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* The sequence inside the IMC research facility [[spoiler:where you use the Grizzly Op device to jump back and forth between two timelines at will!]] This prompts possibly what is the coolest tooltip in all of gaming:

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* The sequence inside the IMC research facility [[spoiler:where you use the Grizzly Op device to jump back and forth between two timelines at will!]] This prompts what is possibly what is the coolest tooltip in all of gaming:
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* The sequence inside the IMC research facility [[spoiler:where you use the Grizzly Op device to jump back and forth between two timelines at will!]]

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* The sequence inside the IMC research facility [[spoiler:where you use the Grizzly Op device to jump back and forth between two timelines at will!]]will!]] This prompts possibly what is the coolest tooltip in all of gaming:

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* The Pulse Blade pilot ability reveals all targets in a vicinity of where the blade lands. The blade itself does damage to whatever (or whoever) it hits, even resulting in a OneHitKO against Pilots. It can also be used to damage Titans (if you hit one of the critical areas). By extension, it is also possible to ''[[CherryTapping kill]]''
[[https://gfycat.com/FlawedBraveGeese a Titan with one]].

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* The Pulse Blade pilot ability reveals all targets in a vicinity of where the blade lands. The blade itself does damage to whatever (or whoever) it hits, even resulting in a OneHitKO against Pilots. It can also be used to damage Titans (if you hit one of the critical areas). By extension, it is also possible to ''[[CherryTapping kill]]''
kill]]'' [[https://gfycat.com/FlawedBraveGeese a Titan with one]].
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** Meta example: Think Gamesager was fast? [[https://www.youtube.com/watch?v=G0ElNQVYDsA Cash Mayo raises you one more,]] beating the Gauntlet within a flat ''12 seconds.'', shaving well over 13 seconds off Sager's time. This feat was so awesome, Respawn made a character whose feat involves doing the exact same thing, with basically the exact same strategy, in VideoGame/ApexLegends. RealityEnsues with him, but still.

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** * Meta example: Think Gamesager was fast? [[https://www.youtube.com/watch?v=G0ElNQVYDsA Cash Mayo raises you one more,]] beating the Gauntlet within a flat ''12 seconds.'', shaving well over 13 seconds off Sager's time. This feat was so awesome, Respawn made a character whose feat involves doing the exact same thing, with basically the exact same strategy, in VideoGame/ApexLegends. RealityEnsues with him, but still.

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* The Pulse Blade pilot ability reveals all targets in a vicinity of where the blade lands. The blade itself does damage to whatever (or whoever) it hits, even resulting in a OneHitKO against Pilots. It can also be used to damage Titans (if you hit one of the critical areas). By extension, it is also possible to ''[[CherryTapping kill]]'' [[https://gfycat.com/FlawedBraveGeese a Titan with one]].

to:

* The Pulse Blade pilot ability reveals all targets in a vicinity of where the blade lands. The blade itself does damage to whatever (or whoever) it hits, even resulting in a OneHitKO against Pilots. It can also be used to damage Titans (if you hit one of the critical areas). By extension, it is also possible to ''[[CherryTapping kill]]'' kill]]''
[[https://gfycat.com/FlawedBraveGeese a Titan with one]].one]].
** Meta example: Think Gamesager was fast? [[https://www.youtube.com/watch?v=G0ElNQVYDsA Cash Mayo raises you one more,]] beating the Gauntlet within a flat ''12 seconds.'', shaving well over 13 seconds off Sager's time. This feat was so awesome, Respawn made a character whose feat involves doing the exact same thing, with basically the exact same strategy, in VideoGame/ApexLegends. RealityEnsues with him, but still.
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* The scene in Ash's factory where Cooper holds his own against several waves of [[MechaMooks Spectres]] and ''two'' Reapers. Better yet, the achievement you get for pulling this off is called. "[[ComicBook/{{Watchmen}} I'm Not Locked In Here With You!]]"



* Cooper last on-foot romp near the final [[spoiler:with a [[GameBreaker Smart Pistol]] in hand. The notorious weapon of the first Titanfall is ''back'', and for good this time!]]

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* Cooper Cooper's last on-foot romp near the final [[spoiler:with a [[GameBreaker Smart Pistol]] in hand. The notorious weapon of the first Titanfall is ''back'', and for good this time!]]
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* Just... Blisk. When Cooper wiped out dozens of his mercenaries, take down all his best pilots, generated billions dollars worth of corporate damage and foiling IMC's plan almost single-handedly, his response in the end is to [[spoiler:''[[WorthyOpponent give the guy his business card]] and [[ScrewThisImOuttaHere walks away]]!!'']]

to:

* Just... Blisk. When Cooper wiped out dozens of his mercenaries, take down all his best pilots, generated billions dollars worth of corporate damage and foiling IMC's plan almost single-handedly, his response in the end is to [[spoiler:''[[WorthyOpponent give the guy his business card]] and [[ScrewThisImOuttaHere walks walk away]]!!'']]
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* Just... Blisk. When Cooper wiped out dozens of his mercenaries, take down all his best pilots, generated billions dollars worth of corporate damage and foiling IMC's plan almost single-handedly, his response in the end is to [[spoiler:'''[[WorthyOpponent gives the guy his business card]] and [[ScrewThisImOuttaHere walks away]]!!''']]

to:

* Just... Blisk. When Cooper wiped out dozens of his mercenaries, take down all his best pilots, generated billions dollars worth of corporate damage and foiling IMC's plan almost single-handedly, his response in the end is to [[spoiler:'''[[WorthyOpponent gives [[spoiler:''[[WorthyOpponent give the guy his business card]] and [[ScrewThisImOuttaHere walks away]]!!''']]away]]!!'']]
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* The sequence inside hidden IMC research facility [[spoiler:where you use Op.Grizzly device to jump back and forth between two timelines]].

to:

* The sequence inside hidden the IMC research facility [[spoiler:where you use Op.the Grizzly Op device to jump back and forth between two timelines]].timelines at will!]]
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** Cooper last on-foot romp near the final [[spoiler:with a [[GameBreaker Smart Pistol]] in hand. The notorious weapon of the first Titanfall is ''back'', and for good this time!]]

to:

** * Cooper last on-foot romp near the final [[spoiler:with a [[GameBreaker Smart Pistol]] in hand. The notorious weapon of the first Titanfall is ''back'', and for good this time!]]
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None

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**Cooper last on-foot romp near the final [[spoiler:with a [[GameBreaker Smart Pistol]] in hand. The notorious weapon of the first Titanfall is ''back'', and for good this time!]]
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* Just... Blisk. When Cooper wiped out dozens of his mercenaries, take down all his best pilots, generated billions dollars worth of corporate damage and foiling IMC's plan almost single-handedly, his response in the end is to [[spoiler:'''[[WorthyOpponent Give the guy his business card]] and [[ScrewThisImOuttaHere walks away]]!!''']]

to:

* Just... Blisk. When Cooper wiped out dozens of his mercenaries, take down all his best pilots, generated billions dollars worth of corporate damage and foiling IMC's plan almost single-handedly, his response in the end is to [[spoiler:'''[[WorthyOpponent Give gives the guy his business card]] and [[ScrewThisImOuttaHere walks away]]!!''']]
Is there an issue? Send a MessageReason:
None


* Just... Blisk. When Cooper wiped out dozens of his mercenaries, take down all his best pilots, generated billions dollars worth of corporate damage and foiling IMC's plan almost single-handedly, his response in the end is to [[spoiler:'''[[WorthyOpponent Give the guy his business card]] and [[ScrewThisImOuttaHere walk away]]!!''']]

to:

* Just... Blisk. When Cooper wiped out dozens of his mercenaries, take down all his best pilots, generated billions dollars worth of corporate damage and foiling IMC's plan almost single-handedly, his response in the end is to [[spoiler:'''[[WorthyOpponent Give the guy his business card]] and [[ScrewThisImOuttaHere walk walks away]]!!''']]
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*** Reverting a controversial change made to the Grapple Pilot ability after community complaints.
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** Another is that Respawn ''listens'' to its' player-base. Quite a lot of the adjustments that they have made to the game post-launch have been at the request of the games' community. From pre-release concerns like the aforementioned changes to their business model compared to the first game, to addressing some of the communities' biggest complaints such as:
*** Alterations to the weapon load-out systems (giving a third weapon slot to weapon loadouts, changing the Coliseum loadout regularly)
*** How the Frontier Titan Warpaints worked (the warpaints feature a potential bonus to XP when playing Frontier Defense, but Prime Titans cannot equip warpaints. Respawn separated the warpaint from its' XP booster, assigned the boost to the shoulder-pad and allowed said pad to be equippable separately. They also extended how long said warpaints were going to be on sale for, allowing players who hadn't bought the warpaints due to this restriction more time to do so now that it had been lifted.)
*** Changing the in-game credit system (by making every item available through the Advocate Gift system purchasable via. in-game credits)
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* A bit meta, but Respawns' business model for Titanfall 2 shows remarkable growth and an admirable resistance to current industry trends. In an age of microtransactions, RNG-based loot drops, map packs and season passes, many were expecting Titanfall 2 to succumb to some of these trends, especially given the original titles' own Season Pass content. However, Respawn have bucked most of these features, offering one of the most customer-friendly business models out there. All of the DLC so far is either entirely cosmetic (camos, banners, logos and the only-aesthetically-different-from-normal Prime Titans) or free-of-charge game updates (maps, weapons, player executions and the Monarch Titan), and the only RNG-based system in the game is the Corporate Gift system, which gives the player camos, banners, logos, in-game currency or the Colliseum Tickets.

to:

* A bit meta, but Respawns' business model for Titanfall 2 shows remarkable growth and an admirable resistance to current industry trends. In an age of microtransactions, RNG-based loot drops, map packs and season passes, many were expecting Titanfall 2 to succumb to some of these trends, especially given the original titles' own Season Pass content. However, Respawn have bucked most of these features, offering one of the most customer-friendly business models out there. All of the DLC so far is either entirely cosmetic (camos, banners, logos and the only-aesthetically-different-from-normal Prime Titans) or free-of-charge game updates (maps, weapons, player executions and the Monarch Titan), and the only RNG-based system in the game is the Corporate Gift system, which gives the player camos, banners, logos, in-game currency or the Colliseum Tickets.Tickets.
* The Pulse Blade pilot ability reveals all targets in a vicinity of where the blade lands. The blade itself does damage to whatever (or whoever) it hits, even resulting in a OneHitKO against Pilots. It can also be used to damage Titans (if you hit one of the critical areas). By extension, it is also possible to ''[[CherryTapping kill]]'' [[https://gfycat.com/FlawedBraveGeese a Titan with one]].
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* The massive starship chase scene, in which the Militia assembles a miniature fleet to take down the IMC ships transporting the Ark. Starts off with Viper blowing you and a dozen other Militia ships out of the sky, Barker swooping in for a surprise appearance to save Cooper and BT, and then has you platform across the fleet onto an IMC ship to commandeer it. The level designers essentially floored the Awesome pedal to the metal and then stuck a cinderblock there for most of the level.

to:

* The massive starship chase scene, in which the Militia assembles a miniature fleet to take down the IMC ships transporting the Ark. Starts off with Viper blowing you and a dozen other Militia ships out of the sky, Barker swooping in for a surprise appearance to save Cooper and BT, and then has you platform across the fleet onto an IMC ship to commandeer it. The level designers essentially floored the Awesome pedal to the metal and then stuck a cinderblock there for most of the level.level.
* A bit meta, but Respawns' business model for Titanfall 2 shows remarkable growth and an admirable resistance to current industry trends. In an age of microtransactions, RNG-based loot drops, map packs and season passes, many were expecting Titanfall 2 to succumb to some of these trends, especially given the original titles' own Season Pass content. However, Respawn have bucked most of these features, offering one of the most customer-friendly business models out there. All of the DLC so far is either entirely cosmetic (camos, banners, logos and the only-aesthetically-different-from-normal Prime Titans) or free-of-charge game updates (maps, weapons, player executions and the Monarch Titan), and the only RNG-based system in the game is the Corporate Gift system, which gives the player camos, banners, logos, in-game currency or the Colliseum Tickets.
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Barker, not Barnes


* The massive starship chase scene, in which the Militia assembles a miniature fleet to take down the IMC ships transporting the Ark. Starts off with Viper blowing you and a dozen other Militia ships out of the sky, Barnes swooping in for a surprise appearance to save Cooper and BT, and then has you platform across the fleet onto an IMC ship to commandeer it. The level designers essentially floored the Awesome pedal to the metal and then stuck a cinderblock there for most of the level.

to:

* The massive starship chase scene, in which the Militia assembles a miniature fleet to take down the IMC ships transporting the Ark. Starts off with Viper blowing you and a dozen other Militia ships out of the sky, Barnes Barker swooping in for a surprise appearance to save Cooper and BT, and then has you platform across the fleet onto an IMC ship to commandeer it. The level designers essentially floored the Awesome pedal to the metal and then stuck a cinderblock there for most of the level.
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** [[CharacterDevelopment Certainly a step up from the trigger-happy brutal killer with zero remorse for the colonists]]. Sure, he's still fighting for the IMC and has no qualms with pretty awful methods of getting his job done, but he's only doing what he's paid to do, and once his contract's complete, he just moves on to other clients while the IMC leader orders him to do what he wasn't paid to do.
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-->Press LB to [[spoiler:Time Travel]]
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* Just... Blisk. When Cooper wiped out dozens of his mercenaries, take down all his best pilots, generated billions dollars worth of corporate damage and foiling IMC's plan almost single-handedly, his response in the end is to [[spoiler:'''[[WorthyOpponent Give the guy his business card]] and [[ScrewThisImOuttaHere walk away]]!!''']]

to:

* Just... Blisk. When Cooper wiped out dozens of his mercenaries, take down all his best pilots, generated billions dollars worth of corporate damage and foiling IMC's plan almost single-handedly, his response in the end is to [[spoiler:'''[[WorthyOpponent Give the guy his business card]] and [[ScrewThisImOuttaHere walk away]]!!''']]away]]!!''']]
*The massive starship chase scene, in which the Militia assembles a miniature fleet to take down the IMC ships transporting the Ark. Starts off with Viper blowing you and a dozen other Militia ships out of the sky, Barnes swooping in for a surprise appearance to save Cooper and BT, and then has you platform across the fleet onto an IMC ship to commandeer it. The level designers essentially floored the Awesome pedal to the metal and then stuck a cinderblock there for most of the level.

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* Many video game critiques agree that the game's single-player missions are lackluster, but it does have its moments:
** The IMC live-fire training environment factory. Just for the sheer scale of it and the platforming you'll do...
** The sequence inside hidden IMC research facility [[spoiler:where you use Op.Grizzly device to jump back and forth between two timelines]].
** Just... Blisk. When Cooper wiped out dozens of his mercenaries, take down all his best pilots, generated billions dollars worth of corporate damage and foiling IMC's plan almost single-handedly, his response in the end is to [[spoiler:'''[[WorthyOpponent Give the guy his business card]] and [[ScrewThisImOuttaHere walk away]]!!''']]

to:

* Many video game critiques agree that the game's single-player missions are lackluster, but it does have its moments:
**
The IMC live-fire training environment factory. Just for the sheer scale of it and the platforming you'll do...
** * The sequence inside hidden IMC research facility [[spoiler:where you use Op.Grizzly device to jump back and forth between two timelines]].
** * Just... Blisk. When Cooper wiped out dozens of his mercenaries, take down all his best pilots, generated billions dollars worth of corporate damage and foiling IMC's plan almost single-handedly, his response in the end is to [[spoiler:'''[[WorthyOpponent Give the guy his business card]] and [[ScrewThisImOuttaHere walk away]]!!''']]
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


** Just... Blisk. When Cooper wiped out dozens of his mercenaries, take down all his pilots, generated millions dollars worth of corporate damage and foiling IMC's plan almost single-handedly, his response in the end is to [[spoiler:'''[[WorthyOpponent Give the guy his business card]] and [[ScrewThisImOuttaHere walk away]]!!''']]

to:

** Just... Blisk. When Cooper wiped out dozens of his mercenaries, take down all his best pilots, generated millions billions dollars worth of corporate damage and foiling IMC's plan almost single-handedly, his response in the end is to [[spoiler:'''[[WorthyOpponent Give the guy his business card]] and [[ScrewThisImOuttaHere walk away]]!!''']]
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** Blisk deciding to [[spoiler:[[ScrewThisImOuttaHere screw this]] and leave behind his (business) card]] at the end. After Cooper tearing through [[WorthyOpponent his subordinate like it was nothing]].

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** Blisk deciding to [[spoiler:[[ScrewThisImOuttaHere screw this]] Just... Blisk. When Cooper wiped out dozens of his mercenaries, take down all his pilots, generated millions dollars worth of corporate damage and leave behind foiling IMC's plan almost single-handedly, his (business) response in the end is to [[spoiler:'''[[WorthyOpponent Give the guy his business card]] at the end. After Cooper tearing through [[WorthyOpponent his subordinate like it was nothing]].and [[ScrewThisImOuttaHere walk away]]!!''']]
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** The IMC live-fire training arena. Just for the sheer scale of it and the platforming you'll do...

to:

** The IMC live-fire training arena.environment factory. Just for the sheer scale of it and the platforming you'll do...
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* The "Pilots" gameplay trailer is basically wall-to-wall this, complete with extended parkour sequences, cool displays of new tools and weapons, and all of it backed up to [[https://www.youtube.com/watch?v=nHvoaAAhGno USS's "Yin Yang."]]

to:

* The "Pilots" gameplay trailer is basically wall-to-wall this, complete with extended parkour sequences, cool displays of new tools and weapons, and all of it backed up to [[https://www.youtube.com/watch?v=nHvoaAAhGno USS's "Yin Yang."]]"]]
*Many video game critiques agree that the game's single-player missions are lackluster, but it does have its moments:
** The IMC live-fire training arena. Just for the sheer scale of it and the platforming you'll do...
** The sequence inside hidden IMC research facility [[spoiler:where you use Op.Grizzly device to jump back and forth between two timelines]].
** Blisk deciding to [[spoiler:[[ScrewThisImOuttaHere screw this]] and leave behind his (business) card]] at the end. After Cooper tearing through [[WorthyOpponent his subordinate like it was nothing]].
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* From the single player campaign trailer: "[[https://www.youtube.com/watch?v=HwbutTQ8Yow Trust me.]]"

to:

* From the single player campaign trailer: "[[https://www.youtube.com/watch?v=HwbutTQ8Yow Trust me.]]"]]"
* The "Pilots" gameplay trailer is basically wall-to-wall this, complete with extended parkour sequences, cool displays of new tools and weapons, and all of it backed up to [[https://www.youtube.com/watch?v=nHvoaAAhGno USS's "Yin Yang."]]
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* The single player campaign has Creator/PeterCullen voicing your Titan. Yes, that's right, your Titan is [[WesternAnimation/{{Transformers}} Optimus Prime]].

to:

* The From the single player campaign has Creator/PeterCullen voicing your Titan. Yes, that's right, your Titan is [[WesternAnimation/{{Transformers}} Optimus Prime]].trailer: "[[https://www.youtube.com/watch?v=HwbutTQ8Yow Trust me.]]"
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Added DiffLines:

* The single player campaign has Creator/PeterCullen voicing your Titan. Yes, that's right, your Titan is [[WesternAnimation/{{Transformers}} Optimus Prime]].

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