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** ''[[VideoGame/SonicChronicles Sonic Chronicles: The Dark Brotherhood]]'' ends with Eggman having successfully conquered the Earth while Sonic and Co. were busy fighting the titular Brotherhood in [[YearInsideHourOutside the Twilight Cage]]. The game then cuts to credits while Sonic and Co. [[BreakingTheFourthWall talk about how big of a cliffhanger the ending was]] and how [[TemptingFate they can't wait for the sequel]]. Said sequel never materialized due to [[Creator/{{Bioware}} Bioware]] closing its handheld gaming division following their acquisition by Creator/ElectronicArts, in addition to [[ScrewedByTheLawyers legal problems]] Creator/{{Sega}} was having with former ''ComicBook/SonicTheHedgehogArchieComics'' writer Creator/KenPenders, who not only claimed he owned the characters he created for the comic, but that ''Sonic Chronicles'' ripped off said characters.

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** ''[[VideoGame/SonicChronicles Sonic Chronicles: The Dark Brotherhood]]'' ends with Eggman having successfully conquered the Earth while Sonic and Co. were busy fighting the titular Brotherhood in [[YearInsideHourOutside the Twilight Cage]]. The game then cuts to credits while Sonic and Co. [[BreakingTheFourthWall talk about how big of a cliffhanger the ending was]] and how [[TemptingFate they can't wait for the sequel]]. Said sequel never materialized due to [[Creator/{{Bioware}} Bioware]] Creator/{{Bioware}} closing its handheld gaming division following their acquisition by Creator/ElectronicArts, in addition to [[ScrewedByTheLawyers legal problems]] Creator/{{Sega}} was having with former ''ComicBook/SonicTheHedgehogArchieComics'' writer Creator/KenPenders, who not only claimed he owned the characters he created for the comic, but that ''Sonic Chronicles'' ripped off said characters.
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None


** ''[[VideoGame/SonicChronicles Sonic Chronicles: The Dark Brotherhood]]'' ends with Eggman having successfully conquered the Earth while Sonic and Co. were busy fighting the titular Brotherhood in [[YearInsideHourOutside the Twilight Cage]]. The game then cuts to credits while Sonic and Co. [[BreakingTheFourthWall talk about how big of a cliffhanger the ending was]] and how [[TemptingFate they can't wait for the sequel]]. Said sequel never materialized due to [[Creator/{{Bioware}} Bioware]] closing its handheld gaming division following their acquisition by Creator/ElectronicArts, in addition to [[ScrewedByTheLawyers legal problems]] with former ''ComicBook/SonicTheHedgehogArchieComics'' writer Creator/KenPenders, who not only claimed he owned the characters he created for the comic, but that the game ripped off said characters.

to:

** ''[[VideoGame/SonicChronicles Sonic Chronicles: The Dark Brotherhood]]'' ends with Eggman having successfully conquered the Earth while Sonic and Co. were busy fighting the titular Brotherhood in [[YearInsideHourOutside the Twilight Cage]]. The game then cuts to credits while Sonic and Co. [[BreakingTheFourthWall talk about how big of a cliffhanger the ending was]] and how [[TemptingFate they can't wait for the sequel]]. Said sequel never materialized due to [[Creator/{{Bioware}} Bioware]] closing its handheld gaming division following their acquisition by Creator/ElectronicArts, in addition to [[ScrewedByTheLawyers legal problems]] Creator/{{Sega}} was having with former ''ComicBook/SonicTheHedgehogArchieComics'' writer Creator/KenPenders, who not only claimed he owned the characters he created for the comic, but that the game ''Sonic Chronicles'' ripped off said characters.
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* ''VideoGame/ShenmueIII'', which released [[SequelGap eighteen years after the previous installment]]. While the title was widely derided for its shoddy technical quality and archaic game design decisions, fans were far more irritated that the game not only ended on yet another cliffhanger, with no certainty of a fourth game ever coming out, but that the story itself failed to meaningly advance the narrative.
* ''VideoGame/SlyCooperThievesInTime'': The game ends on a massive {{Cliffhanger}} that would have been a great SequelHook... except that (depending on whom you ask) either Sanzaru Games had no plans to make a sequel and wrap up the game's plot, or Sanzaru did want to make a DLC or sequel but [[ScrewedByTheNetwork got shot down by Sony]]. The game itself is a ContestedSequel to the first three games (with the late-game reveal that [[spoiler:[[SuddenSequelHeelSyndrome Penelope is now unrepentantly evil]]]] overshadowing everything else about the game), and with that plus the cliffhanger being a major DownerEnding when taken on its own, [[FanonDiscontinuity fans just don't want the series to end that way]].

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* ''VideoGame/ShenmueIII'', which released [[SequelGap eighteen years after the previous installment]]. While the title was widely derided for its shoddy technical quality and archaic game design decisions, fans were far more irritated that the game not only ended on yet another cliffhanger, with no certainty of a fourth game ever coming out, out thanks to its middling reception, but that the story itself failed to meaningly advance the narrative.
* ''VideoGame/SlyCooperThievesInTime'': The game ends on a massive {{Cliffhanger}} that would have been a great SequelHook... except that (depending on whom you ask) either Sanzaru Games had no plans to make a sequel and wrap up the game's plot, or Sanzaru did want to make a DLC or sequel but [[ScrewedByTheNetwork got shot down by Sony]].Sony]] due the game's sales figure. The game itself is a ContestedSequel to the first three games (with the late-game reveal that [[spoiler:[[SuddenSequelHeelSyndrome Penelope is now unrepentantly evil]]]] overshadowing everything else about the game), and with that plus the cliffhanger being a major DownerEnding when taken on its own, [[FanonDiscontinuity fans just don't want the series to end that way]].



** ''[[VideoGame/SonicChronicles Sonic Chronicles: The Dark Brotherhood]]'' ends with Eggman having successfully conquered the Earth while Sonic and Co. were busy fighting the titular Brotherhood in [[YearInsideHourOutside the Twilight Cage]]. The game then cuts to credits while Sonic and Co. [[BreakingTheFourthWall talk about how big of a cliffhanger the ending was]] and how [[TemptingFate they can't wait for the sequel]]. Said sequel never materialized due to [[Creator/{{Bioware}} Bioware's]] Handheld division getting folded following their acquisition by Creator/ElectronicArts, and [[ScrewedByTheLawyers the ongoing legal problems]] regarding ComicBook/SonicTheHedgehogArchieComics writer Creator/KenPenders, who claimed that the Brotherhood aped his own characters.

to:

** ''[[VideoGame/SonicChronicles Sonic Chronicles: The Dark Brotherhood]]'' ends with Eggman having successfully conquered the Earth while Sonic and Co. were busy fighting the titular Brotherhood in [[YearInsideHourOutside the Twilight Cage]]. The game then cuts to credits while Sonic and Co. [[BreakingTheFourthWall talk about how big of a cliffhanger the ending was]] and how [[TemptingFate they can't wait for the sequel]]. Said sequel never materialized due to [[Creator/{{Bioware}} Bioware's]] Handheld Bioware]] closing its handheld gaming division getting folded following their acquisition by Creator/ElectronicArts, and in addition to [[ScrewedByTheLawyers the ongoing legal problems]] regarding ComicBook/SonicTheHedgehogArchieComics with former ''ComicBook/SonicTheHedgehogArchieComics'' writer Creator/KenPenders, who not only claimed he owned the characters he created for the comic, but that the Brotherhood aped his own game ripped off said characters.

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* ''VideoGame/AsgardsWrath'': The ending of the first game revealing that [[spoiler:the lovable characters you encountered and befriended in the tavern were AllJustADream]] did not go over well with fans, and neither did [[spoiler:Loki [[TheBadGuyWins successfully escaping]] and leaving you trapped in his prison]], as both things basically made everything the player experienced there feel [[ShaggyDogStory utterly pointless]]. Famous video game countdowner Creator/JoshScorcher called it the single worst ending he ever encountered in a video game, even worse than the infamous ending to ''VideoGame/MassEffect3''.


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* ''VideoGame/AsgardsWrath'': The ending of the first game revealing that [[spoiler:the lovable characters you encountered and befriended in the tavern were AllJustADream]] did not go over well with fans, and neither did [[spoiler:Loki [[TheBadGuyWins successfully escaping]] and leaving you trapped in his prison]], as both things basically made everything the player experienced there feel [[ShaggyDogStory utterly pointless]]. Famous video game countdowner Creator/JoshScorcher called it the single worst ending he ever encountered in a video game, even worse than the infamous ending to ''VideoGame/MassEffect3''.
Is there an issue? Send a MessageReason:
None

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* ''VideoGame/AsgardsWrath'': The ending of the first game revealing that [[spoiler:the lovable characters you encountered and befriended in the tavern were AllJustADream]] did not go over well with fans, and neither did [[spoiler:Loki [[TheBadGuyWins successfully escaping]] and leaving you trapped in his prison]], as both things basically made everything the player experienced there feel [[ShaggyDogStory utterly pointless]]. Famous video game countdowner Creator/JoshScorcher called it the single worst ending he ever encountered in a video game, even worse than the infamous ending to ''VideoGame/MassEffect3''.
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{{Audience Alienating Ending}}s in VideoGames.
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!!Examples:
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* ''VideoGame/TwelveMinutes'': Enthusiasm for the game died pretty quick once word got out about the TwistEnding, which implies that the whole game was AllJustADream as a man copes with the revelation that his lover is [[SurpriseIncest half-]][[BrotherSisterIncest sister]].

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* ''VideoGame/TwelveMinutes'': Enthusiasm for the game died pretty quick once word got out about the TwistEnding, which implies that the whole game was AllJustADream as a man copes with the revelation that his lover is his [[SurpriseIncest half-]][[BrotherSisterIncest sister]].
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* ''VideoGame/TwelveMinutes'': Enthusiasm for the game died pretty quick once word got out about the TwistEnding, which implies that the whole game was AllJustADream as a man copes with the revelation that his lover is [[SurpriseIncest half-]][[BrotherSisterIncest sister]].
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** ''VideoGame/FinalFantasyXIII2'', the second part of an already divisive trilogy, ends with [[TheBadGuyWins Caius winning and destroying the world]], [[ShootTheShaggyDog no matter what the player does]], and your reward for getting OneHundredPercentCompletion is TheStinger that just consists of Caius taunting you for thinking you could get a better ending. While clearly intended to be a SecondChapterCliffhanger, so many fans found this (along with the other disliked parts of the game) a giant slap in the face for all the time and effort required to beat the game that when ''VideoGame/LightningReturnsFinalFantasyXIII'', the third and final part, came out and ultimately provided a BelatedHappyEnding, [[http://www.siliconera.com/2013/11/27/lightning-returns-lowest-opening-sales-final-fantasy-xiii-game it only barely achieved]] half the sales that '''XIII-2'' did.

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** ''VideoGame/FinalFantasyXIII2'', the second part of an already divisive trilogy, ends with [[TheBadGuyWins Caius winning and destroying the world]], [[ShootTheShaggyDog no matter what the player does]], and your reward for getting OneHundredPercentCompletion is TheStinger that just consists of Caius taunting you for thinking you could get a better ending. While clearly intended to be a SecondChapterCliffhanger, so many fans found this (along with the other disliked parts of the game) a giant slap in the face for all the time and effort required to beat the game that when ''VideoGame/LightningReturnsFinalFantasyXIII'', the third and final part, came out and ultimately provided a BelatedHappyEnding, [[http://www.siliconera.com/2013/11/27/lightning-returns-lowest-opening-sales-final-fantasy-xiii-game it only barely achieved]] half the sales that '''XIII-2'' ''XIII-2'' did.
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Turns out Chronicles sold over a million copies


** ''[[VideoGame/SonicChronicles Sonic Chronicles: The Dark Brotherhood]]'' ends with Eggman having successfully conquered the Earth while Sonic and Co. were busy fighting the titular Brotherhood in [[YearInsideHourOutside the Twilight Cage]]. The game then cuts to credits while Sonic and Co. [[BreakingTheFourthWall talk about how big of a cliffhanger it is and how they can't wait for the sequel]]. Said sequel never materialized due to a combination of lukewarm sales, Creator/{{Bioware}} getting bought out by Creator/ElectronicArts, and the ongoing legal problems regarding ComicBook/SonicTheHedgehogArchieComics writer Creator/KenPenders, who claimed that the Brotherhood aped his own characters.

to:

** ''[[VideoGame/SonicChronicles Sonic Chronicles: The Dark Brotherhood]]'' ends with Eggman having successfully conquered the Earth while Sonic and Co. were busy fighting the titular Brotherhood in [[YearInsideHourOutside the Twilight Cage]]. The game then cuts to credits while Sonic and Co. [[BreakingTheFourthWall talk about how big of a cliffhanger it is the ending was]] and how [[TemptingFate they can't wait for the sequel]]. Said sequel never materialized due to a combination of lukewarm sales, Creator/{{Bioware}} [[Creator/{{Bioware}} Bioware's]] Handheld division getting bought out folded following their acquisition by Creator/ElectronicArts, and [[ScrewedByTheLawyers the ongoing legal problems problems]] regarding ComicBook/SonicTheHedgehogArchieComics writer Creator/KenPenders, who claimed that the Brotherhood aped his own characters.
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* ''VideoGame/BioshockInfinite: Burial at Sea Part 2'' ends by revealing the [[VideoGame/BioShock first game]] was set in motion by Elizabeth's ThanatosGambit just before Altas/Frank Fontaine brains her to death. Players were upset by how their beloved sidekick that they spent an entire game protecting is denied her happy ending and dies a painful death instead, and ultimately ends up an unknown footnote in the story of Jack Ryan, a SilentProtagonist with no characterization beyond what the player makes him do. On top of that, Elizabeth dies specifically in exchange for the life of a Little Sister, and with the expectation that Jack will one day save her, meaning that her sacrifice can be rendered pointless if the player has Jack harvest the Little Sisters he comes across-- or worse, ignore them altogether, leaving them to become Big Sisters at the hands of Sofia Lamb and ultimately killed by Delta or Sigma.

to:

* ''VideoGame/BioshockInfinite: Burial at Sea Part 2'' ends by revealing the [[VideoGame/BioShock first game]] was set in motion by Elizabeth's ThanatosGambit just before Altas/Frank Fontaine brains her to death. Players were upset by how their beloved sidekick that they spent an entire game protecting is denied her happy ending and dies a painful death instead, and ultimately ends up an unknown footnote in the story of Jack Ryan, a SilentProtagonist with no characterization beyond what the player makes him do. On top of that, Elizabeth dies specifically in exchange for the life of a Little Sister, and with the expectation that Jack will one day save her, meaning that her sacrifice can be rendered pointless if the player has Jack harvest the Little Sisters he comes across-- across -- or worse, ignore them altogether, leaving them to become Big Sisters at the hands of Sofia Lamb and ultimately killed by Delta or Sigma.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/BioshockInfinite: Burial at Sea Part 2'' ends by revealing the [[VideoGame/BioShock first game]] was set in motion by Elizabeth's ThanatosGambit just before Altas/Frank Fontaine brains her to death. Players were upset by how their beloved sidekick that they spent an entire game protecting is denied her happy ending and dies a painful death instead, and ultimately ends up an unknown footnote in the story of Jack Ryan, a SilentProtagonist with no characterization beyond what the player makes him do. On top of that, Elizabeth dies specifically in exchange for the life of a Little Sister, and with the expectation that Jack will one day save her, meaning that her sacrifice can be rendered pointless if the player has Jack harvest the Little Sisters he comes across-- or worse, ignore them altogether, leaving them to become Big Sisters at the hands of Sofia Lamb and ultimately killed by Delta or Sigma.
Is there an issue? Send a MessageReason:
None


** The ''VideoGame/FinalFantasyVIIRemake'' was instantly slammed by the old guard once the ending of the first part came to light. [[spoiler:Sephiroth ([[EpilepticTrees potentially]] the same Sephiroth from '''[[TimeTravel after]]''' the events of ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'') manipulates Cloud and his friends into killing the "[[TimePolice arbiters of fate]]", leading to alterations in the timeline, the biggest of which is [[HeroOfAnotherStory Zack]]'s survival, with the implication that future events will not happen as they were supposed to as now Cloud and co. are aware of them]]. A lot of this is a case of TheyChangedItNowItSucks when many players were left convinced that future installments would [[OffTheRails veer more heavily from the plot of the original]]. It's also an interesting case of BrokenAesop crossed with OpeningACanOfClones, as the ending introduces several tropes (and has [[EpilepticTrees spawned numerous fan theories]] containing such tropes [[AlternateUniverse among others]]) which many players find 1) antithetical to [[CentralTheme certain themes]] from the original and 2) potentially render the entire ''Remake'' trilogy [[ExpendableAlternateUniverse inconsequential]] from [[ShaggyDogStory a story perspective]]. The fact that [[spoiler: many characters now appear to have been SparedByTheAdaptation]] has also led to accusations of [[SweetnessAversion cheapening the story]] and thus feeling like a FixFic. As a result, a considerable number of players who loved ''Remake'' prior to the final chapter, along with more skeptical fans who were waiting for word-of-mouth, turned on it after the ending's revelations came to light, and expressed that they have no interest in parts ''[[VideoGame/FinalFantasyVIIRebirth 2]]'' and ''3'' if the ending is a sign of where the series will be going. Granted, the exact ramifications and extent of such changes are as yet unknown, and some have interpreted them as an attempt to [[spoiler: salvage the otherwise divisive ''Compilation'' and better incorporate its materials into the original game’s narrative]], and are thus more curious about the series' future.

to:

** The ''VideoGame/FinalFantasyVIIRemake'' was instantly slammed by the old guard once the ending of the first part came to light. [[spoiler:Sephiroth ([[EpilepticTrees potentially]] the same Sephiroth from '''[[TimeTravel after]]''' the events of ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'') manipulates Cloud and his friends into killing the "[[TimePolice arbiters of fate]]", leading to alterations in the timeline, the biggest of which is [[HeroOfAnotherStory Zack]]'s survival, with the implication that future events will not happen as they were supposed to as now Cloud and co. are aware of them]]. A lot of this is a case of TheyChangedItNowItSucks when many players were left convinced that future installments would [[OffTheRails veer more heavily from the plot of the original]]. It's also an interesting case of BrokenAesop crossed with OpeningACanOfClones, as the ending introduces several tropes (and has [[EpilepticTrees spawned numerous fan theories]] containing such tropes [[AlternateUniverse among others]]) which many players find 1) antithetical to [[CentralTheme certain themes]] from the original and 2) potentially render the entire ''Remake'' trilogy [[ExpendableAlternateUniverse inconsequential]] from [[ShaggyDogStory a story perspective]]. The fact that [[spoiler: many characters now appear to have been SparedByTheAdaptation]] has also led to accusations of [[SweetnessAversion cheapening the story]] story and thus feeling like a FixFic. As a result, a considerable number of players who loved ''Remake'' prior to the final chapter, along with more skeptical fans who were waiting for word-of-mouth, turned on it after the ending's revelations came to light, and expressed that they have no interest in parts ''[[VideoGame/FinalFantasyVIIRebirth 2]]'' and ''3'' if the ending is a sign of where the series will be going. Granted, the exact ramifications and extent of such changes are as yet unknown, and some have interpreted them as an attempt to [[spoiler: salvage the otherwise divisive ''Compilation'' and better incorporate its materials into the original game’s narrative]], and are thus more curious about the series' future.
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None


* ''VideoGame/ANNOMutationem'': The original ending divided a lot of fans, some reviews going so far as to say it ruined the experience. Some complain that [[spoiler:the Circle Consortium winning and enslaving Ann at the end of the game is an unsatisfying and left-field way to end the game]], and others complain that the entire late game [[spoiler:introduces too many elements and new characters [[TheyWastedAPerfectlyGoodPlot then abruptly ends the game when so much was left unexplored]]]], and others (most of whom are unaware about that game being [[spoiler:originally part of [[Website/SCPFoundation the SCP universe]] [[DivorcedInstallment until it was changed]]]]) that [[spoiler:the [[CosmicHorrorReveal sudden shift into the paranormal and supernatural elements]] from a rather normal Cyberpunk series was just too dramatic of a genre shift]]. Fortunately, the ending was given a significant extension to completely revamped the aforementioned complaints.

to:

* ''VideoGame/ANNOMutationem'': The original ending divided a lot of fans, some reviews going so far as to say it ruined the experience. Some complain that [[spoiler:the Circle Consortium winning and enslaving Ann at the end of the game is an unsatisfying and left-field way to end the game]], and others complain that the entire late game [[spoiler:introduces too many elements and new characters [[TheyWastedAPerfectlyGoodPlot then abruptly ends the game when so much was left unexplored]]]], and others (most of whom are unaware about that game being [[spoiler:originally part of [[Website/SCPFoundation the SCP universe]] until [[DivorcedInstallment until it was changed]]]]) changed to an original IP]]]]) that [[spoiler:the [[CosmicHorrorReveal sudden shift into the paranormal and supernatural elements]] from a rather normal Cyberpunk series was just too dramatic of a genre shift]]. Fortunately, the ending was given a significant extension to completely revamped the aforementioned complaints.
Is there an issue? Send a MessageReason:
Adding wicks.


* ''VideoGame/ANNOMutationem'': The original ending divided a lot of fans, some reviews going so far as to say it ruined the experience. Some complain that [[spoiler:the Circle Consortium winning and enslaving Ann at the end of the game is an unsatisfying and left-field way to end the game]], and others complain that the entire late game [[spoiler:introduces too many elements and new characters [[TheyWastedAPerfectlyGoodPlot then abruptly ends the game when so much was left unexplored]]]], and others (most of whom are unaware about that game being [[spoiler:originally part of the SCP universe until it was changed]]) that [[spoiler:the [[CosmicHorrorReveal sudden shift into the paranormal and supernatural elements]] from a rather normal Cyberpunk series was just too dramatic of a genre shift]]. Fortunately, the ending was given a significant extension to completely revamped the aforementioned complaints.

to:

* ''VideoGame/ANNOMutationem'': The original ending divided a lot of fans, some reviews going so far as to say it ruined the experience. Some complain that [[spoiler:the Circle Consortium winning and enslaving Ann at the end of the game is an unsatisfying and left-field way to end the game]], and others complain that the entire late game [[spoiler:introduces too many elements and new characters [[TheyWastedAPerfectlyGoodPlot then abruptly ends the game when so much was left unexplored]]]], and others (most of whom are unaware about that game being [[spoiler:originally part of [[Website/SCPFoundation the SCP universe universe]] [[DivorcedInstallment until it was changed]]) changed]]]]) that [[spoiler:the [[CosmicHorrorReveal sudden shift into the paranormal and supernatural elements]] from a rather normal Cyberpunk series was just too dramatic of a genre shift]]. Fortunately, the ending was given a significant extension to completely revamped the aforementioned complaints.
Is there an issue? Send a MessageReason:
None


** The ''VideoGame/FinalFantasyVIIRemake'' was instantly slammed by the old guard once the ending of the first part came to light. [[spoiler:Sephiroth ([[EpilepticTrees potentially]] the same Sephiroth from '''[[TimeTravel after]]''' the events of ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'') manipulates Cloud and his friends into killing the "[[TimePolice arbiters of fate]]", leading to alterations in the timeline, the biggest of which is [[HeroOfAnotherStory Zack]]'s survival, with the implication that future events will not happen as they were supposed to as now Cloud and co. are aware of them]]. A lot of this is a case of TheyChangedItNowItSucks when many players were left convinced that future installments would [[OffTheRails veer more heavily from the plot of the original]]. It's also an interesting case of BrokenAesop crossed with OpeningACanOfClones, as the ending introduces several tropes (and has [[EpilepticTrees spawned numerous fan theories]] containing such tropes [[AlternateUniverse among others]]) which many players find 1) antithetical to [[CentralTheme certain themes]] from the original and 2) potentially render the entire ''Remake'' trilogy [[ExpendableAlternateUniverse inconsequential]] from [[ShaggyDogStory a story perspective]]. The fact that [[spoiler: many characters now appear to have been SparedByTheAdaptation]] has also led to accusations of [[SweetnessAversion cheapening the story]] and thus feeling like a FixFic. As a result, a considerable number of players who loved ''Remake'' prior to the final chapter, along with more skeptical fans who were waiting for word-of-mouth, turned on it after the ending's revelations came to light, and expressed that they have no interest in parts ''[[VideoGame/FinalFantasyVIIRebirth 2]]'' and 3 if the ending is a sign of where the series will be going. Granted, the exact ramifications and extent of such changes are as yet unknown, and some have interpreted them as an attempt to [[spoiler: salvage the otherwise divisive ''Compilation'' and better incorporate its materials into the original game’s narrative]], and are thus more curious about the series' future.

to:

** The ''VideoGame/FinalFantasyVIIRemake'' was instantly slammed by the old guard once the ending of the first part came to light. [[spoiler:Sephiroth ([[EpilepticTrees potentially]] the same Sephiroth from '''[[TimeTravel after]]''' the events of ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'') manipulates Cloud and his friends into killing the "[[TimePolice arbiters of fate]]", leading to alterations in the timeline, the biggest of which is [[HeroOfAnotherStory Zack]]'s survival, with the implication that future events will not happen as they were supposed to as now Cloud and co. are aware of them]]. A lot of this is a case of TheyChangedItNowItSucks when many players were left convinced that future installments would [[OffTheRails veer more heavily from the plot of the original]]. It's also an interesting case of BrokenAesop crossed with OpeningACanOfClones, as the ending introduces several tropes (and has [[EpilepticTrees spawned numerous fan theories]] containing such tropes [[AlternateUniverse among others]]) which many players find 1) antithetical to [[CentralTheme certain themes]] from the original and 2) potentially render the entire ''Remake'' trilogy [[ExpendableAlternateUniverse inconsequential]] from [[ShaggyDogStory a story perspective]]. The fact that [[spoiler: many characters now appear to have been SparedByTheAdaptation]] has also led to accusations of [[SweetnessAversion cheapening the story]] and thus feeling like a FixFic. As a result, a considerable number of players who loved ''Remake'' prior to the final chapter, along with more skeptical fans who were waiting for word-of-mouth, turned on it after the ending's revelations came to light, and expressed that they have no interest in parts ''[[VideoGame/FinalFantasyVIIRebirth 2]]'' and 3 ''3'' if the ending is a sign of where the series will be going. Granted, the exact ramifications and extent of such changes are as yet unknown, and some have interpreted them as an attempt to [[spoiler: salvage the otherwise divisive ''Compilation'' and better incorporate its materials into the original game’s narrative]], and are thus more curious about the series' future.
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Correction


** The ''VideoGame/FinalFantasyVIIRemake'' was instantly slammed by the old guard once the ending of the first part came to light. [[spoiler:Sephiroth ([[EpilepticTrees potentially]] the same Sephiroth from '''[[TimeTravel after]]''' the events of ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'') manipulates Cloud and his friends into killing the "[[TimePolice arbiters of fate]]", leading to alterations in the timeline, the biggest of which is [[HeroOfAnotherStory Zack]]'s survival, with the implication that future events will not happen as they were supposed to as now Cloud and co. are aware of them]]. A lot of this is a case of TheyChangedItNowItSucks when many players were left convinced that future installments would [[OffTheRails veer more heavily from the plot of the original]]. It's also an interesting case of BrokenAesop crossed with OpeningACanOfClones, as the ending introduces several tropes (and has [[EpilepticTrees spawned numerous fan theories]] containing such tropes [[AlternateUniverse and more]]) which many players find 1) antithetical to [[CentralTheme certain themes]] from the original and 2) potentially render the entire ''Remake'' trilogy [[ExpendableAlternateUniverse inconsequential]] from [[ShaggyDogStory a story perspective]]. The fact that [[spoiler: many characters now appear to have been SparedByTheAdaptation]] has also led to accusations of [[SweetnessAversion cheapening the story]] for the sake of PanderingToTheBase. As a result, a considerable number of players who loved ''Remake'' prior to the final chapter, along with more skeptical fans who were waiting for word-of-mouth, turned on it after the ending's revelations came to light, and expressed that they have no interest in parts ''[[VideoGame/FinalFantasyVIIRemake 2]]'' and 3 if the ending is a sign of where the series will be going. Granted, the exact ramifications and extent of such changes are as yet unknown, and some have interpreted them as an attempt to [[spoiler: salvage the otherwise divisive ''Compilation'' and better incorporate its materials into the original game’s narrative]], and are thus more curious about the series' future.

to:

** The ''VideoGame/FinalFantasyVIIRemake'' was instantly slammed by the old guard once the ending of the first part came to light. [[spoiler:Sephiroth ([[EpilepticTrees potentially]] the same Sephiroth from '''[[TimeTravel after]]''' the events of ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'') manipulates Cloud and his friends into killing the "[[TimePolice arbiters of fate]]", leading to alterations in the timeline, the biggest of which is [[HeroOfAnotherStory Zack]]'s survival, with the implication that future events will not happen as they were supposed to as now Cloud and co. are aware of them]]. A lot of this is a case of TheyChangedItNowItSucks when many players were left convinced that future installments would [[OffTheRails veer more heavily from the plot of the original]]. It's also an interesting case of BrokenAesop crossed with OpeningACanOfClones, as the ending introduces several tropes (and has [[EpilepticTrees spawned numerous fan theories]] containing such tropes [[AlternateUniverse and more]]) among others]]) which many players find 1) antithetical to [[CentralTheme certain themes]] from the original and 2) potentially render the entire ''Remake'' trilogy [[ExpendableAlternateUniverse inconsequential]] from [[ShaggyDogStory a story perspective]]. The fact that [[spoiler: many characters now appear to have been SparedByTheAdaptation]] has also led to accusations of [[SweetnessAversion cheapening the story]] for the sake of PanderingToTheBase. and thus feeling like a FixFic. As a result, a considerable number of players who loved ''Remake'' prior to the final chapter, along with more skeptical fans who were waiting for word-of-mouth, turned on it after the ending's revelations came to light, and expressed that they have no interest in parts ''[[VideoGame/FinalFantasyVIIRemake ''[[VideoGame/FinalFantasyVIIRebirth 2]]'' and 3 if the ending is a sign of where the series will be going. Granted, the exact ramifications and extent of such changes are as yet unknown, and some have interpreted them as an attempt to [[spoiler: salvage the otherwise divisive ''Compilation'' and better incorporate its materials into the original game’s narrative]], and are thus more curious about the series' future.
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More succinct wording and parsing to make sentences flow better


** The ''VideoGame/FinalFantasyVIIRemake'' was instantly slammed by the old guard once the ending of the first part came to light. [[spoiler:Sephiroth ([[EpilepticTrees potentially]] the same Sephiroth from '''[[TimeTravel after]]''' the events of ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'') manipulates Cloud and his friends into killing the "[[TimePolice arbiters of fate]]", leading to alterations in the timeline, the biggest of which is [[HeroOfAnotherStory Zack]]'s survival, with the implication that future events will not happen as they were supposed to as now Cloud and co. are aware of them]]. A lot of this is a case of TheyChangedItNowItSucks when many players were left convinced that future installments would [[OffTheRails veer more heavily from the plot of the original]]. It's also an interesting case of BrokenAesop crossed with OpeningACanOfClones, as the ending introduces several tropes (and has [[EpilepticTrees spawned numerous fan theories]] containing such tropes [[AlternateUniverse and more]]) which many players find not simply antithetical to [[CentralTheme certain themes]] from the original, but potentially render the entire series [[ExpendableAlternateUniverse inconsequential]] from [[ShaggyDogStory a story perspective]] (the fact that [[spoiler: many characters now appear to have been SparedByTheAdaptation]] has also led to accusations of '[[SweetnessAversion saccharine poisoning]]'). As a result, a considerable number of players who loved ''Remake'' prior to the final chapter, along with more skeptical fans who were waiting for word-of-mouth, turned on it after the ending's revelations came to light, and expressed that they have no further interest in the series if the ending is a sign of where future installments will be going. Granted, the exact ramifications and extent of such changes are as yet unknown, and some have interpreted them as an attempt to [[spoiler: salvage the otherwise divisive ''Compilation'' and better incorporate its materials into the original game’s narrative]], and are thus more curious about the series' future.

to:

** The ''VideoGame/FinalFantasyVIIRemake'' was instantly slammed by the old guard once the ending of the first part came to light. [[spoiler:Sephiroth ([[EpilepticTrees potentially]] the same Sephiroth from '''[[TimeTravel after]]''' the events of ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'') manipulates Cloud and his friends into killing the "[[TimePolice arbiters of fate]]", leading to alterations in the timeline, the biggest of which is [[HeroOfAnotherStory Zack]]'s survival, with the implication that future events will not happen as they were supposed to as now Cloud and co. are aware of them]]. A lot of this is a case of TheyChangedItNowItSucks when many players were left convinced that future installments would [[OffTheRails veer more heavily from the plot of the original]]. It's also an interesting case of BrokenAesop crossed with OpeningACanOfClones, as the ending introduces several tropes (and has [[EpilepticTrees spawned numerous fan theories]] containing such tropes [[AlternateUniverse and more]]) which many players find not simply 1) antithetical to [[CentralTheme certain themes]] from the original, but original and 2) potentially render the entire series ''Remake'' trilogy [[ExpendableAlternateUniverse inconsequential]] from [[ShaggyDogStory a story perspective]] (the perspective]]. The fact that [[spoiler: many characters now appear to have been SparedByTheAdaptation]] has also led to accusations of '[[SweetnessAversion saccharine poisoning]]'). [[SweetnessAversion cheapening the story]] for the sake of PanderingToTheBase. As a result, a considerable number of players who loved ''Remake'' prior to the final chapter, along with more skeptical fans who were waiting for word-of-mouth, turned on it after the ending's revelations came to light, and expressed that they have no further interest in the series parts ''[[VideoGame/FinalFantasyVIIRemake 2]]'' and 3 if the ending is a sign of where future installments the series will be going. Granted, the exact ramifications and extent of such changes are as yet unknown, and some have interpreted them as an attempt to [[spoiler: salvage the otherwise divisive ''Compilation'' and better incorporate its materials into the original game’s narrative]], and are thus more curious about the series' future.
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The waiting time according to No Recent Examples Please is 6 months, not 5 years.

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* ''VideoGame/Bayonetta3'' ends with [[spoiler: [[TheRival Jeanne]] being [[ShootTheShaggyDog killed by the person that she spent the whole game trying to save]], Bayonetta and Luka [[StrangledByTheRedString suddenly getting into a relationship in the final hour of the game]] before both of them are DraggedOffToHell, and [[ButtMonkey Viola]] being [[PassingTheTorch declared to be the new Bayonetta]] despite doing very little to justify it]]. Cue the DancePartyEnding! Needless to say, the fanbase was not impressed.
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Hasn't been five years


* ''VideoGame/Bayonetta3'' ends with [[spoiler: [[TheRival Jeanne]] being [[ShootTheShaggyDog killed by the person that she spent the whole game trying to save]], Bayonetta and Luka [[StrangledByTheRedString suddenly getting into a relationship in the final hour of the game]] before both of them are DraggedOffToHell, and [[ButtMonkey Viola]] being [[PassingTheTorch declared to be the new Bayonetta]] despite doing very little to justify it]]. Cue the DancePartyEnding! Needless to say, the fanbase was not impressed.
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* The endings of all the routes in ''VideoGame/FireEmblemWarriorsThreeHopes'' have been heavily criticized [[spoiler: for not resolving the plot and leaving the audience hanging, with Golden Wildfire's ending being particularly ambiguous]]. They all end in such a way that suggests a continuation is coming, but as the game received no DLC, instead each ending just happens and leaves the story feeling incomplete. Azure Gleam's ending has additionally been criticized for [[spoiler: leaving Edelgard in a brainwashed state with no indication that she will ever recover, and Dimitri leaving her behind in a way that many feel is brutally out of character for him]], turning some fans off from playing the route entirely.

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* The endings of all the routes in ''VideoGame/FireEmblemWarriorsThreeHopes'' have been heavily criticized [[spoiler: for not resolving the plot and leaving the audience hanging, with Golden Wildfire's ending being particularly ambiguous]]. They all end in such a way that suggests a continuation is coming, but as the game received no DLC, instead each ending just happens and leaves the story feeling incomplete. Azure Gleam's ending has additionally been criticized for [[spoiler: leaving Edelgard in a brainwashed state with no indication that she will ever recover, and Dimitri leaving her behind in a way that many feel is brutally out of character for him]], turning some fans off from playing the route entirely. Developer interviews revealing that the inconclusive endings were intentional so as to not "invalidate" Byleth and any choices players made in ''VideoGame/FireEmblemThreeHouses'' only added more fuel to the fire.

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* ''VideoGame/FinalFantasyVIIRemake'' was instantly slammed by the old guard once the ending of the first part came to light. [[spoiler:Sephiroth ([[EpilepticTrees potentially]] the same Sephiroth from '''[[TimeTravel after]]''' the events of ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'') manipulates Cloud and his friends into killing the "[[TimePolice arbiters of fate]]", leading to alterations in the timeline, the biggest of which is [[HeroOfAnotherStory Zack]]'s survival, with the implication that future events will not happen as they were supposed to as now Cloud and co. are aware of them]]. A lot of this is a case of TheyChangedItNowItSucks when many players were left convinced that future installments would [[OffTheRails veer more heavily from the plot of the original]]. It's also an interesting case of BrokenAesop crossed with OpeningACanOfClones, as the ending [[AlternateTimeline introduces]] [[TimeTravel several]] [[ScrewDestiny tropes]] (and has [[EpilepticTrees spawned numerous fan theories]] containing such tropes [[AlternateUniverse and more]]) which many players find not simply antithetical to [[CentralTheme certain themes]] from the original, but potentially render the entire series [[ExpendableAlternateUniverse inconsequential from]] [[ShaggyDogStory a story perspective]] (the fact that [[spoiler: many characters now appear to have been SparedByTheAdaptation]] has also led to accusations of '[[SweetnessAversion saccharine poisoning]]'). As a result, a considerable number of players who loved ''Remake'' prior to the final chapter, along with more skeptical fans who were waiting for word-of-mouth, turned on it after the ending's revelations came to light, and expressed that they have no further interest in the series if the ending is a sign of where future installments will be going. Granted, the exact ramifications and extent of such changes are as yet unknown, and some have interpreted them as an attempt to [[spoiler: salvage the otherwise divisive ''Compilation'' and better incorporate its materials into the original game’s narrative]], and are thus more curious about the series' future.

to:

* ''Franchise/FinalFantasy'':
** The
''VideoGame/FinalFantasyVIIRemake'' was instantly slammed by the old guard once the ending of the first part came to light. [[spoiler:Sephiroth ([[EpilepticTrees potentially]] the same Sephiroth from '''[[TimeTravel after]]''' the events of ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'') manipulates Cloud and his friends into killing the "[[TimePolice arbiters of fate]]", leading to alterations in the timeline, the biggest of which is [[HeroOfAnotherStory Zack]]'s survival, with the implication that future events will not happen as they were supposed to as now Cloud and co. are aware of them]]. A lot of this is a case of TheyChangedItNowItSucks when many players were left convinced that future installments would [[OffTheRails veer more heavily from the plot of the original]]. It's also an interesting case of BrokenAesop crossed with OpeningACanOfClones, as the ending [[AlternateTimeline introduces]] [[TimeTravel several]] [[ScrewDestiny tropes]] introduces several tropes (and has [[EpilepticTrees spawned numerous fan theories]] containing such tropes [[AlternateUniverse and more]]) which many players find not simply antithetical to [[CentralTheme certain themes]] from the original, but potentially render the entire series [[ExpendableAlternateUniverse inconsequential from]] inconsequential]] from [[ShaggyDogStory a story perspective]] (the fact that [[spoiler: many characters now appear to have been SparedByTheAdaptation]] has also led to accusations of '[[SweetnessAversion saccharine poisoning]]'). As a result, a considerable number of players who loved ''Remake'' prior to the final chapter, along with more skeptical fans who were waiting for word-of-mouth, turned on it after the ending's revelations came to light, and expressed that they have no further interest in the series if the ending is a sign of where future installments will be going. Granted, the exact ramifications and extent of such changes are as yet unknown, and some have interpreted them as an attempt to [[spoiler: salvage the otherwise divisive ''Compilation'' and better incorporate its materials into the original game’s narrative]], and are thus more curious about the series' future.future.
** ''VideoGame/FinalFantasyXIII2'', the second part of an already divisive trilogy, ends with [[TheBadGuyWins Caius winning and destroying the world]], [[ShootTheShaggyDog no matter what the player does]], and your reward for getting OneHundredPercentCompletion is TheStinger that just consists of Caius taunting you for thinking you could get a better ending. While clearly intended to be a SecondChapterCliffhanger, so many fans found this (along with the other disliked parts of the game) a giant slap in the face for all the time and effort required to beat the game that when ''VideoGame/LightningReturnsFinalFantasyXIII'', the third and final part, came out and ultimately provided a BelatedHappyEnding, [[http://www.siliconera.com/2013/11/27/lightning-returns-lowest-opening-sales-final-fantasy-xiii-game it only barely achieved]] half the sales that '''XIII-2'' did.
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* ''VideoGame/DyingLight'': Both of the endings in The Following result in [[spoiler:either Crane being turned into a volatile and spreading the infection outside of quarantine, or willingly activating a nuclear warhead to contain the infection by destroying all of Harran and its inhabitants]]. Suffice to say, the endings hurt many potential players' desire to play the DLC, or even the original game, for that matter.

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* ''VideoGame/DyingLight'': Both of the endings in The Following result in [[spoiler:either Crane being turned into a volatile and spreading the infection outside of quarantine, or willingly activating a nuclear warhead to contain the infection by destroying all of Harran and its inhabitants]]. Suffice to say, the endings hurt many potential players' desire to play the DLC, or even the original game, for that matter. Even ''[[VideoGame/DyingLight2 the sequel]]'' suffered from these plot hooks, only getting sales and ratings on-par with the original despite a ''vastly'' improved and expanded-upon movement engine, with almost ''all'' of its critical praise boiling down to "[[PlayTheGameSkipTheStory story's bad, but the parkour is really fun]]."
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* ''VideoGame/MassEffect3'' has gained a reputation of being to VideoGames what ''Series/{{Lost}}'' is to LiveActionTelevision and what ''Anime/NeonGenesisEvangelion'' is to {{anime}} (something made especially infamous by an interview with the developers pre-release, which mentioned ''Lost'' by name and explicitly promised that the ending wouldn't be anything like that). Many factors contributed to the uproar, ranging from the endings' lackluster integration with the trilogy's elaborate, [[OldSaveBonus multi-game-spanning]] ChoiceAndConsequenceSystem[[note]]it ends with a LastSecondEndingChoice between 3 (4 with DLC) options, whose availability depends on a single number (Galactic Readiness) to which ''all'' previous story choices are reduced[[/note]] and KarmaMeter[[note]]the trilogy's story choices all revolve around the moral dualism of Paragon vs. Renegade, but its endings jarringly break away from this formula in the last second[[/note]], to their underlying premise being thematically at odds with several major storylines of the trilogy[[note]]the reason given for Shepard's SadisticChoice at the end is that all synthetic lifeforms inevitably [[TurnedAgainstTheirMasters turn on their organic creators]]; meanwhile, the trilogy at large has stressed again and again that such conflicts ''can'' be resolved before they escalate into mutural extermination (see: Rannoch storyline, Legion and EDI's arcs)[[/note]]. The overwhelmingly poorly received original ending scared off numerous potential players, although the company [[SalvagedStory later released]] DLC that made the endings more palatable and reduced the effect to some degree. The next game, ''VideoGame/MassEffectAndromeda'', is only tangentially related to the original trilogy, with a new cast and setting completely divorced from and unaffected by the infamous ending. The announcement of a new ''Mass Effect'' game in November 2020, confirmed to take place after ''3'', raised hopes that said ending could be made null and void for good.

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* ''VideoGame/MassEffect3'' has gained a reputation of being to VideoGames what ''Series/{{Lost}}'' is to LiveActionTelevision and what ''Anime/NeonGenesisEvangelion'' is to {{anime}} (something made especially infamous by an interview with the developers pre-release, which mentioned ''Lost'' by name and explicitly promised that the ending wouldn't be anything like that). Many factors contributed to the uproar, ranging from the endings' lackluster integration with the trilogy's elaborate, [[OldSaveBonus multi-game-spanning]] ChoiceAndConsequenceSystem[[note]]it ends with a LastSecondEndingChoice between 3 (4 with DLC) options, whose availability depends on a single number (Galactic Readiness) to which ''all'' previous story choices are reduced[[/note]] and KarmaMeter[[note]]the trilogy's story choices all revolve around the moral dualism of Paragon vs. Renegade, but its endings jarringly break away from this formula in the last second[[/note]], to their underlying premise being thematically at odds with several major storylines of the trilogy[[note]]the reason given for Shepard's SadisticChoice at the end is that all synthetic lifeforms inevitably [[TurnedAgainstTheirMasters turn on their organic creators]]; meanwhile, the trilogy at large has stressed again and again that such conflicts ''can'' be resolved before they escalate into mutural extermination (see: Rannoch storyline, Legion and EDI's arcs)[[/note]]. The overwhelmingly poorly received original ending scared off numerous potential players, although the company [[SalvagedStory later released]] DLC that made the endings more palatable and reduced the effect to some degree. The next game, ''VideoGame/MassEffectAndromeda'', is only tangentially related to the original trilogy, with a new cast and setting completely divorced from and unaffected by the infamous ending. The announcement of a new ''Mass Effect'' game in November 2020, confirmed to take place after ''3'', raised hopes that said ending could be made null and void for good.good, while the release of [[CompilationRerelease the Legendary Edition]] means that the most accessible version of ''3'' is one with the extended-ending DLC attached by default, helping to ease some of the issues.
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** ''[[VideoGame/SonicChronicles Sonic Chronicles: The Dark Brotherhood]]'' ends with Eggman having successfully conquered the Earth while Sonic and Co. were busy fighting the titular Brotherhood in [[YearInsideHourOutside the Twilight Cage]]. The game then cuts to credits while Sonic and Co. [[BreakingTheFourthWall talk about how big of a cliffhanger it is and how they can't wait for the sequel]]. Said sequel never materialized due to a combination of lukewarm sales, Creator/{{Bioware}} getting bought out by Creator/ElectronicArts, and the ongoing legal problems regarding Creator/KenPenders, who claimed that the Brotherhood aped his own characters.

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** ''[[VideoGame/SonicChronicles Sonic Chronicles: The Dark Brotherhood]]'' ends with Eggman having successfully conquered the Earth while Sonic and Co. were busy fighting the titular Brotherhood in [[YearInsideHourOutside the Twilight Cage]]. The game then cuts to credits while Sonic and Co. [[BreakingTheFourthWall talk about how big of a cliffhanger it is and how they can't wait for the sequel]]. Said sequel never materialized due to a combination of lukewarm sales, Creator/{{Bioware}} getting bought out by Creator/ElectronicArts, and the ongoing legal problems regarding ComicBook/SonicTheHedgehogArchieComics writer Creator/KenPenders, who claimed that the Brotherhood aped his own characters.
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** ''[[VideoGame/SonicChronicles Sonic Chronicles: The Dark Brotherhood]]'' ends with Eggman having successfully conquered the Earth while Sonic and Co. were busy fighting the titular Brotherhood in [[YearInsideHourOutside the Twilight Cage]]. The game then cuts to credits while Sonic and Co. [[BreakingTheFourthWall talk about how big of a cliffhanger it is and how they can't wait for the sequel]]. Said sequel never materialized due to a combination of lukewarm sales and Creator/{{Bioware}} getting bought out by Creator/ElectronicArts.

to:

** ''[[VideoGame/SonicChronicles Sonic Chronicles: The Dark Brotherhood]]'' ends with Eggman having successfully conquered the Earth while Sonic and Co. were busy fighting the titular Brotherhood in [[YearInsideHourOutside the Twilight Cage]]. The game then cuts to credits while Sonic and Co. [[BreakingTheFourthWall talk about how big of a cliffhanger it is and how they can't wait for the sequel]]. Said sequel never materialized due to a combination of lukewarm sales and sales, Creator/{{Bioware}} getting bought out by Creator/ElectronicArts.Creator/ElectronicArts, and the ongoing legal problems regarding Creator/KenPenders, who claimed that the Brotherhood aped his own characters.
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... just name them


** ''VideoGame/MortalKombat9'' had this thanks to a desire by franchise co-creator Ed Boon to create a completely new cast of characters for the next game. For this to happen, [[EverybodyDiesEnding they killed off nearly the entire cast]] at the [[PyrrhicVictory end of Story Mode]] in a very sloppy fight scene where the Earthrealm warriors are killed off one by one by Sindel and [[ReforgedIntoAMinion turned into evil undead revenants]]. The purpose of this scene was clearly to allow for a roster full of new characters in the next game. However, the ensuing fan backlash over the deaths of iconic characters like Kung Lao, [[AnIcePerson Younger Sub-Zero]], [[ScaryBlackMan Jax]], [[MsFanservice Kitana]] and [[AmbiguouslyBrown Jade]] and promising reimagined characters like Smoke forced them to include non-canonical older versions in the roster of ''VideoGame/MortalKombatX'' (except for Sub-Zero and Jax, who were fully revived). This was most notable with ''VideoGame/MortalKombat11'' as its story brings the younger versions of Liu Kang, Kung Lao, Kitana, and Jade (alongside a pre-CharacterDevelopment Johnny Cage, Sonya Blade, and a younger and optimistic Jax) into the present to fight their evil undead versions.

to:

** ''VideoGame/MortalKombat9'' had this thanks to a desire by franchise co-creator Ed Boon to create a completely new cast of characters for the next game. For this to happen, [[EverybodyDiesEnding they killed off nearly the entire cast]] at the [[PyrrhicVictory end of Story Mode]] in a very sloppy fight scene where the Earthrealm warriors are killed off one by one by Sindel and [[ReforgedIntoAMinion turned into evil undead revenants]]. The purpose of this scene was clearly to allow for a roster full of new characters in the next game. However, the ensuing fan backlash over the deaths of iconic characters like Kung Lao, [[AnIcePerson Younger Sub-Zero]], [[ScaryBlackMan Jax]], [[MsFanservice Kitana]] Sub-Zero, Jax, Kitana and [[AmbiguouslyBrown Jade]] Jade and promising reimagined characters like Smoke forced them to include non-canonical older versions in the roster of ''VideoGame/MortalKombatX'' (except for Sub-Zero and Jax, who were fully revived). This was most notable with ''VideoGame/MortalKombat11'' as its story brings the younger versions of Liu Kang, Kung Lao, Kitana, and Jade (alongside a pre-CharacterDevelopment Johnny Cage, Sonya Blade, and a younger and optimistic Jax) into the present to fight their evil undead versions.
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* ''VideoGame/Fallout3'''s ending involves [[SadisticChoice either the Lone Wanderer or Sarah Lyons]] [[HeroicSacrifice sacrificing themselves]] to activate Project Purity by entering a chamber filled with lethal amounts of radiation, which received widespread backlash since the Lone Wanderer has access to three different companions who are outright ''immune to radiation'', yet all of them will refuse to be the one to enter the chamber and flip the switch despite that making far more sense. Even the ghoul who has been brainwashed to obey your every command will just tell you to he isn't going in there, after following ''every other order'' from you. Later DLC would add the ability to send in a radiation-immune companion. However, while said companions all got new dialogue to the effect of "Oh yeah, it ''would'' make more sense for me to do that, wouldn't it?", the narrator did not, so Creator/RonPerlman still calls you a coward the same as if you had sent in Sarah to die in your place.

to:

* ''VideoGame/Fallout3'''s ending involves [[SadisticChoice either the Lone Wanderer or Sarah Lyons]] [[HeroicSacrifice sacrificing themselves]] to activate Project Purity by entering a chamber filled with lethal amounts of radiation, which received widespread backlash since the Lone Wanderer has access to three different companions who are outright ''immune to radiation'', yet all of them will refuse to be the one to enter the chamber and flip the switch despite that making far more sense. Even the ghoul who has been brainwashed to obey your every command will just tell you to he isn't going in there, after following ''every other order'' from you. Later DLC would add the ability to send in a radiation-immune companion. However, while said companions all got new dialogue to the effect of "Oh yeah, it ''would'' make more sense for me to do that, wouldn't it?", the narrator did not, so Creator/RonPerlman [[InformedWrongness still calls you a coward coward]] the same as if you had sent in Sarah to die in your place.

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{{Audience Alienating Ending}}s in VideoGames.



{{Audience Alienating Ending}}s in VideoGames.
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{{Audience Alienating Ending}}s in VideoGames.
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!!Examples:



* ''VideoGame/{{XIII}}'', a Licensed Game based on the first five volumes of [[ComicBook/{{XIII}} the Belgian comic book series of the same name]], ends with a "ToBeContinued" after TheReveal of TheManBehindTheMan. The game's poor sales meant that no further adaptations of the comics would be made.

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* ''VideoGame/{{XIII}}'', a Licensed Game based on the first five volumes of [[ComicBook/{{XIII}} the Belgian comic book series of the same name]], ends with a "ToBeContinued" after TheReveal of TheManBehindTheMan. The game's poor sales meant that no further adaptations of the comics would be made.made.
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{{Audience Alienating Ending}}s in VideoGames.
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* ''VideoGame/AkibasTripUndeadAndUndressed'' has an audience-alienating ending InUniverse with the anime ''Striprism''. It's never explained why, but Nana, Kati, and Shizuku all agree that the final episode doesn't hold up to the rest of the series. Tohko, who's clearly not a fan, is just glad it's over.
* ''VideoGame/AloneInTheDark2008'' appears to be building up to a climactic confrontation with [[{{Satan}} Lucifer]], when it suddenly shoves that aside and presents the player with a SadisticChoice between which protagonist [[AndThenJohnWasAZombie gets possessed by him]].
* ''VideoGame/ANNOMutationem'': The original ending divided a lot of fans, some reviews going so far as to say it ruined the experience. Some complain that [[spoiler:the Circle Consortium winning and enslaving Ann at the end of the game is an unsatisfying and left-field way to end the game]], and others complain that the entire late game [[spoiler:introduces too many elements and new characters [[TheyWastedAPerfectlyGoodPlot then abruptly ends the game when so much was left unexplored]]]], and others (most of whom are unaware about that game being [[spoiler:originally part of the SCP universe until it was changed]]) that [[spoiler:the [[CosmicHorrorReveal sudden shift into the paranormal and supernatural elements]] from a rather normal Cyberpunk series was just too dramatic of a genre shift]]. Fortunately, the ending was given a significant extension to completely revamped the aforementioned complaints.
* ''VideoGame/ArmyOfTwo: The Devil's Cartel'': The game had already pissed several fans off by dancing around the fate of a character from the previous two games (i.e. not revealing whether they're alive or just missing) and featuring a major plot twist halfway through the game which many feel is completely nonsensical and ruins the characterization of a previously good character for no good reason. Then, to top it off, the final scene throws out some vague hints towards a sequel, which, given the game's disappointing sales and its studio going bankrupt, will likely never happen.
* The UsefulNotes/SegaGenesis version of ''VideoGame/BattleGolferYui'' is largely disliked due to these endings: the DownerEnding where the titular protagonist ends up {{Brainwashed}} and [[FaceHeelTurn joins the]] BigBad's side if you fail to defeat him. The other one is a TrueEnding where Yui successfully defeats the BigBad and the latter makes a HeelFaceTurn. [[spoiler:Then, without foreshadowing, an explosion occurs as a result of both Yui and the BigBad holding hands, [[DepopulationBomb killing 20 million people]]]]. The worst part? [[spoiler:These are the only endings, so no happy endings are available.]]
* ''VideoGame/Bayonetta3'' ends with [[spoiler: [[TheRival Jeanne]] being [[ShootTheShaggyDog killed by the person that she spent the whole game trying to save]], Bayonetta and Luka [[StrangledByTheRedString suddenly getting into a relationship in the final hour of the game]] before both of them are DraggedOffToHell, and [[ButtMonkey Viola]] being [[PassingTheTorch declared to be the new Bayonetta]] despite doing very little to justify it]]. Cue the DancePartyEnding! Needless to say, the fanbase was not impressed.
* ''VideoGame/BionicCommando 2009'' has a cliffhanger ending with Spencer falling to an unknown fate after killing Super Joe, and a Morse code [[TheStinger stinger]] telling of the activation of a new Project Albatros[s]. Poor sales of this and the LicensedGame of ''Film/TerminatorSalvation'' led to development studio GRIN [[CreatorKiller going out of business]], and the following (and currently last) game, ''Bionic Commando Rearmed 2'', was a midquel.
* ''VideoGame/ChronoCross'' pulls more plot threads out of nowhere in one dungeon than some games pull in their entire ''length''. Chronopolis is already considered ThatOneLevel due to its status as a MarathonLevel, a large amount of {{Info Dump}}s from [=NPCs=] throughout the level, and generally difficult random encounters. However, what really seals the dungeon's (and therefore, the game's) fate is the fact that the plot begins to enter full-on MindScrew territory here in trying to properly tie it to the events of ''VideoGame/ChronoTrigger''. Few of these plot points get properly resolved, it kills one of the characters from ''Trigger'' apparently [[AssPull just for the sake of shock value]], and very little of it gets explained outside of the aforementioned info dumps if it gets explained at all.
* ''VideoGame/CorpseParty'' tends to have some aversion due to [[spoiler:its PlayerPunch endings in ''Book of Shadows'' and ''Blood Covered'']]. ''Blood Drive'' (the game that is in theory the GrandFinale of the Heavenly Host saga, as all manga adaptations and mainline games led to this installment due to [[spoiler:time loops]]) takes the cake for not only causing this trope (in the western fandom at least) but also [[BrokenBase causing a huge division among fans]] due to [[spoiler:its near DownerEnding and being a hope crusher. Because despite all trailers and promotional material might suggest, nobody was revived in ''Blood Drive'', which is one of the main plots of the game. To add insult to injury, not only was Ayumi left in a vegetative state and had all the people's memories of her erased (except Yoshiki, that stayed with her), but the survivors didn't even say goodbye to their dead friends -- yet another cause for complaint.]] The kicker? [[spoiler:''[[VideoGame/CorpseParty2DeadPatient Dead Patient]]'' has expies of characters like Seiko, Mayu...]]
* ''VideoGame/DeadSpace3: Awakened'' ends with Isaac and Carver returning to Earth after destroying the [[ThatsNoMoon Tau Volantis moon]], only to find the [[EldritchAbomination Brethren Moons]] [[TheEndOfTheWorldAsWeKnowIt converging upon Earth and their ship]], before a SmashToBlack. It completely undoes the otherwise BittersweetEnding of the base game, and renders the entire franchise moot, being one gigantic ShootTheShaggyDog moment in the form of negating all the efforts of Isaac and Carter. On top of the game's [[ContestedSequel already divisive reputation]], the ''Awakened'' DLC is regarded by many fans as salt in the gaping wound. [[CreatorKiller Not helping matters was Visceral Games shutting down some time afterward]], [[FranchiseKiller rendering the future of the series in doubt]] (other than a [[VideoGame/DeadSpaceRemake remake]] of the first game).
* ''[[VideoGame/DrawnToLife Drawn to Life: The Next Chapter]]'' ends with TheReveal that [[spoiler: the world of the Raposa is nothing more than a construct of a comatose child, with [[BigBad Wilfre]] trying to stop the impending DreamApocalypse by preventing the child ([[TheDogWasTheMastermind who is the human form of minor character Mike]]) from ever waking up. The heroes choose to stop Wilfre despite this knowledge, [[HeroicSacrifice allowing themselves and their world to be sacrificed for Mike to awaken]]. Needless to say, not many fans were happy knowing all the characters from the past two games that they had grown attached to had been [[SuddenDownerEnding wiped from existence.]]]] The CompilationRerelease altered the game's ending to something LighterAndSofter, (namely, [[spoiler: Mike's coma being caused by him falling from a tree, rather than a car accident which killed his parents]]) but this did nothing to address the core issue fans had. The release of ''Drawn To Life: Two Realms'', [[SequelGap 11 years later]], would ultimately {{retcon}} things so that [[spoiler:the Raposa world continued to exist after Mike's awakening]], easing fan complaints.
* ''VideoGame/DyingLight'': Both of the endings in The Following result in [[spoiler:either Crane being turned into a volatile and spreading the infection outside of quarantine, or willingly activating a nuclear warhead to contain the infection by destroying all of Harran and its inhabitants]]. Suffice to say, the endings hurt many potential players' desire to play the DLC, or even the original game, for that matter.
* ''VideoGame/Fallout3'''s ending involves [[SadisticChoice either the Lone Wanderer or Sarah Lyons]] [[HeroicSacrifice sacrificing themselves]] to activate Project Purity by entering a chamber filled with lethal amounts of radiation, which received widespread backlash since the Lone Wanderer has access to three different companions who are outright ''immune to radiation'', yet all of them will refuse to be the one to enter the chamber and flip the switch despite that making far more sense. Even the ghoul who has been brainwashed to obey your every command will just tell you to he isn't going in there, after following ''every other order'' from you. Later DLC would add the ability to send in a radiation-immune companion. However, while said companions all got new dialogue to the effect of "Oh yeah, it ''would'' make more sense for me to do that, wouldn't it?", the narrator did not, so Creator/RonPerlman still calls you a coward the same as if you had sent in Sarah to die in your place.
* ''VideoGame/FarCry5'' plays mostly like its [[VideoGame/FarCry3 two]] [[VideoGame/FarCry4 predecessors]], until you've witnessed [[MultipleEndings all three endings]] and realize [[FailureIsTheOnlyOption there's absolutely no way to bring the]] BigBad [[MortonsFork to justice]]. You either capitulate right in the intro cinematic, let him get off scot-free during your final encounter and assumingly get yourself brainwashed into killing all your friends afterwards, or you arrest him and thus trigger nuclear armageddon ''out of absolutely freaking nowhere'', which means [[TheExtremistWasRight this raving lunatic was right all along]]. Doesn't get much more unsatisfying than that. As result, many who have played the game told those who hadn't to not bother with it at all, resulting in a noticeable sales drop from [[VideoGame/FarCry4 its very popular predecessor]]. Eventually, a sequel, ''VideoGame/FarCryNewDawn'', was released that rectified the ending of ''5'' by finally allowing players to deal with Joseph. Additionally, [[VideoGame/FarCry6 the next game]] retconned the previous entry entirety, as there is no mention of a nuclear war, past or present, and America is perfectly fine, though a DLC reveals that the nukes happened ''just'' in Montana.
* ''VideoGame/FinalFantasyVIIRemake'' was instantly slammed by the old guard once the ending of the first part came to light. [[spoiler:Sephiroth ([[EpilepticTrees potentially]] the same Sephiroth from '''[[TimeTravel after]]''' the events of ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'') manipulates Cloud and his friends into killing the "[[TimePolice arbiters of fate]]", leading to alterations in the timeline, the biggest of which is [[HeroOfAnotherStory Zack]]'s survival, with the implication that future events will not happen as they were supposed to as now Cloud and co. are aware of them]]. A lot of this is a case of TheyChangedItNowItSucks when many players were left convinced that future installments would [[OffTheRails veer more heavily from the plot of the original]]. It's also an interesting case of BrokenAesop crossed with OpeningACanOfClones, as the ending [[AlternateTimeline introduces]] [[TimeTravel several]] [[ScrewDestiny tropes]] (and has [[EpilepticTrees spawned numerous fan theories]] containing such tropes [[AlternateUniverse and more]]) which many players find not simply antithetical to [[CentralTheme certain themes]] from the original, but potentially render the entire series [[ExpendableAlternateUniverse inconsequential from]] [[ShaggyDogStory a story perspective]] (the fact that [[spoiler: many characters now appear to have been SparedByTheAdaptation]] has also led to accusations of '[[SweetnessAversion saccharine poisoning]]'). As a result, a considerable number of players who loved ''Remake'' prior to the final chapter, along with more skeptical fans who were waiting for word-of-mouth, turned on it after the ending's revelations came to light, and expressed that they have no further interest in the series if the ending is a sign of where future installments will be going. Granted, the exact ramifications and extent of such changes are as yet unknown, and some have interpreted them as an attempt to [[spoiler: salvage the otherwise divisive ''Compilation'' and better incorporate its materials into the original game’s narrative]], and are thus more curious about the series' future.
* The endings of all the routes in ''VideoGame/FireEmblemWarriorsThreeHopes'' have been heavily criticized [[spoiler: for not resolving the plot and leaving the audience hanging, with Golden Wildfire's ending being particularly ambiguous]]. They all end in such a way that suggests a continuation is coming, but as the game received no DLC, instead each ending just happens and leaves the story feeling incomplete. Azure Gleam's ending has additionally been criticized for [[spoiler: leaving Edelgard in a brainwashed state with no indication that she will ever recover, and Dimitri leaving her behind in a way that many feel is brutally out of character for him]], turning some fans off from playing the route entirely.
* Seto and Ren from ''VideoGame/FragileDreamsFarewellRuinsOfTheMoon'' head out together in search of survivors in a post-apocalyptic world, but the ending narration features an aged Seto in a voiceover claiming Ren died some time afterwards and he's all alone again. Within context, this is nonsensical because the point of the story is to state how alone Seto ''isn't'' thanks to the number of {{Non Player Character}}s who accompany him on his journey, insisting YouAreNotAlone; Seto's monologue puts him back to square one, which he was trying to avoid from the start of the game. What should have amounted to a BittersweetEnding[[note]]A post-story {{Manga}} explicitly mentions Ren is a sick girl with YourDaysAreNumbered, tying into her impending demise[[/note]] instead winds up becoming an EsotericHappyEnding.
* ''VideoGame/HavenCallOfTheKing'' ends with [[spoiler:Haven betrayed by his best friend Chess, who was a mole for Lord Vetch all along, Athelion being killed and Haven being chained on a rock alongside Athelion's lifeless body for all eternity, leaving Vetch free to conquer the rest of the galaxy]]. This was the first game of a planned trilogy, but since the game sold poorly and had a mediocre reception, those plans were axed.
* ''VideoGame/HomeworldDesertsOfKharak'' has the protagonists DoomedByCanon, as they end up directly responsible for setting the events of the first game in motion... including the part where it turns out [[TheExtremistWasRight everything your enemies were fighting to prevent ended up happening]]. Oops.
* ''VideoGame/{{Infidel}}'' ends with your VillainProtagonist suffering a KarmicDeath, which didn't fly at all with players in 1983 who expected a reward for their efforts in completing the game, especially after being BlamedForBeingRailroaded. The backlash resulted in Creator/{{Infocom}} receiving tons of hate mail over the ending, popular game critic Scorpia, despite being a fan of Infocom, refusing to review the game, the third-party hintbook ''The Book of Adventure Games'' encouraging readers to create alternate endings, and ''Infidel'' languishing in obscurity compared to other Infocom games such as ''VideoGame/{{Zork}}'' and ''VideoGame/{{Planetfall}}''.
* ''Jimi-Kare'', an otherwise ordinary and completely family-friendly FreeToPlay otome-focused mobile game, is mostly known for its BadEnding where it is heavily implied that Haru (the male lead) ''sexually assaults'' the player character.
* ''VideoGame/KingdomHeartsIII'' got some serious flak with the revelation that the BigBad, Xehanort, turned out to be a WellIntentionedExtremist after all, and many saw him as too EasilyForgiven by the heroes despite being the man who unleashed darkness across many worlds, the man responsible for ruining countless lives, ''and'' the man who flat-out murdered Kairi in the same game just to [[CollateralAngst provide motivation]], leaving his defeat to be utterly unsatisfying. There is also the issue that everyone in the cast got their happy ending... except Sora and Kairi as the former has just sacrificed himself to save the latter using a vaguely explained ability, leaving them separated once again in a ploy that many fans found to be a cheap SequelHook that could take decades to resolve. Fortunately, a DLC expansion named ''Re:Mind'' set after the events of the story (but before the final scene and TheStinger) with the surviving characters (alongside [[TheBusCameBack returning]] ''Final Fantasy'' characters who were absent in the main game) tying up loose ends while giving them a chance to shine one last time. While not perfect--for one thing, you still have to pay $30 US for something that, [[BrokenBase depending on whom you ask]], should have been in the game to begin with--it gave a better finale to the characters than the vanilla game, which many found to be rushed and unsatisfactory.
* ''VideoGame/TheLastOfUsPartII'': The game was already fairly bleak starting on a DownerBeginning with [[spoiler: Joel being brutally killed by Abby for the revenge of her father]] which already didn't sit well with the fanbase. But after going through all the trials and tribulations of the leads, it ends [[spoiler:with Ellie having ''nothing'' at the end of the game. She foregoes her revenge on Abby at the last minute and lets her live, but comes home to find Dina and the baby they raised together having left which Dina had threatened to do if she went through with going after Abby one more time. Two of her fingers were bitten off in the final fight meaning she can no longer play guitar, the last remnant of Joel she had left and wandering off into an unknown future]]. One can argue that Abby [[spoiler: lost all of her friends due to her revenge, but she at least had Lev and the hope of finding a firefly base by the end of her story]]. Sure no one was expecting a major happy ending given the game's setting. Still, the ending utterly soured what goodwill most players were willing to give the game, who felt like nothing was accomplished at the end of the day and topped off a pretty miserable story.
* ''VideoGame/MagicalStarsign'''s ending is heavily disliked, as not only does [[ShootTheShaggyDog the person you were trying to save the whole game die]], the epilogue has every character acting against the development they received or getting all-new hopes and dreams. The romance is also left unresolved.
* ''VideoGame/MassEffect3'' has gained a reputation of being to VideoGames what ''Series/{{Lost}}'' is to LiveActionTelevision and what ''Anime/NeonGenesisEvangelion'' is to {{anime}} (something made especially infamous by an interview with the developers pre-release, which mentioned ''Lost'' by name and explicitly promised that the ending wouldn't be anything like that). Many factors contributed to the uproar, ranging from the endings' lackluster integration with the trilogy's elaborate, [[OldSaveBonus multi-game-spanning]] ChoiceAndConsequenceSystem[[note]]it ends with a LastSecondEndingChoice between 3 (4 with DLC) options, whose availability depends on a single number (Galactic Readiness) to which ''all'' previous story choices are reduced[[/note]] and KarmaMeter[[note]]the trilogy's story choices all revolve around the moral dualism of Paragon vs. Renegade, but its endings jarringly break away from this formula in the last second[[/note]], to their underlying premise being thematically at odds with several major storylines of the trilogy[[note]]the reason given for Shepard's SadisticChoice at the end is that all synthetic lifeforms inevitably [[TurnedAgainstTheirMasters turn on their organic creators]]; meanwhile, the trilogy at large has stressed again and again that such conflicts ''can'' be resolved before they escalate into mutural extermination (see: Rannoch storyline, Legion and EDI's arcs)[[/note]]. The overwhelmingly poorly received original ending scared off numerous potential players, although the company [[SalvagedStory later released]] DLC that made the endings more palatable and reduced the effect to some degree. The next game, ''VideoGame/MassEffectAndromeda'', is only tangentially related to the original trilogy, with a new cast and setting completely divorced from and unaffected by the infamous ending. The announcement of a new ''Mass Effect'' game in November 2020, confirmed to take place after ''3'', raised hopes that said ending could be made null and void for good.
* ''VideoGame/MegaManLegends 2'' ended with Mega Man Volnutt stranded on the moon, and Roll and Tron beginning construction on a rocketship to rescue him. Unfortunately, [[ScrewedByTheNetwork the third game was cancelled and Keiji Inafune left Capcom]], so the story will likely never be concluded. By proxy, the ending of ''Legends 2'' also counts as this trope for the entire [[VideoGame/MegaManClassic Classic]] ''Franchise/MegaMan'' timeline (''Legends'' currently serving as the last point in that continuity, long after the events of the original, ''[[VideoGame/MegaManX X]]'', ''[[VideoGame/MegaManZero Zero]]'', and ''[[VideoGame/MegaManZX ZX]]''), as ''WebAnimation/DeathBattle'' puts it best during the "Mega Man Battle Royale" episode.
-->'''Boomstick:''' Woah woah woah woah, don't try and pull that HappilyEverAfter crap! Humanity went extinct! [[FloodedFutureWorld The planet is flooded]], and the last Mega Man is stuck in space forever because ''Legends 3'' is never gonna happen! That peaceful future Dr. Light fought so hard for turned out to be total bullshit! And if you think about it, [[NiceJobBreakingItHero it's all his fault]]! [[SuddenlyShouting LOVE AND PEACE ARE LIES, GOD IS DEAD, AND WE'RE ALL TOTALLY ***ED!]]
* ''VideoGame/MetalGear'':
** ''VideoGame/MetalGearSolid2SonsOfLiberty'''s ending has a sufficient reputation for being bizarre and incomprehensible to bring about this trope. There's some stuff about memes, genetic memory, passing the torch, and America's destiny in a narration by Solid Snake. The game also has Liquid Ocelot still at large and Olga's child still captive by the end, [[SeriesFauxnale despite this originally being penned to be the final game in the series]]. There's also a little kind-of-but-not-really closure with Raiden and Rose, with the lack of any closure being compounded by a last-second MindScrew in TheStinger. The general consensus is that the ending is definitely meant to say something... it's just hard to tell what exactly it said.
** ''VideoGame/MetalGearSolidVThePhantomPain'' ends with TheReveal that [[spoiler:the "Big Boss" players had been controlling throughout the entire game had been nothing more than a BodyDouble for the real Big Boss who had been constructing the '''real''' Outer Heaven]], cue credits and timeline scroll. Many were unhappy with this ending given the game had been promoted as [[spoiler:the story of [[ProtagonistsJourneyToVillian Big Boss becoming the monster]] we saw in ''VideoGame/MetalGear1'', with fans feeling this reveal cheapened the game's entire premise]]. Not helping matters is the game's TroubledProduction meant there were several plot threads LeftHanging, no FinalBoss, and the game's last mission [[DisappointingLastLevel just being a repeat of the]] TutorialLevel.
* ''Franchise/MortalKombat'':
** ''VideoGame/MortalKombat9'' had this thanks to a desire by franchise co-creator Ed Boon to create a completely new cast of characters for the next game. For this to happen, [[EverybodyDiesEnding they killed off nearly the entire cast]] at the [[PyrrhicVictory end of Story Mode]] in a very sloppy fight scene where the Earthrealm warriors are killed off one by one by Sindel and [[ReforgedIntoAMinion turned into evil undead revenants]]. The purpose of this scene was clearly to allow for a roster full of new characters in the next game. However, the ensuing fan backlash over the deaths of iconic characters like Kung Lao, [[AnIcePerson Younger Sub-Zero]], [[ScaryBlackMan Jax]], [[MsFanservice Kitana]] and [[AmbiguouslyBrown Jade]] and promising reimagined characters like Smoke forced them to include non-canonical older versions in the roster of ''VideoGame/MortalKombatX'' (except for Sub-Zero and Jax, who were fully revived). This was most notable with ''VideoGame/MortalKombat11'' as its story brings the younger versions of Liu Kang, Kung Lao, Kitana, and Jade (alongside a pre-CharacterDevelopment Johnny Cage, Sonya Blade, and a younger and optimistic Jax) into the present to fight their evil undead versions.
** The ending of the vanilla ''Mortal Kombat 11'' story has also become this as it ends [[spoiler:with the [[ResetButton current timeline erased]] and the [[ContinuityReboot promise of a new timeline]]]]. ''Aftermath'' was later released that allowed players to choose between a more fulfilling good ending or having [[TheBadGuyWins Shang Tsung win]].
* ''VideoGame/NoMansSky'' is very open-ended, but one of its goals is to get to the center of the galaxy. Upon doing so, players are immediately teleported to a ''different'' galaxy, with absolutely no reward for their efforts, causing many to conclude that the ending was a disappointing payoff.
* ''VideoGame/{{Outlast}}'':
** ''VideoGame/OutlastII'': [[AllForNothing Blake fails to save Lynn]] as she [[DeathByChildbirth dies in childbirth]]. Afterwards, cult leader [[BigBad Knoth]] tells Blake that his child is TheAntichrist and there is nothing they can do to stop it. Knoth and all his remaining followers then [[EverybodyDiesEnding commit mass suicide]] and Blake attempts to escape but then the sun explodes. What's worse is the sun exploding is implied to a hallucination, [[UncertainDoom leaving Blake's fate a mystery]].
** ''Webcomic/OutlastTheMurkoffAccount'' explains some of what is actually going on. Lynn experienced a psychosomatic (aka fake) pregnancy, the baby she gave birth to isn't real, and Blake, Knoth, and Knoth's followers are just all collectively hallucinating due to being driven insane via a brainwashing experiment over the radio. However, the comic also explains that Blake, while alive, [[FateWorseThanDeath has been dragged off to be experimented on by Murkoff]]. Either way, the protagonists are either dead or very likely doomed.
* ''VideoGame/RiverCityGirls'' got hit by this fast and ''hard'' because of how drastic and out of nowhere the ending initially feels. Kunio and Riki were not only not kidnapped, but it turns out that Misako and Kyoko aren't their girlfriends, Hasabe and Mami are. The entire game was two ditzy StalkerWithACrush Ex-Girlfriends tearing up a city for the sake of a relationship that doesn't exist, for two guys who weren't in any danger and don't even know they exist or that they're fighting for them. In response to the backlash, however, a patch was released that changed the ending to be less mean-spirited, with the original ending being {{Retgone}}.
* The finale of the Dwarves' questline in ''VideoGame/RuneScape'' was controversial for its big twist. Turns out you'd ''already won'' in the penultimate quest and didn't know it, with your victory in that quest convincing the bad guys to give up. The only reason they're fighting you is that [[WhatTheHellHero you attacked them first]] in anticipation of an attack that was never going to come. In the end, the two main villains [[DrivenToSuicide sort-of commit suicide]] because you won't leave them alone.
* ''VideoGame/ShenmueIII'', which released [[SequelGap eighteen years after the previous installment]]. While the title was widely derided for its shoddy technical quality and archaic game design decisions, fans were far more irritated that the game not only ended on yet another cliffhanger, with no certainty of a fourth game ever coming out, but that the story itself failed to meaningly advance the narrative.
* ''VideoGame/SlyCooperThievesInTime'': The game ends on a massive {{Cliffhanger}} that would have been a great SequelHook... except that (depending on whom you ask) either Sanzaru Games had no plans to make a sequel and wrap up the game's plot, or Sanzaru did want to make a DLC or sequel but [[ScrewedByTheNetwork got shot down by Sony]]. The game itself is a ContestedSequel to the first three games (with the late-game reveal that [[spoiler:[[SuddenSequelHeelSyndrome Penelope is now unrepentantly evil]]]] overshadowing everything else about the game), and with that plus the cliffhanger being a major DownerEnding when taken on its own, [[FanonDiscontinuity fans just don't want the series to end that way]].
* ''Franchise/SonicTheHedgehog'':
** ''[[VideoGame/SonicChronicles Sonic Chronicles: The Dark Brotherhood]]'' ends with Eggman having successfully conquered the Earth while Sonic and Co. were busy fighting the titular Brotherhood in [[YearInsideHourOutside the Twilight Cage]]. The game then cuts to credits while Sonic and Co. [[BreakingTheFourthWall talk about how big of a cliffhanger it is and how they can't wait for the sequel]]. Said sequel never materialized due to a combination of lukewarm sales and Creator/{{Bioware}} getting bought out by Creator/ElectronicArts.
** ''VideoGame/SonicTheHedgehog4'' was originally going to be a trilogy, but thanks to the mixed reception of both episodes, the third episode was canceled and the second episode ended with Little Planet trapped inside the Death Egg Mk. II. Even collecting all the Chaos Emeralds does nothing, as the SequelHook cutscene was removed before the game's release.
* Lots of players have stated they didn't mind ''VideoGame/TheSuicideOfRachelFoster'''s plot and could've viewed it as a decent EnvironmentalNarrativeGame if it weren't for the ending, due to it never actively condemning Leonard's actions and instead pushing all the blame on his wife; while she is certainly guilty of [[NeverSuicide killing Rachel]], the narrative glosses over the married Leonard having an inappropriate relationship with a teenager, and seems to present him sympathetically. Both protagonists abruptly [[DrivenToSuicide committing suicide]], or [[MultipleEndings alternatively]] Nicole [[GoMadFromTheRevelation going insane]], also made the whole thing seem [[ShaggyDogStory pointless]] and unnecessarily bleak to some players.
* In TheStinger of ''VideoGame/SyphonFilter: Logan's Shadow'', Gabe and Lian, discussing possible retirement, return to their gym hideout to find Lawrence dead and Teresa critically wounded at the hands of Trinidad, who proceeds to gun down Gabe as well, although he takes her out with a LastBreathBullet. Cue FadeToBlack with Lian performing CPR on Gabe. Sony has officially stated that they are done with the series. Years after the release of ''Logan's Shadow'', the series was brought back by Sony [[spoiler:in the form of ''VideoGame/DaysGone'', which takes place in the same universe.]]
* ''VideoGame/ThimbleweedPark'': The four {{Player Character}}s (aka Delores, Agent Ray, Agent Reyes, and Ransome The Clown) all break into the Pillow Tronics Factory (each for their own reasons) and discover that the factory AI has merged with a copy Chuck's (Delores' Uncle) brain and is planning to take over the town and below. After Delores shuts down a few of the computer's cores, Chuck reveals the truth: [[spoiler: that Thimbleweed Park is just a video game and that they are all video game characters playing out a story]]. He then provides the characters with items to quickly wrap up their respective storylines before [[spoiler:Delores shuts off the game entirely]]. Not only are the incredibly rushed conclusions unsatisfying (with Ransome's being the only possible exception), many of the games other plot points are abandoned entirely (you never find out who killed Boris or Franklin and you never prove Willie's innocence). Even worse, you don't even have to resolve the other characters' stories to finish the game, as the credits roll if you do Delores' part. Many felt the game took its [[BreakingTheFourthWall fourth wall breaking]] way too far and deprived the game of a meaningful conclusion as a result.
* ''VideoGame/{{XIII}}'', a Licensed Game based on the first five volumes of [[ComicBook/{{XIII}} the Belgian comic book series of the same name]], ends with a "ToBeContinued" after TheReveal of TheManBehindTheMan. The game's poor sales meant that no further adaptations of the comics would be made.

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