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Minor bit of misinformation. Starbreeze Studios is still Overkill's parent company and were the ones who actually bought the franchise from 505 games.


* In celebration of the game receiving its 100th update, Overkill announced that they severed all ties with 505 Games and that Starbreeze, Overkill's parent company, had purchased full rights to the PAYDAY franchise, meaning the developers are no longer under the whim of 505's ExecutiveMeddling (which was the reason why the game had so much DLC and microtransactions). To further sweeten the news, the devs also announced that all safes released from now on can be unlocked for free without the need of a drill while all the old safes still need a drill. For the massive flop Overkill made, the news of the developers ditching their publishers that pushed the microstransactions and the cheap DLCs was welcoming to hear. And even on top of that Starbreeze announced that there's plans to support ''PAYDAY 2'' for ''another'' 18 months and given the details of the purchasing agreement with 505 ''PAYDAY 3'' was indirectly referenced to being a thing in the works.
* On June 13, they announced the next pair of [=DLC=]s for the game; a 2-day heist and a new character. Said character is a biker named Rust, and is being played by ''Creator/RonPerlman''.

to:

* In celebration of the game receiving its 100th update, Overkill announced that they severed all ties with 505 Games and that Starbreeze, Overkill's parent company, had purchased full rights to the PAYDAY franchise, meaning the developers are no longer under the whim of 505's ExecutiveMeddling (which was the reason why the game had so much DLC and microtransactions). To further sweeten the news, the devs also announced that all safes released from now on can be unlocked for free without the need of a drill while all the old safes still need a drill. For the massive flop Overkill made, the news of the developers ditching their publishers that pushed the microstransactions and the cheap DLCs [=DLC=] was welcoming to hear. And even on top of that Starbreeze announced that there's plans to support ''PAYDAY 2'' for ''another'' 18 months and given the details of the purchasing agreement with 505 ''PAYDAY 3'' was indirectly referenced to being a thing in the works.
* On June 13, they announced the next pair of [=DLC=]s [=DLC=] for the game; a 2-day heist and a new character. Said character is a biker named Rust, and is being played by ''Creator/RonPerlman''.
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Minor bit of misinformation. Starbreeze Studios is still Overkill's parent company and were the ones who actually bought the franchise from 505 games.


* In celebration of the game receiving its 100th update, Overkill announced that they severed all ties with 505 Games and Starbreeze by claiming full rights to the PAYDAY franchise, meaning the developers are no longer under the whim of ExecutiveMeddling (which was the reason why the game had so much DLC and microtransactions). To further sweeten the news, the devs also announced that all safes released from now on can be unlocked for free without the need of a drill while all the old safes still need a drill. For the massive flop Overkill made, the news of the developers ditching their publishers that pushed the microstransactions and the cheap DLCs was welcoming to hear.

to:

* In celebration of the game receiving its 100th update, Overkill announced that they severed all ties with 505 Games and Starbreeze by claiming that Starbreeze, Overkill's parent company, had purchased full rights to the PAYDAY franchise, meaning the developers are no longer under the whim of 505's ExecutiveMeddling (which was the reason why the game had so much DLC and microtransactions). To further sweeten the news, the devs also announced that all safes released from now on can be unlocked for free without the need of a drill while all the old safes still need a drill. For the massive flop Overkill made, the news of the developers ditching their publishers that pushed the microstransactions and the cheap DLCs was welcoming to hear. And even on top of that Starbreeze announced that there's plans to support ''PAYDAY 2'' for ''another'' 18 months and given the details of the purchasing agreement with 505 ''PAYDAY 3'' was indirectly referenced to being a thing in the works.
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* On June 13, they announced the next pair of [=DLC=]s for the game; a 2-day heist and a new character. Said character is a biker named Rust, and is being played by ''Creator/RonPerlman''

to:

* On June 13, they announced the next pair of [=DLC=]s for the game; a 2-day heist and a new character. Said character is a biker named Rust, and is being played by ''Creator/RonPerlman''''Creator/RonPerlman''.
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* On June 13, they announced the next pair of [=DLC=]s for the game; a 2-day heist and a new character. Said character is a biker named Rusty, and is being played by ''Creator/RonPerlman''

to:

* On June 13, they announced the next pair of [=DLC=]s for the game; a 2-day heist and a new character. Said character is a biker named Rusty, Rust, and is being played by ''Creator/RonPerlman''
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* In celebration of the game receiving its 100th update, Overkill announced that they severed all ties with 505 Games and Starbreeze by claiming full rights to the PAYDAY franchise, meaning the developers are no longer under the whim of ExecutiveMeddling (which was the reason why the game had so much DLC and microtransactions). To further sweeten the news, the devs also announced that all safes released from now on can be unlocked for free without the need of a drill while all the old safes still need a drill. For the massive flop Overkill made, the news of the developers ditching their publishers that pushed the microstransactions and the cheap DLCs was welcoming to hear.

to:

* In celebration of the game receiving its 100th update, Overkill announced that they severed all ties with 505 Games and Starbreeze by claiming full rights to the PAYDAY franchise, meaning the developers are no longer under the whim of ExecutiveMeddling (which was the reason why the game had so much DLC and microtransactions). To further sweeten the news, the devs also announced that all safes released from now on can be unlocked for free without the need of a drill while all the old safes still need a drill. For the massive flop Overkill made, the news of the developers ditching their publishers that pushed the microstransactions and the cheap DLCs was welcoming to hear.hear.
* On June 13, they announced the next pair of [=DLC=]s for the game; a 2-day heist and a new character. Said character is a biker named Rusty, and is being played by ''Creator/RonPerlman''
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* The other Point Break Heist, Under The Mountain, is more of a meatgrinder. Then the crew exits on the side of a mountain to disable a radar dish and you get a good enough view to realize you just robbed a mercenary-controlled ColdWar bunker that looks like something out of ''Film/JamesBond''.

to:

* The other Point Break Heist, Under The Mountain, is more of a meatgrinder. Then the crew exits on the side of a mountain to disable a radar dish and you get a good enough view to realize you just robbed a mercenary-controlled ColdWar bunker that looks like something out of ''Film/JamesBond''.''Film/JamesBond''.
* In celebration of the game receiving its 100th update, Overkill announced that they severed all ties with 505 Games and Starbreeze by claiming full rights to the PAYDAY franchise, meaning the developers are no longer under the whim of ExecutiveMeddling (which was the reason why the game had so much DLC and microtransactions). To further sweeten the news, the devs also announced that all safes released from now on can be unlocked for free without the need of a drill while all the old safes still need a drill. For the massive flop Overkill made, the news of the developers ditching their publishers that pushed the microstransactions and the cheap DLCs was welcoming to hear.
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None


* The other Point Break Heist, Under The Mountain, is more of a meatgrinder. Then the crew exits on the side of a mountain to disable a radar dish and you get a good enough view to realize you just robbed a mercenary-controlled ColdWar bunker that looks like something out of JamesBond.

to:

* The other Point Break Heist, Under The Mountain, is more of a meatgrinder. Then the crew exits on the side of a mountain to disable a radar dish and you get a good enough view to realize you just robbed a mercenary-controlled ColdWar bunker that looks like something out of JamesBond.''Film/JamesBond''.
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* Any of the live-action sequences when one of the gang is saving one or more of the others' respective sorry carcasses (Wolf gets special mention for drilling some new holes into a Dozer). Or in-game, for that matter, since one of the most important core skills a good group needs is the ability to save each other's butts at a moment's notice. Probably doubles for what passes for a CrowningMomentOfHeartwarming for this series too.

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* Any of the live-action sequences when one of the gang is saving one or more of the others' respective sorry carcasses (Wolf gets special mention for drilling some new holes into a Dozer). Or in-game, for that matter, since one of the most important core skills a good group needs is the ability to save each other's butts at a moment's notice. Probably doubles for what passes for a CrowningMomentOfHeartwarming for this series too.too.
* The Point Break Heists both add awesome moments to the game. In Birth of Sky, the crew hide in a compartment, burst out, shoot through a plane full of mercenaries, dump huge pallets of money out of the plane, and then the mission gets to live up to its name when the team follows, skydiving.
* The other Point Break Heist, Under The Mountain, is more of a meatgrinder. Then the crew exits on the side of a mountain to disable a radar dish and you get a good enough view to realize you just robbed a mercenary-controlled ColdWar bunker that looks like something out of JamesBond.
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* The heist dealing with the rat himself. Going in quietly means you get to kill the rat without him becoming none the wiser and steal evidence that is incriminating to the crew. Not only does the quiet method lets the crew get their revenge without alerting anybody, but it also makes the FBI look grossly inept at their jobs since their valued informant just got killed right under their noses. If you choose to do the job loud (or get caught early during stealth), you get to storm the place and drill into the panic room as you listen to the rat fruitlessly taunt you before you kill him once the door opens. Either way, Hoxton is getting the revenge he deserves.

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* The heist dealing with the rat himself. Going in quietly means you get to kill the rat without him becoming none the wiser and steal evidence that is incriminating to the crew. Not only does the quiet method lets the crew get their revenge without alerting anybody, but it also makes the FBI look grossly inept at their jobs since their valued informant just got killed right under their noses. If you choose to do the job loud (or get caught early during stealth), you get to storm the place and drill into the panic room as you listen to the rat fruitlessly taunt you before you kill him once the door opens. Either way, Hoxton is getting the revenge he deserves.deserves.
* Any of the live-action sequences when one of the gang is saving one or more of the others' respective sorry carcasses (Wolf gets special mention for drilling some new holes into a Dozer). Or in-game, for that matter, since one of the most important core skills a good group needs is the ability to save each other's butts at a moment's notice. Probably doubles for what passes for a CrowningMomentOfHeartwarming for this series too.
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* Let's not forget the [[http://www.youtube.com/watch?v=e8CMPB03-pw Death Wish]] trailer itself, which featurs an LMG reloading battle to the muted part of the eponymous track Death Wish, the music reaching a crescendo they load and lock a new box mag. There are no character voices - it's all in-engine and all power.

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* Let's not forget the The [[http://www.youtube.com/watch?v=e8CMPB03-pw Death Wish]] trailer itself, which featurs an LMG reloading battle to the muted part of the eponymous track Death Wish, the music reaching a crescendo they load and lock a new box mag. There are no character voices - it's all in-engine and all power.
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* Overkill managed to pull one on nearly the entire community with Hoxton's Revenge - The Rat [[spoiler: was NONE of the obvious suspects, but with a little hindsight and digging still]] makes perfect sense.

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* Overkill managed to pull one on nearly the entire community with Hoxton's Revenge - The Rat [[spoiler: was NONE of the obvious suspects, but with a little hindsight and digging still]] makes perfect sense.sense.
* The heist dealing with the rat himself. Going in quietly means you get to kill the rat without him becoming none the wiser and steal evidence that is incriminating to the crew. Not only does the quiet method lets the crew get their revenge without alerting anybody, but it also makes the FBI look grossly inept at their jobs since their valued informant just got killed right under their noses. If you choose to do the job loud (or get caught early during stealth), you get to storm the place and drill into the panic room as you listen to the rat fruitlessly taunt you before you kill him once the door opens. Either way, Hoxton is getting the revenge he deserves.
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* The Big Bank heist. From the [[https://www.youtube.com/watch?v=7hsi5-338Fg trailer]] to the heist itself.
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* The Car Shop Heist. You have to steal some fancy cars. Sounds simple enough, but how do you move a car in a game where driving was never a game mechanic? It's a mechanic ''now'' for the very first time. Once you get the keys for the cars, you get to drive the cars out of the shop through the windows and blaze through the tunnels before reaching the docks and parking the cars in the containers to be shipped out.

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* The Car Shop Heist. You have to steal some fancy cars. Sounds simple enough, but how do you move a car in a game where driving was never a game mechanic? It's a mechanic ''now'' for the very first time. Once you get the keys for the cars, you get to drive the cars out of the shop through the windows and blaze through the tunnels before reaching the docks and parking the cars in the containers to be shipped out.out.
* Overkill managed to pull one on nearly the entire community with Hoxton's Revenge - The Rat [[spoiler: was NONE of the obvious suspects, but with a little hindsight and digging still]] makes perfect sense.
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** [[PsychoForHire Jacket]] Character Pack confirmed, with an introduction of the ruthless killer ending a {{Mook Horror Show}} with the cold-blooded execution of a panicked and [[TearsofFear audibly crying]] [[DemonicSpider CLOAKER!!]]

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** [[PsychoForHire Jacket]] Character Pack confirmed, with an introduction of the ruthless killer ending a {{Mook Horror Show}} with the cold-blooded execution of a panicked and [[TearsofFear audibly crying]] [[DemonicSpider CLOAKER!!]]CLOAKER!!]]
* The Car Shop Heist. You have to steal some fancy cars. Sounds simple enough, but how do you move a car in a game where driving was never a game mechanic? It's a mechanic ''now'' for the very first time. Once you get the keys for the cars, you get to drive the cars out of the shop through the windows and blaze through the tunnels before reaching the docks and parking the cars in the containers to be shipped out.
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** [[PsychoForHire Jacket]] Character Pack confirmed, with an introduction of the ruthless killer introducing the {{Mook Horror Show}} to a [[DemonicSpider CLOAKER!!]]

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** [[PsychoForHire Jacket]] Character Pack confirmed, with an introduction of the ruthless killer introducing the ending a {{Mook Horror Show}} to with the cold-blooded execution of a panicked and [[TearsofFear audibly crying]] [[DemonicSpider CLOAKER!!]]
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Adding context to previous addition.

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**[[PsychoForHire Jacket]] Character Pack confirmed, with an introduction of the ruthless killer introducing the {{Mook Horror Show}} to a [[DemonicSpider CLOAKER!!]]
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adding new content

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*For all the fans of {{Hotline Miami}}, as well as its associated heist: [[https://www.youtube.com/watch?v=Kxbnr_4OW44 Do you know what time it is?]]
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** If the Bulldozer wants a rematch, [[https://www.youtube.com/watch?v=EWpeEe6qxHc Chains will be ready]].

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* [[HarderThanHard Provided you're a capable crew]], pulling off a Death Wish heist qualifies, especially if it's multi-day and/or PRO. It's one thing to win on OVERKILL mode, but to take it further and win when the the odds are deliberately stacked against you and computer is taking ludicrous liberties (e.g. blowing the ''Rats: Day 1'' meth lab [[NoFairCheating nukes the map]]) can feel pretty damn fantastic.

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* [[HarderThanHard Provided you're a capable crew]], pulling off a Death Wish heist qualifies, especially if it's multi-day and/or PRO. It's one thing to win on OVERKILL mode, but to take it further and win when the the odds are deliberately stacked against you and computer is taking ludicrous liberties (e.g. blowing the ''Rats: Day 1'' meth lab [[NoFairCheating nukes the map]]) can feel pretty damn fantastic.n
* Let's not forget the [[http://www.youtube.com/watch?v=e8CMPB03-pw Death Wish]] trailer itself, which featurs an LMG reloading battle to the muted part of the eponymous track Death Wish, the music reaching a crescendo they load and lock a new box mag. There are no character voices - it's all in-engine and all power.
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**** This is ''despite'' the heist having absolutely no optional bag loot, only having a single server when it comes to mission bags. This makes the mission ''much'' more single-player friendly.
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*** There can sometimes be a male NPC in a classy suit in the Director's Office, which is open instead of locked like most other rooms... That's right, you can not only hack the FBI Director's computer, you can also ''take him hostage''. [[JustShootHim Or shoot him]].
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** Similarly, beating the world record for bags looted in the Xmas Heist.
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* Day 2 of the Firestarter heist has the crew go to an auxiliary FBI building at one point and sneak inside to steal a server. Yes, you get to stage a heist on the freaking ''FBI''.

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* Day 2 of the Firestarter heist has the crew go to an auxiliary FBI building at one point and sneak inside to steal a server. Yes, you get to stage a heist on the freaking ''FBI''.
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* Day 2 of the Firestartrer heist has the crew go to an auxiliary FBI building at one point and sneak inside to steal a server. Yes, you get to stage a heist on the freaking ''FBI''.

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* Day 2 of the Firestartrer Firestarter heist has the crew go to an auxiliary FBI building at one point and sneak inside to steal a server. Yes, you get to stage a heist on the freaking ''FBI''.
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* ''PAYDAY 2'' has the crew go to an auxiliary FBI building at one point and sneak inside to steal a server. Yes, you get to stage a heist on the freaking ''FBI''.

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* ''PAYDAY 2'' Day 2 of the Firestartrer heist has the crew go to an auxiliary FBI building at one point and sneak inside to steal a server. Yes, you get to stage a heist on the freaking ''FBI''.

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** With the Hoxton Breakout heist now playable, we get a second raid on the [=FBI=] as Day 2 of said heist. [[RoaringRampageOfRevenge No quiet option for this one, though]]. Good thing they left the keycards to their infirmary and armoury out in the open, eh?...

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** * [[HarderThanHard Provided you're a capable crew]], pulling off a Death Wish heist qualifies, especially if it's multi-day and/or PRO. It's one thing to win on OVERKILL mode, but to take it further and win when the the odds are deliberately stacked against you and computer is taking ludicrous liberties (e.g. blowing the ''Rats: Day 1'' meth lab [[NoFairCheating nukes the map]]) can feel pretty damn fantastic.
*
With the Hoxton Breakout heist now playable, we get a second raid on the [=FBI=] as Day 2 of said heist. [[RoaringRampageOfRevenge No quiet option for this one, though]]. Good thing they left the keycards to their infirmary and armoury out in the open, eh?...



*** The kicker? As of this moment (November 3rd, 2014), this is the ''best paying heist in the game by a wide margin.'' Even on Normal, you can expect to get at least 1 million. There's also a Pro version, which pays ''[[UpToEleven even better]].''

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*** The kicker? As of this moment (November 3rd, 2014), this is the ''best paying heist in the game by a wide margin.'' Even on Normal, you can expect to get at least 1 million. There's also a Pro version, which pays ''[[UpToEleven even better]].''
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*** It's not just any FBI building, either. It's '''''FBI Headquarters.'''''

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->'''Old Hoxton''': "You need some... economic... motivation?"
->'''Lawyer''': "Look, I'm gonna pretend I didn't hear that."
->'''Old Hoxton''': "Ah, you prefer a whip to a carrot."
->'''Lawyer''': "This conversation is over."
->'''Old Hoxton''': "This conversation's over when I say it's over!"\\

to:

->'''Old -->'''Old Hoxton''': "You need some... economic... motivation?"
->'''Lawyer''': -->'''Lawyer''': "Look, I'm gonna pretend I didn't hear that."
->'''Old -->'''Old Hoxton''': "Ah, you prefer a whip to a carrot."
->'''Lawyer''': -->'''Lawyer''': "This conversation is over."
->'''Old -->'''Old Hoxton''': "This conversation's over when I say it's over!"\\



->'''Lawyer''': "Who's... Bain?"
->'''Old Hoxton''': "This conversation IS over."

* Even more epicly, the whole album hints towards a possible future DLC where the current Payday gang will attempt to bust out 'Old Hoxton'
** Well, hinted. Said heist is now live for all [=PAYDAY 2=] Community members.

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->'''Lawyer''': -->'''Lawyer''': "Who's... Bain?"
->'''Old -->'''Old Hoxton''': "This conversation IS over."

* Even more epicly,
"
** Moreso, on a meta-level,
the whole album hints towards a possible future DLC where served as an early announcement that the current Payday gang will attempt to bust out 'Old Hoxton'
** Well, hinted. Said
Hoxton Breakout heist is now live for all [=PAYDAY 2=] Community members.had begun development.
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** Day 2 sees Hoxton instruct the crew to ''attack the [=FBI=]'' head on, by getting the driver to ram his way into their front office. Within, Hoxton hacks into their database in order to find out who the informant was that ratted out Hoxton to the Feds, done in four parts with the police still sending wave after wave of officers against you. With map-provided medkits and ammo thanks to the FBIs own private medical room and armoury, this is one massive gunfight spread all over the building, with the crew running various errands for Hoxton to help him get the information he needs. Finally, the crew pulls a server from the computer with all the info Hoxton has found on it, and legs it back to the getaway driver who's found a set of FBI wheels for you to escape in.

to:

** Day 2 sees Hoxton instruct the crew to ''attack the [=FBI=]'' head on, by getting the driver to ram his way into their front office. Within, Hoxton hacks into their database in order to find out who the informant was that ratted out Hoxton to the Feds, done in four parts with the police still sending wave after wave of officers against you. With map-provided medkits and ammo thanks to the FBIs [=FBIs=] own private medical room and armoury, this is one massive gunfight spread all over the building, with the crew running various errands for Hoxton to help him get the information he needs. Finally, the crew pulls a server from the computer with all the info Hoxton has found on it, and legs it back to the getaway driver who's found a set of FBI wheels for you to escape in.
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* ''PAYDAY 2'' has the crew go to an auxiliary FBI building at one point and sneak inside to steal a server. Yes, you get to stage a heist on the freaking ''FBI''.
** The best part is - no matter ''how'' it succeeds, it's awesome. You make the FBI and cops look ''completely incompetent'' either by [[StormingTheCastle storming the building and brute-force stealing the server]]... or by [[PhantomThief stealing the server out from under the noses of almost a dozen guards and half a dozen security cameras without ever being spotted]].
** With the Hoxton Breakout heist now playable, we get a second raid on the [=FBI=] as Day 2 of said heist. [[RoaringRampageOfRevenge No quiet option for this one, though]]. Good thing they left the keycards to their infirmary and armoury out in the open, eh?...
* ''PAYDAY 2 : A Merry Payday Christmas'' features Old Hoxton performing heist-themed Christmassy songs. It also has an intro track, where Old Hoxton is verified for the Badass he is while trying to get his lawyer to bust him out.
->'''Old Hoxton''': "You need some... economic... motivation?"
->'''Lawyer''': "Look, I'm gonna pretend I didn't hear that."
->'''Old Hoxton''': "Ah, you prefer a whip to a carrot."
->'''Lawyer''': "This conversation is over."
->'''Old Hoxton''': "This conversation's over when I say it's over!"\\
\\
Then not a few seconds later...\\
\\
'''Old Hoxton''': "I guess I need to contact Bain."
->'''Lawyer''': "Who's... Bain?"
->'''Old Hoxton''': "This conversation IS over."

* Even more epicly, the whole album hints towards a possible future DLC where the current Payday gang will attempt to bust out 'Old Hoxton'
** Well, hinted. Said heist is now live for all [=PAYDAY 2=] Community members.
* Plan C of the Election Day heist once again shows how far ahead Bain thinks. To keep suspicion off of the Elephant for rigging the voting process, you have to wreck the voting machines. Before that, Bain has you scramble the database that contains the votes so that there won't be any back up data. You then blow a hole in a wall to access a bank next door, which not only destroys the voting machines, but the stunt has you robbing the bank so the cops think you were just robbing the place rather than tampering with votes.
* Getting all the bags in Rats on [[HarderThanHard Death Wish]]. This involves cooking every bag of meth, getting the money from the gang AND stealing the meth back, and then getting all of the money from the transport and getting it into the helicopter. Any team who can pull this off [[https://www.youtube.com/watch?v=BpH_HgPuFR4 has earned themselves a place in the Heister Hall Of Fame]].
* Fans have been waiting for the Hoxton Breakout heist, and it has proven to be WorthIt:
** Day 1 goes almost exactly as depicted in the trailer, starting with the crew blowing up the wall beside Hoxton and his two guards. They escourt him to the pickup, only its' armoured up now and the crew have to work their way through the blockaded streets to the parking garage, dealing with road hazards and wave upon wave of police as they go. Upon reaching the garage, the crew has to locate and hack the computer within to drop the bollards on the ramp to get to the other end of the garage, where they remove the armour from the pickup for a speedy getaway.
** Day 2 sees Hoxton instruct the crew to ''attack the [=FBI=]'' head on, by getting the driver to ram his way into their front office. Within, Hoxton hacks into their database in order to find out who the informant was that ratted out Hoxton to the Feds, done in four parts with the police still sending wave after wave of officers against you. With map-provided medkits and ammo thanks to the FBIs own private medical room and armoury, this is one massive gunfight spread all over the building, with the crew running various errands for Hoxton to help him get the information he needs. Finally, the crew pulls a server from the computer with all the info Hoxton has found on it, and legs it back to the getaway driver who's found a set of FBI wheels for you to escape in.
*** The kicker? As of this moment (November 3rd, 2014), this is the ''best paying heist in the game by a wide margin.'' Even on Normal, you can expect to get at least 1 million. There's also a Pro version, which pays ''[[UpToEleven even better]].''

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