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* PreOrderBonus: The Industrial Revolution flash game, which gives you in-game currency and gear for completing it. Preordering over Steam got you copies of the original ''VideoGame/BioShock1'' and ''VideoGame/XCOMEnemyUnknown''.
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moved from Stockholme Syndrome as it has been cut

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* LoveMartyr: Downplayed. Near the end of the game, [[spoiler:despite the fact that her feelings towards Comstock are best described as "murderous rage", she seems visibly upset and conflicted as you drown the old man in his baptismal font. She even goes as far as to make a feeble attempt to stop you while you just keep laying into Comstock, out of your mind with fury]].
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** At first, the Charge Vigor might seem a little underwhelming. However, when fully upgraded and supplemented by the right gear, it can make melee one of the most effective play-styles in the game.

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** At first, the Charge Vigor might seem a little underwhelming. However, when fully upgraded is seemingly pretty underwhelming on it's own due to leaving you vulnerable while it charges up and supplemented by the right gear, it can make melee one of the most effective play-styles being obtained quite late in the game.game. However with melee-enhancing gear and the appropriate upgrades, Charge becomes an absolute monster capable of picking off strong targets, closing the gap, and even dive-bombing crowds with gear that provide an elemental explosion on melee-hit. It has a relatively low Salts cost too.

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Split Mythology Gag to its own page due to multiple examples.


* MythologyGag:
** [[spoiler:One of the alternate realities? [[VideoGame/BioShock1 Rapture]]]]. In fact [[spoiler:you're taken on the same bathysphere journey from the start of ''[=BioShock=]''... in reverse -- as 1946 standard ''Beyond the Sea'' plays]].
--->[[spoiler:'''Booker:''' A city ''at the bottom of the ocean''?! Ridiculous]].
** The way the Boy of Silence [[spoiler:ambushes you in]] Comstock Tower, with you unable to move until you turn around, is exactly like how a Doctor attacks you in ''VideoGame/BioShock1''.
** Songbird's eyes change color depending on his status (green=calm, yellow=alert, red=hostile), just like those of the Big Daddies. [[spoiler: That's because Songbird was based off the design of Big Daddies.]]
** The searchlights on the Gun and Rocket Automatons act the same way. In this case, green indicates an automaton that is affected by Possession.
** The beginning of the game has you traveling toward a lighthouse, opening a box and cradling a gun, which mirrors Jack's arrival at Rapture in the original ''VideoGame/BioShock1''. Adding further to it, the way to get to Columbia is a one seated rocket ship which has a window which gives a nice view of the city once you arrive. Similar to the bathysphere which dove you down to Rapture in the first ''[=BioShock=]''.
** A down-on-his-luck man being hired to infiltrate an insane religious cult secluded from the rest of the world, possessing advanced technology, was the pitch of the original ''[=BioShock=]''.
** Elizabeth:
*** Being known as "The Lamb of Columbia" seems to be a CallBack to Sophia Lamb from ''VideoGame/BioShock2''.
*** Her role is extremely similar to Eleanor Lamb: both are held captive by ''terrible'' parents who wish to use them as a sacrifice/cult leader to lead the insane masses to destroy the surface, possess terrible power, have been locked up and isolated from the populace for years, are worshiped as Messiahs, both are referred to as "Lamb", serve in supporting combat roles (though Eleanor is much more direct in combat), are influenced by the player character's actions, are [[spoiler:eventually part of a HiveMind, can potentially turn evil, and are saved by their real fathers, who die after the fact. Bonus points for Eleanor potentially drowning her mother, while Elizabeth puts Booker to the drink. And as of ''Burial at Sea Part 2'', both women have their father in their heads]].
*** Ironically, ''VideoGame/BioShock2'' was supposed to contain flashbacks of the player character in Rapture before its downfall that [[spoiler:might be parallel universes]]. Infinite has flashbacks to Booker's life before Columbia. ''[=BioShock=] 2'' was [[spoiler:also was supposed to have the twist that you actually ''are'' Eleanor's father, but it's just heavily implied in the final product]].
** You find an ex-employee of a [[BadBoss deranged, evil boss]] murdered and impaled to a wall, with a sign that reads "SACKED". In ''[=BioShock=] 2'', you'd find similar corpses, but the wording was "YOU'RE FIRED" or "FIRED". You also get shuffled into a deadly "demonstration" of their fine products to prove your worth, both of which include robotic enemies.
** An "amusement" park meant to inform that's really more to scare the kids and keep them in line, or indoctrinate them to the nation's cause. In ''[=BioShock 2=]'', it was Ryan Amusements, here, it's the Hall of Heroes in Soldier's Field.
** The code for an elevator is 0451, a common reference in video games born from [[https://www.youtube.com/watch?v=aTVBSxnwiCo&t=747 being the keycode to Looking Glass offices]] back in the day, and is also seen in: both ''VideoGame/SystemShock'' games, ''VideoGame/DeusEx'', the first ''[=BioShock=]'', and ''VideoGame/DeusExHumanRevolution''. Yeah, Ken Levine and Ion Storm really like that number.
** When you first arrive in Columbia, upon entering the circle, the first words from the priest who tries to [[HollywoodDrowning baptize]] Booker are "Is it someone new?", echoing the first words you hear from [[VideoGame/BioShock1 a female Splicer once you enter Rapture]].
** Comstock, like Andrew Ryan and Sophia Lamb, first contacts Booker through a video device which of course ends in threatening you.
** You find some pistol ammo sitting on a baby carriage, a callback to receiving your first weapon in the original ''[=BioShock=]''.
** A broken vending machine looks much like the tonic vendors from ''[=BioShock=]'', and laying on the ground nearby is the wrench. You can also "hack" the vending machines with your first Vigor, Possession. They dump out a number of coins.
** The Dollar Bill vending machines are all voiced by Ken Levine, in the same voice as the Circus of Values machines from the first game. They even have modified versions of the original vending machine scripts. "Come back when you've got some money, buddy!" becomes "Return when you have the currency, fella!" If you don't notice it right away, you will when you hear the Dollar Bill machine say "I appreciate a lady who appreciates value!" "A carnival of thrift at your disposal!" -- "Carnival of Thrift" being a rough synonym for "Circus of Value".
** At one point, Elizabeth knocks Booker out with a [[VideoGame/BioShock1 very familiar wrench]].
** At another point, Booker comes across a police illustration of what an eyewitness ''thinks'' he looks like... which very closely resembles Sander Cohen.
** Eating food or using a medical kit plays the familiar med hypo/med pack sound from ''System Shock 2'' and ''[=BioShock=]'', respectively.
** The sound played when a new objective displays is also the same as in ''[=BioShock=]''.
** Towards the end of the game, there's a [[spoiler:JumpScare where an enemy spawns right behind you]], just like in the previous games.
** Fink puts people into categories like Andrew Ryan did. Ryan divided people into Men, Slaves, and Parasites, while Fink divides people into Lions, Oxen, and Hyenas.
** An easy one to miss but when you die, Elizabeth brings you back with a syringe filled with a green liquid. Said syringe looks just like how the original idea for said syringe was designed to look for injecting ADAM. Also ADAM itself was originally green.
** When you first enter Columbia, you end up in a church used for baptisms. The entire church is waterlogged, and you are up to your ankles in the stuff... just like you were in ''[=BioShock=]''.
** Both ''[=BioShock=]'' and ''[=BioShock Infinite=]'' feature a scene in which something significant catches the player's eye upon first entering the city. In ''[=BioShock=]'', Jack sees a whale swimming by as he enters Rapture; in ''[=BioShock Infinite=]'', Booker sees a zeppelin flying by as he enters Columbia.
** In the Gamescom 2010 Gameplay Trailer, early on a woman is spotted calmly sweeping her shop as it burns down around her, setting the scene that something is "off" about the city's residents right away. In the final game, none of the scenes from this gameplay trailer are present, but in Downtown Emporia, a single NPC townswoman can be found in the blurry "trapped between realities" trance state - endlessly sweeping a burning shop. The fact that she is the only such NPC on this level, and in fact the only non-enemy/non-main character NPC to be seen in this state in the entire game, strongly suggests this was an intentional throwback to the scene from the gameplay trailer.

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* MythologyGag:
** [[spoiler:One of the alternate realities? [[VideoGame/BioShock1 Rapture]]]]. In fact [[spoiler:you're taken on the same bathysphere journey from the start of ''[=BioShock=]''... in reverse -- as 1946 standard ''Beyond the Sea'' plays]].
--->[[spoiler:'''Booker:''' A city ''at the bottom of the ocean''?! Ridiculous]].
** The way the Boy of Silence [[spoiler:ambushes you in]] Comstock Tower, with you unable to move until you turn around, is exactly like how a Doctor attacks you in ''VideoGame/BioShock1''.
** Songbird's eyes change color depending on his status (green=calm, yellow=alert, red=hostile), just like those of the Big Daddies. [[spoiler: That's because Songbird was based off the design of Big Daddies.]]
** The searchlights on the Gun and Rocket Automatons act the same way. In this case, green indicates an automaton that is affected by Possession.
** The beginning of the game has you traveling toward a lighthouse, opening a box and cradling a gun, which mirrors Jack's arrival at Rapture in the original ''VideoGame/BioShock1''. Adding further to it, the way to get to Columbia is a one seated rocket ship which has a window which gives a nice view of the city once you arrive. Similar to the bathysphere which dove you down to Rapture in the first ''[=BioShock=]''.
** A down-on-his-luck man being hired to infiltrate an insane religious cult secluded from the rest of the world, possessing advanced technology, was the pitch of the original ''[=BioShock=]''.
** Elizabeth:
*** Being known as "The Lamb of Columbia" seems to be a CallBack to Sophia Lamb from ''VideoGame/BioShock2''.
*** Her role is extremely similar to Eleanor Lamb: both are held captive by ''terrible'' parents who wish to use them as a sacrifice/cult leader to lead the insane masses to destroy the surface, possess terrible power, have been locked up and isolated from the populace for years, are worshiped as Messiahs, both are referred to as "Lamb", serve in supporting combat roles (though Eleanor is much more direct in combat), are influenced by the player character's actions, are [[spoiler:eventually part of a HiveMind, can potentially turn evil, and are saved by their real fathers, who die after the fact. Bonus points for Eleanor potentially drowning her mother, while Elizabeth puts Booker to the drink. And as of ''Burial at Sea Part 2'', both women have their father in their heads]].
*** Ironically, ''VideoGame/BioShock2'' was supposed to contain flashbacks of the player character in Rapture before
MythologyGag: [[MythologyGag/BioShockInfinite Has its downfall that [[spoiler:might be parallel universes]]. Infinite has flashbacks to Booker's life before Columbia. ''[=BioShock=] 2'' was [[spoiler:also was supposed to have the twist that you actually ''are'' Eleanor's father, but it's just heavily implied in the final product]].
** You find an ex-employee of a [[BadBoss deranged, evil boss]] murdered and impaled to a wall, with a sign that reads "SACKED". In ''[=BioShock=] 2'', you'd find similar corpses, but the wording was "YOU'RE FIRED" or "FIRED". You also get shuffled into a deadly "demonstration" of their fine products to prove your worth, both of which include robotic enemies.
** An "amusement" park meant to inform that's really more to scare the kids and keep them in line, or indoctrinate them to the nation's cause. In ''[=BioShock 2=]'', it was Ryan Amusements, here, it's the Hall of Heroes in Soldier's Field.
** The code for an elevator is 0451, a common reference in video games born from [[https://www.youtube.com/watch?v=aTVBSxnwiCo&t=747 being the keycode to Looking Glass offices]] back in the day, and is also seen in: both ''VideoGame/SystemShock'' games, ''VideoGame/DeusEx'', the first ''[=BioShock=]'', and ''VideoGame/DeusExHumanRevolution''. Yeah, Ken Levine and Ion Storm really like that number.
** When you first arrive in Columbia, upon entering the circle, the first words from the priest who tries to [[HollywoodDrowning baptize]] Booker are "Is it someone new?", echoing the first words you hear from [[VideoGame/BioShock1 a female Splicer once you enter Rapture]].
** Comstock, like Andrew Ryan and Sophia Lamb, first contacts Booker through a video device which of course ends in threatening you.
** You find some pistol ammo sitting on a baby carriage, a callback to receiving your first weapon in the original ''[=BioShock=]''.
** A broken vending machine looks much like the tonic vendors from ''[=BioShock=]'', and laying on the ground nearby is the wrench. You can also "hack" the vending machines with your first Vigor, Possession. They dump out a number of coins.
** The Dollar Bill vending machines are all voiced by Ken Levine, in the same voice as the Circus of Values machines from the first game. They even have modified versions of the original vending machine scripts. "Come back when you've got some money, buddy!" becomes "Return when you have the currency, fella!" If you don't notice it right away, you will when you hear the Dollar Bill machine say "I appreciate a lady who appreciates value!" "A carnival of thrift at your disposal!" -- "Carnival of Thrift" being a rough synonym for "Circus of Value".
** At one point, Elizabeth knocks Booker out with a [[VideoGame/BioShock1 very familiar wrench]].
** At another point, Booker comes across a police illustration of what an eyewitness ''thinks'' he looks like... which very closely resembles Sander Cohen.
** Eating food or using a medical kit plays the familiar med hypo/med pack sound from ''System Shock 2'' and ''[=BioShock=]'', respectively.
** The sound played when a new objective displays is also the same as in ''[=BioShock=]''.
** Towards the end of the game, there's a [[spoiler:JumpScare where an enemy spawns right behind you]], just like in the previous games.
** Fink puts people into categories like Andrew Ryan did. Ryan divided people into Men, Slaves, and Parasites, while Fink divides people into Lions, Oxen, and Hyenas.
** An easy one to miss but when you die, Elizabeth brings you back with a syringe filled with a green liquid. Said syringe looks just like how the original idea for said syringe was designed to look for injecting ADAM. Also ADAM itself was originally green.
** When you first enter Columbia, you end up in a church used for baptisms. The entire church is waterlogged, and you are up to your ankles in the stuff... just like you were in ''[=BioShock=]''.
** Both ''[=BioShock=]'' and ''[=BioShock Infinite=]'' feature a scene in which something significant catches the player's eye upon first entering the city. In ''[=BioShock=]'', Jack sees a whale swimming by as he enters Rapture; in ''[=BioShock Infinite=]'', Booker sees a zeppelin flying by as he enters Columbia.
** In the Gamescom 2010 Gameplay Trailer, early on a woman is spotted calmly sweeping her shop as it burns down around her, setting the scene that something is "off" about the city's residents right away. In the final game, none of the scenes from this gameplay trailer are present, but in Downtown Emporia, a single NPC townswoman can be found in the blurry "trapped between realities" trance state - endlessly sweeping a burning shop. The fact that she is the only such NPC on this level, and in fact the only non-enemy/non-main character NPC to be seen in this state in the entire game, strongly suggests this was an intentional throwback to the scene from the gameplay trailer.
own page]].
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disambiguated


* ImproperlyPlacedFirearms: Many of the guns were [[AnachronismStew created after 1912]] or are [[CoolGuns pure science fiction]], due to the citizens of Columbia [[spoiler: stealing future weapon technology from tears in space time]].

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* ImproperlyPlacedFirearms: Many of the guns were [[AnachronismStew created after 1912]] or are [[CoolGuns pure science fiction]], fiction, due to the citizens of Columbia [[spoiler: stealing future weapon technology from tears in space time]].
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Proper context.


* TheLostLenore: Lady Comstock, so, so much. [[spoiler:And so, so played with]].

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* TheLostLenore: Lady Comstock, so, so much. [[spoiler:And so, so played with]].Comstock puts on a show of grieving for his wife, and encourages veneration of her. It's purely propaganda. He regarded her as a brood mare, and had no compunctions about killing her when she objected to his (apparent) infidelity.
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Mob Debt created

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* MobDebt: Subverted; Booker tells Elizabeth (and his initial visions confirm) that the reason he agreed to the mission to save her is that he owes a large gambling debt to dangerous criminals. His only way out is to (as the game puts it) "Save the girl and wipe away the debt". The player later learns that Booker's memories are false; he had hallucinated them because of his guilt over the real reason for his involvement.
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They didn't misremember anything, it's just that the Merged Reality nature of how Elizabeth's powers worked could have gone a multitude of ways, and they didn't really have any other choice other than take it and see what happens.


* IdiotBall: The entire trip to the [[TheRevolutionWillNotBeCivilized uprising timeline]] is prompted by Booker and Elizabeth both abruptly and completely forgetting everything they've learned about how Elizabeth's Tears work. Rather than realizing that they'll be entering a completely new timeline where Chen's equipment was never taken, and so Daisy had no need to make a deal with Booker in the first place, they instead seem to believe they'll be bringing the equipment into ''their'' timeline where Daisy ''did'' make a deal with Booker. This sudden misunderstanding fuels everything that happens in the second half of the game.
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None

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* PayEvilUntoEvil:
** [[spoiler: Dr. Powell pleading with Booker to turn the device back on while Elizabeth summons a deadly tornado is maliciously satisfying - moments ago, Elizabeth was screaming at him to stop what he was doing, and he refused. Now the tables are turned]].
** [[spoiler: You don't ''have'' to murder the doctors maintaining the equipment to shut off the device, since all they do is cower in fear when you approach, but damn if it isn't ''incredibly'' satisfying [[RoaringRampageOfRevenge to make them pay for what they're doing to Elizabeth]]. Besides, who's to say that they don't simply turn the machines back on in an alternate universe? It's not like the game gives you the option to force them out of their control rooms. And judging from Elizabeth's single-mindedness afterwards to deal with Comstock, you'd just be in her way if she knew you spared them]].
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Kick The Son Of A Bitch is no longer a trope


* KickTheSonOfABitch: [[spoiler: While the Vox Populi are equally ruthless and brutal in their own way towards the Founders and their supporters once they launch their revolution]], it's hard to feel too sorry for their victims, after having seen first hand just how vile the Founders are and can be. [[spoiler: Even more so when you learn and see exactly what Comstock and his followers do to Elizabeth, as well as what Comstock has planned for the rest of America. After everything the Founders do, it's hard not to feel the Vox are justified to some extent when they execute Columbian troops]].
** More specifically, when [[spoiler:Daisy kills Jeremiah Fink with a headshot after hearing him beg]], you'll probably have to resist smiling in that moment.
** [[spoiler: Dr. Powell pleading with Booker to turn the device back on while Elizabeth summons a deadly tornado is maliciously satisfying - moments ago, Elizabeth was screaming at him to stop what he was doing, and he refused. Now the tables are turned]].
** [[spoiler: You don't ''have'' to murder the doctors maintaining the equipment to shut off the device, since all they do is cower in fear when you approach, but damn if it isn't ''incredibly'' satisfying [[RoaringRampageOfRevenge to make them pay for what they're doing to Elizabeth]]. Besides, who's to say that they don't simply turn the machines back on in an alternate universe? It's not like the game gives you the option to force them out of their control rooms. And judging from Elizabeth's single-mindedness afterwards to deal with Comstock, you'd just be in her way if she knew you spared them]].
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None

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* IdiotBall: The entire trip to the [[TheRevolutionWillNotBeCivilized uprising timeline]] is prompted by Booker and Elizabeth both abruptly and completely forgetting everything they've learned about how Elizabeth's Tears work. Rather than realizing that they'll be entering a completely new timeline where Chen's equipment was never taken, and so Daisy had no need to make a deal with Booker in the first place, they instead seem to believe they'll be bringing the equipment into ''their'' timeline where Daisy ''did'' make a deal with Booker. This sudden misunderstanding fuels everything that happens in the second half of the game.
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None

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* LightIsNotGood:
** Columbia is a very brightly and vibrantly lit city very visually reminiscent of {{Heaven}}, right down to being a city [[FluffyCloudHeaven in the clouds]]. It’s also a militantly nationalistic city that openly practices slavery and is plotting to destroy the “Sodom Below”.
** [[BigBad Comstock]] heavily associates himself with holy imagery yet is a very depraved man.

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