Follow TV Tropes


Awesome Bosses / World of Warcraft

Go To

The awesome boss fights are just one of the reasons this hugely popular MMORPG has drawn in 11 million subscribers (the most of any game in the genre) and counting.

  • World of Warcraft has had several epic bosses, but one that stands out is Vaelastrasz. Yes, he was That One Boss to the point of shattering guilds without apology or remorse. Yes, those were the most balls-to-the-wall three minutes of your entire raiding career, even from the perspective of having done it all, from 40-man Naxx to Sunwell to Malygos. Intense does not begin to describe it.
  • "I am not some simple jester! I AM NIELAS ARAN!" This guy has what may be the best voice acting in the game. A terrified, savage and also dead mage that's totally freaked out while trying to kill you, plus making fun of mages when his mana gets too low? Awesome. Best boss ever even though he was That One Boss to the massive potential raid damage and crucial interrupt timers. He even made Karazhan cool.
    • Even more awesome if you (somehow) got Atieshnote  and had it equipped when you started the fight with him. Also, this.
    • I will not move when Flame Wreath is cast, or the raid blows up.
  • Eldritch Abomination Herald Volazj is pretty popular due to his uniqueness: He sends the whole party insane, causing you to hallucinate that all your friends are trying to kill you, and you can only go back to killing him after they're all dead.
  • "PRIDE HERALDS THE END OF YOUR WORLD! COME, MORTALS, FACE THE WRATH OF THE SOULFLAYER." This is Hakkar, the Blood God, a fight where the only way to win is to literally poison your entire raid repeatedly.
  • When it debuted, the battle against C'thun was a frantic fight where losing one raid member early could doom your chances at victory. It was one of the first times in the game's history where every single life counted. And yet, the fight was ludicrously entertaining to the point where people still return many expansions later to experience it again. The C'thun fight contains such memorable mechanics as a smaller eye beam that increases in damage as it jumps from player to player (and it can hit in the millions after enough jumps,) a massive eye beam that annihilates anyone in its path, and a mouth tentacle that swallows players and takes them to his stomach where they need to kill Flesh Tentacles to make the main body attackable. And as the icing on the cake, he creepily whispers to you throughout the raid, making him that much more intimidating of a boss.
  • Advertisement:
  • Yogg-Saron in Wrath of the Lich King takes this trope to a whole new level, featuring all the epicness of C'thun and then some. Among these additions is the Sanity mechanic; the player must take precautions to avoid losing Sanity throughout the encounter. If the player's Sanity runs out, the player will be mind controlled and see his/her entire party as servants of Yogg'saron. Yogg-Saron's voice, and in particular, Yogg-Saron's laughter are somewhat divisive. In Phase 3, as you DPS Yogg himself, Yogg-Saron casts Lunatic Gaze. All players must turn their backs to Yogg when this happens because staring at him during Lunatic Gaze is staring into the maw of madness itself and destroys your Sanity (reducing it by 4% every second you look at him). To add to this, during Lunatic Gaze, Yogg-Saron laughs maniacally at your raid. This is either so awesome that it's actually terrifying or just Narm at its best/worst. The transition into Phase 2 features one of the best introduction emotes yet, complete with a case of Voice of the Legion between Sara and Yogg-Saron with Yogg's voice slowly overtaking Sara's voice until it's all Yogg's voice in the final line.
    "I am the lucid dream. The monster in your nightmares. The fiend of a thousand faces. Cower before my true form. BOW DOWN BEFORE THE GOD OF DEATH!"
  • Arthas Menethil, the Lich King. Even leaving aside the fact that he's the current end-game boss, the fight itself is awesome. Six distinct phases, even if two are transition phases and the last is just beating up Arthas while he's unable to fight back. Everyone in the raid has to be on the ball and paying attention, as he is constantly throwing out abilities that will cause a wipe if they're not managed properly, such as Necrotic Plague (a disease that ticks for 50K a time and jumps to another target while getting more powerful if it kills what it's currently on), Infest (a DoT that does more damage per tick until everyone in the raid is healed past 90% health) and Defile (damages anyone standing on it, plus it gets bigger every time it deals damage until it potentially fills the entire area). He also, at different points during the fight, summons Val'kyr Guardians (to pick up a random person, carry them to the edge of the area and... just drop them) and Vile Spirits (which come in swarms and blow up when they get close enough). Then, during the third non-transition phase, he uses an ability called Harvest Soul, which sucks one person into Frostmourne where they have to help Arthas' father, Terenas II Menethil beat the Spirit Warden to escape. After all that, after he's reduced to 10% of his seventeen million starting health (actually he only has 17.4million in 10man regular, on 10man heroic he has 29.5million, on 25regular he has 63.1million and on 25man heroic he has ONE HUNDRED AND SEVEN MILLION HEALTH!!!)... That's when the true awesome begins. He then says, "You gnats actually hurt me! Perhaps I've toyed with you long enough, now taste the vengeance of the grave!" and unleashes the Fury of Frostmourne, doing one million damage to everyone in the raid. Next comes The Reveal that your progress through Icecrown Citadel, even quite possibly everything you'd done against the Scourge since your first arrival in Northrend, had been part of a Evil Plan by the Lich King to draw in Azeroth's greatest champions. In short, he needs new generals, since his previous ones are now scattered in small pieces throughout Icecrown Citadel. Oh, look - here are the 10/25 people that did it! He starts to resurrect the raid with the intent of making you his new generals, and this is when Tirion Fordring simply awesomes his way out of the ice block he'd been in since the fight started and shatters Frostmourne. The souls that had been imprisoned within the blade are freed, and grab Arthas. Terenas Menethil then resurrects the raid, and it's simply a matter of finishing Arthas off. Roll cinematic. The feeling of satisfaction that you get the first time you kill the Lich King? Priceless. Next stop: Icecrown Citadel Heroic modes!
    • Arthas is also noteworthy because his emotes are some of the best ever, especially his Hard Enrage (which can multiply the already staggering amount of awesome if you have one of those infamous scenarios where the enrage hits mere inches away from the deathblow). Combined with the great voice acting by Michael McConnohie, it's simply one of the greatest lines ever uttered: "FACE NOW YOUR TRAGIC END!!!!" Also, when he insta-kills the entire raid and the usual "Release spirit" button that players get upon death appears, if you try to click it a notification will appear saying "Cannot release! Your soul belongs to the Lich King!".
    • Arthas at the end of Halls of Reflection also counts. The music is impressive, and nicely fits the frantic struggle to kill the undead before he closes in and kills your group. It's quite an effective Final Boss Preview.
  • Flame Leviathan in Ulduar. If everyone knows how to use their vehicles, it's a fun battle against a giant tank with more HP than the Lich King that's a change of pace from other raid encounters without being too non-intuitive (shoot the boss and run away if he chases you). The reaction when Brann notices the Leviathan coming is a nice opening to the battle.
  • While not really tough, the boss Mordresh in the Bone Pile section of Razorfen Down is probably the most awesome moment in the lower leveled instances. Getting to fight a massive skeleton on top of a giant pile of bones leading a huge army of smaller skeletons at the bottom of the pile while dancing the undead mosh pit like dance and screaming how the Scourge will take over the Barrens.
  • Prince Malchezzar of Karazhan is definitely That One Boss and luck is a major factor in beating him, but he has some great quotes (especially "Surely you did not think you could win." as a Have a Nice Death), and taking the smug bastard down is so satisfying.
  • 'Captain' Cookie, a low-level dungeon boss, is completely hilarious. He's a murloc who attacks from a cooking pot by throwing food at you. And he comes pretty much out of nowhere. It's great! When it was remade in Cataclysm, Cookie was promoted to the Final Boss. Unless you did it on Heroic, which made Vanessa into the True Final Boss.
  • Tony Two-Tusks in Thousand Needles. His fight literally consists of him hopping in and out of treasure chests, while random other effects and mobs jump out of the others. Then when you finally kill him, his ghost follows you around making fun of you until you resolve the quest chain.
  • From the 85 entrance raid Blackwing Descent, we have Magmaw. An absolutely enormous magma worm in a giant lava pool that's chained to the floor you're on just so you can fight him. During the fight, he tries to swallow one of the tanks whole, in which he needs to be healed like no tomorrow. The two melee characters jump onto the boss and chain his head to the ground revealing its far softer head that takes double damage from attacks.
  • Kael'thas, final boss of Tempest Keep, is probably one of the most fun fights ever added in the game. First he pits you against his 4 advisors, one after another. Once you defeat them, you fight several legendary weapons; once you defeat them, you can loot them and use them in the fight, and they're far stronger than any weapon you have. After a time (back in the day, typically after most of the weapons were dead, but not all), he revives all 4 advisors and has them fight you at the same time. Once they die, you finally get to fight Kael'thas himself. Mind control, massive Pyroblast that needs to be interrupted before it one shots the tank, a shield to take down...a tough phase. And once you get his health down low enough, he removes gravity and has all the players flying through the air, avoiding sparks that do high damage. A very long, but extremely satisfying boss fight. He receives a rematch in the Magister's Terrace, which is also quite satisfying. Sure, he's much more simple, requires five people to beat (instead of twenty five) and doesn't have as much ammunition, but he still brings some unique mechanics to the table. He at one point makes you float in the air and now uses fel magic instead of arcane and fire magic. In many ways, it fits what happened to him too - by this point, Kael is having a Villainous Breakdown and no longer cares for his people, and you're basically putting him out of his misery.
  • Lady Vashj in Serpentshrine Cavern, while definitely That One Boss, had some pretty cool mechanics; namely the Tainted Core. Phase 2 is an add fight where you have to kill certain adds and loot them for the Tainted Core, while other adds are roaming around and need to be destroyed. The player who loots the core gets rooted and can't move, and so he needs to throw the core to another player, who then gets paralyzed. The core gets tossed from player to player until someone uses it to break a shield generator. Do this four times, and you break her shield, letting you finally damage her while she summons poisonous creatures that will fill the room and kill you if you dont kill her fast enough. A very difficult fight to pull off, requiring extreme coordination from your entire raid group, but oh so satisfying when she finally dies.
  • Murozond, from heroic End Time. He's a fairly standard dragon boss, what makes him so much fun? There's a big hourglass that has five charges, and the players must periodically use it, which resets the player's status back to the beginning of the fight, while leaving Murozond at the same health. This is mainly used to clear the stacks of the debuff he throws on you, but it has the added effect of resetting all cooldowns. Basically, for this fight, you can ignore the cooldowns on your best buffs and abilities and use them to your heart's content. What makes this fight so awesome is that you can spend the fight in perma-Metamorphosis as Demo, perma-Tree Form as a healing Druid, have 100% uptime on Heroism with a Shaman or Mage in the group, and so much more. You can just go all out and it's a blast. Even more insane is that, if timed correctly, some cooldowns will stack. Like a warlock having 2 or 3 Doomguards out at once.
  • The Mannoroth fight in heroic Well of Eternity. You're fighting alongside Illidan and Tyrande, which is totally badass, and you can pull some crazy high DPS near the end of the fight. Once you're overrun by demons, Illidan transforms the players into demons themselves, doing a massively strong Immolation Aura and letting you burn down the rest of Mannoroth's massive hp with little problem. It's a very easy fight, but the sheer epicness of fighting such a powerful boss (both HP and story-wise) makes up for it.
  • The Spine of Deathwing fight in the Dragon Soul raid. You are riding Deathwing - yes, the enormous dragon that broke the world - and you have to literally tear him apart by first nuking him with his own blood followed by cutting his own blazing tendons apart. And he's no idiot - he knows you're on top of him, and the second your party members go on one side, Deathwing starts to flip over, and you have to hang on to his magma-bleeding wounds for dear life.
  • Algalon the Observer, the optional super boss of Ulduar is definitely one of these, featuring stunning visual effects, epic attack names (how much grander can you get than Big Bang?) and a rare case of absolute stakes: he is less than an hour from informing the Titans that the world needs to be rebooted (erasing all life and starting over), and he even points out that defeating him won't stop the transmission, so the only option is to make him change his mind through a beating. Blizzard themselves specifically created him to be a massive challenge, requiring tight raid coordination, and even nicknamed him "Algalon the Raid Destroyer" themselves. He feeds on your tears.
  • The entirety of Siege of Orgrimmar can fall under this category since there is hardly a standard fight in there. Take the first boss. Giant water elemental that you have to not only kill parts of him when he splits, but also HEAL some of them.
  • Spoils of Pandaria is not an average boss fight. There is not that one big bad you fight, but crates full of them. Yes. Crates. Filled with enemies. And you have to break them open and kill them.
  • The Paragons of the Klaxxi in Siege of Orgrimmar. It's an intense and varied council style battle, but even more epic when you consider who you're fighting- nine of the greatest Mantid heroes over all the millennia of the mantid's existence. After defeating each of them, you can steal their powers and use them against them.
  • The main reason of Siege of Orgrimmar; Garrosh himself. That phase 3 makes phase 2 look like a waste of time - Garrosh flat out bait and switches you into thinking "Alright this guy's pretty easy", but then he gets back up and proceeds to combine the mechanics of every phase before - throwing massive weapons at you, summoning flunkies, and teleporting players to Sha-infested grounds.
  • In the Trial of the Crusader, Grand Warlock Wilfred Fizzlebang tries to summon "a fearsome doomguard" but instead summons (YOU FACE) JARAXXUS, EREDAR LORD OF THE BURNING LEGION. He gets promptly blasted for his arrogance and the sheer awesomeness of this demon boss was too much to be contained within a single game - he is now also hamming it up in Hearthstone as well!
  • Despite the unpopularity of the Firelands, Heroic Ragnaros deserves a mention here. The standard fight is little more than a scale-up of the original Molten Core version of this boss, with some added twists for each phase. What really makes this fight awesome is the fourth phase that only occurs during the Heroic encounter. Instead of disappearing back into his lava pool with the words "Too soon..." when you defeat him in phase 3, Ragnaros gets lassoed by Malfurion Stormrage, Hamuul Runetotem, and even Cenarius himself and dragged back out for a final showdown! In this phase Ragnaros gets all new abilities that jump the HSQ to a new level, and reveals his legs for the first time as he chases you across his platform. Also, if you managed to beat him before Mists of Pandaria was released, you were guaranteed to receive a special mount that used the exact same model as Alysrazor. Awesome!
  • The fight with Alysrazor is pretty great. You get the chance to fly and fight her in the air and the music that plays during the fight is intense!
  • Legion has a number of unique boss fights even in the regular dungeons, including two fights against literal gods in Odyn and Helya. The final boss of the Wardens' Prison is Cordana Felsong, the corrupted warden who assisted Gul'dan at the tail-end of Warlords, in which the players need to use the Light of Elune to inflict more damage to the boss and reveal the various minions that get summoned throughout the fight, which happens in almost total darkness.
  • While Cataclysm was a Contested Sequel, one of the few things a lot of people can agree on is that Vanessa VanCleef puts her father to shame. First off she makes you backtrack, but also gives some explanation with all the bosses you fought before and how they came to serve her... complete with new mechanics for each one. When you finally get to Vanessa, it seems almost like a rehash of her father, until that is, she freaking lights the ship on fire and forces the group to grab onto ropes so that they can survive it. Then she does it again. Despite that Edwin VanCleef was one of the most memorable bosses ever (for alliance players), a lot of players felt his daughter really did him justice. What's more, this was a fight you could only encounter on Heroic - a rarity in five-man dungeons.
  • While VanCleef was the favourite of alliance players, Horde players had Arugal. He is the Arc Villain for the old Silverpine Forest storyline, who you spend the entire dungeon chasing. When you finally get him, he shouts "You TOO shall serve!" and then turns one of your party members into one of his minions. His removal from the Cataclysm overhaul was contested, though many people feel that the boss who takes his place does a better job of training the players with mechanics that they will be expected to know from then on.
  • Archaedas was considered to be one of the most unique dungeon bosses for the fact that it required a surprising amount of coordination. Players would attack him, but Archaedas gradually summons adds to join the fight, which must be dealt with. When he gets desperate he summons harder adds.
  • Whitemane and Mograine (later on Durand). At first it seems like Whitemane is hidden, but once you down Mograine (or Durand), suddenly Whitemane appears and resurrects them - turning the fight into a Dual Boss. (Something most players didn't know would happen) Her line "Arise, my champion!" and Mograine's old voice clip, "At your side, my lady" were kept in Pandaria's remake of the dungeon specifically because players liked that exchange that much - it became a mixture of Narm Charm and Most Wonderful Sound. Scarlet Monastery was one of the most liked dungeons if only because it was a Fountain of Memes, between Whitemane and Mograine's exchanges to the old High Archivist's "BURN in righteous fire!" and Herod's "BLADES OF LIGHT!".
  • Grand Ma'da Ateena, a quest boss in Nazmir. You fight her atop a triangular platform with a blood shield surrounding a titan construct, while she routinely drops gore bombs and attacks you with blood magic. Among other things, you have to zig-zag around pools of blood. It's actually quite a fun battle, making a "Get Back Here!" Boss into a much more interesting boss fight than expected of a simple quest boss fight. Ateena shows how far the game has progressed - most "Kill target" quests were just simple mooks that were slightly more powerful (but still weaker than Elite Mooks). Ateena actually has dungeon mechanics that were flat out raid mechanics before.
  • The Avatar of Sethraliss in the Temple of Sethraliss. Much like Neptulon in the Throne of Tides, you have to deal with Elite Mooks... but unlike Throne of Tides, you have to heal the Avatar yourself.
  • Jaina Proudmoore in the raid "Siege of Draz'alor". For the first time since Wrath, you get to see Jaina at her height. On top of fighting Jaina yourself, you have to deal with the boarding parties and fire at the kul tiran ships that start flanking you. That's just phase one... Phase two has Jaina lure you onto a patch of ice in the sea to give her an advantage.

Alternative Title(s): Bosses World Of Warcraft


How well does it match the trope?

Example of:


Media sources: