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* The theme for Planet Automaton's first level, "Crying World", was actually composed by VideoGame/SonicCD co-composer, Masafumi Ogata, and it shows. It is so incredible; a mix of sirens, electronic instruments and a catchy beat producing something that will easily carry you through the very frustrating level that it plays over.
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* The theme for Planet Automaton's first level, "Crying World", was actually composed by VideoGame/SonicCD co-composer, ''VideoGame/SonicCD'' co-composer Masafumi Ogata, and it shows. It is so incredible; a mix of sirens, electronic instruments and a catchy beat producing something that will easily carry you through the very frustrating level that it plays over.
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Changed line(s) 5 (click to see context) from:
* The theme for Planet Automaton's first level, "Crying World", is so incredible; a mix of sirens, electronic instruments and a catchy beat producing something that will easily carry you through the very frustrating level that it plays over.
to:
* The theme for Planet Automaton's first level, "Crying World", was actually composed by VideoGame/SonicCD co-composer, Masafumi Ogata, and it shows. It is so incredible; a mix of sirens, electronic instruments and a catchy beat producing something that will easily carry you through the very frustrating level that it plays over.
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The soundtrack of ''[[VideoGame/{{Ristar}} Ristar the Shooting Star]]'', made by the then-fledgling [[VideoGame/NightsIntoDreams Tomoko Sasaki]], has a lot of SugarWiki/AwesomeMusic. After all, the game was developed from a prototype concept of [[Franchise/SonicTheHedgehog Sega's flagship franchise]]:
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The soundtrack of ''[[VideoGame/{{Ristar}} Ristar the Shooting Star]]'', made by the then-fledgling [[VideoGame/NightsIntoDreams Tomoko Sasaki]], has a lot of SugarWiki/AwesomeMusic. After all, the game was developed from a prototype concept of [[Franchise/SonicTheHedgehog Sega's flagship franchise]]:franchise]], and even uses the same sound engine as [[VideoGame/SonicTheHedgehog1 the very first game]] to create the tunes heard in ''Ristar'':
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All of the music links are still. I may have to find new ones, later.
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[[https://www.youtube.com/watch?v=LSqn7ZUXLZU&list=PL5DBF1BDFEDDADC9B The Ristar soundtrack]] has a lot of SugarWiki/AwesomeMusic:
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* Planet Sonata's music, especially the first level, really, really deserves mention. Not only is it a really nice piece of music, but it works in layers,[[https://youtu.be/puyDGqAir8c new parts being added as certain conditions are filled throughout the level]], resulting in a wonderful little BGM, [[https://youtu.be/yJfmfoA4rDk "Du-Di-Da!!"]], that goes absolutely perfectly with the lesser boss battle - which itself has been lovingly scripted to match animations with the beat of the music. That's right, the boss bops to its own theme!
* [[https://youtu.be/32BM7EaE4Ak "Crazy Kings"]], the Boss tune that plays for all end-of-planet bosses, as well as the sub-boss you face before Greedy. It's an aggressive, catchy number that goes through two distinct changes before looping back to the start.
* The theme for Planet Automaton's first level, [[https://youtu.be/yBX3EXo37Qc "Crying World"]], is so incredible; a mix of sirens, electronic instruments and a catchy beat producing something that will easily carry you through the very frustrating level that it plays over.
* [[https://youtu.be/32BM7EaE4Ak "Crazy Kings"]], the Boss tune that plays for all end-of-planet bosses, as well as the sub-boss you face before Greedy. It's an aggressive, catchy number that goes through two distinct changes before looping back to the start.
* The theme for Planet Automaton's first level, [[https://youtu.be/yBX3EXo37Qc "Crying World"]], is so incredible; a mix of sirens, electronic instruments and a catchy beat producing something that will easily carry you through the very frustrating level that it plays over.
to:
* Planet Sonata's music, especially the first level, really, really deserves mention. Not only is it a really nice piece of music, but it works in layers,[[https://youtu.be/puyDGqAir8c layers, [[EvolvingMusic new parts being added as certain conditions are filled throughout the level]], resulting in a wonderful little BGM, [[https://youtu.be/yJfmfoA4rDk "Du-Di-Da!!"]], "Du-Di-Da!!", that goes absolutely perfectly with the lesser boss battle - which itself has been lovingly scripted to match animations with the beat of the music. That's right, the boss bops to its own theme!
*[[https://youtu.be/32BM7EaE4Ak "Crazy Kings"]], Kings", the Boss tune that plays for all end-of-planet bosses, as well as the sub-boss you face before Greedy. It's an aggressive, catchy number that goes through two distinct changes before looping back to the start.
* The theme for Planet Automaton's first level,[[https://youtu.be/yBX3EXo37Qc "Crying World"]], World", is so incredible; a mix of sirens, electronic instruments and a catchy beat producing something that will easily carry you through the very frustrating level that it plays over.
*
* The theme for Planet Automaton's first level,
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* Part 1 of Planet Scorch, [[https://youtu.be/dD3Jg-sWQHM "Busy Flare"]], is a lively, adrenaline-pumping rock tune that makes a strong case for the Genesis/Mega Drive's sound card.
* The final boss theme, [[https://youtu.be/xPRKg4ciSvU "Greedy Game"]], is an intense, heavy tune that really sets the mood of the fight. It starts slows and gets faster and more frantic, which really lets you know that the final boss means business -- especially when this is the point where most players start seeing [[BigBad Kaiser's]] [[ThatOneAttack deadliest attacks]].
* The final boss theme, [[https://youtu.be/xPRKg4ciSvU "Greedy Game"]], is an intense, heavy tune that really sets the mood of the fight. It starts slows and gets faster and more frantic, which really lets you know that the final boss means business -- especially when this is the point where most players start seeing [[BigBad Kaiser's]] [[ThatOneAttack deadliest attacks]].
to:
* Part 1 of Planet Scorch, [[https://youtu.be/dD3Jg-sWQHM "Busy Flare"]], Flare", is a lively, adrenaline-pumping rock tune that makes a strong case for the Genesis/Mega Drive's sound card.
* The final bosstheme, [[https://youtu.be/xPRKg4ciSvU "Greedy Game"]], theme,"Greedy Game", is an intense, heavy tune that really sets the mood of the fight. It starts slows and gets faster and more frantic, which really lets you know that the final boss means business -- especially when this is the point where most players start seeing [[BigBad Kaiser's]] Greedy's]] [[ThatOneAttack deadliest attacks]].attacks]].
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* The final boss
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"Most deadliest" is redundant.
Changed line(s) 8 (click to see context) from:
* The final boss theme, [[https://youtu.be/xPRKg4ciSvU "Greedy Game"]], is an intense, heavy tune that really sets the mood of the fight. It starts slows and gets faster and more frantic, which really lets you know that the final boss means business -- especially when this is the point where most players start seeing [[BigBad Kaiser's]] most [[ThatOneAttack deadliest attacks]].
to:
* The final boss theme, [[https://youtu.be/xPRKg4ciSvU "Greedy Game"]], is an intense, heavy tune that really sets the mood of the fight. It starts slows and gets faster and more frantic, which really lets you know that the final boss means business -- especially when this is the point where most players start seeing [[BigBad Kaiser's]] most [[ThatOneAttack deadliest attacks]].
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None
Changed line(s) 8 (click to see context) from:
* The final boss theme, [[https://youtu.be/xPRKg4ciSvU "Greedy Game"]], is an intense, heavy tune that really sets the mood of the fight. It starts slows and gets faster and more frantic that really lets you know that the final boss means business, especially when this is the point where most players start seeing [[BigBad Kaiser's]] most [[ThatOneAttack deadliest attacks]].
to:
* The final boss theme, [[https://youtu.be/xPRKg4ciSvU "Greedy Game"]], is an intense, heavy tune that really sets the mood of the fight. It starts slows and gets faster and more frantic that frantic, which really lets you know that the final boss means business, business -- especially when this is the point where most players start seeing [[BigBad Kaiser's]] most [[ThatOneAttack deadliest attacks]].
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Changed line(s) 5 (click to see context) from:
* The theme for Planet Automaton's first level, [[https://youtu.be/yBX3EXo37Qc Crying World]], is so incredible; a mix of sirens, electronic instruments and a catchy beat producing something that will easily carry you through the very frustrating level that it plays over.
to:
* The theme for Planet Automaton's first level, [[https://youtu.be/yBX3EXo37Qc Crying World]], "Crying World"]], is so incredible; a mix of sirens, electronic instruments and a catchy beat producing something that will easily carry you through the very frustrating level that it plays over.
Changed line(s) 8 (click to see context) from:
* The final boss theme, [[https://youtu.be/xPRKg4ciSvU "Greedy Game"]], is an intense, heavy. It starts slows and gets faster and more frantic that really lets you know that the final boss means business.
to:
* The final boss theme, [[https://youtu.be/xPRKg4ciSvU "Greedy Game"]], is an intense, heavy. heavy tune that really sets the mood of the fight. It starts slows and gets faster and more frantic that really lets you know that the final boss means business.business, especially when this is the point where most players start seeing [[BigBad Kaiser's]] most [[ThatOneAttack deadliest attacks]].
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* [[ Planet Sonata's music]], especially the first level, really, really deserves mention. Not only is it a really nice piece of music, but it works in layers,[[https://youtu.be/puyDGqAir8c new parts being added as certain conditions are filled throughout the level]], resulting in a wonderful little BGM, [[https://youtu.be/yJfmfoA4rDk "Du-Di-Da!!"]], that goes absolutely perfectly with the lesser boss battle - which itself has been lovingly scripted to match animations with the beat of the music. That's right, the boss bops to its own theme!
* [[https://youtu.be/32BM7EaE4Ak Crazy Kings]], the Boss tune that plays for all end-of-planet bosses, as well as the sub-boss you face before Greedy. It's an aggressive, catchy number that goes through two distinct changes before looping back to the start.
* [[https://youtu.be/32BM7EaE4Ak Crazy Kings]], the Boss tune that plays for all end-of-planet bosses, as well as the sub-boss you face before Greedy. It's an aggressive, catchy number that goes through two distinct changes before looping back to the start.
to:
* [[ Planet Sonata's music]], music, especially the first level, really, really deserves mention. Not only is it a really nice piece of music, but it works in layers,[[https://youtu.be/puyDGqAir8c new parts being added as certain conditions are filled throughout the level]], resulting in a wonderful little BGM, [[https://youtu.be/yJfmfoA4rDk "Du-Di-Da!!"]], that goes absolutely perfectly with the lesser boss battle - which itself has been lovingly scripted to match animations with the beat of the music. That's right, the boss bops to its own theme!
* [[https://youtu.be/32BM7EaE4AkCrazy Kings]], "Crazy Kings"]], the Boss tune that plays for all end-of-planet bosses, as well as the sub-boss you face before Greedy. It's an aggressive, catchy number that goes through two distinct changes before looping back to the start.
* [[https://youtu.be/32BM7EaE4Ak
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Adding links to BGM entries.
Changed line(s) 3,5 (click to see context) from:
* Planet Sonata's music, especially that of the first level, really, really deserves mention. Not only is it a really nice piece of music, but it works in layers, new parts being added as certain conditions are filled throughout the level, resulting in a wonderful little BGM that goes absolutely perfectly with the lesser boss battle - which itself has been lovingly scripted to match animations with the beat of the music. That's right, the boss bops to its own theme!
* The Boss tune that plays for all end-of-planet bosses, as well as the sub-boss you face before Greedy. It's an aggressive, catchy number that goes through two distinct changes before looping back to the start.
* The theme for Planet Automaton's first level, Crying World, is so incredible; a mix of sirens, electronic instruments and a catchy beat producing something that will easily carry you through the very frustrating level that it plays over.
* The Boss tune that plays for all end-of-planet bosses, as well as the sub-boss you face before Greedy. It's an aggressive, catchy number that goes through two distinct changes before looping back to the start.
* The theme for Planet Automaton's first level, Crying World, is so incredible; a mix of sirens, electronic instruments and a catchy beat producing something that will easily carry you through the very frustrating level that it plays over.
to:
* [[ Planet Sonata's music, music]], especially that of the first level, really, really deserves mention. Not only is it a really nice piece of music, but it works in layers, layers,[[https://youtu.be/puyDGqAir8c new parts being added as certain conditions are filled throughout the level, level]], resulting in a wonderful little BGM BGM, [[https://youtu.be/yJfmfoA4rDk "Du-Di-Da!!"]], that goes absolutely perfectly with the lesser boss battle - which itself has been lovingly scripted to match animations with the beat of the music. That's right, the boss bops to its own theme!
*The [[https://youtu.be/32BM7EaE4Ak Crazy Kings]], the Boss tune that plays for all end-of-planet bosses, as well as the sub-boss you face before Greedy. It's an aggressive, catchy number that goes through two distinct changes before looping back to the start.
* The theme for Planet Automaton's first level, [[https://youtu.be/yBX3EXo37Qc CryingWorld, World]], is so incredible; a mix of sirens, electronic instruments and a catchy beat producing something that will easily carry you through the very frustrating level that it plays over.
*
* The theme for Planet Automaton's first level, [[https://youtu.be/yBX3EXo37Qc Crying
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* Part 1 of Planet Scorch is a lively, adrenaline-pumping rock tune that makes a strong case for the Genesis/Mega Drive's sound card.
to:
* Part 1 of Planet Scorch Scorch, [[https://youtu.be/dD3Jg-sWQHM "Busy Flare"]], is a lively, adrenaline-pumping rock tune that makes a strong case for the Genesis/Mega Drive's sound card.card.
* The final boss theme, [[https://youtu.be/xPRKg4ciSvU "Greedy Game"]], is an intense, heavy. It starts slows and gets faster and more frantic that really lets you know that the final boss means business.
* The final boss theme, [[https://youtu.be/xPRKg4ciSvU "Greedy Game"]], is an intense, heavy. It starts slows and gets faster and more frantic that really lets you know that the final boss means business.
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---
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"Awemose"?? That sounds like a mispronunciation of "almost". Don't type so quickly next time. Also, link to the main page, not the media subpage.
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[[https://www.youtube.com/watch?v=LSqn7ZUXLZU&list=PL5DBF1BDFEDDADC9B The Ristar soundtrack]] has a lot of [[AwesomeMusic/VideoGames Awemose Music]]:
to:
[[https://www.youtube.com/watch?v=LSqn7ZUXLZU&list=PL5DBF1BDFEDDADC9B The Ristar soundtrack]] has a lot of [[AwesomeMusic/VideoGames Awemose Music]]:SugarWiki/AwesomeMusic:
---
---
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Added DiffLines:
[[https://www.youtube.com/watch?v=LSqn7ZUXLZU&list=PL5DBF1BDFEDDADC9B The Ristar soundtrack]] has a lot of [[AwesomeMusic/VideoGames Awemose Music]]:
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* Part 1 of Planet Scorch is a lively, adrenaline-pumping rock tune that makes a strong case for the Genesis\Mega Drive's sound card.
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* Part 1 of Planet Scorch is a lively, adrenaline-pumping rock tune that makes a strong case for the Genesis\Mega Genesis/Mega Drive's sound card.
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* The short tune that plays as Ristar flies from one planet to the next. Most songs in the game fall into a groove, making the triumphant sound of this one stand out even more than it would have normally.
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* The short tune that plays as Ristar flies from one planet to the next. Most songs in the game fall into a groove, making the triumphant sound of this one stand out even more than it would have normally.normally.
* Part 1 of Planet Scorch is a lively, adrenaline-pumping rock tune that makes a strong case for the Genesis\Mega Drive's sound card.
* Part 1 of Planet Scorch is a lively, adrenaline-pumping rock tune that makes a strong case for the Genesis\Mega Drive's sound card.
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Changed line(s) 3 (click to see context) from:
* The theme for Planet Automaton's first level, Crying World, is so incredible; a mix of sirens, electronic instruments and a catchy beat producing something that will easily carry you through the very frustrating level that it plays over.
to:
* The theme for Planet Automaton's first level, Crying World, is so incredible; a mix of sirens, electronic instruments and a catchy beat producing something that will easily carry you through the very frustrating level that it plays over.over.
* The short tune that plays as Ristar flies from one planet to the next. Most songs in the game fall into a groove, making the triumphant sound of this one stand out even more than it would have normally.
* The short tune that plays as Ristar flies from one planet to the next. Most songs in the game fall into a groove, making the triumphant sound of this one stand out even more than it would have normally.
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Changed line(s) 2 (click to see context) from:
* The Boss tune that plays for all end-of-planet bosses, as well as the sub-boss you face before Greedy. It's an aggressive, catchy number that goes through two distinct changes before looping back to the start.
to:
* The Boss tune that plays for all end-of-planet bosses, as well as the sub-boss you face before Greedy. It's an aggressive, catchy number that goes through two distinct changes before looping back to the start.start.
* The theme for Planet Automaton's first level, Crying World, is so incredible; a mix of sirens, electronic instruments and a catchy beat producing something that will easily carry you through the very frustrating level that it plays over.
* The theme for Planet Automaton's first level, Crying World, is so incredible; a mix of sirens, electronic instruments and a catchy beat producing something that will easily carry you through the very frustrating level that it plays over.
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None
Changed line(s) 1 (click to see context) from:
* Planet Sonata's music, especially that of the first level, really, really deserves mention. Not only is it a really nice piece of music, but it works in layers, new parts being added as certain conditions are filled throughout the level, resulting in a wonderful little BGM that goes absolutely perfectly with the lesser boss battle - which itself has been lovingly scripted to match animations with the beat of the music. That's right, the boss bops to its own theme!
to:
* Planet Sonata's music, especially that of the first level, really, really deserves mention. Not only is it a really nice piece of music, but it works in layers, new parts being added as certain conditions are filled throughout the level, resulting in a wonderful little BGM that goes absolutely perfectly with the lesser boss battle - which itself has been lovingly scripted to match animations with the beat of the music. That's right, the boss bops to its own theme!theme!
* The Boss tune that plays for all end-of-planet bosses, as well as the sub-boss you face before Greedy. It's an aggressive, catchy number that goes through two distinct changes before looping back to the start.
* The Boss tune that plays for all end-of-planet bosses, as well as the sub-boss you face before Greedy. It's an aggressive, catchy number that goes through two distinct changes before looping back to the start.
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None
Added DiffLines:
* Planet Sonata's music, especially that of the first level, really, really deserves mention. Not only is it a really nice piece of music, but it works in layers, new parts being added as certain conditions are filled throughout the level, resulting in a wonderful little BGM that goes absolutely perfectly with the lesser boss battle - which itself has been lovingly scripted to match animations with the beat of the music. That's right, the boss bops to its own theme!