The TVTropes Trope Finder is where you can come to ask questions like "Do we have this one?" and "What's the trope about...?" Trying to rediscover a long lost show or other medium but need a little help? Head to Media Finder and try your luck there. Want to propose a new trope? You should be over at You Know, That Thing Where.
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openBonus level from Heaven Videogame
So you have the Bonus level from Hell, an ultra hard level that is hard simply for the sake of being hard, "that one level" the possible true final boss etc, but I don't see the inverse. Maybe because it's rare but I came across one in FF 14, the duel after the final boss of the current expansion is basically a bonus level from Heaven. As while it is "hard" you are given unlimited lives and as far as I can tell it exists solely for the sake of being fun after the complete bullet Hell from the last boss fight. If the trope doesn't exist yet I think it should and there must be other examples in other games of a sort of pressure release boss simply meant for shooting the shit.
openDiscotheque Fight Videogame
Not to be confused with Dance-Off, we're talking actual violence that just so happens to take place on a spiffy stage with energetic music. Best descriptor would be Thouzer's boss battle in Fist of the North Star: Lost Paradise .
openDeleted Content Videogame
A game has something in it, but it's cut out in a later update. What trope is this?
openextra abilites that are limited by time and don't seem to have a purpose Videogame
In Paper Mario: The Origami King, there's a coffee stand which sells Rabbit Espresso and Turtle tea, which make you walk faster and slower respectively. The thing is they only do it for a very limited amount of time, and you don't have enough time to do anything outside the area which has only brief combat encounters very early in the game, and the stand is only unlocked once you have killed the enemy guarding it, so you can't even use the drinks for that. They seem to be a joke of some sort, but is this a trope at all?
openGame gives you multiple disadvantages and forces you to choose one or more from them Videogame
Pretty self-explanatory. Kind of like But Thou Must! but with some form of control over the outcome (i.e. In Superhot: Mind Control Delete on a certain level you can choose whether to give up shooting, moving, or punching)
Edited by GalaxitheaopenThe pre-game company credits Videogame
The short intros for video games that have the logos of the companies that worked on the game before the title screen.
An example would be for stuff like Call of Duty, there’s a “cutscene” of the activision and infinity ward logos
openDifficulty increases with depth Videogame
A Video Game Difficulty Trope. The deeper you go in a dungeon/cave/hell/whatever, the harder monsters/obstacles/challenges you encounter.
openHumans are the cause of the plot's trouble Videogame
I have a specific video game and example in mind, but I won't name names to try and curb spoilers.
In a fantasy type world full of monsters and villains, the supposed Big Bad of one story arc is a foreboding vulture-creature who is clearly meant to evoke Scavengers Are Scum.
However, as more information and backstory is revealed, it turns out this vulture-creature used to be The Good King until humans tried to murder him for flimsy reasons, which resulted in a Face–Monster Turn. Then, human mercenaries work for the Big Bad for selfish reasons and cause more death and destruction for fame and fortune. So even though there are inhuman monsters and villains running around, ultimately humans are 90% responsible for all the violent death and suffering that's going on.
But at the same time, the player commands heroic and altruistic humans who try to fix this problem, so it's not like the entire species has gone bad.
I'm looking for something like Humans Are the Real Monsters or Humans Are Bastards, but those don't seem to quite fit.
openDeadly Common Cold Videogame
Is there a trope for illnesses that aren't normally serious being inexplicably deadly? I ran into this playing Jurassic World: Evolution, where your dinosaurs will occasionally get an illness, and no matter what it is, they will never get well on their own, will continually lose health, and will always die if not treated. Among these illnesses are the common cold and ticks. Not tick-borne disease, just ticks.
Edited by GitmanopenOdd stats for odd characters Videogame
To ramp up the otherness of aliens and other weird entities, their in-game stats won't be the expected multiples of ten but rather follow a pattern completely different from the decimal system.
The examples I have in mind are the extradimensional Ultra Beasts from Pokémon whose stats are all prime numbers, and the alien ships from Endless Sky with stats like 56, 172, 582, 761 and so on, to contrast the non-alien ones whose stats are indeed multiples of 10, 50 or 100.
openUnresistable spell Videogame
A spell is not subject to resistance and always has full effect on the target. Would Always Accurate Attack cover this?
open''Fate / grand order'' question, involving the abundance of Japanese Servants Videogame
I'd like to write an entry examining how earlier entries in the franchise mostly-successfully held back on overloading themselves with Japanese historical and mythological characters, and how Fate/Grand Order itself did at first before slowly but surely getting to the point where an appreciable percentage of the new character releases in a given year are increasingly-obscure Japanese figures and Japan's representation dwarfs every other country, partly due to a conflux of factors that added up over time, but also due to just wanting to appeal to their core Japanese fanbase without too much concern for the international audience.
I'm not sure what trope that represents. My first impulse was Creator Provincialism, but a re-read of the opening paragraphs suggests otherwise. Small Reference Pools? Pandering to the Base? Both arguable, and I'm not sure either one really matches my intended point. Franchise Original Sin? A clear-cut case of Square Peg Round Trope; even if the historical analysis usually common to that trope's entry more closely mimics what I'm trying to do, it was under control for most of the series and most of the early part of the game's lifespan. (I guess if there's nothing else better it's more like Cylindrical Peg Round Trope and might serve as a best-fit...)
Edited by SpectralTimeopenHover Dash Videogame
I say Videogame, since it's most common here, but is there a trope for the characters that just barely hover off the ground when going at high speed? Usually accompanied by the arms either tucking in or trailing behind the dasher due to the speed they're moving at.
The most famous examples I can think of would be the Megaman protagonists with a dash ability, X, Zero, Axl, or any of the ZX protagonists as well as Bass from the Classic era. Various Sonic characters also do this when they hit top speed, such as Tails and Silver.
In-universe it'll be explained by either the character actually being able to fly (like the Sonic examples) and they're just using minor invocations of that ability because they're faster flying than they are running. Otherwise they could have things like thrusters in their feet or the dash is supposed to be read as a sort of stylized lunge/really low jump forward.
openClimbable Vines Videogame
A video game thing where you normally can't climb up walls, but certain sections are marked as being climbable by the presence of vines, or sometimes other things like conspicuous notching or weathering.
openAudio/Visual change at low health Videogame
In any kind of video game based on combat where your avatar or vehicle can be damaged, the visuals and audio are altered after a critical hit or when your health is very low, with symptoms such as:
- Blood drops/spatter/veins appearing on the screen or around the edges.
- Desaturation of color.
- Vignetting, like tunnel vision or light/darkness around the edges.
- Sound becomes muffled or has a tinnitus ring (some overlap with Shell-Shock Silence).
Right now, it seems like Interface Screw is the closest thing, but this hasn't felt right to me for a long time. Interface Screw is more about truly weird effects or remapping your controls.
I wouldn't necessarily call it Critical Annoyance. The examples I'm thinking of are either not annoying, or an intentional part of the experience (being injured in a realistic military sim should hinder you, for example).
openAdjustable Video Game Content Videogame
A game mechanic that allows you to remove potentially triggering content without affecting gameplay. Example: in To the Rescue!, you can euthanize rescue dogs, but you can opt out of it and have it replaced with sending them away to another shelter.
openAlways hostile faction Videogame
I remember seeing this trope before, but can't quite recall the name. Basically, in faction warfare games there will be one faction that that can't be reasoned with and is always hostile to the player no matter what.
openRamp-up Damage Videogame
Where a move or character gets stronger as he deals damage, not Kill Streak since the effect procs as long as they attack.
openItem runs out of use on the last thing it's used on. Videogame
This is a trope I've seen in several point-and-click adventure games where an item can be used multiple times, but on the last thing that requires its use it runs out of use.
Edited by bpants98
so you know how in breath of the wild if you stand on Proxim Bridge an npc named Brigo will come and talk to you because he thinks your committing suicide. Is there a specific troupe for that kind of interaction or does it fall under another trope? Specifically a character mistakenly thinking your committing suicide
Edited by FORTY7OUT