Belt: Warm greetings to you, swordsmen... From the supreme belt of Omen, Omen, Omen!
Reynald: The belt is talking to me - but the echo's an interesting touch.
Jiro (in a moment of Genre Savvy): Quick let's run!
Belt: You have been chosen to perform a glorious duty... To be the heroes of the forgotten Prophecy, Prophecy, Prophecy!
Jiro: No! No! NOOO! I don't want to be a hero! They don't get paid!
Reynald: Wahoo! We've been chosen, chosen, chosen!
Belt: Many dangers you must vanquish before you can drive chaos from the realm, realm, realm!
Jiro: I knew it was going to say that. Sorry belt. Thanks for the offer but we're not interested. Bye!
Reynald: No way, we've been chosen to fulfill the prophecy! I've... never been chosen for anything.
(A large, hood-wearing, battle-scarred, stout form looms behind Reynald.) Jiro: Chosen or not, just shut up and run! The pair levels up at this point, and learn their defining skills. Jiro learns Duel, which taunts an enemy unit into targeting the user for its offensive actions such as ranged or meleé attacks (must include the skill user in the case of multi-target actions) and Reynald learns Cure. The game autosaves, and immediately throws the duo into the next chapter. Fortunately, HP and MP are restored in between tutorial chapters. NEXT: Claiming The Pay
edited 9th Oct '10 5:57:36 AM by jemu99
Reynald: She won't be able to kill me with her next shot, and with you getting her attention, she'll never get that chance. Besides, I get the feeling this will be over with the next strike.
Jiro: Just remember you can only be this cocky because I'll be taking the next shot for you! As expected, the shaman aimed her next attack at Jiro, hitting him for 15. Unfortunately, it would take 5 such attacks to lay Jiro low. The shaman tried to retreat from her pursuers after her attack, but it was too little too late. Turn 4: Jiro and Reynald chase the shaman down for the final push.
Jiro: Cross Slash!
Reynald: Crushing Blow!! And with that the mercenaries Bahiti sent to dispatch them were dispatched. Mercenary (cat): Wait! We surrender! Stop hitting me in the face!
Mercenary (fire): Why are you surrendering? We're winning this fight! We were paid to stop them.
Cat: Well... That purse that Bahiti gave us as payment spilled during the fight.
Cat: It didn't have gold - it contained date pits!
Fire: We've been HAD?! NOOOO!
Jiro: Alright. We've all been cheated out of our gold. What say we chase that lying bitch down and make her pay?
Mercenaries: DEAL! After her! The two mercenaries the heroes fought earlier join the party, and the party goes up one level after this stage. We find out that their names are Elfyra *groan* and Nayeli. Up Next: Raptors... I Hate Raptors
edited 9th Oct '10 10:16:55 PM by jemu99
Reynald: Aw man, I didn't get a turn! That scaly bastard bit me and I almost died!
Elfyra: Nyaa-haa! (sticks her tongue out at Reynald) AUTHOR'S NOTE: I did it again! And what's more, I recorded it! WOOT! Jiro: This turtle doesn't seem like it'll stop.
Reynald: It can't swim forever, right? It'll get tired, won't it?
Jiro: With our luck, who knows?
Reynald: But we're the Chosen Ones!
Elfyra: Chosen Ones? What's this all about?
Jiro: You might as well hear it now... The party levels up after this stage. Reynald learns the passive ability Divine Touch, which boosts his next Cure spell to 200% effectiveness if he connected with a Crushing Blow before casting Cure. The buff also stacks - if he hits twice then attempts a Cure the effectiveness is 300%. Neat! Treasure is given out for the first time. Our heroes find a suit of Platemail, which only Jiro can wear, and a Hammer, which is Reynald's weapon of choice. Items can be equipped from the Treasure screen, and it's best to do so now, as another big fight is coming up next. Up Next: "Sailing" into Port
edited 10th Oct '10 9:58:34 PM by jemu99
edited 10th Oct '10 10:30:50 PM by jemu99
edited 17th Oct '10 10:56:38 PM by jemu99
Reynald: How long are we going to keep searching this ruined theater?
Jiro: Until we find Elfyra an orb.
Reynald: Why, so she can hit me with it?
Elfyra: Wow, you're clairvoyant now?!
Reynald: If we're looking for an orb, why are we searching in the ruins? Couldn't we like buy one from town?
Elfyra: Do you see any towns around?
Reynald: Well, no...
Elfyra: Then shut up and keep searching! We'll take down as many patrols as necessary until we finish a scuffle with one of their orbs intact!
Jiro: Sometimes I wonder why we couldn't just steal an orb from an opponent.
Nayeli: None of us have "thief," "pilferer," "bandit," or "brigand" as a character class, Jiro.
Jiro: Makes sense to me.
Ashes To AshesAfter preparing for their journey in Fair Reach village, our heroes enter the giant lands. There, they discover vast ruins and discover what was once the artisan quarters of a forgotten town. Echoing in the streets is a loud and persistent clanging... Carefully, quietly, the heroes sneak through the ruins. Everything is going well until they discover the source of the clanging; it's a forge. Unfortunately, Reynald never told his companions that he's allergic to many things... including the ash floating through the air... Objective: Defeat all enemies. This might come as a surprise to most players due to several things - the enemy moves first, and one of them appears to occupy a 2x2 area instead of a 1x1! If you haven't ground enough, Reynald getting slammed away from the rest of the party might spell trouble. Fortunately for us, we aren't unprepared for this battle - I might even go so far as to say we're over-prepared. Once it's our turn, Nayeli blasts one of the Harpies with Agony - it goes down in one hit, despite having a 10% Affliction Defense. Probably because it only has 11 HP. It does have a 25% Magic Defense though, so we'll see how Elfyra fares... Elfyra's Scorch attack will just deal 6 damage - her Fireballs will do 23. I went with the Fireballs. With that, the enemy ranged attackers are gone. Reynald runs back into the fray, while Jiro uses his recently learned (at party level 8) Temerity skill, which drops his physical defense by 25% and increases his damage output by 50%. Considering he has the HP to take hits, this is a godsend. Enemy Turn 2: Tarr the minotaur summons a second
edited 6th Nov '10 2:35:58 AM by jemu99
AirborneTo escape the giant's domain and reach the castle of Antar's Baroness quickly, our heroes set out to find a means of travel faster than walking. And right now, riding a limping hamster would be faster than walking. In hopes of finding horses (or a limping hamster), the heroes enter an ancient stable and discover something even better... a strange chariot. While avoiding and escaping the giants guarding it, our heroes "borrow" the chariot, thinking they can escape any retaliation... Pre-Fight Witty Banter Elfyra: Stealing is bad.
Jiro: It's not stealing. It's preemptive charity. We're doing this to restore order.
Reynald: But what if the giants disagree and send dragons after us?
Jiro: Dragons exists only in children's books, Reynald.
Elfyra: Oh, like the pegasus pulling this flying chariot along and the phoenixes on either side keeping it steady?
Reynald: Quick! Abandon ship!
Jiro: Calm down! What's the matter?
Reynald: We're about to be attacked by a children's story!
(Cue Dragon.) Objective: Defeat all enemies. There's only one enemy here, and its a blue dragon that takes up a 2x2 square on the battlefield. It has 138 HP, 52 MP, and 25% defense against physical and affliction damage. Oddly enough, it has 0% defense against magical damage. Elfyra would be the key here, right? Not quite. The dragon has the Immunity passive skill, which gives it a 25% chance to avoid magical damage. These include Scorch and Fireballs. This does not bode well for Elfyra at all. In addition, it has Fire Breath, which deals 38 magical damage to a large area; Magma Fist, an 18 damage ranged attack that costs 4 MP, and can Bite twice for 5 Physical damage per bite. To top it all, it has the Champion status, which for enemies means that they act twice during their turn. On the flip side, champions are not protected by the fair fight rule. Fortunately, a level 8 party will wipe the floor with it. You can expect a Curb-Stomp Battle when your party's Lightning Bruiser has more HP than the boss, the Combat Medic not lagging far behind, and either of the Squishy Wizard girls can tank the dragon's breath weapon with no problem. If you're not at level 8, and are poorly equipped, this fight may be a bit challenging. Make sure Reynald hits the dragon twice to charge up his Cure spell up to 3x effectiveness. Have Jiro cast Duel on the dragon to draw its attention, and keep your fragile characters away from Jiro so as not to be caught in the inevitable fire breath. Be sure to cast Nayeli's Soul Turmoil every time you can, Agony when Soul Turmoil isn't available. Despite the annoying Immunity skill, set up Elfyra's Scorch+Fireballs combo. If the Immunity doesn't trigger, the dragon will receive a lot of damage. One thing the dragon doesn't have is any form of HP recovery. Just keep attacking even if your Cures run out, the dragon will eventually fold, and as long as one party member survives, the party will receive experience for the fight. Post-Fight: Your First Town After defeating the dragon, you can choose to go to the next mission immediately, or you can head into town. Town is where you get to buy equipment and items if you have the gold, bounty hunt some mercenaries if you don't, and pick up some heroes for hire. These are a bunch of guys and gals that cannot be swayed to your cause just by mere words and the nobility of your goal. These guys only join with gold. Should you choose to hire a 5th party member, you have the choice between a Valkyrie and a Doshu.
Helga the Valkyrie
- Wields 2 Hammers
- Wears Platemail
- Deals Physical Damage at Range 1
- Versatile Attacker, will eventually learn a Damage Over Time Affliction skill, an Area of Effect Magical attack, as well as a buff that increases Physical damage for allies around her.
Yuji the Doshu
- Wields 2 Knucks
- Wears a Belt
- Deals Physical Damage at Range 1
- A hard-hitting Controller, will learn disabling skills, a Magical area of effect attack, evasion, and critical hits.
- 1 Platemail
- 1 Sword
- 1 Shield
edited 7th Nov '10 7:38:38 PM by jemu99
You need to Get Known to get one of those.