Follow TV Tropes

Following

Team Fortress 2

Go To

HeavyDDR Who's Vergo-san. from Central Texas Since: Jul, 2009
Who's Vergo-san.
#39851: Aug 28th 2014 at 9:22:50 AM

You'd have to be careful increasing the Demoknight's general speed. In my opinion the Demoknight should be underpowered, at least compared to better "ambushing" classes, like Spy or Pyro. If you make Demoknight too fast, you've really hurt classes like Pyro who already have some decent trouble warding off Demoknights - bad enough that almost half of them have complete afterburn resistance, even worse if they can (possibly/nearly) keep up with you in a footrace.

Besides, that's what charging is there for, to catch up with classes you can't reach. And wouldn't slapping metal to your feet only make you slower?

Maybe the Booties could add extra damage reduction, but I wouldn't want to see that in a world where the Tide Turner already has any damage reduction as it is. (In my opinion, it shouldn't have any, considering how offensively powerful it is, and how it often means quick escapes.)

I'm pretty sure the concept of Law having limits was a translation error. -Wanderlustwarrior
XionGaTaosenai Some kind of a New Leaf Since: Apr, 2010 Relationship Status: Faithful to 2D
Some kind of a New Leaf
#39852: Aug 28th 2014 at 9:38:15 AM

I thought they were talking about making the charge faster.

Anyway, one thing we had done on Tightrope was to switch the Booties and Persian Persuader's stats, so that Boots halved your recharge time and Persuader made you turn faster. I could see changing the Persuader into something else entirely and giving boots +25 HP, half charge recharge, and HP from ammo packs, even.

I make video games! Or plan to, anyway.
FergardStratoavis Stop Killing My Titles from And Locations (Not-So-Newbie) Relationship Status: And here's to you, Mrs. Robinson
Stop Killing My Titles
#39853: Aug 28th 2014 at 10:46:28 AM

Dear Soldier. If you see that an enemy Pyro is reflecting your rockets back, stop spamming at him and use your shotgun.

...particularly so when there are your teammates between him and you. I swear to God, I got like four or five kills on people that were between me and that poor sap.

grah
ultimatepheer Since: Mar, 2011
#39854: Aug 28th 2014 at 12:17:23 PM

Actually, please do.

Pyros need all the help they can get. Engineers, Adopt a Pyro today!

FergardStratoavis Stop Killing My Titles from And Locations (Not-So-Newbie) Relationship Status: And here's to you, Mrs. Robinson
Stop Killing My Titles
#39855: Aug 28th 2014 at 12:50:03 PM

I don't know if bad players are what Pyro needs. I don't think it should be chained to a sentry nest either.

Like I said, upping Pyro's health to 200 would do wonders and people wouldn't complain as much as they usually do when it comes down to buffing it.

grah
Ninety Absolutely no relation to NLK from Land of Quakes and Hills Since: Nov, 2012 Relationship Status: In Spades with myself
Absolutely no relation to NLK
#39856: Aug 28th 2014 at 1:38:46 PM

I'd make the airblast's hitbox, fire rate and area effect better, personally. It hardly makes you Soldier-proof, as some people seem to think.

Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.
Ninety Absolutely no relation to NLK from Land of Quakes and Hills Since: Nov, 2012 Relationship Status: In Spades with myself
Absolutely no relation to NLK
#39857: Aug 28th 2014 at 1:38:46 PM

Well golly gee, my very own doublepost. Might as well use it productively: forget Demos, minis need a nerf like yesterday. To turn speed, methinks. Also, buff the air strike.

edited 28th Aug '14 1:40:20 PM by Ninety

Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.
ultimatepheer Since: Mar, 2011
#39858: Aug 28th 2014 at 1:39:57 PM

[up][up][up]Sadly, Valve seems to be heavily opposed to directly modifying anything base about the classes themselves, and only buffing/nerfing weapons.

And I don't think it should be chained to a sentry nest either. But that's what I end up doing most of the time, because the pyro, well... Fire isn't exactly discreet.

edited 26th Dec '14 3:38:08 PM by ultimatepheer

FergardStratoavis Stop Killing My Titles from And Locations (Not-So-Newbie) Relationship Status: And here's to you, Mrs. Robinson
Stop Killing My Titles
#39859: Aug 28th 2014 at 1:48:43 PM

Unless it's Hightower or KOTH map I'm not that bothered with mini-sentries. They're annoying to deal with, but I usually can either ignore them or destroy them before they do any significant damage.

@On topic of Pyro: I honestly think that changing base would be miraculous. Right now Pyro is supposed to be a middle-of-the-road, but it lacks Soldier/Demo's mobility and burst damage, Heavy's resilience, Scout's swiftness and ambushing potential and in a game filled with so heavily specialized classes it just doesn't do if it's only gimmick is "lit Spies alight". Doubly so if their weapons get nerfed with each consecutive patch - even though Axtinguisher probably deserved that nerf.

Speaking of Spies, oh dear God, can Spycicle be nerfed already? That weapon has no downside whatsoever. Well, no real downside - missing a knife for a couple of seconds why you can basically get away with shit you wouldn't be able to with any other knife - at least.

edited 28th Aug '14 1:49:24 PM by FergardStratoavis

grah
Spirit Pretty flower from America Since: Dec, 2010 Relationship Status: Hooked on a feeling
Pretty flower
#39860: Aug 28th 2014 at 2:07:35 PM

The spycicle's downside is supposed to be the fact that it leaves a frozen statue behind to alert the enemy team that there is a spy. Which honestly doesn't amount to much.

edited 28th Aug '14 2:12:53 PM by Spirit

#IceBearForPresident
FergardStratoavis Stop Killing My Titles from And Locations (Not-So-Newbie) Relationship Status: And here's to you, Mrs. Robinson
Stop Killing My Titles
#39861: Aug 28th 2014 at 2:11:23 PM

Well, it is a backstab. So yeah, leaving a statue behind your team doesn't help when the Spy's still there, picking off people one by one.

grah
Ninety Absolutely no relation to NLK from Land of Quakes and Hills Since: Nov, 2012 Relationship Status: In Spades with myself
Absolutely no relation to NLK
#39862: Aug 28th 2014 at 3:18:14 PM

See, in all non-KOTH (or Hightower) maps the mini-sentries will only ever need to point one way. So nerfing their turn speed in order to make them not broken on KOTH would be perfectly fine.

Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.
neobowman つ ◕_◕ ༽つ HELIX from Unidentified Proxy Since: Jul, 2009 Relationship Status: Tsundere'ing
つ ◕_◕ ༽つ HELIX
#39863: Aug 28th 2014 at 10:55:38 PM

The Pyro's biggest problem in competitive is that he doesn't have reliable mid-range damage. Yeah, you can reflect projectiles but there's not much you can do against scouts unless you pull out your secondary. Even with reflects, it's not consistent enough. Unfortunately, there's not much you can do to help pyro without changing his core design philosophy or making him ridiculously powerful close-range, which is no fun.

thatother1dude Ready to see true darkness from Land of the Ill, Annoyin' Since: Jan, 2001 Relationship Status: In Lesbians with you
Ready to see true darkness
#39864: Aug 29th 2014 at 11:19:25 AM

I'd make the airblast's hitbox, fire rate and area effect better, personally.

But that would make the pushing back ability better as well, which is already good enough. I think it would be better to instead make the deflection "stay around" in the area for like half a second to make it easier to deflect, especially at close range.

Ninety Absolutely no relation to NLK from Land of Quakes and Hills Since: Nov, 2012 Relationship Status: In Spades with myself
Absolutely no relation to NLK
#39865: Aug 29th 2014 at 11:38:12 AM

Runs the risk of making them OP against Soldiers and Demos, though. HAHA WHAT THE FUCK AM I SAYING

Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.
Spirit Pretty flower from America Since: Dec, 2010 Relationship Status: Hooked on a feeling
Pretty flower
#39866: Aug 29th 2014 at 11:41:14 AM

Runs the risk of making them OP against Soldiers and Demos, though.

This can only be a good thing. Something needs to be able to stop a soldier/demo spam.

edited 29th Aug '14 11:41:27 AM by Spirit

#IceBearForPresident
HeavyDDR Who's Vergo-san. from Central Texas Since: Jul, 2009
Who's Vergo-san.
#39867: Aug 29th 2014 at 9:39:04 PM

I'd still like to see my idea of the Pyro having an inherent "Mmph" meter as a class feature, though not as powerful as the Plog's. Something where the more fire damage you deal, you build up the meter of course, and upon activating it, you get... like, some regenerating health during the Mmph, and mini-crits for a few seconds. Maybe even an upgrade in speed, or better yet, your Flamethrower is given an extended reach during that time.

The Phlog would have to change a little, though I'm not sure if it'd have to be nerfed or powered up, depending on how similar it would be to the "stock" Mmph.

I'm pretty sure the concept of Law having limits was a translation error. -Wanderlustwarrior
Mort08 Pirate AND writer! from Oklahoma Since: Feb, 2011 Relationship Status: Shipping fictional characters
Pirate AND writer!
#39868: Aug 31st 2014 at 5:29:09 PM

I played for the first time today. It's a lot of fun and much easier than I thought it would be. I don't have a favorite character yet.

Looking for some stories?
Jinxmenow Ghosts N' Stuff Remix from everywhere you look, everywhere you look Since: Oct, 2012 Relationship Status: Not caught up in your love affair
Ghosts N' Stuff Remix
#39869: Aug 31st 2014 at 5:44:40 PM

Have fun. wink

"Monsters are tragic beings. They are born too tall, too strong, too heavy. They are not evil by choice. That is their tragedy."
Ninety Absolutely no relation to NLK from Land of Quakes and Hills Since: Nov, 2012 Relationship Status: In Spades with myself
Absolutely no relation to NLK
#39870: Aug 31st 2014 at 6:04:32 PM

Need any tips?

Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.
Mort08 Pirate AND writer! from Oklahoma Since: Feb, 2011 Relationship Status: Shipping fictional characters
Pirate AND writer!
#39871: Aug 31st 2014 at 6:05:40 PM

Not at the moment. Shooting at whatever moves and is dressed in the opposite colors seems to be working well enough. [lol]

Looking for some stories?
Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#39872: Aug 31st 2014 at 6:06:38 PM

You need to shoot at the same color pretty often too. Damn Spies. tongue

You cannot firmly grasp the true form of Squidward's technique!
IronScope STOP. RESETTING. MY. DISPLAY. OPTIONS. from Somewhere Since: Oct, 2010 Relationship Status: I like big bots and I can not lie
STOP. RESETTING. MY. DISPLAY. OPTIONS.
#39873: Aug 31st 2014 at 8:25:25 PM

"Shoot anything that moves" is pretty good basic advice. But you should also shoot things that don't move, like Snipers.

This place is careless.
Mort08 Pirate AND writer! from Oklahoma Since: Feb, 2011 Relationship Status: Shipping fictional characters
Pirate AND writer!
#39874: Aug 31st 2014 at 8:31:10 PM

Oh, and stay the hell away from Pyros. I got killed by one of those three or four times in a row.

Looking for some stories?
RainingMetal Since: Jan, 2010
#39875: Aug 31st 2014 at 8:46:58 PM

If you have problems with Pyros, I believe Heavies are their biggest counter (that said, it's not foolproof).


Total posts: 43,082
Top