatred for the Empire lead her to become a villain.]]
* TheManBehindTheMan: [[spoiler: The mastermind behind the monster Plagues afflicting Valorim.]]
* MookMaker: She's adept at summon magic, and [[spoiler: she created the Plagues along with her disciples.]]
* OmnicidialManiac: [[spoiler: If her plans succed, Valorim will be reduced to a barren wasteland.]]
* RoaringRampageOfRevenge: She's mad at the Empire and wants revenge at all costs. [[spoiler: It's also behind the events of the third game.]]
* TeleportsAndTeleporters: If you try to talk to her before the time, she'll forcibly teleport you outside her lab.


Added DiffLines:

----
* BlobMonster: An entire invasion of slimy, corrosive blobs of brightly-colored death.
* BodyHorror: In the Pit, you can run into slimes trying to merge with various humanoids and beasts. There's also Bojar in the remake, who's partially turned into a Slime himself.
* BrightIsNotGood: ''Ruined World'' makes this more evident, since "natural" slimes are dull-colored instead.
* ColorCodedForYourConvenience: Usually, the slime's color helps you remember their specialties: green ones are corrosive, ochre ones can slow you, mauve ones can use spells, and so on.
* EldritchAbomination: The Alien Slime is a towering, grotesque, slime-spitting abomination that flails and wobbles around in the deepest reaches of the Slime Pits, and looks like nothing you've ever see. It vaguely looks like a massive spider too in the Remake.
* FusionDance: Some Slimes are trying to give birth to new abominations by forcibly merging with living creatures.
* MookMaker: Slime Pools/Pillars are used to give birth to slimes by the dozens. Bojar was able to start his own collection using a sample of the breeding fluid.
* StarterVillain: They're the very first Plague you come across, and the easiest to deal with.
* WalkingWasteland: The slimes, due to their corrosive trails, are ruining the lands and slowly corroding the buildings.
* WhosLaughingNow: Implied to have been Bojar's main motivation.


Added DiffLines:

----
* AnimalJingoism: They're at odds with the GiantSpider colonies on the island.
* BigCreepyCrawlies: An entire army of them. Some of them are even human-sized, Judas Breed-style.
* CreepyCockroaches: The smallest of which are around the same size as dobermans.
* KillItWithFire: [[spoiler: The Quickfire generated by the Phoenix Egg is the way to get rid of the Factory once and for all. Also include CollapsingLair and OutrunningTheFireball.]]
* ThePigPen: An entire gigantic Factory filled with mountains of trash and organic waste is used to breed new insects and produce more filth to feed them. Furthermore, the insects spreads even more filth which, of course, ruins the island.
* TokenGoodTeammate: There's a colony of Giant Intelligent Friendly Talking Roaches living on the island and working with the Giant Intelligent Friendly Talking Spiders of Abigail. You'll need their help to locate the Factory.


Added DiffLines:

----
* TheBrute: Troglodytes are stout, massive and physically powerful.
* TheChessmaster: Surprisingly enough, the Troglo King is one: under the pretense of a diplomatic mission, he essentially manipulates you into getting rid of his fanatical priest who's hindering his plans and forcing him to fight the humans, under the promise of relenting the attacks on humans. [[spoiler: He lied on the last part, but he does stop attacking humans once the pathway to the Giants' opened again.]]
* FantasticRacism: They hate Giants more than anything else, and is actually the key to defeat them.
* LivingRelic: They were thought to be extint, but were brought BackFromTheDead by [[spoiler: the Vanhatai.]]
* PragmaticVillainy: The Troglos are attacking human towns under the pressure of their priests, but they'd rather spend their energy on fighting their ancestral enemies, the Giant, if only they could get rid of the barrier.
* ProudWarriorRaceGuy: They're mostly ferocious warriors, with the warrior-priests known as Khazi leading their lines. They even have separete burial grounds to differentiate cowards from true warriors.
* ReligionOfEvil: They worship their gods through a demonic altar which empowers them.

Added: 13107

Changed: 12

Is there an issue? Send a MessageReason:
None


----
* BreakingYourArmPunchingOutCthulhu: In ''2'' he lies badly wounded in his lair after contributing to the war effort on Avernum's side.
* [[CrazyCatLady Crazy Cat Dragon]]: His lair is filled with cats, which he cares after.
* KilledOffForReal: By the time ''3'' rolls, he's succumbed to his wounds.
* KindHeartedCatLover: Unlike the other 4 Dragons, Motrax is neither power-hungry nor paranoid, is more than willing to barter knowledge and goods with the Avernites and thinks cats are "remarkeable".
* MoralityPet: One of the human wizards in his lair is incredibly affectionate to him, and despite his massive draconian ego he does admit he cares for her in return.
* OurDragonsAreDifferent: One of the oldest and largest drakes of Avernum, he's an overall good ally of Avernum and content to live with humans.
* TokenGoodTeammate: Compared to the other four dragons, especially the likes of Pyrog and Sulfras.



----
* BonusBoss: It's possible to pick a fight with her in ''1'', but unlike most examples, doing so is not advised, since [[spoiler: you need a vital piece of information to complete the game from her.]]
* MamaBear: In ''3'' she had hatchlings, and a warning in her lair openly states that she won't tolerate people harming her babies, not even in self-defense.
* RedOniBlueOni: She's the violent, paranoid and lonesome Red Oni to Koth's more approacheable Blue Oni.
* TeleportsAndTeleporters: In ''2'' she uses the portals in her lair to move the party in rooms full of hostile creatures. Passing through enough times, causes her to give up and let the party have an audience with her.



----
* AloofAlly: And in this case, Ally is... a stretch. To use an euphemism.
* DeadlierThanTheMale: Big time, compared to the good-natured Motrax and the reclusive Koth.
* DragonHoard: You have to contribute to it with some nice items. In ''2'', you can choose a piece of it as a reward.
* EnemyMine: In ''2'', the only reason she aids you is her imprisonment at the hands of the Imperial Army. In ''3'', she's willing to let you have a magical sword to deal with the Alien Beasts, if only because said beasts are a pain in the ass even for them.
* KillItWithFire: In ''2'' she releases a massive and deadly wave of Quickfire to cleanse the Imperial outpost in her lair. And you, if you're not fast enough.
* TheLeader: She could be considered this among the Five Dragons. Surely she's the largest, strongest and baddest.
* MacGuffinGuardian: In an interesting case, the MacGuffin you need from her in ''2'' was given to her by the party from ''1''.
* TheNecromancer: After roasting alive the Empire Soldiers in her lair she bounds their souls to the ground as a punishment.




to:

----
* BadassBookworm: A giant dragon who's also gluttonous for lore and knowledge.
* BerserkButton: Leave his scrolls and books where they are, thank you very much.
* EnemyMine: Implied to have considered an alliance with Imperials in ''2'', spoilt when they tried to steal books from him.
* TheHermit: He lives in the northern reaches of Avernum, a place which is partly infested by demons and partly covered in underground rivers which make his lair hard to reach.
* RedOniBlueOni: He's the calm, collected and overall more open Blue Oni to Athron's red.




to:

----
* AloofAlly: They are very cold and disdainful at first, but they do get better when you actually recover the Crystal Souls.
* BreakTheHaughty: Minor example, they're still horrified to learn that [[spoiler: a rogue faction is in cahoots with the Empire and has sold the Crystal Souls to them.]]
* EnemyMine: You have to cause a permanent alliance with the Vanhatai by recovering the stolen Crystal Souls.
* FantasticRacism: They're not too fond of humans, as their people are, but they eventually grow out of it and become genuinely respectful of you.
* TheGrays: They're essentially fantasy equivalents with crystal magic in lieu of superior technology.
* ReasonableAuthorityFigure: In spite of their distrust and contempt for humans and the theft of the Crystal Souls, they're still willing to give your characters a chance.



----
* BigGood: As your direct superior, he's this in ''3''.
* MissionControl: You have to inform him of the various events you encountered on the surface and learn your next step.
* OhCrap: When he hears of the Plagues, but mostly that either Erika, the Dragons or the Vanhatai could be responsible for it.
* ReasonableAuthorityFigure: He's your boss, but he's nothing but reasonable and helpful.



----
* TheEmperor: Well, Emperess, but unlike her predecessor, she's sane, sensible and willing to make peace with Avernum. Too bad most of her subjects pretend she's not here to order them and follow their own agenda anyway.
* ReasonableAuthorityFigure: Unlike the previous emperor, Prazac is reasonable and even willing to make a solid alliance with King Micah.



!!'''Emperor Hawthorne'''

to:

!!'''Emperor Hawthorne'''
Hawthorne III'''


Added DiffLines:

----
* TheArchmage: Not only he's the emperor, he's also a frighteningly powerful sorcerer.
* BigBad: Of the first game along with Sss-Thsss and Grah-Hoth.
* TheCaligula: A cruel, insane despot and full-fledged madman in charge.
* TheEmperor: The cruel, wicked and insane leader of the massive empire.
* EvilOldFolks: You can't help but notice how old and frail he looks. He's still a sadistic old douche.
* FinalBoss: More emphasys here since he's the one of the third and last of the three main quests.
* FlunkyBoss: Not only there's a portal spawing imperial warriors ''and'' imperial reinforcements coming up behind you, but he also has four personal golems he can infuse with magic to kill you in gruesome, creative ways.
* GreaterScopeVillain: He's basically the reason why Avernum itself exist and why the conflict is happening.
* HoistByHisOwnPetard: The violent and cutthroat climate he contributed to create ends up being his undoing, his death caused by Avernites, people he exiled and abused for years, is only the icing on the cake.
* LoadBearingBoss: Deconstructed: as feared by many, killing Hawthorne not only doesn't stop the Empire the slightest, it also give them a valid excuse to eradicate Avernum in retaliation.
* MajorInjuryUnderreaction: [[spoiler: He's so senile and deluded that he barely realize that he's received a mortal wound and dies without much fanfare.]]
* OrcusOnHisThrone: Justified, he has no reason to leave his home and you have to barge in.
* PuzzleBoss: [[spoiler: Surrounded by an invincible barrier, he relies on four golems to attack you. However, as you damage or destroy the golems, he'll use energy from his shield to heal and empower them. Once enough energy has been dissipated, you can kill him.]]
* SorcerousOverlord: He's the cold-hearted ruler of an empire encompassing the entire surface world and is also a powerful sorcerer.
* TimeLimitBoss: Sort of, the more you wait, the more troops will flow in. Take too much time and you'll be overwhelmed.


Added DiffLines:

----
* ArrogantKungFuGuy: After getting wounded by you a second time, he'll remark that he'll have to punish himself for allowing himself to grow so weak in these years.
* BadassBoast: When he's introduced he gets one at your party, [[spoiler: revealing that the Slith invasion you just stopped was merely a minor play he staged by possessing their leader.]]
* BigBad: Of ''1/Escape from the Pit''.
* BadBoss: He's not very kind to his underlings, the Imps he enslaved outright despise him [[spoiler: and are willing to help you sneak in his throne room]] and furthermore, [[spoiler: as the Sliths can attest, he has no use for pawns which have outlived their usefulness.]]
* BigRedDevil: Especially in the remake, he looks a lot like one. Has a more eldritch-look in the ending picture.
* DemonLordsAndArchDevils: He's a Hakaai Lord, the most powerful breed of demons.
* EvilIsBigger: Towers over your heroes and lesser demons.
* EvilOverlord: Including a massive basalt fortress in the middle of a cavern full of magma lakes and hordes of demonic servants.
* ManBehindTheMan: Hes' this to [[spoiler: Sss-Thss and the Slithzerikai Invasion.]]
* SealedEvilInACan: Was defeated by Erika, Solberg and Patrick and locked inside a special urn, inside a golem-guarded crypt, beyond a stronghold manned by powerful undead soldiers. [[spoiler: Still does nothing to stop his spirit to wander Avernum and cause havoc.]] You must break the seal with the [[AbsurdlySharpBlade Blessed Athame]] to release and kill him.
* VillainousBreakdown: [[spoiler: After the above-mentioned ArrogantKungFuGuyMoment, he starts to express disbelief in his defeat, and by the time he's critically wounded he's reduced to a frothing berserk crying in rage over your victory.]]
* WeaksauceWeakness: Being a Hakaai Lord, he's incredibly though and difficult to kill, unless you have Demon Slayer/Arrows of Ligh.


Added DiffLines:

----
* AsskickingEqualsAuthority: He's the leader because he's the most powerful Slithzerikai their army had to offer.
* BladeOnAStick: Like all self-respecting Sliths, he brandishes a colossal, two-tined steel spear with next to no effort.
* BrainwashedAndCrazy: [[spoiler: He's actually under the spell of Grah-Hoth the entire time.]]
* TheDragon: [[spoiler: He's secretly this to Grah-Hoth, who considers him his "pet".]]
* EvilOverlord: He rules the Sliths with an iron fist and plans to destroy the Avernite to reclaim Avernum for themselves.
* FlunkyBoss: He's fought with his concubines and servants.
* OldShame: InUniverse, peaceful Sliths encountered in ''2'' and ''3'' feel regretful for all the collateral damage Sss-Thsss caused, and the FantasticRacism they're subjected to doesn't help.
* LargeAndInCharge: He's a huge, ferocious Slith.
* LizardFolk: Being a Slithzerikai, it's a due.
* VillainousLegacy: In both ''2'' and ''3'' you can stumble into bands of renegade Sliths still worshipping the late Sss-Thsss as a God.


Added DiffLines:

----

* AscendedExtra: Zigzagged trope: she's a minor antagonist in ''1'', then an optional NPC encounter in ''2'', then back as a Triad member in ''3'' [[spoiler: when she destroys the Tower of Magi and becomes an effective villain in the second trilogy.]]
* BroughtDownToNormal: She seemingly loses most of her powers after the destruction of her Hakaai summon. She gets them back in ''3''.
* CloudCuckooLander: Summoning demons hasn't been... good for her mental health, to say the least.
* TooDumbToLive: While it's possible to learn magic to summon other creatures or even demons, trying to summon a Hakaai Lord and dismissing all concerns as ignorant nonsense is straight demented.
* TheUnfought: You don't get to fight her in the original trilogy.
* WhosLaughingNow: [[spoiler: Destroys the Tower of Magi after day 160 in ''3''.]]


Added DiffLines:

----
* BloodKnight: She's actually disappointed if you do not accept her challenge.
* TheBrute: She's the most violent of the five, and also the dumbest.
* DoomedByCanon: Even if you let her off the hook in the first game, she's killed by adventurers by the time the ar starts.
* FlunkyBoss: She has her army of Cave Giants fighting alongside her.
* SuicidalOverconfidence: She downright challenges anyone entering her lair to a fight. It gets her killed.


Added DiffLines:

----
* TheArchmage: He's among the most powerful sorcerers in the Empire, barring Hawthorne himself.
* BigBad: Of ''2'', being the general of the Empire Army stationed in Avernum and the main responsible for the invasion.
* DragonAscendant: Subverted, he even laughs off your offer to let him rule after you take care of Hawthorne. More or less, he's something of a DragonWithAnAgenda or DragonInCharge.
* DropInNemesis: After recovering the Crystal Soul from the Ziggurat, he will appear from nowhere and blast the roof with Quickfire, forcing you to run for your lives, fighting through enemy forces.
* EvilSorcerer: An amoral piece of crap with a fantastic skill in dark magic.
* FinalBoss: He's treated as such for ''2''.
* GeneralRipper: He's also the main commander of the military spedition against Avernum.
* HalfHumanHybrid: He turned himself into one as part of his countless protection and defenses.
* HeWhoFightsMonsters: [[spoiler: His breakdown reveals him to be a WellIntentionedExtremist variation of this.]]
* IAmAHumanitarian: You can find humanoid bodies and "weird meat" in his pantry...
* ILetYouWin: How the battle against him in ''1'' is depicted: he's mostly unharmed, the damage you did was an illusion but he ultimately thinks that perhaps he could let you kill Hawthorne after all...
* NighInvulnerable: He wearns a massive amount of protection on himself and is extremely difficult to harm and kill, taking only ScratchDamage from most attacks. [[spoiler: Hitting him enough times with Demonslayer break his defenses.]]
* ProperlyParanoid: He's always on the edge, fearing threats coming from the demons, the Avernites or the Vanhatai. [[spoiler: ''3'' proves him right in hindsight.]]
* VillainousBreakdown: [[spoiler: Undergoes one if you have Demonslayer and gives a MotiveRant as you injure him more and more.]]
* VillainHasAPoint: [[spoiler: Accuses the Vanhatai to be a threat for Avernum and the Empire. Game three proves him right, with the Monster Plagues nearly depopulating Valorim.]]
* WeaksauceWeakness: He has demonic blood in his veins, which means: [[spoiler: Demonslayer is the only weapon capable of demolishing his defenses.]]

Added: 2508

Changed: 198

Is there an issue? Send a MessageReason:
None







to:

\n* TheArchmage: One of Avernum's oldest and most powerful sorcerers.
* BigGood: Could be considered one alongside Erika and Micah in the first two games, he's also one as member of the Triad in ''3''.
* DemonSlayer: He helped fighting back Grah-Hoth and his demons, and can help you reforge the Demonslayer sword in ''1''. In ''2'', you can ask him a way to break through [[spoiler: Garzhad's]] demonic-based defenses.
* GenreSavvy: In ''3'', he doesn't trust Linda, but apparently has trouble convicing enough people to see things his way. [[spoiler: Day 160 proves him right.]]
* TheHermit: In the first two games he abandoned the Tower of Magi and dwells inside a small abode in a small cavern in northeastern Avernum, surrounded by a pool of magma. Even more in the second game, where he's hunted down by the Empire and demons lay in wait for him outside, and you'll need a special pass to access his abode.
* ModestHero: He's the most level-headed, modest and reasonable of the original wizards.
* ReasonableAuthorityFigure: As a member of the Triad.


Added DiffLines:

----
* AnvilOnTheHead: The secret spell he's working on. By the time of the second trilogy, he's perfected the spell.
* BunnyEarsLawyer: Ad odd and senile goofball of a wizard who's nevertheless one of Avernum's strongest wizards.
* GenreBlind: He refuses to take Solberg' concern over Linda seriously.


Added DiffLines:

----
* TheArchmage: One of Avernum's strongest wizards, unlike Erika and Solberg he lives in a easy-to-reach abode south of the Castle, along with the people studying under him.
* KilledOffForReal: Dies of old age during the 5 years between ''2'' and ''3''.
* MacGuffinGuardian: In ''2'' he's tasked by King Micah to protect Demonslayer, keeping the sword in a secret crypt under his tower.


Added DiffLines:

-----
* AsskickingEqualsAuthority: Given this is the Abyss, It's only natural that Kyass is not only charismatic, but also stronger than his followers.
* BladeOnAStick: His weapon of choice is a halbeard. Given the icon, it could count as AnAxeToGrind.
* BonusBoss: If you keep up with the Castle's "cease or desist" order, Kyass will turn hostile and attack you. [[spoiler: Regardless of what you did, Kyass becomes one if encountered by the party under Elderan's Tower, as he undergoes a forced OneWingedAngel.]]
* FateWorseThanDeath: [[spoiler: In ''2'' he's captured by the Empire, tortured, experimented upon by the cruel Elderan and transformed into a hideous dinosaur-like monster you're forced to kill.]]
* Irony: Boasts about how his people are really free and how much of an hypocrite Micah is. [[spoiler: Imperial agents are secretly supporting him.]]
* TheResistance: His outpost is essentially a living place for all those who can't bear either Micah, or the Abyss.

Added: 1086

Changed: 4

Is there an issue? Send a MessageReason:
None


----
* BigGood: Of the first two games, since they do take place in Avernum.
* CoolOldGuy: He's very old, probably around the same age as the three wizards, but he's an overall likeable fellow and just king.
* TheGoodKing: He worked hard to turn Avernum into a manageable, good kingdom.
* MeaningfulName: After Mica, a type of silicate mineral.
* NotSoDifferent: Detractors, such as Kyass, accuses him and Avernum to be a miniature Empire, fighting back the Slithzerikai and Nephilim for land and exiling undesirables and criminals to the Abyss.
* ReasonableAuthorityFigure: He's overall a nice person, more than willing to speak directly with the players once they've proved their worth.
* RoyalsWhoActuallyDoSomething: He, with the help of Erika, contributed to forge the Kingdom of Avernum and his government.
* WeUsedToBeFriends: He and Erika were close when they fought for Avernum. Now, she sees him like a spineless old coward who refuses to retaliate against the Empire, while Micah thinks she's a dangerous, reclusive extremist whose hatred for the Empire could undo all their efforts.




to:

----

Added: 218

Changed: 1152

Removed: 218

Is there an issue? Send a MessageReason:
None


* InsufferableGenius: While she did created the multi-purpose Fungi to feed the Avernites and buildings, as well as the books of magic, Erika still behaves as if pretty much ''everything'' good in Avernum is her doing.



* UnsufferableGenius: While she did created the multi-purpose Fungi to feed the Avernites and buildings, as well as the books of magic, Erika still behaves as if pretty much ''everything'' good in Avernum is her doing.



The first plague afflicting Valorim's province of Kriszan, hordes of mindless blobs roams the country, dissolving everything in their path. They're spread thanks to the demented rogue wizard Bojar and the eldritch Alien Slime.

to:

The first plague afflicting Valorim's province of Kriszan, Kriszan: hordes of mindless blobs roams the country, dissolving everything in their path. They're spread thanks to the demented rogue wizard Bojar and the eldritch Alien Slime.




to:

The second plague, afflicting the Island province of Abigail: Swarms of gigantic cockroaches infest the island, thriving in garbage, spreading filth and illness. They originate in the remote and mysterious Filth Factory.




to:

The third plague, afflicting Sharimik province: these massive humanoids were believed to be estinct, but now they have reappeared, stronger than even, guided by their warrior priests in combat.




to:

The fourth plague, afflicting Lorelei, Sharimik's neighbour: Giants, thought as extinct, have reappeared and spread chaos and death, besieging several cities and destroying minor villages in their path.




to:

The fifth plague, afflicting Gale: whole squads of mindless and tireless automatons emerged from the wilds, killing everything alive on their paths and forcing the people of the province to consume the deadly Skribbane Herb to stand the pain. They're seemingly spawned by the deadly Golem Factory.




to:

The last plague, these alien creatures were made not only to hunt down the Imperials but also to destroy everything in their path with unearthly ferocity. They were so destructive the entire province had to be sealed behind a giant wall.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

A character sheet for the recurring main characters in the Avernum series. Be careful for spoilers.

Work in progress, any contribution is welcomed.


----

[[foldercontrol]]

[[folder: Allies]]

!!'''Erika Redmark'''

Once among the most powerful and resourceful sorcerers of the Empire, Erika was put under a curse and banished into Avernum. There, she joined forces with King Micah, Solberg and Patrick in order to make Avernum habitable and prosperous. She currently resides in her own personal tower and still plots her revenge against the Empire. [[spoiler: She's killed by Rentar-Ihrno in ''3''.]]
----
* AloofAlly: She is on Avernum's side, though her reclusive lifestyle and obsession with revenge makes her not as much of a helpful asset as the Triad's wizards.
* TheArchmage: She's the best sorcerer Avernum has to offer and it shows. She can even teach your party magic if their reputation is high enough.
* BigGood: Technically speaking she's part of the BigGood Duumvirate with King Micah.
* {{Curse}}: After she was banished, she was put under a spell that makes sunlight exposure fatal to her. [[spoiler: A flaw exploited by Rentar-Ihrno to kill her for good in ''3''.]]
* EvenEvilHasStandards: She means to take her revenge on the entire Empire even if that means endangering Avernum with a bloody war, but she won't go as far as making the surface an unhabitable wasteland because of it.
* GoodIsNotNice: She made Avernum habitable and defeated Grah-Hoth, but is still a bitter, haughty, revenge-driven lady.
* TheHermit: Her tower lies in the westernmore reaches of Avernum, in the Abyss.
* KilledOffForReal: [[spoiler: Confronts Rentar-Ihrno in 3, who just shine some sunlight on her to kill her istantly.]]
* NotMeThisTime: In ''3 / Ruined World'' you can find evidence of her doing behind the Slime Plague, but she claims it's not her fault this time.
* RevengeBeforeReason: You can point out that her plan to assassinate Hawthorne will inevitably cause retortion, but she openly admits that she doesn't care. She's actually thrilled at the prospect of a war against the Empire.
* UnsufferableGenius: While she did created the multi-purpose Fungi to feed the Avernites and buildings, as well as the books of magic, Erika still behaves as if pretty much ''everything'' good in Avernum is her doing.
* VainSorceress: An extremely powerful sorceress who's also still quite good-looking and proud of it.
* WeakenedByTheLight: Her curse will kill her if she comes in contact with sunlight.

!!'''King Micah'''

The king of Avernum, he rules the vast cavern kingdom from the Castle, in the southern caverns. An overall good and fair monarch in spite of his age.

!!'''Solberg'''

One of the greatest wizards of Avernum, former member of the Triad in the Tower of Magi, lives as a recluse in his tower in north-eastern Avernum, but becomes a Triad member again in ''3''. Unlike Erika, he's a rather modest, level-headed person.

!!'''X'''

A crazy old sorcerer and member of the Triad, X is eccentric but powerful and resourceful, and can teach powerful magic to heroes. He made a series of special items in ''3'' which can be found and collected.

!!'''Patrick'''

One of the three wizards of Avernum who defeated the [[DemonLordsAndArchDevils Hakaai Lord]] Grah-Hoth, he resides in his tower south of the Castle, where he leads his experiments and research. Passes away by the time of ''3''.

!!'''Kyass'''

A charismatic outlaw who leads an outpost of rebels in the Abyss, rejecting the rule of King Micah, whom he considers an hypocritical tyrant. [[spoiler: He's unaware that the Empire is secretly helping him and in ''Crystal Souls'' he's captured, tortured and transformed into a monster the party has to kill.]]

!!'''Motrax'''

One of the last Five Dragons of Avernum, Motrax is the friendliest and the easiest to approach, allowing humans and cats in his lair. In the second game he lies gravely injured for the war against the Empire and eventually succumbs to his wounds in the third game.

!!'''Athron'''

One of the last Five Dragons of Avernum, Athron is paranoid and reclusive, but her knowledge is great. She has her nest somewhere in southeastern Avernum. By the third game, she's returned to the Surface and gave birth to several hatchlings.

!!'''Sulfras'''

One of the last Five Dragons of Avernum, Sulfras is possibly the strongest, the most vicious and the hardest to find. [[spoiler: She also knows the way to leave Avernum.]] She's captured by Empire Forces in ''2'', but she's eventually set free and returns to the surface in the third game.

!!'''Koth'''

One of the last Five Dragons of Avernum, Koth is reclusive but more tolerant than his sisters, and loves knowledge and magic, which is why he's willing to barter them for more knowledge. He returns to the surface by the third game.


!!'''The Vanhatai Council'''

The powerful council that leads the Vanhatai people, they're at first distrustful of the heroes, who have to prove themselves by recovering the Crystal Souls stolen by the Empire.


!!'''Anaximander'''

Leader of Avernum's secret service, he's the boss of the heroes in ''3'' and sends them on their scouting quest on the Surface to investigate Valorim and find out how to prevent the Plagues from destroying what could be their new home.

!!'''Empress Prazac'''

Successor of Hawthorn, Prazac is the young and wise leader of the Empire. Unlike her power-hungry predecessor, she's willing to cooperate with Avernum to stop the Plague.

[[/folder]]

[[folder: Villains]]

!!'''Emperor Hawthorne'''

The cruel leader of the Empire, Hawthorne is a senile, sadistic old archmage who rules the Empire with an iron fist and is responsible for Avernum's creation. He's eventually assassinated by adventurers sent by Erika, which kickstarts a war with Avernum.

!!'''Grah-Hoth'''

A powerful Hakaai Lord of great power who once terrorized the cavernous kingdom which would eventually become Avernum, but was defeated and sealed away inside a magical prison by Erika, Solberg and Patrick. Too bad the seal on his prison is weakening... [[spoiler: He's eventually fred by the heroes but before he can organize his forces he's killed by them with Demonslayer.]]

!!'''Sss-Thsss'''

A dispotical Slithzerikai warlord with a bad attitude and a giant army ready to eradicate Avernum, he's leading the Sliths to war and is the main threat of the kingdom. [[spoiler: He's actually under the spell of Grah-Hoth.]]

!!'''Linda'''

A member of the Triad with a penchant of demonology, she thinks she can learn arcane truths and secrets by summoning demons and has bound a Hakaai Lord to the Tower, who promptly put her under his spell. During the second game she's exiled in Motrax' lair, but becomes once again a member of the Triad in ''3''. [[spoiler: Only to summon a demon lord again, destroying the entire tower out of spite.]]

!!'''Pyrog'''

One of the last Five Dragons of Avernum, Pyrog is a violent and unsufferable monster who's attended by Giants and forces people to worship her. During the events of the first game she's eventually killed by some adventurers.

!!'''Garzhad'''

Hawhthorne's right-hand warlock, Garzhad is a powerful and crafty sorcerer with no morals and a burning desire to protect the Empire by any threats with any means, he's the leader of the Imperial Army in ''2''. Has made himself nearly-invulnerable by mixing his own blood with demonic blood.

!!'''Midori'''

An ancient and wicked Lich, dwelling inside the corrupted fortress of Angierach along with the Twelve (Ten in the remake) Masters, she guards one of the Crystal Souls.

!!'''Rentar-Ihrno'''

Aloof and powerful Vanhatai sorceress, Rentar-Ihrno heavily distrusts humans and barely offers her help against the Empire because of her desire for revenge. [[spoiler: She's ultimately so offended by the Empire's crimes that she and her followers engine the monster plagues to unleash on Valorim.]]

!!'''The Slime Plague'''

The first plague afflicting Valorim's province of Kriszan, hordes of mindless blobs roams the country, dissolving everything in their path. They're spread thanks to the demented rogue wizard Bojar and the eldritch Alien Slime.

!!'''The Roach Plague'''

!!'''The Troglo Plague'''

!!'''The Giant Plague'''

!!'''The Golem Plague'''

!!'''The Alien Beast Plague'''

[[/folder]]

Top