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* SuspiciouslySimilarSubstitute: To the Batelur Eagles found in the more inland areas, having a similar attack pattern and even a similar kill animation.
to:
* SuspiciouslySimilarSubstitute: To the Batelur Bateleur Eagles found in the more inland areas, having a similar attack pattern and even a similar kill animation.
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Blade On A Stick has been disambiguated
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* BladeOnAStick: Hominids use sharpened sticks as their weapon of choice.
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to:
[[/folder]]
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[[folder:Centipede]]
!!''Scolopendra cingulate''
An absolutely massive centipede, and the main threat in caves.
!!''Scolopendra cingulate''
An absolutely massive centipede, and the main threat in caves.
to:
!!''Scolopendra cingulate''
An absolutely massive centipede, and the main threat in caves.
[[folder:African Rock Python]]
!! ''Python sebae''
A large snake that kills its prey via constriction.
Changed line(s) 85,86 (click to see context) from:
* AnimalsNotToScale: This centipede is the size of a '''python'''. Normally, it doesn't get much bigger than a worm.
* CreepyCentipedes: Oh hell yes! This creature is absolutely terrifying, in no small part because it is '''far''' bigger then it has any reason to be.
* CreepyCentipedes: Oh hell yes! This creature is absolutely terrifying, in no small part because it is '''far''' bigger then it has any reason to be.
to:
* AnimalsNotToScale: This centipede is HoistByTheirOwnPetard: When faced with a crocodile, their lunge attempt will get their head caught in the size of a '''python'''. Normally, it doesn't get much bigger than a worm.
* CreepyCentipedes: Oh hell yes! This creature is absolutely terrifying, in no small part because it is '''far''' bigger then it has any reasoncrocodile's mouth. Sometimes, they might be able to be.escape, but other times the crocodile will end their life before they can strangle it.
* CreepyCentipedes: Oh hell yes! This creature is absolutely terrifying, in no small part because it is '''far''' bigger then it has any reason
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* SinisterSuffocation: Like most constrictor snakes, it kills Hominids and other animals it comes across via strangulation.
* SnakesAreSinister: They're much more dangerous than either Mamba, and will instantly kill any hominids who fail to dodge or counterattack.
[[folder:Centipede]]
!!''Scolopendra cingulate''
An absolutely massive centipede, and the main threat in caves.
----
* AnimalsNotToScale: This centipede is the size of a '''python'''. Normally, it doesn't get much bigger than a worm.
* CreepyCentipedes: Oh hell yes! This creature is absolutely terrifying, in no small part because it is '''far''' bigger then it has any reason to be.
* TheHunterBecomesTheHunted: On both the giving and receiving end with ''Machairodus'' - luring one into the other will inevitably result in one ending up dead.
* InstakillMook: Will one-shot any Hominids who fail their PressXToNotDie command.
* SnakesAreSinister: They're much more dangerous than either Mamba, and will instantly kill any hominids who fail to dodge or counterattack.
[[folder:Centipede]]
!!''Scolopendra cingulate''
An absolutely massive centipede, and the main threat in caves.
----
* AnimalsNotToScale: This centipede is the size of a '''python'''. Normally, it doesn't get much bigger than a worm.
* CreepyCentipedes: Oh hell yes! This creature is absolutely terrifying, in no small part because it is '''far''' bigger then it has any reason to be.
* TheHunterBecomesTheHunted: On both the giving and receiving end with ''Machairodus'' - luring one into the other will inevitably result in one ending up dead.
* InstakillMook: Will one-shot any Hominids who fail their PressXToNotDie command.
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* SuperPersistentPredator: Once you've caught the attention of one, it will not stop swooping at you to hunt you down until either you or it dies.
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* ButtMonkey: Both of them will ''always'' get killed and/or eaten by almost any non-Hominid animal, even the Miocene African Otter and the Warthog. The one animal they survive against is the African Buffalo, which still scares them into retreating.
to:
* ButtMonkey: Both of them They will ''always'' get killed and/or eaten by almost any non-Hominid animal, even the Miocene African Otter and the Warthog. The one animal they survive against is the African Buffalo, which still scares them into retreating.
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* ButtMonkey: They will ''always'' get killed and/or eaten by almost any non-Hominid animal, even the Miocene African Otter and the Warthog. They can even be killed by an ''unarmed'' Hominid. The one animal they survive against is the Water Buffalo, which still scares them into retreating.
to:
* ButtMonkey: They will ''always'' get killed and/or eaten by almost any non-Hominid animal, even the Miocene African Otter and the Warthog. They can even be killed by an ''unarmed'' Hominid. The one animal they survive against is the Water African Buffalo, which still scares them into retreating.
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* ButtMonkey: Both of them will ''always'' get killed and/or eaten by almost any non-Hominid animal, even the Miocene African Otter and the Warthog. The one animal they survive against is the Water Buffalo, which still scares them into retreating.
to:
* ButtMonkey: Both of them will ''always'' get killed and/or eaten by almost any non-Hominid animal, even the Miocene African Otter and the Warthog. The one animal they survive against is the Water African Buffalo, which still scares them into retreating.
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Changed line(s) 67,68 (click to see context) from:
* ButtMonkey: They will ''always'' get killed and/or eaten by any non-Hominid animal, even the Miocene African Otter and the Warthog. They can even be killed by an ''unarmed'' Hominid.
* CurbStompBattle: Often on the receiving end of one, being killed/eaten by almost any animal they encounter. These can even be killed by an unarmed Hominid. The only time they ever get the upper hand is against a Hominid who fails to dodge or counterattack, and even that doesn't kill.
* CurbStompBattle: Often on the receiving end of one, being killed/eaten by almost any animal they encounter. These can even be killed by an unarmed Hominid. The only time they ever get the upper hand is against a Hominid who fails to dodge or counterattack, and even that doesn't kill.
to:
* ButtMonkey: They will ''always'' get killed and/or eaten by almost any non-Hominid animal, even the Miocene African Otter and the Warthog. They can even be killed by an ''unarmed'' Hominid.
Hominid. The one animal they survive against is the Water Buffalo, which still scares them into retreating.
* CurbStompBattle: Often on the receiving end of one, beingkilled/eaten killed/eaten/intimidated by almost any animal they encounter. These can even be killed by an unarmed Hominid. The only time they ever get the upper hand is against a Hominid who fails to dodge or counterattack, and even that doesn't kill.
* CurbStompBattle: Often on the receiving end of one, being
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* ButtMonkey: Both of them will ''always'' get killed and/or eaten by any non-Hominid animal, even the Miocene African Otter and the Warthog.
* CurbStompBattle: Often on the receiving end of one, being killed/eaten by almost any animal they encounter. The only time they ever get the upper hand is against a Hominid who fails to dodge or counterattack, and even that doesn't kill.
* CurbStompBattle: Often on the receiving end of one, being killed/eaten by almost any animal they encounter. The only time they ever get the upper hand is against a Hominid who fails to dodge or counterattack, and even that doesn't kill.
to:
* ButtMonkey: Both of them will ''always'' get killed and/or eaten by almost any non-Hominid animal, even the Miocene African Otter and the Warthog.
Warthog. The one animal they survive against is the Water Buffalo, which still scares them into retreating.
* CurbStompBattle: Often on the receiving end of one, beingkilled/eaten killed/eaten/intimidated by almost any animal they encounter. The only time they ever get the upper hand is against a Hominid who fails to dodge or counterattack, and even that doesn't kill.
* CurbStompBattle: Often on the receiving end of one, being
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* PoisonousPerson: They can bite and envenomate Hominids, causing an InterfaceScrew and lowering life expectancy.
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* MamaBear: They're often encountered around their egg-filled nests, and will swoop down to attack Hominids that stay around them.
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!! Metridiochoerus
to:
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!!Enhydriodon dikikae
to:
* AquaticMook: They're primarily found around the water, like most otters. They are also [[InstakillMook much more deadly in the water]] than on the land.
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!!Hippopotamus gorgops
to:
* AquaticMook: They're primarily found around the water, like most hippopotami.
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!!Stegotetrabelodon syrticus
to:
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[[folder:Black and Green Mambas]]
* AdaptationalWimp: Not only is venom poisoning from either unable to directly kill a hominid, the Black Mamba gets bodied by any other non-hominid animal they come across -- even Warthogs and Jackals.
* ButtMonkey: Both of them will ''always'' get killed and/or eaten by any non-Hominid animal, even the Miocene African Otter and the Warthog. The Green Mamba is weak to the point where they can even be killed by an ''unarmed'' Hominid.
* CurbStompBattle: Often on the receiving end of one, being killed/eaten by almost any animal they encounter. Green Mambas can even be killed by an unarmed Hominid. The only time they ever get the upper hand is against a Hominid who fails to dodge or counterattack, and even that doesn't kill.
* AdaptationalWimp: Not only is venom poisoning from either unable to directly kill a hominid, the Black Mamba gets bodied by any other non-hominid animal they come across -- even Warthogs and Jackals.
* ButtMonkey: Both of them will ''always'' get killed and/or eaten by any non-Hominid animal, even the Miocene African Otter and the Warthog. The Green Mamba is weak to the point where they can even be killed by an ''unarmed'' Hominid.
* CurbStompBattle: Often on the receiving end of one, being killed/eaten by almost any animal they encounter. Green Mambas can even be killed by an unarmed Hominid. The only time they ever get the upper hand is against a Hominid who fails to dodge or counterattack, and even that doesn't kill.
to:
[[folder:Eastern Green
!! ''Dendroaspis angusticeps''
Small green snakes with a venomous bite.
----
* AdaptationalWimp: Not only is their venom poisoning
* ButtMonkey:
* CurbStompBattle: Often on the receiving end of one, being killed/eaten by almost any animal they encounter.
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* PoisonousPerson: Both of them can bite and envenomate Hominids, causing an InterfaceScrew and lowering life expectancy.
to:
* PoisonousPerson: Both of them They can bite and envenomate Hominids, causing an InterfaceScrew and lowering life expectancy.
Changed line(s) 66,68 (click to see context) from:
[[folder:Centipede]]
!!Scolopendra cingulate
An absolutely massive centipede, and the main threat in caves.
!!Scolopendra cingulate
An absolutely massive centipede, and the main threat in caves.
to:
!!Scolopendra cingulate
An absolutely massive centipede, and the main threat in caves.
!! ''Dendroaspis polylepis''
Small black snakes with a venomous bite.
* AdaptationalWimp: Not only is their venom unable to directly kill a hominid, they also get bodied by any other non-hominid animal they come across -- even Warthogs and Jackals.
* ButtMonkey: Both of them will ''always'' get killed and/or eaten by any non-Hominid animal, even the Miocene African Otter and the Warthog.
* CurbStompBattle: Often on the receiving end of one, being killed/eaten by almost any animal they encounter. The only time they ever get the upper hand is against a Hominid who fails to dodge or counterattack, and even that doesn't kill.
* PoisonousPerson: They can bite and envenomate Hominids, causing an InterfaceScrew and lowering life expectancy.
[[/folder]]
[[folder:Centipede]]
!!''Scolopendra cingulate''
An absolutely massive centipede, and the main threat in caves.
----
* ButtMonkey: Both of them will ''always'' get killed and/or eaten by any non-Hominid animal, even the Miocene African Otter and the Warthog.
* CurbStompBattle: Often on the receiving end of one, being killed/eaten by almost any animal they encounter. The only time they ever get the upper hand is against a Hominid who fails to dodge or counterattack, and even that doesn't kill.
* PoisonousPerson: They can bite and envenomate Hominids, causing an InterfaceScrew and lowering life expectancy.
[[/folder]]
[[folder:Centipede]]
!!''Scolopendra cingulate''
An absolutely massive centipede, and the main threat in caves.
----
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[[folder:Crocodile]]
!!''Crocodylus thorbjarnarsoni''
A prehistoric crocodile and extreme threat for those who wander too close to the water.
!!''Crocodylus thorbjarnarsoni''
A prehistoric crocodile and extreme threat for those who wander too close to the water.
to:
!!''Crocodylus thorbjarnarsoni''
A prehistoric crocodile and extreme threat for those
!! ''Terathopius ecaudatus''
Large raptorial avians that will attack Hominids who
Changed line(s) 81,82 (click to see context) from:
* CurbStompCushion: The only animal that can deal a semblance of damage to the Miocene Elephant by biting on its trunk... before the elephant [[CurbStompBattle gores it with its tusks and throws its lifeless body aside]].
* TheHunterBecomesTheHunted: On both the giving and receiving end with ''Machairodus'' - luring one into the other will inevitably result in one ending up dead.
* TheHunterBecomesTheHunted: On both the giving and receiving end with ''Machairodus'' - luring one into the other will inevitably result in one ending up dead.
to:
* CurbStompCushion: The only animal AirborneMook: One of two flying enemies in the game.
* FeatheredFiend: Large, avian creatures thatcan deal a semblance of damage are certainly not friendly to the Miocene Elephant by biting on its trunk... before the elephant [[CurbStompBattle gores it with its tusks and throws its lifeless body aside]].
* TheHunterBecomesTheHunted: On both the giving and receiving end with ''Machairodus'' - luring one into the other will inevitably result in one ending up dead.any Hominids.
* FeatheredFiend: Large, avian creatures that
* TheHunterBecomesTheHunted: On both the giving and receiving end with ''Machairodus'' - luring one into the other will inevitably result in one ending up dead.
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* NeverSmileAtACrocodile: You ''really'' don't want to meet one of these things unprepared.
* TheWorfEffect: On both the giving and receiving end with ''Machairodus'', with the deciding factor being whether the crocodile is on land or in the water.
* TheWorfEffect: On both the giving and receiving end with ''Machairodus'', with the deciding factor being whether the crocodile is on land or in the water.
to:
* NeverSmileAtACrocodile: You ''really'' don't want to meet one TheHunterBecomesTheHunted: One of these things unprepared.
* TheWorfEffect: On both the giving and receiving end with ''Machairodus'', with the deciding factor being whether the crocodilethem is on land or shown killing a hominid in the water.introduction scene, and they can indeed kill hominids who fail to avoid their attack. Later on, Hominids with spears can hunt and kill them, reversing the roles of predator and prey.
* TheWorfEffect: On both the giving and receiving end with ''Machairodus'', with the deciding factor being whether the crocodile
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[[folder:Machairodus]]
!!''Machairodus''
An early sabertooth, and the namesake of the group.
!!''Machairodus''
An early sabertooth, and the namesake of the group.
to:
!!''Machairodus''
An early sabertooth,
!!''Crocodylus thorbjarnarsoni''
A prehistoric crocodile and extreme threat for those who wander too close to the
Changed line(s) 91,92 (click to see context) from:
* CatsAreMean: The most aggressive predator in the game - beware encountering it while injured.
* EventFlag: Every time you perform an evolution leap or a generational change, this will cause one to eventually spawn near your current Hominid.
* EventFlag: Every time you perform an evolution leap or a generational change, this will cause one to eventually spawn near your current Hominid.
to:
* CatsAreMean: The AquaticMook: They're primarily found around the water, like most aggressive predator in crocodiles.
* CurbStompCushion: The only animal that can deal a semblance of damage to thegame - beware encountering Miocene Elephant by biting on its trunk... before the elephant [[CurbStompBattle gores it while injured.
with its tusks and throws its lifeless body aside]].
*EventFlag: Every time you perform an evolution leap or a generational change, this TheHunterBecomesTheHunted: On both the giving and receiving end with ''Machairodus'' - luring one into the other will cause inevitably result in one to eventually spawn near your current Hominid.ending up dead.
* CurbStompCushion: The only animal that can deal a semblance of damage to the
*
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* NeverSmileAtACrocodile: You ''really'' don't want to meet one of these things unprepared.
* TheWorfEffect: On both the giving and receiving end with ''Machairodus'', with the deciding factor being whether the crocodile is on land or in the water.
[[/folder]]
[[folder:Machairodus]]
!!''Machairodus''
An early sabertooth, and the namesake of the group.
----
* CatsAreMean: The most aggressive predator in the game - beware encountering it while injured.
* EventFlag: Every time you perform an evolution leap or a generational change, this will cause one to eventually spawn near your current Hominid.
* InstakillMook: Will one-shot any Hominids who fail their PressXToNotDie command.
* TheWorfEffect: On both the giving and receiving end with ''Machairodus'', with the deciding factor being whether the crocodile is on land or in the water.
[[/folder]]
[[folder:Machairodus]]
!!''Machairodus''
An early sabertooth, and the namesake of the group.
----
* CatsAreMean: The most aggressive predator in the game - beware encountering it while injured.
* EventFlag: Every time you perform an evolution leap or a generational change, this will cause one to eventually spawn near your current Hominid.
* InstakillMook: Will one-shot any Hominids who fail their PressXToNotDie command.
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[[/folder]]
[[folder:Miocene Pelican]]
!! ''Pelagornis''
Large avians that will attack Hominids who stay on their nests or on the shoreline.
----
* AirborneMook: The other of two flying enemies in the game.
* FeatheredFiend: Large, avian creatures that are certainly not friendly to any Hominids.
* InstakillMook: Will one-shot any Hominids who fail their PressXToNotDie command.
* NonIndicativeName: The ''Pelargonis'' is not a true pelican, despite the name.
* SuspiciouslySimilarSubstitute: To the Batelur Eagles found in the more inland areas, having a similar attack pattern and even a similar kill animation.
[[folder:Miocene Pelican]]
!! ''Pelagornis''
Large avians that will attack Hominids who stay on their nests or on the shoreline.
----
* AirborneMook: The other of two flying enemies in the game.
* FeatheredFiend: Large, avian creatures that are certainly not friendly to any Hominids.
* InstakillMook: Will one-shot any Hominids who fail their PressXToNotDie command.
* NonIndicativeName: The ''Pelargonis'' is not a true pelican, despite the name.
* SuspiciouslySimilarSubstitute: To the Batelur Eagles found in the more inland areas, having a similar attack pattern and even a similar kill animation.
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* TheGoomba: The first irascible animal encounter in the game, which can't kill a Hominid if the hominid fails their action commands, but will injure them.
Changed line(s) 57 (click to see context) from:
!!Predators
to:
* TheGoomba: Green Mambas are one of the first hostile animal encounter in the game. They can't kill a Hominid if the hominid fails their action commands, but will poison them. They're weak to the point where they can even be killed by an unarmed Hominid, and the other early-game animal in the Warthog will kill them.
Deleted line(s) 73 (click to see context) :
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!!Predators
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Added DiffLines:
* EventFlag: Every time you perform an evolution leap or a generational change, this will cause one to eventually spawn near your current Hominid.
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* InstakillMook: Downplayed. They cannot kill a hominid on land, only injuring them, but should they successfully attack a Hominid on the water, they will drown it for a OneHitKill.
* InstakillMook: Will one-shot any animal they come across, including Hominids who fail their PressXToNotDie command.
* InstakillMook: Will one-shot any animal they come across, including Hominids who fail their PressXToNotDie command.
Changed line(s) 57 (click to see context) from:
* ButtMonkey: Both of them will ''always'' get killed and/or eaten by any non-Hominid animal, even the Miocene African Otter and the Warthog. The Green Mamba can even be killed by an ''unarmed'' Hominid.
to:
* ButtMonkey: Both of them will ''always'' get killed and/or eaten by any non-Hominid animal, even the Miocene African Otter and the Warthog. The Green Mamba is weak to the point where they can even be killed by an ''unarmed'' Hominid.
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* InstakillMook: Will one-shot any Hominids who fail their PressXToNotDie command.
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* InstakillMook: Will one-shot any Hominids who fail their PressXToNotDie command.
Added DiffLines:
* InstakillMook: Will one-shot any Hominids who fail their PressXToNotDie command.
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Added DiffLines:
[[folder:Black and Green Mambas]]
* AdaptationalWimp: Not only is venom poisoning from either unable to directly kill a hominid, the Black Mamba gets bodied by any other non-hominid animal they come across -- even Warthogs and Jackals.
* ButtMonkey: Both of them will ''always'' get killed and/or eaten by any non-Hominid animal, even the Miocene African Otter and the Warthog. The Green Mamba can even be killed by an ''unarmed'' Hominid.
* CurbStompBattle: Often on the receiving end of one, being killed/eaten by almost any animal they encounter. Green Mambas can even be killed by an unarmed Hominid. The only time they ever get the upper hand is against a Hominid who fails to dodge or counterattack, and even that doesn't kill.
* PoisonousPerson: Both of them can bite and envenomate Hominids, causing an InterfaceScrew and lowering life expectancy.
[[/folder]]
* AdaptationalWimp: Not only is venom poisoning from either unable to directly kill a hominid, the Black Mamba gets bodied by any other non-hominid animal they come across -- even Warthogs and Jackals.
* ButtMonkey: Both of them will ''always'' get killed and/or eaten by any non-Hominid animal, even the Miocene African Otter and the Warthog. The Green Mamba can even be killed by an ''unarmed'' Hominid.
* CurbStompBattle: Often on the receiving end of one, being killed/eaten by almost any animal they encounter. Green Mambas can even be killed by an unarmed Hominid. The only time they ever get the upper hand is against a Hominid who fails to dodge or counterattack, and even that doesn't kill.
* PoisonousPerson: Both of them can bite and envenomate Hominids, causing an InterfaceScrew and lowering life expectancy.
[[/folder]]
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* AngryAngryHippos: They're extremely territorial and aggressive, and will not hesitate to ''[[CurbStompBattle destroy]]'' any other animal that gets too close to them.
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Changed line(s) 47 (click to see context) from:
* CurbStompBattle: Will brutally kill or scare off any predator that dares try to face it.
to:
* CurbStompBattle: Will brutally kill or scare off any predator that dares try to face it. Not even ''machairodus'' are capable of winning against it. The only creature that gets a CurbStompCushion is the crocodile, which bites its trunk for a bit before being gored and tossed away.
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* CurbStompCushion: The only animal that can deal a semblance of damage to the Miocene Elephant by biting on its trunk... before the elephant [[CurbStompBattle gores it with its tusks and throws its lifeless body aside]].
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Seldom Seen Species is no longer a trope, just a list of animals that are in the work.
Deleted line(s) 13 (click to see context) :
* SeldomSeenSpecies: Many, such as ''Orrorin'' and ''Ardipithecus''.
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* SeldomSeenSpecies: While saber tooth cats are often featured in Cenozoic fiction, ''Machairodus'' is normally ignored in favor of either ''Smilodon'' or, more rarely, ''Homotherium''
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* UniformityException: The hominids are the only creatures who change species as time progresses, whereas other creatures are the same species for the duration of the game.
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Changed line(s) 61,62 (click to see context) from:
* TheWorfEffect: Perhaps the only straight example in the game - it can kill a ''Machairodus'' with ease, but the only creature that can kill it is a hominid e.g. [[PlayerCharacter you]].
** The ''Machairodus'' can actually kill it in fact.
** The ''Machairodus'' can actually kill it in fact.
to:
* TheWorfEffect: Perhaps the only straight example in the game - it can will usually kill a ''Machairodus'' with ease, but ''Machairodus'', though sometimes the only creature that can kill it is a hominid e.g. [[PlayerCharacter you]].
** The ''Machairodus'' can actually kill it in fact.Machairodus will win.
** The ''Machairodus'' can actually kill it in fact.
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Changed line(s) 79 (click to see context) from:
* TheWorfEffect: ON both the giving and receiving end when facing crocodiles and pythons. It doesn't stand a chance when facing off against an elephant or hippo though.
to:
* TheWorfEffect: ON On both the giving and receiving end when facing crocodiles and pythons. It doesn't stand a chance when facing off against an elephant or hippo though.
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Changed line(s) 7 (click to see context) from:
The titular ancestors of mankind, who you will control as they stumble their way into becoming mankind.
to:
The titular ancestors of mankind, humankind, who you will control as they stumble their way into becoming mankind.humans.
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* BladeOnAStick: Hominids use sharpened sticks as their weapon of choice.
* BoulderBludgeon: If sharpened sticks are unavailable they can also whack a hostile animal on the head with a rock.
* BoulderBludgeon: If sharpened sticks are unavailable they can also whack a hostile animal on the head with a rock.
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* TookALevelInBadass: Basically one of the central mechanics of the game. Starts the game being a virtually defenseless prey animal constantly living in fear of being eaten, whose only options are either running away or hiding in the trees. Eventually, they become the most dangerous animal in the wild.
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Changed line(s) 13,16 (click to see context) from:
!!Predators
[[folder:Centipede]]
!!Scolopendra cingulate
An absolutely massive centipede, and the main threat in caves.
[[folder:Centipede]]
!!Scolopendra cingulate
An absolutely massive centipede, and the main threat in caves.
to:
[[folder:Centipede]]
!!Scolopendra cingulate
An absolutely massive centipede, and the main
[[folder:Giant Warthog]]
!! Metridiochoerus
A prehistoric wild pig. The first irascible threat animal encountered in
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* AnimalsNotToScale: This centipede is the size of a '''python'''. Normally, it doesn't get much bigger than a worm.
* CreepyCentipedes: Oh hell yes! This creature is absolutely terrifying, in no small part because it is '''far''' bigger then it has any reason to be.
* TheWorfEffect: Perhaps the only straight example in the game - it can kill a ''Machairodus'' with ease, but the only creature that can kill it is a hominid e.g. [[PlayerCharacter you]].
* CreepyCentipedes: Oh hell yes! This creature is absolutely terrifying, in no small part because it is '''far''' bigger then it has any reason to be.
* TheWorfEffect: Perhaps the only straight example in the game - it can kill a ''Machairodus'' with ease, but the only creature that can kill it is a hominid e.g. [[PlayerCharacter you]].
to:
* AnimalsNotToScale: This centipede is ButtMonkey: With the size exception of a '''python'''. Normally, mambas and careless [[PlayerCharacters hominids]], it doesn't will get much bigger than a worm.
* CreepyCentipedes: Oh hell yes! This creature is absolutely terrifying, in no small part because it is '''far''' bigger then it haskilled or eaten by any reason to be.
animal it gets into a fight with.
*TheWorfEffect: Perhaps the only straight example KillerRabbit: Just like in the game - it can kill a ''Machairodus'' with ease, but the only creature RealLife, they're aggressive enough that they will attack if they feel threatened, and can kill it is easily catch a hominid e.g. [[PlayerCharacter you]].careless player off guard.
* CreepyCentipedes: Oh hell yes! This creature is absolutely terrifying, in no small part because it is '''far''' bigger then it has
*
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[[folder:Crocodile]]
!!''Crocodylus thorbjarnarsoni''
A prehistoric crocodile and extreme threat for those who wander too close to the water.
!!''Crocodylus thorbjarnarsoni''
A prehistoric crocodile and extreme threat for those who wander too close to the water.
to:
!!''Crocodylus thorbjarnarsoni''
!!Enhydriodon dikikae
A large prehistoric
Changed line(s) 26,28 (click to see context) from:
* TheHunterBecomesTheHunted: On both the giving and receiving end with ''Machairodus'' - luring one into the other will inevitably result in one ending up dead.
* NeverSmileAtACrocodile: You ''really'' don't want to meet one of these things unprepared.
* TheWorfEffect: On both the giving and receiving end with ''Machairodus'', with the deciding factor being whether the crocodile is on land or in the water.
* NeverSmileAtACrocodile: You ''really'' don't want to meet one of these things unprepared.
* TheWorfEffect: On both the giving and receiving end with ''Machairodus'', with the deciding factor being whether the crocodile is on land or in the water.
to:
* TheHunterBecomesTheHunted: On both ButtMonkey: With the giving exception of mambas and receiving end with ''Machairodus'' - luring one careless [[PlayerCharacters hominids]], it will get killed or eaten by any animal it gets into the other a fight with.
* KillerRabbit: Don't let their size and appearance fool you, they can easily catch a careless player off guard.
* PlayfulOtter: AvertedTrope. They're not playful at all, but willinevitably result in one ending up dead.
* NeverSmileAtACrocodile: You ''really'' don't want to meet one of these things unprepared.
* TheWorfEffect: On both the giving and receiving end with ''Machairodus'', with the deciding factor being whether the crocodile is on land or in the water.viciously attack any hominid that gets too close.
* KillerRabbit: Don't let their size and appearance fool you, they can easily catch a careless player off guard.
* PlayfulOtter: AvertedTrope. They're not playful at all, but will
* NeverSmileAtACrocodile: You ''really'' don't want to meet one of these things unprepared.
* TheWorfEffect: On both the giving and receiving end with ''Machairodus'', with the deciding factor being whether the crocodile is on land or in the water.
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[[folder:Machairodus]]
!!''Machairodus''
An early sabertooth, and the namesake of the group.
!!''Machairodus''
An early sabertooth, and the namesake of the group.
to:
!!''Machairodus''
An early sabertooth,
!!Hippopotamus gorgops
A very large and
* CurbStompBattle: Will brutally kill or scare off any predator that dares try to face it. Not even crocodiles or ''machairodus'' are capable of winning against it.
* LightningBruiser: Despite their obese appearance they're extremely fast on land and in water.
* NeckSnap: Appears to do a mix of this and crushing their opponents' head with their massive jaws when finishing them off.
* TheWorfEffect: The only animal that can kill it is the hominid, aka [[PlayerCharacter you]].
* XenophobicHerbivore: Though they don't eat other animals, they do not hesitate to brutally kill any animal that gets too close.
[[/folder]]
[[folder:Miocene Elephant]]
!!Stegotetrabelodon syrticus
The largest animal in the game by far, encountered in the Savanna biome.
----
* CruelElephant: One of the most aggressive and dangerous animals in the game.
* CurbStompBattle: Will brutally kill or scare off any predator that dares try to face it.
* FinishingStomp: Often stomps on it's opponents to finish them off.
* ImpaledWithExtremePrejudice: Also quite fond of using its tusks to kill its opponents.
* TheWorfEffect: The only animal that can kill it is the hominid, aka [[PlayerCharacter you]].
* XenophobicHerbivore: Just like the hippopotamus it won't hesitate to kill any animal that gets too close.
[[/folder]]
!!Predators
[[folder:Centipede]]
!!Scolopendra cingulate
An absolutely massive centipede, and the main threat in caves.
----
* AnimalsNotToScale: This centipede is the size of a '''python'''. Normally, it doesn't get much bigger than a worm.
* CreepyCentipedes: Oh hell yes! This creature is absolutely terrifying, in no small part because it is '''far''' bigger then it has any reason to be.
* TheHunterBecomesTheHunted: On both the giving and receiving end with ''Machairodus'' - luring one into the other will inevitably result in one ending up dead.
* TheWorfEffect: Perhaps the only straight example in the game - it can kill a ''Machairodus'' with ease, but the only creature that can kill it is a hominid e.g. [[PlayerCharacter you]].
** The ''Machairodus'' can actually kill it in fact.
[[/folder]]
[[folder:Crocodile]]
!!''Crocodylus thorbjarnarsoni''
A prehistoric crocodile and extreme threat for those who wander too close to the water.
----
* TheHunterBecomesTheHunted: On both the giving and receiving end with ''Machairodus'' - luring one into the other will inevitably result in one ending up dead.
* NeverSmileAtACrocodile: You ''really'' don't want to meet one of these things unprepared.
* TheWorfEffect: On both the giving and receiving end with ''Machairodus'', with the deciding factor being whether the crocodile is on land or in the water.
[[/folder]]
[[folder:Machairodus]]
!!''Machairodus''
An early sabertooth, and the namesake of the group.
----
* LightningBruiser: Despite their obese appearance they're extremely fast on land and in water.
* NeckSnap: Appears to do a mix of this and crushing their opponents' head with their massive jaws when finishing them off.
* TheWorfEffect: The only animal that can kill it is the hominid, aka [[PlayerCharacter you]].
* XenophobicHerbivore: Though they don't eat other animals, they do not hesitate to brutally kill any animal that gets too close.
[[/folder]]
[[folder:Miocene Elephant]]
!!Stegotetrabelodon syrticus
The largest animal in the game by far, encountered in the Savanna biome.
----
* CruelElephant: One of the most aggressive and dangerous animals in the game.
* CurbStompBattle: Will brutally kill or scare off any predator that dares try to face it.
* FinishingStomp: Often stomps on it's opponents to finish them off.
* ImpaledWithExtremePrejudice: Also quite fond of using its tusks to kill its opponents.
* TheWorfEffect: The only animal that can kill it is the hominid, aka [[PlayerCharacter you]].
* XenophobicHerbivore: Just like the hippopotamus it won't hesitate to kill any animal that gets too close.
[[/folder]]
!!Predators
[[folder:Centipede]]
!!Scolopendra cingulate
An absolutely massive centipede, and the main threat in caves.
----
* AnimalsNotToScale: This centipede is the size of a '''python'''. Normally, it doesn't get much bigger than a worm.
* CreepyCentipedes: Oh hell yes! This creature is absolutely terrifying, in no small part because it is '''far''' bigger then it has any reason to be.
* TheHunterBecomesTheHunted: On both the giving and receiving end with ''Machairodus'' - luring one into the other will inevitably result in one ending up dead.
* TheWorfEffect: Perhaps the only straight example in the game - it can kill a ''Machairodus'' with ease, but the only creature that can kill it is a hominid e.g. [[PlayerCharacter you]].
** The ''Machairodus'' can actually kill it in fact.
[[/folder]]
[[folder:Crocodile]]
!!''Crocodylus thorbjarnarsoni''
A prehistoric crocodile and extreme threat for those who wander too close to the water.
----
* TheHunterBecomesTheHunted: On both the giving and receiving end with ''Machairodus'' - luring one into the other will inevitably result in one ending up dead.
* NeverSmileAtACrocodile: You ''really'' don't want to meet one of these things unprepared.
* TheWorfEffect: On both the giving and receiving end with ''Machairodus'', with the deciding factor being whether the crocodile is on land or in the water.
[[/folder]]
[[folder:Machairodus]]
!!''Machairodus''
An early sabertooth, and the namesake of the group.
----
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* TheWorfEffect: ON both the giving and receiving end when facing crocodiles and pythons. It doesn't stand a chance when facing of against an elephant or centipede, though.
to:
* TheWorfEffect: ON both the giving and receiving end when facing crocodiles and pythons. It doesn't stand a chance when facing of off against an elephant or centipede, hippo though.
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* SeldomSeenSpecies: Many, such as ''Orroin'' and ''Ardipithecus''.
to:
* SeldomSeenSpecies: Many, such as ''Orroin'' ''Orrorin'' and ''Ardipithecus''.
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Added DiffLines:
Whilst the game doesn't really have characters in the traditional sense, it does have a variety of creatures that you will have to face in order to survive.
!!Playable Characters
[[folder:Hominids]]
The titular ancestors of mankind, who you will control as they stumble their way into becoming mankind.
----
* ApeShallNeverKillApe: There's literally no reason to do so in-game, and as they never attack you, it is flat out impossible to kill other hominids.
* CriticalExistenceFailure: {{Averted}} - injuries suffered by the hominids may not kill them, but it is possible to suffer ailments from them, such as broken bones and being poisoned.
* SeldomSeenSpecies: Many, such as ''Orroin'' and ''Ardipithecus''.
[[/folder]]
!!Predators
[[folder:Centipede]]
!!Scolopendra cingulate
An absolutely massive centipede, and the main threat in caves.
----
* AnimalsNotToScale: This centipede is the size of a '''python'''. Normally, it doesn't get much bigger than a worm.
* CreepyCentipedes: Oh hell yes! This creature is absolutely terrifying, in no small part because it is '''far''' bigger then it has any reason to be.
* TheWorfEffect: Perhaps the only straight example in the game - it can kill a ''Machairodus'' with ease, but the only creature that can kill it is a hominid e.g. [[PlayerCharacter you]].
[[/folder]]
[[folder:Crocodile]]
!!''Crocodylus thorbjarnarsoni''
A prehistoric crocodile and extreme threat for those who wander too close to the water.
----
* TheHunterBecomesTheHunted: On both the giving and receiving end with ''Machairodus'' - luring one into the other will inevitably result in one ending up dead.
* NeverSmileAtACrocodile: You ''really'' don't want to meet one of these things unprepared.
* TheWorfEffect: On both the giving and receiving end with ''Machairodus'', with the deciding factor being whether the crocodile is on land or in the water.
[[/folder]]
[[folder:Machairodus]]
!!''Machairodus''
An early sabertooth, and the namesake of the group.
----
* CatsAreMean: The most aggressive predator in the game - beware encountering it while injured.
* SeldomSeenSpecies: While saber tooth cats are often featured in Cenozoic fiction, ''Machairodus'' is normally ignored in favor of either ''Smilodon'' or, more rarely, ''Homotherium''
* SuperPersistentPredator: It takes a ''long'' time to get these cats to stop chasing you.
* TheWorfEffect: ON both the giving and receiving end when facing crocodiles and pythons. It doesn't stand a chance when facing of against an elephant or centipede, though.
[[/folder]]
!!Playable Characters
[[folder:Hominids]]
The titular ancestors of mankind, who you will control as they stumble their way into becoming mankind.
----
* ApeShallNeverKillApe: There's literally no reason to do so in-game, and as they never attack you, it is flat out impossible to kill other hominids.
* CriticalExistenceFailure: {{Averted}} - injuries suffered by the hominids may not kill them, but it is possible to suffer ailments from them, such as broken bones and being poisoned.
* SeldomSeenSpecies: Many, such as ''Orroin'' and ''Ardipithecus''.
[[/folder]]
!!Predators
[[folder:Centipede]]
!!Scolopendra cingulate
An absolutely massive centipede, and the main threat in caves.
----
* AnimalsNotToScale: This centipede is the size of a '''python'''. Normally, it doesn't get much bigger than a worm.
* CreepyCentipedes: Oh hell yes! This creature is absolutely terrifying, in no small part because it is '''far''' bigger then it has any reason to be.
* TheWorfEffect: Perhaps the only straight example in the game - it can kill a ''Machairodus'' with ease, but the only creature that can kill it is a hominid e.g. [[PlayerCharacter you]].
[[/folder]]
[[folder:Crocodile]]
!!''Crocodylus thorbjarnarsoni''
A prehistoric crocodile and extreme threat for those who wander too close to the water.
----
* TheHunterBecomesTheHunted: On both the giving and receiving end with ''Machairodus'' - luring one into the other will inevitably result in one ending up dead.
* NeverSmileAtACrocodile: You ''really'' don't want to meet one of these things unprepared.
* TheWorfEffect: On both the giving and receiving end with ''Machairodus'', with the deciding factor being whether the crocodile is on land or in the water.
[[/folder]]
[[folder:Machairodus]]
!!''Machairodus''
An early sabertooth, and the namesake of the group.
----
* CatsAreMean: The most aggressive predator in the game - beware encountering it while injured.
* SeldomSeenSpecies: While saber tooth cats are often featured in Cenozoic fiction, ''Machairodus'' is normally ignored in favor of either ''Smilodon'' or, more rarely, ''Homotherium''
* SuperPersistentPredator: It takes a ''long'' time to get these cats to stop chasing you.
* TheWorfEffect: ON both the giving and receiving end when facing crocodiles and pythons. It doesn't stand a chance when facing of against an elephant or centipede, though.
[[/folder]]