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* ''TabletopGame/RocketAge'' has Jupiter's moon Io, once a paradise inhabited by a beautiful and advanced people, now a diseased and toxic wasteland inhabited by their hideously mutated descendants. Evidently the Iotes did something to anger their Europan neighbours, but exactly what has never been made clear.

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* TabletopGame/{{Mortasheen}}'s setting is implied to be our Earth after one of these, caused by the machinations of mad science
* ''TabletopGame/{{Twilight 2000}}''. The canonical example of an RPG which plays the post-apocalypse setting deadly straight and right at the latter end of the SlidingScaleOfIdealismVersusCynicism, without using it as an excuse to have supernatural weirdness or mutants.



* ''TabletopGame/{{Deadlands}}: Hell on Earth'' features a pretty straightforward nuclear war. Oh, and then the bombs turned out to be fueled by [[TheLegionsOfHell angry spirits]], too. And then the HorsemenOfTheApocalypse appear. And then it gets ''really'' bad.
* ''TabletopGame/GammaWorld'' is set on an Earth which, centuries after some ill-defined global catastrophe, is populated with mutants of every mental and physical stripe, sentient animals and plants, insane malfunctioning robots and humans. The players are strongly encouraged to not take this very seriously. The RPG credits Lanier's ''Hiero'' books, Aldiss' ''Hothouse'', and Creator/AndreNorton's ''Star Man's Son'' as influences (see {{Literature}}).
** As for how the apocalypse happened, it varies with each edition. Earlier ones used nuclear war, the previous one used Nanotechnology combined with a heaping helping of AndManGrewProud, and the current one involves [[RealityIsOutToLunch every timeline getting smushed into one]] due to a MagicalParticleAccelerator.
* Known apocalypses in the ''TabletopGame/{{Warhammer 40000}}'' 'verse:
** For humans, we have the Age of Strife at the end of the Dark Age of Technology, where after defeating the soulless robots called the Men of Iron, humanity fractured into a million states before the GodEmperor of Mankind came and restored order; the Literature/HorusHeresy at the end of the Great Crusade, where fully half of the human race turned to worshiping demons and wiping out the other half, ending with the rebellious Horus dead and the Emperor on life support; the Age of Apostasy following the First Age of the Imperium, where [[TheCaligula the mad Goge Vandire]] drove the Imperium into self-destructive religious madness; and, arguably, the Time of Ending, which is going on right now. After each one, humanity recovered; after each, the recovery was less complete, and society became worse. There are quite likely at least a few apocalypses that have simply not been named.
** There have been at least several other apocalypses involving other races going on: the most recent and significant must be the fall of the Eldar, although there is the apocalypse that wiped out the Old Ones as well. In fact look at any race and you'll find an apocalypse or two somewhere in their background (though with Chaos and the Tyranids they were usually CAUSING them).
** The Tau were on the brink of wiping themselves out in a civil war called ''Mont'au,'' or "the Terror", before the mysterious Ethereal caste appeared in the eleventh hour to get them to work together. Not a mean feat, considering their best weapons at the time were pikes and black powder cannons.
** The Orks have fallen from a previous state of civilization, having inadvertently destroyed their Brainboy leaders and descended into murderously happy anarchy.

to:

* ''TabletopGame/{{Deadlands}}: Hell on Earth'' features ''TabletopGame/AfterTheBomb'' (originally a pretty straightforward nuclear war. Oh, spin-off of ''TabletopGame/TeenageMutantNinjaTurtlesAndOtherStrangeness'', now separate) takes place in a post-apocalyptic world populated by both human survivors and then [[FunnyAnimal mutant animals]] as a result of a virus followed by a grand nuking of the bombs turned out to be fueled by [[TheLegionsOfHell angry spirits]], too. And then population. (They assumed the HorsemenOfTheApocalypse appear. And then virus was a bio-weapon, it gets ''really'' bad.
was just a prank. Oops.)
* ''TabletopGame/GammaWorld'' ''Aftermath!'' is set on an Earth which, centuries old ScavengerWorld game, and it's slim pickings since it's a few generations after the end. There's lots of scenarios for the setting, lots of little rules systems for simulating special cases, lots of genetically engineered life forms and SchizoTech and you are as likely to die of [[WizardNeedsFoodBadly starvation and exposure]] as violence.
* ''TabletopGame/ApocalypseWorld'' takes place roughly fifty years
after some ill-defined global catastrophe, sort of apocalypse. A suggested overarching goal for the characters is populated with mutants of every mental finding out what caused it and physical stripe, sentient animals and plants, insane malfunctioning robots and humans. The players are strongly encouraged to not take this very seriously. The RPG credits Lanier's ''Hiero'' books, Aldiss' ''Hothouse'', and Creator/AndreNorton's ''Star Man's Son'' as influences (see {{Literature}}).
** As for how the apocalypse happened, it varies with each edition. Earlier ones used nuclear war, the previous one used Nanotechnology combined with a heaping helping of AndManGrewProud, and the current one involves [[RealityIsOutToLunch every timeline getting smushed into one]] due to a MagicalParticleAccelerator.
* Known apocalypses in the ''TabletopGame/{{Warhammer 40000}}'' 'verse:
** For humans, we have the Age of Strife at the end of the Dark Age of Technology, where after defeating the soulless robots called the Men of Iron, humanity fractured into a million states before the GodEmperor of Mankind came and restored order; the Literature/HorusHeresy at the end of the Great Crusade, where fully half of the human race turned to worshiping demons and wiping out the other half, ending with the rebellious Horus dead and the Emperor on life support; the Age of Apostasy following the First Age of the Imperium, where [[TheCaligula the mad Goge Vandire]] drove the Imperium into self-destructive religious madness; and, arguably, the Time of Ending, which is going on right now. After each one, humanity recovered; after each, the recovery was less complete, and society became worse. There are quite likely
seeing if they can fix it, or at least a few apocalypses that have simply not been named.
** There have been at least several other apocalypses involving other races going on: the most recent and significant must be the fall of the Eldar, although there is the apocalypse that wiped out the Old Ones as well. In fact look at any race and you'll find an apocalypse or two somewhere in their background (though with Chaos and the Tyranids they were usually CAUSING them).
** The Tau were on the brink of wiping themselves out in a civil war called ''Mont'au,'' or "the Terror", before the mysterious Ethereal caste appeared in the eleventh hour to get them to work together. Not a mean feat, considering their best weapons at the time were pikes and black powder cannons.
** The Orks have fallen
move it from a previous state of civilization, having inadvertently destroyed their Brainboy leaders and descended into murderously happy anarchy.CrapsackWorld to a CosyCatastrophe.



* ''TabletopGame/{{Exalted}}'' takes place after 3 different Ends, and is set at the EndOfAnAge. First was the Primordial War (named after the Primordials, the creators of the universe, who lose), involving the extinction of scores of civilizations and races; most of Creation was burned up by a sore loser's last act before surrendering. Then the [[{{Atlantis}} First Age]], which was ended by the Usurpation. Lastly, a plague made by a ghost of a Solar killed in the Usurpation killed 90% of the population, and was followed by a invasion of TheFairFolk, who succeeded in unmaking half of Creation (by area).\\
\\
The good news? You play as the eponymous Exalted. They can [[ShowyInvincibleHero do anything]], including flattening the Fae and pushing them back to reclaim parts of Creation from the Wyld, and in the past they beat down the creators of the Gods themselves. The problem is that the forces of the Underworld have Exalts too, and then there's that [[WithGreatPowerComesGreatInsanity Great Curse]] the Solars suffer, which slowly turns them into crazy tyrant-demigods. The potential to fix the world is there, it'll just take a lot of work, and the Exalts overcoming the effects of the Great Curse along with every possible threat to Creation... but if anyone can do it, they can.

to:

* ''TabletopGame/{{Exalted}}'' takes place after 3 different Ends, and ''DarthWiki/TheChroniclesOfFate''. AfterTheEnd + EarthIsABattlefield + SchizoTech + WeirdScience + FantasyKitchenSink + [[PersonOfMassDestruction People Of Mass Destruction]] + TropeOverdosed + SerialEscalation + [[UpToEleven Turned Up To Eleven]] = good clean fun for the whole family.
* ''TabletopGame/ChuubosMarvelousWishGrantingEngine''
is set at the EndOfAnAge. First was the Primordial War (named after the Primordials, the creators of the universe, who lose), involving the extinction of scores of civilizations and races; most of Creation reality was burned up drowned by a sore loser's last act before surrendering. Then the [[{{Atlantis}} First Age]], which was ended by the Usurpation. Lastly, a plague made by a ghost tide of a Solar killed in the Usurpation killed 90% of the population, and was followed by a invasion of TheFairFolk, who succeeded in unmaking half of Creation (by area).\\
\\
The good news? You play as the eponymous Exalted. They can [[ShowyInvincibleHero do anything]], including flattening the Fae and pushing them back to reclaim parts of Creation from the Wyld, and in the past they beat down the creators of the Gods themselves. The problem is that the forces of the Underworld have Exalts too, and then there's that [[WithGreatPowerComesGreatInsanity Great Curse]] the Solars suffer, which slowly turns them into crazy tyrant-demigods. The potential to fix the world is there, it'll just take a lot of work, and the Exalts overcoming the effects of the Great Curse along with every possible threat to Creation... but if anyone can do it, they can.
nothingness. It's mainly about [[CosyCatastrophe pastoral fantasy adventures]].



* ''TabletopGame/AfterTheBomb'' (originally a spin-off of ''TabletopGame/TeenageMutantNinjaTurtlesAndOtherStrangeness'', now separate) takes place in a post-apocalyptic world populated by both human survivors and [[FunnyAnimal mutant animals]] as a result of a virus followed by a grand nuking of the population. (They assumed the virus was a bio-weapon, it was just a prank. Oops.)
* Palladium's flagship title, ''TabletopGame/{{Rifts}}'', takes place a couple centuries after the apocalypse. On midnight of the Winter Solstice in the year 2098, two nations in South America engaged in a brief exchange of nuclear weapons, killing several million people. The sudden death of so many people, combined with the mystic timing of the event, caused the {{Ley Line}}s crisscrossing the Earth to surge with a power unseen since the disappearance of {{Atlantis}}. This caused a number of weather anomalies across the planet which caused more deaths, fueling the ley lines even further, resulting in a chain reaction of death and increasing magical power. Eventually, the magical level rose to the point that the ley lines started becoming unstable, causing the eponymous Rifts, holes in time and space, to tear open and pour forth aliens and monsters, causing even more death. By the end, 60% - 80% of the Earth's population had been wiped out, leading to a Dark Age that lasted roughly a century, where humanity clawed its way out of the chaos and horrors caused by the Coming of the Rifts. In the main setting, Earth is now a dimensional hub where magic and technology exist side-by-side, sometimes peacefully, often violently. Humanity has regained a few footholds here and there, alongside aliens and other creatures who are as much victims of the Rifts as the natives, trying to eke out an existence on a world gone mad.
** The supplement ''Chaos Earth'' takes place literally the day after it happens.
* ''TabletopGame/{{Paranoia}}'' is set after a nuclear war... or something... known as the Big Whoops, which ended with The Computer ruling over a huge population living underground in Alpha Complex which may be a dome city.
** If the High Programmer book is to be believed [[spoiler: it's San Francisco that's domed and underground, because a really big rock (or something) was going to hit the Earth, then commies took over the world]]
** It's intentionally vague, but the main constant is [[spoiler: not available at your security clearance, citizen.]]
** According to the second-edition corebook, [[spoiler:humanity retreated into the underground complexes to avoid a giant asteroid. Alpha Command, the computer that took care of day-to-day issues in human civilization, was damaged during the impact, and much of its data was lost. When it tried to boot up protocol files, it found an old '50s defense manual and assumed Communist sabotage, which it transmitted to the computers in charge of each complex - starting with Alpha Complex]].
* ''DarthWiki/TheChroniclesOfFate''. AfterTheEnd + EarthIsABattlefield + SchizoTech + WeirdScience + FantasyKitchenSink + [[PersonOfMassDestruction People Of Mass Destruction]] + TropeOverdosed + SerialEscalation + [[UpToEleven Turned Up To Eleven]] = good clean fun for the whole family.

to:

* ''TabletopGame/AfterTheBomb'' (originally ''The Day After Ragnarok'', a spin-off of ''TabletopGame/TeenageMutantNinjaTurtlesAndOtherStrangeness'', now separate) takes place in a post-apocalyptic world populated by setting book for both human survivors SavageWorlds, HeroSystem, and [[FunnyAnimal mutant animals]] as now FATE Core. [[{{Ghostapo}} The Nazis]] managed to pull off a result summoning ritual that pulled the Midgard Serpent into our reality, but before it could fully manifest an American suicide team loaded the Trinity Device into a plane, rammed into the Serpent's eye, and detonated the bomb. The flailing around of a virus followed by a grand nuking of the population. (They assumed the virus was a bio-weapon, it was just a prank. Oops.)
* Palladium's flagship title, ''TabletopGame/{{Rifts}}'', takes place a couple centuries after the apocalypse. On midnight of the Winter Solstice
gargantuan serpent (whose head alone is 350 miles across) in the year 2098, two nations in South America engaged in a brief exchange of nuclear weapons, killing several million people. The sudden its death of so many people, combined with the mystic timing of the event, caused the {{Ley Line}}s crisscrossing the Earth to surge with a power unseen since the disappearance of {{Atlantis}}. This caused a number of weather anomalies across the planet which caused more deaths, fueling the ley lines even further, resulting in a chain reaction of death and increasing throes while dripping magical power. Eventually, the magical level rose to the point that the ley lines started becoming unstable, causing the eponymous Rifts, holes in time radioactive snake venom from its fangs crushed most of western Europe and space, to tear open and pour forth aliens and monsters, causing even more death. By the end, 60% - 80% of the Earth's population had been wiped out, leading to a Dark Age that lasted roughly a century, where humanity clawed its way out of the chaos and horrors caused by the Coming of the Rifts. In the main setting, Earth is now a dimensional hub where magic and technology exist side-by-side, sometimes peacefully, often violently. Humanity has regained a few footholds here and there, alongside aliens and other creatures who are as much victims of the Rifts as the natives, trying to eke out an existence northern Africa.
* ''TabletopGame/{{Deadlands}}: Hell
on a world gone mad.
** The supplement ''Chaos
Earth'' takes place literally the day after it happens.
* ''TabletopGame/{{Paranoia}}'' is set after
features a pretty straightforward nuclear war... or something... known as war. Oh, and then the Big Whoops, which ended with The Computer ruling over a huge population living underground in Alpha Complex which may be a dome city.
** If the High Programmer book is
bombs turned out to be believed [[spoiler: it's San Francisco that's domed and underground, because a really big rock (or something) was going to hit the Earth, fueled by [[TheLegionsOfHell angry spirits]], too. And then commies took over the world]]
** It's intentionally vague, but the main constant is [[spoiler: not available at your security clearance, citizen.]]
** According to the second-edition corebook, [[spoiler:humanity retreated into the underground complexes to avoid a giant asteroid. Alpha Command, the computer that took care of day-to-day issues in human civilization, was damaged during the impact, and much of its data was lost. When
HorsemenOfTheApocalypse appear. And then it tried to boot up protocol files, it found an old '50s defense manual and assumed Communist sabotage, which it transmitted to the computers in charge of each complex - starting with Alpha Complex]].
* ''DarthWiki/TheChroniclesOfFate''. AfterTheEnd + EarthIsABattlefield + SchizoTech + WeirdScience + FantasyKitchenSink + [[PersonOfMassDestruction People Of Mass Destruction]] + TropeOverdosed + SerialEscalation + [[UpToEleven Turned Up To Eleven]] = good clean fun for the whole family.
gets ''really'' bad.



* ''TabletopGame/{{Shadowrun}}'' is set in the future of Earthdawn, in 2070 our calendar, after a series of nasty magical cataclysms and wars (including a war between all the major continental European powers that ended with a massive nuclear airstrike on every nation's entire command structure by (presumably) England) and other disasters that created the politically-divided megacorporation-run CrapsackWorld it is.
* The ''TabletopGame/{{GURPS}}'' supplement [[TabletopGame/GURPSReignOfSteel Reign Of Steel]] depicted a post- RobotWar setting where Earth is divided up and ruled by eighteen artificial intelligences and the human population is just 37 million, most of which are either in slave camps of one sort or another or are hunted like wild animals in the wilderness. The catchphrase: 'The war is over. The robots won.'
** Also an invaluable resource for post-apocalyptic GURPS gaming is ''GURPS [=Y2K=]'', which takes a long look at the fears of the turn of the millennium and the post-apocalyptic (or straight-out apocalyptic) scenarios that would develop.
** GURPS now has a series of post-apocalypse genre books actually called ''After the End''.
* ''The Day After Ragnarok'', a setting book for both SavageWorlds, HeroSystem, and now FATE Core. [[{{Ghostapo}} The Nazis]] managed to pull off a summoning ritual that pulled the Midgard Serpent into our reality, but before it could fully manifest an American suicide team loaded the Trinity Device into a plane, rammed into the Serpent's eye, and detonated the bomb. The flailing around of a gargantuan serpent (whose head alone is 350 miles across) in its death throes while dripping magical radioactive snake venom from its fangs crushed most of western Europe and northern Africa.
* ''Mutant Future'' is a close-as-you-can-get-it retroclone of post-apoc [=RPGs=] such as Gamma World using the Labyrinth Lord rules.
* ''Aftermath!'' is an old ScavengerWorld game, and it's slim pickings since it's a few generations after the end. There's lots of scenarios for the setting, lots of little rules systems for simulating special cases, lots of genetically engineered life forms and SchizoTech and you are as likely to die of [[WizardNeedsFoodBadly starvation and exposure]] as violence.

to:

* ** ''TabletopGame/{{Shadowrun}}'' is set in the future of Earthdawn, in 2070 our calendar, after a series of nasty magical cataclysms and wars (including a war between all the major continental European powers that ended with a massive nuclear airstrike on every nation's entire command structure by (presumably) England) and other disasters that created the politically-divided megacorporation-run CrapsackWorld it is.
* The ''TabletopGame/{{GURPS}}'' supplement [[TabletopGame/GURPSReignOfSteel Reign Of Steel]] depicted a post- RobotWar setting where Earth is divided up and ruled by eighteen artificial intelligences and the human population is just 37 million, most of which are either in slave camps of one sort or another or are hunted like wild animals in the wilderness. The catchphrase: 'The war is over. The robots won.'
** Also an invaluable resource for post-apocalyptic GURPS gaming is ''GURPS [=Y2K=]'', which takes a long look at the fears of the turn of the millennium and the post-apocalyptic (or straight-out apocalyptic) scenarios that would develop.
** GURPS now has a series of post-apocalypse genre books actually called ''After the End''.
* ''The Day After Ragnarok'', a setting book for both SavageWorlds, HeroSystem, and now FATE Core. [[{{Ghostapo}} The Nazis]] managed to pull off a summoning ritual that pulled the Midgard Serpent into our reality, but before it could fully manifest an American suicide team loaded the Trinity Device into a plane, rammed into the Serpent's eye, and detonated the bomb. The flailing around of a gargantuan serpent (whose head alone is 350 miles across) in its death throes while dripping magical radioactive snake venom from its fangs crushed most of western Europe and northern Africa.
* ''Mutant Future'' is a close-as-you-can-get-it retroclone of post-apoc [=RPGs=] such as Gamma World using the Labyrinth Lord rules.
* ''Aftermath!'' is an old ScavengerWorld game, and it's slim pickings since it's a few generations after the end. There's lots of scenarios for the setting, lots of little rules systems for simulating special cases, lots of genetically engineered life forms and SchizoTech and you are as likely to die of [[WizardNeedsFoodBadly starvation and exposure]] as violence.
is.



* TabletopGame/LegendSystem's Hallow setting is built from the remains of a ''solar system,'' with floating islands powered by living engines (called angels) keeping everything running.
* ''TabletopGame/ApocalypseWorld'' takes place roughly fifty years after some sort of apocalypse. A suggested overarching goal for the characters is finding out what caused it and seeing if they can fix it, or at least move it from a CrapsackWorld to a CosyCatastrophe.
* ''TabletopGame/ChuubosMarvelousWishGrantingEngine'' is set after most of reality was drowned by a tide of nothingness. It's mainly about [[CosyCatastrophe pastoral fantasy adventures]].
* ''TabletopGame/{{Microscope}}'' A game can be built around this theme, or it can be a blip in game time as a city is destroyed in a single turn.
* The third edition of ''TabletopGame/{{Traveller}}'', the ''New Era'' was set after the destruction of interstellar cvilization by a massive CivilWar followed up by the release of a homicidal ComputerVirus superweapon. The death toll was in the ''trillions''.


Added DiffLines:

* ''TabletopGame/{{Exalted}}'' takes place after 3 different Ends, and is set at the EndOfAnAge. First was the Primordial War (named after the Primordials, the creators of the universe, who lose), involving the extinction of scores of civilizations and races; most of Creation was burned up by a sore loser's last act before surrendering. Then the [[{{Atlantis}} First Age]], which was ended by the Usurpation. Lastly, a plague made by a ghost of a Solar killed in the Usurpation killed 90% of the population, and was followed by a invasion of TheFairFolk, who succeeded in unmaking half of Creation (by area).\\
\\
The good news? You play as the eponymous Exalted. They can [[ShowyInvincibleHero do anything]], including flattening the Fae and pushing them back to reclaim parts of Creation from the Wyld, and in the past they beat down the creators of the Gods themselves. The problem is that the forces of the Underworld have Exalts too, and then there's that [[WithGreatPowerComesGreatInsanity Great Curse]] the Solars suffer, which slowly turns them into crazy tyrant-demigods. The potential to fix the world is there, it'll just take a lot of work, and the Exalts overcoming the effects of the Great Curse along with every possible threat to Creation... but if anyone can do it, they can.
* ''TabletopGame/GammaWorld'' is set on an Earth which, centuries after some ill-defined global catastrophe, is populated with mutants of every mental and physical stripe, sentient animals and plants, insane malfunctioning robots and humans. The players are strongly encouraged to not take this very seriously. The RPG credits Lanier's ''Hiero'' books, Aldiss' ''Hothouse'', and Creator/AndreNorton's ''Star Man's Son'' as influences (see {{Literature}}).
** As for how the apocalypse happened, it varies with each edition. Earlier ones used nuclear war, the previous one used Nanotechnology combined with a heaping helping of AndManGrewProud, and the current one involves [[RealityIsOutToLunch every timeline getting smushed into one]] due to a MagicalParticleAccelerator.
* The ''TabletopGame/{{GURPS}}'' supplement [[TabletopGame/GURPSReignOfSteel Reign Of Steel]] depicted a post- RobotWar setting where Earth is divided up and ruled by eighteen artificial intelligences and the human population is just 37 million, most of which are either in slave camps of one sort or another or are hunted like wild animals in the wilderness. The catchphrase: 'The war is over. The robots won.'
** Also an invaluable resource for post-apocalyptic GURPS gaming is ''GURPS [=Y2K=]'', which takes a long look at the fears of the turn of the millennium and the post-apocalyptic (or straight-out apocalyptic) scenarios that would develop.
** GURPS now has a series of post-apocalypse genre books actually called ''After the End''.
* TabletopGame/LegendSystem's Hallow setting is built from the remains of a ''solar system,'' with floating islands powered by living engines (called angels) keeping everything running.
* ''TabletopGame/{{Microscope}}'' A game can be built around this theme, or it can be a blip in game time as a city is destroyed in a single turn.
* TabletopGame/{{Mortasheen}}'s setting is implied to be our Earth after one of these, caused by the machinations of mad science.
* ''Mutant Future'' is a close-as-you-can-get-it retroclone of post-apoc [=RPGs=] such as Gamma World using the Labyrinth Lord rules.
* ''TabletopGame/{{Paranoia}}'' is set after a nuclear war... or something... known as the Big Whoops, which ended with The Computer ruling over a huge population living underground in Alpha Complex which may be a dome city.
** If the High Programmer book is to be believed [[spoiler: it's San Francisco that's domed and underground, because a really big rock (or something) was going to hit the Earth, then commies took over the world]]
** It's intentionally vague, but the main constant is [[spoiler: not available at your security clearance, citizen.]]
** According to the second-edition corebook, [[spoiler:humanity retreated into the underground complexes to avoid a giant asteroid. Alpha Command, the computer that took care of day-to-day issues in human civilization, was damaged during the impact, and much of its data was lost. When it tried to boot up protocol files, it found an old '50s defense manual and assumed Communist sabotage, which it transmitted to the computers in charge of each complex - starting with Alpha Complex]].
* Palladium's flagship title, ''TabletopGame/{{Rifts}}'', takes place a couple centuries after the apocalypse. On midnight of the Winter Solstice in the year 2098, two nations in South America engaged in a brief exchange of nuclear weapons, killing several million people. The sudden death of so many people, combined with the mystic timing of the event, caused the {{Ley Line}}s crisscrossing the Earth to surge with a power unseen since the disappearance of {{Atlantis}}. This caused a number of weather anomalies across the planet which caused more deaths, fueling the ley lines even further, resulting in a chain reaction of death and increasing magical power. Eventually, the magical level rose to the point that the ley lines started becoming unstable, causing the eponymous Rifts, holes in time and space, to tear open and pour forth aliens and monsters, causing even more death. By the end, 60% - 80% of the Earth's population had been wiped out, leading to a Dark Age that lasted roughly a century, where humanity clawed its way out of the chaos and horrors caused by the Coming of the Rifts. In the main setting, Earth is now a dimensional hub where magic and technology exist side-by-side, sometimes peacefully, often violently. Humanity has regained a few footholds here and there, alongside aliens and other creatures who are as much victims of the Rifts as the natives, trying to eke out an existence on a world gone mad.
** The supplement ''Chaos Earth'' takes place literally the day after it happens.
* The third edition of ''TabletopGame/{{Traveller}}'', the ''New Era'' was set after the destruction of interstellar cvilization by a massive CivilWar followed up by the release of a homicidal ComputerVirus superweapon. The death toll was in the ''trillions''.
* ''TabletopGame/{{Twilight 2000}}''. The canonical example of an RPG which plays the post-apocalypse setting deadly straight and right at the latter end of the SlidingScaleOfIdealismVersusCynicism, without using it as an excuse to have supernatural weirdness or mutants.
* Known apocalypses in the ''TabletopGame/{{Warhammer 40000}}'' 'verse:
** For humans, we have the Age of Strife at the end of the Dark Age of Technology, where after defeating the soulless robots called the Men of Iron, humanity fractured into a million states before the GodEmperor of Mankind came and restored order; the Literature/HorusHeresy at the end of the Great Crusade, where fully half of the human race turned to worshiping demons and wiping out the other half, ending with the rebellious Horus dead and the Emperor on life support; the Age of Apostasy following the First Age of the Imperium, where [[TheCaligula the mad Goge Vandire]] drove the Imperium into self-destructive religious madness; and, arguably, the Time of Ending, which is going on right now. After each one, humanity recovered; after each, the recovery was less complete, and society became worse. There are quite likely at least a few apocalypses that have simply not been named.
** There have been at least several other apocalypses involving other races going on: the most recent and significant must be the fall of the Eldar, although there is the apocalypse that wiped out the Old Ones as well. In fact look at any race and you'll find an apocalypse or two somewhere in their background (though with Chaos and the Tyranids they were usually CAUSING them).
** The Tau were on the brink of wiping themselves out in a civil war called ''Mont'au,'' or "the Terror", before the mysterious Ethereal caste appeared in the eleventh hour to get them to work together. Not a mean feat, considering their best weapons at the time were pikes and black powder cannons.
** The Orks have fallen from a previous state of civilization, having inadvertently destroyed their Brainboy leaders and descended into murderously happy anarchy.
Is there an issue? Send a MessageReason:
None


* ''TabletopGame/GammaWorld'' is set on an Earth which, centuries after some ill-defined global catastrophe, is populated with mutants of every mental and physical stripe, sentient animals and plants, insane malfunctioning robots and humans. The players are strongly encouraged to not take this very seriously. The RPG credits Lanier's ''Hiero'' books, Aldiss' ''Hothouse'', and AndreNorton's ''Star Man's Son'' as influences (see {{Literature}}).

to:

* ''TabletopGame/GammaWorld'' is set on an Earth which, centuries after some ill-defined global catastrophe, is populated with mutants of every mental and physical stripe, sentient animals and plants, insane malfunctioning robots and humans. The players are strongly encouraged to not take this very seriously. The RPG credits Lanier's ''Hiero'' books, Aldiss' ''Hothouse'', and AndreNorton's Creator/AndreNorton's ''Star Man's Son'' as influences (see {{Literature}}).
Is there an issue? Send a MessageReason:
None


* Creator/FantasyFlightGames released a whole series of RPGs set after the end, appropriately titled ''The End of the World'', with each of the four settings detailing a specific cause for the collapse of civilization; ''ZombieApocalypse'', ''EldritchAbomination[=/=]Wrath of the Gods'', ''AlienInvasion'', and ''RobotWar''.

to:

* Creator/FantasyFlightGames released a whole series of RPGs [=RPGs=] set after the end, appropriately titled ''The End of the World'', with each of the four settings detailing a specific cause for the collapse of civilization; ''ZombieApocalypse'', ''EldritchAbomination[=/=]Wrath of the Gods'', ''AlienInvasion'', and ''RobotWar''.
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* GURPS now has a series of post-apocalypse genre books actually called ''After the End''.

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* ** GURPS now has a series of post-apocalypse genre books actually called ''After the End''.
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* GURPS now has a series of post-apocalypse genre books actually called ''After the End''.
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* The ''TabletopGame/{{GURPS}}'' supplement [[TabeltopGame/GURPSReignOfSteel Reign Of Steel]] depicted a post- RobotWar setting where Earth is divided up and ruled by eighteen artificial intelligences and the human population is just 37 million, most of which are either in slave camps of one sort or another or are hunted like wild animals in the wilderness. The catchphrase: 'The war is over. The robots won.'

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* The ''TabletopGame/{{GURPS}}'' supplement [[TabeltopGame/GURPSReignOfSteel [[TabletopGame/GURPSReignOfSteel Reign Of Steel]] depicted a post- RobotWar setting where Earth is divided up and ruled by eighteen artificial intelligences and the human population is just 37 million, most of which are either in slave camps of one sort or another or are hunted like wild animals in the wilderness. The catchphrase: 'The war is over. The robots won.'
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* The ''TabletopGame/{{GURPS}}'' supplement [[GURPSReignOfSteel Reign Of Steel]] depicted a post- RobotWar setting where Earth is divided up and ruled by eighteen artificial intelligences and the human population is just 37 million, most of which are either in slave camps of one sort or another or are hunted like wild animals in the wilderness. The catchphrase: 'The war is over. The robots won.'

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* The ''TabletopGame/{{GURPS}}'' supplement [[GURPSReignOfSteel [[TabeltopGame/GURPSReignOfSteel Reign Of Steel]] depicted a post- RobotWar setting where Earth is divided up and ruled by eighteen artificial intelligences and the human population is just 37 million, most of which are either in slave camps of one sort or another or are hunted like wild animals in the wilderness. The catchphrase: 'The war is over. The robots won.'
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** There have been at least several other apocalypses involving other races going on: the most recent and significant must be the fall of the Eldar, although there is the apocalypse that wiped out the Old Ones as well. In fact look at any race (bar the Tau) and you'll find an apocalypse or two somewhere in their background (though with Chaos they were usually CAUSING them).

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** There have been at least several other apocalypses involving other races going on: the most recent and significant must be the fall of the Eldar, although there is the apocalypse that wiped out the Old Ones as well. In fact look at any race (bar the Tau) and you'll find an apocalypse or two somewhere in their background (though with Chaos and the Tyranids they were usually CAUSING them).
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* ''TabletopGame/TwentyThreeHundredAD'' is the sequel game to Twilight:2000, but since it's set 300 years after the earlier game, after humanity has had time to recover, it's generally much more upbeat.

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* In the backstory of ''TabletopGame/{{Warhammer 40000}}'', roughly around the 25th millennium, humanity's golden age was brought to a halt by "soulless" robots known as Men of Iron, and humanity descended into in-fighting until the God-Emperor managed to reunite much of humanity. However, the Imperium of man is now beset from the outside by aliens and demons and from the inside by mutants and heretics, and technological progress has effectively stagnated, with the "tech-priests" of the Adeptus Mechanicus content to seek the remnants of lost technology rather than invent new technology.
** Humanity's second golden age was brought to an end by the Literature/HorusHeresy, where fully half of the human race turned to worshiping demons and wiping out the other half. The God-Emperor was permanently injured in a lethal duel with their leader, Horus (in a way, the Emperor's son), to the point that he is only kept alive by an extremely complex life support device. Since then, it has stood on the brink of destruction for 10,000 years... and considering that it has been said there are flaws in the device beyond repair, it may be coming soon.
*** For the majority of humanity, the "Dark Age of Technology" was a greater golden age than the height of the Imperium, but the attitudes and lifestyles of that era are not well regarded by the Imperium. The Literature/HorusHeresy occurred 5,000 years later, in A.D. 30,000, and some, including Tzeentch, one of the four main Chaos Gods, theorize that if the Emperor dies, [[AGodAmI he will be reborn as a full-blown god, destroy the Chaos Gods, and lead humanity to eternal victory]].
*** In 40K, where all emotions are shadowed in the Warp, faith is power - and the Emperor is the object of worship for an unbelievably huge and ridiculously fanatical state-enforced cult.
** Known apocalypses in the ''TabletopGame/{{Warhammer 40000}}'' 'verse: The Age of Strife at the end of the Dark Age of Technology; the Literature/HorusHeresy at the end of the Great Crusade; the Age of Apostasy following the First Age of the Imperium; and, arguably, the Time of Ending, which is going on right now. After each one, humanity recovered; after each, the recovery was less complete, and society became worse. There are quite likely at least a few apocalypses that have simply not been named.
*** Now, now people, let's not be humano-centric here. There have been at least several other apocalypses involving other races going on: the most recent and significant must be the fall of the Eldar, although there is the apocalypse that wiped out the Old Ones as well. In fact look at any race (bar the Tau) and you'll find an apocalypse or two somewhere in their background (though with Chaos they were usually CAUSING them).
**** With the exception of the Eldar's apocalypse, which is widely believed to have caused Slaanesh, rather than the other way around.
**** Bar the Tau from having their own little apocalypse backstory? No, they were on the brink of wiping themselves out in a civil war before the mysterious Ethereal caste appeared in the eleventh hour to get them to work together. Not a mean feat considering their technological level at the time were at pikes and black powder cannons... The Orks have fallen from a previous state of civilisation, having inadvertently destroyed their Brain Boyz leaders and descended into happy anarchy.

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* In Known apocalypses in the backstory of ''TabletopGame/{{Warhammer 40000}}'', roughly around 40000}}'' 'verse:
** For humans, we have
the 25th millennium, humanity's golden age was brought to a halt by "soulless" Age of Strife at the end of the Dark Age of Technology, where after defeating the soulless robots known as called the Men of Iron, and humanity descended fractured into in-fighting until a million states before the God-Emperor managed to reunite much GodEmperor of humanity. However, Mankind came and restored order; the Imperium of man is now beset from Literature/HorusHeresy at the outside by aliens and demons and from the inside by mutants and heretics, and technological progress has effectively stagnated, with the "tech-priests" end of the Adeptus Mechanicus content to seek the remnants of lost technology rather than invent new technology.
** Humanity's second golden age was brought to an end by the Literature/HorusHeresy,
Great Crusade, where fully half of the human race turned to worshiping demons and wiping out the other half. The God-Emperor was permanently injured in a lethal duel half, ending with their leader, the rebellious Horus (in a way, the Emperor's son), to the point that he is only kept alive by an extremely complex life support device. Since then, it has stood on the brink of destruction for 10,000 years... and considering that it has been said there are flaws in the device beyond repair, it may be coming soon.
*** For the majority of humanity, the "Dark Age of Technology" was a greater golden age than the height of the Imperium, but the attitudes and lifestyles of that era are not well regarded by the Imperium. The Literature/HorusHeresy occurred 5,000 years later, in A.D. 30,000, and some, including Tzeentch, one of the four main Chaos Gods, theorize that if the Emperor dies, [[AGodAmI he will be reborn as a full-blown god, destroy the Chaos Gods, and lead humanity to eternal victory]].
*** In 40K, where all emotions are shadowed in the Warp, faith is power -
dead and the Emperor is the object of worship for an unbelievably huge and ridiculously fanatical state-enforced cult.
** Known apocalypses in the ''TabletopGame/{{Warhammer 40000}}'' 'verse: The Age of Strife at the end of the Dark Age of Technology; the Literature/HorusHeresy at the end of the Great Crusade;
on life support; the Age of Apostasy following the First Age of the Imperium; Imperium, where [[TheCaligula the mad Goge Vandire]] drove the Imperium into self-destructive religious madness; and, arguably, the Time of Ending, which is going on right now. After each one, humanity recovered; after each, the recovery was less complete, and society became worse. There are quite likely at least a few apocalypses that have simply not been named.
*** Now, now people, let's not be humano-centric here. ** There have been at least several other apocalypses involving other races going on: the most recent and significant must be the fall of the Eldar, although there is the apocalypse that wiped out the Old Ones as well. In fact look at any race (bar the Tau) and you'll find an apocalypse or two somewhere in their background (though with Chaos they were usually CAUSING them).
**** With the exception of the Eldar's apocalypse, which is widely believed to have caused Slaanesh, rather than the other way around.
**** Bar the
** The Tau from having their own little apocalypse backstory? No, they were on the brink of wiping themselves out in a civil war called ''Mont'au,'' or "the Terror", before the mysterious Ethereal caste appeared in the eleventh hour to get them to work together. Not a mean feat feat, considering their technological level best weapons at the time were at pikes and black powder cannons... cannons.
**
The Orks have fallen from a previous state of civilisation, civilization, having inadvertently destroyed their Brain Boyz Brainboy leaders and descended into murderously happy anarchy.



* ''TabletopGame/{{Exalted}}'' takes place after 3 different Ends, and is set at EndOfAnAge. First was the Primordial War (named after the Primordials, the creators of the universe, who lose), involving the extinction of scores of civilizations and races; most of Creation was burned up by a sore loser's last act before surrendering. Then the [[{{Atlantis}} First Age]], was ended by the Usurpation. Lastly, a plague made by a ghost of a Solar killed in the Usurpation killed 90% of the population, and was followed by a invasion of TheFairFolk, who succeeded in unmaking half of Creation (by area).
** The good news? You play EXALTS. They can do anything, including flattening the Fae and pushing them back to reclaim parts of Creation from the Wyld, and in the past they beat down the creators of the Gods themselves... Problem is the forces of the Underworld have Exalts too, and then there's that Great Curse. The potential to fix the world is there, it'll just take a lot of work, and the Exalts overcoming the effects of the Great Curse along with every possible threat to Creation... But hey, if anyone can pull it off, it's the [[MemeticBadass Exalted]]
* The Dark Sun campaign setting for ''TabletopGame/DungeonsAndDragons'' was in its ancient past a typical MedievalEuropeanFantasy world, but centuries of wizards abusing magic turned it into a blasted desert planet whose inhabitants have mostly turned to barbarism.
** Game designers' early descriptions of what TabletopGame/DarkSun would be like actually referred to it as "the Forgotten Realms after they dropped the Bomb".

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* ''TabletopGame/{{Exalted}}'' takes place after 3 different Ends, and is set at the EndOfAnAge. First was the Primordial War (named after the Primordials, the creators of the universe, who lose), involving the extinction of scores of civilizations and races; most of Creation was burned up by a sore loser's last act before surrendering. Then the [[{{Atlantis}} First Age]], which was ended by the Usurpation. Lastly, a plague made by a ghost of a Solar killed in the Usurpation killed 90% of the population, and was followed by a invasion of TheFairFolk, who succeeded in unmaking half of Creation (by area).
**
area).\\
\\
The good news? You play EXALTS. as the eponymous Exalted. They can [[ShowyInvincibleHero do anything, anything]], including flattening the Fae and pushing them back to reclaim parts of Creation from the Wyld, and in the past they beat down the creators of the Gods themselves... Problem themselves. The problem is that the forces of the Underworld have Exalts too, and then there's that [[WithGreatPowerComesGreatInsanity Great Curse.Curse]] the Solars suffer, which slowly turns them into crazy tyrant-demigods. The potential to fix the world is there, it'll just take a lot of work, and the Exalts overcoming the effects of the Great Curse along with every possible threat to Creation... But hey, but if anyone can pull it off, it's the [[MemeticBadass Exalted]]
do it, they can.
* The Dark Sun TabletopGame/DarkSun campaign setting for ''TabletopGame/DungeonsAndDragons'' was in its ancient past a typical MedievalEuropeanFantasy world, but centuries of wizards abusing magic turned it into a blasted desert planet whose inhabitants have mostly turned to barbarism.
** Game designers' early descriptions of what TabletopGame/DarkSun would be like actually referred to it as "the Forgotten Realms TabletopGame/ForgottenRealms after they dropped the Bomb".



* Creator/FantasyFlightGames released a whole series of RPGs set after the end, appropriately titled ''The End of the World'', with each of the four settings detailing a specific cause for the collapse of civilization; ''ZombieApocalypse'', ''EldritchAbomination/WrathOfTheGods'', ''AlienInvasion'', and ''RobotWar''.

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* Creator/FantasyFlightGames released a whole series of RPGs set after the end, appropriately titled ''The End of the World'', with each of the four settings detailing a specific cause for the collapse of civilization; ''ZombieApocalypse'', ''EldritchAbomination/WrathOfTheGods'', ''EldritchAbomination[=/=]Wrath of the Gods'', ''AlienInvasion'', and ''RobotWar''.
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* Creator/FantasyFlightGames released a whole series of RPGs set after the end, appropriately titled ''The End of the World'', with each of the four settings detailing a specific cause for the collapse of civilization; ''ZombieApocalypse'', ''EldritchAbomination/WrathOfTheGods'', ''AlienInvasion'', and ''RobotWar''.
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** Humanity's golden age was brought to an end by the Literature/HorusHeresy, where fully half of the human race turned to worshiping demons and wiping out the other half. The God-Emperor was permanently injured in a lethal duel with their leader, Horus (in a way, the Emperor's son), to the point that he is only kept alive by an extremely complex life support device. Since then, it has stood on the brink of destruction for 10,000 years... and considering that it has been said there are flaws in the device beyond repair, it may be coming soon.

to:

** Humanity's second golden age was brought to an end by the Literature/HorusHeresy, where fully half of the human race turned to worshiping demons and wiping out the other half. The God-Emperor was permanently injured in a lethal duel with their leader, Horus (in a way, the Emperor's son), to the point that he is only kept alive by an extremely complex life support device. Since then, it has stood on the brink of destruction for 10,000 years... and considering that it has been said there are flaws in the device beyond repair, it may be coming soon.
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** Humanity's golden age was brought to an end by the HorusHeresy, where fully half of the human race turned to worshiping demons and wiping out the other half. The God-Emperor was permanently injured in a lethal duel with their leader, Horus (in a way, the Emperor's son), to the point that he is only kept alive by an extremely complex life support device. Since then, it has stood on the brink of destruction for 10,000 years... and considering that it has been said there are flaws in the device beyond repair, it may be coming soon.
*** For the majority of humanity, the "Dark Age of Technology" was a greater golden age than the height of the Imperium, but the attitudes and lifestyles of that era are not well regarded by the Imperium. The HorusHeresy occurred 5,000 years later, in A.D. 30,000, and some, including Tzeentch, one of the four main Chaos Gods, theorize that if the Emperor dies, [[AGodAmI he will be reborn as a full-blown god, destroy the Chaos Gods, and lead humanity to eternal victory]].

to:

** Humanity's golden age was brought to an end by the HorusHeresy, Literature/HorusHeresy, where fully half of the human race turned to worshiping demons and wiping out the other half. The God-Emperor was permanently injured in a lethal duel with their leader, Horus (in a way, the Emperor's son), to the point that he is only kept alive by an extremely complex life support device. Since then, it has stood on the brink of destruction for 10,000 years... and considering that it has been said there are flaws in the device beyond repair, it may be coming soon.
*** For the majority of humanity, the "Dark Age of Technology" was a greater golden age than the height of the Imperium, but the attitudes and lifestyles of that era are not well regarded by the Imperium. The HorusHeresy Literature/HorusHeresy occurred 5,000 years later, in A.D. 30,000, and some, including Tzeentch, one of the four main Chaos Gods, theorize that if the Emperor dies, [[AGodAmI he will be reborn as a full-blown god, destroy the Chaos Gods, and lead humanity to eternal victory]].



** Known apocalypses in the ''TabletopGame/{{Warhammer 40000}}'' 'verse: The Age of Strife at the end of the Dark Age of Technology; the HorusHeresy at the end of the Great Crusade; the Age of Apostasy following the First Age of the Imperium; and, arguably, the Time of Ending, which is going on right now. After each one, humanity recovered; after each, the recovery was less complete, and society became worse. There are quite likely at least a few apocalypses that have simply not been named.

to:

** Known apocalypses in the ''TabletopGame/{{Warhammer 40000}}'' 'verse: The Age of Strife at the end of the Dark Age of Technology; the HorusHeresy Literature/HorusHeresy at the end of the Great Crusade; the Age of Apostasy following the First Age of the Imperium; and, arguably, the Time of Ending, which is going on right now. After each one, humanity recovered; after each, the recovery was less complete, and society became worse. There are quite likely at least a few apocalypses that have simply not been named.
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* LegendSystem's Hallow setting is built from the remains of a ''solar system,'' with floating islands powered by living engines (called angels) keeping everything running.

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* LegendSystem's TabletopGame/LegendSystem's Hallow setting is built from the remains of a ''solar system,'' with floating islands powered by living engines (called angels) keeping everything running.
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* The third edition of ''TabletopGame/{{Traveller}}'', the ''New Era'' was set after the destruction of interstellar cvilization by a massive CivilWar followed up by the release of a homicidal ComputerVirus superweapon. The death toll was in the ''trillions''.
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* ''TabletopGame/{{Microscope}}'' A game can be built around this theme, or it can be a blip in game time as a city is destroyed in a single turn.
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* ''The Day After Ragnarok'', a setting book for both SavageWorlds and HeroSystem. [[{{Ghostapo}} The Nazis]] managed to pull off a summoning ritual that pulled the Midgard Serpent into our reality, but before it could fully manifest an American suicide team loaded the Trinity Device into a plane, rammed into the Serpent's eye, and detonated the bomb. The flailing around of a gargantuan serpent (whose head alone is 350 miles across) in its death throes while dripping magical radioactive snake venom from its fangs crushed most of western Europe and northern Africa.

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* ''The Day After Ragnarok'', a setting book for both SavageWorlds SavageWorlds, HeroSystem, and HeroSystem.now FATE Core. [[{{Ghostapo}} The Nazis]] managed to pull off a summoning ritual that pulled the Midgard Serpent into our reality, but before it could fully manifest an American suicide team loaded the Trinity Device into a plane, rammed into the Serpent's eye, and detonated the bomb. The flailing around of a gargantuan serpent (whose head alone is 350 miles across) in its death throes while dripping magical radioactive snake venom from its fangs crushed most of western Europe and northern Africa.
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* ''TabletopGame/GammaWorld'' is set on an Earth which, centuries after some ill-defined global catastrophe, is populated with mutants of every mental and physical stripe, sentient animals and plants, insane malfunctioning robots and humans. The players are strongly encouraged to not take this very seriously. The RPG credits Lanier's ''Hiero'' books, Aldiss' ''{{Hothouse}}'', and AndreNorton's ''Star Man's Son'' as influences (see {{Literature}}).

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* ''TabletopGame/GammaWorld'' is set on an Earth which, centuries after some ill-defined global catastrophe, is populated with mutants of every mental and physical stripe, sentient animals and plants, insane malfunctioning robots and humans. The players are strongly encouraged to not take this very seriously. The RPG credits Lanier's ''Hiero'' books, Aldiss' ''{{Hothouse}}'', ''Hothouse'', and AndreNorton's ''Star Man's Son'' as influences (see {{Literature}}).



** The good news? You play EXALTS. They can do anything, including flattening the Fae and pushing them back to reclaim parts of Creation from the Wyld, and in the past they beat down the creators of the Gods themselves...Problem is the forces of the Underworld have Exalts too, and then there's that Great Curse. The potential to fix the world is there, it'll just take a lot of work, and the Exalts overcoming the effects of the Great Curse along with every possible threat to Creation...But hey, if anyone can pull it off, it's the [[MemeticBadass Exalted]]

to:

** The good news? You play EXALTS. They can do anything, including flattening the Fae and pushing them back to reclaim parts of Creation from the Wyld, and in the past they beat down the creators of the Gods themselves... Problem is the forces of the Underworld have Exalts too, and then there's that Great Curse. The potential to fix the world is there, it'll just take a lot of work, and the Exalts overcoming the effects of the Great Curse along with every possible threat to Creation... But hey, if anyone can pull it off, it's the [[MemeticBadass Exalted]]
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Forgot to get rid of the shorter Rifts entry


* Palladium's later ''TabletopGame/{{Rifts}}'' setting takes place in a world where the psychic energy generated by the many casualties of a nuclear war led to the opening of dimensional portals across Earth, unleashing magic and other-dimensional creatures on an unsuspecting Earth.
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* Palladium's flagship title, ''TabletopGame/{{Rifts}}'', takes place a couple centuries after the apocalypse. On midnight of the Winter Solstice in the year 2098, two nations in South America engaged in a brief exchange of nuclear weapons, killing several million people. The sudden death of so many people, combined with the mystic timing of the event, caused the {{Ley Line}}s crisscrossing the Earth to surge with a power unseen since the disappearance of {{Atlantis}}. This caused a number of weather anomalies across the planet which caused more deaths, fueling the ley lines even further, resulting in a chain reaction of death and increasing magical power. Eventually, the magical level rose to the point that the ley lines started becoming unstable, causing the eponymous Rifts, holes in time and space, to tear open and pour forth aliens and monsters, causing even more death. By the end, 60% - 80% of the Earth's population had been wiped out, leading to a Dark Age that lasted roughly a century, where humanity clawed its way out of the chaos and horrors caused by the Coming of the Rifts. In the main setting, Earth is now a dimensional hub where magic and technology exist side-by-side, sometimes peacefully, often violently. Humanity has regained a few footholds here and there, alongside aliens and other creatures who are as much victims of the Rifts as the natives, trying to eke out an existence on a world gone mad.
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* ''TabletopGame/ApocalypseWorld'' takes place roughly fifty years after some sort of [[ExactlyWhatItSaysOnTheTin apocalypse]]. A suggested overarching goal for the characters is finding out what caused it and seeing if they can fix it, or at least move it from a CrapsackWorld to a CosyCatastrophe.

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* ''TabletopGame/ApocalypseWorld'' takes place roughly fifty years after some sort of [[ExactlyWhatItSaysOnTheTin apocalypse]].apocalypse. A suggested overarching goal for the characters is finding out what caused it and seeing if they can fix it, or at least move it from a CrapsackWorld to a CosyCatastrophe.
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** Humanity's golden age was brought to an end by the HorusHeresy, where fully half of the human race turned to worshiping demons and wiping out the other half. The God-Emperor was permanently injured in a lethal duel with their leader, Horus (in a way, the Emperor's son), to the point that he is only kept alive by an extremely complex life support device. Since then, it has stood on the brink of destruction for 15,000 years... and considering that it has been said there are flaws in the device beyond repair, it may be coming soon.

to:

** Humanity's golden age was brought to an end by the HorusHeresy, where fully half of the human race turned to worshiping demons and wiping out the other half. The God-Emperor was permanently injured in a lethal duel with their leader, Horus (in a way, the Emperor's son), to the point that he is only kept alive by an extremely complex life support device. Since then, it has stood on the brink of destruction for 15,000 10,000 years... and considering that it has been said there are flaws in the device beyond repair, it may be coming soon.



** Known apocalypses in the ''TabletopGame/{{Warhammer 40000}}'' 'verse: The Age of Strife, at the end of the Dark Age of Technology; the HorusHeresy, at the end of the Great Crusade; the Age of Apostasy, following the First Age of the Imperium; and, arguably, the Time of Ending, which is going on right now. After each one, humanity recovered; after each, the recovery was less complete, and society became worse. There are quite likely at least a few apocalypses that have simply not been named.

to:

** Known apocalypses in the ''TabletopGame/{{Warhammer 40000}}'' 'verse: The Age of Strife, Strife at the end of the Dark Age of Technology; the HorusHeresy, HorusHeresy at the end of the Great Crusade; the Age of Apostasy, Apostasy following the First Age of the Imperium; and, arguably, the Time of Ending, which is going on right now. After each one, humanity recovered; after each, the recovery was less complete, and society became worse. There are quite likely at least a few apocalypses that have simply not been named.



**** With the exception of the Eldar's apocalypse, which is widely believed to have caused Slaneesh, rather than the other way around.

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**** With the exception of the Eldar's apocalypse, which is widely believed to have caused Slaneesh, Slaanesh, rather than the other way around.
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**** Bar the Tau from having their own little apocalypse backstory? No, they were on the brink of wiping themselves out in a civil war before the mysterious ethereal caste appeared in the eleventh hour to get them to work together. Not a mean feat considering their technological level at the time were at pikes and black powder cannons... The Orks have fallen from a previous state of civilisation, having inadvertently destroyed their Brain Boyz leaders and descended into happy anarchy.

to:

**** Bar the Tau from having their own little apocalypse backstory? No, they were on the brink of wiping themselves out in a civil war before the mysterious ethereal Ethereal caste appeared in the eleventh hour to get them to work together. Not a mean feat considering their technological level at the time were at pikes and black powder cannons... The Orks have fallen from a previous state of civilisation, having inadvertently destroyed their Brain Boyz leaders and descended into happy anarchy.
Is there an issue? Send a MessageReason:
None


** As for how the apocalypse happened, it varies with each edition. Earlier ones used nuclear war, the previous one used Nanotechnology combined with a heaping helping of AndManGrewProud, and the current one involves [[RealityIsOutToLunch every timeline getting smushed into one]] due to a MagicalParticleAccelerator

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** As for how the apocalypse happened, it varies with each edition. Earlier ones used nuclear war, the previous one used Nanotechnology combined with a heaping helping of AndManGrewProud, and the current one involves [[RealityIsOutToLunch every timeline getting smushed into one]] due to a MagicalParticleAcceleratorMagicalParticleAccelerator.



** Known apocalypses in the ''TabletopGame/{{Warhammer 40000}}'' 'verse: The Age of Strife, at the end of the Dark Age of Technology; the HorusHeresy, at the end of the Great Crusade; the Age of Apostasy, following the First Age of the Imperium; and, arguably, the Time of Ending, which is going on right now. After each one, humanity recovered; after each, the recovery was less complete, and society became worse. There are quite likely at least a few apocalypses that have simple not been named.
*** Now, now people, let's not be humano-centric here. There have been at least several other apocalypses involving other races going on, the most recent and significant must be the fall of the Eldar, although there is the apocalypse that wiped out the Old Ones as well. In fact look at any race (bar the Tau) and you'll find an apocalypse or two somewhere in their background (though with Chaos they were usually CAUSING them).

to:

** Known apocalypses in the ''TabletopGame/{{Warhammer 40000}}'' 'verse: The Age of Strife, at the end of the Dark Age of Technology; the HorusHeresy, at the end of the Great Crusade; the Age of Apostasy, following the First Age of the Imperium; and, arguably, the Time of Ending, which is going on right now. After each one, humanity recovered; after each, the recovery was less complete, and society became worse. There are quite likely at least a few apocalypses that have simple simply not been named.
*** Now, now people, let's not be humano-centric here. There have been at least several other apocalypses involving other races going on, on: the most recent and significant must be the fall of the Eldar, although there is the apocalypse that wiped out the Old Ones as well. In fact look at any race (bar the Tau) and you'll find an apocalypse or two somewhere in their background (though with Chaos they were usually CAUSING them).



**** Bar the Tau from having their own little apocalypse backstory? No, they were on the brink of wiping themselves out in a civil war before the mysterious ethereal caste appeared in the eleventh hour to get them to work together. Not a mean feat considering their technological level at the time were at pikes and black powder cannons... The Orks have fallen from a previous state of civilisation, having inadvertently destroyed their Brain Boyz leaders and decending into happy anarchy.

to:

**** Bar the Tau from having their own little apocalypse backstory? No, they were on the brink of wiping themselves out in a civil war before the mysterious ethereal caste appeared in the eleventh hour to get them to work together. Not a mean feat considering their technological level at the time were at pikes and black powder cannons... The Orks have fallen from a previous state of civilisation, having inadvertently destroyed their Brain Boyz leaders and decending descended into happy anarchy.



*** The fall of the Star League and the resulting 1st and 2nd Succession Wars which bombed the galaxy back to the stone Age (barely 20th century tech, with how to make mecha and starships all but lost, though not how to repair them)... this was followed by 2 more wars lasting 300 years all together although these were low intensity conflicts ''because'' of the damage inflicted earlier.

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*** The fall of the Star League and the resulting 1st and 2nd Succession Wars which bombed the galaxy back to the stone Stone Age (barely 20th century tech, with how to make mecha and starships all but lost, though not how to repair them)... this was followed by 2 more wars lasting 300 years all together although these were low intensity conflicts ''because'' of the damage inflicted earlier.



* ''TabletopGame/{{Exalted}}'' takes place after 3 different Ends, and is set at EndOfAnAge. First was the Primordial War (named after the Primordials, the creators of the universe, who lose), involving the extinction of scores of civilizations and races; most of Creation was burned up by a sore loser's last act before surrendering. Then the [[{{Atlantis}} First Age]], was ended by the Usurpation. Lastly, a plague made by a ghost of a Solar killed in the Usurpation, and powered by the corpse/ghost of a killed Primordial, killed 90% of the population, and was followed by a invasion of TheFairFolk, who succeeded in unmaking half of Creation (by area).
** The good news? You play EXALTS. They can do anything, including flattening the Fae Folk and pushing them back to reclaim parts of Creation from the Wyld and in the past they beat down the creators of the Gods themselves...Problem is the forces of the Underworld have Exalts too, and then there's that Great Curse. The Potential to fix the world is there, it'll just take a lot of work, and the Exalts overcoming the effects of the Great Curse along with every possible threat to Creation...But hey, if anyone can pull it off, its the [[MemeticBadass Exalted]]

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* ''TabletopGame/{{Exalted}}'' takes place after 3 different Ends, and is set at EndOfAnAge. First was the Primordial War (named after the Primordials, the creators of the universe, who lose), involving the extinction of scores of civilizations and races; most of Creation was burned up by a sore loser's last act before surrendering. Then the [[{{Atlantis}} First Age]], was ended by the Usurpation. Lastly, a plague made by a ghost of a Solar killed in the Usurpation, and powered by the corpse/ghost of a killed Primordial, Usurpation killed 90% of the population, and was followed by a invasion of TheFairFolk, who succeeded in unmaking half of Creation (by area).
** The good news? You play EXALTS. They can do anything, including flattening the Fae Folk and pushing them back to reclaim parts of Creation from the Wyld Wyld, and in the past they beat down the creators of the Gods themselves...Problem is the forces of the Underworld have Exalts too, and then there's that Great Curse. The Potential potential to fix the world is there, it'll just take a lot of work, and the Exalts overcoming the effects of the Great Curse along with every possible threat to Creation...But hey, if anyone can pull it off, its it's the [[MemeticBadass Exalted]]



** Game designers' early descriptions of what DarkSun would be like actually referred to it as "the Forgotten Realms after they dropped the Bomb".

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** Game designers' early descriptions of what DarkSun TabletopGame/DarkSun would be like actually referred to it as "the Forgotten Realms after they dropped the Bomb".



** If the recent High Programmer book is to be believed [[spoiler: it's San Francisco that's domed and underground, because a really big rock (or something) was going to hit the Earth, then commies took over the world]]

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** If the recent High Programmer book is to be believed [[spoiler: it's San Francisco that's domed and underground, because a really big rock (or something) was going to hit the Earth, then commies took over the world]]



* ''Earthdawn'' is set in the Earth after a devastating invasion of other-dimensional Horrors wiped out most living things on the surface and mutated what was left. The Horrors (mostly) returned to their home plane after the level of magic dropped too low for them to stay, allowing the survivors to re-emerge from their retreats and begin to repopulate the planet.

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* ''Earthdawn'' ''TabletopGame/{{Earthdawn}}'' is set in the on Earth after a devastating invasion of other-dimensional Horrors wiped out most living things on the surface and mutated what was left. The Horrors (mostly) returned to their home plane after the level of magic dropped too low for them to stay, allowing the survivors to re-emerge from their retreats and begin to repopulate the planet.



* LegendSystem's Hallow setting is built from the remains of a ''solar system,'' with floating islands powered by living enginges (claled angels) keeping everything running.

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* LegendSystem's Hallow setting is built from the remains of a ''solar system,'' with floating islands powered by living enginges (claled engines (called angels) keeping everything running.
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* ''TabletopGame/ChuubosMarvelousWishGrantingEngine'' is set after most of reality was drowned by a tide of nothingness. It's mainly about [[CosyCatastrophe pastoral fantasy adventures]].
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** According to the second-edition corebook, [[spoiler:humanity retreated into the underground complexes to avoid a giant asteroid. Alpha Command, the computer that took care of day-to-day issues in human civilization, was damaged during the impact, and much of its data was lost. When it tried to boot up protocol files, it found an old '50s defense manual and assumed Communist sabotage, which it transmitted to the computers in charge of each complex - starting with Alpha Complex]].
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** Also an invaluable resource for post-apocalyptic GURPS gaming is ''GURPS [=Y2K=]'', which takes a long look at the fears of the turn of the millennium and the post-apocalyptic (or straight-out apocalyptic) scenarios that would develop.
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* TabletopGame/{{Mortasheen}}'s setting is implied to be our Earth after one of these, caused by the machinations of mad science
* ''TabletopGame/{{Twilight 2000}}''. The canonical example of an RPG which plays the post-apocalypse setting deadly straight and right at the latter end of the SlidingScaleOfIdealismVersusCynicism, without using it as an excuse to have supernatural weirdness or mutants.
* ''TabletopGame/{{Deadlands}}: Hell on Earth'' features a pretty straightforward nuclear war. Oh, and then the bombs turned out to be fueled by [[TheLegionsOfHell angry spirits]], too. And then the HorsemenOfTheApocalypse appear. And then it gets ''really'' bad.
* ''TabletopGame/GammaWorld'' is set on an Earth which, centuries after some ill-defined global catastrophe, is populated with mutants of every mental and physical stripe, sentient animals and plants, insane malfunctioning robots and humans. The players are strongly encouraged to not take this very seriously. The RPG credits Lanier's ''Hiero'' books, Aldiss' ''{{Hothouse}}'', and AndreNorton's ''Star Man's Son'' as influences (see {{Literature}}).
** As for how the apocalypse happened, it varies with each edition. Earlier ones used nuclear war, the previous one used Nanotechnology combined with a heaping helping of AndManGrewProud, and the current one involves [[RealityIsOutToLunch every timeline getting smushed into one]] due to a MagicalParticleAccelerator
* In the backstory of ''TabletopGame/{{Warhammer 40000}}'', roughly around the 25th millennium, humanity's golden age was brought to a halt by "soulless" robots known as Men of Iron, and humanity descended into in-fighting until the God-Emperor managed to reunite much of humanity. However, the Imperium of man is now beset from the outside by aliens and demons and from the inside by mutants and heretics, and technological progress has effectively stagnated, with the "tech-priests" of the Adeptus Mechanicus content to seek the remnants of lost technology rather than invent new technology.
** Humanity's golden age was brought to an end by the HorusHeresy, where fully half of the human race turned to worshiping demons and wiping out the other half. The God-Emperor was permanently injured in a lethal duel with their leader, Horus (in a way, the Emperor's son), to the point that he is only kept alive by an extremely complex life support device. Since then, it has stood on the brink of destruction for 15,000 years... and considering that it has been said there are flaws in the device beyond repair, it may be coming soon.
*** For the majority of humanity, the "Dark Age of Technology" was a greater golden age than the height of the Imperium, but the attitudes and lifestyles of that era are not well regarded by the Imperium. The HorusHeresy occurred 5,000 years later, in A.D. 30,000, and some, including Tzeentch, one of the four main Chaos Gods, theorize that if the Emperor dies, [[AGodAmI he will be reborn as a full-blown god, destroy the Chaos Gods, and lead humanity to eternal victory]].
*** In 40K, where all emotions are shadowed in the Warp, faith is power - and the Emperor is the object of worship for an unbelievably huge and ridiculously fanatical state-enforced cult.
** Known apocalypses in the ''TabletopGame/{{Warhammer 40000}}'' 'verse: The Age of Strife, at the end of the Dark Age of Technology; the HorusHeresy, at the end of the Great Crusade; the Age of Apostasy, following the First Age of the Imperium; and, arguably, the Time of Ending, which is going on right now. After each one, humanity recovered; after each, the recovery was less complete, and society became worse. There are quite likely at least a few apocalypses that have simple not been named.
*** Now, now people, let's not be humano-centric here. There have been at least several other apocalypses involving other races going on, the most recent and significant must be the fall of the Eldar, although there is the apocalypse that wiped out the Old Ones as well. In fact look at any race (bar the Tau) and you'll find an apocalypse or two somewhere in their background (though with Chaos they were usually CAUSING them).
**** With the exception of the Eldar's apocalypse, which is widely believed to have caused Slaneesh, rather than the other way around.
**** Bar the Tau from having their own little apocalypse backstory? No, they were on the brink of wiping themselves out in a civil war before the mysterious ethereal caste appeared in the eleventh hour to get them to work together. Not a mean feat considering their technological level at the time were at pikes and black powder cannons... The Orks have fallen from a previous state of civilisation, having inadvertently destroyed their Brain Boyz leaders and decending into happy anarchy.
* ''TabletopGame/BattleTech'' (Although the 'end' happens ''after'' humans have colonized space).
** ''Battle Tech'' has had a few Apocalypses:
*** The fall of the Star League and the resulting 1st and 2nd Succession Wars which bombed the galaxy back to the stone Age (barely 20th century tech, with how to make mecha and starships all but lost, though not how to repair them)... this was followed by 2 more wars lasting 300 years all together although these were low intensity conflicts ''because'' of the damage inflicted earlier.
*** The Word of Blake Jihad, a deliberate attempt to once again bomb the inner sphere into the dark ages, costing several TRILLION Lives over a 13 year-long war. Planetary saturation nuclear orbital strikes were common.
* ''TabletopGame/{{Exalted}}'' takes place after 3 different Ends, and is set at EndOfAnAge. First was the Primordial War (named after the Primordials, the creators of the universe, who lose), involving the extinction of scores of civilizations and races; most of Creation was burned up by a sore loser's last act before surrendering. Then the [[{{Atlantis}} First Age]], was ended by the Usurpation. Lastly, a plague made by a ghost of a Solar killed in the Usurpation, and powered by the corpse/ghost of a killed Primordial, killed 90% of the population, and was followed by a invasion of TheFairFolk, who succeeded in unmaking half of Creation (by area).
** The good news? You play EXALTS. They can do anything, including flattening the Fae Folk and pushing them back to reclaim parts of Creation from the Wyld and in the past they beat down the creators of the Gods themselves...Problem is the forces of the Underworld have Exalts too, and then there's that Great Curse. The Potential to fix the world is there, it'll just take a lot of work, and the Exalts overcoming the effects of the Great Curse along with every possible threat to Creation...But hey, if anyone can pull it off, its the [[MemeticBadass Exalted]]
* The Dark Sun campaign setting for ''TabletopGame/DungeonsAndDragons'' was in its ancient past a typical MedievalEuropeanFantasy world, but centuries of wizards abusing magic turned it into a blasted desert planet whose inhabitants have mostly turned to barbarism.
** Game designers' early descriptions of what DarkSun would be like actually referred to it as "the Forgotten Realms after they dropped the Bomb".
* ''TabletopGame/AfterTheBomb'' (originally a spin-off of ''TabletopGame/TeenageMutantNinjaTurtlesAndOtherStrangeness'', now separate) takes place in a post-apocalyptic world populated by both human survivors and [[FunnyAnimal mutant animals]] as a result of a virus followed by a grand nuking of the population. (They assumed the virus was a bio-weapon, it was just a prank. Oops.)
* Palladium's later ''TabletopGame/{{Rifts}}'' setting takes place in a world where the psychic energy generated by the many casualties of a nuclear war led to the opening of dimensional portals across Earth, unleashing magic and other-dimensional creatures on an unsuspecting Earth.
** The supplement ''Chaos Earth'' takes place literally the day after it happens.
* ''TabletopGame/{{Paranoia}}'' is set after a nuclear war... or something... known as the Big Whoops, which ended with The Computer ruling over a huge population living underground in Alpha Complex which may be a dome city.
** If the recent High Programmer book is to be believed [[spoiler: it's San Francisco that's domed and underground, because a really big rock (or something) was going to hit the Earth, then commies took over the world]]
** It's intentionally vague, but the main constant is [[spoiler: not available at your security clearance, citizen.]]
* ''DarthWiki/TheChroniclesOfFate''. AfterTheEnd + EarthIsABattlefield + SchizoTech + WeirdScience + FantasyKitchenSink + [[PersonOfMassDestruction People Of Mass Destruction]] + TropeOverdosed + SerialEscalation + [[UpToEleven Turned Up To Eleven]] = good clean fun for the whole family.
* ''Earthdawn'' is set in the Earth after a devastating invasion of other-dimensional Horrors wiped out most living things on the surface and mutated what was left. The Horrors (mostly) returned to their home plane after the level of magic dropped too low for them to stay, allowing the survivors to re-emerge from their retreats and begin to repopulate the planet.
* ''TabletopGame/{{Shadowrun}}'' is set in the future of Earthdawn, in 2070 our calendar, after a series of nasty magical cataclysms and wars (including a war between all the major continental European powers that ended with a massive nuclear airstrike on every nation's entire command structure by (presumably) England) and other disasters that created the politically-divided megacorporation-run CrapsackWorld it is.
* The ''TabletopGame/{{GURPS}}'' supplement [[GURPSReignOfSteel Reign Of Steel]] depicted a post- RobotWar setting where Earth is divided up and ruled by eighteen artificial intelligences and the human population is just 37 million, most of which are either in slave camps of one sort or another or are hunted like wild animals in the wilderness. The catchphrase: 'The war is over. The robots won.'
* ''The Day After Ragnarok'', a setting book for both SavageWorlds and HeroSystem. [[{{Ghostapo}} The Nazis]] managed to pull off a summoning ritual that pulled the Midgard Serpent into our reality, but before it could fully manifest an American suicide team loaded the Trinity Device into a plane, rammed into the Serpent's eye, and detonated the bomb. The flailing around of a gargantuan serpent (whose head alone is 350 miles across) in its death throes while dripping magical radioactive snake venom from its fangs crushed most of western Europe and northern Africa.
* ''Mutant Future'' is a close-as-you-can-get-it retroclone of post-apoc [=RPGs=] such as Gamma World using the Labyrinth Lord rules.
* ''Aftermath!'' is an old ScavengerWorld game, and it's slim pickings since it's a few generations after the end. There's lots of scenarios for the setting, lots of little rules systems for simulating special cases, lots of genetically engineered life forms and SchizoTech and you are as likely to die of [[WizardNeedsFoodBadly starvation and exposure]] as violence.
* ''TabletopGame/EclipsePhase'' is by default [[HitSoHardTheCalendarFeltIt set ten years after]] [[TheEndOfTheWorldAsWeKnowIt the Fall]], in which [[AIIsACrapshoot the TITANs reached godlike power]] and [[EarthThatWas reduced Earth to a scarred wreck]] haunted by vicious swarms of carnivorous nanobots and other, nastier surprises.
* LegendSystem's Hallow setting is built from the remains of a ''solar system,'' with floating islands powered by living enginges (claled angels) keeping everything running.
* ''TabletopGame/ApocalypseWorld'' takes place roughly fifty years after some sort of [[ExactlyWhatItSaysOnTheTin apocalypse]]. A suggested overarching goal for the characters is finding out what caused it and seeing if they can fix it, or at least move it from a CrapsackWorld to a CosyCatastrophe.
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