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Metal Gear Survive; 4-player co-op stealth game

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PolarPhantom Since: Jun, 2012
#76: Aug 21st 2016 at 5:10:03 PM

I don't like the higher ups at Konami.

I think they treat their staff and I Ps with little respect, at least from what horror stories I've heard.

But I feel for the employees, the PR people and, of course, the poor staff that need to work on this game for a paycheck.

I still think this is TPP cut content being sold back to us, by the way.

BoosterCold Since: Mar, 2015 Relationship Status: Drift compatible
#77: Aug 21st 2016 at 6:33:35 PM

@Polar Phantom

Yeah, that seems likely. Still, co-op in future Metal Gear games...well, I can't say that doesn't appeal.

Ukokira Since: May, 2012
#78: Aug 21st 2016 at 9:15:23 PM

We already had co-op with Peace Walker and Portable Ops and Rising weren't written by Kojima. Survive is not the first to do either of those things.

BoosterCold Since: Mar, 2015 Relationship Status: Drift compatible
#79: Aug 21st 2016 at 10:47:33 PM

@ukokira

They have done co-op before yes, but not on the Fox Engine, at least not to the extent that this is looking to be. Less Competitive, and more cooperative.

cricri3007 Since: Jul, 2014
#80: Aug 22nd 2016 at 2:57:10 AM

Honestly, I don't know why fans are losing their shit.
I mean, it's not like Kojima had weird feitishes, trolled his fanbase, tended to be Anvilicious and absurd with his series.
So I don't really understand what the fuss is all about.

edited 22nd Aug '16 3:06:02 AM by cricri3007

Emperordaein Grant us eyes from Australia Since: Jan, 2001 Relationship Status: Hugging my pillow
Grant us eyes
#81: Aug 22nd 2016 at 3:50:51 AM

[up]Because this is trying to imitate that, and looking absolutely soulless while doing so. Kojima was weird, creepy, and dumb alot of times, but his stuff had this unique charm and creativity to to it that made it so endearing. None of which is visible in that trailer. It's paying lip service to it, while just being the most generic thing possible.

Also something people need to remember. Kojima wasn't solely responsible for Metal Gear. The rest of Kojima Productions was too, and the grand majority of them have jumped ship to the new Koji Pro studio. If the reports about Konami are true, the developers of this will be assorted ones with varying experience and skill, and at the whims of Konami's management.

A corpse should be left well enough alone...
Soble Since: Dec, 2013
#82: Aug 22nd 2016 at 8:32:39 AM

If the reports about Konami are true, the developers of this will be assorted ones with varying experience and skill, and at the whims of Konami's management.

If the reports about Konami are true

It still boils down to Complaining About Shows You Don't Watch no matter how you spin it - and it's never going to be anymore valid until there's actual gameplay to look at/reviews to analyze. We're just expecting the worst and taking any evidence as absolute certainty.

We're just expecting the worst because A) zombies r so lame, B) fuckonami, C) personal attachment ("no place for Hideo"/words that kill/), and D) because the facial models don't look photo-realistic.

5 ways Konami is making a Metal Gear nobody wants.

This isn't multiplayer being used to compliment stellar single-player gameplay. Instead, the whole thing appears to be a co-op affair.

So is it a co-op affair or not? Does anyone actually know?

Come to think of it, I'm pretty sure Metal Gear Online 2 was a multiplayer-only experience and was sold as its own disc in Japan. And it wasn't free either.

Metal Gear Online was nothing but assets from Metal Gear Solid 4, edited maps from Acts 1 and 4 and a remade Grozny Grad - it had no plot. It was a soulless recreation of Metal Gear Solid 4 for the Call of Duty crowd - team deathmatch, base capture, bomb mission, kill as many people as possible.

And it still had a sizable community (a community of toxic clansmen, but a community nonetheless) playing it until it shut down.

edited 22nd Aug '16 9:00:49 AM by Soble

I'M MR. MEESEEKS, LOOK AT ME!
PolarPhantom Since: Jun, 2012
#83: Aug 22nd 2016 at 6:12:52 PM

I might pick up this game when it has a price drop.

Pre-owned, of course.

Freecom the "Risky Click Pub" asshole from probably offending whales somewhere Since: Aug, 2011 Relationship Status: RelationshipOutOfBoundsException: 1
the "Risky Click Pub" asshole
#84: Aug 22nd 2016 at 9:40:48 PM

@Emperordaen so... basically Metal Gear can only be weird, creepy and dumb if Kojima is behind it?

like, i'm not gonna disagree on it looking generic, but come on. i like Kojima and all for having the balls to go against Japanese game design conventions time and again without being strictly Western, but sometimes i feel like the creator worship is too much. reminds me of a random You Tuber who commented on Death Stranding's reveal trailer, saying Kojima could've literally just went on stage, farted, and then left - everyone would applaud and overanalyze the shit out of that to find some deeper meaning.

people are basically shitting on what looks like a bad action movie trailer with no gameplay whatsoever, it's like Watch Dogs 2 all over again (except they have it worse because they're getting shat on WITH gameplay).

weaponizing Dungeon Fighter Online elitism since 2018
BoosterCold Since: Mar, 2015 Relationship Status: Drift compatible
#85: Aug 22nd 2016 at 10:54:27 PM

Well if anything, at least the lead up is going to be interesting.

We're going to watch the internet go mental for the next couple months, listening to over-entitled tits talking about re-doing Metal Gear Solid, rather than taking it back as far as the first Metal Gear. They're going to bring up Pachinko at least a thousand times. Kojima's going to act all arrogant about Death Stranding (because Death Stranding is a legitimate phrase).

All the while, we have no control over what happens to our beloved series.

But...this is all very conspiracy like. Kojima was not overly fond of Metal Gear 2: Snake's Revenge, or Metal Gear Portable Ops. Maybe, and just maybe, this is an elaborate ploy to coax Kojima back into the fold by wiping their collective butts with the Metal Gear Series. It's happened twice before now.

Emperordaein Grant us eyes from Australia Since: Jan, 2001 Relationship Status: Hugging my pillow
Grant us eyes
#86: Aug 23rd 2016 at 2:04:04 AM

You know, it's not necessary to dismiss people's complaints about it, just because they haven't played it yet. Because remember that the whole point of previewing a game is to sell it to the audience. You have to make it appealing. Through the footage you show, to the details you say in press releases or articles, and the people you reveal are working on the game. And Metal Gear Survive, has alot stacked against it.

We have a spin off game in a franchise that is being made without the man whose ideas, for better or for worse, were responsible for the identity and charm that gave the franchise it's appeal. It is also being made without alot of the team he was in charge of, who had been other key members in bringing the series to life. The publisher is one that has made headlines for not only moving away from games into other business venues and burning bridges with alot of their former talent but has gotten a bad reputation for hiring devs with lacking ability to handle their large franchises, and that's not even getting into allegations about employee mistreatment, team organisation, or workplace standards.

And to top it off, the game is moved away from the core gameplay style, to focus on a genre that is becoming widely seen as unappealing and unoriginal, where a similar game made for another franchise was a complete and utter disaster twice over. And the aforementioned publisher shoved in microtransations into the previous entry (One of the most loathed aspects of games), which was already controversial for lacking content, poor story, and other divisive aspects.

With all of this, I really do think people have a right to be unpleased with this game, and have little hopes for it. It just needs to be expressed in a sensible way. And of course, if the game, despite these odds, turns out to be good, then we all get pleasantly surprised! Just that what we've been shown is far from encouraging.

A corpse should be left well enough alone...
MrTerrorist Since: Aug, 2009
LeGarcon Blowout soon fellow Stalker from Skadovsk Since: Aug, 2013 Relationship Status: Gay for Big Boss
Blowout soon fellow Stalker
#88: Sep 17th 2016 at 9:53:22 AM

It looks kinda. Not amazing.

Oh really when?
FrozenWolf2 Horni Demon LORD from HORNI LAND Since: Mar, 2013 Relationship Status: Yes, I'm alone, but I'm alone and free
Horni Demon LORD
#89: Sep 17th 2016 at 10:59:54 AM

Its a game using a lot of premade assets. I expected this

Its not OMGAWD face melt but its not really what I'd say Awful either. other then another Zambie Survivor

I'm A Pervert not an Asshole!
Rotpar Always 3:00am in the Filth from California (Unlucky Thirteen) Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Always 3:00am in the Filth
#90: Sep 17th 2016 at 11:22:33 AM

I think that trailer cleared something very important up:

This is not a zombie game. They might behave identically to zombies and serve the same story-telling and gameplay function as zombies, but zombies do not have red crystals in their heads. These are completely different.

"But don't give up hope. Everyone is cured sooner or later. In the end we shall shoot you." - O'Brien, 1984
FrozenWolf2 Horni Demon LORD from HORNI LAND Since: Mar, 2013 Relationship Status: Yes, I'm alone, but I'm alone and free
Horni Demon LORD
#91: Sep 17th 2016 at 11:28:08 AM

They're Zambies

So its like a Big Sandbox game, with four people

I'm A Pervert not an Asshole!
Soble Since: Dec, 2013
#92: Sep 17th 2016 at 12:08:02 PM

My goodness its lost all of the depth and subtlety of Phantom Pain.

It looks like a grayer, dimmer Phantom Pain.

You know, it's not necessary to dismiss people's complaints about it, just because they haven't played it yet. Because remember that the whole point of previewing a game is to sell it to the audience. You have to make it appealing.

If this were made by Platinum Games though, I bet we'd be lapping this up. "Oh a third-person zombie action-slasher shooter? That's not like them and largely irrelevant to the franchise but I bet it'll be amazing even without really knowing what it looks like!"

Through the footage you show, to the details you say in press releases or articles, and the people you reveal are working on the game

This part seems to matter more than anything else.

We have a spin off game in a franchise that is being made without the man whose ideas, for better or for worse, were responsible for the identity and charm that gave the franchise it's appeal. It is also being made without alot of the team he was in charge of, who had been other key members in bringing the series to life

So like Revengeance then? I mean point to me how many Kojipro/Kojima Production staff members were directly involved in Revengeance's development.

The publisher is one that has made headlines for not only moving away from games into other business venues and burning bridges with alot of their former talent but has gotten a bad reputation for hiring devs with lacking ability to handle their large franchises, and that's not even getting into allegations about employee mistreatment, team organisation, or workplace standards.

So again it comes down to "this is Konami therefore it's going to suck." I'm not particularly fond of Capcom not knowing how to continue/end a franchise that isn't Onimusha, but I didn't assume Street Fighter V was going to suck.

And to top it off, the game is moved away from the core gameplay style,

So like Metal Gear Rising Revengeance?

to focus on a genre that is becoming widely seen as unappealing and unoriginal

So... like Metal Gear Rising Revengeance?

And unappealing? Like those those last seven or eight zombie games that nobody liked and ended up being completely unsuccessful?

where a similar game made for another franchise was a complete and utter disaster twice over

I mean I've pointed to Red Dead Redemption's Undead Nightmare and Call of Duty Zombies, the former of which was a good add-on no matter how you slice it, and the latter which, despite how unappealing it might be now was stupidly popular for a good reason.

And the aforementioned publisher shoved in microtransations into the previous entry (One of the most loathed aspects of games), which was already controversial for lacking content, poor story, and other divisive aspects.

The theme I'm really sensing here is "Konami sucks." I get it. Konami sucks. A lot of corporations suck. Epic Games laid off a crapton of people so that Ken Levine could work with his dream team. All the sexism going on at DC Comics. Executive Meddling is a trope.

With all of this, I really do think people have a right to be unpleased with this game, and have little hopes for it

I think they do if they just dislike zombies whatever you call this. That I can sympathize with. But I don't think most are unpleased with this game just because of the concept. It's the people making the game.

edited 17th Sep '16 12:44:29 PM by Soble

I'M MR. MEESEEKS, LOOK AT ME!
SgtRicko Since: Jul, 2009
#93: Sep 17th 2016 at 6:38:21 PM

[up]I'd feel more confident in the point you're trying to make if Konami showed some effort, but there's just so much borrowed assets in that trailer that it just screams "cheap cash-in with minimal programming or graphics design effort".

Gault Laugh and grow dank! from beyond the kingdom Since: Feb, 2010 Relationship Status: P.S. I love you
Laugh and grow dank!
#94: Sep 18th 2016 at 6:17:21 AM

The gameplay of Survive only avoids looking equally as boring and generic as every other uninspired zombie shooter out there by virtue of the fact that it's built on top of the platform of the Phantom Pain- Kojima's original work. People talk about recycled assets- and they're right- but that's really the best case scenario for this game given how good the core systems of MGS 5 were.

I'll tell you what I'd pay for from Konami- a spinoff Metal Gear game that puts you in the shoes of a Diamond Dogs soldier fighting in a dynamic war that takes place over the two entire maps in TPP- Afghanistan and the Congo. Everything in real-time, with factions fighting each-other for control of locations which grant you resources and dynamic missions popping up all over the place. THAT is something I'd play, not this generic zombie bullshit- even if it does have a new locational injury system.

Also, I think people will enjoy this:

The Creator has spoken!

yey
TargetmasterJoe Since: May, 2013
#95: Sep 18th 2016 at 6:27:44 AM

[up] Hey...did you guys hear that?

...No?

Because it sounds like shots have been fired.

HEYO!!! evil grinevil grin

SgtRicko Since: Jul, 2009
#96: Sep 18th 2016 at 3:38:00 PM

[up][up]Just make that concept of yours take place in between Ground Zeroes and Phantom Pain, and serve as an explanation as to where and what the remnants of Miller and MSF were up to, and you'll have my attention!

GAP Formerly G.G. from Who Knows? Since: May, 2011 Relationship Status: Holding out for a hero
Formerly G.G.
#97: Sep 18th 2016 at 9:46:04 PM

There is a user on the MGS reddit that corrected a few details on this subject:

The translation of 「メタルギアにゾンビなんか出るわけない!」to mean "No way zombies would ever be in Metal Gear" or similar translations although are a valid translation. They don't quite express the what was really said.

Without explaining the finer details of what gets lost between Japanese and English in this quote there is a something lost in the translation.

The quote was spoken saying "Metal Gear Zombies would no way be something" that isn't exactly proper english so you can see why it gets translated differently.

So yes the people saying Kojima was talking about a Metal Gear with zombies as a core to the game are correct, and he wasn't talking about Zombies just being in the game.

Source: I'm native Japanese.

Not to mention Kojima himself stated:

"Honestly I think that personally if we are going to make a sequel to Rising it should feature Frank Yaeger as a main character versus zombies... nano machine-powered zombies."

Source.

"Analay, an original fan character from a 2006 non canon comic. Do not steal!"
SgtRicko Since: Jul, 2009
#98: Sep 18th 2016 at 9:53:23 PM

[up]Yeah, when said that way it does make more sense. He's not bothered by zombies being in an MGS title, it's how they're being made so central to the concept and plot instead. I'm surprised he didn't comment on the wormhole thing - I'd imagine he would've taken offense at the MGS series suddenly embracing inter-dimensional travel weirdness too.

TargetmasterJoe Since: May, 2013
#99: Sep 18th 2016 at 10:22:40 PM

[up] Maybe he doesn't mind it as long as they don't mess with what he has established.

Keep in mind, this is suppose to be set in an alternate universe.

Actually if I can say something, I know I joked about shots being fired earlier, but when I saw the gameplay video for the first time, I was thinking "ok, it doesn't look like a major disaster, it does look like stealth will still be integral to take down the shrapnel-men."

And I'll admit, using the sheep as bait was pretty chuckle-worthy in my book.

Bottom line, I'm not defending Konami, I'm just voicing my honest opinion regarding the gameplay video.

On a related note, is it too late to call the "zombies" shrapnel-men? Oddly enough, I thought "shrapnel-men" sounds more appropriate for the creatures than zombies.

FrozenWolf2 Horni Demon LORD from HORNI LAND Since: Mar, 2013 Relationship Status: Yes, I'm alone, but I'm alone and free
Horni Demon LORD
#100: Sep 18th 2016 at 10:33:06 PM

Kojima's not really in the position throw stones... seeing that he has used psychic powers " Mantis and The Sorrow

only used Ridiculous Super Science to explain away the Apparent supernatural nature of a few people while leaving it vague with others. 'Liquid and Vamp spring to mind' Hell he outright confirms it with Fortune

Actually had a Flaming Zombie as a main antagonist

I'm A Pervert not an Asshole!

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