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LightningLancer Even in these times, Life goes on from Firelink Shrine Since: Sep, 2016 Relationship Status: Forming Voltron
Even in these times, Life goes on
#51: Oct 29th 2016 at 5:25:26 PM

Name: Knight Artorias the Abysswalker

Sex: Male

Race: Lesser God, corrupted god

Age: Unknown

Appearance: Helmet off, Helmet on

Class: Fallen God, Gallant Knight

Gear: Abyss Greatsword, Covenant of Artorias, Abyssal Greatshield, Set of Artorias, Wolf's Ring

Powers: Abyssal powers: The Abyssal Corruption surrounding Artorias granted him the power to cast sorceries. However these are only accessed when Artorias is lost to the Corruption, and prefers to cast Miracles like Heal and Force instead.

Skills: Master of the Greatsword and Caster of Miracles. Artorias is capable of casting Miracles. Artorias is from another world where technology is not beyond the Middle Ages, and magic is a part of life in his realm. He has knowledge of casting simple Miracles from experience of battles, and he possesses an unbendable will of steel as well as being unmatched in combat with the Great Sword. Even other swordsmen of equal skill may find him a challenge given his incredible durability.

Physical Abilities: Artorias was said to be unmatched with the great sword, and that he even was dominant in both hands, though he preferred the left to catch enemies unawares. He is agile and powerful like a wolf, as befits his title. Even without his great shield to protect him, Artorias was a monster in combat, as shown when he was able to best the Chosen Undead multiple times until he was finally defeated by them.

Quick Traits: Artorias is affected by the Abyssal corruption surrounding his soul. This makes him quick to anger though he seems in control most of the time. Despite this his corruption is irreversible, meaning he has humanity where he once had a deity-like status among souls. His corrupted soul also can cause him to lose control if he is not constantly watching himself. He still retains his sanity, and is a kind soul nonetheless. He often finds humans to be full of potential, and loves to speak with them. He can also be quite curious.

'If you fall seven times, stand up eight.' The cry of the Undead.
Imca (Veteran)
#52: Nov 18th 2016 at 7:42:39 PM

Welp after much delay.


  • Name: Nova
  • Sex: Female
  • Race: Gynoid
  • Age: 7
  • Appearance: Blue Eyes White Dragon
  • Class: Gunmage
  • Gear: Skvarl Orbit, her custom assault rifle, and some mana crystals.
  • Powers: Nova's skills with shootbang does mean she doesn't have near as much time to put into magic as most mages, and is limited mostly to elemental blasting with fire (actualy plasma but for most intents its the same), and summoning creatures made of mana, though they are limited to entities about the size of a large wolf, and each one needs a specalized collar to work. (the collars limit what summons she has at a time, currently her only summon is a wolf like creature she has named Saber)
  • Skills: Good at shoot-bang, just because she has put points into mana-manipulation doesn't mean she is a slouch here.
  • Physical Abilities: Not really that many here, a bit above human endurance and reaction time, not really even near peak in strength, and does overheat fairly easily.... capable of healing on her own, but it takes time.
  • Quick Traits: Hopefully much less boring then the first time around gynoid from a science fantasy colony ship in deep space.


  • Name: Eve
  • Sex: Female
  • Race: Human
  • Age: 42
  • Appearance: Something along the lines of this
  • Class: Dreadnaught
  • Gear: 1) Kaiga Heavy Industries Heavy Chemical Projector, 1) Titan Class Heavy Platform, 1) Short Range Jump Kit (Due to platforms bulk this is mostly usfull for traversing verticly, flight is kind of out of the question)
  • Powers: None
  • Skills: Eve is a Terran Commando, meaning she is skilled at shooting things, tactics, demolishing things, breaching ships, and being dropped from orbit, additionaly as an officer she has a degree in her case "xenosciences" meaning basic training on alien biology, languages, and technology.
  • Physical Abilities: Eve is a brain in titanium housing filled with nanites and wired into a massive power frame, as such physical abilities is where she excels, able to withstand about as much punishment as a light jeep, while being able to exert a similar amount of physical force, however she is not even close to said jeeps speed, and her size makes her harder to transport.
  • Quick Traits: Attempt II at a Terran Commando, but with a new twist

edited 22nd Nov '16 3:11:14 PM by Imca

TheRiddleOfCards Don't blink. Since: Jan, 2015 Relationship Status: Having tea with Cthulhu
Don't blink.
#53: Nov 21st 2016 at 9:09:18 PM

Aight, time to step a bit aside from gods and Heroic Sprits.

Name: Haures "Volt" Voltaire (alias).


Sex: Male.
Race: Human.
Age: 20-ish.
Appearance: Scruffy young man with little to no pigmentation to his skin and hair. His body is covered with elaborate tattooes under clothing.
Class: Lightning Trickster. Volt is a scoundrel that uses electrokinesis and agility to achieve his goals, in fight relying on his speed and magic rather than brute force.
Gear: Aside from his clothes and tattooes he wears a belt enchanted to produce infinite throwing knives that dissipate few hours after being thrown, as well as carries a short sword with telescopic handle which allows blade to become a polearm - he tends to use that in combat to catch foes off guard. Volt also carries a grappling hook and a set of lockpicks, though he uses them surprisingly rarely.
Powers: Electrokinesis gained via tattoo crest inscribed on Volt's back. His body continuously accumulates energy in form of static electricity, which allows him to release it in jolts and charge up items he is holding to increase their potential in combat. Tricks Volt tends to utilize are imbuing his throwing knives to make projectiles, frying hi-tech stuff to disable it and pulling off nasty handshake pranks.
Skills: Volt is a skilled thief and infiltrator, capable of bypassing complex security systems, traps and opening locks of various difficulty. He's also knowledgeable in fields of archeology, history and magic since not knowing what you're up to snatch can prove deadly. He has little to no practical knowledge of magic, though, aside from knowing how to activate and fix his crest.
Physical Abilities: Volt is rather athletic and agile as befits his lifestyle, but he lacks in raw strength and endurance. He compensates it with pure speed and dexterity when possible, but will more likely dodge the blow than tank it face-on.
Quick Traits: Rather typical Han Solo/Indiana Jones hybrid with electricity-based powers and an attitude of self-confident magpie. He's generally chill and extroverted, and enjoys company.

Azure Mahou Shoujo Lyrical Fist from The World Since: Nov, 2012 Relationship Status: We finish each other's sandwiches
Mahou Shoujo Lyrical Fist
#54: Nov 22nd 2016 at 6:36:37 PM

  • Name:Fenelope Ingram
  • Age:23
  • Sex:Female
  • Appearance:Slight NSFW Warning, also there is no sword
  • Class:Fused Striker
  • Gear:
    • The Fury: A Bio mechanical symbiotic creature that once bonded with a host acts as a suit of powered armor, and allows it to summon it at will. It does the normal power armor things of greatly enhancing the users physical attributes while protecting them from most small arms fire. Additionally it has boostsers or quick movement. Though It can't sustain flight for very long unless in Zero-G. It also has the ability to materialize a weapons from its own mass. They can be two large energy pistols, a limited number of energy grenades, and a pair of large daggers. Though it can't spawn just anything, and larger the weapon the weaker the armor becomes. If its badly damaged it can regenerate over time but this will tire Fen out faster.
    • Aquila Pistols:Her main weapon, and the easiest for her to materialize. They fire peircing energy bullets, and can be charged to fire a more damaging energy beam. Summoning them weakens her armor only slightly and the lost matter returns after they're dimissed.
    • Talon Grenades:These are concussive energy grenades that well, act as flashy gremades. The problem with them though is that they don't recycle which is treated as damage to her armor.
    • Calamus Daggers:a pair of sharp daggers that Fen can use at close range.
  • Powers:None outside of her armor.
  • Skills:She's been trained in hand-to-hand combat, as well as marksmanship.
  • Quick Traits:She has a very playful personality. She’s someone that on the surface doesn’t take many things seriously, but even she knows when a situation is dire. Even if she likes to have fun, she can be very loyal to a friend, and focused on whatever goal she has in mind. She’s also someone that would rather be doing something about a problem than sitting around thinking about it.
  • Backstory:(Because this is a new thing I'll keep it brief.) Long ago, on a planet much like Earth, the human's living there uncovered something. A vast array of technology that rocketed them into a new age of science. Among that vault of knowledge was a something alive, an living ancient weapon that could bond with its host. They dubbed it the Fury because those who tried went berserk. Humankind managed to make several non-living knock-offs but they never gave up on controlling. For generations they manipulated human genetics in order to make a new race of humans that could easily bond with the technology, and eventually they succeeded. They had created the perfect soldier and sent them on a test run with two bodygaurds. The soldier died very quickly to an assassin's bullet. Not wanting to die the Fury lept to one of the bodygaurds who shared the sentiment. That was Fen, a competent but relatively unremarkable soldier. Unfortunately, she didn't exactly luck out. She could see the hunger and jealousy in surperior's eyes after she returned, and not wanting to be used she ran for it, at which point she was Rescued by an organization calling itself Chrono.

PM box is Closed, Indefinitely Friend Code: 3368-4181-6850
SpartyMcFly Military Grade Shitposter from Not where he should be Since: Nov, 2010 Relationship Status: Get out of here, STALKER
Military Grade Shitposter
#55: Nov 27th 2016 at 3:29:22 PM

Well, Bastion ain't likely showing up, so here's Character Number 3!

She will seem a bit too strong and/or versatile. This is alright. I intend for her to get nerfed and to have powers removed if necessary as part of the character creation process. Plus, anything that gets removed she can relearn over time as the roleplay progresses.

  • Name: Valerie Bryson
  • Sex: Yes Female
  • Race: Winner Kitsune (human subspecies)
  • Age: Why're you asking? Creep. 23
  • Appearance: You can't quite tell, but she wears chainmail underneath.
  • Class: Operator Taskmage. Most taskmages have mastered a specific few spells merely to earn money. Operator taskmages, in essence, are highly specialized battlemages, who have mastered a specific few spells for use in combat situations. They aren't the heroes that fell dragons, and they don't have scholarly devotion to magic; they get in, accomplish their task, and get out. In addition, they do not rely purely on magic, and are just at home using weapons or fistfighting as they are slinging spells.
  • Gear:
    • Smoke bombs. Valerie carries two at a time. They're quite convenient for confusing your enemies. Valerie is capable of infusing the smoke with the three elements she knows; flaming smoke burns, electric smoke stuns, and ice smoke freezes, though not to a lethal extent.
    • A knife. This is Valerie's primary nonmagical weapon. She knows how to use it. Valerie can imbue her knife with the three elements she knows to give it a burning, freezing, or shocking edge as desired; these effects are temporary, however.
    • One bomb. Classic-style sphere, complete with skull and fuse at the top. It is considerably powerful and her only real method of attacking any large targets successfully using brute force.
  • Powers:
    • Obviously, knows magic. Valerie practices magic differently from other wizards, however. She has a fairly large amount of quickcast spells, but only knows quickcast spells, and must spend inordinate amounts of time practicing a spell to a snapcast level before she can use it.
    • Valerie knows two types of spells; Small Spells and Large Spells. Large Spells drain significant amounts of mana, and she can generally only use one reliably during any plot event. Using a second drains her completely of mana - she will become incapable of spellcasting for that period. Small Spells sip at her reserves, however, and she can use them essentially indefinitely so long as her mana has not been drained.
    • Small-scale elemental projection. Valerie is capable of projecting trace amounts of fire, lightning, or ice at any time. This uses an environment's ambient mana, so most of the time she can use these even when mana drained. As a consequence, however, she is incapable of doing anything flashy. The most she can do is imbue her weapon or smoke bombs with those elements; even then, they are better used for mundane tasks, like warming your hands, cooling a tense muscle, or jump-starting electrical equipment.
    • Gas manipulation. Again, using ambient mana Valerie can use very small-scale telekinesis to manipulate gases, though there is the caveat that she has to be aware of the gas and must physically shape it with her hands. This cannot be used to manipulate liquids. It also cannot be used to manipulate gas she is not aware of or not physically contacting. While she can manipulate gases that would, say, melt her hands, she would only be able to do for as long as she has hands to shape them with. Which might not be very long, in most cases.
    • And lastly, as a mage, Valerie is capable of detecting nearby concentrations of magic. However, she can only ascertain their presence and size; and nothing else about them.
  • Spell List:
    • Flashbang - Large. Valerie compresses a significant portion of her mana into a dense, white point, which she then hurls to her targets. The Flashbang detonates with thaumatically searing light and enchantingly deafening noise - stunning any targets caught in its ten metre area-of-effect. Unlike pyrotechnic flashbangs, it is not capable of starting fires.
    • Firebomb - Large. This uses the Lightblast as a starting point, but imbues it with fire energy.The ensuing Firebomb is unlike typical fireballs in that it arcs, and also unlike typical fireballs in that it detonates quite violently and ignites nearly everything within five metres.
    • Ice Cone - Small, but Large sometimes. Valerie projects a cone of ice in front of her. The cone of ice is not an immediate flash-freeze, and isn't meant to kill; it's meant as a stunning move. Valerie can "hold" the spell to nonlethally freeze a target; this counts as a Big Spell being cast, and takes about thirty seconds to freeze, and another thirty to ensure the freeze "holds". Under room temperature conditions the freeze will hold for about half an hour.
    • Electric Bolt - Small. A bolt of electricity (not lightning) that strikes its target instantly. Electric Bolt is excessively lethal against most organics and unshielded synthetics, frying a synthetic's internals and burning out an organic's nervous system. However, it is easily deflected by most existing forms of armor and absorbed by most existing forms of shielding.
    • Manabolt - Small. Manabolts are non-elemental blasts of mana. Manabolts require more skill to use than Electric Bolts; they're actual projectiles that can miss their targets. However, they make up for their skill requirements by hitting things that can't think harder than Electric Bolts - they excel at dispelling shields and penetrating armor.
  • Skills: As an operator taskmage, Valerie is skilled at infiltration and close-quarters fighting, with bladed weapons, improvised weapons, and her own magics. While she isn't socially inept like most of the other fighters, she isn't quite on the level of a dedicated face, either.
  • Physical Abilities: No magical enhancements. She's about at the peak level of human fitness. Certainly not the strongest or the fastest around, but no slouch either.
  • Quick Traits: Sits between Six and Naomi in regards to personality - she's softer than Six is, but not as naive as Naomi. Harbors a lingering, unconscious distaste for using technology due to her upbringing; she constantly works to shirk this. Not *entirely* technologically literate, obviously. Despite this, trying to argue tech or magic being superior to the other will incense her.
  • Backstory: Valerie had a relatively normal upbringing as a relatively normal foxgirl, until The War broke out. A group of industrious, intelligent, and potentially seditious mechanical masterminds began to spark an industrial revolution in her homeland - the local guild of wizards did not take kindly to the machines that had begun spreading. The motivations of either side can only be speculated, but for whichever reason, the wizards shot first, and The War began consuming her home. Valerie was pressed into service as a battlemage on the side of the magic-users, until one day she had a bit of a think about the situation and decided the entire war was rather silly. She defected and joined a group attempting to negotiate a peace between the sides; after a year of fruitless negotiations, the Peacemakers were forced to ground after both sides ambushed one of their meetings. Deciding that violence was the only language either side understood, the Peacemakers - Valerie amongst them - hid for another year while they trained to fight and amassed defectors from both sides, before re-emerging as their homeland's first recorded commando force - skilled at getting in, killing, and getting out. While their road so far has been quite perilous, the Peacemakers have progressed far more in their goals using their new approach.

"Seven is here too, dressed like the concept of choosing clothes that look nice together was an arcane secret far beyond their grasp."
Baseplate Since: Apr, 2012
#56: Dec 8th 2016 at 6:11:24 PM

  • Name: Wilhelmina "Mina" Charlotte-Meyers
  • Sex: Female
  • Race: Asgardian
  • Age: 19
  • Appearance: Taken a year before the Avrynn War. Source: Cmdr. Alphonse Schmitt
  • Gear:
    • 1 x Zeyermeyer FGM Selective-Fire Battle Rifle
    • 1 x Zeyermeyer P7M20 Selective Fire Pistol
    • 1 x Wardenclyffe M905 Brain-Computer Interface Module
    • 1 x Wardenclyffe Broadchurch-class Artificial Intelligence in a M230 Shoulder-Mounted Computer
    • 1 x Asgardian Knight armoured greatcoat
  • Powers:
    • Miracle Worker
      • Asgardian Knights are expected to be entirely self-sufficient when deployed on operations, and are thus able to maintain their weapons and equipment while in the field. Some individuals, due to exceptional circumstances or merely interest, are able to take this one step further. Through sheer ingenuity or mechanical genius, individuals possessing this skill are able to repair nearly anything with the most common items available on hand.
    • Improbable Aiming Skills
      • Asgardian Knights are trained from the moment they are enrolled in the program to be exceptional markswomen. Effective techniques, their own augmented reflexes and eyesight, not to mention experience, are all that gives them an almost supernatural ability to make the most impossible of shots.
  • Physical Abilities: Undergoing a physical and genetic augmentation process when she was fourteen years old, Mina is much stronger, faster, and durable than the average asgardian, and, indeed, much stronger than the average human. Her reflexes are measured in tens of milliseconds, and her endurance is unmatched by many.
  • Skills: As an Asgardian Knight, Mina is trained not only to fight entire groups of people by herself, but be able to be an impartial judge and deliverer of law. A sort of cross between a Mountie and a commando. She is also an accomplished mechanic, able to repair nearly anything if given tools.
  • Quick Traits: Kind, humble, and very sociable, though prone to depressive moods. Not violent unless provoked. Extremely dangerous if provoked. Former member of the famed Ribbon Squadron. Suffers psychological trauma from the Mosari Incident, where she was the sole survivor of an Avrynn Death Squadron. Forced to survive by herself for a month aboard a wrecked Asgardian heavy cruiser, she eventually managed to repair the starship to basic operational capacity — and proceeded to fight against an Avrynn task force alongside Ribbon Squadron.

"We dream of better worlds, so that one day we may surpass them."
Bcom Since: Jun, 2014
#57: Dec 11th 2016 at 7:18:53 PM

  • Name: 'Nate'
  • Sex: female
  • Race: Human
  • Age: 25
  • Appearance: [1]
  • Class: red shirt/meat shield/front line infantry (it's all the same)
  • Gear: one M35 M-Galaxy pattern lasgun, 4 power packs, 3 frag grenades, flak armor
  • Powers: none
  • Skills: she can maintain her weaponry and that's about it.
  • Physical Abilities: she's slightly stronger than an average human female.
  • Quick Traits: if you can earn her trust, she will never leave you behind. She's quite likely to die either a heroic death or an ignoble one, but regardless it will likely be painful, such is the life of the guard.

SpartyMcFly Military Grade Shitposter from Not where he should be Since: Nov, 2010 Relationship Status: Get out of here, STALKER
Military Grade Shitposter
#58: Dec 18th 2016 at 5:34:06 PM

Somebody please help me I have problems


  • Name: Borealis
  • Sex: Male (but he is a robot)
  • Race: Simulacrum
  • Age: 24
  • Appearance: Machine War
  • Class: Pilot. Pilots focus on mobility in combat situations, believing that the easiest target to kill is the one that holds position. To that end they put themselves through incredibly strenuous and oftentimes lethal training to acquire the skills and stamina necessary to consistently remain on the move. While actual combat skills vary, the one constant among Pilots - even their snipers - is that they always stay mobile; in a war of parkour, you're quick or you're dead.
  • Gear:
    • Jump Kit. The most important piece of equipment Borealis possesses, a Jump Kit offers him not just enhanced mobility, but relaxed mobility - the idea that instead of assisting the Pilot to do things they cannot, the Jump Kit instead works with the Pilot to enable them to move how they wish to. Jump Kits can protect from lethal falls of almost any distance so long as Borealis is stabilized; they also allow for rocket-thruster assisted double jumps, and for running along walls for limited lengths of time.
    • Overclock Regulator. Generally referred to as "Stim" by other pilots; it rolls off the tongue more easily. When Borealis activates Stim, for a very short period of time he gets fast. His reaction times are explicitly instant, and his movement speed is insanely quick by biped standards. Stim only lasts for four seconds, however, so he needs to make the most of it in an incredibly short period of time.
    • X-55 Devotion energy machine gun. The Devotion is an excellent machine gun with high damage per bolt, and like most other Pilot weapons remains exceptionally accurate even when being fired from the hip. The Devotion's fire rate accelerates as the trigger is held down; this means it can be tapfired at long range, but given enough time can shred targets up close as well.
    • B3 Wingman Elite revolver. This is a modified version of the regular Wingman combat revolver. The standard Wingman is already renowned for being a powerful and accurate sidearm; the Wingman Elite has been modified with an ergonomic grip and a micro-reflex reticle for additional usability in the close-quarters situations it is needed in most.
    • Arc grenades. These grenades are notable in that they're not necessarily lethal - they hurt like hell, and can kill, but an arc grenade's lethality is in the fact that being electrocuted slows you down. It forces you to stay in one place and move slowly and painfully - making you a prime target for a warfighter on the move.
  • Powers: No supernatural abilities.
  • Skills: As a Pilot, Borealis excels at freerunning, as well as close-quarters combat and utilizing multiple different types of firearms. He also has experience in piloting giant robots, which may be useful down the line...
  • Physical Abilities: Reacts faster than normal human beings, though not to the insane extent Six, Einar, or Mina can. Is also stronger than the human norm, though not to the extent of either of those three. What Borealis has, however, is endurance - as a robot he is incapable of growing tired or fatigued for any reason.
  • Quick Traits: Soft-spoken and relatively normal in most situations. Under times of interpersonal stress he becomes a nervous wreck that constantly assumes the worst of everyone he knows and accentuates the negative of every situation. Combat is a prospect as frightening to him as torture... so it is quite strange that he is as good at fighting as he is, isn't it? And why does he have all of this equipment? Outside of those stressful situations, though, he is pleasant to talk to.
  • Biography: Former Militia support staff. While he went through basic training as a rifleman like all Militia personnel, he eventually chose a role aboard a hospital ship with the expectation to serve in a defensive capacity during boarding actions. He didn't fancy fighting, as he feared his own death too much - and much preferred saving lives to taking them. Borealis also suffers from retrograde amnesia, where he cannot remember the past year of his life - as far as he is concerned, he's woken up in a robotic body, with the equipment and skills of a Pilot and no knowledge as to how he obtained it.

"Seven is here too, dressed like the concept of choosing clothes that look nice together was an arcane secret far beyond their grasp."
MozillaFireBoss Do you know what time it is? from En route to crazy. Since: Jan, 2014 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Do you know what time it is?
#59: Dec 20th 2016 at 11:16:35 PM

  • Name: Jacket
  • Sex: Male
  • Age: 20-40 noone knows
  • Race: Human
  • Appearance: Jacket
  • Class: Heister/ Sociopath: An expert with both guns and melee, specializes in getting up close in personal to inflict massive damage and intimidate his foes. In addition, he has become quite skilled in the art of theft and robbery. If you need someone dead or something stolen, he's your man.

  • Equipment:
    • Model 1887 Shotgun Sawed off: 7 rounds of lever action 12 gauge fun, compact edition.
    • Jacket's Piece: A Mac 11 SMG, chambered in 9mm. With an absurd rate of fire of about 1,200 rounds per minute, emptying the magazine takes but a moment, and the recoil makes accuracy an impossibility.
    • A wooden bat: There's nothing special about this, it's just a bat.
  • Powers: none to speak of.
  • Skills: An expert in all things close range, as well as all sorts of criminal activities.
  • Physical abilities: He's definitely in good shape, and his reflexes are top tier, other than that he is but a normal human being.
  • Quick Traits: Jacket is a man of few words, meaning none at all. Outside of combat, he will stick to himself and take care of his equipment. Inside combat, he does not shy away from violence at all, enjoying getting up close and personal with his enemies, while using an old tape recorder to communicate.

edited 21st Dec '16 11:53:07 AM by MozillaFireBoss

"Wings are an unecessary safety feature"
Azure Mahou Shoujo Lyrical Fist from The World Since: Nov, 2012 Relationship Status: We finish each other's sandwiches
Mahou Shoujo Lyrical Fist
#60: Dec 21st 2016 at 5:35:53 PM

Name: Yesugei Khakol

  • Sex: Yes Female
  • Race: Au Ra
  • Age: 23
  • Appearance: I’m seeing good things in your future
  • Class: Astrologian
  • Gear:
    • Star Globe: Its a magical tool that along side containing a set of enchanted tarot cards allows its weilder to channel cosmic energies in order to cast spells.
  • Powers: As was stated Yesugei is an Astrologian a very specialized type of mage, essentially the next step after becoming a fortune teller that draws on the power of the cosmos in order to “manipulate fate”. Note she CANNOT do things such as absolutely warp reality to achieve anything and everything. But she can bend it a little in subtle ways to help her allies. Though she has no real close range combat abilities her usefulness comes in the ability to buff and heal others.
  • Additionally she is an Au Ra, a race of humaniods with draconic features such as scales and tails, and horns. Though the horns on either side of her head serve not only as protection but as sensory organs allowing her to take in their enviornment.
    • Notable spells:
    • Malefic:In which she forms a ball of cosmic energy and fires at her opponent. Its nowhere near as powerful as say a regular mage’s fireball, but its enough for self defense so long as she can stay far enough to aim.She can fire several of this at once.
    • Benefic: The opposite of malefic, it gives the target a shot of universe juice that heals them somewhat.
    • Helios: A stronger form of Benefic that comes with an additional lightshow and can be spread to multiple allies at the cost of weakening it.
    • Collective Unconscious: She can generate a field that makes nearby allies tougher(a defense buff)
    • Balance: This makes an ally stronger
    • Arrow: The go faster spell.
    • Synastry: With this she forms a cosmic bond with her allies effectively sharing her energy with them. What this does is essentially it makes it easier for her allies to do things. A warrior might find his sword lighter, while a marksman will find it easier to concentrate, etc. It makes everyone gooder at what they do. She can concentrate this bond on one person to increase its effect but it wears her out pretty quickly.
    • Disable: Not a directly offensive spell but she uses cosmic energy to subtly shift things out of her opponent’s favor. It's something of a bad luck curse and only lasts for a little while few minutes. Maybe her target will slip on some ice, and drop the mcguffin he was holding, or miss a shot that should have been easy for him.(It’ll be up to the GM’s discretion whether this will work at all) and it can be overridden by factors that have nothing to do with luck.
  • Note that channeling Phenomenal Cosmic Power is pretty taxing on her body as much as any other way of fighting. Thus she can only do so much before having to rest.
  • Physical Abilities: As far is this goes her only notable ones are that she’s a decent cook and a fortune teller which is just a bunk show she puts on for the superstitious(Don’t tell her clients that she needs the money).
  • Quick Traits: As befitting her station, she’s very personable and likes spending time around people. Even if its to con them out of a quick buck. She’d never do that to people she likes though, maybe. In general though she has a very calm and inviting demeanor with just a hint of mischievousness under the surface

edited 23rd Dec '16 8:54:50 AM by Azure

PM box is Closed, Indefinitely Friend Code: 3368-4181-6850
TheRiddleOfCards Don't blink. Since: Jan, 2015 Relationship Status: Having tea with Cthulhu
Don't blink.
#61: Dec 27th 2016 at 7:10:10 PM

Name: Tamash (Mercury, Hermes Trismegistus).


Sex: Appears Male.
Race: Great One (advanced magical being posing as god to humans)
Age: 30-ish.
Appearance: Slender, though fairly muscular male with silver-tinted white hair and skin. While he usually manifests clad in clothing befittting a Greek god, Tamash in his current state dons more modern clothing.
Class: Patron of Mirages. Tamash is an arcane spellcaster with intuitive knowledge of magical theories and lore. In practice he can utilize powerful illusions and hypnotic images, but in combat he uses them mostly not to deceive and mislead, but to show enemies fear-inspiring monstrosites that erode sanity.
Gear: Tamash can manifest a blue staff made of a whole piece of lapis lazuli stone which is partially suited for hand-to-hand combat.
Powers: Illusion magic - Tamash can conjure potent illusions that cover vast spaces and deceive sight, hearing and smell, but are dispelled by touch. He can project more complex images that mislead all five senses, but those take more concentration and are not as spatious (human-sized, for instance). He tends to create unsettling images like monsters and abominations to drive foes insane or hypnotic patterns of light and colour to nauseate, blind and incite vertigo into his enemies.
Skills: Tamash is mostly a man of thought and knowledge, but he possesses some skill in CQC, utilizing staff as his weapon of choice. His abilities are no match for dedicated fighters, though, and if forced to fight he'll usually play defensively and concentrate on stalling. He's also an accomplished mentor, having inspired most of Earthly magical theories, and can help realize one's magical potential.
Physical Abilities: Tamash is well-built and possesses higher-than-average endurance and agility, but he's no match for combat-oriented characters.
Quick Traits: Yet another Cthulhu Mythos entity that has visited Earth during the Hellenstic era and patronized magical arts. Tamash is now devoid of power because his true name isn't known to anyone these days, and so he looks for those to whom he may pass his knowledge. He's haughty and self-confident, but is friendly. Try not to doubt his abilities, though, even if they're much weaker now than they were in his days of yore.

edited 27th Dec '16 7:10:25 PM by TheRiddleOfCards

josh6243 Akuma Shogun from Dragon Shrine Since: Apr, 2009 Relationship Status: Anime is my true love
Akuma Shogun
#62: Jan 8th 2017 at 2:00:00 PM

Name: Black Hole

Sex: Male

Race: Black Hole is a Choujin, a race of superhumans with varying powers. More specifically, Black Hole is part of the Devil Choujin, a faction of brutal Choujin who reside in Demon Realm. Basically, the Devil Choujin are Choujin sold their souls, mind, and bodies to Akuma Shogun in order to obtain great power and wisdom. They'll do anything to make sure Akuma Shogun gets what he desires.

Age: 26 years old.

Appearance: Black Hole is a 2-meter tall black-skinned Choujin wearing a red speedo and red boots. Black Hole has no face at all. Instead, he has a hole in his head. Somehow, he can see and talk perfectly well.

Class: Grappler+Shadow Mage. Black Hole's considered a grappler because he specializes in wrestling techniques and likes to get up close as result. He's a Shadow Mage because he has darkness-themed powers. Also he's just as frail as a wizard. Kinnikuman easily won the fight against him by breaking through his personal dimension and falling on to him with an elbow drop.

Gear: Black Hole starts off with no gear.

Powers: Black Hole can travel through shadows of various things. This power is mainly used for stealth and ambush attacks. He can pop out in his human form or attack in the form of a shadow snake. There's a downside, though. It can only be used in well-lit areas because shadows only exist when there's light.

He can send things into a pocket dimension by sucking them into the hole in his face. He cheated with this power by sending foes to his dimension and waiting for the referee to disqualify his foes on a technicality. It could be used to capture a single person or to temporarily store small objects. There's a downside to using this move, though. The pocket dimension is connected to Black Hole, and if he gets damaged, cracks appear in the pocket dimension. If someone were to make the crack bigger, they can easily escape.

He can also create shadow clones to confuse his opponent. Only the real Black Hole can damage his opponent, though. Like his shadow travel ability, this move can only be used in well-lit areas. Also, these shadow clones vanish if light is directly pointed at them.

He can also warp himself into his pocket dimension to deal with whatever's inside, at his choosing. He can use this as a method of private conversation.

He can briefly turn a room dark. Useful for a quick getaway, but the move disables his shadow powers while the darkness is active.

Now, these powers are impressive, but there's a catch. Since no longer on his planet, his connection to Akuma Shogun has weakened tremendously. Basically, his powers will suck out his stamina faster than a modern SUV. If he abuses his shadow powers, he'll be completely helpless and anyone can finish him off in a heartbeat.

Skills: As mentioned before, Black Hole is very skilled in wrestling techniques. In fact, he's among the best of Sneagator's students, along with Buffaloman. By combining it with his shadow techniques, he can easily perform sneak attacks on his opponents. Due to this skill, he was the original leader of the lower-ranked Devil Choujin until Buffaloman challenged him for the title. He lost because Buffaloman's strength overwhelmed him.

Physical Strength: Black Hole has higher-than-normal strength and speed since he's a Choujin. However, his endurance is weaker than normal. Basically, if you hit him hard enough, he goes down pretty quickly.

Quick Traits: Black Hole is known to read Shonen Jump in his free time. In fact, he's got a nice collection back at his home. As expected, he often roots for the villains because they often have cooler designs.

The reason why Black Hole is wandering the universe is to train for the upcoming Dream Tag Tournament. The reason why he entering is that he heard a rumor that Buffaloman and Kinnikuman are participating in that tournament. He has a chance to get revenge against the two because they robbed him of his glory

Black Hole hails from the Bermuda Triangle region. The Bermuda Triangle is shrouded in mystery and many conspiracy theories were made to justify what goes on in there. One of these theories say that the Bermuda Triangle contains a black hole inside it.

Black Hole is quite affable. Despite his affiliation with Akuma Shogun, he's friendly to those who's willing to talk with him. In fact, he'll have a friendly chat with those disgusting Justice Choujin if given a chance.

He also has a bitching image song.

edited 13th Jan '17 6:27:28 PM by josh6243

NeonMoon Since: Oct, 2012
#63: Jan 8th 2017 at 3:18:29 PM

  • Name: Dr. Claire Murphy
  • Appearance: Armor and no armor
  • Sex: Female
  • Age: 27
  • Gear: Power armor, pistol, med-kit
  • Class: Medic
  • Powers: None
  • Skills: excellent doctor, decent shot, Athletic
  • Abilities: Athletic mostly, very good at diagnosis
  • spells: N/A
  • Traits: She is a rather friendly person, but she has seen some shit. She can be sarcastic at times, but she is good under pressure. She is usually more comfortable in a starship medical bay, but accepts that her duty often leads her into the field. Her bedside manner can sometimes use some help.

LightningLancer Even in these times, Life goes on from Firelink Shrine Since: Sep, 2016 Relationship Status: Forming Voltron
Even in these times, Life goes on
#64: Jan 12th 2017 at 5:49:42 AM

Name: Takanuva, Toa of Light

Sex: Male in identity, Asexual in biology

Race: Toa, former Av-Matoran (Biomechanical organism)

Age: Approx. 100,000 years old at least

Appearance: http://vignette3.wikia.nocookie.net/bionicle/images/1/1a/Takanuva.jpg/revision/latest?cb=20061015185841

http://vignette4.wikia.nocookie.net/bioniclereviews/images/e/e9/Movie_takanuva.jpg/revision/latest?cb=20090407141122

Class: Toa of Light

Gear: Light Staff, Kanohi Avohkii, Toa Nuva Armor

Powers: Takanuva holds dominion over light. Light in his universe holds many applications, from being able to illuminate a dark corridor to healing the injured to slicing through solid stone or firing beams of light that can injure or immobilize targets depending on his intention. He can also generate light from his body and blind his enemies if he so needs. He is also capable of creating a sphere of pure light that he can throw if he wishes. Takanuva's Kanohi Avohkii is unique as it is the only one in existence, as such it's power to bring peace and understanding to those around it is valuable to the Toa of Light as well. All those who use the powers of Shadow fear this mask and its wearer, making Takanuva a target to many who would see him dead.

As a last resort, Takanuva can also unleash a Nova Blast, a condensed explosion of his light element unleashed in a huge radius. As his element is Light, Takanuva's Nova Blast manifests as a blinding explosion of heat and light around him, which only he can perceive as he stands at the epicenter. He can control the intensity of the light, even making them into lances of light, though his code as a Toa keeps him from going so far as to use light in such a destructive way. Also, Nova Blasts are considered a last resort among Toa, as they are the most destructive and powerful of Toa powers.

Skills: Takanuva is a skilled fighter, though he tries to resolve conflicts without killing anyone. This forces him to often utilize his light-based powers in unique ways, creating cages of light or immobilizing opponents. He can also blind enemies with his light powers, and disorient them while he is unaffected by the light he creates. He wields his Light Staff like a pick-axe in combat, and has other advantages as well. He possesses superhuman durability and agility, as well as above average strength, lifting a maximum weight of 1 ton.

Takanuva has been known to experiment with light-speed travel, though his progress is limited to a maximum of 1 kilometer jump or three 1 meter jumps a day. If he tries to go beyond this, it will backfire and hurt him, exhausting his energy and forcing him to momentarily pause for a 10 second rest. He can't turn others with him into light, so only he can do it. Also he can only travel within his line of sight, so he cannot travel through walls or solid objects as he does not know what is on the other side. He can only travel to places he sees.

Physical Abilities: Takanuva is a skilled survivor, as he made his daily hobby of traveling across his homeland a common event when his fellow Matoran would stay within their villages and keep to themselves more often. As a Toa of Light Takanuva can create light even in pure darkness, as his power is connected to the antithesis of Shadow and Darkness. He is not immune to damage however, and unless treated properly, a well place bullet could end his life, as he is unaware of the damage such small firearms can cause to the body.

Furthermore, his bio-mechanical physiology makes it so that he absorbs the nutrients from fruits and foods, but does not eat the food itself physically, instead absorbing merely by touch. He also only requires a transfusion of Protodermis if he is in need of one. Otherwise he requires only contact with a body of water to hydrate.

Quick Traits: Takanuva is an adventurous and curious person, and often will travel to new or unexplored places at the soonest opportunity. However as a Toa he takes his job as seriously as he thinks he should, which is often adequate. Should his allies get hurt, he is prone to being headstrong and charging forward without a plan in mind. This can lead to him getting in over his head and needing to be bailed out by others.

Takanuva is also friendly and quick to make friends, and can be fiercely loyal to protecting them. Regardless of the threat, if someone he cares for is in trouble, Takanuva will do his utmost to help them. He is a loyal friend and a hero to his core

If Takanuva's mask is knocked from his face, he becomes much weaker and is often at the mercy of those around him should he lose his mask. The Kanohii Avohkii shines even without a wearer, casting a beam of light from itself like a miniature sun. However, as Takanuva is the only one destined to wear the mask, only he can access it's full abilities.

edited 14th Jan '17 5:53:52 AM by LightningLancer

'If you fall seven times, stand up eight.' The cry of the Undead.
Imca (Veteran)
#65: Jan 12th 2017 at 4:19:54 PM

Welp, multiple sheets compiled into one post and a couple updated to wait for approval.

  • Name: Suzu
  • Sex: Female
  • Race: Ridiculously Kitsune Synthetic
  • Age: 11
  • Appearance: Along the lines of this
  • Class: Samurai Space Floof
  • Gear: 1 katana that can disrupt spells (Tsuki No Hana), a set of samurai armor, a laptop and a parasol antenna for controlling tank-chan and the rotodrone remotely
  • Powers: Nothing magical what so ever.
  • Skills: Good swordswoman, adapt at riding animals, excels at operating and repairing machinery.
  • Physical Abilities: Pretty lithe, able to change the color of her hair and eyes, and can regenerate over time.
  • Quick Traits: A synthetic kitsune made out of precursor tech, has a lot of human like traits due to the nanotechnology that powers her like needing to eat and breathe, and being able to get drunk.


  • Name: Nova
  • Sex: Female
  • Race: Gynoid
  • Age: 12
  • Appearance: Blue Eyes White Dragon
  • Class: Mage
  • Gear: Her primary armament Fornis Ogend her custom talis, without it she is completely incapable of using magic on her own due to lack of generation capabilities. Fornis Ogend is paired with a revolver in the event magic doesnt work. Nova's secondary load-out is Custom sniper sniper made out of a sawn down and collapsible AA gun, while overkill in size for most, the size of its rounds allow them to carry spells inside them.... or just pack a punch if she cant into magic. While using it she needs to carry a secondary device, for supplying mana if cornered it does contain a wand, but the spells she is able to use with it are much lesser compared to Fornis Ogend and due there bulk only one load-out is possible at a time.
  • Powers: Nova's specialty is plasma, though most of the time her attacks use just one of its two natures, either using it like fire to incinerate things, or having lightning arc out of it to shock things.
  • Skills: Good at long range shoot-bang, just because she has put points into mama-manipulation doesn't mean she is a slouch here, she is incapable of doing much with mid to close range guns, and high intensity gunfights though.
  • Physical Abilities: Not really that many here, a bit above human endurance and reaction time, not really even near peak in strength, and does overheat fairly easily.... capable of healing on her own, but it takes time.
  • Quick Traits: Hopefully much less boring then the first time around gynoid from a science fantasy colony ship in deep space.


  • Name: Maru
  • Sex: Female
  • Race: Kitsune
  • Age: 17
  • Appearance: Floof of White
  • Class: Heavy Medic
  • Gear: Raiju, her personal seeing eye/attack drone. "Healing Arrows"note , and "Flash Arrows"note 
  • Powers: Maru can perform basic "healing magic"note  by hovering her hands over some one, this is more for first aide then any thing though and any thing more intense then first aide will take time.
  • Skills: Uhhhhhhh, not much of any other then her skills with healing magic.
  • Physical Abilities: blind floof with impressive regenerative abilities, not much to write home about here either mage upbringing did not encourage physical activity.
  • Quick Traits: Blind medic floof, capable of support at long ranges.


  • Name: Eva
  • Sex: Female
  • Race: Human
  • Age: 42
  • Appearance: Something along the lines of this
  • Class: Dreadnought
  • Gear: Lots of grenades and C4, high powered revolver fitting of her size
  • Powers: None.
  • Skills: Very adapt at placing explosives and throwing grenades, loves the explosions they cause. Trained an a multitude of equipment and CQB techniques as a Terran Commando, but doesn't really use others too much.
  • Physical Abilities: Eva is a brain in titanium housing filled with nanites and wired into a massive power frame, as such physical abilities is where she excels, able to withstand about as much punishment as a light jeep, while being able to exert a similar amount of physical force, however she is not even close to said jeeps speed, and her size makes her harder to transport.
  • Quick Traits: Attempt 3 at a Terran Commando, using the fun one this time, loves explosions and chaos.


  • Name: Tank-chan
  • Type of Vehicle: The Alleged Tank
  • Appearance: Type 95 Ha-Go
  • Size: 4.38 meters long, 2.13 meters tall, 2.06 meters wide, 8.3 tones.
  • Level of Armour: Light.
  • Speed: 45 km/h.
  • Handling: Fairly agile, but the visibility is poor.
  • Terrain Navigation Capabilities: All Terrain Capable, but unable to swim or fly... its a tank what do you expect.
  • Weapons and Equipment: Type 94 (1934) 37 mm tank gun, 2 × 7.7 mm Type 97 machine gun, drone bay underneath the main hatch.
  • Modularity: Poor, though the entirety of the inside space is usable since it is now a drone.
  • Quick Role Description: Light drone tank, and roto-drone carrier.

edited 12th Jan '17 4:28:10 PM by Imca

NeonMoon Since: Oct, 2012
#66: Jan 12th 2017 at 6:34:34 PM

  • Name: Tamiko
  • Sex: Female
  • Species: Demihuman
  • Age 19
  • Appearance: As so
  • Class: Ninja
  • Gear: Sword, kunai, smokebombs
  • Powers: Can blend into shadows
  • Skills: Excellent at stealth and has a very good memory. Trained combatant, and able to adapt quickly
  • Abilities: Extremely lithe and athletic. She climbs like a squirrel.
  • Quick traits: A bit mischievous

Bcom Since: Jun, 2014
#67: Jan 12th 2017 at 7:14:45 PM

Alright screw it, this has to be done.

  • Name: Vysaga/Vaisaga
  • Sex: male
  • Race: Machine, of the Vai Rose series.
  • Age: ??? (I have no idea)
  • Appearance: like so
  • Class: Ninja samurai combo?
  • Gear: forearm mounted claws, kunai, a broadsword which has some wind manipulation ability, and a cape made of some what bullet resistant material.
  • Powers: code DTD (Dust To Dust), a limit break of sorts that allows him to triple his speed and strength for a minute before running out of energy. also Code ATA (Ash to Ash) which is self destruct program.
  • Skills: assassination, infiltration, but also front line combat.
  • Physical Abilities: He's quite strong, but below a space marine and would probably lose to six or even longram in a contest of raw strength if they both had their powered armor on. However because he was made to be stream lined, and to reduce movement noise, his armor is rather thin and easily punctured by small arms fire.
  • Quick Traits: quiet, but loyal. while most would assume he's not a team player due to being a ninja, he enjoys company, even if he's not good at showing it.


  • Name: Ida Plisken
  • Sex: Female
  • Race: Kitsune (technically a whole bunch of other stuff but this is all that matters)
  • Age: 25
  • Appearance: [1]
  • Class: Knight
  • Gear: A broadsword made for slaying things of the super natural variety, her mechnical prosthetic right arm which has a single shot cannon, steel teeth, 4 daggers for either throwing or close range stabbing, and a visor that allows her to keep her depth perception in combat despite missing one eye.
  • Powers: none.
  • Skills: Swordsmanship, first aid, some skill with long range weapons like cannons and bows and arrows.
  • Physical Abilities: she isn't really that much stronger than your average physically fit human but she can tank quite a bit before she fully goes down.
  • Quick Traits: Determined, some what blood thirsty, willing to let herself get beat to shit if it allows her to get in close and cut her enemies into chunks or blast them apart with her cannon. She is kitsune Guts and she is not a happy camper.

edited 13th Jan '17 10:49:07 AM by Bcom

Raidouthe21st Cool Dude from Whacking trick-or-treating punks Since: Jun, 2010 Relationship Status: Anime is my true love
Cool Dude
#68: Jan 12th 2017 at 7:37:10 PM

And to add to the horrendous pileup...

  • Name: Veld the Clanless
  • Sex: Male
  • Race: Ratling goblinoid
  • Age: 20 (Ratlings mature fast since most do not live long to an old age, so by his race's standards he's already far too long lived)
  • Appearance: Something like this for now, might replace if find something more suitable
  • Class: Rogue/Rat bastard
  • Gear:
    • Crossbow. Very easy to maintain and put together
    • Arrows
    • A pair of crude, slightly rusty knives. Has indents inside to allow for coating in poison or other subtle liquids
    • Crude tools for B&E and lockpicking
  • Powers:
    • Racial ability: Members of his species are "blessed" with a gestalt psychic field that in the ratlings' case allows them to read, and in the strongest cases harness, the energies of the emotions around them. Unfortunately, as he was not raised among others of his kind and thus did not learn to fully control this ability, the most he ever uses this ability for is to tell if certain people are lying or if danger is afoot by sensing conflicting surface-level emotions. Primarily because if he tries to push harder, he starts getting voices echoing in his head that drive him nuts.
  • Skills:
    • Thieving: Obvious
    • Hunting/Trap-making: Self-sufficiency has made him very good at preparing to take out prey in sneak attacks. Sometimes it even actually works
    • Sneaking: Again, obvious
    • Knifefighting: Gifted with slightly more dexterity
  • Physical Abilities: More agile and flexible than the average human, but physically weaker. Strangely also able to take more of a beating due to having a skeletal structure and nervous system that can handle injury more easily, but doesn't matter much since he dislikes pain a lot.
  • Quick Traits: Paranoid, belligerent, and cynical from years of being mistrusted by people who understandably want nothing to do with one of the lesser civilized goblinoid species. Still willing to learn to trust people, if only because he understands he has reached a point in his life where he can't just get by on his own anymore. He's at least pragmatic, so he won't do anything that will risk people's lives unnecessarily...if it doesn't inconvenience him, that is.

Name: Shiba Momonga (name as placeholder for now)

  • Sex: Female
  • Race: Kitsune(?), although insists she's human
  • Age: 24 (?)
  • Appearance: Like this
  • Class: Ronin samurai/Old-School Melee
  • Gear:
    • Light armor with a symbol of a phoenix that looks very worn out
    • A lovely red kimono that looks meant for public appearances
    • Daisho: Pair of katana and wakazashi swords that look very well-cared for and very rarely used
    • Nodachi: Giant sword that's seen constant use
    • A travel pack of supplies meant to last a week's journey
    • 5 koku
  • Powers: A strange affinity with animals, but nothing seemingly suspicious. Seemingly.
  • Skills:
    • Samurai training: Way of the Phoenix
      • Sufficiently skilled in the use of: katana swords, spears, archery, iajutsu, and martial arts. But particularly good in wielding two-handed weapons using one arm due to strength training.
      • Sufficient knowledge of history, the arts, and social conduct. She is adequate painting and knowing various pieces of information, if rather unremarkable, but definitely not comfortable with any form of courtly behavior. She does know how to at least conduct herself without embarrassing herself as a samurai.
      • Ability to center herself by connecting with the "Void" through meditation and serious concentration to achieve a momentary heightened state of awareness, although it seems to be constrained and disrupted in some strange way on occasion
    • Physical Abilities: About the normal strength of a skilled samurai her age, with maybe above-average arm strength due to hefting more heavier weapons constantly. Still, nothing too out there.
    • Quick Traits: Quiet, dependable, honorable, displays unusual empathy and humility to those even under her station, but still carries a vicious streak when in combat. Especially when it's to protect those she is charged with protecting. Unwilling to talk about her past, for some reason.

edited 18th Jan '17 5:25:24 PM by Raidouthe21st

We Are Our Avatars Forever (Now on Discord by invitation, PM)
MrKirb Lights, Camera, Action! from bluh bluh land Since: Apr, 2011 Relationship Status: Healthy, deeply-felt respect for this here Shotgun
Lights, Camera, Action!
#69: Jan 12th 2017 at 8:20:51 PM

  • Name: XHR-064 Maori
  • Sex: Female
  • Race: Autonoid (Alien Gynoid)
  • Age: 20
  • Appearance: Looks like a vampire or demon huh?
  • Class: Robit-Archer
  • Gear:
    • Huntress Outfit: Her own custom made outfit consists of an armored bodysuit with a hooded cape. (Think of caped quarians. The make can project holographic emotions for funzies.)
    • Compound Bow: A bow Maori made from salvaged machinery.
    • Hunting Daggar: A blade usually used for mainly survival and mundane use. Made from the broken blade of a military grade sword.
    • Arrows: Self-Made from the junk she collected, designed them so they have interchangeable arrowheads. So far, she has the standard, Armor piercing, and echo arrow which works similar to Hanzo's sonic arrows.
    • Mecha-Quiver: Where most of her arrows are kept, duh. :P
  • Powers: None
  • Skills: Skilled in archery and stealth with a knack of machine tinkering (not a full engineer though)
  • Physical Abilities: Strong but not up to Power Armor levels. Agile and able to climb up walls due to the tech in her arms and legs.
  • Quickcast Spells: Nope, nada.
  • Quick Traits: Mostly quiet and talks little. A former lone wolf who would love some company since she tends to wander around alone at times.

edited 12th Jan '17 10:00:30 PM by MrKirb

Azure Mahou Shoujo Lyrical Fist from The World Since: Nov, 2012 Relationship Status: We finish each other's sandwiches
Mahou Shoujo Lyrical Fist
#70: Jan 13th 2017 at 9:13:11 AM

  • Name:Fenelope Ingram
  • Race: Half-Devil
  • Age:22
  • Appearance: Bloop.
  • Class: Demon Hunter
  • Gear:
    • Goetia-72: a Devil Arm, a weapon made of physical demonic power, and an extension of Fen herself. It has two modes which Fen can switch between, its sword form and its gatling gun form that both function how you would expect.
  • Powers:
    • Sin Eater: When she comes into contact with things, objects or creatures of demonic/unholy origins she can absorb it and incoporate said thing into her own being, meaning it becomes a part of her. Another demon would manifest into another Devil Arm, based on said creature. However she can't do this to things that have a will of their own, the only way to do that is to kill them. Additionally she'll get nothing but feeling full from doing this to creatures significantly weaker than her. They have to be of equal or greater standing.
  • Skills: She's pretty knowledgeable in the art of stabbing, shooting and generally making demons unlive. She's also trained her mind to be more analytical due to the demons of her world just loving their complicated puzzle traps.
  • Physical Abilities: She's of course strong enough to lift and swing around the Goetia. And is pretty agile as tanking hits from things bigger than yourself is not always recommended. Her flesh is a bit more durable than a normal human's but there is a limit to how much she can take.
  • Quick Traits:Being a fun-loving person she does most of what she does purely for the thrill of it. This makes her rather impulsive though. Which can be a good or a bad thing entirely depending on the situation.

PM box is Closed, Indefinitely Friend Code: 3368-4181-6850
RaveLordNito from a place without food Since: Jul, 2015 Relationship Status: Is that a kind of food?
#71: Jan 13th 2017 at 5:55:30 PM

Alright, time to try to jump into this again.

  • Name: Camazotz (Or Zotz for short)
  • Sex: Male
  • Race: Minor Bat god
  • Age: Unknown
  • Appearance: Like so
  • Class: Hunter, Tracker, Ambusher
  • Gear: A loincloth
  • Powers: Can use his piercing voice to temporarily stun smaller opponents (or prey) in a small radius in front of him.
  • Skills: Being a nighttime hunter, he excels at tracking in the dark, but is is no slouch when it comes to tracking in the daytime either.
  • Physical Abilities: His sense of smell is excellent, and being a bat, he has the ability to echolocate, aswell as fly. He is, however, a bit nearsighted. He mainly fights using his clawed hands and teeth.
  • Quick Traits: A brash and sometimes loudmouthed hunter/tracker that savors nothing more than hunting prey he deems good to hunt. He also prefers his beef bleu.

「The nightmare of the revenge monkey begins」
NeonMoon Since: Oct, 2012
#72: Jan 17th 2017 at 12:26:44 PM

  • Name: Osiris
  • Sex: Male....maybe
  • Species: human....probably
  • Age ???
  • Appearance: As so
  • Class: Soldier
  • Gear: Power armor, assault rifle, magnum pistol
  • Powers: No innate powers
  • Skills: Consummate solider. Armor grants extreme strength and durability, comparable with a SPARTAN
  • Abilities: Excellent shot. Tactical thinking
  • Quick traits: Osiris is a very quiet and stoic person, though not unfriendly. They can take a long time to warm up to others.

LeChuck4 Since: Feb, 2010
#73: Jan 20th 2017 at 8:40:52 PM

Okay so after about 5 months of playing this game I finally came up with a second character to play:

  • Name: Cuddles Roosefelt
  • Sex: Female
  • Species: Bewear Pokemon Gijinka
  • Age: Late teens / Early Twenties
  • Appearance: :D
  • Class: Brawler
  • Gear: The Focus Band, a special belt that amplifies the wearer's will to keep fighting. Wearing this, Cuddles has a chance to survive even the most lethal attacks, although this leaves her with one HP barely conscious afterwards, essentially making a double tap to finish her off a necessity.
  • Powers: Can talk to and understand most animals. ...or at least she is pretty sure she can.
  • Skills: Having grown up in the woods of Akala Island, Cuddles is a very outdoorsy person. She knows basic-to-advanced survival techniques, and is pretty good at climbing and other fun activities to do in a forest.
  • Physical Abilities: Cuddles is a considerable unarmed fighter. While she lacks the finesse and agility of trained martial artists, she makes up for it with ridiculously high physical strength and stamina, the latter in particular stemming from the sheer fluffiness of her people. Hitting Cuddles is not unlike hitting a pillow: You'll have to put in some serious force before you can to any lasting harm to her, otherwise she'll just bounce back as if nothing happened.
  • Weaknesses:
    • Pyrophobic (due to being highly flammable)
    • Mostly technologically illiterate in regards to anything more advanced than a mobile phone or cooking utensils
    • If she can't exploit the environment in some way, she has no real way to effectively engage Airborne enemies
    • Absolutely zero regard for personal space whatsoever
  • Quick traits: Curious, very personable and easily excited, Cuddles is travelling to meet new friends and see cool new things.

NeonMoon Since: Oct, 2012
#74: Jan 21st 2017 at 8:27:02 PM

  • Name: Solas
  • Sex: Male
  • Species: Gorn
  • Age 34
  • Appearance: Lizardy
  • Class: Navy
  • Gear: Communicator, tricorder, disruptor pistol
  • Powers: N/A
  • Skills: Experienced starship captain. Well versed in space warfare and diplomacy
  • Abilities: very good shot, has incrdible strength innate to his species. Solas is pretty fast for his size. He enjoys uprooting things and hitting enemies with them
  • Quick traits: He is pretty genial. Hates thew cold. Pretty open-minded, since he has seen some weird shit. Is slightly unsure how to work extensively with mammals.

Etheru Since: Jul, 2009
#75: Jan 24th 2017 at 5:58:41 PM

So these are more an "in case" thing, as usual, but yeah I think I'll try and get back in the game soonish.

  • Name: Alka #2483
  • Sex: Female
  • Race: Alka
  • Age: [CLASSIFIED]
  • Appearance: Pretty blue
  • Class: Adequate Diversion Decently trained soldier
  • Gear: A futuristic handgun and a mundane pocket knife.
  • Powers: N/A
  • Skills: Adequate firearms skills, acrobatic.
  • Physical Abilities: Pretty physically average; great at movement and the like, but can't take huge hits.
  • Quick Traits: Seemingly aloof and withdrawn, Alka would prefer to socialize and cook (don't eat any of her food). She's fairly friendly, if still learning how human contact works.

  • Name: Bago #8402-O
  • Sex: Female
  • Race: Bago
  • Age: [CLASSIFIED]
  • Appearance: Tall and muscular
  • Class: Brute
  • Gear: Nothing but her big, powerful fists, and kinda useless armor.
  • Powers: N/A
  • Skills: Very hand-to-hand oriented, but with absolutely no meaningful way to damage her enemies from long range.
  • Physical Abilities: Could flip a car over, but is, aside from that, actually pretty weak; a well-placed gunshot could probably incapacitate her. She just isn't designed for long-range combat at all.
  • Quick Traits: Bago loves a good fight, but is pretty capable of talking to people. Has a slightly dim view of guns, due to preferring "the purity of unarmed combat", but prefers not to vocalize it.

edited 24th Jan '17 6:06:10 PM by Etheru


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