Blackjack - RRBB
Enchantment
At the beginning of your upkeep, if you control exactly twenty-one permanents, you win the game.
For true masters of the game, luck has nothing to do with it.
Hmm.
Royal Flush - R/B, R/B, R/B, R/B, R/B
Enchantment
At the beginning of your next upkeep, if you control five creatures, each with 1, 10, 11, 12, and 13 power, respectively, you win the game.
Sometimes, you just have to make your own luck.
edited 21st Mar '15 12:21:58 AM by Nitramy
Neither goony beard-men nor rainbow-haired she-twinks will stand in the way of my dreams!Two-Up (R)
Sorcery
Flip two coins. If you win both flips, you win the game. If you lose both flips, you lose the game.
No effect may allow you to flip additional coins for this flip.
Those who find the rules hard to master may wish to try the troll version, One-Up, in which a coin is flung in the air and bets are placed on whether it will come down at all.
Straight Flush (3RB)
Sorcery
If you control five face-up permanents with Morph, destroy all nonland permanents, except those with Morph.
“Not a promise, not an oath, or a malediction or a curse. Inevitable." - Taylor HebertSome more of my characters...
- Wolfang, King of the Sky 4BBB
- Planeswalker - Wolfang
- +1: Put 2 2/1 Black Bird Soldier tokens with Flying and Wither into play.
- +0: Name a card; reveal 3 cards at random from your opponent's hand; exile all cards with that name.
- -3: Destroy target non-black creature. Put 3 2/1 Black Bird Soldier tokens with Flying and Wither into play.
- -12: Exile all creatures in your opponent's hand, graveyard and library. Put X 2/1 Black Bird Soldier tokens with Flying and Wither into play, where X is the number of creatures exiled this way.
- 5
- Cruelty of Wolfang 4BBBB
- Sorcery
- Target player sacrifices 2 creatures, then target player discards 2 cards, then target player discards the top 5 cards of his / her deck. That player cannot play non-creature spells during their next turn.
- The very touch of the King of the Sky withers the soul as it ravages the body.
- Odin, All-Seeing Magic God WWWUUURRR
- Planeswalker - Odin
- +2: Deal 3 damage to 3 target creatures
- +0: Exile all creatures with power 5 or less.
- -3: You get an Emblem that says "Deal 4 damage to all creatures that attack you."
- -14: Your opponent gets an Emblem that says "Counter all Instant, Sorcery and Creature spells you play".
- 6
- Izanami, Fallen Magic God WWWWBBBB
- Planeswalker - Izanami
- +2: exile up to 5 target cards from your opponent's graveyard. They lose 2 life for each creature with a different name exiled.
- +0: Put 2 2/2 Black Zombie tokens into play under your control.
- -5: Declare 1 name; destroy all creatures in play, except creatures with that name.
- -13: Your opponent gets an Emblem that says; "When a card leaves play under your control, put it into play under your opponent's control."
- 3
edited 21st Mar '15 4:04:44 AM by NickTheSwing
Shoplift and Die 2WW
Enchantment
If an opponent would gain control of a permanent you control, destroy target permanent that player controls.
I Fought the Law and the Law Won 2UUWW
Enchantment
Whenever you detain a permanent, put a law counter on I Fought the Law and the Law Won.
If I Fought the Law and the Law Won has 14 or more law counters on it, you win.
edited 21st Mar '15 5:19:31 PM by ImperialSunlight
''The eternal question of reality, it still stands today.''Lord of the Lost - 4WW
Legendary Creature - Avatar
You may cast ~ from exile.
If a face-up creature card with flying is exiled, ~ has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.
4/4
We Care 4WW
Enchantment
4WW: Destroy target creature. The owner of that creature gains 4 life.
Grew Beyond Their Programming 1UG
Enchantment - Aura
Enchant Artifact
Enchanted artifact is a 4/5 blue and green creature with "When this creature deals combat damage to a player, draw a card then discard a card."
edited 21st Mar '15 5:22:05 PM by ImperialSunlight
''The eternal question of reality, it still stands today.''Xanatos Speed Chess - 2UR
Enchantment
All cards may be played as though they were instants. Creatures you control have haste.
edited 21st Mar '15 5:41:17 PM by Noaqiyeum
The Revolution Will Not Be TropeableSpike Shooter 2GR
Creature - Spike
Spike Shooter comes into play with three +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Shooter: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Shooter: Spike Shooter deals 1 damage to target creature.
0/0
edited 22nd Mar '15 11:41:59 AM by ImperialSunlight
''The eternal question of reality, it still stands today.''Give it lifelink and Archangel of Thune just got herself a machine gun.
Soul of Tarkir - 4RR
Creature - Avatar
Flying
4RR: Manifest a card from your hand. Face-down creatures you control get +2/+0 until end of turn.
4RR, exile ~ from your graveyard: Manifest a card from your hand. Face-down creatures you control get +2/+0 until end of turn.
6/6
I feel like all those "Flush" cards need to require the relevant cards to share a color. <_<
Goblin Sanctuary 3WU
Enchantment
Goblins have hexproof.
R, tap: Put a 1/1 white and red goblin token on the battlefield.
The planeswalker Imp secretly hid a number of goblins below Tarkir using the magic of his home plane, away from those dragons who see them as expendable, or as a meal. There, a new clan formed under the Sky Magus's steady gaze.
Sky-Clan Orator 4R
Creature - Goblin Cleric
WU, Tap 5 untapped goblins you control: Sacrifice all goblins tapped this way, then search your library for an enchantment card, put that card onto the battlefield, then shuffle your library.
Using magic foreign to their world, the goblins of the Sky-Clan gladly forfeit their lives to become part of something greater.
3/2
Sky-Clan Sealer 2R
Creature - Goblin Berserker Monk
At the beginning of your upkeep, if you control a white or blue permanent, Sky-Clan Sealer deals 1 damage to target creature. If you control a white permanent and a blue permanent, Sky-Clan Sealer deals 3 damage to that creature instead.
All Sky-Clan goblins are trained in magic. They learn from birth not to stifle emotions such as rage or love, but instead to nurture them, and grow them until they are burning balls of rage and fury. They trust only their magic to suppress these feelings, until they are truly needed.
3/1
edited 24th Mar '15 5:55:03 PM by ImperialSunlight
''The eternal question of reality, it still stands today.''You could probably just have it sac five untapped goblins. It would be a bit cleaner and mostly the same (barring weird corner cases with creatures being unable to tap, which is pretty rare).
Danforth's Benevolence - 2WB
Instant
Target creature is indestructible and gains deathtouch until the end of the turn.
They say His favor burns as much as His hatred.
Bit of a joke character, apropos of nothing.
King George the Millionth 2(U/R)WG
Legendary Creature - Human King
When King George the Millionth enters the battlefield and at the beginning of your upkeep, put a white 0/1 Servant creature token onto the battlefield.
1G: Creature tokens you control get +1/+1 until end of turn and attack or block this turn if able.
1R: Whenever a creature token you control dies this turn, it deals 1 damage to target creature or player.
1U: Whenever a creature token you control deals combat damage to a player this turn, scry 2.
0/4
EDIT: Changed the blue ability from draw 1 to scry 2.
edited 24th Mar '15 10:56:48 PM by Knowlessman
i care but i'm restless, i'm here but i'm really gone, i'm wrong and i'm sorry, babyScorn of the Archmagi WUBR
Sorcery
Destroy target nonenchantment permanent or exile target artifact. Scorn of the Archmagi deals 2 damage to its controller.
On Makosa, artifice was almost universally banned as a heretical practice, after its overuse cut off any semblance of the plane's natural form. The unnatural world is now held together, and still constantly being improved further beyond its nature, through the use of powerful magic, all overseen by the great archmagi within the central nexus.
edited 27th Mar '15 1:10:10 AM by ImperialSunlight
''The eternal question of reality, it still stands today.''Four-Sights Glasses - 4
Artifact - Equipment
Equipped creature has "{T}: Scry 4."
Equip - 1
The benefits aren't immediately noticeable, but they nonetheless give perfect clarity.
Four-Eyed Sage 1U
Creature - Human Know-it-all
Whenever Four-Eyed Sage blocks or is blocked, scry 1.
1/2
Taclatl Warp-priest - 2BG
Creature - Human Shaman
Whenever ~ attacks, hex (put the top 3 cards of your library into your graveyard. Put a 1/1 black spider enchantment creature token onto the battlefield for each creature put into the graveyard this way).
Whenever a player becomes hexed, target creature gets +X/-X until the end of the turn, where X is the number of creature cards put into graveyards this turn.
2/2
'Some say the Taclatl's dark magic stems from the spiders they command, though the wise know the power stems from something much more dangerous.
Keyra, First to Join - 1WB
Legendary Creature - Human Soldier
First strike
Merciless 1WB (Whenever a White or Black creature enters the battlefield under your control, you may tap that creature and pay ~'s Merciless cost. If you do, destroy target nonartifact creature. You lose 3 life.)
2/2
She was the first to understand the gravity of Ayndiel's call, but far from the last.
edited 27th Mar '15 1:24:26 PM by Funden
What does the mana cost for Merciless do?
Sightstone - 6
Artifact
~ comes into play with three charge counters on it.
Whenever an ability causes you to scry, place a charge counter on ~ for every card scryed.
Sacrifice this artifact: Scry X, where X is the number of charge counters on ~.
edited 27th Mar '15 12:04:45 PM by alioth
Whoops, forgot to include that. Edited.
- Malax, The Forsaken
- Legendary Creature - Human Demon Horror
- ~ is Black.
- You can only cast ~ from Exile by paying 4 life. If ~ leaves play, Exile it instead.
- Intimidate, Exploit
- If ~, if you Exploited a creature, destroy all non-Black creatures.
- 7/7
- I was twisted into this form. I will use it to massacre my draconic enemies.
- Malax's Chosen 2B
- Creature - Human Warrior
- Delve
- When this creature attacks, your opponent loses X life and you gain X life, where X is your Devotion to Black.
- If this creature had two creatures used for its Delve cost, it gains +3/+3.
- 0/4
- Vicious Soul-Slaying 5BB
- Instant
- Delve
- Destroy target creature. If that creature was a Dragon, put an X/X Horror creature token into play under your control, where X is the destroyed creature's CMC.
- If the Delve cost of ~ was paid by using only creatures, put 3 X/X Horror creature tokens into play instead.
- Consider this agony a mere prelude to the Domination of your soul.
- Hideous Soul-Drinker BBBB
- Creature - Demon
- Exploit
- If you Exploited a creature, when ~ ETB or leaves the battlefield, target player loses 3 life.
- 2/4
- Glimpse of Hatred 7BBB
- Sorcery
- Delve
- Destroy all creatures your opponents control with Toughness 5 or less.
- If the Delve cost of ~ was paid entirely using creatures, put all those creatures into play under your control at the end of the turn.
- My hatred for you is a limitless well.
- Malax's Avatar BBBBB
- Creature - Demon
- Hatecast (when this creature ETB, you can sacrifice all other creatures you control)
- If ~ ETB, if its Hatecast was paid, you can put +1/+1 counters on it equal to the total Power of creatures sacrificed this turn.
- 3/3
- Dread Sinker 8BB
- Creature - Demon Crocodile
- Delve
- If the Delve cost of ~ was paid using only creatures, then each creature your opponent controls becomes a 0/1 until Dread Sinker leaves play.
- 6/6
- Its poisonous aura reduces its enemies to a state of feebleness.
Nice.