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** [[spoiler:The first fight of the Buddyfight series is Gao vs Tasuku both using Dragon World. The final fight with Gao as the main character is Gao vs Tasuku both returning to using Dragon World flags. In addation, the first episode of Buddyfight starts with Tasuku bringing down a criminal. The second to last scene is him bringing down a criminal.]]

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** [[spoiler:The first fight of the Buddyfight series is Gao vs Tasuku with both using Dragon World. The final fight with Gao as the main character is Gao vs Tasuku both returning to using Dragon World flags. In addation, addition, the first episode of Buddyfight starts with Tasuku bringing down a criminal. The second to last scene is him bringing down a criminal.]]


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* CentralTheme: Friendship. More specifically, falling outs and reconciliation between friends.


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* EvilCounterpart: Each one of the three protagonists has one among the antagonist: Ranma for Yuga, Seiji for Subaru and Daijiro for Masato. They even use the same World as their heroic counterparts but have opposite playstyles.


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* SpinOffspring: Yuga is the son of Gao Mikado, the protagonist of the original series, and Paruko Nanana. There's also his younger brother Haru, his cousin Ion Nanana and Light Kurouzu, the son Gaito Kurouzu from ''DDD'' and ''X''.
* WeUsedToBeFriends: With one exception, the human antagonists of the show were all at one point friends with one of the main characters before resentment or differing opinions led their friendship to fall apart.

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*** ''Galaxy F'' unlocks abilities if there is an Astrodragon monster in the center, left and an Astrodragon item is equipped.

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*** ''Galaxy F'' unlocks abilities if there is an Astrodragon monster in the center, left and an Astrodragon item is equipped. Some monsters can also unlock a different version of the ability by having a monster in the right instead.



*** ''D-Share'' gives Link Dragon Order monsters and items each other's abilities allowing multiple effects and advantages.

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*** ''D-Share'' gives Link Dragon Order monsters and items each other's abilities allowing multiple effects and advantages. ''Spiral D-Share'', a variation on the effect, gives the monster effects from ''D-Share'' monsters in its soul.



*** Venom Dragons work similar to Triple D style Black Dragons in which the goal is to mill your opponent's deck. How this is done is primarily with ''Venom Swamps'' which accelerates how fast the opponent's deck is being milled as well as having the option to play as many copies as the player wants, thus increasing how fast the deck is being destroyed.



*** Gargantua Dragon and the cards that are associated with the Dragod and Dragon Deity Tribe type are supports to his ''G-Evo'' mechanic which allows him to change forms mid battle to attack with extra abilities. What's notable about Gargantua Dragon is that his base forms are not associated with any world, but his different forms and the Dragon Deity Tribe are, thus his playstyle revolves around what world you want to use him in. They also have their own Deity Gargantua Punisher with their own conditions. (At this time only Dragon World, Katana World, and Magic World are available)

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*** Gargantua Dragon and the cards that are associated with the Dragod and Dragon Deity Tribe type are supports to his ''G-Evo'' mechanic which allows him to change forms mid battle to attack with extra abilities. What's notable about Gargantua Dragon is that his base forms are not associated with any world, but his different forms and the Dragon Deity Tribe are, thus his playstyle revolves around what world you want to use him in. They also have their own Deity Gargantua Punisher with their own conditions. (At this time only Dragon World, Katana World, and Magic World are available)available as a full deck [[spoiler:But Garga has access to a form from every world which can be used by Deity Gargantua Dragon]])
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*** Curse Dragons activate effects when your opponent has cards under their flag, like if they use alternative flags, like Dragon Drei, or if it's forced upon them by the effects of the Curse Dragon themselves. It's primary win condition is ''Sentence of Curse'' which wins the player the game if they can get up to 15 cards under the opponent's flag by the start of their turn.
** '''Unassociated Flags''':

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*** Curse Dragons activate effects when your opponent has cards under their flag, like if they use alternative additional flags, like Dragon Drei, or if it's forced upon them by the effects of the Curse Dragon themselves. It's primary win condition is ''Sentence of Curse'' which wins the player the game if they can get up to 15 cards under the opponent's flag by the start of their turn.
** '''Unassociated Flags''':Flags/Cards''':
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* MythologyGag: The three flags that Yuga primarily use are also the flags the original trio used, Gao (Dragon World), Zanya (Katana World), and Tetsuya (Magic World).
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*** ''Dragonblood Sect'' has a strong focus on the Counterattack ability supplemented with abilities to both force attacks on the monsters and put them in a situation where the opponent's attacks fail and remove monsters during their opponent's turn to give them an easy victory.

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*** ''Dragonblood Sect'' Dragonblood Sect has a strong focus on the Counterattack ability supplemented with abilities to both force attacks on the monsters and put them in a situation where the opponent's attacks fail and remove monsters during their opponent's turn to give them an easy victory.opening.
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*** Curse Dragons activate effects when your opponent has cards under their flag, like if they use alternative flags, like Dragon Drei, Infinity the Chaos, [[spoiler:Lost World]], or if it's forced upon them by the effects of the Curse Dragon themselves. This also acts as an out of play zone as most cards cannot be utilized under the flag.

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*** Curse Dragons activate effects when your opponent has cards under their flag, like if they use alternative flags, like Dragon Drei, Infinity the Chaos, [[spoiler:Lost World]], or if it's forced upon them by the effects of the Curse Dragon themselves. This also acts as an out It's primary win condition is ''Sentence of play zone as most Curse'' which wins the player the game if they can get up to 15 cards cannot be utilized under the flag.opponent's flag by the start of their turn.
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Cleaning up Cerberus Syndrome in preparation for its cut.


* CerberusSyndrome: While it's still lighter compared to Vanguard, it does start getting dark after the Sengoku Academy arc, [[spoiler: When Kiri pulls a FaceHeelTurn after losing to Gao so many times, and Tasuku gets kicked out of the Buddy Police.]]

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* CerberusSyndrome: CerebusSyndrome: While it's still lighter compared to Vanguard, it does start getting dark after the Sengoku Academy arc, [[spoiler: When Kiri pulls a FaceHeelTurn after losing to Gao so many times, and Tasuku gets kicked out of the Buddy Police.]]
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*** Plague cards focus on loading cards into the souls of other cards for powerful effects and easy access. Their spells also have a theme of hard controlling the opponents cards.

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*** Plague cards focus on loading cards into the souls of other cards for powerful effects and easy access. Their spells also have a theme of hard controlling the opponents cards. It's ultimate goal is to unleash ''Ultimate Great Spell, World Pandemic'' which "closes" the flag by flipping down, preventing the player from using their world cards.



** '''Dungeon World''': A tribute to Role Playing Games, both Video Games and Tabletop RPGs, as well as fantasy in general, their decks incorporate elements of RPGs, both player's side and villain's side, even coming down to effects that rely on RNG.

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** '''Dungeon World''': A tribute to Role Playing Games, both Video Games and Tabletop RPGs, Tabletop, as well as fantasy in general, their decks incorporate elements of RPGs, {{RPGs}}, both player's side and villain's side, even coming down to effects that rely on RNG.



*** In ''X'' they have changed to become a weapon exclusive deck utilizing ''"Demonic Descent Sword of the King" Laevateinn'' Allowing the player to equip as many items as possible, but has no monsters to set up a defense relying solely on defensive spells to stay alive.

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*** In ''X'' they have changed to become a weapon exclusive deck utilizing ''"Demonic Descent Sword of the King" Laevateinn'' Allowing allowing the player to equip as many items as possible, but has no monsters to set up a defense relying solely on defensive spells to stay alive.



*** The Dragon Ein flag allows one to use any Dragon attribute card from any world and start with 12 Life, but in exchange the player using the flag starts behind with only a 4 card starting hand. Because of the versatility of the Dragon Attribute between all of the worlds, the Dragon Ein deck can be extremely versatile, but its main goal is to support the monster Azi Dahaka and its multiple forms.
*** Its counterpart, the Dragon Zwei flag, allows one to use any Dragon attribute monsters from any world (and ''just'' monsters) and starts with a whopping 20 Life. Like Dragon Ein, the player starts with a 4 card starting hand and the strategy is similar to its support towards Azi Dahaka and his different forms. However, because you can only use monsters, items, spells and impacts (unless it's a Dragon attribute Impact Monster) cannot be utilized to respond to your opponent and thus monster abilities must be used to compensate. That being said, you can respond with one card...
*** Dragon Drei, the third flag of this type and like Dragon Zwei, you can only play Dragon attribute monsters from any world. Unique to all other flags, you cannot start with this flag and can only be in a deck with the Dragon Zwei flag. When your life points hit 0, you can place the Dragon Drei flag on top of Dragon Zwei and your life now goes to 5. In exchange for this second wind, you must send all other cards on the field to the drop zone.

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*** The Dragon Ein flag allows one to use any Dragon attribute card from any world and start with 12 Life, but in exchange the player using the flag starts behind with only a 4 card starting hand. Because of the versatility massive pool of cards the Dragon Attribute attribute has between all of the worlds, the Dragon Ein deck can be extremely versatile, but its main goal is to support the monster Azi Dahaka and its multiple forms.
*** Its counterpart, the Dragon Zwei flag, allows one to use any Dragon attribute monsters from any world (and ''just'' ''only'' monsters) and starts with a whopping 20 Life. Like Dragon Ein, the player starts with a 4 card starting hand and the strategy is similar to its support towards Azi Dahaka and his different forms. However, because you can only use monsters, monsters in the deck, items, spells and impacts (unless it's a Dragon attribute Impact Monster) cannot be utilized to respond to your opponent and thus monster abilities must be used to compensate. That being said, you can respond with one card...
*** Dragon Drei, the third flag of this type and like Dragon Zwei, you can only play Dragon attribute monsters from any world. Unique to all other flags, you cannot start with this flag and can only be in a deck with the Dragon Zwei flag. When your life points hit 0, you can place the Dragon Drei flag on top of Dragon Zwei and your life now goes to up by 5. In exchange for this second wind, you must send all other cards on the field to the drop zone.



*** Thunder Emperor's Fangs flag allows usage of all Thunder Empire attribute cards with 7 starting cards in hand and 11 life, but you only have 1 gauge to start with. Originally a Dragon World exclusive attribute, the Thunder Empire deck have an extremely explosive offense, most cards dealing multiple attacks and high power. However, many of these abilities are activated [[OneHitPointWonder when the player is at low life]]. In addition, some ace monsters have the ''Overturn'' keyword, a once per Buddyfight ability that can turn the tide of the game. Taken one step further with the ''Overthrow'' keyword, another once per Buddyfight ability given only to ''Turbulent Warlord Dragon, Barlbatzz Dragoroyale''

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*** Thunder Emperor's Fangs flag allows usage of all Thunder Empire attribute cards with 7 starting cards in hand and 11 life, but you only have 1 gauge to start with. Originally a Dragon World exclusive attribute, the Thunder Empire deck have an extremely explosive offense, most cards dealing multiple attacks and high power. However, many of these abilities are activated [[OneHitPointWonder when the player is at low life]]. In addition, some ace monsters have the ''Overturn'' keyword, a once per Buddyfight ability that can turn the tide of the game. Taken one step further with the ''Overthrow'' keyword, another once per Buddyfight ability given only to ''Turbulent Warlord Dragon, Barlbatzz Dragoroyale''Dragoroyale''.



*** Multi-World cards are cards associated to two or three worlds that are based off the worlds it is attributed to.

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*** Multi-World cards are cards associated to two or three worlds that have effects that are based off the worlds it is attributed to.
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** '''Darkness Dragon World''':
*** Curse Dragons activate effects when your opponent has cards under their flag, like if they use alternative flags, like Dragon Drei, Infinity the Chaos, [[spoiler:Lost World]], or if it's forced upon them by the effects of the Curse Dragon themselves. This also acts as an out of play zone as most cards cannot be utilized under the flag.
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** '''Hero World''':
*** Galaxy Exalt are powerful transformable monsters who have high statistics and comes in with several cards in soul, usually buffing themselves with them. However, they will attempt to bounce back to hand at the end of the player's turn requiring Soulguard to remain on the field. They are also supported by Galaxy Defense Team cards.

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*** Armorknights best show off this kind of playstyle.

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*** Armorknights best show off this kind of playstyle.playstyle having a lot of power both in its monsters and its items.



*** Tyrant attributes play around with their life by [[CastFromHitPoints using it as a resource for some of their spells and abilities]]. In return, some spells allow them to regain just as much life, thus careful management of their life is important.

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*** Tyrant attributes play around with their life by [[CastFromHitPoints using it as a resource for some of their spells and abilities]]. In return, some spells allow them to regain just as much life, thus careful management of their life is important.life.


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** '''Legend World''':
*** ''Advent'' allows Empyreal Corps monsters to be called during the opponent's turn either to defend against an attack or to set yourself up for your next turn. They also punish the opponent if damage is dealt to them, regardless of who caused the damage.
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** '''Dragon World''':
*** ''Dragonblood Sect'' has a strong focus on the Counterattack ability supplemented with abilities to both force attacks on the monsters and put them in a situation where the opponent's attacks fail and remove monsters during their opponent's turn to give them an easy victory.

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** '''Dragon World''': A [[JackOfAllStats generally balanced world]] that favors high offence with its monsters and items and a strong defense with its various counter abilities.

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** '''Dragon World''': A [[JackOfAllStats generally balanced world]] that favors high offence offense with its monsters and items and a strong defense with its various counter abilities.



*** Jackknife Dragon is typically in a deck to himself upgrading him by calling other forms on top of the previous form.
*** The Fifth Omni Calvary are a series of Armordragons that serve the Fifth Omni Dragon Lord, Tenbu [[spoiler: and Drum]] and have effects that punish the opponent by countering any type of damage inflicted on the player, even if the player inflicts damage upon himself.

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*** **** Jackknife Dragon is typically in a deck to himself upgrading him by calling other forms on top of the previous form.
*** **** The Fifth Omni Calvary are a series of Armordragons that serve the Fifth Omni Dragon Lord, Tenbu [[spoiler: and Drum]] and have effects that punish the opponent by countering any type of damage inflicted on the player, even if the player inflicts damage upon himself.



** '''Ancient World''': This flag extremely powerful monsters, normally size 3 monsters, with incredible stats and abilities but [[{{Synchronization}} but inflict damage upon their owner when destroyed]] and some of their cards [[CastFromHitPoints use the player's lifepoints as resource]] since they live or die by these monsters.. These monsters are often supported with Size 0 monsters and items.

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** '''Ancient World''': This flag inclues extremely powerful monsters, normally size 3 monsters, with incredible stats and abilities but [[{{Synchronization}} but inflict damage upon their owner when destroyed]] and some of their cards [[CastFromHitPoints use the player's lifepoints as resource]] since they live or die by these monsters..monsters. These monsters are often supported with Size 0 monsters and items.



*** Adventurers are individually weak, but gain power in combination, resulting on a reliance on link attacks and a ZergRush Strategy. In addition, their ''Mission Card'' series of spells whose effects go off after fulfilling specific actions.

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*** Adventurers are individually weak, but gain power in combination, resulting on a reliance on link attacks and a ZergRush Strategy. In addition, their ''Mission Card'' series of spells whose have effects that go off after fulfilling specific actions.



*** In ''X'' they have changed to become a weapon exclusive deck utilizing ''"Demonic Descent Sword of the King" Laevateinn'' Allowing the player to equip as many items as possible, but has no monsters to set up a defense relying solely on defensive spells to stay alive.

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*** **** In ''X'' they have changed to become a weapon exclusive deck utilizing ''"Demonic Descent Sword of the King" Laevateinn'' Allowing the player to equip as many items as possible, but has no monsters to set up a defense relying solely on defensive spells to stay alive.



*** In '''Triple D''', they changed their strategy to focus more on field control and added an element of deck destruction gaining advantage whenever the opponent has a lot of cards in their drop zone.
*** In '''X''', they now focus on powerful Set cards to streingthen their field and stopping the opponent's and in turn, protecting these set spells. Most important of these in the Set Impact card ''Death Count, Requiem'', which puts the player behind in life, but automatically wins the game if the card manages to aquire at least 3 soul cards at the end of the turn.

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*** **** In '''Triple D''', they changed their strategy to focus more on field control and added an element of deck destruction gaining advantage whenever the opponent has a lot of cards in their drop zone.
*** **** In '''X''', they now focus on powerful Set cards to streingthen their field and stopping the opponent's and in turn, protecting these set spells. Most important of these in the Set Impact card ''Death Count, Requiem'', which puts the player behind in life, but automatically wins the game if the card manages to aquire at least 3 soul cards at the end of the turn.



*** The Purgatory Knights Reborn are a variant of Purgatory Knights but these monsters are also affiliated with the normal Dragon World. These monsters can be sent to the soul to help recycle the cards destroyed and have additional effects while in the soul. As they are associated with Dragon World and Darkness Dragon World, they can either utilize the previous generation of Purgatory Knights, or create combos with Dragon World's pool of cards.
** '''Hero World''': A flag based on both super heroes, giant mecha, aliens and even the police and military. Almost all of them share the same mechanic of equipping a monster as an item. This comes with the benefit of a defensive stat to the player allowing them to block attacks that are less powerful. Note that depending on the attribute, this ability will be represented as different keywords.

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*** **** The Purgatory Knights Reborn are a variant of Purgatory Knights but these monsters are also affiliated with the normal Dragon World. These monsters can be sent to the soul to help recycle the cards destroyed and have additional effects while in the soul. As they are associated with Dragon World and Darkness Dragon World, they can either utilize the previous generation of Purgatory Knights, or create combos with Dragon World's pool of cards.
** '''Hero World''': A flag based on both super heroes, giant mecha, aliens and even the police and military. Almost all of them share the same mechanic of equipping a monster as an item. This comes with the benefit of a defensive stat to the player allowing them to block attacks that are less powerful. Note that depending on the attribute, this ability will be represented as different keywords.



*** Superheroines all have the ''Move'' ability along side many on-call effects and effects when they leave the field. However, they typically do not have high defense so cards like ''Bandage Warrior, Masked Vantage'' can rescue his heroines by transforming at the last second and recover them back to their hand cards, which also wastes one of their opponent's attacks.

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*** **** Superheroines all have the ''Move'' ability along side many on-call effects and effects when they leave the field. However, they typically do not have high defense so cards like ''Bandage Warrior, Masked Vantage'' can rescue his heroines by transforming at the last second and recover them back to their hand cards, which also wastes one of their opponent's attacks.



*** The Dragon Ein flag allows one to use any Dragon attribute card from any world and start with 12 Life, but in exchange the player using the flag starts behind with only a 4 card starting hand.
*** Its counterpart, the Dragon Zwei flag, allows one to use any Dragon attribute monsters from any world (and ''just'' monsters) and starts with a whopping 20 Life. Like Dragon Ein, the player starts with a 4 card starting hand. However, this also means that, unless you are using monster abilities, you cannot use spells or items to respond to your opponent. That is unless you have...
*** Dragon Drei, the third flag of this type and like Dragon Zwei, you can only play Dragon attribute monsters from any world. Unique to all other flags, you cannot start with this flag and can only be in a deck with the Dragon Zwei flag. When your life points hit 0, you can place the Dragon Drei flag on top of Dragon Zwei and your life now goes to 5. In exchange for this second wind, you must send all other cards on the field to the drop zone.
*** The Parade of Hundred Demons flag allows one to use any Hundred Demons attribute card from any world, Hundred Demons specialize in restricting the opponents options with their Thunder Mine ability, dealing damage whenever the player does a specific action.

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*** The Dragon Ein flag allows one to use any Dragon attribute card from any world and start with 12 Life, but in exchange the player using the flag starts behind with only a 4 card starting hand.
hand. Because of the versatility of the Dragon Attribute between all of the worlds, the Dragon Ein deck can be extremely versatile, but its main goal is to support the monster Azi Dahaka and its multiple forms.
*** Its counterpart, the Dragon Zwei flag, allows one to use any Dragon attribute monsters from any world (and ''just'' monsters) and starts with a whopping 20 Life. Like Dragon Ein, the player starts with a 4 card starting hand. hand and the strategy is similar to its support towards Azi Dahaka and his different forms. However, this also means that, unless because you are using monster abilities, you can only use monsters, items, spells and impacts (unless it's a Dragon attribute Impact Monster) cannot use spells or items be utilized to respond to your opponent. opponent and thus monster abilities must be used to compensate. That is unless being said, you have...
***
can respond with one card...
****
Dragon Drei, the third flag of this type and like Dragon Zwei, you can only play Dragon attribute monsters from any world. Unique to all other flags, you cannot start with this flag and can only be in a deck with the Dragon Zwei flag. When your life points hit 0, you can place the Dragon Drei flag on top of Dragon Zwei and your life now goes to 5. In exchange for this second wind, you must send all other cards on the field to the drop zone.
*** The Parade of Hundred Demons flag allows one to use any Hundred Demons attribute card from any world, Hundred Demons specialize in restricting the opponents options with their Thunder Mine ability, dealing damage whenever the player does a specific action. In addition, Yamigeddo is often utilized for this deck, an extremely strong monster with very powerful Thunder Mine abilities depending on what form you are using.



*** The Chaos flag only allows usage of Chaos Attribute cards but the player must start with 4 cards in hand. However, it also increases that player's size limit from 3 to 99, thus it allows for massive size cards with powerful effects and stats to flood the field. In fact, any monster with size 30 or more are protected under this flag by preventing these cards from being destroyed and their abilities cannot be nullified. This naturally comes at the cost of relaying on the [=GearGod=] monsters to call monsters in order to bypass their otherwise highly restrictive costs. All of the [=GearGod=] monsters also have the Chaos Territory ability which allows another monster to occupy the center position along side them.
*** With the same The Chaos Flag, The Autodeity Army are [[LightingBruiser Lighting Bruisers]] who have very powerful abilities and even ''call from the deck''. They are all even EvilKnockoff of the Thunder Empire monsters. However most of their abilities cost Life to use.
*** Finally, [[spoiler: just like with Dragon Zwei, The Chaos can be upgraded to Infinity The Chaos if you have ten or more cards in your drop zone. It brings back five of those cards to your hand and removes the size cap completely. What makes it special though is that ''the flag itself can attack.'']]
*** Thunder Emperor's Fangs flag allows usage of all Thunder Empire attribute cards with 7 starting cards in hand and 11 life, but you only have 1 gauge to start with. Originally a Dragon World exclusive attribute, the Thunder Empire deck have an extremely explosive offense, most cards dealing multiple attacks and high power. However, many of these abilities are activated [[OneHitPointWonder when the player is at low life]].
*** Generic cards are not affiliated with any world and as such, can be used in any deck.
*** Omni-Lord monsters are similar to generic cards where they can be used in any deck but are affiliated with a specific world. In that respect, if they are used outside of their natural world, the deck may only have one copy of that monster.
*** Dual cards are cards that exist between two words, thus they can be used in either world gaining effects based on both worlds or effects based on which flag you are using.

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*** The Chaos flag only allows usage of Chaos Attribute cards but the player must start with 4 cards in hand. However, it also increases that player's size limit from 3 to 99, thus it allows for massive size cards with powerful effects and stats to flood the field. In fact, any monster with size 30 or more are protected under this flag by preventing these cards from being destroyed and their abilities cannot be nullified. This naturally comes at the cost of relaying on the [=GearGod=] Its primary support is to Geargod and its different forms. The Geargod monsters to call monsters in order to bypass their otherwise highly restrictive costs. All of themselves come with two abilities, the [=GearGod=] monsters also have first is ''CHAOS Drain'' allows it to destroy a monster in its place to keep it on the Chaos Territory ability field. The second is ''CHAOS Territory'' which allows another monster to occupy the center position along side them.
*** With
position, forcing the same The Chaos Flag, The Autodeity Army are [[LightingBruiser Lighting Bruisers]] who have very powerful abilities and even ''call from player to blow through two monsters before attacking the deck''. They are all even EvilKnockoff of player (though Penetrate still works on the Thunder Empire monsters. However most of their abilities cost Life to use.
***
extra monster). Finally, [[spoiler: several Chaos attribute monsters come with the keyword ''Overkill'', a once per Buddyfight ability that can overpower your opponent.
**** In addition,[[spoiler:
just like with Dragon Zwei, The Chaos can be upgraded to Infinity The Chaos if you have ten or more cards in your drop zone. It brings back five of those cards to your hand and removes the size cap completely. What makes it special though is that ''the the flag itself is designed with stats, meaning it can attack.'']]
attack, deal damage, and block weak attacks. That being said, the main purpose of the infinite size cap though is to call the Size 1000 monster ''Ultimate CHAOS, Geargod COMPLETE'' also providing the upgraded keyword ''Overkill:REBØØT''.]]
*** Thunder Emperor's Fangs flag allows usage of all Thunder Empire attribute cards with 7 starting cards in hand and 11 life, but you only have 1 gauge to start with. Originally a Dragon World exclusive attribute, the Thunder Empire deck have an extremely explosive offense, most cards dealing multiple attacks and high power. However, many of these abilities are activated [[OneHitPointWonder when the player is at low life]].
life]]. In addition, some ace monsters have the ''Overturn'' keyword, a once per Buddyfight ability that can turn the tide of the game. Taken one step further with the ''Overthrow'' keyword, another once per Buddyfight ability given only to ''Turbulent Warlord Dragon, Barlbatzz Dragoroyale''
** '''Unassociated Cards''': Cards that can be used in any flag.
*** Generic cards are not affiliated with any world and as such, can be used in any deck.
deck. Usually, they are splashed into decks or side decks to prevent specific strategies or contain an effect that the attribute or flag in general does not have.
*** Omni-Lord monsters are similar to generic cards where they can be used in any deck but are affiliated with a specific world. In that respect, if they are used outside of their natural world, the deck may only have one copy of that monster.
monster. They also have supporting cards that can be used outside of its natural world as well.
*** Dual Multi-World cards are cards that exist between associated to two words, thus they can be used in either world gaining effects based on both or three worlds or effects that are based on which flag you are using.off the worlds it is attributed to.


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*** ''Against All Odds'' is an ability to allow MAX Dragon monsters to grow more powerful and to protect its own cards as long as the MAX Dragon in question is the only one on the field. In addition, the spell ''Overcrest'' increases the size limit to 6 and bring out monsters with sizes higher than 3.


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** '''Magic World''':
*** Mystic Knight monsters buff themselves with Fire attribute spells and abilities to unlock extra abilities by exceeding a certain amount of power.
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A Boy And His X is when they form a bond with the "X" that "changes them forever, usually starting them down the path to adulthood."


* ABoyAndHisX: It's what Buddyfight is all about.

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* CompetitiveBalance:
** Dragon World units are [[JackOfAllStats generally balanced between offence and defense]] between all of it's decks in between the many Nullifies and Shields they utilize as well as strong monsters. Armordragons best highlight these abilities.
*** Jackknife Dragon is typically in a deck to himself upgrading him by calling other forms on top of the previous form. However, this tends to take up a lot of resources and typically must be called to the left or right, leaving the center open.
*** Dragon Knights are Dragon Riders who gather resources for late game through gaining gauge and having several Dragon Knights in the drop zone.
*** Blue Sky Knights give the player life through various methods and abilities creating a strong defense with a lot of life to back it up.
*** Thunder Knights utilize the Move mechanic which changes the location of one monster to another location, often having supporting cards that give the player advantage after moving.

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* CompetitiveBalance:
CompetitiveBalance: The Flag mechanic of Buddyfight allows for players to use specific cards pertaining to their respective worlds. For the most part, each flag allows for a specific play style with variations based on attributes.
** Dragon World units are '''Dragon World''': A [[JackOfAllStats generally balanced between world]] that favors high offence with its monsters and defense]] between all of it's decks in between the many Nullifies items and Shields they utilize as well as a strong monsters. Armordragons best highlight these defense with its various counter abilities.
*** Armordragons are the epitome of this tactic often favoring the "Gao Formation", two monsters on the sides and an item with various counter cards to protect themselves.
****
Jackknife Dragon is typically in a deck to himself upgrading him by calling other forms on top of the previous form. However, this tends to take up form.
**** The Fifth Omni Calvary are
a lot series of resources and typically must be called to Armordragons that serve the left or right, leaving the center open.
***
Fifth Omni Dragon Knights are Dragon Riders who gather resources for late game through gaining gauge Lord, Tenbu [[spoiler: and having several Dragon Knights in Drum]] and have effects that punish the drop zone.
*** Blue Sky Knights give
opponent by countering any type of damage inflicted on the player, even if the player life through various methods and abilities creating a strong defense with a lot of life to back it up.
*** Thunder Knights utilize the Move mechanic which changes the location of one monster to another location, often having supporting cards that give the player advantage after moving.
inflicts damage upon himself.



*** The Fifth Omni Calvary are a series of Armordragons that serve the Fifth Omni Dragon Lord, Tenbu [[spoiler: and Drum]] and have effects that punish the opponent by countering any type of damage inflicted on the player, even if the player inflicts damage upon himself.
*** The Sun Dragons either have Penetrate or gain an effect if the opponent's center is empty, so they focus on attacking or destroying any monster in the opponent's center.
** Magic World units are [[SquishyWizard weaker than average, but compensate with powerful effects and spells]].

to:

*** The Fifth Omni Calvary are a series of Armordragons that serve the Fifth Omni Dragon Lord, Tenbu [[spoiler: and Drum]] and have effects that punish the opponent by countering any type of damage inflicted on the player, even if the player inflicts damage upon himself.
*** The Sun Dragons either have Penetrate or gain an effect if the opponent's center is empty, so they focus on attacking or destroying any monster in attempting to pry the opponent's center.
center open. It also has incredible synergy with Impact Monsters.
** Magic World units are '''Magic World''': A world the focuses on [[SquishyWizard weaker than average, monsters, but compensate with powerful effects and spells]].



*** Plague cards focus on loading cards into the souls of other cards for powerful effects and easy access. Their spells also have a theme of hard controlling the opponents cards from effects that reduce their stats to huge ones including flipping over the opponent's flag, forcing them to be unable to play any of their respective cards.
** Danger World units have [[GlassCannon overwhelming offensive power at the cost of defense]] and some of their cards require the player to leave their center open, or have a certain amount of life left, but compensate with very powerful item cards. Armorknights best show off this kind of playstyle.
*** The "A" units can put themselves into the soul of a weapon to give it additional abilities if the player's life is low enough.

to:

*** Plague cards focus on loading cards into the souls of other cards for powerful effects and easy access. Their spells also have a theme of hard controlling the opponents cards from effects that reduce their stats to huge ones including flipping over the opponent's flag, forcing them to be unable to play any of their respective cards.
** Danger World units have '''Danger World''': A strong flag with [[GlassCannon overwhelming offensive power at the cost of defense]] and some of their cards require either by playing on the player to leave their center open, edge of defeat or have a certain amount of life left, but compensate an explosive offense with very powerful item cards. a tendency to blow out.
***
Armorknights best show off this kind of playstyle.
*** **** The "A" units can put themselves into the soul of a weapon to give it additional abilities if the player's life is low enough.



*** Duel Golems, much like Duel Dragons, have very high statistics, but includes powerful effects to disrupt their opponent's field. However Duel Golems will destroy themselves as soon as they finish attacking unless the player pays a cost (usually a gauge). Thus the player will usually burn through almost all of their resources after a major turn, leaving them wide open.
** Katana World have a trick play style to them allowing them to gain advantage through alternative means:

to:

*** Duel Golems, much like Duel Dragons, have very high statistics, but includes powerful effects to disrupt their opponent's field. However Duel Golems will destroy themselves as soon as they finish attacking unless the player pays a cost (usually a gauge). Thus the player will usually burn through almost all of their resources after a major turn, leaving them wide open.
gauge).
** Katana World have a '''Katana World''': A trick play style to them allowing them to gain advantage that focus on defense while chipping away at the opponent either through alternative means:direct attacks or heavy control with effect damage.



** Ancient World units have incredibly high stats, [[{{Synchronization}} but inflict damage upon their owner when destroyed]] and some of their cards [[CastFromHitPoints use the player's lifepoints as resource]], and mostly focus on their size 3 monsters.

to:

** Ancient World units have incredibly high stats, '''Ancient World''': This flag extremely powerful monsters, normally size 3 monsters, with incredible stats and abilities but [[{{Synchronization}} but inflict damage upon their owner when destroyed]] and some of their cards [[CastFromHitPoints use the player's lifepoints as resource]], resource]] since they live or die by these monsters.. These monsters are often supported with Size 0 monsters and mostly focus on their size 3 monsters.items.



** Dungeon World units (the "Dungeon Monster" line at least) potentially have powerful effects, but their success is reliant on chance.
*** Adventurers and Knights are individually weak, but gain power in combination, resulting on a reliance on link attacks and a ZergRush Strategy. They can even duel-wield certain items.
*** Demon Lord cards are stylized like Final Bosses in {{Role Playing Game}}s, and to that end, they have various powerful abilities, and while most have Lifelink, they also have methods to stay on the field.
** Legend World focuses on items and some of their cards can act as counters to specific decks. However, their weapons requires the center to be open and the counters are useless against anything else.

to:

** Dungeon World units (the "Dungeon Monster" line at least) potentially have powerful effects, but *** Dragon Chief Emperor monsters are a defensive variant of the Dragon Lord atrribute usually by stuffing their success is reliant soul with a lot of cards to capitalize on chance.
their Soulguard abilities.
** '''Dungeon World''': A tribute to Role Playing Games, both Video Games and Tabletop RPGs, as well as fantasy in general, their decks incorporate elements of RPGs, both player's side and villain's side, even coming down to effects that rely on RNG.
*** Adventurers and Knights are individually weak, but gain power in combination, resulting on a reliance on link attacks and a ZergRush Strategy. In addition, their ''Mission Card'' series of spells whose effects go off after fulfilling specific actions.
*** Knights are a more straightforward attribute and supplement duel-wielding to allow the player to attack more than once.
*** Dungeon Enemies typically have a more beatdown strategy with either decent stats to pummel on opponents, or annoying effects.
They can even duel-wield certain items.
also synergize well with other attributes within the Dungeon World flag.
*** Demon Lord are strong cards are stylized like Final Bosses in {{Role Playing Game}}s, with powerful effects and game changing spells (if they can pull it off), though they do have Lifelink to that end, counteract their strong abilites, they almost always have Soulguard ready to defend themselves.
** '''Legend World''': A tribute to myths, legends and fairy tales, this flag features a cornucopia of styles depending on the attribute, but they typically share a similar element of setting up your board a certain way to pull off your offense or effects.
*** Heroes typically involves effects with link attacks with both the monster and item, the Hero items theselves have the ''Equipment Change'' ability to allow them to trade weapons from the field and their hand without overplaying them.
**** In ''X''
they have various powerful abilities, and while most have Lifelink, they also have methods changed to become a weapon exclusive deck utilizing ''"Demonic Descent Sword of the King" Laevateinn'' Allowing the player to equip as many items as possible, but has no monsters to set up a defense relying solely on defensive spells to stay on the field.
** Legend World focuses on items and some of their cards can act as counters to specific decks. However, their weapons requires the center to be open and the counters are useless against anything else.
alive.



*** The Hero units focuses on [[CombinationAttack link attacking]] the opponent.



** Darkness Dragon World units can damage the opponent even if their center is occupied with their effects.
*** Black Dragons have high power and can inflict damage when destroying monsters with their "Spectral Strike" skill, but most of them have [[GlassCannon low defense]].
*** In '''Triple D''', they focus on Deck Destruction and gain benefits when their opponent's drop zone has a lot of cards in it.
*** In '''X''', they now focus on powerful Set cards, most notably Death Count, Requiem which allows the player to win automatically at the end of the opponent's third turn. Supporting cards help protect the set card as well as the player.

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** Darkness '''Darkness Dragon World units can damage the opponent even if World''': An dark variant of Dragon World, their center is occupied with cards involve heavy offense and strong control to cripple their effects.
*** Black Dragons have high power and can inflict damage when destroying monsters with their "Spectral Strike" skill, but most of them have [[GlassCannon low defense]].
opponent.
*** Black Dragons utilize the ''Spectral Strike'' ability to deal the opponent damage when they destroy a monster with their high attack, and though they have low defense, they have spells to capitalize on their destruction.
****
In '''Triple D''', they changed their strategy to focus more on Deck Destruction field control and gain benefits when their opponent's drop zone added an element of deck destruction gaining advantage whenever the opponent has a lot of cards in it.
***
their drop zone.
****
In '''X''', they now focus on powerful Set cards, most notably Death Count, Requiem which allows the player cards to win automatically at the end of streingthen their field and stopping the opponent's third turn. Supporting and in turn, protecting these set spells. Most important of these in the Set Impact card ''Death Count, Requiem'', which puts the player behind in life, but automatically wins the game if the card manages to aquire at least 3 soul cards help protect at the set card as well as end of the player. turn.



*** Purgatory Knights have high aggro, but need you to [[YouHaveOutlivedYourUsefulness sacrifice your own monsters]] to use their abilities.
** Hero World units can be equipped to the player like they were items, which has the benefit of giving the player a defensive stat that can block direct attacks from monsters without enough attack.

to:

*** Purgatory Knights Knights, which happen to have the Armordragon and White Dragon attributes to help distinguish them, have high aggro, but need you to [[YouHaveOutlivedYourUsefulness sacrifice your own monsters]] to use their abilities.
** Hero World units
abilities. Supporting cards allows you to recycle them or gain effects for sacrificing them.
**** The Purgatory Knights Reborn are a variant of Purgatory Knights but these monsters are also affiliated with the normal Dragon World. These monsters
can be equipped sent to the player like soul to help recycle the cards destroyed and have additional effects while in the soul. As they were items, which has are associated with Dragon World and Darkness Dragon World, they can either utilize the previous generation of Purgatory Knights, or create combos with Dragon World's pool of cards.
** '''Hero World''': A flag based on both super heroes, giant mecha, aliens and even the police and military. Almost all of them share the same mechanic of equipping a monster as an item. This comes with
the benefit of giving the player a defensive stat that can to the player allowing them to block direct attacks from that are less powerful. Note that depending on the attribute, this ability will be represented as different keywords.
*** Superheroes utilize ''Transform'' as their equipping keyword. Monsters who do not have Transform may support the Transformed player and are typically utilized together for a strong offense.
**** Superheroines all have the ''Move'' ability along side many on-call effects and effects when they leave the field. However, they typically do not have high defense so cards like ''Bandage Warrior, Masked Vantage'' can rescue his heroines by transforming at the last second and recover them back to their hand cards, which also wastes one of their opponent's attacks.
*** Brave Machines utilize ''Ride'' as their equipping keyword. Brave Machines can either come in the form of either a series of strong mecha, or a set of weaker mechs that combine to make an extremely powerful one.
*** Battleships utilize ''Station'' as their equipping keyword. With it, the Battleship can load Crew Trooper
monsters without enough attack.into its soul to launch out at a moment's notice for extra attacks or to build a board.



*** Superheroines all have the Move ability along side many on-call effects and effects when they leave the field. However, they typically do not have high defense so cards like Masked Vantage can rescue his heroines by transforming at the last second and recover them back to their hand cards, which also wastes one of their opponent's attacks.
*** The Zetta and Gemclone archetypes all revolve around Impact Monsters with the Zetta cards allowing for Impact Transformations and the Gemclone cards allowing players to use other Impact Monsters that do not have to come from Hero World. Because of this, their entire turn will often take place during Final Phase allowing players to call and attack without changing phases. While Impact Monsters are incredibly powerful, they typically use a lot of Gauge to call meaning resource management becomes very important.
** Star Dragon World units use the Crossnize mechanic to put themselves in another monster's soul, and have effects that activate when in the soul. By default this has to be done from the field, so the effects of other cards need to be used to work around size limits.
*** Prism Dragons focus on a GradualGrinder and StoneWall strategy, having high defense monsters with Soul Guard and items that gradually chip away at life.
** In addition, there are different flags and other monsters that can mix the worlds together:

to:

*** Superheroines all have the Move ability along side many on-call effects and effects when they leave the field. However, they typically do not have high defense so cards like Masked Vantage can rescue his heroines by transforming at the last second and recover them back to their hand cards, which also wastes one of their opponent's attacks.
*** The Zetta and Gemclone archetypes all revolve around Impact Monsters with the Zetta cards allowing for Impact Transformations and the Gemclone cards allowing players to use other Impact Monsters that do not have to come from Hero World. Because of this, their entire turn will often take place during Final Phase allowing players to call and attack without changing phases. While Impact Monsters are incredibly powerful, they typically use a lot of Gauge to call meaning resource management becomes very important.
phases.
** Star '''Star Dragon World units use the Crossnize mechanic to put themselves in another monster's soul, World''': A futuristic variant of Dragon World, their style relies on field and have soul manipulation to maintain a strong defense.
*** Neodragons utilize their soul to equip Dragonarms either by their own
effects that activate when in or through the soul. By default this has Dragonarms' ''Crossnize'' ability to be done go from the field, so field to the effects soul of other cards need to be used to work around size limits.
another monster, namely the specified Neodragon.
*** Prism Dragons focus on a GradualGrinder and StoneWall strategy, having high defense monsters with Soul Guard soulguard and items that gradually chip away at life.
life or maintain their already high defense.
** In addition, there are different '''Unassociated Flags''': Some flags and other monsters are not associated with the world flags listed above, these flags are instead associated with a specific attribute with abilites only activating if you utilize the flag. Note that these cards can mix come from any of the worlds together:above or none of them and only associate itself with the flag.

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** ''Star Dragon World'':
*** Galaxy F unlocks abilities if there is an Astrodragon monster in the center, left and an Astrodragon item is equipped.
*** Oppress literally invades the opposing field by having them take over an unoccupied left or right space on the board as their own (the monsters you own still must adhere to size limitations despite one or two of them moving to your opponent's side of the board).
** ''Ancient World'':
*** D-Share gives monsters and items each other's abilities allowing multiple effects and advantages.
** ''Danger World'':
*** Plunder allows the player to steal life, monsters and gauge from their opponent and use them as their own to pay for costs and effects.
** ''Katana World'':

to:

** ''Star '''Star Dragon World'':
World''':
*** Galaxy F ''Galaxy F'' unlocks abilities if there is an Astrodragon monster in the center, left and an Astrodragon item is equipped.
*** Oppress ''Oppress'' literally invades the opposing field by having them Drametal monsters take over an unoccupied left or right space on the board as their own (the monsters you own still must adhere to size limitations despite one or two of them moving to your opponent's side of the board).
** ''Ancient World'':
'''Ancient World''':
*** D-Share ''D-Share'' gives Link Dragon Order monsters and items each other's abilities allowing multiple effects and advantages.
** ''Danger World'':
'''Danger World''':
*** Plunder ''Plunder'' allows the player to steal life, monsters and gauge from their opponent and use them as their own to pay for costs and effects for Godpunk monsters and effects.
** ''Katana World'': '''Katana World''':



** ''Dungeon World'':

to:

*** Bladedancers work in tandem with Excelblade items in order to trigger effects, but the Excelblade item itself must remain standing to activate these effects and to prepare for powerful counter effects.
** ''Dungeon World'': '''Dungeon World''':



** ''Unassociated Flags'':
*** Gargantua Dragon and the cards that are associated with the Dragod and Dragon Deity Tribe type are supports to his G-Evo mechanic which allows him to change forms mid battle to attack with extra abilities. What's notable about Gargantua Dragon is that his base forms are not associated with any world, but his different forms and the Dragon Deity Tribe are, thus his playstyle revolves around what world you want to use him in. They also have their own Deity Gargantua Punisher with their own conditions. (At this time only Dragon World, Katana World, and Magic World are available)

to:

** ''Unassociated Flags'':
'''Unassociated Flags''':
*** Gargantua Dragon and the cards that are associated with the Dragod and Dragon Deity Tribe type are supports to his G-Evo ''G-Evo'' mechanic which allows him to change forms mid battle to attack with extra abilities. What's notable about Gargantua Dragon is that his base forms are not associated with any world, but his different forms and the Dragon Deity Tribe are, thus his playstyle revolves around what world you want to use him in. They also have their own Deity Gargantua Punisher with their own conditions. (At this time only Dragon World, Katana World, and Magic World are available)
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*** Oppress literally invades the opposing field by having them take over an unoccupied left or right space on the board as their own (the monsters you own still must adhere to size limitations despite one or two of them moving to your opponent's side of the board).

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** ''Star Dragon World'': Galaxy F unlocks abilities if there is an Astrodragon monster in the center, left and an Astrodragon item is equipped.
** ''Ancient World'': D-Share gives monsters and items each other's abilities allowing multiple effects and advantages.
** ''Danger World'': Plunder allows the player to steal life, monsters and gauge from their opponent and use them as their own.
** ''Katana World'': Using the item ''Kagura-bell of Worship'', Size 3 Electrodeities can "posess" the fighter via equiping them as an item during the turn. In addition they each have one of two effects to choose from.
** ''Dungeon World'': Folktale utilize on destruction effects with support cards destroying monsters to forcefully proc these effects. When used with ''Illusions Folktale, Echt Biblio'', they are able to send it to its soul after destruction to play it out again.

to:

** ''Star Dragon World'': World'':
***
Galaxy F unlocks abilities if there is an Astrodragon monster in the center, left and an Astrodragon item is equipped.
** ''Ancient World'': World'':
***
D-Share gives monsters and items each other's abilities allowing multiple effects and advantages.
** ''Danger World'': World'':
***
Plunder allows the player to steal life, monsters and gauge from their opponent and use them as their own.
own to pay for costs and effects.
** ''Katana World'': World'':
***
Using the item ''Kagura-bell of Worship'', Size 3 Electrodeities can "posess" the fighter via equiping them as an item during the turn. In addition they each have one of two effects to choose from.
** ''Dungeon World'': World'':
***
Folktale utilize on destruction effects with support cards destroying monsters to forcefully proc these effects. When used with ''Illusions Folktale, Echt Biblio'', they are able to send it to its soul after destruction to play it out again.

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** ''Dungeon World'': Folktale utilize on destruction effects with support cards destroying monsters to forcefully proc these effects. When used with ''Illusions Folktale, Echt Biblio'', they are able to send it to its soul after destruction to play it out again.



*** Gargantua Dragon and the cards that are associated with the Dragod and Dragon Deity Tribe type are supports to his G-Evo mechanic which allows him to change forms mid battle to attack with extra abilities. What's notable about Gargantua Dragon is that his base forms are not associated with any world, but his different forms and the Dragon Deity Tribe are, thus his playstyle revolves around what world you want to use him in. (At this time only Dragon World, Katana World, and Magic World are available)

to:

*** Gargantua Dragon and the cards that are associated with the Dragod and Dragon Deity Tribe type are supports to his G-Evo mechanic which allows him to change forms mid battle to attack with extra abilities. What's notable about Gargantua Dragon is that his base forms are not associated with any world, but his different forms and the Dragon Deity Tribe are, thus his playstyle revolves around what world you want to use him in. They also have their own Deity Gargantua Punisher with their own conditions. (At this time only Dragon World, Katana World, and Magic World are available)
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* ShipTease: Huge ones between Yuga and Miko. She even moves to Aibo Academy and even to Yuga's class [[spoiler:after Ranma's disappearance]]. Interestingly enough, Yuga's first alternative deck is a Katana World deck, the same flag that Miko primarily uses.

to:

* ShipTease: Huge ones between Yuga and Miko.Miko as they are childhood friends. She even moves to Aibo Academy and even to Yuga's class [[spoiler:after Ranma's disappearance]]. Interestingly enough, Yuga's first alternative deck is a Katana World deck, the same flag that Miko primarily uses.
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*** Gargantua Dragon and the cards that are associated with the Dragod and Dragon Deity Tribe type are supports to his G-Evo mechanic which allows him to change forms mid battle to attack with extra abilities. What's notable is that Gargantua Dragon is that his base forms are not associated with any world, but his different forms and the Dragon Deity Tribe are, thus his playstyle revolves around what world you want to use him in. (At this time only Dragon World, Katana World, and Magic World are available)
*** [[spoiler: Lost World is much like Dragon Drei in which you play the flag in a deck. But once you "Cover the Flag", you now have an entirely new deck for the remainder of the fight (it replaces your existing deck and has a different back to it). What's important about Lost World are that the monsters have no size (not Size 0, but an unprinted size), thus the remainder of your monsters can squeeze into the battlefield. Finally, it only replaces your deck, not your hand, gauge or drop zone. Thus the possibilities for a Lost World deck are massive.]]

to:

*** Gargantua Dragon and the cards that are associated with the Dragod and Dragon Deity Tribe type are supports to his G-Evo mechanic which allows him to change forms mid battle to attack with extra abilities. What's notable is that about Gargantua Dragon is that his base forms are not associated with any world, but his different forms and the Dragon Deity Tribe are, thus his playstyle revolves around what world you want to use him in. (At this time only Dragon World, Katana World, and Magic World are available)
*** [[spoiler: Lost World is much like Dragon Drei in which you play the flag in a deck. But once you "Cover the Flag", you now have an entirely new deck for the remainder of the fight (it replaces your existing deck and has a different back to it). What's important about Lost World are that the monsters have no size (not Size 0, but an unprinted size), thus the remainder of your monsters can squeeze into the battlefield. Finally, it only replaces your deck, not your hand, gauge or drop zone. Thus the possibilities for a Lost World deck are massive. Thus your strategy with Lost World goes one of two ways; either search for the flag while setting up your offense thus explode once Lost World is in play, or fix a match up issue that the Lost World deck can fix.]]
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*** Gargantua Dragon and the cards that are associated with the Dragod and Dragon Deity Tribe type are supports to his G-Evo mechanic which allows him to change forms mid battle to attack with extra abilities. What's notable is that Gargantua Dragon is that his base forms are not associated with any world, but his different forms and the Dragon Deity Tribe are, thus his playstyle revolves around what world you want to use him in. (At this time only Dragon World and Katana World are available)

to:

*** Gargantua Dragon and the cards that are associated with the Dragod and Dragon Deity Tribe type are supports to his G-Evo mechanic which allows him to change forms mid battle to attack with extra abilities. What's notable is that Gargantua Dragon is that his base forms are not associated with any world, but his different forms and the Dragon Deity Tribe are, thus his playstyle revolves around what world you want to use him in. (At this time only Dragon World and World, Katana World, and Magic World are available)
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* ShipTease: Huge ones between Yuga and Miko. She even moves to Aibo Academy and even to Yuga's class [[spoiler:after Ranma's disappearance]]. Interestingly enough, Yuga's first alternative deck is a Katana World deck, the same flag that Miko primarily uses.
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** Counters can be played more than once while resolving effects. For example one player plays a spell, the opposing player uses a counter spell and the turn player uses his own counter effect. Before Ace, no more counters could be played, but now players can keep using counters in the same chain as long as they can.

to:

** Counters can be played more than once while resolving effects. per battle. For example one player plays a spell, the opposing player uses a counter spell and the turn player uses his own counter effect. Before Ace, no more counters could be played, but now players can keep using counters in the same chain as long as they can.example, if you use ''Dragoenergy'' to increase your monster's stats, you may use another ''Dragoenergy'' to increase it further.

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** ''Dragon World'': G-Evo allows Gargantua Dragon to change forms mid battle to allow him to attack once again with extra abilities. Note that Gargantua Dragon is not associated with a specific world.


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** ''Unassociated Flags'':
*** Gargantua Dragon and the cards that are associated with the Dragod and Dragon Deity Tribe type are supports to his G-Evo mechanic which allows him to change forms mid battle to attack with extra abilities. What's notable is that Gargantua Dragon is that his base forms are not associated with any world, but his different forms and the Dragon Deity Tribe are, thus his playstyle revolves around what world you want to use him in. (At this time only Dragon World and Katana World are available)
*** [[spoiler: Lost World is much like Dragon Drei in which you play the flag in a deck. But once you "Cover the Flag", you now have an entirely new deck for the remainder of the fight (it replaces your existing deck and has a different back to it). What's important about Lost World are that the monsters have no size (not Size 0, but an unprinted size), thus the remainder of your monsters can squeeze into the battlefield. Finally, it only replaces your deck, not your hand, gauge or drop zone. Thus the possibilities for a Lost World deck are massive.]]
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* MechanicallyUnusualFighter: [[spoiler: Lost World. ''You don't start off using a Lost World deck'' and most importantly Lost World cards have a black card back. This is because you ''use two decks.'' You start off with a normal world deck and need to use the Lost World Flag card from the deck much like Dragon Drei. Once you use it you swap to your Lost World Deck.]]

to:

* MechanicallyUnusualFighter: [[spoiler: Lost World. ''You don't start off using a Lost World deck'' and most importantly Lost World cards have a black card back. This is because you ''use two decks.'' You start off with a normal world deck and need to use the Lost World Flag card from the deck much like Dragon Drei. Once you use it you swap to your Lost World Deck. Nevermind the fact that all of the Lost World monsters lack a size, and the fact that only the deck changes. Thus depending on how your deck works, you can have Lost World cards alongside the cards you have or have used.]]

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* CompetitiveBalance: Every world has a new keywords alongside their primary mechanics.
** ''Dragon World'': G-Evo allows Gargantua Dragon to change forms mid battle to allow him to attack once again with extra abilities.

to:

* CompetitiveBalance: Every world has a new keywords mechanic alongside their primary mechanics.
mechanics associated with them before.
** ''Dragon World'': G-Evo allows Gargantua Dragon to change forms mid battle to allow him to attack once again with extra abilities. Note that Gargantua Dragon is not associated with a specific world.


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** ''Katana World'': Using the item ''Kagura-bell of Worship'', Size 3 Electrodeities can "posess" the fighter via equiping them as an item during the turn. In addition they each have one of two effects to choose from.
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* AlternateUniverse: Buddyfight already has the various other worlds but [[spoiler: Lost World is an ''alternate universe of alternate universes'', one that shouldn't have been made and full of monsters that want to destroy reality.]]


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* MechanicallyUnusualFighter: [[spoiler: Lost World. ''You don't start off using a Lost World deck'' and most importantly Lost World cards have a black card back. This is because you ''use two decks.'' You start off with a normal world deck and need to use the Lost World Flag card from the deck much like Dragon Drei. Once you use it you swap to your Lost World Deck.]]
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-->-- ''' The Narrator''', ''at the beginning of episodes 1-33.''

to:

-->-- ''' The Narrator''', '''Opening Narration''' ''at the beginning of episodes 1-33.''



After the premiere of ''All-Star Fight'', a sequel was announced for a premiere in June 2018--''Future Card Buddyfight ACE'' (''Shin Buddyfight'' in Japan), which stars Gao's son Yuga and his Buddy, Gargantua Dragon as the new protagonists.

to:

After the premiere of ''All-Star Fight'', a sequel was announced for a premiere that premiered in June 2018--''Future Card Buddyfight ACE'' (''Shin (''Future Card Shin Buddyfight'' in Japan), which stars Gao's son Yuga and his Buddy, Gargantua Dragon as the new protagonists.



Not to be confused with [[Anime/BuddyComplex Buddy Complex]], another Sunrise mecha anime that airs on the same season.

to:

Not to be confused with [[Anime/BuddyComplex Buddy Complex]], another Sunrise mecha anime that airs aired on the same season as Buddyfight's first season.



* WordSaladLyrics: The OP, "Card of the Future".

to:

* WordSaladLyrics: The OP, first OP for the first season, "Card of the Future".Future", ''especially'' it's English version.
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Added DiffLines:

* CompetitiveBalance: Every world has a new keywords alongside their primary mechanics.
** ''Dragon World'': G-Evo allows Gargantua Dragon to change forms mid battle to allow him to attack once again with extra abilities.
** ''Star Dragon World'': Galaxy F unlocks abilities if there is an Astrodragon monster in the center, left and an Astrodragon item is equipped.
** ''Ancient World'': D-Share gives monsters and items each other's abilities allowing multiple effects and advantages.
** ''Danger World'': Plunder allows the player to steal life, monsters and gauge from their opponent and use them as their own.

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