TV Tropes Org
site search

A review is one person's opinion. TV Tropes doesn't have an opinion. The person who signed the review does.

sort by: type:
correct subject add a review about reviews
AQ Worlds: A Review
Graphics: 2/5

Gameplay: 2/5

Story: 2/5

Overall: Mediocre. Sub-Runescape. Pay to become overpowered. Self insert characters. Fucking ridiculous.
  # comments: 4
flag for mods
A review by a long-time player
My credentials: I've been playing AQW since Beta (October 2008) and have purchased a total of 18 months' membership, which has now expired. I've seen nearly every weekly release since April 2009.

AQW is clearly aimed at a younger audience. The cartoony, 2D style, dialogue and storylines are all quite simple, and it can be very off-putting for someone who is used to complex storylines and immersive worlds. If these are what you're after, then AQW is not for you. Sure, there are some bits which are very well-written, but the Hurricane Of Puns often detracts from any drama created, which can be seen as either something awesome or horrible. There are some parts which are aimed at an older audience, but this pales in comparison to the light-hearted, quirky and more straightforward side of the game.

The And Your Reward Is Clothes trope is essentially the selling point of AQW. All the weapons (yes, from the Infinity Plus One Sword to Starter Equipment) basically do identical damage if they're 'enhanced' at the same level. Helmets and capes follow a similar principal. The biggest offenders, however, are armors and pets, which (with a few exceptions) do nothing except alter you character's appearance. Some of the rarest and/or impossibly hard to get items in the game are purely cosmetic, though obviously they look pretty nice (albeit in 2D) and earn you a lot of respect as a player.

Like almost all RPGs, AQW also has a vast amount of "classes", including staple ones such as Warrior and Mage, many unique ones such as Dragonlord and the odd joke class. All classes have 6 skills which can all be acquired very easily; actually obtaining the class is often by far the hardest part. Again, if you're thinking this is simple, it is - some skills use quite complex damage formulas, but it's far from necessary to delve into them, and overall it's very straightforward.

Concerning finances, AQW is free to play, but unlike many "free" RPGs you get loads of value with no catch. If you are an astute player, you can get some of the rarest equipment in the game and hit for a truckload of damage if you know the right methods without paying a cent. Membership is absolutely awesome, and I definitely recommend it if you're going to play frequently, but it's not essential.

Overall? A simple, cartoony, punny, cosmetic-orientated and great value MMORPG.
  # comments: 0
flag for mods
Simplified But Enjoyable
AQ Worlds is an Animesque game done in the style of most western Rpgs where the setting is set in the fantasy land of Lore, with a Steam Punk approach. Most tropes (and stock clichés) of many Rpgs are often parodied for the Rule Of Funny (such as Save The Princess), and there are a lot of puns for the younger audience (who weren't around for AE's earlier game) from Dragon Fable, which storyline is very 'mature' for a pre-teen audience. Fortunately, there is minimum violence and monsters get only knocked out by your sword.

AQ Worlds had a rather good premise (Chaos ruins every faction in Lore), but couldn't quite deliver on the story-lines of the former game. Some of the in-game cut-scenes are quite brief which is bit of a downer, however it gets a bit pretentious when most NP Cs refer to you as your 'title' The Hero instead of 'Hello Insert Name Here'. The storyline showed some drastic improvements in the Doomwood saga and Horc/Trolls faction as of late, a trend which I hope continues...

The positives are: the entire game is free to play and download. Because younger audiences might not get the references to all the previous AE games, sometimes a pun is needed for a comedic effect. The game is easy to get into and addictive. There are guest-stars every couple of months and in-game variants of holidays such as Frostvale (Christmas) and Hero's Heart Day (Valentines). The fact that there is something new every week means that there is never a chance to get bored.

The negatives are: Membership 'perks' only last a couple of months, to 'build up reputation' for your respective faction can take forever due to daily quests turn-ins and most of all, you need a LOT of in-game currency to get ahead in this game and 'Limited Quantity Item' Shops... There is a lot of advertisements BUT The creators and staff members actually care about every game they create, so I appreciate their dedication/creativity and customer service input!

Thank you for listening to my review, now leave and get some fresh air for a change... I mean it! (runs for air)

Storyline: 4/10 (+2 for recent changes) Addictiveness: 7/10 (+2 for every week) Membership: 2/10 Creative Ideas: 6/10 Customer Service: 9/10.

  # comments: 0
flag for mods
back to article
TV Tropes by TV Tropes Foundation, LLC is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Permissions beyond the scope of this license may be available from thestaff@tvtropes.org.
Privacy Policy