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SamLeonhart Since: May, 2011 Relationship Status: Armed with the Power of Love
#8026: Sep 1st 2015 at 9:40:10 AM

Sorry to double post, but here's the Mankey line.

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Mankey Line

Morphs [Oak Catalog #]

  • Mankey [#56] – Porcisimius pugnator morpha praesumptor
  • Primeape [#57] – P. pugnator morpha gorilla

Notable Biology

Both morphs have cream colored fur and a pink Tepig-like nose, leading to its nickname of the Pignose Monkey Pokémon. Both morphs have a general round shape.

Mankey have long tails that curl up and over the top of their bodies, giving them an average height of 1 foot 8 inches. These tails are prehensile and allow them to grab onto and swing from branches easily, as well as scale cliff faces if in mountainous regions. Their arms and legs are slender, and their hands unencumbered, allowing them to use punches, slaps, or chops in their style. Because of those features, they can learn several different types of fighting. They also have under-developed omni-sacs in their wrists, allowing rudimentary usage of elemental attacks.

Primeape are about 3 foot 3 inches on average, a little under twice the size of a Mankey. Their fur is now thicker, and because of that, it is a common misconception that they have no tails. They do, however they are only a few inches long and only barely help with balance. The only time they are seen are on older specimens, whose fur is receding on the back, allowing the tail to poke out. The balding is more prominent in males, and they have been dubbed Barebacks.

Primeape also have several more noticeable differences from their younger morph. Their arms and legs are stockier and more muscular, allowing stronger attack power. Their feet are bigger, and their hands are covered by gloves that keep them semi-balled into fists near constantly. Because of this, their styles are reduced to punching-only attacks with kicks thrown in. Finally, they have rings or fur that stick out like wrist and ankle bands. Under these bands are more developed omni-sacs, which allow Primeapes, with proper teaching, to perform Fire and Thunder Punches.

There are three submorphs of the Mankey Line. Two of these are common, and one is extremely rare. The first common one shows itself in Mankey and Primeape who are noticeably more energetic. This prevents them from falling asleep easily, and makes them perfect for guard. The next submorph plays on their natural anger. When hit with a particularly hard blow, they will fly into a rage and deal stronger hits than before. The third and rarest submorph works similarly to the previous. When a Mankey or Primeape is hindered in some way, they will throw harder blows at their opponent.

There are abnormal mutations of this line in nature. Mankeys with this mutation are a lime green instead of their normal cream, and the brown on them stays the same. With Primeapes, their fur becomes a tan or beige (this depends on region. As an example, those in Hoenn are darker, others in Kalos are lighter) and the exposed skin on their arms stays green like its previous form’s fur. These mutations are highly valued despite no battle difference.

Habitat

Mankey find themselves comfortable in wooded areas, mountainous paths and on the plains. In wooded areas, they tend to stick to the treetops where they can move faster and reach their food easier. Along mountain paths, they tend to climb up cliffs to find large ledges or a collection of openings for the troop to inhabit, with food hunts taking place on the ground. Plains Mankey are much more of a rarity, and they tend to hide in the taller grasses where an entire group can try to hide. Primeape live in the same troops as Mankey, although some group together into their own Primeape only troops.

Troops of the Mankey line are found throughout Kanto (Around Saffron and Viridian, as well as the plains by Rock Tunnel), Johto (the areas around Mt. Mortar), and Sinnoh (around Fight Area). A population was introduced to the Friend Safari in Kalos with the help of renowned Mankey researcher June Benedict. Other ‘unnatural’ troops are the ones found in Route 15 of Unova after the infamous Team Plasma hack, and in Jagged Pass of Hoenn after Groudon and Kyogre’s primal reversions.

Neither morphs of this line are naturally found in Orre.

Diet

Mankey are herbivorous and frugivorous, eating a mixture of leafy greens from bushes and trees, berries, and fruits hanging from the trees they inhabit. If the main tree the troop lives in doesn’t bear fruit, then they are known to send out teams of 2-3 to grab food from trees in their territory (For reasons for grouping, see Social Structure). A favorite of the line is the Payapa Berry if it can be found in their area, as are chestnuts.

Primeape eat mostly the same food, and will often do hunting expeditions on their own. However, they become more omnivorous, gaining a bit of a carnivorous streak, making up about 4-8% of their diet. Scientists theorize that this is to give more energy and protein to help with their increased energy expenditure. When they do hunt for meat, they aim for smaller Pokémon, such as the Rattata line, Sandshrew, or occasionally Spearow.

Mankey close to evolution have been noted to get blood from Primeape kills (with permission, of course, to avoid angering the stronger ‘Mon) to acclimate their taste buds to the different tastes. [[Trainer’s Note: If your Mankey is close to evolution, even if you are feeding them Pokéfood, it is recommended to wet their food with a bit of blood, as some researchers believe that the iron will help their evolution.]]

Hazards

The main hazard of these Pokémon is their temper. They often rampage for no reason (Primeapes are known to rampage because someone looked in their general direction) and if they are in their natural troop setting, this will set their entire troop off, Primeape included. If you are going through Mankey territory, make sure to have a Flying-type and a possibly a Psychic-type with you. [[Trainer’s Note: Because of their proximity to Sabrina’s gym, the troops surrounding Saffron have learned to be wary of Psychics and will give you a wide berth, unless they are rampaging already.]] Though it doesn’t get rid of it, domestic breeds of Mankey are slightly more docile. Training them in martial arts as a Mankey or boxing as a Primeape will not only strengthen their skills and yours, but also build a bond that will help curb their temper around you. In the wild, if you see a Mankey, a way to prevent its rampage is to distract it with a berry. It will take it back to its home without much incidence. If you see a Primeape, leave before it sees you.

Each morph has their own lesser issues. Mankey is known to steal things from people in both the wild and in captivity. This is a trait that is easy to train out of your Mankey, and even if you don’t, it will mostly go away with their evolution. Some items that they grow attached to may still be stolen by your Primeape. A particularly funny example was a Kanto trainer whose hat was stolen by a Mankey, who then evolved and was caught by the Trainer mid-rampage, and the captured Primeape would still steal the hat, and would rampage if not allowed to.

A hazard with the Primeape morph is that they are known to be extremely tenacious. Once you anger a Primeape, or engage an already rampaging one, they will chase you down. They will not stop until they fall asleep, are knocked out, or catch you and maul you. Thankfully, Primeapes are more likely to be alone, otherwise the death tolls may be higher.

Courting and Childrearing

Male Mankeys generally do no breed in the wild unless they are estranged from a troop, though they do breed in captivity. Females may attempt to mate with one of the Barebacks.

The Mankey Line does not have a set breeding period – Like humans, they are capable of breeding year-round. Female Mankey or Primeape are the ones to initiate mating. They go to one of the Barebacks, often after the night meal, and will press close and challenge them to a spar. Regardless of winner, the couple then abscond to another tree or patch of grass and do the deed.

The gestation period lasts a little over 5 months. They give birth to only one child (although twins aren’t unheard of), and the mother quickly bonds with it. The father does not help in raising outside of food gathering for the troop. A mother Mankey usually holds the baby unless needing to climb, where she has it situate on her back. A Primeape has their child primarily ride on their head, or when it’s old enough, cling to its back.

A mother Mankey or Primeape is surprisingly docile in comparison to the rest. However, that doesn’t mean it will not rampage. If you approach the baby without permission, even as its Trainer, it will get away, put the baby in a safe place, then rampage and maul you. It seems its rampages are more pronounced and violent during this time. Researchers agree that it is because they are biting down on their anger to avoid harming their baby.

A Mankey is old enough to live as its own after 2 years, although they can move on their own by 6 months.

Social Structure

Mankeys and Primeapes group together into troops (or tribes, depending on speaker’s location). These troops are often large, almost like towns of Mankey and Primeapes. Each area is territory to one troop – Any troops that come across another troop’s territory will be attacked, although sometimes a single Mankey can be adopted into the troop if alone. The line doesn’t chase other Pokémon out of their territory larger territory range, but will chase them away from the main tree or troop home.

The food foraged by the troop is not eaten by the single Mankey, but usually stockpiled for the entire troop to share. They seem to have a rudimentary eating schedule where as many of the non-guard (The guard is a mix of Mankey and Primeape, slanting towards the pre-evo, as they are more common.) gather to eat. The time after each meal is spent socializing and grooming each other. They spend time sparring with each other, and while the line is known for their aggressiveness, these fights manage to leave no lasting injuries.

They don’t have a truly solid leadership structure, but the Mankey respect the Primeapes and the Primeapes respect the eldest Bareback Primeape, who is generally only challenged by his fellow Barebacks. When the eldest dies or is captured, the Primeapes will fight amongst themselves to see who will take the spot. Often times, younger ones will jump into the fray, but they will usually be knocked out by the older Barebacks’ experience. These fights, like the rest, are rarely fatal, and afterwards the Barebacks seem to become friendly with each other.

Mankey are known to be very sociable creatures. To be separated from their troop is very stressful, and they are known to rampage at this point. This is the main reason that their hunting parties consist of two or more Mankey. If you come across a lone raging Mankey, it is safe to assume they are alone, if they are not a child. Because of this, they come to see their trainer and fellow teammates are part of their troop fast with training.

In Human Society

Mankey and Primeape are most well known for their anger, but that is not all hey are known for. Many dojos in Kanto and Johto use the line to help people learn more natural martial arts, as well as teach the Pokémon more human-made martial arts. In Unova, Primeape have been known to help students learn boxing and kick-boxing, which it seems the Pokémon use naturally. Mankey and Primeape are also used in some areas for construction, but due to their temper, people would rather use the Machop line. They are, however, good for demolition.

There is a well-renowned Mankey line researcher named June Benedict who has been studying various Mankey troops in their natural habitats for several decades. Much of their behavioral and social information comes from her research in Kanto, Johto, and, in later years, Sinnoh. Using this knowledge, she helped the Friend Safari properly set up their area to house Mankey. Her research to show the calmer troop life has also helped lessen the distaste of the Mankey line that was beginning to develop with society.

Mankey and Primeape are not used often in media, although they have popped up. In a reboot of an old platformer from a Kanto gaming company, a masked Mankey would occasionally steal from NPC houses and you would chase him through levels to get the stuff back. He became a playable character in the sequel. In a Sinnoh-based manga with a half-human/half-Infernape race of ‘aliens’, the main character’s race would transform into giant Primeape under the light of a full moon, if they still had the Infernape tail. The author never explained why they don't become Infernape instead.

—-

As with all articles, this is open to critique.

edited 2nd Sep '15 8:18:26 PM by SamLeonhart

Eriorguez Since: Jun, 2009
#8027: Sep 1st 2015 at 10:37:07 AM

Just a general issue on scientific names I'm not sure I brought up back in 2011 (but knowing my pedantic self, probably did): The way they are presented here, the different stages in a line are getting subspecific treatment, and subspecies are by definition different populations, so my inner taxonomist is having some issues.

I'd suggest going with the morph approach, which is used when different phenotypes coexist in the same population (and whose name is being used anyway). It is also quite simple in terms of nomenclature: It just involves adding a nonitalized morpha between the binomial and the morph.

For example, the brown trout (Salmo trutta) has three morphs, the sea (S.trutta morpha trutta), river (S.trutta morpha fario) and lake (S.trutta morpha lacustris) trouts. A good advantage of this is that it opens up subspecies if you want to use them for other purposes.

Also, subspecific names have to reuse the specific name for the type subspecies and/or morph. That's why Homo sapiens sapiens has two sapiens and not a third descriptive noun (nor does imply we are twice sapient). But however you feel like.

SamLeonhart Since: May, 2011 Relationship Status: Armed with the Power of Love
#8028: Sep 1st 2015 at 10:43:50 AM

You did bring it up. I'm actually up to April 2011, so some of the later stuff you guys decided on I didn't put in this.

Basically, what you're saying is either make them binomial as opposed to trinomial, OR keep it with three names but use the third as more of a categorizing function with the word 'morpha', correct?

Eriorguez Since: Jun, 2009
#8029: Sep 1st 2015 at 10:58:40 AM

Oh no, don't turn them binomial, having similar enough lines in the same genus, and having each line be part of a single species, are in my opinion keepers. I'm suggesting using morphs instead of subspecies for the stages (so, adding a morpha before the very last name), so it doesn't suggest different populations, and subspecies can be used if there is a need.

For example, in the case of Shellos and Gastrodon, they'd be a single species, but with eastern and western subspecies, and each subspecies would have 2 morphs (but the morphs would be the same across subspecies).

So, Shellus gastrodontus occidentalis morpha smallus, S.g.occidentalis morpha biggus, S.g.orientalis morpha smallus and S.g.orientalis morpha biggus. And this would be the most complex case in the franchise. (Also I suck at naming things).

The morphs also work really well with formes and branching evolutions.

And damn, I am predictable as fuck, sorry.

edited 1st Sep '15 10:59:33 AM by Eriorguez

SamLeonhart Since: May, 2011 Relationship Status: Armed with the Power of Love
#8030: Sep 1st 2015 at 11:05:02 AM

Predictability is fine. It helps make it easier to understand. I'll even excuse the fake Latin. XD

On an unrelated note, should I have done a reference to Jane Goodall as a researcher?

edited 1st Sep '15 11:42:09 AM by SamLeonhart

Hashil Since: Aug, 2010
#8031: Sep 2nd 2015 at 5:51:59 AM

Personally think a Jane Goodall reference might be better than a bunch of anime ones, but we've had this conversation too many times.

Noibat's line skeleton incoming soon.

SamLeonhart Since: May, 2011 Relationship Status: Armed with the Power of Love
#8032: Sep 2nd 2015 at 6:37:04 AM

I thought I had only put in one anime reference with the hat incident. I did that simply to flesh out a Mankey's penchant for kleptomania, and because honestly, the thought of Ash being chased by Primeape because of the hat is funny.

DracoKanji Since: Jan, 2011 Relationship Status: watch?v=dQw4w9WgXcQ
#8033: Sep 2nd 2015 at 10:51:08 AM

Just as an update, I AM still working on Hawlucha. I've got about 80% of it done, but I'm going to rework a few things. Hopefully it'll be ready to post in a week or so.

SamLeonhart Since: May, 2011 Relationship Status: Armed with the Power of Love
#8034: Sep 2nd 2015 at 3:10:54 PM

Just found the old Mankey article. It's 4 years old and completely empty. ._.

FullMoon feeling blue from Surface Since: Jul, 2012 Relationship Status: Shipping fictional characters
feeling blue
#8035: Sep 2nd 2015 at 3:21:20 PM

I'm almost done with my Froakie analysis, just gotta do a little clean up.

SamLeonhart Since: May, 2011 Relationship Status: Armed with the Power of Love
#8036: Sep 2nd 2015 at 8:20:05 PM

Should I go ahead and link the Mankey slot to my post for it, or do I need more critique? Cause critique is nice, too.

Also, how do I like the Pokemon names to their Fandex page? It wasn't working with Machop for some reason.

Hashil Since: Aug, 2010
#8037: Sep 2nd 2015 at 8:31:50 PM

Make a new page by typing in the appropriate url: (you'll want https://tvtropes.org/pmwiki/pmwiki.php/FanonPokedex/Mankey), edit it, copy paste your article, save it, than edit the main page with the now functional link.

SamLeonhart Since: May, 2011 Relationship Status: Armed with the Power of Love
#8038: Sep 2nd 2015 at 9:19:53 PM

Page is live.

If we're still doing locations, I'd like to try Ecruteak.

rmctagg09 The Wanderer from Brooklyn, NY (USA) (Time Abyss) Relationship Status: I won't say I'm in love
The Wanderer
#8039: Sep 2nd 2015 at 9:40:28 PM

Didn't get a chance to answer before, but I figured I should mention that Hoenn's Mankey population is less an introduction than a repatriation since it's stated that Primal Reversion allowed Pokémon that were long extirpated from the Hoenn region to return.

Eating a Vanilluxe will give you frostbite.
SamLeonhart Since: May, 2011 Relationship Status: Armed with the Power of Love
#8040: Sep 2nd 2015 at 9:46:06 PM

[up] Makes sense. Adding that in.

EDIT: And you went and linked the Pokemon I referenced. Thanks!

edited 2nd Sep '15 9:49:19 PM by SamLeonhart

Masterweaver Since: Aug, 2009
#8041: Sep 3rd 2015 at 7:33:47 AM

So I was looking over the Ralts line article and... it seems a little off, to me. The article seems to imply that Ralts and its evolutions are somewhere in the mammalian sector of life and just happen to have psychic powers, but Ralts and its evolutions are in the amorphous egg group and there's no mention of the stated power to create black holes. Would it be permissible for me to add/alter the article in order to make the Ralts line seem more... otherworldly?

Did you ever consider fiction might be fact?
SamLeonhart Since: May, 2011 Relationship Status: Armed with the Power of Love
#8042: Sep 3rd 2015 at 10:11:36 PM

I'm going to assume I'm good to do Ecruteak.

In preliminary research, I found that it's based on (a presumably older) Kyoto. Should I change the reference of Nintendo being Kanto-based to Johto-based and include an Expy of the company in the location article?

Masterweaver Since: Aug, 2009
#8043: Sep 4th 2015 at 11:33:16 AM

Nosepass Line

Morphs [Oak Catalog #]

  • Nosepass [#298]
  • Probopass [#476]

Physical Description

The Nosepass resembles an angular, abstract face made out of bluish gray metal, with heavy brows over constantly shut eyes and a pinkish-red nose jutting out like a three dimensional arrow. Where the face should have ears rest a pair of holes, with two simple arms ending in pits of their own magnetically floating around them. A pair of short, thick legs jut out from the base of the face, each ending abruptly with a small opening on the bottom. Some rare specimens have a more tannish, rocky exterior, but the nose always remains the same color.

Probopass retain the same basic central shape as their pre-evolution, but have grown far larger and undergone a number of changes. The nose accounts for a good third of the creature's mass, having grown thicker and wider and broken off a good portion of the creature's upper face. This exposes the black core, a cylindrical mass of magnetism with two blue eyes; a red cap structure has developed atop this, with a small notch oriented toward the nose. Masses of iron fillings are attracted to the nose's base in a fuzzy mini-moustache, and where the Nosepass had hovering arms and holes for ears the Probopass has a trio of orbiting "mininoses" resembling the face of birds in their orbit. The creature has absorbed its legs, opting to hover above the ground.

Notable Biology

The Nosepass line is known for their connection to magnetic fields; it's a commonly held belief that the Nosepass's nose always points north, though testing has confirmed that a magnetic field of significant intensity can cause a Nosepass to face a different way. This magnetic capability appears to be the result of the internal metallic core, which scientists have discovered to be superficially similar to that of the Roggenrola line but organized in a far more streamlined and cylindrical manner.

Nosepass and the Probopass both channel the magnetic power of their cores through their noses, using them to manipulate their external bodies and various metals. Upon their excavation, most Nosepass have a very low-power magnetic field, to the point where they only move a small amount during a year and react negatively to other Nosepass interfering with their own magnetism; however, as they age their magnetic field grows more powerful, which results in them moving further distances every year. This magnetic ability is only increased in the presence of other fields; if their magnetic power is enhanced by a significant amount, they will evolve into Probopass.

The primary external body of the Nosepass, despite appearing metallic, is in fact mostly comprised of rock minerals. Their typical coloration is the result of trace metals, but the Nosepass does not have enough metal in its body to qualify as a steel-type pokemon. However, during their evolution, their magnetic abilities work overtime to absorb and redistribute metals in their body; this results in Probopass gaining the steel type.

In general, the Nosepass line falls into one of two breeds. Those with thicker shells are able to resist abilities that would otherwise lead to an instant knockout, although they can still be worn down. Those with thinner shells have learned to use their magnetism to keep steel pokemon within range, generally either as an entourage or to ensure that they will not escape their wrath. A small subset of Nosepass have learned to utilize the small scraps of metal in blistering sandstorms to increase the damage of their attacks.

Social Structure

Nosepass and Probopass tend to be loners, but it's especially pronounced with Nosepass; their magnetic fields are far more delicate, so they try to push away from their brethren and other magnetic entities. Probopass, on the other hand, are rarely observed in the wild; one trainer did manage to find and follow one and attempted to communicate with the help of his own Kadabra, but the only response seemed to be a highly detailed mental map with the Probopass at the border, implying that it was busy exploring.

Habitat

Nosepass were first encountered in Hoenn's Granite Cave some fifty years ago, all encased in stone until released. While the cave still hosts the largest population of unearthed Nosepass, many of them began a march north towards Sinnoh and, more specifically, Mount Coronet; swarms of Nosepass still appear on Route 206 to this day. By comparing this behavior and that of the recently established colonies in Unova and Kalos, scientists have determined that Probopass prefer to inject their young into regions with a number of minerals to absorb near powerful magnetic fields they can easily migrate to.

This does beg the question of why they were in Hoenn to begin with, as there is no powerful magnetic field within reach; perhaps there was in the time that the Probopass first passed by. Few Probopass have been seen in the wild, and all those that have simply ignored the presence of others aside from pushing them out of their way with rocks.

Diet

For a long time it was assumed that Nosepass did not eat, as they would not react to anything placed in front of them. Careful observation of the Unova colony, however, revealed that Nosepass do in fact absorb rocks and minerals in their pre-migratory form; once unearthed, they focus solely on finding a powerful magnetic field to evolve in. Probopass, however, will constantly pull whatever metals they can from the ground and store them in their mustache; the underside of their nose is in fact a mouth which will consume anything indiscriminately, although it will "sneeze" out anything that cannot be digested at regular intervals, usually crushed plants and insects. Trainers with Probopass usually give them steel wool.

Hazards

Neither Nosepass nor Probopass are inherently aggressive—Probopass will even ignore attacks in the wild, set as they are on their roaming. This does not mean they can be approached with impunity, though; both morphs are fully capable of ripping rocks out of the ground and throwing them at anything that gets their attention, as well as using their magnetic power to generate electric bursts. Probopass can also use their magnetism to create primitive rock bombs; most only use this to clear the way when they come across insurmountable obstacles, but those under a trainer's care can be taught to use this in battle. Thankfully, while a Nosepass will deal with any pokemon or human that gets in their way during their journey to magnetic sources, Probopass are far less aggressive though no less focused on their own mysterious journeys.

Courting

It's unclear what the exact trigger is, but whenever a female Probopass feels the need to create an egg it will settle down and let out bursts of magnetic energy at regular intervals. Male Probopass will be attracted to these bursts in a first come, first serve situation; the female will take one of the male's mininoses, pair it with one of their own, and eat them both before sending the male on its way. Once all three of the female's mini noses have been consumed in this way, the female will sneeze out three eggs and rise up, having them orbit her until she finds a suitable location in which to bury them. Both males and females will replace their mininoses by digesting their mustaches and sneezing out new ones.

Nosepass do not breed in the wild, but they can be compelled to do so in captivity.

In Human Society

The resemblance the line has to primitive carvings of human faces, as well as their magnetic tendencies and the Probopass's habit of roaming, make the Nosepass line an informal symbol of discovery and exploration. It's not clear if the primitive statues found on some islands were influenced by the Nosepass line, if the Nosepass line itself was made long ago in the mists of history, or if it's all one big coincidence. Whatever the case, many modern writers have begun to use wandering Nosepass as symbols of being in a foreign land, to the point where various explorers have been portrayed as using Nosepass as a makeshift compass. The line's toughness and apathy has also become notorius, with various images of Probopass floating through horrific areas and situations posted to the internet under the tag "Probopass Don't Care" or cruder variations of the saying.


Written by Masterweaver

edited 5th Sep '15 8:03:10 AM by Masterweaver

Did you ever consider fiction might be fact?
rmctagg09 The Wanderer from Brooklyn, NY (USA) (Time Abyss) Relationship Status: I won't say I'm in love
The Wanderer
#8044: Sep 4th 2015 at 12:31:27 PM

I'd also add in the In Human Culture section people using Nosepass and Probopass as makeshift compasses.

Eating a Vanilluxe will give you frostbite.
Shadow6666 Since: Sep, 2011
#8045: Sep 4th 2015 at 10:25:11 PM

Pancham Line is now done. Could be better in places but overall happy with it.

Pancham Line

Morphs [Oak Catalogue #]

  • Pancham [674] – Ailuropoda proeliatorbrevis

  • Pangoro [675] – Ailuropoda praesulater

Physical Description

The members of the Pancham line are a pair of Ursine Pokémon whom both share a Fighting typing.

The juvenile form of the line Pancham possess purely Fighting type characteristics and stands between 45 and 75 cm tall and weighs between 6 and 12 kg. Pancham’s upper body and arms are covered in black fur while its lower body and legs are covered in dark grey fur. The fur in its head and short puffy tail is pure white. Pancham possess a black ring around each of its eyes while its ears and feet are also black.

Upon evolution into Pangoro in addition it its extra height and weight it also gains secondary Dark-type characteristics. Pangoro stands over 21/2 times taller at between 1.9 and 2.5m tall and weighs 17 times more at between 130 and 140kg. Pangoro’s chest, arms, back and lower body are covered in thick, dark grey fur with a long fringe of this fur hanging down its back giving the impression of Pangoro wearing a grey longcoat.

The fur on Pangoro’s head and belly is pure white and it possesses prominent lower fangs which almost always has a thin, leaved shoot hanging from them.

As with all species of Pokémon the Pancham line has members that exhibit a rare phenotype that alters their colouring. As a Pancham these members have brownish fur rather than the usual black and grey while their whitish fur remains almost identical to that of the normal Phenotype.

As Pangoro these members again have brown fur instead of grey while their hands and feet are a reddish colour instead of their usual black colouration.

Notable Biology

The most notable aspect of this line’s Biology is the method by which it evolves. The Pancham is one of only two Pokémon, the other being the Sinnoh Region’s Mantyke, known to evolve by what scientists call ‘Symbiotic Evolution’. What this means is that in order to evolve not only does Pancham need to reach a certain level of strength but it must do so while in the vicinity of another Pokémon, in this case any Dark-type Pokémon. In the case of captured Pancham this is easy as simply being on the same team as a Dark-type Pokémon is enough to trigger evolution, in the wild however a Pancham that is ready to evolve must first locate a Dark-type Pokémon and then achieve the level of strength necessary.

As a Fighting type Pokémon Pancham possess the above average physical strength and fighting skills typical of the type. Pancham’s natural repertoire of damaging moves consists purely from physical attacks most of them some form of martial combat technique. These include Arm Thrust, Karate Chop and Sky Uppercut. With effort Pancham are able to learn a wide selection of moves it couldn’t normally learn with many being from other types. As with its natural move set the majority of these are physical moves such as Aerial Ace and Dig however a few of them are non-physical or ‘Special’ moves such as Sludge Bomb and Dark Pulse.

Like its pre-evolved form Pangoro possesses the signature strength of its primary type, though to a greater extent, even able to snap a telephone pole with just its arms. As a secondary Dark type Pokémon Pangoro naturally possesses a high level of the substance ‘Umbrate’ within its cells neutralising the psychokinetic effects of moves of a Fighting types natural foes. Pangoro’s natural move set is almost identical to that of a Pancham though it now gets a boost to its Crunch attack though the range of moves it can be tutored to know is even more varied than Pancham’s with the Fairy type being the on type Pangoro isn’t known to learn a move from. These moves include such moves as Dragon Claw, Iron Head and Surf.

Pancham and Pangoro are also the only two Pokémon currently known to be able to use the move Parting Shot to lower its opponents attacking strength and allowing the Pancham or Pangoro to retreat from battle safely.

There are three distinct sub-groups of these Pokémon. The first and possibly most used sub-group possess denser, stronger and heaver bones and thicker, more densely packed muscles in their forepaws and stronger bones and muscles in their forearms to accommodate these changes to their tarsals and other associated bones. These adaptations, dubbed the ‘Iron Fist’ ability by trainers, allow the members of this subgroup to deal significantly stronger damage with their punching attacks such as Fire Punch and Hammer Arm.

The second subgroup possesses the ‘Mold Breaker’ ability which gives them the unique ability to ignore and bypass the abilities of their targets that may reduce or negate damage or side effects of attacks used by this sub-group, such as being able to hit a Pokémon with the ‘Levitate’ ability with Ground Type moves. Scientists are still unsure of the workings of this ability/mechanism and are continuing to research possible explanations as to how it works.

The third and rarest sub-group as a Pancham possess trace amounts of Umbrate within its cells normally not seen until evolution and in both forms is able to incorporate trace amounts of this Umbrate into its Fighting and Normal Type attacks allowing the Pokémon to damage Ghost type Pokémon with these attacks rather than having them pass straight through the target. As Pangoro the members of this sub-group have greater control over Umbrate than their counterparts in the other two sub-groups and retain the abilities they had as a Pancham.

Habitat

Both members of this line make their homes in thick dense forests with Pangoro leaving deeper into the forests while Pancham tend to inhabit the more accessible and open areas of the forest. Route 5 in the Kalos region is the easiest location in which to find Pancham though some can be found within the grounds of a Kiloude City attraction having been transported there for the purpose of the attraction.

Diet

Both Pancham and Pangoro are herbivorous by nature, consisting mostly on the leaves of trees and bushes with the occasional Berry when they come across them. Captured members of the species will also happily eat specially made Pokémon foods though leaves and other vegetation usually continues to make up the majority of its diet.

Hazards

While both members of this line are naturally relatively friendly they will attack if provoked or to defend their young (a situation that will almost universally end with the threat critically injured if not worse). As with any Fighting type Pokémon the greatest hazard involved with these Pokémon is their greater than human strength and prowess in physical combat. Pangoro is also known to be relentless in hounding those who pick on the weak.

When travelling through areas known to be habitats for Pancham and Pangoro it is wise to always have a powerful Flying of Fairy type Pokémon on hand as while a Psychic type Pokémon will be a strong defence against Pancham they will be unable to hit and will even be weak against a rare Pangoro encounter.

Social Structure

Both members of the line are solitary creatures who only come together during the brief breeding season when members in proximity to one another will gather.

Courting

While both members of the line are capable of breeding in the wild it’s usually only Pangoro whom does so.

The breeding season occurs between March and May each year when a female goes into heat for two to three days and only occurs once a year. The male will mount the female from behind while she crouches. Each mating only lasts between 30 seconds to 5 minutes though the male may mount the female multiple times to ensure impregnation. After breeding the male departs leaving the female to raise the young. The gestation period ranges between 95 to 160 days with the, usually solitary, young born live, though in captivity the gestation period is shorter with a less developed young being protected within a hard shelled egg.

The mother will raise and protect the cub until it is around 18 months to two years old at which point the cub leaves to live on its own. There is generally a two year gap between births in the wild.

In Human Society

Pancham and Pangoro are uncommon in media usually being relegated to a background character in martial arts movies with other more human-like Fighting types favoured for starring roles.

They did however get their day in the spotlight as the main character in an animated film where an overweight Pangoro is proclaimed a prophesised Kung Fu master by an aged Torkoal and is trained by a Spinda in order to become a Kung Fu master and join an existing group of masters consisting of a female Arcanine that had been stylised with a more feline appearance than the normal canine appearance, a male Infernape, a male Scyther, a female Seviper and a male Swanna that had also been slightly stylised. The movie later got a sequel while a third is currently in the works.


Written by Shadow6666

As always comments and ideas are welcome.

edited 6th Sep '15 6:20:31 PM by Shadow6666

Beware the shadows. You never know what might be waiting to strike.
SamLeonhart Since: May, 2011 Relationship Status: Armed with the Power of Love
#8046: Sep 4th 2015 at 10:35:25 PM

I'm pretty sure that it was agreed that abilities are best not named. I'm sure you could reword it to exclude the names.

Shadow6666 Since: Sep, 2011
#8047: Sep 4th 2015 at 11:59:31 PM

My having them in quote marks is supposed to imply their colloquial names used by trainers and other laypeople rather than a proper Scientific term.

Beware the shadows. You never know what might be waiting to strike.
Hashil Since: Aug, 2010
#8048: Sep 5th 2015 at 7:29:54 AM

It's still not how we've done it in the past. Generally you imply abilities and moves and don't out right present like video game facets. This is also true of types - generally anything that just doesn't sound like it belongs in real life, outside species and location names, you don't want to use in your article.

edited 5th Sep '15 7:34:22 AM by Hashil

SamLeonhart Since: May, 2011 Relationship Status: Armed with the Power of Love
#8049: Sep 5th 2015 at 9:30:38 AM

Here's Ecruteak. Took me a few days.


Ecruteak City

History

Ecruteak has a long history, being one of, if not the oldest city in Johto. Started over 500 years ago, this city was both the religious focal point and the capital of the Johto region in the past. It was the capital until almost 200 years ago. Even after the capital moved, this town was the cultural center of the region, holding the Brass and Bell Towers, which were places of Worship for Lugia and Ho-oh and their respective servants. Since then, the center of the city has stayed with its traditional look, while the urbanization has spread mostly northward, requiring people to commute past the towers from home to work.

Geography

Ecruteak is located in the far north of Johto, creating a line of routes and cities that include Mahogany and Blackthorn, where the only further north point of interest commonly listed on maps is the Lake of Rage. As with Violet City, Ecruteak is a major transport hub, due to it being the city that connects the southern half of Johto to the northern half. Many trainers remember this town due to this, as it not only has a gym itself, but must be passed through multiple times to go to every gym in the region.

Although thinned to allow for expansion, the city is surrounded by forests, with the forests around Bellchime Trail orange-leafed as though perpetually in autumn. Father north and to the east of the city is the Johto Mountain Range, which includes Mt. Mortar and Mt. Silver.

Industry

Ecruteak is mostly tourism-based, with only one company being headquartered in its borders, while other companies have area branches in the northern areas. Ecruteak, due to its traditional slant, is popular with tourists who want to see ‘untouched’ culture. Popular tourist spots are Burned Tower (No Entry without Trainer’s License), Bell Tower (No Entry without several requirements unless local), the Kimono Dance Theater, and the Ecruteak Gym.

Points of Interest

Burned Tower

Formerly known as the Brass Tower, this tower was believed to be a favored Roost for the Legendary Lugia. Evidence of this is hazy, but it was believed that not only would Lugia appear, but also the Kanto Bird Trio, which are often believed to be under Lugia. All of this was stored in the tower, but the tower burnt down 150 years ago. A bolt of lightning struck the tower, igniting it and killing the monks on the upper floors, and destroying most of the scripture within. Nowadays, it is too unsafe to enter without proper training or Pokémon to assist. Pokémon are also recommended, as wild Pokémon are inhabiting the tower now.

Bellchime Trail/Bell Tower

A path surrounded by orange-leafed trees that leads to the Bell Tower. It is opened to locals on the first two levels to do worship and prayer. The rest of the floors are restricted to only the monks and few others. For non-locals to enter, they must gain the Fog Badge from Morty, customary battles with the Kimono Girls (please do not challenge during shows), and finally, trials worked by the head monks, Ken Gaku, Shuu Masa, and Raoh Suji. Only one trainer was allowed to go up onto the higher floors with other monks without becoming one, as they had the Clear Bell. Upper floors have scripture storage and monk living quarters, and, according to the previously mentioned trainer, an altar at the top. This tower was connected to the Legendary Bird Ho-oh, as well as the Legendary Beasts. Ho-oh is known to roost here, although it wasn’t seen for 150 years since the Brass Tower burned. It returned to the altar on the top when a Clear Bell was brought by the trainer. Some say they saw Suicune there fighting a trainer before the capture of Ho-oh.

Kimono Dance Theater

A great tourist attraction. Though called a theater, it also contains a restaurant and bar for people to eat as they watch the show. The shows happens 4 times a day starting at noon. The show takes about 30 minutes and has an hour and a half between each show. During this time, you may challenge them for the Bell Tower requirements.

Ecruteak Gym

The twelfth official Gym of the Kanto-Johto League. It is run by Morty ****, who focuses on Ghost-type Pokémon. His gym has a pitch black floor, with all but a certain path enchanted to send them back to the wooden floor at the front. This and the Ghost Pokémon are reasons why the gym is necessary to enter Bell Tower, as it helps hone the mind and raise their resistance to the Ghastly that live in the upper levels of Bell Tower.

Hanafuda Gaming

A place for non-trainers, this is the biggest gaming company in Johto and Kanto. It started as a card game company and is now in video games – It makes the simulators used to teach young trainers proper Pokémon rules. Its lower floors are able to be toured, with a gift shop and a small museum. It’s a popular stop for tourists with young children.

Ecruteak Lake

A somewhat small lake that lies in the northeast of the town, just south of Bell Tower. There is a natural fountain in the center that pumps out mineral water. It has Magikarp and Poliwag inside, and is known to be a nice relaxation area.

Tips for Trainers

Other than the gym, the only place specifically for trainers is the Burned Tower. Many trainers gather there to battle, train, or capture Pokémon. There is little to do outside of that, although some monks are willing to do Pokémon battles outside Bell Tower.

Native Pokémon

In Burned Tower

In Bell Tower

In Ecruteak Lake

In Trees

In Popular Culture

Ecruteak is not often seen in modern-set media, as its traditional look clashes with most towns. A story about a former assassin samurai took partially took place in Ecruteak, but other than that, it only appeared the training simulators set in Johto.

Connecting Routes

Route 37

The route to the direct south of Ecruteak. It is a grassy path surrounded by the forest, and as such, holds a variety of forest Pokémon. There are three Apricorn trees in the east of the route, and multiple trainers. Occasionally, the Kimono Girls will walk through the route.

Pokemon:

Route 38

An almost labyrinthine route due to its tree growth. There is an Apricorn tree in the center of the route, and three paths – the lower path goes down and up into tall grass, the middle path goes up through some grass and then merges with the lower path, and the higher path circumvents grass, but some trainers like to hang out there. This route ends right at the Miltank farm north of Olivine. Coming from Olivine, you can cut down a ledge and circumvent most grass and trainers.

Pokemon:

Route 42

The route directly connecting Ecruteak and Mahogany. This route is interrupted by two lakes and Mt. Mortar. If you cannot ride on a Pokemon through the water due to lack of Fog Badge, then you will have to traverse through Mt. Mortar. This is simple, as the path to the other side is relatively unobstructed. Between the two lakes are three Apricorn trees, as well as a third entrance into Mt. Mortar. There are no trainers that spend time on the Ecruteak side, but the Mahogany side has fishers who claim the lake is great for fish.

Pokemon:

In Grass

In Water


I can take out the Nintendo Expy and the Pokemon Simulator Games, I just vaguely remember it being mentioned that those were real things previously in the thread. I may not be able to apply edits until Monday, although I will try to get on at camp if I can connect to wifi.

I'd like to claim Magmar and Cianwood next.

edited 5th Sep '15 9:39:23 AM by SamLeonhart

Masterweaver Since: Aug, 2009
#8050: Sep 5th 2015 at 10:31:48 AM

As of this post, these are the pokemon with incomplete or non-existent articles according to the core index. This list is arranged by number: Bolded numbers have no article, while those with double dots are undergoing revision and those with single dots are linked to posts in this thread.

  • 048
  • 050
  • 069
    • 072
  • 083
  • 086
  • 098

  • 118
  • 122
  • 126
  • 127
  • 128
  • 133
  • 140
  • 190
  • 191
  • 194

  • 202
  • 204
  • 211
  • 222
  • 225
  • 226
  • 234
  • 235
  • 241
  • 251
  • 261
  • 270
  • 276
  • 278
  • 285
  • 296
  • 299
  • 300

  • 313
  • 315
  • 316
  • 324
  • 325
  • 327
  • 333
  • 337
  • 341
  • 353
  • 357
  • 366
  • 370
  • 380
    • 383
  • 385

  • 417
  • 427
  • 431
  • 434
  • 436
  • 441
  • 453
  • 455
  • 459
  • 479
  • 480
  • 481
  • 482
  • 488
  • 489
  • 490
  • 494

  • 504
  • 509
  • 517
  • 527
  • 531
  • 548
  • 550
  • 556
  • 557
  • 559
  • 562
  • 574
  • 580
  • 585
  • 590
  • 597

  • 613
  • 616
  • 618
  • 626
  • 628
  • 631
  • 639
  • 640
  • 643
  • 646
  • 650
  • 656
  • 659
  • 661
  • 669
  • 672
  • 674
  • 676
  • 677
  • 679
  • 682
  • 684
  • 688
  • 690
  • 692
  • 698

  • 701
  • 702
  • 703
  • 704
  • 707
  • 708
  • 710
  • 712
  • 714
  • 716
  • 717
  • 718
  • 719
  • 720
  • 721

edited 5th Sep '15 5:41:27 PM by Masterweaver

Did you ever consider fiction might be fact?

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