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* ''Manga/TheRedRangerBecomesAnAdventurerInAnotherWorld'': The [[HumongousMecha Maximum Kizuna Kaiser]] is perfect for taking on a huge monster after a MakeMyMonsterGrow sequence... not so great against anything else. It's too big to use anywhere except a wide open field and its size makes it cumbersome to use against a small opponent of equal strength. On top of that, it can't run at full power because Tougo doesn't have the rest of the Kizuna Five with him to keep it charged, limiting the amount of time he can use it and leaving him exhausted powering it all by himself.
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*** And related to Franky is the Gaol Cannon which Franky built into the Straw Hats' ship the Thousand Sunny. Capable of obliterating a small town in one shot, it left Luffy absolutely star-struck. However, it also uses up a whopping ''five barrels'' of cola, three for firing the cannon itself, and two more to fire a stabilizing burst out of the rear of the ship. Needless to say, the weapon is powerful, but it can only be used once or twice in a long while.
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*** Also in Part 3, Arabia Fats and his Stand [[ThePowerOfTheSun The Sun]]. The Sun is a miniature [[ExactlyWhatItSaysOnTheTin sun]] that Fats can summon into the sky. It's as hot as the real deal, Fats can spy on his enemies with it, and it can even shoot FrickinLaserBeams. The catch? There's nothing protecting Fats himself from the heat his Stand generates, so he's forced to hide out in a special air-conditioned car lest he is HoistByHisOwnPetard.

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*** Also in Part 3, Arabia Fats and his Stand [[ThePowerOfTheSun The Sun]]. The Sun is a miniature [[ExactlyWhatItSaysOnTheTin sun]] that Fats can summon into the sky. It's as hot as the real deal, Fats can spy on his enemies with it, and it can even shoot FrickinLaserBeams.lasers. The catch? There's nothing protecting Fats himself from the heat his Stand generates, so he's forced to hide out in a special air-conditioned car lest he is HoistByHisOwnPetard.
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*** This goes UpToEleven with the Super Saiyan Third Grade, an "advanced" Super Saiyan form created during the Cell Saga, that increase the bulk, and thus the available power and the energy and stamina consumption, even more than normal Power Stressed forms to the point of surpassing the power of Super Saiyan 2, with the bulk being so much it actually ''reduces speed'' which makes it useless since all the power in the world does you no good if you can't hit your opponent. Goku and Vegeta figured that these forms were useless on their own[[note]]Vegeta stuck to Super Saiyan Second Grade, a more usual Power Weighted Form, while Goku, after achieving both forms during training, opts to master the initial transformation and try and surpass Super Saiyan entirely, resulting in Full Power Super Saiyan (a normal Super Saiyan form where the perfect control allows to use more power than Second Grade gave him previously) and Super Saiyan 2 respectively. Vegeta would decide to imitate him the moment he realized what Goku did[[/note]], but the less savvy Trunks found out the hard way when fighting Cell. Way later on in ''Anime/DragonBallSuper'', Caulifla tries to use Ultra Super Saiyan on Goku, with just as poor results.
** Super Saiyan 3 itself also counts. It's the most powerful Saiyan transformation seen in DBZ, but consumes an enormous amount of energy, which has a number of drawbacks attached to it. For example, Gotenks using [=SSJ3=] shortens his normal FusionDance time limit from 30 minutes to 5, while Goku using the form as a delaying tactic against Fat Buu reduces the amount of time he has left during his once-in-an-afterlife visit to the mortal world. Later on, after Goku is brought back to life, he finds out that Super Saiyan 3 puts an incredible strain on the body that causes him to tire out quickly during the fight with Kid Buu. Goku later on manages to minimize these drawbacks, but by the time he does, Super Saiyan 3 has become SoLastSeason.
*** As of ''Anime/DragonBallSuper'', Akira Toriyama has [[WordOfGod declared]] that both Super Saiyan 2 and 3 fall under this trope, draining stamina at an increased rate while not offering enough of a power increase to justify it, plus Super Saiyan 2 causing an extreme increase of aggression and sadism. As a result, Goku and Vegeta have mostly abandoned these forms, using them only on rare occasions and instead focusing on increasing their power in their normal states and the original Super Saiyan transformation. When stakes get high, Goku and Vegeta use Super Saiyan Blue instead, which is far more powerful than Super Saiyan 2 and 3, but with none of the flaws. Goku also has the added bonus of ''combining'' the Kaio-ken technique with Super Saiyan Blue, which was virtually impossible with his other Super Saiyan forms.
** Now we have Super Saiyan ''God'', a form that requires five good-hearted Saiyans donating energy to a sixth and has such a high power drain, Goku barely has time to use the thing. The next movie introduces Super Saiyan Blue, which is essentially an improved and more efficient version without all the drawbacks. The Super Saiyan God seen in ''Anime/DragonBallSuper'' lessens the Impractical by giving it an extended duration and making it more of a challenge for Beerus, and further lessens it in the Universal Survival Arc by making it a less strenuous power up, allowing Goku to have an edge in battle while not draining himself as fast as Blue.
** Speaking of ''Resurrection F'', Frieza's new Golden form also qualifies. While it gives him speed and power surpassing the improved Super Saiyan God Super Saiyan/Super Saiyan Blue ''while holding back to torture Goku as slowly as possible'', he practically bleeds stamina, meaning that he can only maintain it for a couple of minutes at full strength before it starts weakening, after which it quickly peters out and leaves him completely gassed out afterwards. This is entirely Frieza's fault; as Vegeta surmises, once he achieved the form he immediately rushed to Earth to take his revenge, rather than undergoing any further training in order to address the flaw. ''Dragon Ball Super'' makes it less impractical as Frieza can control his power in the form, allowing him to last a while longer than in the film while holding back (although he still kicks Goku's ass, and he is still burning Ki at an accelerated rate), but conversely, he burns out after only a minute of using his full power. In ''Anime/DragonBallSuper''[='s=] Universal Survival arc, we find out that Frieza spent his time back in Hell ''[[RemovedAchillesHeel fixing]]'' [[RemovedAchillesHeel that problem]], making him ''so much stronger''.

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*** This goes UpToEleven with the Super Saiyan Third Grade, an "advanced" Super Saiyan form created during the Cell Saga, that increase the bulk, and thus the available power and the energy and stamina consumption, even more than normal Power Stressed forms to the point of surpassing the power of Super Saiyan 2, with the bulk being so much it actually ''reduces speed'' which makes it useless since all the power in the world does you no good if you can't hit your opponent. Goku and Vegeta figured that these forms were useless on their own[[note]]Vegeta own,[[note]]Vegeta stuck to Super Saiyan Second Grade, a more usual Power Weighted Stressed Form, while Goku, after achieving both forms during training, opts to master the initial transformation and try and surpass Super Saiyan entirely, resulting in Full Power Super Saiyan (a normal Super Saiyan form where the perfect control allows to use more power than Second Grade gave him previously) and Super Saiyan 2 respectively. Vegeta would decide to imitate him the moment he realized what Goku did[[/note]], did[[/note]] but the less savvy Trunks found out the hard way when fighting Cell. Way later on in ''Anime/DragonBallSuper'', Caulifla tries to use Ultra Super Saiyan Third Grade on Goku, with just as poor results.
** Super Saiyan 3 itself also counts. It's the most powerful Saiyan transformation seen in DBZ, but consumes an enormous amount of energy, which has a number of drawbacks attached to it. For example, Gotenks using [=SSJ3=] [=SS3=] shortens his normal FusionDance time limit from 30 minutes to 5, while Goku using the form as a delaying tactic against Fat Buu reduces the amount of time he has left during his once-in-an-afterlife visit to the mortal world. Later on, after Goku is brought back to life, he finds out that Super Saiyan 3 puts an incredible strain on the body that causes him to tire out quickly during the fight with Kid Buu. Goku later on manages to minimize these drawbacks, but by the time he does, Super Saiyan 3 has become SoLastSeason.
*** As of ''Anime/DragonBallSuper'', Akira Toriyama has [[WordOfGod declared]] that both Super Saiyan 2 and 3 fall under this trope, draining stamina at an increased rate while not offering enough of a power increase to justify it, plus Super Saiyan 2 causing an extreme increase of aggression and sadism. As a result, Goku and Vegeta have mostly abandoned these forms, using them only on rare occasions and instead focusing on increasing their power in their normal states and the original Super Saiyan transformation. When stakes get high, Goku and Vegeta use Super Saiyan Blue instead, which is far more powerful than Super Saiyan 2 and 3, 3 but with none of the flaws. Goku also has the added bonus of ''combining'' the Kaio-ken technique with Super Saiyan Blue, which was virtually impossible with his other Super Saiyan forms.
** Now we have Super Saiyan ''God'', a form that requires five good-hearted Saiyans donating energy to a sixth and has such a high power drain, Goku barely has time to use the thing. The next movie introduces Super Saiyan Blue, which is essentially an improved and more efficient version without all the drawbacks. The Super Saiyan God seen in ''Anime/DragonBallSuper'' lessens the Impractical by giving it an extended duration and making it more of a challenge for Beerus, and further lessens it in the Universal Survival Arc by making it a less strenuous power up, power-up, allowing Goku to have an edge in battle while not draining himself as fast as Blue.
** Speaking of ''Resurrection F'', Frieza's new Golden form also qualifies. While it gives him speed and power surpassing the improved Super Saiyan God Super Saiyan/Super Saiyan Blue ''while holding back to torture Goku as slowly as possible'', he practically bleeds stamina, meaning that he can only maintain it for a couple of minutes at full strength before it starts weakening, after which it quickly peters out and leaves him completely gassed out afterwards. This is entirely Frieza's fault; as Vegeta surmises, once he achieved the form he immediately rushed to Earth to take his revenge, rather than undergoing any further training in order to address the flaw. ''Dragon Ball Super'' makes it less impractical as Frieza can control his power in the form, allowing him to last a while longer than in the film while holding back (although he still kicks Goku's ass, and he is still burning Ki at an accelerated rate), but conversely, he burns out after only a minute of using his full power. In ''Anime/DragonBallSuper''[='s=] ''Anime/DragonBallSuper'''s Universal Survival arc, we find out that Frieza spent his time back in Hell ''[[RemovedAchillesHeel fixing]]'' [[RemovedAchillesHeel that problem]], making him ''so much stronger''.



** The Ginyu Force's poses and set ups for their attacks. Lampshaded by Goku who points out they take too long and leave themselves wide open.
** ''Anime/DragonBallSuper'' gives us the Super Saiyan Blue Kaio-ken, the fusion of Super Saiyan Blue and the Kaio-ken. It's a technique powerful enough to battle the deadly assassin Hit, who is the strongest warrior in Universe 6, and [[OhCrap gives Beerus major pause]]. However, the technique is totally incomplete - the skill only lasts a few minutes (on-screen, it's shown to be only two minutes), has a 90% failure rate and, if performed wrong, [[DangerousForbiddenTechnique could kill Goku]]. No to mention, it has an extended charging time. This is why he considers it [[GodzillaThreshold his ultimate trump card]]. A few episodes after its introduction, we find out that using it in this way causes "delayed onset ki disorder", which [[PowerIncontinence throws off his whole ki potential]] without proper rest. However, by the Universal Survival arc, Goku perfected the Super Saiyan Blue Kaio-ken and eliminated its drawbacks. But by that point, Super Saiyan Blue was beginning to get [[TheWorfEffect worfed]], resulting in...

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** The Ginyu Force's poses and set ups setups for their attacks. Lampshaded by Goku who points out they take too long and leave themselves wide open.
** ''Anime/DragonBallSuper'' gives us the Super Saiyan Blue Kaio-ken, the fusion of Super Saiyan Blue and the Kaio-ken. It's a technique powerful enough to battle the deadly assassin Hit, who is one of the strongest warrior warriors in Universe 6, and [[OhCrap gives Beerus major pause]]. However, the technique is totally incomplete - the skill only lasts a few minutes (on-screen, it's shown to be only two minutes), has a 90% failure rate and, if performed wrong, [[DangerousForbiddenTechnique could kill Goku]]. No Not to mention, it has an extended charging time. This is why he considers it [[GodzillaThreshold his ultimate trump card]]. A few episodes after its introduction, we find out that using it in this way causes "delayed onset ki disorder", which [[PowerIncontinence throws off his whole ki potential]] without proper rest. However, by the Universal Survival arc, Goku perfected the Super Saiyan Blue Kaio-ken and eliminated its drawbacks. But by that point, Super Saiyan Blue was beginning to get [[TheWorfEffect worfed]], resulting in...



*** The Namekian Dragon Balls and Super Dragon Balls manage to make an already-impractical in-story cheat code even ''more'' impractical simply by being too big to fit in one's pocket. Namekian Dragon Balls are roughly the size of dodgeballs, while Super Dragon Balls are roughly the size of entire ''[[UpToEleven planets]]''. The latter have an additional problem: namely they scatter across the ''multiverse''.
*** The situation is much more severe with the Black Star Dragon Balls in ''Anime/DragonBallGT'', which scatter across the entire '''[[UpToEleven GALAXY]]''' and will destroy the planet they were last used on should they not be collected and brought back to said planet within a year's time. The upside? Ultimate Shenron, the Black Star Dragon Balls' dragon, is more powerful than the Earth and Namekian eternal dragons and thus has a far greater amount of wishes that he can grant. In the same way, Super Shenron is effectively TheOmnipotent.

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*** The Namekian Dragon Balls and Super Dragon Balls manage to make an already-impractical already impractical in-story cheat code even ''more'' impractical simply by being too big to fit in one's pocket. Namekian Dragon Balls are roughly the size of dodgeballs, while Super Dragon Balls are roughly the size of entire ''[[UpToEleven planets]]''. The latter have an additional problem: namely namely, they scatter across the ''multiverse''.
''[[SerialEscalation multiverse]]''.
*** The situation is much more severe with the Black Star Dragon Balls in ''Anime/DragonBallGT'', which scatter across the entire '''[[UpToEleven GALAXY]]''' and will destroy the planet they were last used on should they not be collected and brought back to said planet within a year's time. The upside? Ultimate Shenron, the Black Star Dragon Balls' dragon, is more powerful than the Earth and Namekian eternal dragons Eternal Dragons and thus has a far greater amount of wishes that he can grant. In the same way, Super Shenron is effectively TheOmnipotent.
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** Joujirou has SuperSpeed, which he calls teleportation. Unfortunately he can't slow himself down, so ends up crashing into stuff repeatedly and has to wear safety equipment underneath his uniform.

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** Joujirou has SuperSpeed, which he calls teleportation. Unfortunately Unfortunately, he can't slow himself down, so ends up crashing into stuff repeatedly and has to wear safety equipment underneath his uniform.



** Goku's massively powerful Spirit Bomb attack, an attack which draws energy from all nearby life-forms; it's so ponderous it takes ''several episodes'' to fully charge (though this is partially the fault of episode padding) and leaves him wide open to attack, with the added risk of wasting all that energy if he loses concentration. And after all that, it only finishes off a single opponent in the entire series run.

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** Goku's massively powerful Spirit Bomb attack, an attack which draws energy from all nearby life-forms; it's so ponderous it takes ''several episodes'' to fully charge (though this is partially the fault of episode padding) and leaves him wide open to attack, with the added risk of wasting all that energy if he loses concentration. And after all that, it only finishes off a single (canon) opponent in the entire series run.



** Krillin's Kienzan/Destructo Disc is one of the deadliest techniques ever created in all of Dragon Ball as it was confirmed by WordOfGod that [[AbsurdlySharpBlade it can cut through anything]]. ''Anything''. It's essentially a OneHitKill, but it has one fatal and significant flaw... [[BlessedWithSuck Krillin can't control it once he throws it]].[[note]]It also has another flaw due to CallingYourAttacks, but that one is Krillin's fault, not inherent to the attack itself. And yes, calling it ''does'' allow his target to dodge the perfect assassination skill.[[/note]] Also, Toriyama negated his own WordOfGod when a canonically ambiguous ''mook'' was able to catch it and throw it back, and again much later when a much more powerful Krillin tried it on Cell, who could ignore it entirely. The Destructo Disc's flaw is highlighted when compared to Frieza's death saucer attack, which not only creates two discs, but also allows the user to mentally control them to home after their target. This attack ''does'' wind up backfiring on Frieza far, far worse than Krillin's inferior version ever did, but only due to his own lack of attention.
** Piccolo's Makkankousappo[=/=]Special Beam Cannon, at least at the beginning of the series when it takes an inordinately long time to charge. It's because when he uses it, he's in the middle of [[AnArmAndALeg not having an arm.]] According to Piccolo, having both of his arms would've let him charge faster, which he proves against Nappa. Sadly, the Saiyan sees it coming and dodges.
** The iconic scouters are small digital computers that can locate things from far away and calculate power levels, but they are easily broken, can be flat-out blown up by a strong enough aura, can be easily fooled by those able to hide their true strength, and can't take an opponent's skills, speed, or experience into consideration.
** Another prime example are the Power Weighted forms, that greatly bulk up the user and increase power and speed but drain stamina, as first shown by Roshi during the 21st Tenkaichi using his MAX Power form and a Kamehameha to ''destroy the Moon'' but completely exhausting his strength in the process, and then, much more dramatically, by Frieza on Namek using a similar power-up to match Super Saiyan Goku but quickly weakening into helplessness. Even worse in Frieza's case because he needs to go through a lengthy power-up sequence in-universe just to release that form, which was only possible on Namek because Goku ''wanted'' to fight Frieza at his strongest, while [[CombatPragmatist Future Trunks]] doesn't let him get that chance.
*** This goes UpToEleven with the Super Saiyan Third Grade, an "advanced" Super Saiyan form created during the Cell Saga, that increase the bulk, and thus the available power and the energy and stamina consumption, even more than normal Power Weighted forms to the point of surpassing the power of Super Saiyan 2, with the bulk being so much it actually ''reduces speed'' which makes it useless since all the power in the world does you no good if you can't hit your opponent. Goku and Vegeta figured that these forms were useless on their own[[note]]Vegeta stuck to Super Saiyan Second Grade, a more usual Power Weighted Form, while Goku, after achieving both forms during training, opts to master the initial transformation and try and surpass Super Saiyan entirely, resulting in Full Power Super Saiyan (a normal Super Saiyan form where the perfect control allows to use more power than Second Grade gave him previously) and Super Saiyan 2 respectively. Vegeta would decide to imitate him the moment he realized what Goku did[[/note]], but the less savvy Trunks found out the hard way when fighting Cell. Way later on in ''Anime/DragonBallSuper'', Caulifla tries to use Ultra Super Saiyan on Goku, with just as poor results.

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** Krillin's Kienzan/Destructo Disc is one of the deadliest techniques ever created in all of Dragon Ball as it was confirmed by WordOfGod that [[AbsurdlySharpBlade it can cut through anything]]. ''Anything''. It's essentially a OneHitKill, but it has one fatal and significant flaw... [[BlessedWithSuck Krillin can't control it once he throws it]].[[note]]It also has another flaw due to CallingYourAttacks, but that one is Krillin's fault, not inherent to the attack itself. And yes, calling it ''does'' allow his target to dodge the perfect assassination skill.[[/note]] Also, Toriyama negated his own WordOfGod when a canonically ambiguous ''mook'' was able to catch it and throw it back, and again much later when a much more powerful Krillin tried it on Cell, who could ignore it entirely. The Destructo Disc's flaw is highlighted when compared to Frieza's death saucer Death Saucer attack, which not only creates two discs, but also allows the user to mentally control them to home after their target. This attack ''does'' wind up backfiring on Frieza far, far worse than Krillin's inferior version ever did, but only due to his own lack of attention.
** Piccolo's Makkankousappo[=/=]Special Makankosappo/Special Beam Cannon, at least at the beginning of the series when it takes an inordinately long time to charge. It's because when he uses it, he's in the middle of [[AnArmAndALeg not having an arm.]] arm]]. According to Piccolo, having both of his arms would've let him charge faster, which he proves against Nappa. Sadly, the Saiyan sees it coming and dodges.
** The iconic scouters Scouters are small digital computers that can locate things from far away and calculate power levels, but they are easily broken, can be flat-out blown up by a strong enough aura, can be easily fooled by those able to hide their true strength, and can't take an opponent's skills, speed, or experience into consideration.
** Another prime example are the Power Weighted Stressed forms, that which greatly bulk up the user and increase power and speed but drain stamina, as first shown by Roshi during the 21st Tenkaichi World Tournament using his MAX Power form and a Kamehameha to ''destroy the Moon'' but completely exhausting his strength in the process, and then, much more dramatically, by Frieza on Namek using a similar power-up to match Super Saiyan Goku but quickly weakening into helplessness. Even worse in Frieza's case because he needs to go through a lengthy power-up sequence in-universe just to release that form, which was only possible on Namek because Goku ''wanted'' to fight Frieza at his strongest, strongest to humiliate him, while [[CombatPragmatist Future Trunks]] doesn't let him get that chance.
*** This goes UpToEleven with the Super Saiyan Third Grade, an "advanced" Super Saiyan form created during the Cell Saga, that increase the bulk, and thus the available power and the energy and stamina consumption, even more than normal Power Weighted Stressed forms to the point of surpassing the power of Super Saiyan 2, with the bulk being so much it actually ''reduces speed'' which makes it useless since all the power in the world does you no good if you can't hit your opponent. Goku and Vegeta figured that these forms were useless on their own[[note]]Vegeta stuck to Super Saiyan Second Grade, a more usual Power Weighted Form, while Goku, after achieving both forms during training, opts to master the initial transformation and try and surpass Super Saiyan entirely, resulting in Full Power Super Saiyan (a normal Super Saiyan form where the perfect control allows to use more power than Second Grade gave him previously) and Super Saiyan 2 respectively. Vegeta would decide to imitate him the moment he realized what Goku did[[/note]], but the less savvy Trunks found out the hard way when fighting Cell. Way later on in ''Anime/DragonBallSuper'', Caulifla tries to use Ultra Super Saiyan on Goku, with just as poor results.
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** Part 3 is rather infamous for this. Joseph's Hermit Purple, can take "spirit photographs" using cameras, or can pull a more advanced version with a television; unfortunately, in both cases it destroys the device being used, and in 1989 that kind of tech isn't cheap. Made worse by the fact that [[spoiler:DIO's "[[FanNickname Hermit Purple 2]]"]] can pull exactly the same trick but doesn't destroy the camera (though this may not be a limitation of the stand so much as Joseph being overdramatic). Joseph gets more practical as time goes on however, demonstrating the ability to draw things in the dirt to achieve the same effect and just using Hermit Purple as a whip.
*** Also in Part 3, Arabia Fats and his stand [[ThePowerOfTheSun The Sun]]. The Sun is a miniature [[ExactlyWhatItSaysOnTheTin sun]] that Fats can summon into the sky. It's as hot as the real deal, Fats can spy on his enemies with it, and it can even shoot FrickinLaserBeams. The catch? There's nothing protecting Fats himself from the heat his stand generates, so he's forced to hide out in a special air-conditioned car lest he be HoistByHisOwnPetard.
** Part 4's BigBad, Kira Yoshikage, has the ability Bites The Dust, which protects his identity by killing anybody who finds out his name, [[GroundhogDayLoop rewinding time back an hour]], and trapping whoever found out in a loop that ensures they'll die all over again. It's one of the most overpowered abilities in the series, but the limitations on it make it also extremely impractical in the long term. For starters, Kira essentially gives up Killer Queen to start the process by attaching it to someone and making them a "bomb" of sorts, meaning if he is attacked by another Stand, he has to recall it, ending the loop and stopping its effects. It also does not allow Kira to maintain his memories of each loop, but it does allow the person who has been picked as his "bomb" to keep their memories of each loop, meaning they can exploit this to change the events of whats happened, even if only slightly. Lastly, Kira is not able to benefit from the effects of Bites the Dust, meaning if someone asks ''him'' about his identity, it will do nothing to protect him. The reason the ability is so dangerous is that because [[KidHero Hayato]] is the "bomb" chosen, the heroes have no way of finding out the truth until Kira gets overly cocky.
** In Part 5, there's Pannacotta Fugo's stand, Purple Haze. Purple Haze's ability is producing flesh-eating bacteria that kills people in 30 seconds. The problem is the viruses can't tell friend from foe and Purple Haze himself is ''extremely'' [[HairTriggerTemper short tempered]] and difficult for even Fugo to control, and ultimately his stand is a StoryBreakerPower forcing him to be PutOnABus. In "LightNovel/PurpleHazeFeedback", Purple Haze gets a NecessaryDrawback to prevent him from being overpowered.
** Any stand that [[LuckBasedMission relies on gambling counts]]. Osiris, Atum, Boy II Man and Marilyn Manson can steal souls, stands, and possessions up to and including internal organs, respectively, if their users win some kind of game or bet. While they have potential to defeat ANY kind of enemy, the stand is pretty much useless if the user is unlucky or outsmarted... or the target just refuses to play.

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** Part 3 is rather infamous for this. Joseph's Hermit Purple, can take "spirit photographs" using cameras, or can pull a more advanced version with a television; unfortunately, in both cases it destroys the device being used, and in 1989 that kind of tech isn't cheap. Made worse by the fact that [[spoiler:DIO's "[[FanNickname Hermit Purple 2]]"]] can pull exactly the same trick but doesn't destroy the camera (though this may not be a limitation of the stand Stand so much as Joseph being overdramatic). Joseph gets more practical as time goes on on, however, demonstrating the ability to draw things in the dirt to achieve the same effect and just using Hermit Purple as a whip.
*** Also in Part 3, Arabia Fats and his stand Stand [[ThePowerOfTheSun The Sun]]. The Sun is a miniature [[ExactlyWhatItSaysOnTheTin sun]] that Fats can summon into the sky. It's as hot as the real deal, Fats can spy on his enemies with it, and it can even shoot FrickinLaserBeams. The catch? There's nothing protecting Fats himself from the heat his stand Stand generates, so he's forced to hide out in a special air-conditioned car lest he be is HoistByHisOwnPetard.
** Part 4's BigBad, Kira Yoshikage, Yoshikage Kira, has the ability Bites The the Dust, which protects his identity by killing anybody who finds out his name, [[GroundhogDayLoop rewinding time back an hour]], and trapping whoever found out in a loop that ensures they'll die all over again. It's one of the most overpowered abilities in the series, but the limitations on it make it also extremely impractical in the long term. For starters, Kira essentially gives up Killer Queen to start the process by attaching it to someone and making them a "bomb" of sorts, meaning if he is attacked by another Stand, he has to recall it, ending the loop and stopping its effects. It also does not allow Kira to maintain his memories of each loop, but it does allow the person who has been picked as his "bomb" to keep their memories of each loop, meaning they can exploit this to change the events of whats happened, even if only slightly. Lastly, Kira is not able to benefit from the effects of Bites the Dust, meaning if someone asks ''him'' about his identity, it will do nothing to protect him. The reason the ability is so dangerous is that because [[KidHero Hayato]] is the "bomb" chosen, the heroes have no way of finding out the truth until Kira gets overly cocky.
** In Part 5, there's Pannacotta Fugo's stand, Stand, Purple Haze. Purple Haze's ability is producing flesh-eating bacteria that kills people in 30 seconds. The problem is the viruses can't tell friend from foe and Purple Haze himself is ''extremely'' [[HairTriggerTemper short tempered]] short-tempered]] and difficult for even Fugo to control, and ultimately his stand is a StoryBreakerPower forcing him to be PutOnABus. StoryBreakerPower. In "LightNovel/PurpleHazeFeedback", ''LightNovel/PurpleHazeFeedback'', Purple Haze gets a NecessaryDrawback to prevent him from being overpowered.
** Any stand Stand that [[LuckBasedMission relies on gambling counts]]. Osiris, Atum, Boy II Man and Marilyn Manson can steal souls, stands, Stands, and possessions up to and including internal organs, respectively, if their users win some kind of game or bet. While they have the potential to defeat ANY kind of enemy, the stand Stand is pretty much useless if the user is unlucky or outsmarted... or the target just refuses to play.
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*** Also in Part 3, Arabia Fats and his stand [[ThePowerOfTheSun The Sun]]. The Sun is a miniature [[ExactlyWhatItSaysOnTheTin sun]] that Fats can summon into the sky. It's as hot as the real deal, Fats can spy on his enemies with it, and it can even shoot FreakinLaserBeams. The catch? There's nothing protecting Fats himself from the heat his stand generates, so he's forced to hide out in a special air-conditioned car lest he be HoistByHisOwnPetard.

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*** Also in Part 3, Arabia Fats and his stand [[ThePowerOfTheSun The Sun]]. The Sun is a miniature [[ExactlyWhatItSaysOnTheTin sun]] that Fats can summon into the sky. It's as hot as the real deal, Fats can spy on his enemies with it, and it can even shoot FreakinLaserBeams.FrickinLaserBeams. The catch? There's nothing protecting Fats himself from the heat his stand generates, so he's forced to hide out in a special air-conditioned car lest he be HoistByHisOwnPetard.
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* ''Manga/JojosBizarreAdventure'' is full of varied and powerful Stands, some of them are [[GameBreaker hilariously broken]] but have major weaknesses or requirements.

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* ''Manga/JojosBizarreAdventure'' ''Manga/JoJosBizarreAdventure'' is full of varied and powerful Stands, some of them are [[GameBreaker hilariously broken]] but have major weaknesses or requirements.



*** Also in Part 3, "Arabia Fats" and his stand [[ThePowerOfTheSun The Sun.]] The Sun is a miniature [[ExactlyWhatItSaysOnTheTin sun]] that Fats can summon into the sky. It's as hot as the real deal, Fats can spy on his enemies with it, and it can even shoot FreakingLaserBeams. The catch? There's nothing protecting Fats himself from the heat his stand generates, so he's forced to hide out in a special air-conditioned car lest he be HoistByHisOwnPetard.

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*** Also in Part 3, "Arabia Fats" Arabia Fats and his stand [[ThePowerOfTheSun The Sun.]] Sun]]. The Sun is a miniature [[ExactlyWhatItSaysOnTheTin sun]] that Fats can summon into the sky. It's as hot as the real deal, Fats can spy on his enemies with it, and it can even shoot FreakingLaserBeams.FreakinLaserBeams. The catch? There's nothing protecting Fats himself from the heat his stand generates, so he's forced to hide out in a special air-conditioned car lest he be HoistByHisOwnPetard.

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** Then there's Ikkaku's Bankai, two massive swords attached to an even larger blade on Ikkaku's back. The weapon gradually gains power as Ikkaku fights, and is incredibly strong when it reaches full strength, but the problem is that his Bankai is very brittle and unsuitable for prolonged usage.
*** Made perhaps the king of this trope for Bleach in that with the reveal that Bankai very rarely naturally repair themselves, having a Bankai with the side effect of "becomes easy to break" essentially means he has the self sacrificing price of the above abilities... but a power boost that only puts him at about the level of a lieutenant.
** Kyoraku's shikai leaves him BlessedWithSuck, as the 'games' apply to him and can be exploited by his opponent. And, while not shown, it's reasonable to assume it would be problematic if he were to use it in the company of allies, because anyone [[BattleAura nearby]] is said to be subject to Katen Kyokotsu's rules. And she appears to change those at whim, with multiple sets in effect at once.
*** His Bankai is even worse, since the curses it casts can also affect allies and himself, which is why he usually sticks to Shikai.

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** Then there's Ikkaku's Bankai, two massive swords attached to an even larger blade on Ikkaku's back. The weapon gradually gains power as Ikkaku fights, and is incredibly strong when it reaches full strength, but the problem is that his Bankai is very brittle and unsuitable for prolonged usage.
***
usage. Made perhaps the king of this trope for Bleach ''Bleach'' in that with the reveal that Bankai very rarely naturally repair themselves, having a Bankai with the side effect of "becomes easy to break" essentially means he has the self sacrificing price of the above abilities... but a power boost that only puts him at about the level of a lieutenant.
lieutenant at first and he needs to work up to a power boost equal to a captain.
** Komamura's Bankai summons a massive armored giant that mimics his movements and possesses incredible strength and durability, which is the "awesome". The "impractical" part comes from how any damage the giant takes [[{{Synchronization}} is transfered to Komamura]], and while any enemy strong enough to damage the giant could likely hurt him anyways, that means he just summoned a second, massive target to aim for. In addition, because the giant mimics his movements, a skilled or fast enough opponent can read and dodge it easily, forcing Komamura to rely on using it for a OneHitKO usually via a quick surprise attack. He does have an advantage in that his Bankai is one of the few that heals naturally on its own without weakening thanks to this, however, [[spoiler:and late in the series he undergoes a DeadlyUpgrade that removes the "impractical" part of his Bankai completely since it can no longer be physically damaged and he himself is NighInvulnerable as long as his [[BeatStillMyHeart heart]] is safe, but it's an HourOfPower that when it's over leaves him a powerless wolf, making it a whole new level of impractical.]]
** Kyoraku's shikai Shikai leaves him BlessedWithSuck, as the 'games' apply to him and can be exploited by his opponent. And, while not shown, it's reasonable to assume it would be problematic if he were to use it in the company of allies, because anyone [[BattleAura nearby]] is said to be subject to Katen Kyokotsu's rules. And she appears to change those at whim, with multiple sets in effect at once.
***
once. His Bankai is even worse, since the curses it casts can also affect allies and himself, which is why he usually sticks to Shikai.



** [[spoiler: Rukia's]] bankai is a FantasticNuke of cold that one-shots As Nodt when used. However, it leaves the user a frozen statue, and if they defrost too quickly or try to move in this state, their body will shatter, leaving them easy pickings for any enemy who comes by while they're defrosting.

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** [[spoiler: Rukia's]] bankai Bankai is a FantasticNuke of cold that one-shots As Nodt when used. However, it leaves the user a frozen statue, and if they defrost too quickly or try to move in this state, their body will shatter, leaving them easy pickings for any enemy who comes by while they're defrosting.
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** Urahara's Bankai is never seen in the series because it's yet another one that's too dangerous to use with allies around.

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** Urahara's Bankai is never seen in the series until near the very end because it's yet another one that's too dangerous to use with allies around.around. Specifically, it has the ability to "[[RealityWarper restructure]]" anything within its range, including Urahara himself. While defensively this allows him to fix his injuries and strengthen his own body such that he can recover from any attack that doesn't down him the first go around, offensively it's basically a "kill-only" weapon (it can flat-out ''dissassemble'' its victims), which is why he refused to use it to train Chad since he could legitimately kill him ''by accident'' with it.
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** Shinji's Bankai is never seen in the series (it debuts in a later novel), because of this. It inverts perception of ally and enemy within its range, meaning that any group of opponents will tear each other apart and no longer fight him. However, since only Shinji is immune to this power, he can't use it when any allies are around.

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** Shinji's Bankai is never seen in the series (it debuts in a later novel), because of this. It inverts perception of ally and enemy within its range, meaning that any group most groups of opponents will tear each other apart and no longer fight him. However, since only Shinji is immune to this power, he can't use it when any allies are around. Even worse, because it simply inverts perception of ally and enemy, enemies [[TeethClenchedTeamwork who were already barely on good terms with each other]] are less likely to be affected nor does it actually affect their other priorities.



** Yamamoto's shikai alone, given that even his Battle Aura has a paralysing effect on anyone lacking the spiritual power to withstand it. There are three people who have been known to fight him when using his zanpakuto. Two are his students, the other is Aizen, who technically didn't bother, being Crazy Prepared enough to bring along a LaserGuidedTykeBomb specifically engineered to nullify Yamamoto's power.

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** Yamamoto's shikai alone, given that even his Battle Aura has a paralysing paralyzing effect on anyone lacking the spiritual power to withstand it. There are three people who have been known to fight him when using his zanpakuto. Two are his students, the other is Aizen, who technically didn't bother, being Crazy Prepared enough to bring along a LaserGuidedTykeBomb specifically engineered to nullify Yamamoto's power.
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** Nao can make herself invisible, but only to one person at a time. Everyone else can see what she's doing.

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** Nao can make herself invisible, but only to one person at a time. Everyone else can see what she's doing. Despite being far less useful than most invisibility powers, it proves rather useful when she needs to stealthily follow or observe a specific person.



** The power to steal souls (or portions of them) at the cost of your own.

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** The power to steal souls (or portions of them) at the cost of your own. The Third Hokage had to resort to using this technique against Orochimaru, an opponent he couldn't normally defeat, after Orochimaru resurrected his two predecessors, but only managed to take Orochimaru's arms.



** The signature jutsu of the Yamanaka Clan, the Mind Body Switch Technique. How can a jutsu that can swap your body with an enemy allowing you to do absolutely ''anything'' to them not be awesome? By creating a technique that leaves your original body defenceless, doesn't allow you to physically injure your opponent in any way because it would injure you too, only moves in a straight line and is slow enough to be dodged by first year Genin, and uses so much chakra it can't be used immediately afterward forcing you to wait whilst your enemy uses their less stupid and useless jutsu on you. Yeah, awesome technique that. Which is why the Yamanakas have a more advanced jutsu that lets them take control of an enemy's body without losing control of their own. It's just that Ino hadn't mastered it in Part 1.

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** The signature jutsu of the Yamanaka Clan, the Mind Body Switch Technique. How can a jutsu that can swap your body with an enemy allowing you to do absolutely ''anything'' to them not be awesome? By creating a technique that leaves your original body defenceless, defenseless, doesn't allow you to physically injure your opponent in any way because it would injure you too, only moves in a straight line and is slow enough to be dodged by first year Genin, and uses so much chakra it can't be used immediately afterward forcing you to wait whilst your enemy uses their less stupid and useless jutsu on you. Yeah, awesome technique that. Which is why the Yamanakas have a more advanced jutsu that lets them take control of an enemy's body without losing control of their own. It's just that Ino hadn't mastered it in Part 1.



** [[spoiler:Madara Uchiha]] can summon a ''freaking asteroid'', and yet the size of the intergalactic projectile makes it impossible for [[spoiler:Madara himself to dodge its impact]].

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** [[spoiler:Madara Uchiha]] can summon a ''freaking asteroid'', and yet the size of the intergalactic projectile makes it impossible for [[spoiler:Madara himself himself]] to dodge its impact]].impact.



* Jet Alone from ''Anime/NeonGenesisEvangelion''. A nuclear-powered giant robot that doesn't need a pilot...whose main reactor is governed by an easily-hacked central computer. In short, an A-bomb on stilts, and NERV takes immense pleasure in showing the world ''exactly'' how unreliable and dangerous it is. By ''causing'' it to go on a rampage. Also the designers hadn't figured out how to actually replicate an AT Field, meaning that it would be absolutely useless compared to the Evas. [[InUniverse The man in charge of the Jet Alone project]] pitches his robot to the government by trying to sell the Evangelions as this -- one of the biggest sore points being not they need pilots, but that they have a borderline-inhumane age limit to who they will allow to pilot them (people born after Second Impact -- meaning kids that are fifteen years old at the absolute oldest). The only real defense Misato can provide is that the damn mecha are the ''only'' things that can kill an Angel, and even then she doesn't feels fine about this detail at any point in the series.

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* Jet Alone from ''Anime/NeonGenesisEvangelion''. A nuclear-powered giant robot that doesn't need a pilot...whose main reactor is governed by an easily-hacked central computer. In short, an A-bomb on stilts, and NERV takes immense pleasure in showing the world ''exactly'' how unreliable and dangerous it is. By ''causing'' it to go on a rampage. Also the designers hadn't figured out how to actually replicate an AT Field, meaning that it would be absolutely useless compared to the Evas. [[InUniverse The man in charge of the Jet Alone project]] pitches his robot to the government by trying to sell the Evangelions as this -- one of the biggest sore points being not they need pilots, but that they have a borderline-inhumane age limit to who they will allow to pilot them (people born after Second Impact -- meaning kids that are fifteen years old at the absolute oldest). The only real defense Misato can provide is that the damn mecha are the ''only'' things that can kill an Angel, and even then she doesn't feels feel fine about this detail at any point in the series.



** King Elizabello's King Punch can punch hard enough to destroy fortresses and (allegedly) could at a minimum severely injure one of the ''Four Emperors''. The catch? He has to warm up for an hour to throw a single punch.

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** King Elizabello's King Punch can punch hard enough to destroy fortresses and (allegedly) could at a minimum severely injure one of the ''Four Emperors''. The catch? He has to warm up for an hour to throw a single punch. When he throws the punch during Doflamingo's tournament, it takes down all the other combatants except for Bartolomeo, who used his Devil Fruit to create a barrier to protect himself. Bartolomeo then makes short work of Elizabello, thereby winning the match.
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* In-Universe, the [[Anime/GaoGaiGar Gutsy Geoid/Galaxy Guard]] quickly learn that battles in populated areas are not good things. Seeing as they are dedicated to protecting human life, they end up developing the Dividing Driver so they can create a battlefield that won't get wrecked.
** As well, they find out that [=GaoGaiGar=]'s finishing move, the Hell and Heaven, has a dangerous side effect in causing damaging strain to Cyborg Guy's body. Thus, they end up developing the Goldion Hammer and the protective Marg Hand, collectively known as the robot Goldymarg.

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* Uryu Ishida from ''Manga/{{Bleach}}'' possesses an attack like this--the deadly Sprenger, which requires him to set up a pentacle of Seele Schneiders around his opponent and detonate their stored spiritual energy in a focused blast. He remarks that the attack takes so long to set up that it's impossible to use it in battle without a partner to distract the enemy.

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* ''Manga/BlackLagoon'':
** Revy's twin shoulder rig for her pistols wouldn't exactly work in real life. With the exception of a sitting position, it'd be too easy to lose the guns if you move too much. That being said, they do earn major style points.
** Greenback Jane is described as one of the best counterfeit artists in the whole world, and her attempts to create completely undetectable false money are good enough to persuade for a mafia family to hire her. Alas, Jane's ThePerfectionist and none of her bills feels good enough for ''her'', and the resulting amount of time and money she puts into getting her project "just right" eventually makes the mafia family decry her "undetectable" bills as this and so they decide to kill her for the inconvenience.
* Uryu Ishida from ''Manga/{{Bleach}}'' possesses an attack like this--the this -- the deadly Sprenger, which requires him to set up a pentacle of Seele Schneiders around his opponent and detonate their stored spiritual energy in a focused blast. He remarks that the attack takes so long to set up that it's impossible to use it in battle without a partner to distract the enemy.



* ''Manga/BreakShot'': Chinmi and gang do ALL SORTS of cool and flashy shots which involve jump shots, 8 ball combos, air resistance, etc... all to sink a shot that could have been done in 1-2 normal straight shots most of the time. The crowning moment is probably when the 8 ball is in the corner pocket and all Chinmi has to do is tap it in... but he's afraid of sinking the cue ball. Does he do what any normal player would do and tap it on the side or put some backspin on it? No, he does some crazy 20 foot high jump shot!
* In ''Manga/CaptainTsubasa'', there's the Tachibana Twins' signature technique: ''Skylab Hurricane''. One guy kicks the other guy to jump way above enemy defenders. Awesome, yes, but it puts a huge strain in both of the twins' legs, so they can't do it more than a couple times per match, not to mention the risk to injure themselves. Furthermore, as the Tachibanas grow older, and therefore heavier, the strain increases, to the point they become unable to pull this technique more than ''once'' per match by the time the ''Olympics'' arc rolls around.
* In ''Anime/{{Charlotte}}'', Yu and the others have special powers, though each of them has some kind of drawback:
** Yu can transfer his soul to another person and do whatever he wants, but only for five seconds. There seems to be no limit to how often he can do this however. [[spoiler: And it later turns out that his real power is to permanently steal other people's powers, with no limit on how many he can store (although he starts to develop memory loss when the power count reaches the 10,000 range).]]
** Nao can make herself invisible, but only to one person at a time. Everyone else can see what she's doing.
** Joujirou has SuperSpeed, which he calls teleportation. Unfortunately he can't slow himself down, so ends up crashing into stuff repeatedly and has to wear safety equipment underneath his uniform.



* Subverted in the "Phantom Bullet" arc of ''LightNovel/SwordArtOnline'': [[LaserBlade Photon Swords]] in ''Gun Gale Online'' possessed incredible attack power, but were considered this trope due to their limited range, meaning that by the time anyone got close enough to attack with one, they'd be riddled with bullets. Kirito, however, manages to transform the Photon Sword into a LethalJokeWeapon, using his personal experience in VRMMO games that emphasized swordfighting to not only dodge bullets, but [[ParryingBullets deflect them using his Photon Sword]] before going in for the kill. Later on, other players start attempting to replicate his feats with [[DifficultButAwesome limited success]].
** Played straight with Behemoth's [[GatlingGood minigun]]. While it's a powerful gun that allowed him to turn the tables on Sinon's squad when they ambushed the monster hunter group he was guarding, the gun and the ammo are extremely heavy, meaning that [[MightyGlacier as powerful as he was, he couldn't run]]. Since Sinon, a sniper, was able to defeat Behemoth once her squadmates took down his backup, Shinkawa realizes that Behemoth wouldn't stand a chance against her in the Bullet of Bullets tournament, where players compete individually.
* In ''Anime/ProjectAKo'', MadScientist babe B-Ko unleashes her killer mecha the Max 5000. It combines from several shape-changing vehicles in a drawn-out TransformationSequence, she boasts of all its amazing killer powers and exotic weaponry, it's even referred to as "The Blue God of Death". But its gadgets and elaborate transformations don't leave any room for the pilot to control the thing, so it just stands there inert until the Heroic Schoolgirl A-Ko casually kicks it and it falls down.
* ''Franchise/{{Gundam}}'' has many weaponry as well as mechas that are, in some way or another, inefficient to use:
** The [[Anime/MobileSuitGundamZZ Double Zeta Gundam]], a massive (even by Franchise/{{Gundam}} standards) CombiningMecha with many [=BFGs=], the most powerful one built into its head. The catch? It can only fire them about two or three times before the suit's capacitors are completely drained of energy.
** ''[[Anime/MobileSuitGundamMSIgloo MS IGLOO]]'' is based on this premise, though some {{Super Prototype}}s like the Hildolfr tank turn out to be effective. The worst offender is the Jormungand's {{BFG}} from the first episode, being a big target with low accuracy and a very long cool-down period between each shot. What makes the Jormungand stand out even more is the fact that it was hauled out and only fired three shots... from its own crew out of sheer frustration that Command was ''ignoring them''. When their XO decides to go out and ''give'' his crew the info they needed, Char Aznable shows up and tells them to just go on back, the mobile suits will handle this. Which most likely means that Zeon built a humongous gun for nothing more than show.
*** Zeon loved this, constantly creating new classes of mecha instead of just concentrating on a few promising models like the Gelgoog. In particular, the Big Zam was based off of the "super tanks" from UsefulNotes/WorldWarII that were prohibitively heavy and slow. It could take on long-range roles, but was useless at close-range. This is in contrast to the Federation, who invented the Gundam, Guncannon, and Guntank and just derived the rest of their forces from those three in one way or another because the design was effective and just needed toned down enough to be mass produced.
** In ''[[Anime/MobileSuitVictoryGundam Victory Gundam]]'', beam weapons have become so powerful, that the equivalent conventional weaponry (read: ''massive'' Gatling gun) has too much recoil for it to be aimed properly.
** ''[[Anime/MobileSuitGundamWing Gundam Wing]]'', the Wing Zero, a nigh-unstoppable mobile suit designed for wholesale destruction, rapidly becomes this when used for anything requiring just a bit more precision. Nothing says Awesome, But Impractical like trying to defend civilians when [[WaveMotionGun your primary long-ranged weapon]] can one-shot the entire ''colony'' you're fighting in, and your ultra-sophisticated cockpit system is busy trying to MindRape you into pulling the trigger.
*** Side materials claim the Wing Zero's Twin Buster Rifle (and by proxy the Wing Gundam's singular Buster Rifle) have variable power outputs and can be altered to "standard" beam rifle levels on a whim. That does little good in a space colony, since any kind of weapon discharge, especially that of a beam-based weapon, may puncture the colony's hull and spell destruction for everyone within it. This is the reason why combat inside colonies is generally avoided across the ''Gundam'' timelines, and why some forces (like ''Anime/MobileSuitGundamF91''[='s=] Crossbone Vanguard) develop weapons that are made to avoid this eventuality.
*** Wing Gundam's buster rifle has enough energy for only three shot at maximum output. [[MidSeasonUpgrade Wing Zero]] doesn't share this limitation, however. In ''Glory to the Losers'' manga, this was {{retcon}}ned to a dozen energy cartridges, but Heero can't seem to find a way to replace them.
*** This is also stated why the Tallgeese, the SuperPrototype to all ''Wing''-era mobile suits, spent most of its existence gathering dust in a museum. Tallgeese was simply ''too fast'', and put so much strain and G-forces on the pilot that most people attempting to fly it wound up dead from the force alone. It just wasn't practical to produce on a mass scale, so the Leo and Aries suits are essentially downgraded versions of the Tallgeese. It's not until the Gundams show up and become a serious threat that OZ decides to repair the Tallgeese to its former glory and hand it to the one pilot they have with the skills to master it, [[CharClone Zechs.]]
** From ''Anime/AfterWarGundamX'' is the titular Gundam X. On one hand, it's pretty good specs-wise and possesses the almighty [[WaveMotionGun Satellite Cannon]] that's designed to ''vaporize colonies''. On the other, the damn thing has hilariously long charging and cool-down times, requires a direct view of a moon-based facility, and needs a [[PsychicPowers Newtype]] for the first activation. What's more, its only mid-range weapon is a weird [[SwissArmyWeapon rifle/shield hybrid]], making the use of both at the same time impossible. And then Gundam X got badly damaged early in the series along with its Satellite Cannon, forcing it to be remodeled into the Gundam X Divider, with the Divider Shield containing [[MoreDakka lots of smaller beam cannons]]. [[MidSeasonUpgrade Double X]] ironed out most flaws by having a separate rifle and a shield, and the cool-down of its Twin Satellite Cannon is greatly reduced).
** In ''[[Manga/MobileSuitGundamSEEDAstray Gundam SEED Astray]]'' the [[{{BFG}} Lohengrin Launcher]] can fire a huge blast of anti-matter positrons which atomizes anything in its path. It's also so powerful that it can only use a nuclear reactor for power. This wouldn't be a problem normally, but in ''SEED''[='s=] universe, anti-nuclear devices called N-Jammers have been scattered across the Earth Sphere in order to prevent [[NukeEm nuclear attacks]]. The one and only time the Lohengrin Launcher is used, its operator has to get to point-blank range of an enemy super-weapon, which puts him within [[HoistByHisOwnPetard the effective radius of its own N-Jammer Canceller]].
** The Phase-Shift Armor of ''[[Anime/MobileSuitGundamSEED Gundam SEED]]''. When it was first developed, it was PlotArmor, as it was meant to deflect everything short of beam weaponry, which ZAFT didn't have at the time (aside from in the form of battleship cannons, which are too slow-moving to effectively target mobile suits). However, when ZAFT stole four of the five Gundams, they got their beam weaponry, and it was practically rendered moot. This doesn't include the fact that the armor ran on the suit's battery, which meant that it was draining from it and using the high-powered beam weaponry some were armed with drained the battery faster.
*** PS Armor and its weaknesses are actually a standard theme in Gundam, spawned from the original series itself: Gundams are almost always equipped with [[ArmorOfInvincibility super tough armor]] against any and all non-beam weapons, which allows them to be invincible at the beginning of the series (when everyone is still using machine guns and heat blades) but more or less vulnerable later on when everyone has gained beam weapons. That said, one could say that Gundam armor in general (Luna Titanium/Gundarium/Gundanium/E-Carbon/whatever) is Awesome, But Impractical, especially when it comes down to the fact they're usually too expensive to use on [[CannonFodder mass production units]].
*** In the ''Gundam SEED Astray'' OVA, Lowe obtains a [=BuCUE=] head from a dealer at an auction. While having a twin-bladed beam saber that rotates is awesome, it takes away a hand from his Red Frame, keeping him from using the Gerbera Straight katana, ''still'' uses too much energy from his suit and, when he leaves it behind, laments on the fact that he just lost about a million Earth Dollars.
*** The Trans Phase Shift Armor used by Calamity, Raider and Forbidden. An improvement over the PS, it only drained the battery if it takes damage, meaning longer operation time and more energy for weapons. However, if it gets hit from a powerful heavy attack, it can drain the entire battery, giving no advance warning to the pilot.
*** There have been numerous attempts to make weapon packs that essentially combines the main weapon packs of the initial heroic Gundam. The first was the IWSP, whose heavy usage of solid weaponry was offset by off-balance weight and unwieldy controls, was abandoned by Cagalli in favor of just a basic Aile Striker pack. Then, there was the Destiny Silhouette, which was just a testbed for the Destiny Gundam's systems but proved too energy extensive for the Impulse Gundam to use. Finally, the Perfect Striker pack, who tried to offset the heavy energy usage by shoving a bunch of extra batteries into it.
** In ''[[Anime/MobileSuitGundam00 Gundam 00]]'', the Burst Mode of Gundam Virtue's GN Bazooka it powerful, but it takes Virtue five minutes to recharge after firing it. And on the battlefield, five minutes can make all the difference.
*** 00 had so many Awesome, But Impractical devices that the whole series practically ran on them. From the Gundam Nadleeh's Trial System (only worked on MS connected to Veda, which were few and far between in the first season) to the GN Drive Tau (produced limited energy and early models were radioactive) to the Gaga (little more than a piloted missile, and it took them by the dozens just to break through a GN Field) to the various side story prototypes that were thrown out at random, one wonders how any of these things made it off the collective drawing board, or why anyone would have wanted to use them (well, except the GN Drive Tau anyway).
*** Celestial Being ''ran'' on this trope. The GN Drives were designed to create limitless energy, but because of the insane secrecy behind them, only five were made and everyone who made them were killed to keep the secrets. That meant replacing them was impossible and it wasn't until the events of TheMovie that they could reasonably make new ones. Then, there was the Gundam 00, which was meant to use a special new system theorized up by the group's founder. It needed two special GN Drives working in harmony to perfectly run and even then it needed extra equipment to make it run at 100% capacity!
** In the original ''Anime/MobileSuitGundam'', beam rifles were exactly this, as they were insanely powerful at the time (as they were the means to make a Mobile Suit have the power of a battleship), but they had a few drawbacks - your suit needed to have the sufficient power to power up a beam rifle's charges to fire, you had a limited amount of shots (16 for the Gundam itself) and had no way to reload on the battlefield, and they were quite expensive. It wasn't until suits began having stronger and cheaper powerplants and the advent of the E-Cap device that beam rifles became more practical. For example, the GM (a toned-down mass production model of the original [[SuperPrototype Gundam]]) had to make do with a shorter-ranged and less accurate "beam spray gun" because it couldn't handle the Gundam's full-power beam rifle.
*** Zeon also had a problem with everything involving Mobile Suit design. They had a tendency to pour money into limited production, highly specialized MS (ones adapted to a single specific environment or style of combat) and weird, experimental mobile armors rather than making a small number of effective "do-everything" designs. This also extended to their weaponry, which tended to be intended only for one or two specific machines; ''Anime/MobileSuitGundam0080WarInThePocket'' actually addresses this by saying that Zeon developed the "United Maintenance Plan" to produce standardized parts and weapons shared across all their MS types. Unfortunately, they didn't put this plan into action until December of UC 0079, the final month of the war.
*** The next-gen MS competition is a rare example of Zeon averting this trope. One of the machines considered was the Gyan, essentially a giant robot knight armed with a powerful LaserBlade and a shield packed full of missiles and space mines; while it dominated in close combat it couldn't fight at longer ranges at all[[note]]The designers intended it to work in tandem with the Rick Dom...which, surprise surprise, they also developed and sold to Zeon[[/note]]. Zeon's bigwigs recognized the Gyan's shortcomings and passed it over for the Gelgoog, which was equally capable in long- and close-range combat. However, the Gelgoog ended up fitting this trope too, because while it was theoretically on par with the Federation's Gundam it was introduced in the last month of the war and therefore couldn't make a real difference (not helped in the least by the fact that at that point, Zeon was forced to field pilots fresh out of the academy who couldn't bring out the Gelgoog's true potential).
*** The Federation got into this a bit as well, particularly with the ground-combat Gundam and GM from ''Anime/MobileSuitGundamThe08thMSTeam''. The upside was that they had power, durability, and capability rivaling the Gundam - even the ground-type version of the GM had a reactor powerful enough to handle a beam rifle - and had a wide variety of weapons and equipment produced for them. The downside is that they were for the most part created out of spare parts from the Gundam, so they only had enough resources to build a small handful of each (20 Gundams and 42 [=GMs=]), and repair attempts quickly became strained; the 08th Team ended up with two of their three Gundams taking critical damage and had to be given kit-bashed field repairs using whatever parts were lying around, which usually left them with worse performance than the base models.
** ''Anime/MobileSuitGundam0083StardustMemory'' and the [=RX-78GP02A=] Gundam [=GP-02A=] "Physalis". Designed for fortress smashing, it was armed with a nuclear warhead in the event another Zeon would try that stunt again. After the nuke is used... it isn't much use. All it had afterwards was two beam sabers and head vulcans, which meant it needed help should the opposition confront it afterwards. Not to mention as well that some of its cooling systems were built into its shield, meaning that an attack that manages to pierce it - like, say, a beam saber - could quickly render the suit unusable for its primary purpose.
** ''Anime/MobileSuitGundam0080WarInThePocket'' showed that the [=RX-78NT-1=] Gundam "Alex" had a special armor suit made out of strong Chobham armor. While the armor was tough and is able to withstand the Kampfer's chain mine, the armor weighed down the "Alex" immensely, killing its speed. As the "Alex" was designed for Newtypes (re: Amuro Ray) in mind, this would be a ''dangerous'' thing.
** ''Anime/GundamBuildFighters'' shows that ''Gunpla Battles'' are this. This was especially noted with the Gunpla Battle Club - its members kept making Gunpla and getting them trashed early in tournaments. You're looking at $100 USD worth of work (at the very most) going down the drain. This is most likely why the sequel series ''Anime/GundamBuildFightersTry'' introduced adjustable damage levels, and said that the normal setting is usually only enforced in big tournaments.
** In ''Anime/MobileSuitGundamThe08thMSTeam'', protagonist Shiro tries to attack an enemy by sliding down the side of a building while [[AlphaStrike firing off all his machine guns at once]]. He hits absolutely nothing. Norris Packard, the opponent he was fighting at the time, [[LampshadeHanging dryly observed]] "Well, at least it '''looked''' impressive..."
** In ''Anime/MobileSuitGundamUnicorn'', the titular Mobile Suit has a few problems with it. The first is its devastating NT-D (Newtype Destroyer) mode. When activate, it makes use of its Psychoframe technology to battle Newtype enemies and even control Newtype weaponry. However, it means that the suit's pilot has to be a Newtype to actually use it as it would be too strenuous for normal people to pilot and even then it can only be used safely for five minutes. Adding to that is that the activation of the mode means that it can access its beam sabers, meaning that part of its weaponry is effectively locked out.
*** The other problem is its unique Beam Magnum rifle. The Beam Magnum is a powerful weapon as each shot is comparable to 4 regular beam rifle shots. However, do achieve this effect, an entire e-pac magazine is consumed. To that effect, the Beam Magnum's actual magazine is five e-pacs hooked together, meaning it only has five shots. Even worse, as the weapons were designed to be used for the Unicorn series, other units using them will cause damage to their systems.

to:

* Subverted in the "Phantom Bullet" arc of ''LightNovel/SwordArtOnline'': [[LaserBlade Photon Swords]] in ''Gun Gale Online'' possessed incredible In ''Anime/DigimonFrontier'' Velgemon's strongest attack power, but were considered this trope due to their limited range, meaning that by the time anyone got close enough to attack with one, they'd is a OHKO technique. Probably. You can't be riddled with bullets. Kirito, however, sure, because everyone he uses it against manages to transform escape the Photon Sword into a LethalJokeWeapon, using his personal experience in VRMMO games that emphasized swordfighting blast radius since it takes so long to not only dodge bullets, but [[ParryingBullets deflect them using his Photon Sword]] before going in for perform the kill. Later on, other players start attempting technique.
** [=MetalKabuterimon=] has a similar technique -- according
to replicate his feats with [[DifficultButAwesome limited success]].
** Played straight with Behemoth's [[GatlingGood minigun]]. While
Wikipedia, it's a powerful gun that allowed him to turn the tables on Sinon's squad strongest attack among the 10 warriors. But he needs to be perfectly still when they ambushed the monster hunter group he was guarding, the gun and the ammo are extremely heavy, meaning that [[MightyGlacier as powerful as he was, he couldn't run]]. Since Sinon, a sniper, was able to defeat Behemoth once her squadmates took down his backup, Shinkawa realizes that Behemoth wouldn't stand a chance against her in the Bullet of Bullets tournament, where players compete individually.
* In ''Anime/ProjectAKo'', MadScientist babe B-Ko unleashes her killer mecha the Max 5000. It combines from several shape-changing vehicles in a drawn-out TransformationSequence, she boasts of all its amazing killer powers and exotic weaponry, it's even referred to as "The Blue God of Death". But its gadgets and elaborate transformations don't leave any room for the pilot to control the thing, so it just stands there inert until the Heroic Schoolgirl A-Ko casually kicks
performing it and it falls down.
* ''Franchise/{{Gundam}}'' has many weaponry as well as mechas that are, in some way or another, inefficient to use:
** The [[Anime/MobileSuitGundamZZ Double Zeta Gundam]], a massive (even by Franchise/{{Gundam}} standards) CombiningMecha with many [=BFGs=], the most powerful one built into its head. The catch? It can only fire them about two or three times before the suit's capacitors are completely drained of energy.
** ''[[Anime/MobileSuitGundamMSIgloo MS IGLOO]]'' is based on this premise, though some {{Super Prototype}}s like the Hildolfr tank turn out to be effective. The worst offender is the Jormungand's {{BFG}} from the first episode, being a big target with low accuracy and a very long cool-down period between each shot. What makes the Jormungand stand out even more is the fact that it was hauled out and only fired three shots... from its own crew out of sheer frustration that Command was ''ignoring them''. When their XO decides to go out and ''give'' his crew the info they needed, Char Aznable shows up and tells them to just go on back, the mobile suits will handle this. Which most likely means that Zeon built a humongous gun for nothing more than show.
*** Zeon loved this, constantly creating new classes of mecha instead of just concentrating on a few promising models like the Gelgoog. In particular, the Big Zam was based off of the "super tanks" from UsefulNotes/WorldWarII that were prohibitively heavy and slow. It could take on long-range roles, but was useless at close-range. This is in contrast to the Federation, who invented the Gundam, Guncannon, and Guntank and just derived the rest of their forces from those three in one way or another because the design was effective and just needed toned down enough to be mass produced.
** In ''[[Anime/MobileSuitVictoryGundam Victory Gundam]]'', beam weapons have become so powerful, that the equivalent conventional weaponry (read: ''massive'' Gatling gun) has too much recoil for it to be aimed properly.
** ''[[Anime/MobileSuitGundamWing Gundam Wing]]'', the Wing Zero, a nigh-unstoppable mobile suit designed for wholesale destruction, rapidly becomes this when used for anything requiring just a bit more precision. Nothing says Awesome, But Impractical like trying to defend civilians when [[WaveMotionGun your primary long-ranged weapon]] can one-shot the entire ''colony'' you're fighting in, and your ultra-sophisticated cockpit system is busy trying to MindRape you into pulling the trigger.
*** Side materials claim the Wing Zero's Twin Buster Rifle (and by proxy the Wing Gundam's singular Buster Rifle) have variable power outputs and can be altered to "standard" beam rifle levels on a whim. That does little good in a space colony, since any kind of weapon discharge, especially that of a beam-based weapon, may puncture the colony's hull and spell destruction for everyone within it. This is the reason why combat inside colonies is generally avoided across the ''Gundam'' timelines, and why some forces (like ''Anime/MobileSuitGundamF91''[='s=] Crossbone Vanguard) develop weapons that are made to avoid this eventuality.
*** Wing Gundam's buster rifle has enough energy for only three shot at maximum output. [[MidSeasonUpgrade Wing Zero]] doesn't share this limitation, however. In ''Glory to the Losers'' manga, this was {{retcon}}ned to a dozen energy cartridges, but Heero can't seem to find a way to replace them.
*** This is also stated why the Tallgeese, the SuperPrototype to all ''Wing''-era mobile suits, spent most of its existence gathering dust in a museum. Tallgeese was simply ''too fast'', and put so much strain and G-forces on the pilot that most people attempting to fly it wound up dead from the force alone. It just wasn't practical to produce on a mass scale, so the Leo and Aries suits are essentially downgraded versions of the Tallgeese. It's not until the Gundams show up and become a serious threat that OZ decides to repair the Tallgeese to its former glory and hand it to the one pilot they have with the skills to master it, [[CharClone Zechs.]]
** From ''Anime/AfterWarGundamX'' is the titular Gundam X. On one hand, it's pretty good specs-wise and possesses the almighty [[WaveMotionGun Satellite Cannon]] that's designed to ''vaporize colonies''. On the other, the damn thing has hilariously long charging and cool-down times, requires a direct view of a moon-based facility, and needs a [[PsychicPowers Newtype]] for the first activation. What's more, its only mid-range weapon is a weird [[SwissArmyWeapon rifle/shield hybrid]], making the use of both at the same time impossible. And then Gundam X got badly damaged early in the series along with its Satellite Cannon, forcing it to be remodeled into the Gundam X Divider, with the Divider Shield containing [[MoreDakka lots of smaller beam cannons]]. [[MidSeasonUpgrade Double X]] ironed out most flaws by having a separate rifle and a shield, and the cool-down of its Twin Satellite Cannon is greatly reduced).
** In ''[[Manga/MobileSuitGundamSEEDAstray Gundam SEED Astray]]'' the [[{{BFG}} Lohengrin Launcher]] can fire a huge blast of anti-matter positrons which atomizes anything in its path. It's also so powerful that it can only use a nuclear reactor for power. This wouldn't be a problem normally, but in ''SEED''[='s=] universe, anti-nuclear devices called N-Jammers have been scattered across the Earth Sphere in order to prevent [[NukeEm nuclear attacks]]. The one and only time the Lohengrin Launcher is used, its operator has to get to point-blank range of an enemy super-weapon, which puts him within [[HoistByHisOwnPetard the effective radius of its own N-Jammer Canceller]].
** The Phase-Shift Armor of ''[[Anime/MobileSuitGundamSEED Gundam SEED]]''. When it was first developed, it was PlotArmor, as it was meant to deflect everything short of beam weaponry, which ZAFT didn't have at the time (aside from in the form of battleship cannons, which are too slow-moving to effectively target mobile suits). However, when ZAFT stole four of the five Gundams, they got their beam weaponry, and it was practically rendered moot. This doesn't include the fact that the armor ran on the suit's battery, which meant that it was draining from it and using the high-powered beam weaponry some were armed with drained the battery faster.
*** PS Armor and its weaknesses are actually a standard theme in Gundam, spawned from the original series itself: Gundams are almost always equipped with [[ArmorOfInvincibility super tough armor]] against any and all non-beam weapons, which allows them to be invincible at the beginning of the series (when everyone is still using machine guns and heat blades) but more or less vulnerable later on when everyone has gained beam weapons. That said, one could say that Gundam armor in general (Luna Titanium/Gundarium/Gundanium/E-Carbon/whatever) is Awesome, But Impractical, especially when it comes down to the fact they're usually too expensive to use on [[CannonFodder mass production units]].
*** In the ''Gundam SEED Astray'' OVA, Lowe obtains a [=BuCUE=] head from a dealer at an auction. While having a twin-bladed beam saber that rotates is awesome, it
takes away a hand from his Red Frame, keeping him from using the Gerbera Straight katana, ''still'' uses too much energy from his suit and, when he leaves it behind, laments on the fact that he just lost about a million Earth Dollars.
*** The Trans Phase Shift Armor used by Calamity, Raider and Forbidden. An improvement over the PS, it only drained the battery if it takes damage, meaning longer operation time and more energy for weapons. However, if it gets hit from a powerful heavy attack, it can drain the entire battery, giving no advance warning
long to the pilot.
*** There have been numerous attempts to make weapon packs that essentially combines the main weapon packs of the initial heroic Gundam. The first was the IWSP, whose heavy usage of solid weaponry was offset by off-balance weight and unwieldy controls, was abandoned by Cagalli in favor of just a basic Aile Striker pack. Then, there was the Destiny Silhouette, which was just a testbed for the Destiny Gundam's systems but proved too energy extensive for the Impulse Gundam to use. Finally, the Perfect Striker pack, who tried to offset the heavy energy usage by shoving a bunch of extra batteries into it.
** In ''[[Anime/MobileSuitGundam00 Gundam 00]]'', the Burst Mode of Gundam Virtue's GN Bazooka it powerful, but it takes Virtue five minutes to recharge after firing it. And on the battlefield, five minutes can make all the difference.
*** 00 had so many Awesome, But Impractical devices that the whole series practically ran on them. From the Gundam Nadleeh's Trial System (only worked on MS connected to Veda, which were few and far between in the first season) to the GN Drive Tau (produced limited energy and early models were radioactive) to the Gaga (little more than a piloted missile, and it took them by the dozens just to break through a GN Field) to the various side story prototypes that were thrown out at random, one wonders how any of these things made it off the collective drawing board, or why anyone would have wanted to use them (well, except the GN Drive Tau anyway).
*** Celestial Being ''ran'' on this trope. The GN Drives were designed to create limitless energy, but because of the insane secrecy behind them, only five were made and everyone who made them were killed to keep the secrets. That meant replacing them was impossible and it wasn't until the events of TheMovie that they could reasonably make new ones. Then, there was the Gundam 00, which was meant to use a special new system theorized up by the group's founder. It needed two special GN Drives working in harmony to perfectly run and even then it needed extra equipment to make it run at 100% capacity!
** In the original ''Anime/MobileSuitGundam'', beam rifles were exactly this, as they were insanely powerful at the time (as they were the means to make a Mobile Suit have the power of a battleship), but they had a few drawbacks - your suit needed to have the sufficient power to power up a beam rifle's charges to fire, you had a limited amount of shots (16 for the Gundam itself) and had no way to reload on the battlefield, and they were quite expensive. It wasn't until suits began having stronger and cheaper powerplants and the advent of the E-Cap device that beam rifles became more practical. For example, the GM (a toned-down mass production model of the original [[SuperPrototype Gundam]]) had to make do with a shorter-ranged and less accurate "beam spray gun" because it couldn't handle the Gundam's full-power beam rifle.
*** Zeon also had a problem with everything involving Mobile Suit design. They had a tendency to pour money into limited production, highly specialized MS (ones adapted to a single specific environment or style of combat) and weird, experimental mobile armors rather than making a small number of effective "do-everything" designs. This also extended to their weaponry, which tended to be intended only for one or two specific machines; ''Anime/MobileSuitGundam0080WarInThePocket'' actually addresses this by saying that Zeon developed the "United Maintenance Plan" to produce standardized parts and weapons shared across all their MS types. Unfortunately, they didn't put this plan into action until December of UC 0079, the final month of the war.
*** The next-gen MS competition is a rare example of Zeon averting this trope. One of the machines considered was the Gyan, essentially a giant robot knight armed with a powerful LaserBlade and a shield packed full of missiles and space mines; while it dominated in close combat it couldn't fight at longer ranges at all[[note]]The designers intended it to work in tandem with the Rick Dom...which, surprise surprise, they also developed and sold to Zeon[[/note]]. Zeon's bigwigs recognized the Gyan's shortcomings and passed it over for the Gelgoog, which was equally capable in long- and close-range combat. However, the Gelgoog ended up fitting this trope too, because while it was theoretically on par with the Federation's Gundam it was introduced in the last month of the war and therefore couldn't make a real difference (not helped in the least by the fact that at that point, Zeon was forced to field pilots fresh out of the academy who couldn't bring out the Gelgoog's true potential).
*** The Federation got into this a bit as well, particularly with the ground-combat Gundam and GM from ''Anime/MobileSuitGundamThe08thMSTeam''. The upside was that they had power, durability, and capability rivaling the Gundam - even the ground-type version of the GM had a reactor powerful enough to handle a beam rifle - and had a wide variety of weapons and equipment produced for them. The downside is that they were for the most part created out of spare parts from the Gundam, so they only had enough resources to build a small handful of each (20 Gundams and 42 [=GMs=]), and repair attempts quickly became strained; the 08th Team ended up with two of their three Gundams taking critical damage and had to be given kit-bashed field repairs using whatever parts were lying around, which usually left them with worse performance than the base models.
** ''Anime/MobileSuitGundam0083StardustMemory'' and the [=RX-78GP02A=] Gundam [=GP-02A=] "Physalis". Designed for fortress smashing, it was armed with a nuclear warhead in the event another Zeon would try that stunt again. After the nuke is used... it isn't much use. All it had afterwards was two beam sabers and head vulcans, which meant it needed help should the opposition confront it afterwards. Not to mention as well that some of its cooling systems were built into its shield, meaning that an attack that manages to pierce it - like, say, a beam saber - could quickly render the suit unusable for its primary purpose.
** ''Anime/MobileSuitGundam0080WarInThePocket'' showed that the [=RX-78NT-1=] Gundam "Alex" had a special armor suit made out of strong Chobham armor. While the armor was tough and is able to withstand the Kampfer's chain mine, the armor weighed down the "Alex" immensely, killing its speed. As the "Alex" was designed for Newtypes (re: Amuro Ray) in mind, this would be a ''dangerous'' thing.
** ''Anime/GundamBuildFighters'' shows that ''Gunpla Battles'' are this. This was especially noted with the Gunpla Battle Club - its members kept making Gunpla and getting them trashed early in tournaments. You're looking at $100 USD worth of work (at the very most) going down the drain. This is most likely why the sequel series ''Anime/GundamBuildFightersTry'' introduced adjustable damage levels, and said that the normal setting is usually only enforced in big tournaments.
** In ''Anime/MobileSuitGundamThe08thMSTeam'', protagonist Shiro tries to attack an enemy by sliding down the side of a building while [[AlphaStrike firing off all his machine guns at once]]. He hits absolutely nothing. Norris Packard, the opponent he was fighting at the time, [[LampshadeHanging dryly observed]] "Well, at least it '''looked''' impressive..."
** In ''Anime/MobileSuitGundamUnicorn'', the titular Mobile Suit has a few problems with it. The first is its devastating NT-D (Newtype Destroyer) mode. When activate, it makes use of its Psychoframe technology to battle Newtype enemies and even control Newtype weaponry. However, it means that the suit's pilot has to be a Newtype to actually use it as it would be too strenuous for normal people to pilot and even then it can only be used safely for five minutes. Adding to that is that the activation of the mode means that it can access its beam sabers, meaning that part of its weaponry is effectively locked out.
*** The other problem is its unique Beam Magnum rifle. The Beam Magnum is a powerful weapon as each shot is comparable to 4 regular beam rifle shots. However, do achieve this effect, an entire e-pac magazine is consumed. To that effect, the Beam Magnum's actual magazine is five e-pacs hooked together, meaning it only has five shots. Even worse, as the weapons were designed to be used for the Unicorn series, other units using them will cause damage to their systems.
charge up.



* One-shot UrbanFantasy manga "The Dragon's School is on Top of the Mountain" focuses on the only college in Japan to teach dragon-handling classes, [[InstantAwesomeJustAddDragons which naturally attract a lot of students]]. However, it's quickly made clear why it's the only one; most jobs a dragon could be used for are cheaper and more efficient with modern technology, and even for the ones that aren't dragons are so cost-inefficient they're not worth it. For example, the main character starts out thinking a dragon would help with his family's delivery business, but quickly realises the costs of taking care of one would heavily outweigh any benefits it would bring.
* ''Manga/ElfenLied'' has two examples from the final part of the manga. The Unknown Man uses a specialized crossbow that fires spiked, poisoned balls of sufficient weight and impact that a Diclonius cannot easily turn them back, especially at close range. He disables Nana with it, then threatens to disfigure a resistant Mayu, till in a BigDamnHeroes moment, evolving JerkassWithAHeartOfGold Bando pounds the intruder to hell and back. Unknown Man gets the drop on Bando as well, but Bando's artificial hand enable him to pull the spiked ball out, which he then shoves where the sun don't shine, sending Unknown Man running and crying. Bando then takes the crossbow for his final battle with Lucy, but the spiked ball was a recovered rather than a fresh one, and the poison is lessened enough for Lucy to overcome it. After Bando is seemingly killed, the crossbow ends up in the hands of the determined Agent who recaptured Lucy, to defend herself and Meganekko MadScientist Arakawa from a sinking island full of vengeful Clone Diclonius. She uses it to great effect--and then it runs out of ammo, which, being heavy spiked balls, isn't easily replaced. In this case, sadistically awesome and only very briefly practical.
** The forces of the Japanese government opposing BigBad Chief Kakuzawa cook up Vector Tanks, essentially giant Diclonius brains as combat vehicles. Problem--they're only useful against Diclonius, and shake apart when confronting an amped-up Lucy.



* In-Universe, this is [[Manga/FistOfTheNorthStar Kenshiro's]] general opinion on KiManipulation.
* ''Lightnovel/FullMetalPanic'': The ''Tuatha De Danaan'' (TDD-1) submarine has a revolutionary stealth engine that allows it to go undetected by conventional sonars. The drawback is that the ''TDD-1'' has to stay regularly on dry dock for several days for maintenance.
* ''Franchise/{{Gundam}}'' has many weaponry as well as mechas that are, in some way or another, inefficient to use:
** The [[Anime/MobileSuitGundamZZ Double Zeta Gundam]], a massive (even by Franchise/{{Gundam}} standards) CombiningMecha with many [=BFGs=], the most powerful one built into its head. The catch? It can only fire them about two or three times before the suit's capacitors are completely drained of energy.
** ''[[Anime/MobileSuitGundamMSIgloo MS IGLOO]]'' is based on this premise, though some {{Super Prototype}}s like the Hildolfr tank turn out to be effective. The worst offender is the Jormungand's {{BFG}} from the first episode, being a big target with low accuracy and a very long cool-down period between each shot. What makes the Jormungand stand out even more is the fact that it was hauled out and only fired three shots... from its own crew out of sheer frustration that Command was ''ignoring them''. When their XO decides to go out and ''give'' his crew the info they needed, Char Aznable shows up and tells them to just go on back, the mobile suits will handle this. Which most likely means that Zeon built a humongous gun for nothing more than show.
*** Zeon loved this, constantly creating new classes of mecha instead of just concentrating on a few promising models like the Gelgoog. In particular, the Big Zam was based off of the "super tanks" from UsefulNotes/WorldWarII that were prohibitively heavy and slow. It could take on long-range roles, but was useless at close-range. This is in contrast to the Federation, who invented the Gundam, Guncannon, and Guntank and just derived the rest of their forces from those three in one way or another because the design was effective and just needed toned down enough to be mass produced.
** In ''[[Anime/MobileSuitVictoryGundam Victory Gundam]]'', beam weapons have become so powerful, that the equivalent conventional weaponry (read: ''massive'' Gatling gun) has too much recoil for it to be aimed properly.
** ''[[Anime/MobileSuitGundamWing Gundam Wing]]'', the Wing Zero, a nigh-unstoppable mobile suit designed for wholesale destruction, rapidly becomes this when used for anything requiring just a bit more precision. Nothing says Awesome, But Impractical like trying to defend civilians when [[WaveMotionGun your primary long-ranged weapon]] can one-shot the entire ''colony'' you're fighting in, and your ultra-sophisticated cockpit system is busy trying to MindRape you into pulling the trigger.
*** Side materials claim the Wing Zero's Twin Buster Rifle (and by proxy the Wing Gundam's singular Buster Rifle) have variable power outputs and can be altered to "standard" beam rifle levels on a whim. That does little good in a space colony, since any kind of weapon discharge, especially that of a beam-based weapon, may puncture the colony's hull and spell destruction for everyone within it. This is the reason why combat inside colonies is generally avoided across the ''Gundam'' timelines, and why some forces (like ''Anime/MobileSuitGundamF91''[='s=] Crossbone Vanguard) develop weapons that are made to avoid this eventuality.
*** Wing Gundam's buster rifle has enough energy for only three shot at maximum output. [[MidSeasonUpgrade Wing Zero]] doesn't share this limitation, however. In ''Glory to the Losers'' manga, this was {{retcon}}ned to a dozen energy cartridges, but Heero can't seem to find a way to replace them.
*** This is also stated why the Tallgeese, the SuperPrototype to all ''Wing''-era mobile suits, spent most of its existence gathering dust in a museum. Tallgeese was simply ''too fast'', and put so much strain and G-forces on the pilot that most people attempting to fly it wound up dead from the force alone. It just wasn't practical to produce on a mass scale, so the Leo and Aries suits are essentially downgraded versions of the Tallgeese. It's not until the Gundams show up and become a serious threat that OZ decides to repair the Tallgeese to its former glory and hand it to the one pilot they have with the skills to master it, [[CharClone Zechs.]]
** From ''Anime/AfterWarGundamX'' is the titular Gundam X. On one hand, it's pretty good specs-wise and possesses the almighty [[WaveMotionGun Satellite Cannon]] that's designed to ''vaporize colonies''. On the other, the damn thing has hilariously long charging and cool-down times, requires a direct view of a moon-based facility, and needs a [[PsychicPowers Newtype]] for the first activation. What's more, its only mid-range weapon is a weird [[SwissArmyWeapon rifle/shield hybrid]], making the use of both at the same time impossible. And then Gundam X got badly damaged early in the series along with its Satellite Cannon, forcing it to be remodeled into the Gundam X Divider, with the Divider Shield containing [[MoreDakka lots of smaller beam cannons]]. [[MidSeasonUpgrade Double X]] ironed out most flaws by having a separate rifle and a shield, and the cool-down of its Twin Satellite Cannon is greatly reduced).
** In ''[[Manga/MobileSuitGundamSEEDAstray Gundam SEED Astray]]'' the [[{{BFG}} Lohengrin Launcher]] can fire a huge blast of anti-matter positrons which atomizes anything in its path. It's also so powerful that it can only use a nuclear reactor for power. This wouldn't be a problem normally, but in ''SEED''[='s=] universe, anti-nuclear devices called N-Jammers have been scattered across the Earth Sphere in order to prevent [[NukeEm nuclear attacks]]. The one and only time the Lohengrin Launcher is used, its operator has to get to point-blank range of an enemy super-weapon, which puts him within [[HoistByHisOwnPetard the effective radius of its own N-Jammer Canceller]].
** The Phase-Shift Armor of ''[[Anime/MobileSuitGundamSEED Gundam SEED]]''. When it was first developed, it was PlotArmor, as it was meant to deflect everything short of beam weaponry, which ZAFT didn't have at the time (aside from in the form of battleship cannons, which are too slow-moving to effectively target mobile suits). However, when ZAFT stole four of the five Gundams, they got their beam weaponry, and it was practically rendered moot. This doesn't include the fact that the armor ran on the suit's battery, which meant that it was draining from it and using the high-powered beam weaponry some were armed with drained the battery faster.
*** PS Armor and its weaknesses are actually a standard theme in Gundam, spawned from the original series itself: Gundams are almost always equipped with [[ArmorOfInvincibility super tough armor]] against any and all non-beam weapons, which allows them to be invincible at the beginning of the series (when everyone is still using machine guns and heat blades) but more or less vulnerable later on when everyone has gained beam weapons. That said, one could say that Gundam armor in general (Luna Titanium/Gundarium/Gundanium/E-Carbon/whatever) is Awesome, But Impractical, especially when it comes down to the fact they're usually too expensive to use on [[CannonFodder mass production units]].
*** In the ''Gundam SEED Astray'' OVA, Lowe obtains a [=BuCUE=] head from a dealer at an auction. While having a twin-bladed beam saber that rotates is awesome, it takes away a hand from his Red Frame, keeping him from using the Gerbera Straight katana, ''still'' uses too much energy from his suit and, when he leaves it behind, laments on the fact that he just lost about a million Earth Dollars.
*** The Trans Phase Shift Armor used by Calamity, Raider and Forbidden. An improvement over the PS, it only drained the battery if it takes damage, meaning longer operation time and more energy for weapons. However, if it gets hit from a powerful heavy attack, it can drain the entire battery, giving no advance warning to the pilot.
*** There have been numerous attempts to make weapon packs that essentially combines the main weapon packs of the initial heroic Gundam. The first was the IWSP, whose heavy usage of solid weaponry was offset by off-balance weight and unwieldy controls, was abandoned by Cagalli in favor of just a basic Aile Striker pack. Then, there was the Destiny Silhouette, which was just a testbed for the Destiny Gundam's systems but proved too energy extensive for the Impulse Gundam to use. Finally, the Perfect Striker pack, who tried to offset the heavy energy usage by shoving a bunch of extra batteries into it.
** In ''[[Anime/MobileSuitGundam00 Gundam 00]]'', the Burst Mode of Gundam Virtue's GN Bazooka it powerful, but it takes Virtue five minutes to recharge after firing it. And on the battlefield, five minutes can make all the difference.
*** 00 had so many Awesome, But Impractical devices that the whole series practically ran on them. From the Gundam Nadleeh's Trial System (only worked on MS connected to Veda, which were few and far between in the first season) to the GN Drive Tau (produced limited energy and early models were radioactive) to the Gaga (little more than a piloted missile, and it took them by the dozens just to break through a GN Field) to the various side story prototypes that were thrown out at random, one wonders how any of these things made it off the collective drawing board, or why anyone would have wanted to use them (well, except the GN Drive Tau anyway).
*** Celestial Being ''ran'' on this trope. The GN Drives were designed to create limitless energy, but because of the insane secrecy behind them, only five were made and everyone who made them were killed to keep the secrets. That meant replacing them was impossible and it wasn't until the events of TheMovie that they could reasonably make new ones. Then, there was the Gundam 00, which was meant to use a special new system theorized up by the group's founder. It needed two special GN Drives working in harmony to perfectly run and even then it needed extra equipment to make it run at 100% capacity!
** In the original ''Anime/MobileSuitGundam'', beam rifles were exactly this, as they were insanely powerful at the time (as they were the means to make a Mobile Suit have the power of a battleship), but they had a few drawbacks - your suit needed to have the sufficient power to power up a beam rifle's charges to fire, you had a limited amount of shots (16 for the Gundam itself) and had no way to reload on the battlefield, and they were quite expensive. It wasn't until suits began having stronger and cheaper powerplants and the advent of the E-Cap device that beam rifles became more practical. For example, the GM (a toned-down mass production model of the original [[SuperPrototype Gundam]]) had to make do with a shorter-ranged and less accurate "beam spray gun" because it couldn't handle the Gundam's full-power beam rifle.
*** Zeon also had a problem with everything involving Mobile Suit design. They had a tendency to pour money into limited production, highly specialized MS (ones adapted to a single specific environment or style of combat) and weird, experimental mobile armors rather than making a small number of effective "do-everything" designs. This also extended to their weaponry, which tended to be intended only for one or two specific machines; ''Anime/MobileSuitGundam0080WarInThePocket'' actually addresses this by saying that Zeon developed the "United Maintenance Plan" to produce standardized parts and weapons shared across all their MS types. Unfortunately, they didn't put this plan into action until December of UC 0079, the final month of the war.
*** The next-gen MS competition is a rare example of Zeon averting this trope. One of the machines considered was the Gyan, essentially a giant robot knight armed with a powerful LaserBlade and a shield packed full of missiles and space mines; while it dominated in close combat it couldn't fight at longer ranges at all[[note]]The designers intended it to work in tandem with the Rick Dom...which, surprise surprise, they also developed and sold to Zeon[[/note]]. Zeon's bigwigs recognized the Gyan's shortcomings and passed it over for the Gelgoog, which was equally capable in long- and close-range combat. However, the Gelgoog ended up fitting this trope too, because while it was theoretically on par with the Federation's Gundam it was introduced in the last month of the war and therefore couldn't make a real difference (not helped in the least by the fact that at that point, Zeon was forced to field pilots fresh out of the academy who couldn't bring out the Gelgoog's true potential).
*** The Federation got into this a bit as well, particularly with the ground-combat Gundam and GM from ''Anime/MobileSuitGundamThe08thMSTeam''. The upside was that they had power, durability, and capability rivaling the Gundam - even the ground-type version of the GM had a reactor powerful enough to handle a beam rifle - and had a wide variety of weapons and equipment produced for them. The downside is that they were for the most part created out of spare parts from the Gundam, so they only had enough resources to build a small handful of each (20 Gundams and 42 [=GMs=]), and repair attempts quickly became strained; the 08th Team ended up with two of their three Gundams taking critical damage and had to be given kit-bashed field repairs using whatever parts were lying around, which usually left them with worse performance than the base models.
** ''Anime/MobileSuitGundam0083StardustMemory'' and the [=RX-78GP02A=] Gundam [=GP-02A=] "Physalis". Designed for fortress smashing, it was armed with a nuclear warhead in the event another Zeon would try that stunt again. After the nuke is used... it isn't much use. All it had afterwards was two beam sabers and head vulcans, which meant it needed help should the opposition confront it afterwards. Not to mention as well that some of its cooling systems were built into its shield, meaning that an attack that manages to pierce it -- like, say, a beam saber -- could quickly render the suit unusable for its primary purpose.
** ''Anime/MobileSuitGundam0080WarInThePocket'' showed that the [=RX-78NT-1=] Gundam "Alex" had a special armor suit made out of strong Chobham armor. While the armor was tough and is able to withstand the Kampfer's chain mine, the armor weighed down the "Alex" immensely, killing its speed. As the "Alex" was designed for Newtypes (re: Amuro Ray) in mind, this would be a ''dangerous'' thing.
** ''Anime/GundamBuildFighters'' shows that ''Gunpla Battles'' are this. This was especially noted with the Gunpla Battle Club -- its members kept making Gunpla and getting them trashed early in tournaments. You're looking at $100 USD worth of work (at the very most) going down the drain. This is most likely why the sequel series ''Anime/GundamBuildFightersTry'' introduced adjustable damage levels, and said that the normal setting is usually only enforced in big tournaments.
** In ''Anime/MobileSuitGundamThe08thMSTeam'', protagonist Shiro tries to attack an enemy by sliding down the side of a building while [[AlphaStrike firing off all his machine guns at once]]. He hits absolutely nothing. Norris Packard, the opponent he was fighting at the time, [[LampshadeHanging dryly observed]] "Well, at least it '''looked''' impressive..."
** In ''Anime/MobileSuitGundamUnicorn'', the titular Mobile Suit has a few problems with it. The first is its devastating NT-D (Newtype Destroyer) mode. When activate, it makes use of its Psychoframe technology to battle Newtype enemies and even control Newtype weaponry. However, it means that the suit's pilot has to be a Newtype to actually use it as it would be too strenuous for normal people to pilot and even then it can only be used safely for five minutes. Adding to that is that the activation of the mode means that it can access its beam sabers, meaning that part of its weaponry is effectively locked out.
*** The other problem is its unique Beam Magnum rifle. The Beam Magnum is a powerful weapon as each shot is comparable to 4 regular beam rifle shots. However, do achieve this effect, an entire e-pac magazine is consumed. To that effect, the Beam Magnum's actual magazine is five e-pacs hooked together, meaning it only has five shots. Even worse, as the weapons were designed to be used for the Unicorn series, other units using them will cause damage to their systems.
* One Heaven's Arena fighter in ''Manga/HunterXHunter'' had the ability to use Nen to create an entire duplicate of himself. The ability seems impressive at first, with the fighter being able to go toe to toe with Hisoka and even rip off his arms. However, it's quickly revealed that the fighter's ability is completely at odds with his natural talent, and the duplicate ability is so complex that he can't learn any other abilities as a result, leaving him as a one-trick pony that's easily thwarted once the ability's weakness is found.
* Drifting as dramatized ''Manga/InitialD'' looks good in the anime, watching the cars slide and such. But in practice, drifting is more or less a spectacle rather than an often used technique in racing. This is mostly because your tires will wear out very fast. Averted in the later seasons (stages) when exhibition drifting wasn't really used. The drifting in the later stages were more akin to drawn out versions of rally drifting.
* In ''Manga/InuYasha'', Miroku's potentially phenomenally powerful wind-tunnel, which sucks anything and everything in the vicinity into a void in his hand, is rendered utterly useless by a permanent swarm of lethally poisonous insects called Saimyosho which constantly buzz around the main antagonists. There are a few instances in which Miroku uses the curse anyway as a last resort, but the vast majority of the time he is prevented from using it. To be fair, without the Saimyosho to balance the field, his power would be quite a GameBreaker. Also later on in ''The Final Act'', [[spoiler:Naraku orders the Saimyosho to stop protecting Hakudoshi, allowing Miroku to use the wind tunnel to destroy him]].
* The magical weapons in ''LightNovel/IsItWrongToTryToPickUpGirlsInADungeon''. While it can help adventurers that don't know much magic, they are expensive, {{breakable|Weapons}}, and not as strong as actual magic. Welf, possibly the only living person who can make them ''en masse'', refuses to make them for this very reason.



* ''Franchise/{{Zoids}}: New Century Zero'' - Bit Cloud gets the Panzer unit upgrade for his Liger Zero, giving it incredible defensive and ranged offensive capabilities. The cost of this immense power and durability, though, is that he ''cannot move'' (in the anime; in the manga, he can move slowly), and the Liger Zero's systems were at risk of being damaged by the strain and heat from carrying around so much weight. On the rare occasion that Bit would actually use the Panzer armor, he would fire the Panzer's weapons ''once'', then immediately eject the unit before it roasted him alive in the cockpit.
* This trope covers the special "Invisible 9" units in ''Anime/PumpkinScissors'' in a nutshell, which feature soldiers transformed into supersoldiers in order to counteract design and equipment failures, or to accomplish things that could otherwise be done cheaper with technology improvements. The 908 High Temperature Troopers, for example, use souped-up flame-throwers that are so powerful they cook the users alive. Their "protective suits", rather than actually shielding them from the heat and dispersing it, are instead filled with special chemicals that keep them pain-free and able to function, though they die quickly and in hideous pain if they take the suit off.
* ''Franchise/SailorMoon'': Sailor Saturn, otherwise known as the Senshi of Ruin, has power that far eclipses the other senshi (save for Usagi herself.) In the [[Anime/SailorMoon anime]], she states that she can destroy an entire planet by herself. The downside is that using it kills her; she takes out one season's Big Bad (she gets better) and then, against all the others after that, never gets to use it again.
* Giga Slave from ''LightNovel/{{Slayers}}''. Sure, you can destroy any enemy/mazoku with it, but chances are you're going to bring on an AssimilationPlot or [[EndOfTheWorldAsWeKnowIt worse]], [[spoiler:be possessed by the (dark) creator of the Universe and most likely ''die from that mere fact'' (as happened to Lina in ''Next'', only surviving when the Lord of Nightmares saw Gourry's UndyingLoyalty to her)]] and if/when you manage to dodge all the above, you still lose your magical powers for a few days [[ArsonmurderAndJaywalking and]] [[LockedIntoStrangeness your hair might turn white until you recover]]. The original novels also have the Blast Blade, a sword that can cut through anything... including any possible material you might try to make a sheath out of. Because of this, it's incredibly difficult to carry the thing around without damaging things (including possibly yourself) by accident. Gourry has to have it magically dulled to make it usable.
* The very first episode of ''Anime/YuGiOh'' (Duel Monsters anyway) has Yami Yugi winning the match by summoning a monster named Exodia, whose power is defined as... well, ''[[InstantWinCondition winning the match]]''. Obviously it's as powerful as you can logically get, but the caveat is that you need to gather all five parts of Exodia in your hand, which is roughly equivalent to drawing a royal flush of a specific suit, one card at a time, while your opponent tries to kill you, after managing to collect five extremely expensive and rare cards, and then adding them to your deck despite the fact that they're rather underwhelming on their own. When confronted with it, his opponent is suitably shocked and claims that nobody had ''ever'' managed to win this way before, which is pretty believable. Later in the series, we're introduced to a character whose entire deck is built around Exodia and cards to stall the game or draw cards, as well as a character who uses Exodia Necross, which is basically Plan B for an Exodia deck.
** There's also the anime-exclusive card "Ragnarok", which Yugi uses to finally get rid of Marik's Winged Dragon of Ra in the Battle City finals. It removes all of the cards on your opponent's field from play, which is good, but under what conditions? First, you need to have two "Dark Magician" family cards in play, which isn't hard to manage. Second, you need to remove every other monster in your hand, deck, and graveyard from play. Presumably, you could smack the opponent for 4,000+ damage with the Dark Magicians afterwards, which is more than the player starts out with, but there are easier ways than THAT. Even then, Yugi still could have lost. The real point of the move was to weaken Marik's SuperpoweredEvilSide which had fused itself to the Winged Dragon of Ra to power it up. Destroying the dragon freed Marik from his evil side's control. His evil side tried to convince Marik to continue the duel, but Marik, grateful to Yugi for freeing him and abandoning his lifelong grudge, forfeits the duel.
** One example outside of Duel Monster cards is Maximillion Pegasus' Millenium Eye, which allows him to read minds. It more or less guarantees victory against an unprepared opponent, but it can be sidestepped if an opponent genuinely doesn't know what cards they'll get (whether by just not looking at their cards or, in the case of Yugi, allowing themselves to be possessed by a spirit that has a strategy of their own). And of course, there's the fact that the Eye is useless unless [[EyeScream someone has one of their natural eyes gouged out and replaced with it]].
* ''Anime/YuGiOhGX'' has several Duel Disks that certainly qualify. There's one that spins like a buzzsaw, one that appears to be made of three razor blades, and one that fires cards like bullets out of a gun. A type similar to the latter shows up in ''Anime/YuGiOh5Ds'', which also features some very impractical motorcycles.
** Adrian Gecko plays a few cards in his Cloudian deck that kill him if he doesn't win that turn. Big Summon Cloud sends all the cards in his Deck to the Graveyard just to Special Summon a Cloudian from his hand. He wins anyway.
* ''Anime/YuGiOh5Ds'' has Sleeping Giant Thud, a monster that can't be beaten in battle, or spells and traps, and can destroy any monster it battles. Only problem? You can summon it only if you have a LV 1 Monster on the field for '''20 TURNS'''. In an anime where duels rarely get past 7 turns , this is nearly impossible. It's never been summoned past Team Taiyou.
* The titular character of ''Manga/ZatchBell'' has the spell "Jikerdor", which magnetizes and immobilizes enemies. Seems awesome, until you realize you need a large amount of metal for the spell to make contact with, and very rarely do the opponents conveniently fight in a location like that. In fact, a filler arc where the {{Mooks}} consisted of iron-suited baddies was the only time the spell became truly important.
* Drifting as dramatized ''Manga/InitialD'' looks good in the anime, watching the cars slide and such. But in practice, drifting is more or less a spectacle rather than an often used technique in racing. This is mostly because your tires will wear out very fast. Averted in the later seasons (stages) when exhibition drifting wasn't really used. The drifting in the later stages were more akin to drawn out versions of rally drifting.

to:

* ''Franchise/{{Zoids}}: New Century Zero'' - Bit Cloud ''Manga/TheLawOfUeki'': [[spoiler:Halfway through the series Mori gets the Panzer unit upgrade for his Liger Zero, giving it incredible defensive and ranged offensive capabilities. The cost of this immense power and durability, though, is that he ''cannot move'' (in the anime; in the manga, he can move slowly), and the Liger Zero's systems were at risk of being damaged by the strain and heat from carrying around so much weight. On the rare occasion that Bit would actually use the Panzer armor, he would fire the Panzer's weapons ''once'', then immediately eject the unit before it roasted him alive in the cockpit.
*
an ability to turn her opponents into glasses fetishists. [[StoryBreakerPower This trope covers the special "Invisible 9" units in ''Anime/PumpkinScissors'' in a nutshell, which feature soldiers transformed into supersoldiers in order to counteract design and equipment failures, or to accomplish things that could otherwise be done cheaper with technology improvements. The 908 High Temperature Troopers, for example, use souped-up flame-throwers that are so powerful they cook the users alive. Their "protective suits", rather than actually shielding them from the heat and dispersing it, are instead filled with special chemicals that keep them pain-free and able to function, though they die quickly and in hideous pain if they take the suit off.
* ''Franchise/SailorMoon'': Sailor Saturn, otherwise known as the Senshi of Ruin, has power that far eclipses the other senshi (save for Usagi herself.) In the [[Anime/SailorMoon anime]], she states that
means she can destroy an entire planet by herself. The downside is that using it kills her; make her opponents do whatever she takes out one season's Big Bad (she gets better) and then, against all the others after that, never gets to use it again.
* Giga Slave from ''LightNovel/{{Slayers}}''. Sure, you can destroy any enemy/mazoku with it, but chances are you're going to bring on an AssimilationPlot or [[EndOfTheWorldAsWeKnowIt worse]], [[spoiler:be possessed by the (dark) creator of the Universe and most likely ''die from that mere fact'' (as happened to Lina in ''Next'', only surviving when the Lord of Nightmares saw Gourry's UndyingLoyalty to her)]] and if/when you manage to dodge all the above, you still lose your magical powers for a few days [[ArsonmurderAndJaywalking and]] [[LockedIntoStrangeness your hair might turn white until you recover]]. The original novels also have the Blast Blade, a sword that can cut through anything...
wants, including any possible material you might try beating themselves up]], by threatening to make break her glasses. Unfortunately there is a sheath out of. Because of this, it's incredibly difficult to carry ridiculous catch: the thing around without damaging things (including possibly yourself) by accident. Gourry has to opponents have to strike a "Goodie-Two-Shoes" pose (both fists placed near chin, one leg raised backwards) in order for it magically dulled to make it usable.
work.]]
* The very first episode of ''Anime/YuGiOh'' (Duel Monsters anyway) has Yami Yugi winning ''Franchise/LyricalNanoha'':
** Nanoha's [[WaveMotionGun Starlight Breaker]]. It required a really long charge time so its caster must be protected or
the match by summoning a monster named Exodia, whose power target needs to be immobile, and its strength is defined as... well, ''[[InstantWinCondition winning the match]]''. Obviously it's as powerful as you can logically get, but the caveat is that you need to gather all five parts of Exodia in your hand, which is roughly only equivalent to drawing a royal flush of a specific suit, one card at a time, while your opponent tries to kill you, after managing to collect five extremely expensive and rare cards, and then adding them to your deck despite the fact that they're rather underwhelming on their own. When confronted with it, his opponent is suitably shocked and claims that nobody had ''ever'' managed to win this way before, which is pretty believable. Later total amount of scattered mana in the series, we're introduced to a character whose entire deck is built around Exodia and cards to stall the game or draw cards, as well area, making this technique only suitable as a character who uses Exodia Necross, which is basically Plan B for an Exodia deck.
** There's
last resort. It also the anime-exclusive card "Ragnarok", which Yugi uses to finally get rid of Marik's Winged Dragon of Ra in the Battle City finals. It removes all of the cards on your opponent's field from play, which is good, but under what conditions? First, you need to have two "Dark Magician" family cards in play, which isn't hard to manage. Second, you need to remove every other monster in your hand, deck, and graveyard from play. Presumably, you could smack the opponent for 4,000+ damage with the Dark Magicians afterwards, which is more than the player starts out with, but there are easier ways than THAT. Even then, Yugi still could have lost. The real point of the move was to weaken Marik's SuperpoweredEvilSide which had fused itself to the Winged Dragon of Ra to power it up. Destroying the dragon freed Marik from his evil side's control. His evil side tried to convince Marik to continue the duel, but Marik, grateful to Yugi for freeing him and abandoning his lifelong grudge, forfeits the duel.
** One example outside of Duel Monster cards is Maximillion Pegasus' Millenium Eye, which allows him to read minds. It more or less
practically guarantees victory against an unprepared opponent, but if it can be sidestepped if an opponent genuinely doesn't know what cards they'll get (whether by just not looking at their cards or, in the case of Yugi, allowing themselves to be possessed by a spirit that has a strategy of their own). And of course, there's the fact that the Eye is useless unless [[EyeScream someone has one of their natural eyes gouged out and replaced with it]].
* ''Anime/YuGiOhGX'' has several Duel Disks that certainly qualify. There's one that spins like a buzzsaw, one that appears to be made of three razor blades, and one that fires cards like bullets out of a gun. A type similar to the latter shows up in ''Anime/YuGiOh5Ds'', which
cast successfully. Hayate Yagami also features some very impractical motorcycles.
** Adrian Gecko plays a few cards
views her abilities in his Cloudian deck that kill him if he doesn't win that turn. Big Summon Cloud sends all the cards in his Deck to the Graveyard just to Special Summon a Cloudian from his hand. He wins anyway.
* ''Anime/YuGiOh5Ds'' has Sleeping Giant Thud, a monster that can't be beaten in battle, or
this regard, as her techniques are mostly large scale heavy bombardment spells that require a full unit of BridgeBunnies to help her aim if Rein is not around. Hayate's literally incapable of using weaker, and traps, and can destroy any monster it battles. Only problem? You can summon it generally more practical, spells.
** This is probably the reason why there are
only if you have a LV 1 Monster on two known Belkan Unison Devices running around when the field for '''20 TURNS'''. In an anime where duels rarely get past 7 turns , this is nearly impossible. It's never been summoned past Team Taiyou.
* The titular character of ''Manga/ZatchBell''
TSAB presumably has the spell "Jikerdor", which magnetizes and immobilizes enemies. Seems awesome, until you realize you need a large amount of metal for the spell capacity to make contact with, and very rarely them. While they do the opponents conveniently fight in a location like that. In fact, a filler arc where the {{Mooks}} consisted of iron-suited baddies was the only time the spell became truly important.
* Drifting as dramatized ''Manga/InitialD'' looks good in the anime, watching the cars slide and such. But in practice, drifting
grant an enormous power boost to their lord, they have to be compatible for it to work properly (and compatibility is more or less a spectacle innate rather than an often used technique in racing. This is mostly because your tires will wear out very fast. Averted in being developed). Plus, Unison Devices are {{Living Weapon}}s, so they can end up overtaking the later seasons (stages) when exhibition drifting wasn't really used. The drifting person they're in the later stages were more akin to drawn out versions of rally drifting.unison with (known as a "Unison Accident").



* ''Manga/OnePiece'':
** Luffy's Gear Third, as soon it has been used, will reduce Luffy's size, turning him into a midget or toddler. His power is also limited, and he loses the ability to use his Devil Fruit powers. This requires Luffy to run and hide until the effects wear off. This lasts for the same amount of time that was needed to use Gear Third. However, after [[spoiler:the TimeSkip]], he seems to be now able to use it without shrinking at all, and can use [[spoiler:the Color of Armarments Haki]] to make it even stronger.
** Similarly, ''all'' of Franky's attacks can be considered this as he uses up his cola using normal attacks, more so when he uses his charged attacks. This causes him to seek more cola. Until then, his strength is severely reduced, also causing him to employ his teammates' help. Any edible liquid other than cola can be used as a power source; ''however'', doing so can and will alter his personality, to a degree which causes him to ''not'' want to attack. Therefore it is imperative that his only power source be cola.
** King Elizabello's King Punch can punch hard enough to destroy fortresses and (allegedly) could at a minimum severely injure one of the ''Four Emperors''. The catch? He has to warm up for an hour to throw a single punch.
* In ''Manga/InuYasha'', Miroku's potentially phenomenally powerful wind-tunnel, which sucks anything and everything in the vicinity into a void in his hand, is rendered utterly useless by a permanent swarm of lethally poisonous insects called Saimyosho which constantly buzz around the main antagonists. There are a few instances in which Miroku uses the curse anyway as a last resort, but the vast majority of the time he is prevented from using it. To be fair, without the Saimyosho to balance the field, his power would be quite a GameBreaker. Also later on in ''The Final Act'', [[spoiler:Naraku orders the Saimyosho to stop protecting Hakudoshi, allowing Miroku to use the wind tunnel to destroy him]].
* ''Manga/BreakShot'': Chinmi and gang do ALL SORTS of cool and flashy shots which involve jump shots, 8 ball combos, air resistance, etc... all to sink a shot that could have been done in 1-2 normal straight shots most of the time. The crowning moment is probably when the 8 ball is in the corner pocket and all Chinmi has to do is tap it in... but he's afraid of sinking the cue ball. Does he do what any normal player would do and tap it on the side or put some backspin on it? No, he does some crazy 20 foot high jump shot!
* In the ''Manga/ShamanKing'' anime, the main characters develop giant weapons referred to as Giant Oversoul (Giant Spirit Control in the dub) that drain their spiritual energy. Due to the excessive use of energy, the main character Yoh reduces his Oversoul-Spirit of Sword/Grand Halo Blade so that it will not use too much energy, [[spoiler: secretly making it stronger since the energy is controlled and stabilized]]. In the manga, the characters instead learn the third, improved version of the Oversoul, Armor-type Oversouls, that is less tiring, stronger, and maintains furyoku.

to:

* ''Manga/OnePiece'':
In ''Manga/MyHeroAcademia'', this can be a major problem in the series' overall society. People tend to have a bias in favor of flashy Quirks with major drawbacks. This ends up happening at the expense of characters who have [[BoringButPractical mundane Quirks that have a very good amount of utility]]. This results in the Hero courses losing some promising individuals because their Quirks aren't "combat oriented", or the less flashy but practical Quirks not getting the attention and credit they should. Examples of flashy, but problematic abilities include:
** Luffy's Gear Third, as soon it has been used, will reduce Luffy's size, turning him into a midget or toddler. "One for All" is this when Midoriya first acquires it. His body is still not able to handle the incredible SuperStrength it grants, nor is he able to regulate how much power is also limited, and he loses the ability to use his Devil Fruit powers. This requires Luffy to run and hide until the effects wear off. This lasts uses when he activates it; for the same a significant amount of time that was needed to use Gear Third. However, after [[spoiler:the TimeSkip]], obtaining the ability, he seems to be now able to can't use it without shrinking at all, ''breaking his limbs'', and after a fight where he used the same hand to attack multiple times he's told by the school nurse that it likely will never fully heal. Spending time with All Might's old master Gran Torino helps him adjust, creating the "One for All Full Cowl" to envelop the power over his entire body in small measures (at most, he can reach 20% with straining) and develops a "Shoot Style" to battle with his stronger legs over his arms.
** Denki Kaminari's electrification Quirk. While this ability is very powerful, he was incapable of aiming his blasts up until he got his aiming gear from Mei Hatsume, resulting in it firing in all directions. When paired up with teammates that he needs to avoid hurting, this is a bad thing, as during the attack on the USJ, he was completely useless until Momo created an insulation sheet that would protect them from his electric shocks. To make matters worse, if he uses too much voltage, he short circuits his brain and renders himself completely defenseless. He later receives Support Gear that allows him to aim and direct his charges.
** Mt. Lady's gigantification Quirk. She grows to the size of a large building
and can use [[spoiler:the Color do a lot of Armarments Haki]] to make it even stronger.
** Similarly, ''all'' of Franky's attacks can be considered
damage. In an open setting, this as he quirk would be both awesome ''and'' practical. But being the AttentionWhore that she is, she uses up his cola using normal attacks, more so when he uses his charged attacks. it in a city, where it causes large amounts of damage. This makes her something of a DestructiveSavior whose collateral damage tends to burn out her hero insurance. Additionally, her Quirk averts GiantEqualsInvincible and a sufficiently powerful enemy can take her down with no problem [[spoiler:as All For One does in the Hideout Raid Arc.]] Not helped by the fact that her outfit -- made out of a soft, stretchy material that grows with her -- offers her no protection and her large size makes her an easy target.
** Yuga Aoyama's Navel Laser Quirk. [[ExactlyWhatItSaysOnTheTin It lets him shoot a laser out of his navel]] which is very powerful and flashy, but overusing it can hurt Aoyama and due to a birth defect, the laser energy can uncontrollably "leak" out, requiring him to wear a special belt at all times. Plus, it sometimes
causes him to seek more cola. Until then, embarrassingly lose control over his strength bowels.
** Toru Hakagure's Invisibility Quirk
is severely reduced, also causing him to employ his teammates' help. Any edible liquid other than cola can be used simply [[ExactlyWhatItSaysOnTheTin being invisible]]. Just her. Her body. Nothing else. This means that her only costume is a pair of gloves and boots, so she's [[FullFrontalAssault running around naked as a power source; ''however'', doing so can and will alter his personality, hero]]. Even worse is trying to a degree which causes him to ''not'' want to attack. Therefore it is imperative that his only power source be cola.
** King Elizabello's King Punch can punch hard enough to destroy fortresses and (allegedly) could at a minimum severely injure one of the ''Four Emperors''. The catch? He has to warm up for an hour to throw a single punch.
* In ''Manga/InuYasha'', Miroku's potentially phenomenally powerful wind-tunnel, which sucks anything and everything
hero in the vicinity into a void in his hand, is rendered utterly useless by a permanent swarm of lethally poisonous insects called Saimyosho which constantly buzz around the main antagonists. There are a few instances in which Miroku uses the curse anyway as a last resort, but the vast majority of the time he is prevented from using it. To be fair, without the Saimyosho winter, where she can't even bundle up to balance the field, his power would be quite a GameBreaker. Also later on in ''The Final Act'', [[spoiler:Naraku orders the Saimyosho to stop protecting Hakudoshi, allowing Miroku to use the wind tunnel to destroy him]].
* ''Manga/BreakShot'': Chinmi and gang do ALL SORTS of cool and flashy shots which involve jump shots, 8 ball combos, air resistance, etc... all to sink a shot that could have been done in 1-2 normal straight shots most of the time. The crowning moment is probably when the 8 ball is in the corner pocket and all Chinmi has to do is tap it in... but he's afraid of sinking the cue ball. Does he do what any normal player would do and tap it on the side or put some backspin on it? No, he does some crazy 20 foot high jump shot!
* In the ''Manga/ShamanKing'' anime, the main characters develop giant weapons referred to as Giant Oversoul (Giant Spirit Control in the dub) that drain their spiritual energy. Due to the excessive use of energy, the main character Yoh reduces his Oversoul-Spirit of Sword/Grand Halo Blade so that it will not use too much energy, [[spoiler: secretly making it stronger since the energy is controlled and stabilized]]. In the manga, the characters instead learn the third, improved version of the Oversoul, Armor-type Oversouls, that is less tiring, stronger, and maintains furyoku.
stay warm!



** Most of the [[DangerousForbiddenTechnique Forbidden Techniques]] - at least two of which are mentioned above - fall under this, usually due to the risk they pose to the user. Naruto's SignatureMove [[MesACrowd of throwing dozens or hundreds of shadow clones]] at the problem of the day is this for everyone but him, as the energy requirement to make an effective number of clones is lethal to most people, and even then his clones pop in one hit.

to:

** Most of the [[DangerousForbiddenTechnique Forbidden Techniques]] - -- at least two of which are mentioned above - -- fall under this, usually due to the risk they pose to the user. Naruto's SignatureMove [[MesACrowd of throwing dozens or hundreds of shadow clones]] at the problem of the day is this for everyone but him, as the energy requirement to make an effective number of clones is lethal to most people, and even then his clones pop in one hit.



* In ''Anime/DigimonFrontier'' Velgemon's strongest attack is a OHKO technique. Probably. You can't be sure, because everyone he uses it against manages to escape the blast radius since it takes so long to perform the technique.
** [=MetalKabuterimon=] has a similar technique - according to Wikipedia, it's the strongest attack among the 10 warriors. But he needs to be perfectly still when performing it and it takes long to charge up.
* In-Universe, this is [[Manga/FistOfTheNorthStar Kenshiro's]] general opinion on KiManipulation.
* ''Manga/SoulEater'':
** [[InfinityPlusOneSword Excalibur]] is a variation on this trope. First off, he is quite literally the most powerful weapon to have ever existed, having enough power to let an average student defeat three of the top meisters in the school in only a few seconds. Second, despite having so much amazing power and invincibility, he also has a perfect soul wavelength, allowing anyone to wield him. His powers are pretty amazing too: although other weapons are very unique, he gives his meister abilities that one would usually have to either resonate or become a death scythe to obtain, without even trying. These include making the air vibrate by simply turning into a weapon, giving his meister "wings of light", allowing him/her to fly, not to mention the ability to move so fast that it appears as though they are teleporting. With just one swing, he and his meister can travel through space! What could the downside possibly be? Well, it isn't that his powers are double-edged. It isn't that he consumes energy. It isn't that he overtakes his meister. What could it be? It's his PERSONALITY!!! Excalibur is perhaps the most annoying, arrogant, pompous narcissist to ever exist, and when people call you that while BLACK☆STAR is in the room, then that's a serious issue. On top of that, whoever wants to wield him has to obey '''one thousand''' rules, including entries like sitting through his daily 5-hour storytelling time. It's even acknowledged in-universe when the same three meisters all try to wield Excalibur after reading about how legendary his power is in the library, but they all decide it's not worth it.
*** Only two people were ever even capable of withstanding Excalibur's personality. One being King Arthur (cause even Merlin couldn't stand the Holy Sword), and the second being Hero, who did wield Excalibur for a while, before [[spoiler: backing out due to his excessive sneezing fit (which is ridiculous, since sneezing is a thing anyone could expect from anybody)]]. Excalibur himself claims that he partnered with Sherlock Holmes as well, but it's unknown if this is true or not. A lot of Excalibur's stories are clearly nonsense after all.
** [[BullyAndWimpPairing Crona and Ragnarok's]] partnership. The good: first they have scream resonance. It's a unique resonance that greatly uplifts their already amazing powers. Second, Ragnarok's black blood hardens within Crona's body to make even the strongest of attacks barely faze [[AmbiguousGender him/her]]. In the rare occasions that Crona does bleed, the black blood will become another offense for Ragnarok to control while Crona attacks. Plus, the more souls Ragnarok eats, like with most weapons, the more powerful he becomes, only the fact that he eats the souls of those who aren't on death's list ends up making him even MORE powerful, and causes him to change form; going from a small creature, to a huge muscle god, to an even more muscular dragon. The bad: The more of these illegal souls Ragnarok consumes, the more insane he and Crona become. And they weren't exactly pillars of sanity to begin with. Also, when their souls are disrupted, it may cause them to go through soul rejection, as two beings aren't truly meant to share a single body. It is unknown if this can kill them, however. There's also the fact that consuming so many illegal souls may also result in Ragnarok losing his mind and consuming Crona's soul. Later on in the series, Crona and Ragnarok [[spoiler: return to Medusa and descend even further into madness, causing them to gain an evolved version of Black Blood called ''Mad Blood'', which is so powerful it can flood entire cities with black blood, and if anyone tries to break hardened mad blood, they will go insane]], the problem is, as stated above, to have such a power, Crona has to be so dangerously close to madness, that even standing near him/her is a total danger.
*** The same thing applies to anyone with Black Blood, really, including Soul. It's definitely a case of WithGreatPowerComesGreatInsanity.
* ''Franchise/LyricalNanoha'':
** Nanoha's [[WaveMotionGun Starlight Breaker]]. It required a really long charge time so its caster must be protected or the target needs to be immobile, and its strength is only equivalent to the total amount of scattered mana in the area, making this technique only suitable as a last resort. It also practically guarantees victory if it is cast successfully. Hayate Yagami also views her abilities in this regard, as her techniques are mostly large scale heavy bombardment spells that require a full unit of BridgeBunnies to help her aim if Rein is not around. Hayate's literally incapable of using weaker, and generally more practical, spells.
** This is probably the reason why there are only two known Belkan Unison Devices running around when the TSAB presumably has the capacity to make them. While they do grant an enormous power boost to their lord, they have to be compatible for it to work properly (and compatibility is innate rather than being developed). Plus, Unison Devices are {{Living Weapon}}s, so they can end up overtaking the person they're in unison with (known as a "Unison Accident").



* ''Manga/OnePiece'':
** Luffy's Gear Third, as soon it has been used, will reduce Luffy's size, turning him into a midget or toddler. His power is also limited, and he loses the ability to use his Devil Fruit powers. This requires Luffy to run and hide until the effects wear off. This lasts for the same amount of time that was needed to use Gear Third. However, after [[spoiler:the TimeSkip]], he seems to be now able to use it without shrinking at all, and can use [[spoiler:the Color of Armarments Haki]] to make it even stronger.
** Similarly, ''all'' of Franky's attacks can be considered this as he uses up his cola using normal attacks, more so when he uses his charged attacks. This causes him to seek more cola. Until then, his strength is severely reduced, also causing him to employ his teammates' help. Any edible liquid other than cola can be used as a power source; ''however'', doing so can and will alter his personality, to a degree which causes him to ''not'' want to attack. Therefore it is imperative that his only power source be cola.
** King Elizabello's King Punch can punch hard enough to destroy fortresses and (allegedly) could at a minimum severely injure one of the ''Four Emperors''. The catch? He has to warm up for an hour to throw a single punch.
* ''Anime/PanzerWorldGalient'': Galient's Flight Form makes quick travel to other places convenient, but since it has no weapons to speak of, it's completely vulnerable to aerial attacks. Luckily, this is eventually fixed via the Assault Galient upgrade.
* In ''Anime/ProjectAKo'', MadScientist babe B-Ko unleashes her killer mecha the Max 5000. It combines from several shape-changing vehicles in a drawn-out TransformationSequence, she boasts of all its amazing killer powers and exotic weaponry, it's even referred to as "The Blue God of Death". But its gadgets and elaborate transformations don't leave any room for the pilot to control the thing, so it just stands there inert until the Heroic Schoolgirl A-Ko casually kicks it and it falls down.
* This trope covers the special "Invisible 9" units in ''Anime/PumpkinScissors'' in a nutshell, which feature soldiers transformed into supersoldiers in order to counteract design and equipment failures, or to accomplish things that could otherwise be done cheaper with technology improvements. The 908 High Temperature Troopers, for example, use souped-up flame-throwers that are so powerful they cook the users alive. Their "protective suits", rather than actually shielding them from the heat and dispersing it, are instead filled with special chemicals that keep them pain-free and able to function, though they die quickly and in hideous pain if they take the suit off.



* ''Lightnovel/FullMetalPanic'': The ''Tuatha De Danaan'' (TDD-1) submarine has a revolutionary stealth engine that allows it to go undetected by conventional sonars. The drawback is that the ''TDD-1'' has to stay regularly on dry dock for several days for maintenance.
* ''Manga/BlackLagoon'':
** Revy's twin shoulder rig for her pistols wouldn't exactly work in real life. With the exception of a sitting position, it'd be too easy to lose the guns if you move too much. That being said, they do earn major style points.
** Greenback Jane is described as one of the best counterfeit artists in the whole world, and her attempts to create completely undetectable false money are good enough to persuade for a mafia family to hire her. Alas, Jane's ThePerfectionist and none of her bills feels good enough for ''her'', and the resulting amount of time and money she puts into getting her project "just right" eventually makes the mafia family decry her "undetectable" bills as this and so they decide to kill her for the inconvenience.
* One Heaven's Arena fighter in ''Manga/HunterXHunter'' had the ability to use Nen to create an entire duplicate of himself. The ability seems impressive at first, with the fighter being able to go toe to toe with Hisoka and even rip off his arms. However, it's quickly revealed that the fighter's ability is completely at odds with his natural talent, and the duplicate ability is so complex that he can't learn any other abilities as a result, leaving him as a one-trick pony that's easily thwarted once the ability's weakness is found.
* ''Anime/{{Yatterman}}'' examples:
** The heroes ride most of their mecha on the outside. On the awesome part, it's magnificent to see. On the impractical part... Well, TheMovie [[https://www.youtube.com/watch?v=PW18LFcoC6U showed it very well]]...
** The Yattermen mecha have artificial intelligence, allowing them to fight autonomously. Problem is, Yatter-Pelican is such a braggard that it got itself almost destroyed more than once, and Yatter-Yokozuna [[LeeroyJenkins just can't help but charge at the enemy no matter what]]. They also need to eat a mecha-tonic battery to be at full power, battery the enemy can try to intercept and destroy (and in the movie they actually succeed in the first battle-before losing for a completely unrelated screw-up), but once they do, they're almost invincible and unleash a swarm of small demolition robots, and there's only two occasion they got defeated after eating the tonic (Yatter-Pelican was reduced to its skeleton when his robots were overpowered by the ones unleashed by the Doronjo mecha and, due its personality, didn't fly out of the way, and Yatter-Wan was caught in the explosion of an enemy mecha).
** After being destroyed, Yatter-Wan is repaired and turned into Yatter-King. Yatterking is far more powerful than Yatter-Wan (it is in fact the mightiest mecha of the Yattermen), is, alongside Yatter-Angler and Yatter-Phant, one of the three mecha that can be ridden from inside, and is large enough to carry a few normal-sized mecha inside. It's also so large it cannot pass from the normal gate, its mecha-tonic is so large and heavy that the Yattermen have trouble giving it to him, and its hypersonic travel speed puts enough g-forces on the Yattermen that riding it is even worse than riding the normal mecha, [[https://www.youtube.com/watch?v=j8DIedvY5wg as shown once again in the movie]].
* ''Anime/PanzerWorldGalient'': Galient's Flight Form makes quick travel to other places convenient, but since it has no weapons to speak of, it's completely vulnerable to aerial attacks. Luckily, this is eventually fixed via the Assault Galient upgrade.



* In ''Manga/MyHeroAcademia'', this can be a major problem in the series' overall society. People tend to have a bias in favor of flashy Quirks with major drawbacks. This ends up happening at the expense of characters who have [[BoringButPractical mundane Quirks that have a very good amount of utility]]. This results in the Hero courses losing some promising individuals because their Quirks aren't "combat oriented", or the less flashy but practical Quirks not getting the attention and credit they should. Examples of flashy, but problematic abilities include:
** "One for All" is this when Midoriya first acquires it. His body is still not able to handle the incredible SuperStrength it grants, nor is he able to regulate how much power he uses when he activates it; for a significant amount of time after obtaining the ability, he can't use it without ''breaking his limbs'', and after a fight where he used the same hand to attack multiple times he's told by the school nurse that it likely will never fully heal. Spending time with All Might's old master Gran Torino helps him adjust, creating the "One for All Full Cowl" to envelop the power over his entire body in small measures (at most, he can reach 20% with straining) and develops a "Shoot Style" to battle with his stronger legs over his arms.
** Denki Kaminari's electrification Quirk. While this ability is very powerful, he was incapable of aiming his blasts up until he got his aiming gear from Mei Hatsume, resulting in it firing in all directions. When paired up with teammates that he needs to avoid hurting, this is a bad thing, as during the attack on the USJ, he was completely useless until Momo created an insulation sheet that would protect them from his electric shocks. To make matters worse, if he uses too much voltage, he short circuits his brain and renders himself completely defenseless. He later receives Support Gear that allows him to aim and direct his charges.
** Mt. Lady's gigantification Quirk. She grows to the size of a large building and can do a lot of damage. In an open setting, this quirk would be both awesome ''and'' practical. But being the AttentionWhore that she is, she uses it in a city, where it causes large amounts of damage. This makes her something of a DestructiveSavior whose collateral damage tends to burn out her hero insurance. Additionally, her Quirk averts GiantEqualsInvincible and a sufficiently powerful enemy can take her down with no problem [[spoiler:as All For One does in the Hideout Raid Arc.]] Not helped by the fact that her outfit--made out of a soft, stretchy material that grows with her--offers her no protection and her large size makes her an easy target.
** Yuga Aoyama's Navel Laser Quirk. [[ExactlyWhatItSaysOnTheTin It lets him shoot a laser out of his navel]] which is very powerful and flashy, but overusing it can hurt Aoyama and due to a birth defect, the laser energy can uncontrollably "leak" out, requiring him to wear a special belt at all times. Plus, it sometimes causes him to embarrassingly lose control over his bowels.
** Toru Hakagure's Invisibility Quirk is simply [[ExactlyWhatItSaysOnTheTin being invisible]]. Just her. Her body. Nothing else. This means that her only costume is a pair of gloves and boots, so she's [[FullFrontalAssault running around naked as a hero]]. Even worse is trying to hero in the winter, where she can't even bundle up to stay warm!
* The magical weapons in ''LightNovel/IsItWrongToTryToPickUpGirlsInADungeon''. While it can help adventurers that don't know much magic, they are expensive, {{breakable|Weapons}}, and not as strong as actual magic. Welf, possibly the only living person who can make them ''en masse'', refuses to make them for this very reason.
* In ''Anime/{{Charlotte}}'', Yu and the others have special powers, though each of them has some kind of drawback:
** Yu can transfer his soul to another person and do whatever he wants, but only for five seconds. There seems to be no limit to how often he can do this however. [[spoiler: And it later turns out that his real power is to permanently steal other people's powers, with no limit on how many he can store (although he starts to develop memory loss when the power count reaches the 10,000 range).]]
** Nao can make herself invisible, but only to one person at a time. Everyone else can see what she's doing.
** Joujirou has SuperSpeed, which he calls teleportation. Unfortunately he can't slow himself down, so ends up crashing into stuff repeatedly and has to wear safety equipment underneath his uniform.
* ''LightNovel/UndefeatedBahamutChronicle'' has the Bahamut itself, Lux Arcadia's Divine Drag-Ride. It has a lot of destructive firepower, can easily defeat at least a thousand men, and is a LightningBruiser. Its problems? It's such a huge energy hog that it can literally drain anyone who uses it, and the first time the protagonist uses it, it rendered him into a coma for weeks. Its techniques and firepower are so precise that the protagonist has to use an AceCustom that heavily weighs him down and force himself to be a StoneWall just to perfectly utilize Bahamut.
* ''Manga/TheLawOfUeki'': [[spoiler:Halfway through the series Mori gets an ability to turn her opponents into glasses fetishists. [[StoryBreakerPower This means she can make her opponents do whatever she wants, including beating themselves up]], by threatening to break her glasses. Unfortunately there is a ridiculous catch: the opponents have to strike a "Goodie-Two-Shoes" pose (both fists placed near chin, one leg raised backwards) in order for it to work.]]
* ''Manga/ElfenLied'' has two examples from the final part of the manga. The Unknown Man uses a specialized crossbow that fires spiked, poisoned balls of sufficient weight and impact that a Diclonius cannot easily turn them back, especially at close range. He disables Nana with it, then threatens to disfigure a resistant Mayu, till in a BigDamnHeroes moment, evolving JerkassWithAHeartOfGold Bando pounds the intruder to hell and back. Unknown Man gets the drop on Bando as well, but Bando's artificial hand enable him to pull the spiked ball out, which he then shoves where the sun don't shine, sending Unknown Man running and crying. Bando then takes the crossbow for his final battle with Lucy, but the spiked ball was a recovered rather than a fresh one, and the poison is lessened enough for Lucy to overcome it. After Bando is seemingly killed, the crossbow ends up in the hands of the determined Agent who recaptured Lucy, to defend herself and Meganekko MadScientist Arakawa from a sinking island full of vengeful Clone Diclonius. She uses it to great effect--and then it runs out of ammo, which, being heavy spiked balls, isn't easily replaced. In this case, sadistically awesome and only very briefly practical.
** The forces of the Japanese government opposing BigBad Chief Kakuzawa cook up Vector Tanks, essentially giant Diclonius brains as combat vehicles. Problem--they're only useful against Diclonius, and shake apart when confronting an amped-up Lucy.

to:

* In ''Manga/MyHeroAcademia'', this can be a major problem in ''Franchise/SailorMoon'': Sailor Saturn, otherwise known as the series' overall society. People tend to have a bias in favor Senshi of flashy Quirks with major drawbacks. This ends up happening at the expense of characters who have [[BoringButPractical mundane Quirks that have a very good amount of utility]]. This results in the Hero courses losing some promising individuals because their Quirks aren't "combat oriented", or the less flashy but practical Quirks not getting the attention and credit they should. Examples of flashy, but problematic abilities include:
** "One for All" is this when Midoriya first acquires it. His body is still not able to handle the incredible SuperStrength it grants, nor is he able to regulate how much
Ruin, has power he uses when he activates it; for a significant amount of time after obtaining the ability, he can't use it without ''breaking his limbs'', and after a fight where he used the same hand to attack multiple times he's told by the school nurse that it likely will never fully heal. Spending time with All Might's old master Gran Torino helps him adjust, creating far eclipses the "One other senshi (save for All Full Cowl" to envelop Usagi herself.) In the power over his entire body in small measures (at most, he can reach 20% with straining) and develops a "Shoot Style" to battle with his stronger legs over his arms.
** Denki Kaminari's electrification Quirk. While this ability is very powerful, he was incapable of aiming his blasts up until he got his aiming gear from Mei Hatsume, resulting in it firing in all directions. When paired up with teammates that he needs to avoid hurting, this is a bad thing, as during the attack on the USJ, he was completely useless until Momo created an insulation sheet that would protect them from his electric shocks. To make matters worse, if he uses too much voltage, he short circuits his brain and renders himself completely defenseless. He later receives Support Gear that allows him to aim and direct his charges.
** Mt. Lady's gigantification Quirk. She grows to the size of a large building and can do a lot of damage. In an open setting, this quirk would be both awesome ''and'' practical. But being the AttentionWhore
[[Anime/SailorMoon anime]], she states that she is, she uses it in a city, where it causes large amounts of damage. This makes her something of a DestructiveSavior whose collateral damage tends to burn out her hero insurance. Additionally, her Quirk averts GiantEqualsInvincible and a sufficiently powerful enemy can take her down with no problem [[spoiler:as All For One does in the Hideout Raid Arc.]] Not helped destroy an entire planet by the fact herself. The downside is that her outfit--made using it kills her; she takes out of a soft, stretchy material that grows with her--offers her no protection one season's Big Bad (she gets better) and her large size makes her an easy target.
** Yuga Aoyama's Navel Laser Quirk. [[ExactlyWhatItSaysOnTheTin It lets him shoot a laser out of his navel]] which is very powerful and flashy, but overusing it can hurt Aoyama and due to a birth defect, the laser energy can uncontrollably "leak" out, requiring him to wear a special belt at
then, against all times. Plus, it sometimes causes him to embarrassingly lose control over his bowels.
** Toru Hakagure's Invisibility Quirk is simply [[ExactlyWhatItSaysOnTheTin being invisible]]. Just her. Her body. Nothing else. This means that her only costume is a pair of gloves and boots, so she's [[FullFrontalAssault running around naked as a hero]]. Even worse is trying to hero in the winter, where she can't even bundle up to stay warm!
* The magical weapons in ''LightNovel/IsItWrongToTryToPickUpGirlsInADungeon''. While it can help adventurers that don't know much magic, they are expensive, {{breakable|Weapons}}, and not as strong as actual magic. Welf, possibly the only living person who can make them ''en masse'', refuses to make them for this very reason.
* In ''Anime/{{Charlotte}}'', Yu and
the others have special powers, though each of them has some kind of drawback:
** Yu can transfer his soul to another person and do whatever he wants, but only for five seconds. There seems to be no limit to how often he can do this however. [[spoiler: And it later turns out that his real power is to permanently steal other people's powers, with no limit on how many he can store (although he starts to develop memory loss when the power count reaches the 10,000 range).]]
** Nao can make herself invisible, but only to one person at a time. Everyone else can see what she's doing.
** Joujirou has SuperSpeed, which he calls teleportation. Unfortunately he can't slow himself down, so ends up crashing into stuff repeatedly and has to wear safety equipment underneath his uniform.
* ''LightNovel/UndefeatedBahamutChronicle'' has the Bahamut itself, Lux Arcadia's Divine Drag-Ride. It has a lot of destructive firepower, can easily defeat at least a thousand men, and is a LightningBruiser. Its problems? It's such a huge energy hog that it can literally drain anyone who uses it, and the first time the protagonist uses it, it rendered him into a coma for weeks. Its techniques and firepower are so precise that the protagonist has
after that, never gets to use an AceCustom that heavily weighs him down and force himself to be a StoneWall just to perfectly utilize Bahamut.
* ''Manga/TheLawOfUeki'': [[spoiler:Halfway through the series Mori gets an ability to turn her opponents into glasses fetishists. [[StoryBreakerPower This means she can make her opponents do whatever she wants, including beating themselves up]], by threatening to break her glasses. Unfortunately there is a ridiculous catch: the opponents have to strike a "Goodie-Two-Shoes" pose (both fists placed near chin, one leg raised backwards) in order for
it to work.]]
* ''Manga/ElfenLied'' has two examples from the final part of the manga. The Unknown Man uses a specialized crossbow that fires spiked, poisoned balls of sufficient weight and impact that a Diclonius cannot easily turn them back, especially at close range. He disables Nana with it, then threatens to disfigure a resistant Mayu, till in a BigDamnHeroes moment, evolving JerkassWithAHeartOfGold Bando pounds the intruder to hell and back. Unknown Man gets the drop on Bando as well, but Bando's artificial hand enable him to pull the spiked ball out, which he then shoves where the sun don't shine, sending Unknown Man running and crying. Bando then takes the crossbow for his final battle with Lucy, but the spiked ball was a recovered rather than a fresh one, and the poison is lessened enough for Lucy to overcome it. After Bando is seemingly killed, the crossbow ends up in the hands of the determined Agent who recaptured Lucy, to defend herself and Meganekko MadScientist Arakawa from a sinking island full of vengeful Clone Diclonius. She uses it to great effect--and then it runs out of ammo, which, being heavy spiked balls, isn't easily replaced. In this case, sadistically awesome and only very briefly practical.
** The forces of the Japanese government opposing BigBad Chief Kakuzawa cook up Vector Tanks, essentially giant Diclonius brains as combat vehicles. Problem--they're only useful against Diclonius, and shake apart when confronting an amped-up Lucy.
again.



* In ''Manga/CaptainTsubasa'', there's the Tachibana Twins' signature technique: ''Skylab Hurricane''. One guy kicks the other guy to jump way above enemy defenders. Awesome, yes, but it puts a huge strain in both of the twins' legs, so they can't do it more than a couple times per match, not to mention the risk to injure themselves. Furthermore, as the Tachibanas grow older, and therefore heavier, the strain increases, to the point they become unable to pull this technique more than ''once'' per match by the time the ''Olympics'' arc rolls around.
* One-shot UrbanFantasy manga "The Dragon's School is on Top of the Mountain" focuses on the only college in Japan to teach dragon-handling classes, [[InstantAwesomeJustAddDragons which naturally attract a lot of students]]. However, it's quickly made clear why it's the only one; most jobs a dragon could be used for are cheaper and more efficient with modern technology, and even for the ones that aren't dragons are so cost-inefficient they're not worth it. For example, the main character starts out thinking a dragon would help with his family's delivery business, but quickly realises the costs of taking care of one would heavily outweigh any benefits it would bring.

to:

* In ''Manga/CaptainTsubasa'', there's the Tachibana Twins' signature technique: ''Skylab Hurricane''. One guy kicks ''Manga/ShamanKing'' anime, the other guy main characters develop giant weapons referred to jump way above enemy defenders. Awesome, yes, but as Giant Oversoul (Giant Spirit Control in the dub) that drain their spiritual energy. Due to the excessive use of energy, the main character Yoh reduces his Oversoul-Spirit of Sword/Grand Halo Blade so that it puts a huge strain in both will not use too much energy, [[spoiler: secretly making it stronger since the energy is controlled and stabilized]]. In the manga, the characters instead learn the third, improved version of the twins' legs, Oversoul, Armor-type Oversouls, that is less tiring, stronger, and maintains furyoku.
* Giga Slave from ''LightNovel/{{Slayers}}''. Sure, you can destroy any enemy/mazoku with it, but chances are you're going to bring on an AssimilationPlot or [[EndOfTheWorldAsWeKnowIt worse]], [[spoiler:be possessed by the (dark) creator of the Universe and most likely ''die from that mere fact'' (as happened to Lina in ''Next'', only surviving when the Lord of Nightmares saw Gourry's UndyingLoyalty to her)]] and if/when you manage to dodge all the above, you still lose your magical powers for a few days [[ArsonmurderAndJaywalking and]] [[LockedIntoStrangeness your hair might turn white until you recover]]. The original novels also have the Blast Blade, a sword that can cut through anything... including any possible material you might try to make a sheath out of. Because of this, it's incredibly difficult to carry the thing around without damaging things (including possibly yourself) by accident. Gourry has to have it magically dulled to make it usable.
* ''Manga/SoulEater'':
** [[InfinityPlusOneSword Excalibur]] is a variation on this trope. First off, he is quite literally the most powerful weapon to have ever existed, having enough power to let an average student defeat three of the top meisters in the school in only a few seconds. Second, despite having
so they can't do it more than much amazing power and invincibility, he also has a couple times per match, perfect soul wavelength, allowing anyone to wield him. His powers are pretty amazing too: although other weapons are very unique, he gives his meister abilities that one would usually have to either resonate or become a death scythe to obtain, without even trying. These include making the air vibrate by simply turning into a weapon, giving his meister "wings of light", allowing him/her to fly, not to mention the risk ability to injure themselves. Furthermore, move so fast that it appears as the Tachibanas grow older, and therefore heavier, the strain increases, to the point though they are teleporting. With just one swing, he and his meister can travel through space! What could the downside possibly be? Well, it isn't that his powers are double-edged. It isn't that he consumes energy. It isn't that he overtakes his meister. What could it be? It's his PERSONALITY!!! Excalibur is perhaps the most annoying, arrogant, pompous narcissist to ever exist, and when people call you that while BLACK☆STAR is in the room, then that's a serious issue. On top of that, whoever wants to wield him has to obey '''one thousand''' rules, including entries like sitting through his daily 5-hour storytelling time. It's even acknowledged in-universe when the same three meisters all try to wield Excalibur after reading about how legendary his power is in the library, but they all decide it's not worth it.
*** Only two people were ever even capable of withstanding Excalibur's personality. One being King Arthur (cause even Merlin couldn't stand the Holy Sword), and the second being Hero, who did wield Excalibur for a while, before [[spoiler: backing out due to his excessive sneezing fit (which is ridiculous, since sneezing is a thing anyone could expect from anybody)]]. Excalibur himself claims that he partnered with Sherlock Holmes as well, but it's unknown if this is true or not. A lot of Excalibur's stories are clearly nonsense after all.
** [[BullyAndWimpPairing Crona and Ragnarok's]] partnership. The good: first they have scream resonance. It's a unique resonance that greatly uplifts their already amazing powers. Second, Ragnarok's black blood hardens within Crona's body to make even the strongest of attacks barely faze [[AmbiguousGender him/her]]. In the rare occasions that Crona does bleed, the black blood will
become unable another offense for Ragnarok to pull control while Crona attacks. Plus, the more souls Ragnarok eats, like with most weapons, the more powerful he becomes, only the fact that he eats the souls of those who aren't on death's list ends up making him even MORE powerful, and causes him to change form; going from a small creature, to a huge muscle god, to an even more muscular dragon. The bad: The more of these illegal souls Ragnarok consumes, the more insane he and Crona become. And they weren't exactly pillars of sanity to begin with. Also, when their souls are disrupted, it may cause them to go through soul rejection, as two beings aren't truly meant to share a single body. It is unknown if this technique more than ''once'' per match can kill them, however. There's also the fact that consuming so many illegal souls may also result in Ragnarok losing his mind and consuming Crona's soul. Later on in the series, Crona and Ragnarok [[spoiler: return to Medusa and descend even further into madness, causing them to gain an evolved version of Black Blood called ''Mad Blood'', which is so powerful it can flood entire cities with black blood, and if anyone tries to break hardened mad blood, they will go insane]], the problem is, as stated above, to have such a power, Crona has to be so dangerously close to madness, that even standing near him/her is a total danger.
*** The same thing applies to anyone with Black Blood, really, including Soul. It's definitely a case of WithGreatPowerComesGreatInsanity.
* Subverted in the "Phantom Bullet" arc of ''LightNovel/SwordArtOnline'': [[LaserBlade Photon Swords]] in ''Gun Gale Online'' possessed incredible attack power, but were considered this trope due to their limited range, meaning that
by the time anyone got close enough to attack with one, they'd be riddled with bullets. Kirito, however, manages to transform the ''Olympics'' arc rolls around.
* One-shot UrbanFantasy manga "The Dragon's School is on Top of the Mountain" focuses on the
Photon Sword into a LethalJokeWeapon, using his personal experience in VRMMO games that emphasized swordfighting to not only college dodge bullets, but [[ParryingBullets deflect them using his Photon Sword]] before going in Japan for the kill. Later on, other players start attempting to teach dragon-handling classes, [[InstantAwesomeJustAddDragons which naturally attract a lot of students]]. However, replicate his feats with [[DifficultButAwesome limited success]].
** Played straight with Behemoth's [[GatlingGood minigun]]. While
it's quickly made clear why a powerful gun that allowed him to turn the tables on Sinon's squad when they ambushed the monster hunter group he was guarding, the gun and the ammo are extremely heavy, meaning that [[MightyGlacier as powerful as he was, he couldn't run]]. Since Sinon, a sniper, was able to defeat Behemoth once her squadmates took down his backup, Shinkawa realizes that Behemoth wouldn't stand a chance against her in the Bullet of Bullets tournament, where players compete individually.
* ''LightNovel/UndefeatedBahamutChronicle'' has the Bahamut itself, Lux Arcadia's Divine Drag-Ride. It has a lot of destructive firepower, can easily defeat at least a thousand men, and is a LightningBruiser. Its problems? It's such a huge energy hog that it can literally drain anyone who uses it, and the first time the protagonist uses it, it rendered him into a coma for weeks. Its techniques and firepower are so precise that the protagonist has to use an AceCustom that heavily weighs him down and force himself to be a StoneWall just to perfectly utilize Bahamut.
* ''Anime/{{Yatterman}}'' examples:
** The heroes ride most of their mecha on the outside. On the awesome part,
it's magnificent to see. On the only one; most jobs impractical part... Well, TheMovie [[https://www.youtube.com/watch?v=PW18LFcoC6U showed it very well]]...
** The Yattermen mecha have artificial intelligence, allowing them to fight autonomously. Problem is, Yatter-Pelican is such
a dragon could be used for are cheaper and braggard that it got itself almost destroyed more efficient with modern technology, than once, and even Yatter-Yokozuna [[LeeroyJenkins just can't help but charge at the enemy no matter what]]. They also need to eat a mecha-tonic battery to be at full power, battery the enemy can try to intercept and destroy (and in the movie they actually succeed in the first battle-before losing for the ones that aren't dragons are so cost-inefficient a completely unrelated screw-up), but once they do, they're not worth it. For example, almost invincible and unleash a swarm of small demolition robots, and there's only two occasion they got defeated after eating the main tonic (Yatter-Pelican was reduced to its skeleton when his robots were overpowered by the ones unleashed by the Doronjo mecha and, due its personality, didn't fly out of the way, and Yatter-Wan was caught in the explosion of an enemy mecha).
** After being destroyed, Yatter-Wan is repaired and turned into Yatter-King. Yatterking is far more powerful than Yatter-Wan (it is in fact the mightiest mecha of the Yattermen), is, alongside Yatter-Angler and Yatter-Phant, one of the three mecha that can be ridden from inside, and is large enough to carry a few normal-sized mecha inside. It's also so large it cannot pass from the normal gate, its mecha-tonic is so large and heavy that the Yattermen have trouble giving it to him, and its hypersonic travel speed puts enough g-forces on the Yattermen that riding it is even worse than riding the normal mecha, [[https://www.youtube.com/watch?v=j8DIedvY5wg as shown once again in the movie]].
* The very first episode of ''Anime/YuGiOh'' (Duel Monsters anyway) has Yami Yugi winning the match by summoning a monster named Exodia, whose power is defined as... well, ''[[InstantWinCondition winning the match]]''. Obviously it's as powerful as you can logically get, but the caveat is that you need to gather all five parts of Exodia in your hand, which is roughly equivalent to drawing a royal flush of a specific suit, one card at a time, while your opponent tries to kill you, after managing to collect five extremely expensive and rare cards, and then adding them to your deck despite the fact that they're rather underwhelming on their own. When confronted with it, his opponent is suitably shocked and claims that nobody had ''ever'' managed to win this way before, which is pretty believable. Later in the series, we're introduced to a
character whose entire deck is built around Exodia and cards to stall the game or draw cards, as well as a character who uses Exodia Necross, which is basically Plan B for an Exodia deck.
** There's also the anime-exclusive card "Ragnarok", which Yugi uses to finally get rid of Marik's Winged Dragon of Ra in the Battle City finals. It removes all of the cards on your opponent's field from play, which is good, but under what conditions? First, you need to have two "Dark Magician" family cards in play, which isn't hard to manage. Second, you need to remove every other monster in your hand, deck, and graveyard from play. Presumably, you could smack the opponent for 4,000+ damage with the Dark Magicians afterwards, which is more than the player
starts out thinking a with, but there are easier ways than THAT. Even then, Yugi still could have lost. The real point of the move was to weaken Marik's SuperpoweredEvilSide which had fused itself to the Winged Dragon of Ra to power it up. Destroying the dragon freed Marik from his evil side's control. His evil side tried to convince Marik to continue the duel, but Marik, grateful to Yugi for freeing him and abandoning his lifelong grudge, forfeits the duel.
** One example outside of Duel Monster cards is Maximillion Pegasus' Millenium Eye, which allows him to read minds. It more or less guarantees victory against an unprepared opponent, but it can be sidestepped if an opponent genuinely doesn't know what cards they'll get (whether by just not looking at their cards or, in the case of Yugi, allowing themselves to be possessed by a spirit that has a strategy of their own). And of course, there's the fact that the Eye is useless unless [[EyeScream someone has one of their natural eyes gouged out and replaced with it]].
* ''Anime/YuGiOhGX'' has several Duel Disks that certainly qualify. There's one that spins like a buzzsaw, one that appears to be made of three razor blades, and one that fires cards like bullets out of a gun. A type similar to the latter shows up in ''Anime/YuGiOh5Ds'', which also features some very impractical motorcycles.
** Adrian Gecko plays a few cards in his Cloudian deck that kill him if he doesn't win that turn. Big Summon Cloud sends all the cards in his Deck to the Graveyard just to Special Summon a Cloudian from his hand. He wins anyway.
* ''Anime/YuGiOh5Ds'' has Sleeping Giant Thud, a monster that can't be beaten in battle, or spells and traps, and can destroy any monster it battles. Only problem? You can summon it only if you have a LV 1 Monster on the field for '''20 TURNS'''. In an anime where duels rarely get past 7 turns , this is nearly impossible. It's never been summoned past Team Taiyou.
* The titular character of ''Manga/ZatchBell'' has the spell "Jikerdor", which magnetizes and immobilizes enemies. Seems awesome, until you realize you need a large amount of metal for the spell to make contact with, and very rarely do the opponents conveniently fight in a location like that. In fact, a filler arc where the {{Mooks}} consisted of iron-suited baddies was the only time the spell became truly important.
* ''Franchise/{{Zoids}}: New Century Zero'' - Bit Cloud gets the Panzer unit upgrade for his Liger Zero, giving it incredible defensive and ranged offensive capabilities. The cost of this immense power and durability, though, is that he ''cannot move'' (in the anime; in the manga, he can move slowly), and the Liger Zero's systems were at risk of being damaged by the strain and heat from carrying around so much weight. On the rare occasion that Bit
would help with his family's delivery business, but quickly realises actually use the costs of taking care of one Panzer armor, he would heavily outweigh any benefits fire the Panzer's weapons ''once'', then immediately eject the unit before it would bring.roasted him alive in the cockpit.

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*** Zeon loved this, constantly creating new classes of mecha instead of just concentrating on a few promising models like the Gelgoog. In particular, the Big Zam was based off of the "super tanks" from UsefulNotes/WorldWarII that were prohibitively heavy and slow. It could take on long-range roles, but was useless at close-range.

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*** Zeon loved this, constantly creating new classes of mecha instead of just concentrating on a few promising models like the Gelgoog. In particular, the Big Zam was based off of the "super tanks" from UsefulNotes/WorldWarII that were prohibitively heavy and slow. It could take on long-range roles, but was useless at close-range. This is in contrast to the Federation, who invented the Gundam, Guncannon, and Guntank and just derived the rest of their forces from those three in one way or another because the design was effective and just needed toned down enough to be mass produced.
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** Goku's new Ultra Instinct form achieved in the Tournament of Power. It is substantially stronger than Super Saiyan Blue Kaio-ken and has near immeasurable power beyond the Gods. However, it has some crippling limitations. For starters, Goku can't even reliably access the form freely (he even comments that he achieved it by total accident) as it is a DefenseMechanismSuperpower that requires the removal of all mental and physical control and [[EleventhHourSuperpower only appears in times of desperation]]. He also [[PowerIncontinence cannot control Ultra Instinct]] once he achieves it, as it will involuntarily burn out on him and the resulting burnout leaves him in tremendous pain. While Ultra Instinct is substantially more powerful than Super Saiyan Blue, Blue remains Goku's most reliable go-to transformation.

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** Goku's new Ultra Instinct form achieved in the Tournament of Power. It is substantially stronger than Super Saiyan Blue Kaio-ken and has near immeasurable power beyond the Gods. However, it has some crippling limitations. For starters, Goku can't even reliably access the form freely (he even comments that he achieved it by total accident) as it is a DefenseMechanismSuperpower DefenceMechanismSuperpower that requires the removal of all mental and physical control and [[EleventhHourSuperpower only appears in times of desperation]]. He also [[PowerIncontinence cannot control Ultra Instinct]] once he achieves it, as it will involuntarily burn out on him and the resulting burnout leaves him in tremendous pain. While Ultra Instinct is substantially more powerful than Super Saiyan Blue, Blue remains Goku's most reliable go-to transformation.
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** Speaking of ''Resurrection F'', Frieza's new Golden form also qualifies. While it gives him speed and power surpassing the improved Super Saiyan God Super Saiyan/Super Saiyan Blue ''while holding back to torture Goku as slowly as possible'', he practically bleeds stamina, meaning that he can only maintain it for a couple of minutes at full strength before it starts weakening, after which it quickly peters out and leaves him completely gassed out afterwards. This is entirely Frieza's fault; as Vegeta surmises, once he achieved the form he immediately rushed to Earth to take his revenge, rather than undergoing any further training in order to address the flaw. ''Dragon Ball Super'' makes it less impractical as Frieza can control his power in the form, allowing him to last a while longer than in the film while holding back (although he still kicks Goku's ass, and he is still burning Ki at an accelerated rate), but conversely he burns out after only a minute of using his full power. In ''Anime/DragonBallSuper''[='s=] Universal Survival arc, we find out that Frieza spent his time back in Hell ''[[RemovedAchillesHeel fixing]]'' [[RemovedAchillesHeel that problem]], making him ''so much stronger''.

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** Speaking of ''Resurrection F'', Frieza's new Golden form also qualifies. While it gives him speed and power surpassing the improved Super Saiyan God Super Saiyan/Super Saiyan Blue ''while holding back to torture Goku as slowly as possible'', he practically bleeds stamina, meaning that he can only maintain it for a couple of minutes at full strength before it starts weakening, after which it quickly peters out and leaves him completely gassed out afterwards. This is entirely Frieza's fault; as Vegeta surmises, once he achieved the form he immediately rushed to Earth to take his revenge, rather than undergoing any further training in order to address the flaw. ''Dragon Ball Super'' makes it less impractical as Frieza can control his power in the form, allowing him to last a while longer than in the film while holding back (although he still kicks Goku's ass, and he is still burning Ki at an accelerated rate), but conversely conversely, he burns out after only a minute of using his full power. In ''Anime/DragonBallSuper''[='s=] Universal Survival arc, we find out that Frieza spent his time back in Hell ''[[RemovedAchillesHeel fixing]]'' [[RemovedAchillesHeel that problem]], making him ''so much stronger''.



** Gogeta, the fusion of Goku and Vegeta, can also verge into this at times, depending on what level of power they're using. At base Super Saiyan, they tend to take things rather seriously. The higher the tier of SuperMode they use, the more of a SmugSuper they become. In the non-canon ''Anime/DragonBallGT'', Super Saiyan 4 Gogeta ends up taking his battles ''even less seriously than Gotenks''. Sure, they're insanely powerful but the Fusion strain also applies to them, meaning that the Fusion can only last for ''five minutes'' while using Super Saiyan 4. Vegito also falls into this in ''Anime/DragonBallSuper'' since the Potara earrings have been {{retcon}}ned into being an HourOfPower deal for mortals like the FusionDance. Even though Super Saiyan Blue Vegito is ''even stronger'' than Super Saiyan 4 Gogeta and takes his battles mildly more seriously when the threat level is high, the Potara earrings also end up having the same drain problems the fusion dance has. This is very much a {{downplayed|Trope}} example though; even with all this limits, Vegito still manages to cause a good deal of damage against the villain of that arc thanks to being ''[[StoryBreakerPower just that dang powerful!]]''

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** Gogeta, the fusion of Goku and Vegeta, can also verge into this at times, depending on what level of power they're using. At base Super Saiyan, they tend to take things rather seriously. The higher the tier of SuperMode they use, the more of a SmugSuper they become. In the non-canon ''Anime/DragonBallGT'', Super Saiyan 4 Gogeta ends up taking his battles ''even less seriously than Gotenks''. Sure, they're insanely powerful but the Fusion strain also applies to them, meaning that the Fusion can only last for ''five minutes'' while using Super Saiyan 4. Vegito also falls into this in ''Anime/DragonBallSuper'' since the Potara earrings have been {{retcon}}ned into being an HourOfPower deal for mortals like the FusionDance. Even though Super Saiyan Blue Vegito is ''even stronger'' than Super Saiyan 4 Gogeta and takes his battles mildly more seriously when the threat level is high, the Potara earrings also end up having the same drain problems the fusion dance has. This is very much a {{downplayed|Trope}} example though; even with all this these limits, Vegito still manages to cause a good deal of damage against the villain of that arc thanks to being ''[[StoryBreakerPower just that dang powerful!]]''

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*** Zeon also had a problem with everything involving Mobile Suit combat. Instead of focusing on suits that worked effectively and improve on them, they wasted time on specialty suits such as the Gyan and built monstrosities such as the Big Zam. As well, they delved into the idea of turning Newtypes into weapons by developing Newtype Mobile Armors such as the Braw Bow and the Elmeth, both of which got trashed (the latter tragically) by the Gundam.
*** The Federation got into this a bit as well, particularly with the ground-combat Gundam and GM from ''Anime/MobileSuitGundamThe08thMSTeam''. The upside was that they had power, durability, and capability rivaling the Gundam - even the ground-type version of the GM had a reactor powerful enough to handle a beam rifle - and had a wide variety of weapons and equipment produced for them. The downside is that they were for the most part created out of spare parts from the Gundam, so they only had enough resources to build a small handful of each (20 Gundams and 42 [=GMs=]), and repair attempts quickly became strained; the eponymous mobile suit team ended up with two of its three Gundams being AceCustom units simply from trying to keep them in working condition.

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*** Zeon also had a problem with everything involving Mobile Suit combat. Instead design. They had a tendency to pour money into limited production, highly specialized MS (ones adapted to a single specific environment or style of focusing on suits combat) and weird, experimental mobile armors rather than making a small number of effective "do-everything" designs. This also extended to their weaponry, which tended to be intended only for one or two specific machines; ''Anime/MobileSuitGundam0080WarInThePocket'' actually addresses this by saying that worked effectively Zeon developed the "United Maintenance Plan" to produce standardized parts and improve on them, they wasted time on specialty suits such as the Gyan and built monstrosities such as the Big Zam. As well, they delved into the idea of turning Newtypes into weapons by developing Newtype Mobile Armors such as shared across all their MS types. Unfortunately, they didn't put this plan into action until December of UC 0079, the Braw Bow final month of the war.
*** The next-gen MS competition is a rare example of Zeon averting this trope. One of the machines considered was the Gyan, essentially a giant robot knight armed with a powerful LaserBlade
and a shield packed full of missiles and space mines; while it dominated in close combat it couldn't fight at longer ranges at all[[note]]The designers intended it to work in tandem with the Elmeth, both of Rick Dom...which, surprise surprise, they also developed and sold to Zeon[[/note]]. Zeon's bigwigs recognized the Gyan's shortcomings and passed it over for the Gelgoog, which got trashed (the latter tragically) was equally capable in long- and close-range combat. However, the Gelgoog ended up fitting this trope too, because while it was theoretically on par with the Federation's Gundam it was introduced in the last month of the war and therefore couldn't make a real difference (not helped in the least by the Gundam.
fact that at that point, Zeon was forced to field pilots fresh out of the academy who couldn't bring out the Gelgoog's true potential).
*** The Federation got into this a bit as well, particularly with the ground-combat Gundam and GM from ''Anime/MobileSuitGundamThe08thMSTeam''. The upside was that they had power, durability, and capability rivaling the Gundam - even the ground-type version of the GM had a reactor powerful enough to handle a beam rifle - and had a wide variety of weapons and equipment produced for them. The downside is that they were for the most part created out of spare parts from the Gundam, so they only had enough resources to build a small handful of each (20 Gundams and 42 [=GMs=]), and repair attempts quickly became strained; the eponymous mobile suit team 08th Team ended up with two of its their three Gundams being AceCustom units simply from trying taking critical damage and had to keep be given kit-bashed field repairs using whatever parts were lying around, which usually left them in working condition.with worse performance than the base models.

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The regular Super Saiyan form may have drawbacks, but that doesn't make it impractical


** Another prime example are the Power Weighed forms, that greatly bulk up the user and increase power and speed but drain stamina, as first shown by Roshi during the 21st Tenkaichi using his MAX Power form and a Kamehameha to ''destroy the Moon'' but completely exhausting his strength in the process, and then, much more dramatically, by Frieza on Namek using a similar power-up to match Super Saiyan Goku but quickly weakening into helplessness. Even worse in Frieza's case because he needs to go through a lengthy power-up sequence in-universe just to release that form, which was only possible on Namek because Goku ''wanted'' to fight Frieza at his strongest, while [[CombatPragmatist Future Trunks]] doesn't let him get that chance.
*** This goes UpToEleven with the Ultra Super Saiyan, an "advanced" Super Saiyan form created during the Cell Saga, that increase the bulk, and thus the available power and the energy and stamina consumption, even more than normal Power Weighed forms to the point of surpassing the power of Super Saiyan 2, with the bulk being so much it actually ''reduces speed'' which makes it useless since all the power in the world does you no good if you can't hit your opponent. Goku and Vegeta figured that these forms were useless on their own[[note]]Vegeta stuck to Ascended Super Saiyan, a more usual Power Weighed Form, while Goku, after achieving both Ascended and Ultra forms during training, opts to master the initial transformation and try and surpass Super Saiyan entirely, resulting in Full Power Super Saiyan (a normal Super Saiyan form where the perfect control allows to use more power than Ascended gave him previously) and Super Saiyan 2 respectively. Vegeta would decide to imitate him the moment he realized what Goku did[[/note]], but the less savvy Trunks found out the hard way when fighting Cell. Way later on in ''Anime/DragonBallSuper'', Caulifla tries to use Ultra Super Saiyan on Goku, with just as poor results.
** Super Saiyan 3 itself also counts. It's the most powerful Saiyan transformation seen in DBZ, but consumes an enormous amount of energy, which has a number of drawbacks attached to it. For example, Gotenks using [=SSJ3=] shortens his normal FusionDance time limit from 30 minutes to 5, while Goku using the form as a delaying tactic against Fat Buu reduces the amount of time he has left during his once-in-an-afterlife visit to the mortal world. Later on, after Goku is brought back to life, he finds out that Super Saiyan 3 puts an incredible strain on the body that causes him to tire out quickly during the fight with Kid Buu. Goku later on manages to minimize these drawbacks, but by the time he does Super Saiyan 3 has become SoLastSeason.

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** Another prime example are the Power Weighed Weighted forms, that greatly bulk up the user and increase power and speed but drain stamina, as first shown by Roshi during the 21st Tenkaichi using his MAX Power form and a Kamehameha to ''destroy the Moon'' but completely exhausting his strength in the process, and then, much more dramatically, by Frieza on Namek using a similar power-up to match Super Saiyan Goku but quickly weakening into helplessness. Even worse in Frieza's case because he needs to go through a lengthy power-up sequence in-universe just to release that form, which was only possible on Namek because Goku ''wanted'' to fight Frieza at his strongest, while [[CombatPragmatist Future Trunks]] doesn't let him get that chance.
*** This goes UpToEleven with the Ultra Super Saiyan, Saiyan Third Grade, an "advanced" Super Saiyan form created during the Cell Saga, that increase the bulk, and thus the available power and the energy and stamina consumption, even more than normal Power Weighed Weighted forms to the point of surpassing the power of Super Saiyan 2, with the bulk being so much it actually ''reduces speed'' which makes it useless since all the power in the world does you no good if you can't hit your opponent. Goku and Vegeta figured that these forms were useless on their own[[note]]Vegeta stuck to Ascended Super Saiyan, Saiyan Second Grade, a more usual Power Weighed Weighted Form, while Goku, after achieving both Ascended and Ultra forms during training, opts to master the initial transformation and try and surpass Super Saiyan entirely, resulting in Full Power Super Saiyan (a normal Super Saiyan form where the perfect control allows to use more power than Ascended Second Grade gave him previously) and Super Saiyan 2 respectively. Vegeta would decide to imitate him the moment he realized what Goku did[[/note]], but the less savvy Trunks found out the hard way when fighting Cell. Way later on in ''Anime/DragonBallSuper'', Caulifla tries to use Ultra Super Saiyan on Goku, with just as poor results.
** Super Saiyan 3 itself also counts. It's the most powerful Saiyan transformation seen in DBZ, but consumes an enormous amount of energy, which has a number of drawbacks attached to it. For example, Gotenks using [=SSJ3=] shortens his normal FusionDance time limit from 30 minutes to 5, while Goku using the form as a delaying tactic against Fat Buu reduces the amount of time he has left during his once-in-an-afterlife visit to the mortal world. Later on, after Goku is brought back to life, he finds out that Super Saiyan 3 puts an incredible strain on the body that causes him to tire out quickly during the fight with Kid Buu. Goku later on manages to minimize these drawbacks, but by the time he does does, Super Saiyan 3 has become SoLastSeason.



** Surprisingly enough ''Super Saiyan itself'' is impractical, in two different ways:
*** When first achieved the state drains stamina and increases aggression and cruelty, as best evidenced by Vegeta in the Android Saga rarely using the genius that previously allowed him to play Frieza like a fool for almost the entire Namek Saga. Mastering the form greatly diminishes the stamina loss (with the side effect of making the form stronger than Ascended Super Saiyan above) and deals with the character alterations, but it takes a while of constantly keeping the form active, and [[DoesNotKnowHisOwnStrength moving normally during the training is quite hard]].
*** According to the Elder Kai, Super Saiyan itself is by nature impractical as, even mastered, it still drains stamina more than normal combat. He demonstrates what he means by giving Gohan a new form ([[FanNickname known as "Ultimate Gohan"]]) that makes him much stronger than even Super Saiyan 3 (indeed, in ''Super'' Gohan could match Goku in ''Super Saiyan Blue'' form in a spar) while being less draining than normal Super Saiyan.
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** Soi Fon's Bankai is basically a FantasticNuke, capable of wiping out entire city blocks. Unfortunately, it's also so big she can't properly move or fight with it active (which is especially bad because her preferred fighting style involves being a FragileSpeedster), she has to anchor herself before using it because of its tremendous recoil (and she'll still get hurt), and she can only properly use it once every three days. She much prefers to use her Shikai, which allows her to take advantage of her speed and precision in one-on-one combat, even if it doesn't have nearly as much destructive power.

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** Soi Fon's Bankai is basically a FantasticNuke, capable of wiping out entire city blocks. Unfortunately, it's also so big she can't properly move or fight with it active (which is especially bad because her preferred fighting style involves being a FragileSpeedster), she has to anchor herself before using it because of its tremendous recoil (and she'll still get hurt), hurt even if she does take precautions), and she can only properly use it once every three days. She much prefers to use her Shikai, which allows her to take advantage of her speed and precision in one-on-one combat, even if it doesn't have nearly as much destructive power.



** Part 3 is rather infamous for this. Joseph's Hermit Purple, can take "spirit photographs" using cameras, or can pull a more advanced version with a television; unfortunately, in both cases it destroys the device being used, and in 1989 that kind of tech isn't cheap. Made worse by the fact that [[spoiler:DIO's "[[FanNickname Hermit Purple 2]]"]] can pull exactly the same trick but doesn't destroy the camera. Joseph gets more practical as time goes on however, demonstrating the ability to draw things in the dirt to achieve the same effect and just using Hermit Purple as a whip.
*** Also in Part 3, "Arabia Fats" and his stand [[ThePowerOfTheSun The Sun.]] The Sun is a miniature [[ExactlyWhatItSaysOnTheTin sun]] that Fats can summon to attack his enemies with by pinning them down with lasers or through the sheer heat that radiates from it...that also affects the user. The problem is that it hovers close to the ground and it forces Fats to hide in his car just to stay cool.

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** Part 3 is rather infamous for this. Joseph's Hermit Purple, can take "spirit photographs" using cameras, or can pull a more advanced version with a television; unfortunately, in both cases it destroys the device being used, and in 1989 that kind of tech isn't cheap. Made worse by the fact that [[spoiler:DIO's "[[FanNickname Hermit Purple 2]]"]] can pull exactly the same trick but doesn't destroy the camera.camera (though this may not be a limitation of the stand so much as Joseph being overdramatic). Joseph gets more practical as time goes on however, demonstrating the ability to draw things in the dirt to achieve the same effect and just using Hermit Purple as a whip.
*** Also in Part 3, "Arabia Fats" and his stand [[ThePowerOfTheSun The Sun.]] The Sun is a miniature [[ExactlyWhatItSaysOnTheTin sun]] that Fats can summon to attack into the sky. It's as hot as the real deal, Fats can spy on his enemies with by pinning them down with lasers or through the sheer heat that radiates from it...that also affects the user. The problem is that it hovers close to the ground it, and it forces can even shoot FreakingLaserBeams. The catch? There's nothing protecting Fats himself from the heat his stand generates, so he's forced to hide out in his a special air-conditioned car just to stay cool.lest he be HoistByHisOwnPetard.



** There are also many special cases where the only weakness a stand has is its own user. Part 3 has Iggy's The Fool, a stand made of sand/dirt that can shapeshift at will and is virtually immune to any kind of damage, and Pet Shop's Horus who can manipulate ice at will. The only problem with them is, well, Iggy is just a tiny dog and Pet Shop is just a bird who died after a single bite.

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** There are also many special cases where Often enough, the only biggest weakness a stand Stand has is its own user. Part 3 has Iggy's Because of the {{Synchronization}} Stands share with their users, killing the user or at least knocking them out will usually end the stand's threat, and very few Stands have abilities that directly protect and/or heal their masters. For example, The Sun, The Fool, a stand made of sand/dirt that can shapeshift at will and is virtually immune to any kind of damage, and Pet Shop's Horus are near invincible on their own, since the first will fry anyone who gets too close and the second two can manipulate ice at will. reform from sand and ice, respectively. However, their ''users'' are respectively an out-of-shape man (who's pinned to his car to prevent The only problem with them is, well, Iggy is just Sun from affecting him too), a tiny dog Boston terrier, and Pet Shop is just a bird who died after a single bite.bird. Their fights tend to end quick when their enemies get in one good shot.



** Part 7's Blackmore, whose Stand, Catch the Rainbow, allows him to manipulate both raindrops, and his own body around raindrops, with a wide, near-invincible repertoire of techniques: He can make them [[AbsurdlySharpBlade dangerously sharp and able to shred anything they touch]], force them to linger in the air in one spot, and teleport parts of himself through them for both movement and reach, and even patching up mortal wounds with rain so that he cannot die... the problem is, he cannot actually ''make it'' rain in the first place. So he's practically invincible in the rain, but as soon as it stops he's powerless, and once he gets lethally shot during a fight he knows he's LivingOnBorrowedTime until the clouds clear.

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** Part 7's Blackmore, whose Stand, Catch the Rainbow, allows him to manipulate both raindrops, and his own body around raindrops, with a wide, near-invincible repertoire of techniques: He can make them [[AbsurdlySharpBlade dangerously sharp and able to shred anything they touch]], force them to linger in the air in one spot, and teleport parts of himself through them for both movement and reach, and even patching up mortal wounds with rain so that he cannot die... the problem is, he cannot actually ''make it'' make it rain in the first place.place, and must rely on natural weather patterns. So he's practically invincible in the rain, but as soon as it stops he's powerless, and once he gets lethally shot during a fight he knows he's LivingOnBorrowedTime until the clouds clear.
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** Kyoraku's shikai leaves him Blessed With Suck, as the 'games' apply to him and can be exploited by his opponent. And, while not shown, it's reasonable to assume it would be problematic if he were to use it in the company of allies, because anyone [[BattleAura nearby]] is said to be subject to Katen Kyokotsu's rules. And she appears to change those at whim, with multiple sets in effect at once.

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** Kyoraku's shikai leaves him Blessed With Suck, BlessedWithSuck, as the 'games' apply to him and can be exploited by his opponent. And, while not shown, it's reasonable to assume it would be problematic if he were to use it in the company of allies, because anyone [[BattleAura nearby]] is said to be subject to Katen Kyokotsu's rules. And she appears to change those at whim, with multiple sets in effect at once.



*** Yamamoto very rarely uses his Bankai, Zanka no Tachi, because if he leaves it on too long, it'll destroy the world. ''As a passive effect''. The active powers are ''much worse''.

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*** Yamamoto very rarely uses his Bankai, Zanka no Tachi, because if he leaves it on too long, it'll destroy the world. ''As a passive effect''. The active powers are ''much worse''.'''''much worse'''''.
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* The very first episode of ''Anime/YuGiOh'' (Duel Monsters anyway) has Yami Yugi winning the match by summoning a monster named Exodia, whose power is defined as... well, ''winning the match''. Obviously it's as powerful as you can logically get, but the caveat is that you need to gather all five parts of Exodia in your hand, which is roughly equivalent to drawing a royal flush of a specific suit, one card at a time, while your opponent tries to kill you, after managing to collect five extremely expensive and rare cards, and then adding them to your deck despite the fact that they are ''absolutely useless by themselves''. When confronted with it, his opponent is suitably shocked and claims that nobody had ''ever'' managed to win this way before, which is pretty believable. Later in the series, we're introduced to a character whose entire deck is built around Exodia and cards to stall the game or draw cards, as well as a character who uses Exodia Necross, which is basically Plan B for an Exodia deck.

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* The very first episode of ''Anime/YuGiOh'' (Duel Monsters anyway) has Yami Yugi winning the match by summoning a monster named Exodia, whose power is defined as... well, ''winning ''[[InstantWinCondition winning the match''. match]]''. Obviously it's as powerful as you can logically get, but the caveat is that you need to gather all five parts of Exodia in your hand, which is roughly equivalent to drawing a royal flush of a specific suit, one card at a time, while your opponent tries to kill you, after managing to collect five extremely expensive and rare cards, and then adding them to your deck despite the fact that they are ''absolutely useless by themselves''.they're rather underwhelming on their own. When confronted with it, his opponent is suitably shocked and claims that nobody had ''ever'' managed to win this way before, which is pretty believable. Later in the series, we're introduced to a character whose entire deck is built around Exodia and cards to stall the game or draw cards, as well as a character who uses Exodia Necross, which is basically Plan B for an Exodia deck.
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Ha Ha Ha no he is not even close to being as strong as a captain.


*** Made perhaps the king of this trope for Bleach in that with the reveal that Bankai very rarely naturally repair themselves, having a Bankai with the side effect of "becomes easy to break" essentially means he has the self sacrificing price of the above abilities... but a power boost that only puts him on even footing with other captains.

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*** Made perhaps the king of this trope for Bleach in that with the reveal that Bankai very rarely naturally repair themselves, having a Bankai with the side effect of "becomes easy to break" essentially means he has the self sacrificing price of the above abilities... but a power boost that only puts him on even footing with other captains.at about the level of a lieutenant.



** Goku's massively powerful Spirit Bomb attack, an attack which draws energy from all nearby life-forms; it's so ponderous it takes ''several episodes'' to fully charge and leaves him wide open to attack, with the added risk of wasting all that energy if he loses concentration. And after all that, it's only really useful ''once'' in the span of ''DBZ''.

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** Goku's massively powerful Spirit Bomb attack, an attack which draws energy from all nearby life-forms; it's so ponderous it takes ''several episodes'' to fully charge (though this is partially the fault of episode padding) and leaves him wide open to attack, with the added risk of wasting all that energy if he loses concentration. And after all that, it's it only really useful ''once'' finishes off a single opponent in the span of ''DBZ''.entire series run.

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** Any stand that [[LuckBasedMission relies on gambling counts]]. Osiris, Atum, Boy II Man and Marilyn Manson can steal souls or organs if their users win some kind of game or bet. While they have potential to defeat ANY kind of enemy, the stand is pretty much useless if the user is unlucky or outsmarted... or the target just refuses to play.

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** Any stand that [[LuckBasedMission relies on gambling counts]]. Osiris, Atum, Boy II Man and Marilyn Manson can steal souls or organs souls, stands, and possessions up to and including internal organs, respectively, if their users win some kind of game or bet. While they have potential to defeat ANY kind of enemy, the stand is pretty much useless if the user is unlucky or outsmarted... or the target just refuses to play.



*** Part 4's The Hand is generally considered to be one of the most powerful stands in the series. Not only is it strong and fast enough to keep up with Crazy Diamond, but it also has the ability to erase ''anything it wants'' with its right hand. Range isn't a problem either, because it can erase the space between the user and their target. In other words, The Hand is a OneHitKill machine capable of defeating almost anything with just 2 arm swings. Too bad its user Okuyasu Nijimura is too nice to ever kill someone with it and a TooDumbToLive fighter.

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*** Part 4's The Hand is generally considered to be one of the most powerful stands in the series. Not only is it strong and fast enough to keep up with Crazy Diamond, but it also has the ability to erase ''anything it wants'' with its right hand. Range isn't a problem either, because it can erase the space between the user and their target. In other words, The Hand is a OneHitKill machine capable of defeating almost anything with just 2 arm swings. Too bad Thing is, its user Okuyasu Nijimura is too nice to ever actually kill someone people with it it, and a TooDumbToLive fighter.not bright enough to think up creative uses for it like most people who possess problematic powers.


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** Automatic Stands in general tend to be quite powerful and NighInvulnerable, with their disconnect from their user removing the {{Synchronization}} effect that causes Stand Users to take their Stand's wounds and vice versa. The downside is that they are quite unwieldy. Stands that pursue based on a trigger (like Sheer Heart Attack, Notorious B.I.G., Born This Way, and Doobie Wah!) can be circumvented by avoiding said trigger (i.e. Sheer Heart Attack is heat-seeking, so if you have a lure hotter than your body temperature, it'll go after that) while attacking the user, since the user's death will still kill the stand (Notorious B.I.G being the one exception, but it's still impractical since in this case [[DeathActivatedSuperpower Carne has to die for it to activate in the first place]]). Stands that are objects that need to be interacted with, like Boingo's Thoth and Melone's Babyface, require a lot of work before the fights even begin, and in Boingo's case the predictions are often subject to ProphecyTwist and lack context.
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** Naruto's incomplete version of Rasenshuriken. Causes damage on a ''cellular'' level and [[OneHitKill one-shots]] most of his foes, but it deals extensive damage to Naruto's own arm to the point that he can't use that arm to eat temporarily. If it weren't for his HealingFactor, he would've lost use of the arm ''permanently'', and the rapid cell division required to heal the damage [[CastFromLifespan shortens his lifespan]].
** Madara Uchiha can summon a ''freaking asteroid'', and yet the size of the intergalactic projectile makes it impossible for [[spoiler:Madara]] himself to dodge its impact.
** Sasuke's ultimate attack until he got the Mangekyo Sharingan, Kirin. Powerful enough to destroy a mountain, it takes an ungodly amount of preparation to use. First he needs to generate enough heat via flame jutsus to heat the atmosphere and form a thunderstorm. Then, he shoots even larger fireballs directly into said thunderstorm to generate a massive potential in the cloud. Finally, he needs to shape the lightning and guide it to his target. And in the end, ''it didn't work''. It's awesome in that it's instantaneous and undodgeable even by extremely skilled and fast ninja... Impractical because it can be blocked just fine.

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** Naruto's incomplete version of Rasenshuriken.[[RazorWind Rasenshuriken]]. Causes damage on a ''cellular'' level and [[OneHitKill one-shots]] most of his foes, but it deals extensive damage to Naruto's own arm to the point that he can't use that arm to eat temporarily. If it weren't for his HealingFactor, he would've lost use of the arm ''permanently'', and the rapid cell division required to heal the damage [[CastFromLifespan shortens his lifespan]].
** Madara Uchiha [[spoiler:Madara Uchiha]] can summon a ''freaking asteroid'', and yet the size of the intergalactic projectile makes it impossible for [[spoiler:Madara]] [[spoiler:Madara himself to dodge its impact.
impact]].
** Sasuke's ultimate attack until he got the Mangekyo Sharingan, Kirin.[[ShockAndAwe Kirin]]. Powerful enough to destroy a mountain, it takes an ungodly amount of preparation to use. First he needs to generate enough heat via [[PlayingWithFire flame jutsus jutsus]] to heat the atmosphere and form a thunderstorm. Then, he shoots even larger fireballs directly into said thunderstorm to generate a massive potential in the cloud. Finally, he needs to shape the lightning and guide it to his target. And in the end, ''it didn't work''. It's awesome in that it's instantaneous and undodgeable even by extremely skilled and fast ninja... Impractical because it can be blocked just fine.



** Early in the series we got Water Dragon Jutsu which shapes a large amount of water into a dragon which then attacks the opponent. However it takes ''forty-four'' hand seals in order to perform it. For comparison, most Jutsu only require three or four. It's purpose was more to demonstrate the ability of Kakashi's sharingan to track and copy movements of his oponent. Notably, later on other uses of it have a slightly less ludicrous use of hand seals to perform it.

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** Early in the series we got Water [[MakingASplash Water]] [[InstantAwesomeJustAddDragons Dragon Jutsu Jutsu]] which shapes a large amount of water into a dragon which then attacks the opponent. However it takes ''forty-four'' hand seals HandSeals in order to perform it. For comparison, most Jutsu only require three or four. It's Its purpose was more to demonstrate the ability of Kakashi's sharingan to track and copy movements of his oponent.opponent. Notably, later on other uses of it have a slightly less ludicrous use of hand seals to perform it.
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** One of the initial contestants in the Steel Ball Run enters with an automobile rather than a horse, getting accepted more due to RuleOfCool than anything. It probably has many advantages over horses, but as this is 1890, mileage isn't one; the driver drops out of the race after less than an hour when he runs out of gas, and realizes just how much it would cost to keep the tank filled for the whole distance.
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** One example outside of Duel Monster cards is Maximillion Pegasus' Millenium Eye, which allows him to read minds. It more or less guarantees victory against an unprepared opponent, but it can be sidestepped if an opponent genuinely doesn't know what cards they'll get (whether by just not looking at their cards or, in the case of Yugi, allowing themselves to be possessed by a spirit that has a strategy of their own). And of course, there's the fact that the Eye is useless unless [[EyeScream someone has one of their natural eyes gouged out and replaced with it]].
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* In-Universe, this is [[Manga/FistOfTheNorthStar Kenshiro's]] general opinion on KiAttacks.

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* In-Universe, this is [[Manga/FistOfTheNorthStar Kenshiro's]] general opinion on KiAttacks.KiManipulation.

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* In ''Manga/MyHeroAcademia'', "One for All" is this when Midoriya first acquires it. His body is still not able to handle the incredible SuperStrength it grants, nor is he able to regulate how much power he uses when he activates it; for a significant amount of time after obtaining the ability, he can't use it without ''breaking his limbs'', and after a fight where he used the same hand to attack multiple times he's told by the school nurse that it likely will never fully heal. He has a long way to go before he'll be able to pull off the same feats All Might can do.
** Really, this can be a major problem in ''My Hero Academia's'' overall society. People tend to have a bias in favor of flashy Quirks with major drawbacks. This ends up happening at the expense of characters who have [[BoringButPractical mundane Quirks that have a very good amount of utility]]. This results in the Hero courses losing some promising individuals because their Quirks aren't "combat oriented", or the less flashy but practical Quirks not getting the attention and credit they should. Examples of flashy, but problematic abilities include:
*** Denki Kaminari's electrification Quirk. While this ability is very powerful, he was incapable of aiming his blasts up until he got his aiming gear from Mei Hatsume, resulting in it firing in all directions. When paired up with teammates that he needs to avoid hurting, this is a bad thing, as during the attack on the USJ, he was completely useless until Momo created an insulation sheet that would protect them from his electric shocks. To make matters worse, if he uses too much voltage, he short circuits his brain and renders himself completely defenseless.
*** Mt. Lady's gigantification Quirk. She grows to the size of a large building and can do a lot of damage. In an open setting, this quirk would be both awesome ''and'' practical. But being the AttentionWhore that she is, she uses it in a city, where it causes large amounts of damage. This makes her something of a DestructiveSavior whose collateral damage tends to burn out her hero insurance. Additionally, her Quirk averts GiantEqualsInvincible and a sufficiently powerful enemy can take her down with no problem [[spoiler:as All For One does in the Hideout Raid Arc.]] Not helped by the fact that her outfit--made out of a soft, stretchy material that grows with her--offers her no protection and her large size makes her an easy target.
*** Yuga Aoyama's Navel Laser Quirk. [[ExactlyWhatItSaysOnTheTin It lets him shoot a laser out of his navel]] which is very powerful and flashy, but overusing it can hurt Aoyama and due to a birth defect, the laser energy can uncontrollably "leak" out, requiring him to wear a special belt at all times. Plus, it sometimes causes him to embarrassingly lose control over his bowels.

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* In ''Manga/MyHeroAcademia'', "One for All" is this when Midoriya first acquires it. His body is still not able to handle the incredible SuperStrength it grants, nor is he able to regulate how much power he uses when he activates it; for a significant amount of time after obtaining the ability, he can't use it without ''breaking his limbs'', and after a fight where he used the same hand to attack multiple times he's told by the school nurse that it likely will never fully heal. He has a long way to go before he'll be able to pull off the same feats All Might can do.
** Really,
this can be a major problem in ''My Hero Academia's'' the series' overall society. People tend to have a bias in favor of flashy Quirks with major drawbacks. This ends up happening at the expense of characters who have [[BoringButPractical mundane Quirks that have a very good amount of utility]]. This results in the Hero courses losing some promising individuals because their Quirks aren't "combat oriented", or the less flashy but practical Quirks not getting the attention and credit they should. Examples of flashy, but problematic abilities include:
*** ** "One for All" is this when Midoriya first acquires it. His body is still not able to handle the incredible SuperStrength it grants, nor is he able to regulate how much power he uses when he activates it; for a significant amount of time after obtaining the ability, he can't use it without ''breaking his limbs'', and after a fight where he used the same hand to attack multiple times he's told by the school nurse that it likely will never fully heal. Spending time with All Might's old master Gran Torino helps him adjust, creating the "One for All Full Cowl" to envelop the power over his entire body in small measures (at most, he can reach 20% with straining) and develops a "Shoot Style" to battle with his stronger legs over his arms.
**
Denki Kaminari's electrification Quirk. While this ability is very powerful, he was incapable of aiming his blasts up until he got his aiming gear from Mei Hatsume, resulting in it firing in all directions. When paired up with teammates that he needs to avoid hurting, this is a bad thing, as during the attack on the USJ, he was completely useless until Momo created an insulation sheet that would protect them from his electric shocks. To make matters worse, if he uses too much voltage, he short circuits his brain and renders himself completely defenseless.
***
defenseless. He later receives Support Gear that allows him to aim and direct his charges.
**
Mt. Lady's gigantification Quirk. She grows to the size of a large building and can do a lot of damage. In an open setting, this quirk would be both awesome ''and'' practical. But being the AttentionWhore that she is, she uses it in a city, where it causes large amounts of damage. This makes her something of a DestructiveSavior whose collateral damage tends to burn out her hero insurance. Additionally, her Quirk averts GiantEqualsInvincible and a sufficiently powerful enemy can take her down with no problem [[spoiler:as All For One does in the Hideout Raid Arc.]] Not helped by the fact that her outfit--made out of a soft, stretchy material that grows with her--offers her no protection and her large size makes her an easy target.
*** ** Yuga Aoyama's Navel Laser Quirk. [[ExactlyWhatItSaysOnTheTin It lets him shoot a laser out of his navel]] which is very powerful and flashy, but overusing it can hurt Aoyama and due to a birth defect, the laser energy can uncontrollably "leak" out, requiring him to wear a special belt at all times. Plus, it sometimes causes him to embarrassingly lose control over his bowels.bowels.
** Toru Hakagure's Invisibility Quirk is simply [[ExactlyWhatItSaysOnTheTin being invisible]]. Just her. Her body. Nothing else. This means that her only costume is a pair of gloves and boots, so she's [[FullFrontalAssault running around naked as a hero]]. Even worse is trying to hero in the winter, where she can't even bundle up to stay warm!
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** Urahara's Bankai is never seen in the series because it's yet another one that's too dangerous to use with allies around.

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