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Pruning positional Word Cruft. That's also not how to structure a "not only... but also" clause; deleting everything from "not only" to "but also" should leave the sentence grammatically correct, and this one becomes "Dragonriding was one of the most welcomed features it got incorporated..."


* Tindral is another boss that uses a StanceSystem, shapeshifting into various different forms. What makes this one special however is that it's also a GetBackHereBoss. How do you pursue him? You literally get on your dragonriding mounts and chase him to another platform. Dragonriding was one of the [[AuthorsSavingThrow most welcomed features]] not just because you got it from day one, but it got incorporated ''into a fight'' like this meant that it truly felt like it was worth it to invest time into looking for the runes. Humorously enough, he can also kill you before the fight even begins, since he sends fire down where the raid enters the encounter and forces them to move or be burnt.
* Fyrakk is another fun boss fight as well. At face value, it seems like a very tough fight where you have to protect certain areas from being breached, needing to burst DPS, intercept GeoEffects, and watching for deep breaths. But in practice? It's just the right amount of frantic to keep you on your toes, but not enough to turn it into an absolute clusterfuck. On Heroic, he will force more players to watch out since he will trigger a [[WhyAmITicking bomb]] effect that, if not careful, can destroy groups that are too close to each other.

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* Tindral is another boss that uses a StanceSystem, shapeshifting into various different forms. What makes this one special however special, however, is that it's also a GetBackHereBoss. How do you pursue him? You literally get on your dragonriding mounts and chase him to another platform. Dragonriding was one of the [[AuthorsSavingThrow most welcomed features]] not just because you got it from day one, but it got incorporated also because its incorporation ''into a fight'' like this meant that it truly felt like it was worth it to invest time into looking for the runes. Humorously enough, he can also kill you before the fight even begins, since he sends fire down where the raid enters the encounter and forces them to move or be burnt.
* Fyrakk is another fun boss fight as well.Fyrakk. At face value, it seems like a very tough fight where you have to protect certain areas from being breached, needing to burst DPS, intercept GeoEffects, and watching for deep breaths. But in practice? It's just the right amount of frantic to keep you on your toes, but not enough to turn it into an absolute clusterfuck. On Heroic, he will force more players to watch out since he will trigger a [[WhyAmITicking bomb]] effect that, if not careful, can destroy groups that are too close to each other.
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* Tindral is another boss that uses a StanceSystem, shapeshifting into various different forms. What makes this one special however is that it's also a GetBackHereBoss. How do you pursue him? You literally get on your dragonriding mounts and chase him to another platform. Dragonriding was one of the [[AuthorsSavingThrow most welcomed features]] not just because you got it from day one, but it got incorporated ''into a fight'' like this meant that it truly felt like it was worth it to invest time into looking for the runes. Humorously enough, he can also kill you before the fight even begins, since he sends fire down where the raid enters the encounter and forces them to move or be burnt.
* Fyrakk is another fun boss fight as well. At face value, it seems like a very tough fight where you have to protect certain areas from being breached, needing to burst DPS, intercept GeoEffects, and watching for deep breaths. But in practice? It's just the right amount of frantic to keep you on your toes, but not enough to turn it into an absolute clusterfuck. On Heroic, he will force more players to watch out since he will trigger a [[WhyAmITicking bomb]] effect that, if not careful, can destroy groups that are too close to each other.
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* The Prophet of the Flame. Sure, it's just a miniboss that's more of a quest boss. But what makes this one special is that it follows one of the most epic cutscenes ever - in which Alextrasza says that she is ''not'' alone and just about ''every'' ally throughout the ''entire game'' jumps to her defence. What's more? They join you for this boss fight. Just about ''everyone'' who wasn't KilledOffForReal or PutOnABus is here.
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This needs a comma after it.


* Raszagath herself is this when she isn't ThatOneBoss. Raszagath constantly sends down lighting strikes around the battlefield to keep people on their toes - and makes multiple attempts to BlowYouAway off the arena. In her second phase, you must deal with flunkies... while she swoops from above, not just watching you deal with the adds (And your only hint that she's coming? Look ''up'') all while ball lightning swarms around the floor. Another attack has her summon ball lightning that players have to kill (or interrupt - something a lot of people don't even know they could do) and take massive damage. Once you have entered her final phase, it's a race to the end as she summons an even more massive storm that gradually closes in on you - giving you the feeling that you really ''really'' need to finish this off before she gets you. When your group knows what they're doing, it's a frantic fight even on the most basic tiers of difficulty.

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* Raszagath herself is this when she isn't ThatOneBoss. Raszagath constantly sends down lighting strikes around the battlefield to keep people on their toes - and makes multiple attempts to BlowYouAway off the arena. In her second phase, you must deal with flunkies... while she swoops from above, not just watching you deal with the adds (And your only hint that she's coming? Look ''up'') ''up''), all while ball lightning swarms around the floor. Another attack has her summon ball lightning that players have to kill (or interrupt - something a lot of people don't even know they could do) and take massive damage. Once you have entered her final phase, it's a race to the end as she summons an even more massive storm that gradually closes in on you - giving you the feeling that you really ''really'' need to finish this off before she gets you. When your group knows what they're doing, it's a frantic fight even on the most basic tiers of difficulty.
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* Dathea, Ascended. She doesn't bring too much new to the table - but what she does bring is the fact the fight against her is just plain ''fun''. You basically have a simple DPS-race, while Dathea throws tornadoes and wind storms at you. Some of these actually not designed to inflict direct harm, but to quite literally BlowYouAway. Very few fights take advantage of wind beyond simple Haste/slow mechanics - this one literally has Dathea ''weaponise fall damage''. Oh and [[AntiFrustrationFeatures the arena will blow you back on if you get thrown off]].
* Kurog Grimtotem in Vault of the Incarnates is an ArcVillain for the Dracthyr (who saw him awaken Raszagath), a neat little CallBack to Cataclysm, and is an interesting fight in of itself. He enacts a StanceSystem where he will take one of the powers of the primal elements and then fire off attacks with four different way(s) to dodge them, or even leave hazard(s) on the field.
* Raszagath herself is this when she isn't ThatOneBoss. Raszagath constantly sends down lighting strikes around the battlefield to keep people on their toes - and makes multiple attempts to BlowYouAway off the arena. In her second phase, you must deal with flunkies... while she swoops from above, not just watching you deal with the adds (And your only hint that she's coming? Look ''up'') all while ball lightning swarms around the floor. Another attack has her summon ball lightning that players have to kill (or interrupt - something a lot of people don't even know they could do) and take massive damage. Once you have entered her final phase, it's a race to the end as she summons an even more massive storm that gradually closes in on you - giving you the feeling that you really ''really'' need to finish this off before she gets you. When your group knows what they're doing, it's a frantic fight even on the most basic tiers of difficulty.
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Bonus Boss was renamed by TRS


* Algalon the Observer, [[BonusBoss the optional super boss of Ulduar]] is definitely one of these, featuring stunning visual effects, epic attack names (how much grander can you get than ''Big Bang''?) and a rare case of absolute stakes: he is less than an hour from informing the Titans that the world needs to be rebooted (erasing all life and starting over), and he even points out that ''defeating him won't stop the transmission'', so the '''only''' option is to [[DefeatMeansFriendship make him change his mind through a beating.]] Blizzard themselves specifically created him to be a massive challenge, requiring tight raid coordination, and even nicknamed him "Algalon the Raid Destroyer" themselves. [[MemeticMutation He feeds on your tears.]]

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* Algalon the Observer, [[BonusBoss the [[{{Superboss}}the optional super boss of Ulduar]] is definitely one of these, featuring stunning visual effects, epic attack names (how much grander can you get than ''Big Bang''?) and a rare case of absolute stakes: he is less than an hour from informing the Titans that the world needs to be rebooted (erasing all life and starting over), and he even points out that ''defeating him won't stop the transmission'', so the '''only''' option is to [[DefeatMeansFriendship make him change his mind through a beating.]] Blizzard themselves specifically created him to be a massive challenge, requiring tight raid coordination, and even nicknamed him "Algalon the Raid Destroyer" themselves. [[MemeticMutation He feeds on your tears.]]
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Grammar and punctuation fix.


* Sennarth from Vault of the Incarnates is easily one of the best fights in Dragonflight as a whole. The raid boss starts hanging from a thread at the center of the room, pelting the raid with ice and webs while dozens of small spiderlings scutter around in the room. The fight is frenetic from the start, and the players have to balance out moving on the icy floor, which not only damages but makes the movement frictionless, standing in webs to avoid being pulled down into the middle of the room by the boss's special attack, and killing spiderlings to clear the stacking web debuff. After a bit Sennarth starts to ascend, and the players are forced to go up the stairs to chase after it - all the while the boss still keeps attacking the entire party and trying to pull them down, forcing the players to tank, heal and DPS at the same time as they ascend the stairs. After the final ascent the gloves come off and the boss finally gets off the thread and onto the floor, freezing the entire arena and turning it in a race against time while the mechanics become more frenetic and dangerous.

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* Sennarth from Vault of the Incarnates is easily one of the best fights in Dragonflight as a whole. The raid boss starts hanging from a thread at the center of the room, pelting the raid with ice and webs while dozens of small spiderlings scutter around in the room. The fight is frenetic from the start, and the players have to balance out moving on the icy floor, which not only damages but makes the movement frictionless, standing in webs to avoid being pulled down into the middle of the room by the boss's special attack, and killing spiderlings to clear the stacking web debuff. After a bit bit, Sennarth starts to ascend, and the players are forced to go up the stairs to chase after it - all the while the boss still keeps attacking the entire party and trying to pull them down, forcing the players to tank, heal and DPS at the same time as they ascend the stairs. After the final ascent ascent, the gloves come off and the boss finally gets off the thread and onto the floor, freezing the entire arena and turning it in into a race against time while the mechanics become more frenetic and dangerous.
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[[folder: Dragonflight]]
* Sennarth from Vault of the Incarnates is easily one of the best fights in Dragonflight as a whole. The raid boss starts hanging from a thread at the center of the room, pelting the raid with ice and webs while dozens of small spiderlings scutter around in the room. The fight is frenetic from the start, and the players have to balance out moving on the icy floor, which not only damages but makes the movement frictionless, standing in webs to avoid being pulled down into the middle of the room by the boss's special attack, and killing spiderlings to clear the stacking web debuff. After a bit Sennarth starts to ascend, and the players are forced to go up the stairs to chase after it - all the while the boss still keeps attacking the entire party and trying to pull them down, forcing the players to tank, heal and DPS at the same time as they ascend the stairs. After the final ascent the gloves come off and the boss finally gets off the thread and onto the floor, freezing the entire arena and turning it in a race against time while the mechanics become more frenetic and dangerous.
[[/folder]]

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