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** In most editions, ice is considered to be a "paralement" -- that is, [[ElementalFusion a secondary element created from the fusion of two pure elements]]. In this case, ice is created by the meeting of water and air, with an associated plane between the elemental plans of its parent substances, alongside an associated menagerie of ice paraelementals, ice mephits, and the like.
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* ''TabletopGame/{{Heroscape}}'': The Greater Ice Elemental, the Ice Troll Berserker, the Frost Giant of Morh, Nilfheim, the White Wyrmling, the Dzu-Teh, Nerak the Glacian Swog Rider, and Evar Scarcarver.
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** An artifact in the ''Forgotten Realms'' setting, the Ring of Winter, gives the wielder several ice-related powers.
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* ''TabletopGame/InNomine'': The Songs of Ice create literal and metaphorical ice. The Corporeal Song of Ice causes an object's temperature to plunge below zero. The Ethereal Song of Ice numbs minds. The Celestial Song of Ice conjures solid ice out of thin air to cover solid surfaces.

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** First edition has an evil humanoid race called "Frost Men'' who could shoot a "cone of cold" as an [[EyeBeams eye beam.]]

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** First edition has an evil humanoid race called "Frost Men'' frost men who could can shoot a "cone of cold" as an [[EyeBeams eye beam.]]{{eye beam|s}}.
** Rimefire eidolons have fairly extensive powers insofar as ice magic goes. Besides being able to thrown their ColdFlames as projectiles, they can shape and manipulate ice at will and further have access to a number of icy spell-like abilities, such as ''ice storm'', ''wall of ice'', ''cone of cold'' and ''polar ray''.
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moved above the "Card Games" header

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!!Card Games


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!!Card Games
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Fixing capitalization.


** both white and silver dragons have freezing breath instead of fire.

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** both Both white and silver dragons have freezing breath instead of fire.
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** White dragons have freezing breath instead of fire.

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** White both white and silver dragons have freezing breath instead of fire.

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** Frostwind Viragos are the fey incarnations of the fickle and cruel nature of winter.

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** Frostwind Viragos viragos are the fey incarnations of the fickle and cruel nature of winter.


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** In ''Elder Evils'', Father Llymic can buffet foes with blizzards and beams of supernatural cold and storms of ice and shape and control masses of ice, often simply at will.

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!!Card Games



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* ''TabletopGame/MagicTheGathering'': [[https://scryfall.com/card/csp/36/heidar-rimewind-master Heidar, Rimewind Master]], the villain of the ''Coldsnap'' set, is a powerful cryomancer seeking to return the world to a second Ice Age.
* ''TabletopGame/{{Warhammer}}'': The ice witches of Kislev can tap into the spirit of their icy homeland to power a unique magical tradition focused on manipulating snow and ice. Tzarina Katarin, the Ice Queen of Kislev, is the most powerful ice witch alive -- she created an entire new wing of her castle out of ice in a matter of hours and and can conjure up blizzards so fierce as to stymie even the most bloodthirsty [[TheHorde Orc WAAAGH!]]

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* ''TabletopGame/MagicTheGathering'': In general, Blue mana is often associated with ice and cold. [[https://scryfall.com/card/csp/36/heidar-rimewind-master Heidar, Rimewind Master]], the villain of the ''Coldsnap'' set, is a powerful cryomancer seeking to return the world to a second Ice Age.
Age. [[https://scryfall.com/card/csp/43/rimewind-cryomancer His followers]] likewise specialized in using ice magic.
* ''TabletopGame/{{Warhammer}}'': ''TabletopGame/YuGiOh:'' Even though Ghostrick Yuki-onna has the Dark Attribute, she has the effect of freezing her opponent if she gets destroyed.

!!Tabletop Role-Playing Games
* ''TabletopGame/{{Arduin}}'': ''The Compleat Arduin Book 2: Resources'' includes a few variants on this theme:
**
The Greater Demon Apharoe the Star Witch is immune to cold. The intense cold she radiates can cause weapons that hit her to break and if the weapon survives the being wielding it will suffer frostbite damage. She can fire beams of freezing energy from her fingertips that do 11-20 HitPoints of frost damage. She can turn any creature she touches to ice witches of Kislev once every three melee rounds. In 1-10 melee rounds she can tap into summon 100-300 Freeze Bees to do her bidding.
** Ice Demons are immune to cold and their claws and wings cause 1-10 and 1-6 HitPoints of cold damage, respectively, when they hit. They have a BreathWeapon of intense cold in a 30 foot by 10 foot cone that inflicts 17-36 HitPoints of damage. They can reduce
the spirit air temperature in a 15 foot radius area around them by 20 °F per melee round, to a minimum of -180 °F. For each 20 °F below zero all other creatures in the area take 1-2 HitPoints of cold damage per melee round. While in this or a similar cold zone the demon has improved saves and its Strength and HitPoints are doubled. It can create ice in any shape desired, up to 1 foot by 6 inches by 2 inches per second.
** The Greater Demon Boreas the Winter Demon. His claws inflict 17-36 HitPoints of intense cold damage on a hit and create snowfall in a 10 foot radius that causes 5-10 HitPoints of cold damage per melee round. He can also create a snow storm that lasts 5 minutes three times per day or for 10 minutes once per day. He like to cast ice magik spells and has all of the powers of a regular Ice Demon.
* ''TabletopGame/{{Champions}}'' has clones of many popular superheroes and supervillains, including a CaptainErsatz of Iceman named ''Icestar''. He lacks the former's frigid body-armor, but shares the wisecracking personality. (An old rules example for Presence Attacks has Icestar blasting a villain-carried crate and quipping, "Heads up, boys, the Good Humor man is here!")
* ''TabletopGame/ChangelingTheLost'': The Winter Court gets powers like this under the Contracts of Eternal Winter. They range from freezing any liquid solid instantly, to creating an aura of crippling cold, to causing a person to be hit by a hailstone the size
of their icy homeland head, to power summoning a unique magical tradition focused on manipulating snow and ice. Tzarina Katarin, the Ice Queen of Kislev, is the most powerful ice witch alive -- she created an entire new wing of her castle out of ice in a matter of hours and and can conjure up blizzards so fierce as to stymie blizzard. Yes, even the most bloodthirsty [[TheHorde Orc WAAAGH!]]in hot climates.



* Jerza Wagner, a ghost from the ''TabletopGame/{{Ravenloft}}'' setting, drains the living warmth from her victims and leaves them frozen solid. No, they don't wake up if you chip the ice away.
** While the Darklord Meredoth is technically a necromancer, he uses lots of ice-based spells and has a frozen lair.
* ''TabletopGame/{{Champions}}'', being a super-hero role-playing game, has clones of many popular superheroes and supervillains, including a CaptainErsatz of Iceman named ''Icestar''. He lacks the former's frigid body-armor, but shares the wisecracking personality. (An old rules example for Presence Attacks has Icestar blasting a villain-carried crate and quipping, "Heads up, boys, the Good Humor man is here!")

to:

* ** ''TabletopGame/{{Ravenloft}}'':
***
Jerza Wagner, a ghost from the ''TabletopGame/{{Ravenloft}}'' setting, ghost, drains the living warmth from her victims and leaves them frozen solid. No, they don't wake up if you chip the ice away.
** While the *** The Darklord Meredoth is technically a necromancer, but he uses lots of ice-based spells and has a frozen lair.
* ''TabletopGame/{{Champions}}'', being a super-hero role-playing game, ''TabletopGame/{{Pathfinder}}'' has clones of many popular superheroes and supervillains, several monsters, including a CaptainErsatz of Iceman named ''Icestar''. He lacks [[OurGiantsAreBigger frost giants]], [[OurDragonsAreDifferent white dragons]], [[AllTrollsAreDifferent trolls]], and some [[TheFairFolk fey]], which are heavily associated with cold and ice, or use ice {{Breath Weapon}}s or magic to attack, mostly found in the former's frigid body-armor, but shares area around the wisecracking personality. (An old rules example far-north country of Irrisen, which is locked in an eternal winter and ruled by a witch who primarily uses ice magic. {{Player Character}}s can get in on this too with the abundance of magic spells that conjure ice or deal cold damage, especially so with things like the Winter Witch archetype (for the Witch class) and the Boreal or Rime-Blooded sorcerer bloodlines, both of which give the PC several ice-related powers, up to and including the ability to summon a ''blizzard'' for Presence Attacks has Icestar blasting a villain-carried crate and quipping, "Heads up, boys, the Good Humor man is here!")latter.



* ''TabletopGame/SentinelsOfTheMultiverse'': Absolute Zero, being basically an {{Expy}} of Mr. Freeze as a superhero. Following a chemical accident, thermodynamics gets weird around him, and he can't survive at room temperatures. He operates as a superhero to pay off the expensive cooling suit that allows him to not spend his entire life in a refrigerated cell bored out of his skull. In the Iron Legacy timeline, his Elemental Wrath version goes past simply venting coolant and gains the ability to actually create ice, represented by his base power changing from "dealing damage to himself" (which combos with his specialist equipment) to "dealing damage to other people".



* ''TabletopGame/ChangelingTheLost'': The Winter Court gets powers like this under the Contracts of Eternal Winter. They range from freezing any liquid solid instantly, to creating an aura of crippling cold, to causing a person to be hit by a hailstone the size of their head, to summoning a blizzard. Yes, even in hot climates.
* ''TabletopGame/YuGiOh:'' Even though Ghostrick Yuki-onna has the Dark Attribute, she has the effect of freezing her opponent if she gets destroyed.
* ''TabletopGame/{{Arduin}}'': ''The Compleat Arduin Book 2: Resources'' includes a few variants on this theme:
** The Greater Demon Apharoe the Star Witch is immune to cold. The intense cold she radiates can cause weapons that hit her to break and if the weapon survives the being wielding it will suffer frostbite damage. She can fire beams of freezing energy from her fingertips that do 11-20 HitPoints of frost damage. She can turn any creature she touches to ice once every three melee rounds. In 1-10 melee rounds she can summon 100-300 Freeze Bees to do her bidding.
** Ice Demons are immune to cold and their claws and wings cause 1-10 and 1-6 HitPoints of cold damage, respectively, when they hit. They have a BreathWeapon of intense cold in a 30 foot by 10 foot cone that inflicts 17-36 HitPoints of damage. They can reduce the air temperature in a 15 foot radius area around them by 20 °F per melee round, to a minimum of -180 °F. For each 20 °F below zero all other creatures in the area take 1-2 HitPoints of cold damage per melee round. While in this or a similar cold zone the demon has improved saves and its Strength and HitPoints are doubled. It can create ice in any shape desired, up to 1 foot by 6 inches by 2 inches per second.
** The Greater Demon Boreas the Winter Demon. His claws inflict 17-36 HitPoints of intense cold damage on a hit and create snowfall in a 10 foot radius that causes 5-10 HitPoints of cold damage per melee round. He can also create a snow storm that lasts 5 minutes three times per day or for 10 minutes once per day. He like to cast ice magik spells and has all of the powers of a regular Ice Demon.
* ''TabletopGame/{{Pathfinder}}'' has several monsters, including [[OurGiantsAreBigger frost giants]], [[OurDragonsAreDifferent white dragons]], [[AllTrollsAreDifferent trolls]], and some [[TheFairFolk fey]], which are heavily associated with cold and ice, or use ice {{Breath Weapon}}s or magic to attack, mostly found in the area around the far-north country of Irrisen, which is locked in an eternal winter and ruled by a witch who primarily uses ice magic. {{Player Character}}s can get in on this too with the abundance of magic spells that conjure ice or deal cold damage, especially so with things like the Winter Witch archetype (for the Witch class) and the Boreal or Rime-Blooded sorcerer bloodlines, both of which give the PC several ice-related powers, up to and including the ability to summon a ''blizzard'' for the latter.
* ''TabletopGame/SentinelsOfTheMultiverse'': Absolute Zero, being basically an {{Expy}} of Mr. Freeze as a superhero. Following a chemical accident, thermodynamics gets weird around him, and he can't survive at room temperatures. He operates as a superhero to pay off the expensive cooling suit that allows him to not spend his entire life in a refrigerated cell bored out of his skull. In the Iron Legacy timeline, his Elemental Wrath version goes past simply venting coolant and gains the ability to actually create ice, represented by his base power changing from "dealing damage to himself" (which combos with his specialist equipment) to "dealing damage to other people".

to:


!!Tabletop Wargames
* ''TabletopGame/ChangelingTheLost'': ''TabletopGame/{{Warhammer}}'': The Winter Court gets powers like this under ice witches of Kislev can tap into the Contracts of Eternal Winter. They range from freezing any liquid solid instantly, to creating an aura of crippling cold, to causing a person to be hit by a hailstone the size spirit of their head, icy homeland to summoning power a blizzard. Yes, even in hot climates.
* ''TabletopGame/YuGiOh:'' Even though Ghostrick Yuki-onna has
unique magical tradition focused on manipulating snow and ice. Tzarina Katarin, the Dark Attribute, Ice Queen of Kislev, is the most powerful ice witch alive -- she has the effect created an entire new wing of freezing her opponent if she gets destroyed.
* ''TabletopGame/{{Arduin}}'': ''The Compleat Arduin Book 2: Resources'' includes a few variants on this theme:
** The Greater Demon Apharoe the Star Witch is immune to cold. The intense cold she radiates can cause weapons that hit her to break and if the weapon survives the being wielding it will suffer frostbite damage. She can fire beams
castle out of freezing energy from her fingertips that do 11-20 HitPoints of frost damage. She can turn any creature she touches to ice once every three melee rounds. In 1-10 melee rounds she can summon 100-300 Freeze Bees to do her bidding.
** Ice Demons are immune to cold and their claws and wings cause 1-10 and 1-6 HitPoints of cold damage, respectively, when they hit. They have a BreathWeapon of intense cold in a 30 foot by 10 foot cone that inflicts 17-36 HitPoints of damage. They can reduce the air temperature in a 15 foot radius area around them by 20 °F per melee round, to a minimum of -180 °F. For each 20 °F below zero all other creatures in the area take 1-2 HitPoints of cold damage per melee round. While in this or a similar cold zone the demon has improved saves and its Strength and HitPoints are doubled. It can create
ice in any shape desired, up to 1 foot by 6 inches by 2 inches per second.
** The Greater Demon Boreas the Winter Demon. His claws inflict 17-36 HitPoints
a matter of intense cold damage on a hit hours and create snowfall in a 10 foot radius that causes 5-10 HitPoints of cold damage per melee round. He and can also create a snow storm that lasts 5 minutes three times per day or for 10 minutes once per day. He like to cast ice magik spells and has all of the powers of a regular Ice Demon.
* ''TabletopGame/{{Pathfinder}}'' has several monsters, including [[OurGiantsAreBigger frost giants]], [[OurDragonsAreDifferent white dragons]], [[AllTrollsAreDifferent trolls]], and some [[TheFairFolk fey]], which are heavily associated with cold and ice, or use ice {{Breath Weapon}}s or magic to attack, mostly found in the area around the far-north country of Irrisen, which is locked in an eternal winter and ruled by a witch who primarily uses ice magic. {{Player Character}}s can get in on this too with the abundance of magic spells that
conjure ice or deal cold damage, especially up blizzards so with things like fierce as to stymie even the Winter Witch archetype (for the Witch class) and the Boreal or Rime-Blooded sorcerer bloodlines, both of which give the PC several ice-related powers, up to and including the ability to summon a ''blizzard'' for the latter.
* ''TabletopGame/SentinelsOfTheMultiverse'': Absolute Zero, being basically an {{Expy}} of Mr. Freeze as a superhero. Following a chemical accident, thermodynamics gets weird around him, and he can't survive at room temperatures. He operates as a superhero to pay off the expensive cooling suit that allows him to not spend his entire life in a refrigerated cell bored out of his skull. In the Iron Legacy timeline, his Elemental Wrath version goes past simply venting coolant and gains the ability to actually create ice, represented by his base power changing from "dealing damage to himself" (which combos with his specialist equipment) to "dealing damage to other people".
most bloodthirsty [[TheHorde Orc WAAAGH!]]

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* [[http://ww2.wizards.com/gatherer/CardDetails.aspx?name=Heidar,%20Rimewind%20Master Heidar, Rimewind Master]], the villain of the ''TabletopGame/MagicTheGathering'' set ''Coldsnap''. Also a WellIntentionedExtremist who wanted to return the world to a second Ice Age.
* ''TabletopGame/{{Warhammer}}'' has Tzarina Katarin, the Ice Queen of Kislev, an extremely powerful sorceress capable of creating an entire new wing of her castle out of ice in a matter of hours and conjuring up blizzards so fierce as to stymie even the most bloodthirsty [[TheHorde Orc WAAAGH!!!]]
* ''TabletopGame/DungeonsAndDragons'' has numerous variations and examples. Aside from the various deities of cold and winter, there's the Frostwind Virago that's the fey incarnation of the fickle and cruel nature of winter, the [[ExactlyWhatItSaysOnTheTin Frost Mage]] prestige class, the Winterhaunt of Iborighu prestige class, which eventually leads to transforming into an unholy abomination of ice and snow, the psionic Cryokineticist prestige class, and more.
** D&D also has White Dragons, who have freezing breath instead of fire.
** First edition had an evil humanoid race called "Frost Men'' who could shoot a "cone of cold" as an [[EyeBeams eye beam.]]

to:

* [[http://ww2.wizards.com/gatherer/CardDetails.aspx?name=Heidar,%20Rimewind%20Master ''TabletopGame/MagicTheGathering'': [[https://scryfall.com/card/csp/36/heidar-rimewind-master Heidar, Rimewind Master]], the villain of the ''TabletopGame/MagicTheGathering'' set ''Coldsnap''. Also ''Coldsnap'' set, is a WellIntentionedExtremist who wanted powerful cryomancer seeking to return the world to a second Ice Age.
* ''TabletopGame/{{Warhammer}}'' has ''TabletopGame/{{Warhammer}}'': The ice witches of Kislev can tap into the spirit of their icy homeland to power a unique magical tradition focused on manipulating snow and ice. Tzarina Katarin, the Ice Queen of Kislev, an extremely is the most powerful sorceress capable of creating ice witch alive -- she created an entire new wing of her castle out of ice in a matter of hours and conjuring and can conjure up blizzards so fierce as to stymie even the most bloodthirsty [[TheHorde Orc WAAAGH!!!]]
WAAAGH!]]
* ''TabletopGame/DungeonsAndDragons'' has numerous variations and examples. Aside from the various deities examples.
** There are a number
of cold and options for wielding this sort of power as a player. These include worshipping a deity associated with winter, there's the Frostwind Virago that's the fey incarnation of the fickle and cruel nature of winter, ice or coldness; the [[ExactlyWhatItSaysOnTheTin Frost Mage]] prestige class, class; the Winterhaunt of Iborighu prestige class, which eventually leads to transforming into an unholy abomination of ice and snow, snow; the psionic Cryokineticist prestige class, and more.
** D&D also has Frostwind Viragos are the fey incarnations of the fickle and cruel nature of winter.
**
White Dragons, who dragons have freezing breath instead of fire.
** First edition had has an evil humanoid race called "Frost Men'' who could shoot a "cone of cold" as an [[EyeBeams eye beam.]]



* Psychokinetic psions in White Wolf's ''TabletopGame/{{Trinity}}'' could specialize in Cryokinesis, allowing them to freeze enemies.
* The Winter Court from ''TabletopGame/ChangelingTheLost'' get powers like this under the Contracts of Eternal Winter. They range from freezing any liquid solid instantly, to creating an aura of crippling cold, to causing a person to be hit by a hailstone the size of their head, to summoning a blizzard. Yes, even in hot climates.

to:

* ''TabletopGame/{{Trinity}}'': Psychokinetic psions in White Wolf's ''TabletopGame/{{Trinity}}'' could can specialize in Cryokinesis, allowing them to freeze enemies.
* ''TabletopGame/ChangelingTheLost'': The Winter Court from ''TabletopGame/ChangelingTheLost'' get gets powers like this under the Contracts of Eternal Winter. They range from freezing any liquid solid instantly, to creating an aura of crippling cold, to causing a person to be hit by a hailstone the size of their head, to summoning a blizzard. Yes, even in hot climates.



* ''Arduin'' RPG, ''The Compleat Arduin Book 2: Resources''.

to:

* ''Arduin'' RPG, ''TabletopGame/{{Arduin}}'': ''The Compleat Arduin Book 2: Resources''.Resources'' includes a few variants on this theme:



* Absolute Zero in ''TabletopGame/SentinelsOfTheMultiverse'', being basically an {{Expy}} of Mr. Freeze as a superhero. Following a chemical accident, thermodynamics gets weird around him, and he can't survive at room temperatures. He operates as a superhero to pay off the expensive cooling suit that allows him to not spend his entire life in a refrigerated cell bored out of his skull. In the Iron Legacy timeline, his Elemental Wrath version goes past simply venting coolant and gains the ability to actually create ice, represented by his base power changing from "dealing damage to himself" (which combos with his specialist equipment) to "dealing damage to other people".

to:

* ''TabletopGame/SentinelsOfTheMultiverse'': Absolute Zero in ''TabletopGame/SentinelsOfTheMultiverse'', Zero, being basically an {{Expy}} of Mr. Freeze as a superhero. Following a chemical accident, thermodynamics gets weird around him, and he can't survive at room temperatures. He operates as a superhero to pay off the expensive cooling suit that allows him to not spend his entire life in a refrigerated cell bored out of his skull. In the Iron Legacy timeline, his Elemental Wrath version goes past simply venting coolant and gains the ability to actually create ice, represented by his base power changing from "dealing damage to himself" (which combos with his specialist equipment) to "dealing damage to other people".
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** 4th edition's different ruleset has killed "conjurer" and "evoker" wizard specialising, to be replaced by the classic elemental mages. Being an ice mage from level 1, with feats to match, is doable. 5th edition brought it back.
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[[quoteright:350:[[TabletopGame/MagicTheGathering http://static.tvtropes.org/pmwiki/pub/images/zuran_spellcaster.jpg]]]]
[[caption-width-right:350:The Zueran Spellcaster can KillItWithIce once every turn.]]
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* [[http://ww2.wizards.com/gatherer/CardDetails.aspx?name=Heidar,%20Rimewind%20Master Heidar, Rimewind Master]], the villain of the ''TabletopGame/MagicTheGathering'' set ''Coldsnap''. Also a WellIntentionedExtremist who wanted to return the world to a second Ice Age.
* ''TabletopGame/{{Warhammer}}'' has Tzarina Katarin, the Ice Queen of Kislev, an extremely powerful sorceress capable of creating an entire new wing of her castle out of ice in a matter of hours and conjuring up blizzards so fierce as to stymie even the most bloodthirsty [[TheHorde Orc WAAAGH!!!]]
* ''TabletopGame/DungeonsAndDragons'' has numerous variations and examples. Aside from the various deities of cold and winter, there's the Frostwind Virago that's the fey incarnation of the fickle and cruel nature of winter, the [[ExactlyWhatItSaysOnTheTin Frost Mage]] prestige class, the Winterhaunt of Iborighu prestige class, which eventually leads to transforming into an unholy abomination of ice and snow, the psionic Cryokineticist prestige class, and more.
** D&D also has White Dragons, who have freezing breath instead of fire.
** 4th edition's different ruleset has killed "conjurer" and "evoker" wizard specialising, to be replaced by the classic elemental mages. Being an ice mage from level 1, with feats to match, is doable. 5th edition brought it back.
** First edition had an evil humanoid race called "Frost Men'' who could shoot a "cone of cold" as an [[EyeBeams eye beam.]]
* Jerza Wagner, a ghost from the ''TabletopGame/{{Ravenloft}}'' setting, drains the living warmth from her victims and leaves them frozen solid. No, they don't wake up if you chip the ice away.
** While the Darklord Meredoth is technically a necromancer, he uses lots of ice-based spells and has a frozen lair.
* ''TabletopGame/{{Champions}}'', being a super-hero role-playing game, has clones of many popular superheroes and supervillains, including a CaptainErsatz of Iceman named ''Icestar''. He lacks the former's frigid body-armor, but shares the wisecracking personality. (An old rules example for Presence Attacks has Icestar blasting a villain-carried crate and quipping, "Heads up, boys, the Good Humor man is here!")
* ''TabletopGame/{{Rifts}}'' has an optional Psychic Character Class called the Freezer, with various cryogenic powers.
* Psychokinetic psions in White Wolf's ''TabletopGame/{{Trinity}}'' could specialize in Cryokinesis, allowing them to freeze enemies.
* The Winter Court from ''TabletopGame/ChangelingTheLost'' get powers like this under the Contracts of Eternal Winter. They range from freezing any liquid solid instantly, to creating an aura of crippling cold, to causing a person to be hit by a hailstone the size of their head, to summoning a blizzard. Yes, even in hot climates.
* ''TabletopGame/YuGiOh:'' Even though Ghostrick Yuki-onna has the Dark Attribute, she has the effect of freezing her opponent if she gets destroyed.
* ''Arduin'' RPG, ''The Compleat Arduin Book 2: Resources''.
** The Greater Demon Apharoe the Star Witch is immune to cold. The intense cold she radiates can cause weapons that hit her to break and if the weapon survives the being wielding it will suffer frostbite damage. She can fire beams of freezing energy from her fingertips that do 11-20 HitPoints of frost damage. She can turn any creature she touches to ice once every three melee rounds. In 1-10 melee rounds she can summon 100-300 Freeze Bees to do her bidding.
** Ice Demons are immune to cold and their claws and wings cause 1-10 and 1-6 HitPoints of cold damage, respectively, when they hit. They have a BreathWeapon of intense cold in a 30 foot by 10 foot cone that inflicts 17-36 HitPoints of damage. They can reduce the air temperature in a 15 foot radius area around them by 20 °F per melee round, to a minimum of -180 °F. For each 20 °F below zero all other creatures in the area take 1-2 HitPoints of cold damage per melee round. While in this or a similar cold zone the demon has improved saves and its Strength and HitPoints are doubled. It can create ice in any shape desired, up to 1 foot by 6 inches by 2 inches per second.
** The Greater Demon Boreas the Winter Demon. His claws inflict 17-36 HitPoints of intense cold damage on a hit and create snowfall in a 10 foot radius that causes 5-10 HitPoints of cold damage per melee round. He can also create a snow storm that lasts 5 minutes three times per day or for 10 minutes once per day. He like to cast ice magik spells and has all of the powers of a regular Ice Demon.
* ''TabletopGame/{{Pathfinder}}'' has several monsters, including [[OurGiantsAreBigger frost giants]], [[OurDragonsAreDifferent white dragons]], [[AllTrollsAreDifferent trolls]], and some [[TheFairFolk fey]], which are heavily associated with cold and ice, or use ice {{Breath Weapon}}s or magic to attack, mostly found in the area around the far-north country of Irrisen, which is locked in an eternal winter and ruled by a witch who primarily uses ice magic. {{Player Character}}s can get in on this too with the abundance of magic spells that conjure ice or deal cold damage, especially so with things like the Winter Witch archetype (for the Witch class) and the Boreal or Rime-Blooded sorcerer bloodlines, both of which give the PC several ice-related powers, up to and including the ability to summon a ''blizzard'' for the latter.
* Absolute Zero in ''TabletopGame/SentinelsOfTheMultiverse'', being basically an {{Expy}} of Mr. Freeze as a superhero. Following a chemical accident, thermodynamics gets weird around him, and he can't survive at room temperatures. He operates as a superhero to pay off the expensive cooling suit that allows him to not spend his entire life in a refrigerated cell bored out of his skull. In the Iron Legacy timeline, his Elemental Wrath version goes past simply venting coolant and gains the ability to actually create ice, represented by his base power changing from "dealing damage to himself" (which combos with his specialist equipment) to "dealing damage to other people".
----

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