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Saturn Hurr from On The Rings Since: Jun, 2011 Relationship Status: I-It's not like I like you, or anything!
Hurr
#1: Nov 17th 2014 at 4:52:17 PM

In the beginning, there was nothing. And it bored the Hands. They wanted things to be exciting, and fun. They saw the worlds beyond their own, and could see how exciting and interesting they were, filled with heroes and villains going on adventures and fighting, while the the Hands were left to play fight with their toys. Then Master Hand had an idea. He would make his own toys into a world for them to enjoy. So he took pieces from the different worlds. A plentiful jungle from one world, and a snowcapped mountain or a futuristic planet from the other and molded them into his world. And then, he took the images of the heroes and villains in those worlds, so that there were be plenty of exciting fights going on. He created them as Trophies, and gave them life, so that they could fight, over and over again.

But Crazy Hand was different. All that he thought was a hollow feeling inside. Seeing more and more things being created and crowding up his world made him angry. So he sought to do nothing but destroy. Master Hand didn't like that, and they've been fighting ever since.

Usually, Master Hand would hold exciting tournaments for the heroes and villains to fight in, but now that has been put on hold. Powerful forces are rising in the World of Trophies. Threats even greater than Crazy Hand and his team of villains and monsters. Threats that will take a great amount of power and teamwork to defeat. And a lot of SMASHING.


Yay! Super Smash Bros. RP! So, this will be a fun, little adventure where we play as our favorite Nintendo characters from the SSB series. Ragna's my Co-GM. This will primarily be an adventuring and battling RP. My idea was that I wanted to see the world of Smash in a more plot-centric context. The playable characters are alternate reality versions of the Nintendo worlds' characters, but they do not know this. They assume they are the original copy, taken from their own world. The only characters who could potential be privy to the truth would be Palutena and Rosalina.

  • You can play as any of the characters featured as playable in any of the four Super Smash Bros. games.
  • Players are excepted to maintain logical and consistent characterization in-line with the characters as they are presented in the Super Smash Bros. series. If something about the character is vague or non-described, you are free to brainstorm logical traits.
  • If you're a hero, you on Master Hand's side. If you're a villain, you're lead by Crazy Hand. But you are still encouraged to have your own character goals.
  • Any characters that have multiple forms would be considered as one playable character. For example, Samus and Zero Suit Samus are one character. On the other hand, someone can sign-up as Pokemon Trainer with all three of his Pokemon, but someone else can sign-up as Charizard.
  • Characters with a male and female version are two seperate characters. One person could sign up as Male Villager, and the other could be Female Villager.
  • If you "die", you get turned into a trophy, and you can opt to be revived, or switch in a different unplayed character, if the plot allows.
  • Final Smashes will be handled and tossed out by G Ms to spice things up.
  • Pokemon that emerge from Pokeballs will be controllable (usually), by the thrower, but the Pokemon in question will be randomly chosen by the GM.

Character can only be claimed WITH a completed sign-up sheet. NOT before!

Sign-Up:

  • Name:
  • Gender:
  • Appearance:
  • Alignment:
  • Personality:
  • Abilities: (List all the combat-related powers and abilities that your Smasher has access to. This is where you would put Mario's fireball, Fox's gun and reflector, Pit's arrows and his ability to fly, etc.)
  • Skills: (List the skills that your Smash has outside of battle! Are they a good cooking mama? Have they moonlighted as a pill-throwing PHD?)
  • Items: (Choose three items from this list. These are the items that your character has access to in battle. You can only use each item once per fight. If it's an equipped item like the Bunny Hood, they stay on for the rest of the fight. No repeats. Limited to only one healing item. Banned items are Daybreak, Dragoon, Hammer, Home-Run Bat, Master Ball, Party Ball, Smash Ball, Starman, and items produced by only one character.)
  • Assets: (What do you have in the world that you claim? For example, Bowser as his army of minions. Most characters might have a home.)
  • Bio: (Describe the backstory of your character in their own world leading up to the RP. Does not have to be exact with the games.)

Accepted Characters:

edited 17th Nov '14 6:09:31 PM by Saturn

Plumbum The Plum and Only from Chichester, United Kingdom Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
The Plum and Only
#2: Nov 17th 2014 at 5:21:19 PM

Eh, I'll make an SU when I'm less brain-shot in my face, but I'll either use Fox McCloud or Wolf O'Donnell, depending on if either gets taken.

edited 17th Nov '14 5:22:00 PM by Plumbum

Curse the ill fortune that led you to me.
NesClassic Inheritor of the Wing from Flyover Country Since: Dec, 2012 Relationship Status: In another castle
Inheritor of the Wing
#3: Nov 17th 2014 at 5:30:06 PM

I'm a little nervous due to how long I've been out of it, but it's worth a shot. Aha.

  • Name: Wario
  • Gender: Male
  • Appearance: Extremely handsome (as described by many people, such as Wario), sometimes decides to keep it classy.
  • Alignment: Depends on who's getting him stuff fast. Since heroes are typically all-good-no-glory, expect him to gravitate towards whatever Crazy Hand promises him more frequently.
  • Personality: His defining trait is his greed, the only thing he won't do to make a quick buck is lose money. He's unwilling to share any of his fortune (ill-gotten or not) with anyone, and he'll even cheat his closest friends to keep his money to himself. With his greed comes pride, he'll also do anything to stay on top of the world. He's a dirty cheater for sure, so it's a good thing he's smarter than he looks- especially in regards to being underhanded. He's also gluttonous, and can spend hours gorging upon junk food... just about anything that isn't considered "healthy," really. Even garlic, he'll eat that stuff raw!

So, as far as talking with other actual people he's a bit of a braggart and a little pushy. He wants things done his way, he can be mad when he wants to. Even if he wants things his way, though, you could probably convince him why your way should be his way too... as long as it benefits him.

  • Abilities: Wario possesses the peculiar ability to pull his Wario Bike out of thin air... it goes pretty fast, even in the air. He can also bite down on his opponents hard, trapping them and chewing them up like they're gum. Using this bite technique he can make healing items more effective, and also build up some gas for his Wario Waft- an explosive fart that propels you further than it does him. (It takes time to build up, though!) He can also do a little twist to propel himself upwards, but it isn't good offensively...
  • Skills: Wario is an either an adept treasure hunter or a really lucky one, he's even broken into museums and dealt with the security no problem. Otherwise, he's good at... being lazy, I guess.
  • Items: Maxim Tomato, Bob-omb, Metal Box
  • Assets: A cozy little home with a television and couch, a game company run by him, and mounds upon mounds of treasure.
  • Bio: Little is known about Wario, but he did make himself known when he took over Mario's castle one day. Although he was defeated, unlike Bowser he knew when to fold and took off elsewhere. He decided to instead make a living stealing treasure instead of buildings, and went out exploring ancient ruins and such to make money. Eventually, he opened up a game company known as WarioWare, Inc. and he's been keeping the company running ever since.

He does still share a rivalry with Mario, though. While he's not going to fight him in any way significant, Wario's still planning to show him up in various sports so that he can prove himself better.

=====

Hopefully this was sufficient enough.waii

🏳️‍⚧️she/her | Vio Rhyse Alberia
Saturn Hurr from On The Rings Since: Jun, 2011 Relationship Status: I-It's not like I like you, or anything!
Hurr
#4: Nov 17th 2014 at 5:33:57 PM

Great first sign-up. Wario accepted!

Krika Since: Dec, 2010
#5: Nov 17th 2014 at 5:34:58 PM

  • Name: Duck Hunt Trio
  • Gender: Yes Ple wait that doesn't work here. Male, Female, and Unknown/Inapplicable. Not that it really matters much?
  • Appearance: Two truer companions probably existed. They aren't here, though. (Not pictured: Fourth-Wall inhabiting gunman)
  • Alignment: Chaotic Fun.
  • Personality: A Dog and a Duck, out to have fun doing whatever they feel like. Acting as though they are beholden to no-one except their mysterious third member (who occasionally gives warning shots). While they are generally carefree and not likely to be suckered into anything under the guise of "responsibility", they do bond with people and can be loyal friends and companions.
  • Abilities: In addition to ferocious pecks, bites, and wing-slaps, they can throw Frisbees and exploding cans. The last two seem to be targets for their third member, who will shoot up both them and anyone that happens to overlap with their firing line.
  • Skills: A good nose on the Dog, and actual flight with the Duck (good luck getting the Duck to actually spend much time away from the Dog, though). They are particularly good at hunting and retrieving things.
  • Items: Mr. Saturn (They enjoy throwing them and hunting them down as a past time), Egg (Duck is a girl. Do the math), Ray Gun (probably filched from their third member somehow)
  • Assets: Strictly speaking none. There's a few meadows that they nominally spend a lot of time at and are generally considered "theirs", but nothing official or strict.
  • Bio: Brought into the world by Crazy Hand, it's unlikely that the trio was intended to be much beyond an annoyance to Master Hand's heroes, added on a whim. In fact, it's unlikely that they were intended to be a trio at all, given the odd nature of their third member. However, they ended up becoming competent fighters in their own right, if odd and mostly harmless ones. They mostly spend their time in meadows and forests having their definition of a good time (ranging from a good hunt to pranking someone), although they do occasionally show up or walk into fights, in which case they will wholeheartedly participate.

edited 17th Nov '14 5:35:19 PM by Krika

Saturn Hurr from On The Rings Since: Jun, 2011 Relationship Status: I-It's not like I like you, or anything!
Chariot King of Anime Since: Jul, 2014
King of Anime
#7: Nov 17th 2014 at 5:44:06 PM

  • Name: Samus
  • 'Gender: Female
  • Appearance: Like so.
  • Personality: Samus is a skilled fighter who others tend to see as rather serious. However, she does posses as sense of humor and she loves a good fight. With a strong sense of justice she does not hesitate to deal out vengance on wrongdoers.
  • Alignment: Master Hand
  • Abilities:Samus is capable of jabbing her enemies before hitting them with her pistol and elbowing them, spinning kicking with a boost from her Jet Boots, grabbing with her Plasma Whip, and flailing people with her Plasma Whip.
  • Skills: Samus has general skills as associated with someone in her position such as the ability to take care of herself and minor skills in martial arts.
  • Items: Samus is in possession of the Ray Gun, Beetle and Star Rod.
  • Assets: Her assesstes consist of her Plasma Whip, Jet Boots and her blaster. No Metriod suit for this Samus.
  • Bio: Created by Master Hand like all Trophies, Samus once served as an elite member of a group known for hunting down and defeating Metriods. However in her last major battle her suit was destroyed and she switched over to improving her fighting skills and helping out those of the world with threats they couldn't handle themselves. She still fights Metriods from time to time but not as often as before.

edited 17th Nov '14 6:23:08 PM by Chariot

Saturn Hurr from On The Rings Since: Jun, 2011 Relationship Status: I-It's not like I like you, or anything!
Hurr
#8: Nov 17th 2014 at 5:46:35 PM

[up]If someone puts in a Samus sign-up before you finish yourself and their's is good, I will have to accept them.

RagnatheSaviour Red-headed Smasher from Mid-Childa Since: Oct, 2011 Relationship Status: You can be my wingman any time
Red-headed Smasher
#9: Nov 17th 2014 at 5:48:32 PM

Gonna claim DAH MONADO BOY. Sign up will be on later.

edited 17th Nov '14 5:48:44 PM by RagnatheSaviour

"Hey you! Nano-something or other!"
Saturn Hurr from On The Rings Since: Jun, 2011 Relationship Status: I-It's not like I like you, or anything!
Hurr
#10: Nov 17th 2014 at 5:56:13 PM

[up]You can claim only cause you're the Co-GM and we've already discussed it. no one else can make a claim.

RomanianInquisitor Is this your power, Yagami? from Spring, Texas! Since: Apr, 2013 Relationship Status: Maxing my social links
Is this your power, Yagami?
#11: Nov 17th 2014 at 6:00:06 PM

  • Name:Samus Aran
  • Gender: Male!...what do you mean Samus Is a Girl?
  • Appearance: One Full Body Chastity Belt please.
  • Alignment: Good. Evil may pay better, but Good Feels Good. Also she hates evil, actively hates it.
  • Personality: Samus comes off as coldhearted and cruel to her enemies, a warrior without peer through the stars has to maintain a reputation and all, she is shown to be cunning, sharp, and relentless in her pursuits. Really that's only how she appears on the job. In day to day situations, there is still a touch of the cold hearted, ruthless warmachine, but it's set aside by a softer side that is actually...well, saying she's warm would be lying.
  • Abilities: A suit armed to the teeth with advanced weapons tech. Unfortunately most of her weapons seem to have been disabled for one reason or another. Again. She still has access to her two missile types, Super and Regular. Her Screwattack, which covers herself in a plasma field as she shoots straight up into the air. Her bombs which...don't do all that much really. And her infamous Charge Shot, capable of laying any opponent low. In addition she has access to what is possibly her most ridiculous ability, the morph ball, which really is only used when laying her bombs. She also has access to her energy whip, which she uses to latch onto targets. And ledges. Mostly targets.
  • Skills: Samus is an (in)famous bounty hunter across the stars, renowned for her brutal methods of dealing with the corrupt and injust, almost as much as her habit of planetary devestation. That being said, she's also an expert level mechanic, having designed, built, AND maintained her own personal ship for years.
  • Items: Screw Attack Badge. Franklin Badge. Metal Box.
  • Assets: Her suit, her ship, a decent apartment with some furnishings, her wall of trophies, a few pets that she rescued from doomed planets (all docile). And this for casual wear.
  • Bio: Samus' parents were taken from her at an early age by the Space Pirate Dragon Monster Ridley, she was then adopted by the Chozo who saved her from being Ridley's next meal. Since then she underwent extensive body alteration and modification on a genetic level, making her physically superior to her fellow man in many ways. When her Adopted Family was attacked by Ridley...again, she was sent away to be raised in the care of the GFS, where she was trained and raised as a soldier for most of her young life. Eventually in her late teens, she left the military and forged her own path as a bounty hunter. She has had several contracts with them, which proves she is still on amicable terms with them, despite that she is still very much a free agent. This "Smash" thing, gives her an environment devoid of the usual stress and responsibilities of her usual job. Might as well enjoy it, even if she has to get her knuckles dirty ever once in a while.

edited 17th Nov '14 6:04:24 PM by RomanianInquisitor

"I am nature's weapon. You are unfit to carry on your species, and I shall ensure that you do not do so!" - Charles Darwin, XCOM Sniper
kagescorpionakki Breath of the Sun from Long Ago Since: Apr, 2009 Relationship Status: Anime is my true love
Breath of the Sun
#12: Nov 17th 2014 at 6:00:49 PM

  • Name: Meta-Knight
  • Gender: Male
  • Appearance:"Raise your blade, so we may duel!"
  • Alignment: Good, though he will fight other heroes if he deems them worthy
  • Personality: A quiet, calm figure who enjoys battle, training, reading, and being alone. While he will fight alongside others, he is hesitant to cultivate any relationship beyond 'comrade' or 'leader'. Meta-Knight prefers his solitude when there are no matters of world-threatening import to tend to, though he has become slightly more social due to the oddly high amount of such events in Dreamland. He holds honor in high regard, and when he meets an opponent he finds worthy, he will wait to fight them until he can challenge them to a one-on-one duel.
  • Abilities:
    • Galaxia: Meta-Knight wields Galaxia, a golden blade that never needs sharpening. Indestructible, razor sharp, and able of shooting SwordBeams, this sword can only be wielded by a hero - if someone of evil intention touches the hilt, they will recieve a nasty electric shock. Meta is incredibly skilled, capable of swining his sword a dozen times in a second, or drawing it in scant milliseconds. The blade collapses into the hilt when sheathed (kind of like a lightsaber), which is why Meta-Knight can draw a sword slightly longer than he is from seemingly nowhere.
    • Mobility: Meta-Knight is very fast on his feet, capable of quick dashes that can cover ten feet in a second. He also has a pair of wings (which aren't actually made from his cape, contrary to what some might believe) and is even faster in the air than he is on the ground. He also has a Dimensional Cape allows him to teleport short distances or phase out of reality for a second or two. He can summon his cape to his body at will.
    • Mach Tornado: Meta's strongest attack, in which he spins so fast that he creates a massive flaming tornado to strike down all in his path. He can only use this attack scarcely as it takes a lot of energy to fuel the tornado, usually once per battle at best.
  • Skills: Meta-Knight is a natural born leader, capable of organizing and strategizing easily. Also a good teacher, though the only thing he can really teach is fighting.
  • Items: Maxim Tomato, Fan, Pokeball
  • Assets: Meta-Knight owns a massive starship called the Halberd, which possesses a compliment of energy cannons, including a massive laser on top that can destroy weaker foes instantly. It's powered by Wheelies on conveyor belts.
  • Bio: Meta-Knight is a warrior of the stars who fights nightmarish creatures alongside Kirby and occasionally the somewhat mean King Dedede to defend Dreamland. Once, however, he grew tired of the people's dependence on Kirby to save them, so he took his ship, the Halberd, and tried to conquer it. Kirby soundly defeated him. Since then, he too believes in Kirby, though he occasionally requests a duel of honor with the pink hero, he fights alongside his fellow puffball.

edited 17th Nov '14 6:02:33 PM by kagescorpionakki

What is so amusing about this? Why do you take lives? How can you forget?
Saturn Hurr from On The Rings Since: Jun, 2011 Relationship Status: I-It's not like I like you, or anything!
Hurr
#13: Nov 17th 2014 at 6:06:05 PM

Samus and Meta-Knight accepted.

Chariot King of Anime Since: Jul, 2014
King of Anime
#14: Nov 17th 2014 at 6:30:00 PM

  • Name: Robin
  • Gender: Female
  • Appearance: Like so. Yellow pallet.
  • Alignment: Master Hand.
  • Personality: Robin is a smart young woman as is befitting of a tactician. Not only that but she's a cheerful girl who takes pride in her magic and sword skills. She can be harsh to those she defeats as well as to her friends and she tends to gloat whenever she lands a critical hit in a fight. That said she is trustworthy and will always have her friends' backs when they need it.
  • Abilities:
    • Elwind:When Robin uses this move, Robin casts two gusts of Wind magic in the form of green-wind cutting waves to attack any opponents below her while propelling herself upward, serving as a recovery move. Each gust of wind inflicts 5% damage and is capable of meteor smashing, but it can also be reflected. It also changes Robin's active Tome to Elwind if not already in use.
    • Arcfire: Upon use, Robin produces a ball of fire above her head, which travels in an angle downward. When an opponent is hit by this ball of flame, it bursts into a pillar of fire, trapping the opponent. This inflicts 10% damage upon the foe, but has low K.O. potential. This move also sets Robin's active Tome to Arcfire, if not already in use.
    • Thunder: This is an auto-chargeable special move that fires a long ranged electric projectile. Like most moves of its nature, the move will automatically charge. Also during said charging period, the move's charge can be stored by shielding or rolling.
  • Skills: Robin has various skills with a sword specifically slashes and stabs.see here for better descriptions. Nerffed as needed, obviously.. Not only that but she has a tactical mind and is good at planning ahead.
  • Items: Robin uses the Cucco, Gust Bellows and Beetle.
  • Assets: Robin is in possession of a number of tomes, the Bronze Sword and the Levin Sword.
  • Bio: Robin doesn't remember much of her past before waking up under a tree and being resuced by Chrom and his friends. She does however remember becoming Chrom's adviser and leading them to victory in the Ylisse-Plegia War as well as in the fight against the Valmese forces. Recently however she has been 'swept away' to Master Hand's world and had begun to travel in an attempt to return to her own world and regain her memories from before.

edited 17th Nov '14 7:28:31 PM by Chariot

Taco Since: Jan, 2001
#15: Nov 17th 2014 at 6:30:02 PM

  • Name: Ganondorf
  • Gender: M
  • Appearance: Wearing his scar with pride.
  • Alignment: Lawful Evil
  • Personality: Ganondorf is a man driven entirely by power. Crazy Hand possesses power that allows access to more power; he can use that power to gain more power over people. He sees his less moral actions as a regrettable inevitability, but not one to be dwelt on. If he was really a bad guy, he'd get stopped by a hero who had more power than him. That's happened before, of course, but those were other, less successful Ganondorfs. He firmly believes that he is special and possesses destructive power unrivaled by others.
  • Abilities:
    • Warlock Blade: Ganondorf winds up a punch, then pulls out the sword that killed him for a surprisingly long-ranged attack. He doesn't flinch so easily when he prepares this attack. Turning a full 180 while winding this move up powers it up further.
    • Ganondorf can use his magic to surge forward with surprising speed, going for risky grabs and kicks. Whiffing these attacks can leave him open, however.
    • Strength: Ganondorf possesses superhuman strength and durability; he's awfully hard to kill, being able to still walk and fight with a fresh chest wound.
  • Skills:
    • Horseback riding: Ganondorf knows how to ride a horse.
    • The Triforce of Power: Ganondorf possesses the Triforce of Power, granting him supernaturally competence to command large groups of dimwitted underlings. This same Power also makes him difficult to influence through intimidation or more direct forms of mind control. He is also difficult to frustrate—don't tell anybody, but the same tolerance for idiocy that allows him to ably command his Moblins also makes him a fantastic babysitter.
    • Administration: Ganondorf has worked as a King of Evil multiple times; he has experience maintaining the paperwork and "boring" parts of ruling a kingdom with an iron fist.
    • Gerudo Ancestry: Ganondorf grew up in the Gerudo Desert, a harsh place where survival is a struggle. In a pinch, he does suppose he could recall his early life and, ugh, help people survive a more hostile environment.
  • Items: Wind Bellows, Heart Container, and Cucco.
  • Assets:
    • Moblins: Ganondorf has a small army of cannon-fodder Moblins that follow him around; they might be stupid, but they're still his, and Ganondorf understands not to give them anything too hard.
    • Horse: Ganondorf has a big, scary horse with armor similar to his Gerudo ornamentation; strangely enough, it doesn't have a name.
  • Bio: Ganondorf's worked as a King of Evil in a variety of positions across Hyrule, tearing across the world with his army of evil creatures. He was executed about six months ago, and has only recently risen gain thanks to the power of the Triforce of Power. Deprived of much of his power in both physical resources and physical ability, he has set out to try to grab more power.

edited 17th Nov '14 6:41:03 PM by Taco

WildcatV1 Since: Jun, 2014
#16: Nov 17th 2014 at 7:46:38 PM

  • Name: Robin
  • Gender: Male
  • Appearance: Default color scheme from Smash
  • Alignment: Crazy Hand
  • Personality: This Robin is the exact opposite of the Female Robin. Where she can be cheerful, this Robin is cold and ruthless. Tends to send out the others members of Crazy Hand’s team to test the waters against Master Hand’s fighters before stepping in himself.
  • Abilities: **Elwind- This move sends out 2 blasts of wind magic under Robin. This move serves as both an attack and a recovery move and Robin can change the directions of the second blast while in the air
    • Arcfire- Fire magic that sees Robin launch a fireball to the ground. If it makes contact with an opponent it will trap them for a few seconds which can lead up to a follow up attack
    • Thunder- Chargeable lighting magic with 4 forms. Thunder just launches a quick ball of lightning, Elthunder and Arcthunder launch out larger balls of lightning while Thoron shoots out a straight beam of lightning that can pass through multiple fighters.
    • Noseferatu- Dark magic that traps Robin’s opponent. While trapped Robin takes his opponents health and replenishes his own.
    • Robin also makes use of the Levin Sword. A sword endowed with Lightening Magic. When the magic in the sword runs out Robin switches to a Bronze Sword while it recharges.
    • (If this next one isn’t allowed I will take it out)
    • Rally Spectrum- Robin increases all of the stats of his allies for short amount of time.
  • Skills: Robin is a tactician that draws up battle plans for Crazy Hand’s fighters, he tries to play to his allies strengths but the success of his plans depends on how well his allies follow them.
  • Items- Heart Container, Cloaking Device, Beam Sword
  • Assets- Robin holds a variety of tomes, the Levin Sword, and a Bronze Sword.
  • Bio- in an alternate timeline Robin served Plegia and fought against Chrom and the Shepherds. He was groomed to be the vessel for Grima but before Grima could enter his body Crazy Hand, wanting a tactician of his own, recruited him to join his cause against Master Hand.

edited 17th Nov '14 8:24:06 PM by WildcatV1

RagnatheSaviour Red-headed Smasher from Mid-Childa Since: Oct, 2011 Relationship Status: You can be my wingman any time
Red-headed Smasher
#17: Nov 17th 2014 at 7:48:57 PM

  • Name: Shulk
  • Gender: Male
  • Appearance: "It's Shulk time!"
  • Alignment: Chaotic Good
  • Personality: A young boy of the ripe age of eighteen who is a boy with smarts and intuition. He's an aspiring mechanic and engineer so he has to have focus and intelligence. Along with that , he's a kind soul that treasures his friendship with his comrades. He's open, earnest, and kind. Even when with revenge on the mind, he always stops to help people on the sidelines that need it.
  • Abilities:
    • Visions: Shulk is capable of seeing into the future. Frequently has visions when his comrades are in immediate danger. Helps when planning an attack or counter.
    • Monado Arts: The main abilities that are allowed to Shulk through the use of the Monado. After using one of the abilities, Shulk has to fight for a bit before using another. Cannot be spammed.
      • Buster: The Monado's blade extends outward and comes down for a strong attack.
      • Enchant: A violet light eminates from the Monado, boosting everyone's attack strength (both Shulk and allies).
      • Shield: A yellow light that forms a hexagonal barrier around all of Shulk's allies. Lasts a bit and reduces damage from physical and special attacks. Shields can break with enough force applied.
      • Speed: Light blue light that can only be used on one of Shulk's allies (or himself). Boosts speed of the target significantly.
      • Purge: An ability that manifests with a green light that blasts out like a projectile. Weakens the opponent's ability to use special attacks and can halt the use of Final Smashes while in use.
    • Talent Arts:
      • Air Slash: An attack that carries Shulk up into the air with a slash and follows up with another.
      • Light Heal: Capable of healing slight injuries to a single ally and possibly self. Not a very potent attack.
      • Shaker Edge: Powerful strike that is capable of toppling heavy foes. Deals more damage the heavier they are.
      • Stream Edge: An energy blast that leaves out the front of the Monado. Doesn't travel very far but hits multiple foes.
      • Back Slash: A powerful strike that deals more damage if the enemy is hit from behind rather than the front.
  • Skills:
    • Great mechanic and knowledge of otherworldly technology.
  • Items:
    • Fairy Bottle
    • Cloaking Device
    • Pitfall
  • Bio: A boy who grew up on the collosal Bionis. He grew up with his childhood friends Fiora and Reyn while living in fear of an attack from the mechanical monstrosities known as the Mechon. In fact, the only way to stand up to them was with the power of the Monado. one day while out scavenging for materials, chaos struck Shulk's home of Colony 9. In the devastation, Shulk ended up having to use the power of the Monado to defend his homeplace. A monster called Metal Face had appeared and killed Fiora. From then on, Shulk sweared revenge on the Mechon. Together with Reyn and eventually his new group of friends, Shulk journeyed on a quest of vengeance to stop the people of Mechonis. During the final battle, and in the void of the dark, he woke up on this new world.

edited 17th Nov '14 7:53:54 PM by RagnatheSaviour

"Hey you! Nano-something or other!"
TroyandHawk The Blinder from Back Home. Since: Jul, 2012 Relationship Status: 700 wives and 300 concubines
The Blinder
#18: Nov 17th 2014 at 8:20:53 PM

May take Ike.

Good to be back
daltar The Maid from the fantasy of green. Since: Jul, 2009 Relationship Status: All is for my lord
The Maid
#19: Nov 17th 2014 at 11:43:03 PM

  • Name: Lucina
  • Gender: Female
  • Appearance: L u c i n a
  • Alignment: Neutral Good
  • Personality: Lucina is a strong willed and driven woman who is determined to alter the dark future she came from. Due to the countless deaths and horrific events of the future, she dislikes any form of death, even "noble" ones. Her main motivations comes from her love for her parents, especially Chrom. Lucina bears a resemblance to Marth and has been mistaken as him by those who know of him. Some remark that her involuntary actions around camp when helping others further likens her to Marth himself. Despite her serious and stoic persona, Lucina has childish moments around her parents and siblings. Lucina has a rather dry sense of humor, and is the least likely to get a joke out of everyone in the Shepherds. Though disliking death, Lucina does like the thrill of battle and to hone her abilities as a swordswoman. She is somewhat unused to a regular peaceful life, so while she approaches things from her serious, dry point of view she'll try to enjoy a more lighthearted life.
  • Abilities: Lucina is a prodigious and agile swordswoman, using the legendary blade Falchion with the sacred blood coursing through her veins. Most of her abilities have to do with the blade, which is equally sharp at all points. She can prepare herself for a mighty stab that can break through any shield, prepare herself for a parry and deadly counter attack, perform various and adaptable combos and recover with her Dolphin Slash.
  • Skills: Aside from battle and a bit of a flair of disguises, Lucina doesn't have many everyday skills to boast off. She can survive off the land well and knows all a Princess ought to know, such as statesmanship and how to run a castle and country. She is highly educated, knows social graces and other noble arts and entertainment for a young lady, such as a bit of painting, dancing and singing.
  • Items: Bunny Hood, Timer, Parasol
  • Assets: As Princess of Ylisse and future Queen, having the castle as her residence and it's guard and people as her wards and people to command, though she prefers to deal with things personally.
  • Bio: The Princess of Ylisse from a doomed future where evil holds sway over the land. After experiencing many deaths and fighting hopelessly for good, she and her friends decide to go back to the past to try and mend what went wrong. After many battles and even getting to know her parents as they were young, Lucina's time travel broke through space and finally landed her into the Smash.

If I'm sure of something it's that I'm not sure of anything.
Plumbum The Plum and Only from Chichester, United Kingdom Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
The Plum and Only
#20: Nov 18th 2014 at 5:41:57 AM

  • Name: Fox McCloud
  • Gender:
  • Appearance: I see 'em up ahead! Let's rock and roll!
  • Alignment: Part of Master Hand's team, although he commands a hefty price.
  • Personality: ''Never give up. Trust your instincts.'' For the leader of a mercenary team, Fox shows a surprising resolve and force of will trained into him by his father - although that in no way implies he does not carry a mercenary attitude - he's happy to bemoan when he's not being paid enough to save the Lylat system time after time, but that doesn't at least stop him from doing the right thing.
  • Abilities:
  • Items: Smart Bomb, X-Bomb, Cloaking Device
  • Assets:
    • Great Fox: Team Star Fox's space-worthy mobile base. A dreadnought-classed battleship, it is in fact fairly lightly armed - with only two front-facing H9 laser cannons with a limited arc of fire - but no illusions should be held about the power of those cannons. It is crewed entirely by ROB 64's AI - a derivative design of the much more famous R.O.B. and carries the Star Fox team and its complement of fighting vehicles. All Star Fox fighting vehicles can be controlled by a Crew of One.
      • Arwing Fighter craft (x4): Capable of battle in atmosphere and in deep-space alike - it's unique Gravity-Diffuser system making it far more agile and faster than a standard Cornerian Fighter. Armed with dual front-facing lasers and Smart Bombs.
      • Blue-Marine Battle Submarine (x1): Funny enough, good at underwater deployment. Armed with dual front-facing lasers and Smart Bombs.
      • Landmaster Main Battle Tank (x1): Equipped with dual undercarriage thrusters that allow it to hover for short periods of time. Armed with single front-facing laser cannon and Smart Bombs. Limited fuel reserves limit deployment capability.
  • Bio: Son of James McCloud, leader of the original Star Fox team, Fox was taught from an early age to never give up - however the young Fox lost both of his parents - both killed by Andross. At the time he lost his father, Fox was enlisted in the Cornerian Flight Academy and at the suggestion of the only surviving member of the team, Peppy Hare, Fox took up the mantle of building a new Star Fox team.

Fox comes fresh out of his home Lylat system's war against the mad scientist Andross. Fox was taken into the employ of the Cornerian Army - the Star Fox team almost single-handedly took control of the war for the Cornerian Army and charged General Pepper through the teeth for it too - the team is living in a good deal of comfort from that paycheck, don't you know?

edited 18th Nov '14 5:42:14 AM by Plumbum

Curse the ill fortune that led you to me.
lightdarkhero250 Quad Optometrist from Somewhere Since: Oct, 2009 Relationship Status: I'm just a poor boy, nobody loves me
#21: Nov 18th 2014 at 7:01:42 AM

  • Name: Ness
  • Gender: Male
  • Appearance: Going with basic blue-and-yellow striped!
  • Alignment: Neutral Good, so Master Hand for the most part.
  • Personality: For the most part, Ness is an outgoing, laid-back kid who enjoys baseball, exploring and hanging out with friends. In battle, however, he shows a different side. Courageous and fearless to a fault, Ness will always keep going, and never run away from a fight. Although he might be considered reckless at times, he always stays serious in the heat of the moment, and will always do anything to protect his friends.
  • Abilities:
    • PK Fire: A technique he learned from one of his friends; sends out a spark that, once it's made contact with an enemy, bursts into a pillar of flame that might briefly trap them for a bit.
    • PK Thunder: Sends out a tiny ball of lightning that can either send a slight jolt into his enemies, bouncing them back a bit, or if sent back into himself, launch him at incredible speeds like a human missile.
    • PK Flash: Releases a blinding green flash in a general area. Can be incredibly damaging if allowed to charge to it's full potential.
    • PSI Magnet: A small, round shield surrounds Ness, absorbing any magical or energy-powered projectiles it comes into contact with. This leaves him completely vulnerable to physical attacks and projectiles however.
  • Skills: Besides his psychic abilities, Ness, is an avid baseball fan and player. He often takes batter position. He's always an optimist and will always try his best to inspire others around him.
  • Items: Franklin Badge, Mr. Saturn, Superspicy Curry
  • Assets: Ness always carries his backpack, Yo-Yo and most-of-all important; his baseball bat, wherever he goes.
  • Bio: A young psychic boy from Eagleland, Ness had journeyed across the whole world, making new friends as he progressed to save it from his bratty neighbor Porky and an incomprehensible alien force of evil named Giygas. After his adventure, Ness had mostly retired to an average, everyday life only slightly augmented by his psychic powers, until now.

edited 18th Nov '14 8:20:27 AM by lightdarkhero250

I'm a ghost, you didn't see me.
Stratofarius huzzaaaaaaaah Since: Aug, 2011
huzzaaaaaaaah
#22: Nov 18th 2014 at 7:37:57 AM

Finishing up my Link sheet.

SherrifLee The Reviver from Outside of space and Time Since: Nov, 2014
#23: Nov 18th 2014 at 8:20:08 AM

[Sorry, new accounts cannot post external links.]

If amerca is to fall it will be from within. Or ninjas. Abroham Wincoln
SherrifLee The Reviver from Outside of space and Time Since: Nov, 2014
#24: Nov 18th 2014 at 8:21:49 AM

Yay, first post in this forum! I've had forum experience before, so don't worry about schooling newbs.

Name: Roy

Gender: Male

Appearance: Red hair, Regal armor, Piercing eyes

Alignment: Neutral Good

Personality: "Roy is an upstanding, thoughtful, and idealistic young man who repeatedly shows a desire to help and support others, shown in his interaction with Guinivere and his friend since youth, Lilina. While he would prefer to avoid blood-shed – a fact reflected in his interaction with Guinivere and his tactical efforts to conserve his soldiers – he maintains a strong resolve to see peace return to Elibe. Unlike most young protagonists, however, he is perceptive and cunning for his age – he tricks a traitorous Lycian vassal into exposing himself, deciphers that the bard Elphin is more than he seems (though he does not pursue the truth against Elphin's will), and often reacts calmly and tactically to disturbing news." (Taken from the fire emblem wiki)

Abilities: Roy's Sword of Seals,which also has the power to produce flame.

  • Flare Blade: Roy charges up with his sword and then slashes downward in an arc to deal a devastating blow On a fully charged Flare Blade, an explosion is produced.

  • Double-Edge Dance: Roy displays his swordsmanship by attacking with his swords multiple times in quick succession.

  • Blazer: Roy jumps and does an upward slash with his sword, which produces flames.

  • Counter: Roy gets into a defensive position with his sword and, should anyone attack him during the time he is in said position, counterattacks.

Skills:

  • Roy plays chess at a grand-master level.

  • He is highly versed in the study of literature.

  • And is skilled in history and politics.

Items: Pokeball, Beam Sword, and Bomb-om

Assets: Roy is the prince of Lycia back in his world, so he will obviously have lots of resources and connections in his world.

Bio: "Roy is only fifteen years old when the story of Binding Blade begins. Bern had recently conquered the neighboring nations of Sacae and Ilia, and had turned its sights to the Lycian League. Following the Lycian code, each province is obligated to send their armies into battle against those who would attack the nation-states; Roy is thus called home from his studies in Ostia to lead Pherae's armies in his ill father's stead.

Along the way to Araphen (the Lycian realm closest to Bern), however, he meets the errant princess of Bern and sister of King Zephiel, Guinivere, who had escaped from her land in the hopes of negotiating a treaty with Lycian nobility. Roy quickly agrees to her proposal to search for a peaceful means to end Bern’s aggression, and it is this encounter (along with his tardy arrival at Araphen to a dying Lord Hector) that will eventually lead him on a journey across Elibe to save the continent from another war between dragons and humans. Roy is also under oath to the dead Lord Hector throughout the game after Chapter 3, in which he promises Hector that he will forever protect Hector's daughter, Lilina.

His campaign will force him to put Lycia under Etrurian protection and leads him to find seven of the eight legendary weapons of Elibe (not including the Sword of Seals), deal with rebellion across the continent, recruit comrades, and draw the Sword of Seals. This happens after the other legendary weapons start glowing and pointing in the direction of the Shrine of Seals. Roy draws the sword, triggering his promotion. In the final four chapters, he duels and defeats the errant King Zephiel, who is wielding the Eckesachs, kills Jahn, and finally vanquishes the demon dragon Idenn." (Once again taken from the fire emblem wiki)

I hope this is alright. If anybody has any objections to this, let me know.

edited 18th Nov '14 12:20:55 PM by SherrifLee

If amerca is to fall it will be from within. Or ninjas. Abroham Wincoln
lightdarkhero250 Quad Optometrist from Somewhere Since: Oct, 2009 Relationship Status: I'm just a poor boy, nobody loves me
#25: Nov 18th 2014 at 8:27:31 AM

Hey Sherrif Lee. Since you're new here you might want to look through the Extended Markup Help. You can make bullets by putting asterisks at the beginning of a line, though it seems like you got that kind of fixed already.tongue

I'm a ghost, you didn't see me.

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