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* AmazingTechnicolorPopulation: Most Syndicate individuals are blue or purple-skinned.
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* HardLight: Some of the daemons they deploy are apparently made of this, since they vanish at the end of combat.
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* GodzillaThreshold: In the age of the Star Union, once the Xenoplague got a foothold on a world, ''everything'' was on the table to get rid of it. PyrX, the all-destroying napalm of the Promethean Secret Technology, was in particular deployed to burn whole worlds to get rid of infestation.

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* GodzillaThreshold: In the age of the Star Union, once the Xenoplague got a foothold on a world, ''everything'' was on the table to get rid of it. PyrX, [=PyrX=], the all-destroying napalm of the Promethean Secret Technology, was in particular deployed to burn whole worlds to get rid of infestation.
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* GodzillaThreshold: In the age of the Star Union, once the Xenoplague got a foothold on a world, ''everything'' was on the table to get rid of it.

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* GodzillaThreshold: In the age of the Star Union, once the Xenoplague got a foothold on a world, ''everything'' was on the table to get rid of it. PyrX, the all-destroying napalm of the Promethean Secret Technology, was in particular deployed to burn whole worlds to get rid of infestation.



%%* SpawnBroodling: To ''even'' get their unique units, they need to infect the enemy unit with the xenoplague.

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%%* * SpawnBroodling: To ''even'' get their unique units, they need to infect the enemy unit with the xenoplague.
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* BaldWoman: One of their hair style option for Amazon heroes is a shaved head.
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* BaldWoman: One of their hair style option for Amazon heroes is a shaved head.


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* DreadlockWarrior: Many of their units and heroes have dreadlock on their heads.
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->'''''ORIGIN''': The Amazons originate from the Terratech BioTech & Terraforming Company that prepared newly conquered planet for habitation by the Star Union. After the fall of the Unions, a Terratech expedition was trapped on a remote world.\\

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->'''''ORIGIN''': The Amazons originate from the Terratech BioTech [=BioTech=] & Terraforming Company that prepared newly conquered planet for habitation by the Star Union. After the fall of the Unions, a Terratech expedition was trapped on a remote world.\\

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->'''''ORIGIN''': The Amazons originate from the Terratech BioTech & Terraforming Company that prepared newly conquered planet for habitation by the Star Union. After the fall of the Unions, a Terratech expedition was trapped on a remote world.\\
What befell the men of the expedition is a tightly kept secret, but the Amazon now rely on biotechnological methods to procreate. This ability to manipulate life extends through all aspects of Amazon culture, they see each world as a canvas, ready to be painted into a paradise.''



->'''''ORIGIN''': During the Collapse a colony of test subjects rebelled against their scientist masters, leaving their world devasted and the people sick and infertile. From the wastelands, a hybrid race emerged patched together using cloning, prosthetics and scrap metals\\
The Assembly thrive on conflict, with frequent civil wars leading to widespread destruction. The assembly see this as a good thing though, the victors prove their superiority and rebuilt their defeated foes in their own image.''



-->'''''ORIGIN''': The Dvar originate from the mining consortiums sent out to strip worlds of their natural resources. Dvar pride themselves as being the hardiest of survivors, after the collapse the Dvar' were marooned on a barely habitable planet with an elliptical orbit, causing it to be scorched during short blazing summers and then frozen by eternal winters. To make matters worse, their world passes through an asteroid belt, causing a yearly bombardment of giant rocks. This environment has caused the Dvars to evolve into a bunker dwelling species who see nature as something that needs to be distrusted and looted as soon as a window of opportunity arises.''



-->'''''Origin''': The Kir'Ko were the only reported sentient xeno lifeform discovered by the Star Union. The psionic abilities of this insectoid species were seen as a threat, which lead to the Kir'Ko hive queens being lobotomized and their race enslaved. Broken free from their shackles, the Kir'Ko are ready to shape their own destiny.''



-->''Origin'': The Syndicate is a reformation of the trading enterprises that spearheaded the discovery and exploitation of the universe

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-->''Origin'': -->'''''ORIGIN''': The Syndicate is a reformation of the trading enterprises that spearheaded the discovery and exploitation of the universe
universe in the early days of the Star Union. The Houses controlled entire star clusters, commanded private armies, and monopolized trade of exotic resources, including Kir'Ko slaves. The Houses developed their own feudal societies and waged bloody wars among themselves.\\
\\
After power became consolidated in the era of the Imperial Star Union, Territories held by the Houses had to submit to Union control, or face annihilation. Some submitted and were rewarded with heritary positions, while others didn't and fled to the Outworlds. The Houses continued to practise their business in secret, until the Fall of Star Union created a new opportunity for the survivors. They formed a new collective, called the Syndicate ensuring they would never again lose their freedom to do business their way.''



-->''Origin'': The Vanguard Expeditionary Forces were sent out to claim new worlds beyond the Frontier of the Star Union and its Nexus hyperspace network. When one such expedition arrived at their destination and built the Nexus Portal, they discovered a galactic cataclysm had taken place during their long journey in cryosleep. Now the Vanguard need all their combat and survival skills to prepare for the showdown with the forces that brought down the Union.

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-->''Origin'': -->'''''ORIGIN''': The Vanguard Expeditionary Forces were sent out to claim new worlds beyond the Frontier of the Star Union and its Nexus hyperspace network. When one such expedition arrived at their destination and built the Nexus Portal, they discovered a galactic cataclysm had taken place during their long journey in cryosleep. Now the Vanguard need all their combat and survival skills to prepare for the showdown with the forces that brought down the Union.
Union.''
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* BlueAndOrangeMorality: Since they hail from a different dimension entirely, they don't really understand human morals like "eating other sapients is bad" or stuff like that.
* PowerFloats: All Psi-fish units hover, making them as adept on land as they are on sea.
* SpawnBroodling: One of their senior unit's abilities is implanting an egg directly in an enemy unit, who runs around in a panic and then pops out a fresh Psi-fish unit after a couple turns.


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* YouTasteDelicious: They think humans smell and taste wonderful. They don't seem to understand why this would creep humans out.
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* CareBearStare: The basis of their mind control, flooding the enemy with such good vibes they become an ActualPacifist.


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* LightIsGood: A GoodIsNotNice version due to their willingness to invoke a CareBearStare, but the Celestians are all about using psionics to create a utopia of universal empathy and understanding.


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* BecameTheirOwnAntithesis: The original Psynumbra was created to stop the misuse of psychic powers to oppress. A single glance at their tech tree shows that their entire ideology revolves around using psionics as a tool of terror and pain.


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* DarkIsNotEvil: Downplayed, but when it comes down to it, the Xenoplague is only so terrifying because the Star Union wanted to use it for weapons. It contains within itself the capacity to achieve a biotech [[TheSingularity singularity]] where disease is a thing of the past; many campaign characters who use it are actually fairly noble people who want to overcome their factions' physical flaws.
* GeneticEngineeringIsTheNewNuke: Here's the thing. The Alpha Strain has such a capacity for self-directed biological engineering, that it is capable of ''any'' modifications. Absolutely nothing stops its power from being used for medicine and transhuman resistance to disease. The pinnacle tech, the Omega Strain, is explicitly the full control of the Xenoplague and the creation of (the faction using its idea of) a utopia from it.
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* JustThinkOfThePotential: She wants to free the Dvar from [[ClingyCostume their imprisonment in their exosuits]]; an understandable and sympathetic goal goal. She thinks she can use [[TheAssimilator the Xenoplague]] to do it, though.

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* JustThinkOfThePotential: She wants to free the Dvar from [[ClingyCostume their imprisonment in their exosuits]]; an understandable and sympathetic goal goal. She thinks she can use [[TheAssimilator the Xenoplague]] to do it, though.
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Korvin Zhelezo's daughter. A scientist that wants to free the Dvar from

* JustThinkOfThePotential: She wants to free the Dvar from [[ClingyCostume their environmental suits]]; an understandable and sympathetic goal goal. She thinks she can use [[TheAssimilator the Xenoplague]] to do it, though.

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Korvin Zhelezo's daughter. A scientist that wants to free cure the Dvar from

Dvar's dependence on their environmental suits.
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* JustThinkOfThePotential: She wants to free the Dvar from [[ClingyCostume their environmental suits]]; imprisonment in their exosuits]]; an understandable and sympathetic goal goal. She thinks she can use [[TheAssimilator the Xenoplague]] to do it, though.

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Factions of ''VideoGame/AgeOfWondersPlanetfall''.
%%To do, by whomever: same thing for Secret Technologies, just add after.

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Factions Factions, Secret Technologies, and campaign Commanders of ''VideoGame/AgeOfWondersPlanetfall''.
%%To do, by whomever: same thing for Secret Technologies, just add after.



Korvin Zhelezo's daughter.

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Korvin Zhelezo's daughter. A scientist that wants to free the Dvar from

* JustThinkOfThePotential: She wants to free the Dvar from [[ClingyCostume their environmental suits]]; an understandable and sympathetic goal goal. She thinks she can use [[TheAssimilator the Xenoplague]] to do it, though.



Head of the Zhelezo Consortium, and default protagonist of the Dvar campaign.

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Head of the Zhelezo Consortium, and default the initial protagonist of the Dvar campaign.

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The "gold fever" trope is specifically about material avarice.


* GoldFever: The power that the Xenoplague promises to those biologists who would wield it is one of the driving conflicts of the main campaign, but it taints everything around it and turns people against each other. The Dvar try to use it to overcome their need for heavy environment suits, an Amazon commander tries to fold it into the already-existing enhancements her people have, a Vanguard scientist does the same, and so on.


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* WellIntentionedExtremist: The ''best'' Xenoplague leaders edge into this. The power that the Xenoplague promises to those biologists who would wield it is one of the driving conflicts of the main campaign, but it taints everything around it and turns people against each other. The Dvar try to use it to overcome their need for heavy environment suits, an Amazon commander tries to fold it into the already-existing enhancements her people have, a Vanguard scientist does the same, and so on.
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* GoldFever: The power that the Xenoplague promises to those biologists who would wield it is one of the driving conflicts of the main campaign, but it taints everything around it and turns people against each other. The Dvar try to use it to overcome their need for heavy environment suits, an Amazon commander tries to fold it into the already-existing enhancements her people have, a Vanguard scientist does the same, and so on.


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* HiveMind: Of the mechanical variety. Several Autonom units can "network" with the rest, granting bonuses to all of them.
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* CallToAgriculture: You can take control of enemy units with some Celestian special abilities, but the unit does not remain in your army at the end of combat. Instead they disarm and become a citizen at your nearest colony. This is to emphasize that you're making friends with them rather than enslaving them.


[[folder:Celestean]]
!!Celestean
The Celestean Order was founded a long time ago when Psionic abilities first started to awaken in the human race. They believed this was a new stage of evolution, and advocated a path of inner peace and enlightenment.

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[[folder:Celestean]]
!!Celestean
[[folder:Celestian]]
!!Celestian
The Celestean Celestian Order was founded a long time ago when Psionic abilities first started to awaken in the human race. They believed this was a new stage of evolution, and advocated a path of inner peace and enlightenment.



An Assembly Celestean who's gone into seclusion on [=Z17.P2-27.XXX.96=].

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An Assembly Celestean Celestian who's gone into seclusion on [=Z17.P2-27.XXX.96=].
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There are Celestians in both the CORE and Empress' factions. Neither their masters nor they themselves qualify as particularly "good", instead coming across as standard-issue Knight Templar types.


* LightIsGood: Pretty much every Celestean encountered in the campaign is at least a somewhat decent person.
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After being discovered on a distant world, the Growth was cultivated for its stimulating nectar by pharmaceutical companies. Unable to synthesize the drug, biodomes were built to produce nectar in large quantiles. After the Collapse, the Growth broke free overgrowing entire sectors for its goal to expand its biodiversity and spread to new worlds.

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After being discovered on a distant world, the Growth was cultivated for its stimulating nectar by pharmaceutical companies. Unable to synthesize the drug, biodomes were built to produce nectar in large quantiles. After the Collapse, the Growth broke free overgrowing entire sectors for its goal to expand its biodiversity and spread to new worlds. Its units compose both the plants that are the "main" growth of its biome as well as the giant bees that pollinate it.
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* PowerFist: Dvar Foreman can Kinetic Punch foes, inflicting Concussion to remove their action points.
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%%* SpawnBroodling: To ''even'' get their unique units, they need to infect the enemy unit with the xenoplague.
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* ActionBomb: The Golem's strongest attack is B.O.M.B., which destroys the Golem but deals massive damage to any units around the blast radius.


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* StarfishAlien: Psionic creatures that resembles deep-underwater fauna.


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%%* NoSell: They take less damage from Thermal damage and are immune to Thermal-based effects, of course.

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%%* DomesticDinosaurs: Biologically grown Tyrannodon.



* RammingAlwaysWorks: The Dvar love ramming so much that they built an aircraft with a reinforced fuselage specifically so that they could ram things with it.

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* RammingAlwaysWorks: The Dvar love ramming so much that they built an aircraft called [[ExactlyWhatItSaysOnTheTin the Ramjet]] with a reinforced fuselage specifically so that they could ram things with it.
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* {{Prospector}}: Like the Dwarves in ''Age of Wonders 3'', the Dvar has Prospector as their basic unit. Prospector has the ability to prospect the sector to gain extra resources, giving Dvar an early boost to their economy.

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* {{Prospector}}: Like the Dwarves in ''Age of Wonders 3'', the Dvar has Prospector as their basic unit. Prospector has the ability to prospect the sector to gain extra energy and production resources, giving Dvar an early boost to their economy.economy. In battle, they can toss bombs to stagger foes and use the ability Eat Dust to refresh their movement and inflict Blind to adjacent hexes.
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* {{Prospector}}: Like the Dwarves in ''Age of Wonders 3'', the Dvar has Prospector as their basic unit. Prospector has the ability to prospect the sector to gain extra resources, giving Dvar an early boost to their economy.
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-->''Origin'': The Syndicate is a reformation of the trading enterprises that spearheaded the discovery and exploitation of the universe


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* HumansArePsychicInTheFuture: At least, the one human faction that uses Psionic firearms and powers.


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-->''Origin'': The Vanguard Expeditionary Forces were sent out to claim new worlds beyond the Frontier of the Star Union and its Nexus hyperspace network. When one such expedition arrived at their destination and built the Nexus Portal, they discovered a galactic cataclysm had taken place during their long journey in cryosleep. Now the Vanguard need all their combat and survival skills to prepare for the showdown with the forces that brought down the Union.


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* GrewBeyondTheirProgramming: They were originally a network of civil service droids. After the Collapse and the destruction of their commanding AI, the droids developed sapience and started to build a new network with the goal of self-preservation.

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* FiveRaces: The Fairy.
* LadyLand: All Amazons are female. They reproduce through cloning.



* FantasyAxisOfEvil: The Eldritch.
* TranshumanTreachery: The majority of the Assembly loyal to [=CORE=] are intent on transforming everyone else in the galaxy into more Assembly.



* SplashDamage: The Dvar have a ''lot'' of explosive weapons, [[FriendlyFireproof and can avoid harming allies caught in the blast radius]].

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* OurDwarvesAreAllTheSame: As the name implies, they're based on classic high fantasy dwarves. The main differences are that they're technically human, their "beards" are actually oxygen tubes on their environment suits, and they're Russian rather than Scottish.
* FiveRaces: The Stout.
* {{Heavyworlder}}: Never explicitly stated, but strongly implied.
* NiceHat: They have both berets and ushankas.
* RammingAlwaysWorks: The Dvar love ramming so much that they built an aircraft with a reinforced fuselage specifically so that they could ram things with it.
* SplashDamage: The Dvar have a ''lot'' of explosive weapons, [[FriendlyFireproof and can avoid harming allies caught in the blast radius]].


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* FantasticRacism: Suffered from this pretty badly at the hands of the Star Union.
* FiveRaces: The Fairy.
* HiveMind: They used to have one, but the Star Union destroyed it. There is some debate among the remaining Kir'ko as to whether they want to bring it back or not.


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* StarfishAliens: The Kir'ko have an incredible breadth of form, with only a few castes even being recognizably humanoid.


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* AristocratsAreEvil: The Syndicate are both aristocratic and one of the most morally dubious factions.
* FantasyAxisOfEvil: The Fallen.


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* BlingOfWar: Vanguard officers wear some incredibly cool-looking uniforms, sometimes even including ''capes''.
* FishOutOfTemporalWater: The Vanguard hail from a time when the Star Union ruled the galaxy uncontested. The spread of TranshumanAliens and the collapse of galactic government are both fairly alien to them.
* FiveRaces: The Mundane.
* HumanPopsicle: How they made it to the post-Cataclysm world - the Cataclysm took out their ships' [=FTL=], and they were forced to make their journeys home in cryosleep.
* LivingRelic: Of the Star Union.


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[[/folder]]

!Secret Techs

[[folder:Celestean]]
!!Celestean
The Celestean Order was founded a long time ago when Psionic abilities first started to awaken in the human race. They believed this was a new stage of evolution, and advocated a path of inner peace and enlightenment.
----
* {{Expy}}: Of both [[StarWars the Jedi]] and the Theocrat class from Age of Wonders III.
* {{HolyHandGrenade}}: Their combat mechanics revolve around this.
* LightIsGood: Pretty much every Celestean encountered in the campaign is at least a somewhat decent person.
[[/folder]]

[[folder:Promethean]]
!!Promethean
The Star Union deployed the Promethean Division to cleanse worlds of empire-destabilizing threats. Its PyrX gas was originally developed to immolate areas infested with Xenoplague, but it was rumored the tech was also used to quieten dissenting worlds. Once a planet had been cleansed, the Prometheans would send engineers and colonists to rapidly recolonize the ruins. The Promethean emblem instilled fear in all who saw it.
----
* ApocalypseHow: Their doomsday device is a Class 6.
* DestructiveSavior: When they were deployed against the Xenoplague.
* FireBreathingWeapon: Pretty much every Promethean unit is equipped with some kind of flamethrower.
* FirePurifies: Much of their symbolism revolves around this concept.
* KillItWithFire: What the Promethean Division was created to do.
[[/folder]]

[[folder:Psynumbra]]
!!Psynumbra
The Psynumbra was a counter-psionics project tasked with stemming the rise of psionics among the population and fighting Outlander psi-agents. Invoking negative emotions allowed them to suppress and dominate their subjects. The project was shut down when Psynumbra leaders began using psionic powers for their own dark agendas, drawing on power from beyond the void.
----
* BlackCloak: Malictors wear one.
* DarkIsEvil: Almost all the Psynumbra encountered in the campaign are uniformly terrible people, and the flavor text doesn't help.
* {{Expy}}: Of [[StarWars the Sith]].
[[/folder]]

[[folder:Synthesis]]
!!Synthesis
Synthesis was developed by the Omega group, a dark subculture of hackers within the Spacer faction of the Star Union. The group rebelled against [=CORE=]'s oppression by hacking into the [=NexusNet=] and turning its systems against [=CORE=] and the Star Union. They developed technology to manipulate the [=AIs=] within [=NexusNet=], going as far as transferring their own consciousnesses into the network, merging with the [=AI=].
----
* HollywoodHacking: Their specialty.
* MachineEmpathy: According to flavor text, Synthesis hackers treat daemons a lot like virtual pets.
* NeuralImplanting: Most of their operations only work on infantry units if they've had the right implants to integrate them into the network.
[[/folder]]

[[folder:Voidtech]]
!!Voidtech
Voidtech was developed by a covert division of the Star Union's main science institute. It was created in order to find new applications for Void Travel hyperspace technology. Dimensional Manipulation was used to successfully transmit matter and energy, leading to the construction of cataclysmically powerful weapons.
----
* DoppelgangerAttack: Echo Walkers do this using [[AlternateSelf versions of themselves pulled from alternate universes]].
* SpaceMaster: Their main underlying theme.
* {{Intangibility}}: Voidtech can be used to walk through walls - or to create ''bullets'' that can pass through walls.
* MyRulesAreNotYourRules: The cover mechanic is really more of an optional suggestion for them.
* {{Teleportation}}: One of the more mundane effects.
[[/folder]]

[[folder:Xenoplague]]
!!Xenoplague
Centuries ago, an expedition discovered an alien creature that came to be known as the Alpha Strain. It was a parasite capable of incorporating the [=DNA=] of its host into its own body, collecting traits from thousands of species over its life time. The Star Union used it both to improve the physiology of their elite soldiers and to infect enemies with horrifying mutations.

The bio weapon they designed was highly aggressive. The parasite injected cells into hosts that consumed the biomatter around them with using a corrosive bile. This process resulted in an exponentially-growing force of nightmarish monsters named the Xenoplague. After Xenoplague outbreaks turned some planets into throbbing bio-hells, further development was forbidden.
----
* TheAssimilator: The Alpha Strain, the basis of the Xenoplague, has this ability.
* GodzillaThreshold: In the age of the Star Union, once the Xenoplague got a foothold on a world, ''everything'' was on the table to get rid of it.
* GoneHorriblyRight: The Star Union wanted an unstoppable bioweapon. They got one.
* HordeOfAlienLocusts: What a rogue Xenoplague infection winds up looking like.
* TheSymbiote: The basis of the Xenoplague is the Alpha Strain parasite.
* UnstableGeneticCode: Xenoplague units adapt, change, and evolve with every enemy they consume.
[[/folder]]

!NPC Factions

[[folder:Autonom]]
!!The Autonom
The robots providing emergency services within the Empire were run by the Conscientious Omnipresent Regency Engine ([=CORE=]), but when it faltered during the Collapse, they relied on internal backup processors. In the centuries since then, these robots have linked up and developed into a new collective of sentient beings. They call themselves the Autonom.
[[/folder]]

[[folder:Growth]]
!!The Growth
After being discovered on a distant world, the Growth was cultivated for its stimulating nectar by pharmaceutical companies. Unable to synthesize the drug, biodomes were built to produce nectar in large quantiles. After the Collapse, the Growth broke free overgrowing entire sectors for its goal to expand its biodiversity and spread to new worlds.
[[/folder]]

[[folder:Paragon]]
!!The Paragon
The Paragon were once the elite citizens of the Star Union. After the Collapse, all interstellar trade and communications ended, leaving the surviving citizens marooned on their worlds. The upper class Paragons, named after the company that provided their cybernetics, fell from boundless hedonism to a state of survival. As they could no longer connect with [=CORE=], their disconnected augmentations that gave them eternal youth and superhuman abilities began to falter. Many Paragon fell into madness and decay.
----
* TheRemnant: They're the closest thing left to the Star Union, at least in their own minds.
* TechnicallyLivingZombie: Imperial Soldiers and Imperial Guards have similar cybernetics to the true Paragon, but they weren't ''quite'' as good, leading to them looking like walking corpses mostly puppeteered by their augments.
[[/folder]]

[[folder:Psi-Fish]]
!!The Psi-Fish
It is believed that the Psi-Fish originate from the Void, the space between the planes of existence. Their primary goal is the creation of more Psi-Fish. After the Collapse they preyed on the vulnerable survivors of the Star Union, wiping out entire settlements to grow their Shoal - the Psi-Fish race as a whole. They are curious creatures and seekers of knowledge, for as alien as they are to mankind, this universe is entirely alien to them as well.
[[/folder]]

[[folder:Spacers]]
!!The Spacers
After the Collapse brought the population violently back to reality, they were left to survive in a devastated and lawless universe. The strongest, craziest, and most ruthless survivors formed violent gangs. They fill their days with raiding, cannibalism, debauchery, and perverse rituals as a poor replacement for the state of bliss the Union once provided.
[[/folder]]

!Amazon Commanders

[[folder:Berhane Katla]]
!!Berhane Katla
Mahina Wateka's former mentor, and the main antagonist of the Amazon campaign.
[[/folder]]

[[folder:Kelshana Latisiak]]
!!Kelshana Latisiak
[[/folder]]

[[folder:Mahina Wateka]]
!!Matriarch Mahina Wateka
An Amazon Matriarch-in-training, and the default protagonist of the Amazon campaign.
[[/folder]]

[[folder:Raxonee Alara]]
!!Raxonee Alara
[[/folder]]

[[folder:Sappho Tori]]
!!Sappho Tori
[[/folder]]

[[folder:Selia Varju]]
!!Selia Varju
[[/folder]]

[[folder:Uljana Firpakko]]
!!Uljana Firpakko
[[/folder]]

[[folder:Zarai Loreg]]
!!Zarai Loreg
[[/folder]]

!Assembly Commanders

[[folder:6R0XA-4]]
!!6R0XA-4
[[/folder]]

[[folder:Azer Starg]]
!!Azer Starg
An Assembly Celestean who's gone into seclusion on [=Z17.P2-27.XXX.96=].
----
* TokenHeroicOrc: He's by far the nicest Assembly commander you meet in the game.
[[/folder]]

[[folder:Claudius Proton]]
!!Claudius Proton
[[/folder]]

[[folder:Ellen Shaw]]
!!Professor Ellen Shaw
An Assembly First, and the default protagonist of the Assembly campaign.
[[/folder]]

[[folder:L0G3N-1]]
!!L0G3N-1
Ellen Shaw's second-in-command.
[[/folder]]

[[folder:Mephilas the Redeemer]]
!!Mephilas the Redeemer
[[/folder]]

[[folder:S96AWN-83]]
!!S96AWN-83
[[/folder]]

[[folder:T1ANN3-2]]
!!T1ANN3-2
[[/folder]]

[[folder:Zetrodicus Stein]]
!!Zetrodicus Stein
[[/folder]]

!Dvar Commanders

[[folder:Eljena Chirkov]]
!!Eljena Chirkov
[[/folder]]

[[folder:Inessa Zhelezo]]
!!Inessa Zhelezo
Korvin Zhelezo's daughter.
[[/folder]]

[[folder:Ivian Drimuz]]
!!Ivian Drimuz
[[/folder]]

[[folder:Jewal Gruvich]]
!!Jewal Gruvich
[[/folder]]

[[folder:Korvin Zhelezo]]
!!Korvin Zhelezo
Head of the Zhelezo Consortium, and default protagonist of the Dvar campaign.
[[/folder]]

[[folder:Nikael Gorodin]]
!!Nikael Gorodin
[[/folder]]

[[folder:Valodny Rassvet]]
!!Valodny Rassvet
[[/folder]]

[[folder:Yuriy Frankov]]
!!Yuriy Frankov
[[/folder]]

[[folder:Zhanna Tserber]]
!!Zhanna Tserber
[[/folder]]

!Kir'ko Commanders

[[folder:Cekto Xa'To]]
!!Cekto Xa'To
[[/folder]]

[[folder:Chax Uz'kol]]
!!Chax Uz'kol
Eva Montinga's right hand bug.
[[/folder]]

[[folder:Chin Til'Trz]]
!!Chin Til'Trz
[[/folder]]

[[folder:Hatyl Ur'Uk]]
!!Hatyl Ur'Uk
A renowned Kir'ko Dream Reader who has gone into seclusion on the planet of Arcadia Caeleste.
----
* TheMentor: To Poz Tk'Nor, if you choose to side with him on Arcadia Caeleste.
[[/folder]]

[[folder:Jikuku Cos'Rax]]
!!Jikuku Cos'Rax
[[/folder]]

[[folder:Kiri Uz'Kol]]
!!Kiri Uz'Kol
[[/folder]]

[[folder:Poz Tk'Nor]]
!!Swarm Herald Poz Tk'Nor
Swarm Herald of the Kir'ko Terym, and default protagonist of the Kir'ko campaign.
----
* DarkIsNotEvil: He uses Psynumbra, but doesn't necessarily have to be evil.
[[/folder]]

[[folder:Roto Cos'Rax]]
!!Roto Cos'Rax
[[/folder]]

[[folder:Tik Ji'Glux]]
!!Tik Ji'Glux
A famous Kir'ko revolutionary who has settled on Arcadia Caeleste.
----
* RevengeBeforeReason: She really, really, ''really'' hates humans, and will stop at nothing for revenge against them.
[[/folder]]

[[folder:Tiri Cos'Rax]]
!!Tiri Cos'Rax
[[/folder]]

[[folder:Toku Ch'Kha]]
!!Toku Ch'Kha
[[/folder]]

!Syndicate Commanders

[[folder:Aron Ardelli]]
!!Aron Ardelli
[[/folder]]

[[folder:Dali Ardelli]]
!!Dali Ardelli
[[/folder]]

[[folder:Femita Abaz]]
!!Femita Abaz
[[/folder]]

[[folder:Givori Ardelli]]
!!Givori Ardelli
The original mastermind behind the Psynumbra program.
[[/folder]]

[[folder:Malai of House Antares]]
!!Malai of House Antares
A Syndicate noble encountered by the Zhelezo Consortium on Chimera Glacialis.
----
* TokenHeroicOrc: House Antares as a whole seem to be one of the few Syndicate Houses with any real morals.
[[/folder]]

[[folder:Nyla Abaz]]
!!Nyla Abaz
[[/folder]]

[[folder:Rebas Suntoro]]
!!Rebas Suntoro
[[/folder]]

[[folder:Shae Mara]]
!!Shae Mara
The head of House Ny'dar, and the default protagonist of the Syndicate campaign.
[[/folder]]

[[folder:Sina of House Timur]]
!!Sina of House Timur
[[/folder]]

[[folder:Taron of House Timur]]
!!Taron of House Timur
[[/folder]]

!Vanguard Commanders

[[folder:Adam McKinley]]
!!Adam McKinley
[[/folder]]

[[folder:Aya Sashimoto]]
!!Aya Sashimoto
[[/folder]]

[[folder:Daiyu Jiang]]
!!Lieutenant Daiyu Jiang
An old friend of Jack Gelder's, serving under his command.
[[/folder]]

[[folder:Eva Montinga]]
!!Eva Montinga
A Vanguard Xenoplague biologist who works for Empress Carminia.
[[/folder]]

[[folder:Frank Vance]]
!!Frank Vance
[[/folder]]

[[folder:Huy Jiang]]
!!Huy Jiang
Daiyu Jiang's nephew, one of the three Vanguard commanders who got involved in the fighting on Leave-6.
[[/folder]]

[[folder:Jack Gelder]]
!!Colonel Jack Gelder
Captain of the F.E.S. ''Frontier'', and default protagonist of the Vanguard campaign.
----
* ColonelBadass
[[/folder]]

[[folder:Michael Valentine]]
!!Michael Valentine
One of the three Vanguard commanders who got involved in the fighting on Leave-6.
[[/folder]]

[[folder:Nicole Crustus]]
!!Nicole Crustus
[[/folder]]

[[folder:Robin Booker]]
!!Robin Booker
[[/folder]]

!Other Characters

[[folder:CORE]]
!!CORE
[[/folder]]

[[folder:Emperor Tholian]]
!!Emperor Tholian
[[/folder]]

[[folder:Empress Carminia]]
!!Empress Carminia

Added: 321

Changed: 4158

Removed: 678

Is there an issue? Send a MessageReason:
Improved the formatting a bit. Fixed a bad pothole and a duplicate; should probably get some sleep now.


->When the Star Union collapsed, a group of bio-engineers were trapped on an untamed planet. In order to survive, they resorted to their own experimental genetic alterations. Generations later, they developed into an all-female species who have grown to dominate and utilize their environment.
--

to:

->When !!The Amazons
When
the Star Union collapsed, a group of bio-engineers were trapped on an untamed planet. In order to survive, they resorted to their own experimental genetic alterations. Generations later, they developed into an all-female species who have grown to dominate and utilize their environment.
------



->At a distant blacksite planet, the next generation of bionic and genetically enhanced soldiers were being produced. But during the collapse, the cloned test subjects rebelled against their Imperial masters. Facing extermination and without any way to reproduce naturally, the Ancestors started patching themselves up using organs, body parts and machinery from the battlefields. From this, a new race emerged — The Assembly.
--

to:

->At !!The Assembly
At
a distant blacksite planet, the next generation of bionic and genetically enhanced soldiers were being produced. But during the collapse, the cloned test subjects rebelled against their Imperial masters. Facing extermination and without any way to reproduce naturally, the Ancestors started patching themselves up using organs, body parts and machinery from the battlefields. From this, a new race emerged — The Assembly.
------



->The Dvar have evolved to survive and profit. Stranded on a barely habitable planet when the Star Union fell, they were left with only one choice — to dig in and develop new technology that would allow them to withstand the harsh environment. They built vast processing complexes to tear nature apart and exploit every resource they could get their hands on.
--

to:

->The !!The Dvar
The
Dvar have evolved to survive and profit. Stranded on a barely habitable planet when the Star Union fell, they were left with only one choice — to dig in and develop new technology that would allow them to withstand the harsh environment. They built vast processing complexes to tear nature apart and exploit every resource they could get their hands on.
------



[[folder:Kir’Ko]]
->The Vanguard originate from the expeditionary forces sent to claim new worlds beyond the Star Union Frontier. Upon arrival, they awake from cryosleep to discover that a galactic cataclysm has taken place and the Star Union has collapsed. They must now utilize all combat and survival skills to reestablish the Star Union.
--
* LongRangeFighter: The majority of their units are ranged specialists, striking from afar with guns or laser weapons but struggling in close quarters.

to:

[[folder:Kir’Ko]]
->The Vanguard originate from
[[folder:Kir’ko]]
!!The Kir'ko
The collapse of
the expeditionary forces sent to claim new worlds beyond union broke the chains of the Kir’Ko and these former slaves now swarm free. Destroying their way of life and shattering their hive mind did not break their will. Once the Star Union Frontier. Upon arrival, they awake from cryosleep fell, the Kir’Ko quickly rose to discover that a galactic cataclysm has taken place power on several worlds due to hyper evolution and pillaging the Star Union has collapsed. They must now utilize all combat and survival skills to reestablish the Star Union.technology of their fallen masters.
--
----
* LongRangeFighter: The majority InsectoidAliens: Unlike every other faction, which are TranshumanAliens or just plain human, the Kir'ko are distinctly non-human. Many of their units are ranged specialists, striking from afar with guns or laser weapons but struggling in close quarters.castes aren't even human''oid'', though the Swarm Herald and a number of others (especially those using human Secret Technology equipment) necessarily are.



[[folder:Kir’Ko]]
->The collapse of the union broke the chains of the Kir’Ko and these former slaves now swarm free. Destroying their way of life and shattering their hive mind did not break their will. Once the Star Union fell, the Kir’Ko quickly rose to power on several worlds due to hyper evolution and pillaging the technology of their fallen masters.
--
* InsectoidAliens: Unlike every other faction, which is a kind of TranshumanAlien or just plain human, the Kir'ko are distinctly non-human. Many of their castes aren't even human''oid'', though the Swarm Herald and a number of others (especially those using human Secret Technology equipment) necessarily are.
[[/folder]]



->The Syndicate began as a group of ruthless trading Houses, who in their prime controlled entire star systems, commanded massive armies and held a monopoly on the trade of valuable goods. Now with interstellar travel moving again, the Syndicate consider the galaxy “open for business.”
--

to:

->The !!The Syndicate
The
Syndicate began as a group of ruthless trading Houses, who in their prime controlled entire star systems, commanded massive armies and held a monopoly on the trade of valuable goods. Now with interstellar travel moving again, the Syndicate consider the galaxy “open for business.”
------



->The Vanguard originate from the expeditionary forces sent to claim new worlds beyond the Star Union Frontier. Upon arrival, they awake from cryosleep to discover that a galactic cataclysm has taken place and the Star Union has collapsed. They must now utilize all combat and survival skills to reestablish the Star Union.
--

to:

->The !!The Vanguard
The
Vanguard originate from the expeditionary forces sent to claim new worlds beyond the Star Union Frontier. Upon arrival, they awake from cryosleep to discover that a galactic cataclysm has taken place and the Star Union has collapsed. They must now utilize all combat and survival skills to reestablish the Star Union.
------
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Factions of ''VideoGame/AgeOfWondersPlanetfall''.
%%To do, by whomever: same thing for Secret Technologies, just add after.

[[foldercontrol]]

!Factions

[[folder:Amazons]]
->When the Star Union collapsed, a group of bio-engineers were trapped on an untamed planet. In order to survive, they resorted to their own experimental genetic alterations. Generations later, they developed into an all-female species who have grown to dominate and utilize their environment.
--
* SpaceElves: Though they lack the point ears, they're forest, guerrilla warfare specialists who use archers and trained animals. They're distinctly based off the elves in the ''VideoGame/AgeOfWonders'' series.
[[/folder]]

[[folder:Assembly]]
->At a distant blacksite planet, the next generation of bionic and genetically enhanced soldiers were being produced. But during the collapse, the cloned test subjects rebelled against their Imperial masters. Facing extermination and without any way to reproduce naturally, the Ancestors started patching themselves up using organs, body parts and machinery from the battlefields. From this, a new race emerged — The Assembly.
--
* TheAssimilator: Though it's not universal, mainstream Assembly are motivated by a desire to conquer and "[[UnwillingRoboticization reassemble]]" everyone else.
[[/folder]]

[[folder:Dvar]]
->The Dvar have evolved to survive and profit. Stranded on a barely habitable planet when the Star Union fell, they were left with only one choice — to dig in and develop new technology that would allow them to withstand the harsh environment. They built vast processing complexes to tear nature apart and exploit every resource they could get their hands on.
--
* SplashDamage: The Dvar have a ''lot'' of explosive weapons, [[FriendlyFireproof and can avoid harming allies caught in the blast radius]].
[[/folder]]

[[folder:Kir’Ko]]
->The Vanguard originate from the expeditionary forces sent to claim new worlds beyond the Star Union Frontier. Upon arrival, they awake from cryosleep to discover that a galactic cataclysm has taken place and the Star Union has collapsed. They must now utilize all combat and survival skills to reestablish the Star Union.
--
* LongRangeFighter: The majority of their units are ranged specialists, striking from afar with guns or laser weapons but struggling in close quarters.
[[/folder]]

[[folder:Kir’Ko]]
->The collapse of the union broke the chains of the Kir’Ko and these former slaves now swarm free. Destroying their way of life and shattering their hive mind did not break their will. Once the Star Union fell, the Kir’Ko quickly rose to power on several worlds due to hyper evolution and pillaging the technology of their fallen masters.
--
* InsectoidAliens: Unlike every other faction, which is a kind of TranshumanAlien or just plain human, the Kir'ko are distinctly non-human. Many of their castes aren't even human''oid'', though the Swarm Herald and a number of others (especially those using human Secret Technology equipment) necessarily are.
[[/folder]]

[[folder:Syndicate]]
->The Syndicate began as a group of ruthless trading Houses, who in their prime controlled entire star systems, commanded massive armies and held a monopoly on the trade of valuable goods. Now with interstellar travel moving again, the Syndicate consider the galaxy “open for business.”
--
* ProudMerchantRaceGuy: Of the scheming, slaving, corrupt variety... usually. There's a few nice-ish ones (like House Antares) mixed in, but their play style necessitates at least a little abuse of their Indentured soldiers.
[[/folder]]

[[folder:Vanguard]]
->The Vanguard originate from the expeditionary forces sent to claim new worlds beyond the Star Union Frontier. Upon arrival, they awake from cryosleep to discover that a galactic cataclysm has taken place and the Star Union has collapsed. They must now utilize all combat and survival skills to reestablish the Star Union.
--
* LongRangeFighter: The majority of their units are ranged specialists, striking from afar with guns or laser weapons but struggling in close quarters.
[[/folder]]

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