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You are using that trope wrong. The Tape Knew You Would Say That is specifically for in-universe situations. If a programmer is able to accurately predict how a player is going to react that is likely Developer's Foresight and / or Intended Audience Reaction. The situation is also specifically Controllable Helplessness.
Edited by Daefaroth This signature says something else when you aren't looking at it.While YMMV tropes can be used in-universe, only YMMV tropes can go on YMMV pages.
Patiently awaiting the release of Paper Luigi and the Marvelous Compass.That's not what "subjective" means. A trope which only appears if the player performs certain actions can still be objective.
Think of it this way: "It's an objective fact that if the player does certain things, the trope happens". All players who do those things experience the trope.
Subjective in thsi context would be that the player gets a certain impression of things or reacts in a certain way. This is subjective because it depends not on what the player does, but what they think, so not all players who do the same thing get the same reaction.
Edited by GnomeTitanAnother way to think about it would be that every work would have every trope in its YMMV/ page if objective tropes were allowed on those pages. It would just artificially inflate the number of wicks, which is never helpful.
Moreover, if it is your opinion that X trope is in the work, then you should be able to explain how that trope is present in the work. If you have to rely on the fact that it's "just your opinion," then it probably is not actually present in the work the way you're saying it is. You'll want to use Trope Finder to find a more accurate trope for the situation, and if we don't have it yet then you should use the Trope Launch Pad.
If the trope is actually present in the work, it should go on the normal works page or — if it applies to a particular character — on the Characters/ subpage.
That all said, the Countdown ending is already listed on the page as Boss Battle and Red Herring. It might also be a trope where the game parodies common gaming patterns (like the fact there will be a way for the player to solve the problem if the game presents the player with a problem), but I'm not sure.
Look at all that shiny stuff ain't they prettyRegular tropes cannot be added in YMMV or Trivia, nor the other way around unless they're played In-Universe. In the (fortunately rare) instances when someone does the improper addition, it's usually because the trope's incidence is being described as if it wasn't actually happening in the work itself, but through the viewer or audience. For example, a long time ago someone had added Perfectly Cromulent Word to the YMMV tab of Super Smash Bros., a non-YMMV trope, with the entry being that fans were using a non-existent word ("deconfirmed") in relation to the debunk of certain characters supposedly being in the game for 3DS and Wii U. Since the word itself didn't appear in the game, I removed the entry under the reasoning I'm explaining.
To summarize, it is not appropiate. In the particular case of your example, the trope is better added (and described with a context of objectivity, not YMMV) in the involved Let's Play articles.
135 - 169 - 273 - 191 - 188 - 230 - 300
Can a regular trope be YMMV in certain situations? Specifically when in an interactive medium you have a clear example of a narrative trope, but the player is required to take an action they might not necessarily take? Would that not make the example subjective? The following was an entry I added to The Stanley Parable, but it was removed for the reason "Not YMMV."
To expand on the context, the Narrator leads you along by the nose through the game until you reach a machine that you may either turn on or disable. The Narrator tells you that you will disable it, but if you defy him he declares that a nuclear bomb will blow you up in two minutes. Immediately before this point in the game you pass through a room filled with buttons and screens. Now here's the key point. Absolutely nothing in the game indicates that any of those buttons will prevent the bomb from going off, nor are you prompted to try. However, in every single case I am aware of the player will run around trying to survive anyway, just as the above quote by the Narrator indicates. The Narrator is the Tape. His message is pre-recorded, obviously, and plays regardless of what the player does. The player could do nothing, even though they never do as far as I am aware. That is what makes the example a subjective audience reaction, as I understand it, even though the trope is not normally YMMV.
Is my understanding incorrect?