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This section will list and examine the most common tropes of JapaneseSpirit. Not all of these tropes are present in every work, but most of them pop up often. Further, while this list is mostly comprised off of a {{Shonen}} plot structure, other genres will often borrow or utilize it as well.

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This section will list and examine the most common tropes of JapaneseSpirit. Not all of these tropes are present in every work, but most of them pop up often. Further, while this list is mostly comprised off of a {{Shonen}} plot structure, other structure. Other genres will often borrow or utilize it as well.
elements of this structure, but remember that {{Shonen}} is typically meant for young boys and thus is filled with life lessons befitting Japanese society. Traditionally, girls were not expected to have these traits, although that is slowly changing.
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* TheRival

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* TheRivalRivalTurnedEvil




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* EvilStoleMyFaith



Even if the focus of the story is on friendship, teamwork, and constantly expresses that no one is useless, the final battle will almost always come down to a one-on-one duel against the BigBad.

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Even if the focus of the story is on friendship, teamwork, and constantly expresses that no one is useless, the final battle will almost always come down to a one-on-one duel against the BigBad. \n Friends will likely be on hand to lend "support", usually meaning that they will hope and believe in the hero as hard as they can.




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* NeutralFemale
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Villains are usually extremely jaded or nihilistic. The villains embody the way reality supposedly works, versus the hero's more romantic idealism. The world is harsh, so they personify that harshness.

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Villains are usually extremely jaded or nihilistic. The villains embody the way reality supposedly works, [[RomanticismVersusEnlightenment versus the hero's more romantic idealism. idealism.]] The world is harsh, so they personify that harshness.
harshness.



Even if the focus of the story is on friendship, teamwork, and constantly expresses that no one is useless, the final battle will almost always come down to a one-on-one duel against the BigBad.

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Even if the focus of the story is on friendship, teamwork, and constantly expresses that no one is useless, the final battle will almost always come down to a one-on-one duel against the BigBad. \n



The first phase of the fight will reinforce the seeming invincibility of the villain while the hero struggles just to survive.

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The first phase of the fight will reinforce the seeming invincibility of the villain while the hero struggles just to survive.
survive. The villain may take the time here to [[ExplainingYourPowerToTheEnemy explain how their abilities work]], in an attempt to [[BreakThemByTalking break the hero's resolve]] by reminding them that they are fighting [[AbstractApotheosis someone who represents the natural order of things.]]




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* BreakThemByTalking
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Certainty is taboo in these types of stories. If we're assured that something is scientifically impossible or that something will last forever, [[BeyondTheImpossible that will eventually]] [[NotQuiteForever be proven false]]. To emphasize this point, most {{Shonen}} heroes are idiots, or at the very least, lack scientific or academic expertise. TheSmartGuy will usually be on hand to help them out, but the protagonist will usually be more hot-headed than studious. If science plays a part in the hero's victory, it's as a foundational or supportive role and is [[ScienceIsUseless ultimately useless if the combat phase fails.]]

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Certainty is taboo in these types of stories. If we're assured that something is scientifically impossible or that something will last forever, [[BeyondTheImpossible that will eventually]] [[NotQuiteForever be proven false]]. To emphasize this point, most {{Shonen}} heroes are idiots, or at the very least, lack scientific or academic expertise.BookDumb. TheSmartGuy will usually be on hand to help them out, but the protagonist will usually be more hot-headed than studious. If science plays a part in the hero's victory, it's as a foundational or supportive role and is [[ScienceIsUseless ultimately useless if the combat phase fails.]]

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Changed: 25

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* IndividualityIsIllegal




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* EnlightenmentSuperpower
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* NotQuiteTheRightThing

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* NotQuiteTheRightThingWellIntentionedExtremist
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Certainty is taboo in these types of stories. If we're assured that something is scientifically impossible or that something will last forever, [[BeyondTheImpossible that will eventually]] [[NotQuiteForever be proven false]]. To emphasize this point, most {{Shonen}} heroes are idiots, or at the very least, lack scientific or academic expertise. TheSmartGuy will usually be on hand to help them out, but the protagonist will usually be more hot-headed than studious. If science does play a part in the hero's victory, it's as a foundational or supportive role and is [[ScienceIsUseless ultimately useless if the combat phase fails.]]

to:

Certainty is taboo in these types of stories. If we're assured that something is scientifically impossible or that something will last forever, [[BeyondTheImpossible that will eventually]] [[NotQuiteForever be proven false]]. To emphasize this point, most {{Shonen}} heroes are idiots, or at the very least, lack scientific or academic expertise. TheSmartGuy will usually be on hand to help them out, but the protagonist will usually be more hot-headed than studious. If science does play plays a part in the hero's victory, it's as a foundational or supportive role and is [[ScienceIsUseless ultimately useless if the combat phase fails.]]



Heroes tend to suffer quite a bit. That which does not kill them, however, makes them stronger.

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Heroes tend to suffer quite a bit. That which suffer. This does not kill them, however, makes them but make them stronger.



Villains are usually extremely jaded or nihilistic. The villains embody [[ThisIsReality the way reality supposedly works]], versus the hero's more romantic idealism. The world is harsh, so they personify that harshness.

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Villains are usually extremely jaded or nihilistic. The villains embody [[ThisIsReality the way reality supposedly works]], works, versus the hero's more romantic idealism. The world is harsh, so they personify that harshness.
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At the end of the fight, we will usually know a lot more about the villain than at the start of the battle. Sometimes, villains will have flashbacks before they're defeated, and sometimes, the hero will gain an insight into why they're fighting. In the end, though, their resolve is inferior to their

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At the end of the fight, we will usually know a lot more about the villain than at the start of the battle. Sometimes, villains will have flashbacks before they're defeated, and sometimes, the hero will gain an insight into why they're fighting. In the end, though, their resolve is inferior to their
the hero's. Further, since the hero typically defeats them in their most powerful form, this is a decisive victory which proves the overall superiority of the hero.
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* MillionToOneChance
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.[[folder: Conflict Progression]]

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.[[folder: Conflict Progression]]
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[[foldercontrol]]
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* HiddenDepths: Everyone has a hidden power inside.

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* HiddenDepths: DieOrFly: Everyone has a hidden power inside.inside that appears when you most need it.
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[[/folder]]

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[[/folder]]

! Common Tropes And Plot Structure
This section will list and examine the most common tropes of JapaneseSpirit. Not all of these tropes are present in every work, but most of them pop up often. Further, while this list is mostly comprised off of a {{Shonen}} plot structure, other genres will often borrow or utilize it as well.

[[folder: Central Themes]]
* HiddenDepths: Everyone has a hidden power inside.
* AntiIntellectualism: Guts, honor, and physical power are more important than intellect, science and reason.
* MiseryBuildsCharacter: [[WorldHalfFull Reality is suffering]], but enduring it will make you strong.
* HonorBeforeReason: Always act honorably, even if it means you must fail or die to do so.
* RightMakesMight: Remaining morally correct will unlock hidden powers.
* NotQuiteForever: Nothing lasts forever--not good, and not evil. So [[WeHaveBecomeComplacent never become complacent]] [[SmugSnake or smug]], and always expect change.
[[/folder]]

[[folder: Hero Traits]]
!!!Past Sins
Past Sins are some sort of tragedy or DarkAndTroubledPast that occurred to set the hero on their current path. Usually, the point of these tropes is to provide a past wrong for our hero to eventually right, and to personify him as LaserGuidedKarma toward our BigBad.

* SinsOfOurFathers
* FlingALightIntoTheFuture
* NecessaryFail
* BornUnlucky
* GenocideBackfire
* DoomedHometown
* ParentalAbandonment

!!! Good Karma
Good Karma are good things that happened (before or after the hero was born) which typically symbolizes the {{Aesop}} that the story is advocating, but also explain why [[AnthropicPrinciple why the hero is special enough]] to BE the hero.

* HalfHumanHybrid
* RaisedByNatives
* BornWinner
* TheGift
* OrphansPlotTrinket
* TheChosenOne
* RightManInTheWrongPlace
* TheCallLeftAMessage

!!!HeroicResolve
HeroicResolve is a collection of motivations for our hero that will ensure that they never give up, and why they embody the moral of the story.

* PillarsOfMoralCharacter
* ToBeAMaster
* DareToBeBadass
* {{Revenge}}
* TrueCompanions
* DamselInDistress
* SaveTheWorld

!!!AntiIntellectualism
Certainty is taboo in these types of stories. If we're assured that something is scientifically impossible or that something will last forever, [[BeyondTheImpossible that will eventually]] [[NotQuiteForever be proven false]]. To emphasize this point, most {{Shonen}} heroes are idiots, or at the very least, lack scientific or academic expertise. TheSmartGuy will usually be on hand to help them out, but the protagonist will usually be more hot-headed than studious. If science does play a part in the hero's victory, it's as a foundational or supportive role and is [[ScienceIsUseless ultimately useless if the combat phase fails.]]

* HotBlooded
* FearlessFool
* IdiotHero
* NaiveNewcomer
* SimpleMindedWisdom
* TooDumbToFool
* ScaleOfScientificSins
* DespiteThePlan
* YouCantThwartStageOne

!!!Hero PowerLevel
Heroes come in three flavors: those who start at rock bottom, those who are the strongest on a local scale but still weak compared to the antagonists, and TheAce, who just beats everyone in the setting. The third is a DiscreditedTrope in contemporary stories.

* HighHopesZeroTalent
* AlwaysSomeoneBetter
* SacrificedBasicSkillForAwesomeTraining
* NormalFishInATinyPond

!!!Misery Builds Character
Heroes tend to suffer quite a bit. That which does not kill them, however, makes them stronger.

* AllOfTheOtherReindeer
* TrainingFromHell
* ImprovisedTraining
* DeadlyUpgrade
* SuperpoweredEvilSide
[[/folder]]

[[folder: Villain Traits]]
!!!Villain Motives
Villains are usually extremely jaded or nihilistic. The villains embody [[ThisIsReality the way reality supposedly works]], versus the hero's more romantic idealism. The world is harsh, so they personify that harshness.

* TheCynic
* TheRival
* AsskickingEqualsAuthority
* NotQuiteTheRightThing
* TheSocialDarwinist
* MisanthropeSupreme
* StrawNihilist

!!!Villain PowerLevel
Villains are usually seemingly undefeatable. Again, since they embody "reality", anyone stupid enough to oppose them or unlucky enough to get in their way are little more than pebbles caught in a hurricane. Their abilities, therefore, are broken compared to others'. The exception to this are some variations of TheRival, who is usually equal to the hero, or at best, ''slightly'' better.

* InvincibleVillain
* StoryBreakerPower
* AllYourPowersCombined
* AttackReflector
* AwesomenessByAnalysis
* {{Kaiju}}
* NoSell

!!!Villain Failings
Villains typically have a FatalFlaw which involves [[NotQuiteTheRightThing being mistaken about the way they THOUGHT the world worked]], [[EvilIsEasy taking an easier path than the protagonist did]], or [[WeHaveBecomeComplacent becoming convinced of their invincibility.]] In short, the villain became complacent. When this is discovered within the story, it spells doom for the villain.

* ThisCannotBe
* KirkSummation
* SmugSnake
* EvilIsEasy
* EvilCannotComprehendGood
* EvilIsNotAToy
* WeHaveBecomeComplacent
[[/folder]]

.[[folder: Conflict Progression]]
!!!Fight Setup
Even if the focus of the story is on friendship, teamwork, and constantly expresses that no one is useless, the final battle will almost always come down to a one-on-one duel against the BigBad.

* CombatByChampion
* InTheEndYouAreOnYourOwn
* ThisIsSomethingHesGotToDoHimself

!!!DavidVersusGoliath
The first phase of the fight will reinforce the seeming invincibility of the villain while the hero struggles just to survive.

* WorfBarrage
* MyKungFuIsStrongerThanYours
* SoLastSeason

!!! DarkestHour
If the hero does manage to prove a threat, the next phase of the fight is to bring the villain up to their full power, and quite often, the hero will ''let them'' do it. If the penultimate phase of the villain's plan was to gain this "ultimate" power, they will succeed in doing so right at the eleventh hour.

* IAmNotLeftHanded
* OneWingedAngel
* UpgradeArtifact
* MakeMyMonsterGrow

!!!EleventhHourSuperpower
At their DarkestHour, the hero will reflect on everything they've learned in the story, or on how much they or their loved ones will suffered. S/he will tap into some sort of hidden power that defeats even the villain's.

* ThePowerOfLove[=/=][[ThePowerOfFriendship Friendship]][=/=][[ThePowerOfTrust Trust]]
* HeroicSecondWind
* WorldOfCardboardSpeech
* RightMakesMight
* DieOrFly

!!!Fight Resolution
At the end of the fight, we will usually know a lot more about the villain than at the start of the battle. Sometimes, villains will have flashbacks before they're defeated, and sometimes, the hero will gain an insight into why they're fighting. In the end, though, their resolve is inferior to their

* AlasPoorVillain
* VillainsDyingGrace
* NotQuiteTheRightThing
* MoreHeroThanThou
* DefeatEqualsFriendship
[[/folder]]
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Thanks especially to ''Manga/DragonBallZ'', American comic books and Japanese shounen have a lot of overlap. Like their Japanese counterparts, American heroes tend to possess an abundance of Talent, HeroicResolve, and HeroicWillpower. As such, there are many similarities between the two, and in the West, fans of one are often fans of the other.

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Thanks especially to ''Manga/DragonBallZ'', ''Anime/DragonBallZ'', American comic books and Japanese shounen have a lot of overlap. Like their Japanese counterparts, American heroes tend to possess an abundance of Talent, HeroicResolve, and HeroicWillpower. As such, there are many similarities between the two, and in the West, fans of one are often fans of the other.



Japanese heroes tend to defeat villains who [[DefeatingTheUndefeatable are far above themselves]]. Every BigBad that showed up in ''Manga/DragonballZ'' seemed undefeatable when they first appeared. Aizen was ''certainly'' portrayed as miles above every other character for the vast majority of ''Manga/{{Bleach}}'', and the same is true of other villainous characters across {{Manga}} like [[Manga/{{Claymore}} Priscilla]] and [[Manga/{{Naruto}} Itachi Uchiha]]. When the villain isn't portrayed as exceptionally more powerful than the hero, they will tend to take on the role of TheRival, and the rest of the story will be a mad rush for power until the hero and villain duke it out to prove who's tougher. The villain will usually be defeated at their most powerful incarnation--either in their OneWingedAngel form or with the MacGuffin that brings "ultimate power". TheHero thus usually defeats them by overcoming that might with either an EleventhHourSuperpower or ThePowerOfFriendship or some other power born from their resolve and will. This is in stark contrast to American superheroes, who will usually outsmart the more powerful villain (as Superman does to Mr. Mxyzptlk), remove their powers to bring them back down to a defeatable level (as is Batman's go-to strategy against Bane), exploit a WeaksauceWeakness (as Franchise/{{Spiderman}} does against Electro, Hydro-Man and Sandman), or [[AvengersAssemble get help]].

to:

Japanese heroes tend to defeat villains who [[DefeatingTheUndefeatable are far above themselves]]. Every BigBad that showed up in ''Manga/DragonballZ'' ''Anime/DragonBallZ'' seemed undefeatable when they first appeared. Aizen was ''certainly'' portrayed as miles above every other character for the vast majority of ''Manga/{{Bleach}}'', and the same is true of other villainous characters across {{Manga}} like [[Manga/{{Claymore}} Priscilla]] and [[Manga/{{Naruto}} Itachi Uchiha]]. When the villain isn't portrayed as exceptionally more powerful than the hero, they will tend to take on the role of TheRival, and the rest of the story will be a mad rush for power until the hero and villain duke it out to prove who's tougher. The villain will usually be defeated at their most powerful incarnation--either in their OneWingedAngel form or with the MacGuffin that brings "ultimate power". TheHero thus usually defeats them by overcoming that might with either an EleventhHourSuperpower or ThePowerOfFriendship or some other power born from their resolve and will. This is in stark contrast to American superheroes, who will usually outsmart the more powerful villain (as Superman does to Mr. Mxyzptlk), remove their powers to bring them back down to a defeatable level (as is Batman's go-to strategy against Bane), exploit a WeaksauceWeakness (as Franchise/{{Spiderman}} does against Electro, Hydro-Man and Sandman), or [[AvengersAssemble get help]].
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First, it should be noted that in the page quote, [[Manga/{{Bleach}} Yoruichi]] is not entirely accurate. The term "Instinct" refers to behavior which is biological in nature and can be done at any time without any form of education or learning. Yoruichi is using the [[YouKeepUsingThatWord colloquial understanding of "instinct"]] to refer to any unconscious or automatic behavior, which is inaccurate. For examples, humans ''very much need to learn to walk''. It takes several years for a human being to completely master walking, while a horse can do it within minutes.

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First, it should be noted that in the page quote, [[Manga/{{Bleach}} Yoruichi]] is not entirely accurate. The term "Instinct" refers to behavior which is biological in nature and can be done at any time without any form of education or learning. Yoruichi is using the [[YouKeepUsingThatWord colloquial understanding of "instinct"]] to refer to any unconscious or automatic behavior, which is inaccurate. For examples, humans ''very much need to learn to walk''. It takes several years for a human being to completely master walking, while a horse can do it within minutes. \n What is being referred to is actually [[http://en.wikipedia.org/wiki/Heuristic "Heuristics"]], or the ability for the human brain to turn learned skills or experience into automatic habit and judgment.
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It's critical to know that Feudal Japan only fought two wars against outside forces: the [[UsefulNotes/{{Mongolia}} Mongol Invasion]] of the 12th Century, and the conquest of Korea in the 16th. Thus, Japan created entirely different standards of warfare [[LetsFightLikeGentlemen based around individual skill, merit and "fair" play]]. Even in massive campaigns, most battles involved single combat between {{Samurai}}, thus the Japanese found foreign tactics, like MountedCombat and RainOfArrows barbaric and dishonorable. Again, Shinto belief and customs has a lot to do with this, as they believed in a very complicated system of karma where someone who lived or died dishonorably would leave behind an evil spirit that would haunt and taint the world for future generations. Thus, dying an honorable death was preferable to living a dishonorable life. Also important is that Japanese {{Swordfight}}ing evolved into a very fast-paced, fluid style of combat that made it ''impossible'' to think during a skirmish--thus, every fight essentially came down to an individual's training, skill, and ability to read an opponent's intent through pure "instinct".

to:

It's critical to know that Feudal Japan only fought two wars against outside forces: the [[UsefulNotes/{{Mongolia}} Mongol Invasion]] of the 12th 13th Century, and the conquest of Korea in the 16th. Thus, Japan created entirely different standards of warfare [[LetsFightLikeGentlemen based around individual skill, merit and "fair" play]]. Even in massive campaigns, most battles involved single combat between {{Samurai}}, thus the Japanese found foreign tactics, like MountedCombat and RainOfArrows barbaric and dishonorable. Again, Shinto belief and customs has a lot to do with this, as they believed in a very complicated system of karma where someone who lived or died dishonorably would leave behind an evil spirit that would haunt and taint the world for future generations. Thus, dying an honorable death was preferable to living a dishonorable life. Also important is that Japanese {{Swordfight}}ing evolved into a very fast-paced, fluid style of combat that made it ''impossible'' to think during a skirmish--thus, every fight essentially came down to an individual's training, skill, and ability to read an opponent's intent through pure "instinct".
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Japanese heroes tend to defeat villains who [[DefeatingTheUndefeatable are far above themselves]]. Every BigBad that showed up in ''Manga/DragonballZ'' seemed undefeatable when they first appeared. Aizen was ''certainly'' portrayed as miles above every other character for the vast majority of ''Manga/{{Bleach}}'', and the same is true of other villainous characters across {{Manga}} like [[Manga/{{Claymore}} Priscilla]] and [[Manga/{{Naruto}} Itachi Uchiha]]. When the villain isn't portrayed as exceptionally more powerful than the hero, they will tend to take on the role of TheRival, and the rest of the story will be a mad rush for power until the hero and villain duke it out to prove who's tougher. The villain will usually be defeated at their most powerful incarnation--either in their OneWingedAngel form or with the MacGuffin that brings "ultimate power". TheHero thus usually defeats them by overcoming that might with either an EleventhHourSuperpower or ThePowerOfFriendship or some other power born from their resolve and will. This is in stark contrast to American superheroes, who will usually outsmart the more powerful villain (as Superman does to Mr. Mxyzptlk), remove their powers to bring them back down to a defeatable level (as is Batman's go-to strategy against Bane), exploit a WeaksauceWeakness (as Franchise/{{Spiderman}}) against Electro, Hydro-Man and Sandman, or [[AvengersAssemble get help]].

to:

Japanese heroes tend to defeat villains who [[DefeatingTheUndefeatable are far above themselves]]. Every BigBad that showed up in ''Manga/DragonballZ'' seemed undefeatable when they first appeared. Aizen was ''certainly'' portrayed as miles above every other character for the vast majority of ''Manga/{{Bleach}}'', and the same is true of other villainous characters across {{Manga}} like [[Manga/{{Claymore}} Priscilla]] and [[Manga/{{Naruto}} Itachi Uchiha]]. When the villain isn't portrayed as exceptionally more powerful than the hero, they will tend to take on the role of TheRival, and the rest of the story will be a mad rush for power until the hero and villain duke it out to prove who's tougher. The villain will usually be defeated at their most powerful incarnation--either in their OneWingedAngel form or with the MacGuffin that brings "ultimate power". TheHero thus usually defeats them by overcoming that might with either an EleventhHourSuperpower or ThePowerOfFriendship or some other power born from their resolve and will. This is in stark contrast to American superheroes, who will usually outsmart the more powerful villain (as Superman does to Mr. Mxyzptlk), remove their powers to bring them back down to a defeatable level (as is Batman's go-to strategy against Bane), exploit a WeaksauceWeakness (as Franchise/{{Spiderman}}) Franchise/{{Spiderman}} does against Electro, Hydro-Man and Sandman, Sandman), or [[AvengersAssemble get help]].
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As always, there are gray areas on both sides. Some superheroes ''do'' fight stronger enemies--''Franchise/{{Spiderman}}'' is a chronic underdog. Some Japanese heroes do exploit a villain rather than fight force with force (Manga/{{Naruto}} has use this tactic more than once). And some American stories do employ an EleventhHourSuperpower to defeat a superior threat (Superman is, after all, is the TropeCodifier of NewPowersAsThePlotDemands). However, in aggregate, there are clear formulas the two genres employ.

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As always, there are gray areas on both sides. Some superheroes ''do'' fight stronger enemies--''Franchise/{{Spiderman}}'' is a chronic underdog. Some Japanese heroes do exploit a villain lame weakness rather than fight force with force (Manga/{{Naruto}} has use used this tactic more than once). And some American stories do employ an EleventhHourSuperpower to defeat a superior threat (Superman is, after all, is the TropeCodifier of NewPowersAsThePlotDemands). However, in aggregate, there are clear formulas the two genres employ.
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It's critical to know that Feudal Japan only fought two wars against outside forces: the [[UsefulNotes/{{Mongolia}} Mongol Invasion]] of the 12th Century, and the conquest of Korea in the 16th. Thus, Japan created entirely different standards of warfare [[LetsFightLikeGentlemen based around individual skill, merit and "fair" play]]. Even in massive campaigns, most battles involved single combat between {{Samurai}}, thus the Japanese found foreign tactics, like MountedCombat and RainOfArrows barbaric and dishonorable. Again, Shinto belief and customs has a lot to do with this, as they believed in a very complicated system of karma where someone who lived or died dishonorably would leave behind an evil spirit that would haunt and taint the world for future generations. Thus, dying an honorable death was preferable to living a dishonorable life. Also important is that Japanese {{Swordfight}}ing evolved into a very fast-paced, fluid style of combat that made it ''impossible'' to think during a skirmish--thus, every fight essentially came down to an individual's training, skill, and ability to read an opponent's intent through pure instinct.

to:

It's critical to know that Feudal Japan only fought two wars against outside forces: the [[UsefulNotes/{{Mongolia}} Mongol Invasion]] of the 12th Century, and the conquest of Korea in the 16th. Thus, Japan created entirely different standards of warfare [[LetsFightLikeGentlemen based around individual skill, merit and "fair" play]]. Even in massive campaigns, most battles involved single combat between {{Samurai}}, thus the Japanese found foreign tactics, like MountedCombat and RainOfArrows barbaric and dishonorable. Again, Shinto belief and customs has a lot to do with this, as they believed in a very complicated system of karma where someone who lived or died dishonorably would leave behind an evil spirit that would haunt and taint the world for future generations. Thus, dying an honorable death was preferable to living a dishonorable life. Also important is that Japanese {{Swordfight}}ing evolved into a very fast-paced, fluid style of combat that made it ''impossible'' to think during a skirmish--thus, every fight essentially came down to an individual's training, skill, and ability to read an opponent's intent through pure instinct.
"instinct".
Is there an issue? Send a MessageReason:
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It's critical to know that Feudal Japan only fought two wars against outside forces: the [[UsefulNotes/{{Mongolia}} Mongol Invasion]] of the 12th Century, and the conquest of Korea in the 16th. Thus, Japan created entirely different standards of warfare [[LetsFightLikeGentlemen based around individual skill, merit and "fair" play]]. Even in massive campaigns, most battles involved single combat between {{Samurai}}, thus the Japanese found foreign tactics, like MountedCombat and RainOfArrows barbaric and dishonorable. Again, Shinto belief and customs has a lot to do with this, as they believed in a very complicated system of karma where someone who lived or died dishonorably would leave behind an evil spirit that would haunt and taint the world for future generations. Thus, dying an honorable death was preferable to living a dishonorable life. Also important is that Japanese {{Swordfight}}ing evolved into a very fast-paced, fluid style of combat that made it ''impossible'' to think during a skirmish--thus, every fight essentially came down to an individual's training, skill, and ability to read an opponent's intent.

to:

It's critical to know that Feudal Japan only fought two wars against outside forces: the [[UsefulNotes/{{Mongolia}} Mongol Invasion]] of the 12th Century, and the conquest of Korea in the 16th. Thus, Japan created entirely different standards of warfare [[LetsFightLikeGentlemen based around individual skill, merit and "fair" play]]. Even in massive campaigns, most battles involved single combat between {{Samurai}}, thus the Japanese found foreign tactics, like MountedCombat and RainOfArrows barbaric and dishonorable. Again, Shinto belief and customs has a lot to do with this, as they believed in a very complicated system of karma where someone who lived or died dishonorably would leave behind an evil spirit that would haunt and taint the world for future generations. Thus, dying an honorable death was preferable to living a dishonorable life. Also important is that Japanese {{Swordfight}}ing evolved into a very fast-paced, fluid style of combat that made it ''impossible'' to think during a skirmish--thus, every fight essentially came down to an individual's training, skill, and ability to read an opponent's intent.
intent through pure instinct.
Is there an issue? Send a MessageReason:
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It's critical to know that Feudal Japan only fought two wars against outside forces: the [[UsefulNotes/{{Mongolia}} Mongol Invasion]] of the 12th Century, and the conquest of Korea in the 16th. Thus, Japan created entirely different standards of warfare [[LetsFightLikeGentlemen based around individual skill, merit and "fair" play]]. Even in massive campaigns, most battles involved single combat between {{Samurai}}, thus the Japanese found foreign tactics, like MountedCombat and RainOfArrows barbaric and dishonorable. Again, Shinto belief and customs has a lot to do with this, as they believed in a very complicated system of karma where someone who lived or died dishonorably would leave behind an evil spirit that would haunt and taint the world for future generations. Thus, dying an honorable death was preferable to living a dishonorable life. Also important is that Japanese {{SwordFight}}ing evolved into a very fast-paced, fluid style of combat that made it ''impossible'' to think during a skirmish--thus, every fight essentially came down to an individual's training, skill, and ability to read an opponent's intent.

to:

It's critical to know that Feudal Japan only fought two wars against outside forces: the [[UsefulNotes/{{Mongolia}} Mongol Invasion]] of the 12th Century, and the conquest of Korea in the 16th. Thus, Japan created entirely different standards of warfare [[LetsFightLikeGentlemen based around individual skill, merit and "fair" play]]. Even in massive campaigns, most battles involved single combat between {{Samurai}}, thus the Japanese found foreign tactics, like MountedCombat and RainOfArrows barbaric and dishonorable. Again, Shinto belief and customs has a lot to do with this, as they believed in a very complicated system of karma where someone who lived or died dishonorably would leave behind an evil spirit that would haunt and taint the world for future generations. Thus, dying an honorable death was preferable to living a dishonorable life. Also important is that Japanese {{SwordFight}}ing {{Swordfight}}ing evolved into a very fast-paced, fluid style of combat that made it ''impossible'' to think during a skirmish--thus, every fight essentially came down to an individual's training, skill, and ability to read an opponent's intent.
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It's critical to know that Feudal Japan only fought two wars against outside forces: the [[UsefulNotes/{{Mongolia}} Mongol Invasion]] of the 12th Century, and the conquest of Korea in the 16th. Thus, Japan created entirely different standards of warfare [[LetsFightLikeGentlemen based around individual skill, merit and "fair" play]]. Even in massive campaigns, most battles involved single combat between {{Samurai}}, thus the Japanese found foreign tactics, like MountedCombat and RainOfArrows barbaric and dishonorable. Again, Shinto belief and customs has a lot to do with this, as they believed in a very complicated system of karma where someone who lived or died dishonorably would leave behind an evil spirit that would haunt and taint the world for future generations. Thus, dying an honorable death was preferable to living a dishonorable life. Also important is that Japanese [[{{SwordFight}}ing evolved into a very fast-paced, fluid style of combat that made it ''impossible'' to think during a skirmish--thus, every fight essentially came down to an individual's training, skill, and ability to read an opponent's intent.

to:

It's critical to know that Feudal Japan only fought two wars against outside forces: the [[UsefulNotes/{{Mongolia}} Mongol Invasion]] of the 12th Century, and the conquest of Korea in the 16th. Thus, Japan created entirely different standards of warfare [[LetsFightLikeGentlemen based around individual skill, merit and "fair" play]]. Even in massive campaigns, most battles involved single combat between {{Samurai}}, thus the Japanese found foreign tactics, like MountedCombat and RainOfArrows barbaric and dishonorable. Again, Shinto belief and customs has a lot to do with this, as they believed in a very complicated system of karma where someone who lived or died dishonorably would leave behind an evil spirit that would haunt and taint the world for future generations. Thus, dying an honorable death was preferable to living a dishonorable life. Also important is that Japanese [[{{SwordFight}}ing {{SwordFight}}ing evolved into a very fast-paced, fluid style of combat that made it ''impossible'' to think during a skirmish--thus, every fight essentially came down to an individual's training, skill, and ability to read an opponent's intent.
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Added DiffLines:

It's critical to know that Feudal Japan only fought two wars against outside forces: the [[UsefulNotes/{{Mongolia}} Mongol Invasion]] of the 12th Century, and the conquest of Korea in the 16th. Thus, Japan created entirely different standards of warfare [[LetsFightLikeGentlemen based around individual skill, merit and "fair" play]]. Even in massive campaigns, most battles involved single combat between {{Samurai}}, thus the Japanese found foreign tactics, like MountedCombat and RainOfArrows barbaric and dishonorable. Again, Shinto belief and customs has a lot to do with this, as they believed in a very complicated system of karma where someone who lived or died dishonorably would leave behind an evil spirit that would haunt and taint the world for future generations. Thus, dying an honorable death was preferable to living a dishonorable life. Also important is that Japanese [[{{SwordFight}}ing evolved into a very fast-paced, fluid style of combat that made it ''impossible'' to think during a skirmish--thus, every fight essentially came down to an individual's training, skill, and ability to read an opponent's intent.
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Japanese heroes tend to defeat villains who [[DefeatingTheUndefeatable are far above themselves]]. Every BigBad that showed up in ''Manga/DragonballZ'' seemed undefeatable when they first appeared. Aizen was ''certainly'' portrayed as miles above every other character for the vast majority of ''Manga/{{Bleach}}'', and the same is true of other villainous characters across {{Manga}} like ''[[Manga/{{Claymore}} Priscilla]] and [[Manga/{{Naruto}} Itachi Uchiha]]. When the villain isn't portrayed as exceptionally more powerful than the hero, they will tend to take on the role of TheRival, and the rest of the story will be a mad rush for power until the hero and villain duke it out to prove who's tougher. The villain will usually be defeated at their most powerful incarnation--either in their OneWingedAngel form or with the MacGuffin that brings "ultimate power". TheHero thus usually defeats them by overcoming that might with either an EleventhHourSuperpower or ThePowerOfFriendship or some other power born from their resolve and will. This is in stark contrast to American superheroes, who will usually outsmart the more powerful villain (as Superman does to Mr. Mxyzptlk), remove their powers to bring them back down to a defeatable level (as is Batman's go-to strategy against Bane), exploit a WeaksauceWeakness (as Francise/{{Spider-man}}) against Electro, Hydro-Man and Sandman, or [[AvengersAssemble get help]].

As always, there are gray areas on both sides. Some superheroes ''do'' fight stronger enemies--''Manga/{{Spiderman}}'' is a chronic underdog. Some Japanese heroes do exploit a villain rather than fight force with force (Manga/{{Naruto}} has use this tactic more than once). And some American stories do employ an EleventhHourSuperpower to defeat a superior threat (Superman is, after all, is the TropeCodifier of NewPowersAsThePlotDemands). However, in aggregate, there are clear formulas the two genres employ.

to:

Japanese heroes tend to defeat villains who [[DefeatingTheUndefeatable are far above themselves]]. Every BigBad that showed up in ''Manga/DragonballZ'' seemed undefeatable when they first appeared. Aizen was ''certainly'' portrayed as miles above every other character for the vast majority of ''Manga/{{Bleach}}'', and the same is true of other villainous characters across {{Manga}} like ''[[Manga/{{Claymore}} [[Manga/{{Claymore}} Priscilla]] and [[Manga/{{Naruto}} Itachi Uchiha]]. When the villain isn't portrayed as exceptionally more powerful than the hero, they will tend to take on the role of TheRival, and the rest of the story will be a mad rush for power until the hero and villain duke it out to prove who's tougher. The villain will usually be defeated at their most powerful incarnation--either in their OneWingedAngel form or with the MacGuffin that brings "ultimate power". TheHero thus usually defeats them by overcoming that might with either an EleventhHourSuperpower or ThePowerOfFriendship or some other power born from their resolve and will. This is in stark contrast to American superheroes, who will usually outsmart the more powerful villain (as Superman does to Mr. Mxyzptlk), remove their powers to bring them back down to a defeatable level (as is Batman's go-to strategy against Bane), exploit a WeaksauceWeakness (as Francise/{{Spider-man}}) Franchise/{{Spiderman}}) against Electro, Hydro-Man and Sandman, or [[AvengersAssemble get help]].

As always, there are gray areas on both sides. Some superheroes ''do'' fight stronger enemies--''Manga/{{Spiderman}}'' enemies--''Franchise/{{Spiderman}}'' is a chronic underdog. Some Japanese heroes do exploit a villain rather than fight force with force (Manga/{{Naruto}} has use this tactic more than once). And some American stories do employ an EleventhHourSuperpower to defeat a superior threat (Superman is, after all, is the TropeCodifier of NewPowersAsThePlotDemands). However, in aggregate, there are clear formulas the two genres employ.
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Thanks especially to ''Manga/DragonBallZ'', American comic books and Japanese shounen have a lot of overlap. Like their Japanese counterparts, American heroes tend to possess an abundance of Talent, HeroicResolve, and HeroicWillpower. As such, there is often a ton of overlap between the two, and in the West, fans of one are often fans of the other.

to:

Thanks especially to ''Manga/DragonBallZ'', American comic books and Japanese shounen have a lot of overlap. Like their Japanese counterparts, American heroes tend to possess an abundance of Talent, HeroicResolve, and HeroicWillpower. As such, there is often a ton of overlap are many similarities between the two, and in the West, fans of one are often fans of the other.
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Added DiffLines:

Here, we will analyze the trope of Yamato-Damashii ("Main/JapaneseSpirit") in both RealLife and its use in fiction.

First, it should be noted that in the page quote, [[Manga/{{Bleach}} Yoruichi]] is not entirely accurate. The term "Instinct" refers to behavior which is biological in nature and can be done at any time without any form of education or learning. Yoruichi is using the [[YouKeepUsingThatWord colloquial understanding of "instinct"]] to refer to any unconscious or automatic behavior, which is inaccurate. For examples, humans ''very much need to learn to walk''. It takes several years for a human being to completely master walking, while a horse can do it within minutes.

However, her definition of "instinct" as stated there is important for understanding the concept of Yamato-Damashii.
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As always, there are gray areas on both sides. Some superheroes ''do'' fight stronger enemies--''Manga/{{Spiderman}}'' is a chronic underdog. Some Japanese heroes do exploit a villain rather than fight force with force (Manga/{{Naruto}} has use this tactic more than once). And some American stories do employ an EleventhHourSuperpower to defeat a superior threat (Superman is, after all, is the TropeCodifier of NewPowersAsThePlotDemands). However, in aggregate, there are clear formulas the two genres employ.

to:

As always, there are gray areas on both sides. Some superheroes ''do'' fight stronger enemies--''Manga/{{Spiderman}}'' is a chronic underdog. Some Japanese heroes do exploit a villain rather than fight force with force (Manga/{{Naruto}} has use this tactic more than once). And some American stories do employ an EleventhHourSuperpower to defeat a superior threat (Superman is, after all, is the TropeCodifier of NewPowersAsThePlotDemands). However, in aggregate, there are clear formulas the two genres employ.employ.
[[/folder]]
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[[folder:History]]



Naturally, there are still traces of this in Japanese culture and media--a minor means of spotting it is with the phrase "Ganbatte! (Do your best!)" in place of the Western "Good luck!"--although some scholars predict it will die out fairly soon. The concept of {{Kawaisa}} has been adopted as its chief replacement, although it can be argued that it still promotes a powerful emotional ideal (in this case, cuteness and delicacy) over a logical or unpleasant one. Another possible result of this trope is that Japan at large still has a [[http://www.bbc.co.uk/news/10543126 mistrust of technology]] in favor of the GoodOldWays.

to:

Naturally, there are still traces of this in Japanese culture and media--a minor means of spotting it is with the phrase "Ganbatte! (Do your best!)" in place of the Western "Good luck!"--although some scholars predict it will die out fairly soon. The concept of {{Kawaisa}} has been adopted as its chief replacement, although it can be argued that it still promotes a powerful emotional ideal (in this case, cuteness and delicacy) over a logical or unpleasant one. Another possible result of this trope is that Japan at large still has a [[http://www.bbc.co.uk/news/10543126 mistrust of technology]] in favor of the GoodOldWays.GoodOldWays.
[[/folder]]

[[folder:Relationship to other Media]]
!!!American {{Comic Book|s}} {{Superhero}}es
Thanks especially to ''Manga/DragonBallZ'', American comic books and Japanese shounen have a lot of overlap. Like their Japanese counterparts, American heroes tend to possess an abundance of Talent, HeroicResolve, and HeroicWillpower. As such, there is often a ton of overlap between the two, and in the West, fans of one are often fans of the other.

However, there is one fundamental difference between an American hero and the Japanese hero: their villains. American heroes tend to fight villains who are either roughly the same power level as they or perhaps even a bit weaker. Franchise/{{Superman}}'s archnemesis is SelfDemonstrating/LexLuthor and Franchise/{{Batman}}'s is SelfDemonstrating/TheJoker, for example, and neither archnemesis is stronger than their rival. Superman occasionally may face against foes like {{Darkseid}}, and Batman may square off against foes like Bane every now and again, but those are the exceptions--and you rarely ever see the two of them training to defeat those foes. We can certainly assume that Batman works out, trains, and learns new things on his off-time, but the only time it's ever shown is when he's out of his element and needs to develop something specific to defeat the current villain.

Japanese heroes tend to defeat villains who [[DefeatingTheUndefeatable are far above themselves]]. Every BigBad that showed up in ''Manga/DragonballZ'' seemed undefeatable when they first appeared. Aizen was ''certainly'' portrayed as miles above every other character for the vast majority of ''Manga/{{Bleach}}'', and the same is true of other villainous characters across {{Manga}} like ''[[Manga/{{Claymore}} Priscilla]] and [[Manga/{{Naruto}} Itachi Uchiha]]. When the villain isn't portrayed as exceptionally more powerful than the hero, they will tend to take on the role of TheRival, and the rest of the story will be a mad rush for power until the hero and villain duke it out to prove who's tougher. The villain will usually be defeated at their most powerful incarnation--either in their OneWingedAngel form or with the MacGuffin that brings "ultimate power". TheHero thus usually defeats them by overcoming that might with either an EleventhHourSuperpower or ThePowerOfFriendship or some other power born from their resolve and will. This is in stark contrast to American superheroes, who will usually outsmart the more powerful villain (as Superman does to Mr. Mxyzptlk), remove their powers to bring them back down to a defeatable level (as is Batman's go-to strategy against Bane), exploit a WeaksauceWeakness (as Francise/{{Spider-man}}) against Electro, Hydro-Man and Sandman, or [[AvengersAssemble get help]].

As always, there are gray areas on both sides. Some superheroes ''do'' fight stronger enemies--''Manga/{{Spiderman}}'' is a chronic underdog. Some Japanese heroes do exploit a villain rather than fight force with force (Manga/{{Naruto}} has use this tactic more than once). And some American stories do employ an EleventhHourSuperpower to defeat a superior threat (Superman is, after all, is the TropeCodifier of NewPowersAsThePlotDemands). However, in aggregate, there are clear formulas the two genres employ.
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'''NOTE: Putting everything in this section within the "Analysis" tab, as the article is quite long as it is.'''
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Added DiffLines:

'''NOTE: Putting everything in this section within the "Analysis" tab, as the article is quite long as it is.'''

Yamato-damashii has existed in some form for centuries. Japan has a long history of [[PatrioticFervor national and ethnic pride]], partially codified in the [[JapaneseMythology Shinto belief]] that the Japanese islands themselves were divine. In the past, when [[ImperialChina China was the cultural center of the Asian world]], Yamato-damashii was used to [[BrainsEvilBrawnGood draw distinction between the academic and scholarly Chinese values]] and the [[SimpleMindedWisdom simpler Japanese common sense.]][[note]]There was a parable of a Chinese scholar who is murdered by a burglar. For all his intellect and reason, it didn't save him from such a simple and childish death.[[/note]] Aside from scholars like Motoori Norinaga, the concept was barely mentioned throughout the centuries afterward, but reached its peak once [[ImperialJapan Japan began to modernize itself]]. With the entire country desperate to copy, and catch up to, the more advanced West, it became important once again to define what being "Japanese" meant.

Positively, Yamato-Damashii is a rejection of [[TheSpock emotionless logic]] and the failure to try because something is difficult or seems impossible. In this sense, it follows the simple creed of "the only way to fail is not to try your best". On the pragmatic level, Yamato-Damshii is ''intended'' to refer to "RealLife" ingenuity, and not blind optimism. It inspires people to constantly be better, to focus more on uncharted paths than roads already paved, and to retain hope even at the DarkestHour. One way of looking at how this differs from the west is that, unlike Shintoism, Christianity has a clear disconnect between mortals and the divine; humans should try to be ''like God'', but can never BE divine. On the other hand, Shintoism believed that every human was born with a ''musubi'', or a divine spark [[EnlightenmentSuperpower just waiting to be unlocked.]] In this philosophy, every person is born with everything they ever need to become great in their own way. In short, people who have talent should not be [[IndividualityIsIllegal held back to accomodate for the less-talented]], and the less-talented should acknowledge their limitations and perhaps [[NormalFishInATinyPond try to succeed in other respects.]]

However, this can be a problem if "talent" is dictated by societal conformity and elitism, and if those without it are outright discarded or shunned. (After all, if someone is talentless, and thus unworthy of having their story told, why should anyone care?) Negatively, Yamato-Damashii can be compared to {{Social Darwinis|t}}m, and has also been compared to the western concepts of the "WhiteMansBurden" and "[[{{Eagleland}} American Exceptionalism]]" in that it assigns a specific ethnic group with an immeasurably valuable trait. Yamato-damashii is about all the things that makes Japan and her people good, and by proxy, what the rest of the world lacks. Furthermore, it is ''specifically'' a [[StrawVulcan condemnation of academia in favor of common sense, adaptive thinking, and individual merit]]--in other words, if scholarly wisdom indicates that there is a MillionToOneChance, yamato-damashii demands that those odds not only be challenged, but beaten. Furthermore, stemming from the code of bushido, [[NoTrueScotsman a true follower of yamato-damashii]] will have risked sure-death for their cause at least once. This led to the [[SuicideAttack glorification of kamikaze tactics]] in WorldWarII, which ([[RealityEnsues contrary to use of this trope in fiction]]) [[TropeBreaker did not work out so well]]. And finally, this trope is also partly responsible for the phenomenon of "karoshi", which translates to "death from overwork" in Japanese. In recent decades, Japanese culture has cultivated the existence of the {{Salaryman}} and the {{Otaku}}, who pursue their respective interests with obsessive tenacity.

Naturally, there are still traces of this in Japanese culture and media--a minor means of spotting it is with the phrase "Ganbatte! (Do your best!)" in place of the Western "Good luck!"--although some scholars predict it will die out fairly soon. The concept of {{Kawaisa}} has been adopted as its chief replacement, although it can be argued that it still promotes a powerful emotional ideal (in this case, cuteness and delicacy) over a logical or unpleasant one. Another possible result of this trope is that Japan at large still has a [[http://www.bbc.co.uk/news/10543126 mistrust of technology]] in favor of the GoodOldWays.

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