Reviews: Big Rigs Over The Road Racing
This is more like a game engine than a game
Rather than think of Big Rigs as a "game" in the standard sense, I think of it more like what a game is built on that just has a few objects loaded into the world. Things like ground and terrain are loosely defined because that's what the game needs to know in order to build the world. Buildings have no collision definition and things like physics are unspecified because those things must actually be coded. So your truck is able to move through the world but without limitations (climb vertical slopes with no loss of velocity, leave the game world, and drive in reverse at an unlimited rate of acceleration). The truck is almost irrelevant, it's more just a camera that has an object that follows it as it moves through the environment (and game engines do have a defined camera so this adds credence to the notion this is more a raw engine than a game). Calling it a "video game" assumes that it was built with the purpose of giving the player an experience that would somehow immerse them in the digital reality, no matter how tenuous (some may say that to be a "game" it must have a victory condition but things like Animal Crossing lack a defined objective other than living your character's life, so there is more to it than that). However Big Rigs in its infinitely unfinished glory, cannot make such a claim due to its inherently world-breaking incompleteness. So there is no immersion to be found, due to having no limits and unpolished content. No one could ever actually absorb themselves into the setting and, thus, I cannot actually consider this a "game". However if someone had the dedication, I'm sure they could take what is here and make a game of it...at some point...
So bad, my grandmother found it hilarious
There's something amazing about a video game that you can play in front of your brother and cousins and have everyone in the room spill tears of laughter. There's something really incredible about a game so broken and so awful that you can show it to your 80-year-old grandmother and even she finds it a riot, even if to a somewhat lesser extent. The infinite acceleration in reverse and instant stop-on-a-dime brake, the buildings you can literally drive through, the opponent who either does nothing or stops right before the finish line, the broken ground textures (the road either appears solid, is invisible, or is broken into pieces, and randomly changes between all 3 states as you drive), the grand total of only 3 sound effects - acceleration, deceleration, and brake (if you hit space bar instead of down arrow to brake), the YOU'RE WINNER! exclamation when you win a "race", the mountains you can drive up at nearly 90 degree angles, the endless void you can drive through when you exit the boundaries of the level, the level that crashes the instant you start it, the... This game needs to be played to be believed. In this game, Russia has produced one of the greatest contributions to humankind's collective culture this side of Stalin Versus Martians. This isn't The Room of video games, because at least The Room was complete and had its "features" in working order, even if incompetently made. Here, the game is in a visibly unfinished, barely-started state, something you wouldn't even find in the worst of direct-to-DVD movies. There's not even an instruction manual, just a small slip of paper telling you the controls. There's no copy protection. Either They Just Didnt Care, or something happened during production to force them to release the game so early. Arguably, if this game actually got finished, it might have sold even less copies than it did, because it likely still wouldn't have been good; it just would have been bad enough to drop off the radar entirely. But by being released as an unfinished, buggy mess that passes itself off as a completed game, Big Rigs Over The Road Racing cements itself into players' minds as something that's not just terrible, but inexplicable.