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There is really no reason for a line break to be at the top of the page like that.
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The pothole will have more punch if it's on the last figure.
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* While funding had slowed to a crawl since hitting the orchestral soundtrack goal, on 1 June 2015, a month into the campaign, they've reached a total of ''[[PinballScoring £1,750,000 (US$2,732,012.50)]]''. Ten times the initial funding goal.
* On 16 June 2015, a little more than 12 hours away from the funding deadline, they managed to hit their final stretch goal of ''£2,000,000 (US$3,130,500)'', which means free DLC for all backers! The campaign finished the same day for a final total (not counting [=PayPal=] pledges) of ''£2,090,084 (US$3,270,417.14)''.
* On 16 June 2015, a little more than 12 hours away from the funding deadline, they managed to hit their final stretch goal of ''£2,000,000 (US$3,130,500)'', which means free DLC for all backers! The campaign finished the same day for a final total (not counting [=PayPal=] pledges) of ''£2,090,084 (US$3,270,417.14)''.
to:
* While funding had slowed to a crawl since hitting the orchestral soundtrack goal, on 1 June 2015, a month into the campaign, they've reached a total of ''[[PinballScoring £1,750,000 ''£1,750,000 (US$2,732,012.50)]]''.50)''. Ten times the initial funding goal.
* On 16 June 2015, a little more than 12 hours away from the funding deadline, they managed to hit their final stretch goal of ''£2,000,000 (US$3,130,500)'', which means free DLC for all backers! The campaign finished the same day for a final total (not counting [=PayPal=] pledges) of''£2,090,084 ''[[PinballScoring £2,090,084 (US$3,270,417.14)''.14)]]''.
* On 16 June 2015, a little more than 12 hours away from the funding deadline, they managed to hit their final stretch goal of ''£2,000,000 (US$3,130,500)'', which means free DLC for all backers! The campaign finished the same day for a final total (not counting [=PayPal=] pledges) of
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* Within six hours of starting, the Kickstarter hit '''US$1,000,000''', the fastest a video game Kickstarter had ever hit that sum at the time. Though ''Shenmue III'' eventually reached that mark even faster, that's still very impressive.
to:
* Within six hours of starting, the Kickstarter hit '''US$1,000,000''', '''US$1,000,000 (£796,876)''', the fastest a video game Kickstarter had ever hit that sum at the time. Though ''Shenmue III'' eventually reached that mark even faster, that's still very impressive.
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To the past editors of this page: you wouldn't like it if I read this page aloud by screaming in your ear, now would you. So why are you writing this page as though it's meant to be read that way? Boldface OR italics. Never both unless you're QUOTING someone who is screaming at the top of their lungs.
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* In just twenty-one hours after starting, the campaign reached the '''''£1,000,000 (US$1,513,850)''''' mark, fulfilling all eleven of its initial stretch goals.
to:
* In just twenty-one hours after starting, the campaign reached the '''''£1,000,000 (US$1,513,850)''''' ''£1,000,000 (US$1,513,850)'' mark, fulfilling all eleven of its initial stretch goals.
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* After a total of 10 days, the Kickstarter hit its new largest goal of an orchestral soundtrack, for a total of over '''''£1,500,000 (US$2,337,825)'''''.
* While funding had slowed to a crawl since hitting the orchestral soundtrack goal, on 1 June 2015, a month into the campaign, they've reached a total of '''''[[PinballScoring £1,750,000 (US$2,732,012.50)]]'''''. Ten times the initial funding goal.
* On 16 June 2015, a little more than 12 hours away from the funding deadline, they managed to hit their final stretch goal of '''''£2,000,000 (US$3,130,500)''''', which means free DLC for all backers! The campaign finished the same day for a final total (not counting [=PayPal=] pledges) of '''''£2,090,084 (US$3,270,417.14)'''''.
* While funding had slowed to a crawl since hitting the orchestral soundtrack goal, on 1 June 2015, a month into the campaign, they've reached a total of '''''[[PinballScoring £1,750,000 (US$2,732,012.50)]]'''''. Ten times the initial funding goal.
* On 16 June 2015, a little more than 12 hours away from the funding deadline, they managed to hit their final stretch goal of '''''£2,000,000 (US$3,130,500)''''', which means free DLC for all backers! The campaign finished the same day for a final total (not counting [=PayPal=] pledges) of '''''£2,090,084 (US$3,270,417.14)'''''.
to:
* After a total of 10 days, the Kickstarter hit its new largest goal of an orchestral soundtrack, for a total of over '''''£1,500,000 (US$2,337,825)'''''.
''£1,500,000 (US$2,337,825)''.
* While funding had slowed to a crawl since hitting the orchestral soundtrack goal, on 1 June 2015, a month into the campaign, they've reached a total of'''''[[PinballScoring ''[[PinballScoring £1,750,000 (US$2,732,012.50)]]'''''.50)]]''. Ten times the initial funding goal.
* On 16 June 2015, a little more than 12 hours away from the funding deadline, they managed to hit their final stretch goal of'''''£2,000,000 (US$3,130,500)''''', ''£2,000,000 (US$3,130,500)'', which means free DLC for all backers! The campaign finished the same day for a final total (not counting [=PayPal=] pledges) of '''''£2,090,084 ''£2,090,084 (US$3,270,417.14)'''''.14)''.
* While funding had slowed to a crawl since hitting the orchestral soundtrack goal, on 1 June 2015, a month into the campaign, they've reached a total of
* On 16 June 2015, a little more than 12 hours away from the funding deadline, they managed to hit their final stretch goal of
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* Within the first ''thirty-eight minutes'' of being launched, ''Yooka-Laylee'' managed to hit its minimum funding goal of £175,000 (US$270,041).
to:
* Within the first ''thirty-eight ''38 minutes'' of being launched, ''Yooka-Laylee'' managed to hit its minimum funding goal of £175,000 (US$270,041).
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* On 16 June 2015, a little more than 12 hours away from the funding deadline, they managed to hit their final stretch goal of '''''£2,000,000 (US$3,130,500)''''', which means free DLC for all backers! The campaign finished the same day for a final total (not counting [=PayPal=] pledges) of '''''£2,090,084 (US$3,270,417.14)'''''.
to:
* On 16 June 2015, a little more than 12 hours away from the funding deadline, they managed to hit their final stretch goal of '''''£2,000,000 (US$3,130,500)''''', which means free DLC for all backers! The campaign finished the same day for a final total (not counting [=PayPal=] pledges) of '''''£2,090,084 (US$3,270,417.14)'''''.14)'''''.
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Changed line(s) 3 (click to see context) from:
* Within the first ''thirty-eight minutes'' of being launched, ''Yooka-Laylee'' managed to hit its funding goal of £175,000 (US$270,041).
to:
* Within the first ''thirty-eight minutes'' of being launched, ''Yooka-Laylee'' managed to hit its minimum funding goal of £175,000 (US$270,041).
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* Playtonic employees revealed that when the Kickstarter first went live, they literally ''didn't see the counter at zero.'' People started pledging ''that quickly.''
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* Within six hours of starting, the Kickstarter hit '''US$1,000,000''', the fastest a video game Kickstarter has ever hit that sum.
to:
* Within six hours of starting, the Kickstarter hit '''US$1,000,000''', the fastest a video game Kickstarter has had ever hit that sum.sum at the time. Though ''Shenmue III'' eventually reached that mark even faster, that's still very impressive.
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* While funding had slowed to a crawl since hitting the orchestral soundtrack goal, on 1 June 2015, a month into the campaign, They've reached a total of '''''[[PinballScoring £1,750,000 (US$2,732,012.50)]]'''''. Ten times the initial funding goal.
to:
* While funding had slowed to a crawl since hitting the orchestral soundtrack goal, on 1 June 2015, a month into the campaign, They've they've reached a total of '''''[[PinballScoring £1,750,000 (US$2,732,012.50)]]'''''. Ten times the initial funding goal.
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Changed line(s) 8,9 (click to see context) from:
* On 16 June 2015, a little more than 12 hours away from the funding deadline, they managed to hit their final stretch goal of '''''£2,000,000 (US$3,130,500)''''', which means free DLC for all backers!
** The campaign finished the same day for a final total (not counting [=PayPal=] pledges) of £2,090,084 (US$3,270,417.14).
** The campaign finished the same day for a final total (not counting [=PayPal=] pledges) of £2,090,084 (US$3,270,417.14).
to:
* On 16 June 2015, a little more than 12 hours away from the funding deadline, they managed to hit their final stretch goal of '''''£2,000,000 (US$3,130,500)''''', which means free DLC for all backers!
**backers! The campaign finished the same day for a final total (not counting [=PayPal=] pledges) of £2,090,084 '''''£2,090,084 (US$3,270,417.14).14)'''''.
**
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It has finished.
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!!The Website/{{Kickstarter}} campaign.
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!!The Website/{{Kickstarter}} campaign.campaign
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* On 16 June 2015, a little more than 12 hours away from the funding deadline, they managed to hit their final stretch goal of '''''£2,000,000 (US$3,130,500)''''', which means free DLC for all backers!
to:
* On 16 June 2015, a little more than 12 hours away from the funding deadline, they managed to hit their final stretch goal of '''''£2,000,000 (US$3,130,500)''''', which means free DLC for all backers!backers!
** The campaign finished the same day for a final total (not counting [=PayPal=] pledges) of £2,090,084 (US$3,270,417.14).
** The campaign finished the same day for a final total (not counting [=PayPal=] pledges) of £2,090,084 (US$3,270,417.14).
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Minor edits.
Changed line(s) 8 (click to see context) from:
* On June 16th 2015, A little more then 12 hours away from the funding deadline, they managed to hit their final stretch goal of '''''£2,000,000''''', which means free DLC for all backers!
to:
* On 16 June 16th 2015, A a little more then than 12 hours away from the funding deadline, they managed to hit their final stretch goal of '''''£2,000,000''''', '''''£2,000,000 (US$3,130,500)''''', which means free DLC for all backers!
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* On June 16th 2015, A little more then 12 hours away from the funding deadline, they managed to hit their final stretch goal of '''£2,000,000''', which means free DLC for all backers!
to:
* On June 16th 2015, A little more then 12 hours away from the funding deadline, they managed to hit their final stretch goal of '''£2,000,000''', '''''£2,000,000''''', which means free DLC for all backers!
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* The Website/{{Kickstarter}} campaign.
** Within the first ''thirty-eight minutes'' of being launched, ''Yooka-Laylee'' managed to hit its funding goal of £175,000 (US$270,041).
** Within six hours of starting, the Kickstarter hit '''US$1,000,000''', the fastest a video game Kickstarter has ever hit that sum.
** In just twenty-one hours after starting, the campaign reached the '''''£1,000,000 (US$1,513,850)''''' mark, fulfilling all eleven of its initial stretch goals.
** Since they hit everything on the first day, Playtonic added two more stretch goals for an additional £200,000 (US$302,770), which they then hit around twelve hours later.
** After a total of 10 days, the Kickstarter hit its new largest goal of an orchestral soundtrack, for a total of over '''''£1,500,000 (US$2,337,825)'''''.
** While funding had slowed to a crawl since hitting the orchestral soundtrack goal, on 1 June 2015, a month into the campaign, They've reached a total of '''''[[PinballScoring £1,750,000 (US$2,732,012.50)]]'''''. Ten times the initial funding goal.
** Within the first ''thirty-eight minutes'' of being launched, ''Yooka-Laylee'' managed to hit its funding goal of £175,000 (US$270,041).
** Within six hours of starting, the Kickstarter hit '''US$1,000,000''', the fastest a video game Kickstarter has ever hit that sum.
** In just twenty-one hours after starting, the campaign reached the '''''£1,000,000 (US$1,513,850)''''' mark, fulfilling all eleven of its initial stretch goals.
** Since they hit everything on the first day, Playtonic added two more stretch goals for an additional £200,000 (US$302,770), which they then hit around twelve hours later.
** After a total of 10 days, the Kickstarter hit its new largest goal of an orchestral soundtrack, for a total of over '''''£1,500,000 (US$2,337,825)'''''.
** While funding had slowed to a crawl since hitting the orchestral soundtrack goal, on 1 June 2015, a month into the campaign, They've reached a total of '''''[[PinballScoring £1,750,000 (US$2,732,012.50)]]'''''. Ten times the initial funding goal.
to:
* On June 16th 2015, A little more then 12 hours away from the funding deadline, they managed to hit their final stretch goal of '''£2,000,000''', which means free DLC for all backers!
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Minor edits.
Changed line(s) 7 (click to see context) from:
** While funding had slowed to a crawl since hitting the orchestral sountrack goal, on June 1st 2015, a month into the campaign, They've reached a total of '''''[[PinballScoring £1,750,000]]'''''. Ten times the initial funding goal.
to:
** While funding had slowed to a crawl since hitting the orchestral sountrack soundtrack goal, on 1 June 1st 2015, a month into the campaign, They've reached a total of '''''[[PinballScoring £1,750,000]]'''''.£1,750,000 (US$2,732,012.50)]]'''''. Ten times the initial funding goal.
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What?
Changed line(s) 7 (click to see context) from:
** While funding had slowed to a crawl since hitting the orchestral sountrack goal, on June 1st 2015, a month into the campaign, They've reached a total of '''''£1,750,000'''''. Ten times the initial funding goal.
to:
** While funding had slowed to a crawl since hitting the orchestral sountrack goal, on June 1st 2015, a month into the campaign, They've reached a total of '''''£1,750,000'''''.'''''[[PinballScoring £1,750,000]]'''''. Ten times the initial funding goal.
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None
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** After a total of 10 days, the Kickstarter hit its new largest goal of an orchestral soundtrack, for a total of over '''''£1,500,000 (US$2,337,825)'''''.
to:
** After a total of 10 days, the Kickstarter hit its new largest goal of an orchestral soundtrack, for a total of over '''''£1,500,000 (US$2,337,825)'''''.(US$2,337,825)'''''.
** While funding had slowed to a crawl since hitting the orchestral sountrack goal, on June 1st 2015, a month into the campaign, They've reached a total of '''''£1,750,000'''''. Ten times the initial funding goal.
** While funding had slowed to a crawl since hitting the orchestral sountrack goal, on June 1st 2015, a month into the campaign, They've reached a total of '''''£1,750,000'''''. Ten times the initial funding goal.
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Minor edit.
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** Within the first ''thirty-eight minutes'' of being launched, ''Yooka-Laylee'' managed to hit its funding goal of £175,000 (US$270,000).
to:
** Within the first ''thirty-eight minutes'' of being launched, ''Yooka-Laylee'' managed to hit its funding goal of £175,000 (US$270,000).(US$270,041).
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** Since they hit everything on the first day, Playtonic added two more stretch goals for an additional £200,000 (US$302,770), which they then hit around twelve hours later.
to:
** Since they hit everything on the first day, Playtonic added two more stretch goals for an additional £200,000 (US$302,770), which they then hit around twelve hours later.later.
** After a total of 10 days, the Kickstarter hit its new largest goal of an orchestral soundtrack, for a total of over '''''£1,500,000 (US$2,337,825)'''''.
** After a total of 10 days, the Kickstarter hit its new largest goal of an orchestral soundtrack, for a total of over '''''£1,500,000 (US$2,337,825)'''''.
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Minor edits.
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** Within the first 40 minutes of being launched, Yooka-Laylee managed to hit its funding goal of '''£175,000 (US$270,000)'''.
to:
** Within the first 40 minutes ''thirty-eight minutes'' of being launched, Yooka-Laylee ''Yooka-Laylee'' managed to hit its funding goal of '''£175,000 (US$270,000)'''.£175,000 (US$270,000).
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** Since they hit everything on the first day, Playtonic added two more stretch goals for an additional '''£200,000 (US$302,770)'''...which they hit around twelve hours later.
to:
** Since they hit everything on the first day, Playtonic added two more stretch goals for an additional '''£200,000 (US$302,770)'''...£200,000 (US$302,770), which they then hit around twelve hours later.
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** In just twenty-one hours after starting, the campaign reached the '''''£1,000,000 (US$1,513,850)''''' mark, fulfilling all eleven of its initial stretch goals.
to:
** In just twenty-one hours after starting, the campaign reached the '''''£1,000,000 (US$1,513,850)''''' mark, fulfilling all eleven of its initial stretch goals.goals.
** Since they hit everything on the first day, Playtonic added two more stretch goals for an additional '''£200,000 (US$302,770)'''...which they hit around twelve hours later.
** Since they hit everything on the first day, Playtonic added two more stretch goals for an additional '''£200,000 (US$302,770)'''...which they hit around twelve hours later.
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** Within six hours of starting, the Kickstarter hit '''US$1,000,000''', the fastest a video game Kickstarter has ever hit that sum, surpassing six of its first eleven stretch goals.
to:
** Within six hours of starting, the Kickstarter hit '''US$1,000,000''', the fastest a video game Kickstarter has ever hit that sum, surpassing six of its first eleven stretch goals.sum.
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Minor edit.
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** Within six hours of starting, the Kickstarter hit '''US$1,000,000''', the fastest a video game Kickstarter has ever hit that sum, surpassing six of its ten stretch goals.
to:
** Within six hours of starting, the Kickstarter hit '''US$1,000,000''', the fastest a video game Kickstarter has ever hit that sum, surpassing six of its ten first eleven stretch goals.
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Minor edit.
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** In just twenty-one hours after starting, the campaign reached the '''''£1,000,000 ($1,513,850)''''' mark, fulfilling all eleven of its initial stretch goals.
to:
** In just twenty-one hours after starting, the campaign reached the '''''£1,000,000 ($1,513,850)''''' (US$1,513,850)''''' mark, fulfilling all eleven of its initial stretch goals.
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Added to the Kickstarter\'s awesome moments.
Changed line(s) 3 (click to see context) from:
** Within six hours of starting, the Kickstarter hit '''US$1,000,000''', the fastest a video game Kickstarter has ever hit that sum, surpassing six of its ten stretch goals.
to:
** Within six hours of starting, the Kickstarter hit '''US$1,000,000''', the fastest a video game Kickstarter has ever hit that sum, surpassing six of its ten stretch goals.
** In just twenty-one hours after starting, the campaign reached the '''''£1,000,000 ($1,513,850)''''' mark, fulfilling all eleven of its initial stretch goals.
** In just twenty-one hours after starting, the campaign reached the '''''£1,000,000 ($1,513,850)''''' mark, fulfilling all eleven of its initial stretch goals.
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** Within six hours of starting, the Kickstarter hit '''US$1,000,000''', surpassing six of its ten stretch goals.
to:
** Within six hours of starting, the Kickstarter hit '''US$1,000,000''', the fastest a video game Kickstarter has ever hit that sum, surpassing six of its ten stretch goals.
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Readded pound sterling amount. (The game is being developed in UK, so the page should be reflecting that.)
Changed line(s) 2,3 (click to see context) from:
** Within the first 40 minutes of being launched, Yooka-Laylee managed to hit its funding goal of '''$270,000'''.
** Within six hours of starting, the Kickstarter hit '''$1,000,000''', surpassing six of its ten stretch goals.
** Within six hours of starting, the Kickstarter hit '''$1,000,000''', surpassing six of its ten stretch goals.
to:
** Within the first 40 minutes of being launched, Yooka-Laylee managed to hit its funding goal of '''$270,000'''.
'''£175,000 (US$270,000)'''.
** Within six hours of starting, the Kickstarter hit'''$1,000,000''', '''US$1,000,000''', surpassing six of its ten stretch goals.
** Within six hours of starting, the Kickstarter hit
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** Within the first 40 minutes of being launched, Yooka-Laylee managed to hit its funding goal of '''£175,000'''.
** Within three hours of starting, the Kickstarter hit '''£435,000''', surpassing four of its ten stretch goals.
** Within three hours of starting, the Kickstarter hit '''£435,000''', surpassing four of its ten stretch goals.
to:
** Within the first 40 minutes of being launched, Yooka-Laylee managed to hit its funding goal of '''£175,000'''.
'''$270,000'''.
** Withinthree six hours of starting, the Kickstarter hit '''£435,000''', '''$1,000,000''', surpassing four six of its ten stretch goals.
** Within
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Changed line(s) 2,3 (click to see context) from:
** Within the first 40 minutes of being launched, Yooka-Laylee managed to hit its funding goal of '''175,000''' pounds.
** Another 40 minutes later, and they hit their first stretch goal of '''275,000''' pounds.
** Another 40 minutes later, and they hit their first stretch goal of '''275,000''' pounds.
to:
** Within the first 40 minutes of being launched, Yooka-Laylee managed to hit its funding goal of '''175,000''' pounds.
'''£175,000'''.
**Another 40 minutes later, and they Within three hours of starting, the Kickstarter hit their first '''£435,000''', surpassing four of its ten stretch goal of '''275,000''' pounds.goals.
**
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* Within the first 40 minutes of being launched on Website/{{Kickstarter}}, Yooka-Laylee managed to hit its funding goal of '''175,000''' Pounds.
to:
* The Website/{{Kickstarter}} campaign.
** Within the first 40 minutes of beinglaunched on Website/{{Kickstarter}}, launched, Yooka-Laylee managed to hit its funding goal of '''175,000''' Pounds.pounds.
** Another 40 minutes later, and they hit their first stretch goal of '''275,000''' pounds.
** Within the first 40 minutes of being
** Another 40 minutes later, and they hit their first stretch goal of '''275,000''' pounds.
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* Within the first 40 minutes of being launched on Website/{{Kickstarter}}, Yooka-Laylee managed to hit its funding goal of '''175,000''' Pounds.