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--> '''Highwayman:''' "These roads are 'mine'."
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--> '''Crusader:''' "The battlefield is my crucible!"
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** The Highwayman managing to jailbreak during a prison riot, defeating 4 armed and armoured guards with nothing more than a few rocks and GoodOldFisticuffs
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** The Crusader sparing the Warlord after defeating him, an act of mercy he knew his enemy wouldn't return, show that in spite of growing accostumed to the violent life of a soldier, he became a just, holy knight rather than a ruthless zealot who hides behind his faith to justify his cruelty.
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* The Desperate Few-a gaggle of people in desperate need of help-are pointed out by the Academic as being perhaps the most heroic people in the world, merely by still clinging to their sanity while the world goes to hell.

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* The Desperate Few-a gaggle Few, scattered groups of people in desperate need of help-are help, are pointed out by the Academic as being perhaps the most heroic people in the world, merely by still clinging to their sanity while the world goes to hell.
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--> Plague Doctor: "You would presume to break I who bested death?!"
--> Grave Robber: "Torment and I are old bedfellows!"
--> Jester: "I've played to tougher crowds than you!"

to:

--> Plague Doctor: '''Plague Doctor:''' "You would presume to break I who bested death?!"
--> Grave Robber: '''Grave Robber:''' "Torment and I are old bedfellows!"
--> Jester: '''Jester:''' "I've played to tougher crowds than you!"



** The first is a fight against the Gut of the Coward, a putrid mess of guts transformed into a hydra like creature that barrages your party with blight, only to use an ability that deals all blight as direct damage (much like Plague Doctor’s cause of death, one of the strongest abilities according to the DD2 community) resulting in a balancing act of trying to cure the wave of toxicity before it crashes down on your heroes.

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** The first is a fight against the Gut of the Coward, a putrid mess of guts transformed into a hydra like creature that barrages your party with blight, only to use an ability that deals all blight as direct damage (much like Plague Doctor’s cause of death, one of the strongest abilities according to the DD2 [=DD2=] community) resulting in a balancing act of trying to cure the wave of toxicity before it crashes down on your heroes.



--> Occultist: "You cannot frighten me. I ''know'' you."
--> Grave Robber: "Hear me, fortune?! I spit in your eye!"
--> Highwayman: "Damn the odds - I'm FREE!"

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--> Occultist: '''Occultist:''' "You cannot frighten me. I ''know'' you."
--> Grave Robber: '''Grave Robber:''' "Hear me, fortune?! I spit in your eye!"
--> Highwayman: '''Highwayman:''' "Damn the odds - I'm FREE!"

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* The Final Boss, The Body of Work, is an absolute behemoth of a fight split into three phases. The first is a fight against the Gut of the Coward, the second against the Focused Fault’s eye buried within it's chest, and the third is against Your mutated humanoid form, the physical manifestation your failures. The final portion has an absolutely horrid 1000 health, even more if you let Loathing hit max at any point in the run. How do you take down such a monstrous health pool? After killing the two Upgraded cherubs on both sides of it, the boss will cast "Face Your Failure" and force you to choose a hero, very much like "Come Unto Your Maker" from the first game. However unlike the first game, this move isn't an Instant Deathblow on the selected hero. Rather, the selected hero must face a personal failure of theirs from their backstory, which cannot be damaged by any other party members. Upon successfully defeating their failure, the hero is able to cast the special move "Exultation", which deals 200 damage to the Body of Work, frees them from the Shackle’s effects which limits their moves every turn, and heals them for a significant amount. And yet that still leaves 199 health for you to deal with using every last trick in your hero’s books. Manage to pull it all off though and you’re rewarded with the Body of Work crumbling into ash and the Iron Crown, the ultimate villain of the Darkest Dungeon Universe, being banished from this world. All of this is set to "The Final Combat" from the first game, only serving to make the whole experience that much more grand and Epic.
** Some of the barks the Heroes can get after defeating their failure can be even more badass:

to:

* The Final Boss, entirety of the FinalBoss, The Body of Work, is an absolute behemoth of a fight split into three phases. distinct phases.
**
The first is a fight against the Gut of the Coward, a putrid mess of guts transformed into a hydra like creature that barrages your party with blight, only to use an ability that deals all blight as direct damage (much like Plague Doctor’s cause of death, one of the strongest abilities according to the DD2 community) resulting in a balancing act of trying to cure the wave of toxicity before it crashes down on your heroes.
** The
second phase pits you against the Focused Fault’s eye buried within it's its chest, rechristened as the Infernal Gaze. Every turn the boss marks a party member to be attacked (with a unique “Contempt” token, whose only description is: [[MarkedToDie “You’re Next.”]]) which after a few turns will unleash a horrendous, unavoidable attack that is guaranteed to crit…unless you can weaken the beast enough to throw off its aim.
** But those two forms,
and perhaps the third is against Your mutated humanoid form, entire game, pales in comparison to the final phase I of the fight, The Hateful God, the corrupted avatar of your existence, and the physical manifestation your failures. The final portion Hateful God has an absolutely horrid 1000 health, even more if you you’ve let Loathing hit max at any point in the run. With it shackling your hero’s moves every turn, constantly summoning upgraded cherubs, horrifying and shuffling your heroes, and even having the ability to invert all your tokens on a hero, How do you take down such a monstrous health pool? Well, After killing managing to kill the two Upgraded cherubs on both sides of it, it’s flanks, the boss will cast "Face Your Failure" and force you to choose a hero, very much like "Come Unto Your Maker" from the first game. However unlike Unlike the first game, this move isn't an Instant Deathblow on the selected hero. Rather, the selected hero must face a personal failure of theirs from their backstory, which in the form of a unique Spectre that cannot be damaged by any other party members. Upon successfully defeating their failure, the hero is able to cast the special ultimate move "Exultation", "Exultation" (Yes, you read that right, the same Exultation that the [[DemonicSpiders higher level]] [[ThatOneBoss cultists]] have been using [[ThatOneAttack against you]] all game.) which deals a whopping 200 damage to the Body of Work, frees them from the Shackle’s effects which limits effects, heals their moves every turn, body and heals them for minds by a significant amount. And degree, and raises your torch level…And yet that still leaves 199 health for you to deal with using every last trick in your hero’s books. Manage to pull it all off though and you’re rewarded with the Body of Work crumbling into ash and the Iron Crown, the ultimate villain of the Darkest Dungeon Universe, being banished from this world. world in an explosion of black and blue flames. All of this is set to "The a triumphant reprise of The Final Combat" Combat from the first game, only serving to make the whole experience that much more grand and Epic.
** Some of the barks the Heroes can get after defeating their failure can be even more badass:badass, showcasing that they are bound to their past no longer:

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** Occultist: "The [[EldritchAbomination black-beast]] [[EnemyMine and I]] [[EvenEvilHasStandards are in agreement]]; ''they die here.''"

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** Occultist: "The [[EldritchAbomination black-beast]] [[EnemyMine and I]] [[EvenEvilHasStandards are in agreement]]; aligned]]; ''they die here.''"


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** Some of the barks the Heroes can get after defeating their failure can be even more badass:
--> Occultist: "You cannot frighten me. I ''know'' you."
--> Grave Robber: "Hear me, fortune?! I spit in your eye!"
--> Highwayman: "Damn the odds - I'm FREE!"
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* Any time a Hero becomes [[HeroicSecondWind Resolute]]. They briefly gain a golden aura coupled with a momentary shot of them looking focused on their foes. Often accompanied by a badass one-liner:
--> Plague Doctor: "You would presume to break I who bested death?!"
--> Grave Robber: "Torment and I are old bedfellows!"
--> Jester: "I've played to tougher crowds than you!"




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** Flagellant: “[[BloodKnight My path to deliverance lies through them!]]“ [[note]]If you have more than one hero, then this will also give a unique buff which gives every cultist a Damage token, but gives the Flagellant a Crit token, which bolsters his effectiveness tremendously [[DifficultButAwesome provided you can handle the damage tokens]] .[[/note]]

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** Flagellant: “[[BloodKnight My path to deliverance lies through them!]]“ Oh, how I’ve hungered for you…]]“ [[note]]If you have more than one hero, then this will also give a unique buff which gives every cultist a Damage token, but gives the Flagellant a 2 Crit token, tokens, which bolsters his effectiveness tremendously [[DifficultButAwesome provided you can handle the damage tokens]] .[[/note]][[/note]]
** Leper: “Amid ruin, beauty. I have never seen snow until this moment.”

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** The Flagellant successfully defied Death herself through the power of his suffering.

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** The Flagellant successfully defied defying Death herself through the power of his suffering.suffering after going insane and nearly killing himself by gouging at himself without mercy. His addiction to pain and agony, along with the threat of Death’s numbing embrace taking that away, enables him to tap into his [[WalkingWasteland Toxic]] state for the first time, learning how to use [[LimitBreak Sepsis]], allowing him to fight on even terms with death in his Duel Boss, and he even spouts some rather devious one liners as the tide quickly turns.

--> [[DidYouJustFlipOffCthulhu Your reputation is overstated,]] ''hm?''
--> I will endure this - and live forever!
--> ''[[GetOut Begone!]]'' '''''[[PreMortemOneLiner Leave me to my morbid delights!]]'''''

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** Occultist: " The [[EldritchAbomination black-beast]] [[EnemyMine and I]] [[EvenEvilHasStandards are in agreement]]; ''they die here.'' "
** Vestal: " [[BringIt Straight through evil's heart!]] [[TheDeterminator Falter not!]]"

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** Occultist: " The "The [[EldritchAbomination black-beast]] [[EnemyMine and I]] [[EvenEvilHasStandards are in agreement]]; ''they die here.'' "
''"
** Vestal: " [[BringIt "[[BringIt Straight through evil's heart!]] [[TheDeterminator Falter not!]]"not!]]"
** Flagellant: “[[BloodKnight My path to deliverance lies through them!]]“ [[note]]If you have more than one hero, then this will also give a unique buff which gives every cultist a Damage token, but gives the Flagellant a Crit token, which bolsters his effectiveness tremendously [[DifficultButAwesome provided you can handle the damage tokens]] .[[/note]]
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** Vestal: " [[BringIt Straight through evil's heart!]] [[TheDeterminator Falter not!]]"
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there is no indicationt he iron crown is gone for good, especially given the final shot of the ending


* The Final Boss, The Body of Work, is an absolute behemoth of a fight split into three phases. The first is a fight against the Gut of the Coward, the second against the Focused Fault’s eye buried within it's chest, and the third is against Your mutated humanoid form, the physical manifestation your failures. The final portion has an absolutely horrid 1000 health, even more if you let Loathing hit max at any point in the run. How do you take down such a monstrous health pool? After killing the two Upgraded cherubs on both sides of it, the boss will cast "Face Your Failure" and force you to choose a hero, very much like "Come Unto Your Maker" from the first game. However unlike the first game, this move isn't an Instant Deathblow on the selected hero. Rather, the selected hero must face a personal failure of theirs from their backstory, which cannot be damaged by any other party members. Upon successfully defeating their failure, the hero is able to cast the special move "Exultation", which deals 200 damage to the Body of Work, frees them from the Shackle’s effects which limits their moves every turn, and heals them for a significant amount. And yet that still leaves 199 health for you to deal with using every last trick in your hero’s books. Manage to pull it all off though and you’re rewarded with the Body of Work crumbling into ash and the Iron Crown, the ultimate villain of the Darkest Dungeon Universe, dissolving into nothingness. All of this is set to "The Final Combat" from the first game, only serving to make the whole experience that much more grand and Epic.


to:

* The Final Boss, The Body of Work, is an absolute behemoth of a fight split into three phases. The first is a fight against the Gut of the Coward, the second against the Focused Fault’s eye buried within it's chest, and the third is against Your mutated humanoid form, the physical manifestation your failures. The final portion has an absolutely horrid 1000 health, even more if you let Loathing hit max at any point in the run. How do you take down such a monstrous health pool? After killing the two Upgraded cherubs on both sides of it, the boss will cast "Face Your Failure" and force you to choose a hero, very much like "Come Unto Your Maker" from the first game. However unlike the first game, this move isn't an Instant Deathblow on the selected hero. Rather, the selected hero must face a personal failure of theirs from their backstory, which cannot be damaged by any other party members. Upon successfully defeating their failure, the hero is able to cast the special move "Exultation", which deals 200 damage to the Body of Work, frees them from the Shackle’s effects which limits their moves every turn, and heals them for a significant amount. And yet that still leaves 199 health for you to deal with using every last trick in your hero’s books. Manage to pull it all off though and you’re rewarded with the Body of Work crumbling into ash and the Iron Crown, the ultimate villain of the Darkest Dungeon Universe, dissolving into nothingness.being banished from this world. All of this is set to "The Final Combat" from the first game, only serving to make the whole experience that much more grand and Epic.

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* The Desperate Few-a gaggle of people in desperate need of help-are pointed out by the Academic as being perhaps the most heroic people in the world, still clinging to their sanity while the world goes to hell.

to:

* The Desperate Few-a gaggle of people in desperate need of help-are pointed out by the Academic as being perhaps the most heroic people in the world, merely by still clinging to their sanity while the world goes to hell.


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* Some of the lines the heroes drop when facing the last groups of the Cult before entering the Mountain are ''incredibly'' badass.
** Occultist: " The [[EldritchAbomination black-beast]] [[EnemyMine and I]] [[EvenEvilHasStandards are in agreement]]; ''they die here.'' "
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* The Final Boss, the Body of Work, is a fight split into three parts. [[spoiler:The first is a fight against the gut, the second against the eye in it's chest, and the third is against the physical manifestation against your failures. It has pretty much 1000 health-even more if you let Loathing hit max at any point. How you beat it is no joke, either-after killing the two cherubs either side of it in the same turn, the boss will cast "Face Your Failure" and force the player to choose a hero, very much like the "Come Unto Your Maker" move from the first game. But unlike the first game, this move isn't an instakill-the selected hero must face a personal failure of theirs, which cannot be damaged by any other party members. Upon successfully defeating their failure, the hero is able to cast "Exultation", which deals 200 damage to the Body of Work and heals them for a significant amount.]] All of which is set to "The Final Combat" from the first Darkest Dungeon.


to:

* The Final Boss, the The Body of Work, is an absolute behemoth of a fight split into three parts. [[spoiler:The phases. The first is a fight against the gut, Gut of the Coward, the second against the Focused Fault’s eye in buried within it's chest, and the third is against Your mutated humanoid form, the physical manifestation against your failures. It The final portion has pretty much an absolutely horrid 1000 health-even health, even more if you let Loathing hit max at any point. point in the run. How do you beat it is no joke, either-after take down such a monstrous health pool? After killing the two Upgraded cherubs either side on both sides of it in the same turn, it, the boss will cast "Face Your Failure" and force the player you to choose a hero, very much like the "Come Unto Your Maker" move from the first game. But However unlike the first game, this move isn't an instakill-the Instant Deathblow on the selected hero. Rather, the selected hero must face a personal failure of theirs, theirs from their backstory, which cannot be damaged by any other party members. Upon successfully defeating their failure, the hero is able to cast the special move "Exultation", which deals 200 damage to the Body of Work Work, frees them from the Shackle’s effects which limits their moves every turn, and heals them for a significant amount.]] amount. And yet that still leaves 199 health for you to deal with using every last trick in your hero’s books. Manage to pull it all off though and you’re rewarded with the Body of Work crumbling into ash and the Iron Crown, the ultimate villain of the Darkest Dungeon Universe, dissolving into nothingness. All of which this is set to "The Final Combat" from the first Darkest Dungeon.

game, only serving to make the whole experience that much more grand and Epic.

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* The Desperate Few-a gaggle of people in desperate need of help-are pointed out by the Academic as being perhaps the most heroic people in the world.

to:

* The Desperate Few-a gaggle of people in desperate need of help-are pointed out by the Academic as being perhaps the most heroic people in the world.world, still clinging to their sanity while the world goes to hell.


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----



--> "Giving in to madness is easier than resisting it. They are heroes."

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--> "Giving -->"Giving in to madness is easier than resisting it. They are heroes.""
* Any moment when the relationships trigger a special action that doesn't screw over your crew. Both members of a Hopeful friendship dealing enough damage for a deathblow, a Romantic relationship saving a hero from Death's door, a Respectful friendship riposting an attack, etc.



** [[GoneHorriblyWrong For how badly it ended up going]], props should be given for the Plague Doctor, who in a world were accomplished necromancers use the dark arts to raise the dead, managed to achieve the same with lab gear and her own scientific knowledge.

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** [[GoneHorriblyWrong For how badly it ended up going]], props should be given for the Plague Doctor, who in a world were where accomplished necromancers use the dark arts to raise the dead, managed to achieve the same with lab gear and her own scientific knowledge.



** The Leper overhears his councilors planning on overthrowing him to take the throne for themselves, so he kills them as they come for him. Then he exiles himself, remarking on the beauty of the world as he sets off on the path of being a KnightErrant. Notably, he is the only character who is facing the light, putting him above the other heroes as he has no regrets over his past.
* The Final Boss, the Body of Work, is a fight split into three parts. [[spoiler: The first is a fight against the gut, the second against the eye in it's chest, and the third is against the physical manifestation against your failures. It has pretty much 1000 health-even more if you let Loathing hit max at any point. How you beat it is no joke, either-after killing the two cherubs either side of it in the same turn, the boss will cast "Face Your Failure" and force the player to choose a hero, very much like the "Come Unto Your Maker" move from the first game. But unlike the first game, this move isn't an instakill-the selected hero must face a personal failure of theirs, which cannot be damaged by any other party members. Upon successfully defeating their failure, the hero is able to cast "Exultation", which deals 200 damage to the Body of Work and heals them for a significant amount.]] All of which is set to "The Final Combat" from the first Darkest Dungeon.

to:

** The Leper overhears his councilors planning on overthrowing him to take the throne for themselves, so he kills them as they come for him. Then he exiles himself, remarking on the beauty of the world as he sets off on the path of being a KnightErrant. Notably, he is the only character who is facing the light, putting him above staring at it dead on as if daring the other heroes as he has no regrets over universe to claim that his past.
compassion was in anyway shameful or a cause of regret.
* The Final Boss, the Body of Work, is a fight split into three parts. [[spoiler: The [[spoiler:The first is a fight against the gut, the second against the eye in it's chest, and the third is against the physical manifestation against your failures. It has pretty much 1000 health-even more if you let Loathing hit max at any point. How you beat it is no joke, either-after killing the two cherubs either side of it in the same turn, the boss will cast "Face Your Failure" and force the player to choose a hero, very much like the "Come Unto Your Maker" move from the first game. But unlike the first game, this move isn't an instakill-the selected hero must face a personal failure of theirs, which cannot be damaged by any other party members. Upon successfully defeating their failure, the hero is able to cast "Exultation", which deals 200 damage to the Body of Work and heals them for a significant amount.]] All of which is set to "The Final Combat" from the first Darkest Dungeon.Dungeon.
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-> "Giving in to madness is easier than resisting it. They are heroes."

to:

-> --> "Giving in to madness is easier than resisting it. They are heroes."

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* The Final Boss, the Body of Work, is a fight split into three parts. [[spoiler: The first is a fight against the gut, the second against the eye in it's chest, and the third is against the physical manifestation against your failures. It has pretty much 1000 health-even more if you let Loathing hit max at any point. How you beat it is no joke, either-after killing the two cherubs either side of it in the same turn, the boss will cast "Face Your Failure" and force the player to choose a hero, very much like the "Come Unto Your Maker" move from the first game. But unlike the first game, this move isn't an instakill-the selected hero must face a personal failure of theirs, which cannot be damaged by any other party members. Upon successfully defeating their failure, the hero is able to cast "Exultation", which deals 200 damage to the Body of Work and heals them for a significant amount.]] All of which is set to "The Final Combat" from the first Darkest Dungeon.

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** The Grave Robber poisons her abusive husband to death. Then, needing to pay off her debts, she ends up robbing graves and managing to sneak away with it. And doesn't even keep it in the end, [[ThrillSeeker having found the thrill she got from the experience more valuable than the riches]].
** The hero shrine for the Jester plays out the massacre of the DecadentCourt that abused him for so long, combined with the SugarWiki/AwesomeMusic he shreds while doing so.
** After being locked up and tortured for a time to the point of nearly crossing the DespairEventHorizon, the Vestal is aided by DivineIntervention from the Light and finds the resolve to fight back against her tormentor and escape.
** The Leper overhears his councilors planning on overthrowing him to take the throne for themselves, so he kills them as they come for him. Then he exiles himself, remarking on the beauty of the world as he sets off on the path of being a KnightErrant. Notably, he is the only character who is facing the light, putting him above the other heroes as he has no regrets over his past.
* The Final Boss, the Body of Work, is a fight split into three parts. [[spoiler: The first is a fight against the gut, the second against the eye in it's chest, and the third is against the physical manifestation against your failures. It has pretty much 1000 health-even more if you let Loathing hit max at any point. How you beat it is no joke, either-after killing the two cherubs either side of it in the same turn, the boss will cast "Face Your Failure" and force the player to choose a hero, very much like the "Come Unto Your Maker" move from the first game. But unlike the first game, this move isn't an instakill-the selected hero must face a personal failure of theirs, which cannot be damaged by any other party members. Upon successfully defeating their failure, the hero is able to cast "Exultation", which deals 200 damage to the Body of Work and heals them for a significant amount.]] All of which is set to "The Final Combat" from the first Darkest Dungeon.Dungeon.
----
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** The Flagellant successfully defied Death herself through the power of his suffering.

to:

** The Flagellant successfully defied Death herself through the power of his suffering.suffering.
* The Final Boss, the Body of Work, is a fight split into three parts. [[spoiler: The first is a fight against the gut, the second against the eye in it's chest, and the third is against the physical manifestation against your failures. It has pretty much 1000 health-even more if you let Loathing hit max at any point. How you beat it is no joke, either-after killing the two cherubs either side of it in the same turn, the boss will cast "Face Your Failure" and force the player to choose a hero, very much like the "Come Unto Your Maker" move from the first game. But unlike the first game, this move isn't an instakill-the selected hero must face a personal failure of theirs, which cannot be damaged by any other party members. Upon successfully defeating their failure, the hero is able to cast "Exultation", which deals 200 damage to the Body of Work and heals them for a significant amount.]] All of which is set to "The Final Combat" from the first Darkest Dungeon.

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* The Desperate Few- a gaggle of people in desperate need of help- are pointed out by the Academic as being perhaps the most heroic people in the world.

-> " Giving in to madness is easier than resisting it. They are heroes."

to:

* The Desperate Few- a Few-a gaggle of people in desperate need of help- are help-are pointed out by the Academic as being perhaps the most heroic people in the world.

world.
-> " Giving "Giving in to madness is easier than resisting it. They are heroes."
"



** While the Occultist is performing his ritual to become host to a greater power, he ended up attracting the attention of a [[{{Superboss}} Shambler]], who then tries possessing him. What follows is the Occultist managing to fight it off by himself with the (unwilling) aid of his congregation’s power.

to:

** While the Occultist is performing his ritual to become host to a greater power, he ended up attracting the attention of a [[{{Superboss}} Shambler]], who then tries possessing him. What follows is the Occultist managing to fight it off by himself with the (unwilling) aid of his congregation’s power.power.
** The Flagellant successfully defied Death herself through the power of his suffering.
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** [[GoneHorriblyWrong For how badly it ended up going]], props should be given for the Plague Doctor, who in a world were accomplished necromancers use the dark arts to raise the dead, managed to achieve the same with lab gear and her own scientific knowledge.

to:

** [[GoneHorriblyWrong For how badly it ended up going]], props should be given for the Plague Doctor, who in a world were accomplished necromancers use the dark arts to raise the dead, managed to achieve the same with lab gear and her own scientific knowledge.knowledge.
** While the Occultist is performing his ritual to become host to a greater power, he ended up attracting the attention of a [[{{Superboss}} Shambler]], who then tries possessing him. What follows is the Occultist managing to fight it off by himself with the (unwilling) aid of his congregation’s power.
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-> " Giving in to madness is easier than resisting it. They are heroes."

to:

-> " Giving in to madness is easier than resisting it. They are heroes.""

* The hero backstories are mostly a showcase [[DarkAndTroubledPast of the mistakes and miseries they went through that scarred them into who they are today]], but some of the heroes do still manage some impressive things:
** [[GoneHorriblyWrong For how badly it ended up going]], props should be given for the Plague Doctor, who in a world were accomplished necromancers use the dark arts to raise the dead, managed to achieve the same with lab gear and her own scientific knowledge.
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* The Desperate Few- a gaggle of people in desperate need of help- are pointed out by the Academic as being perhaps the most heroic people in the world.

-> " Giving in to madness is easier than resisting it. They are heroes."

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