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haxxr Since: Jun, 2013
05/23/2017 17:38:21 •••

Not Perfect, But Almost

In a beautiful breaking of convention for the series, the standard linear stories (that can admittedly get stale at times) is replaced with an open world adventure. In addition, anything can be bypassed with the right tools and enough skill. While the weapon degradation system can be pesky at times, it admittedly adds a sense of variety even if forced. The scenery is absolutely breathtaking with an enormous amount of different environments, ranging from deserts to birch forests to deep tropical jungles. Everything about the scenery with the new graphics is wonderful, with lighting and (mostly) subtle shifts in the environment that lead to a seamless interplay between every environment the game has to offer. In addition, the story has a unique approach as well. This time, it includes voice acting and genuinely heartrending dialogue that makes this incarnation Zelda much more relatable and tragic rather than the stoic, easily distressed, or comedic pollyannas of the earlier games. It shows the princess in moments of weakness, which make her the most human Zelda of them all. Finally there are a few complaints. There's no way to check the weapon degradation system, some shrines are too difficult to seek out even WITH the censor, and the world is mostly empty save for a few enemies. There's also the fact that a few enemies such as Lynels can not be killed with skill alone (weapons tend to break before they are killed), which makes them an exception to the otherwise flawless "ability over brute force" approach given by the rest of the game. But overall, despite the shortcomings of the game, they are infinitely outweighed by the fantastic story, beautiful environment, fluid gameplay, and creative dungeons.

KingBowser9001 Since: Aug, 2016
05/19/2017 00:00:00

You hit the nail on the head there. This game would be practically flawless if it weren't for a select few features like the weapon degradation system. Got a sweet damage-boosted Savage Lynel Crusher from one of those Silver Lynels? Well, you'd better save it for strong enemies and strong enemies only, because that thing will break soon otherwise. And if it does, you'll have to kill another Silver Lynel to get a fresh one, and you'd better pray to God it has that damage buff, too.

To be honest, it really wouldn't be that hard to fix this. Just add a way to repair weapons and make it so that we can actually see how damaged they are without wearing them down to the point where they're almost broken.

Inane motivational quote goes here
MiinU Since: Jun, 2011
05/20/2017 00:00:00

@KinBowser9001: If it weren't for the weapon degradation system, everyone would just flock to the most OP weapons and never use anything else.

Besides, most weapons are easy to come by; including ones from Siver Lynels. Go on Miiverse and you'll see dozens of screenshots being posted by gamers with their inventory full of Savage Lynel weaponry. They're easy to kill, once you get used to their attack patterns.

Weapons can also come with the enhanced durability perk, allowing you to use them for extended periods before they even begin to wear down. The game also provides numerous ways to kill, without having to use your melee weapons, which is why my inventory is almost always full.

People make a bigger deal of the durability issue than it really is.

marcellX Since: Feb, 2011
05/21/2017 00:00:00

I don't think the pros outweight the cons and almost perfect are the same thing.

If it weren't for the weapon degradation system, everyone would just flock to the most OP weapons and never use anything else.

But people do that anyway. There's a threshole were weapons just barely do damage and you'll just farm/stock good ones and throw away the weaker ones every time you come across them, hence "you'll see dozens of screenshots being posted by gamers with their inventory full of Savage Lynel weaponry"

My issues with the game is that they're things that are prevalent throughout the game. Close second to moving, the action you'll do the most is opening up some menu. For a Zelda game I feel this breaks the flow of combat. Sure you can get many weapons, but they break easily and Link is left empty handed each time they do, meaning you'll have to pause and select a new one.

It's the same with health. The coocking system is really fun but the way they use to mitigate the healing is a free action was to make most enemies hit really hard, which in turn meant that for a good portion of the game, you'll be fighting, get hit one or twice, lose a ton of health, pause, eat, get hit one or two more times more, pause again to heal and so on and on.

Simply having Link switch to the next weapon each time one breaks (and maybe not have most of them be made of peanut briddle) and have Link eat a pre-selected item in action as oposed to just the menu, would had greatly improve the game.

MiinU Since: Jun, 2011
05/21/2017 00:00:00

you'll be fighting, get hit once or twice, lose a ton of health, pause, eat, get hit one or two more times

Which can be averted by not getting hit to begin with. That's why there's parrying, and sidestepping mechanics. Time it right, Link bullet times and either deflects the attack or goes into a flurry rush. Once you get the timing down, you won't spend as much time sorting through menus during battle.

About the only time I open a menu is to switch between the Shieka Slate's camera function (for the Compendium) and its other rune abilities. Admittedly, I've gotten hit plenty of times while trying to get the enemy to hold still long enough so I can take their picture.

Also, having Mipha's Grace and 3-4 fairies on hand takes the edge of, big time.

marcellX Since: Feb, 2011
05/22/2017 00:00:00

Which can be averted by not getting hit to begin with.

Isn\'t that a little assinine? there\'s an issue with damage and constantly pausing to heal and the solution is don\'t get hit? even when the game is set up so it\'s simpler to go for atrition.

About the only time I open a menu

Ok, I don\'t want to go into I did this believe me territory. By checking Let\'s Players on both Youtube and Twich, the mayority (that is to say, I haven\'t seen anybody yet) don\'t \"only open the menu for the camera\".

Also, having Mipha\'s Grace and 3-4 fairies on hand takes the edge of, big time.

Yeah, which, like I was saying adds to the problems of the game. I never said it was hard, but that because it was too easy to break it into near immortality (you pause the whole game to heal at your liesure) they\'re work around was to up the damage, which in turn makes you have to heal more often in the middle of battle.

MiinU Since: Jun, 2011
05/22/2017 00:00:00

There's an issue with damage and constantly pausing to heal and the solution is: don't get hit?

Yes. Ever hear: "An ounce of prevention..."? And how is that asinine? It's logical.

If you know how hard the enemy can hit, then common sense dictates you'd try to avoid it. That's why the enemies have attack patterns and their strongest attacks are telegraphed - which is your cue to either move, block, or parry. That's three viable options to avoid taking damage. Four, if you've been upgrading your armor, and five if you include food that increases your physical defense.

Ok, I don't want to get into I did this believe me territory.

Then don't. Whether you believe me or not, doesn't change my personal experience with the game.

In my initial playthrough, I got slaughtered. A lot. I'm currently on my third run and I've become familiar enough with enemy patterns that I know how to defend myself, so I don't have to sort through the food menu every 3-4 seconds.

If I need to eat anything, it's usually after the battle. But why bother, when a quick trip to the nearest inn/stable/etc. will patch you up (and it only costs 20 rupees).

marcellX Since: Feb, 2011
05/22/2017 00:00:00

That's three viable options to avoid taking damage.

Which is great one on one, when you're often swarmed though...not to mention they all add to the weapon durability issue.

Four, five

Which take how long from begining to finding it out how/learning the right combination and finding the ingredients, to actualy doing it for the first time, to reaching a decent point?

Then don't. Whether you believe me or not, doesn't change my personal experience with the game.

Aren't you taking this way too personal? I'm not trying to make you "un-enjoy" the game or something, I just pointed some issues that I and others have. That shouldn't tarnish your experience. I'm just saying that it appears most people had a different experience than you in that regard.

In my initial playthrough, I got slaughtered. A lot. I'm currently on my third run and I've become familiar enough

Then that's an unfair comparison. Of course in any decent game, after a certain point your familiar enough with it to be proficient, but isn't that saying that after X plus hours you'll reach a point to bypass it's faults? Which seems to be the core of your arguments, you'll eventually mitigate the issues. That's like saying, you can easily bypass this Difficulty Spike of this JRPG by level grinding until you're "eventually" well above their level.

Mind you, I'm not saying the game is bad by any means, it's great, I'm just pointing out some of it's faults. I feel like Jim Sterling dealing with the outcome of his personal 7/10 of this game. (personaly I would give it an 8 to 8.5)

MiinU Since: Jun, 2011
05/22/2017 00:00:00

Aren't you taking this way too personal?

I wasn't. My apologies if it came across that way.

That's an unfair comparison. Of course in any decent game, after a certain point, you're familiar enough to be proficient.

Yes and no. On one hand, I get what you're saying, though I'd have to disagree about it being unfair.

BotW may have a steep learning curve, compared to past Zeldas, but the tools necessary to succeed are still there. It took forever before I was good enough to reliably parry Guardian lasers... by practicing against them and repeatedly getting 1-shot, 'til I finally got it right.

KingBowser9001 Since: Aug, 2016
05/23/2017 00:00:00

Oh, don't worry. I certainly get the reasoning behind durability, and once you're used to it, it's annoying at worst. I really don't find it to be as big a deal as people make it out to be. The real inconvenience is what marcellX was talking about. It's really annoying to have to pause over and over to select the next weapon in your inventory because the game leaves you empty-handed when your weapons break. And this happens a lot.

That last bit is why I think the game badly needs a weapon repair system. Now, I'm not saying the materials need to be things you can find just about everywhere. If anything, those materials should be from the enemies that drop the respective weapons. It doesn't sound like much, but it saves us from breaking our stuff left and right during battle since we'd then be able to prepare for that. And again, since a lot of weapons have durability equivalent to a glass pane, this happens a lot.

Another minor annoyance comes from weapon buffs, since whatever buff you get is randomized. It tends to add to the Too Awesome To Use syndrome since it'll likely take forever to get an item of similar power unless you're friggin' Chuggaaconroy or something. I have a Savage Lynel Crusher and Savage Lynel Sword with massive damage buffs, but I never use them outside of Lynel fights because I'm afraid they'll break at the crappiest times.

Inane motivational quote goes here

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