Hmm.
Then just have the thing grab onto the wipers and flap its wings so damn fast nothing is visible. Alternately, it could scare or posses an owl into crashing into the windshield, then wait for the driver to leave the car. Then if it attacks the car again it has a crack to slip in throug.
Like I said, it probably wouldn't need one. Cars are not air-tight.
This was kind of a thought experiment as to what shenanigans strix can pull off in shadow form. Especially now that the weakest of them can't even possess stuff. I was thinking "what can a Shadow Potency 1 strix actually do?" and my mind immediately came up with "Distract people doing risky stuff".
Anybody here already have the Mage: The Ascension 20th Anniversary Edition?
It's just the Kickstarter backers who can get it right now, right?
Oh, I didn't realise that.
I got mine off of 4chan and now I feel bad.
I've kinda been waiting for it to drop because I've just recently picked up V20 and W20 after being exclusively nwod because I figured, hey, I mostly just read the things anyway and I didn't want to go for the old edition with a consolidated version so close to release.
Hm.
Also, how hard would it be to run an Ascension game set in either the Middle Ages or the Victorian era?
Isn't there an entire line of books for doing just that?
Dark ages, I think it's called.
Could someone make a trope page for The Continuum? It's a spin-off for Mage: The Ascension where time police outside the Ascension War fight an endless battle against the forces of nothingness.
Guys, should I use VTM or VTR in this chronicle that's set in the French Revolution?
Does anyone know a site where I can download the rulebook for Vampire the Masquerade? I have a hard time finding this...
Everything White Wolf/Onyx Path do nowadays is on DTRPG.
You are dazzled by my array of very legal documents.Thank you.
So, you can find the whole text of Beast: The Primordial on the deluxe edition kickstarter page.
Anyone else had a look? What do you think?
Haven't read the whole thing, mostly the bits needed for noodling through a character idea at chargen, but I can give some random impressions.
- The powers look cool, which is of course the most important part. Nightmares, Atavisms, and Lair traits all have some fun stuff.
- I like the idea of combining the Lair traits Unstable (make a Dex+Athletics roll or take a -3 to Dex) and Earthquake (-1 cumulative Dex penalty to turn, max -5). Fuck your Defense.
- The Stereotypes section seems to wander off message sometimes. Most of them are friendly and sympathetic to the other splats but then there's one complaining that Sin-Eaters won't stay dead or talking about eating the only Mage they met.
- The examples given of how Beasts sate their Hungers range from "unobjectionable" to "dick move" to "call a Hunter cell," so there's plenty of leeway there.
I found it interesting, but had a hard time thinking of a character I'd want to play. Most of them seem like they'd be, at best, dicks and at worse complete monsters.
"At worst, Complete Monster" is an entry requirement for being a WoD splat.
I think there's a couple of decent "good guy" builds. Collectors are potentially quite benign, and for the others you can easily take a Batman approach to things. Nobody says you have to feed on good people, and the World of Darkness has no shortage of monsters, literal or otherwise.
edited 7th Jun '15 2:46:19 AM by Elfive
Not that "benign collector" and "Batman" don't cover a lot of ground, but there's more options yet. Be a lawyer, using your skills to protect desperate people and punish those who wronged them. Be a politician, the kind who really wants to do right by their constituents, even as you assert your dominance with every law and ordinance you ensure gets carried out. Be a big game hunter, and never have to hurt an actual person to feed.
If you're in the right kind of crossover chronicle, the Family Dinner rule means you can go through the whole game without ever actually indulging your personal hunger. Just tag along with the Changeling while she eats someone's anger or the Werewolf while she hunts down a trespassing spirit.
On the subject of Beast, it's gonna go through some revisions in light of the critiques that have been going around.
Now, I could be flip and say that these discussions might have happened anyway, or I could be contrite and say that we really want all y'all to love the game so we're changing it, but neither of those things is precisely true. The truth of the matter is: This game is generating discussion. It's generating controversy. It's challenging people. I think that's good...but I also think that some of the criticism that's come up is entirely valid. Beasts do need a more defined struggle and culture. They do need specific things to do. Their relationship with Heroes does require some more scrutiny.
So: To the people who have read the game and made their opinions clear without being hostile, to the people who have shared what they feel works as well as what doesn't, to to the people who have been constructive with their criticism: Thank you. I tell my authors all the time, "kill your darlings," but sometimes it's hard to know which darlings to kill without some outside perspective. I won't say that this discussion hasn't stung; it has. I'm a writer and I'm as sensitive as any other writer. But at the same time, as I was scribbling notes in my li'l red notebook last night, I also found myself really getting excited to run Beast (starting up a chronicle when I get back from vacation).
I think the changes are going to strengthen the game, and I'll be talking with the rest of the team about how best to communicate those changes to the backers and the readers so you'll get a quick sense of what we're doing.
Hopefully said revisions are based on the good criticisms and not the ones that require reading the book backwards.
Welp, part of said revisions are up on kickstarter. Responses vary between "that's much better" "cool, sounds interesting" and They Changed It, Now It Sucks!.
edited 13th Jun '15 4:43:34 PM by Elfive
I'm liking the playing up of the "teaching wisdom by scaring people" angle and Beasts being able to be a positive force. I'd go for a benign character anyway, but this way I'm less likely to be called out for badwrongfun. Lairs taking on the flavor of the biggest bad around is neat.
Curious to see more on Heroes, since that was one of the big complaints.
Edit: Aaand there's a post complaining that the new emphasis makes Beasts quote, cutsie, unquote. Jehoshaphat.
On a less Beastly note, it looks like Changeling 2E is going to have some wonderfully weird Court setups. The Court creation example has the Courts of Copper, Hart, Pine, and Snow, based on the industries of rural Michigan.
edited 13th Jun '15 6:31:23 PM by rikalous
Yeah, the courts are pretty interesting. I do wonder how this will affect Court Contracts, which I am 90% sure I read were still a thing.
All this beast drama seems weird to me. It's like I'm just sat in the middle here going "old fluff was fine, new fluff is fine. Guys stop fighting". It might be how I'm not all too invested in that side of things. I see it as paint more than anything. Just give me a dragon and I'll be happy.
Court contracts are still a thing, yeah. Far as I can tell, the Fleeting-Season-type Contracts are being folded into a generalized Emotion Contract, and every Court gets Emotion (X) and one unique Contract associated with them. No examples of the unique ones given in the preview, alas.
Wonder what the deal is with the Seelie and Unseelie Courts that got mentioned in Toronto's writeup. From what I know about the real-world mythology, they'd basically be the Sun and Moon Courts.
Do they? I always thought they were just an owl-shaped blob of smoke.
Also I was thinking second edition. They can't just phase through solid stuff any more. There needs to be some sort of crack. Although they could probably still get in the car through the vents.