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Ironeye Cutmaster-san from SoCal Since: Jan, 2001 Relationship Status: Falling within your bell curve
Cutmaster-san
#77: Feb 17th 2010 at 9:31:42 AM

Well, if you want to keep Tybalt, here's what you have to do:

  • Start with a swordsman who has a short fuse
  • Come up with changes you want to make to that
  • Justify each of those changes somehow based on universe mechanics
Have fun!

The problem with Tybalt was that he was a random funny idea that didn't really make sense in-universe. Even by giving him an Eighth Wall-based subplot, I was only able to reduce the justification for his existence to repeated vigorous handwaving from total asspull. Unlike all of the other fictional characters, Tybalt was less than 20% based on the original—contrast with the Dark Lodge members, who sit closer to 80% original version, 20% new stuff.

I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.
BobbyG vigilantly taxonomish from England Since: Jan, 2001
vigilantly taxonomish
#78: Feb 17th 2010 at 10:35:15 AM

As I've said before, I don't see what's wrong with him just being a short-tempered swordfighter.

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Karalora Since: Jan, 2001
#79: Feb 17th 2010 at 1:48:36 PM

What if he's an insane Empowered who only thinks he's Tybalt?

Ironeye Cutmaster-san from SoCal Since: Jan, 2001 Relationship Status: Falling within your bell curve
Cutmaster-san
#80: Feb 17th 2010 at 3:09:48 PM

See, just bringing in Tybalt as-is breaks the plot. The Tybalt-shaped space in the plot requires quite a bit of cunning, the ability to read people like a book, and a sadistic streak. The Tybalt-y parts of the character (swordsman, temper) are the parts that matter least from the point of view of the plot. Selecting Tybalt for the role is using Tybalt for Tybalt's sake, not because he's a good fit.

edited 17th Feb '10 3:10:15 PM by Ironeye

I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.
BobbyG vigilantly taxonomish from England Since: Jan, 2001
vigilantly taxonomish
Ironeye Cutmaster-san from SoCal Since: Jan, 2001 Relationship Status: Falling within your bell curve
Cutmaster-san
#82: Feb 17th 2010 at 8:24:12 PM

Kara's idea could definitely work.

I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.
arks Boiled and Mashed Since: Jan, 2001 Relationship Status: Mu
Boiled and Mashed
#83: Feb 17th 2010 at 10:12:44 PM

Okay, here's the result of our discussion on character powers. Later we will also discuss gear and background knowledge for each of our characters (this includes works they are familiar with and courses they studied).

Karalora:

Basic Powers: Healing Touch

How effective: Heal people halfway to healthy each day. Has to take a day break before healing again. Patient has to sleep between sessions. Takes about a half a minute to work for severe wounds. Limitted to damage done to the body. If a person is poisoned, she can allieviate the effects, but not remove the poison. Works the same way with diseases. No effects on mental illness. Cannot regenerate body parts. Power in effect accelerates healing capabilities of person she's treating. Can't treat cardiac arrest. Can't grow new arms, but may possibly be able to reattach limbs, however, the limb in question will lose function.

Limitations: Once per day as above. Has to be calm to use ability. The more agitated she is, the less it works. The ability itself makes her slightly less able to use the ability, so large amounts of healing are limitted by how much she can take.

Special Considerations: Doesn't have to be touching, but does have to be near the injury. Works through clothing. May ask people with outside wounds to strip because she doesn't want clothing fibres stuck in the wound. Looks like a small glowing light between the hand and the wound.

arks

Basic Power: Nigh Invulnerability

How Effective: Stands up to any blunt trauma and cuts. It is his skin that is invulnerable. He is still susceptible to poison and disease, and if an attack is used that would damage his joints, it would to damage to him as well. He does feel pain, but has built up a rather high tolerance. If he takes enough damage, he will pass out. If he takes damage where a body part is forced to bend where there is no joint, the bone will break. Blunt trauma is usually not enough, the bone has to be forced in two different directions.

Limitations: His power doesn't give him any extra strength. He gets no extra stopping power from it. If an attack would knock him back or send him flying normally, it will still knock him back or send him flying.

Special Considerations: None at the moment.

Matrix

Basic Power: Skitty Form/Transformation.

How effective: Can Transform at will (between Skitty and Catboy). Assist: Takes an ability from a random ally within a certain range (like within seeing or hearing or smelling range. He has to be able to sense them). He has no control over which ability he gets. Converts the allies abilties to a Pokemon move, which he then executes. He has to use the ability that he gets. He has no way of knowing which ability it is before he uses it. He uses the move automatically after using assist. When he uses it, his right paw glows, then he points that paw at whoever he's going to attack. If it's a defensive move, he will still point it at the target, but it will cast on him instead. Takes about a second to charge. Can't be used strategically. Sing: Puts people to sleep. Everyone in hearing range who isn't immune will become extremely drowsy and possibly fall asleep. Only works on people who can hear. The less you can hear, the less effect it has. The song can be overpowered by other sounds. Takes a long time to take effect, so if someone hears the song, and realizes what it is, they have plenty of time to stop it at the source. Attract: Only works on people attracted to males. The enemy will become reluctant to attack Matrix. They still might shake it off, but it will still cause them to hesitate until they get away from him. It is a weak reluctance. Doesn't slow their defense reaction time, but does slow down attacks a bit. It is rare that this ability would completely stop them in their tracks. Double Slap: No practical use whatsoever. Skitty is smaller, more agile, harder to hit, takes more damage when hit. Catboy is has feline sense of smell and hearing and reflexes, is larger and more resilient.

Special Considerations: When he transforms, he glows white then shifts. The important part of this is that you can't make out any details when he's glowing. The glow is an outline of his shape. For Attract, hearts go flying toward the victim (maybe).

Cody (Need more details from Bobby. See Ironeye's post.)

Basic Power: Weirdness Censor

How Effective: If he doesn't draw attention to himself, he won't be noticed, but if people are expecting to see him, they can. Drawing attention to himself includes, trying to draw attention to himself, doing something aggressive such as stabbing, (interacting with the environment (e.g. opening a door) within the field of vision (not sure on this yet)), and talking to a person directly.

Details we need: Basically more definition on how effective this ability is. For example, if he's walking down a hall and knocks something over, would you notice him? If he opens a door within your field of vision, would you notice?

Ironeye

Basic Power: Heat Syphon

How Effective: Either takes heat from the environment and puts it into the object, or alternately pulls heat from the object and puts it in the environment. Has some control over how hot it gets, but has to time himself and guess how long it would take to reach that heat. In order to maintain temperature, he has to constantly start and stop the power rather than just holding at the one temperature. This power is not precise.

Limitations: The power ties into his emotions. He has to feel hate to heat an object, and rage to cool an object down. How much he feels the emotion decides how much he can take safely. However, if he feels too strongly, he has to stop to avoid causing damage to himself.

Hikari

Basic Power: Wind Manipulation

How Effective: Can control wind. There is no limit to how much he can do it, but as he uses it more or stronger, the possibility of turning demonic becomes greater. He can purposely go into demonic mode, but has no control over the demon. He can make an air blast strong enough to be used for slicing, he can also use the wind to propel himself some distance, but he has no fine control. It's used more as a boost than to actually fly. Abilities that require more concentration take away from his ability to concentrate on keeping the demon out, though they can be done, they can't be done as long or at as much strength.

Demon Power: Will deal with this later.

Murky

Basic Power: Hydrokenesis

How effective: Can't generate water, must be taken from a source. Her abilities are limitted to splasing and blasting with water. The water has to be out in the open and in liquid form.

Video Game Census. Please contribute.
Morgie from Down under Since: Nov, 2009
#84: Feb 18th 2010 at 2:18:05 AM

...Someone explain what this is? It sounds interesting.

Ironeye Cutmaster-san from SoCal Since: Jan, 2001 Relationship Status: Falling within your bell curve
Cutmaster-san
#85: Feb 18th 2010 at 2:49:56 AM

Head on over to the TV Tropes The TV Show page and our Frequently Asked Questions page. If you still have any questions after reading the first section of the former and all of the latter, I'd be happy to answer them for you.

edited 18th Feb '10 3:31:43 AM by Ironeye

I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.
BobbyG vigilantly taxonomish from England Since: Jan, 2001
vigilantly taxonomish
#86: Feb 18th 2010 at 6:07:48 AM

Details we need: Basically more definition on how effective this ability is. For example, if he's walking down a hall and knocks something over, would you notice him? If he opens a door within your field of vision, would you notice?

Yes, and yes. Basically, he becomes visible the moment he makes a loud noise or moves something substantial within your field of vision. His effectiveness depends partly on how alert you are; if he stirs up some dust underfoot, the average person probably wouldn't notice, but if it was somebody who knew about Cody's power or had encountered something like it before, then they would realise that it must be somebody invisible, and in that moment, Cody would become visible to them.

Likewise, somebody with advanced powers of observation and reasoning, such as Holmes or Moriarty, would probably be able to detect Cody from something slight, such as stirring up dust underfoot or opening a barely audible door outside their field of vision, etc. However, the average person would notice nothing.

Basically, it comes down to whether you would notice the effects Cody has on the environment, if Cody himself was outright invisible. Does that make sense?

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Ironeye Cutmaster-san from SoCal Since: Jan, 2001 Relationship Status: Falling within your bell curve
Cutmaster-san
#87: Feb 25th 2010 at 2:30:05 AM

Alright, I've redone the TV Tropes The TV Show page a bit, and I've also started on a new page: a Primer for newbies or people rejoining the project. I figure that we'll need to be recruiting artists, animators, and voice actors soon, and it would be great to have a page to send them to so that they aren't stuck in the middle of Continuity Lock-Out.

Also, I recently expanded the official Character Page. Please add any relevant tropes to that page, as well as to our official Trope List. A few notes on adding tropes:

  • Please check the trope page to make sure that the show really does provide an example of the trope.
  • Always use the main trope name unless you have a good reason not to. Ptitles should be in the standard ptitle markup.
  • If a trope shows up often enough, I may move it from the character page to the main page. An example of this is Anti-Hero (particularly the Sliding Scale Of Anti Heroes)—all six of the original team members are some type of Anti-Hero, so it's better to put it on the main page.
  • Make sure to use spoiler text when appropriate. I'm trying to err on the liberal side of things in this case so that it's less obvious when someone's subplot doesn't have a big twist to it (eg death, betrayal, hidden motivations).

edited 25th Feb '10 3:38:40 AM by Ironeye

I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.
Matrix Since: Jan, 2001
#88: Feb 25th 2010 at 11:00:58 AM

You accidentally a verb on the primer so I fixed it.

Ironeye Cutmaster-san from SoCal Since: Jan, 2001 Relationship Status: Falling within your bell curve
Cutmaster-san
#89: Feb 25th 2010 at 11:10:00 AM

Excellent. I really do need people to look over the work I do at 2 am. grin

I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.
arks Boiled and Mashed Since: Jan, 2001 Relationship Status: Mu
Boiled and Mashed
#90: Feb 27th 2010 at 7:38:42 PM

Nevermind what I said on Thursday, Ironeye. I thought of something else to discuss: character relationships. As it is now, we only have a few relationships that are well defined: Ironeye-Karalora, Ironeye-Matrix, and to a much lesser extant, Ironeye-Hikari. After you add the later characters, there's Jinxed-Fawriel and Fawriel-Murky. I'm not saying every relationship needs to be special, but it needs to be a bit more than that. We don't have to go into a lot of detail and these maps don't have to govern every interaction the two characters have, but we should be able to decide how most pairs will interact in the much broader sense.

My idea for a template:

(Any category may be filled by a single trope name if applicable)

Characters: a and b

What a thinks of b:

What b thinks of a:

Common ground: (Things they can use as a point of conversation or camaraderie)

Points of dissention: (Things that they disagree on or traits of one character which annoys the other)

Interaction:

As I said before all of these should be very general. We aren't trying to plan for every possibility here, just breathing some life into it.

Also, I'd like to go over how characters affect each others' arcs. Right now Ironeye, Hikari and Kara are closely linked and have large effects on each others plots. Everyone else kind of exists in a vacuum.

edited 27th Feb '10 9:10:37 PM by arks

Video Game Census. Please contribute.
Ironeye Cutmaster-san from SoCal Since: Jan, 2001 Relationship Status: Falling within your bell curve
Cutmaster-san
#91: Feb 27th 2010 at 8:39:38 PM

That seems like a good idea.

Re: Plot: It's something like this, at least as far as the plot points I have noted in my plot web. The explanations:

  • Murky and Faw end up together later on—Faw pulls Murky out of her shell and she helps him deal with his angsting when he recovers his memories
  • Faw and Jinxed are like father and daughter—this matters more in the backstory than during the show itself
  • Jinxed is the catalyst for Matrix's Heel–Face Turn
  • Matrix poisons Kara
  • Kara getting poisoned by Matrix is part of what drives Ironeye to do extra work for Eddie
  • Kara's breakdown is the spark for Ironeye's Face–Heel Turn; Kara is The Not-Love Interest for Ironeye.
  • Ironeye taking a level in jerkass is the spark for Hikari's Face–Heel Turn; Hikari's Face–Heel Turn causes Ironeye to Adopt the Dog, which causes Hikari's Heel–Face Turn.

Everything else is relatively unimportant or otherwise immediate reactions to Hikari joins the party!

edited 27th Feb '10 8:40:41 PM by Ironeye

I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.
arks Boiled and Mashed Since: Jan, 2001 Relationship Status: Mu
Boiled and Mashed
#92: Feb 27th 2010 at 9:17:32 PM

My point is outlined quite well there. The plot has too many characters whose arcs exist in a vacuum or who only have an effect on one other person. This is a close-knit group of people. Do you really think that arks has no effect on Hikari's plot? Or Cody to Kara? Or Korg to anybody? Or Murky to Hikari? Or Kara to Hikari? Are we really saying nobody has an effect on Gabriel's plot?(I could go on forever doing this). Anyways. Now that the main cast has solidified and stabilized, we need to work harder to make sure that there is one large story being told.

edited 27th Feb '10 9:18:31 PM by arks

Video Game Census. Please contribute.
Ironeye Cutmaster-san from SoCal Since: Jan, 2001 Relationship Status: Falling within your bell curve
Cutmaster-san
#93: Feb 27th 2010 at 9:19:54 PM

I wholeheartedly agree.

I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.
Ironeye Cutmaster-san from SoCal Since: Jan, 2001 Relationship Status: Falling within your bell curve
Cutmaster-san
#94: Feb 28th 2010 at 11:23:58 PM

I would like to call for the creation of a plot committee to help plan later seasons. Obviously, this will also require significant knowledge of the recurring fictites, but I am afraid that if we have two separate committees, they will not coordinate well enough to produce the desired results. Hence, this committee would cover recurring fictites as well.

Thus, we need to take nominations for the Plot and Recurring Fictites Committee. I obviously nominate myself—did anyone really think that I was going to sit out on the plot discussions? wink Anyway, everyone with an interest is encouraged to nominate themselves.

edited 28th Feb '10 11:56:30 PM by Ironeye

I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.
Matrix Since: Jan, 2001
#95: Mar 1st 2010 at 12:14:00 AM

I nominate arks and Kara.

Ironeye Cutmaster-san from SoCal Since: Jan, 2001 Relationship Status: Falling within your bell curve
Cutmaster-san
#96: Mar 1st 2010 at 2:01:30 AM

Ideally, this wouldn't be the entire Over-Committee with a different name, but, sure, let's go with that if they accept the nominations.

I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.
arks Boiled and Mashed Since: Jan, 2001 Relationship Status: Mu
Boiled and Mashed
#97: Mar 1st 2010 at 2:02:55 AM

Can arim be a plot monkey?

Or was he a character monkey?

Video Game Census. Please contribute.
Ironeye Cutmaster-san from SoCal Since: Jan, 2001 Relationship Status: Falling within your bell curve
Cutmaster-san
#98: Mar 1st 2010 at 2:04:00 AM

Tonight's work:

  • arks and Cody
    • What arks thinks of Cody: arks thinks that Cody is a pretty cool guy. He's able to look past the abrasive parts of his personality and see his positive traits.
    • What Cody thinks of arks:arks is somebody worth getting to know and be friendly with.
    • Common Ground: Outdoor abilities. Both come from more rural areas. Both don't like Matrix.
    • Points of Contention: Cody's meanness sometimes. Arks' Obfuscating Stupidity and Midwestern politeness. Jinxed.
    • Interaction: Good friends, comfortable enough with each other to know exactly where the other's limits are. Joke around a lot. Can say things to each other that they wouldn't allow anyone else to say to them.
  • arks and Fawriel
  • arks and Gabriel
    • What arks thinks of Gabriel: Thinks he should like Gabriel, but feels that there's something off about him. Attributes it to his loner tendencies, but is subconsciously aware that it's not quite it. Tends to be kind of wary. Realizes that Gabriel is quite good at reading people.
    • What Gabriel thinks of arks: Arks' actions almost never mesh with his real emotions. He has a lot of questions about arks. Is he hiding something? Does he not like himself? Picks up that arks is not trustful of him. Less likely to pick up that arks could figure him out. Gabriel is a lie detector and arks lies a lot.
    • Common Ground: Outdoorsy. Both are good at reading people, although they do it in different ways. Both are polite.
    • Points of Contention: arks' negative emotions in regards to Gabriel.
    • Interaction: Arks is constantly wondering what he doesn't like about Gabriel, and looks for some hard evidence for his feelings. Gabriel recognizes arks' negative emotions and suspicions and tries to figure out where they come from. They are very careful in how they deal with each other. However, arks' Midwest sensibilities means he can't act like he's avoiding Gabriel, and Gabriel's motives as a spy means he does have to interact with arks every once in a while. Also Gabriel really wants to know what's causing arks' suspicions so he can defuse them, but he can't say it outright. They act polite and friendly towards each other on the outside, but this dynamic is there in the background.
  • arks and Hikari
    • What arks thinks of Hikari: Hikari is someone you need to be very careful around. That demon or other personality is probably tied with his emotions somehow. Make sure he never feels threatened, and when he does, bring him out and comfort him.
    • What Hikari thinks of arks: Polite and friendly, so he's a good guy! After many cooldown hugs, he becomes more attached to him because he's the one that helps bring him back. Arks is a safety net!
    • Common Ground: A love for fun and theatrics. Hikari feels their world views are similar (they aren't really).
    • Points of contention: Arks hopes that Hikari is smarter than he acts, or will at least learn from his mistakes, but that rarely seems to be the case. Hikari doesn't like other characters' reactions to the Ho Yay dynamic and doesn't like the fact that arks doesn't seem to care.
    • Interaction: Lots of physical contact (hair ruffles, holding the shoulders, etc.) on arks' part. Hikari finds the physical contact comforting, since he likes and trusts arks. Arks is in his own subtle way very protective of Hikari. They like being fun and goofy with each other.
  • arks and Ironeye
    • What arks thinks of Ironeye: arks has figured out that Ironeye's wearing a mask, and assumes that Ironeye has something bad that happened to him in the past—he pities Ironeye and feels a bit of empathy due to their shared circumstances
    • What Ironeye thinks of arks: he's an idiot...but he's a nice idiot, so Ironeye likes him
    • Common Ground: a tendency to over-think things; hiding aspects of themselves (only arks notices)
    • Points of Contention: Ironeye's tendency towards micromanaging things (arks is a firm believer in leaving people alone if they don't want help); arks' Pollyanna tendencies
    • Interaction: getting along great when they're both distracted by the same interesting idea; polite friendliness with undercurrents of pity and annoyance from both sides
  • arks and Jinxed
    • What arks thinks of Jinxed: a kid—a source of entertainment; a point of emotional stability and a reminder that he needs to work his own issues out
    • What Jinxed thinks of arks: Superman!; the most awesome adult on the team since he doesn't treat her like a kid
    • Common Ground: a sense of fun (at least on the outside, for arks); an emphasis on enjoying themselves even though the world isn't in great shape
    • Points of Contention: arks' occasional desire to be an adult, with Jinxed as a kid (irks arks); arks' resistance to anger even when the situation would call for it
    • Interaction: doing sneaky things; Jinxed trying to prove that arks is Superman, with arks (a superhero geek) enjoying every minute of it; lots of goofiness
  • arks and Kara
    • What arks thinks of Kara: appreciation for all the work she has to do to keep the team controlled; someone who tries to do too much; has a nice, but impractical, moral system
    • What Kara thinks of arks: good solid member of the team; doesn't produce as much motherly tendencies (because he generally doesn't need healing); someone who is hiding emotional instability; someone she can count on to not need her help
    • Common Ground: both practical on a moment-to-moment basis; cooking; appreciation for a return to normalcy coupled with the understanding that it isn't possible; a belief in learning through discovery
    • Points of Contention: arks calling Kara "ma'am" (though she doesn't push the issue); Kara's worldview not being practical in the long run; arks thinking that not everyone can be protected all the time
    • Interaction: arks tolerating Kara's mothering; not much in general, besides cooking together and talking about cooking
  • arks and Korg
  • arks and Matrix
    • What arks thinks of Matrix: annoying; selfish; self-centered; cannot leave people alone; an Attention Whore; a little whiny
    • What Matrix thinks of arks: a tank!
    • Common Ground: Obfuscating Stupidity (though only arks notices)
    • Points of Contention: everything about Matrix mentioned above; arks' power being underwhelming and annoying for Matrix to copy
    • Interaction: minimal; arks responding politely to Matrix's attempts to be friendly until Matrix realizes that they have nothing to talk about (backstory)
  • arks and Murky
  • Cody and Fawriel
  • Cody and Gabriel
    • What Cody thinks of Gabriel: (Bobby, please fill in)
    • What Gabriel thinks of Cody: (assuming Gabriel is on Cody's bully list) **First conclusion: he's just a jerk, then he notices Cody is nice to some people, then wonders "what did I do?"
    • Common Ground:
    • Points of Contention:
    • Interactions: Gabriel tries to be nice and friendly to Cody.
  • Cody and Hikari
  • Cody and Ironeye
    • What Cody thinks of Ironeye: someone in a position of authority, more
    • What Ironeye thinks of Cody: a dick; a hypocrite; to focused on Black-and-White Morality; too short a fuse; likes that Cody can be sneaky and is a crack shot, but this is far less important to him than the other stuff
    • Common Ground: cynicism; not liking their powers
    • Points of Contention: Cody's treatment of those he sees as beneath him; Cody's anger management issues; Ironeye not liking Cody despite Cody's attempts to be friendly; Ironeye overlooking how useful Cody is (from both Ironeye's and Cody's POV) because of the Matrix issue
    • Interaction: surface civility with an undercurrent of animosity (from both parties!)
  • Cody and Jinxed
    • What Cody thinks of Jinxed: more
    • What Jinxed thinks of Cody: jerkass
    • Common Ground: They aren't even going to try to play nice with each other...and neither of them are going to hide their feelings
    • Points of Contention: Cody bullying Jinxed, Hikari, and Matrix
    • Interactions: Open hostility
  • Cody and Kara
  • Cody and Korg
  • Cody and Matrix
    • What Cody thinks of Matrix: Thinks Matrix is beneath him. Matrix least notices Cody's existence.
    • What Matrix thinks of Cody: Doesn't know Cody exists. Doesn't like him when he does notice because Cody is a jerk.
    • Common Ground: They both like attention. Maybe Cody is jealous of Matrix because he gets a lot of attention and Cody doesn't. Their both sort of hunters.
    • Points of contention: Matrix ignores Cody. Cody doesn't like this. Cody insults Matrix blatantly. Matrix doesn't like this, which causes him to ignore Cody.
    • Interaction: A vicious circle.
  • Cody and Murky
  • Fawriel and Gabriel
  • Fawriel and Hikari
  • Fawriel and Ironeye
    • What Fawriel thinks of Ironeye:
    • What Ironeye thinks of Fawriel:
    • Common Ground:
    • Points of Contention:
    • Interaction:
  • Fawriel and Jinxed
    • What Fawriel thinks of Jinxed: a little lost kid who needs his help
    • What Jinxed thinks of Fawriel: new!papa; funny; odd; saved me from living in France forever!; his ears are fun to tug on
    • Common Ground: their love for each other
    • Points of Contention: normal parent/child stuff; Faw not wanting Jinxed to fight; Jinxed's thieving tendencies
    • Interaction: Jinxed hanging on Faw-faw's antlers, and tugging on anything she can get a hold of; Jinxed attempting to break the rules Faw has made for the sake of adventure/doing so; normal parent/child stuff
  • Fawriel and Kara
  • Fawriel and Korg
  • Fawriel and Matrix
  • Fawriel and Murky
  • Gabriel and Hikari
    • What Hikari thinks of Gabriel: Sympathetic to Gabriel's position because he was in the same place before.
    • What Gabriel thinks of Hikari: Hikari is not hiding anything. He's a very honest person. This is a good relief for Gabriel. He doesn't have to scrutinize Hikari's behavior. Just take everything at face value. No ulterior motives. No hidden agendas. No pretending to be something he's not. Feels relaxed around Hikari.
    • Common Ground: Memories of being "the 'not-liked' new guy" Gabriel likes Hikari's idealistic vision and wishes it were true.
    • Points of Contention: Gabriel's world is not actually the same as Hikari's. The whole, you know, demon thing.
    • Interaction: Gabriel is a little more open around Hikari. He feels more comfortable around him. Gabriel cannot stand being around arks and Hikari at the same time.
  • Gabriel and Ironeye
    • What Gabriel thinks of Ironeye: suspicious, particularly because he's hiding something behind his false smiles; one of the people most likely figure out that he's a spy
    • What Ironeye thinks of Gabriel: suspicious because despite being eager to join the team, he doesn't do a lot of socializing
    • Common Ground: mutual suspicion; observing others from behind walls that they put up; analytical tendencies
    • Points of Contention: how they treat people—Ironeye sees them as particularly complicated machines and is satisfied by figuring out the "box" that he can put their behaviors in, while Gabriel tries to truly understand who they are (Gabriel asks "why?", while Ironeye thinks that "why?" gives an answer too complicated to understand)
    • Interaction: Cat-and-mouse conversations as they try to figure out what the other is up to; teaming up to figure out unrelated problems
  • Gabriel and Jinxed
    • What Gabriel thinks of Jinxed: it's a boy!; like his younger brother—a bit of resentment; only gets all of the attention because she's the youngest and acts cutesy
    • What Jinxed thinks of Gabriel: he's that one guy who thinks I'm a boy :-(
    • Common Ground: None, really
    • Points of Contention: Gabriel mistaking Jinxed for a boy; Jinxed reminding Gabriel of something from his past, which he is trying to put behind him
    • Interaction: Not much
  • Gabriel and Kara
  • Gabriel and Korg
  • Gabriel and Matrix
    • What Gabriel thinks of Matrix: Matrix is amusing. He's hard to keep up with. Can sometimes be annoying.
    • What Matrix thinks of Gabriel: That guy, yeah. He's cool, I guess.
    • Common Ground: Both are kind of Outdoorsy.
    • Points of Contention: They're both just "yeah, whatever" about each other.
    • Interaction: Gabriel is not Matrix's first choice for interaction. Every once in a while, they do hang out and have fun, though.
  • Gabriel and Murky
    • What Gabriel thinks of Murky: She is a total enigma, and it bugs him. He gauges people on their emotional responses and Murky's emotions don't make sense/he has trouble reading her/needs to make more effort to get a proper reading. With everyone else, he has emotions directed at him. With Murky, even though he does feel her emotions he can't feel any emotions directed his way (quoth Kyler: "it's like viewing static")
    • What Murky thinks of Gabriel: Let's seeing what he does for now. I'll form an opinion later (truly completely neutral). Gabriel never does anything to make her feel one way or the other.
    • Common Ground: Mechanical skill. Both are kind of observers and loners.
    • Points of Contention:
    • Interaction: Conversations between the two will have a lot of long silences. These silences don't always have to be awkward.
  • Hikari and Ironeye
  • Hikari and Jinxed
    • What Hikari thinks of Jinxed: cool little sis; like him, but younger and female; someone who needs protecting
    • What Jinxed thinks of Hikari: adventuring buddy; big brother
    • Common Ground: they're idealistic teenagers who act about 14—of course they get along great; a sense of adventure
    • Points of Contention: the Wind of Light, which scares Jinxed
    • Interaction: Going on adventures!; sibling stuff
  • Hikari and Kara
  • Hikari and Korg
  • Hikari and Matrix
    • What Hikari thinks of Matrix: Really likes Matrix. Likes the goofiness and fun and agrees with his idealistic traits.
    • What Matrix thinks of Hikari: Buddy!
    • Common Ground: Almost everything
    • Points of Contention: Hikari's demon. Matrix's temper
    • Interaction: Best buddies
  • Hikari and Murky
  • Ironeye and Jinxed
    • What Ironeye thinks of Jinxed: little girl who needs to be protected; admiration for her technical abilities as well as her skill with thievery
    • What Jinxed thinks of Ironeye: cool but kinda distant; Hikari's "older brother"
    • Common Ground: fondness for Hikari in a sibling fashion; mutual respect for each other's talents
    • Points of Contention: completely different ways of seeing the world
    • Interaction: Ironeye tries to maintain the adult/kid barrier except when drawing upon her as an expert; Jinxed doesn't have any particular interest in him, anyway
  • Ironeye and Kara
    • What Ironeye thinks of Kara: big sister; authority figure; someone to protect; too idealistic and stubborn for her own good; The Not-Love Interest
    • What Kara thinks of Ironeye: insecure; needs reassurance; wishes he wouldn't keep rehashing old issues; a little bit creepy due to his devotion; he's family
    • Common Ground: both witnessed the destruction in LA; spent the aftermath of C-Day together
    • Points of Contention: Differences in morality (Kara being more traditional, with Ironeye tending towards moral relativism); Kara's stubbornness; Ironeye's insecurity
    • Interaction: Inside jokes; non-verbal interaction; Ironeye opening up to Kara in private, coupled with brutal honesty from both sides; Ironeye defering to Kara in front of the others
  • Ironeye and Korg
  • Ironeye and Matrix
    • What Ironeye thinks of Matrix: sexy; what Ironeye wishes he could be (goofy, confident, intelligent without having to think too much, likes his powers, etc.); a spazz
    • What Matrix thinks of Ironeye: Ironeye is a good friend—no, there really isn't much depth here
    • Common Ground: Silliness; finding Matrix hot
    • Points of Contention: Matrix not having a toggle switch on his silly for when things get serious; Ironeye's cynicism; "Not now, Matrix."
    • Interaction: Ho Yay for the lulz; lots of goofing off when not on-mission
  • Ironeye and Murky
    • What Ironeye thinks of Murky: total badass (speaking from experience as a martial artist, he realizes just how much better she is); terrifying; someone you shouldn't piss off
    • What Murky thinks of Ironeye: he's too cold to approach; admiration for his ability to relate to people despite putting up a facade; someone to learn from (re: interacting with people)
    • Common Ground: mutual admiration; overlapping hobbies; focus when it comes to business
    • Points of Contention: Murky's preference for straightforward solutions; iciness; analyst vs. warrior; Ironeye's tendency to avoid getting his hands dirty (more literally than metaphorically)
    • Interaction: Only when it comes to business, generally; Murky "appreciating" Ironeye's Ho Yay with Matrix
  • Jinxed and Kara
    • What Jinxed thinks of Kara: Kara's "the mom", but not her mom, and finds the motherliness annoying; someone she can't lie to
    • What Kara thinks of Jinxed: a child who needs to be mothered and protected; someone who needs to stay behind on missions; a likable little girl; +1 to womenfolk!
    • Common Ground: girl talk (periods, etc.); idealism
    • Points of Contention: the mother/daughter relationship (an initial rejection thereof by Jinxed); Jinxed's tomboyish tendencies to do dangerous things (often involving explosions, fire, and climbing unstable structures) and take on things that are too tough for her
    • Interaction: Kara acts maternal, while Jinxed acts like a teenager; occasional bonding over being "the girls"
  • Jinxed and Korg
  • Jinxed and Matrix
    • What Jinxed thinks of Matrix: one of her best buddies; totally awesome; big brother in hybrid form, pet in skitty form
    • What Matrix thinks of Jinxed: the (occasionally bratty) little sister he never had; someone who needs protecting
    • Common Ground: Pokemon is awesome!; teenage rebellion and pranks
    • Points of Contention: Matrix hitting on "daddy's" love interest; Matrix getting startled by firecrackers; Jinxed dragging Matrix along for potentially painful stupid teenage plans; which Pokemon generation is the best (Jinxed likes 1st, Matrix prefers 3rd)
    • Interaction: acting like siblings; sneaking off to do something forbidden/causing trouble—kid buddy movies; Matrix getting pissed off at Jinxed and chasing her around.
  • Jinxed and Murky
    • What Jinxed thinks of Murky: badass personified (esp. due to the southern accent); "daddy's" future girlfriend
    • What Murky thinks of Jinxed: someone she needs to be nice to in order to be on good terms with Faw
    • Common Ground: liking Faw (though in different ways)
    • Points of Contention: Murky not knowing how to handle a kid; Murky being closed off; having to figure out how to share Faw time
    • Interaction: lots of awkward moments; assessment by Jinxed to see if Murky is good enough for her Faw-faw, including lots of annoying questions
  • Kara and Korg
  • Kara and Matrix
    • What Kara thinks of Matrix: he could be more serious; someone who can cheer her up (petting a kitty)—Matrix is effectively Kara's teddy bear; more amusing than exasperating
    • What Matrix thinks of Kara: the boss; a friend who likes him; a surrogate mother
    • Common Ground: the attention they give to each other
    • Points of Contention: Kara treating Matrix more like a pet than a person (despite her best efforts); the lack of things for them to talk about
    • Interaction: a lot of petting of skitty in laps
  • Kara and Murky
    • What Kara thinks of Murky: someone with great combat ability; a good friend
    • What Murky thinks of Kara: "mother"; her best friend
    • Common Ground: being the only women on the team
    • Points of Contention: Kara trying to do the female bonding thing when Murky isn't interested; what counts as a balanced diet
    • Interaction: Not much, though Murky goes to Kara whenever she needs to talk to someone
  • Korg and Matrix
  • Korg and Murky
  • Matrix and Murky
    • What Matrix thinks of Murky: Thinks she's hot because she's strong, skilled in fighting, and standoffish. Matrix thinks that she's the kind of person who should be in charge. He likes the book reading, too, showing her intelligence. Likes Southern accents.
    • What Murky thinks of Matrix: He's an annoying pest, although he is amusing when he's not bothering her. Also she's allergic to fur, which makes her want to stay away.
    • Common Ground: Very little. Both are kind of perverts, but this doesn't come to the fore.
    • Points of contention: Murky's allergies. Murky's standoffishness for Matrix (which is also part of what attracts him to her). Matrix won't leave Murky alone.
    • Interaction: Matrix constantly tries to engage Murky, while Murky tries her best to avoid Matrix.

  • Interesting Three Character Interactions: (to be filled in later)

Thank you to arks, Kyler, Jinxed, Kara, and Matrix for working on this.

edited 1st Mar '10 12:46:54 PM by Ironeye

I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.
BobbyG vigilantly taxonomish from England Since: Jan, 2001
vigilantly taxonomish
#99: Mar 1st 2010 at 6:30:16 AM

Wow, y'all have been busy. I've only just caught up.

I'm interested in Fictites, but I'm as much interested in Monsters of the Week as I am recurring villains.

So, to fill in the Cody shaped gaps in the above post:

How Cody perceives and interacts with Fawriel: Cody finds him very difficult to read, and feels slightly threatened by him. He will probably adopt a slightly mocking tone around him, but refrain from being outright abusive because he's unsure if making an enemy of Fawriel is something he really wants to do.

How Cody perceives and interacts with Gabriel: Cody initially assumes Gabriel to be slightly weak and vulnerable, but appreciates his attempts at friendliness, something which Cody has by this point grown rather unused to. As a result, while he is initially rather unkind, he will usually be reasonably friendly to Gabriel, although he isn't above the odd sarcastic remark. He grows in respect for him gradually.

How Cody perceives and interacts with Hikari: Cody got off to a rather bad start with Hikari because of his initial distrust. He sees Hikari as being immature and rather easy to push around, which he does. He will also be rather condescending, treating Hikari as ignorant and childish.

How Cody perceives and interacts with Ironeye: Cody sees Ironeye as an authority figure and initially behaves in a cordially friendly manner around him. However, while he tries to hide his feelings, he's secretly extremely dismayed, rather angry and a little confused that Ironeye doesn't seem to like him and overlooks his usefulness at times. He attempts to rectify this by behaving around Ironeye in a manner not entirely dissimilar to how he behaves around Murky: feigned nonchalance, showing off a lot, and frequently siding with Ironeye in arguments. He resents his authority slightly.

How Cody perceives and interacts with Jinxed: Cody thinks of her as a child. Consequently, he doesn't actually bully her, because even he would consider picking on a "little kid" to be low. However, he is extremely condescending around her, treating her as irrelevent and rather irritating. He will often ignore her, deliberately allowing himself to go unnoticed when possible. Secretly, he'd actually be very concerned about her safety should she get into danger, but he hides these paternal feelings behind a solid wall of contempt and condescension - not entirely dissimilar to how his father treated him.

How Cody perceives and interacts with Kara: Cody sees Kara as being quite tough, and has no desire to cross her. He is polite and gentlemanly around her, and treats her with a lot of respect. This is in part a cynical attempt to avoid confrontation, but he genuinely respects her as a competant individual, a fellow Deadpan Snarker and a voice of reason, although sometimes he is irritated due to differences in their morality and worldview. His respect for her grows over time.

How Cody perceives and interacts with Korg: Cody is initially rather irritated by Korg, and regards him with contempt, mainly because of his bisexuality, which makes Cody feel uncomfortable. He gradually builds up a grudging respect for Korg, however. He also appreciates Korg's darker jokes.

How Cody perceives and interacts with Murky: Cody's initial reaction to Murky is simple attraction, and he tries to attract her attention by showing off a lot around her and attempting to impress her. When this fails to draw much of a reaction from her, he quickly concludes that she is too boring and stuck-up to be worth his attention, mainly confining his interaction with her to the odd snark about how cold and unfriendly she is. Once he has gotten over his resentment, he grows to respect her, appreciating her slight cynicism and her ability to keep cool head in a crisis.

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JinxedBlackcat The Ultimate Bifauxnen from Blurry Edges of Genderfluidity Since: May, 2010 Relationship Status: Buried in snow, waiting for spring
The Ultimate Bifauxnen
#100: Mar 1st 2010 at 8:12:01 AM

There's some typos ironeye, you wrote projected instead of protected on jinx-kara relationship dealies.

Real Life rwby rose

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