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* The resident MirrorBoss, Great Shinobi Owl, provides one of the most ''epic'' examples [=FromSoftware=] has ever put in their game; an emotional duel to the death against someone Wolf loves, all the while Owl unleashes a full arsenal of shinobi tools, fast swordplay, and insane acrobatics to stomp you into the ground. It is somehow topped by the optional fight against Owl in his prime in the Hirata Estate. His attacks are even faster, he uses even more shinobi skills and tricks, and in the second phase, he summons an owl spirit for teleportation and fire attacks. When you beat him, it truly proves that Wolf has surpassed his father.

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* The resident MirrorBoss, Great Shinobi Owl, provides one of the most ''epic'' examples [=FromSoftware=] has ever put in their game; an emotional duel to the death against someone Wolf loves, all the while Owl unleashes a full arsenal of shinobi tools, fast swordplay, and insane acrobatics to stomp you into the ground. It That Mikiri counter you have been using all game to severely damage enemy posture when they make thrust attacks? Well, ''he has it too'', and a stronger version too - while Wolf's counter merely damages enemy posture, Owl's version is somehow topped by ''an outright OneHitKill''!
* If you pursue
the optional fight against Purification ending and travel back to Hirata Estate, the final boss along that path is Owl (Father). Thought the Great Shinobi Owl was not agile and aggressive enough? This is Owl in his prime in the Hirata Estate. His prime: his posture bar regenerates extremely quickly, his attacks are even faster, he uses even more different shinobi skills and tricks, and in the second phase, he summons an owl spirit for teleportation and fire attacks. When you beat him, it truly proves that Wolf has surpassed his father.



* On the other hand, siding with Owl provides another excellent boss fight, this time against Emma and the elderly version of Isshin. Emma is a LadyOfWar to rival Lady Maria, easily able to keep up with Wolf in swordsmanship and boasting attacks that can one-shot you, while Isshin is an OldMaster who attacks with such speed and precision that some of his sword strokes are literally invisible to the eye, later augmenting his attacks with fire as well. The battle provides an excellent denouement for the BadEnding of the game, as you are forced by the Iron Code into a tragic and unnecessary duel against your former allies, who will put their lives on the line to stop you from becoming a Shura.

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* On the other hand, siding with Owl provides another excellent boss fight, this time against Emma and the elderly version of Isshin. Emma is a LadyOfWar to rival Lady Maria, easily able to keep up with Wolf in swordsmanship and boasting attacks that can one-shot you, while Isshin is an OldMaster who attacks with such speed and precision that some of his sword strokes are literally invisible to the eye, later augmenting his attacks with fire as well. The battle provides an excellent denouement for the BadEnding of the game, as you are forced by the Iron Code into a tragic and unnecessary duel against your former allies, who will put their lives on the line to stop you from becoming a Shura.Shura.
* The "Game of the Year" update added three new bosses to the game as part of their BossRush Gauntlets of Strength, all three variants of major bosses.
** Inner Father adds another Shinobi tool to his arsenal: Mist Raven. Not only does this augment his movement and attacking options, but it both increases the pace of an already relentless boss fight ''and'' is as visually spectacular as it sounds.
** Inner Isshin, the final boss of the "Gauntlet of Strength: Severance", is a serious power boost to an already intimidating adversary. He opens his fight with a ''massive'' AOE attack with the Mortal Blade
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Bonus Boss was renamed by TRS


* No From game would be complete without a brutal BonusBoss, and [[OurDemonsAreDifferent The Demon of Hatred]] is as threatening as it looks.[[note]]Even the main way to cheese it – tricking it into jumping off a cliff – requires ridiculously precise jumping and ledge-grabbing in order to execute moves that you are not supposed to be able to do. Nailing the leap to the wall that leads to the roof you need to get to is particularly difficult, as it requires you to jump the instant between you visually running off the top of a tower and you starting to fall down, essentially having you ''jump in mid-air in a game with no double jumping'' in order to barely grab the top of a wall that is otherwise too far away.[[/note]] What remains of the hate-consumed Sculptor is a relentless beast that hits like a truck, has a number of deadly combos and transitions quickly into different attacks. You'll require three death blows to put it to rest and with each death blow it adds new lethal attacks to its already powerful repertoire, including giant waves of fire, ''homing'' fireballs and even a ring of fire to trap Sekiro with it in a small enclosure. When you first arrive at the area where you once fought [[LargeHam Gyoubu]] you are just in time to [[OneManArmy see it wipe the floor with]] the few Interior Ministry [[EliteMook Red Guard]] soldiers left standing, with the arena littered with their corpses. Good luck.

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* No From game would be complete without a brutal BonusBoss, {{Superboss}}, and [[OurDemonsAreDifferent The Demon of Hatred]] is as threatening as it looks.[[note]]Even the main way to cheese it – tricking it into jumping off a cliff – requires ridiculously precise jumping and ledge-grabbing in order to execute moves that you are not supposed to be able to do. Nailing the leap to the wall that leads to the roof you need to get to is particularly difficult, as it requires you to jump the instant between you visually running off the top of a tower and you starting to fall down, essentially having you ''jump in mid-air in a game with no double jumping'' in order to barely grab the top of a wall that is otherwise too far away.[[/note]] What remains of the hate-consumed Sculptor is a relentless beast that hits like a truck, has a number of deadly combos and transitions quickly into different attacks. You'll require three death blows to put it to rest and with each death blow it adds new lethal attacks to its already powerful repertoire, including giant waves of fire, ''homing'' fireballs and even a ring of fire to trap Sekiro with it in a small enclosure. When you first arrive at the area where you once fought [[LargeHam Gyoubu]] you are just in time to [[OneManArmy see it wipe the floor with]] the few Interior Ministry [[EliteMook Red Guard]] soldiers left standing, with the arena littered with their corpses. Good luck.
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Removing Up to Eleven pothole


* [[WarriorPrince Genichiro Ashina]]. The first time you fight him, it's mostly an unwinnable boss fight. The fight after that, though? Genichiro is every samurai general taken UpToEleven, with a fast-firing bow and arrow combo to boot, and while you have gotten better, it is still an extremely challenging fight. After you beat the first two phases, he strips off his armor, imbues his blade with lightning and becomes Genichiro, Way of Tomoe – providing an even more fast-paced battle with the addition of powerful lightning attacks.

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* [[WarriorPrince Genichiro Ashina]]. The first time you fight him, it's mostly an unwinnable boss fight. The fight after that, though? Genichiro is every samurai general taken UpToEleven, up to eleven, with a fast-firing bow and arrow combo to boot, and while you have gotten better, it is still an extremely challenging fight. After you beat the first two phases, he strips off his armor, imbues his blade with lightning and becomes Genichiro, Way of Tomoe – providing an even more fast-paced battle with the addition of powerful lightning attacks.
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None


* [[DarkActionGirl Lady Butterfly]] is one of the most badass bosses in the game, constantly darting above you on invisible wires, throwing her kunai at you, then launching at you with kicks that would make [[VideoGame/StreetFighter Chun-Li]] proud - and that's just her first phase! Combined with the gorgeous burning temple arena, she is one of the most memorable opponents you get to face. If you enter the Hirata Estates memory as soon as it becomes available, she may even be the first proper boss you fight, making the encounter even more memorable.

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* [[DarkActionGirl Lady Butterfly]] is one of the most badass bosses in the game, constantly darting above you on invisible wires, throwing her kunai at you, then launching at you with kicks that would make [[VideoGame/StreetFighter [[Franchise/StreetFighter Chun-Li]] proud - and that's just her first phase! Combined with the gorgeous burning temple arena, she is one of the most memorable opponents you get to face. If you enter the Hirata Estates memory as soon as it becomes available, she may even be the first proper boss you fight, making the encounter even more memorable.
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Spoilers shouldn't be marked on Awesome subpages.


* No From game would be complete without a brutal BonusBoss, and [[OurDemonsAreDifferent The Demon of Hatred]] is as threatening as it looks.[[note]]Even the main way to cheese it – tricking it into jumping off a cliff – requires ridiculously precise jumping and ledge-grabbing in order to execute moves that you are not supposed to be able to do. Nailing the leap to the wall that leads to the roof you need to get to is particularly difficult, as it requires you to jump the instant between you visually running off the top of a tower and you starting to fall down, essentially having you ''jump in mid-air in a game with no double jumping'' in order to barely grab the top of a wall that is otherwise too far away.[[/note]] What remains of the hate-consumed [[spoiler: Sculptor]] is a relentless beast that hits like a truck, has a number of deadly combos and transitions quickly into different attacks. You'll require three death blows to put it to rest and with each death blow it adds new lethal attacks to its already powerful repertoire, including giant waves of fire, ''homing'' fireballs and even a ring of fire to trap Sekiro with it in a small enclosure. When you first arrive at the area where you once fought [[LargeHam Gyoubu]] you are just in time to [[OneManArmy see it wipe the floor with]] the few Interior Ministry [[EliteMook Red Guard]] soldiers left standing, with the arena littered with their corpses. Good luck.

to:

* No From game would be complete without a brutal BonusBoss, and [[OurDemonsAreDifferent The Demon of Hatred]] is as threatening as it looks.[[note]]Even the main way to cheese it – tricking it into jumping off a cliff – requires ridiculously precise jumping and ledge-grabbing in order to execute moves that you are not supposed to be able to do. Nailing the leap to the wall that leads to the roof you need to get to is particularly difficult, as it requires you to jump the instant between you visually running off the top of a tower and you starting to fall down, essentially having you ''jump in mid-air in a game with no double jumping'' in order to barely grab the top of a wall that is otherwise too far away.[[/note]] What remains of the hate-consumed [[spoiler: Sculptor]] Sculptor is a relentless beast that hits like a truck, has a number of deadly combos and transitions quickly into different attacks. You'll require three death blows to put it to rest and with each death blow it adds new lethal attacks to its already powerful repertoire, including giant waves of fire, ''homing'' fireballs and even a ring of fire to trap Sekiro with it in a small enclosure. When you first arrive at the area where you once fought [[LargeHam Gyoubu]] you are just in time to [[OneManArmy see it wipe the floor with]] the few Interior Ministry [[EliteMook Red Guard]] soldiers left standing, with the arena littered with their corpses. Good luck.
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None


This is a Creator/FromSoftware game were talking about here, and after the countless examples in the Soulsborne titles, people had high expectations for Sekiro's boss battles. And as this list here shows, they were fully met if not shattered. '''Unmarked spoilers ahead.'''

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This is a Creator/FromSoftware game were talking about here, and after the countless examples in the Soulsborne ''Soulsborne'' titles, people had high expectations for Sekiro's boss battles. And as this list here shows, they were fully met if not shattered. '''Unmarked spoilers ahead.'''



* [[WarriorPrince Genichiro Ashina]]. The first time you fight him, it's a mostly an unwinnable boss fight. The fight after that, though? Genichiro is every samurai general taken UpToEleven, with a fast-firing bow and arrow combo to boot, and while you have gotten better, it is still an extremely challenging fight. After you beat the first two phases, he strips off his armor, imbues his blade with lightning and becomes Genichiro, Way of Tomoe – providing an even more fast-paced battle with the addition of powerful lightning attacks.
* The [[KillerGorilla Guardian Ape]], a ''giant'' ape with a huge nodachi stabbed into his neck and an immortality centipede infesting him, is also up there – mostly for being a memorable entertaining fight as well as a shocking JumpScare when he finally goes down... only to suddenly [[OhCrap get back up, picking up his head and attacking you with the sword you just used to decapitate him]]. Apparently the devs liked the fight too, since you get to fight it again later, except by then it has ''another'' giant ape join the fight.
* The resident MirrorBoss, Great Shinobi Owl, provides one of the most ''epic'' examples [=FromSoftware=] has ever put in their game; an emotional duel to the death against someone Wolf loves, all the while Owl unleashes a full arsenal of shinobi tools, fast swordplay, and insane acrobatics to stomp you into the ground. It is somehow topped by the optional fight against Owl in his prime in the Hirata Estate. His attacks are even faster, he uses even more shinobi skills and tricks, and in the second phase he summons an owl spirit for teleportation and fire attacks. When you beat him, it truly proves that Wolf has surpassed his father.

to:

* [[WarriorPrince Genichiro Ashina]]. The first time you fight him, it's a mostly an unwinnable boss fight. The fight after that, though? Genichiro is every samurai general taken UpToEleven, with a fast-firing bow and arrow combo to boot, and while you have gotten better, it is still an extremely challenging fight. After you beat the first two phases, he strips off his armor, imbues his blade with lightning and becomes Genichiro, Way of Tomoe – providing an even more fast-paced battle with the addition of powerful lightning attacks.
* The [[KillerGorilla Guardian Ape]], a ''giant'' ape with a huge nodachi stabbed into his neck and an immortality centipede infesting him, is also up there – mostly for being a memorable entertaining fight as well as a shocking JumpScare when he finally goes down... only to suddenly [[OhCrap get back up, picking up his head and attacking you with the sword you just used to decapitate him]]. Apparently Apparently, the devs liked the fight too, since you get to fight it again later, except by then it has ''another'' giant ape join the fight.
* The resident MirrorBoss, Great Shinobi Owl, provides one of the most ''epic'' examples [=FromSoftware=] has ever put in their game; an emotional duel to the death against someone Wolf loves, all the while Owl unleashes a full arsenal of shinobi tools, fast swordplay, and insane acrobatics to stomp you into the ground. It is somehow topped by the optional fight against Owl in his prime in the Hirata Estate. His attacks are even faster, he uses even more shinobi skills and tricks, and in the second phase phase, he summons an owl spirit for teleportation and fire attacks. When you beat him, it truly proves that Wolf has surpassed his father.
Is there an issue? Send a MessageReason:
None


* [[WarriorPrince Genichiro Ashina]]. The first time you fight him, it's a mostly an unwinnable boss fight. The fight after that, though? Genichiro is every samurai general taken UpToEleven, with a fast-firing bow and arrow combo to boot, and while you have gotten better, it is still an extremely challenging fight. After you beat the first two phases, he strips off his armor, imbues his blade with lightning and becomes Genichiro, Way of Tomoe – providing an even more fast-paced battle with the addition of powerful lightning attacks. Notably, this fight with Genichiro, Way of Tomoe is one of two fights in the game in which you absolutely must parry if you want to live, the other being the Centipede in Senpou Temple. With other enemies – even Genichiro Ashina in his first two phases – parrying is optional, if cool, and you can survive and thrive with a mixture of dodging and attack baiting. However, in this fight with Genichiro, Way of Tomoe, he is so aggressive and powerful, and his arena is so relatively small, that if you don't break his posture and kill him within about sixty seconds, he will kill you, and you should not expect to get any heals in after his phase starts.

to:

* [[WarriorPrince Genichiro Ashina]]. The first time you fight him, it's a mostly an unwinnable boss fight. The fight after that, though? Genichiro is every samurai general taken UpToEleven, with a fast-firing bow and arrow combo to boot, and while you have gotten better, it is still an extremely challenging fight. After you beat the first two phases, he strips off his armor, imbues his blade with lightning and becomes Genichiro, Way of Tomoe – providing an even more fast-paced battle with the addition of powerful lightning attacks. Notably, this fight with Genichiro, Way of Tomoe is one of two fights in the game in which you absolutely must parry if you want to live, the other being the Centipede in Senpou Temple. With other enemies – even Genichiro Ashina in his first two phases – parrying is optional, if cool, and you can survive and thrive with a mixture of dodging and attack baiting. However, in this fight with Genichiro, Way of Tomoe, he is so aggressive and powerful, and his arena is so relatively small, that if you don't break his posture and kill him within about sixty seconds, he will kill you, and you should not expect to get any heals in after his phase starts.
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None


-->''"I’m gonna be telling my grandkids about this boss."''

to:

-->''"I’m gonna -->''"What an incredible battle this was, this is some shit I'll be telling my grandkids about this boss.about."''
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Same idea, one word instead of three.


* [[WarriorPrince Genichiro Ashina]]. The first time you fight him, it's a mostly an unwinnable boss fight. The fight after that, though? Genichiro is every samurai general taken UpToEleven, with a fast-firing bow and arrow combo to boot, and while you have gotten better, it is still an extremely challenging fight. After you beat the first two phases, he strips off his armor, imbues his blade with lightning and becomes Genichiro, Way of Tomoe – providing an even more fast-paced battle with the addition of powerful lightning attacks. Notably, this fight with Genichiro, Way of Tomoe is one of the couple of fights in the game in which you absolutely must parry if you want to live, the other being the Centipede in Senpou Temple. With other enemies – even Genichiro Ashina in his first two phases – parrying is optional, if cool, and you can survive and thrive with a mixture of dodging and attack baiting. However, in this fight with Genichiro, Way of Tomoe, he is so aggressive and powerful, and his arena is so relatively small, that if you don't break his posture and kill him within about sixty seconds, he will kill you, and you should not expect to get any heals in after his phase starts.

to:

* [[WarriorPrince Genichiro Ashina]]. The first time you fight him, it's a mostly an unwinnable boss fight. The fight after that, though? Genichiro is every samurai general taken UpToEleven, with a fast-firing bow and arrow combo to boot, and while you have gotten better, it is still an extremely challenging fight. After you beat the first two phases, he strips off his armor, imbues his blade with lightning and becomes Genichiro, Way of Tomoe – providing an even more fast-paced battle with the addition of powerful lightning attacks. Notably, this fight with Genichiro, Way of Tomoe is one of the couple of two fights in the game in which you absolutely must parry if you want to live, the other being the Centipede in Senpou Temple. With other enemies – even Genichiro Ashina in his first two phases – parrying is optional, if cool, and you can survive and thrive with a mixture of dodging and attack baiting. However, in this fight with Genichiro, Way of Tomoe, he is so aggressive and powerful, and his arena is so relatively small, that if you don't break his posture and kill him within about sixty seconds, he will kill you, and you should not expect to get any heals in after his phase starts.
Is there an issue? Send a MessageReason:
How did I forget about that?


* [[WarriorPrince Genichiro Ashina]]. The first time you fight him, it's a mostly an unwinnable boss fight. The fight after that, though? Genichiro is every samurai general taken UpToEleven, with a fast-firing bow and arrow combo to boot, and while you have gotten better, it is still an extremely challenging fight. After you beat the first two phases, he strips off his armor, imbues his blade with lightning and becomes Genichiro, Way of Tomoe – providing an even more fast-paced battle with the addition of powerful lightning attacks. Notably, this fight with Genichiro, Way of Tomoe is the ''only'' fight in the game in which you absolutely must parry if you want to live. With other enemies – even Genichiro Ashina in his first two phases – parrying is optional, if cool, and you can survive and thrive with a mixture of dodging and attack baiting. However, in this fight with Genichiro, Way of Tomoe, he is so aggressive and powerful, and his arena is so relatively small, that if you don't break his posture and kill him within about sixty seconds, he will kill you, and you should not expect to get any heals in after his phase starts.

to:

* [[WarriorPrince Genichiro Ashina]]. The first time you fight him, it's a mostly an unwinnable boss fight. The fight after that, though? Genichiro is every samurai general taken UpToEleven, with a fast-firing bow and arrow combo to boot, and while you have gotten better, it is still an extremely challenging fight. After you beat the first two phases, he strips off his armor, imbues his blade with lightning and becomes Genichiro, Way of Tomoe – providing an even more fast-paced battle with the addition of powerful lightning attacks. Notably, this fight with Genichiro, Way of Tomoe is one of the ''only'' fight couple of fights in the game in which you absolutely must parry if you want to live.live, the other being the Centipede in Senpou Temple. With other enemies – even Genichiro Ashina in his first two phases – parrying is optional, if cool, and you can survive and thrive with a mixture of dodging and attack baiting. However, in this fight with Genichiro, Way of Tomoe, he is so aggressive and powerful, and his arena is so relatively small, that if you don't break his posture and kill him within about sixty seconds, he will kill you, and you should not expect to get any heals in after his phase starts.
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None


->-'''{{LetsPlay/Videogamedunkey}}'''


to:

->-'''{{LetsPlay/Videogamedunkey}}'''

-->--'''{{LetsPlay/Videogamedunkey}}'''

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None


->''"I’m gonna be telling my grandkids about this boss."''

to:

->''"I’m -->''"I’m gonna be telling my grandkids about this boss."''

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Changed: 58

Is there an issue? Send a MessageReason:
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to:

->''"I’m gonna be telling my grandkids about this boss."''
->-'''{{LetsPlay/Videogamedunkey}}'''

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