In a beautiful breaking of convention for the series, the standard linear stories (that can admittedly get stale at times) is replaced with an open world adventure. In addition, anything can be bypassed with the right tools and enough skill. While the weapon degradation system can be pesky at times, it admittedly adds a sense of variety even if forced. The scenery is absolutely breathtaking with an enormous amount of different environments, ranging from deserts to birch forests to deep tropical jungles. Everything about the scenery with the new graphics is wonderful, with lighting and (mostly) subtle shifts in the environment that lead to a seamless interplay between every environment the game has to offer. In addition, the story has a unique approach as well. This time, it includes voice acting and genuinely heartrending dialogue that makes this incarnation Zelda much more relatable and tragic rather than the stoic, easily distressed, or comedic pollyannas of the earlier games. It shows the princess in moments of weakness, which make her the most human Zelda of them all. Finally there are a few complaints. There\'s no way to check the weapon degradation system, some shrines are too difficult to seek out even WITH the censor, and the world is mostly empty save for a few enemies. There\'s also the fact that a few enemies such as Lynels can not be killed with skill alone (weapons tend to break before they are killed), which makes them an exception to the otherwise flawless \"ability over brute force\" approach given by the rest of the game. But overall, despite the shortcomings of the game, they are infinitely outweighed by the fantastic story, beautiful environment, fluid gameplay, and creative dungeons.
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