I guess a mix of both, but leaning more towards the latter.
Then yeah, let's do it!
It's kind of funny. Sufficiently advanced stupidity is like sufficiently advanced science; eventually, you find something you can't solve.Same here
"One may feel fear in the face of danger so long as one banishes fear when danger actually arrives"That sounds sorta awesome. Monster Hunter?
Not quite what I had in mind, but Monster Hunting is a thing you can do here. I'm gonna try a more sandbox-like approach to this game, so hunting Dinosaurs and other prehistoric beasts.
@Hydra Gem: I've got possible interest, depending on what kind of character limitations you're thinking.
You are reading this.@Hydra Gem How much of the game would be more Sci-Fi (ie, Far Cry Primal- no magic, only prehistoric creatures specific to that time period) and how much would be Fantasy (Skyrim-like magic, a mix of different dinosaurs from different time periods)?
Either way I'd be in.
Wooze looks at Glass with a 'please take her away' lookWould anyone here be interested in a Neptunia-based Roleplay here on the fourms? I've been planning one and want to see if anyone is interested.
For those who don't know, Neptunia is a series about a world of characters (mostly female, though I won't exactly object to male characters if there is a demand for them) who are based on Video Game Consoles, Companies, or Series (And likely for the sake of RP individual games in said series that are unique enough to warrant their own character). The world itself is based around the gaming industry, with each major console-maker getting it's own Nation, with a Console Patron Unit (CPU) based on a non-handheld console, to rule over it, their younger sisters, CPU Candidates, to help them, and the population is composed of makers (based off game companies) and generals (based of games themselves). There also is Gold Third, essentially powerful makers of those companies that influenced gaming in some way.
The series takes a few cues from the Magical Girl genre, courtesy of characters being allowed to transform or gain power in some way (CPU and Candidates get usually older goddess forms and a personality shift, Gold Third get's gold equipment to use, and Makers and Generals can do what they want), and the idea of having to help out the world by defeating monsters, inspiring the populace, and generally increasing the belief in the system. It's also quite sci-fi, as technology plays a large role in it.
This will take place in a new dimension, on its last legs after the CPU's, Canidates, and Gold Third disappear, and pulling other dimensions in the Neptunia Multiverse in order to save it. I will allow characters from Neptunia Works, as well as AU's of those characters and OCs, as long as they fit with the "gaming" theme. I will also allow OC's to take the theme of a canon character, for simplicity's sake. It will be mostly player-driven, as it's up to the characters how to restore the world. I'll throw events in every now and then, but these are going to be largely up to the characters to participate. I will do my best to accommodate those that want to be here for the premise, but haven't touched a Neptunia work before.
So, anyone interested?
edited 19th Sep '17 3:32:10 PM by Boomer75
@Boomer 75: Maybe, though I don't know really know about Neptunia. Would the characters be able to get more powerful over time, in true video game fashion?
You are reading this.@Firock Finion I do not see why you couldn't get stronger as you go on. Though I did not design the idea with that in mind, getting more power as you go on is something that I just persumed would happen.
edited 22nd Sep '17 1:43:16 PM by Boomer75
@Cwest 5538: I'd say it's more of a Fantasy. It's a mix of Dinosaurs that didn't exist in the same time period. I sadly haven't played Skyrim, so don't know what the magic is, but magic will be a thing.
The Neptunia RP Sign Ups are up [1]
These are currently just basic ideas, but I've been curious about trying another roleplay so...
The first is a setting where humanity, through the power of science, managed to invent genuine magic. Admittedly the setting is developed around confronting Fantastic Racism / What Measure Is a Non-Human? via the presence of Servant Race with the Magitek having become fairly Mundane Fantastic. For example, the average person wouldn't really flip out in excitement, and has become so commonplace it has invaded every aspect of civilization it can.
The second is a setting where the player characters find themselves pulled into a mysterious world. They'll quickly discover that, whomever summoned them, means for them to create an artificial lifeform to pit against their rival's creations. However as they explore and interact with the strange world, it'll become clearer there's something more to it than some mere battle royale.
"The Omniverse is the collection of all possibilities, and all possibilities must eventually come to pass."This is more of an "is it possible" than anything else, but does anyone think that an RP based around the world of street racing is possible at all? It poses that good old-fashioned problem that it's based around a sport or pseudosport with definite winners and losers.
And nobody likes to lose.
Curse the ill fortune that led you to me.I've been gone for a long time and I sort of want to run a sandbox campaign based on Old-School Dungeons & Dragons, specifically the Rules Cyclopedia (or more accurately, the free retro-clone Dark Dungeons). The premise would be a survival sandbox game set in a Gothic Horror Medieval Fantasy world.
@Paulie Romanov I'd totally play that! I'm a fan of D&D, and although I never quite played the earlier editions, I do like Gothic Horror and whatnot.
Wooze looks at Glass with a 'please take her away' lookSeconded. Gothic Horror, yes!
Look with century eyes... With our backs to the arch And the wreck of our kind We will stare straight ahead For the rest of our livesSo, the Crossover. An eternally interesting concept, especially popular in this here forum, as you've no doubt noticed. And yet I propose: why? Why must all crossovers involving a malicious godlike entity kidnapping these poor folks and affixing them to a strict set of rules and challenges? What happened to the glory days of crossovers, where you could imagine your favorite characters beating the crap out of each other with awesome anime-esque choreography? Or, y'know, however you imagined it.
Basically, what I'm proposing is a Crossover roleplay with less restrictions and more focus on the characters themselves. While I don't have it all thought out, I do have a few key points:
- Character application will be more inclusive than something from AGOG, ie a softer Super Weight cap and a case-by-case basis on characters that might exceed it, such as Superman or One Punch Man. I know a lot of people are more interested in the roleplaying of such characters rather than using them to "win" due to their strength (of course there will still be some that just won't be allowed, but I doubt it'd be a huge issue).
- Said characters won't be forcibly taken from their universes, thus allowing any conflict to arise from character interaction rather than a singular pseudo-antagonistic being forcing them to work together.
- The plot would follow the usual set of challenges for the characters to complete, but would act more like a competition, with a prize to be won (which would be why they're together in the first place). Races of all complexity, obstacle courses, fights, or other such challenges would be used - it really depends what people who want to do.
Know it ain't much, but it's a solid concept and I feel like it's a good jumping off point?
@Truth Hurts 22: As GM of one of those games, I can answer that question seriously. It's because a crossover becomes much less of a headache to manage and make work if the GM directly controls the setting.
The set up you propose makes some character choices just not work. Why would a hero in the middle of saving his world stop everything to go take part in this competition? What about characters living a peaceful, normal life that don't want any of such interruptions?
A universe hopping romp can be an enormous hassle, especially if the characters have reason to go to a setting you just plain aren't personally familiar with. And a set up where the characters willingly took part in it just doesn't make sense for some character choices. The, "malicious/tricky god entity kidnaps people and puts them in a sandbox universe" set up solves both of those issues, which is why it gets used a lot for crossovers.
Not that other set ups are impossible to make work, but that's why that particular set up is used so much.
edited 30th Nov '17 10:59:58 PM by FirockFinion
You are reading this.Sure, but really I was just asking that rhetorically so as to transition into my concept cuz this ain't really the thread to critique roleplay styles.
Ok so this is more a concept than a full idea, and I'm not even sure if I'm the one who's going to do it, but:
What I had in mind is a crossover (I'm probably too fixated on that, but I just really like crossovers) where the players would sign up as two characters. These characters are preferably unrelated to one another, and might not even be from the same canon, but the important thing is that both characters share a core aspect. It can be anything from a major personality trait, a mutual power, a character-defining relationship, etc, that would be the characters' "bond".
This "bond" would link the two characters, probably empowering them in some way or another, and all the pairs would be sent to do...something. I didn't really think too hard on it past the initial concept - probably something where they need to be bonded in this way to accomplish whatever they need to do?
@TruthHurts22 I'd certainly be on board for that. I had a similar idea to that (though more as a "magical girl" story akin to Fate/kalied liner Prisma Illyia than this, and one character loaning their powers to the other), and can see this being fun. Reminds me a lot of The World Ends With You. Perhaps take some inspiration from that if you have trouble of thinking of something besides the "duo" hook?
edited 16th Dec '17 1:14:59 PM by Boomer75
Yeah, a bit like TWEWY. Not exactly so, but the same idea where the two characters are connected. Though honestly I sorta forget how it's explained in the game itself.
I guess another hook would have to be just what the characters are doing, exactly, the plot 'n stuff. And while I've been thinking about it since I mentioned it, I haven't got a lot in that regard. I was thinking someone along the lines of City of Lost Characters, where the P Cs don't get sent to other places, they all stay in one place that would change as the roleplay went on, buuut that might be a bit too similar.
@TruthHurts22 I do think that the "bond" idea is enough to distinguish it from City of Lost Characters, at least from a structure standpoint, to give it it's own identity. If you want to distance yourself from that, though, maybe a mix of Exiles and TWEWY where the PCs "wake up" in a scenario/world, accomplish a task, and then "fall asleep" before being transported to the next one?
edited 17th Dec '17 12:43:48 PM by Boomer75
When you say Primitive Fantasy, are we talking just cave-people and clubs (Farcry Primal), or are we talking a Fantasy setting with Primitive Technology (Farcry Primal: Skyrim Edition)?
It's kind of funny. Sufficiently advanced stupidity is like sufficiently advanced science; eventually, you find something you can't solve.