Example from Ground Control
with the planes : the light one (traditional Fragile Speedster
, with no offense whatsoever) is the fastest unit in the game and also one of the worst in term of offensive ability (his only redeeming feature in combat is that unit that can't fight air unit can't harm him, but any unit with low or medium Anti-Air
will destroy him in a one on one fight and destroying any unit with him will take a lot of time). Despite this he is very useful because he provide a good line of sight to Glass Cannon
unit (in a game where some unit can hit thing which are 6 or 7 times their line of sight, and in which the position from which you strike a unit can provide huge bonus) and his speed means that as long as you don't do anything reckless, he will stay alive. The heaviest of all is still very vulnerable to enemy fire (in fact any good Anti-Air
will destroy him before he can launch his short ranged attack). If he can launch his attack, he will destroy anything which can't evade him in a few second (and if your troop are concentrated, you won't be able to make them all evade him).
Two units, both Fragile Speedster
, and both are as different in their role and in the Competitive Balance
section as the Glass Cannon
/ Mighty Glacier
couple). Most traditional Fragile Speedster
which are effective in one on one battle will be Gradual Grinder
who will slowly wear down their target whereas Fast And Fragile Bruiser
will generally specialized in all or nothing attack.
edited 17th Jun '12 5:37:57 AM by VioletOrange