"scavenger" games follow the MGS OSP to a T. by scavenger, i mean games where your character explicitly have only one type of weapon (or none at all) at the beginning. it's sort of a gameplay integration
where you're character explicitly can't buy stuff or have no provisions for some plot reason. so RPG's where you also
do OSP but otherwise have shops you can buy from are right out.
what i'm saying is it depends on the genre(Metroidvania
apparently sees heavy use for this), some do it on it's own, others do it with shops as well (which is kinda chairs, IMO, both actions are logical, and hence devs Take a Third Option
and we have some sort of Omnipresent Trope
the other example not there right now i know is Tomb Raider (2013)
, Lara is stranded on a island, and hence must pickup whatever weapon she finds. not sure about this though as you have to "buy" (salvaged materials are used as currency) upgrades to weapons, but in story and gameplay, it is treated as you picking up whatever trash is around and using those to upgrade your gun, don't think about that too hard
Devil May Cry
would technically count(Dante/Nero has to pick up whatever crap is placed on an altar, since it conveniently is important to activating stuff around the setting of the game) if not for the fact that you can both buy and pick up recovery items and skills (but not weapons), which makes it fall on the "common" end.
edited 16th Jan '14 6:50:09 AM by ShanghaiSlave