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* The Shrine Handmaiden will also buy your VendorTrash gear from the moment you gain access to Firelink Shrine, in stark contrast to ''II'', where crap would just accumulate in your inventory until the handful of times you met a merchant who was willing to buy as well as sell.

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* The Shrine Handmaiden will also buy your VendorTrash ShopFodder gear from the moment you gain access to Firelink Shrine, in stark contrast to ''II'', where crap would just accumulate in your inventory until the handful of times you met a merchant who was willing to buy as well as sell.
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* An extra bonfire was added next to Vamos, by far the hardest blacksmith to get to, even if you do know where he is. It's also much closer to the entrance to the [[ThatOneLevel Tomb of the Giants]], making it slightly less annoying when you inevitably die in the darkness.

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* An extra bonfire was added next to Vamos, by far the hardest blacksmith to get to, even if you do know where he is. It's also much closer to the entrance to the [[ThatOneLevel Tomb of the Giants]], making it slightly less annoying when you inevitably die in the darkness. It can also be warped to after you get the Lordvessel.



* Backtracking is even easier now that you can teleport between bonfires right from the start.

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* Backtracking is even easier You can now that you warp to any lit bonfire rather than just a select few important ones, and can teleport between bonfires do so right from the start. beginning of the game, making backtracking much easier.



* Finding certain items near the endgame will allow the Shrine Handmaiden to sell an infinite amount of all variants of Titanite except for Slabs, meaning such upgrade items do not have to be farmed (although the prices are a bit high). There are also ''eight'' Titanite Slabs in the game (''fifteen'' with the DLC's), and while they're still pretty hard to find, that's a lot more than were available per playthrough than in previous games.

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* Finding certain items near the endgame will allow the Shrine Handmaiden to sell an infinite amount of all variants of Titanite except for Slabs, meaning such upgrade items do not have to be farmed (although the prices are a bit high). There are also ''eight'' Titanite Slabs in the game (''fifteen'' with the DLC's), and while they're still pretty hard to find, that's a lot more than were available per playthrough than in previous games. Downplayed in that, unlike previous games, nothing drops Slabs, so those eight/fifteen are all you get per playthrough. Boss soul weapons and weapons that upgrade with Twinkling Titanite also now require a Slab for their final upgrade, when they didn't in previous games.

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[[AC:''[[UpdatedRerelease Dark Souls I: Remastered]]'']]

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[[AC:''[[UpdatedRerelease Dark Souls I: Souls: Remastered]]'']]


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* Speaking of absolving your sins, it's done at a statue rather than an NPC this time around, meaning there's no way to make the pardoner hostile and lock yourself out of absolution for that playthrough.
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* If you kill a merchant NPC (or if they die as part of the plot), you can obtain their Ashes from their corpse. Giving these to the Shrine Handmaiden will cause her to sell the items those merchants would have sold (though you'll only be able to buy the items the NPCs sold at the time of their death, so if the NPCs would upgrade their stock over time, you're out of luck for the items they would have had later on). Killing the Handmaiden herself is possible, but if you do, she'll just revive like any other Undead, and she'll still sell you things (though she will increase her prices every time you kill her until you get your sins absolved).

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* If you kill a merchant NPC (or if they die as part of the plot), you can obtain their Ashes from their corpse. Giving these to the Shrine Handmaiden will cause her to sell the items those merchants would have sold (though you'll only be able to buy the items the NPCs [=NPCs=] sold at the time of their death, so if the NPCs [=NPCs=] would upgrade their stock over time, you're out of luck for the items they would have had later on). Killing the Handmaiden herself is possible, but if you do, she'll just revive like any other Undead, and she'll still sell you things (though she will increase her prices every time you kill her until you get your sins absolved).
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* It is possible to enter the Pit of Hollows prior to defeating the Curse-Rotted Greatwood, but there is no bonfire if you do, so you cannot warp. An NPC in the Pit will give you a Homeward Bone if spoken to (or you can pick one off his corpse if you kill him), ensuring the player isn't stuck.

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* It is possible to enter the Pit of Hollows prior to defeating the Curse-Rotted Greatwood, but there is no bonfire if you do, so you cannot warp. An NPC in the Pit will give you a Homeward Bone if spoken to (or you can pick one off his corpse if you kill him), ensuring the player isn't stuck. You can also just quit and reload the game to end up back outside.



* If you kill a merchant NPC (or if they die as part of the plot), you can obtain their Ashes from their corpse. Giving these to the Shrine Handmaiden will cause her to sell the items those merchants would have sold, ensuring nothing is {{Permanently Missable|Content}}. Killing the Handmaiden herself is possible, but if you do, she'll just revive like any other Undead, and she'll still sell you things (though she will increase her prices every time you kill her).

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* If you kill a merchant NPC (or if they die as part of the plot), you can obtain their Ashes from their corpse. Giving these to the Shrine Handmaiden will cause her to sell the items those merchants would have sold, ensuring nothing is {{Permanently Missable|Content}}. sold (though you'll only be able to buy the items the NPCs sold at the time of their death, so if the NPCs would upgrade their stock over time, you're out of luck for the items they would have had later on). Killing the Handmaiden herself is possible, but if you do, she'll just revive like any other Undead, and she'll still sell you things (though she will increase her prices every time you kill her).her until you get your sins absolved).

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* Weapon durability is now restored at Bonfires (though broken ones will still need to be repaired).

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* Weapon durability is now restored at Bonfires (though broken ones will still need to be repaired).repaired, and weapon durability is fairly low).



* It is possible to enter the Pit of Hollows prior to defeating the Curse-Rotted Greatwood, but there is no bonfire if you do, so you cannot warp. An NPC in the Pit will give you a Homeward Bone if spoken too (or you can pick one off his corpse if you kill him), ensuring the player isn't stuck.

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* It is possible to enter the Pit of Hollows prior to defeating the Curse-Rotted Greatwood, but there is no bonfire if you do, so you cannot warp. An NPC in the Pit will give you a Homeward Bone if spoken too to (or you can pick one off his corpse if you kill him), ensuring the player isn't stuck.



* The Shrine Handmaiden will also buy your VendorTrash gear from the moment you gain access to Firelink Shrine, in stark contrast to ''II'', where crap would just accumulate in your inventory until the handful of times you met a merchant who was willing to buy as well as sell.

to:

* The Shrine Handmaiden will also buy your VendorTrash gear from the moment you gain access to Firelink Shrine, in stark contrast to ''II'', where crap would just accumulate in your inventory until the handful of times you met a merchant who was willing to buy as well as sell.sell.
* Weapons have much higher durability than ''II'', there are significantly fewer things that do heavy damage to gear, and repair powder is cheaper and more accessible, to the point where unless you're trying to play through the entire game with a super-fragile weapon like the Storm Ruler, you probably won't need to worry about it.
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* Finding certain items near the endgame will allow the Shrine Handmaiden to sell an infinite amount of all variants of Titanite except for Slabs, meaning such upgrade items do not have to be farmed (although the prices are a bit high). There are also ''eight'' Titanite Slabs in the game (''fifteen'' with the DLC's), and while they're still pretty hard to find, that's a lot more than were available per playthrough than in previous games.

to:

* Finding certain items near the endgame will allow the Shrine Handmaiden to sell an infinite amount of all variants of Titanite except for Slabs, meaning such upgrade items do not have to be farmed (although the prices are a bit high). There are also ''eight'' Titanite Slabs in the game (''fifteen'' with the DLC's), and while they're still pretty hard to find, that's a lot more than were available per playthrough than in previous games.games.
* The Shrine Handmaiden will also buy your VendorTrash gear from the moment you gain access to Firelink Shrine, in stark contrast to ''II'', where crap would just accumulate in your inventory until the handful of times you met a merchant who was willing to buy as well as sell.
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* The Ring of Life Protection saves your humanity and all souls obtained if you die, and can be repaired for a measly 3000 souls (which given the huge amount of souls you'll save by never losing your bloodstain, you'll pretty much always have).

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* The Ring of Life Protection saves your humanity and all souls obtained if you die, and can be repaired for a measly 3000 souls (which given the huge amount of souls you'll save by never losing your bloodstain, you'll pretty much always have).[[note]]This was ultimately [[GameBreaker TOO good]], so in ''Scholar of the First Sin'' it was nerfed to cost ''14,000'' souls to repair, making it massively less useful.[[/note]]
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* If you accidentally feed Frampt a plot-critical item, it will respawn in the chest behind Frampt, which is normally empty. Furthermore, if you *somehow* manage to lose the Lordvessel before placing it on the Altar, Frampt has a backup handy just in case.

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* If you accidentally feed Frampt a plot-critical item, it will respawn in the chest behind Frampt, which is normally empty. Furthermore, if you *somehow* ''somehow'' manage to lose the Lordvessel before placing it on the Altar, Frampt has a backup handy just in case.
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* If you accidentally feed Frampt a plot-critical item, it will respawn in the chest behind Frampt, which is normally empty. Furthermore, if you *somehow* manage to lose the Lordvessel before placing it on the Altar, Frampt has a backup handy just in case.
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[[AC:''[[UpdatedRerelease Dark Souls I: Remastered]]'']]
* An extra bonfire was added next to Vamos, by far the hardest blacksmith to get to, even if you do know where he is. It's also much closer to the entrance to the [[ThatOneLevel Tomb of the Giants]], making it slightly less annoying when you inevitably die in the darkness.
* The Dried Finger is available much earlier in the game, making it easier to engage in [=PvP=].
* You can use multiple copies of the same item at once, like in later games.
* You can swap between covenants at any bonfire.
* Like in later games, phantoms can use Estus to heal themselves, though the amount is halved from what it is in their own worlds.
* The Blighttown and Darkroot Forest areas were optimized, and are no longer plagued by their infamous framerate drops.
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* Titanite Slabs are now rare enemy drops instead of treasures you can only get 1-2 of per playthrough.

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* Titanite Slabs are now rare drop from many more enemies than before, and much more frequently.[[note]]In ''Dark Souls 1'' the only respawning enemy drops instead they dropped from was the Darkwraiths, with a drop rate of treasures you can only get 1-2 of per playthrough.0.21%[[/note]]
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It's not just multiplayer souls


* ''Scholar of the First Sin'''s Agape Ring will absorb souls earned in multiplayer as a means of controlling Soul Memory.

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* ''Scholar of the First Sin'''s Agape Ring will absorb all souls earned in multiplayer as a means of controlling Soul Memory.Memory for matchmaking purposes.
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* Finding certain items near the endgame will allow the Shrine Handmaiden to sell an infinite amount of all variants of Titanite except for Slabs, meaning such upgrade items do not have to be farmed (although the prices are a bit high). There are also ''eight'' Titanite Slabs in the game, and while they're still pretty hard to find, that's a lot more than were available per playthrough than in previous games.

to:

* Finding certain items near the endgame will allow the Shrine Handmaiden to sell an infinite amount of all variants of Titanite except for Slabs, meaning such upgrade items do not have to be farmed (although the prices are a bit high). There are also ''eight'' Titanite Slabs in the game, game (''fifteen'' with the DLC's), and while they're still pretty hard to find, that's a lot more than were available per playthrough than in previous games.
Is there an issue? Send a MessageReason:
None


* If you kill a merchant NPC (or if they die as part of the plot), you can obtain their Ashes from their corpse. Giving these to the Shrine Handmaiden will cause her to sell the items those merchants would have sold, ensuring nothing is LostForever. Killing the Handmaiden herself is possible, but if you do, she'll just revive like any other Undead, and she'll still sell you things (though she will increase her prices every time you kill her).

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* If you kill a merchant NPC (or if they die as part of the plot), you can obtain their Ashes from their corpse. Giving these to the Shrine Handmaiden will cause her to sell the items those merchants would have sold, ensuring nothing is LostForever.{{Permanently Missable|Content}}. Killing the Handmaiden herself is possible, but if you do, she'll just revive like any other Undead, and she'll still sell you things (though she will increase her prices every time you kill her).
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The games may be known for their extreme difficulty, but they still employ a few AntiFrustrationFeatures.

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[[AC:''VideoGame/DarkSoulsI'']]

* Accidentally made an NPC hostile towards you? Pay Oswald of Carim a visit so he can absolve your sins and make said [=NPC=]s peaceful again. ([[NiceJobBreakingItHero Unless you make Oswald hostile as well]], in which case you'll have to wait until your next playthrough.)
* Certain enemies in the game have especially rare and valuable drops. However, not all of these enemies respawn. The way to counter this is that any enemy of which there is a finite amount in the game will ''always'' have the very last one drop whatever you haven't gotten from the others yet, so you won't need to go through another playthrough.
* Fell off a ledge into a BottomlessPit? Thankfully, you'll still have a bloodstain, near the location you fell from.
* The Ring of Favor and Protection gives quite a few powerful bonuses [[TooAwesomeToUse at the expense of breaking should you ever remove it]]. Trying to switch it out causes a pop-up window to appear, warning that it will break and thus preventing players from ever accidentally removing it.
* If you defeat the Four Kings prior to obtaining the Lordvessel, you can still warp out of the Abyss using its bonfire.

[[AC:''VideoGame/DarkSoulsII'']]
* Backtracking is even easier now that you can teleport between bonfires right from the start.
* Enemies will eventually depopulate in a zone if you kill enough of them, making repeated boss runs easier. You can also bring enemies back with an item if you want later.
* One covenant, Way of Blue, is available after the tutorial and sends you defenders when you're invaded.
* Phantom summons are easier, and Small Soapstone Sign Shades can be temporarily summoned even after defeating an area's boss.
* You can temporarily resurrect [=NPC=]s you've killed for fixed amount of souls.
* You can bypass the four Old Ones if your Soul Memory is over one million at the Shrine of Winter. [[note]]At least the first time. Subsequent playthroughs require an additional 1 million souls for each NG+ cycle.[[/note]]
* Soul Vessel items that let you [[SkillPointReset redistribute all your stat points]], and thus salvage a botched character build.
* The Ring of Life Protection saves your humanity and all souls obtained if you die, and can be repaired for a measly 3000 souls (which given the huge amount of souls you'll save by never losing your bloodstain, you'll pretty much always have).
* Human Effigies are far more common than Humanity in the first game. Making gradual loss of health from hollowing more manageable (although they don't heal you like Humanity).
* The Ring of Binding limits HP loss from hollowing to 75% of max, instead of 50%.
* Beating a boss as a Phantom or Shade sends you back to your world with fully restored health, spell uses, condition of unbroken equipment, and humanity.
* There is a shrine in a late game area which will restore the player's humanity if they don't have any human effigies in their inventory or too high a sin rating.
* After defeating the Last Giant, Melentia will have infinite Lifegems in stock and they go for a very cheap price.
* Adding magic / fire / etc. damage now only requires a single item, instead of an entire series of unique upgrade materials.
* The player no longer starts NewGamePlus automatically upon viewing the credits, but is instead dumped back at the Far Fire.
* From NewGamePlus and onwards, the 6 minute credits can be skipped.
* ''Scholar of the First Sin'''s Agape Ring will absorb souls earned in multiplayer as a means of controlling Soul Memory.
* Practically ''every'' boss has NPC summon signs now, often two of them. While this does increase the boss's health, having someone to draw their attention away from you is often worth it, especially given this game's prevalence of [[DuelBoss Duel Bosses]] compared the first game's giant monsters.
* Weapon durability is now restored at Bonfires (though broken ones will still need to be repaired).
* Titanite Slabs are now rare enemy drops instead of treasures you can only get 1-2 of per playthrough.
* Bonfire Ascetics can respawn the boss, allowing you to get all the boss soul weapons in one playthrough.
* Palestones can remove enchantments from weapons without also undoing all their previous upgrades.
* Divine Blessings are a more common item (though still pretty rare).
* There are many more healing items with the various Charms and Waters, though the animation is too slow to use them in battle.

[[AC:''VideoGame/DarkSoulsIII'']]
* Many of ''VideoGame/{{Bloodborne}}'''s improvements were carried over: items you don't have the capacity to carry are automatically sent to storage when picked up, consumables can be auto-refilled when reviving at the bonfire, and combat items (throwing knives, firebombs, etc) now have stat scaling.
* It is possible to enter the Pit of Hollows prior to defeating the Curse-Rotted Greatwood, but there is no bonfire if you do, so you cannot warp. An NPC in the Pit will give you a Homeward Bone if spoken too (or you can pick one off his corpse if you kill him), ensuring the player isn't stuck.
* Enemies will occasionally give you an extra Estus charge along with souls.
* If you kill a merchant NPC (or if they die as part of the plot), you can obtain their Ashes from their corpse. Giving these to the Shrine Handmaiden will cause her to sell the items those merchants would have sold, ensuring nothing is LostForever. Killing the Handmaiden herself is possible, but if you do, she'll just revive like any other Undead, and she'll still sell you things (though she will increase her prices every time you kill her).
* Finding certain items near the endgame will allow the Shrine Handmaiden to sell an infinite amount of all variants of Titanite except for Slabs, meaning such upgrade items do not have to be farmed (although the prices are a bit high). There are also ''eight'' Titanite Slabs in the game, and while they're still pretty hard to find, that's a lot more than were available per playthrough than in previous games.

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