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* As Hamid prepares to give a speech in defence of Zolf at his court martial, Bryn superstitiously changes out an 'unlucky' die for a fresh one. With Ben groaning "That's not how that works!" in the background, Bryn throws a natural 20 and adds his monster Diplomacy bonus to score the campaign's first 30.
--> '''Ben:''' I stand corrected.
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* As Hamid prepares to give a speech in defence of Zolf at his court martial, Bryn superstitiously changes out an 'unlucky' die for a fresh one. With Ben groaning "That's not how that works!" in the background, Bryn throws a natural 20 and adds his monster Diplomacy bonus to score the campaign's first 30.
--> '''Ben:''' I stand corrected.
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* Sasha's speech to Barrett:

to:

* Sasha's speech entire TheReasonYouSuckSpeech to Barrett:
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* Sasha's speech to Barrett:
-->'''Sasha:''' I… I forgive you, Barrett. You didn’t care. All this time, you didn’t. And I think that’s cause no one cared about you. You know, it didn’t — you didn’t care about Brock, it wasn’t to punish me you took him away, you just… didn’t care. You didn’t think there was anything worth caring a-about. I think you should be locked up. I don’t think you’re as important as you thought you were? You should be locked up and not know what’s gonna happen next and know that you are not important for what happens to the world or to — to me, cause you’re not. You’re not important. Just… a man on the floor.
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* The party is holed up in an abandoned shop, surrounded by La Gourmande's army, and a representative of La Gourmande has come to negotiate with them. The representative threatens to burn the shop down, and Hamid responds with a Scorching Ray:
-->'''Hamid''' Why don't we start the burning?

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Changed: 135

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* Apophis levelling an entire factory to the ground. Enough said.



* Apophis levelling an entire factory to the ground. Enough said.

to:

* Apophis levelling an entire factory to The Cult of Hades is threatening the ground. Enough said.party's loved ones and watching them through a magic mirror? Hamid absolutely eviscerates it.
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to:

* As they cross the channel in the middle of a storm, Sasha falls overboard and Zolf throws his armour and trident into the water, tells Poseidon to take him instead, and jumps in after her.
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* 'Despite [[TearJerker/RustyQuillGaming everything else]] that happens in episode 125, the party successfully escapes a literal ''god''.

to:

* 'Despite Despite [[TearJerker/RustyQuillGaming everything else]] that happens in episode 125, the party successfully escapes a literal ''god''.

Added: 945

Changed: 1433

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* '''RQG 89, We Hardly Knew Ye''': The party takes down a "squizard" in the single most CurbStompBattle of the game; it doesn't manage to get a single hit out before being pummelled by the party for 82 damage.
* '''RQG 114, Snakes and Daggers''': Sasha pulls out some incredibly clever tactics on a gorgon, sneaking her way onto a conveyer belt and stabbing it before it even notices her. The party subsequently manages to take it down before it can successfully turn anyone into stone. Alex comments frustratedly that the encounter should have been much more difficult than it was.
* '''RQG 118, Pop''': Finding themselves in Rome, where divine magic doesn't work and arcane magic frequently goes awry, the party is beset in the middle of their rest by an invisible foe that knocks out Sasha before their healer, Azu, can even get her armour on. Hamid is unable to see the assailant but can hear that it's immediately above him, so he closes his eyes and casts fireball... on himself. The spell "fails" and is maximized. In one of the single most nerve-wrecking moments of the show, Hamid makes his save. The creature and Hamid are both dealt 31 damage, which Hamid survives solely due to his fire resistance. However, the creature is weakened significantly, and Hamid finds himself in a small crater.
* '''RQG 125, Pop''': Despite [[TearJerker/RustyQuillGaming everything else that happens in this episode]], the party successfully escapes a literal ''god''.

to:

* '''RQG 89, We Hardly Knew Ye''': The party takes down a "squizard" in the single most CurbStompBattle of the game; it doesn't manage to get a single hit out before being pummelled by the party for 82 damage.
* '''RQG 114, Snakes When absolutely surrounded by cultists, Azu makes good use of her Cleave ability and Daggers''': carves through her enemies like they're butter.
*
Sasha pulls out some incredibly clever tactics on a gorgon, sneaking her way onto a conveyer belt and stabbing it before it even notices her. The party subsequently manages to take it down before it can successfully turn anyone into stone. Alex comments frustratedly that the encounter should have been much more difficult than it was.
* '''RQG 118, Pop''': Apophis levelling an entire factory to the ground. Enough said.
*
Finding themselves in Rome, where divine magic doesn't work and arcane magic frequently goes awry, the party is beset in the middle of their rest by an invisible foe that knocks out Sasha before their healer, Azu, can even get her armour on. Hamid is unable to see the assailant but can hear that it's immediately above him, so he closes his eyes and casts fireball... on himself. The spell "fails" and is maximized. In one of the single most nerve-wrecking moments of the show, Hamid makes his save. The creature and Hamid are both dealt 31 damage, which Hamid survives solely due to his fire resistance. However, the creature is weakened significantly, and Hamid finds himself in a small crater.
* '''RQG 125, Pop''': Despite 'Despite [[TearJerker/RustyQuillGaming everything else else]] that happens in this episode]], episode 125, the party successfully escapes a literal ''god''.''god''.

!!Season 4
* Zolf gets struck by lightning multiple times as he disables the lighthouse and just walks it off.
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* '''RQG 26, I Predict A Riot''': With a natural 20 and some Pomp & Pageantry, Bertie successfully intimidates an entire riot into surrendering.

to:

* '''RQG 26, I Predict A Riot''': With a natural 20 and some Pomp & Pageantry, Bertie successfully intimidates an entire riot into surrendering.



* '''RQG 58, Tanks But No Tanks''': Wilde manages to divert an entire army closing in around them by creating the illusion of tanks.

to:

* '''RQG 58, Tanks But No Tanks''': Wilde manages to divert an entire army closing in around them by creating the illusion of tanks.tanks and a ''dragon''.



* '''RQG 125, Pop''': Despite [[TearJerker/RustyQuillGaming everything else that happens in this episode]], the party successfully escapes a literal god.

to:

* '''RQG 125, Pop''': Despite [[TearJerker/RustyQuillGaming everything else that happens in this episode]], the party successfully escapes a literal god.''god''.

Added: 317

Changed: 101

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* '''RQG 26, I Predict A Riot''': Bertie successfully intimidates an entire riot into surrendering.

to:

!!Season 1
* '''RQG 26, I Predict A Riot''': With a natural 20 and some Pomp & Pageantry, Bertie successfully intimidates an entire riot into surrendering.surrendering.

!!Season 2




!!Season 3



* '''RQG 118, Pop''': Finding themselves in Rome, where divine magic doesn't work and arcane magic frequently goes awry, the party is beset in the middle of their rest by an invisible foe that knocks out Sasha before their healer, Azu, can even get her armour on. Hamid is unable to see the assailant but can hear that it's immediately above him, so he closes his eyes and casts fireball... on himself. The spell "fails" and is maximized. In one of the single most nerve-wrecking moments of the show, Hamid makes his save. The creature and Hamid are both dealt 31 damage, which Hamid survives solely due to his fire resistance. However, the creature is weakened significantly, and Hamid finds himself in a small crater.

to:

* '''RQG 118, Pop''': Finding themselves in Rome, where divine magic doesn't work and arcane magic frequently goes awry, the party is beset in the middle of their rest by an invisible foe that knocks out Sasha before their healer, Azu, can even get her armour on. Hamid is unable to see the assailant but can hear that it's immediately above him, so he closes his eyes and casts fireball... on himself. The spell "fails" and is maximized. In one of the single most nerve-wrecking moments of the show, Hamid makes his save. The creature and Hamid are both dealt 31 damage, which Hamid survives solely due to his fire resistance. However, the creature is weakened significantly, and Hamid finds himself in a small crater.crater.
* '''RQG 125, Pop''': Despite [[TearJerker/RustyQuillGaming everything else that happens in this episode]], the party successfully escapes a literal god.
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None

Added DiffLines:

* '''RQG 58, Tanks But No Tanks''': Wilde manages to divert an entire army closing in around them by creating the illusion of tanks.
Is there an issue? Send a MessageReason:
None


* RQG 26, I Predict A Riot: Bertie successfully intimidates an entire riot into surrendering.
* RQG 89, We Hardly Knew Ye: The party takes down a "squizard" in the single most CurbStompBattle of the game; it doesn't manage to get a single hit out before being pummelled by the party for 82 damage.
* RQG 114, Snakes and Daggers: Sasha pulls out some incredibly clever tactics on a gorgon, sneaking her way onto a conveyer belt and stabbing it before it even notices her. The party subsequently manages to take it down before it can successfully turn anyone into stone. Alex comments frustratedly that the encounter should have been much more difficult than it was.
* RQG 118, Pop: Finding themselves in Rome, where divine magic doesn't work and arcane magic frequently goes awry, the party is beset in the middle of their rest by an invisible foe that knocks out Sasha before their healer, Azu, can even get her armour on. Hamid is unable to see the assailant but can hear that it's immediately above him, so he closes his eyes and casts fireball... on himself. The spell "fails" and is maximized. In one of the single most nerve-wrecking moments of the show, Hamid makes his save. The creature and Hamid are both dealt 31 damage, which Hamid survives solely due to his fire resistance. However, the creature is weakened significantly, and Hamid finds himself in a small crater.

to:

* RQG '''RQG 26, I Predict A Riot: Riot''': Bertie successfully intimidates an entire riot into surrendering.
* RQG '''RQG 89, We Hardly Knew Ye: Ye''': The party takes down a "squizard" in the single most CurbStompBattle of the game; it doesn't manage to get a single hit out before being pummelled by the party for 82 damage.
* RQG '''RQG 114, Snakes and Daggers: Daggers''': Sasha pulls out some incredibly clever tactics on a gorgon, sneaking her way onto a conveyer belt and stabbing it before it even notices her. The party subsequently manages to take it down before it can successfully turn anyone into stone. Alex comments frustratedly that the encounter should have been much more difficult than it was.
* RQG '''RQG 118, Pop: Pop''': Finding themselves in Rome, where divine magic doesn't work and arcane magic frequently goes awry, the party is beset in the middle of their rest by an invisible foe that knocks out Sasha before their healer, Azu, can even get her armour on. Hamid is unable to see the assailant but can hear that it's immediately above him, so he closes his eyes and casts fireball... on himself. The spell "fails" and is maximized. In one of the single most nerve-wrecking moments of the show, Hamid makes his save. The creature and Hamid are both dealt 31 damage, which Hamid survives solely due to his fire resistance. However, the creature is weakened significantly, and Hamid finds himself in a small crater.
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None


* RQG 118, Pop: Finding themselves in Rome, where divine magic doesn't work and arcane magic frequently goes awry, the party is beset in the middle of their rest by an invisible foe that knocks out Sasha before their healer, Azu, can even get her armour on. Hamid is unable to see the assailant but can hear that it's immediately above him, so he closes his eyes and casts fireball... on himself. The spell "fails" and is maximized. In one of the single most nerve-wrecking moments of the show, Hamid makes his save. The creature and Hamid are both dealt 31 damage, which Hamid survives solely due to his fire resistance.

to:

* RQG 118, Pop: Finding themselves in Rome, where divine magic doesn't work and arcane magic frequently goes awry, the party is beset in the middle of their rest by an invisible foe that knocks out Sasha before their healer, Azu, can even get her armour on. Hamid is unable to see the assailant but can hear that it's immediately above him, so he closes his eyes and casts fireball... on himself. The spell "fails" and is maximized. In one of the single most nerve-wrecking moments of the show, Hamid makes his save. The creature and Hamid are both dealt 31 damage, which Hamid survives solely due to his fire resistance. However, the creature is weakened significantly, and Hamid finds himself in a small crater.
Is there an issue? Send a MessageReason:
None


* RQG 114, Snakes and Daggers: Sasha pulls out some incredibly clever tactics on a gorgon, sneaking her way onto a conveyer belt and stabbing it before it even notices her. The party subsequently manages to take it down before it can successfully turn anyone into stone. Alex comments frustratedly that the encounter should have been much more difficult than it was.

to:

* RQG 114, Snakes and Daggers: Sasha pulls out some incredibly clever tactics on a gorgon, sneaking her way onto a conveyer belt and stabbing it before it even notices her. The party subsequently manages to take it down before it can successfully turn anyone into stone. Alex comments frustratedly that the encounter should have been much more difficult than it was.was.
* RQG 118, Pop: Finding themselves in Rome, where divine magic doesn't work and arcane magic frequently goes awry, the party is beset in the middle of their rest by an invisible foe that knocks out Sasha before their healer, Azu, can even get her armour on. Hamid is unable to see the assailant but can hear that it's immediately above him, so he closes his eyes and casts fireball... on himself. The spell "fails" and is maximized. In one of the single most nerve-wrecking moments of the show, Hamid makes his save. The creature and Hamid are both dealt 31 damage, which Hamid survives solely due to his fire resistance.
Is there an issue? Send a MessageReason:
None


As a tabletop RPG, anytime a character rolls a 20, expect one of these moments.

* I Predict A Riot: In which Bertie successfully intimidates an entire riot into surrendering.

to:

As a tabletop RPG, anytime a character rolls a 20, expect one of these moments.

* RQG 26, I Predict A Riot: In which Bertie successfully intimidates an entire riot into surrendering.surrendering.
* RQG 89, We Hardly Knew Ye: The party takes down a "squizard" in the single most CurbStompBattle of the game; it doesn't manage to get a single hit out before being pummelled by the party for 82 damage.
* RQG 114, Snakes and Daggers: Sasha pulls out some incredibly clever tactics on a gorgon, sneaking her way onto a conveyer belt and stabbing it before it even notices her. The party subsequently manages to take it down before it can successfully turn anyone into stone. Alex comments frustratedly that the encounter should have been much more difficult than it was.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


As a tabletop RPG, anytime a character rolls a 20 expects one of these moments.

* Episode 26: I Predict A Riot, in which Bertie successfully intimidates an entire riot.

to:

As a tabletop RPG, anytime a character rolls a 20 expects 20, expect one of these moments.

* Episode 26: I Predict A Riot, in Riot: In which Bertie successfully intimidates an entire riot.riot into surrendering.
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Episode 26: I Predict A Riot, in which Bertie successfully intimidates an entire riot.

to:

* Episode 26: I Predict A Riot, in which Bertie successfully intimidates an entire riot.
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Added DiffLines:

As a tabletop RPG, anytime a character rolls a 20 expects one of these moments.

Episode 26: I Predict A Riot, in which Bertie successfully intimidates an entire riot.

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